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reduce the chance of anyone localizing using the outdated keys for not up to date languages
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src/lang/cz.yaml

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src/lang/de.yaml

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#? AJ
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animatedJava: Animated Java
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animatedJava.menubar.export.name: Export Model
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panel.states: Model Variants
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animatedJava.settings.global: '(Global)'
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animatedJava.settings.optional: '(Optional)'
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animatedJava.settings.invalidSetting.generic: 'Setting value invalid'
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animatedJava.boneConfig.title: Bone Config
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animatedJava.boneConfig.boneNbt: Bone NBT
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animatedJava.boneConfig.armAnimationEnabled: Enable Arm Animation
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animatedJava.popup.quickMessage.noExporterSelected: No Exporter Selected!
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animatedJava.popup.warning.rigFolderUnused.title: Unused rig folder
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animatedJava.popup.warning.rigFolderUnused.body: |-
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This folder does not contain any existing rigs.
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Are you sure you want to use this folder?
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animatedJava.popup.error.rigFolderAlreadyUsedByOther.title: Chosen rig folder already in use
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animatedJava.popup.error.rigFolderAlreadyUsedByOther.body: |-
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This folder already contains a rig for another model.
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Are you sure you want to overwrite the existing rig?
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animatedJava.popup.error.transparentTexturePathNotFound.title: Transparent Texture Path Not Defined
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animatedJava.popup.error.transparentTexturePathNotFound.body: |-
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Looks like you're trying to use variants with transparent textures without defining a texture path!
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You'll need to configure the transparent texture path in the settings before you can export.
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animatedJava.popup.error.predicateFilePathUndefined.title: Predicate File Path Undefined
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animatedJava.popup.error.predicateFilePathUndefined.body: |-
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You must define a predicate file path in the settings before you can export.
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animatedJava.popup.error.rigModelsExportFolder.title: Rig Model Folder Undefined
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animatedJava.popup.error.rigModelsExportFolder.body: |-
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You must define a rig model folder path in settings before you can export.
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animatedJava.progress.animationRendering.text: Rendering Animations... %currents/%totals
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#? varients panel
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varients.ui.addVarient: Add Varient
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varients.ui.addVarient.description: Adds a new Varient to the model
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varients.ui.back: Back
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#? AJ Settings
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animatedJava.menubar.dropdown.name: Animated Java
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animatedJava.menubar.settings.name: Settings
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animatedJava.menubar.exporterList.name: Exporters
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animatedJava.setting.projectName.name: Project Name
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animatedJava.setting.projectName.description: The unique ID of your project. Make sure you set this!
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animatedJava.setting.exporter.name: Exporter
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animatedJava.setting.exporter.description: Which export format to use for this project
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animatedJava.setting.rigItem.name: Rig Item
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animatedJava.setting.rigItem.description: The item that will be used to display the models on the armor_stands
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animatedJava.setting.rigModelsExportFolder.name: Rig Models Export Folder
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animatedJava.setting.rigModelsExportFolder.description: The folder that all of the rig's models will be dumped into
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animatedJava.setting.predicateFilePath.name: Rig Item File
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animatedJava.setting.predicateFilePath.description: The item model file of the rig item
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animatedJava.setting.transparentTexturePath.name: Transparent Texture Path
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animatedJava.setting.transparentTexturePath.description: A transparent texture for adding transparency to variants. Only needed if you're using transparency in your variants.
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animatedJava.setting.useCache.name: Use Animation Cache
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animatedJava.setting.useCache.description: Only re-render changed animations
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animatedJava.setting.cacheMode.name: Animation Cache Mode
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animatedJava.setting.cacheMode.description: |-
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The Animation Cache lets us only re-render animations that have been changed since the last export. Making repeated exports much faster, especially on larger models.
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- Memory mode is faster but uses more Memory to store the cache.
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- Disk mode is slower but saves the cache to disk to save on Memory usage.
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animatedJava.setting.cacheMode.memory.name: Memory Mode
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animatedJava.setting.cacheMode.file.name: Disk Mode
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animatedJava.setting.boundingBoxRenderMode.name: Bone Size Limit Box
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animatedJava.setting.boundingBoxRenderMode.description: |-
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Configure or disable the bone size limit box(es).
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- Single will only display one box at a time.
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- Multiple will display a box for every bone you've selected.
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- Disabled will disable it entirely.
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animatedJava.setting.boundingBoxRenderMode.single.name: Single
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animatedJava.setting.boundingBoxRenderMode.many.name: Multiple
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animatedJava.setting.boundingBoxRenderMode.none.name: Disabled
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#? Statue Exporter
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animatedJava_exporter_statueExporter: Statue Exporter
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animatedJava_exporter_statueExporter.exportingDataPackProgress: Generating Data Pack... %progress%
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animatedJava_exporter_statueExporter.writingDataPackProgress: Writing Data Pack to disk... %progress% | Writing %fileName
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animatedJava_exporter_statueExporter.setting.rootEntityType.name: Root Entity Type
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animatedJava_exporter_statueExporter.setting.rootEntityType.description: The entity type to use as the root entity for the statue. Should probably be a stationary entity.
