From c67b692374977f50b40bf634b456d5f00836e83b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 26 May 2023 11:55:06 +0800 Subject: [PATCH 001/116] Update en_us.json --- .../1.19/assets/quark/quark/lang/en_us.json | 183 ++++++++++++++++-- 1 file changed, 162 insertions(+), 21 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 3e5826d69bfc..4e544c3beb1c 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -52,6 +52,11 @@ "quark.gui.celebration.vns": "Happy Birthday to MCVinnyq and Sully!", "quark.gui.celebration.vazkii": "Happy Birthday to Vazkii!", "quark.gui.celebration.wire": "Happy Birthday to Wire Segal!", + "quark.gui.celebration.anb": "Happy Birthday to AmyMialee and DJBaphomet!", + "quark.gui.celebration.kame": "Happy Birthday to Kamefrede!", + "quark.gui.celebration.adrian": "Happy Birthday to Adrian!", + "quark.gui.celebration.train": "Happy Birthday to Train!", + "quark.gui.celebration.zemmy": "Happy Birthday to Zemmy!", "quark.gui.celebration.iad": "Happy International Asexuality Day!", "quark.gui.celebration.iad2": "Happy Intersex Awareness Day!", @@ -78,6 +83,8 @@ "quark.gui.celebration.wwd": "Happy World Wildlife Day!", "quark.gui.celebration.hrd": "Happy Human Rights Day!", "quark.gui.celebration.ny": "Happy New Year!", + + "quark.gui.celebration.edballs": "Ed Balls", "quark.gui.celebration.doyouremember": "Do you remember?", "quark.category.general": "General Settings", @@ -129,7 +136,7 @@ "quark.camera.filter.bits": "Pixelize", "quark.camera.filter.blobs": "Blobs", "quark.camera.filter.pencil": "Pencil", - "quark.camera.filter.watercolor": "Watercolor", + "quark.camera.filter.watercolor": "Outline", "quark.camera.filter.sobel": "Sobel", "quark.camera.filter.deuteranopia": "Simulated Deuteranopia", "quark.camera.filter.protanopia": "Simulated Protanopia", @@ -167,6 +174,132 @@ "quark.jei.influence": "Matrix Influencing", "quark.jei.boost_influence": "Boosts odds of:", "quark.jei.dampen_influence": "Dampens odds of:", + "quark.jei.hint_preamble": "[Quark]\n", + + "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", + "quark.jei.hint.flamerang": "Works like a Pickarang, but any items it picks up become immune to fire and lava damage while they travel.", + "quark.jei.hint.echorang": "Works like a Pickarang, but emits constant vibrations, and will increase its flight time if it hears a Sculk Shrieker.", + "quark.jei.hint.abacus": "Use this on a block and it'll count the distance between the block you're looking at and the one you clicked, up to 48 blocks.", + "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", + "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", + "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", + "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will do too.", + "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", + "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", + "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", + "quark.jei.hint.charcoal_block": "Burns forever just like Netherrack.", + "quark.jei.hint.chute": "Drops any items fed into it by a Hopper/Dropper into the world directly below.", + "quark.jei.hint.dragon_scale": "Drops from the Ender Dragon from any kills beyond the first.", + "quark.jei.hint.ender_watcher": "Emits a redstone signal based on how close to the center of the eye a player is looking.", + "quark.jei.hint.music_disc_endermosh": "Can be found in End City chests.", + "quark.jei.hint.forgotten_hat": "Drops from Forgotten, which can be found deep underground. Be wary of their powerful equipment and multiple combat styles.", + "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.", + "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", + "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", + "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", + "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", + "quark.jei.hint.gold_button": "Emits a very long, 5 second, pulse", + "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", + "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", + "quark.jei.hint.diamond_heart": "Can be gotten by killing Stonelings underground. If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it.", + "quark.jei.hint.iron_button": "Emits a very short, 2 redstone tick, pulse.", + "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", + "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", + "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", + "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", + "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", + "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", + "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", + "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", + "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", + "quark.jei.hint.pink_blossom_sapling": "Can be found in moutanins.", + "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", + "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", + "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", + "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", + "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", + "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", + "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", + "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", + "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", + "quark.jei.hint.tiny_potato": "It believes in you!", + "quark.jei.hint.torch_arrow": "Will place an arrow wherever it lands.", + "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", + "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", + "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", + "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", + "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", + "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", + "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", + "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", + "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", + "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", + "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", + "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", + "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", + "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", + "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll hatch one after 10 minutes.", + "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", + "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", + "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", + "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherrack can break 5.", + "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", + "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", + "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", + "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", + "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", + "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it'll not show the dark overlay when worn.", + "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone singal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", + "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", + + "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", + "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", + "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", + "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", + "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", + "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", + "quark.jei.hint.beacon_amethyst": "Amethyst", + "quark.jei.hint.beacon_corundum": "Corundum", + "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", + "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", + "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", + "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", + "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", + "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", + "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", + "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", + "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacom beams, check the Beacon item for info.", + "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", + "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", + "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", + "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", + "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", + "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", + "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + + "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", + "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", + "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", + "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", + "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", + "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", + "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", + "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", + "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", + "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", + "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", + "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", + "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", + "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", + "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", + "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherrack can not be destroyed this way.", + "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", "quark.keybind.change_hotbar": "Hotbar Swapper", "quark.keybind.lock_rotation": "Rotation Lock", @@ -291,6 +424,8 @@ "quark.misc.repaired": "(Was Repaired)", "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", + "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", + "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", "quark.misc.autowalking": "Auto-Walking", "quark.misc.rightclick_to_craft": "Right Click to Craft", "quark.misc.opened_screen": "Opened Screen %s", @@ -305,6 +440,11 @@ "quark.misc.my_children": "Don't talk to me or my children ever again.", "quark.misc.shared_item": "%s shared an item: ", "quark.misc.configure_quark_here": "Configure Quark Here!", + "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", + "quark.misc.quill_finished": "A Pathfinder Map has been completed.", + "quark.misc.quill_failed": "A Pathfinder's Quill has failed its search.", + "quark.misc.quill_blank": "Blank", + "quark.misc.quill_searching": "Searching", "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", @@ -353,24 +493,24 @@ "item.quark.dirty_shard": "Dirty Glass Shard", "item.quark.glass_item_frame": "Glass Item Frame", "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", "item.quark.pickarang": "Pickarang", "item.quark.diamond_heart": "Heart of Diamond", "item.quark.ancient_tome": "Ancient Tome", @@ -392,7 +532,7 @@ "item.quark.azalea_boat": "Azalea Boat", "item.quark.blossom_boat": "Blossom Boat", "item.quark.azalea_chest_boat": "Azalea Boat with Chest", - "item.quark.blossom_chest_boat": "Blossom Boat with Chest", + "item.quark.blossom_chest_boat": "Blossom Boat with Chest", "item.quark.egg_parrot_red_blue": "Red Parrot Egg", "item.quark.egg_parrot_blue": "Blue Parrot Egg", "item.quark.egg_parrot_green": "Green Parrot Egg", @@ -420,6 +560,7 @@ "item.quark.ancient_boat": "Ancient Boat", "item.quark.ancient_chest_boat": "Ancient Boat with Chest", "item.quark.ancient_fruit": "Ancient Fruit", + "item.quark.pathfinders_quill": "Pathfinder's Quill", "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", @@ -1181,7 +1322,7 @@ "entity.quark.pickarang": "Pickarang", "entity.quark.glass_frame": "Glass Item Frame", - "entity.quark.colored_frame": "Dyed Item Frame", + "entity.quark.dyed_item_frame": "Dyed Item Frame", "entity.quark.totem": "Totem of Holding", "entity.quark.stoneling": "Stoneling", "entity.quark.gravisand": "Floating Gravisand", From 4cdd7be0c6932fad7bc48e99a73a1f41784aa645 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 26 May 2023 11:58:20 +0800 Subject: [PATCH 002/116] Update en_us.json --- .../1.19/assets/quark/quark/lang/en_us.json | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 4e544c3beb1c..f162b53b5070 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -493,24 +493,24 @@ "item.quark.dirty_shard": "Dirty Glass Shard", "item.quark.glass_item_frame": "Glass Item Frame", "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", "item.quark.pickarang": "Pickarang", "item.quark.diamond_heart": "Heart of Diamond", "item.quark.ancient_tome": "Ancient Tome", From 518673d1f1a2961a4afe714a440d708879c636cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 26 May 2023 11:58:53 +0800 Subject: [PATCH 003/116] Update en_us.json --- projects/1.19/assets/quark/quark/lang/en_us.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index f162b53b5070..dc64bc0e3fc8 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -532,7 +532,7 @@ "item.quark.azalea_boat": "Azalea Boat", "item.quark.blossom_boat": "Blossom Boat", "item.quark.azalea_chest_boat": "Azalea Boat with Chest", - "item.quark.blossom_chest_boat": "Blossom Boat with Chest", + "item.quark.blossom_chest_boat": "Blossom Boat with Chest", "item.quark.egg_parrot_red_blue": "Red Parrot Egg", "item.quark.egg_parrot_blue": "Blue Parrot Egg", "item.quark.egg_parrot_green": "Green Parrot Egg", From 5fd76b83e10ce3c88f8d56a9dab3189c3cdbaf1c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 26 May 2023 12:23:18 +0800 Subject: [PATCH 004/116] Update zh_cn.json --- .../1.19/assets/quark/quark/lang/zh_cn.json | 282 +++++++++++++++++- 1 file changed, 272 insertions(+), 10 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 3febb163825c..8b12aa476823 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -52,12 +52,17 @@ "quark.gui.celebration.vns": "祝MCVinnyq和Sully生日快乐!", "quark.gui.celebration.vazkii": "祝Vazkii生日快乐!", "quark.gui.celebration.wire": "祝Wire Segal生日快乐!", + "quark.gui.celebration.anb": "祝AmyMialee和DJBaphomet生日快乐!", + "quark.gui.celebration.kame": "祝Kamefrede生日快乐!", + "quark.gui.celebration.adrian": "祝Adrian生日快乐!", + "quark.gui.celebration.train": "祝Train生日快乐!", + "quark.gui.celebration.zemmy": "祝Zemmy生日快乐!", "quark.gui.celebration.iad": "国际无性恋日快乐!", "quark.gui.celebration.iad2": "双性人宣传日快乐!", "quark.gui.celebration.idr": "双性人团结日快乐!", "quark.gui.celebration.ld": "女同性恋日快乐!", - "quark.gui.celebration.lvd": "女同志现身日快乐!", + "quark.gui.celebration.lvd": "女同性恋现身日快乐!", "quark.gui.celebration.ncod": "国家出柜日快乐!", "quark.gui.celebration.nbpd": "非二元人日快乐!", "quark.gui.celebration.ppad": "泛性恋与泛浪漫主义宣传日快乐!", @@ -78,6 +83,8 @@ "quark.gui.celebration.wwd": "世界野生动物日快乐!", "quark.gui.celebration.hrd": "人权日快乐!", "quark.gui.celebration.ny": "新年快乐!", + + "quark.gui.celebration.edballs": "埃德·鲍尔斯", "quark.gui.celebration.doyouremember": "你记住了吗?", "quark.category.general": "常规设置", @@ -93,13 +100,13 @@ "quark.category.oddities": "奇思妙想", "quark.category.experimental": "实验性", - "_quark.config.tl_note1": "Additional translation keys for config elements can be added here", - "_quark.config.tl_note2": "The format is quark.config.[(category).]+.(name).", - "_quark.config.tl_note3": "where (name) is lower case, with spaces replaced with underscores, and all non alphanumerical characters stripped", - "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", - "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", - "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", - "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame:", + "_quark.config.tl_note1": "可以在此处添加配置元素的补充翻译键(先放在文件末尾了)", + "_quark.config.tl_note2": "格式为 quark.config.[(category).]+.(name).", + "_quark.config.tl_note3": "其中 (name) 是小写,空格变为下划线,并去除所有非字母数字的字符", + "_quark.config.tl_note4": "配置中任何未本地化条目都会恢复到默认英语值", + "_quark.config.tl_note5": "此本地化仅适用于游戏内菜单,不会影响配置文件本身。可以随意添加补充描述(后缀为 .desc)", + "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述。使用 \n 分割行", + "_quark.config.tl_note7": "请参阅下面的示例(键以 _ 为前缀),这样做它不会加载到游戏里:", "_quark.config.automation.feeding_trough.name": "Test 100", "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", @@ -167,6 +174,132 @@ "quark.jei.influence": "矩阵附魔影响", "quark.jei.boost_influence": "提高几率:", "quark.jei.dampen_influence": "降低几率:", + "quark.jei.hint_preamble": "[夸克]\n", + + "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。它也可以被附魔以获得更好的性能。", + "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰和熔岩伤害。", + "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", + "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离,最多48格。", + "quark.jei.hint.ancient_fruit": "砍倒古树时掉落。食用后你会增加少量经验。", + "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", + "quark.jei.hint.backpack": "穿上它可以获得额外的三行物品栏空间。", + "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", + "quark.jei.hint.blaze_lantern": "就像下界岩一样永远燃烧。", + "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", + "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。可以右击空气制造一个临时方块,用来放置其他方块。", + "quark.jei.hint.charcoal_block": "就像下界岩一样永远燃烧。", + "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", + "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", + "quark.jei.hint.ender_watcher": "玩家直视它时发出红石信号,强度基于玩家准星与眼睛中心的距离。", + "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", + "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", + "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.动物可以吃掉放入其中的任何物品并从中繁殖。有时它们可能会多吃一些,如果附近动物太多则不会繁殖,也不会产生经验。", + "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", + "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", + "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", + "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", + "quark.jei.hint.gold_button": "Emits a very long, 5 second, pulse", + "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", + "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", + "quark.jei.hint.diamond_heart": "Can be gotten by killing Stonelings underground. If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it.", + "quark.jei.hint.iron_button": "Emits a very short, 2 redstone tick, pulse.", + "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", + "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", + "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", + "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", + "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", + "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", + "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", + "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", + "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", + "quark.jei.hint.pink_blossom_sapling": "Can be found in moutanins.", + "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", + "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", + "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", + "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", + "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", + "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", + "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", + "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", + "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", + "quark.jei.hint.tiny_potato": "It believes in you!", + "quark.jei.hint.torch_arrow": "Will place an arrow wherever it lands.", + "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", + "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", + "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", + "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", + "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", + "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", + "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", + "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", + "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", + "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", + "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", + "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", + "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", + "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", + "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll hatch one after 10 minutes.", + "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", + "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", + "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", + "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherrack can break 5.", + "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", + "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", + "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", + "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", + "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", + "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it'll not show the dark overlay when worn.", + "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone singal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", + "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", + + "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", + "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", + "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", + "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", + "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", + "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", + "quark.jei.hint.beacon_amethyst": "Amethyst", + "quark.jei.hint.beacon_corundum": "Corundum", + "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", + "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", + "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", + "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", + "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", + "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", + "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", + "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", + "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacom beams, check the Beacon item for info.", + "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", + "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", + "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", + "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", + "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", + "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", + "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + + "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", + "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", + "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", + "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", + "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", + "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", + "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", + "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", + "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", + "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", + "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", + "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", + "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", + "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", + "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", + "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherrack can not be destroyed this way.", + "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", "quark.keybind.change_hotbar": "快捷栏交换", "quark.keybind.lock_rotation": "旋转锁定", @@ -291,6 +424,8 @@ "quark.misc.repaired": "(已修复)", "quark.misc.celebration": "庆祝Vazkii模组十周年(2021)", "quark.misc.ancient_tome_tooltip": "+I %s(最高为%s)", + "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", + "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", "quark.misc.autowalking": "自动行走", "quark.misc.rightclick_to_craft": "右击合成", "quark.misc.opened_screen": "已打开界面%s", @@ -305,6 +440,11 @@ "quark.misc.my_children": "不要再跟我和我的孩子们说话了。", "quark.misc.shared_item": "%s分享了一件物品:", "quark.misc.configure_quark_here": "在这里配置夸克!", + "quark.misc.only_one_quill": "寻路羽毛笔已经在搜索了……", + "quark.misc.quill_finished": "一幅寻路地图完成了。", + "quark.misc.quill_failed": "寻路羽毛笔搜索失败了。", + "quark.misc.quill_blank": "空白", + "quark.misc.quill_searching": "正在搜索", "quark.misc.you_came_to_the_wrong_neighborhood.0": "六个字的单词只会让我勇往直前", "quark.misc.you_came_to_the_wrong_neighborhood.1": "这很难理解,我只好埋头写模组", @@ -420,6 +560,7 @@ "item.quark.ancient_boat": "远古木船", "item.quark.ancient_chest_boat": "远古木运输船", "item.quark.ancient_fruit": "远古水果", + "item.quark.pathfinders_quill": "寻路羽毛笔", "item.minecraft.potion.effect.quark.resilience": "稳定药水", "item.minecraft.splash_potion.effect.quark.resilience": "喷溅型稳定药水", @@ -1181,7 +1322,7 @@ "entity.quark.pickarang": "皮卡镖", "entity.quark.glass_frame": "玻璃物品展示框", - "entity.quark.colored_frame": "染色物品展示框", + "entity.quark.dyed_item_frame": "染色物品展示框", "entity.quark.totem": "留存图腾", "entity.quark.stoneling": "石精灵", "entity.quark.gravisand": "悬浮的重力沙子", @@ -1292,5 +1433,126 @@ "advancements.quark.shiba_help.title": "给小镇上色", "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", "advancements.quark.posion_baby.title": "青春永驻", - "advancements.quark.posion_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长" + "advancements.quark.posion_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", + + + + "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", + + "quark.config.general.advancement_visibility_depth.name": "进度可见深度", + "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + + "quark.config.general.allowed_screens.name": "允许的界面", + "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用“输出界面类名”找到你想添加的其他界面的名字。", + + "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", + "quark.config.general.disable_q_menu_effects.desc": "进入夸克配置主界面时不再快速旋转与模糊", + + "quark.config.general.enable_q_button.name": "启用「q」按钮", + "quark.config.general.enable_q_button.desc": "方便你不经过模组列表快速配置夸克", + + "quark.config.general.enable_advancement_modification.name": "启用进度修改", + "quark.config.general.enable_advancement_modification.desc": "设为 false 后,夸克不再向原版的多要求进度中新增要求", + + "quark.config.general.enable_network_profiling.name": "启用网络分析", + "quark.config.general.enable_network_profiling.desc": "启用夸克网络分析功能。没被要求就不要启用它。", + + "quark.config.general.enable_onboarding.name": "启用入门引导", + "quark.config.general.enable_onboarding.desc": "弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为 false 禁用", + + "quark.config.general.disable_q_menu_effects1.name": "", + "quark.config.general.disable_q_menu_effects1.desc": "", + + "quark.config.general.disable_q_menu_effects1.name": "", + "quark.config.general.disable_q_menu_effects1.desc": "", + + "quark.config.general.disable_q_menu_effects1.name": "", + "quark.config.general.disable_q_menu_effects1.desc": "", + + + + "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", + "quark.config.automation.chains_connect_blocks.desc": "锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + "quark.config.automation.chute.name": "溜槽", + "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,插入的任何物品都总是会立即精准掉到它的下方正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + + "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", + "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(补种)。", + "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", + + "quark.config.automation.ender_watcher.name": "末影侦测器", + "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", + + "quark.config.automation.feeding_trough.name": "饲料槽", + "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。右击弹出菜单,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块被动物认为有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", + "quark.config.automation.feeding_trough.cooldown.desc": "动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", + "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "设为 false 后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为 false 会降低性能。", + "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", + "quark.config.automation.feeding_trough.love_chance.desc": "动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", + "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", + "quark.config.automation.feeding_trough.max_animals.desc": "允许动物进入求爱模式的饲料槽附近最大动物数量", + "quark.config.automation.feeding_trough.range.name": "半径", + "quark.config.automation.feeding_trough.range.desc": "获取饲料槽附近最大动物数量时的探测半径", + + "quark.config.automation.gravisand.name": "重力沙子", + "quark.config.automation.gravisand.desc": "重力沙子是一种新的沙子变体,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上“掉落”。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上“掉落”。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + + "quark.config.automation.iron_rod.name": "铁杆", + "quark.config.automation.iron_rod.desc": "推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", + "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "制作铁杆不再需要末地烛", + + "quark.config.automation.jukebox_automation.name": "唱片机自动化", + "quark.config.automation.jukebox_automation.desc": "发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", + + "quark.config.automation.metal_buttons.name": "金属按钮", + "quark.config.automation.metal_buttons.desc": "将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", + "quark.config.automation.metal_buttons.enable_gold.name": "启用金按钮", + "quark.config.automation.metal_buttons.enable_iron.name": "启用铁按钮", + + "quark.config.automation.obsidian_plate.name": "黑曜石压力板", + "quark.config.automation.obsidian_plate.desc": "用黑曜石制成的压力板,只有玩家踩上去才能触发。", + + "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", + "quark.config.automation.pistons_move_tile_entities.desc": "允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意,某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "启用大型箱子整体移动", + "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", + "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", + + "quark.config.automation.redstone_randomizer.name": "红石随机器", + "quark.config.automation.redstone_randomizer.desc": "红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", + + + + "quark.config.building.bamboo_backport.name": "竹子:向后移植", + "quark.config.building.bamboo_backport.desc": "1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", + + "quark.config.building.celebratory_lamps.name": "庆典灯具", + "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变体,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", + + "quark.config.building.compressed_blocks.name": "压缩方块", + "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方更改为2x2。", + + "quark.config.building.duskbound_blocks.name": "黯缚块", + "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变体。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变体也免疫龙的伤害。", + + "quark.config.building.framed_glass.name": "镶框玻璃", + "quark.config.building.framed_glass.desc": "将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n仅限1.16.4+版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + + "quark.config.building.glass_item_frames.name": "玻璃物品展示框", + "quark.config.building.glass_item_frames.desc": "现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的附加功能:todo", + + "quark.config.building.bamboo_backport1.name": "", + "quark.config.building.bamboo_backport1.desc": "", + + "quark.config.building.bamboo_backport1.name": "", + "quark.config.building.bamboo_backport1.desc": "", + + "quark.config.building.bamboo_backport1.name": "", + "quark.config.building.bamboo_backport1.desc": "", + + "_avoid_json_format_fault": "" } From 05708e9d952015967fc919b856a2595202fbea79 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 26 May 2023 12:38:28 +0800 Subject: [PATCH 005/116] Update zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 8b12aa476823..51a4a4c78d97 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -105,7 +105,7 @@ "_quark.config.tl_note3": "其中 (name) 是小写,空格变为下划线,并去除所有非字母数字的字符", "_quark.config.tl_note4": "配置中任何未本地化条目都会恢复到默认英语值", "_quark.config.tl_note5": "此本地化仅适用于游戏内菜单,不会影响配置文件本身。可以随意添加补充描述(后缀为 .desc)", - "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述。使用 \n 分割行", + "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述(实测能通过翻译为空格来间接删除描述)。使用 \n 分割行", "_quark.config.tl_note7": "请参阅下面的示例(键以 _ 为前缀),这样做它不会加载到游戏里:", "_quark.config.automation.feeding_trough.name": "Test 100", From 2c7f9a2030e9da3da72306440e1d6b06f6e91266 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 27 May 2023 16:09:44 +0800 Subject: [PATCH 006/116] Update zh_cn.json --- .../1.19/assets/quark/quark/lang/zh_cn.json | 56 +++++++++---------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 51a4a4c78d97..b461fe6b5e48 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -193,22 +193,22 @@ "quark.jei.hint.ender_watcher": "玩家直视它时发出红石信号,强度基于玩家准星与眼睛中心的距离。", "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", - "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.动物可以吃掉放入其中的任何物品并从中繁殖。有时它们可能会多吃一些,如果附近动物太多则不会繁殖,也不会产生经验。", - "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", - "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", - "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", - "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", - "quark.jei.hint.gold_button": "Emits a very long, 5 second, pulse", - "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", - "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", - "quark.jei.hint.diamond_heart": "Can be gotten by killing Stonelings underground. If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it.", - "quark.jei.hint.iron_button": "Emits a very short, 2 redstone tick, pulse.", - "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", - "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", - "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", - "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", - "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", - "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", + "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的任何物品并从中繁殖。有时它们可能会多吃一些,如果附近动物太多则不会繁殖,也不会产生经验。", + "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为,并且可以与地上的告示牌齐平。也可以右击打开它后面的任何物品栏。", + "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", + "quark.jei.hint.glow_lichen_growth": "可在罕见的微光荒野生物群系(位于深层地底)中发现。", + "quark.jei.hint.glow_shroom": "可在罕见的微光荒野生物群系(位于深层地底)中发现。可用骨粉制造大型变体。", + "quark.jei.hint.gold_button": "发出很长的,5秒,脉冲", + "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", + "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻同种方块跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", + "quark.jei.hint.diamond_heart": "可通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用荧光菇来引诱它。 - todo,以下机翻", + "quark.jei.hint.iron_button": "发出非常短的 2 红石刻度脉冲。", + "quark.jei.hint.grate": "没有拴住的动物不会在上面行走,物品会掉下来。", + "quark.jei.hint.iron_rod": "用活塞推动时会破坏它前面的任何方块。", + "quark.jei.hint.jasper": "可以在台地和沙漠的大集群中找到。", + "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽中找到。", + "quark.jei.hint.limestone": "可以在沼泽和海洋中的大群中找到。", + "quark.jei.hint.myalite": "可以在外端高地的大集群中找到。它的颜色根据其放置的位置而变化。", "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", @@ -492,7 +492,7 @@ "item.quark.clear_shard": "玻璃碎片", "item.quark.dirty_shard": "脏玻璃碎片", "item.quark.glass_item_frame": "玻璃物品展示框", - "item.quark.glowing_glass_item_frame": "发光玻璃物品展示框", + "item.quark.glowing_glass_item_frame": "荧光玻璃物品展示框", "item.quark.black_rune": "黑色符文", "item.quark.blue_rune": "蓝色符文", "item.quark.brown_rune": "棕色符文", @@ -764,7 +764,7 @@ "block.quark.chorus_fruit_block": "紫颂果块", "block.quark.cocoa_beans_sack": "袋装可可豆", "block.quark.berry_sack": "袋装甜浆果", - "block.quark.glowberry_sack": "袋装发光浆果", + "block.quark.glowberry_sack": "袋装荧光浆果", "block.quark.golden_apple_crate": "箱装金苹果", "block.quark.gunpowder_sack": "袋装火药", "block.quark.nether_wart_sack": "袋装下界疣", @@ -1168,11 +1168,11 @@ "block.quark.iron_pillar": "铁柱", "block.quark.deepslate_furnace": "深板岩熔炉", "block.quark.blackstone_furnace": "黑石熔炉", - "block.quark.glow_lichen_growth": "发光地衣增长物", - "block.quark.glow_shroom": "发光菇", - "block.quark.glow_shroom_stem": "发光菇柄", - "block.quark.glow_shroom_block": "发光菇方块", - "block.quark.glow_shroom_ring": "发光菇环", + "block.quark.glow_lichen_growth": "荧光地衣增长物", + "block.quark.glow_shroom": "荧光菇", + "block.quark.glow_shroom_stem": "荧光菇柄", + "block.quark.glow_shroom_block": "荧光菇方块", + "block.quark.glow_shroom_ring": "荧光菇环", "block.quark.azalea_planks": "杜鹃木板", "block.quark.azalea_log": "杜鹃原木", "block.quark.stripped_azalea_log": "去皮杜鹃原木", @@ -1366,8 +1366,8 @@ "block.quark.potted_weeping_vines": "垂泪藤盆栽", "block.quark.potted_wheat": "小麦盆栽", "block.quark.potted_yellow_blossom_sapling": "阳光花树苗盆栽", - "block.quark.potted_glow_lichen_growth": "发光地衣盆栽", - "block.quark.potted_glow_shroom": "发光菇盆栽", + "block.quark.potted_glow_lichen_growth": "荧光地衣盆栽", + "block.quark.potted_glow_shroom": "荧光菇盆栽", "block.quark.potted_chorus_weeds": "紫颂杂草盆栽", "block.quark.potted_chorus_twist": "紫颂缠草盆栽", "block.quark.potted_ancient_sapling": "远古树苗盆栽", @@ -1395,7 +1395,7 @@ "advancements.quark.mine_toretoise.title": "矿石龟!", "advancements.quark.mine_toretoise.description": "用镐子挖取野生乌龟背上的矿物", "advancements.quark.mine_fed_toretoise.title": "我们发财了!", - "advancements.quark.mine_fed_toretoise.description": "给乌龟喂食发光浆果之后再次收获其背上的矿物", + "advancements.quark.mine_fed_toretoise.description": "给乌龟喂食荧光浆果之后再次收获其背上的矿物", "advancements.quark.throw_pickarang.title": "不知怎么的就回来了", "advancements.quark.throw_pickarang.description": "扔出一个皮卡镖", "advancements.quark.retreive_flamerang.title": "翱翔吧,火焰鸟", @@ -1440,7 +1440,7 @@ "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", "quark.config.general.advancement_visibility_depth.name": "进度可见深度", - "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + "quark.config.general.advancement_visibility_depth.desc": " ", "quark.config.general.allowed_screens.name": "允许的界面", "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用“输出界面类名”找到你想添加的其他界面的名字。", @@ -1534,7 +1534,7 @@ "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变体,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方更改为2x2。", + "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 荧光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方更改为2x2。", "quark.config.building.duskbound_blocks.name": "黯缚块", "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变体。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变体也免疫龙的伤害。", From 6ef5777d8aac133835856f28e6d9217224b37f92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 27 May 2023 16:10:39 +0800 Subject: [PATCH 007/116] Update zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index b461fe6b5e48..13f452cf645f 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1440,7 +1440,7 @@ "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", "quark.config.general.advancement_visibility_depth.name": "进度可见深度", - "quark.config.general.advancement_visibility_depth.desc": " ", + "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", "quark.config.general.allowed_screens.name": "允许的界面", "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用“输出界面类名”找到你想添加的其他界面的名字。", From eb23d8bef900033f2ff313fbfa0733815b927246 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 27 May 2023 23:50:07 +0800 Subject: [PATCH 008/116] Update zh_cn.json --- .../1.19/assets/quark/quark/lang/zh_cn.json | 40 +++++++++---------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 13f452cf645f..01b36ecee2af 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -196,29 +196,29 @@ "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的任何物品并从中繁殖。有时它们可能会多吃一些,如果附近动物太多则不会繁殖,也不会产生经验。", "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为,并且可以与地上的告示牌齐平。也可以右击打开它后面的任何物品栏。", "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", - "quark.jei.hint.glow_lichen_growth": "可在罕见的微光荒野生物群系(位于深层地底)中发现。", - "quark.jei.hint.glow_shroom": "可在罕见的微光荒野生物群系(位于深层地底)中发现。可用骨粉制造大型变体。", + "quark.jei.hint.glow_lichen_growth": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。", + "quark.jei.hint.glow_shroom": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。可以用骨粉制造大型变体。", "quark.jei.hint.gold_button": "发出很长的,5秒,脉冲", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", - "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻同种方块跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", - "quark.jei.hint.diamond_heart": "可通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用荧光菇来引诱它。 - todo,以下机翻", - "quark.jei.hint.iron_button": "发出非常短的 2 红石刻度脉冲。", - "quark.jei.hint.grate": "没有拴住的动物不会在上面行走,物品会掉下来。", + "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", + "quark.jei.hint.diamond_heart": "可以通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用荧光菇来引诱它。", + "quark.jei.hint.iron_button": "发出非常短的,2红石刻(0.2秒),脉冲。", + "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时会破坏它前面的任何方块。", - "quark.jei.hint.jasper": "可以在台地和沙漠的大集群中找到。", - "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽中找到。", - "quark.jei.hint.limestone": "可以在沼泽和海洋中的大群中找到。", - "quark.jei.hint.myalite": "可以在外端高地的大集群中找到。它的颜色根据其放置的位置而变化。", - "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", - "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", - "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", - "quark.jei.hint.pink_blossom_sapling": "Can be found in moutanins.", - "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", - "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", - "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", - "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", - "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", - "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", + "quark.jei.hint.jasper": "可以在恶地/沙漠生物群系中找到它的大型矿脉。", + "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽生物群系中找到。", + "quark.jei.hint.limestone": "可以在沼泽/海洋生物群系中找到它的大型矿脉。", + "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型矿脉。它的颜色根据其放置的位置而变化。", + "quark.jei.hint.orange_blossom_sapling": "可以在热带草原中找到。", + "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群落。与制图师或流浪商人交易获得。", + "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", + "quark.jei.hint.pink_blossom_sapling": "可以在风袭丘陵生物群系中找到。", + "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", + "quark.jei.hint.red_blossom_sapling": "可以在恶地生物群系中找到。", + "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", + "quark.jei.hint.rope": "必须放置在天花板上,可以攀爬。右击已经放置的绳索可以下放绳索,潜行时右击可以拉起。可以移动最底端接触到的方块。", + "quark.jei.hint.seed_pouch": "可以容纳一堆(640个)任何同种种子/树苗,只需右键单击它们来放入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子/树苗。主手拿着种子袋时潜行右击耕地可种植3x3区域。", + "quark.jei.hint.shale": "可以在寒冷的生物群系中找到它的大型矿脉。", "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", From 0a5ab603b7fa94c7d1b92fa140465762e1a0b478 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 28 May 2023 20:56:32 +0800 Subject: [PATCH 009/116] =?UTF-8?q?Restore=20some=20=E8=8D=A7=E5=85=89=20t?= =?UTF-8?q?o=20=E5=8F=91=E5=85=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 25 ++++++++++++------- 1 file changed, 16 insertions(+), 9 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 01b36ecee2af..0413b9a266d5 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -219,8 +219,8 @@ "quark.jei.hint.rope": "必须放置在天花板上,可以攀爬。右击已经放置的绳索可以下放绳索,潜行时右击可以拉起。可以移动最底端接触到的方块。", "quark.jei.hint.seed_pouch": "可以容纳一堆(640个)任何同种种子/树苗,只需右键单击它们来放入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子/树苗。主手拿着种子袋时潜行右击耕地可种植3x3区域。", "quark.jei.hint.shale": "可以在寒冷的生物群系中找到它的大型矿脉。", - "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", - "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", + "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", + "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.由灵魂沙峡谷的游魂掉落。被使用时会飞向最近的下界要塞。", "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", "quark.jei.hint.tiny_potato": "It believes in you!", "quark.jei.hint.torch_arrow": "Will place an arrow wherever it lands.", @@ -424,8 +424,8 @@ "quark.misc.repaired": "(已修复)", "quark.misc.celebration": "庆祝Vazkii模组十周年(2021)", "quark.misc.ancient_tome_tooltip": "+I %s(最高为%s)", - "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", - "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", + "quark.misc.ancient_tome_tooltip_curse": "附上一条随机诅咒", + "quark.misc.ancient_tome_tooltip_any": "(无魔咒)", "quark.misc.autowalking": "自动行走", "quark.misc.rightclick_to_craft": "右击合成", "quark.misc.opened_screen": "已打开界面%s", @@ -764,7 +764,7 @@ "block.quark.chorus_fruit_block": "紫颂果块", "block.quark.cocoa_beans_sack": "袋装可可豆", "block.quark.berry_sack": "袋装甜浆果", - "block.quark.glowberry_sack": "袋装荧光浆果", + "block.quark.glowberry_sack": "袋装发光浆果", "block.quark.golden_apple_crate": "箱装金苹果", "block.quark.gunpowder_sack": "袋装火药", "block.quark.nether_wart_sack": "袋装下界疣", @@ -1168,7 +1168,7 @@ "block.quark.iron_pillar": "铁柱", "block.quark.deepslate_furnace": "深板岩熔炉", "block.quark.blackstone_furnace": "黑石熔炉", - "block.quark.glow_lichen_growth": "荧光地衣增长物", + "block.quark.glow_lichen_growth": "发光地衣增长物", "block.quark.glow_shroom": "荧光菇", "block.quark.glow_shroom_stem": "荧光菇柄", "block.quark.glow_shroom_block": "荧光菇方块", @@ -1366,7 +1366,7 @@ "block.quark.potted_weeping_vines": "垂泪藤盆栽", "block.quark.potted_wheat": "小麦盆栽", "block.quark.potted_yellow_blossom_sapling": "阳光花树苗盆栽", - "block.quark.potted_glow_lichen_growth": "荧光地衣盆栽", + "block.quark.potted_glow_lichen_growth": "发光地衣盆栽", "block.quark.potted_glow_shroom": "荧光菇盆栽", "block.quark.potted_chorus_weeds": "紫颂杂草盆栽", "block.quark.potted_chorus_twist": "紫颂缠草盆栽", @@ -1395,7 +1395,7 @@ "advancements.quark.mine_toretoise.title": "矿石龟!", "advancements.quark.mine_toretoise.description": "用镐子挖取野生乌龟背上的矿物", "advancements.quark.mine_fed_toretoise.title": "我们发财了!", - "advancements.quark.mine_fed_toretoise.description": "给乌龟喂食荧光浆果之后再次收获其背上的矿物", + "advancements.quark.mine_fed_toretoise.description": "给乌龟喂食发光浆果之后再次收获其背上的矿物", "advancements.quark.throw_pickarang.title": "不知怎么的就回来了", "advancements.quark.throw_pickarang.description": "扔出一个皮卡镖", "advancements.quark.retreive_flamerang.title": "翱翔吧,火焰鸟", @@ -1534,7 +1534,7 @@ "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变体,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 荧光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方更改为2x2。", + "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", "quark.config.building.duskbound_blocks.name": "黯缚块", "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变体。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变体也免疫龙的伤害。", @@ -1554,5 +1554,12 @@ "quark.config.building.bamboo_backport1.name": "", "quark.config.building.bamboo_backport1.desc": "", + + + "quark.config.tools.ancient_tomes.name": "古卷", + "quark.config.tools.ancient_tomes.desc": "", + "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", + "quark.config.tools.ancient_tomes.curse_gear.desc": "使用古卷的同时也会给你的物品随机附上诅咒", + "_avoid_json_format_fault": "" } From 10b4aae6066be61502442262c7942037e51db978 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 28 May 2023 21:00:20 +0800 Subject: [PATCH 010/116] =?UTF-8?q?=20Restore=20some=20other=20=E8=8D=A7?= =?UTF-8?q?=E5=85=89=20to=20=E5=8F=91=E5=85=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 0413b9a266d5..e326e7d769a7 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -201,7 +201,7 @@ "quark.jei.hint.gold_button": "发出很长的,5秒,脉冲", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", - "quark.jei.hint.diamond_heart": "可以通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用荧光菇来引诱它。", + "quark.jei.hint.diamond_heart": "可以通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。", "quark.jei.hint.iron_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时会破坏它前面的任何方块。", @@ -1169,10 +1169,10 @@ "block.quark.deepslate_furnace": "深板岩熔炉", "block.quark.blackstone_furnace": "黑石熔炉", "block.quark.glow_lichen_growth": "发光地衣增长物", - "block.quark.glow_shroom": "荧光菇", - "block.quark.glow_shroom_stem": "荧光菇柄", - "block.quark.glow_shroom_block": "荧光菇方块", - "block.quark.glow_shroom_ring": "荧光菇环", + "block.quark.glow_shroom": "发光菇", + "block.quark.glow_shroom_stem": "发光菇柄", + "block.quark.glow_shroom_block": "发光菇方块", + "block.quark.glow_shroom_ring": "发光菇环", "block.quark.azalea_planks": "杜鹃木板", "block.quark.azalea_log": "杜鹃原木", "block.quark.stripped_azalea_log": "去皮杜鹃原木", @@ -1367,7 +1367,7 @@ "block.quark.potted_wheat": "小麦盆栽", "block.quark.potted_yellow_blossom_sapling": "阳光花树苗盆栽", "block.quark.potted_glow_lichen_growth": "发光地衣盆栽", - "block.quark.potted_glow_shroom": "荧光菇盆栽", + "block.quark.potted_glow_shroom": "发光菇盆栽", "block.quark.potted_chorus_weeds": "紫颂杂草盆栽", "block.quark.potted_chorus_twist": "紫颂缠草盆栽", "block.quark.potted_ancient_sapling": "远古树苗盆栽", From 04d2780652afc2728f118dadde904adb4ff42694 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 29 May 2023 01:25:06 +0800 Subject: [PATCH 011/116] Update projects/1.19/assets/quark/quark/lang/zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index e326e7d769a7..177f069e3354 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1474,7 +1474,7 @@ "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", "quark.config.automation.chains_connect_blocks.desc": "锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", "quark.config.automation.chute.name": "溜槽", - "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,插入的任何物品都总是会立即精准掉到它的下方正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(补种)。", From b365ecb034af14a8e10b38f9abd8ea190734bbe2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 29 May 2023 01:25:18 +0800 Subject: [PATCH 012/116] Update projects/1.19/assets/quark/quark/lang/zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 177f069e3354..b57da96ad7d8 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1477,7 +1477,7 @@ "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(补种)。", + "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", "quark.config.automation.ender_watcher.name": "末影侦测器", From 09a4fbbca116f17b27b2996a699e74b1b8a43076 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 29 May 2023 01:25:38 +0800 Subject: [PATCH 013/116] Update projects/1.19/assets/quark/quark/lang/zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index b57da96ad7d8..6077dbd71b23 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -182,7 +182,7 @@ "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离,最多48格。", "quark.jei.hint.ancient_fruit": "砍倒古树时掉落。食用后你会增加少量经验。", "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", - "quark.jei.hint.backpack": "穿上它可以获得额外的三行物品栏空间。", + "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", "quark.jei.hint.blaze_lantern": "就像下界岩一样永远燃烧。", "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", From b68014ca2dd6aae37cb9d4cb0092a5d3f29682be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 30 May 2023 18:33:00 +0800 Subject: [PATCH 014/116] Update en_us.json for official update --- projects/1.19/assets/quark/quark/lang/en_us.json | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index dc64bc0e3fc8..0aa10ea626a0 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -223,7 +223,7 @@ "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", "quark.jei.hint.tiny_potato": "It believes in you!", - "quark.jei.hint.torch_arrow": "Will place an arrow wherever it lands.", + "quark.jei.hint.torch_arrow": "Will try to place a torch wherever it lands.", "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", @@ -242,7 +242,8 @@ "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", - "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s", "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherrack can break 5.", "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", From f61aa5d546cdc61a57f658d0a6c60577306e8a63 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 30 May 2023 23:29:39 +0800 Subject: [PATCH 015/116] Use the configuration name as the first line of the configuration description --- .../1.19/assets/quark/quark/lang/zh_cn.json | 106 ++++++++++-------- 1 file changed, 58 insertions(+), 48 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 6077dbd71b23..2b17c8722fdb 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -179,7 +179,7 @@ "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。它也可以被附魔以获得更好的性能。", "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰和熔岩伤害。", "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", - "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离,最多48格。", + "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", "quark.jei.hint.ancient_fruit": "砍倒古树时掉落。食用后你会增加少量经验。", "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", @@ -193,7 +193,7 @@ "quark.jei.hint.ender_watcher": "玩家直视它时发出红石信号,强度基于玩家准星与眼睛中心的距离。", "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", - "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的任何物品并从中繁殖。有时它们可能会多吃一些,如果附近动物太多则不会繁殖,也不会产生经验。", + "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些,如果附近动物太多的话则不会繁殖,也不会产生经验。", "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为,并且可以与地上的告示牌齐平。也可以右击打开它后面的任何物品栏。", "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", "quark.jei.hint.glow_lichen_growth": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。", @@ -217,20 +217,20 @@ "quark.jei.hint.red_blossom_sapling": "可以在恶地生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", "quark.jei.hint.rope": "必须放置在天花板上,可以攀爬。右击已经放置的绳索可以下放绳索,潜行时右击可以拉起。可以移动最底端接触到的方块。", - "quark.jei.hint.seed_pouch": "可以容纳一堆(640个)任何同种种子/树苗,只需右键单击它们来放入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子/树苗。主手拿着种子袋时潜行右击耕地可种植3x3区域。", + "quark.jei.hint.seed_pouch": "可以容纳一堆(10组/640个)任何同种种子/树苗,只需右键单击它们来存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子/树苗,潜行状态下右击耕地可播种3x3的区域。", "quark.jei.hint.shale": "可以在寒冷的生物群系中找到它的大型矿脉。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", - "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.由灵魂沙峡谷的游魂掉落。被使用时会飞向最近的下界要塞。", - "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", - "quark.jei.hint.tiny_potato": "It believes in you!", - "quark.jei.hint.torch_arrow": "Will place an arrow wherever it lands.", - "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", - "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", - "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", - "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", - "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", - "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", - "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", + "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", + "quark.jei.hint.sturdy_stone": "不能用活塞移动。", + "quark.jei.hint.tiny_potato": "它信任你!", + "quark.jei.hint.torch_arrow": "无论它射中何处,都会尝试在那里放置火把。", + "quark.jei.hint.trowel": "使用时随机放置快捷栏中的方块。让一种方块占据多个格子,可以增加该种方块的放置概率。", + "quark.jei.hint.yellow_blossom_sapling": "可以在平原生物群系中找到。", + "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中发现它。", + "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近徘徊的简单怪物(译注:非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)。", + "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", + "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", @@ -242,7 +242,8 @@ "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", - "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s", "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherrack can break 5.", "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", @@ -254,7 +255,7 @@ "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone singal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", - + "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", @@ -1440,25 +1441,25 @@ "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", "quark.config.general.advancement_visibility_depth.name": "进度可见深度", - "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + "quark.config.general.advancement_visibility_depth.desc": "进度可见深度\n你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", "quark.config.general.allowed_screens.name": "允许的界面", - "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用“输出界面类名”找到你想添加的其他界面的名字。", + "quark.config.general.allowed_screens.desc": "允许的界面\n能接受夸克按钮的界面列表。\n使用“输出界面类名”找到你想添加的其他界面的名字。", "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", - "quark.config.general.disable_q_menu_effects.desc": "进入夸克配置主界面时不再快速旋转与模糊", + "quark.config.general.disable_q_menu_effects.desc": "禁用「q」菜单特效\n进入夸克配置主界面时不再快速旋转与模糊", "quark.config.general.enable_q_button.name": "启用「q」按钮", - "quark.config.general.enable_q_button.desc": "方便你不经过模组列表快速配置夸克", + "quark.config.general.enable_q_button.desc": "启用「q」按钮\n方便你不经过模组列表快速配置夸克", "quark.config.general.enable_advancement_modification.name": "启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "设为 false 后,夸克不再向原版的多要求进度中新增要求", + "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n设为 false 后,夸克不再向原版的多要求进度中新增要求", "quark.config.general.enable_network_profiling.name": "启用网络分析", - "quark.config.general.enable_network_profiling.desc": "启用夸克网络分析功能。没被要求就不要启用它。", + "quark.config.general.enable_network_profiling.desc": "启用网络分析\n启用夸克网络分析功能。没被要求就不要启用它。", "quark.config.general.enable_onboarding.name": "启用入门引导", - "quark.config.general.enable_onboarding.desc": "弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为 false 禁用", + "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为 false 禁用", "quark.config.general.disable_q_menu_effects1.name": "", "quark.config.general.disable_q_menu_effects1.desc": "", @@ -1472,78 +1473,84 @@ "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", - "quark.config.automation.chains_connect_blocks.desc": "锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + "quark.config.automation.chains_connect_blocks.desc": "锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", "quark.config.automation.chute.name": "溜槽", - "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + "quark.config.automation.chute.desc": "溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", + "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。右击弹出菜单,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块被动物认为有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。右击弹出菜单,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块被动物认为有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", - "quark.config.automation.feeding_trough.cooldown.desc": "动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", + "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "设为 false 后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为 false 会降低性能。", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为 false 后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为 false 会降低性能。", "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", - "quark.config.automation.feeding_trough.love_chance.desc": "动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", + "quark.config.automation.feeding_trough.love_chance.desc": "求爱几率\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", - "quark.config.automation.feeding_trough.max_animals.desc": "允许动物进入求爱模式的饲料槽附近最大动物数量", + "quark.config.automation.feeding_trough.max_animals.desc": "动物数量上限\n允许动物进入求爱模式的饲料槽附近最大动物数量", "quark.config.automation.feeding_trough.range.name": "半径", - "quark.config.automation.feeding_trough.range.desc": "获取饲料槽附近最大动物数量时的探测半径", + "quark.config.automation.feeding_trough.range.desc": "半径\n获取饲料槽附近最大动物数量时的探测半径", "quark.config.automation.gravisand.name": "重力沙子", - "quark.config.automation.gravisand.desc": "重力沙子是一种新的沙子变体,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上“掉落”。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上“掉落”。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + "quark.config.automation.gravisand.desc": "重力沙子\n重力沙子是一种新的沙子变体,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上“掉落”。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上“掉落”。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", "quark.config.automation.iron_rod.name": "铁杆", - "quark.config.automation.iron_rod.desc": "推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", + "quark.config.automation.iron_rod.desc": "铁杆\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", - "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "制作铁杆不再需要末地烛", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "使用末地前配方\n制作铁杆不再需要末地烛", "quark.config.automation.jukebox_automation.name": "唱片机自动化", - "quark.config.automation.jukebox_automation.desc": "发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", + "quark.config.automation.jukebox_automation.desc": "唱片机自动化\n发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", "quark.config.automation.metal_buttons.name": "金属按钮", - "quark.config.automation.metal_buttons.desc": "将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", + "quark.config.automation.metal_buttons.desc": "金属按钮\n将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", "quark.config.automation.metal_buttons.enable_gold.name": "启用金按钮", "quark.config.automation.metal_buttons.enable_iron.name": "启用铁按钮", "quark.config.automation.obsidian_plate.name": "黑曜石压力板", - "quark.config.automation.obsidian_plate.desc": "用黑曜石制成的压力板,只有玩家踩上去才能触发。", + "quark.config.automation.obsidian_plate.desc": "黑曜石压力板\n用黑曜石制成的压力板,只有玩家踩上去才能触发。", "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", - "quark.config.automation.pistons_move_tile_entities.desc": "允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意,某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.desc": "活塞移动方块实体\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意,某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "启用大型箱子整体移动", "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", "quark.config.automation.redstone_randomizer.name": "红石随机器", - "quark.config.automation.redstone_randomizer.desc": "红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", + "quark.config.automation.redstone_randomizer.desc": "红石随机器\n红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", "quark.config.building.bamboo_backport.name": "竹子:向后移植", - "quark.config.building.bamboo_backport.desc": "1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", + "quark.config.building.bamboo_backport.desc": "竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变体,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", + "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变体,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", "quark.config.building.duskbound_blocks.name": "黯缚块", - "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变体。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变体也免疫龙的伤害。", + "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变体。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变体也免疫龙的伤害。", "quark.config.building.framed_glass.name": "镶框玻璃", - "quark.config.building.framed_glass.desc": "将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n仅限1.16.4+版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n仅限1.16.4+版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", "quark.config.building.glass_item_frames.name": "玻璃物品展示框", - "quark.config.building.glass_item_frames.desc": "现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的附加功能:todo", + "quark.config.building.glass_item_frames.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的附加功能:todo", + + "quark.config.building.bamboo_backport1.name": "", + "quark.config.building.bamboo_backport1.desc": "", + + "quark.config.building.stools.name": "凳子", + "quark.config.building.stools.desc": "凳子\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", "quark.config.building.bamboo_backport1.name": "", "quark.config.building.bamboo_backport1.desc": "", @@ -1559,7 +1566,10 @@ "quark.config.tools.ancient_tomes.name": "古卷", "quark.config.tools.ancient_tomes.desc": "", "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", - "quark.config.tools.ancient_tomes.curse_gear.desc": "使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.ancient_tomes.curse_gear.desc": "诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", + + "quark.config.tools.skull_pikes.name": "头颅尖桩", + "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(注:袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "_avoid_json_format_fault": "" } From e58c3fec5e40bcf5e06d77259856b33c9b9c299a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 31 May 2023 17:16:27 +0800 Subject: [PATCH 016/116] finish general config catagory --- .../1.19/assets/quark/quark/lang/zh_cn.json | 71 +++++++++++++------ 1 file changed, 51 insertions(+), 20 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 2b17c8722fdb..be3eca785342 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -177,7 +177,7 @@ "quark.jei.hint_preamble": "[夸克]\n", "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。它也可以被附魔以获得更好的性能。", - "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰和熔岩伤害。", + "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰伤害。", "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", "quark.jei.hint.ancient_fruit": "砍倒古树时掉落。食用后你会增加少量经验。", @@ -234,7 +234,7 @@ "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", - "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", + "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", @@ -258,9 +258,9 @@ "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", - "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", - "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", - "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", + "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体),刷怪笼除外。", + "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", + "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", "quark.jei.hint.beacon_amethyst": "Amethyst", "quark.jei.hint.beacon_corundum": "Corundum", @@ -285,9 +285,9 @@ "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", - "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", + "quark.jei.hint.minecraft.shulker_shell": "潜行时两手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", - "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", + "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", @@ -299,7 +299,7 @@ "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", - "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherrack can not be destroyed this way.", + "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁它! 这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", "quark.keybind.change_hotbar": "快捷栏交换", @@ -1447,28 +1447,59 @@ "quark.config.general.allowed_screens.desc": "允许的界面\n能接受夸克按钮的界面列表。\n使用“输出界面类名”找到你想添加的其他界面的名字。", "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", - "quark.config.general.disable_q_menu_effects.desc": "禁用「q」菜单特效\n进入夸克配置主界面时不再快速旋转与模糊", + "quark.config.general.disable_q_menu_effects.desc": "禁用「q」菜单特效\n进入夸克配置主界面时不再快速旋转与模糊。", "quark.config.general.enable_q_button.name": "启用「q」按钮", - "quark.config.general.enable_q_button.desc": "启用「q」按钮\n方便你不经过模组列表快速配置夸克", + "quark.config.general.enable_q_button.desc": "启用「q」按钮\n方便你不经过模组列表快速配置夸克。", "quark.config.general.enable_advancement_modification.name": "启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n设为 false 后,夸克不再向原版的多要求进度中新增要求", + "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n夸克会向原版的多要求进度中新增要求,设为false禁用。", + + "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", + "quark.config.general.enable_jei_item_info.desc": "启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", - "quark.config.general.enable_network_profiling.name": "启用网络分析", "quark.config.general.enable_network_profiling.desc": "启用网络分析\n启用夸克网络分析功能。没被要求就不要启用它。", "quark.config.general.enable_onboarding.name": "启用入门引导", - "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为 false 禁用", + "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", + + "quark.config.general.enable_quark_advancements.name": "启用夸克进度", + "quark.config.general.enable_quark_advancements.desc": "启用夸克进度\n夸克会添加自己的进度,设为false禁用。", + + "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n设为true会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + + "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", + "quark.config.general.hide_disabled_content.desc": "隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", + + "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", + "quark.config.general.interpret_shulker_box_like_blocks.desc": "显示类潜影盒方块的内容物\n夸克是否应该把任何ID中带有「shulker_box」的物品都视为潜影盒?", + + "quark.config.general.piston_push_limit.name": "活塞推动上限", + "quark.config.general.piston_push_limit.desc": "活塞推动上限\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", + + "quark.config.general.print_screen_classnames.name": "输出界面类名", + "quark.config.general.print_screen_classnames.desc": "输出界面类名\n需要找到有问题的界面的类名时,将它设为 true。", + + "quark.config.general.shulker_boxes.name": "潜影盒", + "quark.config.general.shulker_boxes.desc": "潜影盒\n应被夸克视为潜影盒的方块。", + + "quark.config.general.suppressed_info.name": "被压制的信息", + "quark.config.general.suppressed_info.desc": "被压制的信息\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", + + "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", + "quark.config.general.terrablender_region_weight.desc": "Terrablender区域权重\n用于Terrablender集成。", + + "quark.config.general.use_anti_overlap.name": "使用反重叠系统", + "quark.config.general.use_anti_overlap.desc": "使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", - "quark.config.general.disable_q_menu_effects1.name": "", - "quark.config.general.disable_q_menu_effects1.desc": "", + "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", + "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为true后,夸克的“大型”世界生成功能(比如石头变种矿脉)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", - "quark.config.general.disable_q_menu_effects1.name": "", - "quark.config.general.disable_q_menu_effects1.desc": "", + "quark.config.general.use_piston_logic_replacement.name": "使用活塞逻辑替换", + "quark.config.general.use_piston_logic_replacement.desc": "使用活塞逻辑替换\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", - "quark.config.general.disable_q_menu_effects1.name": "", - "quark.config.general.disable_q_menu_effects1.desc": "", + "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", + "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为true后,“允许的界面”选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", @@ -1489,7 +1520,7 @@ "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为 false 后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为 false 会降低性能。", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", "quark.config.automation.feeding_trough.love_chance.desc": "求爱几率\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", From 4749dc9fe647035d7b27eb782a83e641a10a4ac2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 31 May 2023 23:06:39 +0800 Subject: [PATCH 017/116] Update zh_cn.json - kyou no oshigoto --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index be3eca785342..529a0cb8333b 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -190,10 +190,10 @@ "quark.jei.hint.charcoal_block": "就像下界岩一样永远燃烧。", "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", - "quark.jei.hint.ender_watcher": "玩家直视它时发出红石信号,强度基于玩家准星与眼睛中心的距离。", + "quark.jei.hint.ender_watcher": "玩家直视它时,它会发出红石信号,信号强度基于玩家准星与眼睛中心的距离。", "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", - "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些,如果附近动物太多的话则不会繁殖,也不会产生经验。", + "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些;如果附近动物太多的话则不会繁殖;繁殖时不会产生经验。", "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为,并且可以与地上的告示牌齐平。也可以右击打开它后面的任何物品栏。", "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", "quark.jei.hint.glow_lichen_growth": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。", @@ -204,7 +204,7 @@ "quark.jei.hint.diamond_heart": "可以通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。", "quark.jei.hint.iron_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", - "quark.jei.hint.iron_rod": "用活塞推动时会破坏它前面的任何方块。", + "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", "quark.jei.hint.jasper": "可以在恶地/沙漠生物群系中找到它的大型矿脉。", "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽生物群系中找到。", "quark.jei.hint.limestone": "可以在沼泽/海洋生物群系中找到它的大型矿脉。", @@ -258,7 +258,7 @@ "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", - "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体),刷怪笼除外。", + "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", @@ -285,11 +285,11 @@ "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", - "quark.jei.hint.minecraft.shulker_shell": "潜行时两手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", + "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", - "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", + "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", @@ -298,7 +298,7 @@ "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", - "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", + "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁它! 这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", From 8b33a6a100d6cccc8f065059c3dbd42aae54cfad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 1 Jun 2023 23:30:50 +0800 Subject: [PATCH 018/116] Update zh_cn.json - work of today --- .../1.19/assets/quark/quark/lang/zh_cn.json | 81 ++++++++++++++++--- 1 file changed, 71 insertions(+), 10 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 529a0cb8333b..4e0da9e8b8ea 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -184,17 +184,17 @@ "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", - "quark.jei.hint.blaze_lantern": "就像下界岩一样永远燃烧。", + "quark.jei.hint.blaze_lantern": "就像下界岩一样永久燃烧。", "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。可以右击空气制造一个临时方块,用来放置其他方块。", - "quark.jei.hint.charcoal_block": "就像下界岩一样永远燃烧。", + "quark.jei.hint.charcoal_block": "就像下界岩一样永久燃烧。", "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", "quark.jei.hint.ender_watcher": "玩家直视它时,它会发出红石信号,信号强度基于玩家准星与眼睛中心的距离。", "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些;如果附近动物太多的话则不会繁殖;繁殖时不会产生经验。", - "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为,并且可以与地上的告示牌齐平。也可以右击打开它后面的任何物品栏。", + "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以右击打开它后面的任何物品栏。", "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", "quark.jei.hint.glow_lichen_growth": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。", "quark.jei.hint.glow_shroom": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。可以用骨粉制造大型变体。", @@ -257,7 +257,7 @@ "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", - "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", + "quark.jei.hint.crate": "最多可以容纳%d个物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", @@ -1516,7 +1516,7 @@ "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。右击弹出菜单,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块被动物认为有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。右击弹出菜单,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n仅限1.18+版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", @@ -1564,9 +1564,39 @@ "quark.config.building.celebratory_lamps.name": "庆典灯具", "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变体,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", + "quark.config.building.celebratory_lamps.light_level.name": "亮度等级", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永远燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永远燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(仅限1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块燃烧时间\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯燃烧时间\n烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块燃烧时间\n木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "木炭块和烈焰灯永久燃烧", + "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", + "quark.config.building.compressed_blocks.enable_bamboo_block.name": "启用竹块", + "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", + "quark.config.building.compressed_blocks.enable_berry_sack.name": "启用袋装甜浆果", + "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "启用烈焰灯", + "quark.config.building.compressed_blocks.enable_bonded_leather.name": "启用打包皮革", + "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "启用打包兔子皮", + "quark.config.building.compressed_blocks.enable_cactus_block.name": "启用仙人掌块", + "quark.config.building.compressed_blocks.enable_carrot_crate.name": "启用箱装胡萝卜", + "quark.config.building.compressed_blocks.enable_charcoal_block.name": "启用木炭块", + "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "启用紫颂果块", + "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "启用袋装可可豆", + "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "启用袋装发光浆果", + "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "启用箱装金苹果", + "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "启用箱装金胡萝卜", + "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "启用袋装火药", + "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "启用袋装下界疣", + "quark.config.building.compressed_blocks.enable_potato_crate.name": "启用箱装马铃薯", + "quark.config.building.compressed_blocks.enable_stick_block.name": "启用木棍堆", + "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "启用甘蔗捆", + "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "木棍堆燃烧时间", + "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.duskbound_blocks.name": "黯缚块", "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变体。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变体也免疫龙的伤害。", @@ -1574,11 +1604,42 @@ "quark.config.building.framed_glass.name": "镶框玻璃", "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n仅限1.16.4+版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", - "quark.config.building.glass_item_frames.name": "玻璃物品展示框", - "quark.config.building.glass_item_frames.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的附加功能:todo", + "quark.config.building.glass_item_frame.name": "玻璃物品展示框", + "quark.config.building.glass_item_frame.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", - "quark.config.building.bamboo_backport1.name": "", - "quark.config.building.bamboo_backport1.desc": "", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "玻璃物品展示框更新地图", + "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染尺寸", + "quark.config.building.glass_item_frame.item_render_scale.desc": "物品渲染尺寸\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", + + "quark.config.building.gold_bars.name": "金栏杆", + "quark.config.building.gold_bars.desc": "金栏杆\n金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", + + "quark.config.building.grate.name": "铁丝网", + "quark.config.building.grate.desc": "铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n仅限1.16+版本:被拴绳拴住的动物也可以正常走过铁丝网了。", + + "quark.config.building.hedges.name": "树叶篱", + "quark.config.building.hedges.desc": "树叶篱\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", + + "quark.config.building.hollow_logs.name": "空心原木", + "quark.config.building.hollow_logs.desc": "空心原木\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以把垂直的空心原木内部当成梯子来爬。", + + "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", + "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + + "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", + "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + + "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", + "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + + "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", + "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + + "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", + "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + + "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", + "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", "quark.config.building.stools.name": "凳子", "quark.config.building.stools.desc": "凳子\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", From 87d6bc9b44634b2025df320a72eb821612791d54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 2 Jun 2023 23:31:52 +0800 Subject: [PATCH 019/116] =?UTF-8?q?Update=20zh=5Fcn.json=20for=206?= =?UTF-8?q?=E6=9C=882=E6=97=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 4e0da9e8b8ea..f7dede12f091 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1511,6 +1511,8 @@ "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", From 0e91a6be008ff5e1daa93bb8cbb2416b3826f929 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 4 Jun 2023 01:24:26 +0800 Subject: [PATCH 020/116] =?UTF-8?q?Update=20zh=5Fcn.json=20for=206?= =?UTF-8?q?=E6=9C=883=E6=97=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 40 +++++++++++-------- 1 file changed, 24 insertions(+), 16 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index f7dede12f091..79ef56095d4a 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -197,12 +197,12 @@ "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以右击打开它后面的任何物品栏。", "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", "quark.jei.hint.glow_lichen_growth": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。", - "quark.jei.hint.glow_shroom": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。可以用骨粉制造大型变体。", - "quark.jei.hint.gold_button": "发出很长的,5秒,脉冲", + "quark.jei.hint.glow_shroom": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。可以用骨粉制造大型变种。", + "quark.jei.hint.gold_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", "quark.jei.hint.diamond_heart": "可以通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。", - "quark.jei.hint.iron_button": "发出非常短的,2红石刻(0.2秒),脉冲。", + "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", "quark.jei.hint.jasper": "可以在恶地/沙漠生物群系中找到它的大型矿脉。", @@ -244,7 +244,7 @@ "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s", - "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherrack can break 5.", + "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", @@ -1531,7 +1531,7 @@ "quark.config.automation.feeding_trough.range.desc": "半径\n获取饲料槽附近最大动物数量时的探测半径", "quark.config.automation.gravisand.name": "重力沙子", - "quark.config.automation.gravisand.desc": "重力沙子\n重力沙子是一种新的沙子变体,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上“掉落”。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上“掉落”。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + "quark.config.automation.gravisand.desc": "重力沙子\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上“掉落”。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上“掉落”。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", "quark.config.automation.iron_rod.name": "铁杆", "quark.config.automation.iron_rod.desc": "铁杆\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", @@ -1565,11 +1565,11 @@ "quark.config.building.bamboo_backport.desc": "竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变体,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", + "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", "quark.config.building.celebratory_lamps.light_level.name": "亮度等级", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变体。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变体。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(仅限1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变体。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(仅限1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块燃烧时间\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", @@ -1601,7 +1601,7 @@ "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.duskbound_blocks.name": "黯缚块", - "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变体。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变体也免疫龙的伤害。", + "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变种也免疫龙的伤害。", "quark.config.building.framed_glass.name": "镶框玻璃", "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n仅限1.16.4+版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", @@ -1615,6 +1615,7 @@ "quark.config.building.gold_bars.name": "金栏杆", "quark.config.building.gold_bars.desc": "金栏杆\n金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", + "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", "quark.config.building.grate.name": "铁丝网", "quark.config.building.grate.desc": "铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n仅限1.16+版本:被拴绳拴住的动物也可以正常走过铁丝网了。", @@ -1624,18 +1625,25 @@ "quark.config.building.hollow_logs.name": "空心原木", "quark.config.building.hollow_logs.desc": "空心原木\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以把垂直的空心原木内部当成梯子来爬。", + "quark.config.building.hollow_logs.enable_auto_crawl.name": "启用自动钻入", - "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", - "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + "quark.config.building.industrial_palette.name": "工业调色板", + "quark.config.building.industrial_palette.desc": "工业调色板\n现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", + "quark.config.building.industrial_palette.enable_iron_ladder.name": "启用铁梯子", + "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", - "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", - "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + "quark.config.building.japanese_palette.name": "日式调色板", + "quark.config.building.japanese_palette.desc": "日式调色板\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。雕花变种加上树苗就能制作。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", + "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", + "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", - "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", - "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + "quark.config.building.leaf_carpet.name": "树叶地毯", + "quark.config.building.leaf_carpet.desc": "树叶地毯\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以把它们的叶子做成地毯。", + "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "无视反重叠\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", - "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + "quark.config.building.midori.name": "绿", + "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(Midori在日语中意为“绿色”)\n注意:在1.18之前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", From 7ca0b6bd9284ddc069081ed3fff3e33f2b70fd2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 4 Jun 2023 01:27:28 +0800 Subject: [PATCH 021/116] =?UTF-8?q?Update=20zh=5Fcn.json=20for=206?