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src/lang/zh.yaml

Lines changed: 92 additions & 92 deletions
Original file line numberDiff line numberDiff line change
@@ -202,220 +202,220 @@ animatedJava:
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rigFolderHasUnknownContent:
203203
title: 未使用的骨骼文件夹
204204
body:
205-
- The folder you have chosen as your rig model folder has unknown files in it.
206-
- Are you sure you want to overwrite the contents of this folder with your rig?
205+
- 所选的骨骼模型文件夹存在未知文件。
206+
- 确定让骨骼文件内容覆盖到此文件夹?
207207
- "所选文件夹:"
208208
- <textarea>%path</textarea>
209209
- "未知文件:"
210210
- <textarea>%files</textarea>
211211

212212
rigFolderAlreadyUsedByOther:
213-
title: 所选骨骼模型文件夹已在使用中
213+
title: 已在使用的骨骼文件夹
214214
body:
215-
- The folder you have chosen as your rig model folder already has a different rig's models inside of it.
216-
- Are you sure you want to overwrite the contents of this folder with your rig?
217-
- "Chosen folder:"
215+
- 所选的骨骼模型文件夹已存在其他骨骼模型。
216+
- 确定让骨骼文件内容覆盖已存在的内容?
217+
- "所选文件夹:"
218218
- <textarea>%path</textarea>
219-
- "Files:"
219+
- "文件:"
220220
- <textarea>%files</textarea>
221221

222222
unableToGenerateTexturePath:
223-
title: Invalid texture path
223+
title: 无效的纹理路径
224224
body:
225-
- The texture '%textureName' has an invalid location inside a Resource Pack
226-
- Please make sure it is properly saved inside of a valid Resource Pack in a sub folder of 'assets/namespace/textures/'
227-
- eg. 'resources/assets/minecraft/textures/item/diamond.png'
225+
- 纹理 '%textureName' 在资源包中的路径无效
226+
- 请确保纹理正确地保存在资源包的 'assets/namespace/textures/' 路径下
227+
- 例:'resources/assets/minecraft/textures/item/diamond.png'
228228

229229
unableToGenerateModelPath:
230-
title: Invalid model path
230+
title: 无效的模型路径
231231
body:
232-
- The model '%modelName' has an invalid location inside a Resource Pack
233-
- Please make sure it is properly saved inside of a valid Resource Pack in a sub folder of 'assets/namespace/models/'
234-
- eg. 'resources/assets/minecraft/models/item/diamond.json'
232+
- 模型 '%modelName' 在资源包中的路径无效
233+
- 请确保模型正确地保存在资源包的 'assets/namespace/models/' 路径下
234+
- 例:'resources/assets/minecraft/models/item/diamond.json'
235235

236236
invalidCubeRotations:
237-
title: Invalid Element Rotations
237+
title: 无效的旋转块
238238
body:
239-
- The rotations of some cubes are invalid for the java model format.
240-
- Please fix all invalid rotations before exporting.
239+
- 某些块的旋转值在Java模型格式中无效。
240+
- 导出前需要移除所有块中的无效旋转值。
241241

242242
unsavedTexture:
243-
title: Unsaved Texture
243+
title: 未保存的纹理
244244
body:
245-
- The texture '%textureName' is not saved to disk!
246-
- Please make sure it is saved into a valid resource pack location.
245+
- 纹理 '%textureName' 未保存!
246+
- 请确保纹理已正确地保存在资源包内。
247247

248248
transparentTexturePathNotFound:
249-
title: Transparent Texture Path Not Defined
249+
title: 未定义透明纹理路径
250250
body:
251-
- Looks like you're trying to use variants with transparent textures without defining a texture path!
252-
- You'll need to configure the transparent texture path in the settings before you can export.
251+
- 在使用的变体带有未定义路径的透明纹理吗?
252+
- 导出前需要在配置中设置透明纹理的路径。
253253

254254
predicateFilePathUndefined:
255-
title: Predicate File Path Undefined
255+
title: 未定义 Predicate 文件路径
256256
body:
257-
- You must define a predicate file path in the settings before you can export.
257+
- 导出前需要在设置中指定 predicate 文件的路径。
258258

259259
rigModelsExportFolderUndefined:
260-
title: Rig Model Folder Undefined
260+
title: 未定义骨骼模型文件夹
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body:
262-
- You must define a rig model folder path in settings before you can export.
262+
- 导出前需要在设置中指定骨骼模型的文件夹路径。
263263