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animatedJava_exporter_statueExporter.setting.rootEntityNbt.name: Root Entity NBT
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animatedJava_exporter_statueExporter.setting.rootEntityNbt.description: The NBT data of the root entity
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animatedJava_exporter_statueExporter.popup.error.mcbFilePathNotDefined.title: MCB file path not defined
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animatedJava_exporter_statueExporter.popup.error.mcbFilePathNotDefined.body: You must define a path for the MCB file in the Statue Exporter settings before exporting!
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# animatedJava_exporter_statueExporter.setting.boneType.name: Bone Type
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# animatedJava_exporter_statueExporter.setting.boneType.description: AEC Stack provides more precise positional movement at the cost of doubling the amount of entities per bone.
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# animatedJava_exporter_statueExporter.setting.boneType.aecStack.name: AEC Stack
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# animatedJava_exporter_statueExporter.setting.boneType.armorStand.name: Armor Stand
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animatedJava_exporter_statueExporter.setting.markerArmorStands.name: Marker Armor Stands
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animatedJava_exporter_statueExporter.setting.markerArmorStands.description: When enabled all armor_stands used to display the rig will have no hitbox or collision.
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animatedJava_exporter_statueExporter.setting.modelTag.name: Model Tag
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animatedJava_exporter_statueExporter.setting.modelTag.description: The tag used to select the model
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animatedJava_exporter_statueExporter.setting.rootTag.name: Root Tag
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animatedJava_exporter_statueExporter.setting.rootTag.description: The tag used to select the statue's root entity
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animatedJava_exporter_statueExporter.setting.allBonesTag.name: All Bones Tag
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animatedJava_exporter_statueExporter.setting.allBonesTag.description: The tag used to select any or all of the statue's bones
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animatedJava_exporter_statueExporter.setting.individualBoneTag.name: Individual Bone Tag
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animatedJava_exporter_statueExporter.setting.individualBoneTag.description: The tag used to select a specific bone by name
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animatedJava_exporter_statueExporter.setting.internalScoreboardObjective.name: Internal Scoreboard
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animatedJava_exporter_statueExporter.setting.internalScoreboardObjective.description: The name of the scoreboard objective used for internal calculations
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animatedJava_exporter_statueExporter.setting.idScoreboardObjective.name: Model ID Scoreboard
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animatedJava_exporter_statueExporter.setting.idScoreboardObjective.description: The name of the scoreboard objective used to identify which entities belong to which model instance
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animatedJava_exporter_statueExporter.setting.exportMode.name: Export Mode
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animatedJava_exporter_statueExporter.setting.exportMode.description: What kind of format to export to. Vanilla will export a normal Data Pack and Resource Pack. MCB will export a Resource Pack and .mc file for the lang-mc compiler
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animatedJava_exporter_statueExporter.setting.exportMode.vanilla.name: Vanilla
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animatedJava_exporter_statueExporter.setting.exportMode.mcb.name: MCB
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animatedJava_exporter_statueExporter.setting.mcbFilePath.name: Lang-mc file
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animatedJava_exporter_statueExporter.setting.mcbFilePath.description: The path to export the .mc file to
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animatedJava_exporter_statueExporter.setting.dataPackPath.name: Data Pack
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animatedJava_exporter_statueExporter.setting.dataPackPath.description: The path to export the generated Data Pack to.
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animatedJava_exporter_statueExporter.popup.error.dataPackPathNotDefined.title: Data Pack file path undefined
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animatedJava_exporter_statueExporter.popup.error.dataPackPathNotDefined.body: You must define a data pack path in settings before you can export.
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#? Animation Exporter
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animatedJava_exporter_animationExporter: Animation Exporter
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animatedJava_exporter_animationExporter.exportingDataPackProgress: Generating Data Pack... %progress%
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animatedJava_exporter_animationExporter.writingDataPackProgress: Writing Data Pack to disk... %progress% | Writing %fileName
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animatedJava_exporter_animationExporter.popup.warning.zeroLengthAnimation.title: Zero Length Animation
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animatedJava_exporter_animationExporter.popup.warning.zeroLengthAnimation.body:
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|-
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One of your animations is too short! Animations must be at least 0.05 seconds long (1 game tick)
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animatedJava_exporter_animationExporter.popup.error.mcbFilePathNotDefined.title: MCB file path not defined
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animatedJava_exporter_animationExporter.popup.error.mcbFilePathNotDefined.body: You must define a path for the MCB file in the Animation Exporter settings before exporting!