= =?UTF-8?q?=E6=9C=883=E6=97=A5=5F2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 79ef56095d4a..95820507ea25 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1633,7 +1633,7 @@ "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", "quark.config.building.japanese_palette.name": "日式调色板", - "quark.config.building.japanese_palette.desc": "日式调色板\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。雕花变种加上树苗就能制作。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", + "quark.config.building.japanese_palette.desc": "日式调色板\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", From ed1ea6521368611980af05b25487824cf4d192a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 4 Jun 2023 22:23:35 +0800 Subject: [PATCH 022/116] finish building config catagory and stop updating --- .../1.19/assets/quark/quark/lang/zh_cn.json | 142 ++++++++++++++---- 1 file changed, 114 insertions(+), 28 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 95820507ea25..cab2989a35eb 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -186,7 +186,7 @@ "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", "quark.jei.hint.blaze_lantern": "就像下界岩一样永久燃烧。", "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", - "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。可以右击空气制造一个临时方块,用来放置其他方块。", + "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", "quark.jei.hint.charcoal_block": "就像下界岩一样永久燃烧。", "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", @@ -194,7 +194,7 @@ "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些;如果附近动物太多的话则不会繁殖;繁殖时不会产生经验。", - "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以右击打开它后面的任何物品栏。", + "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以直接打开它后面的任何物品栏。", "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", "quark.jei.hint.glow_lichen_growth": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。", "quark.jei.hint.glow_shroom": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。可以用骨粉制造大型变种。", @@ -216,8 +216,8 @@ "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", "quark.jei.hint.red_blossom_sapling": "可以在恶地生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", - "quark.jei.hint.rope": "必须放置在天花板上,可以攀爬。右击已经放置的绳索可以下放绳索,潜行时右击可以拉起。可以移动最底端接触到的方块。", - "quark.jei.hint.seed_pouch": "可以容纳一堆(10组/640个)任何同种种子/树苗,只需右键单击它们来存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子/树苗,潜行状态下右击耕地可播种3x3的区域。", + "quark.jei.hint.rope": "必须放置在天花板上,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", + "quark.jei.hint.seed_pouch": "可以容纳一堆(10组/640个)任何同种种子/树苗,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子/树苗,潜行状态下对耕地使用可播种3x3的区域。", "quark.jei.hint.shale": "可以在寒冷的生物群系中找到它的大型矿脉。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", @@ -295,7 +295,7 @@ "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", - "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", + "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", @@ -1408,7 +1408,7 @@ "advancements.quark.redirect_beacon.title": "看见了光", "advancements.quark.redirect_beacon.description": "使用刚玉簇重定向信标的光束", "advancements.quark.get_bottled_cloud.title": "云存储", - "advancements.quark.get_bottled_cloud.description": "把云朵捕捉到瓶子中", + "advancements.quark.get_bottled_cloud.description": "将云朵捕捉到瓶子中", "advancements.quark.apply_color_rune.title": "五光十色", "advancements.quark.apply_color_rune.description": "使用铁砧将彩色符文应用到物品上", "advancements.quark.wear_full_rainbow.title": "彩虹的味道", @@ -1432,7 +1432,7 @@ "advancements.quark.foxhound_speed_up_furnace.title": "让猎狐犬躺下", "advancements.quark.foxhound_speed_up_furnace.description": "让猎狐犬在熔炉上睡觉来加快熔炉的速度", "advancements.quark.shiba_help.title": "给小镇上色", - "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", + "advancements.quark.shiba_help.description": "手持火将,在柴犬的帮助下清理一个暗处", "advancements.quark.posion_baby.title": "青春永驻", "advancements.quark.posion_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", @@ -1472,7 +1472,7 @@ "quark.config.general.hide_disabled_content.desc": "隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", - "quark.config.general.interpret_shulker_box_like_blocks.desc": "显示类潜影盒方块的内容物\n夸克是否应该把任何ID中带有「shulker_box」的物品都视为潜影盒?", + "quark.config.general.interpret_shulker_box_like_blocks.desc": "显示类潜影盒方块的内容物\n夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", "quark.config.general.piston_push_limit.name": "活塞推动上限", "quark.config.general.piston_push_limit.desc": "活塞推动上限\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", @@ -1504,7 +1504,8 @@ "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", - "quark.config.automation.chains_connect_blocks.desc": "锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + "quark.config.automation.chains_connect_blocks.desc": "锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的将戏。", + "quark.config.automation.chute.name": "溜槽", "quark.config.automation.chute.desc": "溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", @@ -1518,7 +1519,7 @@ "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。右击弹出菜单,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n仅限1.18+版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n仅限1.18+版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", @@ -1565,7 +1566,7 @@ "quark.config.building.bamboo_backport.desc": "竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", + "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火将制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", "quark.config.building.celebratory_lamps.light_level.name": "亮度等级", "quark.config.building.compressed_blocks.name": "压缩方块", @@ -1608,7 +1609,6 @@ "quark.config.building.glass_item_frame.name": "玻璃物品展示框", "quark.config.building.glass_item_frame.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "玻璃物品展示框更新地图", "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染尺寸", "quark.config.building.glass_item_frame.item_render_scale.desc": "物品渲染尺寸\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", @@ -1624,7 +1624,7 @@ "quark.config.building.hedges.desc": "树叶篱\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", "quark.config.building.hollow_logs.name": "空心原木", - "quark.config.building.hollow_logs.desc": "空心原木\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以把垂直的空心原木内部当成梯子来爬。", + "quark.config.building.hollow_logs.desc": "空心原木\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", "quark.config.building.hollow_logs.enable_auto_crawl.name": "启用自动钻入", "quark.config.building.industrial_palette.name": "工业调色板", @@ -1638,30 +1638,116 @@ "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", "quark.config.building.leaf_carpet.name": "树叶地毯", - "quark.config.building.leaf_carpet.desc": "树叶地毯\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以把它们的叶子做成地毯。", + "quark.config.building.leaf_carpet.desc": "树叶地毯\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "无视反重叠\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.midori.name": "绿", - "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(Midori在日语中意为“绿色”)\n注意:在1.18之前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", + "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为“绿色”)\n注意:在1.18之前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", - "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", - "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", + "quark.config.building.more_brick_types.name": "更多砖", + "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(仅限1.16+版本)组合,可以制造它们的砖变体。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变体。", + "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", + "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "启用黑石砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "启用蓝色下界砖\n此项还附带了红色下界砖的实用配方", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "启用圆石砖", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "启用圆石砖\n此项还包括苔圆石砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.name": "启用泥土砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "启用泥土砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "启用下界岩砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "启用下界岩砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "启用砂岩砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "启用砂岩砖\n此项还包括红砂岩砖和灵魂砂岩砖", - "quark.config.building.bamboo_backport1.name": "玻璃物品展示框", - "quark.config.building.bamboo_backport1.desc": "玻璃物品展示框\n现", - "quark.config.building.stools.name": "凳子", - "quark.config.building.stools.desc": "凳子\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", + "quark.config.building.more_mud_blocks.name": "更多泥巴方块", + "quark.config.building.more_mud_blocks.desc": "更多泥巴方块\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", + + "quark.config.building.more_potted_plants.name": "更多盆栽", + "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(译者注:小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n仅限1.16.3+版本:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + + "quark.config.building.more_stone_variants.name": "更多石头变种", + "quark.config.building.more_stone_variants.desc": "更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+版本为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", + "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", + "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", + + "quark.config.building.nether_brick_fence_gate.name": "下界砖栅栏门", + "quark.config.building.nether_brick_fence_gate.desc": "下界砖栅栏门\n用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", - "quark.config.building.bamboo_backport1.name": "", - "quark.config.building.bamboo_backport1.desc": "", + "quark.config.building.raw_metal_bricks.name": "粗金属砖", + "quark.config.building.raw_metal_bricks.desc": "粗金属砖\n粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", - "quark.config.building.bamboo_backport1.name": "", - "quark.config.building.bamboo_backport1.desc": "", + "quark.config.building.rope.name": "绳卷", + "quark.config.building.rope.desc": "绳卷\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", + "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", + "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", + "quark.config.building.rope.force_enable_move_tile_entities.desc": "强制启用移动方块实体\n设为true,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", + + "quark.config.building.shear_vines.name": "剪切藤蔓", + "quark.config.building.shear_vines.desc": "剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + + "quark.config.building.shingles.name": "陶瓦砖瓦", + "quark.config.building.shingles.desc": "陶瓦砖瓦\n陶瓦砖瓦是陶瓦的“砖瓦”风方块,其所有颜色变体的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + + "quark.config.building.soul_sandstone.name": "灵魂砂岩", + "quark.config.building.soul_sandstone.desc": "灵魂砂岩\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", + + "quark.config.building.stools.name": "凳子", + "quark.config.building.stools.desc": "凳子\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", - "quark.config.building.bamboo_backport1.name": "", - "quark.config.building.bamboo_backport1.desc": "", + "quark.config.building.sturdy_stone.name": "固化石头", + "quark.config.building.sturdy_stone.desc": "固化石头\n硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", + + "quark.config.building.thatch.name": "茅草", + "quark.config.building.thatch.desc": "茅草\n茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", + "quark.config.building.thatch.fall_damage_multiplier.name": "摔落伤害乘数", + "quark.config.building.thatch.fall_damage_multiplier.desc": "摔落伤害乘数\n0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", + "quark.config.building.thatch.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.thatch.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_bookshelves.name": "各种书架", + "quark.config.building.variant_bookshelves.desc": "各种书架\n你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", + "quark.config.building.variant_bookshelves.change_names.name": "改变名称", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_chests.name": "各种箱子", + "quark.config.building.variant_chests.desc": "各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n仅限1.16.3+版本:这些变种箱子也将取代在结构中生成的箱子。\n仅限1.16.4+版本:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "启用还原木箱子", + "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_chests.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_chests.replace_worldgen_chests.name": "取代世界生成箱子", + "quark.config.building.variant_chests.structure_chests.name": "结构箱子", + "quark.config.building.variant_chests.structure_chests.desc": "结构箱子\n放在每个结构中的箱子。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", + + "quark.config.building.variant_furnaces.name": "各种熔炉", + "quark.config.building.variant_furnaces.desc": "各种熔炉\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置在可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", + + "quark.config.building.variant_ladders.name": "各种梯子", + "quark.config.building.variant_ladders.desc": "各种梯子\n梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", + "quark.config.building.variant_ladders.change_names.name": "改变名称", + "quark.config.building.variant_ladders.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_planks.name": "竖纹木板", + "quark.config.building.vertical_planks.desc": "竖纹木板\n将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", + "quark.config.building.vertical_planks.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_slabs.name": "竖直台阶", + "quark.config.building.vertical_slabs.desc": "竖直台阶\n将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", + "quark.config.building.vertical_slabs.allow_side_connections.name": "允许侧面连接", + "quark.config.building.vertical_slabs.allow_side_connections.desc": "允许侧面连接\n墙和玻璃板是否尝试与竖直台阶的侧面连接?", + + "quark.config.building.wooden_posts.name": "木杆", + "quark.config.building.wooden_posts.desc": "木杆\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。锁链和灯笼也可以连接到它们。", + + + + "_quark.config.management.automatic_tool_restock.name": "123", + "_quark.config.management.automatic_tool_restock.desc": "123\n", From a12475850806edab0b5f92154f18a16f69c376ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 4 Jun 2023 22:25:42 +0800 Subject: [PATCH 023/116] =?UTF-8?q?Hot=20fix=20for=20=E7=81=AB=E6=8A=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index cab2989a35eb..fc76d562fd6f 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1432,7 +1432,7 @@ "advancements.quark.foxhound_speed_up_furnace.title": "让猎狐犬躺下", "advancements.quark.foxhound_speed_up_furnace.description": "让猎狐犬在熔炉上睡觉来加快熔炉的速度", "advancements.quark.shiba_help.title": "给小镇上色", - "advancements.quark.shiba_help.description": "手持火将,在柴犬的帮助下清理一个暗处", + "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", "advancements.quark.posion_baby.title": "青春永驻", "advancements.quark.posion_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", @@ -1566,7 +1566,7 @@ "quark.config.building.bamboo_backport.desc": "竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火将制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", + "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", "quark.config.building.celebratory_lamps.light_level.name": "亮度等级", "quark.config.building.compressed_blocks.name": "压缩方块", From a5f084e453ee5a9346a7bd88f2200371b691a6cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 10 Jul 2023 21:31:39 +0800 Subject: [PATCH 024/116] Update en_us.json --- .../1.19/assets/quark/quark/lang/en_us.json | 164 +++++++++++++----- 1 file changed, 125 insertions(+), 39 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 0aa10ea626a0..a5e62116f030 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -106,7 +106,7 @@ "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", - "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame:", + "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame: ", "_quark.config.automation.feeding_trough.name": "Test 100", "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", @@ -172,8 +172,8 @@ "quark.jei.makes_copy": "Makes Copy", "quark.jei.any_enchanted": "Any Enchanted Item", "quark.jei.influence": "Matrix Influencing", - "quark.jei.boost_influence": "Boosts odds of:", - "quark.jei.dampen_influence": "Dampens odds of:", + "quark.jei.boost_influence": "Boosts odds of: ", + "quark.jei.dampen_influence": "Dampens odds of: ", "quark.jei.hint_preamble": "[Quark]\n", "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", @@ -183,7 +183,7 @@ "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", - "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will do too.", + "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will too.", "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", @@ -198,11 +198,11 @@ "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", - "quark.jei.hint.gold_button": "Emits a very long, 5 second, pulse", + "quark.jei.hint.gold_button": "Emits a very short, 2 redstone tick, pulse.", "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", - "quark.jei.hint.diamond_heart": "Can be gotten by killing Stonelings underground. If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it.", - "quark.jei.hint.iron_button": "Emits a very short, 2 redstone tick, pulse.", + "quark.jei.hint.diamond_heart": "Can be gotten by breaking a Stoneling's shell underground. Don't worry - the Stoneling is just fine. The body is just a shell around the heart! If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it. If you use the Heart on raw stone, the Stoneling will construct a new body out of it, and will be more comfortable with players after its ride in your inventory.", + "quark.jei.hint.iron_button": "Emits a very long, 5 second, pulse.", "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", @@ -212,7 +212,7 @@ "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", - "quark.jei.hint.pink_blossom_sapling": "Can be found in moutanins.", + "quark.jei.hint.pink_blossom_sapling": "Can be found in mountains.", "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", @@ -231,31 +231,32 @@ "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", - "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", + "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanterns can connect to this block.", "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", + "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", - "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll hatch one after 10 minutes.", + "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", - "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s", - "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherrack can break 5.", + "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", + "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", - "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it'll not show the dark overlay when worn.", + "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", - "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone singal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", - + "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", @@ -282,6 +283,7 @@ "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", @@ -299,7 +301,7 @@ "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", - "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherrack can not be destroyed this way.", + "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherite can not be destroyed this way.", "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", "quark.keybind.change_hotbar": "Hotbar Swapper", @@ -424,6 +426,7 @@ "quark.misc.mod_disabled": "Disabled. Install %s to enable.", "quark.misc.repaired": "(Was Repaired)", "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", + "quark.misc.enchantment_with_actual_level": "%s (%s)", "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", @@ -443,7 +446,8 @@ "quark.misc.configure_quark_here": "Configure Quark Here!", "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", "quark.misc.quill_finished": "A Pathfinder Map has been completed.", - "quark.misc.quill_failed": "A Pathfinder's Quill has failed its search.", + "quark.misc.quill_failed": "A Pathfinder's Quill could not find any biome nearby.", + "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", "quark.misc.quill_blank": "Blank", "quark.misc.quill_searching": "Searching", @@ -494,24 +498,24 @@ "item.quark.dirty_shard": "Dirty Glass Shard", "item.quark.glass_item_frame": "Glass Item Frame", "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", "item.quark.pickarang": "Pickarang", "item.quark.diamond_heart": "Heart of Diamond", "item.quark.ancient_tome": "Ancient Tome", @@ -622,6 +626,28 @@ "block.quark.nether_brick_trapped_chest": "Nether Brick Trapped Chest", "block.quark.purpur_trapped_chest": "Purpur Trapped Chest", "block.quark.prismarine_trapped_chest": "Prismarine Trapped Chest", + "block.quark.lootr_oak_chest": "Oak Loot Chest", + "block.quark.lootr_spruce_chest": "Spruce Loot Chest", + "block.quark.lootr_birch_chest": "Birch Loot Chest", + "block.quark.lootr_jungle_chest": "Jungle Loot Chest", + "block.quark.lootr_acacia_chest": "Acacia Loot Chest", + "block.quark.lootr_dark_oak_chest": "Dark Oak Loot Chest", + "block.quark.lootr_warped_chest": "Warped Loot Chest", + "block.quark.lootr_crimson_chest": "Crimson Loot Chest", + "block.quark.lootr_nether_brick_chest": "Nether Brick Loot Chest", + "block.quark.lootr_purpur_chest": "Purpur Loot Chest", + "block.quark.lootr_prismarine_chest": "Prismarine Loot Chest", + "block.quark.lootr_oak_trapped_chest": "Oak Trapped Loot Chest", + "block.quark.lootr_spruce_trapped_chest": "Spruce Trapped Loot Chest", + "block.quark.lootr_birch_trapped_chest": "Birch Trapped Loot Chest", + "block.quark.lootr_jungle_trapped_chest": "Jungle Trapped Loot Chest", + "block.quark.lootr_acacia_trapped_chest": "Acacia Trapped Loot Chest", + "block.quark.lootr_dark_oak_trapped_chest": "Dark Oak Trapped Loot Chest", + "block.quark.lootr_warped_trapped_chest": "Warped Trapped Loot Chest", + "block.quark.lootr_crimson_trapped_chest": "Crimson Trapped Loot Chest", + "block.quark.lootr_nether_brick_trapped_chest": "Nether Brick Trapped Loot Chest", + "block.quark.lootr_purpur_trapped_chest": "Purpur Trapped Loot Chest", + "block.quark.lootr_prismarine_trapped_chest": "Prismarine Trapped Loot Chest", "block.quark.blaze_lantern": "Blaze Lantern", "block.quark.sugar_cane_block": "Sugar Cane Bundle", "block.quark.permafrost": "Permafrost", @@ -1187,6 +1213,8 @@ "block.quark.azalea_bookshelf": "Azalea Bookshelf", "block.quark.azalea_chest": "Azalea Chest", "block.quark.azalea_trapped_chest": "Azalea Trapped Chest", + "block.quark.lootr_azalea_chest": "Azalea Loot Chest", + "block.quark.lootr_azalea_trapped_chest": "Azalea Trapped Loot Chest", "block.quark.azalea_ladder": "Azalea Ladder", "block.quark.azalea_door": "Azalea Door", "block.quark.azalea_trapdoor": "Azalea Trapdoor", @@ -1205,6 +1233,8 @@ "block.quark.blossom_bookshelf": "Blossom Bookshelf", "block.quark.blossom_chest": "Blossom Chest", "block.quark.blossom_trapped_chest": "Blossom Trapped Chest", + "block.quark.lootr_blossom_chest": "Blossom Loot Chest", + "block.quark.lootr_blossom_trapped_chest": "Blossom Trapped Loot Chest", "block.quark.blossom_ladder": "Blossom Ladder", "block.quark.blossom_door": "Blossom Door", "block.quark.blossom_trapdoor": "Blossom Trapdoor", @@ -1231,6 +1261,8 @@ "block.quark.mangrove_bookshelf": "Mangrove Bookshelf", "block.quark.mangrove_chest": "Mangrove Chest", "block.quark.mangrove_trapped_chest": "Mangrove Trapped Chest", + "block.quark.lootr_mangrove_chest": "Mangrove Loot Chest", + "block.quark.lootr_mangrove_trapped_chest": "Mangrove Trapped Loot Chest", "block.quark.mangrove_hedge": "Mangrove Leaf Hedge", "block.quark.mangrove_ladder": "Mangrove Ladder", "block.quark.mangrove_leaf_carpet": "Mangrove Leaf Carpet", @@ -1261,6 +1293,8 @@ "block.quark.bamboo_bookshelf": "Bamboo Bookshelf", "block.quark.bamboo_chest": "Bamboo Chest", "block.quark.bamboo_trapped_chest": "Bamboo Trapped Chest", + "block.quark.lootr_bamboo_chest": "Bamboo Loot Chest", + "block.quark.lootr_bamboo_trapped_chest": "Bamboo Trapped Loot Chest", "block.quark.bamboo_ladder": "Bamboo Ladder", "block.quark.bamboo_door": "Bamboo Door", "block.quark.bamboo_trapdoor": "Bamboo Trapdoor", @@ -1296,6 +1330,8 @@ "block.quark.ancient_bookshelf": "Ancient Bookshelf", "block.quark.ancient_chest": "Ancient Chest", "block.quark.ancient_trapped_chest": "Ancient Trapped Chest", + "block.quark.lootr_ancient_chest": "Ancient Loot Chest", + "block.quark.lootr_ancient_trapped_chest": "Ancient Trapped Loot Chest", "block.quark.ancient_ladder": "Ancient Ladder", "block.quark.ancient_door": "Ancient Door", "block.quark.ancient_trapdoor": "Ancient Trapdoor", @@ -1379,6 +1415,56 @@ "biome.quark.glimmering_weald": "Glimmering Weald", + "tag.item.c.storage_blocks.apple": "Apple Storage Blocks", + "tag.item.c.storage_blocks.bamboo": "Bamboo Storage Blocks", + "tag.item.c.storage_blocks.beetroot": "Beetroot Storage Blocks", + "tag.item.c.storage_blocks.blaze_rod": "Blaze Rod Storage Blocks", + "tag.item.c.storage_blocks.cactus": "Cactus Storage Blocks", + "tag.item.c.storage_blocks.carrot": "Carrot Storage Blocks", + "tag.item.c.storage_blocks.charcoal": "Charcoal Storage Blocks", + "tag.item.c.storage_blocks.chorus_fruit": "Chorus Fruit Storage Blocks", + "tag.item.c.storage_blocks.cocoa_beans": "Cocoa Storage Blocks", + "tag.item.c.storage_blocks.glow_berries": "Glow Berry Storage Blocks", + "tag.item.c.storage_blocks.golden_apple": "Golden Apple Storage Blocks", + "tag.item.c.storage_blocks.golden_carrot": "Golden Carrot Storage Blocks", + "tag.item.c.storage_blocks.gunpowder": "Gunpowder Storage Blocks", + "tag.item.c.storage_blocks.leather": "Leather Storage Blocks", + "tag.item.c.storage_blocks.nether_wart": "Nether Wart Storage Blocks", + "tag.item.c.storage_blocks.potato": "Potato Storage Blocks", + "tag.item.c.storage_blocks.rabbit_hide": "Rabbit Hide Storage Blocks", + "tag.item.c.storage_blocks.stick": "Stick Storage Blocks", + "tag.item.c.storage_blocks.sugar_cane": "Sugar Cane Storage Blocks", + "tag.item.c.storage_blocks.sweet_berries": "Sweet Berry Storage Blocks", + + "tag.item.quark.ancient_logs": "Ancient Logs", + "tag.item.quark.azalea_logs": "Azalea Logs", + "tag.item.quark.bamboo_logs": "Bamboo Logs", + "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", + "tag.item.quark.blossom_logs": "Blossom Logs", + "tag.item.quark.corundum": "Corundum", + "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", + "tag.item.quark.framed_glass_panes": "Framed Glass Panes", + "tag.item.quark.framed_glasses": "Framed Glasses", + "tag.item.quark.glow_shroom_feedables": "Glow Shroom Stoneling Food", + "tag.item.quark.hedges": "Hedges", + "tag.item.quark.hollow_logs": "Hollow Logs", + "tag.item.quark.ladders": "Ladders", + "tag.item.quark.parrot_feed": "Parrot Feed", + "tag.item.quark.pipes": "Pipes", + "tag.item.quark.posts": "Posts", + "tag.item.quark.revertable_chests": "Chests Convertable Into Vanilla Chests", + "tag.item.quark.revertable_trapped_chests": "Chests Convertable Into Vanilla Trapped Chests", + "tag.item.quark.runes": "Runes", + "tag.item.quark.runes_lootable": "Runes In Loot", + "tag.item.quark.seed_pouch_holdable": "Seed Pouch Contents", + "tag.item.quark.shards": "Glass Shards", + "tag.item.quark.stained_framed_glass_panes": "Stained Framed Glass Panes", + "tag.item.quark.stained_framed_glasses": "Stained Framed Glasses", + "tag.item.quark.stone_tool_materials": "Stone Tool Materials", + "tag.item.quark.stools": "Stools", + "tag.item.quark.vertical_slabs": "Vertical Slabs", + "tag.item.quark.wooden_vertical_slabs": "Wooden Vertical Slabs", + "advancements.quark.influence.title": "Influencer", "advancements.quark.influence.description": "Use Candles in Matrix Enchanting to influence a specific enchantment", "advancements.quark.pat_potato.title": "Potato, Potato", @@ -1390,9 +1476,9 @@ "advancements.quark.get_forgotten_hat.title": "This Belongs in a Museum", "advancements.quark.get_forgotten_hat.description": "Kill a Forgotten underground and loot its hat", "advancements.quark.get_diamond_heart.title": "Shape of My Heart", - "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and kill it to get its Heart", + "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and break its shell to get its Heart", "advancements.quark.make_stoneling.title": "Young Dreamer", - "advancements.quark.make_stoneling.description": "Create your own Stoneling by using a Heart of Diamond on any stone", + "advancements.quark.make_stoneling.description": "Give a Stoneling a new body by using its Heart of Diamond on any stone", "advancements.quark.mine_toretoise.title": "Mine Turtle!", "advancements.quark.mine_toretoise.description": "Mine a wild Toretoise with a Pickaxe", "advancements.quark.mine_fed_toretoise.title": "We're Rich!", @@ -1433,6 +1519,6 @@ "advancements.quark.foxhound_speed_up_furnace.description": "Have a Foxhound speed up a Furnace by letting it sleep on it", "advancements.quark.shiba_help.title": "Paint The Town", "advancements.quark.shiba_help.description": "Clean up a dark spot with the help of a Shiba while holding a Torch", - "advancements.quark.posion_baby.title": "Forever Young", - "advancements.quark.posion_baby.description": "Successfully poison a baby animal with a Poisoned Potato" + "advancements.quark.poison_baby.title": "Forever Young", + "advancements.quark.poison_baby.description": "Successfully poison a baby animal with a Poisoned Potato" } From b626fa7e01488bb65e09411993f3b10f1e219ed0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 10 Jul 2023 21:33:16 +0800 Subject: [PATCH 025/116] Update en_us.json --- .../1.19/assets/quark/quark/lang/en_us.json | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index a5e62116f030..71a7362bcf28 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -498,24 +498,24 @@ "item.quark.dirty_shard": "Dirty Glass Shard", "item.quark.glass_item_frame": "Glass Item Frame", "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", "item.quark.pickarang": "Pickarang", "item.quark.diamond_heart": "Heart of Diamond", "item.quark.ancient_tome": "Ancient Tome", From df233e461f868dec99874ff62979148ea47261b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 16 Jul 2023 01:01:44 +0800 Subject: [PATCH 026/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 更新非配置条目,配置条目主要翻译了皮卡镖 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 213 ++++++++++++++++-- 1 file changed, 188 insertions(+), 25 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index fc76d562fd6f..5c9493b9d038 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -201,7 +201,7 @@ "quark.jei.hint.gold_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", - "quark.jei.hint.diamond_heart": "可以通过杀死地底的石精灵获得。如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。", + "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对原石使用这颗心,石精灵会用它构造一个新的身体包在外面,并且在你的库存中骑行后会让玩家感到更舒服。", "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", @@ -235,24 +235,25 @@ "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", + "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", - "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll hatch one after 10 minutes.", + "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", - "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s", + "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", - "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it'll not show the dark overlay when worn.", + "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", - "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone singal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", @@ -282,6 +283,7 @@ "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", @@ -424,6 +426,7 @@ "quark.misc.mod_disabled": "已禁用。安装%s以启用。", "quark.misc.repaired": "(已修复)", "quark.misc.celebration": "庆祝Vazkii模组十周年(2021)", + "quark.misc.enchantment_with_actual_level": "%s (%s)", "quark.misc.ancient_tome_tooltip": "+I %s(最高为%s)", "quark.misc.ancient_tome_tooltip_curse": "附上一条随机诅咒", "quark.misc.ancient_tome_tooltip_any": "(无魔咒)", @@ -441,9 +444,10 @@ "quark.misc.my_children": "不要再跟我和我的孩子们说话了。", "quark.misc.shared_item": "%s分享了一件物品:", "quark.misc.configure_quark_here": "在这里配置夸克!", - "quark.misc.only_one_quill": "寻路羽毛笔已经在搜索了……", + "quark.misc.only_one_quill": "已经有一支寻路羽毛笔在搜索了……", "quark.misc.quill_finished": "一幅寻路地图完成了。", - "quark.misc.quill_failed": "寻路羽毛笔搜索失败了。", + "quark.misc.quill_failed": "有一支寻路羽毛笔找不到附近有对应的生物群系。", + "quark.misc.quill_retry": "有一支寻路羽毛笔找不到附近有对应的生物群系。到别的地方再试试吧。", "quark.misc.quill_blank": "空白", "quark.misc.quill_searching": "正在搜索", @@ -622,6 +626,28 @@ "block.quark.nether_brick_trapped_chest": "下界砖陷阱箱", "block.quark.purpur_trapped_chest": "紫珀陷阱箱", "block.quark.prismarine_trapped_chest": "海晶石陷阱箱", + "block.quark.lootr_oak_chest": "橡木战利品箱子", + "block.quark.lootr_spruce_chest": "云杉木战利品箱子", + "block.quark.lootr_birch_chest": "白桦木战利品箱子", + "block.quark.lootr_jungle_chest": "丛林木战利品箱子", + "block.quark.lootr_acacia_chest": "金合欢木战利品箱子", + "block.quark.lootr_dark_oak_chest": "深色橡木战利品箱子", + "block.quark.lootr_warped_chest": "诡异木战利品箱子", + "block.quark.lootr_crimson_chest": "绯红木战利品箱子", + "block.quark.lootr_nether_brick_chest": "下界砖战利品箱子", + "block.quark.lootr_purpur_chest": "紫珀战利品箱子", + "block.quark.lootr_prismarine_chest": "海晶石战利品箱子", + "block.quark.lootr_oak_trapped_chest": "橡木战利品陷阱箱", + "block.quark.lootr_spruce_trapped_chest": "云杉木战利品陷阱箱", + "block.quark.lootr_birch_trapped_chest": "白桦木战利品陷阱箱", + "block.quark.lootr_jungle_trapped_chest": "丛林木战利品陷阱箱", + "block.quark.lootr_acacia_trapped_chest": "金合欢木战利品陷阱箱", + "block.quark.lootr_dark_oak_trapped_chest": "深色橡木战利品陷阱箱", + "block.quark.lootr_warped_trapped_chest": "诡异木战利品陷阱箱", + "block.quark.lootr_crimson_trapped_chest": "绯红木战利品陷阱箱", + "block.quark.lootr_nether_brick_trapped_chest": "下界砖战利品陷阱箱", + "block.quark.lootr_purpur_trapped_chest": "紫珀战利品陷阱箱", + "block.quark.lootr_prismarine_trapped_chest": "海晶石战利品陷阱箱", "block.quark.blaze_lantern": "烈焰灯", "block.quark.sugar_cane_block": "甘蔗捆", "block.quark.permafrost": "永冻石", @@ -1187,6 +1213,8 @@ "block.quark.azalea_bookshelf": "杜鹃木书架", "block.quark.azalea_chest": "杜鹃木箱子", "block.quark.azalea_trapped_chest": "杜鹃木陷阱箱", + "block.quark.lootr_azalea_chest": "杜鹃木战利品箱子", + "block.quark.lootr_azalea_trapped_chest": "杜鹃木战利品陷阱箱", "block.quark.azalea_ladder": "杜鹃木梯子", "block.quark.azalea_door": "杜鹃木门", "block.quark.azalea_trapdoor": "杜鹃木活板门", @@ -1205,6 +1233,8 @@ "block.quark.blossom_bookshelf": "花木书架", "block.quark.blossom_chest": "花木箱子", "block.quark.blossom_trapped_chest": "花木陷阱箱", + "block.quark.lootr_blossom_chest": "花木战利品箱子", + "block.quark.lootr_blossom_trapped_chest": "花木战利品陷阱箱", "block.quark.blossom_ladder": "花木梯子", "block.quark.blossom_door": "花木门", "block.quark.blossom_trapdoor": "花木活板门", @@ -1231,6 +1261,8 @@ "block.quark.mangrove_bookshelf": "红树木书架", "block.quark.mangrove_chest": "红树木箱子", "block.quark.mangrove_trapped_chest": "红树木陷阱箱", + "block.quark.lootr_mangrove_chest": "红树木战利品箱子", + "block.quark.lootr_mangrove_trapped_chest": "红树木战利品陷阱箱", "block.quark.mangrove_hedge": "红树叶篱", "block.quark.mangrove_ladder": "红树木梯子", "block.quark.mangrove_leaf_carpet": "红树叶地毯", @@ -1261,6 +1293,8 @@ "block.quark.bamboo_bookshelf": "竹书架", "block.quark.bamboo_chest": "竹箱子", "block.quark.bamboo_trapped_chest": "竹陷阱箱", + "block.quark.lootr_bamboo_chest": "竹战利品箱子", + "block.quark.lootr_bamboo_trapped_chest": "竹战利品陷阱箱", "block.quark.bamboo_ladder": "竹梯子", "block.quark.bamboo_door": "竹门", "block.quark.bamboo_trapdoor": "竹活板门", @@ -1296,6 +1330,8 @@ "block.quark.ancient_bookshelf": "远古木书架", "block.quark.ancient_chest": "远古木箱子", "block.quark.ancient_trapped_chest": "远古木陷阱箱", + "block.quark.lootr_ancient_chest": "远古木战利品箱子", + "block.quark.lootr_ancient_trapped_chest": "远古木战利品陷阱箱", "block.quark.ancient_ladder": "远古木梯子", "block.quark.ancient_door": "远古木门", "block.quark.ancient_trapdoor": "远古木活板门", @@ -1379,6 +1415,56 @@ "biome.quark.glimmering_weald": "微光荒野", + "tag.item.c.storage_blocks.apple": "苹果存储方块", + "tag.item.c.storage_blocks.bamboo": "竹存储方块", + "tag.item.c.storage_blocks.beetroot": "甜菜根存储方块", + "tag.item.c.storage_blocks.blaze_rod": "烈焰棒存储方块", + "tag.item.c.storage_blocks.cactus": "仙人掌存储方块", + "tag.item.c.storage_blocks.carrot": "胡萝卜存储方块", + "tag.item.c.storage_blocks.charcoal": "木炭存储方块", + "tag.item.c.storage_blocks.chorus_fruit": "紫颂果存储方块", + "tag.item.c.storage_blocks.cocoa_beans": "可可豆存储方块", + "tag.item.c.storage_blocks.glow_berries": "发光浆果存储方块", + "tag.item.c.storage_blocks.golden_apple": "金苹果存储方块", + "tag.item.c.storage_blocks.golden_carrot": "金胡萝卜存储方块", + "tag.item.c.storage_blocks.gunpowder": "火药存储方块", + "tag.item.c.storage_blocks.leather": "皮革存储方块", + "tag.item.c.storage_blocks.nether_wart": "下界疣存储方块", + "tag.item.c.storage_blocks.potato": "马铃薯存储方块", + "tag.item.c.storage_blocks.rabbit_hide": "兔子皮存储方块", + "tag.item.c.storage_blocks.stick": "木棍存储方块", + "tag.item.c.storage_blocks.sugar_cane": "甘蔗存储方块", + "tag.item.c.storage_blocks.sweet_berries": "甜浆果存储方块", + + "tag.item.quark.ancient_logs": "远古木", + "tag.item.quark.azalea_logs": "杜鹃木", + "tag.item.quark.bamboo_logs": "竹", + "tag.item.quark.big_harvesting_hoes": "范围收获锄", + "tag.item.quark.blossom_logs": "花木", + "tag.item.quark.corundum": "刚玉", + "tag.item.quark.cosmetic_anvil_items": "不会损坏铁砧的装饰品", + "tag.item.quark.framed_glass_panes": "镶框玻璃板", + "tag.item.quark.framed_glasses": "镶框玻璃", + "tag.item.quark.glow_shroom_feedables": "发光菇 - 石精灵的食物", + "tag.item.quark.hedges": "树叶篱", + "tag.item.quark.hollow_logs": "空心原木", + "tag.item.quark.ladders": "梯子", + "tag.item.quark.parrot_feed": "鹦鹉的食物", + "tag.item.quark.pipes": "管道", + "tag.item.quark.posts": "木杆", + "tag.item.quark.revertable_chests": "可以转换成原版箱子的箱子", + "tag.item.quark.revertable_trapped_chests": "可以转换成原版陷阱箱的陷阱箱", + "tag.item.quark.runes": "符文", + "tag.item.quark.runes_lootable": "可以作为战利品获得的符文", + "tag.item.quark.seed_pouch_holdable": "种子袋的容纳物", + "tag.item.quark.shards": "玻璃碎片", + "tag.item.quark.stained_framed_glass_panes": "染色镶框玻璃板", + "tag.item.quark.stained_framed_glasses": "染色镶框玻璃", + "tag.item.quark.stone_tool_materials": "石质工具材料", + "tag.item.quark.stools": "凳子", + "tag.item.quark.vertical_slabs": "竖直台阶", + "tag.item.quark.wooden_vertical_slabs": "木质竖直台阶", + "advancements.quark.influence.title": "影响者", "advancements.quark.influence.description": "使用蜡烛来影响矩阵附魔台的附魔效果", "advancements.quark.pat_potato.title": "土豆,土豆", @@ -1390,9 +1476,9 @@ "advancements.quark.get_forgotten_hat.title": "博物馆的藏品", "advancements.quark.get_forgotten_hat.description": "在地下杀死一只遗忘者并且获得他的帽子", "advancements.quark.get_diamond_heart.title": "心的形状", - "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并杀死他获得钻石之心", + "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎他的外壳以获得钻石之心", "advancements.quark.make_stoneling.title": "年轻的逐梦人", - "advancements.quark.make_stoneling.description": "通过对任意石头使用钻石之心来得到一只属于你的石精灵", + "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵那颗钻石之心来给它一具崭新的躯体", "advancements.quark.mine_toretoise.title": "矿石龟!", "advancements.quark.mine_toretoise.description": "用镐子挖取野生乌龟背上的矿物", "advancements.quark.mine_fed_toretoise.title": "我们发财了!", @@ -1433,8 +1519,12 @@ "advancements.quark.foxhound_speed_up_furnace.description": "让猎狐犬在熔炉上睡觉来加快熔炉的速度", "advancements.quark.shiba_help.title": "给小镇上色", "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", - "advancements.quark.posion_baby.title": "青春永驻", - "advancements.quark.posion_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", + "advancements.quark.poison_baby.title": "青春永驻", + "advancements.quark.poison_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", + + + + "tag.item.quark.boatable_chests": "可以用船运输的箱子", @@ -1453,23 +1543,23 @@ "quark.config.general.enable_q_button.desc": "启用「q」按钮\n方便你不经过模组列表快速配置夸克。", "quark.config.general.enable_advancement_modification.name": "启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n夸克会向原版的多要求进度中新增要求,设为false禁用。", + "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n夸克会向原版的多要求进度中新增要求,设为 false 禁用。", "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", - "quark.config.general.enable_jei_item_info.desc": "启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", + "quark.config.general.enable_jei_item_info.desc": "启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为 false 禁用。", "quark.config.general.enable_network_profiling.desc": "启用网络分析\n启用夸克网络分析功能。没被要求就不要启用它。", "quark.config.general.enable_onboarding.name": "启用入门引导", - "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", + "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为 false 禁用。", "quark.config.general.enable_quark_advancements.name": "启用夸克进度", - "quark.config.general.enable_quark_advancements.desc": "启用夸克进度\n夸克会添加自己的进度,设为false禁用。", + "quark.config.general.enable_quark_advancements.desc": "启用夸克进度\n夸克会添加自己的进度,设为 false 禁用。", - "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n设为true会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n设为 true 后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", - "quark.config.general.hide_disabled_content.desc": "隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", + "quark.config.general.hide_disabled_content.desc": "隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为 false 禁用此行为。", "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", "quark.config.general.interpret_shulker_box_like_blocks.desc": "显示类潜影盒方块的内容物\n夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", @@ -1486,20 +1576,20 @@ "quark.config.general.suppressed_info.name": "被压制的信息", "quark.config.general.suppressed_info.desc": "被压制的信息\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", - "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", - "quark.config.general.terrablender_region_weight.desc": "Terrablender区域权重\n用于Terrablender集成。", + "quark.config.general.terrablender_region_weight.name": "Terrablender 区域权重", + "quark.config.general.terrablender_region_weight.desc": "Terrablender 区域权重\n用于 Terrablender 集成。", "quark.config.general.use_anti_overlap.name": "使用反重叠系统", - "quark.config.general.use_anti_overlap.desc": "使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", + "quark.config.general.use_anti_overlap.desc": "使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为 false 禁用。", "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", - "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为true后,夸克的“大型”世界生成功能(比如石头变种矿脉)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为 true 后,夸克的“大型”世界生成功能(比如石头变种矿脉)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", "quark.config.general.use_piston_logic_replacement.name": "使用活塞逻辑替换", "quark.config.general.use_piston_logic_replacement.desc": "使用活塞逻辑替换\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", - "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为true后,“允许的界面”选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为 true 后,“允许的界面”选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", @@ -1513,7 +1603,7 @@ "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为 false 后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为 true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", @@ -1523,7 +1613,7 @@ "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为 false 后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为 false 会降低性能。", "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", "quark.config.automation.feeding_trough.love_chance.desc": "求爱几率\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", @@ -1683,7 +1773,7 @@ "quark.config.building.rope.desc": "绳卷\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", - "quark.config.building.rope.force_enable_move_tile_entities.desc": "强制启用移动方块实体\n设为true,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", + "quark.config.building.rope.force_enable_move_tile_entities.desc": "强制启用移动方块实体\n设为 true 后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", "quark.config.building.shear_vines.name": "剪切藤蔓", "quark.config.building.shear_vines.desc": "剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", @@ -1756,8 +1846,81 @@ "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", "quark.config.tools.ancient_tomes.curse_gear.desc": "诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", + "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许重试\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", + + "quark.config.tools.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.desc": "皮卡镖\n一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", + "quark.config.tools.pickarang.enable_echorang.name": "启用回响镖", + "quark.config.tools.pickarang.enable_flamerang.name": "启用界炎镖", + "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "不使用钻石之心\n设为 true 后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.tools.pickarang.echorang.name": "回响镖", + "quark.config.tools.pickarang.echorang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.echorang.attack_damage.desc": "攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.echorang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.echorang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.echorang.durability.name": "耐久度", + "quark.config.tools.pickarang.echorang.durability.desc": "耐久度\n皮卡镖的耐久度。设为 -1 后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.echorang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.echorang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2 是铁,3 是钻石,4 是下界合金。", + "quark.config.tools.pickarang.echorang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.echorang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5 是末影箱,25.0 是怪物盒子,50 是黑曜石。大多数方块都低于 5。", + "quark.config.tools.pickarang.echorang.timeout.name": "超时时间", + "quark.config.tools.pickarang.echorang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.flamerang.name": "界炎镖", + "quark.config.tools.pickarang.flamerang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.flamerang.attack_damage.desc": "攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.flamerang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.flamerang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.flamerang.durability.name": "耐久度", + "quark.config.tools.pickarang.flamerang.durability.desc": "耐久度\n皮卡镖的耐久度。设为 -1 后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.flamerang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.flamerang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2 是铁,3 是钻石,4 是下界合金。", + "quark.config.tools.pickarang.flamerang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.flamerang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5 是末影箱,25.0 是怪物盒子,50 是黑曜石。大多数方块都低于 5。", + "quark.config.tools.pickarang.flamerang.timeout.name": "超时时间", + "quark.config.tools.pickarang.flamerang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.pickarang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.pickarang.attack_damage.desc": "攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.pickarang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.pickarang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.pickarang.durability.name": "耐久度", + "quark.config.tools.pickarang.pickarang.durability.desc": "耐久度\n皮卡镖的耐久度。设为 -1 后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.pickarang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.pickarang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2 是铁,3 是钻石,4 是下界合金。", + "quark.config.tools.pickarang.pickarang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.pickarang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5 是末影箱,25.0 是怪物盒子,50 是黑曜石。大多数方块都低于 5。", + "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", + "quark.config.tools.pickarang.pickarang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.skull_pikes.name": "头颅尖桩", "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(注:袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用简单收获", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", + + "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要“稳定”状态效果", + "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要“稳定”状态效果\n“为什么会变成这样呢?”进度是否需要“稳定”状态效果?\n如果启用了酿造,此项也会决定“狂乱的鸡尾酒”进度是否需要“稳定”状态效果。\n整合包为该效果添加了替代来源时,禁用酿造后请保持此选项开启。", + "_avoid_json_format_fault": "" } From 2e55c3265bce740e5dd348a3a1cb78d82a7cba71 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 16 Jul 2023 23:19:46 +0800 Subject: [PATCH 027/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 开始翻译 management 模块 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 70 +++++++++++++++---- 1 file changed, 56 insertions(+), 14 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 5c9493b9d038..89772d2a6978 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -301,7 +301,7 @@ "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", - "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁它! 这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品! 这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", "quark.keybind.change_hotbar": "快捷栏交换", @@ -1524,10 +1524,12 @@ + "_comment": "Extra Tag(s)", "tag.item.quark.boatable_chests": "可以用船运输的箱子", + "_comment": "Config Translations, Put it at the end of this file for comparison and update of non-configuration parts", "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", "quark.config.general.advancement_visibility_depth.name": "进度可见深度", @@ -1606,10 +1608,10 @@ "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为 false 后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为 true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", + "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+ 版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n仅限1.18+版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+ 版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", @@ -1660,7 +1662,7 @@ "quark.config.building.celebratory_lamps.light_level.name": "亮度等级", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(仅限1.18+版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+ 版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块燃烧时间\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", @@ -1692,10 +1694,10 @@ "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.duskbound_blocks.name": "黯缚块", - "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n仅限1.16+版本:黯缚块和所有变种也免疫龙的伤害。", + "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+ 版本:黯缚块和所有变种也免疫龙的伤害。", "quark.config.building.framed_glass.name": "镶框玻璃", - "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n仅限1.16.4+版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+ 版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", "quark.config.building.glass_item_frame.name": "玻璃物品展示框", "quark.config.building.glass_item_frame.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", @@ -1708,7 +1710,7 @@ "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", "quark.config.building.grate.name": "铁丝网", - "quark.config.building.grate.desc": "铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n仅限1.16+版本:被拴绳拴住的动物也可以正常走过铁丝网了。", + "quark.config.building.grate.desc": "铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+ 版本:被拴绳拴住的动物也可以正常走过铁丝网了。", "quark.config.building.hedges.name": "树叶篱", "quark.config.building.hedges.desc": "树叶篱\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", @@ -1736,7 +1738,7 @@ "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为“绿色”)\n注意:在1.18之前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", "quark.config.building.more_brick_types.name": "更多砖", - "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(仅限1.16+版本)组合,可以制造它们的砖变体。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变体。", + "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+ 版本)组合,可以制造它们的砖变体。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变体。", "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "启用黑石砖\n需要先启用圆石砖", "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", @@ -1755,10 +1757,10 @@ "quark.config.building.more_mud_blocks.desc": "更多泥巴方块\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", "quark.config.building.more_potted_plants.name": "更多盆栽", - "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(译者注:小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n仅限1.16.3+版本:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(译者注:小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+ 版本:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", "quark.config.building.more_stone_variants.name": "更多石头变种", - "quark.config.building.more_stone_variants.desc": "更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+版本为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.desc": "更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+ 版本为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", @@ -1804,7 +1806,7 @@ "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.variant_chests.name": "各种箱子", - "quark.config.building.variant_chests.desc": "各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n仅限1.16.3+版本:这些变种箱子也将取代在结构中生成的箱子。\n仅限1.16.4+版本:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.desc": "各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+ 版本:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+ 版本:变种箱子可以通过工作台转换为原版箱子。", "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "启用还原木箱子", "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", "quark.config.building.variant_chests.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", @@ -1836,13 +1838,53 @@ - "_quark.config.management.automatic_tool_restock.name": "123", - "_quark.config.management.automatic_tool_restock.desc": "123\n", + "quark.config.management.automatic_tool_restock.name": "工具自动补给", + "quark.config.management.automatic_tool_restock.desc": "工具自动补给\n你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", + "quark.config.management.automatic_tool_restock.check_hotbar.name": "检查快捷栏", + "quark.config.management.automatic_tool_restock.check_hotbar.desc": "检查快捷栏\n允许将快捷栏的物品拉到另一个栏位", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "启用魔咒匹配", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "启用魔咒匹配\n允许比较魔咒来找到替代品", + "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "启用宽松匹配", + "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "启用宽松匹配\n允许使用同类型的不同工具替换你用坏的工具", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.management.automatic_tool_restock.ignored_items.name": "无视的物品", + "quark.config.management.automatic_tool_restock.ignored_items.desc": "无视的物品\n补给功能将忽略此列表中的任何物品", + "quark.config.management.automatic_tool_restock.important_enchantments.name": "重要的魔咒", + "quark.config.management.automatic_tool_restock.important_enchantments.desc": "重要的魔咒\n被认为很重要的魔咒,在寻找替代品时具有特别优先权", + "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", + + "quark.config.management.easy_transfering.name": "简单物品移动", + "quark.config.management.easy_transfering.desc": "简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住 Shift 时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住 Shift 时按下「存入」按钮只会移动石头)\n1.16.4+ 版本:还添加了一个新按钮,可切换 Shift 键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.enable_shift_lock.name": "启用 Shift 锁定", + + "quark.config.management.expanded_item_interactions.name": "物品交互扩展", + "quark.config.management.expanded_item_interactions.desc": "物品交互扩展\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品放入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,它会替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.check_hotbar.name": "检查快捷栏", + "quark.config.management.expanded_item_interactions.check_hotbar.desc": "检查快捷栏\n", + + "_quark.config.management.hotbar_charger.name": "快捷栏切换", + "_quark.config.management.hotbar_charger.desc": "快捷栏切换\n", + + "_quark.config.management.inventory_sorting.name": "物品栏整理", + "_quark.config.management.inventory_sorting.desc": "物品栏整理\n", + "quark.config.management.inventory_sorting.check_hotbar.name": "检查快捷栏", + "quark.config.management.inventory_sorting.check_hotbar.desc": "检查快捷栏\n", + + "_quark.config.management.item_sharing.name": "物品分享", + "_quark.config.management.item_sharing.desc": "物品分享\n", + "quark.config.management.item_sharing.check_hotbar.name": "_检查快捷栏", + "quark.config.management.item_sharing.check_hotbar.desc": "_检查快捷栏\n", + + "_quark.config.management.quick_armor_swapping.name": "盔甲交换", + "_quark.config.management.quick_armor_swapping.desc": "盔甲交换\n", + "quark.config.management.quick_armor_swapping.check_hotbar.name": "检查快捷栏", + "quark.config.management.quick_armor_swapping.check_hotbar.desc": "检查快捷栏\n", "quark.config.tools.ancient_tomes.name": "古卷", - "quark.config.tools.ancient_tomes.desc": "", + "quark.config.tools.ancient_tomes.desc": "古卷是一种稀有战利品,会在地下城和要塞图书馆中出现,可用于升级附魔。\n1.16.5+ 版本:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越上限一级(例如掠夺 IV)。\n1.16.5 以前的版本:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越最高等级一级的附魔书。制造这本书需要 35 级经验,将它应用于物品需要额外的 35 级经验。\n具有效率 VI 和急迫 II 的下界合金镐可以瞬间开采深板岩。", "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", "quark.config.tools.ancient_tomes.curse_gear.desc": "诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", From ae20cd5eba409ad79b2cfe8538edebab4ed50ec7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 18 Jul 2023 00:01:40 +0800 Subject: [PATCH 028/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/7/17 - 翻译到彩色符文 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 143 +++++++++++++----- 1 file changed, 107 insertions(+), 36 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 89772d2a6978..4a39ee10ab57 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -238,7 +238,7 @@ "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", - "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", + "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", @@ -262,10 +262,10 @@ "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", - "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", - "quark.jei.hint.beacon_amethyst": "Amethyst", - "quark.jei.hint.beacon_corundum": "Corundum", - "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", + "quark.jei.hint.beacon_redirection": "用%s挡在信标光束的光路上,可以重定向信标光束。注意:最后一个必须朝向天空,且光束能经过的水平距离有上限。", + "quark.jei.hint.beacon_amethyst": "紫水晶", + "quark.jei.hint.beacon_corundum": "刚玉", + "quark.jei.hint.beacon_redirect_item": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", @@ -274,7 +274,7 @@ "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", - "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacom beams, check the Beacon item for info.", + "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", @@ -1602,16 +1602,16 @@ "quark.config.automation.chute.desc": "溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意,小麦种子或土豆等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或土豆等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为 false 后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为 true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+ 版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,若启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", + "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+ 版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 若一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+ 版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+ 版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", @@ -1643,7 +1643,7 @@ "quark.config.automation.obsidian_plate.desc": "黑曜石压力板\n用黑曜石制成的压力板,只有玩家踩上去才能触发。", "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", - "quark.config.automation.pistons_move_tile_entities.desc": "活塞移动方块实体\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意,某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.desc": "活塞移动方块实体\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "启用大型箱子整体移动", "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", @@ -1738,7 +1738,7 @@ "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为“绿色”)\n注意:在1.18之前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", "quark.config.building.more_brick_types.name": "更多砖", - "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+ 版本)组合,可以制造它们的砖变体。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变体。", + "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+ 版本)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "启用黑石砖\n需要先启用圆石砖", "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", @@ -1781,7 +1781,7 @@ "quark.config.building.shear_vines.desc": "剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", "quark.config.building.shingles.name": "陶瓦砖瓦", - "quark.config.building.shingles.desc": "陶瓦砖瓦\n陶瓦砖瓦是陶瓦的“砖瓦”风方块,其所有颜色变体的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + "quark.config.building.shingles.desc": "陶瓦砖瓦\n陶瓦砖瓦是陶瓦的“砖瓦”风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", "quark.config.building.soul_sandstone.name": "灵魂砂岩", "quark.config.building.soul_sandstone.desc": "灵魂砂岩\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", @@ -1859,34 +1859,105 @@ "quark.config.management.easy_transfering.enable_shift_lock.name": "启用 Shift 锁定", "quark.config.management.expanded_item_interactions.name": "物品交互扩展", - "quark.config.management.expanded_item_interactions.desc": "物品交互扩展\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品放入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,它会替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.check_hotbar.name": "检查快捷栏", - "quark.config.management.expanded_item_interactions.check_hotbar.desc": "检查快捷栏\n", - - "_quark.config.management.hotbar_charger.name": "快捷栏切换", - "_quark.config.management.hotbar_charger.desc": "快捷栏切换\n", - - "_quark.config.management.inventory_sorting.name": "物品栏整理", - "_quark.config.management.inventory_sorting.desc": "物品栏整理\n", - "quark.config.management.inventory_sorting.check_hotbar.name": "检查快捷栏", - "quark.config.management.inventory_sorting.check_hotbar.desc": "检查快捷栏\n", - - "_quark.config.management.item_sharing.name": "物品分享", - "_quark.config.management.item_sharing.desc": "物品分享\n", - "quark.config.management.item_sharing.check_hotbar.name": "_检查快捷栏", - "quark.config.management.item_sharing.check_hotbar.desc": "_检查快捷栏\n", - - "_quark.config.management.quick_armor_swapping.name": "盔甲交换", - "_quark.config.management.quick_armor_swapping.desc": "盔甲交换\n", - "quark.config.management.quick_armor_swapping.check_hotbar.name": "检查快捷栏", - "quark.config.management.quick_armor_swapping.check_hotbar.desc": "检查快捷栏\n", - - + "quark.config.management.expanded_item_interactions.desc": "物品交互扩展\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "允许打开潜影盒\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许旋转收纳袋", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "允许旋转收纳袋\n就像一个圆一样,首尾相接,旋转时循环往复。", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "启用盔甲交互\n右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩交互", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "启用熔岩交互\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "启用潜影盒交互\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。", + + "quark.config.management.hotbar_changer.name": "快捷栏切换", + "quark.config.management.hotbar_changer.desc": "快捷栏切换\n按 Z 键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按 1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按 Z 键将隐藏物品栏,不会有任何其他变化。", + + "quark.config.management.inventory_sorting.name": "物品栏整理", + "quark.config.management.inventory_sorting.desc": "物品栏整理\n向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", + "quark.config.management.inventory_sorting.enable_chests.name": "可用于箱子", + "quark.config.management.inventory_sorting.enable_player_inventory.name": "可用于玩家物品栏", + "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "可用于箱子屏幕中的玩家物品栏", + "quark.config.management.inventory_sorting.satisfying_click.name": "令人满意的点击声", + "quark.config.management.inventory_sorting.satisfying_click.desc": "令人满意的点击声\n当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", + + "quark.config.management.item_sharing.name": "物品分享", + "quark.config.management.item_sharing.desc": "物品分享\n鼠标指针指向物品栏中的物品时,按 Shift + 聊天键绑定的键位(默认为 T)会将该项目链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", + + "quark.config.management.quick_armor_swapping.name": "快速换装", + "quark.config.management.quick_armor_swapping.desc": "快速换装\n潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", + "quark.config.management.quick_armor_swapping.swap_off_hand.name": "包含副手", + "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "包含副手\n快速换装时是否同时交换副手物品", + + + + "quark.config.tools.abacus.name": "算盘", + "quark.config.tools.abacus.desc": "算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(注:就是三个坐标轴相加)。\n算盘最多可数 48 个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.highlight_color.name": "高亮颜色", + "quark.config.tools.abacus.highlight_color.desc": "高亮颜色\n所数方块的轮廓的颜色", + + "quark.config.tools.ambient_discs.name": "环境唱片", + "quark.config.tools.ambient_discs.desc": "环境唱片\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在 UI 上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", + "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "蜘蛛死亡时掉落", + "quark.config.tools.ambient_discs.volume.name": "音量", "quark.config.tools.ancient_tomes.name": "古卷", - "quark.config.tools.ancient_tomes.desc": "古卷是一种稀有战利品,会在地下城和要塞图书馆中出现,可用于升级附魔。\n1.16.5+ 版本:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越上限一级(例如掠夺 IV)。\n1.16.5 以前的版本:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越最高等级一级的附魔书。制造这本书需要 35 级经验,将它应用于物品需要额外的 35 级经验。\n具有效率 VI 和急迫 II 的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.desc": "古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+ 版本:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如掠夺 IV)。\n1.16.5 以前的版本:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要 35 级经验,将它应用于物品需要额外的 35 级经验。\n带有急迫 II 状态时,具有效率 VI 的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", + "quark.config.tools.ancient_tomes.combine_with_books.desc": "能与书结合\n允许将古卷与正常附魔书结合起来", "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", "quark.config.tools.ancient_tomes.curse_gear.desc": "诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "深板岩微调\n启用后,具有效率 VI 的钻石镐/下界合金镐在急迫 2 状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫 2 效果", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫 2 效果\n仅当带有急迫 II 状态时,深板岩微调才会生效", + "quark.config.tools.ancient_tomes.item_quality.name": "物品的 quality", + "quark.config.tools.ancient_tomes.item_quality.desc": "物品的 quality\nnquality 是「战利品表」中的概念,下面引用 Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "图书管理员交易古卷\n大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "突破上限时的升级花费\n突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.loot_tables.name": "战利品表", + "quark.config.tools.ancient_tomes.loot_tables.desc": "战利品表\n格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "正常升级花费", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "正常升级花费\n不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级书发出彩虹光", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "超等级书发出彩虹光\n附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", + "quark.config.tools.ancient_tomes.sanity_check.name": "合理性检验", + "quark.config.tools.ancient_tomes.sanity_check.desc": "合理性检验\n是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", + "quark.config.tools.ancient_tomes.valid_enchantments.name": "有效的魔咒", + "quark.config.tools.ancient_tomes.valid_enchantments.desc": "有效的魔咒\n古卷能发挥作用的魔咒", + + "quark.config.tools.beacon_redirection.name": "信标重定向", + "quark.config.tools.beacon_redirection.desc": "信标重定向\n刚玉(来自世界模块)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", + "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "允许染色玻璃透光", + "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", + + "quark.config.tools.bottled_cloud.name": "瓶中云", + "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为 192-196)中使用玻璃瓶,你将获得一份瓶中云。nn使用瓶装云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:1.18之前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为 126-132)。", + "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", + "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的 Y 坐标", + "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", + "quark.config.tools.bottled_cloud.cloud_level_top.desc": "云层顶部\n假想云层最顶部的 Y 坐标", + + "quark.config.tools.color_runes.name": "彩色符文", + "quark.config.tools.color_runes.desc": "彩色符文\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部 16 种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n仅限 1.16.4+ 版本:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", + "quark.config.tools.color_runes.apply_cost.name": "应用时花费", + "quark.config.tools.color_runes.color_blending_runes.name": "颜色混合符文", + "quark.config.tools.color_runes.color_blending_runes.desc": "颜色混合符文\n是否可以混合「原」色的符文来制作其他颜色的符文。", + "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", + "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", + "quark.config.tools.color_runes.item_quality.name": "物品的 quality", + "quark.config.tools.color_runes.item_quality.desc": "物品的 quality\nnquality 是「战利品表」中的概念,下面引用 Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", + "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", + "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", + "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "彩虹符文可制作\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", + + + "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许重试\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", From 1a7a29f2d8c78156fa2e81dd226fc683f1154094 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 18 Jul 2023 21:58:51 +0800 Subject: [PATCH 029/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 完成「工具」类别的翻译 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 81 ++++++++++++++++--- 1 file changed, 68 insertions(+), 13 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 4a39ee10ab57..3d38114a1a63 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -217,7 +217,7 @@ "quark.jei.hint.red_blossom_sapling": "可以在恶地生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", "quark.jei.hint.rope": "必须放置在天花板上,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", - "quark.jei.hint.seed_pouch": "可以容纳一堆(10组/640个)任何同种种子/树苗,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子/树苗,潜行状态下对耕地使用可播种3x3的区域。", + "quark.jei.hint.seed_pouch": "可以容纳一堆(默认 10 组/64*10 个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种(默认)3x3 的区域。(树苗等也算种子)", "quark.jei.hint.shale": "可以在寒冷的生物群系中找到它的大型矿脉。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", @@ -228,18 +228,18 @@ "quark.jei.hint.yellow_blossom_sapling": "可以在平原生物群系中找到。", "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中发现它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", - "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近徘徊的简单怪物(译注:非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)。", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近(默认)5 格范围内徘徊的简单怪物(译注:非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)。", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", - "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", + "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。(像圆一样首尾相接循环往复)", "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", - "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", + "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要 10 分钟(默认)。", "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", @@ -1529,7 +1529,7 @@ - "_comment": "Config Translations, Put it at the end of this file for comparison and update of non-configuration parts", + "_comment": "Config Translations, placed at the end of this file, facilitates the comparison and update of non-config parts", "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", "quark.config.general.advancement_visibility_depth.name": "进度可见深度", @@ -1596,7 +1596,7 @@ "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", - "quark.config.automation.chains_connect_blocks.desc": "锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的将戏。", + "quark.config.automation.chains_connect_blocks.desc": "锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", "quark.config.automation.chute.name": "溜槽", "quark.config.automation.chute.desc": "溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", @@ -1914,7 +1914,7 @@ "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫 2 效果", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫 2 效果\n仅当带有急迫 II 状态时,深板岩微调才会生效", "quark.config.tools.ancient_tomes.item_quality.name": "物品的 quality", - "quark.config.tools.ancient_tomes.item_quality.desc": "物品的 quality\nnquality 是「战利品表」中的概念,下面引用 Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.ancient_tomes.item_quality.desc": "物品的 quality\nnquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "图书管理员交易古卷\n大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", @@ -1936,12 +1936,15 @@ "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", "quark.config.tools.bottled_cloud.name": "瓶中云", - "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为 192-196)中使用玻璃瓶,你将获得一份瓶中云。nn使用瓶装云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:1.18之前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为 126-132)。", + "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为 192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶装云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:1.18之前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为 126-132)。", "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的 Y 坐标", "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", "quark.config.tools.bottled_cloud.cloud_level_top.desc": "云层顶部\n假想云层最顶部的 Y 坐标", + "quark.config.tools.bundle_recipe.name": "收纳袋配方", + "quark.config.tools.bundle_recipe.desc": "收纳袋配方\n现在可以使用与原版相同的配方来制作收纳袋。", + "quark.config.tools.color_runes.name": "彩色符文", "quark.config.tools.color_runes.desc": "彩色符文\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部 16 种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n仅限 1.16.4+ 版本:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", "quark.config.tools.color_runes.apply_cost.name": "应用时花费", @@ -1950,17 +1953,49 @@ "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", "quark.config.tools.color_runes.item_quality.name": "物品的 quality", - "quark.config.tools.color_runes.item_quality.desc": "物品的 quality\nnquality 是「战利品表」中的概念,下面引用 Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.color_runes.item_quality.desc": "物品的 quality\nquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "彩虹符文可制作\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", - - - + "quark.config.tools.endermosh_music_disc.name": "「Endermosh(末影冲撞)」音乐唱片", + "quark.config.tools.endermosh_music_disc.desc": "「Endermosh(末影冲撞)」音乐唱片\n「Endermosh(末影冲撞)」是一张新的音乐唱片,可以在末地城中找到。\n这首歌由 Kain Vinosec 创作,你可以在 YouTube 上找到它。", + "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", + "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品 Quality", + "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品 Quality\nquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", + "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放「Endermosh(末影冲撞)」", + + "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", + "quark.config.tools.parrot_eggs.desc": "鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要 10 分钟(默认)。", + "quark.config.tools.parrot_eggs.chance.name": "几率", + "quark.config.tools.parrot_eggs.chance.desc": "几率\n喂食后,鹦鹉会下蛋的几率", + "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", + "quark.config.tools.parrot_eggs.egg_time.desc": "下蛋耗时\n下一颗蛋需要花多少时间", + "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "启用特殊的漂亮鹦鹉", + + "quark.config.tools.pathfinder_maps.name": "寻路地图", + "quark.config.tools.pathfinder_maps.desc": "寻路地图\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群落。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "加入流浪商人(特殊)交易", "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许重试\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", + "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", + "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "应用默认交易\n设为 false 后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", + "quark.config.tools.pathfinder_maps.customs.name": "自定义", + "quark.config.tools.pathfinder_maps.customs.desc": "自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群落的 ID 名称。你可以在这里找到原版的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(对比中文 wiki 使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制 HUD", + "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD 位于顶部", + "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", + "quark.config.tools.pathfinder_maps.multi_threaded.desc": "多线程化\n实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "寻路羽毛笔的速度", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "寻路羽毛笔的速度\n寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", + "quark.config.tools.pathfinder_maps.search_radius.name": "搜索半径", + "quark.config.tools.pathfinder_maps.xp_from_trade.name": "交易产生的经验", "quark.config.tools.pickarang.name": "皮卡镖", "quark.config.tools.pickarang.desc": "皮卡镖\n一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", @@ -2026,8 +2061,28 @@ "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", "quark.config.tools.pickarang.pickarang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.seed_pouch.name": "种子袋", + "quark.config.tools.seed_pouch.desc": "种子袋\n种子袋是一种新的实用物品,最多可存放(默认) 10 组(64*10 个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(仅限 1.18+ 版本)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3 的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", + "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "在创造模式物品栏中显示所有变体", + "quark.config.tools.skull_pikes.name": "头颅尖桩", - "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(注:袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5 格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(注:袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", + + "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", + "quark.config.tools.slime_in_a_bucket.desc": "桶中史莱姆\n对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", + + "quark.config.tools.torch_arrow.name": "火把箭", + "quark.config.tools.torch_arrow.desc": "火把箭\n火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", + "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", + + "quark.config.tools.trowel.name": "抹泥铲", + "quark.config.tools.trowel.desc": "抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4 之前的版本,抹泥铲在放置(默认)256 个方块(4 组)后就会损坏。", + "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", + + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用简单收获", "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", From c2216190de6487932d088dfd03e4a92944a659c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 20 Jul 2023 22:36:52 +0800 Subject: [PATCH 030/116] Update zh_cn.json 2023/7/20 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 121 +++++++++++++++--- 1 file changed, 101 insertions(+), 20 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 3d38114a1a63..57366b13aecd 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -240,7 +240,7 @@ "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要 10 分钟(默认)。", - "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", + "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", @@ -266,13 +266,13 @@ "quark.jei.hint.beacon_amethyst": "紫水晶", "quark.jei.hint.beacon_corundum": "刚玉", "quark.jei.hint.beacon_redirect_item": "可以重定向信标光束。查看信标物品获取更多信息。", - "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", - "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", - "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", - "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", - "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", - "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", + "quark.jei.hint.compass_nether": "在下界能发挥作用,会指向你进入后到达的下界传送门。", + "quark.jei.hint.compass_end": "在末地能发挥作用,会指向返回传送门。", + "quark.jei.hint.compass_nerf": "制作前不会发挥作用,防止滑稽的配方书冲突。", + "quark.jei.hint.ladder_dropping": "对已放置的同种梯子使用,可以延长它。", + "quark.jei.hint.ladder_freestanding": "只要上面结构完好,梯子就可以不依附任何方块留存。", + "quark.jei.hint.ladder_sliding": "在梯子上时向下看,你会下降得更快。", + "quark.jei.hint.ladder_sneak": "在梯子上打开物品栏时,你会自动潜行。", "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", @@ -280,9 +280,9 @@ "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", - "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", - "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", - "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", + "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", + "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", @@ -298,8 +298,8 @@ "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", - "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", - "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", + "quark.jei.hint.minecraft.campfire": "玩家用鞘翅掠过时,会受到助推,进一步向上飞行。", + "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品! 这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", @@ -1936,7 +1936,7 @@ "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", "quark.config.tools.bottled_cloud.name": "瓶中云", - "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为 192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶装云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:1.18之前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为 126-132)。", + "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为 192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:1.18之前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为 126-132)。", "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的 Y 坐标", "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", @@ -1959,14 +1959,14 @@ "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "彩虹符文可制作\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", - "quark.config.tools.endermosh_music_disc.name": "「Endermosh(末影冲撞)」音乐唱片", - "quark.config.tools.endermosh_music_disc.desc": "「Endermosh(末影冲撞)」音乐唱片\n「Endermosh(末影冲撞)」是一张新的音乐唱片,可以在末地城中找到。\n这首歌由 Kain Vinosec 创作,你可以在 YouTube 上找到它。", + "quark.config.tools.endermosh_music_disc.name": "Endermosh 音乐唱片", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh 音乐唱片\nEndermosh 是一张新的音乐唱片,可以在末地城中找到。\n这首歌由 Kain Vinosec 创作,你可以在 YouTube 上找到它。\n译注:Endermosh 可能是 Ender Dragon 和 Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品 Quality", "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品 Quality\nquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", - "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放「Endermosh(末影冲撞)」", + "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放 Endermosh", "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", "quark.config.tools.parrot_eggs.desc": "鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要 10 分钟(默认)。", @@ -2081,9 +2081,90 @@ "quark.config.tools.trowel.name": "抹泥铲", "quark.config.tools.trowel.desc": "抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4 之前的版本,抹泥铲在放置(默认)256 个方块(4 组)后就会损坏。", "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", - - - + "quark.config.tools.trowel.trowel_max_durability.desc": "抹泥铲的最大耐久度\n可放置的方块数量为该值 +1。\n设置为 0 以使抹泥铲无法破坏。\n允许的值:[0,)", + + + + "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", + "quark.config.tweaks.automatic_recipe_unlock.desc": "自动解锁配方\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但由于你正在使用模组,因此可以合理假设你不需要游戏用勺子喂你配方。", + "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "过滤配方进度\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "强制受限合成", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "强制受限合成\n加载世界时,会将 doLimitedCrafting 设为 true。", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "被无视的配方\n不应默认添加的配方名称列表", + + "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", + "quark.config.tweaks.campfires_boost_elytra.desc": "营火加速鞘翅\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n仅限 1.16.3+ 版本:灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", + "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", + + "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", + "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在其他维度有效\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止与配方书发生冲突。