264264
exporters:
265265
#? Generic Exporter Strings
266266
generic:
267267
progress:
268-
writingDataPack: Writing Data Pack to disk... %progress% | Writing %fileName
269-
exportingDataPack: Generating Data Pack... %progress%
268+
writingDataPack: 数据包写入到磁盘中... %progress% | %fileName 写入中
269+
exportingDataPack: 生成数据包中... %progress%
270270

271271
dialogs:
272272
errors:
273273
mcbFilePathNotDefined:
274-
title: MCB file path not defined
274+
title: 未定义 MCB 文件路径
275275
body:
276-
- You must define a path for the MCB file in the Statue Exporter settings before exporting!
276+
- 导出前需要在静态导出器设置中定义 MCB 文件的路径!
277277

278278
dataPackPathNotDefined:
279-
title: Data Pack file path undefined
279+
title: 未定义数据包文件路径
280280
body:
281-
- You must define a data pack path in settings before you can export.
281+
- 导出前需要在设置中定义数据包的路径。
282282

283283
settings:
284284
rootEntityType:
285-
title: Root Entity Type
285+
title: 根实体类型
286286
description:
287-
- The entity type to use as the root entity for the model
287+
- 根实体所使用的实体类型
288288
errors:
289-
invalidEntity: Chosen entity does not exist!
289+
invalidEntity: 所选实体不存在!
290290

291291
rootEntityNbt:
292-
title: Root Entity NBT
292+
title: 根实体 NBT
293293
description:
294-
- The NBT data of the root entity
294+
- 根实体的 NBT 数据
295295
errors:
296-
invalidNbt: Invalid NBT!
296+
invalidNbt: 无效的 NBT
297297

298298
markerArmorStands:
299-
title: Marker Armor Stands
299+
title: 盔甲架 Marker
300300
description:
301-
- When enabled all armor_stands used to display the rig will have no hitbox or collision.
301+
- 启用时将移除所有用于显示骨骼的盔甲架的碰撞箱。
302302

303303
modelTag:
304-
title: Model Tag
304+
title: 模型标签
305305
description:
306-
- The tag used to select the model
306+
- 选择此模型时所使用的标签
307307

308308
rootTag:
309-
title: Root Tag
309+
title: 根标签
310310
description:
311-
- The tag used to select the statue's root entity
311+
- 选择此静态根实体时所使用的标签
312312

313313
allBonesTag:
314-
title: All Bones Tag
314+
title: 所有骨骼标签
315315
description:
316-
- The tag used to select any or all of the statue's bones
316+
- 选择此静态模型任意/所有骨骼时所使用的标签
317317

318318
boneModelDisplayTag:
319-
title: Bone Model Display Tag
319+
title: 骨骼模型显示标签
320320
description:
321-
- The tag used to select the model display entities (armor_stands with items on their heads)
321+
- 选择显示模型的实体所使用的标签(头戴物品的 armor_stands
322322

323323
individualBoneTag:
324-
title: Individual Bone Tag
324+
title: 特定骨骼标签
325325
description:
326-
- The tag used to select a specific bone by name
326+
- 选择指定名称的骨骼时所使用的标签
327327

328328
internalScoreboardObjective:
329-
title: Internal Scoreboard
329+
title: 内部记分板
330330
description:
331-
- The name of the scoreboard objective used for internal calculations
331+
- 用于内部计算的记分板目标名称
332332

333333
idScoreboardObjective:
334-
title: Model ID Scoreboard
334+
title: 模型 ID 记分板
335335
description:
336-
- The name of the scoreboard objective used to identify which entities belong to which model instance
336+
- 用于标识不同实体和模型实例的记分板目标名称
337337

338338
exportMode:
339-
title: Export Mode
339+
title: 导出模式
340340
description:
341-
- What kind of format to export to. Vanilla will export a normal Data Pack and Resource Pack.
342-
- MCB will export a Resource Pack and .mc file for the lang-mc compiler
341+
- 导出的格式。原版导出数据包和资源包。
342+
- MC-Build(MCB)则导出资源包和用于 lang-mc 编译器的 .mc 文件
343343
options:
344344
mcb: MCB
345-
vanilla: Vanilla
345+
vanilla: 原版
346346

