@@ -202,220 +202,220 @@ animatedJava:
202202 rigFolderHasUnknownContent :
203203 title : 未使用的骨骼文件夹
204204 body :
205- - The folder you have chosen as your rig model folder has unknown files in it.
206- - Are you sure you want to overwrite the contents of this folder with your rig?
205+ - 所选的骨骼模型文件夹存在未知文件。
206+ - 确定让骨骼文件内容覆盖到此文件夹?
207207 - " 所选文件夹:"
208208 - <textarea>%path</textarea>
209209 - " 未知文件:"
210210 - <textarea>%files</textarea>
211211
212212 rigFolderAlreadyUsedByOther :
213- title : 所选骨骼模型文件夹已在使用中
213+ title : 已在使用的骨骼文件夹
214214 body :
215- - The folder you have chosen as your rig model folder already has a different rig's models inside of it.
216- - Are you sure you want to overwrite the contents of this folder with your rig?
217- - " Chosen folder: "
215+ - 所选的骨骼模型文件夹已存在其他骨骼模型。
216+ - 确定让骨骼文件内容覆盖已存在的内容?
217+ - " 所选文件夹: "
218218 - <textarea>%path</textarea>
219- - " Files: "
219+ - " 文件: "
220220 - <textarea>%files</textarea>
221221
222222 unableToGenerateTexturePath :
223- title : Invalid texture path
223+ title : 无效的纹理路径
224224 body :
225- - The texture '%textureName' has an invalid location inside a Resource Pack
226- - Please make sure it is properly saved inside of a valid Resource Pack in a sub folder of 'assets/namespace/textures/'
227- - eg. 'resources/assets/minecraft/textures/item/diamond.png'
225+ - 纹理 '%textureName' 在资源包中的路径无效
226+ - 请确保纹理正确地保存在资源包的 'assets/namespace/textures/' 路径下
227+ - 例: 'resources/assets/minecraft/textures/item/diamond.png'
228228
229229 unableToGenerateModelPath :
230- title : Invalid model path
230+ title : 无效的模型路径
231231 body :
232- - The model '%modelName' has an invalid location inside a Resource Pack
233- - Please make sure it is properly saved inside of a valid Resource Pack in a sub folder of 'assets/namespace/models/'
234- - eg. 'resources/assets/minecraft/models/item/diamond.json'
232+ - 模型 '%modelName' 在资源包中的路径无效
233+ - 请确保模型正确地保存在资源包的 'assets/namespace/models/' 路径下
234+ - 例: 'resources/assets/minecraft/models/item/diamond.json'
235235
236236 invalidCubeRotations :
237- title : Invalid Element Rotations
237+ title : 无效的旋转块
238238 body :
239- - The rotations of some cubes are invalid for the java model format.
240- - Please fix all invalid rotations before exporting.
239+ - 某些块的旋转值在Java模型格式中无效。
240+ - 导出前需要移除所有块中的无效旋转值。
241241
242242 unsavedTexture :
243- title : Unsaved Texture
243+ title : 未保存的纹理
244244 body :
245- - The texture '%textureName' is not saved to disk!
246- - Please make sure it is saved into a valid resource pack location.
245+ - 纹理 '%textureName' 未保存!
246+ - 请确保纹理已正确地保存在资源包内。
247247
248248 transparentTexturePathNotFound :
249- title : Transparent Texture Path Not Defined
249+ title : 未定义透明纹理路径
250250 body :
251- - Looks like you're trying to use variants with transparent textures without defining a texture path!
252- - You'll need to configure the transparent texture path in the settings before you can export.
251+ - 在使用的变体带有未定义路径的透明纹理吗?
252+ - 导出前需要在配置中设置透明纹理的路径。
253253
254254 predicateFilePathUndefined :
255- title : Predicate File Path Undefined
255+ title : 未定义 Predicate 文件路径
256256 body :
257- - You must define a predicate file path in the settings before you can export.
257+ - 导出前需要在设置中指定 predicate 文件的路径。
258258
259259 rigModelsExportFolderUndefined :
260- title : Rig Model Folder Undefined
260+ title : 未定义骨骼模型文件夹
261261 body :
262- - You must define a rig model folder path in settings before you can export.