\n(4) 你如果愿意,可以将此功能配置为仅包含防冲突,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "削弱时钟\n时钟要在制作后才能发挥作用,防止与配方书发生冲突。", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "削弱指南针\n指南针要在制作后才能发挥作用,防止与配方书发生冲突。", + "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "在末地有效", + "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "在末地有效\n在末地,指南针将指向返回传送门。", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "在下界有效\n在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", + + "quark.config.tweaks.diamond_repair.name": "钻石修复", + "quark.config.tweaks.diamond_repair.desc": "钻石修复\n(Wiki 没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", + "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用 JEI 提示", + "quark.config.tweaks.diamond_repair.repair_item_changes.name": "修复材料修改", + "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "修复材料修改\n应用于修复材料的修改列表,格式为 = ,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", + "quark.config.tweaks.diamond_repair.unrepairable_items.name": "无法修复的物品", + + "quark.config.tweaks.double_door_opening.name": "双开门", + "quark.config.tweaks.double_door_opening.desc": "双开门\n两扇门并排形成双开门后,可以一起打开/关闭。", + "quark.config.tweaks.double_door_opening.enable_doors.name": "双开门", + "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "双开栅栏门", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.emotes.name": "表情", + "quark.config.tweaks.emotes.desc": "表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的 12 种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文 Wiki。", + "quark.config.tweaks.emotes.button_shift_x.name": "按钮 X 坐标位移", + "quark.config.tweaks.emotes.button_shift_y.name": "按钮 Y 坐标位移", + "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", + "quark.config.tweaks.emotes.custom_emote_debug.desc": "自定义表情调试模式\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", + "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", + "quark.config.tweaks.emotes.custom_emotes.desc": "自定义表情\n要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", + "quark.config.tweaks.emotes.enabled_emotes.name": "启用的表情", + "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的表情\n启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", + + "quark.config.tweaks.enhanced_ladders.name": "增强梯子", + "quark.config.tweaks.enhanced_ladders.desc": "增强梯子\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+ 版本:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "允许下放梯子", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "允许下放梯子\n对着已放置的梯子使用梯子就可以延长它。", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "允许梯子独立留存", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "允许梯子独立留存\n梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "允许物品栏潜行", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "允许物品栏潜行\n在梯子上打开物品栏时,你会自动潜行。", + "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "允许下滑", + "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "允许下滑\n在梯子上时向下看,你会下降得更快。", + "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", + "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "下降速度\n允许的值:(,0]", + + + + + + + + + "quark.config.tweaks.emotes1.name": "简单收获", + "quark.config.tweaks.emotes1.desc": "简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", + "quark.config.tweaks.emotes1.villagers_use_simple_harvest.name": "村民使用简单收获", + "quark.config.tweaks.emotes1.villagers_use_simple_harvest.desc": "村民使用简单收获\n", + + + + "quark.config.tweaks.simple_harvest.name": "简单收获", + "quark.config.tweaks.simple_harvest.desc": "简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用简单收获", "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", From 010b1db6d764401bf8955906887bcedcb2cff33b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 21 Jul 2023 23:48:51 +0800 Subject: [PATCH 031/116] Update zh_cn.json 2023/7/21 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 109 +++++++++++++++--- 1 file changed, 90 insertions(+), 19 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 57366b13aecd..de6247cde54a 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -176,7 +176,7 @@ "quark.jei.dampen_influence": "降低几率:", "quark.jei.hint_preamble": "[夸克]\n", - "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。它也可以被附魔以获得更好的性能。", + "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。也可以给它附魔,以获得更好的性能。", "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰伤害。", "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", @@ -243,10 +243,10 @@ "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", - "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_fortune": "金工具会内置时运(%s 级)或掠夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", - "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", + "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置在音符盒的侧面,之后音符盒在激活时会发出它们的音效。", "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", @@ -257,7 +257,7 @@ "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", - "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", + "quark.jei.hint.banner_layer_buff": "旗帜现在已经升级到有 %d 层了。", "quark.jei.hint.crate": "最多可以容纳%d个物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", @@ -286,14 +286,14 @@ "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", + "quark.jei.hint.minecraft.amethyst_block": "可以放置在音符盒下方,使其发出悦耳(iconic)的紫水晶声音。", "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", - "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", + "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就再也不可能成年了。注:可以配置为不产生中毒且仍无法成年。", "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", @@ -2149,19 +2149,87 @@ "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "下降速度\n允许的值:(,0]", - - - - - - - - "quark.config.tweaks.emotes1.name": "简单收获", - "quark.config.tweaks.emotes1.desc": "简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", - "quark.config.tweaks.emotes1.villagers_use_simple_harvest.name": "村民使用简单收获", - "quark.config.tweaks.emotes1.villagers_use_simple_harvest.desc": "村民使用简单收获\n", - - + "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", + "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具自带时运\n金工具会内置时运(默认 2 级)的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑将内置掠夺(默认 2 级,和时运相同)的效果,而非时运。", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "内置的魔咒\n允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.display_fortune_in_tooltip.name": "在工具提示中显示时运(新版本移除)", + "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在工具提示中显示内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "时运等级\n允许的值:[0,)", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "挖掘等级", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "挖掘等级\n允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体工具提示", + + "quark.config.tweaks.grab_chickens.name": "抓鸡", + "quark.config.tweaks.grab_chickens.desc": "抓鸡\n对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", + "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", + "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", + "quark.config.tweaks.grab_chickens.slowness_level.desc": "缓慢效果的等级\n设为 0 禁用", + + "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", + "quark.config.tweaks.more_banner_layers.desc": "更多旗帜层数\n织布机现在能给一面旗帜绘制 16 层图案,以前只能绘制 6 层。\n这也会同时改变创造模式中的上限,16 这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", + "quark.config.tweaks.more_banner_layers.layer_limit.desc": "图层上限\n允许的值:[1,16]", + + "quark.config.tweaks.more_note_block_sounds.name": "更多音符盒声音", + "quark.config.tweaks.more_note_block_sounds.desc": "更多音符盒声音\n音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", + "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", + "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "启用头颅声音", + + "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰品不损伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.desc": "装饰品不损伤铁砧\n重命名或应用符文等装饰用途不会使铁砧受损。", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "允许装饰品\n应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", + + "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", + "quark.config.tweaks.pat_the_dogs.desc": "爱抚狗狗\n你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗狗多久想要爱抚\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为 -1 禁用。", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "爱抚所有生物\n你是否可以爱抚所有生物。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "拒绝爱抚的生物\n「爱抚所有生物」设为 true 时,这些生物仍然不能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "允许爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "允许爱抚的生物\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", + + "quark.config.tweaks.pig_litters.name": "猪生一窝", + "quark.config.tweaks.pig_litters.desc": "猪生一窝\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为 2-3 头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生 5 头猪!", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "金胡萝卜产仔量提升上限", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "金胡萝卜产仔量提升上限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "一窝猪最大数量", + "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "一窝猪最大数量\n允许的值:[1,)", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "金胡萝卜产仔量提升下限", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "金胡萝卜产仔量提升下限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "一窝猪最小数量", + "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "一窝猪最小数量\n允许的值:[1,)", + "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "猪会食用金胡萝卜", + + "quark.config.tweaks.poison_potato_usage.name": "毒马铃薯用途", + "quark.config.tweaks.poison_potato_usage.desc": "毒马铃薯用途\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n注:可以配置为不产生中毒但仍无法成年。", + "quark.config.tweaks.poison_potato_usage.chance.name": "几率", + "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", + + "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", + "quark.config.tweaks.reacharound_placing.desc": "方块放置边缘辅助\n有了它,你就能在你看向的方块“后面”放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(仅限 1.15+ 版本),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", + "quark.config.tweaks.reacharound_placing.display.name": "显示符号", + "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", + "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", + "quark.config.tweaks.reacharound_placing.leniency.desc": "宽容度\n执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", + "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", + "quark.config.tweaks.reacharound_placing.color.name": "颜色", + + + + + + + + "quark.config.tweaks.emotes1.name": "12345", + "quark.config.tweaks.emotes1.desc": "12345\n", + "quark.config.tweaks.emotes1.villagers_use_simple_harvest.name": "12345", + "quark.config.tweaks.emotes1.villagers_use_simple_harvest.desc": "12345\n", "quark.config.tweaks.simple_harvest.name": "简单收获", "quark.config.tweaks.simple_harvest.desc": "简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", @@ -2171,5 +2239,8 @@ "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要“稳定”状态效果", "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要“稳定”状态效果\n“为什么会变成这样呢?”进度是否需要“稳定”状态效果?\n如果启用了酿造,此项也会决定“狂乱的鸡尾酒”进度是否需要“稳定”状态效果。\n整合包为该效果添加了替代来源时,禁用酿造后请保持此选项开启。", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块移除", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "禁用蘑菇方块移除\n修复了蘑菇生长可以替换方块的错误", + "_avoid_json_format_fault": "" } From 0a185ec9d9abb55d2b478edab3cf9a14df963300 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 23 Jul 2023 00:00:41 +0800 Subject: [PATCH 032/116] Update zh_cn.json 2023/7/22 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 99 ++++++++++++++++--- 1 file changed, 87 insertions(+), 12 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index de6247cde54a..95ebdd2456d9 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -247,7 +247,7 @@ "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置在音符盒的侧面,之后音符盒在激活时会发出它们的音效。", - "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", + "quark.jei.hint.sign_editing": "对告示牌按下使用键(默认鼠标右键),可以编辑它们。", "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", @@ -294,9 +294,9 @@ "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就再也不可能成年了。注:可以配置为不产生中毒且仍无法成年。", - "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", + "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以使用正常放置行为。", "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", - "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", + "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", "quark.jei.hint.minecraft.campfire": "玩家用鞘翅掠过时,会受到助推,进一步向上飞行。", "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", @@ -1987,7 +1987,7 @@ "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "应用默认交易\n设为 false 后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群落的 ID 名称。你可以在这里找到原版的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(对比中文 wiki 使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.customs.desc": "自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群落的 ID 名称。你可以在这里找到原版的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文 wiki 使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制 HUD", "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD 位于顶部", "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", @@ -2085,6 +2085,9 @@ + "quark.config.tweaks.armed_armor_stands.name": "武器盔甲架", + "quark.config.tweaks.armed_armor_stands.desc": "武器盔甲架\n", + "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", "quark.config.tweaks.automatic_recipe_unlock.desc": "自动解锁配方\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但由于你正在使用模组,因此可以合理假设你不需要游戏用勺子喂你配方。", "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", @@ -2177,8 +2180,8 @@ "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "启用头颅声音", - "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰品不损伤铁砧", - "quark.config.tweaks.no_durability_on_cosmetics.desc": "装饰品不损伤铁砧\n重命名或应用符文等装饰用途不会使铁砧受损。", + "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不损伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.desc": "装饰用途不损伤铁砧\n重命名或应用符文等装饰用途不会使铁砧受损。", "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "允许装饰品\n应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", @@ -2213,28 +2216,100 @@ "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", "quark.config.tweaks.reacharound_placing.desc": "方块放置边缘辅助\n有了它,你就能在你看向的方块“后面”放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(仅限 1.15+ 版本),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", - "quark.config.tweaks.reacharound_placing.display.name": "显示符号", + "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", "quark.config.tweaks.reacharound_placing.leniency.desc": "宽容度\n执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", "quark.config.tweaks.reacharound_placing.color.name": "颜色", + "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", + "quark.config.tweaks.renewable_spore_blossoms.desc": "可再生的孢子花\n可以对孢子花使用骨粉,有 20% 的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", + + "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", + "quark.config.tweaks.replace_scaffolding.desc": "替换脚手架\n对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", + "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", + "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "转向次数上限\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(> 3),它可能会开始产生怪异的效果。", + + "quark.config.tweaks.safer_creatures.name": "更安全的生物", + "quark.config.tweaks.safer_creatures.desc": "更安全的生物\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5 格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "移除史莱姆的摔落伤害", + "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", + "quark.config.tweaks.safer_creatures.height_reduction.desc": "高度缩减\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为 5。", + "quark.config.tweaks.sign_editing.name": "告示牌编辑", + "quark.config.tweaks.sign_editing.desc": "告示牌编辑\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", + "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", + "quark.config.tweaks.simple_harvest.name": "简单收获", + "quark.config.tweaks.simple_harvest.desc": "简单收获\n对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", + "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "收获时检索\n夸克应该检索(非原版的)农作物并处理它们吗?", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "空手收获\n玩家可以空手收获农作物吗?", + "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "可收获的农作物", + "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "可收获的农作物\n哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获时会消耗耐久度", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "收获时会消耗耐久度\n锄头收获农作物时会消耗耐久度吗?", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带使用键收获的农作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "自带使用键收获的农作物\n对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用简单收获", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", + + "quark.config.tweaks.sponges_better.name": "海绵增强", + "quark.config.tweaks.sponges_better.desc": "海绵增强\n强化了海绵的吸水距离和吸水量。", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "海绵吸水距离", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "海绵吸水距离\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为 6。", + "quark.config.tweaks.sponges_better.maximum_water_drain.name": "最大吸水量", + "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "最大吸水量\n海绵可以吸收的水方块的数量上限。原版默认值为 64。", + + "quark.config.tweaks.utility_recipes.name": "实用配方", + "quark.config.tweaks.utility_recipes.desc": "实用配方\n大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", + "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", + "quark.config.tweaks.utility_recipes.bent_recipes.desc": "弯折配方\n可以在 2x2 的工作台中制作曲奇、纸、面包吗?", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "更好的石质工具配方", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "更好的石质工具配方\n其他石质材料能用于制作石质工具吗?", + "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", + "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "骨粉实用配方\n骨头可以烧炼成骨粉吗?", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "木炭制作黑色染料", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "木炭制作黑色染料\n可以用木炭制作黑色染料吗?", + "quark.config.tweaks.utility_recipes.compostable_toxins.name": "可堆肥的毒物", + "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "可堆肥的毒物\n可以用腐肉或毒马铃薯来堆肥吗?", + "quark.config.tweaks.utility_recipes.coral_to_dye.name": "珊瑚制作染料", + "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "珊瑚制作染料\n可以用珊瑚制作染料吗?", + "quark.config.tweaks.utility_recipes.dye_any_wool.name": "任意羊毛染色", + "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "任意羊毛染色\n所有颜色的羊毛都可以被染色吗?", + "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", + "quark.config.tweaks.utility_recipes.easy_hopper.desc": "简单漏斗配方\n制作漏斗时,可以用 2 根原木代替箱子吗?", + "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "简单木棍配方\n可以用 2 根原木直接制作 16 根木棍吗?\n注:竹的话是 8 根木棍。", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "有效的龙息\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还 1 个玻璃瓶?", + "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", + "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "运输船实用配方\n用船的材料围着箱子,可以直接制作出运输船吗?", + "quark.config.tweaks.utility_recipes.enable_dispenser.name": "发射器实用配方", + "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "发射器实用配方\n可以用弓(或材料)和投掷器制作发射器吗?", + "quark.config.tweaks.utility_recipes.enable_minecarts.name": "矿车实用配方", + "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "矿车实用配方\n制作变种矿车时,矿车可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", + "quark.config.tweaks.utility_recipes.enable_repeater.desc": "红石中继器实用配方\n制作红石中继器时,红石火把可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "原木制作箱子\n可以使用原木制作箱子吗?一次制作 4 个,竹的话是 2 个。", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "冶炼粗矿物块\n可以冶炼粗矿物块吗?当然,要花 9 倍时间。", + "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", + "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把燃烧\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", "quark.config.tweaks.emotes1.name": "12345", - "quark.config.tweaks.emotes1.desc": "12345\n", + "quark.config.tweaks.emotes1.desc": "12345\n海绵可以直接放在水上,而不需要将它们放在方块的侧面。", "quark.config.tweaks.emotes1.villagers_use_simple_harvest.name": "12345", "quark.config.tweaks.emotes1.villagers_use_simple_harvest.desc": "12345\n", - "quark.config.tweaks.simple_harvest.name": "简单收获", - "quark.config.tweaks.simple_harvest.desc": "简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用简单收获", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", + "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要“稳定”状态效果", "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要“稳定”状态效果\n“为什么会变成这样呢?”进度是否需要“稳定”状态效果?\n如果启用了酿造,此项也会决定“狂乱的鸡尾酒”进度是否需要“稳定”状态效果。\n整合包为该效果添加了替代来源时,禁用酿造后请保持此选项开启。", From 30ec9467f367e881d0cbd8b6d2b7a16769580bd2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 23 Jul 2023 22:30:04 +0800 Subject: [PATCH 033/116] Update zh_cn.json 2023/7/23 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 177 ++++++++++-------- 1 file changed, 102 insertions(+), 75 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 95ebdd2456d9..b4d0114c25be 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -216,8 +216,8 @@ "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", "quark.jei.hint.red_blossom_sapling": "可以在恶地生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", - "quark.jei.hint.rope": "必须放置在天花板上,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", - "quark.jei.hint.seed_pouch": "可以容纳一堆(默认 10 组/64*10 个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种(默认)3x3 的区域。(树苗等也算种子)", + "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", + "quark.jei.hint.seed_pouch": "可以容纳一堆(默认10组/64*10个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种(默认)3x3的区域。(树苗等也算种子)", "quark.jei.hint.shale": "可以在寒冷的生物群系中找到它的大型矿脉。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", @@ -228,25 +228,25 @@ "quark.jei.hint.yellow_blossom_sapling": "可以在平原生物群系中找到。", "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中发现它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", - "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近(默认)5 格范围内徘徊的简单怪物(译注:非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)。", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近(默认)5格范围内徘徊的简单怪物(译注:非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)。", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", - "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", + "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。(像圆一样首尾相接循环往复)", "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", - "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要 10 分钟(默认)。", + "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟(默认)。", "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", - "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", - "quark.jei.hint.gold_tool_fortune": "金工具会内置时运(%s 级)或掠夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", + "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", + "quark.jei.hint.gold_tool_fortune": "金工具会内置时运(%s级)或掠夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", - "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置在音符盒的侧面,之后音符盒在激活时会发出它们的音效。", + "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", "quark.jei.hint.sign_editing": "对告示牌按下使用键(默认鼠标右键),可以编辑它们。", "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", @@ -257,7 +257,7 @@ "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", - "quark.jei.hint.banner_layer_buff": "旗帜现在已经升级到有 %d 层了。", + "quark.jei.hint.banner_layer_buff": "旗帜经过升级,现在已经有%d层了。", "quark.jei.hint.crate": "最多可以容纳%d个物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", @@ -286,7 +286,7 @@ "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.minecraft.amethyst_block": "可以放置在音符盒下方,使其发出悦耳(iconic)的紫水晶声音。", + "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出悦耳(iconic)的紫水晶声音。", "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", @@ -295,13 +295,13 @@ "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就再也不可能成年了。注:可以配置为不产生中毒且仍无法成年。", "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以使用正常放置行为。", - "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", + "quark.jei.hint.minecraft.sponge": "现在可以直接放在水面上。", "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", "quark.jei.hint.minecraft.campfire": "玩家用鞘翅掠过时,会受到助推,进一步向上飞行。", "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", - "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品! 这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品!这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", "quark.keybind.change_hotbar": "快捷栏交换", @@ -426,7 +426,7 @@ "quark.misc.mod_disabled": "已禁用。安装%s以启用。", "quark.misc.repaired": "(已修复)", "quark.misc.celebration": "庆祝Vazkii模组十周年(2021)", - "quark.misc.enchantment_with_actual_level": "%s (%s)", + "quark.misc.enchantment_with_actual_level": "%s(%s)", "quark.misc.ancient_tome_tooltip": "+I %s(最高为%s)", "quark.misc.ancient_tome_tooltip_curse": "附上一条随机诅咒", "quark.misc.ancient_tome_tooltip_any": "(无魔咒)", @@ -1608,10 +1608,10 @@ "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为 false 后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为 true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+ 版本中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", + "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+ 版本:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", @@ -1658,11 +1658,11 @@ "quark.config.building.bamboo_backport.desc": "竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011 - 2021,从 Lamps 模组开始。)", + "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", "quark.config.building.celebratory_lamps.light_level.name": "亮度等级", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+ 版本)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块燃烧时间\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", @@ -1694,10 +1694,10 @@ "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.duskbound_blocks.name": "黯缚块", - "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+ 版本:黯缚块和所有变种也免疫龙的伤害。", + "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的伤害。", "quark.config.building.framed_glass.name": "镶框玻璃", - "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+ 版本:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", "quark.config.building.glass_item_frame.name": "玻璃物品展示框", "quark.config.building.glass_item_frame.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", @@ -1710,7 +1710,7 @@ "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", "quark.config.building.grate.name": "铁丝网", - "quark.config.building.grate.desc": "铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+ 版本:被拴绳拴住的动物也可以正常走过铁丝网了。", + "quark.config.building.grate.desc": "铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", "quark.config.building.hedges.name": "树叶篱", "quark.config.building.hedges.desc": "树叶篱\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", @@ -1735,10 +1735,10 @@ "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.midori.name": "绿", - "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为“绿色”)\n注意:在1.18之前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", + "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为“绿色”)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", "quark.config.building.more_brick_types.name": "更多砖", - "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+ 版本)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", + "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "启用黑石砖\n需要先启用圆石砖", "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", @@ -1757,10 +1757,10 @@ "quark.config.building.more_mud_blocks.desc": "更多泥巴方块\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", "quark.config.building.more_potted_plants.name": "更多盆栽", - "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(译者注:小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+ 版本:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(译者注:小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", "quark.config.building.more_stone_variants.name": "更多石头变种", - "quark.config.building.more_stone_variants.desc": "更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+ 版本为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.desc": "更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", @@ -1806,7 +1806,7 @@ "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.variant_chests.name": "各种箱子", - "quark.config.building.variant_chests.desc": "各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+ 版本:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+ 版本:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.desc": "各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "启用还原木箱子", "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", "quark.config.building.variant_chests.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", @@ -1815,7 +1815,7 @@ "quark.config.building.variant_chests.structure_chests.desc": "结构箱子\n放在每个结构中的箱子。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", "quark.config.building.variant_furnaces.name": "各种熔炉", - "quark.config.building.variant_furnaces.desc": "各种熔炉\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置在可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", + "quark.config.building.variant_furnaces.desc": "各种熔炉\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", "quark.config.building.variant_ladders.name": "各种梯子", "quark.config.building.variant_ladders.desc": "各种梯子\n梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", @@ -1855,7 +1855,7 @@ "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", "quark.config.management.easy_transfering.name": "简单物品移动", - "quark.config.management.easy_transfering.desc": "简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住 Shift 时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住 Shift 时按下「存入」按钮只会移动石头)\n1.16.4+ 版本:还添加了一个新按钮,可切换 Shift 键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.desc": "简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住 Shift 时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住 Shift 时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换 Shift 键的锁定状态。对于肌肉有问题的人来说很有用!", "quark.config.management.easy_transfering.enable_shift_lock.name": "启用 Shift 锁定", "quark.config.management.expanded_item_interactions.name": "物品交互扩展", @@ -1867,12 +1867,12 @@ "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "启用盔甲交互\n右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩交互", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "启用熔岩交互\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "启用熔岩交互\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "启用潜影盒交互\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "启用潜影盒交互\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", "quark.config.management.hotbar_changer.name": "快捷栏切换", - "quark.config.management.hotbar_changer.desc": "快捷栏切换\n按 Z 键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按 1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按 Z 键将隐藏物品栏,不会有任何其他变化。", + "quark.config.management.hotbar_changer.desc": "快捷栏切换\n按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", "quark.config.management.inventory_sorting.name": "物品栏整理", "quark.config.management.inventory_sorting.desc": "物品栏整理\n向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", @@ -1894,7 +1894,7 @@ "quark.config.tools.abacus.name": "算盘", - "quark.config.tools.abacus.desc": "算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(注:就是三个坐标轴相加)。\n算盘最多可数 48 个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.desc": "算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(注:就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", "quark.config.tools.abacus.highlight_color.name": "高亮颜色", "quark.config.tools.abacus.highlight_color.desc": "高亮颜色\n所数方块的轮廓的颜色", @@ -1904,15 +1904,15 @@ "quark.config.tools.ambient_discs.volume.name": "音量", "quark.config.tools.ancient_tomes.name": "古卷", - "quark.config.tools.ancient_tomes.desc": "古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+ 版本:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如掠夺 IV)。\n1.16.5 以前的版本:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要 35 级经验,将它应用于物品需要额外的 35 级经验。\n带有急迫 II 状态时,具有效率 VI 的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.desc": "古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如掠夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", "quark.config.tools.ancient_tomes.combine_with_books.desc": "能与书结合\n允许将古卷与正常附魔书结合起来", "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", "quark.config.tools.ancient_tomes.curse_gear.desc": "诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", - "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "深板岩微调\n启用后,具有效率 VI 的钻石镐/下界合金镐在急迫 2 状态下可以瞬间破坏深板岩", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫 2 效果", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫 2 效果\n仅当带有急迫 II 状态时,深板岩微调才会生效", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "深板岩微调\n启用后,具有效率 VI 的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫2效果\n仅当带有急迫II状态时,深板岩微调才会生效", "quark.config.tools.ancient_tomes.item_quality.name": "物品的 quality", "quark.config.tools.ancient_tomes.item_quality.desc": "物品的 quality\nnquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", @@ -1936,7 +1936,7 @@ "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", "quark.config.tools.bottled_cloud.name": "瓶中云", - "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为 192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:1.18之前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为 126-132)。", + "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的 Y 坐标", "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", @@ -1946,7 +1946,7 @@ "quark.config.tools.bundle_recipe.desc": "收纳袋配方\n现在可以使用与原版相同的配方来制作收纳袋。", "quark.config.tools.color_runes.name": "彩色符文", - "quark.config.tools.color_runes.desc": "彩色符文\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部 16 种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n仅限 1.16.4+ 版本:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", + "quark.config.tools.color_runes.desc": "彩色符文\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", "quark.config.tools.color_runes.apply_cost.name": "应用时花费", "quark.config.tools.color_runes.color_blending_runes.name": "颜色混合符文", "quark.config.tools.color_runes.color_blending_runes.desc": "颜色混合符文\n是否可以混合「原」色的符文来制作其他颜色的符文。", @@ -1969,7 +1969,7 @@ "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放 Endermosh", "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", - "quark.config.tools.parrot_eggs.desc": "鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要 10 分钟(默认)。", + "quark.config.tools.parrot_eggs.desc": "鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", "quark.config.tools.parrot_eggs.chance.name": "几率", "quark.config.tools.parrot_eggs.chance.desc": "几率\n喂食后,鹦鹉会下蛋的几率", "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", @@ -2015,11 +2015,11 @@ "quark.config.tools.pickarang.echorang.cooldown.name": "冷却时间", "quark.config.tools.pickarang.echorang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", "quark.config.tools.pickarang.echorang.durability.name": "耐久度", - "quark.config.tools.pickarang.echorang.durability.desc": "耐久度\n皮卡镖的耐久度。设为 -1 后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.echorang.durability.desc": "耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", "quark.config.tools.pickarang.echorang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.echorang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2 是铁,3 是钻石,4 是下界合金。", + "quark.config.tools.pickarang.echorang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", "quark.config.tools.pickarang.echorang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.echorang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5 是末影箱,25.0 是怪物盒子,50 是黑曜石。大多数方块都低于 5。", + "quark.config.tools.pickarang.echorang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", "quark.config.tools.pickarang.echorang.timeout.name": "超时时间", "quark.config.tools.pickarang.echorang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", "quark.config.tools.pickarang.flamerang.name": "界炎镖", @@ -2034,11 +2034,11 @@ "quark.config.tools.pickarang.flamerang.cooldown.name": "冷却时间", "quark.config.tools.pickarang.flamerang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", "quark.config.tools.pickarang.flamerang.durability.name": "耐久度", - "quark.config.tools.pickarang.flamerang.durability.desc": "耐久度\n皮卡镖的耐久度。设为 -1 后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.flamerang.durability.desc": "耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", "quark.config.tools.pickarang.flamerang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.flamerang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2 是铁,3 是钻石,4 是下界合金。", + "quark.config.tools.pickarang.flamerang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", "quark.config.tools.pickarang.flamerang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.flamerang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5 是末影箱,25.0 是怪物盒子,50 是黑曜石。大多数方块都低于 5。", + "quark.config.tools.pickarang.flamerang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", "quark.config.tools.pickarang.flamerang.timeout.name": "超时时间", "quark.config.tools.pickarang.flamerang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", "quark.config.tools.pickarang.pickarang.name": "皮卡镖", @@ -2053,22 +2053,22 @@ "quark.config.tools.pickarang.pickarang.cooldown.name": "冷却时间", "quark.config.tools.pickarang.pickarang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", "quark.config.tools.pickarang.pickarang.durability.name": "耐久度", - "quark.config.tools.pickarang.pickarang.durability.desc": "耐久度\n皮卡镖的耐久度。设为 -1 后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.pickarang.durability.desc": "耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", "quark.config.tools.pickarang.pickarang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.pickarang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2 是铁,3 是钻石,4 是下界合金。", + "quark.config.tools.pickarang.pickarang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", "quark.config.tools.pickarang.pickarang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.pickarang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5 是末影箱,25.0 是怪物盒子,50 是黑曜石。大多数方块都低于 5。", + "quark.config.tools.pickarang.pickarang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", "quark.config.tools.pickarang.pickarang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", "quark.config.tools.seed_pouch.name": "种子袋", - "quark.config.tools.seed_pouch.desc": "种子袋\n种子袋是一种新的实用物品,最多可存放(默认) 10 组(64*10 个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(仅限 1.18+ 版本)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3 的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.desc": "种子袋\n种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "在创造模式物品栏中显示所有变体", "quark.config.tools.skull_pikes.name": "头颅尖桩", - "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5 格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(注:袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(注:袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", @@ -2079,17 +2079,17 @@ "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", "quark.config.tools.trowel.name": "抹泥铲", - "quark.config.tools.trowel.desc": "抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4 之前的版本,抹泥铲在放置(默认)256 个方块(4 组)后就会损坏。", + "quark.config.tools.trowel.desc": "抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", - "quark.config.tools.trowel.trowel_max_durability.desc": "抹泥铲的最大耐久度\n可放置的方块数量为该值 +1。\n设置为 0 以使抹泥铲无法破坏。\n允许的值:[0,)", + "quark.config.tools.trowel.trowel_max_durability.desc": "抹泥铲的最大耐久度\n可放置的方块数量为该值 +1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", - "quark.config.tweaks.armed_armor_stands.name": "武器盔甲架", - "quark.config.tweaks.armed_armor_stands.desc": "武器盔甲架\n", + "quark.config.tweaks.armed_armor_stands.name": "有手的盔甲架", + "quark.config.tweaks.armed_armor_stands.desc": "有手的盔甲架\n玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", - "quark.config.tweaks.automatic_recipe_unlock.desc": "自动解锁配方\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但由于你正在使用模组,因此可以合理假设你不需要游戏用勺子喂你配方。", + "quark.config.tweaks.automatic_recipe_unlock.desc": "自动解锁配方\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "过滤配方进度\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", @@ -2098,8 +2098,11 @@ "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "被无视的配方\n不应默认添加的配方名称列表", + "quark.config.tweaks.better_elytra_rocket.name": "更好的鞘翅起飞", + "quark.config.tweaks.better_elytra_rocket.desc": "更好的鞘翅起飞\n在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", + "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", - "quark.config.tweaks.campfires_boost_elytra.desc": "营火加速鞘翅\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n仅限 1.16.3+ 版本:灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.desc": "营火加速鞘翅\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", @@ -2114,6 +2117,9 @@ "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "在下界有效\n在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", + "quark.config.tweaks.coral_on_cactus.name": "仙人掌上的珊瑚", + "quark.config.tweaks.coral_on_cactus.desc": "仙人掌上的珊瑚\n珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", + "quark.config.tweaks.diamond_repair.name": "钻石修复", "quark.config.tweaks.diamond_repair.desc": "钻石修复\n(Wiki 没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用 JEI 提示", @@ -2128,8 +2134,14 @@ "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "无视反重叠系统", "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.tweaks.dragon_scales.name": "龙鳞", + "quark.config.tweaks.dragon_scales.desc": "龙鳞\nW杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", + + "quark.config.tweaks.dyeable_item_frames.name": "可染色的物品展示框", + "quark.config.tweaks.dyeable_item_frames.desc": "可染色的物品展示框\n像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", + "quark.config.tweaks.emotes.name": "表情", - "quark.config.tweaks.emotes.desc": "表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的 12 种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文 Wiki。", + "quark.config.tweaks.emotes.desc": "表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", "quark.config.tweaks.emotes.button_shift_x.name": "按钮 X 坐标位移", "quark.config.tweaks.emotes.button_shift_y.name": "按钮 Y 坐标位移", "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", @@ -2140,7 +2152,7 @@ "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的表情\n启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", "quark.config.tweaks.enhanced_ladders.name": "增强梯子", - "quark.config.tweaks.enhanced_ladders.desc": "增强梯子\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+ 版本:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", + "quark.config.tweaks.enhanced_ladders.desc": "增强梯子\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "允许下放梯子", "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "允许下放梯子\n对着已放置的梯子使用梯子就可以延长它。", "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "允许梯子独立留存", @@ -2152,8 +2164,11 @@ "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "下降速度\n允许的值:(,0]", + "quark.config.tweaks.glass_shard.name": "玻璃碎片", + "quark.config.tweaks.glass_shard.desc": "玻璃碎片\n打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", + "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", - "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具自带时运\n金工具会内置时运(默认 2 级)的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑将内置掠夺(默认 2 级,和时运相同)的效果,而非时运。", + "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具自带时运\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)掠夺2的效果。", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "内置的魔咒\n允许的值:[0,4]", "quark.config.tweaks.gold_tools_have_fortune.display_fortune_in_tooltip.name": "在工具提示中显示时运(新版本移除)", @@ -2168,10 +2183,22 @@ "quark.config.tweaks.grab_chickens.desc": "抓鸡\n对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", - "quark.config.tweaks.grab_chickens.slowness_level.desc": "缓慢效果的等级\n设为 0 禁用", + "quark.config.tweaks.grab_chickens.slowness_level.desc": "缓慢效果的等级\n设为0禁用", + + "quark.config.tweaks.hoe_harvesting.name": "锄头收获", + "quark.config.tweaks.hoe_harvesting.desc": "锄头收获\n用锄头破坏草或农作物会破坏3x3的区域的草或农作物。钻石锄会破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + + "quark.config.tweaks.horses_swim.name": "马会游泳", + "_quark.config.tweaks.horses_swim.desc": "马会游泳\n", + + "quark.config.tweaks.lock_rotation.name": "朝向锁定", + "quark.config.tweaks.lock_rotation.desc": "朝向锁定\n按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", + + "quark.config.tweaks.map_washing.name": "地图清洗", + "_quark.config.tweaks.map_washing.desc": "地图清洗\n", "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", - "quark.config.tweaks.more_banner_layers.desc": "更多旗帜层数\n织布机现在能给一面旗帜绘制 16 层图案,以前只能绘制 6 层。\n这也会同时改变创造模式中的上限,16 这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.desc": "更多旗帜层数\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", "quark.config.tweaks.more_banner_layers.layer_limit.desc": "图层上限\n允许的值:[1,16]", @@ -2188,7 +2215,7 @@ "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", "quark.config.tweaks.pat_the_dogs.desc": "爱抚狗狗\n你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗狗多久想要爱抚\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为 -1 禁用。", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗狗多久想要爱抚\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "爱抚所有生物\n你是否可以爱抚所有生物。", "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", @@ -2197,7 +2224,7 @@ "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "允许爱抚的生物\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", "quark.config.tweaks.pig_litters.name": "猪生一窝", - "quark.config.tweaks.pig_litters.desc": "猪生一窝\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为 2-3 头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生 5 头猪!", + "quark.config.tweaks.pig_litters.desc": "猪生一窝\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "金胡萝卜产仔量提升上限", "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "金胡萝卜产仔量提升上限\n允许的值:[0,)", "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "一窝猪最大数量", @@ -2214,7 +2241,7 @@ "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", - "quark.config.tweaks.reacharound_placing.desc": "方块放置边缘辅助\n有了它,你就能在你看向的方块“后面”放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(仅限 1.15+ 版本),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.desc": "方块放置边缘辅助\n有了它,你就能在你看向的方块“后面”放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", @@ -2224,19 +2251,19 @@ "quark.config.tweaks.reacharound_placing.color.name": "颜色", "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", - "quark.config.tweaks.renewable_spore_blossoms.desc": "可再生的孢子花\n可以对孢子花使用骨粉,有 20% 的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.desc": "可再生的孢子花\n可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", "quark.config.tweaks.replace_scaffolding.desc": "替换脚手架\n对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", - "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "转向次数上限\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(> 3),它可能会开始产生怪异的效果。", + "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "转向次数上限\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", "quark.config.tweaks.safer_creatures.name": "更安全的生物", - "quark.config.tweaks.safer_creatures.desc": "更安全的生物\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5 格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.desc": "更安全的生物\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "移除史莱姆的摔落伤害", "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", - "quark.config.tweaks.safer_creatures.height_reduction.desc": "高度缩减\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为 5。", + "quark.config.tweaks.safer_creatures.height_reduction.desc": "高度缩减\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", "quark.config.tweaks.sign_editing.name": "告示牌编辑", "quark.config.tweaks.sign_editing.desc": "告示牌编辑\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", @@ -2260,14 +2287,14 @@ "quark.config.tweaks.sponges_better.name": "海绵增强", "quark.config.tweaks.sponges_better.desc": "海绵增强\n强化了海绵的吸水距离和吸水量。", "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "海绵吸水距离", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "海绵吸水距离\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为 6。", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "海绵吸水距离\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", "quark.config.tweaks.sponges_better.maximum_water_drain.name": "最大吸水量", - "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "最大吸水量\n海绵可以吸收的水方块的数量上限。原版默认值为 64。", + "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "最大吸水量\n海绵可以吸收的水方块的数量上限。原版默认值为64。", "quark.config.tweaks.utility_recipes.name": "实用配方", "quark.config.tweaks.utility_recipes.desc": "实用配方\n大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", - "quark.config.tweaks.utility_recipes.bent_recipes.desc": "弯折配方\n可以在 2x2 的工作台中制作曲奇、纸、面包吗?", + "quark.config.tweaks.utility_recipes.bent_recipes.desc": "弯折配方\n可以在2x2的工作台中制作曲奇、纸、面包吗?", "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "更好的石质工具配方", "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "更好的石质工具配方\n其他石质材料能用于制作石质工具吗?", "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", @@ -2281,11 +2308,11 @@ "quark.config.tweaks.utility_recipes.dye_any_wool.name": "任意羊毛染色", "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "任意羊毛染色\n所有颜色的羊毛都可以被染色吗?", "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", - "quark.config.tweaks.utility_recipes.easy_hopper.desc": "简单漏斗配方\n制作漏斗时,可以用 2 根原木代替箱子吗?", + "quark.config.tweaks.utility_recipes.easy_hopper.desc": "简单漏斗配方\n制作漏斗时,可以用2根原木代替箱子吗?", "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", - "quark.config.tweaks.utility_recipes.easy_sticks.desc": "简单木棍配方\n可以用 2 根原木直接制作 16 根木棍吗?\n注:竹的话是 8 根木棍。", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "简单木棍配方\n可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "有效的龙息\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还 1 个玻璃瓶?", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "有效的龙息\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "运输船实用配方\n用船的材料围着箱子,可以直接制作出运输船吗?", "quark.config.tweaks.utility_recipes.enable_dispenser.name": "发射器实用配方", @@ -2295,9 +2322,9 @@ "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", "quark.config.tweaks.utility_recipes.enable_repeater.desc": "红石中继器实用配方\n制作红石中继器时,红石火把可以直接用材料代替吗?", "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", - "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "原木制作箱子\n可以使用原木制作箱子吗?一次制作 4 个,竹的话是 2 个。", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "原木制作箱子\n可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "冶炼粗矿物块\n可以冶炼粗矿物块吗?当然,要花 9 倍时间。", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "冶炼粗矿物块\n可以冶炼粗矿物块吗?当然,要花9倍时间。", "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把燃烧\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", From c98af6f240ba75ff53dd0e89efb22f20ad4ad107 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 25 Jul 2023 23:45:48 +0800 Subject: [PATCH 034/116] Update zh_cn.json 2023/7/25 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 268 ++++++++++++++++-- 1 file changed, 247 insertions(+), 21 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index b4d0114c25be..9dc161b90aa3 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -255,7 +255,7 @@ "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", - "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", + "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", "quark.jei.hint.banner_layer_buff": "旗帜经过升级,现在已经有%d层了。", "quark.jei.hint.crate": "最多可以容纳%d个物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", @@ -275,9 +275,9 @@ "quark.jei.hint.ladder_sneak": "在梯子上打开物品栏时,你会自动潜行。", "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", - "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", - "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", - "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", + "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", + "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", + "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", @@ -290,7 +290,7 @@ "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", - "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", + "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就再也不可能成年了。注:可以配置为不产生中毒且仍无法成年。", @@ -1913,8 +1913,8 @@ "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "深板岩微调\n启用后,具有效率 VI 的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫2效果\n仅当带有急迫II状态时,深板岩微调才会生效", - "quark.config.tools.ancient_tomes.item_quality.name": "物品的 quality", - "quark.config.tools.ancient_tomes.item_quality.desc": "物品的 quality\nnquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", + "quark.config.tools.ancient_tomes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "图书管理员交易古卷\n大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", @@ -1952,8 +1952,8 @@ "quark.config.tools.color_runes.color_blending_runes.desc": "颜色混合符文\n是否可以混合「原」色的符文来制作其他颜色的符文。", "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", - "quark.config.tools.color_runes.item_quality.name": "物品的 quality", - "quark.config.tools.color_runes.item_quality.desc": "物品的 quality\nquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.color_runes.item_quality.name": "物品Quality", + "quark.config.tools.color_runes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", @@ -1962,10 +1962,10 @@ "quark.config.tools.endermosh_music_disc.name": "Endermosh 音乐唱片", "quark.config.tools.endermosh_music_disc.desc": "Endermosh 音乐唱片\nEndermosh 是一张新的音乐唱片,可以在末地城中找到。\n这首歌由 Kain Vinosec 创作,你可以在 YouTube 上找到它。\n译注:Endermosh 可能是 Ender Dragon 和 Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", - "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品 Quality", - "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品 Quality\nquality 是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为 floor(b+ql)(就是向下取整),其中 b 为 weight 的值,q 为此项的值,l 为上下文中 killer_entity(战利品表类型为 entity 时)或 this_entity(战利品表类型不为 entity 时)实体的 generic.luck 属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", + "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品Quality\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", - "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用 Minecraft Wiki 的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为 w⁄s,其中 w 是物品堆经过幸运修改后的权重,s 是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放 Endermosh", "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", @@ -2135,7 +2135,7 @@ "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.tweaks.dragon_scales.name": "龙鳞", - "quark.config.tweaks.dragon_scales.desc": "龙鳞\nW杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", + "quark.config.tweaks.dragon_scales.desc": "龙鳞\n杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", "quark.config.tweaks.dyeable_item_frames.name": "可染色的物品展示框", "quark.config.tweaks.dyeable_item_frames.desc": "可染色的物品展示框\n像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", @@ -2189,16 +2189,16 @@ "quark.config.tweaks.hoe_harvesting.desc": "锄头收获\n用锄头破坏草或农作物会破坏3x3的区域的草或农作物。钻石锄会破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.config.tweaks.horses_swim.name": "马会游泳", - "_quark.config.tweaks.horses_swim.desc": "马会游泳\n", + "quark.config.tweaks.horses_swim.desc": "马会游泳\n被骑乘的马会自己浮在水面上,不再沉下去。", "quark.config.tweaks.lock_rotation.name": "朝向锁定", "quark.config.tweaks.lock_rotation.desc": "朝向锁定\n按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", "quark.config.tweaks.map_washing.name": "地图清洗", - "_quark.config.tweaks.map_washing.desc": "地图清洗\n", + "quark.config.tweaks.map_washing.desc": "地图清洗\n用装有水的炼药锅,可以把地图洗成空地图。", "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", - "quark.config.tweaks.more_banner_layers.desc": "更多旗帜层数\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.desc": "更多旗帜图层\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", "quark.config.tweaks.more_banner_layers.layer_limit.desc": "图层上限\n允许的值:[1,16]", @@ -2265,6 +2265,9 @@ "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", "quark.config.tweaks.safer_creatures.height_reduction.desc": "高度缩减\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", + "quark.config.tweaks.shulker_packing.name": "潜影包装", + "quark.config.tweaks.shulker_packing.desc": "潜影包装\n潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", + "quark.config.tweaks.sign_editing.name": "告示牌编辑", "quark.config.tweaks.sign_editing.desc": "告示牌编辑\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", @@ -2284,6 +2287,18 @@ "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用简单收获", "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", + "quark.config.tweaks.slabs_to_blocks.name": "台阶转换成方块", + "quark.config.tweaks.slabs_to_blocks.desc": "台阶转换成方块\n使用无序配方,可以将台阶重新组合成完整方块。", + + "quark.config.tweaks.slimes_to_magma_cubes.name": "史莱姆转换成岩浆怪", + "quark.config.tweaks.slimes_to_magma_cubes.desc": "史莱姆转换成岩浆怪\n大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", + + "quark.config.tweaks.snow_golem_player_heads.name": "雪傀儡掉落玩家的头", + "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡掉落玩家的头\n雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", + + "quark.config.tweaks.sponge_on_water_placement.name": "水上放置海绵", + "quark.config.tweaks.sponge_on_water_placement.desc": "水上放置海绵\n海绵可以直接在水面上放置,不再需要方块的侧面。", + "quark.config.tweaks.sponges_better.name": "海绵增强", "quark.config.tweaks.sponges_better.desc": "海绵增强\n强化了海绵的吸水距离和吸水量。", "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "海绵吸水距离", @@ -2328,14 +2343,225 @@ "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把燃烧\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", + "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼和唤魔者一起死亡", + "quark.config.tweaks.vexes_die_with_their_masters.desc": "恼鬼和唤魔者一起死亡\nV唤魔者被杀死时,它们召唤出来的恼鬼会跟着一死亡。\n甩掉包袱!", + + "quark.config.tweaks.villagers_follow_emeralds.name": "村民跟随绿宝石块", + "quark.config.tweaks.villagers_follow_emeralds.desc": "村民跟随绿宝石块\n附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", + + "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度的僵尸村民", + "quark.config.tweaks.zombie_villagers_on_normal.desc": "普通难度的僵尸村民\n在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", + + + + "quark.config.world.ancient_wood.name": "远古木", + "quark.config.world.ancient_wood.desc": "远古木\n远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "远古城市战利品Quality\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "远古城市战利品权重\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "远古水果经验值", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "远古水果经验值\n允许的值:[1,)", + "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "远古水果给予经验", + + "quark.config.world.azalea_wood.name": "杜鹃木", + "quark.config.world.azalea_wood.desc": "杜鹃木\n杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", + "quark.config.world.azalea_wood.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.world.big_stone_clusters.name": "大型石头矿脉", + "quark.config.world.big_stone_clusters.desc": "大型石头矿脉\n", + "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", + "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可被替换的方块\n可以被大型石头矿脉替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", + "quark.config.world.big_stone_clusters.calcite.name": "方解石", + "quark.config.world.big_stone_clusters.calcite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.calcite.rarity.desc": "稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", + "quark.config.world.big_stone_clusters.jasper.enabled.name": "启用", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.jasper.rarity.desc": "稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.name": "石灰石", + "quark.config.world.big_stone_clusters.limestone.enabled.name": "启用", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.limestone.rarity.desc": "稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.name": "幻境石", + "quark.config.world.big_stone_clusters.myalite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "在空气中生成", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.myalite.rarity.desc": "稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.name": "页岩", + "quark.config.world.big_stone_clusters.shale.enabled.name": "启用", + "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.shale.rarity.desc": "稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "_quark.config.world.blossom_trees.name": "12345", + "_quark.config.world.blossom_trees.desc": "12345\n", + "_quark.config.world.blossom_trees.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.blossom_trees.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.chorus_vegetation.name": "12345", + "_quark.config.world.chorus_vegetation.desc": "12345\n", + "_quark.config.world.chorus_vegetation.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.chorus_vegetation.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.corundum.name": "12345", + "_quark.config.world.corundum.desc": "12345\n", + "_quark.config.world.corundum.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.corundum.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.fairy_rings.name": "12345", + "_quark.config.world.fairy_rings.desc": "12345\n", + "_quark.config.world.fairy_rings.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.fairy_rings.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.glimmering_weald.name": "12345", + "_quark.config.world.glimmering_weald.desc": "12345\n", + "_quark.config.world.glimmering_weald.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.glimmering_weald.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.monster_box.name": "12345", + "_quark.config.world.monster_box.desc": "12345\n", + "_quark.config.world.monster_box.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.monster_box.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.nether_obsidian_spikes.name": "12345", + "_quark.config.world.nether_obsidian_spikes.desc": "12345\n", + "_quark.config.world.nether_obsidian_spikes.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.nether_obsidian_spikes.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.new_stone_types.name": "12345", + "_quark.config.world.new_stone_types.desc": "12345\n", + "_quark.config.world.new_stone_types.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.new_stone_types.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.permafrost.name": "12345", + "_quark.config.world.permafrost.desc": "12345\n", + "_quark.config.world.permafrost.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.permafrost.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.spiral_spires.name": "12345", + "_quark.config.world.spiral_spires.desc": "12345\n", + "_quark.config.world.spiral_spires.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.spiral_spires.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.world.emotes1.name": "12345", + "_quark.config.world.emotes1.desc": "12345\n", + "_quark.config.world.emotes1.villagers_use_simple_harvest.name": "12345", + "_quark.config.world.emotes1.villagers_use_simple_harvest.desc": "12345\n", - "quark.config.tweaks.emotes1.name": "12345", - "quark.config.tweaks.emotes1.desc": "12345\n海绵可以直接放在水上,而不需要将它们放在方块的侧面。", - "quark.config.tweaks.emotes1.villagers_use_simple_harvest.name": "12345", - "quark.config.tweaks.emotes1.villagers_use_simple_harvest.desc": "12345\n", - "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要“稳定”状态效果", From 4205a425f07c125a5d7c71383aba6a15c5ad1bc7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 26 Jul 2023 23:34:04 +0800 Subject: [PATCH 035/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/7/26 紫颂植被 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 218 +++++++++++++++--- 1 file changed, 184 insertions(+), 34 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 9dc161b90aa3..98bb7a962583 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -185,7 +185,7 @@ "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", "quark.jei.hint.blaze_lantern": "就像下界岩一样永久燃烧。", - "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", + "quark.jei.hint.blue_blossom_sapling": "可以在积雪的生物群系中找到。", "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", "quark.jei.hint.charcoal_block": "就像下界岩一样永久燃烧。", "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", @@ -196,8 +196,8 @@ "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些;如果附近动物太多的话则不会繁殖;繁殖时不会产生经验。", "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以直接打开它后面的任何物品栏。", "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", - "quark.jei.hint.glow_lichen_growth": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。", - "quark.jei.hint.glow_shroom": "可以在罕见的微光荒野生物群系(位于深层地底)中发现。可以用骨粉制造大型变种。", + "quark.jei.hint.glow_lichen_growth": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。", + "quark.jei.hint.glow_shroom": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。可以用骨粉制造大型变种。", "quark.jei.hint.gold_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", @@ -205,28 +205,28 @@ "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", - "quark.jei.hint.jasper": "可以在恶地/沙漠生物群系中找到它的大型矿脉。", - "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽生物群系中找到。", - "quark.jei.hint.limestone": "可以在沼泽/海洋生物群系中找到它的大型矿脉。", + "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型矿脉。", + "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽系生物群系中找到。", + "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型矿脉。", "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型矿脉。它的颜色根据其放置的位置而变化。", - "quark.jei.hint.orange_blossom_sapling": "可以在热带草原中找到。", + "quark.jei.hint.orange_blossom_sapling": "可以在热带草原系生物群系中找到。", "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群落。与制图师或流浪商人交易获得。", "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", - "quark.jei.hint.pink_blossom_sapling": "可以在风袭丘陵生物群系中找到。", + "quark.jei.hint.pink_blossom_sapling": "可以在山地系生物群系中找到。", "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", - "quark.jei.hint.red_blossom_sapling": "可以在恶地生物群系中找到。", + "quark.jei.hint.red_blossom_sapling": "可以在恶地系生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", "quark.jei.hint.seed_pouch": "可以容纳一堆(默认10组/64*10个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种(默认)3x3的区域。(树苗等也算种子)", - "quark.jei.hint.shale": "可以在寒冷的生物群系中找到它的大型矿脉。", + "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型矿脉。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", "quark.jei.hint.sturdy_stone": "不能用活塞移动。", "quark.jei.hint.tiny_potato": "它信任你!", "quark.jei.hint.torch_arrow": "无论它射中何处,都会尝试在那里放置火把。", "quark.jei.hint.trowel": "使用时随机放置快捷栏中的方块。让一种方块占据多个格子,可以增加该种方块的放置概率。", - "quark.jei.hint.yellow_blossom_sapling": "可以在平原生物群系中找到。", - "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中发现它。", + "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", + "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近(默认)5格范围内徘徊的简单怪物(译注:非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)。", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", @@ -248,7 +248,7 @@ "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", "quark.jei.hint.sign_editing": "对告示牌按下使用键(默认鼠标右键),可以编辑它们。", - "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", + "quark.jei.hint.chorus_weeds": "挺罕见的,会在末地外岛中的末地荒地生成。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水强迫它这么做。此外,踩踏时可能生成末影螨。", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", @@ -288,7 +288,7 @@ "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出悦耳(iconic)的紫水晶声音。", "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", - "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", + "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型矿脉。", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", @@ -2370,7 +2370,7 @@ "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.world.big_stone_clusters.name": "大型石头矿脉", - "quark.config.world.big_stone_clusters.desc": "大型石头矿脉\n", + "quark.config.world.big_stone_clusters.desc": "大型石头矿脉\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型矿脉,而不是看起来像是在点缀景观的微小矿脉。\n在地下可以找到的矿脉石头类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可被替换的方块\n可以被大型石头矿脉替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", "quark.config.world.big_stone_clusters.calcite.name": "方解石", @@ -2389,12 +2389,18 @@ "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "垂直大小\n允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "垂直大小差异", "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", @@ -2415,12 +2421,18 @@ "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "垂直大小\n允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "垂直大小差异", "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", @@ -2441,12 +2453,18 @@ "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "垂直大小\n允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "垂直大小差异", "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", @@ -2468,12 +2486,18 @@ "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "垂直大小\n允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "垂直大小差异", "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", @@ -2494,26 +2518,152 @@ "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "垂直大小\n允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "垂直大小差异", "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度", + "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "_quark.config.world.blossom_trees.name": "12345", - "_quark.config.world.blossom_trees.desc": "12345\n", - "_quark.config.world.blossom_trees.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.blossom_trees.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.world.chorus_vegetation.name": "12345", - "_quark.config.world.chorus_vegetation.desc": "12345\n", - "_quark.config.world.chorus_vegetation.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.chorus_vegetation.villagers_use_simple_harvest.desc": "12345\n", + "quark.config.world.blossom_trees.name": "花树", + "quark.config.world.blossom_trees.desc": "花树\n花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", + "quark.config.world.blossom_trees.drop_leaf_particles.name": "落叶粒子", + "quark.config.world.blossom_trees.blue.name": "蓝色(雪霜花树)", + "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", + "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", + "quark.config.world.blossom_trees.blue.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.name": "淡紫色(幽静花树)", + "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", + "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", + "quark.config.world.blossom_trees.lavender.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.name": "橙色(温暖花树)", + "quark.config.world.blossom_trees.orange.rarity.name": "稀有度", + "quark.config.world.blossom_troes.orange.rarity.name": "稀有度", + "quark.config.world.blossom_trees.orange.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.name": "粉红色(甜蜜花树)", + "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", + "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", + "quark.config.world.blossom_trees.pink.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.red.name": "红色(火热花树)", + "quark.config.world.blossom_trees.red.rarity.name": "稀有度", + "quark.config.world.blossom_trees.red.rarity.name": "稀有度", + "quark.config.world.blossom_trees.red.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.red.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.red.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.red.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.red.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.name": "黄色(阳光花树)", + "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", + "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", + "quark.config.world.blossom_trees.yellow.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.chorus_vegetation.name": "紫颂植被", + "quark.config.world.chorus_vegetation.desc": "紫颂植被\n末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", + "quark.config.world.chorus_vegetation.chunk_attempts.name": "每区块尝试生成次数", + "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "末影螨生成几率", + "quark.config.world.chorus_vegetation.highlands_chance.name": "末地高地中的生成几率", + "quark.config.world.chorus_vegetation.midlands_chance.name": "末地内陆中的生成几率", + "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "末地其他生物群系中的生成几率", + "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "被动传送几率", + "quark.config.world.chorus_vegetation.radius.name": "最大传送半径", + "quark.config.world.chorus_vegetation.rarity.name": "稀有度", + "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "传送时增殖几率", "_quark.config.world.corundum.name": "12345", "_quark.config.world.corundum.desc": "12345\n", From 5359ea3ee37b3d7f77429ec1c7a76b7794b494aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 28 Jul 2023 00:29:21 +0800 Subject: [PATCH 036/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/7/27 - 进度:仙女花环 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 70 +++++++++++++++---- 1 file changed, 56 insertions(+), 14 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 98bb7a962583..f6c0590431a4 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -249,7 +249,7 @@ "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", "quark.jei.hint.sign_editing": "对告示牌按下使用键(默认鼠标右键),可以编辑它们。", "quark.jei.hint.chorus_weeds": "挺罕见的,会在末地外岛中的末地荒地生成。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水强迫它这么做。此外,踩踏时可能生成末影螨。", - "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", + "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", @@ -273,7 +273,7 @@ "quark.jei.hint.ladder_freestanding": "只要上面结构完好,梯子就可以不依附任何方块留存。", "quark.jei.hint.ladder_sliding": "在梯子上时向下看,你会下降得更快。", "quark.jei.hint.ladder_sneak": "在梯子上打开物品栏时,你会自动潜行。", - "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", + "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", @@ -302,7 +302,7 @@ "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品!这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", - "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", + "quark.jei.hint.minecraft.armor_stand": "现在有手了,可以拿着一件物品再加一面盾牌。", "quark.keybind.change_hotbar": "快捷栏交换", "quark.keybind.lock_rotation": "旋转锁定", @@ -1608,7 +1608,7 @@ "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为 false 后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为 true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界模块),则末影侦测器需要使用它而不是黑曜石制作。", + "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", @@ -1931,7 +1931,7 @@ "quark.config.tools.ancient_tomes.valid_enchantments.desc": "有效的魔咒\n古卷能发挥作用的魔咒", "quark.config.tools.beacon_redirection.name": "信标重定向", - "quark.config.tools.beacon_redirection.desc": "信标重定向\n刚玉(来自世界模块)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", + "quark.config.tools.beacon_redirection.desc": "信标重定向\n刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "允许染色玻璃透光", "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", @@ -2665,15 +2665,57 @@ "quark.config.world.chorus_vegetation.rarity.name": "稀有度", "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "传送时增殖几率", - "_quark.config.world.corundum.name": "12345", - "_quark.config.world.corundum.desc": "12345\n", - "_quark.config.world.corundum.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.corundum.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.world.fairy_rings.name": "12345", - "_quark.config.world.fairy_rings.desc": "12345\n", - "_quark.config.world.fairy_rings.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.fairy_rings.villagers_use_simple_harvest.desc": "12345\n", + "quark.config.world.corundum.name": "刚玉", + "quark.config.world.corundum.desc": "刚玉\n刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", + "quark.config.world.corundum.cave_crystal_growth_chance.name": "刚玉生长几率", + "quark.config.world.corundum.cave_crystal_growth_chance.desc": "刚玉生长几率\n此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", + "quark.config.world.corundum.crystal_chance.name": "刚玉几率", + "quark.config.world.corundum.crystal_chance.desc": "刚玉几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_chance.name": "刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_chance.desc": "刚玉簇几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "侧面刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "侧面刚玉簇几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystals_craft_runes.name": "刚玉可制作符文", + "quark.config.world.corundum.double_crystal_chance.name": "双倍刚玉几率", + "quark.config.world.corundum.double_crystal_chance.desc": "双倍刚玉几率\n允许的值:[0,1]", + "quark.config.world.corundum.enable_collateral_movement.name": "启用联动", + "quark.config.world.corundum.enable_collateral_movement.desc": "启用联动\n启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", + "quark.config.world.corundum.generation_settings.name": "生成设置", + "quark.config.world.corundum.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.corundum.generation_settings.horizontal_size.desc": "水平大小\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.corundum.generation_settings.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.corundum.generation_settings.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.rarity.name": "稀有度", + "quark.config.world.corundum.generation_settings.rarity.desc": "稀有度\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.corundum.generation_settings.vertical_size.desc": "垂直大小\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.corundum.generation_settings.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "生物群系标签列表", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "生物群系标签列表\n应该在带有哪些标签的生物群系中生成刚玉。", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.corundum.generation_settings.dimensions.name": "维度配置", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成刚玉。", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.fairy_rings.name": "仙女花环", + "quark.config.world.fairy_rings.desc": "仙女花环\n由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", + "quark.config.world.fairy_rings.forest_chance.name": "森林系生物群系中的生成几率", + "quark.config.world.fairy_rings.ores.name": "可生成矿物列表", + "quark.config.world.fairy_rings.plains_chance.name": "平原系生物群系中的生成几率", + "quark.config.world.fairy_rings.dimensions.name": "维度配置", + "quark.config.world.fairy_rings.dimensions.dimensions.name": "维度列表", + "quark.config.world.fairy_rings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成仙女花环。", + "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "_quark.config.world.glimmering_weald.name": "12345", "_quark.config.world.glimmering_weald.desc": "12345\n", From 88dfb5c95613f52bbfb7ae0d67c47a4a9804c4f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 31 Jul 2023 00:09:59 +0800 Subject: [PATCH 037/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/7/30 - 永冻石 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 322 +++++++++++++----- 1 file changed, 234 insertions(+), 88 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index f6c0590431a4..49b17271d1a3 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -205,10 +205,10 @@ "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", - "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型矿脉。", + "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型团簇。", "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽系生物群系中找到。", - "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型矿脉。", - "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型矿脉。它的颜色根据其放置的位置而变化。", + "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型团簇。", + "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型团簇。它的颜色根据其放置的位置而变化。", "quark.jei.hint.orange_blossom_sapling": "可以在热带草原系生物群系中找到。", "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群落。与制图师或流浪商人交易获得。", "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", @@ -218,7 +218,7 @@ "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", "quark.jei.hint.seed_pouch": "可以容纳一堆(默认10组/64*10个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种(默认)3x3的区域。(树苗等也算种子)", - "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型矿脉。", + "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型团簇。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", "quark.jei.hint.sturdy_stone": "不能用活塞移动。", @@ -288,7 +288,7 @@ "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出悦耳(iconic)的紫水晶声音。", "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", - "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型矿脉。", + "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型团簇。", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", @@ -1545,23 +1545,23 @@ "quark.config.general.enable_q_button.desc": "启用「q」按钮\n方便你不经过模组列表快速配置夸克。", "quark.config.general.enable_advancement_modification.name": "启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n夸克会向原版的多要求进度中新增要求,设为 false 禁用。", + "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n夸克会向原版的多要求进度中新增要求,设为false禁用。", "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", - "quark.config.general.enable_jei_item_info.desc": "启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为 false 禁用。", + "quark.config.general.enable_jei_item_info.desc": "启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", "quark.config.general.enable_network_profiling.desc": "启用网络分析\n启用夸克网络分析功能。没被要求就不要启用它。", "quark.config.general.enable_onboarding.name": "启用入门引导", - "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为 false 禁用。", + "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", "quark.config.general.enable_quark_advancements.name": "启用夸克进度", - "quark.config.general.enable_quark_advancements.desc": "启用夸克进度\n夸克会添加自己的进度,设为 false 禁用。", + "quark.config.general.enable_quark_advancements.desc": "启用夸克进度\n夸克会添加自己的进度,设为false禁用。", - "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n设为 true 后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", - "quark.config.general.hide_disabled_content.desc": "隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为 false 禁用此行为。", + "quark.config.general.hide_disabled_content.desc": "隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", "quark.config.general.interpret_shulker_box_like_blocks.desc": "显示类潜影盒方块的内容物\n夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", @@ -1570,7 +1570,7 @@ "quark.config.general.piston_push_limit.desc": "活塞推动上限\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", "quark.config.general.print_screen_classnames.name": "输出界面类名", - "quark.config.general.print_screen_classnames.desc": "输出界面类名\n需要找到有问题的界面的类名时,将它设为 true。", + "quark.config.general.print_screen_classnames.desc": "输出界面类名\n需要找到有问题的界面的类名时,将它设为true。", "quark.config.general.shulker_boxes.name": "潜影盒", "quark.config.general.shulker_boxes.desc": "潜影盒\n应被夸克视为潜影盒的方块。", @@ -1578,20 +1578,20 @@ "quark.config.general.suppressed_info.name": "被压制的信息", "quark.config.general.suppressed_info.desc": "被压制的信息\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", - "quark.config.general.terrablender_region_weight.name": "Terrablender 区域权重", - "quark.config.general.terrablender_region_weight.desc": "Terrablender 区域权重\n用于 Terrablender 集成。", + "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", + "quark.config.general.terrablender_region_weight.desc": "Terrablender区域权重\n用于Terrablender集成。", "quark.config.general.use_anti_overlap.name": "使用反重叠系统", - "quark.config.general.use_anti_overlap.desc": "使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为 false 禁用。", + "quark.config.general.use_anti_overlap.desc": "使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", - "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为 true 后,夸克的“大型”世界生成功能(比如石头变种矿脉)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为true后,夸克的“大型”世界生成功能(比如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", "quark.config.general.use_piston_logic_replacement.name": "使用活塞逻辑替换", "quark.config.general.use_piston_logic_replacement.desc": "使用活塞逻辑替换\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", - "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为 true 后,“允许的界面”选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为true后,“允许的界面”选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", @@ -1605,7 +1605,7 @@ "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或土豆等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为 false 后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为 true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", @@ -1615,7 +1615,7 @@ "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为 false 后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为 false 会降低性能。", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", "quark.config.automation.feeding_trough.love_chance.desc": "求爱几率\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", @@ -1694,7 +1694,7 @@ "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.duskbound_blocks.name": "黯缚块", - "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的伤害。", + "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", "quark.config.building.framed_glass.name": "镶框玻璃", "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", @@ -1775,7 +1775,7 @@ "quark.config.building.rope.desc": "绳卷\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", - "quark.config.building.rope.force_enable_move_tile_entities.desc": "强制启用移动方块实体\n设为 true 后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", + "quark.config.building.rope.force_enable_move_tile_entities.desc": "强制启用移动方块实体\n设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", "quark.config.building.shear_vines.name": "剪切藤蔓", "quark.config.building.shear_vines.desc": "剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", @@ -1855,8 +1855,8 @@ "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", "quark.config.management.easy_transfering.name": "简单物品移动", - "quark.config.management.easy_transfering.desc": "简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住 Shift 时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住 Shift 时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换 Shift 键的锁定状态。对于肌肉有问题的人来说很有用!", - "quark.config.management.easy_transfering.enable_shift_lock.name": "启用 Shift 锁定", + "quark.config.management.easy_transfering.desc": "简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", "quark.config.management.expanded_item_interactions.name": "物品交互扩展", "quark.config.management.expanded_item_interactions.desc": "物品交互扩展\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", @@ -1883,7 +1883,7 @@ "quark.config.management.inventory_sorting.satisfying_click.desc": "令人满意的点击声\n当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", "quark.config.management.item_sharing.name": "物品分享", - "quark.config.management.item_sharing.desc": "物品分享\n鼠标指针指向物品栏中的物品时,按 Shift + 聊天键绑定的键位(默认为 T)会将该项目链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.desc": "物品分享\n鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", "quark.config.management.quick_armor_swapping.name": "快速换装", @@ -1899,7 +1899,7 @@ "quark.config.tools.abacus.highlight_color.desc": "高亮颜色\n所数方块的轮廓的颜色", "quark.config.tools.ambient_discs.name": "环境唱片", - "quark.config.tools.ambient_discs.desc": "环境唱片\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在 UI 上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", + "quark.config.tools.ambient_discs.desc": "环境唱片\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "蜘蛛死亡时掉落", "quark.config.tools.ambient_discs.volume.name": "音量", @@ -1910,7 +1910,7 @@ "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", "quark.config.tools.ancient_tomes.curse_gear.desc": "诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", - "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "深板岩微调\n启用后,具有效率 VI 的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "深板岩微调\n启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫2效果\n仅当带有急迫II状态时,深板岩微调才会生效", "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", @@ -1938,9 +1938,9 @@ "quark.config.tools.bottled_cloud.name": "瓶中云", "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", - "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的 Y 坐标", + "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的Y坐标", "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", - "quark.config.tools.bottled_cloud.cloud_level_top.desc": "云层顶部\n假想云层最顶部的 Y 坐标", + "quark.config.tools.bottled_cloud.cloud_level_top.desc": "云层顶部\n假想云层最顶部的Y坐标", "quark.config.tools.bundle_recipe.name": "收纳袋配方", "quark.config.tools.bundle_recipe.desc": "收纳袋配方\n现在可以使用与原版相同的配方来制作收纳袋。", @@ -1959,14 +1959,14 @@ "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "彩虹符文可制作\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", - "quark.config.tools.endermosh_music_disc.name": "Endermosh 音乐唱片", - "quark.config.tools.endermosh_music_disc.desc": "Endermosh 音乐唱片\nEndermosh 是一张新的音乐唱片,可以在末地城中找到。