347347
mcbFilePath:
348-
title: Lang-mc file
348+
title: Lang-mc 文件路径
349349
description:
350-
- The path to export the .mc file to
351-
- You will need to install mc-extra into your MCB workspace in order to build the exported data pack
350+
- .mc 文件的导出路径
351+
- 需要先安装 mc-extra 到你的 MCB 工作区才能构建导出的资源包
352352

353353
mcbConfigPath:
354-
title: Lang-mc config.json Path
354+
title: Lang-mc config.json 路径
355355
description:
356-
- Exports the default MCB config for Animated Java
357-
- WARNING! Will overwrite existing config.json
356+
- 导出用于 Animated Java 的默认 MCB 配置
357+
- 警告!该操作会覆盖现有的 config.json
358358
errors:
359-
mustBeNamedAfterProject: Path must end on a file named %projectName.mc!
359+
mustBeNamedAfterProject: 路径必须指向名为 %projectName.mc 的文件!
360360

361361
dataPackPath:
362-
title: Data Pack
362+
title: 数据包
363363
description:
364-
- The path to export the generated Data Pack to.
364+
- 已生成数据包的导出路径。
365365

366366
#? Vanilla Statue Exporter
367367
vanillaStatue:
368-
title: Statue Exporter
368+
title: 静态导出器
369369

370370
#? Vanilla Animation Exporter
371371
vanillaAnimation:
372-
title: Animation Exporter
372+
title: 动画导出器
373373
dialogs:
374374
errors:
375375
zeroLengthAnimation:
376-
title: Zero Length Animation
376+
title: 零长度动画
377377
body:
378-
- The animation %animationName is too short! Animations must be at least 0.05 seconds (or 1 game tick) long
378+
- 动画 %animationName 的长度过短!最短动画长度应至少为0.05秒(1游戏刻)
379379

380380
noAnimations:
381-
title: No Animations
381+
title: 缺少动画
382382
body:
383-
- You haven't made any animations!
384-
- You'll need to create some animations in the animation tab before you can export using the animation exporter.
383+
- 未发现任何动画!
384+
- 使用动画导出器前需要在动画模式中创建动画。
385385

386386
settings:
387387
autoDistance:
388-
title: Auto Distance
388+
title: 自动设置动画距离
389389
description:
390-
- Automatically calculate the maximum distance required to animate all bones in the rig based on the rendered animations.
390+
- 基于已渲染的动画自动计算动态化所有骨骼所需的最大距离。
391391

392392
autoDistanceMovementThreshold:
393-
title: Auto Distance Movement Threshold
393+
title: 自动距离移动阈值
394394
description:
395-
- How much distance to add to the calculated animation distance.
396-
- The more distance you add the farther you can move the rig in a single tick without dropping bones
395+
- 为已计算的动画所添加的距离。
396+
- 越高的距离能使骨骼在单刻移动得更远时不出现骨骼丢失的情况
397397
errors:
398-
valueOutOfRange: Setting value must be at least 0
398+
valueOutOfRange: 设置的值必须至少为 0
399399

400400
manualDistance:
401-
title: Manual Animation Distance
401+
title: 手动设置动画距离
402402
description:
403-
- How far away a bone can be from the root entity before it stops animating.
404-
- This setting is intended for advanced users.
403+
- 骨骼在停止动画前离根实体所允许的最远距离。
404+
- 此设置适用于进阶用户。
405405
errors:
406-
valueOutOfRange: Setting value must be at least 0
406+
valueOutOfRange: 设置的值必须至少为 0
407407

408408
frameScoreboardObjective:
409-
title: Frame Scoreboard
409+
title: 帧 记分板
410410
description:
411-
- The name of the scoreboard objective used to track which frame of an animation should be played next
411+
- 用于跟踪动画下一帧的记分板目标名称
412412

413413
animatingFlagScoreboardObjective:
414-
title: Animation Flag Scoreboard
414+
title: 动画标记 记分板
415415
description:
416-
- The name of the scoreboard objective used to query if a rig is actively animating
416+
- 用于查询骨骼动画是否播放中的记分板目标名称
417417

418418
animationLoopModeScoreboardObjective:
419-
title: Animation Loop Mode Scoreboard
419+
title: 动画循环模式 记分板
420420
description:
421-
- The name of the scoreboard objective used to control the looping behaviour of each animation
421+
- 用于控制各动画循环行为的记分板目标名称

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