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Embers Rekindled 与 Databank 翻译更新 (#5676)
EmbersRekindled Databank update:官库更新
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projects/1.20/assets/embers-rekindled/embers/lang/en_us.json

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"embers.research.page.glimmer.desc": "By infusing quartz with heat and ember, you have devised a luminescent material that appears to be eager to part with its own luminosity. This allows you to place light sources at will, although it will deplete the crystal. However, while you are exposed to sunlight, the crystal will slowly regenerate itself.",
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"embers.research.page.glimmer.tags": "Alchemy;Transmutation;Light;Glimmer;Crystal;Tool;Quartz;",
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"embers.research.page.glimmer.title": "Light on, Light off",
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"embers.research.page.glimmer_page_2.desc": "By encasing the crystal in a metal cage you've fashioned it into a lamp. With this, you can launch the light sources, allowing you to place them at a distance. This does come with fewer uses and slower recharging in sunlight.",
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"embers.research.page.golem_eye": "Eye of the Ancients",
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"embers.research.page.golem_eye.desc": "Sometimes filtering by items is not enough for advanced item transfer systems. An eye of a golem can be obtained by killing it with a pickaxe. You can then use the eye in hand to have it remember any 2 items alongside a filter characteristic based on what the two items have in common.",
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"embers.research.page.golem_eye.tags": "Filter;Eye;Golem;",
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"embers.tooltip.num6": "VI",
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"embers.tooltip.num7": "VII",
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"embers.tooltip.numstop": "Stop That",
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"embers.tooltip.research": "Hold Ctrl to open codex entry",
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"embers.tooltip.research.world": "Ctrl + Right Click to open codex entry",
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"embers.tooltip.side.center": "Center",
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"embers.tooltip.side.down": "Bottom",
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"embers.tooltip.side.east": "East",
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"embers.tooltip.upgrade.desc.embers.atmospheric_bellows": "Doubles speed but limits Hearth Coil to blasting recipes.",
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"embers.tooltip.upgrade.desc.embers.catalytic_plug": "Increases speed at the cost of gaseous fuel.",
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"embers.tooltip.upgrade.desc.embers.char_instiller": "Doubles speed but limits Hearth Coil to smoking recipes.",
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"embers.tooltip.upgrade.desc.embers.clockwork_attenuator": "Allows controlling the speed of machines with redstone",
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"embers.tooltip.upgrade.desc.embers.clockwork_attenuator": "Allows controlling the speed of machines with redstone.",
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"embers.tooltip.upgrade.desc.embers.ember_siphon": "Inverts the Copper Charger to drain items instead.",
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"embers.tooltip.upgrade.desc.embers.entropic_enumerator": "Allows alchemy recipes to be slightly off from their true recipe but adds a small chance to fail.",
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"embers.tooltip.upgrade.desc.embers.excavation_buckets": "Allows bore to perform excavation recipes in addition to boring recipes.",

projects/1.20/assets/embers-rekindled/embers/lang/zh_cn.json

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"embers.research.page.glimmer.desc": "向石英中注入热量和余烬能量,就制成了一种荧光材料,它似乎会主动剥离出身上的荧光。可以用它随处放置光源,不过水晶本身会逐渐黯淡。不过,只要将其置于阳光之下就能让它缓慢恢复光辉。",
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"embers.research.page.glimmer.tags": "炼金术;嬗变;光;微光;晶体;工具;石英;",
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"embers.research.page.glimmer.title": "光亮,光灭",
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"embers.research.page.glimmer_page_2.desc": "你将这种水晶放到了金属笼子中去,把它做成了一盏灯笼。你能用它发射光源,从而将它们放置到远处。但是,这种装置的使用次数较少,且在阳光下的恢复速度较慢。",
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"embers.research.page.golem_eye": "太古之眼",
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"embers.research.page.golem_eye.desc": "有时,按物品过滤无法满足复杂物品传输系统的需要。用镐击杀魔像能获得它的眼睛。这种眼睛能记忆任意2种物品,且会根据两者的共性过滤物品。",
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"embers.research.page.golem_eye.tags": "过滤;眼;傀儡;魔像;",
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"embers.tooltip.num6": "VI",
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"embers.tooltip.num7": "VII",
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"embers.tooltip.numstop": "该停下了",
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"embers.tooltip.research": "按住Ctrl以打开法典条目",
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"embers.tooltip.research.world": "Ctrl+右击以打开法典条目",
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"embers.tooltip.side.center": "中央",
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"embers.tooltip.side.down": "底面",
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"embers.tooltip.side.east": "东面",

projects/1.21/assets/databank/databank/lang/en_us.json

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"commands.databank.megastructure": "Spawned %1$s at %2$s",
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"commands.databank.recheck_advancements": "Successfully rechecked all advancements for %1$s player",
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"commands.databank.recheck_advancements.plural": "Successfully rechecked all advancements for %1$s players",
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"commands.databank.open_dialogue": "Successfully opened a dialogue",
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"commands.databank.open_dialogue.fail.tree_doesnt_exist": "Dialogue tree %1$s doesnt exist",
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"commands.databank.open_dialogue.fail.entry_doesnt_exist": "Entry %1$s doesnt exist in dialogue tree %2$s",
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"entity.databank.world_gui": "World Gui",
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projects/1.21/assets/databank/databank/lang/zh_cn.json

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"commands.databank.megastructure": "已在%2$s处生成%1$s",
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"commands.databank.recheck_advancements": "已成功为%1$s名玩家重新检验所有进度",
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"commands.databank.recheck_advancements.plural": "已成功为%1$s名玩家重新检验所有进度",
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"commands.databank.open_dialogue": "已成功打开对话",
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"commands.databank.open_dialogue.fail.tree_doesnt_exist": "对话树%1$s不存在",
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"commands.databank.open_dialogue.fail.entry_doesnt_exist": "对话树%2$s中不存在条目%1$s",
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"entity.databank.world_gui": "世界GUI",
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