\n这首歌由 Kain Vinosec 创作,你可以在 YouTube 上找到它。\n译注:Endermosh 可能是 Ender Dragon 和 Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", + "quark.config.tools.endermosh_music_disc.name": "Endermosh音乐唱片", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh音乐唱片\nEndermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品Quality\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放 Endermosh", + "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", "quark.config.tools.parrot_eggs.desc": "鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", @@ -1985,11 +1985,11 @@ "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许重试\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", - "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "应用默认交易\n设为 false 后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", + "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "应用默认交易\n设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群落的 ID 名称。你可以在这里找到原版的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文 wiki 使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", - "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制 HUD", - "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD 位于顶部", + "quark.config.tools.pathfinder_maps.customs.desc": "自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", + "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", "quark.config.tools.pathfinder_maps.multi_threaded.desc": "多线程化\n实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "寻路羽毛笔的速度", @@ -2002,7 +2002,7 @@ "quark.config.tools.pickarang.enable_echorang.name": "启用回响镖", "quark.config.tools.pickarang.enable_flamerang.name": "启用界炎镖", "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "不使用钻石之心", - "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "不使用钻石之心\n设为 true 后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", "quark.config.tools.pickarang.echorang.name": "回响镖", "quark.config.tools.pickarang.echorang.attack_damage.name": "攻击伤害", "quark.config.tools.pickarang.echorang.attack_damage.desc": "攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", @@ -2081,7 +2081,7 @@ "quark.config.tools.trowel.name": "抹泥铲", "quark.config.tools.trowel.desc": "抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", - "quark.config.tools.trowel.trowel_max_durability.desc": "抹泥铲的最大耐久度\n可放置的方块数量为该值 +1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", + "quark.config.tools.trowel.trowel_max_durability.desc": "抹泥铲的最大耐久度\n可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", @@ -2094,7 +2094,7 @@ "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "过滤配方进度\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "强制受限合成", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "强制受限合成\n加载世界时,会将 doLimitedCrafting 设为 true。", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "强制受限合成\n加载世界时,会将doLimitedCrafting设为true。", "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "被无视的配方\n不应默认添加的配方名称列表", @@ -2121,10 +2121,10 @@ "quark.config.tweaks.coral_on_cactus.desc": "仙人掌上的珊瑚\n珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", "quark.config.tweaks.diamond_repair.name": "钻石修复", - "quark.config.tweaks.diamond_repair.desc": "钻石修复\n(Wiki 没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", - "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用 JEI 提示", + "quark.config.tweaks.diamond_repair.desc": "钻石修复\n(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", + "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用JEI提示", "quark.config.tweaks.diamond_repair.repair_item_changes.name": "修复材料修改", - "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "修复材料修改\n应用于修复材料的修改列表,格式为 = ,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", + "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "修复材料修改\n应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", "quark.config.tweaks.diamond_repair.unrepairable_items.name": "无法修复的物品", "quark.config.tweaks.double_door_opening.name": "双开门", @@ -2142,8 +2142,8 @@ "quark.config.tweaks.emotes.name": "表情", "quark.config.tweaks.emotes.desc": "表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", - "quark.config.tweaks.emotes.button_shift_x.name": "按钮 X 坐标位移", - "quark.config.tweaks.emotes.button_shift_y.name": "按钮 Y 坐标位移", + "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标位移", + "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标位移", "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", "quark.config.tweaks.emotes.custom_emote_debug.desc": "自定义表情调试模式\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", @@ -2219,7 +2219,7 @@ "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "爱抚所有生物\n你是否可以爱抚所有生物。", "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "拒绝爱抚的生物\n「爱抚所有生物」设为 true 时,这些生物仍然不能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "拒绝爱抚的生物\n「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "允许爱抚的生物", "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "允许爱抚的生物\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", @@ -2369,10 +2369,10 @@ "quark.config.world.azalea_wood.ignore_anti_overlap.name": "无视反重叠系统", "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.world.big_stone_clusters.name": "大型石头矿脉", - "quark.config.world.big_stone_clusters.desc": "大型石头矿脉\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型矿脉,而不是看起来像是在点缀景观的微小矿脉。\n在地下可以找到的矿脉石头类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", + "quark.config.world.big_stone_clusters.name": "大型石头团簇", + "quark.config.world.big_stone_clusters.desc": "大型石头团簇\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", - "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可被替换的方块\n可以被大型石头矿脉替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", + "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可被替换的方块\n可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", "quark.config.world.big_stone_clusters.calcite.name": "方解石", "quark.config.world.big_stone_clusters.calcite.enabled.name": "启用", "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "水平大小", @@ -2391,18 +2391,18 @@ "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", @@ -2423,18 +2423,18 @@ "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.name": "石灰石", @@ -2455,18 +2455,18 @@ "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.name": "幻境石", @@ -2488,18 +2488,18 @@ "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.name": "页岩", @@ -2520,18 +2520,18 @@ "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系配置", "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种矿脉。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种矿脉。", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", @@ -2717,30 +2717,178 @@ "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "_quark.config.world.glimmering_weald.name": "12345", - "_quark.config.world.glimmering_weald.desc": "12345\n", - "_quark.config.world.glimmering_weald.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.glimmering_weald.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.world.monster_box.name": "12345", - "_quark.config.world.monster_box.desc": "12345\n", - "_quark.config.world.monster_box.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.monster_box.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.world.nether_obsidian_spikes.name": "12345", - "_quark.config.world.nether_obsidian_spikes.desc": "12345\n", - "_quark.config.world.nether_obsidian_spikes.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.nether_obsidian_spikes.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.world.new_stone_types.name": "12345", - "_quark.config.world.new_stone_types.desc": "12345\n", - "_quark.config.world.new_stone_types.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.new_stone_types.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.world.permafrost.name": "12345", - "_quark.config.world.permafrost.desc": "12345\n", - "_quark.config.world.permafrost.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.permafrost.villagers_use_simple_harvest.desc": "12345\n", + "quark.config.world.glimmering_weald.name": "微光荒野", + "quark.config.world.glimmering_weald.desc": "微光荒野\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光蘑菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", + "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", + "quark.config.world.glimmering_weald.max_weirdness_range.desc": "最大深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群落生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", + "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", + "quark.config.world.glimmering_weald.min_depth_range.desc": "最小深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群落生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", + + "quark.config.world.monster_box.name": "怪物盒子", + "quark.config.world.monster_box.desc": "怪物盒子\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", + "quark.config.world.monster_box.chance_per_chunk.desc": "每个区块的生成几率\n怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", + "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", + "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", + "quark.config.world.monster_box.max_y.name": "Y坐标上限", + "quark.config.world.monster_box.min_mob_count.name": "最小怪物数量", + "quark.config.world.monster_box.min_y.name": "Y坐标下限", + "quark.config.world.monster_box.search_range.name": "搜索范围", + "quark.config.world.monster_box.search_range.desc": "搜索范围\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", + "quark.config.world.monster_box.dimensions.name": "维度配置", + "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", + "quark.config.world.monster_box.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成怪物盒子。", + "quark.config.world.monster_box.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.monster_box.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", + "quark.config.world.nether_obsidian_spikes.desc": "下界黑曜石锥\n黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "大型黑曜石锥生成几率", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "大型黑曜石锥生成几率\n黑曜石锥是大型的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "大型黑曜石锥带有刷怪笼", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "每个区块生成几率", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成几率\n每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "每个区块尝试生成次数", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "每个区块尝试生成次数\n如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", + "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "维度列表", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成下界黑曜石锥。", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.new_stone_types.name": "新的石头变种", + "quark.config.world.new_stone_types.desc": "新的石头变种\n将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", + "quark.config.world.new_stone_types.enable_jasper.name": "启用碧玉石", + "quark.config.world.new_stone_types.enable_limestone.name": "启用石灰石", + "quark.config.world.new_stone_types.enable_myalite.name": "启用幻境石", + "quark.config.world.new_stone_types.enable_shale.name": "启用页岩", + "quark.config.world.new_stone_types.jasper.name": "碧玉石", + "quark.config.world.new_stone_types.jasper.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成碧玉石。", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.jasper.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.name": "石灰石", + "quark.config.world.new_stone_types.limestone.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成石灰石。", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.limestone.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.name": "幻境石", + "quark.config.world.new_stone_types.myalite.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成幻境石。", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.myalite.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.name": "页岩", + "quark.config.world.new_stone_types.shale.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成页岩。", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.shale.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", + + "quark.config.world.no_more_lava_pockets.name": "下界不再生成熔岩口袋", + "quark.config.world.no_more_lava_pockets.desc": "下界不再生成熔岩口袋\n这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", + + "quark.config.world.permafrost.name": "永冻石", + "quark.config.world.permafrost.desc": "永冻石\n一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", + "quark.config.world.permafrost.generation_settings.name": "生成设置", + "quark.config.world.permafrost.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "水平大小\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.permafrost.generation_settings.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.permafrost.generation_settings.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.rarity.name": "稀有度", + "quark.config.world.permafrost.generation_settings.rarity.desc": "稀有度\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.permafrost.generation_settings.vertical_size.desc": "垂直大小\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.permafrost.generation_settings.biomes.biome_tags.name": "生物群系标签列表", + "quark.config.world.permafrost.generation_settings.biomes.biome_tags.desc": "生物群系标签列表\n应该在带有哪些标签的生物群系中生成刚玉。", + "quark.config.world.permafrost.generation_settings.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成永冻石。", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "_quark.config.world.spiral_spires.name": "12345", "_quark.config.world.spiral_spires.desc": "12345\n", @@ -2754,8 +2902,6 @@ - - "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要“稳定”状态效果", "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要“稳定”状态效果\n“为什么会变成这样呢?”进度是否需要“稳定”状态效果?\n如果启用了酿造,此项也会决定“狂乱的鸡尾酒”进度是否需要“稳定”状态效果。\n整合包为该效果添加了替代来源时,禁用酿造后请保持此选项开启。", From 99ad7865ecac702b10b2e886dd1f0840debdc5e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 1 Aug 2023 21:51:25 +0800 Subject: [PATCH 038/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/1 - 世界类别完成。头疼,提前结束 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 219 +++++++++++++++--- 1 file changed, 183 insertions(+), 36 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 49b17271d1a3..1721e301b275 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -228,7 +228,7 @@ "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", - "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近(默认)5格范围内徘徊的简单怪物(译注:非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)。", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近(默认)5格范围内徘徊的简单怪物。(译注:简单怪物指非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", @@ -236,19 +236,19 @@ "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。(像圆一样首尾相接循环往复)", - "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", - "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", + "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦/鸡肉/任何鱼来繁殖它们。", + "quark.jei.hint.ambience_discs": "在骷髅杀死蜘蛛时可以获得环境唱片。与音乐唱片不同,它们会无限循环播放。", "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟(默认)。", "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", - "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", + "quark.jei.hint.fence_gates_open_together": "把两个栅栏门上下堆叠放置,它们会一起打开/关闭", "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", "quark.jei.hint.gold_tool_fortune": "金工具会内置时运(%s级)或掠夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", - "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", - "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", + "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。(译注:挖掘等级和工具材料有关,0是木/原版金,1是石,2是铁,3是钻石,4是下界合金)", + "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", "quark.jei.hint.sign_editing": "对告示牌按下使用键(默认鼠标右键),可以编辑它们。", - "quark.jei.hint.chorus_weeds": "挺罕见的,会在末地外岛中的末地荒地生成。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水强迫它这么做。此外,踩踏时可能生成末影螨。", + "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", @@ -292,8 +292,8 @@ "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", - "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", - "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就再也不可能成年了。注:可以配置为不产生中毒且仍无法成年。", + "quark.jei.hint.minecraft.magma_cream": "史莱姆死于岩浆块时,会分裂成岩浆怪。注意:小型岩浆怪不会掉落岩浆膏。", + "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率(默认)使其中毒。动物一旦中毒,就说明再也不可能成年了。", "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以使用正常放置行为。", "quark.jei.hint.minecraft.sponge": "现在可以直接放在水面上。", "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", @@ -1757,7 +1757,7 @@ "quark.config.building.more_mud_blocks.desc": "更多泥巴方块\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", "quark.config.building.more_potted_plants.name": "更多盆栽", - "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(译者注:小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", "quark.config.building.more_stone_variants.name": "更多石头变种", "quark.config.building.more_stone_variants.desc": "更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", @@ -1894,7 +1894,7 @@ "quark.config.tools.abacus.name": "算盘", - "quark.config.tools.abacus.desc": "算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(注:就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.desc": "算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", "quark.config.tools.abacus.highlight_color.name": "高亮颜色", "quark.config.tools.abacus.highlight_color.desc": "高亮颜色\n所数方块的轮廓的颜色", @@ -1914,7 +1914,7 @@ "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫2效果\n仅当带有急迫II状态时,深板岩微调才会生效", "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", - "quark.config.tools.ancient_tomes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.ancient_tomes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "图书管理员交易古卷\n大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", @@ -1953,7 +1953,7 @@ "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", "quark.config.tools.color_runes.item_quality.name": "物品Quality", - "quark.config.tools.color_runes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.color_runes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", @@ -1963,9 +1963,9 @@ "quark.config.tools.endermosh_music_disc.desc": "Endermosh音乐唱片\nEndermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", - "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品Quality\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", - "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", @@ -2068,7 +2068,7 @@ "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "在创造模式物品栏中显示所有变体", "quark.config.tools.skull_pikes.name": "头颅尖桩", - "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(注:袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", @@ -2186,7 +2186,7 @@ "quark.config.tweaks.grab_chickens.slowness_level.desc": "缓慢效果的等级\n设为0禁用", "quark.config.tweaks.hoe_harvesting.name": "锄头收获", - "quark.config.tweaks.hoe_harvesting.desc": "锄头收获\n用锄头破坏草或农作物会破坏3x3的区域的草或农作物。钻石锄会破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.desc": "锄头收获\n锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.config.tweaks.horses_swim.name": "马会游泳", "quark.config.tweaks.horses_swim.desc": "马会游泳\n被骑乘的马会自己浮在水面上,不再沉下去。", @@ -2236,7 +2236,7 @@ "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "猪会食用金胡萝卜", "quark.config.tweaks.poison_potato_usage.name": "毒马铃薯用途", - "quark.config.tweaks.poison_potato_usage.desc": "毒马铃薯用途\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n注:可以配置为不产生中毒但仍无法成年。", + "quark.config.tweaks.poison_potato_usage.desc": "毒马铃薯用途\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", "quark.config.tweaks.poison_potato_usage.chance.name": "几率", "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", @@ -2357,9 +2357,9 @@ "quark.config.world.ancient_wood.name": "远古木", "quark.config.world.ancient_wood.desc": "远古木\n远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", - "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "远古城市战利品Quality\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "远古城市战利品Quality\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", - "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "远古城市战利品权重\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "远古城市战利品权重\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "远古水果经验值", "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "远古水果经验值\n允许的值:[1,)", "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "远古水果给予经验", @@ -2880,31 +2880,178 @@ "quark.config.world.permafrost.generation_settings.vertical_variation.name": "垂直大小差异", "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", "quark.config.world.permafrost.generation_settings.biomes.name": "生物群系配置", - "quark.config.world.permafrost.generation_settings.biomes.biome_tags.name": "生物群系标签列表", - "quark.config.world.permafrost.generation_settings.biomes.biome_tags.desc": "生物群系标签列表\n应该在带有哪些标签的生物群系中生成刚玉。", - "quark.config.world.permafrost.generation_settings.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "生物群系", + "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.biomes.tags.name": "生物群系标签", + "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成永冻石。", "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "_quark.config.world.spiral_spires.name": "12345", - "_quark.config.world.spiral_spires.desc": "12345\n", - "_quark.config.world.spiral_spires.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.spiral_spires.villagers_use_simple_harvest.desc": "12345\n", + "quark.config.world.spiral_spires.name": "螺旋尖顶", + +"_quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", +"_quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", +"_quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", + + "quark.config.world.spiral_spires.desc": "螺旋尖顶\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥 - 有了它,你可以使用末影珍珠来穿梭固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", + "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", + "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥最大穿梭距离\n幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", + "quark.config.world.spiral_spires.radius.name": "半径", + "quark.config.world.spiral_spires.rarity.name": "稀有度", + "quark.config.world.spiral_spires.renewable_myalite.name": "可再生的幻境石", + "quark.config.world.spiral_spires.biomes.name": "生物群系配置", + "quark.config.world.spiral_spires.biomes.biomes.name": "生物群系", + "quark.config.world.spiral_spires.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.spiral_spires.biomes.tags.name": "生物群系标签", + "quark.config.world.spiral_spires.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.spiral_spires.dimensions.name": "维度配置", + "quark.config.world.spiral_spires.dimensions.dimensions.name": "维度列表", + "quark.config.world.spiral_spires.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成螺旋尖顶。", + "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + + + "quark.config.mobs.crabs.name": "螃蟹", + "quark.config.mobs.crabs.desc": "螃蟹\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,他们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,他们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", + "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", + "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要「稳定」状态效果\n「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", + "quark.config.mobs.crabs.spawn_config.name": "生成配置", + "quark.config.mobs.crabs.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", + "quark.config.mobs.crabs.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.forgotten.name": "遗忘者", + "quark.config.mobs.forgotten.desc": "遗忘者\nForgotten are new rare skeleton variants that spawn deep underground and in complete darkness, randomly replacing normal skeleton spawns. These are forgotten hosts of old explorers, making them apt at combat with both a bow and a sword, which always come randomly enchanted. +遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。 + +Their bows are tipped with Blindness arrows, and when you're blinded, they'll charge at you with their sword, switching back to the bow once the effect ends. On death, they'll drop their hat. +它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们就会换回弓。死亡时,它们会掉落帽子。 + +Wearing an Explorer's Hat, aside from making you look super fashionable, increases your maximum reach distance by 2 blocks, and also improves your luck while fishing. +戴上遗忘者之帽,不仅让你看起来超级时尚,还可以将你的最大可触及距离增加2格,更可以在你钓鱼时提高幸运。 + +Note: Prior to 1.18, Forgotten did not require complete darkness to spawn. +注意:在 1.18 之前,被遗忘不需要完全黑暗才能生成。", + "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "12345", + "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "12345\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", + "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", + + "quark.config.mobs.foxhound.name": "猎狐犬", + "quark.config.mobs.foxhound.desc": "猎狐犬\n", + "quark.config.mobs.foxhound.foxhounds_speed_up_furnace.name": "猎狐犬给熔炉加速", + "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", + "quark.config.mobs.foxhound.tame_chance.desc": "驯服几率\n用煤炭驯服猎狐犬的几率", + "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", + "quark.config.mobs.foxhound.lesser_spawn_config.desc": "少量生成配置\n此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.name": "生成配置", + "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", + "quark.config.mobs.foxhound.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + + + + + + + + + + + + "_quark.config.mobs.shiba.name": "12345", + "_quark.config.mobs.shiba.desc": "12345\n", + "_quark.config.mobs.shiba.villagers_use_simple_harvest.name": "12345", + "_quark.config.mobs.shiba.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.mobs.stonelings.name": "12345", + "_quark.config.mobs.stonelings.desc": "12345\n", + "_quark.config.mobs.stonelings.villagers_use_simple_harvest.name": "12345", + "_quark.config.mobs.stonelings.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.mobs.toretoise.name": "12345", + "_quark.config.mobs.toretoise.desc": "12345\n", + "_quark.config.mobs.toretoise.villagers_use_simple_harvest.name": "12345", + "_quark.config.mobs.toretoise.villagers_use_simple_harvest.desc": "12345\n", + + "_quark.config.mobs.wraith.name": "12345", + "_quark.config.mobs.wraith.desc": "12345\n", + "_quark.config.mobs.wraith.villagers_use_simple_harvest.name": "12345", + "_quark.config.mobs.wraith.villagers_use_simple_harvest.desc": "12345\n", + + + "_quark.config.mobs.emotes1.name": "12345", + "_quark.config.mobs.emotes1.desc": "12345\n", + "_quark.config.mobs.emotes1.villagers_use_simple_harvest.name": "12345", + "_quark.config.mobs.emotes1.villagers_use_simple_harvest.desc": "12345\n", - "_quark.config.world.emotes1.name": "12345", - "_quark.config.world.emotes1.desc": "12345\n", - "_quark.config.world.emotes1.villagers_use_simple_harvest.name": "12345", - "_quark.config.world.emotes1.villagers_use_simple_harvest.desc": "12345\n", - - "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要“稳定”状态效果", - "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要“稳定”状态效果\n“为什么会变成这样呢?”进度是否需要“稳定”状态效果?\n如果启用了酿造,此项也会决定“狂乱的鸡尾酒”进度是否需要“稳定”状态效果。\n整合包为该效果添加了替代来源时,禁用酿造后请保持此选项开启。", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块移除", "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "禁用蘑菇方块移除\n修复了蘑菇生长可以替换方块的错误", From c583a58a21be2b2512420198b4863162f4a6404e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 3 Aug 2023 00:36:37 +0800 Subject: [PATCH 039/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/2 - 完成生物类别 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 192 ++++++++++++------ 1 file changed, 133 insertions(+), 59 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 1721e301b275..7ec137c783bc 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -283,7 +283,7 @@ "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", - "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", + "quark.jei.hint.shiba_find_low_light": "如果你手里拿着火把,柴犬会为你指出需要照亮的暗处。", "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出悦耳(iconic)的紫水晶声音。", @@ -361,7 +361,7 @@ "quark.subtitles.toretoise_eat_satiated": "乌龟:吃饱", "quark.subtitles.toretoise_eat": "乌龟:进食", "quark.subtitles.toretoise_harvest": "乌龟:收获", - "quark.subtitles.toretoise_regrow": "乌龟:重生", + "quark.subtitles.toretoise_regrow": "乌龟:矿石再生", "quark.subtitles.parrot_egg": "鹦鹉:下蛋", "quark.subtitles.soul_bead.idle": "灵魂珠:发散", "quark.subtitles.growl": "怪物出现", @@ -1476,7 +1476,7 @@ "advancements.quark.get_forgotten_hat.title": "博物馆的藏品", "advancements.quark.get_forgotten_hat.description": "在地下杀死一只遗忘者并且获得他的帽子", "advancements.quark.get_diamond_heart.title": "心的形状", - "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎他的外壳以获得钻石之心", + "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎它的外壳以获得钻石之心", "advancements.quark.make_stoneling.title": "年轻的逐梦人", "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵那颗钻石之心来给它一具崭新的躯体", "advancements.quark.mine_toretoise.title": "矿石龟!", @@ -1936,7 +1936,7 @@ "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", "quark.config.tools.bottled_cloud.name": "瓶中云", - "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会在你面前的半空中漂浮。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", + "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的Y坐标", "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", @@ -2718,7 +2718,7 @@ "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.glimmering_weald.name": "微光荒野", - "quark.config.world.glimmering_weald.desc": "微光荒野\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光蘑菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", + "quark.config.world.glimmering_weald.desc": "微光荒野\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", "quark.config.world.glimmering_weald.max_weirdness_range.desc": "最大深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群落生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", @@ -2897,11 +2897,6 @@ "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.spiral_spires.name": "螺旋尖顶", - -"_quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", -"_quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", -"_quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", - "quark.config.world.spiral_spires.desc": "螺旋尖顶\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥 - 有了它,你可以使用末影珍珠来穿梭固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", @@ -2953,24 +2948,14 @@ "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.forgotten.name": "遗忘者", - "quark.config.mobs.forgotten.desc": "遗忘者\nForgotten are new rare skeleton variants that spawn deep underground and in complete darkness, randomly replacing normal skeleton spawns. These are forgotten hosts of old explorers, making them apt at combat with both a bow and a sword, which always come randomly enchanted. -遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。 - -Their bows are tipped with Blindness arrows, and when you're blinded, they'll charge at you with their sword, switching back to the bow once the effect ends. On death, they'll drop their hat. -它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们就会换回弓。死亡时,它们会掉落帽子。 - -Wearing an Explorer's Hat, aside from making you look super fashionable, increases your maximum reach distance by 2 blocks, and also improves your luck while fishing. -戴上遗忘者之帽,不仅让你看起来超级时尚,还可以将你的最大可触及距离增加2格,更可以在你钓鱼时提高幸运。 - -Note: Prior to 1.18, Forgotten did not require complete darkness to spawn. -注意:在 1.18 之前,被遗忘不需要完全黑暗才能生成。", - "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "12345", - "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "12345\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", + "quark.config.mobs.forgotten.desc": "遗忘者\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者不需要完全黑暗才能生成。", + "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "遗忘者生成率", + "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "遗忘者生成率\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", "quark.config.mobs.foxhound.name": "猎狐犬", - "quark.config.mobs.foxhound.desc": "猎狐犬\n", - "quark.config.mobs.foxhound.foxhounds_speed_up_furnace.name": "猎狐犬给熔炉加速", + "quark.config.mobs.foxhound.desc": "猎狐犬\n猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", + "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "猎狐犬给熔炉加速", "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", "quark.config.mobs.foxhound.tame_chance.desc": "驯服几率\n用煤炭驯服猎狐犬的几率", "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", @@ -3015,40 +3000,129 @@ Note: Prior to 1.18, Forgotten did not require complete darkness to spawn. - - - - - - - - - - "_quark.config.mobs.shiba.name": "12345", - "_quark.config.mobs.shiba.desc": "12345\n", - "_quark.config.mobs.shiba.villagers_use_simple_harvest.name": "12345", - "_quark.config.mobs.shiba.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.mobs.stonelings.name": "12345", - "_quark.config.mobs.stonelings.desc": "12345\n", - "_quark.config.mobs.stonelings.villagers_use_simple_harvest.name": "12345", - "_quark.config.mobs.stonelings.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.mobs.toretoise.name": "12345", - "_quark.config.mobs.toretoise.desc": "12345\n", - "_quark.config.mobs.toretoise.villagers_use_simple_harvest.name": "12345", - "_quark.config.mobs.toretoise.villagers_use_simple_harvest.desc": "12345\n", - - "_quark.config.mobs.wraith.name": "12345", - "_quark.config.mobs.wraith.desc": "12345\n", - "_quark.config.mobs.wraith.villagers_use_simple_harvest.name": "12345", - "_quark.config.mobs.wraith.villagers_use_simple_harvest.desc": "12345\n", - - - "_quark.config.mobs.emotes1.name": "12345", - "_quark.config.mobs.emotes1.desc": "12345\n", - "_quark.config.mobs.emotes1.villagers_use_simple_harvest.name": "12345", - "_quark.config.mobs.emotes1.villagers_use_simple_harvest.desc": "12345\n", + "quark.config.mobs.shiba.name": "柴犬", + "quark.config.mobs.shiba.desc": "柴犬\n柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", + "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视带有天空光照的区域", + "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "无视带有天空光照的区域\n能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", + "quark.config.mobs.shiba.spawn_config.name": "生成配置", + "quark.config.mobs.shiba.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", + "quark.config.mobs.shiba.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.stonelings.name": "石精灵", + "quark.config.mobs.stonelings.desc": "石精灵\n石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", + "quark.config.mobs.stonelings.cautious_stonelings.name": "谨慎的石精灵", + "quark.config.mobs.stonelings.cautious_stonelings.desc": "谨慎的石精灵\n启用后,石精灵检查玩家时会更加激进", + "quark.config.mobs.stonelings.enable_diamond_heart.name": "启用钻石之心", + "quark.config.mobs.stonelings.max_y_level.name": "最大可生成高度", + "quark.config.mobs.stonelings.tamable_stonelings.name": "可驯服的石精灵", + "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "微光荒野寻路地图", + "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "微光荒野寻路地图\n禁用寻路地图后,请禁用此项。", + "quark.config.mobs.stonelings.dimensions.name": "维度配置", + "quark.config.mobs.stonelings.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.stonelings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成石精灵。", + "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.name": "生成配置", + "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", + "quark.config.mobs.stonelings.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.toretoise.name": "乌龟", + "quark.config.mobs.toretoise.desc": "乌龟\n乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", + "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许乌龟再生矿石", + "quark.config.mobs.toretoise.cooldown_ticks.name": "冷却时间", + "quark.config.mobs.toretoise.cooldown_ticks.desc": "冷却时间\n挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", + "quark.config.mobs.toretoise.foods.name": "食物列表", + "quark.config.mobs.toretoise.foods.desc": "食物列表\n可以用来喂养乌龟,使其矿物再生的物品。", + "quark.config.mobs.toretoise.max_y_level.name": "最大可生成高度", + "quark.config.mobs.toretoise.regrow_chance.name": "矿石再生几率", + "quark.config.mobs.toretoise.regrow_chance.desc": "矿石再生几率\n乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", + "quark.config.mobs.toretoise.dimensions.name": "维度配置", + "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.toretoise.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成乌龟。", + "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.name": "生成配置", + "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", + "quark.config.mobs.toretoise.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.wraith.name": "游魂", + "quark.config.mobs.wraith.desc": "游魂\n游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", + "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", + "quark.config.mobs.wraith.wraith_sounds.desc": "游魂的声音\n用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", + "quark.config.mobs.wraith.spawn_config.name": "生成配置", + "quark.config.mobs.wraith.spawn_config.desc": "生成配置\n此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.wraith.spawn_config.name": "生成配置", + "quark.config.mobs.wraith.spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.wraith.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", + "quark.config.mobs.wraith.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + + + "_quark.config.client.emotes1.name": "12345", + "_quark.config.client.emotes1.desc": "12345\n", + "_quark.config.client.emotes1.villagers_use_simple_harvest.name": "12345", + "_quark.config.client.emotes1.villagers_use_simple_harvest.desc": "12345\n", From ec61b3ebb41256c4a9a9efdec40e20ef710d1b00 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 4 Aug 2023 22:35:19 +0800 Subject: [PATCH 040/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/4 - 客户端类别 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 60 +++++++++++++++---- 1 file changed, 48 insertions(+), 12 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 7ec137c783bc..9e926dc8ac87 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -217,7 +217,7 @@ "quark.jei.hint.red_blossom_sapling": "可以在恶地系生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", - "quark.jei.hint.seed_pouch": "可以容纳一堆(默认10组/64*10个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种(默认)3x3的区域。(树苗等也算种子)", + "quark.jei.hint.seed_pouch": "可以容纳一堆(10组/64*10个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种3x3的区域。(译注:树苗等也算种子)", "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型团簇。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", @@ -228,7 +228,7 @@ "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", - "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近(默认)5格范围内徘徊的简单怪物。(译注:简单怪物指非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(译注:简单怪物指非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", @@ -239,7 +239,7 @@ "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦/鸡肉/任何鱼来繁殖它们。", "quark.jei.hint.ambience_discs": "在骷髅杀死蜘蛛时可以获得环境唱片。与音乐唱片不同,它们会无限循环播放。", "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", - "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟(默认)。", + "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟。", "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", "quark.jei.hint.fence_gates_open_together": "把两个栅栏门上下堆叠放置,它们会一起打开/关闭", "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", @@ -247,7 +247,7 @@ "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。(译注:挖掘等级和工具材料有关,0是木/原版金,1是石,2是铁,3是钻石,4是下界合金)", "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", - "quark.jei.hint.sign_editing": "对告示牌按下使用键(默认鼠标右键),可以编辑它们。", + "quark.jei.hint.sign_editing": "对告示牌按下使用键,可以编辑它们。", "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", @@ -293,7 +293,7 @@ "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", "quark.jei.hint.minecraft.magma_cream": "史莱姆死于岩浆块时,会分裂成岩浆怪。注意:小型岩浆怪不会掉落岩浆膏。", - "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率(默认)使其中毒。动物一旦中毒,就说明再也不可能成年了。", + "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就说明再也不可能成年了。", "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以使用正常放置行为。", "quark.jei.hint.minecraft.sponge": "现在可以直接放在水面上。", "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", @@ -2726,6 +2726,7 @@ "quark.config.world.monster_box.name": "怪物盒子", "quark.config.world.monster_box.desc": "怪物盒子\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.activation_range.name": "激活半径", "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", "quark.config.world.monster_box.chance_per_chunk.desc": "每个区块的生成几率\n怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", @@ -2733,8 +2734,8 @@ "quark.config.world.monster_box.max_y.name": "Y坐标上限", "quark.config.world.monster_box.min_mob_count.name": "最小怪物数量", "quark.config.world.monster_box.min_y.name": "Y坐标下限", - "quark.config.world.monster_box.search_range.name": "搜索范围", - "quark.config.world.monster_box.search_range.desc": "搜索范围\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", + "quark.config.world.monster_box.search_range.name": "搜索距离", + "quark.config.world.monster_box.search_range.desc": "搜索距离\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", "quark.config.world.monster_box.dimensions.name": "维度配置", "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", "quark.config.world.monster_box.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成怪物盒子。", @@ -2948,7 +2949,7 @@ "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.forgotten.name": "遗忘者", - "quark.config.mobs.forgotten.desc": "遗忘者\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者不需要完全黑暗才能生成。", + "quark.config.mobs.forgotten.desc": "遗忘者\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "遗忘者生成率", "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "遗忘者生成率\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", @@ -3119,10 +3120,45 @@ - "_quark.config.client.emotes1.name": "12345", - "_quark.config.client.emotes1.desc": "12345\n", - "_quark.config.client.emotes1.villagers_use_simple_harvest.name": "12345", - "_quark.config.client.emotes1.villagers_use_simple_harvest.desc": "12345\n", + "quark.config.client.auto_walk_keybind.name": "一键自动行走", + "quark.config.client.auto_walk_keybind.desc": "一键自动行走\n按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", + "quark.config.client.auto_walk_keybind.draw_hud.name": "绘制HUD", + "quark.config.client.auto_walk_keybind.draw_hud.desc": "绘制HUD\n一行消息,", + "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", + "quark.config.client.auto_walk_keybind.hud_height.desc": "HUD高度\n0为画面顶部,值越大越靠下。", + + "quark.config.client.chest_searching.name": "箱内搜索", + "quark.config.client.chest_searching.desc": "箱内搜索\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", + "quark.config.client.chest_searching.overlay_color.name": "覆盖层颜色", + + "quark.config.client.greener_grass.name": "更绿的草", + "quark.config.client.greener_grass.desc": "更绿的草\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Minecraft Alpha版本的氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", + "quark.config.client.greener_grass.affect_water.name": "对水生效", + "quark.config.client.greener_grass.block_list.name": "方块列表", + "quark.config.client.greener_grass.leaves_list.name": "树叶列表", + "quark.config.client.greener_grass.color_matrix.name": "颜色矩阵", + "quark.config.client.greener_grass.water_matrix.name": "水的颜色矩阵", + + "quark.config.client.improved_tooltips.name": "工具提示增强", + "quark.config.client.improved_tooltips.desc": "工具提示增强\n修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", + "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "12345", + "quark.config.client.improved_tooltips.villagers_use_simple_harvest.desc": "12345\n", + + "quark.config.client.usage_ticker.name": "12345", + "quark.config.client.usage_ticker.desc": "12345\n", + "quark.config.client.usage_ticker.villagers_use_simple_harvest.name": "12345", + "quark.config.client.usage_ticker.villagers_use_simple_harvest.desc": "12345\n", + + "quark.config.client.uses_for_curses.name": "12345", + "quark.config.client.uses_for_curses.desc": "12345\n", + "quark.config.client.uses_for_curses.villagers_use_simple_harvest.name": "12345", + "quark.config.client.uses_for_curses.villagers_use_simple_harvest.desc": "12345\n", + + "quark.config.client.variant_animal_textures.name": "12345", + "quark.config.client.variant_animal_textures.desc": "12345\n", + "quark.config.client.variant_animal_textures.villagers_use_simple_harvest.name": "12345", + "quark.config.client.variant_animal_textures.villagers_use_simple_harvest.desc": "12345\n", From 5ef95a157524fecf664921c3500c51b8ff209ea7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 5 Aug 2023 22:26:20 +0800 Subject: [PATCH 041/116] Update en_us.json official typo fix --- projects/1.19/assets/quark/quark/lang/en_us.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 71a7362bcf28..70a83388dfe5 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -274,7 +274,7 @@ "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", - "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacom beams, check the Beacon item for info.", + "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacon beams, check the Beacon item for info.", "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", From 8aa34920e3218c803dbc029fa4fdb2444032cc28 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 5 Aug 2023 23:28:51 +0800 Subject: [PATCH 042/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/5 - 客户端类别 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 81 ++++++++++++++----- 1 file changed, 61 insertions(+), 20 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 9e926dc8ac87..36efc9f83d8b 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -201,7 +201,7 @@ "quark.jei.hint.gold_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", - "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对原石使用这颗心,石精灵会用它构造一个新的身体包在外面,并且在你的库存中骑行后会让玩家感到更舒服。", + "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对原石使用这颗心,石精灵会用它构造一个新的身体包在外面。进入过你的物品栏的它,与玩家相处会更加自在。", "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", @@ -2142,8 +2142,8 @@ "quark.config.tweaks.emotes.name": "表情", "quark.config.tweaks.emotes.desc": "表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", - "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标位移", - "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标位移", + "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标偏移", + "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标偏移", "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", "quark.config.tweaks.emotes.custom_emote_debug.desc": "自定义表情调试模式\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", @@ -3142,23 +3142,64 @@ "quark.config.client.improved_tooltips.name": "工具提示增强", "quark.config.client.improved_tooltips.desc": "工具提示增强\n修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", - "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "12345", - "quark.config.client.improved_tooltips.villagers_use_simple_harvest.desc": "12345\n", - - "quark.config.client.usage_ticker.name": "12345", - "quark.config.client.usage_ticker.desc": "12345\n", - "quark.config.client.usage_ticker.villagers_use_simple_harvest.name": "12345", - "quark.config.client.usage_ticker.villagers_use_simple_harvest.desc": "12345\n", - - "quark.config.client.uses_for_curses.name": "12345", - "quark.config.client.uses_for_curses.desc": "12345\n", - "quark.config.client.uses_for_curses.villagers_use_simple_harvest.name": "12345", - "quark.config.client.uses_for_curses.villagers_use_simple_harvest.desc": "12345\n", - - "quark.config.client.variant_animal_textures.name": "12345", - "quark.config.client.variant_animal_textures.desc": "12345\n", - "quark.config.client.variant_animal_textures.villagers_use_simple_harvest.name": "12345", - "quark.config.client.variant_animal_textures.villagers_use_simple_harvest.desc": "12345\n", + "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "箭头跳动动画", + "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "箭头跳动动画\n比较属性时,表示属性差异正负的箭头是否上下跳动。", + "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性工具提示", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "额外可附魔物品", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "额外可附魔物品\n每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", + "quark.config.client.improved_tooltips.enchanting_stacks.name": "可附魔物品", + "quark.config.client.improved_tooltips.enchanting_stacks.desc": "可附魔物品\n指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", + "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔工具提示", + "quark.config.client.improved_tooltips.food_compression_threshold.name": "食物压缩阈值", + "quark.config.client.improved_tooltips.food_compression_threshold.desc": "食物压缩阈值\n食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", + "quark.config.client.improved_tooltips.food_divisor.name": "食物除数", + "quark.config.client.improved_tooltips.food_divisor.desc": "食物除数\n每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", + "quark.config.client.improved_tooltips.food_tooltips.name": "食物工具提示", + "quark.config.client.improved_tooltips.fuel_time_divisor.name": "燃烧时间除数", + "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "燃烧时间除数\n每个火焰图标代表多少刻燃烧时间。", + "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间工具提示", + "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", + "quark.config.client.improved_tooltips.map_tooltips.name": "地图工具提示", + "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", + "quark.config.client.improved_tooltips.show_saturation.desc": "显示饱和度\n不以数字显示,而是以文字分成不同等级,比如小吃/大餐等。\n带有负面效果的食物会有另一套等级,比如恶心小吃/可疑食粮等。", + "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", + "quark.config.client.improved_tooltips.show_upgrade_status.desc": "显示升级状态\n物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", + "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift查看内容物", + "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", + "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒工具提示", + + "quark.config.client.usage_ticker.name": "剩余用量计数器", + "quark.config.client.usage_ticker.desc": "剩余用量计数器\n手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", + "quark.config.client.usage_ticker.enable_armor.name": "对盔甲有效", + "quark.config.client.usage_ticker.enable_main_hand.name": "对主手所持物品有效", + "quark.config.client.usage_ticker.enable_off_hand.name": "对副手所持物品有效", + "quark.config.client.usage_ticker.invert.name": "反转", + "quark.config.client.usage_ticker.invert.desc": "反转\n打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", + "quark.config.client.usage_ticker.shift_left.name": "左侧偏移", + "quark.config.client.usage_ticker.shift_right.name": "右侧偏移", + + "quark.config.client.uses_for_curses.name": "诅咒的用处", + "quark.config.client.uses_for_curses.desc": "诅咒的用处\n诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒:玩家的头与盔甲架", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "绑定诅咒:玩家的头与盔甲架\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "消失诅咒:南瓜的覆盖层\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + + "quark.config.client.variant_animal_textures.name": "动物多样贴图", + "quark.config.client.variant_animal_textures.desc": "动物多样贴图\n牛、猪、鸡现在将具有来自一小群变体的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", + "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", + "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", + "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", + "quark.config.client.variant_animal_textures.enable_pig.name": "对猪有效", + "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用闪耀海豚", + "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用闪耀羊驼", + "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用闪耀兔子", + "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用闪耀史莱姆", + "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", + "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "闪耀动物的几率", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "闪耀动物的几率\n动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_sparkles.name": "闪耀火花", + "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "闪耀火花\n一只闪耀动物是否应该偶尔发出火花。", From 7fe60453cb4a379dd8fab5beec282f47afe36f5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 7 Aug 2023 00:43:55 +0800 Subject: [PATCH 043/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/6 - 客户端类别完成。奇思妙想类别 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 94 ++++++++++++++++--- 1 file changed, 82 insertions(+), 12 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 36efc9f83d8b..346f126d4208 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -201,7 +201,7 @@ "quark.jei.hint.gold_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", - "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对原石使用这颗心,石精灵会用它构造一个新的身体包在外面。进入过你的物品栏的它,与玩家相处会更加自在。", + "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对原石使用这颗心,石精灵会用它构造一个新的身体包在外面。它进入过物品栏了,与玩家相处会更加自在。", "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", @@ -228,7 +228,7 @@ "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", - "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(译注:简单怪物指非Boss/袭击者的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(译注:简单怪物指除Boss/袭击者以外的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", @@ -1536,7 +1536,7 @@ "quark.config.general.advancement_visibility_depth.desc": "进度可见深度\n你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", "quark.config.general.allowed_screens.name": "允许的界面", - "quark.config.general.allowed_screens.desc": "允许的界面\n能接受夸克按钮的界面列表。\n使用“输出界面类名”找到你想添加的其他界面的名字。", + "quark.config.general.allowed_screens.desc": "允许的界面\n能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", "quark.config.general.disable_q_menu_effects.desc": "禁用「q」菜单特效\n进入夸克配置主界面时不再快速旋转与模糊。", @@ -1585,13 +1585,13 @@ "quark.config.general.use_anti_overlap.desc": "使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", - "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为true后,夸克的“大型”世界生成功能(比如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", "quark.config.general.use_piston_logic_replacement.name": "使用活塞逻辑替换", "quark.config.general.use_piston_logic_replacement.desc": "使用活塞逻辑替换\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", - "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为true后,“允许的界面”选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", @@ -1602,10 +1602,10 @@ "quark.config.automation.chute.desc": "溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或土豆等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n比如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "末影侦测器", "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", @@ -1624,7 +1624,7 @@ "quark.config.automation.feeding_trough.range.desc": "半径\n获取饲料槽附近最大动物数量时的探测半径", "quark.config.automation.gravisand.name": "重力沙子", - "quark.config.automation.gravisand.desc": "重力沙子\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上“掉落”。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上“掉落”。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + "quark.config.automation.gravisand.desc": "重力沙子\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", "quark.config.automation.iron_rod.name": "铁杆", "quark.config.automation.iron_rod.desc": "铁杆\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", @@ -1735,7 +1735,7 @@ "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.midori.name": "绿", - "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为“绿色”)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", + "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", "quark.config.building.more_brick_types.name": "更多砖", "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", @@ -1781,7 +1781,7 @@ "quark.config.building.shear_vines.desc": "剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", "quark.config.building.shingles.name": "陶瓦砖瓦", - "quark.config.building.shingles.desc": "陶瓦砖瓦\n陶瓦砖瓦是陶瓦的“砖瓦”风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + "quark.config.building.shingles.desc": "陶瓦砖瓦\n陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", "quark.config.building.soul_sandstone.name": "灵魂砂岩", "quark.config.building.soul_sandstone.desc": "灵魂砂岩\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", @@ -2241,7 +2241,7 @@ "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", - "quark.config.tweaks.reacharound_placing.desc": "方块放置边缘辅助\n有了它,你就能在你看向的方块“后面”放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.desc": "方块放置边缘辅助\n有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", @@ -3127,10 +3127,19 @@ "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", "quark.config.client.auto_walk_keybind.hud_height.desc": "HUD高度\n0为画面顶部,值越大越靠下。", + "quark.config.client.back_button_keybind.name": "返回快捷键", + "quark.config.client.back_button_keybind.desc": "返回快捷键\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", + + "quark.config.client.camera.name": "相机模式", + "quark.config.client.camera.desc": "相机模式\n按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.chest_searching.name": "箱内搜索", "quark.config.client.chest_searching.desc": "箱内搜索\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", "quark.config.client.chest_searching.overlay_color.name": "覆盖层颜色", + "quark.config.client.elytra_indicator.name": "鞘翅指示器", + "quark.config.client.elytra_indicator.desc": "鞘翅指示器\n穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", + "quark.config.client.greener_grass.name": "更绿的草", "quark.config.client.greener_grass.desc": "更绿的草\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Minecraft Alpha版本的氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", @@ -3161,13 +3170,22 @@ "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", "quark.config.client.improved_tooltips.map_tooltips.name": "地图工具提示", "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", - "quark.config.client.improved_tooltips.show_saturation.desc": "显示饱和度\n不以数字显示,而是以文字分成不同等级,比如小吃/大餐等。\n带有负面效果的食物会有另一套等级,比如恶心小吃/可疑食粮等。", + "quark.config.client.improved_tooltips.show_saturation.desc": "显示饱和度\n不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", "quark.config.client.improved_tooltips.show_upgrade_status.desc": "显示升级状态\n物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift查看内容物", "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒工具提示", + "quark.config.client.long_range_pick_block.name": "远程选取方块", + "quark.config.client.long_range_pick_block.desc": "远程选取方块\n选取方块操作可以选取任意距离的方块。", + + "quark.config.client.microcrafting_helper.name": "合成小助手", + "quark.config.client.microcrafting_helper.desc": "合成小助手\n加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", + + "quark.config.client.soul_candles.name": "灵魂蜡烛", + "quark.config.client.soul_candles.desc": "灵魂蜡烛\n在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", + "quark.config.client.usage_ticker.name": "剩余用量计数器", "quark.config.client.usage_ticker.desc": "剩余用量计数器\n手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", "quark.config.client.usage_ticker.enable_armor.name": "对盔甲有效", @@ -3201,10 +3219,62 @@ "quark.config.client.variant_animal_textures.shiny_sparkles.name": "闪耀火花", "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "闪耀火花\n一只闪耀动物是否应该偶尔发出火花。", + "quark.config.client.wool_shuts_up_minecarts.name": "羊毛使矿车静音", + "quark.config.client.wool_shuts_up_minecarts.desc": "羊毛使矿车静音\n把铁轨铺在羊毛上,经过的矿车会安静得多。", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块移除", "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "禁用蘑菇方块移除\n修复了蘑菇生长可以替换方块的错误", + + + "quark.config.oddities.backpack.name": "背包", + "quark.config.oddities.backpack.desc": "背包\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落一张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", + "quark.config.oddities.backpack.eeeeeee.name": "eeeee", + "quark.config.oddities.backpack.eeeeeee.desc": "eeeee\n", + + "quark.config.oddities.crate.name": "板条箱", + "quark.config.oddities.crate.desc": "板条箱\n", + "quark.config.oddities.crate.eeeeeee.name": "eeeee", + "quark.config.oddities.crate.eeeeeee.desc": "eeeee\n", + + "_quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them. . 充能后,可以推/拉任何铜/铁制成的方块,具体推还是拉取决于是哪一面。 如果多个磁铁在移动同一个方块,则力最大的一方生效。 磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。 漏斗用磁铁移动时,每移动一格,都会掉落一件内容物。 如果该物品是种子,它会尝试种植该种子。 切石机用磁铁移动时,会尝试破坏它们上方的方块。", + + "quark.config.oddities.magnets.name": "磁铁", + "quark.config.oddities.magnets.desc": "磁铁\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前进反方向或下面一格种植该种子(???)。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏非常坚硬的方块,例如黑曜石。 +When a Cauldron is moved, the items inside will move with it. (This isn't really a custom behaviour, because any concave block will do this, but it was worth noting) +(3) 当大锅移动时,里面的物品也会随之移动。(这不是真正的自定义行为,因为任何凹形块都会这样做,但值得注意的是)", + "quark.config.oddities.magnets.eeeeeee.name": "eeeee", + "quark.config.oddities.magnets.eeeeeee.desc": "eeeee\n", + + "_quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", + "_quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + + "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\n", + "quark.config.oddities.matrix_enchanting.eeeeeee.name": "eeeee", + "quark.config.oddities.matrix_enchanting.eeeeeee.desc": "eeeee\n", + + "_quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + + "quark.config.oddities.pipes.name": "管道", + "quark.config.oddities.pipes.desc": "管道\n", + "quark.config.oddities.pipes.eeeeeee.name": "eeeee", + "quark.config.oddities.pipes.eeeeeee.desc": "eeeee\n", + + "quark.config.oddities.tiny_potato.name": "小土豆", + "quark.config.oddities.tiny_potato.desc": "小土豆\n", + "quark.config.oddities.tiny_potato.eeeeeee.name": "eeeee", + "quark.config.oddities.tiny_potato.eeeeeee.desc": "eeeee\n", + + "quark.config.oddities.totem_of_holding.name": "留存图腾", + "quark.config.oddities.totem_of_holding.desc": "留存图腾\n", + "quark.config.oddities.totem_of_holding.eeeeeee.name": "eeeee", + "quark.config.oddities.totem_of_holding.eeeeeee.desc": "eeeee\n", + + + + "_avoid_json_format_fault": "" } From 0348fd736bd333dd256b800a3f537ce7d6a1c64d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 8 Aug 2023 00:01:47 +0800 Subject: [PATCH 044/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/7 - 没什么进展 --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 346f126d4208..04946aa40c19 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -254,7 +254,7 @@ "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", - "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", + "quark.jei.hint.magnet": "充能后,可以推/拉任何制作时用到铜/铁的方块,具体推还是拉取决于是哪一面。如果多个磁铁在移动同一个方块,则力最大的一方生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。漏斗用磁铁移动时,每移动一格,都会在前方掉落一件内容物。如果该物品是种子,它会尝试种植该种子。切石机用磁铁移动时,会尝试破坏它们上方的方块。", "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", "quark.jei.hint.banner_layer_buff": "旗帜经过升级,现在已经有%d层了。", @@ -3239,12 +3239,8 @@ "quark.config.oddities.crate.eeeeeee.name": "eeeee", "quark.config.oddities.crate.eeeeeee.desc": "eeeee\n", - "_quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them. . 充能后,可以推/拉任何铜/铁制成的方块,具体推还是拉取决于是哪一面。 如果多个磁铁在移动同一个方块,则力最大的一方生效。 磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。 漏斗用磁铁移动时,每移动一格,都会掉落一件内容物。 如果该物品是种子,它会尝试种植该种子。 切石机用磁铁移动时,会尝试破坏它们上方的方块。", - "quark.config.oddities.magnets.name": "磁铁", - "quark.config.oddities.magnets.desc": "磁铁\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前进反方向或下面一格种植该种子(???)。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏非常坚硬的方块,例如黑曜石。 -When a Cauldron is moved, the items inside will move with it. (This isn't really a custom behaviour, because any concave block will do this, but it was worth noting) -(3) 当大锅移动时,里面的物品也会随之移动。(这不是真正的自定义行为,因为任何凹形块都会这样做,但值得注意的是)", + "quark.config.oddities.magnets.desc": "磁铁\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", "quark.config.oddities.magnets.eeeeeee.name": "eeeee", "quark.config.oddities.magnets.eeeeeee.desc": "eeeee\n", From 91a8d1848ad90efe5110227ac3bd9b72d52f91c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 9 Aug 2023 17:54:31 +0800 Subject: [PATCH 045/116] Update en_us.json for official update --- .../1.19/assets/quark/quark/lang/en_us.json | 2978 +++++++++-------- 1 file changed, 1500 insertions(+), 1478 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 70a83388dfe5..f4f60ecb514c 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -1,1524 +1,1546 @@ { - "____comment": "Colors are in #RRGGBB format", - "quark.gui.color.crate_count": "#404040", - "quark.gui.color.matrix_enchanting": "#404040", + "____comment": "Colors are in #RRGGBB format", + "quark.gui.color.crate_count": "#404040", + "quark.gui.color.matrix_enchanting": "#404040", - "quark.gui.button.sort": "Sort", - "quark.gui.button.sort_inventory": "Sort Inventory", - "quark.gui.button.sort_container": "Sort Container", - "quark.gui.button.insert": "Insert", - "quark.gui.button.extract": "Extract", - "quark.gui.button.insert_filtered": "Insert (Filtered)", - "quark.gui.button.extract_filtered": "Extract (Filtered)", - "quark.gui.button.filter": "Filter", - "quark.gui.button.emotes": "Emotes", - "quark.gui.button.back": "Back", - "quark.gui.button.shift_lock": "Shift Lock", + "quark.gui.button.sort": "Sort", + "quark.gui.button.sort_inventory": "Sort Inventory", + "quark.gui.button.sort_container": "Sort Container", + "quark.gui.button.insert": "Insert", + "quark.gui.button.extract": "Extract", + "quark.gui.button.insert_filtered": "Insert (Filtered)", + "quark.gui.button.extract_filtered": "Extract (Filtered)", + "quark.gui.button.filter": "Filter", + "quark.gui.button.emotes": "Emotes", + "quark.gui.button.back": "Back", + "quark.gui.button.shift_lock": "Shift Lock", - "quark.gui.enchanting.min": "Min: %d", - "quark.gui.enchanting.influence": "Candle Influence: +%d%%", - "quark.gui.enchanting.dampen": "Candle Influence: %d%%", - "quark.gui.enchanting.upgrade": "Upgrade: %d/%d", - "quark.gui.enchanting.left_click": "Left Click to Select", - "quark.gui.enchanting.right_click": "Right Click to Rotate", - "quark.gui.enchanting.merge": "Click to Upgrade", - "quark.gui.enchanting.pending": "Has Pending Enchantments", + "quark.gui.enchanting.min": "Min: %d", + "quark.gui.enchanting.influence": "Candle Influence: +%d%%", + "quark.gui.enchanting.dampen": "Candle Influence: %d%%", + "quark.gui.enchanting.upgrade": "Upgrade: %d/%d", + "quark.gui.enchanting.left_click": "Left Click to Select", + "quark.gui.enchanting.right_click": "Right Click to Rotate", + "quark.gui.enchanting.merge": "Click to Upgrade", + "quark.gui.enchanting.pending": "Has Pending Enchantments", - "quark.gui.keygroup.misc": "Quark Misc", - "quark.gui.keygroup.inv": "Quark Inventory", - "quark.gui.keygroup.emote": "Quark Emotes", + "quark.gui.keygroup.misc": "Quark Misc", + "quark.gui.keygroup.inv": "Quark Inventory", + "quark.gui.keygroup.emote": "Quark Emotes", - "quark.gui.config.save": "Save Changes", - "quark.gui.config.social.website": "Quark Website", - "quark.gui.config.social.discord": "Quark/Violet Moon Discord", - "quark.gui.config.social.patreon": "Vazkii's Patreon", - "quark.gui.config.social.reddit": "/r/QuarkMod Reddit", - "quark.gui.config.social.twitter": "@VazkiiMods Twitter", - "quark.gui.config.header": "%s Configuration", - "quark.gui.config.subheader1": "Quark is possible thanks to the support of %s%s%s and others.", - "quark.gui.config.subheader2": "Consider supporting us on Patreon for cool ingame rewards like this!", - "quark.gui.config.default": "Set to Default", - "quark.gui.config.discard": "Discard Changes", - "quark.gui.config.subcategories": "------- Sub Categories -------", - "quark.gui.config.onechild": "1 child", - "quark.gui.config.nchildren": "%d children", - "quark.gui.config.defaultvalue": "Default: %s", - "quark.gui.config.missingaddon": "You're missing the necessary addon mod for this category", + "quark.gui.config.save": "Save Changes", + "quark.gui.config.social.website": "Quark Website", + "quark.gui.config.social.discord": "Quark/Violet Moon Discord", + "quark.gui.config.social.patreon": "Vazkii's Patreon", + "quark.gui.config.social.reddit": "/r/QuarkMod Reddit", + "quark.gui.config.social.twitter": "@VazkiiMods Twitter", + "quark.gui.config.header": "%s Configuration", + "quark.gui.config.subheader1": "Quark is possible thanks to the support of %s%s%s and others.", + "quark.gui.config.subheader2": "Consider supporting us on Patreon for cool ingame rewards like this!", + "quark.gui.config.default": "Set to Default", + "quark.gui.config.discard": "Discard Changes", + "quark.gui.config.subcategories": "------- Sub Categories -------", + "quark.gui.config.onechild": "1 child", + "quark.gui.config.nchildren": "%d children", + "quark.gui.config.defaultvalue": "Default: %s", + "quark.gui.config.missingaddon": "You're missing the necessary addon mod for this category", - "quark.gui.celebration.quark": "Happy Birthday to Quark!", - "quark.gui.celebration.vm": "Happy Birthday to Violet Moon!", - "quark.gui.celebration.minecraft": "Happy Birthday to Minecraft!", + "quark.gui.celebration.quark": "Happy Birthday to Quark!", + "quark.gui.celebration.vm": "Happy Birthday to Violet Moon!", + "quark.gui.celebration.minecraft": "Happy Birthday to Minecraft!", - "quark.gui.celebration.vns": "Happy Birthday to MCVinnyq and Sully!", - "quark.gui.celebration.vazkii": "Happy Birthday to Vazkii!", - "quark.gui.celebration.wire": "Happy Birthday to Wire Segal!", - "quark.gui.celebration.anb": "Happy Birthday to AmyMialee and DJBaphomet!", - "quark.gui.celebration.kame": "Happy Birthday to Kamefrede!", - "quark.gui.celebration.adrian": "Happy Birthday to Adrian!", - "quark.gui.celebration.train": "Happy Birthday to Train!", - "quark.gui.celebration.zemmy": "Happy Birthday to Zemmy!", + "quark.gui.celebration.vns": "Happy Birthday to MCVinnyq and Sully!", + "quark.gui.celebration.vazkii": "Happy Birthday to Vazkii!", + "quark.gui.celebration.wire": "Happy Birthday to Wire Segal!", + "quark.gui.celebration.anb": "Happy Birthday to AmyMialee and DJBaphomet!", + "quark.gui.celebration.kame": "Happy Birthday to Kamefrede!", + "quark.gui.celebration.adrian": "Happy Birthday to Adrian!", + "quark.gui.celebration.train": "Happy Birthday to Train!", + "quark.gui.celebration.zemmy": "Happy Birthday to Zemmy!", - "quark.gui.celebration.iad": "Happy International Asexuality Day!", - "quark.gui.celebration.iad2": "Happy Intersex Awareness Day!", - "quark.gui.celebration.idr": "Happy Intersex Day of Remembrance!", - "quark.gui.celebration.ld": "Happy Lesbian Day!", - "quark.gui.celebration.lvd": "Happy Lesbian Visibility Day!", - "quark.gui.celebration.ncod": "Happy National Coming Out Day!", - "quark.gui.celebration.nbpd": "Happy Non-Binary People's Day!", - "quark.gui.celebration.ppad": "Happy Pan Awareness Day!", - "quark.gui.celebration.tdr": "Happy Transgender Day of Remembrance!", - "quark.gui.celebration.tdv": "Happy Trans Day of Visibility!", - "quark.gui.celebration.zdd": "Happy Zero Discrimination Day!", + "quark.gui.celebration.iad": "Happy International Asexuality Day!", + "quark.gui.celebration.iad2": "Happy Intersex Awareness Day!", + "quark.gui.celebration.idr": "Happy Intersex Day of Remembrance!", + "quark.gui.celebration.ld": "Happy Lesbian Day!", + "quark.gui.celebration.lvd": "Happy Lesbian Visibility Day!", + "quark.gui.celebration.ncod": "Happy National Coming Out Day!", + "quark.gui.celebration.nbpd": "Happy Non-Binary People's Day!", + "quark.gui.celebration.ppad": "Happy Pan Awareness Day!", + "quark.gui.celebration.tdr": "Happy Transgender Day of Remembrance!", + "quark.gui.celebration.tdv": "Happy Trans Day of Visibility!", + "quark.gui.celebration.zdd": "Happy Zero Discrimination Day!", - "quark.gui.celebration.pm": "Happy Pride Month!", - "quark.gui.celebration.baw": "Happy Bisexual Awareness Week!", - "quark.gui.celebration.taw": "Happy Trans Awareness Week!", + "quark.gui.celebration.pm": "Happy Pride Month!", + "quark.gui.celebration.baw": "Happy Bisexual Awareness Week!", + "quark.gui.celebration.taw": "Happy Trans Awareness Week!", - "quark.gui.celebration.afd": "Made you look LOL! Happy April Fools!", - "quark.gui.celebration.hw": "Happy Halloween!", - "quark.gui.celebration.xmas": "Merry Christmas!", - "quark.gui.celebration.iwd": "Happy International Women's Day!", - "quark.gui.celebration.wpld": "Happy World Portuguese Language Day!", - "quark.gui.celebration.iyd": "Happy International Youth Day!", - "quark.gui.celebration.wwd": "Happy World Wildlife Day!", - "quark.gui.celebration.hrd": "Happy Human Rights Day!", - "quark.gui.celebration.ny": "Happy New Year!", + "quark.gui.celebration.afd": "Made you look LOL! Happy April Fools!", + "quark.gui.celebration.hw": "Happy Halloween!", + "quark.gui.celebration.xmas": "Merry Christmas!", + "quark.gui.celebration.iwd": "Happy International Women's Day!", + "quark.gui.celebration.wpld": "Happy World Portuguese Language Day!", + "quark.gui.celebration.iyd": "Happy International Youth Day!", + "quark.gui.celebration.wwd": "Happy World Wildlife Day!", + "quark.gui.celebration.hrd": "Happy Human Rights Day!", + "quark.gui.celebration.ny": "Happy New Year!", - "quark.gui.celebration.edballs": "Ed Balls", - "quark.gui.celebration.doyouremember": "Do you remember?", + "quark.gui.celebration.edballs": "Ed Balls", + "quark.gui.celebration.doyouremember": "Do you remember?", - "quark.category.general": "General Settings", - "quark.category.friends": "Friend Configs", - "quark.category.automation": "Automation", - "quark.category.building": "Building", - "quark.category.management": "Management", - "quark.category.tools": "Tools", - "quark.category.tweaks": "Tweaks", - "quark.category.world": "World", - "quark.category.mobs": "Mobs", - "quark.category.client": "Client", - "quark.category.oddities": "Oddities", - "quark.category.experimental": "Experimental", + "quark.category.general": "General Settings", + "quark.category.friends": "Friend Configs", + "quark.category.automation": "Automation", + "quark.category.building": "Building", + "quark.category.management": "Management", + "quark.category.tools": "Tools", + "quark.category.tweaks": "Tweaks", + "quark.category.world": "World", + "quark.category.mobs": "Mobs", + "quark.category.client": "Client", + "quark.category.oddities": "Oddities", + "quark.category.experimental": "Experimental", - "_quark.config.tl_note1": "Additional translation keys for config elements can be added here", - "_quark.config.tl_note2": "The format is quark.config.[(category).]+.(name).", - "_quark.config.tl_note3": "where (name) is lower case, with spaces replaced with underscores, and all non alphanumerical characters stripped", - "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", - "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", - "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", - "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame: ", + "_quark.config.tl_note1": "Additional translation keys for config elements can be added here", + "_quark.config.tl_note2": "The format is quark.config.[(category).]+.