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animatedJava_exporter_animationExporter.setting.rootEntityType.name: Root Entity Type
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animatedJava_exporter_animationExporter.setting.rootEntityType.description: The entity type to use as the root entity for the rig
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animatedJava_exporter_animationExporter.setting.rootEntityNbt.name: Root Entity NBT
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animatedJava_exporter_animationExporter.setting.rootEntityNbt.description: The NBT data of the root entity
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animatedJava_exporter_animationExporter.setting.boneType.name: Bone Type
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animatedJava_exporter_animationExporter.setting.boneType.description: AEC Stack provides more precise positional movement at the cost of doubling the amount of entities per bone.
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animatedJava_exporter_animationExporter.setting.boneType.aecStack.name: AEC Stack
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animatedJava_exporter_animationExporter.setting.boneType.armorStand.name: Armor Stand
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animatedJava_exporter_animationExporter.setting.markerArmorStands.name: Marker Armor Stands
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animatedJava_exporter_animationExporter.setting.markerArmorStands.description: When enabled all armor_stands used to display the rig will have no hitbox or collision.
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animatedJava_exporter_animationExporter.setting.modelTag.name: Model Tag
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animatedJava_exporter_animationExporter.setting.modelTag.description: The tag used to select the model
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animatedJava_exporter_animationExporter.setting.rootTag.name: Root Tag
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animatedJava_exporter_animationExporter.setting.rootTag.description: The tag used to select the rig's root entity
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animatedJava_exporter_animationExporter.setting.allBonesTag.name: All Bones Tag
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animatedJava_exporter_animationExporter.setting.allBonesTag.description: The tag used to select any or all of the rig's bones
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animatedJava_exporter_animationExporter.setting.boneModelDisplayTag.name: Bone Model Display Tag
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animatedJava_exporter_animationExporter.setting.boneModelDisplayTag.description: The tag used to select the entity that the item model is displayed on.
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animatedJava_exporter_animationExporter.setting.individualBoneTag.name: Individual Bone Tag
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animatedJava_exporter_animationExporter.setting.individualBoneTag.description: The tag used to select a specific bone by name
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animatedJava_exporter_animationExporter.setting.internalScoreboardObjective.name: Internal Scoreboard
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animatedJava_exporter_animationExporter.setting.internalScoreboardObjective.description: The name of the scoreboard objective used for internal calculations
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animatedJava_exporter_animationExporter.setting.idScoreboardObjective.name: Model ID scoreboard objective
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animatedJava_exporter_animationExporter.setting.idScoreboardObjective.description: The name of the scoreboard objective used to identify which entities belong to which model instance
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animatedJava_exporter_animationExporter.setting.frameScoreboardObjective.name: Frame Scoreboard
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animatedJava_exporter_animationExporter.setting.frameScoreboardObjective.description: The name of the scoreboard objective used to track which frame of an animation should be played next
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animatedJava_exporter_animationExporter.setting.animatingFlagScoreboardObjective.name: Animation Flag Scoreboard
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animatedJava_exporter_animationExporter.setting.animatingFlagScoreboardObjective.description: The name of the scoreboard objective used to query if a rig is actively animating
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animatedJava_exporter_animationExporter.setting.animationLoopModeScoreboardObjective.name: Animation Loop Mode Scoreboard
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animatedJava_exporter_animationExporter.setting.animationLoopModeScoreboardObjective.description: The name of the scoreboard objective used to control the looping behaviour of each animation
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animatedJava_exporter_animationExporter.setting.exportMode.name: Export Mode
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animatedJava_exporter_animationExporter.setting.exportMode.description: What kind of format to export to. Vanilla will export a normal Data Pack and Resource Pack. MCB will export a Resource Pack and .mc file for the lang-mc compiler
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animatedJava_exporter_animationExporter.setting.exportMode.vanilla.name: Vanilla
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animatedJava_exporter_animationExporter.setting.exportMode.mcb.name: MCB
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animatedJava_exporter_animationExporter.setting.mcbFilePath.name: Lang-mc File Path
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animatedJava_exporter_animationExporter.setting.mcbFilePath.description: The path to export the .mc file to
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animatedJava_exporter_animationExporter.setting.mcbFilePath.invalidPopup.text: Invalid MCB File Path! The MCB file must be called %projectName.mc (project_name.mc)
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animatedJava_exporter_animationExporter.setting.mcbConfigPath.name: Lang-mc config.json Path
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animatedJava_exporter_animationExporter.setting.mcbConfigPath.description: |-
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Exports the default MCB config for Animated Java
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WARNING! Will overwrite existing config.json
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animatedJava_exporter_animationExporter.setting.dataPackPath.name: Data Pack
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animatedJava_exporter_animationExporter.setting.dataPackPath.description: The path to export the generated Data Pack to.
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animatedJava_exporter_animationExporter.popup.error.dataPackPathNotDefined.title: Data Pack file path undefined
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animatedJava_exporter_animationExporter.popup.error.dataPackPathNotDefined.body: You must define a data pack path in settings before you can export.
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# please copy the contents of en.yaml to this file before you translate it.

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