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Standardized Color Spaces (Initial focus: texture/rendering) #1

@carolalynn

Description

@carolalynn

Agree on a minimal set of reserved baseline color space encodings that are universally available in addition to definitions of user-defined spaces (i.e., the meaning of “lin_rec709” may not be modified). This set of color spaces would initially be based upon the spaces that MaterialX and OpenUSD support today, specifically for use in texture and render pipelines. Deliverables will include an OCIO config that documents the agreed upon names and transforms for the baseline set.

Here is the current list in MaterialX / USD as a starting point:

  • srgb_texture
  • lin_rec709 / lin_srgb
  • g22_rec709
  • g18_rec709
  • acescg / lin_ap1
  • lin_adobergb
  • g22_ap1
  • g18_ap1
  • adobergb
  • srgb_displayp3
  • lin_displayp3
  • none

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