(name).", + "_quark.config.tl_note3": "where (name) is lower case, with spaces replaced with underscores, and all non alphanumerical characters stripped", + "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", + "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", + "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", + "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame: ", - "_quark.config.automation.feeding_trough.name": "Test 100", - "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", - "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", - "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", - "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", - "_quark.config.automation.feeding_trough.love_chance.desc": "", + "_quark.config.automation.feeding_trough.name": "Test 100", + "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", + "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", + "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", + "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", + "_quark.config.automation.feeding_trough.love_chance.desc": "", - "quark.camera.filter": "Filter: ", - "quark.camera.filter.none": "None", - "quark.camera.filter.grayscale": "Grayscale", - "quark.camera.filter.monochrome": "Monochrome", - "quark.camera.filter.sepia": "Sepia", - "quark.camera.filter.desaturate": "Desaturate", - "quark.camera.filter.oversaturate": "Oversaturate", - "quark.camera.filter.cool": "Cool", - "quark.camera.filter.warm": "Warm", - "quark.camera.filter.conjugate": "Conjugate", - "quark.camera.filter.redfocus": "Red Focus", - "quark.camera.filter.bluefocus": "Blue Focus", - "quark.camera.filter.greenfocus": "Green Focus", - "quark.camera.filter.yellowfocus": "Yellow Focus", - "quark.camera.filter.bumpy": "Bumped", - "quark.camera.filter.notch": "Retro", - "quark.camera.filter.creeper": "Creeper-Vision", - "quark.camera.filter.enderman": "Enderman-Vision", - "quark.camera.filter.bits": "Pixelize", - "quark.camera.filter.blobs": "Blobs", - "quark.camera.filter.pencil": "Pencil", - "quark.camera.filter.watercolor": "Outline", - "quark.camera.filter.sobel": "Sobel", - "quark.camera.filter.deuteranopia": "Simulated Deuteranopia", - "quark.camera.filter.protanopia": "Simulated Protanopia", - "quark.camera.filter.tritanopia": "Simulated Tritanopia", - "quark.camera.filter.achromatopsia": "Simulated Achromatopsia", + "quark.camera.filter": "Filter: ", + "quark.camera.filter.none": "None", + "quark.camera.filter.grayscale": "Grayscale", + "quark.camera.filter.monochrome": "Monochrome", + "quark.camera.filter.sepia": "Sepia", + "quark.camera.filter.desaturate": "Desaturate", + "quark.camera.filter.oversaturate": "Oversaturate", + "quark.camera.filter.cool": "Cool", + "quark.camera.filter.warm": "Warm", + "quark.camera.filter.conjugate": "Conjugate", + "quark.camera.filter.redfocus": "Red Focus", + "quark.camera.filter.bluefocus": "Blue Focus", + "quark.camera.filter.greenfocus": "Green Focus", + "quark.camera.filter.yellowfocus": "Yellow Focus", + "quark.camera.filter.bumpy": "Bumped", + "quark.camera.filter.notch": "Retro", + "quark.camera.filter.creeper": "Creeper-Vision", + "quark.camera.filter.enderman": "Enderman-Vision", + "quark.camera.filter.bits": "Pixelize", + "quark.camera.filter.blobs": "Blobs", + "quark.camera.filter.pencil": "Pencil", + "quark.camera.filter.watercolor": "Outline", + "quark.camera.filter.sobel": "Sobel", + "quark.camera.filter.deuteranopia": "Simulated Deuteranopia", + "quark.camera.filter.protanopia": "Simulated Protanopia", + "quark.camera.filter.tritanopia": "Simulated Tritanopia", + "quark.camera.filter.achromatopsia": "Simulated Achromatopsia", - "quark.camera.rulers": "Rulers: ", - "quark.camera.rulers0": "None", - "quark.camera.rulers1": "Rule of Thirds", - "quark.camera.rulers2": "Golden Ratio", - "quark.camera.rulers3": "Crosshair", + "quark.camera.rulers": "Rulers: ", + "quark.camera.rulers0": "None", + "quark.camera.rulers1": "Rule of Thirds", + "quark.camera.rulers2": "Golden Ratio", + "quark.camera.rulers3": "Crosshair", - "quark.camera.borders": "Borders: ", - "quark.camera.borders0": "None", - "quark.camera.borders1": "Square", - "quark.camera.borders2": "4:3", - "quark.camera.borders3": "16:9", - "quark.camera.borders4": "21:9", - "quark.camera.borders5": "Polaroid", + "quark.camera.borders": "Borders: ", + "quark.camera.borders0": "None", + "quark.camera.borders1": "Square", + "quark.camera.borders2": "4:3", + "quark.camera.borders3": "16:9", + "quark.camera.borders4": "21:9", + "quark.camera.borders5": "Polaroid", - "quark.camera.overlay": "Overlay: ", - "quark.camera.overlay0": "None", - "quark.camera.overlay1": "Date", - "quark.camera.overlay2": "Postcard", - "quark.camera.overlay3": "Watermark", - "quark.camera.overlay4": "Held Item", + "quark.camera.overlay": "Overlay: ", + "quark.camera.overlay0": "None", + "quark.camera.overlay1": "Date", + "quark.camera.overlay2": "Postcard", + "quark.camera.overlay3": "Watermark", + "quark.camera.overlay4": "Held Item", - "quark.camera.header": "Camera Mode", - "quark.camera.info": "[%s to exit, ENTER to shoot]", - "quark.camera.reset": "Reset Settings (Must Sneak)", - "quark.camera.greetings": "Greetings from %s!", + "quark.camera.header": "Camera Mode", + "quark.camera.info": "[%s to exit, ENTER to shoot]", + "quark.camera.reset": "Reset Settings (Must Sneak)", + "quark.camera.greetings": "Greetings from %s!", - "quark.jei.makes_copy": "Makes Copy", - "quark.jei.any_enchanted": "Any Enchanted Item", - "quark.jei.influence": "Matrix Influencing", - "quark.jei.boost_influence": "Boosts odds of: ", - "quark.jei.dampen_influence": "Dampens odds of: ", - "quark.jei.hint_preamble": "[Quark]\n", + "quark.jei.makes_copy": "Makes Copy", + "quark.jei.any_enchanted": "Any Enchanted Item", + "quark.jei.influence": "Matrix Influencing", + "quark.jei.boost_influence": "Boosts odds of: ", + "quark.jei.dampen_influence": "Dampens odds of: ", + "quark.jei.hint_preamble": "[Quark]\n", - "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", - "quark.jei.hint.flamerang": "Works like a Pickarang, but any items it picks up become immune to fire and lava damage while they travel.", - "quark.jei.hint.echorang": "Works like a Pickarang, but emits constant vibrations, and will increase its flight time if it hears a Sculk Shrieker.", - "quark.jei.hint.abacus": "Use this on a block and it'll count the distance between the block you're looking at and the one you clicked, up to 48 blocks.", - "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", - "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", - "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", - "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will too.", - "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", - "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", - "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", - "quark.jei.hint.charcoal_block": "Burns forever just like Netherrack.", - "quark.jei.hint.chute": "Drops any items fed into it by a Hopper/Dropper into the world directly below.", - "quark.jei.hint.dragon_scale": "Drops from the Ender Dragon from any kills beyond the first.", - "quark.jei.hint.ender_watcher": "Emits a redstone signal based on how close to the center of the eye a player is looking.", - "quark.jei.hint.music_disc_endermosh": "Can be found in End City chests.", - "quark.jei.hint.forgotten_hat": "Drops from Forgotten, which can be found deep underground. Be wary of their powerful equipment and multiple combat styles.", - "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.", - "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", - "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", - "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", - "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", - "quark.jei.hint.gold_button": "Emits a very short, 2 redstone tick, pulse.", - "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", - "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", - "quark.jei.hint.diamond_heart": "Can be gotten by breaking a Stoneling's shell underground. Don't worry - the Stoneling is just fine. The body is just a shell around the heart! If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it. If you use the Heart on raw stone, the Stoneling will construct a new body out of it, and will be more comfortable with players after its ride in your inventory.", - "quark.jei.hint.iron_button": "Emits a very long, 5 second, pulse.", - "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", - "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", - "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", - "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", - "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", - "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", - "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", - "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", - "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", - "quark.jei.hint.pink_blossom_sapling": "Can be found in mountains.", - "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", - "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", - "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", - "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", - "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", - "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", - "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", - "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", - "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", - "quark.jei.hint.tiny_potato": "It believes in you!", - "quark.jei.hint.torch_arrow": "Will try to place a torch wherever it lands.", - "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", - "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", - "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", - "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", - "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", - "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", - "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", - "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanterns can connect to this block.", - "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", - "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", - "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", - "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", - "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", - "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", - "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", - "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", - "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", - "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", - "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", - "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", - "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", - "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", - "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", - "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", - "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", - "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", - "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", - "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", - "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", - "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", - "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", - "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", + "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", + "quark.jei.hint.flamerang": "Works like a Pickarang, but any items it picks up become immune to fire and lava damage while they travel.", + "quark.jei.hint.echorang": "Works like a Pickarang, but emits constant vibrations, and will increase its flight time if it hears a Sculk Shrieker.", + "quark.jei.hint.abacus": "Use this on a block and it'll count the distance between the block you're looking at and the one you clicked, up to 48 blocks.", + "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", + "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", + "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", + "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will too.", + "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", + "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", + "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", + "quark.jei.hint.charcoal_block": "Burns forever just like Netherrack.", + "quark.jei.hint.chute": "Drops any items fed into it by a Hopper/Dropper into the world directly below.", + "quark.jei.hint.dragon_scale": "Drops from the Ender Dragon from any kills beyond the first.", + "quark.jei.hint.ender_watcher": "Emits a redstone signal based on how close to the center of the eye a player is looking.", + "quark.jei.hint.music_disc_endermosh": "Can be found in End City chests.", + "quark.jei.hint.forgotten_hat": "Drops from Forgotten, which can be found deep underground. Be wary of their powerful equipment and multiple combat styles.", + "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.", + "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", + "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", + "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", + "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", + "quark.jei.hint.gold_button": "Emits a very short, 2 redstone tick, pulse.", + "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", + "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", + "quark.jei.hint.diamond_heart": "Can be gotten by breaking a Stoneling's shell underground. Don't worry - the Stoneling is just fine. The body is just a shell around the heart! If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it. If you use the Heart on raw stone, the Stoneling will construct a new body out of it, and will be more comfortable with players after its ride in your inventory.", + "quark.jei.hint.iron_button": "Emits a very long, 5 second, pulse.", + "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", + "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", + "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", + "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", + "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", + "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", + "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", + "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", + "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", + "quark.jei.hint.pink_blossom_sapling": "Can be found in mountains.", + "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", + "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", + "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", + "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", + "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", + "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", + "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", + "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", + "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", + "quark.jei.hint.tiny_potato": "It believes in you!", + "quark.jei.hint.torch_arrow": "Will try to place a torch wherever it lands.", + "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", + "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", + "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", + "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", + "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", + "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", + "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", + "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanterns can connect to this block.", + "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", + "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", + "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", + "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", + "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", + "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", + "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", + "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", + "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", + "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", + "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", + "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", + "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", + "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", + "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", + "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", + "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", + "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", + "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", + "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", + "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", - "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", - "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", - "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", - "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", - "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", - "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", - "quark.jei.hint.beacon_amethyst": "Amethyst", - "quark.jei.hint.beacon_corundum": "Corundum", - "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", - "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", - "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", - "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", - "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", - "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", - "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", - "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", - "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacon beams, check the Beacon item for info.", - "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", - "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", - "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", - "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", - "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", - "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", - "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", - "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", - "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", + "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", + "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", + "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", + "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", + "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", + "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", + "quark.jei.hint.beacon_amethyst": "Amethyst", + "quark.jei.hint.beacon_corundum": "Corundum", + "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", + "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", + "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", + "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", + "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", + "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", + "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", + "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", + "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacon beams, check the Beacon item for info.", + "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", + "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", + "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", + "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", + "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", + "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", + "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", - "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", - "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", - "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", - "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", - "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", - "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", - "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", - "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", - "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", - "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", - "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", - "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", - "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", - "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", - "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", - "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherite can not be destroyed this way.", - "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", + "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", + "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", + "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", + "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", + "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", + "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", + "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", + "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", + "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", + "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", + "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", + "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", + "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", + "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", + "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", + "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherite can not be destroyed this way.", + "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", - "quark.keybind.change_hotbar": "Hotbar Swapper", - "quark.keybind.lock_rotation": "Rotation Lock", - "quark.keybind.sort_container": "Sort Target Inventory", - "quark.keybind.sort_player": "Sort Player Inventory", - "quark.keybind.transfer_extract": "Extract Items", - "quark.keybind.transfer_insert": "Insert Items", - "quark.keybind.patreon_emote.dance": "Dance (Patreon)", - "quark.keybind.patreon_emote.tpose": "T-Pose (Patreon)", - "quark.keybind.patreon_emote.dab": "Dab (Patreon)", - "quark.keybind.patreon_emote.jet": "Jet (Patreon)", - "quark.keybind.patreon_emote.exorcist": "Exorcist (Patreon)", - "quark.keybind.patreon_emote.zombie": "Zombie (Patreon)", - "quark.keybind.back": "Back", - "quark.keybind.camera_mode": "Camera Mode", - "quark.keybind.narrator_readout": "Narrator Readout", - "quark.keybind.narrator_full_readout": "Narrator Full Readout", - "quark.keybind.shift_lock": "Shift Lock", - "quark.keybind.autorun": "Walk Automatically", + "quark.keybind.change_hotbar": "Hotbar Swapper", + "quark.keybind.lock_rotation": "Rotation Lock", + "quark.keybind.sort_container": "Sort Target Inventory", + "quark.keybind.sort_player": "Sort Player Inventory", + "quark.keybind.transfer_extract": "Extract Items", + "quark.keybind.transfer_insert": "Insert Items", + "quark.keybind.patreon_emote.dance": "Dance (Patreon)", + "quark.keybind.patreon_emote.tpose": "T-Pose (Patreon)", + "quark.keybind.patreon_emote.dab": "Dab (Patreon)", + "quark.keybind.patreon_emote.jet": "Jet (Patreon)", + "quark.keybind.patreon_emote.exorcist": "Exorcist (Patreon)", + "quark.keybind.patreon_emote.zombie": "Zombie (Patreon)", + "quark.keybind.back": "Back", + "quark.keybind.camera_mode": "Camera Mode", + "quark.keybind.narrator_readout": "Narrator Readout", + "quark.keybind.narrator_full_readout": "Narrator Full Readout", + "quark.keybind.shift_lock": "Shift Lock", + "quark.keybind.autorun": "Walk Automatically", - "quark.readout.not_ingame": "Not ingame", - "quark.readout.looking": "Looking at %s", - "quark.readout.holding": "Holding %dx %s", - "quark.readout.holding_with_off": "Holding %d %s and %d %s", - "quark.readout.health": "Health %d", - "quark.readout.food": "Food %d", - "quark.readout.sign_says": ". Sign Says ", - "quark.readout.no_item": "No item", + "quark.readout.not_ingame": "Not ingame", + "quark.readout.looking": "Looking at %s", + "quark.readout.holding": "Holding %dx %s", + "quark.readout.holding_with_off": "Holding %d %s and %d %s", + "quark.readout.health": "Health %d", + "quark.readout.food": "Food %d", + "quark.readout.sign_says": ". Sign Says ", + "quark.readout.no_item": "No item", - "quark.subtitles.meep": "Stoneling runs away", - "quark.subtitles.give_stoneling": "Stoneling gives item", - "quark.subtitles.take_stoneling": "Stoneling takes item", - "quark.subtitles.feed_stoneling": "Stoneling is fed", - "quark.subtitles.hurt_stoneling": "Stoneling cries", - "quark.subtitles.kill_stoneling": "Stoneling breaks", - "quark.subtitles.purr": "Stoneling \"purrs\"", - "quark.subtitles.throw_pickarang": "Pickarang is flung", - "quark.subtitles.clank_pickarang": "Pickarang clanks", - "quark.subtitles.spark_pickarang": "Pickarang is reflected", - "quark.subtitles.pickup_pickarang": "Pickarang is taken", - "quark.subtitles.michael_here": "Michael is here", - "quark.subtitles.foxhound_ambient": "Foxhound embers", - "quark.subtitles.foxhound_death": "Foxhound disintegrates", - "quark.subtitles.foxhound_growl": "Foxhound grumbles", - "quark.subtitles.foxhound_hurt": "Foxhound hurts", - "quark.subtitles.foxhound_shake": "Foxhound shudders", - "quark.subtitles.foxhound_eat": "Foxhound eats", - "quark.subtitles.foxhound_crackle": "Foxhound crackles", - "quark.subtitles.crab_die": "Shell crunches", - "quark.subtitles.crab_hurt": "Shell chips", - "quark.subtitles.crab_scuttle": "Crab scuttles", - "quark.subtitles.toretoise_idle": "Toretoise chirps", - "quark.subtitles.toretoise_hurt": "Toretoise hurts", - "quark.subtitles.toretoise_die": "Toretoise crumbles", - "quark.subtitles.toretoise_angry": "Toretoise cracks", - "quark.subtitles.toretoise_eat_satiated": "Toretoise snacks", - "quark.subtitles.toretoise_eat": "Toretoise eats", - "quark.subtitles.toretoise_harvest": "Toretoise harvested", - "quark.subtitles.toretoise_regrow": "Toretoise regrows", - "quark.subtitles.parrot_egg": "Parrot plops", - "quark.subtitles.soul_bead.idle": "Soul bead emanates", - "quark.subtitles.growl": "Monsters arise", - "quark.subtitles.pipe_shoot": "Pipe ejects", - "quark.subtitles.pipe_pickup": "Pipe absorbs", - "quark.subtitles.pipe_shoot_lenny": "Pipe nuts", - "quark.subtitles.pipe_pickup_lenny": "Pipe succ", - "quark.subtitles.do_it": "DO IT", - "quark.subtitles.soda": "SODA !!", - "quark.subtitles.kingbdogz": "Kingbdogz", - "quark.subtitles.yung": "YUNG's Better Tater", - "quark.subtitles.potato_hurt": "Potato hurts", - "quark.subtitles.camera_shutter": "Camera shoots", - "quark.subtitles.soulpowder_scream": "Soul escapes", - "quark.subtitles.pet.device": "Player beeps", - "quark.subtitles.pet.neko": "Player purrs", - "quark.subtitles.pet.slime": "Player squishes", - "quark.subtitles.pet.wire": "Player sighs", - "quark.subtitles.ambient.drips": "Water dripping", - "quark.subtitles.ambient.ocean": "Light ocean waves", - "quark.subtitles.ambient.rain": "Heavy rain", - "quark.subtitles.ambient.wind": "Gusty winds", - "quark.subtitles.ambient.fire": "Toasty flames", - "quark.subtitles.ambient.clock": "Ticking clock", - "quark.subtitles.ambient.crickets": "Crickets chirping", - "quark.subtitles.ambient.chatter": "Bustling chatter", + "quark.subtitles.meep": "Stoneling runs away", + "quark.subtitles.give_stoneling": "Stoneling gives item", + "quark.subtitles.take_stoneling": "Stoneling takes item", + "quark.subtitles.feed_stoneling": "Stoneling is fed", + "quark.subtitles.hurt_stoneling": "Stoneling cries", + "quark.subtitles.kill_stoneling": "Stoneling breaks", + "quark.subtitles.purr": "Stoneling \"purrs\"", + "quark.subtitles.throw_pickarang": "Pickarang is flung", + "quark.subtitles.clank_pickarang": "Pickarang clanks", + "quark.subtitles.spark_pickarang": "Pickarang is reflected", + "quark.subtitles.pickup_pickarang": "Pickarang is taken", + "quark.subtitles.michael_here": "Michael is here", + "quark.subtitles.foxhound_ambient": "Foxhound embers", + "quark.subtitles.foxhound_death": "Foxhound disintegrates", + "quark.subtitles.foxhound_growl": "Foxhound grumbles", + "quark.subtitles.foxhound_hurt": "Foxhound hurts", + "quark.subtitles.foxhound_shake": "Foxhound shudders", + "quark.subtitles.foxhound_eat": "Foxhound eats", + "quark.subtitles.foxhound_crackle": "Foxhound crackles", + "quark.subtitles.crab_die": "Shell crunches", + "quark.subtitles.crab_hurt": "Shell chips", + "quark.subtitles.crab_scuttle": "Crab scuttles", + "quark.subtitles.toretoise_idle": "Toretoise chirps", + "quark.subtitles.toretoise_hurt": "Toretoise hurts", + "quark.subtitles.toretoise_die": "Toretoise crumbles", + "quark.subtitles.toretoise_angry": "Toretoise cracks", + "quark.subtitles.toretoise_eat_satiated": "Toretoise snacks", + "quark.subtitles.toretoise_eat": "Toretoise eats", + "quark.subtitles.toretoise_harvest": "Toretoise harvested", + "quark.subtitles.toretoise_regrow": "Toretoise regrows", + "quark.subtitles.parrot_egg": "Parrot plops", + "quark.subtitles.soul_bead.idle": "Soul bead emanates", + "quark.subtitles.growl": "Monsters arise", + "quark.subtitles.pipe_shoot": "Pipe ejects", + "quark.subtitles.pipe_pickup": "Pipe absorbs", + "quark.subtitles.pipe_shoot_lenny": "Pipe nuts", + "quark.subtitles.pipe_pickup_lenny": "Pipe succ", + "quark.subtitles.bucket.fill_crab": "Crab grabbed", + "quark.subtitles.do_it": "DO IT", + "quark.subtitles.soda": "SODA !!", + "quark.subtitles.kingbdogz": "Kingbdogz", + "quark.subtitles.yung": "YUNG's Better Tater", + "quark.subtitles.potato_hurt": "Potato hurts", + "quark.subtitles.camera_shutter": "Camera shoots", + "quark.subtitles.soulpowder_scream": "Soul escapes", + "quark.subtitles.pet.device": "Player beeps", + "quark.subtitles.pet.neko": "Player purrs", + "quark.subtitles.pet.slime": "Player squishes", + "quark.subtitles.pet.wire": "Player sighs", + "quark.subtitles.ambient.drips": "Water dripping", + "quark.subtitles.ambient.ocean": "Light ocean waves", + "quark.subtitles.ambient.rain": "Heavy rain", + "quark.subtitles.ambient.wind": "Gusty winds", + "quark.subtitles.ambient.fire": "Toasty flames", + "quark.subtitles.ambient.clock": "Ticking clock", + "quark.subtitles.ambient.crickets": "Crickets chirping", + "quark.subtitles.ambient.chatter": "Bustling chatter", - "quark.emote.wave": "Wave", - "quark.emote.yes": "Yes", - "quark.emote.no": "No", - "quark.emote.clap": "Clap", - "quark.emote.cheer": "Cheer", - "quark.emote.salute": "Salute", - "quark.emote.shrug": "Shrug", - "quark.emote.point": "Point", - "quark.emote.think": "Think", - "quark.emote.facepalm": "Facepalm", - "quark.emote.weep": "Weep", - "quark.emote.headbang": "Headbang", - "quark.emote.dab": "Dab", - "quark.emote.tpose": "T-Pose", - "quark.emote.dance": "Dance", - "quark.emote.zombie": "Zombie", - "quark.emote.exorcist": "Exorcist", - "quark.emote.jet": "Jet", + "quark.emote.wave": "Wave", + "quark.emote.yes": "Yes", + "quark.emote.no": "No", + "quark.emote.clap": "Clap", + "quark.emote.cheer": "Cheer", + "quark.emote.salute": "Salute", + "quark.emote.shrug": "Shrug", + "quark.emote.point": "Point", + "quark.emote.think": "Think", + "quark.emote.facepalm": "Facepalm", + "quark.emote.weep": "Weep", + "quark.emote.headbang": "Headbang", + "quark.emote.dab": "Dab", + "quark.emote.tpose": "T-Pose", + "quark.emote.dance": "Dance", + "quark.emote.zombie": "Zombie", + "quark.emote.exorcist": "Exorcist", + "quark.emote.jet": "Jet", - "quark.misc.shulker_box_shift": "Hold Shift to see contents", - "quark.misc.map_shift": "Hold Shift to see the map", - "quark.misc.rotation_lock": "You have enabled Rotation Lock. Any blocks you place will be oriented in the direction you were looking. Press [%s] to change or reset it. This message won't appear again.", - "quark.misc.saturation0": "Fulfilling Meal", - "quark.misc.saturation1": "Hearty Meal", - "quark.misc.saturation2": "Meal", - "quark.misc.saturation3": "Light Meal", - "quark.misc.saturation4": "Light Snack", - "quark.misc.saturation5": "Full-Course Meal", - "quark.misc.bad_saturation0": "Worryingly Fulfilling", - "quark.misc.bad_saturation1": "Disturbingly Hearty", - "quark.misc.bad_saturation2": "Ill-Advised Meal", - "quark.misc.bad_saturation3": "Questionable Rations", - "quark.misc.bad_saturation4": "Disgusting Snack", - "quark.misc.bad_saturation5": "Dangerously Tantalizing", - "quark.misc.mod_disabled": "Disabled. Install %s to enable.", - "quark.misc.repaired": "(Was Repaired)", - "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", - "quark.misc.enchantment_with_actual_level": "%s (%s)", - "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", - "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", - "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", - "quark.misc.autowalking": "Auto-Walking", - "quark.misc.rightclick_to_craft": "Right Click to Craft", - "quark.misc.opened_screen": "Opened Screen %s", - "quark.misc.trash_item": "Right-Click to Trash Item", - "quark.misc.insert_shulker_box": "Right-Click to Insert Item", - "quark.misc.merge_shulker_box": "Right-Click to Dump Contents", - "quark.misc.equip_armor": "Right-Click to Equip", - "quark.misc.open_shulker": "Right-Click to Open", - "quark.misc.my_son": "Don't talk to me or my son ever again.", - "quark.misc.my_daughter": "Don't talk to me or my daughter ever again.", - "quark.misc.my_child": "Don't talk to me or my child ever again.", - "quark.misc.my_children": "Don't talk to me or my children ever again.", - "quark.misc.shared_item": "%s shared an item: ", - "quark.misc.configure_quark_here": "Configure Quark Here!", - "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", - "quark.misc.quill_finished": "A Pathfinder Map has been completed.", - "quark.misc.quill_failed": "A Pathfinder's Quill could not find any biome nearby.", - "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", - "quark.misc.quill_blank": "Blank", - "quark.misc.quill_searching": "Searching", + "quark.misc.shulker_box_shift": "Hold Shift to see contents", + "quark.misc.map_shift": "Hold Shift to see the map", + "quark.misc.rotation_lock": "You have enabled Rotation Lock. Any blocks you place will be oriented in the direction you were looking. Press [%s] to change or reset it. This message won't appear again.", + "quark.misc.saturation0": "Fulfilling Meal", + "quark.misc.saturation1": "Hearty Meal", + "quark.misc.saturation2": "Meal", + "quark.misc.saturation3": "Light Meal", + "quark.misc.saturation4": "Light Snack", + "quark.misc.saturation5": "Full-Course Meal", + "quark.misc.bad_saturation0": "Worryingly Fulfilling", + "quark.misc.bad_saturation1": "Disturbingly Hearty", + "quark.misc.bad_saturation2": "Ill-Advised Meal", + "quark.misc.bad_saturation3": "Questionable Rations", + "quark.misc.bad_saturation4": "Disgusting Snack", + "quark.misc.bad_saturation5": "Dangerously Tantalizing", + "quark.misc.mod_disabled": "Disabled. Install %s to enable.", + "quark.misc.repaired": "(Was Repaired)", + "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", + "quark.misc.enchantment_with_actual_level": "%s (%s)", + "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", + "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", + "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", + "quark.misc.autowalking": "Auto-Walking", + "quark.misc.rightclick_to_craft": "Right Click to Craft", + "quark.misc.opened_screen": "Opened Screen %s", + "quark.misc.trash_item": "Right-Click to Trash Item", + "quark.misc.insert_shulker_box": "Right-Click to Insert Item", + "quark.misc.merge_shulker_box": "Right-Click to Dump Contents", + "quark.misc.equip_armor": "Right-Click to Equip", + "quark.misc.open_shulker": "Right-Click to Open", + "quark.misc.my_son": "Don't talk to me or my son ever again.", + "quark.misc.my_daughter": "Don't talk to me or my daughter ever again.", + "quark.misc.my_child": "Don't talk to me or my child ever again.", + "quark.misc.my_children": "Don't talk to me or my children ever again.", + "quark.misc.shared_item": "%s shared an item: ", + "quark.misc.configure_quark_here": "Configure Quark Here!", + "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", + "quark.misc.quill_finished": "A Pathfinder Map has been completed.", + "quark.misc.quill_failed": "A Pathfinder's Quill could not find any biome nearby.", + "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", + "quark.misc.quill_blank": "Blank", + "quark.misc.quill_searching": "Searching", - "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", - "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", - "quark.misc.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together", - "quark.misc.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now", - "quark.misc.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same", - "quark.misc.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser", - "quark.misc.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all", - "quark.misc.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name", - "quark.misc.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame", - "quark.misc.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii", - "quark.misc.you_came_to_the_wrong_neighborhood.10": "They call me Vazki", - "quark.misc.you_came_to_the_wrong_neighborhood.11": "They call me Voskii", - "quark.misc.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki", - "quark.misc.you_came_to_the_wrong_neighborhood.13": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.14": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.15": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.16": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", + "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", + "quark.misc.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together", + "quark.misc.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now", + "quark.misc.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same", + "quark.misc.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser", + "quark.misc.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all", + "quark.misc.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name", + "quark.misc.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame", + "quark.misc.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii", + "quark.misc.you_came_to_the_wrong_neighborhood.10": "They call me Vazki", + "quark.misc.you_came_to_the_wrong_neighborhood.11": "They call me Voskii", + "quark.misc.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki", + "quark.misc.you_came_to_the_wrong_neighborhood.13": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.14": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.15": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.16": "That's not my name", - "quark.misc.reloaded0": "Your quark config has been reloaded.", - "quark.misc.reloaded1": "- If you changed anything that would change recipes, please run /reload.", - "quark.misc.reloaded2": "- If your changes aren't applied, try restarting the game.", + "quark.misc.reloaded0": "Your quark config has been reloaded.", + "quark.misc.reloaded1": "- If you changed anything that would change recipes, please run /reload.", + "quark.misc.reloaded2": "- If your changes aren't applied, try restarting the game.", - "quark.container.feeding_trough": "Feeding Trough", + "quark.container.feeding_trough": "Feeding Trough", - "item.quark.trowel": "Trowel", - "item.quark.slime_in_a_bucket": "Bucket of Slime", - "item.quark.slime_in_a_bucket.named": "Bucket of %s", - "item.quark.black_shard": "Black Glass Shard", - "item.quark.blue_shard": "Blue Glass Shard", - "item.quark.brown_shard": "Brown Glass Shard", - "item.quark.cyan_shard": "Cyan Glass Shard", - "item.quark.gray_shard": "Gray Glass Shard", - "item.quark.green_shard": "Green Glass Shard", - "item.quark.light_blue_shard": "Light Blue Glass Shard", - "item.quark.lime_shard": "Lime Glass Shard", - "item.quark.magenta_shard": "Magenta Glass Shard", - "item.quark.orange_shard": "Orange Glass Shard", - "item.quark.pink_shard": "Pink Glass Shard", - "item.quark.purple_shard": "Purple Glass Shard", - "item.quark.red_shard": "Red Glass Shard", - "item.quark.light_gray_shard": "Light Gray Glass Shard", - "item.quark.white_shard": "White Glass Shard", - "item.quark.yellow_shard": "Yellow Glass Shard", - "item.quark.clear_shard": "Glass Shard", - "item.quark.dirty_shard": "Dirty Glass Shard", - "item.quark.glass_item_frame": "Glass Item Frame", - "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", - "item.quark.pickarang": "Pickarang", - "item.quark.diamond_heart": "Heart of Diamond", - "item.quark.ancient_tome": "Ancient Tome", - "item.quark.crab_leg": "Raw Crab Leg", - "item.quark.cooked_crab_leg": "Cooked Crab Leg", - "item.quark.crab_shell": "Crab Shell", - "item.quark.dragon_scale": "Dragon Scale", - "item.quark.moss_paste": "Moss Paste", - "item.quark.backpack": "Backpack", - "item.quark.ravager_hide": "Ravager Hide", - "item.quark.soul_compass": "Soul Compass", - "item.quark.bottled_cloud": "Cloud in a Bottle", - "item.quark.flamerang": "Flamarang", - "item.quark.echorang": "Echorang", - "item.quark.seed_pouch": "Seed Pouch", - "item.quark.forgotten_hat": "Forgotten Hat", - "item.quark.soul_bead": "Soul Bead", - "item.quark.abacus": "Abacus", - "item.quark.azalea_boat": "Azalea Boat", - "item.quark.blossom_boat": "Blossom Boat", - "item.quark.azalea_chest_boat": "Azalea Boat with Chest", - "item.quark.blossom_chest_boat": "Blossom Boat with Chest", - "item.quark.egg_parrot_red_blue": "Red Parrot Egg", - "item.quark.egg_parrot_blue": "Blue Parrot Egg", - "item.quark.egg_parrot_green": "Green Parrot Egg", - "item.quark.egg_parrot_yellow_blue": "Cyan Parrot Egg", - "item.quark.egg_parrot_grey": "Gray Parrot Egg", - "item.quark.music_disc_endermosh": "Music Disc", - "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", - "item.quark.music_disc_drips": "Ambience Disc", - "item.quark.music_disc_drips.desc": "Water Droplets", - "item.quark.music_disc_ocean": "Ambience Disc", - "item.quark.music_disc_ocean.desc": "Ocean Waves", - "item.quark.music_disc_rain": "Ambience Disc", - "item.quark.music_disc_rain.desc": "Rainy Mood", - "item.quark.music_disc_wind": "Ambience Disc", - "item.quark.music_disc_wind.desc": "Heavy Wind", - "item.quark.music_disc_fire": "Ambience Disc", - "item.quark.music_disc_fire.desc": "Soothing Cinders", - "item.quark.music_disc_clock": "Ambience Disc", - "item.quark.music_disc_clock.desc": "Tick-Tock", - "item.quark.music_disc_crickets": "Ambience Disc", - "item.quark.music_disc_crickets.desc": "Cricket Song", - "item.quark.music_disc_chatter": "Ambience Disc", - "item.quark.music_disc_chatter.desc": "Packed Venue", - "item.quark.torch_arrow": "Torch Arrow", - "item.quark.ancient_boat": "Ancient Boat", - "item.quark.ancient_chest_boat": "Ancient Boat with Chest", - "item.quark.ancient_fruit": "Ancient Fruit", - "item.quark.pathfinders_quill": "Pathfinder's Quill", + "item.quark.trowel": "Trowel", + "item.quark.slime_in_a_bucket": "Bucket of Slime", + "item.quark.slime_in_a_bucket.named": "Bucket of %s", + "item.quark.black_shard": "Black Glass Shard", + "item.quark.blue_shard": "Blue Glass Shard", + "item.quark.brown_shard": "Brown Glass Shard", + "item.quark.cyan_shard": "Cyan Glass Shard", + "item.quark.gray_shard": "Gray Glass Shard", + "item.quark.green_shard": "Green Glass Shard", + "item.quark.light_blue_shard": "Light Blue Glass Shard", + "item.quark.lime_shard": "Lime Glass Shard", + "item.quark.magenta_shard": "Magenta Glass Shard", + "item.quark.orange_shard": "Orange Glass Shard", + "item.quark.pink_shard": "Pink Glass Shard", + "item.quark.purple_shard": "Purple Glass Shard", + "item.quark.red_shard": "Red Glass Shard", + "item.quark.light_gray_shard": "Light Gray Glass Shard", + "item.quark.white_shard": "White Glass Shard", + "item.quark.yellow_shard": "Yellow Glass Shard", + "item.quark.clear_shard": "Glass Shard", + "item.quark.dirty_shard": "Dirty Glass Shard", + "item.quark.glass_item_frame": "Glass Item Frame", + "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", + "item.quark.pickarang": "Pickarang", + "item.quark.diamond_heart": "Heart of Diamond", + "item.quark.ancient_tome": "Ancient Tome", + "item.quark.crab_bucket": "Bucket of Crab", + "item.quark.crab_leg": "Raw Crab Leg", + "item.quark.cooked_crab_leg": "Cooked Crab Leg", + "item.quark.crab_shell": "Crab Shell", + "item.quark.dragon_scale": "Dragon Scale", + "item.quark.moss_paste": "Moss Paste", + "item.quark.backpack": "Backpack", + "item.quark.ravager_hide": "Ravager Hide", + "item.quark.soul_compass": "Soul Compass", + "item.quark.bottled_cloud": "Cloud in a Bottle", + "item.quark.flamerang": "Flamarang", + "item.quark.echorang": "Echorang", + "item.quark.seed_pouch": "Seed Pouch", + "item.quark.forgotten_hat": "Forgotten Hat", + "item.quark.soul_bead": "Soul Bead", + "item.quark.abacus": "Abacus", + "item.quark.azalea_boat": "Azalea Boat", + "item.quark.blossom_boat": "Blossom Boat", + "item.quark.azalea_chest_boat": "Azalea Boat with Chest", + "item.quark.blossom_chest_boat": "Blossom Boat with Chest", + "item.quark.egg_parrot_red_blue": "Red Parrot Egg", + "item.quark.egg_parrot_blue": "Blue Parrot Egg", + "item.quark.egg_parrot_green": "Green Parrot Egg", + "item.quark.egg_parrot_yellow_blue": "Cyan Parrot Egg", + "item.quark.egg_parrot_grey": "Gray Parrot Egg", + "item.quark.music_disc_endermosh": "Music Disc", + "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", + "item.quark.music_disc_drips": "Ambience Disc", + "item.quark.music_disc_drips.desc": "Water Droplets", + "item.quark.music_disc_ocean": "Ambience Disc", + "item.quark.music_disc_ocean.desc": "Ocean Waves", + "item.quark.music_disc_rain": "Ambience Disc", + "item.quark.music_disc_rain.desc": "Rainy Mood", + "item.quark.music_disc_wind": "Ambience Disc", + "item.quark.music_disc_wind.desc": "Heavy Wind", + "item.quark.music_disc_fire": "Ambience Disc", + "item.quark.music_disc_fire.desc": "Soothing Cinders", + "item.quark.music_disc_clock": "Ambience Disc", + "item.quark.music_disc_clock.desc": "Tick-Tock", + "item.quark.music_disc_crickets": "Ambience Disc", + "item.quark.music_disc_crickets.desc": "Cricket Song", + "item.quark.music_disc_chatter": "Ambience Disc", + "item.quark.music_disc_chatter.desc": "Packed Venue", + "item.quark.torch_arrow": "Torch Arrow", + "item.quark.ancient_boat": "Ancient Boat", + "item.quark.ancient_chest_boat": "Ancient Boat with Chest", + "item.quark.ancient_fruit": "Ancient Fruit", + "item.quark.pathfinders_quill": "Pathfinder's Quill", - "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", - "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", - "item.minecraft.lingering_potion.effect.quark.resilience": "Lingering Potion of Stability", - "item.minecraft.tipped_arrow.effect.quark.resilience": "Arrow of Stability", + "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", + "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", + "item.minecraft.lingering_potion.effect.quark.resilience": "Lingering Potion of Stability", + "item.minecraft.tipped_arrow.effect.quark.resilience": "Arrow of Stability", - "item.quark.biome_map": "%s Pathfinder Map", - "item.quark.biome_map.unknown": "Unknown Biome", + "item.quark.biome_map": "%s Pathfinder Map", + "item.quark.biome_map.unknown": "Unknown Biome", - "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", - "item.quark.biome_map.snowy_plains": "Snowy Plains Pathfinder Map", - "item.quark.biome_map.windswept_hills": "Windswept Hills Pathfinder Map", - "item.quark.biome_map.dark_forest": "Dark Forest Pathfinder Map", - "item.quark.biome_map.desert": "Desert Pathfinder Map", - "item.quark.biome_map.savanna": "Savanna Pathfinder Map", - "item.quark.biome_map.swamp": "Swamp Pathfinder Map", - "item.quark.biome_map.old_growth_pine_taiga": "Old Growth Pine Taiga Pathfinder Map", - "item.quark.biome_map.flower_forest": "Flower Forest Pathfinder Map", - "item.quark.biome_map.jungle": "Jungle Pathfinder Map", - "item.quark.biome_map.bamboo_jungle": "Bamboo Jungle Pathfinder Map", - "item.quark.biome_map.badlands": "Badlands Pathfinder Map", - "item.quark.biome_map.mushroom_fields": "Mushroom Fields Pathfinder Map", - "item.quark.biome_map.ice_spikes": "Ice Spikes Pathfinder Map", + "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", + "item.quark.biome_map.snowy_plains": "Snowy Plains Pathfinder Map", + "item.quark.biome_map.windswept_hills": "Windswept Hills Pathfinder Map", + "item.quark.biome_map.dark_forest": "Dark Forest Pathfinder Map", + "item.quark.biome_map.desert": "Desert Pathfinder Map", + "item.quark.biome_map.savanna": "Savanna Pathfinder Map", + "item.quark.biome_map.swamp": "Swamp Pathfinder Map", + "item.quark.biome_map.old_growth_pine_taiga": "Old Growth Pine Taiga Pathfinder Map", + "item.quark.biome_map.flower_forest": "Flower Forest Pathfinder Map", + "item.quark.biome_map.jungle": "Jungle Pathfinder Map", + "item.quark.biome_map.bamboo_jungle": "Bamboo Jungle Pathfinder Map", + "item.quark.biome_map.badlands": "Badlands Pathfinder Map", + "item.quark.biome_map.mushroom_fields": "Mushroom Fields Pathfinder Map", + "item.quark.biome_map.ice_spikes": "Ice Spikes Pathfinder Map", - "block.quark.charcoal_block": "Charcoal Block", - "block.quark.thatch": "Thatch", - "block.quark.thatch_slab": "Thatch Slab", - "block.quark.thatch_stairs": "Thatch Stairs", - "block.quark.soul_sandstone": "Soul Sandstone", - "block.quark.chiseled_soul_sandstone": "Chiseled Soul Sandstone", - "block.quark.cut_soul_sandstone": "Cut Soul Sandstone", - "block.quark.smooth_soul_sandstone": "Smooth Soul Sandstone", - "block.quark.soul_sandstone_slab": "Soul Sandstone Slab", - "block.quark.soul_sandstone_stairs": "Soul Sandstone Stairs", - "block.quark.cut_soul_sandstone_slab": "Cut Soul Sandstone Slab", - "block.quark.smooth_soul_sandstone_stairs": "Smooth Soul Sandstone Stairs", - "block.quark.smooth_soul_sandstone_slab": "Smooth Soul Sandstone Slab", - "block.quark.soul_sandstone_wall": "Soul Sandstone Wall", - "block.quark.oak_chest": "Oak Chest", - "block.quark.spruce_chest": "Spruce Chest", - "block.quark.birch_chest": "Birch Chest", - "block.quark.jungle_chest": "Jungle Chest", - "block.quark.acacia_chest": "Acacia Chest", - "block.quark.dark_oak_chest": "Dark Oak Chest", - "block.quark.warped_chest": "Warped Chest", - "block.quark.crimson_chest": "Crimson Chest", - "block.quark.nether_brick_chest": "Nether Brick Chest", - "block.quark.purpur_chest": "Purpur Chest", - "block.quark.prismarine_chest": "Prismarine Chest", - "block.quark.oak_trapped_chest": "Oak Trapped Chest", - "block.quark.spruce_trapped_chest": "Spruce Trapped Chest", - "block.quark.birch_trapped_chest": "Birch Trapped Chest", - "block.quark.jungle_trapped_chest": "Jungle Trapped Chest", - "block.quark.acacia_trapped_chest": "Acacia Trapped Chest", - "block.quark.dark_oak_trapped_chest": "Dark Oak Trapped Chest", - "block.quark.warped_trapped_chest": "Warped Trapped Chest", - "block.quark.crimson_trapped_chest": "Crimson Trapped Chest", - "block.quark.nether_brick_trapped_chest": "Nether Brick Trapped Chest", - "block.quark.purpur_trapped_chest": "Purpur Trapped Chest", - "block.quark.prismarine_trapped_chest": "Prismarine Trapped Chest", - "block.quark.lootr_oak_chest": "Oak Loot Chest", - "block.quark.lootr_spruce_chest": "Spruce Loot Chest", - "block.quark.lootr_birch_chest": "Birch Loot Chest", - "block.quark.lootr_jungle_chest": "Jungle Loot Chest", - "block.quark.lootr_acacia_chest": "Acacia Loot Chest", - "block.quark.lootr_dark_oak_chest": "Dark Oak Loot Chest", - "block.quark.lootr_warped_chest": "Warped Loot Chest", - "block.quark.lootr_crimson_chest": "Crimson Loot Chest", - "block.quark.lootr_nether_brick_chest": "Nether Brick Loot Chest", - "block.quark.lootr_purpur_chest": "Purpur Loot Chest", - "block.quark.lootr_prismarine_chest": "Prismarine Loot Chest", - "block.quark.lootr_oak_trapped_chest": "Oak Trapped Loot Chest", - "block.quark.lootr_spruce_trapped_chest": "Spruce Trapped Loot Chest", - "block.quark.lootr_birch_trapped_chest": "Birch Trapped Loot Chest", - "block.quark.lootr_jungle_trapped_chest": "Jungle Trapped Loot Chest", - "block.quark.lootr_acacia_trapped_chest": "Acacia Trapped Loot Chest", - "block.quark.lootr_dark_oak_trapped_chest": "Dark Oak Trapped Loot Chest", - "block.quark.lootr_warped_trapped_chest": "Warped Trapped Loot Chest", - "block.quark.lootr_crimson_trapped_chest": "Crimson Trapped Loot Chest", - "block.quark.lootr_nether_brick_trapped_chest": "Nether Brick Trapped Loot Chest", - "block.quark.lootr_purpur_trapped_chest": "Purpur Trapped Loot Chest", - "block.quark.lootr_prismarine_trapped_chest": "Prismarine Trapped Loot Chest", - "block.quark.blaze_lantern": "Blaze Lantern", - "block.quark.sugar_cane_block": "Sugar Cane Bundle", - "block.quark.permafrost": "Permafrost", - "block.quark.permafrost_bricks": "Permafrost Bricks", - "block.quark.permafrost_bricks_stairs": "Permafrost Brick Stairs", - "block.quark.permafrost_bricks_slab": "Permafrost Brick Slab", - "block.quark.permafrost_bricks_wall": "Permafrost Brick Wall", - "block.quark.permafrost_stairs": "Permafrost Stairs", - "block.quark.permafrost_slab": "Permafrost Slab", - "block.quark.permafrost_wall": "Permafrost Wall", - "block.quark.shingles": "Terracotta Shingles", - "block.quark.black_shingles": "Black Terracotta Shingles", - "block.quark.blue_shingles": "Blue Terracotta Shingles", - "block.quark.brown_shingles": "Brown Terracotta Shingles", - "block.quark.cyan_shingles": "Cyan Terracotta Shingles", - "block.quark.gray_shingles": "Gray Terracotta Shingles", - "block.quark.green_shingles": "Green Terracotta Shingles", - "block.quark.light_blue_shingles": "Light Blue Terracotta Shingles", - "block.quark.light_gray_shingles": "Light Gray Terracotta Shingles", - "block.quark.lime_shingles": "Lime Terracotta Shingles", - "block.quark.magenta_shingles": "Magenta Terracotta Shingles", - "block.quark.orange_shingles": "Orange Terracotta Shingles", - "block.quark.pink_shingles": "Pink Terracotta Shingles", - "block.quark.purple_shingles": "Purple Terracotta Shingles", - "block.quark.red_shingles": "Red Terracotta Shingles", - "block.quark.white_shingles": "White Terracotta Shingles", - "block.quark.yellow_shingles": "Yellow Terracotta Shingles", - "block.quark.shingles_stairs": "Terracotta Shingle Stairs", - "block.quark.black_shingles_stairs": "Black Terracotta Shingle Stairs", - "block.quark.blue_shingles_stairs": "Blue Terracotta Shingle Stairs", - "block.quark.brown_shingles_stairs": "Brown Terracotta Shingle Stairs", - "block.quark.cyan_shingles_stairs": "Cyan Terracotta Shingle Stairs", - "block.quark.gray_shingles_stairs": "Gray Terracotta Shingle Stairs", - "block.quark.green_shingles_stairs": "Green Terracotta Shingle Stairs", - "block.quark.light_blue_shingles_stairs": "Light Blue Terracotta Shingle Stairs", - "block.quark.light_gray_shingles_stairs": "Light Gray Terracotta Shingle Stairs", - "block.quark.lime_shingles_stairs": "Lime Terracotta Shingle Stairs", - "block.quark.magenta_shingles_stairs": "Magenta Terracotta Shingle Stairs", - "block.quark.orange_shingles_stairs": "Orange Terracotta Shingle Stairs", - "block.quark.pink_shingles_stairs": "Pink Terracotta Shingle Stairs", - "block.quark.purple_shingles_stairs": "Purple Terracotta Shingle Stairs", - "block.quark.red_shingles_stairs": "Red Terracotta Shingle Stairs", - "block.quark.white_shingles_stairs": "White Terracotta Shingle Stairs", - "block.quark.yellow_shingles_stairs": "Yellow Terracotta Shingle Stairs", - "block.quark.shingles_slab": "Terracotta Shingle Slab", - "block.quark.black_shingles_slab": "Black Terracotta Shingle Slab", - "block.quark.blue_shingles_slab": "Blue Terracotta Shingle Slab", - "block.quark.brown_shingles_slab": "Brown Terracotta Shingle Slab", - "block.quark.cyan_shingles_slab": "Cyan Terracotta Shingle Slab", - "block.quark.gray_shingles_slab": "Gray Terracotta Shingle Slab", - "block.quark.green_shingles_slab": "Green Terracotta Shingle Slab", - "block.quark.light_blue_shingles_slab": "Light Blue Terracotta Shingle Slab", - "block.quark.light_gray_shingles_slab": "Light Gray Terracotta Shingle Slab", - "block.quark.lime_shingles_slab": "Lime Terracotta Shingle Slab", - "block.quark.magenta_shingles_slab": "Magenta Terracotta Shingle Slab", - "block.quark.orange_shingles_slab": "Orange Terracotta Shingle Slab", - "block.quark.pink_shingles_slab": "Pink Terracotta Shingle Slab", - "block.quark.purple_shingles_slab": "Purple Terracotta Shingle Slab", - "block.quark.red_shingles_slab": "Red Terracotta Shingle Slab", - "block.quark.white_shingles_slab": "White Terracotta Shingle Slab", - "block.quark.yellow_shingles_slab": "Yellow Terracotta Shingle Slab", - "block.quark.iron_rod": "Iron Rod", - "block.quark.sturdy_stone": "Sturdy Stone", - "block.quark.oak_bookshelf": "Oak Bookshelf", - "block.quark.spruce_bookshelf": "Spruce Bookshelf", - "block.quark.birch_bookshelf": "Birch Bookshelf", - "block.quark.jungle_bookshelf": "Jungle Bookshelf", - "block.quark.acacia_bookshelf": "Acacia Bookshelf", - "block.quark.dark_oak_bookshelf": "Dark Oak Bookshelf", - "block.quark.warped_bookshelf": "Warped Bookshelf", - "block.quark.crimson_bookshelf": "Crimson Bookshelf", - "block.quark.acacia_vertical_slab": "Acacia Vertical Slab", - "block.quark.andesite_vertical_slab": "Andesite Vertical Slab", - "block.quark.birch_vertical_slab": "Birch Vertical Slab", - "block.quark.brick_vertical_slab": "Brick Vertical Slab", - "block.quark.cobblestone_vertical_slab": "Cobblestone Vertical Slab", - "block.quark.cut_red_sandstone_vertical_slab": "Cut Red Sandstone Vertical Slab", - "block.quark.cut_sandstone_vertical_slab": "Cut Sandstone Vertical Slab", - "block.quark.dark_oak_vertical_slab": "Dark Oak Vertical Slab", - "block.quark.dark_prismarine_vertical_slab": "Dark Prismarine Vertical Slab", - "block.quark.diorite_vertical_slab": "Diorite Vertical Slab", - "block.quark.end_stone_brick_vertical_slab": "End Stone Brick Vertical Slab", - "block.quark.granite_vertical_slab": "Granite Vertical Slab", - "block.quark.jungle_vertical_slab": "Jungle Vertical Slab", - "block.quark.mossy_cobblestone_vertical_slab": "Mossy Cobblestone Vertical Slab", - "block.quark.mossy_stone_brick_vertical_slab": "Mossy Stone Brick Vertical Slab", - "block.quark.nether_brick_vertical_slab": "Nether Brick Vertical Slab", - "block.quark.polished_andesite_vertical_slab": "Polished Andesite Vertical Slab", - "block.quark.polished_diorite_vertical_slab": "Polished Diorite Vertical Slab", - "block.quark.polished_granite_vertical_slab": "Polished Granite Vertical Slab", - "block.quark.prismarine_brick_vertical_slab": "Prismarine Brick Vertical Slab", - "block.quark.prismarine_vertical_slab": "Prismarine Vertical Slab", - "block.quark.purpur_vertical_slab": "Purpur Vertical Slab", - "block.quark.quartz_vertical_slab": "Quartz Vertical Slab", - "block.quark.red_nether_brick_vertical_slab": "Red Nether Brick Vertical Slab", - "block.quark.red_sandstone_vertical_slab": "Red Sandstone Vertical Slab", - "block.quark.sandstone_vertical_slab": "Sandstone Vertical Slab", - "block.quark.smooth_quartz_vertical_slab": "Smooth Quartz Vertical Slab", - "block.quark.smooth_red_sandstone_vertical_slab": "Smooth Red Sandstone Vertical Slab", - "block.quark.smooth_sandstone_vertical_slab": "Smooth Sandstone Vertical Slab", - "block.quark.smooth_stone_vertical_slab": "Smooth Stone Vertical Slab", - "block.quark.spruce_vertical_slab": "Spruce Vertical Slab", - "block.quark.stone_brick_vertical_slab": "Stone Brick Vertical Slab", - "block.quark.stone_vertical_slab": "Stone Vertical Slab", - "block.quark.oak_vertical_slab": "Oak Vertical Slab", - "block.quark.shingles_vertical_slab": "Terracotta Shingle Vertical Slab", - "block.quark.black_shingles_vertical_slab": "Black Terracotta Shingle Vertical Slab", - "block.quark.blue_shingles_vertical_slab": "Blue Terracotta Shingle Vertical Slab", - "block.quark.brown_shingles_vertical_slab": "Brown Terracotta Shingle Vertical Slab", - "block.quark.cut_soul_sandstone_vertical_slab": "Cut Soul Sandstone Vertical Slab", - "block.quark.cyan_shingles_vertical_slab": "Cyan Terracotta Shingle Vertical Slab", - "block.quark.gray_shingles_vertical_slab": "Gray Terracotta Shingle Vertical Slab", - "block.quark.green_shingles_vertical_slab": "Green Terracotta Shingle Vertical Slab", - "block.quark.light_blue_shingles_vertical_slab": "Light Blue Terracotta Shingle Vertical Slab", - "block.quark.light_gray_shingles_vertical_slab": "Light Gray Terracotta Shingle Vertical Slab", - "block.quark.lime_shingles_vertical_slab": "Lime Terracotta Shingle Vertical Slab", - "block.quark.magenta_shingles_vertical_slab": "Magenta Terracotta Shingle Vertical Slab", - "block.quark.orange_shingles_vertical_slab": "Orange Terracotta Shingle Vertical Slab", - "block.quark.permafrost_bricks_vertical_slab": "Permafrost Brick Vertical Slab", - "block.quark.permafrost_vertical_slab": "Permafrost Vertical Slab", - "block.quark.pink_shingles_vertical_slab": "Pink Terracotta Shingle Vertical Slab", - "block.quark.purple_shingles_vertical_slab": "Purple Terracotta Shingle Vertical Slab", - "block.quark.red_shingles_vertical_slab": "Red Terracotta Shingle Vertical Slab", - "block.quark.smooth_soul_sandstone_vertical_slab": "Smooth Soul Sandstone Vertical Slab", - "block.quark.soul_sandstone_vertical_slab": "Soul Sandstone Vertical Slab", - "block.quark.thatch_vertical_slab": "Thatch Vertical Slab", - "block.quark.white_shingles_vertical_slab": "White Terracotta Shingle Vertical Slab", - "block.quark.yellow_shingles_vertical_slab": "Yellow Terracotta Shingle Vertical Slab", - "block.quark.oak_ladder": "Oak Ladder", - "block.quark.spruce_ladder": "Spruce Ladder", - "block.quark.birch_ladder": "Birch Ladder", - "block.quark.jungle_ladder": "Jungle Ladder", - "block.quark.acacia_ladder": "Acacia Ladder", - "block.quark.dark_oak_ladder": "Dark Oak Ladder", - "block.quark.warped_ladder": "Warped Ladder", - "block.quark.crimson_ladder": "Crimson Ladder", - "block.quark.iron_ladder": "Iron Ladder", - "block.quark.bamboo_block": "Block of Bamboo", - "block.quark.stripped_bamboo_block": "Block of Stripped Bamboo", - "block.quark.cactus_block": "Cactus Batch", - "block.quark.chorus_fruit_block": "Chorus Fruit Batch", - "block.quark.cocoa_beans_sack": "Cocoa Bean Sack", - "block.quark.berry_sack": "Sweet Berry Sack", - "block.quark.glowberry_sack": "Glow Berry Sack", - "block.quark.golden_apple_crate": "Golden Apple Crate", - "block.quark.gunpowder_sack": "Gunpowder Sack", - "block.quark.nether_wart_sack": "Nether Wart Sack", - "block.quark.potato_crate": "Potato Crate", - "block.quark.apple_crate": "Apple Crate", - "block.quark.beetroot_crate": "Beetroot Crate", - "block.quark.carrot_crate": "Carrot Crate", - "block.quark.stick_block": "Stick Stack", - "block.quark.dirty_glass": "Dirty Glass", - "block.quark.dirty_glass_pane": "Dirty Glass Pane", - "block.quark.ender_watcher": "Ender Watcher", - "block.quark.jasper": "Jasper", - "block.quark.polished_jasper": "Polished Jasper", - "block.quark.limestone": "Limestone", - "block.quark.polished_limestone": "Polished Limestone", - "block.quark.polished_calcite": "Polished Calcite", - "block.quark.shale": "Shale", - "block.quark.polished_shale": "Polished Shale", - "block.quark.jasper_stairs": "Jasper Stairs", - "block.quark.polished_jasper_stairs": "Polished Jasper Stairs", - "block.quark.limestone_stairs": "Limestone Stairs", - "block.quark.polished_limestone_stairs": "Polished Limestone Stairs", - "block.quark.calcite_stairs": "Calcite Stairs", - "block.quark.polished_calcite_stairs": "Polished Calcite Stairs", - "block.quark.shale_stairs": "Shale Stairs", - "block.quark.polished_shale_stairs": "Polished Shale Stairs", - "block.quark.jasper_slab": "Jasper Slab", - "block.quark.polished_jasper_slab": "Polished Jasper Slab", - "block.quark.limestone_slab": "Limestone Slab", - "block.quark.polished_limestone_slab": "Polished Limestone Slab", - "block.quark.calcite_slab": "Calcite Slab", - "block.quark.polished_calcite_slab": "Polished Calcite Slab", - "block.quark.shale_slab": "Shale Slab", - "block.quark.polished_shale_slab": "Polished Shale Slab", - "block.quark.jasper_vertical_slab": "Jasper Vertical Slab", - "block.quark.polished_jasper_vertical_slab": "Polished Jasper Vertical Slab", - "block.quark.limestone_vertical_slab": "Limestone Vertical Slab", - "block.quark.polished_limestone_vertical_slab": "Polished Limestone Vertical Slab", - "block.quark.calcite_vertical_slab": "Calcite Vertical Slab", - "block.quark.polished_calcite_vertical_slab": "Polished Calcite Vertical Slab", - "block.quark.shale_vertical_slab": "Shale Vertical Slab", - "block.quark.polished_shale_vertical_slab": "Polished Shale Vertical Slab", - "block.quark.jasper_wall": "Jasper Wall", - "block.quark.limestone_wall": "Limestone Wall", - "block.quark.calcite_wall": "Calcite Wall", - "block.quark.shale_wall": "Shale Wall", - "block.quark.weather_sensor": "Weather Detector", - "block.quark.redstone_randomizer": "Redstone Randomizer", - "block.quark.grate": "Iron Grate", - "block.quark.gravisand": "Gravisand", - "block.quark.red_corundum": "Red Corundum", - "block.quark.orange_corundum": "Orange Corundum", - "block.quark.yellow_corundum": "Yellow Corundum", - "block.quark.green_corundum": "Green Corundum", - "block.quark.blue_corundum": "Blue Corundum", - "block.quark.indigo_corundum": "Indigo Corundum", - "block.quark.violet_corundum": "Violet Corundum", - "block.quark.white_corundum": "White Corundum", - "block.quark.black_corundum": "Black Corundum", - "block.quark.waxed_red_corundum": "Waxed Red Corundum", - "block.quark.waxed_orange_corundum": "Waxed Orange Corundum", - "block.quark.waxed_yellow_corundum": "Waxed Yellow Corundum", - "block.quark.waxed_green_corundum": "Waxed Green Corundum", - "block.quark.waxed_blue_corundum": "Waxed Blue Corundum", - "block.quark.waxed_indigo_corundum": "Waxed Indigo Corundum", - "block.quark.waxed_violet_corundum": "Waxed Violet Corundum", - "block.quark.waxed_white_corundum": "Waxed White Corundum", - "block.quark.waxed_black_corundum": "Waxed Black Corundum", - "block.quark.red_corundum_pane": "Red Corundum Sheet", - "block.quark.orange_corundum_pane": "Orange Corundum Sheet", - "block.quark.yellow_corundum_pane": "Yellow Corundum Sheet", - "block.quark.green_corundum_pane": "Green Corundum Sheet", - "block.quark.blue_corundum_pane": "Blue Corundum Sheet", - "block.quark.indigo_corundum_pane": "Indigo Corundum Sheet", - "block.quark.violet_corundum_pane": "Violet Corundum Sheet", - "block.quark.white_corundum_pane": "White Corundum Sheet", - "block.quark.black_corundum_pane": "Black Corundum Sheet", - "block.quark.red_corundum_cluster": "Red Corundum Cluster", - "block.quark.orange_corundum_cluster": "Orange Corundum Cluster", - "block.quark.yellow_corundum_cluster": "Yellow Corundum Cluster", - "block.quark.green_corundum_cluster": "Green Corundum Cluster", - "block.quark.blue_corundum_cluster": "Blue Corundum Cluster", - "block.quark.indigo_corundum_cluster": "Indigo Corundum Cluster", - "block.quark.violet_corundum_cluster": "Violet Corundum Cluster", - "block.quark.white_corundum_cluster": "White Corundum Cluster", - "block.quark.black_corundum_cluster": "Black Corundum Cluster", - "block.quark.feeding_trough": "Feeding Trough", - "block.quark.chute": "Chute", - "block.quark.paper_wall": "Paper Wall", - "block.quark.paper_wall_big": "Big Paper Wall", - "block.quark.paper_wall_sakura": "Decorated Paper Wall", - "block.quark.paper_lantern": "Paper Lantern", - "block.quark.paper_lantern_sakura": "Decorated Paper Lantern", - "block.quark.duskbound_lantern": "Duskbound Lantern", - "block.quark.duskbound_block": "Duskbound Block", - "block.quark.duskbound_block_stairs": "Duskbound Stairs", - "block.quark.duskbound_block_slab": "Duskbound Slab", - "block.quark.duskbound_block_vertical_slab": "Duskbound Vertical Slab", - "block.quark.oak_leaf_carpet": "Oak Leaf Carpet", - "block.quark.spruce_leaf_carpet": "Spruce Leaf Carpet", - "block.quark.birch_leaf_carpet": "Birch Leaf Carpet", - "block.quark.jungle_leaf_carpet": "Jungle Leaf Carpet", - "block.quark.acacia_leaf_carpet": "Acacia Leaf Carpet", - "block.quark.dark_oak_leaf_carpet": "Dark Oak Leaf Carpet", - "block.quark.azalea_leaf_carpet": "Azalea Leaf Carpet", - "block.quark.flowering_azalea_leaf_carpet": "Flowering Azalea Leaf Carpet", - "block.quark.rope": "Rope Coil", - "block.quark.framed_glass": "Framed Glass", - "block.quark.framed_glass_pane": "Framed Glass Pane", - "block.quark.iron_button": "Iron Button", - "block.quark.gold_button": "Gold Button", - "block.quark.obsidian_pressure_plate": "Obsidian Pressure Plate", - "block.quark.nether_brick_fence_gate": "Nether Brick Fence Gate", - "block.quark.midori_block": "Midori Block", - "block.quark.midori_pillar": "Midori Pillar", - "block.quark.midori_block_stairs": "Midori Stairs", - "block.quark.midori_block_slab": "Midori Slab", - "block.quark.midori_block_vertical_slab": "Midori Vertical Slab", - "block.quark.soul_sandstone_bricks": "Soul Sandstone Bricks", - "block.quark.red_sandstone_bricks": "Red Sandstone Bricks", - "block.quark.sandstone_bricks": "Sandstone Bricks", - "block.quark.soul_sandstone_bricks_stairs": "Soul Sandstone Brick Stairs", - "block.quark.red_sandstone_bricks_stairs": "Red Sandstone Brick Stairs", - "block.quark.sandstone_bricks_stairs": "Sandstone Brick Stairs", - "block.quark.soul_sandstone_bricks_slab": "Soul Sandstone Brick Slab", - "block.quark.red_sandstone_bricks_slab": "Red Sandstone Brick Slab", - "block.quark.sandstone_bricks_slab": "Sandstone Brick Slab", - "block.quark.soul_sandstone_bricks_vertical_slab": "Soul Sandstone Brick Vertical Slab", - "block.quark.red_sandstone_bricks_vertical_slab": "Red Sandstone Brick Vertical Slab", - "block.quark.sandstone_bricks_vertical_slab": "Sandstone Brick Vertical Slab", - "block.quark.soul_sandstone_bricks_wall": "Soul Sandstone Brick Wall", - "block.quark.red_sandstone_bricks_wall": "Red Sandstone Brick Wall", - "block.quark.sandstone_bricks_wall": "Sandstone Brick Wall", - "block.quark.andesite_bricks": "Polished Andesite Bricks", - "block.quark.granite_bricks": "Polished Granite Bricks", - "block.quark.diorite_bricks": "Polished Diorite Bricks", - "block.quark.calcite_bricks": "Polished Calcite Bricks", - "block.quark.limestone_bricks": "Polished Limestone Bricks", - "block.quark.jasper_bricks": "Polished Jasper Bricks", - "block.quark.shale_bricks": "Polished Shale Bricks", - "block.quark.chiseled_andesite_bricks": "Chiseled Polished Andesite Bricks", - "block.quark.chiseled_granite_bricks": "Chiseled Polished Granite Bricks", - "block.quark.chiseled_diorite_bricks": "Chiseled Polished Diorite Bricks", - "block.quark.chiseled_calcite_bricks": "Chiseled Polished Calcite Bricks", - "block.quark.chiseled_limestone_bricks": "Chiseled Polished Limestone Bricks", - "block.quark.chiseled_jasper_bricks": "Chiseled Polished Jasper Bricks", - "block.quark.chiseled_shale_bricks": "Chiseled Polished Shale Bricks", - "block.quark.andesite_bricks_stairs": "Polished Andesite Brick Stairs", - "block.quark.granite_bricks_stairs": "Polished Granite Brick Stairs", - "block.quark.diorite_bricks_stairs": "Polished Diorite Brick Stairs", - "block.quark.calcite_bricks_stairs": "Polished Calcite Brick Stairs", - "block.quark.limestone_bricks_stairs": "Polished Limestone Brick Stairs", - "block.quark.jasper_bricks_stairs": "Polished Jasper Brick Stairs", - "block.quark.shale_bricks_stairs": "Polished Shale Brick Stairs", - "block.quark.andesite_bricks_slab": "Polished Andesite Brick Slab", - "block.quark.granite_bricks_slab": "Polished Granite Brick Slab", - "block.quark.diorite_bricks_slab": "Polished Diorite Brick Slab", - "block.quark.calcite_bricks_slab": "Polished Calcite Brick Slab", - "block.quark.limestone_bricks_slab": "Polished Limestone Brick Slab", - "block.quark.jasper_bricks_slab": "Polished Jasper Brick Slab", - "block.quark.shale_bricks_slab": "Polished Shale Brick Slab", - "block.quark.andesite_bricks_vertical_slab": "Polished Andesite Brick Vertical Slab", - "block.quark.granite_bricks_vertical_slab": "Polished Granite Brick Vertical Slab", - "block.quark.diorite_bricks_vertical_slab": "Polished Diorite Brick Vertical Slab", - "block.quark.calcite_bricks_vertical_slab": "Polished Calcite Brick Vertical Slab", - "block.quark.limestone_bricks_vertical_slab": "Polished Limestone Brick Vertical Slab", - "block.quark.jasper_bricks_vertical_slab": "Polished Jasper Brick Vertical Slab", - "block.quark.shale_bricks_vertical_slab": "Polished Shale Brick Vertical Slab", - "block.quark.andesite_bricks_wall": "Polished Andesite Brick Wall", - "block.quark.granite_bricks_wall": "Polished Granite Brick Wall", - "block.quark.diorite_bricks_wall": "Polished Diorite Brick Wall", - "block.quark.calcite_bricks_wall": "Polished Calcite Brick Wall", - "block.quark.limestone_bricks_wall": "Polished Limestone Brick Wall", - "block.quark.jasper_bricks_wall": "Polished Jasper Brick Wall", - "block.quark.shale_bricks_wall": "Polished Shale Brick Wall", - "block.quark.andesite_pillar": "Polished Andesite Pillar", - "block.quark.granite_pillar": "Polished Granite Pillar", - "block.quark.diorite_pillar": "Polished Diorite Pillar", - "block.quark.calcite_pillar": "Polished Calcite Pillar", - "block.quark.limestone_pillar": "Polished Limestone Pillar", - "block.quark.jasper_pillar": "Polished Jasper Pillar", - "block.quark.shale_pillar": "Polished Shale Pillar", - "block.quark.monster_box": "Monster Box", - "block.quark.iron_chain": "Iron Chain", - "block.quark.blue_blossom_leaves": "Frosty Blossom Leaves", - "block.quark.blue_blossom_sapling": "Frosty Blossom Sapling", - "block.quark.lavender_blossom_leaves": "Serene Blossom Leaves", - "block.quark.lavender_blossom_sapling": "Serene Blossom Sapling", - "block.quark.orange_blossom_leaves": "Warm Blossom Leaves", - "block.quark.orange_blossom_sapling": "Warm Blossom Sapling", - "block.quark.pink_blossom_leaves": "Sweet Blossom Leaves", - "block.quark.pink_blossom_sapling": "Sweet Blossom Sapling", - "block.quark.yellow_blossom_leaves": "Sunny Blossom Leaves", - "block.quark.yellow_blossom_sapling": "Sunny Blossom Sapling", - "block.quark.red_blossom_leaves": "Fiery Blossom Leaves", - "block.quark.red_blossom_sapling": "Fiery Blossom Sapling", - "block.quark.yellow_blossom_leaf_carpet": "Sunny Blossom Leaf Carpet", - "block.quark.pink_blossom_leaf_carpet": "Sweet Blossom Leaf Carpet", - "block.quark.orange_blossom_leaf_carpet": "Warm Blossom Leaf Carpet", - "block.quark.lavender_blossom_leaf_carpet": "Serene Blossom Leaf Carpet", - "block.quark.blue_blossom_leaf_carpet": "Frosty Blossom Leaf Carpet", - "block.quark.red_blossom_leaf_carpet": "Fiery Blossom Leaf Carpet", - "block.quark.bonded_leather": "Bonded Leather", - "block.quark.iron_plate": "Iron Plate", - "block.quark.rusty_iron_plate": "Rusty Iron Plate", - "block.quark.iron_plate_stairs": "Iron Plate Stairs", - "block.quark.rusty_iron_plate_stairs": "Rusty Iron Plate Stairs", - "block.quark.iron_plate_slab": "Iron Plate Slab", - "block.quark.rusty_iron_plate_slab": "Rusty Iron Plate Slab", - "block.quark.iron_plate_vertical_slab": "Iron Plate Vertical Slab", - "block.quark.rusty_iron_plate_vertical_slab": "Rusty Iron Plate Vertical Slab", - "block.quark.pipe": "Copper Pipe", - "block.quark.encased_pipe": "Encased Copper Pipe", - "block.quark.magnet": "Magnet", - "block.quark.bonded_rabbit_hide": "Bonded Rabbit Hide", - "block.quark.bonded_ravager_hide": "Bonded Ravager Hide", - "block.quark.cobblestone_bricks": "Cobblestone Bricks", - "block.quark.mossy_cobblestone_bricks": "Mossy Cobblestone Bricks", - "block.quark.cobblestone_bricks_stairs": "Cobblestone Brick Stairs", - "block.quark.mossy_cobblestone_bricks_stairs": "Mossy Cobblestone Brick Stairs", - "block.quark.cobblestone_bricks_slab": "Cobblestone Brick Slab", - "block.quark.mossy_cobblestone_bricks_slab": "Mossy Cobblestone Brick Slab", - "block.quark.cobblestone_bricks_vertical_slab": "Cobblestone Brick Vertical Slab", - "block.quark.mossy_cobblestone_bricks_vertical_slab": "Mossy Cobblestone Brick Vertical Slab", - "block.quark.cobblestone_bricks_wall": "Cobblestone Brick Wall", - "block.quark.mossy_cobblestone_bricks_wall": "Mossy Cobblestone Brick Wall", - "block.quark.gold_bars": "Gold Bars", - "block.quark.cloud": "Cloud", - "block.quark.blackstone_vertical_slab": "Blackstone Vertical Slab", - "block.quark.polished_blackstone_vertical_slab": "Polished Blackstone Vertical Slab", - "block.quark.polished_blackstone_brick_vertical_slab": "Polished Blackstone Brick Vertical Slab", - "block.quark.crimson_vertical_slab": "Crimson Vertical Slab", - "block.quark.warped_vertical_slab": "Warped Vertical Slab", - "block.quark.blue_nether_bricks": "Blue Nether Bricks", - "block.quark.blue_nether_bricks_stairs": "Blue Nether Brick Stairs", - "block.quark.blue_nether_bricks_slab": "Blue Nether Brick Slab", - "block.quark.blue_nether_bricks_vertical_slab": "Blue Nether Brick Vertical Slab", - "block.quark.blue_nether_bricks_wall": "Blue Nether Brick Wall", - "block.quark.bamboo_mat": "Bamboo Mat Block", - "block.quark.bamboo_mat_carpet": "Bamboo Mat", - "block.quark.cut_vine": "Cut Vines", - "block.quark.oak_post": "Oak Post", - "block.quark.spruce_post": "Spruce Post", - "block.quark.birch_post": "Birch Post", - "block.quark.jungle_post": "Jungle Post", - "block.quark.acacia_post": "Acacia Post", - "block.quark.dark_oak_post": "Dark Oak Post", - "block.quark.warped_post": "Warped Post", - "block.quark.crimson_post": "Crimson Post", - "block.quark.stripped_oak_post": "Stripped Oak Post", - "block.quark.stripped_spruce_post": "Stripped Spruce Post", - "block.quark.stripped_birch_post": "Stripped Birch Post", - "block.quark.stripped_jungle_post": "Stripped Jungle Post", - "block.quark.stripped_acacia_post": "Stripped Acacia Post", - "block.quark.stripped_dark_oak_post": "Stripped Dark Oak Post", - "block.quark.stripped_warped_post": "Stripped Warped Post", - "block.quark.stripped_crimson_post": "Stripped Crimson Post", - "block.quark.myalite_crystal": "Myalite Crystal", - "block.quark.myalite": "Myalite", - "block.quark.polished_myalite": "Polished Myalite", - "block.quark.myalite_stairs": "Myalite Stairs", - "block.quark.myalite_slab": "Myalite Slab", - "block.quark.myalite_vertical_slab": "Myalite Vertical Slab", - "block.quark.myalite_wall": "Myalite Wall", - "block.quark.polished_myalite_stairs": "Polished Myalite Stairs", - "block.quark.polished_myalite_slab": "Polished Myalite Slab", - "block.quark.polished_myalite_vertical_slab": "Polished Myalite Vertical Slab", - "block.quark.myalite_bricks_wall": "Polished Myalite Brick Wall", - "block.quark.myalite_bricks_stairs": "Polished Myalite Brick Stairs", - "block.quark.myalite_bricks_slab": "Polished Myalite Brick Slab", - "block.quark.myalite_bricks_vertical_slab": "Polished Myalite Brick Vertical Slab", - "block.quark.myalite_bricks": "Polished Myalite Bricks", - "block.quark.chiseled_myalite_bricks": "Chiseled Polished Myalite Bricks", - "block.quark.myalite_pillar": "Polished Myalite Pillar", - "block.quark.chorus_weeds": "Chorus Weeds", - "block.quark.chorus_twist": "Chorus Twist", - "block.quark.black_framed_glass": "Black Framed Glass", - "block.quark.blue_framed_glass": "Blue Framed Glass", - "block.quark.brown_framed_glass": "Brown Framed Glass", - "block.quark.cyan_framed_glass": "Cyan Framed Glass", - "block.quark.gray_framed_glass": "Gray Framed Glass", - "block.quark.green_framed_glass": "Green Framed Glass", - "block.quark.light_blue_framed_glass": "Light Blue Framed Glass", - "block.quark.light_gray_framed_glass": "Light Gray Framed Glass", - "block.quark.lime_framed_glass": "Lime Framed Glass", - "block.quark.magenta_framed_glass": "Magenta Framed Glass", - "block.quark.orange_framed_glass": "Orange Framed Glass", - "block.quark.pink_framed_glass": "Pink Framed Glass", - "block.quark.purple_framed_glass": "Purple Framed Glass", - "block.quark.red_framed_glass": "Red Framed Glass", - "block.quark.white_framed_glass": "White Framed Glass", - "block.quark.yellow_framed_glass": "Yellow Framed Glass", - "block.quark.black_framed_glass_pane": "Black Framed Glass Pane", - "block.quark.blue_framed_glass_pane": "Blue Framed Glass Pane", - "block.quark.brown_framed_glass_pane": "Brown Framed Glass Pane", - "block.quark.cyan_framed_glass_pane": "Cyan Framed Glass Pane", - "block.quark.gray_framed_glass_pane": "Gray Framed Glass Pane", - "block.quark.green_framed_glass_pane": "Green Framed Glass Pane", - "block.quark.light_blue_framed_glass_pane": "Light Blue Framed Glass Pane", - "block.quark.light_gray_framed_glass_pane": "Light Gray Framed Glass Pane", - "block.quark.lime_framed_glass_pane": "Lime Framed Glass Pane", - "block.quark.magenta_framed_glass_pane": "Magenta Framed Glass Pane", - "block.quark.orange_framed_glass_pane": "Orange Framed Glass Pane", - "block.quark.pink_framed_glass_pane": "Pink Framed Glass Pane", - "block.quark.purple_framed_glass_pane": "Purple Framed Glass Pane", - "block.quark.red_framed_glass_pane": "Red Framed Glass Pane", - "block.quark.white_framed_glass_pane": "White Framed Glass Pane", - "block.quark.yellow_framed_glass_pane": "Yellow Framed Glass Pane", - "block.quark.black_stool": "Black Stool", - "block.quark.blue_stool": "Blue Stool", - "block.quark.brown_stool": "Brown Stool", - "block.quark.cyan_stool": "Cyan Stool", - "block.quark.gray_stool": "Gray Stool", - "block.quark.green_stool": "Green Stool", - "block.quark.light_blue_stool": "Light Blue Stool", - "block.quark.light_gray_stool": "Light Gray Stool", - "block.quark.lime_stool": "Lime Stool", - "block.quark.magenta_stool": "Magenta Stool", - "block.quark.orange_stool": "Orange Stool", - "block.quark.pink_stool": "Pink Stool", - "block.quark.purple_stool": "Purple Stool", - "block.quark.red_stool": "Red Stool", - "block.quark.white_stool": "White Stool", - "block.quark.yellow_stool": "Yellow Stool", - "block.quark.oak_hedge": "Oak Leaf Hedge", - "block.quark.spruce_hedge": "Spruce Leaf Hedge", - "block.quark.birch_hedge": "Birch Leaf Hedge", - "block.quark.jungle_hedge": "Jungle Leaf Hedge", - "block.quark.acacia_hedge": "Acacia Leaf Hedge", - "block.quark.dark_oak_hedge": "Dark Oak Leaf Hedge", - "block.quark.azalea_hedge": "Azalea Leaf Hedge", - "block.quark.flowering_azalea_hedge": "Flowering Azalea Leaf Hedge", - "block.quark.blue_blossom_hedge": "Frosty Blossom Leaf Hedge", - "block.quark.lavender_blossom_hedge": "Serene Blossom Leaf Hedge", - "block.quark.orange_blossom_hedge": "Warm Blossom Leaf Hedge", - "block.quark.pink_blossom_hedge": "Sweet Blossom Leaf Hedge", - "block.quark.yellow_blossom_hedge": "Sunny Blossom Leaf Hedge", - "block.quark.red_blossom_hedge": "Fiery Blossom Leaf Hedge", - "block.quark.matrix_enchanter": "Matrix Enchanting Table", - "block.quark.crate": "Storage Crate", - "block.quark.blackstone_bricks": "Blackstone Bricks", - "block.quark.blackstone_bricks_stairs": "Blackstone Brick Stairs", - "block.quark.blackstone_bricks_slab": "Blackstone Brick Slab", - "block.quark.blackstone_bricks_vertical_slab": "Blackstone Brick Vertical Slab", - "block.quark.blackstone_bricks_wall": "Blackstone Brick Wall", - "block.quark.dirt_bricks": "Dirt Bricks", - "block.quark.dirt_bricks_stairs": "Dirt Brick Stairs", - "block.quark.dirt_bricks_slab": "Dirt Brick Slab", - "block.quark.dirt_bricks_vertical_slab": "Dirt Brick Vertical Slab", - "block.quark.dirt_bricks_wall": "Dirt Brick Wall", - "block.quark.netherrack_bricks_stairs": "Netherrack Brick Stairs", - "block.quark.netherrack_bricks_slab": "Netherrack Brick Slab", - "block.quark.netherrack_bricks_vertical_slab": "Netherrack Brick Vertical Slab", - "block.quark.netherrack_bricks_wall": "Netherrack Brick Wall", - "block.quark.netherrack_bricks": "Netherrack Bricks", - "block.quark.stone_lamp": "Stone Lamp", - "block.quark.stone_brick_lamp": "Stone Brick Lamp", - "block.quark.dusky_myalite": "Dusky Myalite", - "block.quark.cobbled_deepslate_vertical_slab": "Cobbled Deepslate Vertical Slab", - "block.quark.polished_deepslate_vertical_slab": "Polished Deepslate Vertical Slab", - "block.quark.deepslate_brick_vertical_slab": "Deepslate Brick Vertical Slab", - "block.quark.deepslate_tile_vertical_slab": "Deepslate Tile Vertical Slab", - "block.quark.waxed_cut_copper_vertical_slab": "Waxed Cut Copper Vertical Slab", - "block.quark.waxed_exposed_cut_copper_vertical_slab": "Waxed Exposed Cut Copper Vertical Slab", - "block.quark.waxed_weathered_cut_copper_vertical_slab": "Waxed Weathered Cut Copper Vertical Slab", - "block.quark.waxed_oxidized_cut_copper_vertical_slab": "Waxed Oxidized Cut Copper Vertical Slab", - "block.quark.cut_copper_vertical_slab": "Cut Copper Vertical Slab", - "block.quark.exposed_cut_copper_vertical_slab": "Exposed Cut Copper Vertical Slab", - "block.quark.weathered_cut_copper_vertical_slab": "Weathered Cut Copper Vertical Slab", - "block.quark.oxidized_cut_copper_vertical_slab": "Oxidized Cut Copper Vertical Slab", - "block.quark.dripstone_pillar": "Polished Dripstone Pillar", - "block.quark.dripstone_bricks": "Polished Dripstone Bricks", - "block.quark.chiseled_dripstone_bricks": "Chiseled Polished Dripstone Bricks", - "block.quark.polished_dripstone": "Polished Dripstone", - "block.quark.tuff_pillar": "Polished Tuff Pillar", - "block.quark.tuff_bricks": "Polished Tuff Bricks", - "block.quark.chiseled_tuff_bricks": "Chiseled Polished Tuff Bricks", - "block.quark.polished_tuff": "Polished Tuff", - "block.quark.dripstone_block_stairs": "Dripstone Stairs", - "block.quark.polished_dripstone_stairs": "Polished Dripstone Stairs", - "block.quark.dripstone_bricks_stairs": "Polished Dripstone Brick Stairs", - "block.quark.tuff_stairs": "Tuff Stairs", - "block.quark.polished_tuff_stairs": "Polished Tuff Stairs", - "block.quark.tuff_bricks_stairs": "Polished Tuff Brick Stairs", - "block.quark.dripstone_block_slab": "Dripstone Slab", - "block.quark.polished_dripstone_slab": "Polished Dripstone Slab", - "block.quark.dripstone_bricks_slab": "Polished Dripstone Brick Slab", - "block.quark.tuff_slab": "Tuff Slab", - "block.quark.polished_tuff_slab": "Polished Tuff Slab", - "block.quark.tuff_bricks_slab": "Polished Tuff Brick Slab", - "block.quark.dripstone_block_vertical_slab": "Dripstone Vertical Slab", - "block.quark.polished_dripstone_vertical_slab": "Polished Dripstone Vertical Slab", - "block.quark.dripstone_bricks_vertical_slab": "Polished Dripstone Brick Vertical Slab", - "block.quark.tuff_vertical_slab": "Tuff Vertical Slab", - "block.quark.polished_tuff_vertical_slab": "Polished Tuff Vertical Slab", - "block.quark.tuff_bricks_vertical_slab": "Polished Tuff Brick Vertical Slab", - "block.quark.dripstone_block_wall": "Dripstone Wall", - "block.quark.dripstone_bricks_wall": "Polished Dripstone Brick Wall", - "block.quark.tuff_wall": "Tuff Wall", - "block.quark.tuff_bricks_wall": "Polished Tuff Brick Wall", - "block.quark.iron_pillar": "Iron Pillar", - "block.quark.deepslate_furnace": "Deepslate Furnace", - "block.quark.blackstone_furnace": "Blackstone Furnace", - "block.quark.glow_lichen_growth": "Glow Lichen Growth", - "block.quark.glow_shroom": "Glow Shroom", - "block.quark.glow_shroom_stem": "Glow Shroom Stem", - "block.quark.glow_shroom_block": "Glow Shroom Block", - "block.quark.glow_shroom_ring": "Glow Shroom Ring", - "block.quark.azalea_planks": "Azalea Planks", - "block.quark.azalea_log": "Azalea Log", - "block.quark.stripped_azalea_log": "Stripped Azalea Log", - "block.quark.azalea_wood": "Azalea Wood", - "block.quark.stripped_azalea_wood": "Stripped Azalea Wood", - "block.quark.azalea_planks_stairs": "Azalea Stairs", - "block.quark.azalea_planks_slab": "Azalea Slab", - "block.quark.azalea_planks_vertical_slab": "Azalea Vertical Slab", - "block.quark.azalea_post": "Azalea Post", - "block.quark.stripped_azalea_post": "Stripped Azalea Post", - "block.quark.azalea_bookshelf": "Azalea Bookshelf", - "block.quark.azalea_chest": "Azalea Chest", - "block.quark.azalea_trapped_chest": "Azalea Trapped Chest", - "block.quark.lootr_azalea_chest": "Azalea Loot Chest", - "block.quark.lootr_azalea_trapped_chest": "Azalea Trapped Loot Chest", - "block.quark.azalea_ladder": "Azalea Ladder", - "block.quark.azalea_door": "Azalea Door", - "block.quark.azalea_trapdoor": "Azalea Trapdoor", - "block.quark.azalea_fence_gate": "Azalea Fence Gate", - "block.quark.azalea_fence": "Azalea Fence", - "block.quark.blossom_planks": "Blossom Planks", - "block.quark.blossom_log": "Blossom Log", - "block.quark.stripped_blossom_log": "Stripped Blossom Log", - "block.quark.blossom_wood": "Blossom Wood", - "block.quark.stripped_blossom_wood": "Stripped Blossom Wood", - "block.quark.blossom_planks_stairs": "Blossom Stairs", - "block.quark.blossom_planks_slab": "Blossom Slab", - "block.quark.blossom_planks_vertical_slab": "Blossom Vertical Slab", - "block.quark.blossom_post": "Blossom Post", - "block.quark.stripped_blossom_post": "Stripped Blossom Post", - "block.quark.blossom_bookshelf": "Blossom Bookshelf", - "block.quark.blossom_chest": "Blossom Chest", - "block.quark.blossom_trapped_chest": "Blossom Trapped Chest", - "block.quark.lootr_blossom_chest": "Blossom Loot Chest", - "block.quark.lootr_blossom_trapped_chest": "Blossom Trapped Loot Chest", - "block.quark.blossom_ladder": "Blossom Ladder", - "block.quark.blossom_door": "Blossom Door", - "block.quark.blossom_trapdoor": "Blossom Trapdoor", - "block.quark.blossom_fence_gate": "Blossom Fence Gate", - "block.quark.blossom_fence": "Blossom Fence", - "block.quark.blossom_sign": "Blossom Sign", - "block.quark.azalea_sign": "Azalea Sign", - "block.quark.blossom_button": "Blossom Button", - "block.quark.blossom_pressure_plate": "Blossom Pressure Plate", - "block.quark.azalea_button": "Azalea Button", - "block.quark.azalea_pressure_plate": "Azalea Pressure Plate", - "block.quark.vertical_oak_planks": "Vertical Oak Planks", - "block.quark.vertical_spruce_planks": "Vertical Spruce Planks", - "block.quark.vertical_birch_planks": "Vertical Birch Planks", - "block.quark.vertical_jungle_planks": "Vertical Jungle Planks", - "block.quark.vertical_acacia_planks": "Vertical Acacia Planks", - "block.quark.vertical_dark_oak_planks": "Vertical Dark Oak Planks", - "block.quark.vertical_warped_planks": "Vertical Warped Planks", - "block.quark.vertical_crimson_planks": "Vertical Crimson Planks", - "block.quark.vertical_azalea_planks": "Vertical Azalea Planks", - "block.quark.vertical_blossom_planks": "Vertical Blossom Planks", - "block.quark.mangrove_vertical_slab": "Mangrove Vertical Slab", - "block.quark.mud_brick_vertical_slab": "Mud Brick Vertical Slab", - "block.quark.mangrove_bookshelf": "Mangrove Bookshelf", - "block.quark.mangrove_chest": "Mangrove Chest", - "block.quark.mangrove_trapped_chest": "Mangrove Trapped Chest", - "block.quark.lootr_mangrove_chest": "Mangrove Loot Chest", - "block.quark.lootr_mangrove_trapped_chest": "Mangrove Trapped Loot Chest", - "block.quark.mangrove_hedge": "Mangrove Leaf Hedge", - "block.quark.mangrove_ladder": "Mangrove Ladder", - "block.quark.mangrove_leaf_carpet": "Mangrove Leaf Carpet", - "block.quark.mangrove_post": "Mangrove Post", - "block.quark.stripped_mangrove_post": "Stripped Mangrove Post", - "block.quark.vertical_mangrove_planks": "Vertical Mangrove Planks", - "block.quark.raw_iron_bricks": "Raw Iron Bricks", - "block.quark.raw_gold_bricks": "Raw Gold Bricks", - "block.quark.raw_copper_bricks": "Raw Copper Bricks", - "block.quark.raw_iron_bricks_stairs": "Raw Iron Brick Stairs", - "block.quark.raw_gold_bricks_stairs": "Raw Gold Brick Stairs", - "block.quark.raw_copper_bricks_stairs": "Raw Copper Brick Stairs", - "block.quark.raw_iron_bricks_slab": "Raw Iron Brick Slab", - "block.quark.raw_gold_bricks_slab": "Raw Gold Brick Slab", - "block.quark.raw_copper_bricks_slab": "Raw Copper Brick Slab", - "block.quark.raw_iron_bricks_vertical_slab": "Raw Iron Brick Vertical Slab", - "block.quark.raw_gold_bricks_vertical_slab": "Raw Gold Brick Vertical Slab", - "block.quark.raw_copper_bricks_vertical_slab": "Raw Copper Brick Vertical Slab", - "block.quark.carved_mud_bricks": "Carved Mud Bricks", - "block.quark.mud_brick_lattice": "Mud Brick Lattice", - "block.quark.mud_pillar": "Mud Pillar", - "block.quark.bamboo_planks": "Bamboo Planks", - "block.quark.bamboo_planks_stairs": "Bamboo Stairs", - "block.quark.bamboo_planks_slab": "Bamboo Slab", - "block.quark.bamboo_planks_vertical_slab": "Bamboo Vertical Slab", - "block.quark.bamboo_post": "Bamboo Post", - "block.quark.stripped_bamboo_post": "Stripped Bamboo Post", - "block.quark.bamboo_bookshelf": "Bamboo Bookshelf", - "block.quark.bamboo_chest": "Bamboo Chest", - "block.quark.bamboo_trapped_chest": "Bamboo Trapped Chest", - "block.quark.lootr_bamboo_chest": "Bamboo Loot Chest", - "block.quark.lootr_bamboo_trapped_chest": "Bamboo Trapped Loot Chest", - "block.quark.bamboo_ladder": "Bamboo Ladder", - "block.quark.bamboo_door": "Bamboo Door", - "block.quark.bamboo_trapdoor": "Bamboo Trapdoor", - "block.quark.bamboo_fence_gate": "Bamboo Fence Gate", - "block.quark.bamboo_fence": "Bamboo Fence", - "block.quark.bamboo_sign": "Bamboo Sign", - "block.quark.bamboo_button": "Bamboo Button", - "block.quark.bamboo_pressure_plate": "Bamboo Pressure Plate", - "block.quark.vertical_bamboo_planks": "Vertical Bamboo Planks", - "block.quark.bamboo_mosaic": "Bamboo Mosaic", - "block.quark.hollow_oak_log": "Hollow Oak Log", - "block.quark.hollow_spruce_log": "Hollow Spruce Log", - "block.quark.hollow_birch_log": "Hollow Birch Log", - "block.quark.hollow_jungle_log": "Hollow Jungle Log", - "block.quark.hollow_acacia_log": "Hollow Acacia Log", - "block.quark.hollow_dark_oak_log": "Hollow Dark Oak Log", - "block.quark.hollow_mangrove_log": "Hollow Mangrove Log", - "block.quark.hollow_crimson_stem": "Hollow Crimson Stem", - "block.quark.hollow_warped_stem": "Hollow Warped Stem", - "block.quark.hollow_blossom_log": "Hollow Blossom Log", - "block.quark.hollow_azalea_log": "Hollow Azalea Log", - "block.quark.ancient_planks": "Ancient Planks", - "block.quark.ancient_log": "Ancient Log", - "block.quark.stripped_ancient_log": "Stripped Ancient Log", - "block.quark.ancient_wood": "Ancient Wood", - "block.quark.stripped_ancient_wood": "Stripped Ancient Wood", - "block.quark.hollow_ancient_log": "Hollow Ancient Log", - "block.quark.ancient_planks_stairs": "Ancient Stairs", - "block.quark.ancient_planks_slab": "Ancient Slab", - "block.quark.ancient_planks_vertical_slab": "Ancient Vertical Slab", - "block.quark.ancient_post": "Ancient Post", - "block.quark.stripped_ancient_post": "Stripped Ancient Post", - "block.quark.ancient_bookshelf": "Ancient Bookshelf", - "block.quark.ancient_chest": "Ancient Chest", - "block.quark.ancient_trapped_chest": "Ancient Trapped Chest", - "block.quark.lootr_ancient_chest": "Ancient Loot Chest", - "block.quark.lootr_ancient_trapped_chest": "Ancient Trapped Loot Chest", - "block.quark.ancient_ladder": "Ancient Ladder", - "block.quark.ancient_door": "Ancient Door", - "block.quark.ancient_trapdoor": "Ancient