262+ - 导出前需要在设置中指定骨骼模型的文件夹路径。
263263
264264 exporters :
265265 # ? Generic Exporter Strings
266266 generic :
267267 progress :
268- writingDataPack : Writing Data Pack to disk ... %progress% | Writing %fileName
269- exportingDataPack : Generating Data Pack ... %progress%
268+ writingDataPack : 数据包写入到磁盘中 ... %progress% | %fileName 写入中
269+ exportingDataPack : 生成数据包中 ... %progress%
270270
271271 dialogs :
272272 errors :
273273 mcbFilePathNotDefined :
274- title : MCB file path not defined
274+ title : 未定义 MCB 文件路径
275275 body :
276- - You must define a path for the MCB file in the Statue Exporter settings before exporting!
276+ - 导出前需要在静态导出器设置中定义 MCB 文件的路径!
277277
278278 dataPackPathNotDefined :
279- title : Data Pack file path undefined
279+ title : 未定义数据包文件路径
280280 body :
281- - You must define a data pack path in settings before you can export.
281+ - 导出前需要在设置中定义数据包的路径。
282282
283283 settings :
284284 rootEntityType :
285- title : Root Entity Type
285+ title : 根实体类型
286286 description :
287- - The entity type to use as the root entity for the model
287+ - 根实体所使用的实体类型
288288 errors :
289- invalidEntity : Chosen entity does not exist!
289+ invalidEntity : 所选实体不存在!
290290
291291 rootEntityNbt :
292- title : Root Entity NBT
292+ title : 根实体 NBT
293293 description :
294- - The NBT data of the root entity
294+ - 根实体的 NBT 数据
295295 errors :
296- invalidNbt : Invalid NBT!
296+ invalidNbt : 无效的 NBT!
297297
298298 markerArmorStands :
299- title : Marker Armor Stands
299+ title : 盔甲架 Marker
300300 description :
301- - When enabled all armor_stands used to display the rig will have no hitbox or collision.
301+ - 启用时将移除所有用于显示骨骼的盔甲架的碰撞箱。
302302
303303 modelTag :
304- title : Model Tag
304+ title : 模型标签
305305 description :
306- - The tag used to select the model
306+ - 选择此模型时所使用的标签
307307
308308 rootTag :
309- title : Root Tag
309+ title : 根标签
310310 description :
311- - The tag used to select the statue's root entity
311+ - 选择此静态根实体时所使用的标签
312312
313313 allBonesTag :
314- title : All Bones Tag
314+ title : 所有骨骼标签
315315 description :
316- - The tag used to select any or all of the statue's bones
316+ - 选择此静态模型任意/所有骨骼时所使用的标签
317317
318318 boneModelDisplayTag :
319- title : Bone Model Display Tag
319+ title : 骨骼模型显示标签
320320 description :
321- - The tag used to select the model display entities ( armor_stands with items on their heads)
321+ - 选择显示模型的实体所使用的标签(头戴物品的 armor_stands)
322322
323323 individualBoneTag :
324- title : Individual Bone Tag
324+ title : 特定骨骼标签
325325 description :
326- - The tag used to select a specific bone by name
326+ - 选择指定名称的骨骼时所使用的标签
327327
328328 internalScoreboardObjective :
329- title : Internal Scoreboard
329+ title : 内部记分板
330330 description :
331- - The name of the scoreboard objective used for internal calculations
331+ - 用于内部计算的记分板目标名称
332332
333333 idScoreboardObjective :
334- title : Model ID Scoreboard
334+ title : 模型 ID 记分板
335335 description :
336- - The name of the scoreboard objective used to identify which entities belong to which model instance
336+ - 用于标识不同实体和模型实例的记分板目标名称
337337
338338 exportMode :
339- title : Export Mode
339+ title : 导出模式
340340 description :
341- - What kind of format to export to. Vanilla will export a normal Data Pack and Resource Pack.
