From fb94c3880d3195beed19e8fafd545f8baaaf8838 Mon Sep 17 00:00:00 2001 From: Nick Porcino Date: Tue, 28 Oct 2025 07:17:59 -0700 Subject: [PATCH 1/2] Update README to reflect release status Signed-off-by: Nick Porcino --- README.md | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 22932b1f6..d1b490750 100644 --- a/README.md +++ b/README.md @@ -22,13 +22,21 @@ Links * To join, create an account here first: https://slack.aswf.io/ * [Presentations](https://github.com/AcademySoftwareFoundation/OpenTimelineIO/wiki/Presentations) -PUBLIC BETA NOTICE +DEVELOPMENT STATUS ------------------ -OpenTimelineIO is currently in Public Beta. That means that it may be missing -some essential features and there are large changes planned. During this phase -we actively encourage you to provide feedback, requests, comments, and/or -contributions. +OpenTimelineIO is a mature framework widely deployed across the film and +television industries. It is natively supported in most non-linear editing +applications, and has deep integration in game engines, digital content creation +tools and adjacent industries as well. + +The API for OpenTimelineIO v1 is considered stable, but is still undergoing +active development, refinement and bug fixes. Work is underway to strengthen +the mathematical and theoretical underpinnings of OpenTimelineIO. The current +version of OpenTimelineIO may be confidently deployed in your domain. + +We encourage all developers and end users to provide feedback, requests, +comments, and/or code contributions. Overview -------- From 3bd006afa70c6378aa89201cc6795ad442a0a354 Mon Sep 17 00:00:00 2001 From: Nick Porcino Date: Tue, 28 Oct 2025 16:02:15 -0700 Subject: [PATCH 2/2] remove erroneous v1 Signed-off-by: Nick Porcino --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d1b490750..46fc66f00 100644 --- a/README.md +++ b/README.md @@ -30,7 +30,7 @@ television industries. It is natively supported in most non-linear editing applications, and has deep integration in game engines, digital content creation tools and adjacent industries as well. -The API for OpenTimelineIO v1 is considered stable, but is still undergoing +The API for OpenTimelineIO is considered stable, but is still undergoing active development, refinement and bug fixes. Work is underway to strengthen the mathematical and theoretical underpinnings of OpenTimelineIO. The current version of OpenTimelineIO may be confidently deployed in your domain.