Trapdoor", - "block.quark.ancient_fence_gate": "Ancient Fence Gate", - "block.quark.ancient_fence": "Ancient Fence", - "block.quark.ancient_sign": "Ancient Sign", - "block.quark.ancient_button": "Ancient Button", - "block.quark.ancient_pressure_plate": "Ancient Pressure Plate", - "block.quark.vertical_ancient_planks": "Vertical Ancient Planks", - "block.quark.ancient_leaves": "Ancient Leaves", - "block.quark.ancient_sapling": "Ancient Sapling", - "block.quark.ancient_leaf_carpet": "Ancient Leaf Carpet", - "block.quark.ancient_hedge": "Ancient Leaf Hedge", - "block.quark.golden_carrot_crate": "Golden Carrot Crate", + "block.quark.charcoal_block": "Charcoal Block", + "block.quark.thatch": "Thatch", + "block.quark.thatch_slab": "Thatch Slab", + "block.quark.thatch_stairs": "Thatch Stairs", + "block.quark.soul_sandstone": "Soul Sandstone", + "block.quark.chiseled_soul_sandstone": "Chiseled Soul Sandstone", + "block.quark.cut_soul_sandstone": "Cut Soul Sandstone", + "block.quark.smooth_soul_sandstone": "Smooth Soul Sandstone", + "block.quark.soul_sandstone_slab": "Soul Sandstone Slab", + "block.quark.soul_sandstone_stairs": "Soul Sandstone Stairs", + "block.quark.cut_soul_sandstone_slab": "Cut Soul Sandstone Slab", + "block.quark.smooth_soul_sandstone_stairs": "Smooth Soul Sandstone Stairs", + "block.quark.smooth_soul_sandstone_slab": "Smooth Soul Sandstone Slab", + "block.quark.soul_sandstone_wall": "Soul Sandstone Wall", + "block.quark.oak_chest": "Oak Chest", + "block.quark.spruce_chest": "Spruce Chest", + "block.quark.birch_chest": "Birch Chest", + "block.quark.jungle_chest": "Jungle Chest", + "block.quark.acacia_chest": "Acacia Chest", + "block.quark.dark_oak_chest": "Dark Oak Chest", + "block.quark.warped_chest": "Warped Chest", + "block.quark.crimson_chest": "Crimson Chest", + "block.quark.nether_brick_chest": "Nether Brick Chest", + "block.quark.purpur_chest": "Purpur Chest", + "block.quark.prismarine_chest": "Prismarine Chest", + "block.quark.oak_trapped_chest": "Oak Trapped Chest", + "block.quark.spruce_trapped_chest": "Spruce Trapped Chest", + "block.quark.birch_trapped_chest": "Birch Trapped Chest", + "block.quark.jungle_trapped_chest": "Jungle Trapped Chest", + "block.quark.acacia_trapped_chest": "Acacia Trapped Chest", + "block.quark.dark_oak_trapped_chest": "Dark Oak Trapped Chest", + "block.quark.warped_trapped_chest": "Warped Trapped Chest", + "block.quark.crimson_trapped_chest": "Crimson Trapped Chest", + "block.quark.nether_brick_trapped_chest": "Nether Brick Trapped Chest", + "block.quark.purpur_trapped_chest": "Purpur Trapped Chest", + "block.quark.prismarine_trapped_chest": "Prismarine Trapped Chest", + "block.quark.lootr_oak_chest": "Oak Loot Chest", + "block.quark.lootr_spruce_chest": "Spruce Loot Chest", + "block.quark.lootr_birch_chest": "Birch Loot Chest", + "block.quark.lootr_jungle_chest": "Jungle Loot Chest", + "block.quark.lootr_acacia_chest": "Acacia Loot Chest", + "block.quark.lootr_dark_oak_chest": "Dark Oak Loot Chest", + "block.quark.lootr_warped_chest": "Warped Loot Chest", + "block.quark.lootr_crimson_chest": "Crimson Loot Chest", + "block.quark.lootr_nether_brick_chest": "Nether Brick Loot Chest", + "block.quark.lootr_purpur_chest": "Purpur Loot Chest", + "block.quark.lootr_prismarine_chest": "Prismarine Loot Chest", + "block.quark.lootr_oak_trapped_chest": "Oak Trapped Loot Chest", + "block.quark.lootr_spruce_trapped_chest": "Spruce Trapped Loot Chest", + "block.quark.lootr_birch_trapped_chest": "Birch Trapped Loot Chest", + "block.quark.lootr_jungle_trapped_chest": "Jungle Trapped Loot Chest", + "block.quark.lootr_acacia_trapped_chest": "Acacia Trapped Loot Chest", + "block.quark.lootr_dark_oak_trapped_chest": "Dark Oak Trapped Loot Chest", + "block.quark.lootr_warped_trapped_chest": "Warped Trapped Loot Chest", + "block.quark.lootr_crimson_trapped_chest": "Crimson Trapped Loot Chest", + "block.quark.lootr_nether_brick_trapped_chest": "Nether Brick Trapped Loot Chest", + "block.quark.lootr_purpur_trapped_chest": "Purpur Trapped Loot Chest", + "block.quark.lootr_prismarine_trapped_chest": "Prismarine Trapped Loot Chest", + "block.quark.blaze_lantern": "Blaze Lantern", + "block.quark.sugar_cane_block": "Sugar Cane Bundle", + "block.quark.permafrost": "Permafrost", + "block.quark.permafrost_bricks": "Permafrost Bricks", + "block.quark.permafrost_bricks_stairs": "Permafrost Brick Stairs", + "block.quark.permafrost_bricks_slab": "Permafrost Brick Slab", + "block.quark.permafrost_bricks_wall": "Permafrost Brick Wall", + "block.quark.permafrost_stairs": "Permafrost Stairs", + "block.quark.permafrost_slab": "Permafrost Slab", + "block.quark.permafrost_wall": "Permafrost Wall", + "block.quark.shingles": "Terracotta Shingles", + "block.quark.black_shingles": "Black Terracotta Shingles", + "block.quark.blue_shingles": "Blue Terracotta Shingles", + "block.quark.brown_shingles": "Brown Terracotta Shingles", + "block.quark.cyan_shingles": "Cyan Terracotta Shingles", + "block.quark.gray_shingles": "Gray Terracotta Shingles", + "block.quark.green_shingles": "Green Terracotta Shingles", + "block.quark.light_blue_shingles": "Light Blue Terracotta Shingles", + "block.quark.light_gray_shingles": "Light Gray Terracotta Shingles", + "block.quark.lime_shingles": "Lime Terracotta Shingles", + "block.quark.magenta_shingles": "Magenta Terracotta Shingles", + "block.quark.orange_shingles": "Orange Terracotta Shingles", + "block.quark.pink_shingles": "Pink Terracotta Shingles", + "block.quark.purple_shingles": "Purple Terracotta Shingles", + "block.quark.red_shingles": "Red Terracotta Shingles", + "block.quark.white_shingles": "White Terracotta Shingles", + "block.quark.yellow_shingles": "Yellow Terracotta Shingles", + "block.quark.shingles_stairs": "Terracotta Shingle Stairs", + "block.quark.black_shingles_stairs": "Black Terracotta Shingle Stairs", + "block.quark.blue_shingles_stairs": "Blue Terracotta Shingle Stairs", + "block.quark.brown_shingles_stairs": "Brown Terracotta Shingle Stairs", + "block.quark.cyan_shingles_stairs": "Cyan Terracotta Shingle Stairs", + "block.quark.gray_shingles_stairs": "Gray Terracotta Shingle Stairs", + "block.quark.green_shingles_stairs": "Green Terracotta Shingle Stairs", + "block.quark.light_blue_shingles_stairs": "Light Blue Terracotta Shingle Stairs", + "block.quark.light_gray_shingles_stairs": "Light Gray Terracotta Shingle Stairs", + "block.quark.lime_shingles_stairs": "Lime Terracotta Shingle Stairs", + "block.quark.magenta_shingles_stairs": "Magenta Terracotta Shingle Stairs", + "block.quark.orange_shingles_stairs": "Orange Terracotta Shingle Stairs", + "block.quark.pink_shingles_stairs": "Pink Terracotta Shingle Stairs", + "block.quark.purple_shingles_stairs": "Purple Terracotta Shingle Stairs", + "block.quark.red_shingles_stairs": "Red Terracotta Shingle Stairs", + "block.quark.white_shingles_stairs": "White Terracotta Shingle Stairs", + "block.quark.yellow_shingles_stairs": "Yellow Terracotta Shingle Stairs", + "block.quark.shingles_slab": "Terracotta Shingle Slab", + "block.quark.black_shingles_slab": "Black Terracotta Shingle Slab", + "block.quark.blue_shingles_slab": "Blue Terracotta Shingle Slab", + "block.quark.brown_shingles_slab": "Brown Terracotta Shingle Slab", + "block.quark.cyan_shingles_slab": "Cyan Terracotta Shingle Slab", + "block.quark.gray_shingles_slab": "Gray Terracotta Shingle Slab", + "block.quark.green_shingles_slab": "Green Terracotta Shingle Slab", + "block.quark.light_blue_shingles_slab": "Light Blue Terracotta Shingle Slab", + "block.quark.light_gray_shingles_slab": "Light Gray Terracotta Shingle Slab", + "block.quark.lime_shingles_slab": "Lime Terracotta Shingle Slab", + "block.quark.magenta_shingles_slab": "Magenta Terracotta Shingle Slab", + "block.quark.orange_shingles_slab": "Orange Terracotta Shingle Slab", + "block.quark.pink_shingles_slab": "Pink Terracotta Shingle Slab", + "block.quark.purple_shingles_slab": "Purple Terracotta Shingle Slab", + "block.quark.red_shingles_slab": "Red Terracotta Shingle Slab", + "block.quark.white_shingles_slab": "White Terracotta Shingle Slab", + "block.quark.yellow_shingles_slab": "Yellow Terracotta Shingle Slab", + "block.quark.iron_rod": "Iron Rod", + "block.quark.sturdy_stone": "Sturdy Stone", + "block.quark.oak_bookshelf": "Oak Bookshelf", + "block.quark.spruce_bookshelf": "Spruce Bookshelf", + "block.quark.birch_bookshelf": "Birch Bookshelf", + "block.quark.jungle_bookshelf": "Jungle Bookshelf", + "block.quark.acacia_bookshelf": "Acacia Bookshelf", + "block.quark.dark_oak_bookshelf": "Dark Oak Bookshelf", + "block.quark.warped_bookshelf": "Warped Bookshelf", + "block.quark.crimson_bookshelf": "Crimson Bookshelf", + "block.quark.acacia_vertical_slab": "Acacia Vertical Slab", + "block.quark.andesite_vertical_slab": "Andesite Vertical Slab", + "block.quark.birch_vertical_slab": "Birch Vertical Slab", + "block.quark.brick_vertical_slab": "Brick Vertical Slab", + "block.quark.cobblestone_vertical_slab": "Cobblestone Vertical Slab", + "block.quark.cut_red_sandstone_vertical_slab": "Cut Red Sandstone Vertical Slab", + "block.quark.cut_sandstone_vertical_slab": "Cut Sandstone Vertical Slab", + "block.quark.dark_oak_vertical_slab": "Dark Oak Vertical Slab", + "block.quark.dark_prismarine_vertical_slab": "Dark Prismarine Vertical Slab", + "block.quark.diorite_vertical_slab": "Diorite Vertical Slab", + "block.quark.end_stone_brick_vertical_slab": "End Stone Brick Vertical Slab", + "block.quark.granite_vertical_slab": "Granite Vertical Slab", + "block.quark.jungle_vertical_slab": "Jungle Vertical Slab", + "block.quark.mossy_cobblestone_vertical_slab": "Mossy Cobblestone Vertical Slab", + "block.quark.mossy_stone_brick_vertical_slab": "Mossy Stone Brick Vertical Slab", + "block.quark.nether_brick_vertical_slab": "Nether Brick Vertical Slab", + "block.quark.polished_andesite_vertical_slab": "Polished Andesite Vertical Slab", + "block.quark.polished_diorite_vertical_slab": "Polished Diorite Vertical Slab", + "block.quark.polished_granite_vertical_slab": "Polished Granite Vertical Slab", + "block.quark.prismarine_brick_vertical_slab": "Prismarine Brick Vertical Slab", + "block.quark.prismarine_vertical_slab": "Prismarine Vertical Slab", + "block.quark.purpur_vertical_slab": "Purpur Vertical Slab", + "block.quark.quartz_vertical_slab": "Quartz Vertical Slab", + "block.quark.red_nether_brick_vertical_slab": "Red Nether Brick Vertical Slab", + "block.quark.red_sandstone_vertical_slab": "Red Sandstone Vertical Slab", + "block.quark.sandstone_vertical_slab": "Sandstone Vertical Slab", + "block.quark.smooth_quartz_vertical_slab": "Smooth Quartz Vertical Slab", + "block.quark.smooth_red_sandstone_vertical_slab": "Smooth Red Sandstone Vertical Slab", + "block.quark.smooth_sandstone_vertical_slab": "Smooth Sandstone Vertical Slab", + "block.quark.smooth_stone_vertical_slab": "Smooth Stone Vertical Slab", + "block.quark.spruce_vertical_slab": "Spruce Vertical Slab", + "block.quark.stone_brick_vertical_slab": "Stone Brick Vertical Slab", + "block.quark.stone_vertical_slab": "Stone Vertical Slab", + "block.quark.oak_vertical_slab": "Oak Vertical Slab", + "block.quark.shingles_vertical_slab": "Terracotta Shingle Vertical Slab", + "block.quark.black_shingles_vertical_slab": "Black Terracotta Shingle Vertical Slab", + "block.quark.blue_shingles_vertical_slab": "Blue Terracotta Shingle Vertical Slab", + "block.quark.brown_shingles_vertical_slab": "Brown Terracotta Shingle Vertical Slab", + "block.quark.cut_soul_sandstone_vertical_slab": "Cut Soul Sandstone Vertical Slab", + "block.quark.cyan_shingles_vertical_slab": "Cyan Terracotta Shingle Vertical Slab", + "block.quark.gray_shingles_vertical_slab": "Gray Terracotta Shingle Vertical Slab", + "block.quark.green_shingles_vertical_slab": "Green Terracotta Shingle Vertical Slab", + "block.quark.light_blue_shingles_vertical_slab": "Light Blue Terracotta Shingle Vertical Slab", + "block.quark.light_gray_shingles_vertical_slab": "Light Gray Terracotta Shingle Vertical Slab", + "block.quark.lime_shingles_vertical_slab": "Lime Terracotta Shingle Vertical Slab", + "block.quark.magenta_shingles_vertical_slab": "Magenta Terracotta Shingle Vertical Slab", + "block.quark.orange_shingles_vertical_slab": "Orange Terracotta Shingle Vertical Slab", + "block.quark.permafrost_bricks_vertical_slab": "Permafrost Brick Vertical Slab", + "block.quark.permafrost_vertical_slab": "Permafrost Vertical Slab", + "block.quark.pink_shingles_vertical_slab": "Pink Terracotta Shingle Vertical Slab", + "block.quark.purple_shingles_vertical_slab": "Purple Terracotta Shingle Vertical Slab", + "block.quark.red_shingles_vertical_slab": "Red Terracotta Shingle Vertical Slab", + "block.quark.smooth_soul_sandstone_vertical_slab": "Smooth Soul Sandstone Vertical Slab", + "block.quark.soul_sandstone_vertical_slab": "Soul Sandstone Vertical Slab", + "block.quark.thatch_vertical_slab": "Thatch Vertical Slab", + "block.quark.white_shingles_vertical_slab": "White Terracotta Shingle Vertical Slab", + "block.quark.yellow_shingles_vertical_slab": "Yellow Terracotta Shingle Vertical Slab", + "block.quark.oak_ladder": "Oak Ladder", + "block.quark.spruce_ladder": "Spruce Ladder", + "block.quark.birch_ladder": "Birch Ladder", + "block.quark.jungle_ladder": "Jungle Ladder", + "block.quark.acacia_ladder": "Acacia Ladder", + "block.quark.dark_oak_ladder": "Dark Oak Ladder", + "block.quark.warped_ladder": "Warped Ladder", + "block.quark.crimson_ladder": "Crimson Ladder", + "block.quark.iron_ladder": "Iron Ladder", + "block.quark.bamboo_block": "Block of Bamboo", + "block.quark.stripped_bamboo_block": "Block of Stripped Bamboo", + "block.quark.cactus_block": "Cactus Batch", + "block.quark.chorus_fruit_block": "Chorus Fruit Batch", + "block.quark.cocoa_beans_sack": "Cocoa Bean Sack", + "block.quark.berry_sack": "Sweet Berry Sack", + "block.quark.glowberry_sack": "Glow Berry Sack", + "block.quark.golden_apple_crate": "Golden Apple Crate", + "block.quark.gunpowder_sack": "Gunpowder Sack", + "block.quark.nether_wart_sack": "Nether Wart Sack", + "block.quark.potato_crate": "Potato Crate", + "block.quark.apple_crate": "Apple Crate", + "block.quark.beetroot_crate": "Beetroot Crate", + "block.quark.carrot_crate": "Carrot Crate", + "block.quark.stick_block": "Stick Stack", + "block.quark.dirty_glass": "Dirty Glass", + "block.quark.dirty_glass_pane": "Dirty Glass Pane", + "block.quark.ender_watcher": "Ender Watcher", + "block.quark.jasper": "Jasper", + "block.quark.polished_jasper": "Polished Jasper", + "block.quark.limestone": "Limestone", + "block.quark.polished_limestone": "Polished Limestone", + "block.quark.polished_calcite": "Polished Calcite", + "block.quark.shale": "Shale", + "block.quark.polished_shale": "Polished Shale", + "block.quark.jasper_stairs": "Jasper Stairs", + "block.quark.polished_jasper_stairs": "Polished Jasper Stairs", + "block.quark.limestone_stairs": "Limestone Stairs", + "block.quark.polished_limestone_stairs": "Polished Limestone Stairs", + "block.quark.calcite_stairs": "Calcite Stairs", + "block.quark.polished_calcite_stairs": "Polished Calcite Stairs", + "block.quark.shale_stairs": "Shale Stairs", + "block.quark.polished_shale_stairs": "Polished Shale Stairs", + "block.quark.jasper_slab": "Jasper Slab", + "block.quark.polished_jasper_slab": "Polished Jasper Slab", + "block.quark.limestone_slab": "Limestone Slab", + "block.quark.polished_limestone_slab": "Polished Limestone Slab", + "block.quark.calcite_slab": "Calcite Slab", + "block.quark.polished_calcite_slab": "Polished Calcite Slab", + "block.quark.shale_slab": "Shale Slab", + "block.quark.polished_shale_slab": "Polished Shale Slab", + "block.quark.jasper_vertical_slab": "Jasper Vertical Slab", + "block.quark.polished_jasper_vertical_slab": "Polished Jasper Vertical Slab", + "block.quark.limestone_vertical_slab": "Limestone Vertical Slab", + "block.quark.polished_limestone_vertical_slab": "Polished Limestone Vertical Slab", + "block.quark.calcite_vertical_slab": "Calcite Vertical Slab", + "block.quark.polished_calcite_vertical_slab": "Polished Calcite Vertical Slab", + "block.quark.shale_vertical_slab": "Shale Vertical Slab", + "block.quark.polished_shale_vertical_slab": "Polished Shale Vertical Slab", + "block.quark.jasper_wall": "Jasper Wall", + "block.quark.limestone_wall": "Limestone Wall", + "block.quark.calcite_wall": "Calcite Wall", + "block.quark.shale_wall": "Shale Wall", + "block.quark.weather_sensor": "Weather Detector", + "block.quark.redstone_randomizer": "Redstone Randomizer", + "block.quark.grate": "Iron Grate", + "block.quark.gravisand": "Gravisand", + "block.quark.red_corundum": "Red Corundum", + "block.quark.orange_corundum": "Orange Corundum", + "block.quark.yellow_corundum": "Yellow Corundum", + "block.quark.green_corundum": "Green Corundum", + "block.quark.blue_corundum": "Blue Corundum", + "block.quark.indigo_corundum": "Indigo Corundum", + "block.quark.violet_corundum": "Violet Corundum", + "block.quark.white_corundum": "White Corundum", + "block.quark.black_corundum": "Black Corundum", + "block.quark.waxed_red_corundum": "Waxed Red Corundum", + "block.quark.waxed_orange_corundum": "Waxed Orange Corundum", + "block.quark.waxed_yellow_corundum": "Waxed Yellow Corundum", + "block.quark.waxed_green_corundum": "Waxed Green Corundum", + "block.quark.waxed_blue_corundum": "Waxed Blue Corundum", + "block.quark.waxed_indigo_corundum": "Waxed Indigo Corundum", + "block.quark.waxed_violet_corundum": "Waxed Violet Corundum", + "block.quark.waxed_white_corundum": "Waxed White Corundum", + "block.quark.waxed_black_corundum": "Waxed Black Corundum", + "block.quark.red_corundum_pane": "Red Corundum Sheet", + "block.quark.orange_corundum_pane": "Orange Corundum Sheet", + "block.quark.yellow_corundum_pane": "Yellow Corundum Sheet", + "block.quark.green_corundum_pane": "Green Corundum Sheet", + "block.quark.blue_corundum_pane": "Blue Corundum Sheet", + "block.quark.indigo_corundum_pane": "Indigo Corundum Sheet", + "block.quark.violet_corundum_pane": "Violet Corundum Sheet", + "block.quark.white_corundum_pane": "White Corundum Sheet", + "block.quark.black_corundum_pane": "Black Corundum Sheet", + "block.quark.red_corundum_cluster": "Red Corundum Cluster", + "block.quark.orange_corundum_cluster": "Orange Corundum Cluster", + "block.quark.yellow_corundum_cluster": "Yellow Corundum Cluster", + "block.quark.green_corundum_cluster": "Green Corundum Cluster", + "block.quark.blue_corundum_cluster": "Blue Corundum Cluster", + "block.quark.indigo_corundum_cluster": "Indigo Corundum Cluster", + "block.quark.violet_corundum_cluster": "Violet Corundum Cluster", + "block.quark.white_corundum_cluster": "White Corundum Cluster", + "block.quark.black_corundum_cluster": "Black Corundum Cluster", + "block.quark.red_corundum_lamp": "Red Corundum Lamp", + "block.quark.orange_corundum_lamp": "Orange Corundum Lamp", + "block.quark.yellow_corundum_lamp": "Yellow Corundum Lamp", + "block.quark.green_corundum_lamp": "Green Corundum Lamp", + "block.quark.blue_corundum_lamp": "Blue Corundum Lamp", + "block.quark.indigo_corundum_lamp": "Indigo Corundum Lamp", + "block.quark.violet_corundum_lamp": "Violet Corundum Lamp", + "block.quark.white_corundum_lamp": "White Corundum Lamp", + "block.quark.black_corundum_lamp": "Black Corundum Lamp", + "block.quark.red_crystal_lamp": "Red Crystal Lamp", + "block.quark.orange_crystal_lamp": "Orange Crystal Lamp", + "block.quark.yellow_crystal_lamp": "Yellow Crystal Lamp", + "block.quark.green_crystal_lamp": "Green Crystal Lamp", + "block.quark.blue_crystal_lamp": "Blue Crystal Lamp", + "block.quark.indigo_crystal_lamp": "Indigo Crystal Lamp", + "block.quark.violet_crystal_lamp": "Violet Crystal Lamp", + "block.quark.white_crystal_lamp": "White Crystal Lamp", + "block.quark.black_crystal_lamp": "Black Crystal Lamp", + "block.quark.feeding_trough": "Feeding Trough", + "block.quark.chute": "Chute", + "block.quark.paper_wall": "Paper Wall", + "block.quark.paper_wall_big": "Big Paper Wall", + "block.quark.paper_wall_sakura": "Decorated Paper Wall", + "block.quark.paper_lantern": "Paper Lantern", + "block.quark.paper_lantern_sakura": "Decorated Paper Lantern", + "block.quark.duskbound_lantern": "Duskbound Lantern", + "block.quark.duskbound_block": "Duskbound Block", + "block.quark.duskbound_block_stairs": "Duskbound Stairs", + "block.quark.duskbound_block_slab": "Duskbound Slab", + "block.quark.duskbound_block_vertical_slab": "Duskbound Vertical Slab", + "block.quark.oak_leaf_carpet": "Oak Leaf Carpet", + "block.quark.spruce_leaf_carpet": "Spruce Leaf Carpet", + "block.quark.birch_leaf_carpet": "Birch Leaf Carpet", + "block.quark.jungle_leaf_carpet": "Jungle Leaf Carpet", + "block.quark.acacia_leaf_carpet": "Acacia Leaf Carpet", + "block.quark.dark_oak_leaf_carpet": "Dark Oak Leaf Carpet", + "block.quark.azalea_leaf_carpet": "Azalea Leaf Carpet", + "block.quark.flowering_azalea_leaf_carpet": "Flowering Azalea Leaf Carpet", + "block.quark.rope": "Rope Coil", + "block.quark.framed_glass": "Framed Glass", + "block.quark.framed_glass_pane": "Framed Glass Pane", + "block.quark.iron_button": "Iron Button", + "block.quark.gold_button": "Gold Button", + "block.quark.obsidian_pressure_plate": "Obsidian Pressure Plate", + "block.quark.nether_brick_fence_gate": "Nether Brick Fence Gate", + "block.quark.midori_block": "Midori Block", + "block.quark.midori_pillar": "Midori Pillar", + "block.quark.midori_block_stairs": "Midori Stairs", + "block.quark.midori_block_slab": "Midori Slab", + "block.quark.midori_block_vertical_slab": "Midori Vertical Slab", + "block.quark.soul_sandstone_bricks": "Soul Sandstone Bricks", + "block.quark.red_sandstone_bricks": "Red Sandstone Bricks", + "block.quark.sandstone_bricks": "Sandstone Bricks", + "block.quark.soul_sandstone_bricks_stairs": "Soul Sandstone Brick Stairs", + "block.quark.red_sandstone_bricks_stairs": "Red Sandstone Brick Stairs", + "block.quark.sandstone_bricks_stairs": "Sandstone Brick Stairs", + "block.quark.soul_sandstone_bricks_slab": "Soul Sandstone Brick Slab", + "block.quark.red_sandstone_bricks_slab": "Red Sandstone Brick Slab", + "block.quark.sandstone_bricks_slab": "Sandstone Brick Slab", + "block.quark.soul_sandstone_bricks_vertical_slab": "Soul Sandstone Brick Vertical Slab", + "block.quark.red_sandstone_bricks_vertical_slab": "Red Sandstone Brick Vertical Slab", + "block.quark.sandstone_bricks_vertical_slab": "Sandstone Brick Vertical Slab", + "block.quark.soul_sandstone_bricks_wall": "Soul Sandstone Brick Wall", + "block.quark.red_sandstone_bricks_wall": "Red Sandstone Brick Wall", + "block.quark.sandstone_bricks_wall": "Sandstone Brick Wall", + "block.quark.andesite_bricks": "Polished Andesite Bricks", + "block.quark.granite_bricks": "Polished Granite Bricks", + "block.quark.diorite_bricks": "Polished Diorite Bricks", + "block.quark.calcite_bricks": "Polished Calcite Bricks", + "block.quark.limestone_bricks": "Polished Limestone Bricks", + "block.quark.jasper_bricks": "Polished Jasper Bricks", + "block.quark.shale_bricks": "Polished Shale Bricks", + "block.quark.chiseled_andesite_bricks": "Chiseled Polished Andesite Bricks", + "block.quark.chiseled_granite_bricks": "Chiseled Polished Granite Bricks", + "block.quark.chiseled_diorite_bricks": "Chiseled Polished Diorite Bricks", + "block.quark.chiseled_calcite_bricks": "Chiseled Polished Calcite Bricks", + "block.quark.chiseled_limestone_bricks": "Chiseled Polished Limestone Bricks", + "block.quark.chiseled_jasper_bricks": "Chiseled Polished Jasper Bricks", + "block.quark.chiseled_shale_bricks": "Chiseled Polished Shale Bricks", + "block.quark.andesite_bricks_stairs": "Polished Andesite Brick Stairs", + "block.quark.granite_bricks_stairs": "Polished Granite Brick Stairs", + "block.quark.diorite_bricks_stairs": "Polished Diorite Brick Stairs", + "block.quark.calcite_bricks_stairs": "Polished Calcite Brick Stairs", + "block.quark.limestone_bricks_stairs": "Polished Limestone Brick Stairs", + "block.quark.jasper_bricks_stairs": "Polished Jasper Brick Stairs", + "block.quark.shale_bricks_stairs": "Polished Shale Brick Stairs", + "block.quark.andesite_bricks_slab": "Polished Andesite Brick Slab", + "block.quark.granite_bricks_slab": "Polished Granite Brick Slab", + "block.quark.diorite_bricks_slab": "Polished Diorite Brick Slab", + "block.quark.calcite_bricks_slab": "Polished Calcite Brick Slab", + "block.quark.limestone_bricks_slab": "Polished Limestone Brick Slab", + "block.quark.jasper_bricks_slab": "Polished Jasper Brick Slab", + "block.quark.shale_bricks_slab": "Polished Shale Brick Slab", + "block.quark.andesite_bricks_vertical_slab": "Polished Andesite Brick Vertical Slab", + "block.quark.granite_bricks_vertical_slab": "Polished Granite Brick Vertical Slab", + "block.quark.diorite_bricks_vertical_slab": "Polished Diorite Brick Vertical Slab", + "block.quark.calcite_bricks_vertical_slab": "Polished Calcite Brick Vertical Slab", + "block.quark.limestone_bricks_vertical_slab": "Polished Limestone Brick Vertical Slab", + "block.quark.jasper_bricks_vertical_slab": "Polished Jasper Brick Vertical Slab", + "block.quark.shale_bricks_vertical_slab": "Polished Shale Brick Vertical Slab", + "block.quark.andesite_bricks_wall": "Polished Andesite Brick Wall", + "block.quark.granite_bricks_wall": "Polished Granite Brick Wall", + "block.quark.diorite_bricks_wall": "Polished Diorite Brick Wall", + "block.quark.calcite_bricks_wall": "Polished Calcite Brick Wall", + "block.quark.limestone_bricks_wall": "Polished Limestone Brick Wall", + "block.quark.jasper_bricks_wall": "Polished Jasper Brick Wall", + "block.quark.shale_bricks_wall": "Polished Shale Brick Wall", + "block.quark.andesite_pillar": "Polished Andesite Pillar", + "block.quark.granite_pillar": "Polished Granite Pillar", + "block.quark.diorite_pillar": "Polished Diorite Pillar", + "block.quark.calcite_pillar": "Polished Calcite Pillar", + "block.quark.limestone_pillar": "Polished Limestone Pillar", + "block.quark.jasper_pillar": "Polished Jasper Pillar", + "block.quark.shale_pillar": "Polished Shale Pillar", + "block.quark.monster_box": "Monster Box", + "block.quark.iron_chain": "Iron Chain", + "block.quark.blue_blossom_leaves": "Frosty Blossom Leaves", + "block.quark.blue_blossom_sapling": "Frosty Blossom Sapling", + "block.quark.lavender_blossom_leaves": "Serene Blossom Leaves", + "block.quark.lavender_blossom_sapling": "Serene Blossom Sapling", + "block.quark.orange_blossom_leaves": "Warm Blossom Leaves", + "block.quark.orange_blossom_sapling": "Warm Blossom Sapling", + "block.quark.pink_blossom_leaves": "Sweet Blossom Leaves", + "block.quark.pink_blossom_sapling": "Sweet Blossom Sapling", + "block.quark.yellow_blossom_leaves": "Sunny Blossom Leaves", + "block.quark.yellow_blossom_sapling": "Sunny Blossom Sapling", + "block.quark.red_blossom_leaves": "Fiery Blossom Leaves", + "block.quark.red_blossom_sapling": "Fiery Blossom Sapling", + "block.quark.yellow_blossom_leaf_carpet": "Sunny Blossom Leaf Carpet", + "block.quark.pink_blossom_leaf_carpet": "Sweet Blossom Leaf Carpet", + "block.quark.orange_blossom_leaf_carpet": "Warm Blossom Leaf Carpet", + "block.quark.lavender_blossom_leaf_carpet": "Serene Blossom Leaf Carpet", + "block.quark.blue_blossom_leaf_carpet": "Frosty Blossom Leaf Carpet", + "block.quark.red_blossom_leaf_carpet": "Fiery Blossom Leaf Carpet", + "block.quark.bonded_leather": "Bonded Leather", + "block.quark.iron_plate": "Iron Plate", + "block.quark.rusty_iron_plate": "Rusty Iron Plate", + "block.quark.iron_plate_stairs": "Iron Plate Stairs", + "block.quark.rusty_iron_plate_stairs": "Rusty Iron Plate Stairs", + "block.quark.iron_plate_slab": "Iron Plate Slab", + "block.quark.rusty_iron_plate_slab": "Rusty Iron Plate Slab", + "block.quark.iron_plate_vertical_slab": "Iron Plate Vertical Slab", + "block.quark.rusty_iron_plate_vertical_slab": "Rusty Iron Plate Vertical Slab", + "block.quark.pipe": "Copper Pipe", + "block.quark.encased_pipe": "Encased Copper Pipe", + "block.quark.magnet": "Magnet", + "block.quark.bonded_rabbit_hide": "Bonded Rabbit Hide", + "block.quark.bonded_ravager_hide": "Bonded Ravager Hide", + "block.quark.cobblestone_bricks": "Cobblestone Bricks", + "block.quark.mossy_cobblestone_bricks": "Mossy Cobblestone Bricks", + "block.quark.cobblestone_bricks_stairs": "Cobblestone Brick Stairs", + "block.quark.mossy_cobblestone_bricks_stairs": "Mossy Cobblestone Brick Stairs", + "block.quark.cobblestone_bricks_slab": "Cobblestone Brick Slab", + "block.quark.mossy_cobblestone_bricks_slab": "Mossy Cobblestone Brick Slab", + "block.quark.cobblestone_bricks_vertical_slab": "Cobblestone Brick Vertical Slab", + "block.quark.mossy_cobblestone_bricks_vertical_slab": "Mossy Cobblestone Brick Vertical Slab", + "block.quark.cobblestone_bricks_wall": "Cobblestone Brick Wall", + "block.quark.mossy_cobblestone_bricks_wall": "Mossy Cobblestone Brick Wall", + "block.quark.gold_bars": "Gold Bars", + "block.quark.cloud": "Cloud", + "block.quark.blackstone_vertical_slab": "Blackstone Vertical Slab", + "block.quark.polished_blackstone_vertical_slab": "Polished Blackstone Vertical Slab", + "block.quark.polished_blackstone_brick_vertical_slab": "Polished Blackstone Brick Vertical Slab", + "block.quark.crimson_vertical_slab": "Crimson Vertical Slab", + "block.quark.warped_vertical_slab": "Warped Vertical Slab", + "block.quark.blue_nether_bricks": "Blue Nether Bricks", + "block.quark.blue_nether_bricks_stairs": "Blue Nether Brick Stairs", + "block.quark.blue_nether_bricks_slab": "Blue Nether Brick Slab", + "block.quark.blue_nether_bricks_vertical_slab": "Blue Nether Brick Vertical Slab", + "block.quark.blue_nether_bricks_wall": "Blue Nether Brick Wall", + "block.quark.bamboo_mat": "Bamboo Mat Block", + "block.quark.bamboo_mat_carpet": "Bamboo Mat", + "block.quark.cut_vine": "Cut Vines", + "block.quark.oak_post": "Oak Post", + "block.quark.spruce_post": "Spruce Post", + "block.quark.birch_post": "Birch Post", + "block.quark.jungle_post": "Jungle Post", + "block.quark.acacia_post": "Acacia Post", + "block.quark.dark_oak_post": "Dark Oak Post", + "block.quark.warped_post": "Warped Post", + "block.quark.crimson_post": "Crimson Post", + "block.quark.stripped_oak_post": "Stripped Oak Post", + "block.quark.stripped_spruce_post": "Stripped Spruce Post", + "block.quark.stripped_birch_post": "Stripped Birch Post", + "block.quark.stripped_jungle_post": "Stripped Jungle Post", + "block.quark.stripped_acacia_post": "Stripped Acacia Post", + "block.quark.stripped_dark_oak_post": "Stripped Dark Oak Post", + "block.quark.stripped_warped_post": "Stripped Warped Post", + "block.quark.stripped_crimson_post": "Stripped Crimson Post", + "block.quark.myalite_crystal": "Myalite Crystal", + "block.quark.myalite": "Myalite", + "block.quark.polished_myalite": "Polished Myalite", + "block.quark.myalite_stairs": "Myalite Stairs", + "block.quark.myalite_slab": "Myalite Slab", + "block.quark.myalite_vertical_slab": "Myalite Vertical Slab", + "block.quark.myalite_wall": "Myalite Wall", + "block.quark.polished_myalite_stairs": "Polished Myalite Stairs", + "block.quark.polished_myalite_slab": "Polished Myalite Slab", + "block.quark.polished_myalite_vertical_slab": "Polished Myalite Vertical Slab", + "block.quark.myalite_bricks_wall": "Polished Myalite Brick Wall", + "block.quark.myalite_bricks_stairs": "Polished Myalite Brick Stairs", + "block.quark.myalite_bricks_slab": "Polished Myalite Brick Slab", + "block.quark.myalite_bricks_vertical_slab": "Polished Myalite Brick Vertical Slab", + "block.quark.myalite_bricks": "Polished Myalite Bricks", + "block.quark.chiseled_myalite_bricks": "Chiseled Polished Myalite Bricks", + "block.quark.myalite_pillar": "Polished Myalite Pillar", + "block.quark.chorus_weeds": "Chorus Weeds", + "block.quark.chorus_twist": "Chorus Twist", + "block.quark.black_framed_glass": "Black Framed Glass", + "block.quark.blue_framed_glass": "Blue Framed Glass", + "block.quark.brown_framed_glass": "Brown Framed Glass", + "block.quark.cyan_framed_glass": "Cyan Framed Glass", + "block.quark.gray_framed_glass": "Gray Framed Glass", + "block.quark.green_framed_glass": "Green Framed Glass", + "block.quark.light_blue_framed_glass": "Light Blue Framed Glass", + "block.quark.light_gray_framed_glass": "Light Gray Framed Glass", + "block.quark.lime_framed_glass": "Lime Framed Glass", + "block.quark.magenta_framed_glass": "Magenta Framed Glass", + "block.quark.orange_framed_glass": "Orange Framed Glass", + "block.quark.pink_framed_glass": "Pink Framed Glass", + "block.quark.purple_framed_glass": "Purple Framed Glass", + "block.quark.red_framed_glass": "Red Framed Glass", + "block.quark.white_framed_glass": "White Framed Glass", + "block.quark.yellow_framed_glass": "Yellow Framed Glass", + "block.quark.black_framed_glass_pane": "Black Framed Glass Pane", + "block.quark.blue_framed_glass_pane": "Blue Framed Glass Pane", + "block.quark.brown_framed_glass_pane": "Brown Framed Glass Pane", + "block.quark.cyan_framed_glass_pane": "Cyan Framed Glass Pane", + "block.quark.gray_framed_glass_pane": "Gray Framed Glass Pane", + "block.quark.green_framed_glass_pane": "Green Framed Glass Pane", + "block.quark.light_blue_framed_glass_pane": "Light Blue Framed Glass Pane", + "block.quark.light_gray_framed_glass_pane": "Light Gray Framed Glass Pane", + "block.quark.lime_framed_glass_pane": "Lime Framed Glass Pane", + "block.quark.magenta_framed_glass_pane": "Magenta Framed Glass Pane", + "block.quark.orange_framed_glass_pane": "Orange Framed Glass Pane", + "block.quark.pink_framed_glass_pane": "Pink Framed Glass Pane", + "block.quark.purple_framed_glass_pane": "Purple Framed Glass Pane", + "block.quark.red_framed_glass_pane": "Red Framed Glass Pane", + "block.quark.white_framed_glass_pane": "White Framed Glass Pane", + "block.quark.yellow_framed_glass_pane": "Yellow Framed Glass Pane", + "block.quark.black_stool": "Black Stool", + "block.quark.blue_stool": "Blue Stool", + "block.quark.brown_stool": "Brown Stool", + "block.quark.cyan_stool": "Cyan Stool", + "block.quark.gray_stool": "Gray Stool", + "block.quark.green_stool": "Green Stool", + "block.quark.light_blue_stool": "Light Blue Stool", + "block.quark.light_gray_stool": "Light Gray Stool", + "block.quark.lime_stool": "Lime Stool", + "block.quark.magenta_stool": "Magenta Stool", + "block.quark.orange_stool": "Orange Stool", + "block.quark.pink_stool": "Pink Stool", + "block.quark.purple_stool": "Purple Stool", + "block.quark.red_stool": "Red Stool", + "block.quark.white_stool": "White Stool", + "block.quark.yellow_stool": "Yellow Stool", + "block.quark.oak_hedge": "Oak Leaf Hedge", + "block.quark.spruce_hedge": "Spruce Leaf Hedge", + "block.quark.birch_hedge": "Birch Leaf Hedge", + "block.quark.jungle_hedge": "Jungle Leaf Hedge", + "block.quark.acacia_hedge": "Acacia Leaf Hedge", + "block.quark.dark_oak_hedge": "Dark Oak Leaf Hedge", + "block.quark.azalea_hedge": "Azalea Leaf Hedge", + "block.quark.flowering_azalea_hedge": "Flowering Azalea Leaf Hedge", + "block.quark.blue_blossom_hedge": "Frosty Blossom Leaf Hedge", + "block.quark.lavender_blossom_hedge": "Serene Blossom Leaf Hedge", + "block.quark.orange_blossom_hedge": "Warm Blossom Leaf Hedge", + "block.quark.pink_blossom_hedge": "Sweet Blossom Leaf Hedge", + "block.quark.yellow_blossom_hedge": "Sunny Blossom Leaf Hedge", + "block.quark.red_blossom_hedge": "Fiery Blossom Leaf Hedge", + "block.quark.matrix_enchanter": "Matrix Enchanting Table", + "block.quark.crate": "Storage Crate", + "block.quark.blackstone_bricks": "Blackstone Bricks", + "block.quark.blackstone_bricks_stairs": "Blackstone Brick Stairs", + "block.quark.blackstone_bricks_slab": "Blackstone Brick Slab", + "block.quark.blackstone_bricks_vertical_slab": "Blackstone Brick Vertical Slab", + "block.quark.blackstone_bricks_wall": "Blackstone Brick Wall", + "block.quark.dirt_bricks": "Dirt Bricks", + "block.quark.dirt_bricks_stairs": "Dirt Brick Stairs", + "block.quark.dirt_bricks_slab": "Dirt Brick Slab", + "block.quark.dirt_bricks_vertical_slab": "Dirt Brick Vertical Slab", + "block.quark.dirt_bricks_wall": "Dirt Brick Wall", + "block.quark.netherrack_bricks_stairs": "Netherrack Brick Stairs", + "block.quark.netherrack_bricks_slab": "Netherrack Brick Slab", + "block.quark.netherrack_bricks_vertical_slab": "Netherrack Brick Vertical Slab", + "block.quark.netherrack_bricks_wall": "Netherrack Brick Wall", + "block.quark.netherrack_bricks": "Netherrack Bricks", + "block.quark.stone_lamp": "Stone Lamp", + "block.quark.stone_brick_lamp": "Stone Brick Lamp", + "block.quark.dusky_myalite": "Dusky Myalite", + "block.quark.cobbled_deepslate_vertical_slab": "Cobbled Deepslate Vertical Slab", + "block.quark.polished_deepslate_vertical_slab": "Polished Deepslate Vertical Slab", + "block.quark.deepslate_brick_vertical_slab": "Deepslate Brick Vertical Slab", + "block.quark.deepslate_tile_vertical_slab": "Deepslate Tile Vertical Slab", + "block.quark.waxed_cut_copper_vertical_slab": "Waxed Cut Copper Vertical Slab", + "block.quark.waxed_exposed_cut_copper_vertical_slab": "Waxed Exposed Cut Copper Vertical Slab", + "block.quark.waxed_weathered_cut_copper_vertical_slab": "Waxed Weathered Cut Copper Vertical Slab", + "block.quark.waxed_oxidized_cut_copper_vertical_slab": "Waxed Oxidized Cut Copper Vertical Slab", + "block.quark.cut_copper_vertical_slab": "Cut Copper Vertical Slab", + "block.quark.exposed_cut_copper_vertical_slab": "Exposed Cut Copper Vertical Slab", + "block.quark.weathered_cut_copper_vertical_slab": "Weathered Cut Copper Vertical Slab", + "block.quark.oxidized_cut_copper_vertical_slab": "Oxidized Cut Copper Vertical Slab", + "block.quark.dripstone_pillar": "Polished Dripstone Pillar", + "block.quark.dripstone_bricks": "Polished Dripstone Bricks", + "block.quark.chiseled_dripstone_bricks": "Chiseled Polished Dripstone Bricks", + "block.quark.polished_dripstone": "Polished Dripstone", + "block.quark.tuff_pillar": "Polished Tuff Pillar", + "block.quark.tuff_bricks": "Polished Tuff Bricks", + "block.quark.chiseled_tuff_bricks": "Chiseled Polished Tuff Bricks", + "block.quark.polished_tuff": "Polished Tuff", + "block.quark.dripstone_block_stairs": "Dripstone Stairs", + "block.quark.polished_dripstone_stairs": "Polished Dripstone Stairs", + "block.quark.dripstone_bricks_stairs": "Polished Dripstone Brick Stairs", + "block.quark.tuff_stairs": "Tuff Stairs", + "block.quark.polished_tuff_stairs": "Polished Tuff Stairs", + "block.quark.tuff_bricks_stairs": "Polished Tuff Brick Stairs", + "block.quark.dripstone_block_slab": "Dripstone Slab", + "block.quark.polished_dripstone_slab": "Polished Dripstone Slab", + "block.quark.dripstone_bricks_slab": "Polished Dripstone Brick Slab", + "block.quark.tuff_slab": "Tuff Slab", + "block.quark.polished_tuff_slab": "Polished Tuff Slab", + "block.quark.tuff_bricks_slab": "Polished Tuff Brick Slab", + "block.quark.dripstone_block_vertical_slab": "Dripstone Vertical Slab", + "block.quark.polished_dripstone_vertical_slab": "Polished Dripstone Vertical Slab", + "block.quark.dripstone_bricks_vertical_slab": "Polished Dripstone Brick Vertical Slab", + "block.quark.tuff_vertical_slab": "Tuff Vertical Slab", + "block.quark.polished_tuff_vertical_slab": "Polished Tuff Vertical Slab", + "block.quark.tuff_bricks_vertical_slab": "Polished Tuff Brick Vertical Slab", + "block.quark.dripstone_block_wall": "Dripstone Wall", + "block.quark.dripstone_bricks_wall": "Polished Dripstone Brick Wall", + "block.quark.tuff_wall": "Tuff Wall", + "block.quark.tuff_bricks_wall": "Polished Tuff Brick Wall", + "block.quark.iron_pillar": "Iron Pillar", + "block.quark.deepslate_furnace": "Deepslate Furnace", + "block.quark.blackstone_furnace": "Blackstone Furnace", + "block.quark.glow_lichen_growth": "Glow Lichen Growth", + "block.quark.glow_shroom": "Glow Shroom", + "block.quark.glow_shroom_stem": "Glow Shroom Stem", + "block.quark.glow_shroom_block": "Glow Shroom Block", + "block.quark.glow_shroom_ring": "Glow Shroom Ring", + "block.quark.azalea_planks": "Azalea Planks", + "block.quark.azalea_log": "Azalea Log", + "block.quark.stripped_azalea_log": "Stripped Azalea Log", + "block.quark.azalea_wood": "Azalea Wood", + "block.quark.stripped_azalea_wood": "Stripped Azalea Wood", + "block.quark.azalea_planks_stairs": "Azalea Stairs", + "block.quark.azalea_planks_slab": "Azalea Slab", + "block.quark.azalea_planks_vertical_slab": "Azalea Vertical Slab", + "block.quark.azalea_post": "Azalea Post", + "block.quark.stripped_azalea_post": "Stripped Azalea Post", + "block.quark.azalea_bookshelf": "Azalea Bookshelf", + "block.quark.azalea_chest": "Azalea Chest", + "block.quark.azalea_trapped_chest": "Azalea Trapped Chest", + "block.quark.lootr_azalea_chest": "Azalea Loot Chest", + "block.quark.lootr_azalea_trapped_chest": "Azalea Trapped Loot Chest", + "block.quark.azalea_ladder": "Azalea Ladder", + "block.quark.azalea_door": "Azalea Door", + "block.quark.azalea_trapdoor": "Azalea Trapdoor", + "block.quark.azalea_fence_gate": "Azalea Fence Gate", + "block.quark.azalea_fence": "Azalea Fence", + "block.quark.blossom_planks": "Blossom Planks", + "block.quark.blossom_log": "Blossom Log", + "block.quark.stripped_blossom_log": "Stripped Blossom Log", + "block.quark.blossom_wood": "Blossom Wood", + "block.quark.stripped_blossom_wood": "Stripped Blossom Wood", + "block.quark.blossom_planks_stairs": "Blossom Stairs", + "block.quark.blossom_planks_slab": "Blossom Slab", + "block.quark.blossom_planks_vertical_slab": "Blossom Vertical Slab", + "block.quark.blossom_post": "Blossom Post", + "block.quark.stripped_blossom_post": "Stripped Blossom Post", + "block.quark.blossom_bookshelf": "Blossom Bookshelf", + "block.quark.blossom_chest": "Blossom Chest", + "block.quark.blossom_trapped_chest": "Blossom Trapped Chest", + "block.quark.lootr_blossom_chest": "Blossom Loot Chest", + "block.quark.lootr_blossom_trapped_chest": "Blossom Trapped Loot Chest", + "block.quark.blossom_ladder": "Blossom Ladder", + "block.quark.blossom_door": "Blossom Door", + "block.quark.blossom_trapdoor": "Blossom Trapdoor", + "block.quark.blossom_fence_gate": "Blossom Fence Gate", + "block.quark.blossom_fence": "Blossom Fence", + "block.quark.blossom_sign": "Blossom Sign", + "block.quark.azalea_sign": "Azalea Sign", + "block.quark.blossom_button": "Blossom Button", + "block.quark.blossom_pressure_plate": "Blossom Pressure Plate", + "block.quark.azalea_button": "Azalea Button", + "block.quark.azalea_pressure_plate": "Azalea Pressure Plate", + "block.quark.vertical_oak_planks": "Vertical Oak Planks", + "block.quark.vertical_spruce_planks": "Vertical Spruce Planks", + "block.quark.vertical_birch_planks": "Vertical Birch Planks", + "block.quark.vertical_jungle_planks": "Vertical Jungle Planks", + "block.quark.vertical_acacia_planks": "Vertical Acacia Planks", + "block.quark.vertical_dark_oak_planks": "Vertical Dark Oak Planks", + "block.quark.vertical_warped_planks": "Vertical Warped Planks", + "block.quark.vertical_crimson_planks": "Vertical Crimson Planks", + "block.quark.vertical_azalea_planks": "Vertical Azalea Planks", + "block.quark.vertical_blossom_planks": "Vertical Blossom Planks", + "block.quark.mangrove_vertical_slab": "Mangrove Vertical Slab", + "block.quark.mud_brick_vertical_slab": "Mud Brick Vertical Slab", + "block.quark.mangrove_bookshelf": "Mangrove Bookshelf", + "block.quark.mangrove_chest": "Mangrove Chest", + "block.quark.mangrove_trapped_chest": "Mangrove Trapped Chest", + "block.quark.lootr_mangrove_chest": "Mangrove Loot Chest", + "block.quark.lootr_mangrove_trapped_chest": "Mangrove Trapped Loot Chest", + "block.quark.mangrove_hedge": "Mangrove Leaf Hedge", + "block.quark.mangrove_ladder": "Mangrove Ladder", + "block.quark.mangrove_leaf_carpet": "Mangrove Leaf Carpet", + "block.quark.mangrove_post": "Mangrove Post", + "block.quark.stripped_mangrove_post": "Stripped Mangrove Post", + "block.quark.vertical_mangrove_planks": "Vertical Mangrove Planks", + "block.quark.raw_iron_bricks": "Raw Iron Bricks", + "block.quark.raw_gold_bricks": "Raw Gold Bricks", + "block.quark.raw_copper_bricks": "Raw Copper Bricks", + "block.quark.raw_iron_bricks_stairs": "Raw Iron Brick Stairs", + "block.quark.raw_gold_bricks_stairs": "Raw Gold Brick Stairs", + "block.quark.raw_copper_bricks_stairs": "Raw Copper Brick Stairs", + "block.quark.raw_iron_bricks_slab": "Raw Iron Brick Slab", + "block.quark.raw_gold_bricks_slab": "Raw Gold Brick Slab", + "block.quark.raw_copper_bricks_slab": "Raw Copper Brick Slab", + "block.quark.raw_iron_bricks_vertical_slab": "Raw Iron Brick Vertical Slab", + "block.quark.raw_gold_bricks_vertical_slab": "Raw Gold Brick Vertical Slab", + "block.quark.raw_copper_bricks_vertical_slab": "Raw Copper Brick Vertical Slab", + "block.quark.carved_mud_bricks": "Carved Mud Bricks", + "block.quark.mud_brick_lattice": "Mud Brick Lattice", + "block.quark.mud_pillar": "Mud Pillar", + "block.quark.bamboo_planks": "Bamboo Planks", + "block.quark.bamboo_planks_stairs": "Bamboo Stairs", + "block.quark.bamboo_planks_slab": "Bamboo Slab", + "block.quark.bamboo_planks_vertical_slab": "Bamboo Vertical Slab", + "block.quark.bamboo_post": "Bamboo Post", + "block.quark.stripped_bamboo_post": "Stripped Bamboo Post", + "block.quark.bamboo_bookshelf": "Bamboo Bookshelf", + "block.quark.bamboo_chest": "Bamboo Chest", + "block.quark.bamboo_trapped_chest": "Bamboo Trapped Chest", + "block.quark.lootr_bamboo_chest": "Bamboo Loot Chest", + "block.quark.lootr_bamboo_trapped_chest": "Bamboo Trapped Loot Chest", + "block.quark.bamboo_ladder": "Bamboo Ladder", + "block.quark.bamboo_door": "Bamboo Door", + "block.quark.bamboo_trapdoor": "Bamboo Trapdoor", + "block.quark.bamboo_fence_gate": "Bamboo Fence Gate", + "block.quark.bamboo_fence": "Bamboo Fence", + "block.quark.bamboo_sign": "Bamboo Sign", + "block.quark.bamboo_button": "Bamboo Button", + "block.quark.bamboo_pressure_plate": "Bamboo Pressure Plate", + "block.quark.vertical_bamboo_planks": "Vertical Bamboo Planks", + "block.quark.bamboo_mosaic": "Bamboo Mosaic", + "block.quark.hollow_oak_log": "Hollow Oak Log", + "block.quark.hollow_spruce_log": "Hollow Spruce Log", + "block.quark.hollow_birch_log": "Hollow Birch Log", + "block.quark.hollow_jungle_log": "Hollow Jungle Log", + "block.quark.hollow_acacia_log": "Hollow Acacia Log", + "block.quark.hollow_dark_oak_log": "Hollow Dark Oak Log", + "block.quark.hollow_mangrove_log": "Hollow Mangrove Log", + "block.quark.hollow_crimson_stem": "Hollow Crimson Stem", + "block.quark.hollow_warped_stem": "Hollow Warped Stem", + "block.quark.hollow_blossom_log": "Hollow Blossom Log", + "block.quark.hollow_azalea_log": "Hollow Azalea Log", + "block.quark.ancient_planks": "Ancient Planks", + "block.quark.ancient_log": "Ancient Log", + "block.quark.stripped_ancient_log": "Stripped Ancient Log", + "block.quark.ancient_wood": "Ancient Wood", + "block.quark.stripped_ancient_wood": "Stripped Ancient Wood", + "block.quark.hollow_ancient_log": "Hollow Ancient Log", + "block.quark.ancient_planks_stairs": "Ancient Stairs", + "block.quark.ancient_planks_slab": "Ancient Slab", + "block.quark.ancient_planks_vertical_slab": "Ancient Vertical Slab", + "block.quark.ancient_post": "Ancient Post", + "block.quark.stripped_ancient_post": "Stripped Ancient Post", + "block.quark.ancient_bookshelf": "Ancient Bookshelf", + "block.quark.ancient_chest": "Ancient Chest", + "block.quark.ancient_trapped_chest": "Ancient Trapped Chest", + "block.quark.lootr_ancient_chest": "Ancient Loot Chest", + "block.quark.lootr_ancient_trapped_chest": "Ancient Trapped Loot Chest", + "block.quark.ancient_ladder": "Ancient Ladder", + "block.quark.ancient_door": "Ancient Door", + "block.quark.ancient_trapdoor": "Ancient Trapdoor", + "block.quark.ancient_fence_gate": "Ancient Fence Gate", + "block.quark.ancient_fence": "Ancient Fence", + "block.quark.ancient_sign": "Ancient Sign", + "block.quark.ancient_button": "Ancient Button", + "block.quark.ancient_pressure_plate": "Ancient Pressure Plate", + "block.quark.vertical_ancient_planks": "Vertical Ancient Planks", + "block.quark.ancient_leaves": "Ancient Leaves", + "block.quark.ancient_sapling": "Ancient Sapling", + "block.quark.ancient_leaf_carpet": "Ancient Leaf Carpet", + "block.quark.ancient_hedge": "Ancient Leaf Hedge", + "block.quark.golden_carrot_crate": "Golden Carrot Crate", - "item.quark.stoneling_spawn_egg": "Stoneling Spawn Egg", - "item.quark.crab_spawn_egg": "Crab Spawn Egg", - "item.quark.foxhound_spawn_egg": "Foxhound Spawn Egg", - "item.quark.toretoise_spawn_egg": "Toretoise Spawn Egg", - "item.quark.forgotten_spawn_egg": "Forgotten Spawn Egg", - "item.quark.wraith_spawn_egg": "Wraith Spawn Egg", - "item.quark.shiba_spawn_egg": "Shiba Spawn Egg", + "item.quark.stoneling_spawn_egg": "Stoneling Spawn Egg", + "item.quark.crab_spawn_egg": "Crab Spawn Egg", + "item.quark.foxhound_spawn_egg": "Foxhound Spawn Egg", + "item.quark.toretoise_spawn_egg": "Toretoise Spawn Egg", + "item.quark.forgotten_spawn_egg": "Forgotten Spawn Egg", + "item.quark.wraith_spawn_egg": "Wraith Spawn Egg", + "item.quark.shiba_spawn_egg": "Shiba Spawn Egg", - "effect.quark.resilience": "Resilience", + "effect.quark.resilience": "Resilience", - "entity.quark.pickarang": "Pickarang", - "entity.quark.glass_frame": "Glass Item Frame", - "entity.quark.dyed_item_frame": "Dyed Item Frame", - "entity.quark.totem": "Totem of Holding", - "entity.quark.stoneling": "Stoneling", - "entity.quark.gravisand": "Floating Gravisand", - "entity.quark.crab": "Crab", - "entity.quark.foxhound": "Foxhound", - "entity.quark.toretoise": "Toretoise", - "entity.quark.forgotten": "Forgotten", - "entity.quark.wraith": "Wraith", - "entity.quark.soul_bead": "Soul Bead", - "entity.quark.shiba": "Shiba", - "entity.quark.quark_boat": "Boat", - "entity.quark.quark_chest_boat": "Boat with Chest", + "entity.quark.pickarang": "Pickarang", + "entity.quark.glass_frame": "Glass Item Frame", + "entity.quark.dyed_item_frame": "Dyed Item Frame", + "entity.quark.totem": "Totem of Holding", + "entity.quark.stoneling": "Stoneling", + "entity.quark.gravisand": "Floating Gravisand", + "entity.quark.crab": "Crab", + "entity.quark.foxhound": "Foxhound", + "entity.quark.toretoise": "Toretoise", + "entity.quark.forgotten": "Forgotten", + "entity.quark.wraith": "Wraith", + "entity.quark.soul_bead": "Soul Bead", + "entity.quark.shiba": "Shiba", + "entity.quark.quark_boat": "Boat", + "entity.quark.quark_chest_boat": "Boat with Chest", - "block.quark.magnetized_block": "Magnetized Block", - "block.quark.potted_beetroot": "Potted Beetroots", - "block.quark.potted_berries": "Potted Sweet Berry Bush", - "block.quark.potted_blue_blossom_sapling": "Potted Frosty Blossom Sapling", - "block.quark.potted_carrot": "Potted Carrots", - "block.quark.potted_chorus": "Potted Chorus Tree", - "block.quark.potted_cocoa_bean": "Potted Cocoa", - "block.quark.potted_grass": "Potted Grass", - "block.quark.potted_large_fern": "Potted Large Fern", - "block.quark.potted_lavender_blossom_sapling": "Potted Serene Blossom Sapling", - "block.quark.potted_lilac": "Potted Lilac", - "block.quark.potted_melon": "Potted Melon", - "block.quark.potted_nether_sprouts": "Potted Nether Sprouts", - "block.quark.potted_nether_wart": "Potted Nether Wart", - "block.quark.potted_orange_blossom_sapling": "Potted Warm Blossom Sapling", - "block.quark.potted_peony": "Potted Peony", - "block.quark.potted_pink_blossom_sapling": "Potted Sweet Blossom Sapling", - "block.quark.potted_potato": "Potted Potatoes", - "block.quark.potted_pumpkin": "Potted Pumpkin", - "block.quark.potted_red_blossom_sapling": "Potted Fiery Blossom Sapling", - "block.quark.potted_rose": "Potted Rose", - "block.quark.potted_sea_pickle": "Potted Sea Pickle", - "block.quark.potted_sugar_cane": "Potted Sugar Cane", - "block.quark.potted_sunflower": "Potted Sunflower", - "block.quark.potted_tall_grass": "Potted Tall Grass", - "block.quark.potted_twisting_vines": "Potted Twisting Vines", - "block.quark.potted_vine": "Potted Vines", - "block.quark.potted_weeping_vines": "Potted Weeping Vines", - "block.quark.potted_wheat": "Potted Wheat", - "block.quark.potted_yellow_blossom_sapling": "Potted Sunny Blossom Sapling", - "block.quark.potted_glow_lichen_growth": "Potted Glow Lichen", - "block.quark.potted_glow_shroom": "Potted Glow Shroom", - "block.quark.potted_chorus_weeds": "Potted Chorus Weeds", - "block.quark.potted_chorus_twist": "Potted Chorus Twist", - "block.quark.potted_ancient_sapling": "Potted Ancient Sapling", - "block.quark.potted_cave_vines": "Potted Cave Vines", + "block.quark.magnetized_block": "Magnetized Block", + "block.quark.potted_beetroot": "Potted Beetroots", + "block.quark.potted_berries": "Potted Sweet Berry Bush", + "block.quark.potted_blue_blossom_sapling": "Potted Frosty Blossom Sapling", + "block.quark.potted_carrot": "Potted Carrots", + "block.quark.potted_chorus": "Potted Chorus Tree", + "block.quark.potted_cocoa_bean": "Potted Cocoa", + "block.quark.potted_grass": "Potted Grass", + "block.quark.potted_large_fern": "Potted Large Fern", + "block.quark.potted_lavender_blossom_sapling": "Potted Serene Blossom Sapling", + "block.quark.potted_lilac": "Potted Lilac", + "block.quark.potted_melon": "Potted Melon", + "block.quark.potted_nether_sprouts": "Potted Nether Sprouts", + "block.quark.potted_nether_wart": "Potted Nether Wart", + "block.quark.potted_orange_blossom_sapling": "Potted Warm Blossom Sapling", + "block.quark.potted_peony": "Potted Peony", + "block.quark.potted_pink_blossom_sapling": "Potted Sweet Blossom Sapling", + "block.quark.potted_potato": "Potted Potatoes", + "block.quark.potted_pumpkin": "Potted Pumpkin", + "block.quark.potted_red_blossom_sapling": "Potted Fiery Blossom Sapling", + "block.quark.potted_rose": "Potted Rose", + "block.quark.potted_sea_pickle": "Potted Sea Pickle", + "block.quark.potted_sugar_cane": "Potted Sugar Cane", + "block.quark.potted_sunflower": "Potted Sunflower", + "block.quark.potted_tall_grass": "Potted Tall Grass", + "block.quark.potted_twisting_vines": "Potted Twisting Vines", + "block.quark.potted_vine": "Potted Vines", + "block.quark.potted_weeping_vines": "Potted Weeping Vines", + "block.quark.potted_wheat": "Potted Wheat", + "block.quark.potted_yellow_blossom_sapling": "Potted Sunny Blossom Sapling", + "block.quark.potted_glow_lichen_growth": "Potted Glow Lichen", + "block.quark.potted_glow_shroom": "Potted Glow Shroom", + "block.quark.potted_chorus_weeds": "Potted Chorus Weeds", + "block.quark.potted_chorus_twist": "Potted Chorus Twist", + "block.quark.potted_ancient_sapling": "Potted Ancient Sapling", + "block.quark.potted_cave_vines": "Potted Cave Vines", - "block.quark.tiny_potato": "Tiny Potato", - "block.quark.tiny_potato.angry": "Angry Potato", + "block.quark.tiny_potato": "Tiny Potato", + "block.quark.tiny_potato.angry": "Angry Potato", - "biome.quark.glimmering_weald": "Glimmering Weald", + "biome.quark.glimmering_weald": "Glimmering Weald", - "tag.item.c.storage_blocks.apple": "Apple Storage Blocks", - "tag.item.c.storage_blocks.bamboo": "Bamboo Storage Blocks", - "tag.item.c.storage_blocks.beetroot": "Beetroot Storage Blocks", - "tag.item.c.storage_blocks.blaze_rod": "Blaze Rod Storage Blocks", - "tag.item.c.storage_blocks.cactus": "Cactus Storage Blocks", - "tag.item.c.storage_blocks.carrot": "Carrot Storage Blocks", - "tag.item.c.storage_blocks.charcoal": "Charcoal Storage Blocks", - "tag.item.c.storage_blocks.chorus_fruit": "Chorus Fruit Storage Blocks", - "tag.item.c.storage_blocks.cocoa_beans": "Cocoa Storage Blocks", - "tag.item.c.storage_blocks.glow_berries": "Glow Berry Storage Blocks", - "tag.item.c.storage_blocks.golden_apple": "Golden Apple Storage Blocks", - "tag.item.c.storage_blocks.golden_carrot": "Golden Carrot Storage Blocks", - "tag.item.c.storage_blocks.gunpowder": "Gunpowder Storage Blocks", - "tag.item.c.storage_blocks.leather": "Leather Storage Blocks", - "tag.item.c.storage_blocks.nether_wart": "Nether Wart Storage Blocks", - "tag.item.c.storage_blocks.potato": "Potato Storage Blocks", - "tag.item.c.storage_blocks.rabbit_hide": "Rabbit Hide Storage Blocks", - "tag.item.c.storage_blocks.stick": "Stick Storage Blocks", - "tag.item.c.storage_blocks.sugar_cane": "Sugar Cane Storage Blocks", - "tag.item.c.storage_blocks.sweet_berries": "Sweet Berry Storage Blocks", + "tag.item.c.storage_blocks.apple": "Apple Storage Blocks", + "tag.item.c.storage_blocks.bamboo": "Bamboo Storage Blocks", + "tag.item.c.storage_blocks.beetroot": "Beetroot Storage Blocks", + "tag.item.c.storage_blocks.blaze_rod": "Blaze Rod Storage Blocks", + "tag.item.c.storage_blocks.cactus": "Cactus Storage Blocks", + "tag.item.c.storage_blocks.carrot": "Carrot Storage Blocks", + "tag.item.c.storage_blocks.charcoal": "Charcoal Storage Blocks", + "tag.item.c.storage_blocks.chorus_fruit": "Chorus Fruit Storage Blocks", + "tag.item.c.storage_blocks.cocoa_beans": "Cocoa Storage Blocks", + "tag.item.c.storage_blocks.glow_berries": "Glow Berry Storage Blocks", + "tag.item.c.storage_blocks.golden_apple": "Golden Apple Storage Blocks", + "tag.item.c.storage_blocks.golden_carrot": "Golden Carrot Storage Blocks", + "tag.item.c.storage_blocks.gunpowder": "Gunpowder Storage Blocks", + "tag.item.c.storage_blocks.leather": "Leather Storage Blocks", + "tag.item.c.storage_blocks.nether_wart": "Nether Wart Storage Blocks", + "tag.item.c.storage_blocks.potato": "Potato Storage Blocks", + "tag.item.c.storage_blocks.rabbit_hide": "Rabbit Hide Storage Blocks", + "tag.item.c.storage_blocks.stick": "Stick Storage Blocks", + "tag.item.c.storage_blocks.sugar_cane": "Sugar Cane Storage Blocks", + "tag.item.c.storage_blocks.sweet_berries": "Sweet Berry Storage Blocks", - "tag.item.quark.ancient_logs": "Ancient Logs", - "tag.item.quark.azalea_logs": "Azalea Logs", - "tag.item.quark.bamboo_logs": "Bamboo Logs", - "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", - "tag.item.quark.blossom_logs": "Blossom Logs", - "tag.item.quark.corundum": "Corundum", - "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", - "tag.item.quark.framed_glass_panes": "Framed Glass Panes", - "tag.item.quark.framed_glasses": "Framed Glasses", - "tag.item.quark.glow_shroom_feedables": "Glow Shroom Stoneling Food", - "tag.item.quark.hedges": "Hedges", - "tag.item.quark.hollow_logs": "Hollow Logs", - "tag.item.quark.ladders": "Ladders", - "tag.item.quark.parrot_feed": "Parrot Feed", - "tag.item.quark.pipes": "Pipes", - "tag.item.quark.posts": "Posts", - "tag.item.quark.revertable_chests": "Chests Convertable Into Vanilla Chests", - "tag.item.quark.revertable_trapped_chests": "Chests Convertable Into Vanilla Trapped Chests", - "tag.item.quark.runes": "Runes", - "tag.item.quark.runes_lootable": "Runes In Loot", - "tag.item.quark.seed_pouch_holdable": "Seed Pouch Contents", - "tag.item.quark.shards": "Glass Shards", - "tag.item.quark.stained_framed_glass_panes": "Stained Framed Glass Panes", - "tag.item.quark.stained_framed_glasses": "Stained Framed Glasses", - "tag.item.quark.stone_tool_materials": "Stone Tool Materials", - "tag.item.quark.stools": "Stools", - "tag.item.quark.vertical_slabs": "Vertical Slabs", - "tag.item.quark.wooden_vertical_slabs": "Wooden Vertical Slabs", + "tag.item.quark.ancient_logs": "Ancient Logs", + "tag.item.quark.azalea_logs": "Azalea Logs", + "tag.item.quark.bamboo_logs": "Bamboo Logs", + "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", + "tag.item.quark.blossom_logs": "Blossom Logs", + "tag.item.quark.corundum": "Corundum", + "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", + "tag.item.quark.framed_glass_panes": "Framed Glass Panes", + "tag.item.quark.framed_glasses": "Framed Glasses", + "tag.item.quark.glow_shroom_feedables": "Glow Shroom Stoneling Food", + "tag.item.quark.hedges": "Hedges", + "tag.item.quark.hollow_logs": "Hollow Logs", + "tag.item.quark.ladders": "Ladders", + "tag.item.quark.parrot_feed": "Parrot Feed", + "tag.item.quark.pipes": "Pipes", + "tag.item.quark.posts": "Posts", + "tag.item.quark.revertable_chests": "Chests Convertable Into Vanilla Chests", + "tag.item.quark.revertable_trapped_chests": "Chests Convertable Into Vanilla Trapped Chests", + "tag.item.quark.runes": "Runes", + "tag.item.quark.runes_lootable": "Runes In Loot", + "tag.item.quark.seed_pouch_holdable": "Seed Pouch Contents", + "tag.item.quark.shards": "Glass Shards", + "tag.item.quark.stained_framed_glass_panes": "Stained Framed Glass Panes", + "tag.item.quark.stained_framed_glasses": "Stained Framed Glasses", + "tag.item.quark.stone_tool_materials": "Stone Tool Materials", + "tag.item.quark.stools": "Stools", + "tag.item.quark.vertical_slabs": "Vertical Slabs", + "tag.item.quark.wooden_vertical_slabs": "Wooden Vertical Slabs", - "advancements.quark.influence.title": "Influencer", - "advancements.quark.influence.description": "Use Candles in Matrix Enchanting to influence a specific enchantment", - "advancements.quark.pat_potato.title": "Potato, Potato", - "advancements.quark.pat_potato.description": "Pet a Tiny Potato", - "advancements.quark.watcher_center.title": "Who Watches the Watcher?", - "advancements.quark.watcher_center.description": "Look at the center of an Ender Watcher", - "advancements.quark.crawl_in_hollow_log.title": "Crawling in my Bark", - "advancements.quark.crawl_in_hollow_log.description": "Crawl inside a Hollow Log", - "advancements.quark.get_forgotten_hat.title": "This Belongs in a Museum", - "advancements.quark.get_forgotten_hat.description": "Kill a Forgotten underground and loot its hat", - "advancements.quark.get_diamond_heart.title": "Shape of My Heart", - "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and break its shell to get its Heart", - "advancements.quark.make_stoneling.title": "Young Dreamer", - "advancements.quark.make_stoneling.description": "Give a Stoneling a new body by using its Heart of Diamond on any stone", - "advancements.quark.mine_toretoise.title": "Mine Turtle!", - "advancements.quark.mine_toretoise.description": "Mine a wild Toretoise with a Pickaxe", - "advancements.quark.mine_fed_toretoise.title": "We're Rich!", - "advancements.quark.mine_fed_toretoise.description": "Mine a Toretoise after it regrows its ore from eating Glow Berries", - "advancements.quark.throw_pickarang.title": "Somehow, Pickarang Returned", - "advancements.quark.throw_pickarang.description": "Throw a Pickarang", - "advancements.quark.retreive_flamerang.title": "Fly to the Sky, Fire Bird", - "advancements.quark.retreive_flamerang.description": "Throw a Flamerang and get it back while it's carrying an item on fire", - "advancements.quark.overlevel_enchant.title": "Limit Breaker", - "advancements.quark.overlevel_enchant.description": "Overlevel an enchantment with Ancient Tomes", - "advancements.quark.instamine_deepslate.title": "Instant Limit Breaker", - "advancements.quark.instamine_deepslate.description": "Mine Deepslate instantly using Efficiency VI and Haste II", - "advancements.quark.redirect_beacon.title": "See The Lights", - "advancements.quark.redirect_beacon.description": "Redirect a Beacon beam's direction using Clusters", - "advancements.quark.get_bottled_cloud.title": "Cloud Storage", - "advancements.quark.get_bottled_cloud.description": "Put a Cloud in a Bottle", - "advancements.quark.apply_color_rune.title": "Glorious Eminence", - "advancements.quark.apply_color_rune.description": "Apply a Rune to an enchanted item in an Anvil", - "advancements.quark.wear_full_rainbow.title": "Taste the Rainbow", - "advancements.quark.wear_full_rainbow.description": "Wear a full set of armor with Rainbow Runes applied", - "advancements.quark.throw_parrot_egg.title": "Just the Parrots", - "advancements.quark.throw_parrot_egg.description": "Feed Beetroot Seeds to a Parrot and toss the egg it lays", - "advancements.quark.pathfinder_map_center.title": "Road to Tomorrow", - "advancements.quark.pathfinder_map_center.description": "Get to the X in a Pathfinder Map", - "advancements.quark.get_own_head.title": "Getting Ahead", - "advancements.quark.get_own_head.description": "Get your own player head from a named Snow Golem killed by a Witch", - "advancements.quark.ancient_apple_overlevel.title": "Bit Fruity", - "advancements.quark.ancient_apple_overlevel.description": "Eat an Ancient Apple with over 100 levels on you", - "advancements.quark.get_all_blossom_saplings.title": "Blossoming", - "advancements.quark.get_all_blossom_saplings.description": "Get every Blossom Sapling", - "advancements.quark.get_all_corundum.title": "Corundum Conundrum", - "advancements.quark.get_all_corundum.description": "Get every color of Corundum Cluster", - "advancements.quark.use_viaduct.title": "Chase Me", - "advancements.quark.use_viaduct.description": "Toss an Ender Pearl to the tip of a line of Myalite Crystals to travel through them", - "advancements.quark.tame_foxhound.title": "Playing With Fire", - "advancements.quark.tame_foxhound.description": "Tame a Foxhound by feeding it Coal while under Fire Resistance", - "advancements.quark.foxhound_speed_up_furnace.title": "Let Flaming Dogs Lie", - "advancements.quark.foxhound_speed_up_furnace.description": "Have a Foxhound speed up a Furnace by letting it sleep on it", - "advancements.quark.shiba_help.title": "Paint The Town", - "advancements.quark.shiba_help.description": "Clean up a dark spot with the help of a Shiba while holding a Torch", - "advancements.quark.poison_baby.title": "Forever Young", - "advancements.quark.poison_baby.description": "Successfully poison a baby animal with a Poisoned Potato" + "advancements.quark.influence.title": "Influencer", + "advancements.quark.influence.description": "Use Candles in Matrix Enchanting to influence a specific enchantment", + "advancements.quark.pat_potato.title": "Potato, Potato", + "advancements.quark.pat_potato.description": "Pet a Tiny Potato", + "advancements.quark.watcher_center.title": "Who Watches the Watcher?", + "advancements.quark.watcher_center.description": "Look at the center of an Ender Watcher", + "advancements.quark.crawl_in_hollow_log.title": "Crawling in my Bark", + "advancements.quark.crawl_in_hollow_log.description": "Crawl inside a Hollow Log", + "advancements.quark.get_forgotten_hat.title": "This Belongs in a Museum", + "advancements.quark.get_forgotten_hat.description": "Kill a Forgotten underground and loot its hat", + "advancements.quark.get_diamond_heart.title": "Shape of My Heart", + "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and break its shell to get its Heart", + "advancements.quark.make_stoneling.title": "Young Dreamer", + "advancements.quark.make_stoneling.description": "Give a Stoneling a new body by using its Heart of Diamond on any stone", + "advancements.quark.mine_toretoise.title": "Mine Turtle!", + "advancements.quark.mine_toretoise.description": "Mine a wild Toretoise with a Pickaxe", + "advancements.quark.mine_fed_toretoise.title": "We're Rich!", + "advancements.quark.mine_fed_toretoise.description": "Mine a Toretoise after it regrows its ore from eating Glow Berries", + "advancements.quark.throw_pickarang.title": "Somehow, Pickarang Returned", + "advancements.quark.throw_pickarang.description": "Throw a Pickarang", + "advancements.quark.retreive_flamerang.title": "Fly to the Sky, Fire Bird", + "advancements.quark.retreive_flamerang.description": "Throw a Flamerang and get it back while it's carrying an item on fire", + "advancements.quark.overlevel_enchant.title": "Limit Breaker", + "advancements.quark.overlevel_enchant.description": "Overlevel an enchantment with Ancient Tomes", + "advancements.quark.instamine_deepslate.title": "Instant Limit Breaker", + "advancements.quark.instamine_deepslate.description": "Mine Deepslate instantly using Efficiency VI and Haste II", + "advancements.quark.redirect_beacon.title": "See The Lights", + "advancements.quark.redirect_beacon.description": "Redirect a Beacon beam's direction using Clusters", + "advancements.quark.get_bottled_cloud.title": "Cloud Storage", + "advancements.quark.get_bottled_cloud.description": "Put a Cloud in a Bottle", + "advancements.quark.apply_color_rune.title": "Glorious Eminence", + "advancements.quark.apply_color_rune.description": "Apply a Rune to an enchanted item in an Anvil", + "advancements.quark.wear_full_rainbow.title": "Taste the Rainbow", + "advancements.quark.wear_full_rainbow.description": "Wear a full set of armor with Rainbow Runes applied", + "advancements.quark.throw_parrot_egg.title": "Just the Parrots", + "advancements.quark.throw_parrot_egg.description": "Feed Beetroot Seeds to a Parrot and toss the egg it lays", + "advancements.quark.pathfinder_map_center.title": "Road to Tomorrow", + "advancements.quark.pathfinder_map_center.description": "Get to the X in a Pathfinder Map", + "advancements.quark.get_own_head.title": "Getting Ahead", + "advancements.quark.get_own_head.description": "Get your own player head from a named Snow Golem killed by a Witch", + "advancements.quark.ancient_apple_overlevel.title": "Bit Fruity", + "advancements.quark.ancient_apple_overlevel.description": "Eat an Ancient Apple with over 100 levels on you", + "advancements.quark.get_all_blossom_saplings.title": "Blossoming", + "advancements.quark.get_all_blossom_saplings.description": "Get every Blossom Sapling", + "advancements.quark.get_all_corundum.title": "Corundum Conundrum", + "advancements.quark.get_all_corundum.description": "Get every color of Corundum Cluster", + "advancements.quark.use_viaduct.title": "Chase Me", + "advancements.quark.use_viaduct.description": "Toss an Ender Pearl to the tip of a line of Myalite Crystals to travel through them", + "advancements.quark.tame_foxhound.title": "Playing With Fire", + "advancements.quark.tame_foxhound.description": "Tame a Foxhound by feeding it Coal while under Fire Resistance", + "advancements.quark.foxhound_speed_up_furnace.title": "Let Flaming Dogs Lie", + "advancements.quark.foxhound_speed_up_furnace.description": "Have a Foxhound speed up a Furnace by letting it sleep on it", + "advancements.quark.shiba_help.title": "Paint The Town", + "advancements.quark.shiba_help.description": "Clean up a dark spot with the help of a Shiba while holding a Torch", + "advancements.quark.poison_baby.title": "Forever Young", + "advancements.quark.poison_baby.description": "Successfully poison a baby animal with a Poisoned Potato", + "advancements.quark.crab_in_a_bucket.title": "Crabtured", + "advancements.quark.crab_in_a_bucket.description": "Capture a Crab in a Bucket" } From bdda2369cd4716cdfaa4789319f616e4d43b6b90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 9 Aug 2023 17:56:22 +0800 Subject: [PATCH 046/116] Update en_us.json --- .../1.19/assets/quark/quark/lang/en_us.json | 3000 ++++++++--------- 1 file changed, 1500 insertions(+), 1500 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index f4f60ecb514c..9452679d876f 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -1,1546 +1,1546 @@ { - "____comment": "Colors are in #RRGGBB format", - "quark.gui.color.crate_count": "#404040", - "quark.gui.color.matrix_enchanting": "#404040", + "____comment": "Colors are in #RRGGBB format", + "quark.gui.color.crate_count": "#404040", + "quark.gui.color.matrix_enchanting": "#404040", - "quark.gui.button.sort": "Sort", - "quark.gui.button.sort_inventory": "Sort Inventory", - "quark.gui.button.sort_container": "Sort Container", - "quark.gui.button.insert": "Insert", - "quark.gui.button.extract": "Extract", - "quark.gui.button.insert_filtered": "Insert (Filtered)", - "quark.gui.button.extract_filtered": "Extract (Filtered)", - "quark.gui.button.filter": "Filter", - "quark.gui.button.emotes": "Emotes", - "quark.gui.button.back": "Back", - "quark.gui.button.shift_lock": "Shift Lock", + "quark.gui.button.sort": "Sort", + "quark.gui.button.sort_inventory": "Sort Inventory", + "quark.gui.button.sort_container": "Sort Container", + "quark.gui.button.insert": "Insert", + "quark.gui.button.extract": "Extract", + "quark.gui.button.insert_filtered": "Insert (Filtered)", + "quark.gui.button.extract_filtered": "Extract (Filtered)", + "quark.gui.button.filter": "Filter", + "quark.gui.button.emotes": "Emotes", + "quark.gui.button.back": "Back", + "quark.gui.button.shift_lock": "Shift Lock", - "quark.gui.enchanting.min": "Min: %d", - "quark.gui.enchanting.influence": "Candle Influence: +%d%%", - "quark.gui.enchanting.dampen": "Candle Influence: %d%%", - "quark.gui.enchanting.upgrade": "Upgrade: %d/%d", - "quark.gui.enchanting.left_click": "Left Click to Select", - "quark.gui.enchanting.right_click": "Right Click to Rotate", - "quark.gui.enchanting.merge": "Click to Upgrade", - "quark.gui.enchanting.pending": "Has Pending Enchantments", + "quark.gui.enchanting.min": "Min: %d", + "quark.gui.enchanting.influence": "Candle Influence: +%d%%", + "quark.gui.enchanting.dampen": "Candle Influence: %d%%", + "quark.gui.enchanting.upgrade": "Upgrade: %d/%d", + "quark.gui.enchanting.left_click": "Left Click to Select", + "quark.gui.enchanting.right_click": "Right Click to Rotate", + "quark.gui.enchanting.merge": "Click to Upgrade", + "quark.gui.enchanting.pending": "Has Pending Enchantments", - "quark.gui.keygroup.misc": "Quark Misc", - "quark.gui.keygroup.inv": "Quark Inventory", - "quark.gui.keygroup.emote": "Quark Emotes", + "quark.gui.keygroup.misc": "Quark Misc", + "quark.gui.keygroup.inv": "Quark Inventory", + "quark.gui.keygroup.emote": "Quark Emotes", - "quark.gui.config.save": "Save Changes", - "quark.gui.config.social.website": "Quark Website", - "quark.gui.config.social.discord": "Quark/Violet Moon Discord", - "quark.gui.config.social.patreon": "Vazkii's Patreon", - "quark.gui.config.social.reddit": "/r/QuarkMod Reddit", - "quark.gui.config.social.twitter": "@VazkiiMods Twitter", - "quark.gui.config.header": "%s Configuration", - "quark.gui.config.subheader1": "Quark is possible thanks to the support of %s%s%s and others.", - "quark.gui.config.subheader2": "Consider supporting us on Patreon for cool ingame rewards like this!", - "quark.gui.config.default": "Set to Default", - "quark.gui.config.discard": "Discard Changes", - "quark.gui.config.subcategories": "------- Sub Categories -------", - "quark.gui.config.onechild": "1 child", - "quark.gui.config.nchildren": "%d children", - "quark.gui.config.defaultvalue": "Default: %s", - "quark.gui.config.missingaddon": "You're missing the necessary addon mod for this category", + "quark.gui.config.save": "Save Changes", + "quark.gui.config.social.website": "Quark Website", + "quark.gui.config.social.discord": "Quark/Violet Moon Discord", + "quark.gui.config.social.patreon": "Vazkii's Patreon", + "quark.gui.config.social.reddit": "/r/QuarkMod Reddit", + "quark.gui.config.social.twitter": "@VazkiiMods Twitter", + "quark.gui.config.header": "%s Configuration", + "quark.gui.config.subheader1": "Quark is possible thanks to the support of %s%s%s and others.", + "quark.gui.config.subheader2": "Consider supporting us on Patreon for cool ingame rewards like this!", + "quark.gui.config.default": "Set to Default", + "quark.gui.config.discard": "Discard Changes", + "quark.gui.config.subcategories": "------- Sub Categories -------", + "quark.gui.config.onechild": "1 child", + "quark.gui.config.nchildren": "%d children", + "quark.gui.config.defaultvalue": "Default: %s", + "quark.gui.config.missingaddon": "You're missing the necessary addon mod for this category", - "quark.gui.celebration.quark": "Happy Birthday to Quark!", - "quark.gui.celebration.vm": "Happy Birthday to Violet Moon!", - "quark.gui.celebration.minecraft": "Happy Birthday to Minecraft!", + "quark.gui.celebration.quark": "Happy Birthday to Quark!", + "quark.gui.celebration.vm": "Happy Birthday to Violet Moon!", + "quark.gui.celebration.minecraft": "Happy Birthday to Minecraft!", - "quark.gui.celebration.vns": "Happy Birthday to MCVinnyq and Sully!", - "quark.gui.celebration.vazkii": "Happy Birthday to Vazkii!", - "quark.gui.celebration.wire": "Happy Birthday to Wire Segal!", - "quark.gui.celebration.anb": "Happy Birthday to AmyMialee and DJBaphomet!", - "quark.gui.celebration.kame": "Happy Birthday to Kamefrede!", - "quark.gui.celebration.adrian": "Happy Birthday to Adrian!", - "quark.gui.celebration.train": "Happy Birthday to Train!", - "quark.gui.celebration.zemmy": "Happy Birthday to Zemmy!", + "quark.gui.celebration.vns": "Happy Birthday to MCVinnyq and Sully!", + "quark.gui.celebration.vazkii": "Happy Birthday to Vazkii!", + "quark.gui.celebration.wire": "Happy Birthday to Wire Segal!", + "quark.gui.celebration.anb": "Happy Birthday to AmyMialee and DJBaphomet!", + "quark.gui.celebration.kame": "Happy Birthday to Kamefrede!", + "quark.gui.celebration.adrian": "Happy Birthday to Adrian!", + "quark.gui.celebration.train": "Happy Birthday to Train!", + "quark.gui.celebration.zemmy": "Happy Birthday to Zemmy!", - "quark.gui.celebration.iad": "Happy International Asexuality Day!", - "quark.gui.celebration.iad2": "Happy Intersex Awareness Day!", - "quark.gui.celebration.idr": "Happy Intersex Day of Remembrance!", - "quark.gui.celebration.ld": "Happy Lesbian Day!", - "quark.gui.celebration.lvd": "Happy Lesbian Visibility Day!", - "quark.gui.celebration.ncod": "Happy National Coming Out Day!", - "quark.gui.celebration.nbpd": "Happy Non-Binary People's Day!", - "quark.gui.celebration.ppad": "Happy Pan Awareness Day!", - "quark.gui.celebration.tdr": "Happy Transgender Day of Remembrance!", - "quark.gui.celebration.tdv": "Happy Trans Day of Visibility!", - "quark.gui.celebration.zdd": "Happy Zero Discrimination Day!", + "quark.gui.celebration.iad": "Happy International Asexuality Day!", + "quark.gui.celebration.iad2": "Happy Intersex Awareness Day!", + "quark.gui.celebration.idr": "Happy Intersex Day of Remembrance!", + "quark.gui.celebration.ld": "Happy Lesbian Day!", + "quark.gui.celebration.lvd": "Happy Lesbian Visibility Day!", + "quark.gui.celebration.ncod": "Happy National Coming Out Day!", + "quark.gui.celebration.nbpd": "Happy Non-Binary People's Day!", + "quark.gui.celebration.ppad": "Happy Pan Awareness Day!", + "quark.gui.celebration.tdr": "Happy Transgender Day of Remembrance!", + "quark.gui.celebration.tdv": "Happy Trans Day of Visibility!", + "quark.gui.celebration.zdd": "Happy Zero Discrimination Day!", - "quark.gui.celebration.pm": "Happy Pride Month!", - "quark.gui.celebration.baw": "Happy Bisexual Awareness Week!", - "quark.gui.celebration.taw": "Happy Trans Awareness Week!", + "quark.gui.celebration.pm": "Happy Pride Month!", + "quark.gui.celebration.baw": "Happy Bisexual Awareness Week!", + "quark.gui.celebration.taw": "Happy Trans Awareness Week!", - "quark.gui.celebration.afd": "Made you look LOL! Happy April Fools!", - "quark.gui.celebration.hw": "Happy Halloween!", - "quark.gui.celebration.xmas": "Merry Christmas!", - "quark.gui.celebration.iwd": "Happy International Women's Day!", - "quark.gui.celebration.wpld": "Happy World Portuguese Language Day!", - "quark.gui.celebration.iyd": "Happy International Youth Day!", - "quark.gui.celebration.wwd": "Happy World Wildlife Day!", - "quark.gui.celebration.hrd": "Happy Human Rights Day!", - "quark.gui.celebration.ny": "Happy New Year!", + "quark.gui.celebration.afd": "Made you look LOL! Happy April Fools!", + "quark.gui.celebration.hw": "Happy Halloween!", + "quark.gui.celebration.xmas": "Merry Christmas!", + "quark.gui.celebration.iwd": "Happy International Women's Day!", + "quark.gui.celebration.wpld": "Happy World Portuguese Language Day!", + "quark.gui.celebration.iyd": "Happy International Youth Day!", + "quark.gui.celebration.wwd": "Happy World Wildlife Day!", + "quark.gui.celebration.hrd": "Happy Human Rights Day!", + "quark.gui.celebration.ny": "Happy New Year!", - "quark.gui.celebration.edballs": "Ed Balls", - "quark.gui.celebration.doyouremember": "Do you remember?", + "quark.gui.celebration.edballs": "Ed Balls", + "quark.gui.celebration.doyouremember": "Do you remember?", - "quark.category.general": "General Settings", - "quark.category.friends": "Friend Configs", - "quark.category.automation": "Automation", - "quark.category.building": "Building", - "quark.category.management": "Management", - "quark.category.tools": "Tools", - "quark.category.tweaks": "Tweaks", - "quark.category.world": "World", - "quark.category.mobs": "Mobs", - "quark.category.client": "Client", - "quark.category.oddities": "Oddities", - "quark.category.experimental": "Experimental", + "quark.category.general": "General Settings", + "quark.category.friends": "Friend Configs", + "quark.category.automation": "Automation", + "quark.category.building": "Building", + "quark.category.management": "Management", + "quark.category.tools": "Tools", + "quark.category.tweaks": "Tweaks", + "quark.category.world": "World", + "quark.category.mobs": "Mobs", + "quark.category.client": "Client", + "quark.category.oddities": "Oddities", + "quark.category.experimental": "Experimental", - "_quark.config.tl_note1": "Additional translation keys for config elements can be added here", - "_quark.config.tl_note2": "The format is quark.config.[(category).]+.(name).", - "_quark.config.tl_note3": "where (name) is lower case, with spaces replaced with underscores, and all non alphanumerical characters stripped", - "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", - "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", - "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", - "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame: ", + "_quark.config.tl_note1": "Additional translation keys for config elements can be added here", + "_quark.config.tl_note2": "The format is quark.config.[(category).]+.