342- - MCB will export a Resource Pack and .mc file for the lang-mc compiler
341+ - 导出的格式。原版导出数据包和资源包。
342+ - MC-Build( MCB)则导出资源包和用于 lang-mc 编译器的 .mc 文件
343343 options :
344344 mcb : MCB
345- vanilla : Vanilla
345+ vanilla : 原版
346346
347347 mcbFilePath :
348- title : Lang-mc file
348+ title : Lang-mc 文件路径
349349 description :
350- - The path to export the .mc file to
351- - You will need to install mc-extra into your MCB workspace in order to build the exported data pack
350+ - .mc 文件的导出路径
351+ - 需要先安装 mc-extra 到你的 MCB 工作区才能构建导出的资源包
352352
353353 mcbConfigPath :
354- title : Lang-mc config.json Path
354+ title : Lang-mc config.json 路径
355355 description :
356- - Exports the default MCB config for Animated Java
357- - WARNING! Will overwrite existing config.json
356+ - 导出用于 Animated Java 的默认 MCB 配置
357+ - 警告!该操作会覆盖现有的 config.json
358358 errors :
359- mustBeNamedAfterProject : Path must end on a file named %projectName.mc!
359+ mustBeNamedAfterProject : 路径必须指向名为 %projectName.mc 的文件!
360360
361361 dataPackPath :
362- title : Data Pack
362+ title : 数据包
363363 description :
364- - The path to export the generated Data Pack to.
364+ - 已生成数据包的导出路径。
365365
366366 # ? Vanilla Statue Exporter
367367 vanillaStatue :
368- title : Statue Exporter
368+ title : 静态导出器
369369
370370 # ? Vanilla Animation Exporter
371371 vanillaAnimation :
372- title : Animation Exporter
372+ title : 动画导出器
373373 dialogs :
374374 errors :
375375 zeroLengthAnimation :
376- title : Zero Length Animation
376+ title : 零长度动画
377377 body :
378- - The animation %animationName is too short! Animations must be at least 0.05 seconds (or 1 game tick) long
378+ - 动画 %animationName 的长度过短!最短动画长度应至少为0.05秒(1游戏刻)
379379
380380 noAnimations :
381- title : No Animations
381+ title : 缺少动画
382382 body :
383- - You haven't made any animations!
384- - You'll need to create some animations in the animation tab before you can export using the animation exporter.
383+ - 未发现任何动画!
384+ - 使用动画导出器前需要在动画模式中创建动画。
385385
386386 settings :
387387 autoDistance :
388- title : Auto Distance
388+ title : 自动设置动画距离
389389 description :
390- - Automatically calculate the maximum distance required to animate all bones in the rig based on the rendered animations.
390+ - 基于已渲染的动画自动计算动态化所有骨骼所需的最大距离。
391391
392392 autoDistanceMovementThreshold :
393- title : Auto Distance Movement Threshold
393+ title : 自动距离移动阈值
394394 description :
395- - How much distance to add to the calculated animation distance.
396- - The more distance you add the farther you can move the rig in a single tick without dropping bones
395+ - 为已计算的动画所添加的距离。
396+ - 越高的距离能使骨骼在单刻移动得更远时不出现骨骼丢失的情况
397397 errors :
398- valueOutOfRange : Setting value must be at least 0
398+ valueOutOfRange : 设置的值必须至少为 0
399399
400400 manualDistance :
401- title : Manual Animation Distance
401+ title : 手动设置动画距离
402402 description :
403- - How far away a bone can be from the root entity before it stops animating.
404- - This setting is intended for advanced users.
403+ - 骨骼在停止动画前离根实体所允许的最远距离。
404+ - 此设置适用于进阶用户。
405405 errors :
406- valueOutOfRange : Setting value must be at least 0
406+ valueOutOfRange : 设置的值必须至少为 0
407407
408408 frameScoreboardObjective :
409- title : Frame Scoreboard
409+ title : 帧 记分板
410410 description :
411- - The name of the scoreboard objective used to track which frame of an animation should be played next
411+ - 用于跟踪动画下一帧的记分板目标名称
412412
413413 animatingFlagScoreboardObjective :
414- title : Animation Flag Scoreboard
414+ title : 动画标记 记分板
415415 description :
416- - The name of the scoreboard objective used to query if a rig is actively animating
416+ - 用于查询骨骼动画是否播放中的记分板目标名称
417417
418418 animationLoopModeScoreboardObjective :
419- title : Animation Loop Mode Scoreboard
419+ title : 动画循环模式 记分板
420420 description :
421- - The name of the scoreboard objective used to control the looping behaviour of each animation
421+ - 用于控制各动画循环行为的记分板目标名称
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