(name).", + "_quark.config.tl_note3": "where (name) is lower case, with spaces replaced with underscores, and all non alphanumerical characters stripped", + "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", + "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", + "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", + "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame: ", - "_quark.config.automation.feeding_trough.name": "Test 100", - "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", - "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", - "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", - "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", - "_quark.config.automation.feeding_trough.love_chance.desc": "", + "_quark.config.automation.feeding_trough.name": "Test 100", + "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", + "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", + "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", + "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", + "_quark.config.automation.feeding_trough.love_chance.desc": "", - "quark.camera.filter": "Filter: ", - "quark.camera.filter.none": "None", - "quark.camera.filter.grayscale": "Grayscale", - "quark.camera.filter.monochrome": "Monochrome", - "quark.camera.filter.sepia": "Sepia", - "quark.camera.filter.desaturate": "Desaturate", - "quark.camera.filter.oversaturate": "Oversaturate", - "quark.camera.filter.cool": "Cool", - "quark.camera.filter.warm": "Warm", - "quark.camera.filter.conjugate": "Conjugate", - "quark.camera.filter.redfocus": "Red Focus", - "quark.camera.filter.bluefocus": "Blue Focus", - "quark.camera.filter.greenfocus": "Green Focus", - "quark.camera.filter.yellowfocus": "Yellow Focus", - "quark.camera.filter.bumpy": "Bumped", - "quark.camera.filter.notch": "Retro", - "quark.camera.filter.creeper": "Creeper-Vision", - "quark.camera.filter.enderman": "Enderman-Vision", - "quark.camera.filter.bits": "Pixelize", - "quark.camera.filter.blobs": "Blobs", - "quark.camera.filter.pencil": "Pencil", - "quark.camera.filter.watercolor": "Outline", - "quark.camera.filter.sobel": "Sobel", - "quark.camera.filter.deuteranopia": "Simulated Deuteranopia", - "quark.camera.filter.protanopia": "Simulated Protanopia", - "quark.camera.filter.tritanopia": "Simulated Tritanopia", - "quark.camera.filter.achromatopsia": "Simulated Achromatopsia", + "quark.camera.filter": "Filter: ", + "quark.camera.filter.none": "None", + "quark.camera.filter.grayscale": "Grayscale", + "quark.camera.filter.monochrome": "Monochrome", + "quark.camera.filter.sepia": "Sepia", + "quark.camera.filter.desaturate": "Desaturate", + "quark.camera.filter.oversaturate": "Oversaturate", + "quark.camera.filter.cool": "Cool", + "quark.camera.filter.warm": "Warm", + "quark.camera.filter.conjugate": "Conjugate", + "quark.camera.filter.redfocus": "Red Focus", + "quark.camera.filter.bluefocus": "Blue Focus", + "quark.camera.filter.greenfocus": "Green Focus", + "quark.camera.filter.yellowfocus": "Yellow Focus", + "quark.camera.filter.bumpy": "Bumped", + "quark.camera.filter.notch": "Retro", + "quark.camera.filter.creeper": "Creeper-Vision", + "quark.camera.filter.enderman": "Enderman-Vision", + "quark.camera.filter.bits": "Pixelize", + "quark.camera.filter.blobs": "Blobs", + "quark.camera.filter.pencil": "Pencil", + "quark.camera.filter.watercolor": "Outline", + "quark.camera.filter.sobel": "Sobel", + "quark.camera.filter.deuteranopia": "Simulated Deuteranopia", + "quark.camera.filter.protanopia": "Simulated Protanopia", + "quark.camera.filter.tritanopia": "Simulated Tritanopia", + "quark.camera.filter.achromatopsia": "Simulated Achromatopsia", - "quark.camera.rulers": "Rulers: ", - "quark.camera.rulers0": "None", - "quark.camera.rulers1": "Rule of Thirds", - "quark.camera.rulers2": "Golden Ratio", - "quark.camera.rulers3": "Crosshair", + "quark.camera.rulers": "Rulers: ", + "quark.camera.rulers0": "None", + "quark.camera.rulers1": "Rule of Thirds", + "quark.camera.rulers2": "Golden Ratio", + "quark.camera.rulers3": "Crosshair", - "quark.camera.borders": "Borders: ", - "quark.camera.borders0": "None", - "quark.camera.borders1": "Square", - "quark.camera.borders2": "4:3", - "quark.camera.borders3": "16:9", - "quark.camera.borders4": "21:9", - "quark.camera.borders5": "Polaroid", + "quark.camera.borders": "Borders: ", + "quark.camera.borders0": "None", + "quark.camera.borders1": "Square", + "quark.camera.borders2": "4:3", + "quark.camera.borders3": "16:9", + "quark.camera.borders4": "21:9", + "quark.camera.borders5": "Polaroid", - "quark.camera.overlay": "Overlay: ", - "quark.camera.overlay0": "None", - "quark.camera.overlay1": "Date", - "quark.camera.overlay2": "Postcard", - "quark.camera.overlay3": "Watermark", - "quark.camera.overlay4": "Held Item", + "quark.camera.overlay": "Overlay: ", + "quark.camera.overlay0": "None", + "quark.camera.overlay1": "Date", + "quark.camera.overlay2": "Postcard", + "quark.camera.overlay3": "Watermark", + "quark.camera.overlay4": "Held Item", - "quark.camera.header": "Camera Mode", - "quark.camera.info": "[%s to exit, ENTER to shoot]", - "quark.camera.reset": "Reset Settings (Must Sneak)", - "quark.camera.greetings": "Greetings from %s!", + "quark.camera.header": "Camera Mode", + "quark.camera.info": "[%s to exit, ENTER to shoot]", + "quark.camera.reset": "Reset Settings (Must Sneak)", + "quark.camera.greetings": "Greetings from %s!", - "quark.jei.makes_copy": "Makes Copy", - "quark.jei.any_enchanted": "Any Enchanted Item", - "quark.jei.influence": "Matrix Influencing", - "quark.jei.boost_influence": "Boosts odds of: ", - "quark.jei.dampen_influence": "Dampens odds of: ", - "quark.jei.hint_preamble": "[Quark]\n", + "quark.jei.makes_copy": "Makes Copy", + "quark.jei.any_enchanted": "Any Enchanted Item", + "quark.jei.influence": "Matrix Influencing", + "quark.jei.boost_influence": "Boosts odds of: ", + "quark.jei.dampen_influence": "Dampens odds of: ", + "quark.jei.hint_preamble": "[Quark]\n", - "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", - "quark.jei.hint.flamerang": "Works like a Pickarang, but any items it picks up become immune to fire and lava damage while they travel.", - "quark.jei.hint.echorang": "Works like a Pickarang, but emits constant vibrations, and will increase its flight time if it hears a Sculk Shrieker.", - "quark.jei.hint.abacus": "Use this on a block and it'll count the distance between the block you're looking at and the one you clicked, up to 48 blocks.", - "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", - "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", - "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", - "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will too.", - "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", - "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", - "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", - "quark.jei.hint.charcoal_block": "Burns forever just like Netherrack.", - "quark.jei.hint.chute": "Drops any items fed into it by a Hopper/Dropper into the world directly below.", - "quark.jei.hint.dragon_scale": "Drops from the Ender Dragon from any kills beyond the first.", - "quark.jei.hint.ender_watcher": "Emits a redstone signal based on how close to the center of the eye a player is looking.", - "quark.jei.hint.music_disc_endermosh": "Can be found in End City chests.", - "quark.jei.hint.forgotten_hat": "Drops from Forgotten, which can be found deep underground. Be wary of their powerful equipment and multiple combat styles.", - "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.", - "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", - "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", - "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", - "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", - "quark.jei.hint.gold_button": "Emits a very short, 2 redstone tick, pulse.", - "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", - "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", - "quark.jei.hint.diamond_heart": "Can be gotten by breaking a Stoneling's shell underground. Don't worry - the Stoneling is just fine. The body is just a shell around the heart! If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it. If you use the Heart on raw stone, the Stoneling will construct a new body out of it, and will be more comfortable with players after its ride in your inventory.", - "quark.jei.hint.iron_button": "Emits a very long, 5 second, pulse.", - "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", - "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", - "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", - "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", - "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", - "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", - "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", - "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", - "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", - "quark.jei.hint.pink_blossom_sapling": "Can be found in mountains.", - "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", - "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", - "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", - "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", - "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", - "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", - "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", - "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", - "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", - "quark.jei.hint.tiny_potato": "It believes in you!", - "quark.jei.hint.torch_arrow": "Will try to place a torch wherever it lands.", - "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", - "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", - "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", - "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", - "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", - "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", - "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", - "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanterns can connect to this block.", - "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", - "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", - "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", - "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", - "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", - "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", - "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", - "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", - "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", - "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", - "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", - "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", - "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", - "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", - "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", - "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", - "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", - "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", - "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", - "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", - "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", - "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", - "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", - "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", + "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", + "quark.jei.hint.flamerang": "Works like a Pickarang, but any items it picks up become immune to fire and lava damage while they travel.", + "quark.jei.hint.echorang": "Works like a Pickarang, but emits constant vibrations, and will increase its flight time if it hears a Sculk Shrieker.", + "quark.jei.hint.abacus": "Use this on a block and it'll count the distance between the block you're looking at and the one you clicked, up to 48 blocks.", + "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", + "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", + "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", + "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will too.", + "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", + "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", + "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", + "quark.jei.hint.charcoal_block": "Burns forever just like Netherrack.", + "quark.jei.hint.chute": "Drops any items fed into it by a Hopper/Dropper into the world directly below.", + "quark.jei.hint.dragon_scale": "Drops from the Ender Dragon from any kills beyond the first.", + "quark.jei.hint.ender_watcher": "Emits a redstone signal based on how close to the center of the eye a player is looking.", + "quark.jei.hint.music_disc_endermosh": "Can be found in End City chests.", + "quark.jei.hint.forgotten_hat": "Drops from Forgotten, which can be found deep underground. Be wary of their powerful equipment and multiple combat styles.", + "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.", + "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", + "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", + "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", + "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", + "quark.jei.hint.gold_button": "Emits a very short, 2 redstone tick, pulse.", + "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", + "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", + "quark.jei.hint.diamond_heart": "Can be gotten by breaking a Stoneling's shell underground. Don't worry - the Stoneling is just fine. The body is just a shell around the heart! If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it. If you use the Heart on raw stone, the Stoneling will construct a new body out of it, and will be more comfortable with players after its ride in your inventory.", + "quark.jei.hint.iron_button": "Emits a very long, 5 second, pulse.", + "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", + "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", + "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", + "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", + "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", + "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", + "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", + "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", + "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", + "quark.jei.hint.pink_blossom_sapling": "Can be found in mountains.", + "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", + "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", + "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", + "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", + "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", + "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", + "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", + "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", + "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", + "quark.jei.hint.tiny_potato": "It believes in you!", + "quark.jei.hint.torch_arrow": "Will try to place a torch wherever it lands.", + "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", + "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", + "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", + "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", + "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", + "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", + "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", + "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanterns can connect to this block.", + "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", + "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", + "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", + "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", + "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", + "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", + "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", + "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", + "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", + "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", + "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", + "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", + "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", + "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", + "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", + "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", + "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", + "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", + "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", + "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", + "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", - "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", - "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", - "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", - "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", - "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", - "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", - "quark.jei.hint.beacon_amethyst": "Amethyst", - "quark.jei.hint.beacon_corundum": "Corundum", - "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", - "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", - "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", - "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", - "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", - "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", - "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", - "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", - "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacon beams, check the Beacon item for info.", - "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", - "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", - "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", - "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", - "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", - "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", - "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", - "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", - "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", + "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", + "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", + "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", + "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", + "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", + "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", + "quark.jei.hint.beacon_amethyst": "Amethyst", + "quark.jei.hint.beacon_corundum": "Corundum", + "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", + "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", + "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", + "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", + "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", + "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", + "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", + "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", + "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacon beams, check the Beacon item for info.", + "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", + "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", + "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", + "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", + "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", + "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", + "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", - "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", - "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", - "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", - "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", - "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", - "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", - "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", - "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", - "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", - "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", - "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", - "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", - "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", - "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", - "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", - "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherite can not be destroyed this way.", - "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", + "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", + "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", + "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", + "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", + "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", + "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", + "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", + "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", + "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", + "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", + "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", + "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", + "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", + "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", + "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", + "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherite can not be destroyed this way.", + "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", - "quark.keybind.change_hotbar": "Hotbar Swapper", - "quark.keybind.lock_rotation": "Rotation Lock", - "quark.keybind.sort_container": "Sort Target Inventory", - "quark.keybind.sort_player": "Sort Player Inventory", - "quark.keybind.transfer_extract": "Extract Items", - "quark.keybind.transfer_insert": "Insert Items", - "quark.keybind.patreon_emote.dance": "Dance (Patreon)", - "quark.keybind.patreon_emote.tpose": "T-Pose (Patreon)", - "quark.keybind.patreon_emote.dab": "Dab (Patreon)", - "quark.keybind.patreon_emote.jet": "Jet (Patreon)", - "quark.keybind.patreon_emote.exorcist": "Exorcist (Patreon)", - "quark.keybind.patreon_emote.zombie": "Zombie (Patreon)", - "quark.keybind.back": "Back", - "quark.keybind.camera_mode": "Camera Mode", - "quark.keybind.narrator_readout": "Narrator Readout", - "quark.keybind.narrator_full_readout": "Narrator Full Readout", - "quark.keybind.shift_lock": "Shift Lock", - "quark.keybind.autorun": "Walk Automatically", + "quark.keybind.change_hotbar": "Hotbar Swapper", + "quark.keybind.lock_rotation": "Rotation Lock", + "quark.keybind.sort_container": "Sort Target Inventory", + "quark.keybind.sort_player": "Sort Player Inventory", + "quark.keybind.transfer_extract": "Extract Items", + "quark.keybind.transfer_insert": "Insert Items", + "quark.keybind.patreon_emote.dance": "Dance (Patreon)", + "quark.keybind.patreon_emote.tpose": "T-Pose (Patreon)", + "quark.keybind.patreon_emote.dab": "Dab (Patreon)", + "quark.keybind.patreon_emote.jet": "Jet (Patreon)", + "quark.keybind.patreon_emote.exorcist": "Exorcist (Patreon)", + "quark.keybind.patreon_emote.zombie": "Zombie (Patreon)", + "quark.keybind.back": "Back", + "quark.keybind.camera_mode": "Camera Mode", + "quark.keybind.narrator_readout": "Narrator Readout", + "quark.keybind.narrator_full_readout": "Narrator Full Readout", + "quark.keybind.shift_lock": "Shift Lock", + "quark.keybind.autorun": "Walk Automatically", - "quark.readout.not_ingame": "Not ingame", - "quark.readout.looking": "Looking at %s", - "quark.readout.holding": "Holding %dx %s", - "quark.readout.holding_with_off": "Holding %d %s and %d %s", - "quark.readout.health": "Health %d", - "quark.readout.food": "Food %d", - "quark.readout.sign_says": ". Sign Says ", - "quark.readout.no_item": "No item", + "quark.readout.not_ingame": "Not ingame", + "quark.readout.looking": "Looking at %s", + "quark.readout.holding": "Holding %dx %s", + "quark.readout.holding_with_off": "Holding %d %s and %d %s", + "quark.readout.health": "Health %d", + "quark.readout.food": "Food %d", + "quark.readout.sign_says": ". Sign Says ", + "quark.readout.no_item": "No item", - "quark.subtitles.meep": "Stoneling runs away", - "quark.subtitles.give_stoneling": "Stoneling gives item", - "quark.subtitles.take_stoneling": "Stoneling takes item", - "quark.subtitles.feed_stoneling": "Stoneling is fed", - "quark.subtitles.hurt_stoneling": "Stoneling cries", - "quark.subtitles.kill_stoneling": "Stoneling breaks", - "quark.subtitles.purr": "Stoneling \"purrs\"", - "quark.subtitles.throw_pickarang": "Pickarang is flung", - "quark.subtitles.clank_pickarang": "Pickarang clanks", - "quark.subtitles.spark_pickarang": "Pickarang is reflected", - "quark.subtitles.pickup_pickarang": "Pickarang is taken", - "quark.subtitles.michael_here": "Michael is here", - "quark.subtitles.foxhound_ambient": "Foxhound embers", - "quark.subtitles.foxhound_death": "Foxhound disintegrates", - "quark.subtitles.foxhound_growl": "Foxhound grumbles", - "quark.subtitles.foxhound_hurt": "Foxhound hurts", - "quark.subtitles.foxhound_shake": "Foxhound shudders", - "quark.subtitles.foxhound_eat": "Foxhound eats", - "quark.subtitles.foxhound_crackle": "Foxhound crackles", - "quark.subtitles.crab_die": "Shell crunches", - "quark.subtitles.crab_hurt": "Shell chips", - "quark.subtitles.crab_scuttle": "Crab scuttles", - "quark.subtitles.toretoise_idle": "Toretoise chirps", - "quark.subtitles.toretoise_hurt": "Toretoise hurts", - "quark.subtitles.toretoise_die": "Toretoise crumbles", - "quark.subtitles.toretoise_angry": "Toretoise cracks", - "quark.subtitles.toretoise_eat_satiated": "Toretoise snacks", - "quark.subtitles.toretoise_eat": "Toretoise eats", - "quark.subtitles.toretoise_harvest": "Toretoise harvested", - "quark.subtitles.toretoise_regrow": "Toretoise regrows", - "quark.subtitles.parrot_egg": "Parrot plops", - "quark.subtitles.soul_bead.idle": "Soul bead emanates", - "quark.subtitles.growl": "Monsters arise", - "quark.subtitles.pipe_shoot": "Pipe ejects", - "quark.subtitles.pipe_pickup": "Pipe absorbs", - "quark.subtitles.pipe_shoot_lenny": "Pipe nuts", - "quark.subtitles.pipe_pickup_lenny": "Pipe succ", - "quark.subtitles.bucket.fill_crab": "Crab grabbed", - "quark.subtitles.do_it": "DO IT", - "quark.subtitles.soda": "SODA !!", - "quark.subtitles.kingbdogz": "Kingbdogz", - "quark.subtitles.yung": "YUNG's Better Tater", - "quark.subtitles.potato_hurt": "Potato hurts", - "quark.subtitles.camera_shutter": "Camera shoots", - "quark.subtitles.soulpowder_scream": "Soul escapes", - "quark.subtitles.pet.device": "Player beeps", - "quark.subtitles.pet.neko": "Player purrs", - "quark.subtitles.pet.slime": "Player squishes", - "quark.subtitles.pet.wire": "Player sighs", - "quark.subtitles.ambient.drips": "Water dripping", - "quark.subtitles.ambient.ocean": "Light ocean waves", - "quark.subtitles.ambient.rain": "Heavy rain", - "quark.subtitles.ambient.wind": "Gusty winds", - "quark.subtitles.ambient.fire": "Toasty flames", - "quark.subtitles.ambient.clock": "Ticking clock", - "quark.subtitles.ambient.crickets": "Crickets chirping", - "quark.subtitles.ambient.chatter": "Bustling chatter", + "quark.subtitles.meep": "Stoneling runs away", + "quark.subtitles.give_stoneling": "Stoneling gives item", + "quark.subtitles.take_stoneling": "Stoneling takes item", + "quark.subtitles.feed_stoneling": "Stoneling is fed", + "quark.subtitles.hurt_stoneling": "Stoneling cries", + "quark.subtitles.kill_stoneling": "Stoneling breaks", + "quark.subtitles.purr": "Stoneling \"purrs\"", + "quark.subtitles.throw_pickarang": "Pickarang is flung", + "quark.subtitles.clank_pickarang": "Pickarang clanks", + "quark.subtitles.spark_pickarang": "Pickarang is reflected", + "quark.subtitles.pickup_pickarang": "Pickarang is taken", + "quark.subtitles.michael_here": "Michael is here", + "quark.subtitles.foxhound_ambient": "Foxhound embers", + "quark.subtitles.foxhound_death": "Foxhound disintegrates", + "quark.subtitles.foxhound_growl": "Foxhound grumbles", + "quark.subtitles.foxhound_hurt": "Foxhound hurts", + "quark.subtitles.foxhound_shake": "Foxhound shudders", + "quark.subtitles.foxhound_eat": "Foxhound eats", + "quark.subtitles.foxhound_crackle": "Foxhound crackles", + "quark.subtitles.crab_die": "Shell crunches", + "quark.subtitles.crab_hurt": "Shell chips", + "quark.subtitles.crab_scuttle": "Crab scuttles", + "quark.subtitles.toretoise_idle": "Toretoise chirps", + "quark.subtitles.toretoise_hurt": "Toretoise hurts", + "quark.subtitles.toretoise_die": "Toretoise crumbles", + "quark.subtitles.toretoise_angry": "Toretoise cracks", + "quark.subtitles.toretoise_eat_satiated": "Toretoise snacks", + "quark.subtitles.toretoise_eat": "Toretoise eats", + "quark.subtitles.toretoise_harvest": "Toretoise harvested", + "quark.subtitles.toretoise_regrow": "Toretoise regrows", + "quark.subtitles.parrot_egg": "Parrot plops", + "quark.subtitles.soul_bead.idle": "Soul bead emanates", + "quark.subtitles.growl": "Monsters arise", + "quark.subtitles.pipe_shoot": "Pipe ejects", + "quark.subtitles.pipe_pickup": "Pipe absorbs", + "quark.subtitles.pipe_shoot_lenny": "Pipe nuts", + "quark.subtitles.pipe_pickup_lenny": "Pipe succ", + "quark.subtitles.bucket.fill_crab": "Crab grabbed", + "quark.subtitles.do_it": "DO IT", + "quark.subtitles.soda": "SODA !!", + "quark.subtitles.kingbdogz": "Kingbdogz", + "quark.subtitles.yung": "YUNG's Better Tater", + "quark.subtitles.potato_hurt": "Potato hurts", + "quark.subtitles.camera_shutter": "Camera shoots", + "quark.subtitles.soulpowder_scream": "Soul escapes", + "quark.subtitles.pet.device": "Player beeps", + "quark.subtitles.pet.neko": "Player purrs", + "quark.subtitles.pet.slime": "Player squishes", + "quark.subtitles.pet.wire": "Player sighs", + "quark.subtitles.ambient.drips": "Water dripping", + "quark.subtitles.ambient.ocean": "Light ocean waves", + "quark.subtitles.ambient.rain": "Heavy rain", + "quark.subtitles.ambient.wind": "Gusty winds", + "quark.subtitles.ambient.fire": "Toasty flames", + "quark.subtitles.ambient.clock": "Ticking clock", + "quark.subtitles.ambient.crickets": "Crickets chirping", + "quark.subtitles.ambient.chatter": "Bustling chatter", - "quark.emote.wave": "Wave", - "quark.emote.yes": "Yes", - "quark.emote.no": "No", - "quark.emote.clap": "Clap", - "quark.emote.cheer": "Cheer", - "quark.emote.salute": "Salute", - "quark.emote.shrug": "Shrug", - "quark.emote.point": "Point", - "quark.emote.think": "Think", - "quark.emote.facepalm": "Facepalm", - "quark.emote.weep": "Weep", - "quark.emote.headbang": "Headbang", - "quark.emote.dab": "Dab", - "quark.emote.tpose": "T-Pose", - "quark.emote.dance": "Dance", - "quark.emote.zombie": "Zombie", - "quark.emote.exorcist": "Exorcist", - "quark.emote.jet": "Jet", + "quark.emote.wave": "Wave", + "quark.emote.yes": "Yes", + "quark.emote.no": "No", + "quark.emote.clap": "Clap", + "quark.emote.cheer": "Cheer", + "quark.emote.salute": "Salute", + "quark.emote.shrug": "Shrug", + "quark.emote.point": "Point", + "quark.emote.think": "Think", + "quark.emote.facepalm": "Facepalm", + "quark.emote.weep": "Weep", + "quark.emote.headbang": "Headbang", + "quark.emote.dab": "Dab", + "quark.emote.tpose": "T-Pose", + "quark.emote.dance": "Dance", + "quark.emote.zombie": "Zombie", + "quark.emote.exorcist": "Exorcist", + "quark.emote.jet": "Jet", - "quark.misc.shulker_box_shift": "Hold Shift to see contents", - "quark.misc.map_shift": "Hold Shift to see the map", - "quark.misc.rotation_lock": "You have enabled Rotation Lock. Any blocks you place will be oriented in the direction you were looking. Press [%s] to change or reset it. This message won't appear again.", - "quark.misc.saturation0": "Fulfilling Meal", - "quark.misc.saturation1": "Hearty Meal", - "quark.misc.saturation2": "Meal", - "quark.misc.saturation3": "Light Meal", - "quark.misc.saturation4": "Light Snack", - "quark.misc.saturation5": "Full-Course Meal", - "quark.misc.bad_saturation0": "Worryingly Fulfilling", - "quark.misc.bad_saturation1": "Disturbingly Hearty", - "quark.misc.bad_saturation2": "Ill-Advised Meal", - "quark.misc.bad_saturation3": "Questionable Rations", - "quark.misc.bad_saturation4": "Disgusting Snack", - "quark.misc.bad_saturation5": "Dangerously Tantalizing", - "quark.misc.mod_disabled": "Disabled. Install %s to enable.", - "quark.misc.repaired": "(Was Repaired)", - "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", - "quark.misc.enchantment_with_actual_level": "%s (%s)", - "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", - "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", - "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", - "quark.misc.autowalking": "Auto-Walking", - "quark.misc.rightclick_to_craft": "Right Click to Craft", - "quark.misc.opened_screen": "Opened Screen %s", - "quark.misc.trash_item": "Right-Click to Trash Item", - "quark.misc.insert_shulker_box": "Right-Click to Insert Item", - "quark.misc.merge_shulker_box": "Right-Click to Dump Contents", - "quark.misc.equip_armor": "Right-Click to Equip", - "quark.misc.open_shulker": "Right-Click to Open", - "quark.misc.my_son": "Don't talk to me or my son ever again.", - "quark.misc.my_daughter": "Don't talk to me or my daughter ever again.", - "quark.misc.my_child": "Don't talk to me or my child ever again.", - "quark.misc.my_children": "Don't talk to me or my children ever again.", - "quark.misc.shared_item": "%s shared an item: ", - "quark.misc.configure_quark_here": "Configure Quark Here!", - "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", - "quark.misc.quill_finished": "A Pathfinder Map has been completed.", - "quark.misc.quill_failed": "A Pathfinder's Quill could not find any biome nearby.", - "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", - "quark.misc.quill_blank": "Blank", - "quark.misc.quill_searching": "Searching", + "quark.misc.shulker_box_shift": "Hold Shift to see contents", + "quark.misc.map_shift": "Hold Shift to see the map", + "quark.misc.rotation_lock": "You have enabled Rotation Lock. Any blocks you place will be oriented in the direction you were looking. Press [%s] to change or reset it. This message won't appear again.", + "quark.misc.saturation0": "Fulfilling Meal", + "quark.misc.saturation1": "Hearty Meal", + "quark.misc.saturation2": "Meal", + "quark.misc.saturation3": "Light Meal", + "quark.misc.saturation4": "Light Snack", + "quark.misc.saturation5": "Full-Course Meal", + "quark.misc.bad_saturation0": "Worryingly Fulfilling", + "quark.misc.bad_saturation1": "Disturbingly Hearty", + "quark.misc.bad_saturation2": "Ill-Advised Meal", + "quark.misc.bad_saturation3": "Questionable Rations", + "quark.misc.bad_saturation4": "Disgusting Snack", + "quark.misc.bad_saturation5": "Dangerously Tantalizing", + "quark.misc.mod_disabled": "Disabled. Install %s to enable.", + "quark.misc.repaired": "(Was Repaired)", + "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", + "quark.misc.enchantment_with_actual_level": "%s (%s)", + "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", + "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", + "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", + "quark.misc.autowalking": "Auto-Walking", + "quark.misc.rightclick_to_craft": "Right Click to Craft", + "quark.misc.opened_screen": "Opened Screen %s", + "quark.misc.trash_item": "Right-Click to Trash Item", + "quark.misc.insert_shulker_box": "Right-Click to Insert Item", + "quark.misc.merge_shulker_box": "Right-Click to Dump Contents", + "quark.misc.equip_armor": "Right-Click to Equip", + "quark.misc.open_shulker": "Right-Click to Open", + "quark.misc.my_son": "Don't talk to me or my son ever again.", + "quark.misc.my_daughter": "Don't talk to me or my daughter ever again.", + "quark.misc.my_child": "Don't talk to me or my child ever again.", + "quark.misc.my_children": "Don't talk to me or my children ever again.", + "quark.misc.shared_item": "%s shared an item: ", + "quark.misc.configure_quark_here": "Configure Quark Here!", + "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", + "quark.misc.quill_finished": "A Pathfinder Map has been completed.", + "quark.misc.quill_failed": "A Pathfinder's Quill could not find any biome nearby.", + "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", + "quark.misc.quill_blank": "Blank", + "quark.misc.quill_searching": "Searching", - "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", - "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", - "quark.misc.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together", - "quark.misc.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now", - "quark.misc.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same", - "quark.misc.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser", - "quark.misc.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all", - "quark.misc.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name", - "quark.misc.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame", - "quark.misc.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii", - "quark.misc.you_came_to_the_wrong_neighborhood.10": "They call me Vazki", - "quark.misc.you_came_to_the_wrong_neighborhood.11": "They call me Voskii", - "quark.misc.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki", - "quark.misc.you_came_to_the_wrong_neighborhood.13": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.14": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.15": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.16": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", + "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", + "quark.misc.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together", + "quark.misc.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now", + "quark.misc.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same", + "quark.misc.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser", + "quark.misc.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all", + "quark.misc.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name", + "quark.misc.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame", + "quark.misc.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii", + "quark.misc.you_came_to_the_wrong_neighborhood.10": "They call me Vazki", + "quark.misc.you_came_to_the_wrong_neighborhood.11": "They call me Voskii", + "quark.misc.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki", + "quark.misc.you_came_to_the_wrong_neighborhood.13": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.14": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.15": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.16": "That's not my name", - "quark.misc.reloaded0": "Your quark config has been reloaded.", - "quark.misc.reloaded1": "- If you changed anything that would change recipes, please run /reload.", - "quark.misc.reloaded2": "- If your changes aren't applied, try restarting the game.", + "quark.misc.reloaded0": "Your quark config has been reloaded.", + "quark.misc.reloaded1": "- If you changed anything that would change recipes, please run /reload.", + "quark.misc.reloaded2": "- If your changes aren't applied, try restarting the game.", - "quark.container.feeding_trough": "Feeding Trough", + "quark.container.feeding_trough": "Feeding Trough", - "item.quark.trowel": "Trowel", - "item.quark.slime_in_a_bucket": "Bucket of Slime", - "item.quark.slime_in_a_bucket.named": "Bucket of %s", - "item.quark.black_shard": "Black Glass Shard", - "item.quark.blue_shard": "Blue Glass Shard", - "item.quark.brown_shard": "Brown Glass Shard", - "item.quark.cyan_shard": "Cyan Glass Shard", - "item.quark.gray_shard": "Gray Glass Shard", - "item.quark.green_shard": "Green Glass Shard", - "item.quark.light_blue_shard": "Light Blue Glass Shard", - "item.quark.lime_shard": "Lime Glass Shard", - "item.quark.magenta_shard": "Magenta Glass Shard", - "item.quark.orange_shard": "Orange Glass Shard", - "item.quark.pink_shard": "Pink Glass Shard", - "item.quark.purple_shard": "Purple Glass Shard", - "item.quark.red_shard": "Red Glass Shard", - "item.quark.light_gray_shard": "Light Gray Glass Shard", - "item.quark.white_shard": "White Glass Shard", - "item.quark.yellow_shard": "Yellow Glass Shard", - "item.quark.clear_shard": "Glass Shard", - "item.quark.dirty_shard": "Dirty Glass Shard", - "item.quark.glass_item_frame": "Glass Item Frame", - "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", - "item.quark.pickarang": "Pickarang", - "item.quark.diamond_heart": "Heart of Diamond", - "item.quark.ancient_tome": "Ancient Tome", - "item.quark.crab_bucket": "Bucket of Crab", - "item.quark.crab_leg": "Raw Crab Leg", - "item.quark.cooked_crab_leg": "Cooked Crab Leg", - "item.quark.crab_shell": "Crab Shell", - "item.quark.dragon_scale": "Dragon Scale", - "item.quark.moss_paste": "Moss Paste", - "item.quark.backpack": "Backpack", - "item.quark.ravager_hide": "Ravager Hide", - "item.quark.soul_compass": "Soul Compass", - "item.quark.bottled_cloud": "Cloud in a Bottle", - "item.quark.flamerang": "Flamarang", - "item.quark.echorang": "Echorang", - "item.quark.seed_pouch": "Seed Pouch", - "item.quark.forgotten_hat": "Forgotten Hat", - "item.quark.soul_bead": "Soul Bead", - "item.quark.abacus": "Abacus", - "item.quark.azalea_boat": "Azalea Boat", - "item.quark.blossom_boat": "Blossom Boat", - "item.quark.azalea_chest_boat": "Azalea Boat with Chest", - "item.quark.blossom_chest_boat": "Blossom Boat with Chest", - "item.quark.egg_parrot_red_blue": "Red Parrot Egg", - "item.quark.egg_parrot_blue": "Blue Parrot Egg", - "item.quark.egg_parrot_green": "Green Parrot Egg", - "item.quark.egg_parrot_yellow_blue": "Cyan Parrot Egg", - "item.quark.egg_parrot_grey": "Gray Parrot Egg", - "item.quark.music_disc_endermosh": "Music Disc", - "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", - "item.quark.music_disc_drips": "Ambience Disc", - "item.quark.music_disc_drips.desc": "Water Droplets", - "item.quark.music_disc_ocean": "Ambience Disc", - "item.quark.music_disc_ocean.desc": "Ocean Waves", - "item.quark.music_disc_rain": "Ambience Disc", - "item.quark.music_disc_rain.desc": "Rainy Mood", - "item.quark.music_disc_wind": "Ambience Disc", - "item.quark.music_disc_wind.desc": "Heavy Wind", - "item.quark.music_disc_fire": "Ambience Disc", - "item.quark.music_disc_fire.desc": "Soothing Cinders", - "item.quark.music_disc_clock": "Ambience Disc", - "item.quark.music_disc_clock.desc": "Tick-Tock", - "item.quark.music_disc_crickets": "Ambience Disc", - "item.quark.music_disc_crickets.desc": "Cricket Song", - "item.quark.music_disc_chatter": "Ambience Disc", - "item.quark.music_disc_chatter.desc": "Packed Venue", - "item.quark.torch_arrow": "Torch Arrow", - "item.quark.ancient_boat": "Ancient Boat", - "item.quark.ancient_chest_boat": "Ancient Boat with Chest", - "item.quark.ancient_fruit": "Ancient Fruit", - "item.quark.pathfinders_quill": "Pathfinder's Quill", + "item.quark.trowel": "Trowel", + "item.quark.slime_in_a_bucket": "Bucket of Slime", + "item.quark.slime_in_a_bucket.named": "Bucket of %s", + "item.quark.black_shard": "Black Glass Shard", + "item.quark.blue_shard": "Blue Glass Shard", + "item.quark.brown_shard": "Brown Glass Shard", + "item.quark.cyan_shard": "Cyan Glass Shard", + "item.quark.gray_shard": "Gray Glass Shard", + "item.quark.green_shard": "Green Glass Shard", + "item.quark.light_blue_shard": "Light Blue Glass Shard", + "item.quark.lime_shard": "Lime Glass Shard", + "item.quark.magenta_shard": "Magenta Glass Shard", + "item.quark.orange_shard": "Orange Glass Shard", + "item.quark.pink_shard": "Pink Glass Shard", + "item.quark.purple_shard": "Purple Glass Shard", + "item.quark.red_shard": "Red Glass Shard", + "item.quark.light_gray_shard": "Light Gray Glass Shard", + "item.quark.white_shard": "White Glass Shard", + "item.quark.yellow_shard": "Yellow Glass Shard", + "item.quark.clear_shard": "Glass Shard", + "item.quark.dirty_shard": "Dirty Glass Shard", + "item.quark.glass_item_frame": "Glass Item Frame", + "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", + "item.quark.pickarang": "Pickarang", + "item.quark.diamond_heart": "Heart of Diamond", + "item.quark.ancient_tome": "Ancient Tome", + "item.quark.crab_bucket": "Bucket of Crab", + "item.quark.crab_leg": "Raw Crab Leg", + "item.quark.cooked_crab_leg": "Cooked Crab Leg", + "item.quark.crab_shell": "Crab Shell", + "item.quark.dragon_scale": "Dragon Scale", + "item.quark.moss_paste": "Moss Paste", + "item.quark.backpack": "Backpack", + "item.quark.ravager_hide": "Ravager Hide", + "item.quark.soul_compass": "Soul Compass", + "item.quark.bottled_cloud": "Cloud in a Bottle", + "item.quark.flamerang": "Flamarang", + "item.quark.echorang": "Echorang", + "item.quark.seed_pouch": "Seed Pouch", + "item.quark.forgotten_hat": "Forgotten Hat", + "item.quark.soul_bead": "Soul Bead", + "item.quark.abacus": "Abacus", + "item.quark.azalea_boat": "Azalea Boat", + "item.quark.blossom_boat": "Blossom Boat", + "item.quark.azalea_chest_boat": "Azalea Boat with Chest", + "item.quark.blossom_chest_boat": "Blossom Boat with Chest", + "item.quark.egg_parrot_red_blue": "Red Parrot Egg", + "item.quark.egg_parrot_blue": "Blue Parrot Egg", + "item.quark.egg_parrot_green": "Green Parrot Egg", + "item.quark.egg_parrot_yellow_blue": "Cyan Parrot Egg", + "item.quark.egg_parrot_grey": "Gray Parrot Egg", + "item.quark.music_disc_endermosh": "Music Disc", + "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", + "item.quark.music_disc_drips": "Ambience Disc", + "item.quark.music_disc_drips.desc": "Water Droplets", + "item.quark.music_disc_ocean": "Ambience Disc", + "item.quark.music_disc_ocean.desc": "Ocean Waves", + "item.quark.music_disc_rain": "Ambience Disc", + "item.quark.music_disc_rain.desc": "Rainy Mood", + "item.quark.music_disc_wind": "Ambience Disc", + "item.quark.music_disc_wind.desc": "Heavy Wind", + "item.quark.music_disc_fire": "Ambience Disc", + "item.quark.music_disc_fire.desc": "Soothing Cinders", + "item.quark.music_disc_clock": "Ambience Disc", + "item.quark.music_disc_clock.desc": "Tick-Tock", + "item.quark.music_disc_crickets": "Ambience Disc", + "item.quark.music_disc_crickets.desc": "Cricket Song", + "item.quark.music_disc_chatter": "Ambience Disc", + "item.quark.music_disc_chatter.desc": "Packed Venue", + "item.quark.torch_arrow": "Torch Arrow", + "item.quark.ancient_boat": "Ancient Boat", + "item.quark.ancient_chest_boat": "Ancient Boat with Chest", + "item.quark.ancient_fruit": "Ancient Fruit", + "item.quark.pathfinders_quill": "Pathfinder's Quill", - "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", - "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", - "item.minecraft.lingering_potion.effect.quark.resilience": "Lingering Potion of Stability", - "item.minecraft.tipped_arrow.effect.quark.resilience": "Arrow of Stability", + "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", + "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", + "item.minecraft.lingering_potion.effect.quark.resilience": "Lingering Potion of Stability", + "item.minecraft.tipped_arrow.effect.quark.resilience": "Arrow of Stability", - "item.quark.biome_map": "%s Pathfinder Map", - "item.quark.biome_map.unknown": "Unknown Biome", + "item.quark.biome_map": "%s Pathfinder Map", + "item.quark.biome_map.unknown": "Unknown Biome", - "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", - "item.quark.biome_map.snowy_plains": "Snowy Plains Pathfinder Map", - "item.quark.biome_map.windswept_hills": "Windswept Hills Pathfinder Map", - "item.quark.biome_map.dark_forest": "Dark Forest Pathfinder Map", - "item.quark.biome_map.desert": "Desert Pathfinder Map", - "item.quark.biome_map.savanna": "Savanna Pathfinder Map", - "item.quark.biome_map.swamp": "Swamp Pathfinder Map", - "item.quark.biome_map.old_growth_pine_taiga": "Old Growth Pine Taiga Pathfinder Map", - "item.quark.biome_map.flower_forest": "Flower Forest Pathfinder Map", - "item.quark.biome_map.jungle": "Jungle Pathfinder Map", - "item.quark.biome_map.bamboo_jungle": "Bamboo Jungle Pathfinder Map", - "item.quark.biome_map.badlands": "Badlands Pathfinder Map", - "item.quark.biome_map.mushroom_fields": "Mushroom Fields Pathfinder Map", - "item.quark.biome_map.ice_spikes": "Ice Spikes Pathfinder Map", + "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", + "item.quark.biome_map.snowy_plains": "Snowy Plains Pathfinder Map", + "item.quark.biome_map.windswept_hills": "Windswept Hills Pathfinder Map", + "item.quark.biome_map.dark_forest": "Dark Forest Pathfinder Map", + "item.quark.biome_map.desert": "Desert Pathfinder Map", + "item.quark.biome_map.savanna": "Savanna Pathfinder Map", + "item.quark.biome_map.swamp": "Swamp Pathfinder Map", + "item.quark.biome_map.old_growth_pine_taiga": "Old Growth Pine Taiga Pathfinder Map", + "item.quark.biome_map.flower_forest": "Flower Forest Pathfinder Map", + "item.quark.biome_map.jungle": "Jungle Pathfinder Map", + "item.quark.biome_map.bamboo_jungle": "Bamboo Jungle Pathfinder Map", + "item.quark.biome_map.badlands": "Badlands Pathfinder Map", + "item.quark.biome_map.mushroom_fields": "Mushroom Fields Pathfinder Map", + "item.quark.biome_map.ice_spikes": "Ice Spikes Pathfinder Map", - "block.quark.charcoal_block": "Charcoal Block", - "block.quark.thatch": "Thatch", - "block.quark.thatch_slab": "Thatch Slab", - "block.quark.thatch_stairs": "Thatch Stairs", - "block.quark.soul_sandstone": "Soul Sandstone", - "block.quark.chiseled_soul_sandstone": "Chiseled Soul Sandstone", - "block.quark.cut_soul_sandstone": "Cut Soul Sandstone", - "block.quark.smooth_soul_sandstone": "Smooth Soul Sandstone", - "block.quark.soul_sandstone_slab": "Soul Sandstone Slab", - "block.quark.soul_sandstone_stairs": "Soul Sandstone Stairs", - "block.quark.cut_soul_sandstone_slab": "Cut Soul Sandstone Slab", - "block.quark.smooth_soul_sandstone_stairs": "Smooth Soul Sandstone Stairs", - "block.quark.smooth_soul_sandstone_slab": "Smooth Soul Sandstone Slab", - "block.quark.soul_sandstone_wall": "Soul Sandstone Wall", - "block.quark.oak_chest": "Oak Chest", - "block.quark.spruce_chest": "Spruce Chest", - "block.quark.birch_chest": "Birch Chest", - "block.quark.jungle_chest": "Jungle Chest", - "block.quark.acacia_chest": "Acacia Chest", - "block.quark.dark_oak_chest": "Dark Oak Chest", - "block.quark.warped_chest": "Warped Chest", - "block.quark.crimson_chest": "Crimson Chest", - "block.quark.nether_brick_chest": "Nether Brick Chest", - "block.quark.purpur_chest": "Purpur Chest", - "block.quark.prismarine_chest": "Prismarine Chest", - "block.quark.oak_trapped_chest": "Oak Trapped Chest", - "block.quark.spruce_trapped_chest": "Spruce Trapped Chest", - "block.quark.birch_trapped_chest": "Birch Trapped Chest", - "block.quark.jungle_trapped_chest": "Jungle Trapped Chest", - "block.quark.acacia_trapped_chest": "Acacia Trapped Chest", - "block.quark.dark_oak_trapped_chest": "Dark Oak Trapped Chest", - "block.quark.warped_trapped_chest": "Warped Trapped Chest", - "block.quark.crimson_trapped_chest": "Crimson Trapped Chest", - "block.quark.nether_brick_trapped_chest": "Nether Brick Trapped Chest", - "block.quark.purpur_trapped_chest": "Purpur Trapped Chest", - "block.quark.prismarine_trapped_chest": "Prismarine Trapped Chest", - "block.quark.lootr_oak_chest": "Oak Loot Chest", - "block.quark.lootr_spruce_chest": "Spruce Loot Chest", - "block.quark.lootr_birch_chest": "Birch Loot Chest", - "block.quark.lootr_jungle_chest": "Jungle Loot Chest", - "block.quark.lootr_acacia_chest": "Acacia Loot Chest", - "block.quark.lootr_dark_oak_chest": "Dark Oak Loot Chest", - "block.quark.lootr_warped_chest": "Warped Loot Chest", - "block.quark.lootr_crimson_chest": "Crimson Loot Chest", - "block.quark.lootr_nether_brick_chest": "Nether Brick Loot Chest", - "block.quark.lootr_purpur_chest": "Purpur Loot Chest", - "block.quark.lootr_prismarine_chest": "Prismarine Loot Chest", - "block.quark.lootr_oak_trapped_chest": "Oak Trapped Loot Chest", - "block.quark.lootr_spruce_trapped_chest": "Spruce Trapped Loot Chest", - "block.quark.lootr_birch_trapped_chest": "Birch Trapped Loot Chest", - "block.quark.lootr_jungle_trapped_chest": "Jungle Trapped Loot Chest", - "block.quark.lootr_acacia_trapped_chest": "Acacia Trapped Loot Chest", - "block.quark.lootr_dark_oak_trapped_chest": "Dark Oak Trapped Loot Chest", - "block.quark.lootr_warped_trapped_chest": "Warped Trapped Loot Chest", - "block.quark.lootr_crimson_trapped_chest": "Crimson Trapped Loot Chest", - "block.quark.lootr_nether_brick_trapped_chest": "Nether Brick Trapped Loot Chest", - "block.quark.lootr_purpur_trapped_chest": "Purpur Trapped Loot Chest", - "block.quark.lootr_prismarine_trapped_chest": "Prismarine Trapped Loot Chest", - "block.quark.blaze_lantern": "Blaze Lantern", - "block.quark.sugar_cane_block": "Sugar Cane Bundle", - "block.quark.permafrost": "Permafrost", - "block.quark.permafrost_bricks": "Permafrost Bricks", - "block.quark.permafrost_bricks_stairs": "Permafrost Brick Stairs", - "block.quark.permafrost_bricks_slab": "Permafrost Brick Slab", - "block.quark.permafrost_bricks_wall": "Permafrost Brick Wall", - "block.quark.permafrost_stairs": "Permafrost Stairs", - "block.quark.permafrost_slab": "Permafrost Slab", - "block.quark.permafrost_wall": "Permafrost Wall", - "block.quark.shingles": "Terracotta Shingles", - "block.quark.black_shingles": "Black Terracotta Shingles", - "block.quark.blue_shingles": "Blue Terracotta Shingles", - "block.quark.brown_shingles": "Brown Terracotta Shingles", - "block.quark.cyan_shingles": "Cyan Terracotta Shingles", - "block.quark.gray_shingles": "Gray Terracotta Shingles", - "block.quark.green_shingles": "Green Terracotta Shingles", - "block.quark.light_blue_shingles": "Light Blue Terracotta Shingles", - "block.quark.light_gray_shingles": "Light Gray Terracotta Shingles", - "block.quark.lime_shingles": "Lime Terracotta Shingles", - "block.quark.magenta_shingles": "Magenta Terracotta Shingles", - "block.quark.orange_shingles": "Orange Terracotta Shingles", - "block.quark.pink_shingles": "Pink Terracotta Shingles", - "block.quark.purple_shingles": "Purple Terracotta Shingles", - "block.quark.red_shingles": "Red Terracotta Shingles", - "block.quark.white_shingles": "White Terracotta Shingles", - "block.quark.yellow_shingles": "Yellow Terracotta Shingles", - "block.quark.shingles_stairs": "Terracotta Shingle Stairs", - "block.quark.black_shingles_stairs": "Black Terracotta Shingle Stairs", - "block.quark.blue_shingles_stairs": "Blue Terracotta Shingle Stairs", - "block.quark.brown_shingles_stairs": "Brown Terracotta Shingle Stairs", - "block.quark.cyan_shingles_stairs": "Cyan Terracotta Shingle Stairs", - "block.quark.gray_shingles_stairs": "Gray Terracotta Shingle Stairs", - "block.quark.green_shingles_stairs": "Green Terracotta Shingle Stairs", - "block.quark.light_blue_shingles_stairs": "Light Blue Terracotta Shingle Stairs", - "block.quark.light_gray_shingles_stairs": "Light Gray Terracotta Shingle Stairs", - "block.quark.lime_shingles_stairs": "Lime Terracotta Shingle Stairs", - "block.quark.magenta_shingles_stairs": "Magenta Terracotta Shingle Stairs", - "block.quark.orange_shingles_stairs": "Orange Terracotta Shingle Stairs", - "block.quark.pink_shingles_stairs": "Pink Terracotta Shingle Stairs", - "block.quark.purple_shingles_stairs": "Purple Terracotta Shingle Stairs", - "block.quark.red_shingles_stairs": "Red Terracotta Shingle Stairs", - "block.quark.white_shingles_stairs": "White Terracotta Shingle Stairs", - "block.quark.yellow_shingles_stairs": "Yellow Terracotta Shingle Stairs", - "block.quark.shingles_slab": "Terracotta Shingle Slab", - "block.quark.black_shingles_slab": "Black Terracotta Shingle Slab", - "block.quark.blue_shingles_slab": "Blue Terracotta Shingle Slab", - "block.quark.brown_shingles_slab": "Brown Terracotta Shingle Slab", - "block.quark.cyan_shingles_slab": "Cyan Terracotta Shingle Slab", - "block.quark.gray_shingles_slab": "Gray Terracotta Shingle Slab", - "block.quark.green_shingles_slab": "Green Terracotta Shingle Slab", - "block.quark.light_blue_shingles_slab": "Light Blue Terracotta Shingle Slab", - "block.quark.light_gray_shingles_slab": "Light Gray Terracotta Shingle Slab", - "block.quark.lime_shingles_slab": "Lime Terracotta Shingle Slab", - "block.quark.magenta_shingles_slab": "Magenta Terracotta Shingle Slab", - "block.quark.orange_shingles_slab": "Orange Terracotta Shingle Slab", - "block.quark.pink_shingles_slab": "Pink Terracotta Shingle Slab", - "block.quark.purple_shingles_slab": "Purple Terracotta Shingle Slab", - "block.quark.red_shingles_slab": "Red Terracotta Shingle Slab", - "block.quark.white_shingles_slab": "White Terracotta Shingle Slab", - "block.quark.yellow_shingles_slab": "Yellow Terracotta Shingle Slab", - "block.quark.iron_rod": "Iron Rod", - "block.quark.sturdy_stone": "Sturdy Stone", - "block.quark.oak_bookshelf": "Oak Bookshelf", - "block.quark.spruce_bookshelf": "Spruce Bookshelf", - "block.quark.birch_bookshelf": "Birch Bookshelf", - "block.quark.jungle_bookshelf": "Jungle Bookshelf", - "block.quark.acacia_bookshelf": "Acacia Bookshelf", - "block.quark.dark_oak_bookshelf": "Dark Oak Bookshelf", - "block.quark.warped_bookshelf": "Warped Bookshelf", - "block.quark.crimson_bookshelf": "Crimson Bookshelf", - "block.quark.acacia_vertical_slab": "Acacia Vertical Slab", - "block.quark.andesite_vertical_slab": "Andesite Vertical Slab", - "block.quark.birch_vertical_slab": "Birch Vertical Slab", - "block.quark.brick_vertical_slab": "Brick Vertical Slab", - "block.quark.cobblestone_vertical_slab": "Cobblestone Vertical Slab", - "block.quark.cut_red_sandstone_vertical_slab": "Cut Red Sandstone Vertical Slab", - "block.quark.cut_sandstone_vertical_slab": "Cut Sandstone Vertical Slab", - "block.quark.dark_oak_vertical_slab": "Dark Oak Vertical Slab", - "block.quark.dark_prismarine_vertical_slab": "Dark Prismarine Vertical Slab", - "block.quark.diorite_vertical_slab": "Diorite Vertical Slab", - "block.quark.end_stone_brick_vertical_slab": "End Stone Brick Vertical Slab", - "block.quark.granite_vertical_slab": "Granite Vertical Slab", - "block.quark.jungle_vertical_slab": "Jungle Vertical Slab", - "block.quark.mossy_cobblestone_vertical_slab": "Mossy Cobblestone Vertical Slab", - "block.quark.mossy_stone_brick_vertical_slab": "Mossy Stone Brick Vertical Slab", - "block.quark.nether_brick_vertical_slab": "Nether Brick Vertical Slab", - "block.quark.polished_andesite_vertical_slab": "Polished Andesite Vertical Slab", - "block.quark.polished_diorite_vertical_slab": "Polished Diorite Vertical Slab", - "block.quark.polished_granite_vertical_slab": "Polished Granite Vertical Slab", - "block.quark.prismarine_brick_vertical_slab": "Prismarine Brick Vertical Slab", - "block.quark.prismarine_vertical_slab": "Prismarine Vertical Slab", - "block.quark.purpur_vertical_slab": "Purpur Vertical Slab", - "block.quark.quartz_vertical_slab": "Quartz Vertical Slab", - "block.quark.red_nether_brick_vertical_slab": "Red Nether Brick Vertical Slab", - "block.quark.red_sandstone_vertical_slab": "Red Sandstone Vertical Slab", - "block.quark.sandstone_vertical_slab": "Sandstone Vertical Slab", - "block.quark.smooth_quartz_vertical_slab": "Smooth Quartz Vertical Slab", - "block.quark.smooth_red_sandstone_vertical_slab": "Smooth Red Sandstone Vertical Slab", - "block.quark.smooth_sandstone_vertical_slab": "Smooth Sandstone Vertical Slab", - "block.quark.smooth_stone_vertical_slab": "Smooth Stone Vertical Slab", - "block.quark.spruce_vertical_slab": "Spruce Vertical Slab", - "block.quark.stone_brick_vertical_slab": "Stone Brick Vertical Slab", - "block.quark.stone_vertical_slab": "Stone Vertical Slab", - "block.quark.oak_vertical_slab": "Oak Vertical Slab", - "block.quark.shingles_vertical_slab": "Terracotta Shingle Vertical Slab", - "block.quark.black_shingles_vertical_slab": "Black Terracotta Shingle Vertical Slab", - "block.quark.blue_shingles_vertical_slab": "Blue Terracotta Shingle Vertical Slab", - "block.quark.brown_shingles_vertical_slab": "Brown Terracotta Shingle Vertical Slab", - "block.quark.cut_soul_sandstone_vertical_slab": "Cut Soul Sandstone Vertical Slab", - "block.quark.cyan_shingles_vertical_slab": "Cyan Terracotta Shingle Vertical Slab", - "block.quark.gray_shingles_vertical_slab": "Gray Terracotta Shingle Vertical Slab", - "block.quark.green_shingles_vertical_slab": "Green Terracotta Shingle Vertical Slab", - "block.quark.light_blue_shingles_vertical_slab": "Light Blue Terracotta Shingle Vertical Slab", - "block.quark.light_gray_shingles_vertical_slab": "Light Gray Terracotta Shingle Vertical Slab", - "block.quark.lime_shingles_vertical_slab": "Lime Terracotta Shingle Vertical Slab", - "block.quark.magenta_shingles_vertical_slab": "Magenta Terracotta Shingle Vertical Slab", - "block.quark.orange_shingles_vertical_slab": "Orange Terracotta Shingle Vertical Slab", - "block.quark.permafrost_bricks_vertical_slab": "Permafrost Brick Vertical Slab", - "block.quark.permafrost_vertical_slab": "Permafrost Vertical Slab", - "block.quark.pink_shingles_vertical_slab": "Pink Terracotta Shingle Vertical Slab", - "block.quark.purple_shingles_vertical_slab": "Purple Terracotta Shingle Vertical Slab", - "block.quark.red_shingles_vertical_slab": "Red Terracotta Shingle Vertical Slab", - "block.quark.smooth_soul_sandstone_vertical_slab": "Smooth Soul Sandstone Vertical Slab", - "block.quark.soul_sandstone_vertical_slab": "Soul Sandstone Vertical Slab", - "block.quark.thatch_vertical_slab": "Thatch Vertical Slab", - "block.quark.white_shingles_vertical_slab": "White Terracotta Shingle Vertical Slab", - "block.quark.yellow_shingles_vertical_slab": "Yellow Terracotta Shingle Vertical Slab", - "block.quark.oak_ladder": "Oak Ladder", - "block.quark.spruce_ladder": "Spruce Ladder", - "block.quark.birch_ladder": "Birch Ladder", - "block.quark.jungle_ladder": "Jungle Ladder", - "block.quark.acacia_ladder": "Acacia Ladder", - "block.quark.dark_oak_ladder": "Dark Oak Ladder", - "block.quark.warped_ladder": "Warped Ladder", - "block.quark.crimson_ladder": "Crimson Ladder", - "block.quark.iron_ladder": "Iron Ladder", - "block.quark.bamboo_block": "Block of Bamboo", - "block.quark.stripped_bamboo_block": "Block of Stripped Bamboo", - "block.quark.cactus_block": "Cactus Batch", - "block.quark.chorus_fruit_block": "Chorus Fruit Batch", - "block.quark.cocoa_beans_sack": "Cocoa Bean Sack", - "block.quark.berry_sack": "Sweet Berry Sack", - "block.quark.glowberry_sack": "Glow Berry Sack", - "block.quark.golden_apple_crate": "Golden Apple Crate", - "block.quark.gunpowder_sack": "Gunpowder Sack", - "block.quark.nether_wart_sack": "Nether Wart Sack", - "block.quark.potato_crate": "Potato Crate", - "block.quark.apple_crate": "Apple Crate", - "block.quark.beetroot_crate": "Beetroot Crate", - "block.quark.carrot_crate": "Carrot Crate", - "block.quark.stick_block": "Stick Stack", - "block.quark.dirty_glass": "Dirty Glass", - "block.quark.dirty_glass_pane": "Dirty Glass Pane", - "block.quark.ender_watcher": "Ender Watcher", - "block.quark.jasper": "Jasper", - "block.quark.polished_jasper": "Polished Jasper", - "block.quark.limestone": "Limestone", - "block.quark.polished_limestone": "Polished Limestone", - "block.quark.polished_calcite": "Polished Calcite", - "block.quark.shale": "Shale", - "block.quark.polished_shale": "Polished Shale", - "block.quark.jasper_stairs": "Jasper Stairs", - "block.quark.polished_jasper_stairs": "Polished Jasper Stairs", - "block.quark.limestone_stairs": "Limestone Stairs", - "block.quark.polished_limestone_stairs": "Polished Limestone Stairs", - "block.quark.calcite_stairs": "Calcite Stairs", - "block.quark.polished_calcite_stairs": "Polished Calcite Stairs", - "block.quark.shale_stairs": "Shale Stairs", - "block.quark.polished_shale_stairs": "Polished Shale Stairs", - "block.quark.jasper_slab": "Jasper Slab", - "block.quark.polished_jasper_slab": "Polished Jasper Slab", - "block.quark.limestone_slab": "Limestone Slab", - "block.quark.polished_limestone_slab": "Polished Limestone Slab", - "block.quark.calcite_slab": "Calcite Slab", - "block.quark.polished_calcite_slab": "Polished Calcite Slab", - "block.quark.shale_slab": "Shale Slab", - "block.quark.polished_shale_slab": "Polished Shale Slab", - "block.quark.jasper_vertical_slab": "Jasper Vertical Slab", - "block.quark.polished_jasper_vertical_slab": "Polished Jasper Vertical Slab", - "block.quark.limestone_vertical_slab": "Limestone Vertical Slab", - "block.quark.polished_limestone_vertical_slab": "Polished Limestone Vertical Slab", - "block.quark.calcite_vertical_slab": "Calcite Vertical Slab", - "block.quark.polished_calcite_vertical_slab": "Polished Calcite Vertical Slab", - "block.quark.shale_vertical_slab": "Shale Vertical Slab", - "block.quark.polished_shale_vertical_slab": "Polished Shale Vertical Slab", - "block.quark.jasper_wall": "Jasper Wall", - "block.quark.limestone_wall": "Limestone Wall", - "block.quark.calcite_wall": "Calcite Wall", - "block.quark.shale_wall": "Shale Wall", - "block.quark.weather_sensor": "Weather Detector", - "block.quark.redstone_randomizer": "Redstone Randomizer", - "block.quark.grate": "Iron Grate", - "block.quark.gravisand": "Gravisand", - "block.quark.red_corundum": "Red Corundum", - "block.quark.orange_corundum": "Orange Corundum", - "block.quark.yellow_corundum": "Yellow Corundum", - "block.quark.green_corundum": "Green Corundum", - "block.quark.blue_corundum": "Blue Corundum", - "block.quark.indigo_corundum": "Indigo Corundum", - "block.quark.violet_corundum": "Violet Corundum", - "block.quark.white_corundum": "White Corundum", - "block.quark.black_corundum": "Black Corundum", - "block.quark.waxed_red_corundum": "Waxed Red Corundum", - "block.quark.waxed_orange_corundum": "Waxed Orange Corundum", - "block.quark.waxed_yellow_corundum": "Waxed Yellow Corundum", - "block.quark.waxed_green_corundum": "Waxed Green Corundum", - "block.quark.waxed_blue_corundum": "Waxed Blue Corundum", - "block.quark.waxed_indigo_corundum": "Waxed Indigo Corundum", - "block.quark.waxed_violet_corundum": "Waxed Violet Corundum", - "block.quark.waxed_white_corundum": "Waxed White Corundum", - "block.quark.waxed_black_corundum": "Waxed Black Corundum", - "block.quark.red_corundum_pane": "Red Corundum Sheet", - "block.quark.orange_corundum_pane": "Orange Corundum Sheet", - "block.quark.yellow_corundum_pane": "Yellow Corundum Sheet", - "block.quark.green_corundum_pane": "Green Corundum Sheet", - "block.quark.blue_corundum_pane": "Blue Corundum Sheet", - "block.quark.indigo_corundum_pane": "Indigo Corundum Sheet", - "block.quark.violet_corundum_pane": "Violet Corundum Sheet", - "block.quark.white_corundum_pane": "White Corundum Sheet", - "block.quark.black_corundum_pane": "Black Corundum Sheet", - "block.quark.red_corundum_cluster": "Red Corundum Cluster", - "block.quark.orange_corundum_cluster": "Orange Corundum Cluster", - "block.quark.yellow_corundum_cluster": "Yellow Corundum Cluster", - "block.quark.green_corundum_cluster": "Green Corundum Cluster", - "block.quark.blue_corundum_cluster": "Blue Corundum Cluster", - "block.quark.indigo_corundum_cluster": "Indigo Corundum Cluster", - "block.quark.violet_corundum_cluster": "Violet Corundum Cluster", - "block.quark.white_corundum_cluster": "White Corundum Cluster", - "block.quark.black_corundum_cluster": "Black Corundum Cluster", - "block.quark.red_corundum_lamp": "Red Corundum Lamp", - "block.quark.orange_corundum_lamp": "Orange Corundum Lamp", - "block.quark.yellow_corundum_lamp": "Yellow Corundum Lamp", - "block.quark.green_corundum_lamp": "Green Corundum Lamp", - "block.quark.blue_corundum_lamp": "Blue Corundum Lamp", - "block.quark.indigo_corundum_lamp": "Indigo Corundum Lamp", - "block.quark.violet_corundum_lamp": "Violet Corundum Lamp", - "block.quark.white_corundum_lamp": "White Corundum Lamp", - "block.quark.black_corundum_lamp": "Black Corundum Lamp", - "block.quark.red_crystal_lamp": "Red Crystal Lamp", - "block.quark.orange_crystal_lamp": "Orange Crystal Lamp", - "block.quark.yellow_crystal_lamp": "Yellow Crystal Lamp", - "block.quark.green_crystal_lamp": "Green Crystal Lamp", - "block.quark.blue_crystal_lamp": "Blue Crystal Lamp", - "block.quark.indigo_crystal_lamp": "Indigo Crystal Lamp", - "block.quark.violet_crystal_lamp": "Violet Crystal Lamp", - "block.quark.white_crystal_lamp": "White Crystal Lamp", - "block.quark.black_crystal_lamp": "Black Crystal Lamp", - "block.quark.feeding_trough": "Feeding Trough", - "block.quark.chute": "Chute", - "block.quark.paper_wall": "Paper Wall", - "block.quark.paper_wall_big": "Big Paper Wall", - "block.quark.paper_wall_sakura": "Decorated Paper Wall", - "block.quark.paper_lantern": "Paper Lantern", - "block.quark.paper_lantern_sakura": "Decorated Paper Lantern", - "block.quark.duskbound_lantern": "Duskbound Lantern", - "block.quark.duskbound_block": "Duskbound Block", - "block.quark.duskbound_block_stairs": "Duskbound Stairs", - "block.quark.duskbound_block_slab": "Duskbound Slab", - "block.quark.duskbound_block_vertical_slab": "Duskbound Vertical Slab", - "block.quark.oak_leaf_carpet": "Oak Leaf Carpet", - "block.quark.spruce_leaf_carpet": "Spruce Leaf Carpet", - "block.quark.birch_leaf_carpet": "Birch Leaf Carpet", - "block.quark.jungle_leaf_carpet": "Jungle Leaf Carpet", - "block.quark.acacia_leaf_carpet": "Acacia Leaf Carpet", - "block.quark.dark_oak_leaf_carpet": "Dark Oak Leaf Carpet", - "block.quark.azalea_leaf_carpet": "Azalea Leaf Carpet", - "block.quark.flowering_azalea_leaf_carpet": "Flowering Azalea Leaf Carpet", - "block.quark.rope": "Rope Coil", - "block.quark.framed_glass": "Framed Glass", - "block.quark.framed_glass_pane": "Framed Glass Pane", - "block.quark.iron_button": "Iron Button", - "block.quark.gold_button": "Gold Button", - "block.quark.obsidian_pressure_plate": "Obsidian Pressure Plate", - "block.quark.nether_brick_fence_gate": "Nether Brick Fence Gate", - "block.quark.midori_block": "Midori Block", - "block.quark.midori_pillar": "Midori Pillar", - "block.quark.midori_block_stairs": "Midori Stairs", - "block.quark.midori_block_slab": "Midori Slab", - "block.quark.midori_block_vertical_slab": "Midori Vertical Slab", - "block.quark.soul_sandstone_bricks": "Soul Sandstone Bricks", - "block.quark.red_sandstone_bricks": "Red Sandstone Bricks", - "block.quark.sandstone_bricks": "Sandstone Bricks", - "block.quark.soul_sandstone_bricks_stairs": "Soul Sandstone Brick Stairs", - "block.quark.red_sandstone_bricks_stairs": "Red Sandstone Brick Stairs", - "block.quark.sandstone_bricks_stairs": "Sandstone Brick Stairs", - "block.quark.soul_sandstone_bricks_slab": "Soul Sandstone Brick Slab", - "block.quark.red_sandstone_bricks_slab": "Red Sandstone Brick Slab", - "block.quark.sandstone_bricks_slab": "Sandstone Brick Slab", - "block.quark.soul_sandstone_bricks_vertical_slab": "Soul Sandstone Brick Vertical Slab", - "block.quark.red_sandstone_bricks_vertical_slab": "Red Sandstone Brick Vertical Slab", - "block.quark.sandstone_bricks_vertical_slab": "Sandstone Brick Vertical Slab", - "block.quark.soul_sandstone_bricks_wall": "Soul Sandstone Brick Wall", - "block.quark.red_sandstone_bricks_wall": "Red Sandstone Brick Wall", - "block.quark.sandstone_bricks_wall": "Sandstone Brick Wall", - "block.quark.andesite_bricks": "Polished Andesite Bricks", - "block.quark.granite_bricks": "Polished Granite Bricks", - "block.quark.diorite_bricks": "Polished Diorite Bricks", - "block.quark.calcite_bricks": "Polished Calcite Bricks", - "block.quark.limestone_bricks": "Polished Limestone Bricks", - "block.quark.jasper_bricks": "Polished Jasper Bricks", - "block.quark.shale_bricks": "Polished Shale Bricks", - "block.quark.chiseled_andesite_bricks": "Chiseled Polished Andesite Bricks", - "block.quark.chiseled_granite_bricks": "Chiseled Polished Granite Bricks", - "block.quark.chiseled_diorite_bricks": "Chiseled Polished Diorite Bricks", - "block.quark.chiseled_calcite_bricks": "Chiseled Polished Calcite Bricks", - "block.quark.chiseled_limestone_bricks": "Chiseled Polished Limestone Bricks", - "block.quark.chiseled_jasper_bricks": "Chiseled Polished Jasper Bricks", - "block.quark.chiseled_shale_bricks": "Chiseled Polished Shale Bricks", - "block.quark.andesite_bricks_stairs": "Polished Andesite Brick Stairs", - "block.quark.granite_bricks_stairs": "Polished Granite Brick Stairs", - "block.quark.diorite_bricks_stairs": "Polished Diorite Brick Stairs", - "block.quark.calcite_bricks_stairs": "Polished Calcite Brick Stairs", - "block.quark.limestone_bricks_stairs": "Polished Limestone Brick Stairs", - "block.quark.jasper_bricks_stairs": "Polished Jasper Brick Stairs", - "block.quark.shale_bricks_stairs": "Polished Shale Brick Stairs", - "block.quark.andesite_bricks_slab": "Polished Andesite Brick Slab", - "block.quark.granite_bricks_slab": "Polished Granite Brick Slab", - "block.quark.diorite_bricks_slab": "Polished Diorite Brick Slab", - "block.quark.calcite_bricks_slab": "Polished Calcite Brick Slab", - "block.quark.limestone_bricks_slab": "Polished Limestone Brick Slab", - "block.quark.jasper_bricks_slab": "Polished Jasper Brick Slab", - "block.quark.shale_bricks_slab": "Polished Shale Brick Slab", - "block.quark.andesite_bricks_vertical_slab": "Polished Andesite Brick Vertical Slab", - "block.quark.granite_bricks_vertical_slab": "Polished Granite Brick Vertical Slab", - "block.quark.diorite_bricks_vertical_slab": "Polished Diorite Brick Vertical Slab", - "block.quark.calcite_bricks_vertical_slab": "Polished Calcite Brick Vertical Slab", - "block.quark.limestone_bricks_vertical_slab": "Polished Limestone Brick Vertical Slab", - "block.quark.jasper_bricks_vertical_slab": "Polished Jasper Brick Vertical Slab", - "block.quark.shale_bricks_vertical_slab": "Polished Shale Brick Vertical Slab", - "block.quark.andesite_bricks_wall": "Polished Andesite Brick Wall", - "block.quark.granite_bricks_wall": "Polished Granite Brick Wall", - "block.quark.diorite_bricks_wall": "Polished Diorite Brick Wall", - "block.quark.calcite_bricks_wall": "Polished Calcite Brick Wall", - "block.quark.limestone_bricks_wall": "Polished Limestone Brick Wall", - "block.quark.jasper_bricks_wall": "Polished Jasper Brick Wall", - "block.quark.shale_bricks_wall": "Polished Shale Brick Wall", - "block.quark.andesite_pillar": "Polished Andesite Pillar", - "block.quark.granite_pillar": "Polished Granite Pillar", - "block.quark.diorite_pillar": "Polished Diorite Pillar", - "block.quark.calcite_pillar": "Polished Calcite Pillar", - "block.quark.limestone_pillar": "Polished Limestone Pillar", - "block.quark.jasper_pillar": "Polished Jasper Pillar", - "block.quark.shale_pillar": "Polished Shale Pillar", - "block.quark.monster_box": "Monster Box", - "block.quark.iron_chain": "Iron Chain", - "block.quark.blue_blossom_leaves": "Frosty Blossom Leaves", - "block.quark.blue_blossom_sapling": "Frosty Blossom Sapling", - "block.quark.lavender_blossom_leaves": "Serene Blossom Leaves", - "block.quark.lavender_blossom_sapling": "Serene Blossom Sapling", - "block.quark.orange_blossom_leaves": "Warm Blossom Leaves", - "block.quark.orange_blossom_sapling": "Warm Blossom Sapling", - "block.quark.pink_blossom_leaves": "Sweet Blossom Leaves", - "block.quark.pink_blossom_sapling": "Sweet Blossom Sapling", - "block.quark.yellow_blossom_leaves": "Sunny Blossom Leaves", - "block.quark.yellow_blossom_sapling": "Sunny Blossom Sapling", - "block.quark.red_blossom_leaves": "Fiery Blossom Leaves", - "block.quark.red_blossom_sapling": "Fiery Blossom Sapling", - "block.quark.yellow_blossom_leaf_carpet": "Sunny Blossom Leaf Carpet", - "block.quark.pink_blossom_leaf_carpet": "Sweet Blossom Leaf Carpet", - "block.quark.orange_blossom_leaf_carpet": "Warm Blossom Leaf Carpet", - "block.quark.lavender_blossom_leaf_carpet": "Serene Blossom Leaf Carpet", - "block.quark.blue_blossom_leaf_carpet": "Frosty Blossom Leaf Carpet", - "block.quark.red_blossom_leaf_carpet": "Fiery Blossom Leaf Carpet", - "block.quark.bonded_leather": "Bonded Leather", - "block.quark.iron_plate": "Iron Plate", - "block.quark.rusty_iron_plate": "Rusty Iron Plate", - "block.quark.iron_plate_stairs": "Iron Plate Stairs", - "block.quark.rusty_iron_plate_stairs": "Rusty Iron Plate Stairs", - "block.quark.iron_plate_slab": "Iron Plate Slab", - "block.quark.rusty_iron_plate_slab": "Rusty Iron Plate Slab", - "block.quark.iron_plate_vertical_slab": "Iron Plate Vertical Slab", - "block.quark.rusty_iron_plate_vertical_slab": "Rusty Iron Plate Vertical Slab", - "block.quark.pipe": "Copper Pipe", - "block.quark.encased_pipe": "Encased Copper Pipe", - "block.quark.magnet": "Magnet", - "block.quark.bonded_rabbit_hide": "Bonded Rabbit Hide", - "block.quark.bonded_ravager_hide": "Bonded Ravager Hide", - "block.quark.cobblestone_bricks": "Cobblestone Bricks", - "block.quark.mossy_cobblestone_bricks": "Mossy Cobblestone Bricks", - "block.quark.cobblestone_bricks_stairs": "Cobblestone Brick Stairs", - "block.quark.mossy_cobblestone_bricks_stairs": "Mossy Cobblestone Brick Stairs", - "block.quark.cobblestone_bricks_slab": "Cobblestone Brick Slab", - "block.quark.mossy_cobblestone_bricks_slab": "Mossy Cobblestone Brick Slab", - "block.quark.cobblestone_bricks_vertical_slab": "Cobblestone Brick Vertical Slab", - "block.quark.mossy_cobblestone_bricks_vertical_slab": "Mossy Cobblestone Brick Vertical Slab", - "block.quark.cobblestone_bricks_wall": "Cobblestone Brick Wall", - "block.quark.mossy_cobblestone_bricks_wall": "Mossy Cobblestone Brick Wall", - "block.quark.gold_bars": "Gold Bars", - "block.quark.cloud": "Cloud", - "block.quark.blackstone_vertical_slab": "Blackstone Vertical Slab", - "block.quark.polished_blackstone_vertical_slab": "Polished Blackstone Vertical Slab", - "block.quark.polished_blackstone_brick_vertical_slab": "Polished Blackstone Brick Vertical Slab", - "block.quark.crimson_vertical_slab": "Crimson Vertical Slab", - "block.quark.warped_vertical_slab": "Warped Vertical Slab", - "block.quark.blue_nether_bricks": "Blue Nether Bricks", - "block.quark.blue_nether_bricks_stairs": "Blue Nether Brick Stairs", - "block.quark.blue_nether_bricks_slab": "Blue Nether Brick Slab", - "block.quark.blue_nether_bricks_vertical_slab": "Blue Nether Brick Vertical Slab", - "block.quark.blue_nether_bricks_wall": "Blue Nether Brick Wall", - "block.quark.bamboo_mat": "Bamboo Mat Block", - "block.quark.bamboo_mat_carpet": "Bamboo Mat", - "block.quark.cut_vine": "Cut Vines", - "block.quark.oak_post": "Oak Post", - "block.quark.spruce_post": "Spruce Post", - "block.quark.birch_post": "Birch Post", - "block.quark.jungle_post": "Jungle Post", - "block.quark.acacia_post": "Acacia Post", - "block.quark.dark_oak_post": "Dark Oak Post", - "block.quark.warped_post": "Warped Post", - "block.quark.crimson_post": "Crimson Post", - "block.quark.stripped_oak_post": "Stripped Oak Post", - "block.quark.stripped_spruce_post": "Stripped Spruce Post", - "block.quark.stripped_birch_post": "Stripped Birch Post", - "block.quark.stripped_jungle_post": "Stripped Jungle Post", - "block.quark.stripped_acacia_post": "Stripped Acacia Post", - "block.quark.stripped_dark_oak_post": "Stripped Dark Oak Post", - "block.quark.stripped_warped_post": "Stripped Warped Post", - "block.quark.stripped_crimson_post": "Stripped Crimson Post", - "block.quark.myalite_crystal": "Myalite Crystal", - "block.quark.myalite": "Myalite", - "block.quark.polished_myalite": "Polished Myalite", - "block.quark.myalite_stairs": "Myalite Stairs", - "block.quark.myalite_slab": "Myalite Slab", - "block.quark.myalite_vertical_slab": "Myalite Vertical Slab", - "block.quark.myalite_wall": "Myalite Wall", - "block.quark.polished_myalite_stairs": "Polished Myalite Stairs", - "block.quark.polished_myalite_slab": "Polished Myalite Slab", - "block.quark.polished_myalite_vertical_slab": "Polished Myalite Vertical Slab", - "block.quark.myalite_bricks_wall": "Polished Myalite Brick Wall", - "block.quark.myalite_bricks_stairs": "Polished Myalite Brick Stairs", - "block.quark.myalite_bricks_slab": "Polished Myalite Brick Slab", - "block.quark.myalite_bricks_vertical_slab": "Polished Myalite Brick Vertical Slab", - "block.quark.myalite_bricks": "Polished Myalite Bricks", - "block.quark.chiseled_myalite_bricks": "Chiseled Polished Myalite Bricks", - "block.quark.myalite_pillar": "Polished Myalite Pillar", - "block.quark.chorus_weeds": "Chorus Weeds", - "block.quark.chorus_twist": "Chorus Twist", - "block.quark.black_framed_glass": "Black Framed Glass", - "block.quark.blue_framed_glass": "Blue Framed Glass", - "block.quark.brown_framed_glass": "Brown Framed Glass", - "block.quark.cyan_framed_glass": "Cyan Framed Glass", - "block.quark.gray_framed_glass": "Gray Framed Glass", - "block.quark.green_framed_glass": "Green Framed Glass", - "block.quark.light_blue_framed_glass": "Light Blue Framed Glass", - "block.quark.light_gray_framed_glass": "Light Gray Framed Glass", - "block.quark.lime_framed_glass": "Lime Framed Glass", - "block.quark.magenta_framed_glass": "Magenta Framed Glass", - "block.quark.orange_framed_glass": "Orange Framed Glass", - "block.quark.pink_framed_glass": "Pink Framed Glass", - "block.quark.purple_framed_glass": "Purple Framed Glass", - "block.quark.red_framed_glass": "Red Framed Glass", - "block.quark.white_framed_glass": "White Framed Glass", - "block.quark.yellow_framed_glass": "Yellow Framed Glass", - "block.quark.black_framed_glass_pane": "Black Framed Glass Pane", - "block.quark.blue_framed_glass_pane": "Blue Framed Glass Pane", - "block.quark.brown_framed_glass_pane": "Brown Framed Glass Pane", - "block.quark.cyan_framed_glass_pane": "Cyan Framed Glass Pane", - "block.quark.gray_framed_glass_pane": "Gray Framed Glass Pane", - "block.quark.green_framed_glass_pane": "Green Framed Glass Pane", - "block.quark.light_blue_framed_glass_pane": "Light Blue Framed Glass Pane", - "block.quark.light_gray_framed_glass_pane": "Light Gray Framed Glass Pane", - "block.quark.lime_framed_glass_pane": "Lime Framed Glass Pane", - "block.quark.magenta_framed_glass_pane": "Magenta Framed Glass Pane", - "block.quark.orange_framed_glass_pane": "Orange Framed Glass Pane", - "block.quark.pink_framed_glass_pane": "Pink Framed Glass Pane", - "block.quark.purple_framed_glass_pane": "Purple Framed Glass Pane", - "block.quark.red_framed_glass_pane": "Red Framed Glass Pane", - "block.quark.white_framed_glass_pane": "White Framed Glass Pane", - "block.quark.yellow_framed_glass_pane": "Yellow Framed Glass Pane", - "block.quark.black_stool": "Black Stool", - "block.quark.blue_stool": "Blue Stool", - "block.quark.brown_stool": "Brown Stool", - "block.quark.cyan_stool": "Cyan Stool", - "block.quark.gray_stool": "Gray Stool", - "block.quark.green_stool": "Green Stool", - "block.quark.light_blue_stool": "Light Blue Stool", - "block.quark.light_gray_stool": "Light Gray Stool", - "block.quark.lime_stool": "Lime Stool", - "block.quark.magenta_stool": "Magenta Stool", - "block.quark.orange_stool": "Orange Stool", - "block.quark.pink_stool": "Pink Stool", - "block.quark.purple_stool": "Purple Stool", - "block.quark.red_stool": "Red Stool", - "block.quark.white_stool": "White Stool", - "block.quark.yellow_stool": "Yellow Stool", - "block.quark.oak_hedge": "Oak Leaf Hedge", - "block.quark.spruce_hedge": "Spruce Leaf Hedge", - "block.quark.birch_hedge": "Birch Leaf Hedge", - "block.quark.jungle_hedge": "Jungle Leaf Hedge", - "block.quark.acacia_hedge": "Acacia Leaf Hedge", - "block.quark.dark_oak_hedge": "Dark Oak Leaf Hedge", - "block.quark.azalea_hedge": "Azalea Leaf Hedge", - "block.quark.flowering_azalea_hedge": "Flowering Azalea Leaf Hedge", - "block.quark.blue_blossom_hedge": "Frosty Blossom Leaf Hedge", - "block.quark.lavender_blossom_hedge": "Serene Blossom Leaf Hedge", - "block.quark.orange_blossom_hedge": "Warm Blossom Leaf Hedge", - "block.quark.pink_blossom_hedge": "Sweet Blossom Leaf Hedge", - "block.quark.yellow_blossom_hedge": "Sunny Blossom Leaf Hedge", - "block.quark.red_blossom_hedge": "Fiery Blossom Leaf Hedge", - "block.quark.matrix_enchanter": "Matrix Enchanting Table", - "block.quark.crate": "Storage Crate", - "block.quark.blackstone_bricks": "Blackstone Bricks", - "block.quark.blackstone_bricks_stairs": "Blackstone Brick Stairs", - "block.quark.blackstone_bricks_slab": "Blackstone Brick Slab", - "block.quark.blackstone_bricks_vertical_slab": "Blackstone Brick Vertical Slab", - "block.quark.blackstone_bricks_wall": "Blackstone Brick Wall", - "block.quark.dirt_bricks": "Dirt Bricks", - "block.quark.dirt_bricks_stairs": "Dirt Brick Stairs", - "block.quark.dirt_bricks_slab": "Dirt Brick Slab", - "block.quark.dirt_bricks_vertical_slab": "Dirt Brick Vertical Slab", - "block.quark.dirt_bricks_wall": "Dirt Brick Wall", - "block.quark.netherrack_bricks_stairs": "Netherrack Brick Stairs", - "block.quark.netherrack_bricks_slab": "Netherrack Brick Slab", - "block.quark.netherrack_bricks_vertical_slab": "Netherrack Brick Vertical Slab", - "block.quark.netherrack_bricks_wall": "Netherrack Brick Wall", - "block.quark.netherrack_bricks": "Netherrack Bricks", - "block.quark.stone_lamp": "Stone Lamp", - "block.quark.stone_brick_lamp": "Stone Brick Lamp", - "block.quark.dusky_myalite": "Dusky Myalite", - "block.quark.cobbled_deepslate_vertical_slab": "Cobbled Deepslate Vertical Slab", - "block.quark.polished_deepslate_vertical_slab": "Polished Deepslate Vertical Slab", - "block.quark.deepslate_brick_vertical_slab": "Deepslate Brick Vertical Slab", - "block.quark.deepslate_tile_vertical_slab": "Deepslate Tile Vertical Slab", - "block.quark.waxed_cut_copper_vertical_slab": "Waxed Cut Copper Vertical Slab", - "block.quark.waxed_exposed_cut_copper_vertical_slab": "Waxed Exposed Cut Copper Vertical Slab", - "block.quark.waxed_weathered_cut_copper_vertical_slab": "Waxed Weathered Cut Copper Vertical Slab", - "block.quark.waxed_oxidized_cut_copper_vertical_slab": "Waxed Oxidized Cut Copper Vertical Slab", - "block.quark.cut_copper_vertical_slab": "Cut Copper Vertical Slab", - "block.quark.exposed_cut_copper_vertical_slab": "Exposed Cut Copper Vertical Slab", - "block.quark.weathered_cut_copper_vertical_slab": "Weathered Cut Copper Vertical Slab", - "block.quark.oxidized_cut_copper_vertical_slab": "Oxidized Cut Copper Vertical Slab", - "block.quark.dripstone_pillar": "Polished Dripstone Pillar", - "block.quark.dripstone_bricks": "Polished Dripstone Bricks", - "block.quark.chiseled_dripstone_bricks": "Chiseled Polished Dripstone Bricks", - "block.quark.polished_dripstone": "Polished Dripstone", - "block.quark.tuff_pillar": "Polished Tuff Pillar", - "block.quark.tuff_bricks": "Polished Tuff Bricks", - "block.quark.chiseled_tuff_bricks": "Chiseled Polished Tuff Bricks", - "block.quark.polished_tuff": "Polished Tuff", - "block.quark.dripstone_block_stairs": "Dripstone Stairs", - "block.quark.polished_dripstone_stairs": "Polished Dripstone Stairs", - "block.quark.dripstone_bricks_stairs": "Polished Dripstone Brick Stairs", - "block.quark.tuff_stairs": "Tuff Stairs", - "block.quark.polished_tuff_stairs": "Polished Tuff Stairs", - "block.quark.tuff_bricks_stairs": "Polished Tuff Brick Stairs", - "block.quark.dripstone_block_slab": "Dripstone Slab", - "block.quark.polished_dripstone_slab": "Polished Dripstone Slab", - "block.quark.dripstone_bricks_slab": "Polished Dripstone Brick Slab", - "block.quark.tuff_slab": "Tuff Slab", - "block.quark.polished_tuff_slab": "Polished Tuff Slab", - "block.quark.tuff_bricks_slab": "Polished Tuff Brick Slab", - "block.quark.dripstone_block_vertical_slab": "Dripstone Vertical Slab", - "block.quark.polished_dripstone_vertical_slab": "Polished Dripstone Vertical Slab", - "block.quark.dripstone_bricks_vertical_slab": "Polished Dripstone Brick Vertical Slab", - "block.quark.tuff_vertical_slab": "Tuff Vertical Slab", - "block.quark.polished_tuff_vertical_slab": "Polished Tuff Vertical Slab", - "block.quark.tuff_bricks_vertical_slab": "Polished Tuff Brick Vertical Slab", - "block.quark.dripstone_block_wall": "Dripstone Wall", - "block.quark.dripstone_bricks_wall": "Polished Dripstone Brick Wall", - "block.quark.tuff_wall": "Tuff Wall", - "block.quark.tuff_bricks_wall": "Polished Tuff Brick Wall", - "block.quark.iron_pillar": "Iron Pillar", - "block.quark.deepslate_furnace": "Deepslate Furnace", - "block.quark.blackstone_furnace": "Blackstone Furnace", - "block.quark.glow_lichen_growth": "Glow Lichen Growth", - "block.quark.glow_shroom": "Glow Shroom", - "block.quark.glow_shroom_stem": "Glow Shroom Stem", - "block.quark.glow_shroom_block": "Glow Shroom Block", - "block.quark.glow_shroom_ring": "Glow Shroom Ring", - "block.quark.azalea_planks": "Azalea Planks", - "block.quark.azalea_log": "Azalea Log", - "block.quark.stripped_azalea_log": "Stripped Azalea Log", - "block.quark.azalea_wood": "Azalea Wood", - "block.quark.stripped_azalea_wood": "Stripped Azalea Wood", - "block.quark.azalea_planks_stairs": "Azalea Stairs", - "block.quark.azalea_planks_slab": "Azalea Slab", - "block.quark.azalea_planks_vertical_slab": "Azalea Vertical Slab", - "block.quark.azalea_post": "Azalea Post", - "block.quark.stripped_azalea_post": "Stripped Azalea Post", - "block.quark.azalea_bookshelf": "Azalea Bookshelf", - "block.quark.azalea_chest": "Azalea Chest", - "block.quark.azalea_trapped_chest": "Azalea Trapped Chest", - "block.quark.lootr_azalea_chest": "Azalea Loot Chest", - "block.quark.lootr_azalea_trapped_chest": "Azalea Trapped Loot Chest", - "block.quark.azalea_ladder": "Azalea Ladder", - "block.quark.azalea_door": "Azalea Door", - "block.quark.azalea_trapdoor": "Azalea Trapdoor", - "block.quark.azalea_fence_gate": "Azalea Fence Gate", - "block.quark.azalea_fence": "Azalea Fence", - "block.quark.blossom_planks": "Blossom Planks", - "block.quark.blossom_log": "Blossom Log", - "block.quark.stripped_blossom_log": "Stripped Blossom Log", - "block.quark.blossom_wood": "Blossom Wood", - "block.quark.stripped_blossom_wood": "Stripped Blossom Wood", - "block.quark.blossom_planks_stairs": "Blossom Stairs", - "block.quark.blossom_planks_slab": "Blossom Slab", - "block.quark.blossom_planks_vertical_slab": "Blossom Vertical Slab", - "block.quark.blossom_post": "Blossom Post", - "block.quark.stripped_blossom_post": "Stripped Blossom Post", - "block.quark.blossom_bookshelf": "Blossom Bookshelf", - "block.quark.blossom_chest": "Blossom Chest", - "block.quark.blossom_trapped_chest": "Blossom Trapped Chest", - "block.quark.lootr_blossom_chest": "Blossom Loot Chest", - "block.quark.lootr_blossom_trapped_chest": "Blossom Trapped Loot Chest", - "block.quark.blossom_ladder": "Blossom Ladder", - "block.quark.blossom_door": "Blossom Door", - "block.quark.blossom_trapdoor": "Blossom Trapdoor", - "block.quark.blossom_fence_gate": "Blossom Fence Gate", - "block.quark.blossom_fence": "Blossom Fence", - "block.quark.blossom_sign": "Blossom Sign", - "block.quark.azalea_sign": "Azalea Sign", - "block.quark.blossom_button": "Blossom Button", - "block.quark.blossom_pressure_plate": "Blossom Pressure Plate", - "block.quark.azalea_button": "Azalea Button", - "block.quark.azalea_pressure_plate": "Azalea Pressure Plate", - "block.quark.vertical_oak_planks": "Vertical Oak Planks", - "block.quark.vertical_spruce_planks": "Vertical Spruce Planks", - "block.quark.vertical_birch_planks": "Vertical Birch Planks", - "block.quark.vertical_jungle_planks": "Vertical Jungle Planks", - "block.quark.vertical_acacia_planks": "Vertical Acacia Planks", - "block.quark.vertical_dark_oak_planks": "Vertical Dark Oak Planks", - "block.quark.vertical_warped_planks": "Vertical Warped Planks", - "block.quark.vertical_crimson_planks": "Vertical Crimson Planks", - "block.quark.vertical_azalea_planks": "Vertical Azalea Planks", - "block.quark.vertical_blossom_planks": "Vertical Blossom Planks", - "block.quark.mangrove_vertical_slab": "Mangrove Vertical Slab", - "block.quark.mud_brick_vertical_slab": "Mud Brick Vertical Slab", - "block.quark.mangrove_bookshelf": "Mangrove Bookshelf", - "block.quark.mangrove_chest": "Mangrove Chest", - "block.quark.mangrove_trapped_chest": "Mangrove Trapped Chest", - "block.quark.lootr_mangrove_chest": "Mangrove Loot Chest", - "block.quark.lootr_mangrove_trapped_chest": "Mangrove Trapped Loot Chest", - "block.quark.mangrove_hedge": "Mangrove Leaf Hedge", - "block.quark.mangrove_ladder": "Mangrove Ladder", - "block.quark.mangrove_leaf_carpet": "Mangrove Leaf Carpet", - "block.quark.mangrove_post": "Mangrove Post", - "block.quark.stripped_mangrove_post": "Stripped Mangrove Post", - "block.quark.vertical_mangrove_planks": "Vertical Mangrove Planks", - "block.quark.raw_iron_bricks": "Raw Iron Bricks", - "block.quark.raw_gold_bricks": "Raw Gold Bricks", - "block.quark.raw_copper_bricks": "Raw Copper Bricks", - "block.quark.raw_iron_bricks_stairs": "Raw Iron Brick Stairs", - "block.quark.raw_gold_bricks_stairs": "Raw Gold Brick Stairs", - "block.quark.raw_copper_bricks_stairs": "Raw Copper Brick Stairs", - "block.quark.raw_iron_bricks_slab": "Raw Iron Brick Slab", - "block.quark.raw_gold_bricks_slab": "Raw Gold Brick Slab", - "block.quark.raw_copper_bricks_slab": "Raw Copper Brick Slab", - "block.quark.raw_iron_bricks_vertical_slab": "Raw Iron Brick Vertical Slab", - "block.quark.raw_gold_bricks_vertical_slab": "Raw Gold Brick Vertical Slab", - "block.quark.raw_copper_bricks_vertical_slab": "Raw Copper Brick Vertical Slab", - "block.quark.carved_mud_bricks": "Carved Mud Bricks", - "block.quark.mud_brick_lattice": "Mud Brick Lattice", - "block.quark.mud_pillar": "Mud Pillar", - "block.quark.bamboo_planks": "Bamboo Planks", - "block.quark.bamboo_planks_stairs": "Bamboo Stairs", - "block.quark.bamboo_planks_slab": "Bamboo Slab", - "block.quark.bamboo_planks_vertical_slab": "Bamboo Vertical Slab", - "block.quark.bamboo_post": "Bamboo Post", - "block.quark.stripped_bamboo_post": "Stripped Bamboo Post", - "block.quark.bamboo_bookshelf": "Bamboo Bookshelf", - "block.quark.bamboo_chest": "Bamboo Chest", - "block.quark.bamboo_trapped_chest": "Bamboo Trapped Chest", - "block.quark.lootr_bamboo_chest": "Bamboo Loot Chest", - "block.quark.lootr_bamboo_trapped_chest": "Bamboo Trapped Loot Chest", - "block.quark.bamboo_ladder": "Bamboo Ladder", - "block.quark.bamboo_door": "Bamboo Door", - "block.quark.bamboo_trapdoor": "Bamboo Trapdoor", - "block.quark.bamboo_fence_gate": "Bamboo Fence Gate", - "block.quark.bamboo_fence": "Bamboo Fence", - "block.quark.bamboo_sign": "Bamboo Sign", - "block.quark.bamboo_button": "Bamboo Button", - "block.quark.bamboo_pressure_plate": "Bamboo Pressure Plate", - "block.quark.vertical_bamboo_planks": "Vertical Bamboo Planks", - "block.quark.bamboo_mosaic": "Bamboo Mosaic", - "block.quark.hollow_oak_log": "Hollow Oak Log", - "block.quark.hollow_spruce_log": "Hollow Spruce Log", - "block.quark.hollow_birch_log": "Hollow Birch Log", - "block.quark.hollow_jungle_log": "Hollow Jungle Log", - "block.quark.hollow_acacia_log": "Hollow Acacia Log", - "block.quark.hollow_dark_oak_log": "Hollow Dark Oak Log", - "block.quark.hollow_mangrove_log": "Hollow Mangrove Log", - "block.quark.hollow_crimson_stem": "Hollow Crimson Stem", - "block.quark.hollow_warped_stem": "Hollow Warped Stem", - "block.quark.hollow_blossom_log": "Hollow Blossom Log", - "block.quark.hollow_azalea_log": "Hollow Azalea Log", - "block.quark.ancient_planks": "Ancient Planks", - "block.quark.ancient_log": "Ancient Log", - "block.quark.stripped_ancient_log": "Stripped Ancient Log", - "block.quark.ancient_wood": "Ancient Wood", - "block.quark.stripped_ancient_wood": "Stripped Ancient Wood", - "block.quark.hollow_ancient_log": "Hollow Ancient Log", - "block.quark.ancient_planks_stairs": "Ancient Stairs", - "block.quark.ancient_planks_slab": "Ancient Slab", - "block.quark.ancient_planks_vertical_slab": "Ancient Vertical Slab", - "block.quark.ancient_post": "Ancient Post", - "block.quark.stripped_ancient_post": "Stripped Ancient Post", - "block.quark.ancient_bookshelf": "Ancient Bookshelf", - "block.quark.ancient_chest": "Ancient Chest", - "block.quark.ancient_trapped_chest": "Ancient Trapped Chest", - "block.quark.lootr_ancient_chest": "Ancient Loot Chest", - "block.quark.lootr_ancient_trapped_chest": "Ancient Trapped Loot Chest", - "block.quark.ancient_ladder": "Ancient Ladder", - "block.quark.ancient_door": "Ancient Door", - "block.quark.ancient_trapdoor": "Ancient Trapdoor", - "block.quark.ancient_fence_gate": "Ancient Fence Gate", - "block.quark.ancient_fence": "Ancient Fence", - "block.quark.ancient_sign": "Ancient Sign", - "block.quark.ancient_button": "Ancient Button", - "block.quark.ancient_pressure_plate": "Ancient Pressure Plate", - "block.quark.vertical_ancient_planks": "Vertical Ancient Planks", - "block.quark.ancient_leaves": "Ancient Leaves", - "block.quark.ancient_sapling": "Ancient Sapling", - "block.quark.ancient_leaf_carpet": "Ancient Leaf Carpet", - "block.quark.ancient_hedge": "Ancient Leaf Hedge", - "block.quark.golden_carrot_crate": "Golden Carrot Crate", + "block.quark.charcoal_block": "Charcoal Block", + "block.quark.thatch": "Thatch", + "block.quark.thatch_slab": "Thatch Slab", + "block.quark.thatch_stairs": "Thatch Stairs", + "block.quark.soul_sandstone": "Soul Sandstone", + "block.quark.chiseled_soul_sandstone": "Chiseled Soul Sandstone", + "block.quark.cut_soul_sandstone": "Cut Soul Sandstone", + "block.quark.smooth_soul_sandstone": "Smooth Soul Sandstone", + "block.quark.soul_sandstone_slab": "Soul Sandstone Slab", + "block.quark.soul_sandstone_stairs": "Soul Sandstone Stairs", + "block.quark.cut_soul_sandstone_slab": "Cut Soul Sandstone Slab", + "block.quark.smooth_soul_sandstone_stairs": "Smooth Soul Sandstone Stairs", + "block.quark.smooth_soul_sandstone_slab": "Smooth Soul Sandstone Slab", + "block.quark.soul_sandstone_wall": "Soul Sandstone Wall", + "block.quark.oak_chest": "Oak Chest", + "block.quark.spruce_chest": "Spruce Chest", + "block.quark.birch_chest": "Birch Chest", + "block.quark.jungle_chest": "Jungle Chest", + "block.quark.acacia_chest": "Acacia Chest", + "block.quark.dark_oak_chest": "Dark Oak Chest", + "block.quark.warped_chest": "Warped Chest", + "block.quark.crimson_chest": "Crimson Chest", + "block.quark.nether_brick_chest": "Nether Brick Chest", + "block.quark.purpur_chest": "Purpur Chest", + "block.quark.prismarine_chest": "Prismarine Chest", + "block.quark.oak_trapped_chest": "Oak Trapped Chest", + "block.quark.spruce_trapped_chest": "Spruce Trapped Chest", + "block.quark.birch_trapped_chest": "Birch Trapped Chest", + "block.quark.jungle_trapped_chest": "Jungle Trapped Chest", + "block.quark.acacia_trapped_chest": "Acacia Trapped Chest", + "block.quark.dark_oak_trapped_chest": "Dark Oak Trapped Chest", + "block.quark.warped_trapped_chest": "Warped Trapped Chest", + "block.quark.crimson_trapped_chest": "Crimson Trapped Chest", + "block.quark.nether_brick_trapped_chest": "Nether Brick Trapped Chest", + "block.quark.purpur_trapped_chest": "Purpur Trapped Chest", + "block.quark.prismarine_trapped_chest": "Prismarine Trapped Chest", + "block.quark.lootr_oak_chest": "Oak Loot Chest", + "block.quark.lootr_spruce_chest": "Spruce Loot Chest", + "block.quark.lootr_birch_chest": "Birch Loot Chest", + "block.quark.lootr_jungle_chest": "Jungle Loot Chest", + "block.quark.lootr_acacia_chest": "Acacia Loot Chest", + "block.quark.lootr_dark_oak_chest": "Dark Oak Loot Chest", + "block.quark.lootr_warped_chest": "Warped Loot Chest", + "block.quark.lootr_crimson_chest": "Crimson Loot Chest", + "block.quark.lootr_nether_brick_chest": "Nether Brick Loot Chest", + "block.quark.lootr_purpur_chest": "Purpur Loot Chest", + "block.quark.lootr_prismarine_chest": "Prismarine Loot Chest", + "block.quark.lootr_oak_trapped_chest": "Oak Trapped Loot Chest", + "block.quark.lootr_spruce_trapped_chest": "Spruce Trapped Loot Chest", + "block.quark.lootr_birch_trapped_chest": "Birch Trapped Loot Chest", + "block.quark.lootr_jungle_trapped_chest": "Jungle Trapped Loot Chest", + "block.quark.lootr_acacia_trapped_chest": "Acacia Trapped Loot Chest", + "block.quark.lootr_dark_oak_trapped_chest": "Dark Oak Trapped Loot Chest", + "block.quark.lootr_warped_trapped_chest": "Warped Trapped Loot Chest", + "block.quark.lootr_crimson_trapped_chest": "Crimson Trapped Loot Chest", + "block.quark.lootr_nether_brick_trapped_chest": "Nether Brick Trapped Loot Chest", + "block.quark.lootr_purpur_trapped_chest": "Purpur Trapped Loot Chest", + "block.quark.lootr_prismarine_trapped_chest": "Prismarine Trapped Loot Chest", + "block.quark.blaze_lantern": "Blaze Lantern", + "block.quark.sugar_cane_block": "Sugar Cane Bundle", + "block.quark.permafrost": "Permafrost", + "block.quark.permafrost_bricks": "Permafrost Bricks", + "block.quark.permafrost_bricks_stairs": "Permafrost Brick Stairs", + "block.quark.permafrost_bricks_slab": "Permafrost Brick Slab", + "block.quark.permafrost_bricks_wall": "Permafrost Brick Wall", + "block.quark.permafrost_stairs": "Permafrost Stairs", + "block.quark.permafrost_slab": "Permafrost Slab", + "block.quark.permafrost_wall": "Permafrost Wall", + "block.quark.shingles": "Terracotta Shingles", + "block.quark.black_shingles": "Black Terracotta Shingles", + "block.quark.blue_shingles": "Blue Terracotta Shingles", + "block.quark.brown_shingles": "Brown Terracotta Shingles", + "block.quark.cyan_shingles": "Cyan Terracotta Shingles", + "block.quark.gray_shingles": "Gray Terracotta Shingles", + "block.quark.green_shingles": "Green Terracotta Shingles", + "block.quark.light_blue_shingles": "Light Blue Terracotta Shingles", + "block.quark.light_gray_shingles": "Light Gray Terracotta Shingles", + "block.quark.lime_shingles": "Lime Terracotta Shingles", + "block.quark.magenta_shingles": "Magenta Terracotta Shingles", + "block.quark.orange_shingles": "Orange Terracotta Shingles", + "block.quark.pink_shingles": "Pink Terracotta Shingles", + "block.quark.purple_shingles": "Purple Terracotta Shingles", + "block.quark.red_shingles": "Red Terracotta Shingles", + "block.quark.white_shingles": "White Terracotta Shingles", + "block.quark.yellow_shingles": "Yellow Terracotta Shingles", + "block.quark.shingles_stairs": "Terracotta Shingle Stairs", + "block.quark.black_shingles_stairs": "Black Terracotta Shingle Stairs", + "block.quark.blue_shingles_stairs": "Blue Terracotta Shingle Stairs", + "block.quark.brown_shingles_stairs": "Brown Terracotta Shingle Stairs", + "block.quark.cyan_shingles_stairs": "Cyan Terracotta Shingle Stairs", + "block.quark.gray_shingles_stairs": "Gray Terracotta Shingle Stairs", + "block.quark.green_shingles_stairs": "Green Terracotta Shingle Stairs", + "block.quark.light_blue_shingles_stairs": "Light Blue Terracotta Shingle Stairs", + "block.quark.light_gray_shingles_stairs": "Light Gray Terracotta Shingle Stairs", + "block.quark.lime_shingles_stairs": "Lime Terracotta Shingle Stairs", + "block.quark.magenta_shingles_stairs": "Magenta Terracotta Shingle Stairs", + "block.quark.orange_shingles_stairs": "Orange Terracotta Shingle Stairs", + "block.quark.pink_shingles_stairs": "Pink Terracotta Shingle Stairs", + "block.quark.purple_shingles_stairs": "Purple Terracotta Shingle Stairs", + "block.quark.red_shingles_stairs": "Red Terracotta Shingle Stairs", + "block.quark.white_shingles_stairs": "White Terracotta Shingle Stairs", + "block.quark.yellow_shingles_stairs": "Yellow Terracotta Shingle Stairs", + "block.quark.shingles_slab": "Terracotta Shingle Slab", + "block.quark.black_shingles_slab": "Black Terracotta Shingle Slab", + "block.quark.blue_shingles_slab": "Blue Terracotta Shingle Slab", + "block.quark.brown_shingles_slab": "Brown Terracotta Shingle Slab", + "block.quark.cyan_shingles_slab": "Cyan Terracotta Shingle Slab", + "block.quark.gray_shingles_slab": "Gray Terracotta Shingle Slab", + "block.quark.green_shingles_slab": "Green Terracotta Shingle Slab", + "block.quark.light_blue_shingles_slab": "Light Blue Terracotta Shingle Slab", + "block.quark.light_gray_shingles_slab": "Light Gray Terracotta Shingle Slab", + "block.quark.lime_shingles_slab": "Lime Terracotta Shingle Slab", + "block.quark.magenta_shingles_slab": "Magenta Terracotta Shingle Slab", + "block.quark.orange_shingles_slab": "Orange Terracotta Shingle Slab", + "block.quark.pink_shingles_slab": "Pink Terracotta Shingle Slab", + "block.quark.purple_shingles_slab": "Purple Terracotta Shingle Slab", + "block.quark.red_shingles_slab": "Red Terracotta Shingle Slab", + "block.quark.white_shingles_slab": "White Terracotta Shingle Slab", + "block.quark.yellow_shingles_slab": "Yellow Terracotta Shingle Slab", + "block.quark.iron_rod": "Iron Rod", + "block.quark.sturdy_stone": "Sturdy Stone", + "block.quark.oak_bookshelf": "Oak Bookshelf", + "block.quark.spruce_bookshelf": "Spruce Bookshelf", + "block.quark.birch_bookshelf": "Birch Bookshelf", + "block.quark.jungle_bookshelf": "Jungle Bookshelf", + "block.quark.acacia_bookshelf": "Acacia Bookshelf", + "block.quark.dark_oak_bookshelf": "Dark Oak Bookshelf", + "block.quark.warped_bookshelf": "Warped Bookshelf", + "block.quark.crimson_bookshelf": "Crimson Bookshelf", + "block.quark.acacia_vertical_slab": "Acacia Vertical Slab", + "block.quark.andesite_vertical_slab": "Andesite Vertical Slab", + "block.quark.birch_vertical_slab": "Birch Vertical Slab", + "block.quark.brick_vertical_slab": "Brick Vertical Slab", + "block.quark.cobblestone_vertical_slab": "Cobblestone Vertical Slab", + "block.quark.cut_red_sandstone_vertical_slab": "Cut Red Sandstone Vertical Slab", + "block.quark.cut_sandstone_vertical_slab": "Cut Sandstone Vertical Slab", + "block.quark.dark_oak_vertical_slab": "Dark Oak Vertical Slab", + "block.quark.dark_prismarine_vertical_slab": "Dark Prismarine Vertical Slab", + "block.quark.diorite_vertical_slab": "Diorite Vertical Slab", + "block.quark.end_stone_brick_vertical_slab": "End Stone Brick Vertical Slab", + "block.quark.granite_vertical_slab": "Granite Vertical Slab", + "block.quark.jungle_vertical_slab": "Jungle Vertical Slab", + "block.quark.mossy_cobblestone_vertical_slab": "Mossy Cobblestone Vertical Slab", + "block.quark.mossy_stone_brick_vertical_slab": "Mossy Stone Brick Vertical Slab", + "block.quark.nether_brick_vertical_slab": "Nether Brick Vertical Slab", + "block.quark.polished_andesite_vertical_slab": "Polished Andesite Vertical Slab", + "block.quark.polished_diorite_vertical_slab": "Polished Diorite Vertical Slab", + "block.quark.polished_granite_vertical_slab": "Polished Granite Vertical Slab", + "block.quark.prismarine_brick_vertical_slab": "Prismarine Brick Vertical Slab", + "block.quark.prismarine_vertical_slab": "Prismarine Vertical Slab", + "block.quark.purpur_vertical_slab": "Purpur Vertical Slab", + "block.quark.quartz_vertical_slab": "Quartz Vertical Slab", + "block.quark.red_nether_brick_vertical_slab": "Red Nether Brick Vertical Slab", + "block.quark.red_sandstone_vertical_slab": "Red Sandstone Vertical Slab", + "block.quark.sandstone_vertical_slab": "Sandstone Vertical Slab", + "block.quark.smooth_quartz_vertical_slab": "Smooth Quartz Vertical Slab", + "block.quark.smooth_red_sandstone_vertical_slab": "Smooth Red Sandstone Vertical Slab", + "block.quark.smooth_sandstone_vertical_slab": "Smooth Sandstone Vertical Slab", + "block.quark.smooth_stone_vertical_slab": "Smooth Stone Vertical Slab", + "block.quark.spruce_vertical_slab": "Spruce Vertical Slab", + "block.quark.stone_brick_vertical_slab": "Stone Brick Vertical Slab", + "block.quark.stone_vertical_slab": "Stone Vertical Slab", + "block.quark.oak_vertical_slab": "Oak Vertical Slab", + "block.quark.shingles_vertical_slab": "Terracotta Shingle Vertical Slab", + "block.quark.black_shingles_vertical_slab": "Black Terracotta Shingle Vertical Slab", + "block.quark.blue_shingles_vertical_slab": "Blue Terracotta Shingle Vertical Slab", + "block.quark.brown_shingles_vertical_slab": "Brown Terracotta Shingle Vertical Slab", + "block.quark.cut_soul_sandstone_vertical_slab": "Cut Soul Sandstone Vertical Slab", + "block.quark.cyan_shingles_vertical_slab": "Cyan Terracotta Shingle Vertical Slab", + "block.quark.gray_shingles_vertical_slab": "Gray Terracotta Shingle Vertical Slab", + "block.quark.green_shingles_vertical_slab": "Green Terracotta Shingle Vertical Slab", + "block.quark.light_blue_shingles_vertical_slab": "Light Blue Terracotta Shingle Vertical Slab", + "block.quark.light_gray_shingles_vertical_slab": "Light Gray Terracotta Shingle Vertical Slab", + "block.quark.lime_shingles_vertical_slab": "Lime Terracotta Shingle Vertical Slab", + "block.quark.magenta_shingles_vertical_slab": "Magenta Terracotta Shingle Vertical Slab", + "block.quark.orange_shingles_vertical_slab": "Orange Terracotta Shingle Vertical Slab", + "block.quark.permafrost_bricks_vertical_slab": "Permafrost Brick Vertical Slab", + "block.quark.permafrost_vertical_slab": "Permafrost Vertical Slab", + "block.quark.pink_shingles_vertical_slab": "Pink Terracotta Shingle Vertical Slab", + "block.quark.purple_shingles_vertical_slab": "Purple Terracotta Shingle Vertical Slab", + "block.quark.red_shingles_vertical_slab": "Red Terracotta Shingle Vertical Slab", + "block.quark.smooth_soul_sandstone_vertical_slab": "Smooth Soul Sandstone Vertical Slab", + "block.quark.soul_sandstone_vertical_slab": "Soul Sandstone Vertical Slab", + "block.quark.thatch_vertical_slab": "Thatch Vertical Slab", + "block.quark.white_shingles_vertical_slab": "White Terracotta Shingle Vertical Slab", + "block.quark.yellow_shingles_vertical_slab": "Yellow Terracotta Shingle Vertical Slab", + "block.quark.oak_ladder": "Oak Ladder", + "block.quark.spruce_ladder": "Spruce Ladder", + "block.quark.birch_ladder": "Birch Ladder", + "block.quark.jungle_ladder": "Jungle Ladder", + "block.quark.acacia_ladder": "Acacia Ladder", + "block.quark.dark_oak_ladder": "Dark Oak Ladder", + "block.quark.warped_ladder": "Warped Ladder", + "block.quark.crimson_ladder": "Crimson Ladder", + "block.quark.iron_ladder": "Iron Ladder", + "block.quark.bamboo_block": "Block of Bamboo", + "block.quark.stripped_bamboo_block": "Block of Stripped Bamboo", + "block.quark.cactus_block": "Cactus Batch", + "block.quark.chorus_fruit_block": "Chorus Fruit Batch", + "block.quark.cocoa_beans_sack": "Cocoa Bean Sack", + "block.quark.berry_sack": "Sweet Berry Sack", + "block.quark.glowberry_sack": "Glow Berry Sack", + "block.quark.golden_apple_crate": "Golden Apple Crate", + "block.quark.gunpowder_sack": "Gunpowder Sack", + "block.quark.nether_wart_sack": "Nether Wart Sack", + "block.quark.potato_crate": "Potato Crate", + "block.quark.apple_crate": "Apple Crate", + "block.quark.beetroot_crate": "Beetroot Crate", + "block.quark.carrot_crate": "Carrot Crate", + "block.quark.stick_block": "Stick Stack", + "block.quark.dirty_glass": "Dirty Glass", + "block.quark.dirty_glass_pane": "Dirty Glass Pane", + "block.quark.ender_watcher": "Ender Watcher", + "block.quark.jasper": "Jasper", + "block.quark.polished_jasper": "Polished Jasper", + "block.quark.limestone": "Limestone", + "block.quark.polished_limestone": "Polished Limestone", + "block.quark.polished_calcite": "Polished Calcite", + "block.quark.shale": "Shale", + "block.quark.polished_shale": "Polished Shale", + "block.quark.jasper_stairs": "Jasper Stairs", + "block.quark.polished_jasper_stairs": "Polished Jasper Stairs", + "block.quark.limestone_stairs": "Limestone Stairs", + "block.quark.polished_limestone_stairs": "Polished Limestone Stairs", + "block.quark.calcite_stairs": "Calcite Stairs", + "block.quark.polished_calcite_stairs": "Polished Calcite Stairs", + "block.quark.shale_stairs": "Shale Stairs", + "block.quark.polished_shale_stairs": "Polished Shale Stairs", + "block.quark.jasper_slab": "Jasper Slab", + "block.quark.polished_jasper_slab": "Polished Jasper Slab", + "block.quark.limestone_slab": "Limestone Slab", + "block.quark.polished_limestone_slab": "Polished Limestone Slab", + "block.quark.calcite_slab": "Calcite Slab", + "block.quark.polished_calcite_slab": "Polished Calcite Slab", + "block.quark.shale_slab": "Shale Slab", + "block.quark.polished_shale_slab": "Polished Shale Slab", + "block.quark.jasper_vertical_slab": "Jasper Vertical Slab", + "block.quark.polished_jasper_vertical_slab": "Polished Jasper Vertical Slab", + "block.quark.limestone_vertical_slab": "Limestone Vertical Slab", + "block.quark.polished_limestone_vertical_slab": "Polished Limestone Vertical Slab", + "block.quark.calcite_vertical_slab": "Calcite Vertical Slab", + "block.quark.polished_calcite_vertical_slab": "Polished Calcite Vertical Slab", + "block.quark.shale_vertical_slab": "Shale Vertical Slab", + "block.quark.polished_shale_vertical_slab": "Polished Shale Vertical Slab", + "block.quark.jasper_wall": "Jasper Wall", + "block.quark.limestone_wall": "Limestone Wall", + "block.quark.calcite_wall": "Calcite Wall", + "block.quark.shale_wall": "Shale Wall", + "block.quark.weather_sensor": "Weather Detector", + "block.quark.redstone_randomizer": "Redstone Randomizer", + "block.quark.grate": "Iron Grate", + "block.quark.gravisand": "Gravisand", + "block.quark.red_corundum": "Red Corundum", + "block.quark.orange_corundum": "Orange Corundum", + "block.quark.yellow_corundum": "Yellow Corundum", + "block.quark.green_corundum": "Green Corundum", + "block.quark.blue_corundum": "Blue Corundum", + "block.quark.indigo_corundum": "Indigo Corundum", + "block.quark.violet_corundum": "Violet Corundum", + "block.quark.white_corundum": "White Corundum", + "block.quark.black_corundum": "Black Corundum", + "block.quark.waxed_red_corundum": "Waxed Red Corundum", + "block.quark.waxed_orange_corundum": "Waxed Orange Corundum", + "block.quark.waxed_yellow_corundum": "Waxed Yellow Corundum", + "block.quark.waxed_green_corundum": "Waxed Green Corundum", + "block.quark.waxed_blue_corundum": "Waxed Blue Corundum", + "block.quark.waxed_indigo_corundum": "Waxed Indigo Corundum", + "block.quark.waxed_violet_corundum": "Waxed Violet Corundum", + "block.quark.waxed_white_corundum": "Waxed White Corundum", + "block.quark.waxed_black_corundum": "Waxed Black Corundum", + "block.quark.red_corundum_pane": "Red Corundum Sheet", + "block.quark.orange_corundum_pane": "Orange Corundum Sheet", + "block.quark.yellow_corundum_pane": "Yellow Corundum Sheet", + "block.quark.green_corundum_pane": "Green Corundum Sheet", + "block.quark.blue_corundum_pane": "Blue Corundum Sheet", + "block.quark.indigo_corundum_pane": "Indigo Corundum Sheet", + "block.quark.violet_corundum_pane": "Violet Corundum Sheet", + "block.quark.white_corundum_pane": "White Corundum Sheet", + "block.quark.black_corundum_pane": "Black Corundum Sheet", + "block.quark.red_corundum_cluster": "Red Corundum Cluster", + "block.quark.orange_corundum_cluster": "Orange Corundum Cluster", + "block.quark.yellow_corundum_cluster": "Yellow Corundum Cluster", + "block.quark.green_corundum_cluster": "Green Corundum Cluster", + "block.quark.blue_corundum_cluster": "Blue Corundum Cluster", + "block.quark.indigo_corundum_cluster": "Indigo Corundum Cluster", + "block.quark.violet_corundum_cluster": "Violet Corundum Cluster", + "block.quark.white_corundum_cluster": "White Corundum Cluster", + "block.quark.black_corundum_cluster": "Black Corundum Cluster", + "block.quark.red_corundum_lamp": "Red Corundum Lamp", + "block.quark.orange_corundum_lamp": "Orange Corundum Lamp", + "block.quark.yellow_corundum_lamp": "Yellow Corundum Lamp", + "block.quark.green_corundum_lamp": "Green Corundum Lamp", + "block.quark.blue_corundum_lamp": "Blue Corundum Lamp", + "block.quark.indigo_corundum_lamp": "Indigo Corundum Lamp", + "block.quark.violet_corundum_lamp": "Violet Corundum Lamp", + "block.quark.white_corundum_lamp": "White Corundum Lamp", + "block.quark.black_corundum_lamp": "Black Corundum Lamp", + "block.quark.red_crystal_lamp": "Red Crystal Lamp", + "block.quark.orange_crystal_lamp": "Orange Crystal Lamp", + "block.quark.yellow_crystal_lamp": "Yellow Crystal Lamp", + "block.quark.green_crystal_lamp": "Green Crystal Lamp", + "block.quark.blue_crystal_lamp": "Blue Crystal Lamp", + "block.quark.indigo_crystal_lamp": "Indigo Crystal Lamp", + "block.quark.violet_crystal_lamp": "Violet Crystal Lamp", + "block.quark.white_crystal_lamp": "White Crystal Lamp", + "block.quark.black_crystal_lamp": "Black Crystal Lamp", + "block.quark.feeding_trough": "Feeding Trough", + "block.quark.chute": "Chute", + "block.quark.paper_wall": "Paper Wall", + "block.quark.paper_wall_big": "Big Paper Wall", + "block.quark.paper_wall_sakura": "Decorated Paper Wall", + "block.quark.paper_lantern": "Paper Lantern", + "block.quark.paper_lantern_sakura": "Decorated Paper Lantern", + "block.quark.duskbound_lantern": "Duskbound Lantern", + "block.quark.duskbound_block": "Duskbound Block", + "block.quark.duskbound_block_stairs": "Duskbound Stairs", + "block.quark.duskbound_block_slab": "Duskbound Slab", + "block.quark.duskbound_block_vertical_slab": "Duskbound Vertical Slab", + "block.quark.oak_leaf_carpet": "Oak Leaf Carpet", + "block.quark.spruce_leaf_carpet": "Spruce Leaf Carpet", + "block.quark.birch_leaf_carpet": "Birch Leaf Carpet", + "block.quark.jungle_leaf_carpet": "Jungle Leaf Carpet", + "block.quark.acacia_leaf_carpet": "Acacia Leaf Carpet", + "block.quark.dark_oak_leaf_carpet": "Dark Oak Leaf Carpet", + "block.quark.azalea_leaf_carpet": "Azalea Leaf Carpet", + "block.quark.flowering_azalea_leaf_carpet": "Flowering Azalea Leaf Carpet", + "block.quark.rope": "Rope Coil", + "block.quark.framed_glass": "Framed Glass", + "block.quark.framed_glass_pane": "Framed Glass Pane", + "block.quark.iron_button": "Iron Button", + "block.quark.gold_button": "Gold Button", + "block.quark.obsidian_pressure_plate": "Obsidian Pressure Plate", + "block.quark.nether_brick_fence_gate": "Nether Brick Fence Gate", + "block.quark.midori_block": "Midori Block", + "block.quark.midori_pillar": "Midori Pillar", + "block.quark.midori_block_stairs": "Midori Stairs", + "block.quark.midori_block_slab": "Midori Slab", + "block.quark.midori_block_vertical_slab": "Midori Vertical Slab", + "block.quark.soul_sandstone_bricks": "Soul Sandstone Bricks", + "block.quark.red_sandstone_bricks": "Red Sandstone Bricks", + "block.quark.sandstone_bricks": "Sandstone Bricks", + "block.quark.soul_sandstone_bricks_stairs": "Soul Sandstone Brick Stairs", + "block.quark.red_sandstone_bricks_stairs": "Red Sandstone Brick Stairs", + "block.quark.sandstone_bricks_stairs": "Sandstone Brick Stairs", + "block.quark.soul_sandstone_bricks_slab": "Soul Sandstone Brick Slab", + "block.quark.red_sandstone_bricks_slab": "Red Sandstone Brick Slab", + "block.quark.sandstone_bricks_slab": "Sandstone Brick Slab", + "block.quark.soul_sandstone_bricks_vertical_slab": "Soul Sandstone Brick Vertical Slab", + "block.quark.red_sandstone_bricks_vertical_slab": "Red Sandstone Brick Vertical Slab", + "block.quark.sandstone_bricks_vertical_slab": "Sandstone Brick Vertical Slab", + "block.quark.soul_sandstone_bricks_wall": "Soul Sandstone Brick Wall", + "block.quark.red_sandstone_bricks_wall": "Red Sandstone Brick Wall", + "block.quark.sandstone_bricks_wall": "Sandstone Brick Wall", + "block.quark.andesite_bricks": "Polished Andesite Bricks", + "block.quark.granite_bricks": "Polished Granite Bricks", + "block.quark.diorite_bricks": "Polished Diorite Bricks", + "block.quark.calcite_bricks": "Polished Calcite Bricks", + "block.quark.limestone_bricks": "Polished Limestone Bricks", + "block.quark.jasper_bricks": "Polished Jasper Bricks", + "block.quark.shale_bricks": "Polished Shale Bricks", + "block.quark.chiseled_andesite_bricks": "Chiseled Polished Andesite Bricks", + "block.quark.chiseled_granite_bricks": "Chiseled Polished Granite Bricks", + "block.quark.chiseled_diorite_bricks": "Chiseled Polished Diorite Bricks", + "block.quark.chiseled_calcite_bricks": "Chiseled Polished Calcite Bricks", + "block.quark.chiseled_limestone_bricks": "Chiseled Polished Limestone Bricks", + "block.quark.chiseled_jasper_bricks": "Chiseled Polished Jasper Bricks", + "block.quark.chiseled_shale_bricks": "Chiseled Polished Shale Bricks", + "block.quark.andesite_bricks_stairs": "Polished Andesite Brick Stairs", + "block.quark.granite_bricks_stairs": "Polished Granite Brick Stairs", + "block.quark.diorite_bricks_stairs": "Polished Diorite Brick Stairs", + "block.quark.calcite_bricks_stairs": "Polished Calcite Brick Stairs", + "block.quark.limestone_bricks_stairs": "Polished Limestone Brick Stairs", + "block.quark.jasper_bricks_stairs": "Polished Jasper Brick Stairs", + "block.quark.shale_bricks_stairs": "Polished Shale Brick Stairs", + "block.quark.andesite_bricks_slab": "Polished Andesite Brick Slab", + "block.quark.granite_bricks_slab": "Polished Granite Brick Slab", + "block.quark.diorite_bricks_slab": "Polished Diorite Brick Slab", + "block.quark.calcite_bricks_slab": "Polished Calcite Brick Slab", + "block.quark.limestone_bricks_slab": "Polished Limestone Brick Slab", + "block.quark.jasper_bricks_slab": "Polished Jasper Brick Slab", + "block.quark.shale_bricks_slab": "Polished Shale Brick Slab", + "block.quark.andesite_bricks_vertical_slab": "Polished Andesite Brick Vertical Slab", + "block.quark.granite_bricks_vertical_slab": "Polished Granite Brick Vertical Slab", + "block.quark.diorite_bricks_vertical_slab": "Polished Diorite Brick Vertical Slab", + "block.quark.calcite_bricks_vertical_slab": "Polished Calcite Brick Vertical Slab", + "block.quark.limestone_bricks_vertical_slab": "Polished Limestone Brick Vertical Slab", + "block.quark.jasper_bricks_vertical_slab": "Polished Jasper Brick Vertical Slab", + "block.quark.shale_bricks_vertical_slab": "Polished Shale Brick Vertical Slab", + "block.quark.andesite_bricks_wall": "Polished Andesite Brick Wall", + "block.quark.granite_bricks_wall": "Polished Granite Brick Wall", + "block.quark.diorite_bricks_wall": "Polished Diorite Brick Wall", + "block.quark.calcite_bricks_wall": "Polished Calcite Brick Wall", + "block.quark.limestone_bricks_wall": "Polished Limestone Brick Wall", + "block.quark.jasper_bricks_wall": "Polished Jasper Brick Wall", + "block.quark.shale_bricks_wall": "Polished Shale Brick Wall", + "block.quark.andesite_pillar": "Polished Andesite Pillar", + "block.quark.granite_pillar": "Polished Granite Pillar", + "block.quark.diorite_pillar": "Polished Diorite Pillar", + "block.quark.calcite_pillar": "Polished Calcite Pillar", + "block.quark.limestone_pillar": "Polished Limestone Pillar", + "block.quark.jasper_pillar": "Polished Jasper Pillar", + "block.quark.shale_pillar": "Polished Shale Pillar", + "block.quark.monster_box": "Monster Box", + "block.quark.iron_chain": "Iron Chain", + "block.quark.blue_blossom_leaves": "Frosty Blossom Leaves", + "block.quark.blue_blossom_sapling": "Frosty Blossom Sapling", + "block.quark.lavender_blossom_leaves": "Serene Blossom Leaves", + "block.quark.lavender_blossom_sapling": "Serene Blossom Sapling", + "block.quark.orange_blossom_leaves": "Warm Blossom Leaves", + "block.quark.orange_blossom_sapling": "Warm Blossom Sapling", + "block.quark.pink_blossom_leaves": "Sweet Blossom Leaves", + "block.quark.pink_blossom_sapling": "Sweet Blossom Sapling", + "block.quark.yellow_blossom_leaves": "Sunny Blossom Leaves", + "block.quark.yellow_blossom_sapling": "Sunny Blossom Sapling", + "block.quark.red_blossom_leaves": "Fiery Blossom Leaves", + "block.quark.red_blossom_sapling": "Fiery Blossom Sapling", + "block.quark.yellow_blossom_leaf_carpet": "Sunny Blossom Leaf Carpet", + "block.quark.pink_blossom_leaf_carpet": "Sweet Blossom Leaf Carpet", + "block.quark.orange_blossom_leaf_carpet": "Warm Blossom Leaf Carpet", + "block.quark.lavender_blossom_leaf_carpet": "Serene Blossom Leaf Carpet", + "block.quark.blue_blossom_leaf_carpet": "Frosty Blossom Leaf Carpet", + "block.quark.red_blossom_leaf_carpet": "Fiery Blossom Leaf Carpet", + "block.quark.bonded_leather": "Bonded Leather", + "block.quark.iron_plate": "Iron Plate", + "block.quark.rusty_iron_plate": "Rusty Iron Plate", + "block.quark.iron_plate_stairs": "Iron Plate Stairs", + "block.quark.rusty_iron_plate_stairs": "Rusty Iron Plate Stairs", + "block.quark.iron_plate_slab": "Iron Plate Slab", + "block.quark.rusty_iron_plate_slab": "Rusty Iron Plate Slab", + "block.quark.iron_plate_vertical_slab": "Iron Plate Vertical Slab", + "block.quark.rusty_iron_plate_vertical_slab": "Rusty Iron Plate Vertical Slab", + "block.quark.pipe": "Copper Pipe", + "block.quark.encased_pipe": "Encased Copper Pipe", + "block.quark.magnet": "Magnet", + "block.quark.bonded_rabbit_hide": "Bonded Rabbit Hide", + "block.quark.bonded_ravager_hide": "Bonded Ravager Hide", + "block.quark.cobblestone_bricks": "Cobblestone Bricks", + "block.quark.mossy_cobblestone_bricks": "Mossy Cobblestone Bricks", + "block.quark.cobblestone_bricks_stairs": "Cobblestone Brick Stairs", + "block.quark.mossy_cobblestone_bricks_stairs": "Mossy Cobblestone Brick Stairs", + "block.quark.cobblestone_bricks_slab": "Cobblestone Brick Slab", + "block.quark.mossy_cobblestone_bricks_slab": "Mossy Cobblestone Brick Slab", + "block.quark.cobblestone_bricks_vertical_slab": "Cobblestone Brick Vertical Slab", + "block.quark.mossy_cobblestone_bricks_vertical_slab": "Mossy Cobblestone Brick Vertical Slab", + "block.quark.cobblestone_bricks_wall": "Cobblestone Brick Wall", + "block.quark.mossy_cobblestone_bricks_wall": "Mossy Cobblestone Brick Wall", + "block.quark.gold_bars": "Gold Bars", + "block.quark.cloud": "Cloud", + "block.quark.blackstone_vertical_slab": "Blackstone Vertical Slab", + "block.quark.polished_blackstone_vertical_slab": "Polished Blackstone Vertical Slab", + "block.quark.polished_blackstone_brick_vertical_slab": "Polished Blackstone Brick Vertical Slab", + "block.quark.crimson_vertical_slab": "Crimson Vertical Slab", + "block.quark.warped_vertical_slab": "Warped Vertical Slab", + "block.quark.blue_nether_bricks": "Blue Nether Bricks", + "block.quark.blue_nether_bricks_stairs": "Blue Nether Brick Stairs", + "block.quark.blue_nether_bricks_slab": "Blue Nether Brick Slab", + "block.quark.blue_nether_bricks_vertical_slab": "Blue Nether Brick Vertical Slab", + "block.quark.blue_nether_bricks_wall": "Blue Nether Brick Wall", + "block.quark.bamboo_mat": "Bamboo Mat Block", + "block.quark.bamboo_mat_carpet": "Bamboo Mat", + "block.quark.cut_vine": "Cut Vines", + "block.quark.oak_post": "Oak Post", + "block.quark.spruce_post": "Spruce Post", + "block.quark.birch_post": "Birch Post", + "block.quark.jungle_post": "Jungle Post", + "block.quark.acacia_post": "Acacia Post", + "block.quark.dark_oak_post": "Dark Oak Post", + "block.quark.warped_post": "Warped Post", + "block.quark.crimson_post": "Crimson Post", + "block.quark.stripped_oak_post": "Stripped Oak Post", + "block.quark.stripped_spruce_post": "Stripped Spruce Post", + "block.quark.stripped_birch_post": "Stripped Birch Post", + "block.quark.stripped_jungle_post": "Stripped Jungle Post", + "block.quark.stripped_acacia_post": "Stripped Acacia Post", + "block.quark.stripped_dark_oak_post": "Stripped Dark Oak Post", + "block.quark.stripped_warped_post": "Stripped Warped Post", + "block.quark.stripped_crimson_post": "Stripped Crimson Post", + "block.quark.myalite_crystal": "Myalite Crystal", + "block.quark.myalite": "Myalite", + "block.quark.polished_myalite": "Polished Myalite", + "block.quark.myalite_stairs": "Myalite Stairs", + "block.quark.myalite_slab": "Myalite Slab", + "block.quark.myalite_vertical_slab": "Myalite Vertical Slab", + "block.quark.myalite_wall": "Myalite Wall", + "block.quark.polished_myalite_stairs": "Polished Myalite Stairs", + "block.quark.polished_myalite_slab": "Polished Myalite Slab", + "block.quark.polished_myalite_vertical_slab": "Polished Myalite Vertical Slab", + "block.quark.myalite_bricks_wall": "Polished Myalite Brick Wall", + "block.quark.myalite_bricks_stairs": "Polished Myalite Brick Stairs", + "block.quark.myalite_bricks_slab": "Polished Myalite Brick Slab", + "block.quark.myalite_bricks_vertical_slab": "Polished Myalite Brick Vertical Slab", + "block.quark.myalite_bricks": "Polished Myalite Bricks", + "block.quark.chiseled_myalite_bricks": "Chiseled Polished Myalite Bricks", + "block.quark.myalite_pillar": "Polished Myalite Pillar", + "block.quark.chorus_weeds": "Chorus Weeds", + "block.quark.chorus_twist": "Chorus Twist", + "block.quark.black_framed_glass": "Black Framed Glass", + "block.quark.blue_framed_glass": "Blue Framed Glass", + "block.quark.brown_framed_glass": "Brown Framed Glass", + "block.quark.cyan_framed_glass": "Cyan Framed Glass", + "block.quark.gray_framed_glass": "Gray Framed Glass", + "block.quark.green_framed_glass": "Green Framed Glass", + "block.quark.light_blue_framed_glass": "Light Blue Framed Glass", + "block.quark.light_gray_framed_glass": "Light Gray Framed Glass", + "block.quark.lime_framed_glass": "Lime Framed Glass", + "block.quark.magenta_framed_glass": "Magenta Framed Glass", + "block.quark.orange_framed_glass": "Orange Framed Glass", + "block.quark.pink_framed_glass": "Pink Framed Glass", + "block.quark.purple_framed_glass": "Purple Framed Glass", + "block.quark.red_framed_glass": "Red Framed Glass", + "block.quark.white_framed_glass": "White Framed Glass", + "block.quark.yellow_framed_glass": "Yellow Framed Glass", + "block.quark.black_framed_glass_pane": "Black Framed Glass Pane", + "block.quark.blue_framed_glass_pane": "Blue Framed Glass Pane", + "block.quark.brown_framed_glass_pane": "Brown Framed Glass Pane", + "block.quark.cyan_framed_glass_pane": "Cyan Framed Glass Pane", + "block.quark.gray_framed_glass_pane": "Gray Framed Glass Pane", + "block.quark.green_framed_glass_pane": "Green Framed Glass Pane", + "block.quark.light_blue_framed_glass_pane": "Light Blue Framed Glass Pane", + "block.quark.light_gray_framed_glass_pane": "Light Gray Framed Glass Pane", + "block.quark.lime_framed_glass_pane": "Lime Framed Glass Pane", + "block.quark.magenta_framed_glass_pane": "Magenta Framed Glass Pane", + "block.quark.orange_framed_glass_pane": "Orange Framed Glass Pane", + "block.quark.pink_framed_glass_pane": "Pink Framed Glass Pane", + "block.quark.purple_framed_glass_pane": "Purple Framed Glass Pane", + "block.quark.red_framed_glass_pane": "Red Framed Glass Pane", + "block.quark.white_framed_glass_pane": "White Framed Glass Pane", + "block.quark.yellow_framed_glass_pane": "Yellow Framed Glass Pane", + "block.quark.black_stool": "Black Stool", + "block.quark.blue_stool": "Blue Stool", + "block.quark.brown_stool": "Brown Stool", + "block.quark.cyan_stool": "Cyan Stool", + "block.quark.gray_stool": "Gray Stool", + "block.quark.green_stool": "Green Stool", + "block.quark.light_blue_stool": "Light Blue Stool", + "block.quark.light_gray_stool": "Light Gray Stool", + "block.quark.lime_stool": "Lime Stool", + "block.quark.magenta_stool": "Magenta Stool", + "block.quark.orange_stool": "Orange Stool", + "block.quark.pink_stool": "Pink Stool", + "block.quark.purple_stool": "Purple Stool", + "block.quark.red_stool": "Red Stool", + "block.quark.white_stool": "White Stool", + "block.quark.yellow_stool": "Yellow Stool", + "block.quark.oak_hedge": "Oak Leaf Hedge", + "block.quark.spruce_hedge": "Spruce Leaf Hedge", + "block.quark.birch_hedge": "Birch Leaf Hedge", + "block.quark.jungle_hedge": "Jungle Leaf Hedge", + "block.quark.acacia_hedge": "Acacia Leaf Hedge", + "block.quark.dark_oak_hedge": "Dark Oak Leaf Hedge", + "block.quark.azalea_hedge": "Azalea Leaf Hedge", + "block.quark.flowering_azalea_hedge": "Flowering Azalea Leaf Hedge", + "block.quark.blue_blossom_hedge": "Frosty Blossom Leaf Hedge", + "block.quark.lavender_blossom_hedge": "Serene Blossom Leaf Hedge", + "block.quark.orange_blossom_hedge": "Warm Blossom Leaf Hedge", + "block.quark.pink_blossom_hedge": "Sweet Blossom Leaf Hedge", + "block.quark.yellow_blossom_hedge": "Sunny Blossom Leaf Hedge", + "block.quark.red_blossom_hedge": "Fiery Blossom Leaf Hedge", + "block.quark.matrix_enchanter": "Matrix Enchanting Table", + "block.quark.crate": "Storage Crate", + "block.quark.blackstone_bricks": "Blackstone Bricks", + "block.quark.blackstone_bricks_stairs": "Blackstone Brick Stairs", + "block.quark.blackstone_bricks_slab": "Blackstone Brick Slab", + "block.quark.blackstone_bricks_vertical_slab": "Blackstone Brick Vertical Slab", + "block.quark.blackstone_bricks_wall": "Blackstone Brick Wall", + "block.quark.dirt_bricks": "Dirt Bricks", + "block.quark.dirt_bricks_stairs": "Dirt Brick Stairs", + "block.quark.dirt_bricks_slab": "Dirt Brick Slab", + "block.quark.dirt_bricks_vertical_slab": "Dirt Brick Vertical Slab", + "block.quark.dirt_bricks_wall": "Dirt Brick Wall", + "block.quark.netherrack_bricks_stairs": "Netherrack Brick Stairs", + "block.quark.netherrack_bricks_slab": "Netherrack Brick Slab", + "block.quark.netherrack_bricks_vertical_slab": "Netherrack Brick Vertical Slab", + "block.quark.netherrack_bricks_wall": "Netherrack Brick Wall", + "block.quark.netherrack_bricks": "Netherrack Bricks", + "block.quark.stone_lamp": "Stone Lamp", + "block.quark.stone_brick_lamp": "Stone Brick Lamp", + "block.quark.dusky_myalite": "Dusky Myalite", + "block.quark.cobbled_deepslate_vertical_slab": "Cobbled Deepslate Vertical Slab", + "block.quark.polished_deepslate_vertical_slab": "Polished Deepslate Vertical Slab", + "block.quark.deepslate_brick_vertical_slab": "Deepslate Brick Vertical Slab", + "block.quark.deepslate_tile_vertical_slab": "Deepslate Tile Vertical Slab", + "block.quark.waxed_cut_copper_vertical_slab": "Waxed Cut Copper Vertical Slab", + "block.quark.waxed_exposed_cut_copper_vertical_slab": "Waxed Exposed Cut Copper Vertical Slab", + "block.quark.waxed_weathered_cut_copper_vertical_slab": "Waxed Weathered Cut Copper Vertical Slab", + "block.quark.waxed_oxidized_cut_copper_vertical_slab": "Waxed Oxidized Cut Copper Vertical Slab", + "block.quark.cut_copper_vertical_slab": "Cut Copper Vertical Slab", + "block.quark.exposed_cut_copper_vertical_slab": "Exposed Cut Copper Vertical Slab", + "block.quark.weathered_cut_copper_vertical_slab": "Weathered Cut Copper Vertical Slab", + "block.quark.oxidized_cut_copper_vertical_slab": "Oxidized Cut Copper Vertical Slab", + "block.quark.dripstone_pillar": "Polished Dripstone Pillar", + "block.quark.dripstone_bricks": "Polished Dripstone Bricks", + "block.quark.chiseled_dripstone_bricks": "Chiseled Polished Dripstone Bricks", + "block.quark.polished_dripstone": "Polished Dripstone", + "block.quark.tuff_pillar": "Polished Tuff Pillar", + "block.quark.tuff_bricks": "Polished Tuff Bricks", + "block.quark.chiseled_tuff_bricks": "Chiseled Polished Tuff Bricks", + "block.quark.polished_tuff": "Polished Tuff", + "block.quark.dripstone_block_stairs": "Dripstone Stairs", + "block.quark.polished_dripstone_stairs": "Polished Dripstone Stairs", + "block.quark.dripstone_bricks_stairs": "Polished Dripstone Brick Stairs", + "block.quark.tuff_stairs": "Tuff Stairs", + "block.quark.polished_tuff_stairs": "Polished Tuff Stairs", + "block.quark.tuff_bricks_stairs": "Polished Tuff Brick Stairs", + "block.quark.dripstone_block_slab": "Dripstone Slab", + "block.quark.polished_dripstone_slab": "Polished Dripstone Slab", + "block.quark.dripstone_bricks_slab": "Polished Dripstone Brick Slab", + "block.quark.tuff_slab": "Tuff Slab", + "block.quark.polished_tuff_slab": "Polished Tuff Slab", + "block.quark.tuff_bricks_slab": "Polished Tuff Brick Slab", + "block.quark.dripstone_block_vertical_slab": "Dripstone Vertical Slab", + "block.quark.polished_dripstone_vertical_slab": "Polished Dripstone Vertical Slab", + "block.quark.dripstone_bricks_vertical_slab": "Polished Dripstone Brick Vertical Slab", + "block.quark.tuff_vertical_slab": "Tuff Vertical Slab", + "block.quark.polished_tuff_vertical_slab": "Polished Tuff Vertical Slab", + "block.quark.tuff_bricks_vertical_slab": "Polished Tuff Brick Vertical Slab", + "block.quark.dripstone_block_wall": "Dripstone Wall", + "block.quark.dripstone_bricks_wall": "Polished Dripstone Brick Wall", + "block.quark.tuff_wall": "Tuff Wall", + "block.quark.tuff_bricks_wall": "Polished Tuff Brick Wall", + "block.quark.iron_pillar": "Iron Pillar", + "block.quark.deepslate_furnace": "Deepslate Furnace", + "block.quark.blackstone_furnace": "Blackstone Furnace", + "block.quark.glow_lichen_growth": "Glow Lichen Growth", + "block.quark.glow_shroom": "Glow Shroom", + "block.quark.glow_shroom_stem": "Glow Shroom Stem", + "block.quark.glow_shroom_block": "Glow Shroom Block", + "block.quark.glow_shroom_ring": "Glow Shroom Ring", + "block.quark.azalea_planks": "Azalea Planks", + "block.quark.azalea_log": "Azalea Log", + "block.quark.stripped_azalea_log": "Stripped Azalea Log", + "block.quark.azalea_wood": "Azalea Wood", + "block.quark.stripped_azalea_wood": "Stripped Azalea Wood", + "block.quark.azalea_planks_stairs": "Azalea Stairs", + "block.quark.azalea_planks_slab": "Azalea Slab", + "block.quark.azalea_planks_vertical_slab": "Azalea Vertical Slab", + "block.quark.azalea_post": "Azalea Post", + "block.quark.stripped_azalea_post": "Stripped Azalea Post", + "block.quark.azalea_bookshelf": "Azalea Bookshelf", + "block.quark.azalea_chest": "Azalea Chest", + "block.quark.azalea_trapped_chest": "Azalea Trapped Chest", + "block.quark.lootr_azalea_chest": "Azalea Loot Chest", + "block.quark.lootr_azalea_trapped_chest": "Azalea Trapped Loot Chest", + "block.quark.azalea_ladder": "Azalea Ladder", + "block.quark.azalea_door": "Azalea Door", + "block.quark.azalea_trapdoor": "Azalea Trapdoor", + "block.quark.azalea_fence_gate": "Azalea Fence Gate", + "block.quark.azalea_fence": "Azalea Fence", + "block.quark.blossom_planks": "Blossom Planks", + "block.quark.blossom_log": "Blossom Log", + "block.quark.stripped_blossom_log": "Stripped Blossom Log", + "block.quark.blossom_wood": "Blossom Wood", + "block.quark.stripped_blossom_wood": "Stripped Blossom Wood", + "block.quark.blossom_planks_stairs": "Blossom Stairs", + "block.quark.blossom_planks_slab": "Blossom Slab", + "block.quark.blossom_planks_vertical_slab": "Blossom Vertical Slab", + "block.quark.blossom_post": "Blossom Post", + "block.quark.stripped_blossom_post": "Stripped Blossom Post", + "block.quark.blossom_bookshelf": "Blossom Bookshelf", + "block.quark.blossom_chest": "Blossom Chest", + "block.quark.blossom_trapped_chest": "Blossom Trapped Chest", + "block.quark.lootr_blossom_chest": "Blossom Loot Chest", + "block.quark.lootr_blossom_trapped_chest": "Blossom Trapped Loot Chest", + "block.quark.blossom_ladder": "Blossom Ladder", + "block.quark.blossom_door": "Blossom Door", + "block.quark.blossom_trapdoor": "Blossom Trapdoor", + "block.quark.blossom_fence_gate": "Blossom Fence Gate", + "block.quark.blossom_fence": "Blossom Fence", + "block.quark.blossom_sign": "Blossom Sign", + "block.quark.azalea_sign": "Azalea Sign", + "block.quark.blossom_button": "Blossom Button", + "block.quark.blossom_pressure_plate": "Blossom Pressure Plate", + "block.quark.azalea_button": "Azalea Button", + "block.quark.azalea_pressure_plate": "Azalea Pressure Plate", + "block.quark.vertical_oak_planks": "Vertical Oak Planks", + "block.quark.vertical_spruce_planks": "Vertical Spruce Planks", + "block.quark.vertical_birch_planks": "Vertical Birch Planks", + "block.quark.vertical_jungle_planks": "Vertical Jungle Planks", + "block.quark.vertical_acacia_planks": "Vertical Acacia Planks", + "block.quark.vertical_dark_oak_planks": "Vertical Dark Oak Planks", + "block.quark.vertical_warped_planks": "Vertical Warped Planks", + "block.quark.vertical_crimson_planks": "Vertical Crimson Planks", + "block.quark.vertical_azalea_planks": "Vertical Azalea Planks", + "block.quark.vertical_blossom_planks": "Vertical Blossom Planks", + "block.quark.mangrove_vertical_slab": "Mangrove Vertical Slab", + "block.quark.mud_brick_vertical_slab": "Mud Brick Vertical Slab", + "block.quark.mangrove_bookshelf": "Mangrove Bookshelf", + "block.quark.mangrove_chest": "Mangrove Chest", + "block.quark.mangrove_trapped_chest": "Mangrove Trapped Chest", + "block.quark.lootr_mangrove_chest": "Mangrove Loot Chest", + "block.quark.lootr_mangrove_trapped_chest": "Mangrove Trapped Loot Chest", + "block.quark.mangrove_hedge": "Mangrove Leaf Hedge", + "block.quark.mangrove_ladder": "Mangrove Ladder", + "block.quark.mangrove_leaf_carpet": "Mangrove Leaf Carpet", + "block.quark.mangrove_post": "Mangrove Post", + "block.quark.stripped_mangrove_post": "Stripped Mangrove Post", + "block.quark.vertical_mangrove_planks": "Vertical Mangrove Planks", + "block.quark.raw_iron_bricks": "Raw Iron Bricks", + "block.quark.raw_gold_bricks": "Raw Gold Bricks", + "block.quark.raw_copper_bricks": "Raw Copper Bricks", + "block.quark.raw_iron_bricks_stairs": "Raw Iron Brick Stairs", + "block.quark.raw_gold_bricks_stairs": "Raw Gold Brick Stairs", + "block.quark.raw_copper_bricks_stairs": "Raw Copper Brick Stairs", + "block.quark.raw_iron_bricks_slab": "Raw Iron Brick Slab", + "block.quark.raw_gold_bricks_slab": "Raw Gold Brick Slab", + "block.quark.raw_copper_bricks_slab": "Raw Copper Brick Slab", + "block.quark.raw_iron_bricks_vertical_slab": "Raw Iron Brick Vertical Slab", + "block.quark.raw_gold_bricks_vertical_slab": "Raw Gold Brick Vertical Slab", + "block.quark.raw_copper_bricks_vertical_slab": "Raw Copper Brick Vertical Slab", + "block.quark.carved_mud_bricks": "Carved Mud Bricks", + "block.quark.mud_brick_lattice": "Mud Brick Lattice", + "block.quark.mud_pillar": "Mud Pillar", + "block.quark.bamboo_planks": "Bamboo Planks", + "block.quark.bamboo_planks_stairs": "Bamboo Stairs", + "block.quark.bamboo_planks_slab": "Bamboo Slab", + "block.quark.bamboo_planks_vertical_slab": "Bamboo Vertical Slab", + "block.quark.bamboo_post": "Bamboo Post", + "block.quark.stripped_bamboo_post": "Stripped Bamboo Post", + "block.quark.bamboo_bookshelf": "Bamboo Bookshelf", + "block.quark.bamboo_chest": "Bamboo Chest", + "block.quark.bamboo_trapped_chest": "Bamboo Trapped Chest", + "block.quark.lootr_bamboo_chest": "Bamboo Loot Chest", + "block.quark.lootr_bamboo_trapped_chest": "Bamboo Trapped Loot Chest", + "block.quark.bamboo_ladder": "Bamboo Ladder", + "block.quark.bamboo_door": "Bamboo Door", + "block.quark.bamboo_trapdoor": "Bamboo Trapdoor", + "block.quark.bamboo_fence_gate": "Bamboo Fence Gate", + "block.quark.bamboo_fence": "Bamboo Fence", + "block.quark.bamboo_sign": "Bamboo Sign", + "block.quark.bamboo_button": "Bamboo Button", + "block.quark.bamboo_pressure_plate": "Bamboo Pressure Plate", + "block.quark.vertical_bamboo_planks": "Vertical Bamboo Planks", + "block.quark.bamboo_mosaic": "Bamboo Mosaic", + "block.quark.hollow_oak_log": "Hollow Oak Log", + "block.quark.hollow_spruce_log": "Hollow Spruce Log", + "block.quark.hollow_birch_log": "Hollow Birch Log", + "block.quark.hollow_jungle_log": "Hollow Jungle Log", + "block.quark.hollow_acacia_log": "Hollow Acacia Log", + "block.quark.hollow_dark_oak_log": "Hollow Dark Oak Log", + "block.quark.hollow_mangrove_log": "Hollow Mangrove Log", + "block.quark.hollow_crimson_stem": "Hollow Crimson Stem", + "block.quark.hollow_warped_stem": "Hollow Warped Stem", + "block.quark.hollow_blossom_log": "Hollow Blossom Log", + "block.quark.hollow_azalea_log": "Hollow Azalea Log", + "block.quark.ancient_planks": "Ancient Planks", + "block.quark.ancient_log": "Ancient Log", + "block.quark.stripped_ancient_log": "Stripped Ancient Log", + "block.quark.ancient_wood": "Ancient Wood", + "block.quark.stripped_ancient_wood": "Stripped Ancient Wood", + "block.quark.hollow_ancient_log": "Hollow Ancient Log", + "block.quark.ancient_planks_stairs": "Ancient Stairs", + "block.quark.ancient_planks_slab": "Ancient Slab", + "block.quark.ancient_planks_vertical_slab": "Ancient Vertical Slab", + "block.quark.ancient_post": "Ancient Post", + "block.quark.stripped_ancient_post": "Stripped Ancient Post", + "block.quark.ancient_bookshelf": "Ancient Bookshelf", + "block.quark.ancient_chest": "Ancient Chest", + "block.quark.ancient_trapped_chest": "Ancient Trapped Chest", + "block.quark.lootr_ancient_chest": "Ancient Loot Chest", + "block.quark.lootr_ancient_trapped_chest": "Ancient Trapped Loot Chest", + "block.quark.ancient_ladder": "Ancient Ladder", + "block.quark.ancient_door": "Ancient Door", + "block.quark.ancient_trapdoor": "Ancient Trapdoor", + "block.quark.ancient_fence_gate": "Ancient Fence Gate", + "block.quark.ancient_fence": "Ancient Fence", + "block.quark.ancient_sign": "Ancient Sign", + "block.quark.ancient_button": "Ancient Button", + "block.quark.ancient_pressure_plate": "Ancient Pressure Plate", + "block.quark.vertical_ancient_planks": "Vertical Ancient Planks", + "block.quark.ancient_leaves": "Ancient Leaves", + "block.quark.ancient_sapling": "Ancient Sapling", + "block.quark.ancient_leaf_carpet": "Ancient Leaf Carpet", + "block.quark.ancient_hedge": "Ancient Leaf Hedge", + "block.quark.golden_carrot_crate": "Golden Carrot Crate", - "item.quark.stoneling_spawn_egg": "Stoneling Spawn Egg", - "item.quark.crab_spawn_egg": "Crab Spawn Egg", - "item.quark.foxhound_spawn_egg": "Foxhound Spawn Egg", - "item.quark.toretoise_spawn_egg": "Toretoise Spawn Egg", - "item.quark.forgotten_spawn_egg": "Forgotten Spawn Egg", - "item.quark.wraith_spawn_egg": "Wraith Spawn Egg", - "item.quark.shiba_spawn_egg": "Shiba Spawn Egg", + "item.quark.stoneling_spawn_egg": "Stoneling Spawn Egg", + "item.quark.crab_spawn_egg": "Crab Spawn Egg", + "item.quark.foxhound_spawn_egg": "Foxhound Spawn Egg", + "item.quark.toretoise_spawn_egg": "Toretoise Spawn Egg", + "item.quark.forgotten_spawn_egg": "Forgotten Spawn Egg", + "item.quark.wraith_spawn_egg": "Wraith Spawn Egg", + "item.quark.shiba_spawn_egg": "Shiba Spawn Egg", - "effect.quark.resilience": "Resilience", + "effect.quark.resilience": "Resilience", - "entity.quark.pickarang": "Pickarang", - "entity.quark.glass_frame": "Glass Item Frame", - "entity.quark.dyed_item_frame": "Dyed Item Frame", - "entity.quark.totem": "Totem of Holding", - "entity.quark.stoneling": "Stoneling", - "entity.quark.gravisand": "Floating Gravisand", - "entity.quark.crab": "Crab", - "entity.quark.foxhound": "Foxhound", - "entity.quark.toretoise": "Toretoise", - "entity.quark.forgotten": "Forgotten", - "entity.quark.wraith": "Wraith", - "entity.quark.soul_bead": "Soul Bead", - "entity.quark.shiba": "Shiba", - "entity.quark.quark_boat": "Boat", - "entity.quark.quark_chest_boat": "Boat with Chest", + "entity.quark.pickarang": "Pickarang", + "entity.quark.glass_frame": "Glass Item Frame", + "entity.quark.dyed_item_frame": "Dyed Item Frame", + "entity.quark.totem": "Totem of Holding", + "entity.quark.stoneling": "Stoneling", + "entity.quark.gravisand": "Floating Gravisand", + "entity.quark.crab": "Crab", + "entity.quark.foxhound": "Foxhound", + "entity.quark.toretoise": "Toretoise", + "entity.quark.forgotten": "Forgotten", + "entity.quark.wraith": "Wraith", + "entity.quark.soul_bead": "Soul Bead", + "entity.quark.shiba": "Shiba", + "entity.quark.quark_boat": "Boat", + "entity.quark.quark_chest_boat": "Boat with Chest", - "block.quark.magnetized_block": "Magnetized Block", - "block.quark.potted_beetroot": "Potted Beetroots", - "block.quark.potted_berries": "Potted Sweet Berry Bush", - "block.quark.potted_blue_blossom_sapling": "Potted Frosty Blossom Sapling", - "block.quark.potted_carrot": "Potted Carrots", - "block.quark.potted_chorus": "Potted Chorus Tree", - "block.quark.potted_cocoa_bean": "Potted Cocoa", - "block.quark.potted_grass": "Potted Grass", - "block.quark.potted_large_fern": "Potted Large Fern", - "block.quark.potted_lavender_blossom_sapling": "Potted Serene Blossom Sapling", - "block.quark.potted_lilac": "Potted Lilac", - "block.quark.potted_melon": "Potted Melon", - "block.quark.potted_nether_sprouts": "Potted Nether Sprouts", - "block.quark.potted_nether_wart": "Potted Nether Wart", - "block.quark.potted_orange_blossom_sapling": "Potted Warm Blossom Sapling", - "block.quark.potted_peony": "Potted Peony", - "block.quark.potted_pink_blossom_sapling": "Potted Sweet Blossom Sapling", - "block.quark.potted_potato": "Potted Potatoes", - "block.quark.potted_pumpkin": "Potted Pumpkin", - "block.quark.potted_red_blossom_sapling": "Potted Fiery Blossom Sapling", - "block.quark.potted_rose": "Potted Rose", - "block.quark.potted_sea_pickle": "Potted Sea Pickle", - "block.quark.potted_sugar_cane": "Potted Sugar Cane", - "block.quark.potted_sunflower": "Potted Sunflower", - "block.quark.potted_tall_grass": "Potted Tall Grass", - "block.quark.potted_twisting_vines": "Potted Twisting Vines", - "block.quark.potted_vine": "Potted Vines", - "block.quark.potted_weeping_vines": "Potted Weeping Vines", - "block.quark.potted_wheat": "Potted Wheat", - "block.quark.potted_yellow_blossom_sapling": "Potted Sunny Blossom Sapling", - "block.quark.potted_glow_lichen_growth": "Potted Glow Lichen", - "block.quark.potted_glow_shroom": "Potted Glow Shroom", - "block.quark.potted_chorus_weeds": "Potted Chorus Weeds", - "block.quark.potted_chorus_twist": "Potted Chorus Twist", - "block.quark.potted_ancient_sapling": "Potted Ancient Sapling", - "block.quark.potted_cave_vines": "Potted Cave Vines", + "block.quark.magnetized_block": "Magnetized Block", + "block.quark.potted_beetroot": "Potted Beetroots", + "block.quark.potted_berries": "Potted Sweet Berry Bush", + "block.quark.potted_blue_blossom_sapling": "Potted Frosty Blossom Sapling", + "block.quark.potted_carrot": "Potted Carrots", + "block.quark.potted_chorus": "Potted Chorus Tree", + "block.quark.potted_cocoa_bean": "Potted Cocoa", + "block.quark.potted_grass": "Potted Grass", + "block.quark.potted_large_fern": "Potted Large Fern", + "block.quark.potted_lavender_blossom_sapling": "Potted Serene Blossom Sapling", + "block.quark.potted_lilac": "Potted Lilac", + "block.quark.potted_melon": "Potted Melon", + "block.quark.potted_nether_sprouts": "Potted Nether Sprouts", + "block.quark.potted_nether_wart": "Potted Nether Wart", + "block.quark.potted_orange_blossom_sapling": "Potted Warm Blossom Sapling", + "block.quark.potted_peony": "Potted Peony", + "block.quark.potted_pink_blossom_sapling": "Potted Sweet Blossom Sapling", + "block.quark.potted_potato": "Potted Potatoes", + "block.quark.potted_pumpkin": "Potted Pumpkin", + "block.quark.potted_red_blossom_sapling": "Potted Fiery Blossom Sapling", + "block.quark.potted_rose": "Potted Rose", + "block.quark.potted_sea_pickle": "Potted Sea Pickle", + "block.quark.potted_sugar_cane": "Potted Sugar Cane", + "block.quark.potted_sunflower": "Potted Sunflower", + "block.quark.potted_tall_grass": "Potted Tall Grass", + "block.quark.potted_twisting_vines": "Potted Twisting Vines", + "block.quark.potted_vine": "Potted Vines", + "block.quark.potted_weeping_vines": "Potted Weeping Vines", + "block.quark.potted_wheat": "Potted Wheat", + "block.quark.potted_yellow_blossom_sapling": "Potted Sunny Blossom Sapling", + "block.quark.potted_glow_lichen_growth": "Potted Glow Lichen", + "block.quark.potted_glow_shroom": "Potted Glow Shroom", + "block.quark.potted_chorus_weeds": "Potted Chorus Weeds", + "block.quark.potted_chorus_twist": "Potted Chorus Twist", + "block.quark.potted_ancient_sapling": "Potted Ancient Sapling", + "block.quark.potted_cave_vines": "Potted Cave Vines", - "block.quark.tiny_potato": "Tiny Potato", - "block.quark.tiny_potato.angry": "Angry Potato", + "block.quark.tiny_potato": "Tiny Potato", + "block.quark.tiny_potato.angry": "Angry Potato", - "biome.quark.glimmering_weald": "Glimmering Weald", + "biome.quark.glimmering_weald": "Glimmering Weald", - "tag.item.c.storage_blocks.apple": "Apple Storage Blocks", - "tag.item.c.storage_blocks.bamboo": "Bamboo Storage Blocks", - "tag.item.c.storage_blocks.beetroot": "Beetroot Storage Blocks", - "tag.item.c.storage_blocks.blaze_rod": "Blaze Rod Storage Blocks", - "tag.item.c.storage_blocks.cactus": "Cactus Storage Blocks", - "tag.item.c.storage_blocks.carrot": "Carrot Storage Blocks", - "tag.item.c.storage_blocks.charcoal": "Charcoal Storage Blocks", - "tag.item.c.storage_blocks.chorus_fruit": "Chorus Fruit Storage Blocks", - "tag.item.c.storage_blocks.cocoa_beans": "Cocoa Storage Blocks", - "tag.item.c.storage_blocks.glow_berries": "Glow Berry Storage Blocks", - "tag.item.c.storage_blocks.golden_apple": "Golden Apple Storage Blocks", - "tag.item.c.storage_blocks.golden_carrot": "Golden Carrot Storage Blocks", - "tag.item.c.storage_blocks.gunpowder": "Gunpowder Storage Blocks", - "tag.item.c.storage_blocks.leather": "Leather Storage Blocks", - "tag.item.c.storage_blocks.nether_wart": "Nether Wart Storage Blocks", - "tag.item.c.storage_blocks.potato": "Potato Storage Blocks", - "tag.item.c.storage_blocks.rabbit_hide": "Rabbit Hide Storage Blocks", - "tag.item.c.storage_blocks.stick": "Stick Storage Blocks", - "tag.item.c.storage_blocks.sugar_cane": "Sugar Cane Storage Blocks", - "tag.item.c.storage_blocks.sweet_berries": "Sweet Berry Storage Blocks", + "tag.item.c.storage_blocks.apple": "Apple Storage Blocks", + "tag.item.c.storage_blocks.bamboo": "Bamboo Storage Blocks", + "tag.item.c.storage_blocks.beetroot": "Beetroot Storage Blocks", + "tag.item.c.storage_blocks.blaze_rod": "Blaze Rod Storage Blocks", + "tag.item.c.storage_blocks.cactus": "Cactus Storage Blocks", + "tag.item.c.storage_blocks.carrot": "Carrot Storage Blocks", + "tag.item.c.storage_blocks.charcoal": "Charcoal Storage Blocks", + "tag.item.c.storage_blocks.chorus_fruit": "Chorus Fruit Storage Blocks", + "tag.item.c.storage_blocks.cocoa_beans": "Cocoa Storage Blocks", + "tag.item.c.storage_blocks.glow_berries": "Glow Berry Storage Blocks", + "tag.item.c.storage_blocks.golden_apple": "Golden Apple Storage Blocks", + "tag.item.c.storage_blocks.golden_carrot": "Golden Carrot Storage Blocks", + "tag.item.c.storage_blocks.gunpowder": "Gunpowder Storage Blocks", + "tag.item.c.storage_blocks.leather": "Leather Storage Blocks", + "tag.item.c.storage_blocks.nether_wart": "Nether Wart Storage Blocks", + "tag.item.c.storage_blocks.potato": "Potato Storage Blocks", + "tag.item.c.storage_blocks.rabbit_hide": "Rabbit Hide Storage Blocks", + "tag.item.c.storage_blocks.stick": "Stick Storage Blocks", + "tag.item.c.storage_blocks.sugar_cane": "Sugar Cane Storage Blocks", + "tag.item.c.storage_blocks.sweet_berries": "Sweet Berry Storage Blocks", - "tag.item.quark.ancient_logs": "Ancient Logs", - "tag.item.quark.azalea_logs": "Azalea Logs", - "tag.item.quark.bamboo_logs": "Bamboo Logs", - "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", - "tag.item.quark.blossom_logs": "Blossom Logs", - "tag.item.quark.corundum": "Corundum", - "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", - "tag.item.quark.framed_glass_panes": "Framed Glass Panes", - "tag.item.quark.framed_glasses": "Framed Glasses", - "tag.item.quark.glow_shroom_feedables": "Glow Shroom Stoneling Food", - "tag.item.quark.hedges": "Hedges", - "tag.item.quark.hollow_logs": "Hollow Logs", - "tag.item.quark.ladders": "Ladders", - "tag.item.quark.parrot_feed": "Parrot Feed", - "tag.item.quark.pipes": "Pipes", - "tag.item.quark.posts": "Posts", - "tag.item.quark.revertable_chests": "Chests Convertable Into Vanilla Chests", - "tag.item.quark.revertable_trapped_chests": "Chests Convertable Into Vanilla Trapped Chests", - "tag.item.quark.runes": "Runes", - "tag.item.quark.runes_lootable": "Runes In Loot", - "tag.item.quark.seed_pouch_holdable": "Seed Pouch Contents", - "tag.item.quark.shards": "Glass Shards", - "tag.item.quark.stained_framed_glass_panes": "Stained Framed Glass Panes", - "tag.item.quark.stained_framed_glasses": "Stained Framed Glasses", - "tag.item.quark.stone_tool_materials": "Stone Tool Materials", - "tag.item.quark.stools": "Stools", - "tag.item.quark.vertical_slabs": "Vertical Slabs", - "tag.item.quark.wooden_vertical_slabs": "Wooden Vertical Slabs", + "tag.item.quark.ancient_logs": "Ancient Logs", + "tag.item.quark.azalea_logs": "Azalea Logs", + "tag.item.quark.bamboo_logs": "Bamboo Logs", + "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", + "tag.item.quark.blossom_logs": "Blossom Logs", + "tag.item.quark.corundum": "Corundum", + "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", + "tag.item.quark.framed_glass_panes": "Framed Glass Panes", + "tag.item.quark.framed_glasses": "Framed Glasses", + "tag.item.quark.glow_shroom_feedables": "Glow Shroom Stoneling Food", + "tag.item.quark.hedges": "Hedges", + "tag.item.quark.hollow_logs": "Hollow Logs", + "tag.item.quark.ladders": "Ladders", + "tag.item.quark.parrot_feed": "Parrot Feed", + "tag.item.quark.pipes": "Pipes", + "tag.item.quark.posts": "Posts", + "tag.item.quark.revertable_chests": "Chests Convertable Into Vanilla Chests", + "tag.item.quark.revertable_trapped_chests": "Chests Convertable Into Vanilla Trapped Chests", + "tag.item.quark.runes": "Runes", + "tag.item.quark.runes_lootable": "Runes In Loot", + "tag.item.quark.seed_pouch_holdable": "Seed Pouch Contents", + "tag.item.quark.shards": "Glass Shards", + "tag.item.quark.stained_framed_glass_panes": "Stained Framed Glass Panes", + "tag.item.quark.stained_framed_glasses": "Stained Framed Glasses", + "tag.item.quark.stone_tool_materials": "Stone Tool Materials", + "tag.item.quark.stools": "Stools", + "tag.item.quark.vertical_slabs": "Vertical Slabs", + "tag.item.quark.wooden_vertical_slabs": "Wooden Vertical Slabs", - "advancements.quark.influence.title": "Influencer", - "advancements.quark.influence.description": "Use Candles in Matrix Enchanting to influence a specific enchantment", - "advancements.quark.pat_potato.title": "Potato, Potato", - "advancements.quark.pat_potato.description": "Pet a Tiny Potato", - "advancements.quark.watcher_center.title": "Who Watches the Watcher?", - "advancements.quark.watcher_center.description": "Look at the center of an Ender Watcher", - "advancements.quark.crawl_in_hollow_log.title": "Crawling in my Bark", - "advancements.quark.crawl_in_hollow_log.description": "Crawl inside a Hollow Log", - "advancements.quark.get_forgotten_hat.title": "This Belongs in a Museum", - "advancements.quark.get_forgotten_hat.description": "Kill a Forgotten underground and loot its hat", - "advancements.quark.get_diamond_heart.title": "Shape of My Heart", - "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and break its shell to get its Heart", - "advancements.quark.make_stoneling.title": "Young Dreamer", - "advancements.quark.make_stoneling.description": "Give a Stoneling a new body by using its Heart of Diamond on any stone", - "advancements.quark.mine_toretoise.title": "Mine Turtle!", - "advancements.quark.mine_toretoise.description": "Mine a wild Toretoise with a Pickaxe", - "advancements.quark.mine_fed_toretoise.title": "We're Rich!", - "advancements.quark.mine_fed_toretoise.description": "Mine a Toretoise after it regrows its ore from eating Glow Berries", - "advancements.quark.throw_pickarang.title": "Somehow, Pickarang Returned", - "advancements.quark.throw_pickarang.description": "Throw a Pickarang", - "advancements.quark.retreive_flamerang.title": "Fly to the Sky, Fire Bird", - "advancements.quark.retreive_flamerang.description": "Throw a Flamerang and get it back while it's carrying an item on fire", - "advancements.quark.overlevel_enchant.title": "Limit Breaker", - "advancements.quark.overlevel_enchant.description": "Overlevel an enchantment with Ancient Tomes", - "advancements.quark.instamine_deepslate.title": "Instant Limit Breaker", - "advancements.quark.instamine_deepslate.description": "Mine Deepslate instantly using Efficiency VI and Haste II", - "advancements.quark.redirect_beacon.title": "See The Lights", - "advancements.quark.redirect_beacon.description": "Redirect a Beacon beam's direction using Clusters", - "advancements.quark.get_bottled_cloud.title": "Cloud Storage", - "advancements.quark.get_bottled_cloud.description": "Put a Cloud in a Bottle", - "advancements.quark.apply_color_rune.title": "Glorious Eminence", - "advancements.quark.apply_color_rune.description": "Apply a Rune to an enchanted item in an Anvil", - "advancements.quark.wear_full_rainbow.title": "Taste the Rainbow", - "advancements.quark.wear_full_rainbow.description": "Wear a full set of armor with Rainbow Runes applied", - "advancements.quark.throw_parrot_egg.title": "Just the Parrots", - "advancements.quark.throw_parrot_egg.description": "Feed Beetroot Seeds to a Parrot and toss the egg it lays", - "advancements.quark.pathfinder_map_center.title": "Road to Tomorrow", - "advancements.quark.pathfinder_map_center.description": "Get to the X in a Pathfinder Map", - "advancements.quark.get_own_head.title": "Getting Ahead", - "advancements.quark.get_own_head.description": "Get your own player head from a named Snow Golem killed by a Witch", - "advancements.quark.ancient_apple_overlevel.title": "Bit Fruity", - "advancements.quark.ancient_apple_overlevel.description": "Eat an Ancient Apple with over 100 levels on you", - "advancements.quark.get_all_blossom_saplings.title": "Blossoming", - "advancements.quark.get_all_blossom_saplings.description": "Get every Blossom Sapling", - "advancements.quark.get_all_corundum.title": "Corundum Conundrum", - "advancements.quark.get_all_corundum.description": "Get every color of Corundum Cluster", - "advancements.quark.use_viaduct.title": "Chase Me", - "advancements.quark.use_viaduct.description": "Toss an Ender Pearl to the tip of a line of Myalite Crystals to travel through them", - "advancements.quark.tame_foxhound.title": "Playing With Fire", - "advancements.quark.tame_foxhound.description": "Tame a Foxhound by feeding it Coal while under Fire Resistance", - "advancements.quark.foxhound_speed_up_furnace.title": "Let Flaming Dogs Lie", - "advancements.quark.foxhound_speed_up_furnace.description": "Have a Foxhound speed up a Furnace by letting it sleep on it", - "advancements.quark.shiba_help.title": "Paint The Town", - "advancements.quark.shiba_help.description": "Clean up a dark spot with the help of a Shiba while holding a Torch", - "advancements.quark.poison_baby.title": "Forever Young", - "advancements.quark.poison_baby.description": "Successfully poison a baby animal with a Poisoned Potato", - "advancements.quark.crab_in_a_bucket.title": "Crabtured", - "advancements.quark.crab_in_a_bucket.description": "Capture a Crab in a Bucket" + "advancements.quark.influence.title": "Influencer", + "advancements.quark.influence.description": "Use Candles in Matrix Enchanting to influence a specific enchantment", + "advancements.quark.pat_potato.title": "Potato, Potato", + "advancements.quark.pat_potato.description": "Pet a Tiny Potato", + "advancements.quark.watcher_center.title": "Who Watches the Watcher?", + "advancements.quark.watcher_center.description": "Look at the center of an Ender Watcher", + "advancements.quark.crawl_in_hollow_log.title": "Crawling in my Bark", + "advancements.quark.crawl_in_hollow_log.description": "Crawl inside a Hollow Log", + "advancements.quark.get_forgotten_hat.title": "This Belongs in a Museum", + "advancements.quark.get_forgotten_hat.description": "Kill a Forgotten underground and loot its hat", + "advancements.quark.get_diamond_heart.title": "Shape of My Heart", + "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and break its shell to get its Heart", + "advancements.quark.make_stoneling.title": "Young Dreamer", + "advancements.quark.make_stoneling.description": "Give a Stoneling a new body by using its Heart of Diamond on any stone", + "advancements.quark.mine_toretoise.title": "Mine Turtle!", + "advancements.quark.mine_toretoise.description": "Mine a wild Toretoise with a Pickaxe", + "advancements.quark.mine_fed_toretoise.title": "We're Rich!", + "advancements.quark.mine_fed_toretoise.description": "Mine a Toretoise after it regrows its ore from eating Glow Berries", + "advancements.quark.throw_pickarang.title": "Somehow, Pickarang Returned", + "advancements.quark.throw_pickarang.description": "Throw a Pickarang", + "advancements.quark.retreive_flamerang.title": "Fly to the Sky, Fire Bird", + "advancements.quark.retreive_flamerang.description": "Throw a Flamerang and get it back while it's carrying an item on fire", + "advancements.quark.overlevel_enchant.title": "Limit Breaker", + "advancements.quark.overlevel_enchant.description": "Overlevel an enchantment with Ancient Tomes", + "advancements.quark.instamine_deepslate.title": "Instant Limit Breaker", + "advancements.quark.instamine_deepslate.description": "Mine Deepslate instantly using Efficiency VI and Haste II", + "advancements.quark.redirect_beacon.title": "See The Lights", + "advancements.quark.redirect_beacon.description": "Redirect a Beacon beam's direction using Clusters", + "advancements.quark.get_bottled_cloud.title": "Cloud Storage", + "advancements.quark.get_bottled_cloud.description": "Put a Cloud in a Bottle", + "advancements.quark.apply_color_rune.title": "Glorious Eminence", + "advancements.quark.apply_color_rune.description": "Apply a Rune to an enchanted item in an Anvil", + "advancements.quark.wear_full_rainbow.title": "Taste the Rainbow", + "advancements.quark.wear_full_rainbow.description": "Wear a full set of armor with Rainbow Runes applied", + "advancements.quark.throw_parrot_egg.title": "Just the Parrots", + "advancements.quark.throw_parrot_egg.description": "Feed Beetroot Seeds to a Parrot and toss the egg it lays", + "advancements.quark.pathfinder_map_center.title": "Road to Tomorrow", + "advancements.quark.pathfinder_map_center.description": "Get to the X in a Pathfinder Map", + "advancements.quark.get_own_head.title": "Getting Ahead", + "advancements.quark.get_own_head.description": "Get your own player head from a named Snow Golem killed by a Witch", + "advancements.quark.ancient_apple_overlevel.title": "Bit Fruity", + "advancements.quark.ancient_apple_overlevel.description": "Eat an Ancient Apple with over 100 levels on you", + "advancements.quark.get_all_blossom_saplings.title": "Blossoming", + "advancements.quark.get_all_blossom_saplings.description": "Get every Blossom Sapling", + "advancements.quark.get_all_corundum.title": "Corundum Conundrum", + "advancements.quark.get_all_corundum.description": "Get every color of Corundum Cluster", + "advancements.quark.use_viaduct.title": "Chase Me", + "advancements.quark.use_viaduct.description": "Toss an Ender Pearl to the tip of a line of Myalite Crystals to travel through them", + "advancements.quark.tame_foxhound.title": "Playing With Fire", + "advancements.quark.tame_foxhound.description": "Tame a Foxhound by feeding it Coal while under Fire Resistance", + "advancements.quark.foxhound_speed_up_furnace.title": "Let Flaming Dogs Lie", + "advancements.quark.foxhound_speed_up_furnace.description": "Have a Foxhound speed up a Furnace by letting it sleep on it", + "advancements.quark.shiba_help.title": "Paint The Town", + "advancements.quark.shiba_help.description": "Clean up a dark spot with the help of a Shiba while holding a Torch", + "advancements.quark.poison_baby.title": "Forever Young", + "advancements.quark.poison_baby.description": "Successfully poison a baby animal with a Poisoned Potato", + "advancements.quark.crab_in_a_bucket.title": "Crabtured", + "advancements.quark.crab_in_a_bucket.description": "Capture a Crab in a Bucket" } From 823d610b8466ef434aa9dea5152c164faa0a3896 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 9 Aug 2023 17:58:23 +0800 Subject: [PATCH 047/116] Update en_us.json --- .../1.19/assets/quark/quark/lang/en_us.json | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 9452679d876f..3a70b452cc31 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -499,24 +499,24 @@ "item.quark.dirty_shard": "Dirty Glass Shard", "item.quark.glass_item_frame": "Glass Item Frame", "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", "item.quark.pickarang": "Pickarang", "item.quark.diamond_heart": "Heart of Diamond", "item.quark.ancient_tome": "Ancient Tome", From d5a3e041cf8e300e8fe29fc8e429d7cb18261fdf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 9 Aug 2023 23:07:06 +0800 Subject: [PATCH 048/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/9 - 矩阵附魔很难懂 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 45 +++++++++++++++++-- 1 file changed, 42 insertions(+), 3 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 04946aa40c19..ce931e8281e7 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -369,6 +369,7 @@ "quark.subtitles.pipe_pickup": "管道:输入", "quark.subtitles.pipe_shoot_lenny": "管道:弹出", "quark.subtitles.pipe_pickup_lenny": "管道:拾取", + "quark.subtitles.bucket.fill_crab": "螃蟹:捕获", "quark.subtitles.do_it": "激励", "quark.subtitles.soda": "苏打!!", "quark.subtitles.kingbdogz": "Kingbdogz", @@ -519,6 +520,7 @@ "item.quark.pickarang": "皮卡镖", "item.quark.diamond_heart": "钻石之心", "item.quark.ancient_tome": "古卷", + "item.quark.crab_bucket": "螃蟹桶", "item.quark.crab_leg": "生螃蟹腿", "item.quark.cooked_crab_leg": "熟螃蟹腿", "item.quark.crab_shell": "螃蟹壳", @@ -878,6 +880,24 @@ "block.quark.violet_corundum_cluster": "蓝紫色刚玉簇", "block.quark.white_corundum_cluster": "白色刚玉簇", "block.quark.black_corundum_cluster": "黑色刚玉簇", + "block.quark.red_corundum_lamp": "红色刚玉灯", + "block.quark.orange_corundum_lamp": "橙色刚玉灯", + "block.quark.yellow_corundum_lamp": "黄色刚玉灯", + "block.quark.green_corundum_lamp": "绿色刚玉灯", + "block.quark.blue_corundum_lamp": "蓝色刚玉灯", + "block.quark.indigo_corundum_lamp": "靛蓝色刚玉灯", + "block.quark.violet_corundum_lamp": "蓝紫色刚玉灯", + "block.quark.white_corundum_lamp": "白色刚玉灯", + "block.quark.black_corundum_lamp": "黑色刚玉灯", + "block.quark.red_crystal_lamp": "红色水晶灯", + "block.quark.orange_crystal_lamp": "橙色水晶灯", + "block.quark.yellow_crystal_lamp": "黄色水晶灯", + "block.quark.green_crystal_lamp": "绿色水晶灯", + "block.quark.blue_crystal_lamp": "蓝色水晶灯", + "block.quark.indigo_crystal_lamp": "靛蓝色水晶灯", + "block.quark.violet_crystal_lamp": "蓝紫色水晶灯", + "block.quark.white_crystal_lamp": "白色水晶灯", + "block.quark.black_crystal_lamp": "黑色水晶灯", "block.quark.feeding_trough": "饲料槽", "block.quark.chute": "溜槽", "block.quark.paper_wall": "纸墙", @@ -1521,6 +1541,8 @@ "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", "advancements.quark.poison_baby.title": "青春永驻", "advancements.quark.poison_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", + "advancements.quark.crab_in_a_bucket.title": "螃蟹捕获", + "advancements.quark.crab_in_a_bucket.description": "用桶捕获一只螃蟹", @@ -3244,11 +3266,28 @@ "quark.config.oddities.magnets.eeeeeee.name": "eeeee", "quark.config.oddities.magnets.eeeeeee.desc": "eeeee\n", - "_quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", - "_quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + "_quark.jei.hint.matrix_enchanting": " Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray! 附魔机制现在使用新的“矩阵附魔”系统。 可以使用青金石和经验来制造单体魔咒,并将其放入网格。 合并两个相同类型的单体魔咒,可以提升魔咒的等级。 此外,现在附魔台内部可以保留你的物品和青金石,好耶!", + "_quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。", "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\n", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\nMatrix Enchanting is a complete overhaul of the enchanting system. Pieces can be generated using lapis and XP. The pieces then have to be laid on the grid to enchant the item. Pieces can be rotated and upgraded into higher levels. +矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造单体魔咒。然后,必须把它们放入网格,才能给物品附魔。单体魔咒可以旋转,可以升到更高的等级。 + +Furthermore, the enchanting table can now hold Lapis and the item you put in. The item will even render in the world! Short blocks like carpets and trapdoors, and liquids, can be placed between enchanting tables and bookshelves without blocking them. +此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至会在世界中渲染!短方块(地毯和活板门等)和液体可以放在附魔台和书架之间,不再会阻碍它们的联系。 + +Basic Points基本要点 +Lapis can be placed in the the bottom-left slot. The lapis is stored as a "charge" meter, which you can see in the left blue bar.---青金石可以放在左下角的插槽中。青金石存储为“电荷”表,您可以在左侧的蓝色栏中看到。 +You can press the + button to generate new pieces. Each piece will contain an enchantment.您可以按 + 按钮生成新作品。每件作品都会包含一个结界。 +The pieces you generate will land in the docket, the rightmost side bar.您生成的片段将落在案卷中,即最右侧的侧栏。 +You can pick pieces from the docket and put them in the grid. Pieces put in the grid will affect the output enchantment.您可以从案卷中挑选片段并将它们放入网格中。放入网格中的棋子会影响输出附魔。 +You can rotate pieces by right clicking.您可以通过右键单击来旋转片段。 +Generated pieces always come at enchantment level 1. To upgrade a piece you placed down in the grid, simply grab one with the same enchantment and click it on top of the placed one.生成的碎片总是达到附魔等级 1。要升级放置在网格中的棋子,只需抓住一个具有相同附魔的棋子,然后在放置的棋子顶部单击它。 +Tips技巧 +Incompatible pieces can never be generated - if you see a Fortune piece, you'll never see Silk Touch in that session.不兼容的棋子永远不会生成 - 如果你看到一个财富棋子,你永远不会在该会话中看到丝绸触摸。 +The item you're enchanting will retain its pending enchantments if you take it out.如果你把它拿出来,你正在附魔的物品将保留其待处理的附魔。 +Candles can be used those to manipulate what type of enchantments you'd like to get. Placing down up to 4 candles of a single type will enhance the chance you'll find a given enchantment. Candles must be lit to manipulate enchantment types.蜡烛可以用来操纵你想要获得的附魔类型。放置最多 4 根单一类型的蜡烛将增加您找到给定附魔的机会。必须点燃蜡烛才能操纵附魔类型。 +蜡烛影响\n白色:耐久\n橙色:火焰保护\n品红色:击退、冲击\n淡蓝色:摔落保护\n黄色:抢夺、时运、海之眷顾\n黄绿色:爆炸保护\n粉红色:精准采集、引雷\n灰色:节肢杀手\n淡灰色:保护\n青色:水下呼吸、忠诚、无限\n紫色:横扫之刃、多重射击\n蓝色:效率、锋利、饵钓、力量、穿刺、快速装填\n棕色:水下速掘、深海探索者、激流\n绿色:荆棘、穿透\n红色:火焰附加、火矢\n黑色:亡灵杀手、弹射物保护", "quark.config.oddities.matrix_enchanting.eeeeeee.name": "eeeee", "quark.config.oddities.matrix_enchanting.eeeeeee.desc": "eeeee\n", From cdd7822156d0174100be491ff79b4b088fad6be4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 12 Aug 2023 22:09:29 +0800 Subject: [PATCH 049/116] Update zh_cn.json 2023/8/12 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 39 +++++-------------- 1 file changed, 10 insertions(+), 29 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index ce931e8281e7..5cefc90aa6de 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -258,7 +258,7 @@ "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", "quark.jei.hint.banner_layer_buff": "旗帜经过升级,现在已经有%d层了。", - "quark.jei.hint.crate": "最多可以容纳%d个物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", + "quark.jei.hint.crate": "最多可以容纳%d件物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", @@ -278,7 +278,7 @@ "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", - "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", + "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒单元,并将其放入网格。合并两个相同类型的魔咒单元,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", @@ -1470,7 +1470,7 @@ "tag.item.quark.hollow_logs": "空心原木", "tag.item.quark.ladders": "梯子", "tag.item.quark.parrot_feed": "鹦鹉的食物", - "tag.item.quark.pipes": "管道", + "tag.item.quark.pipes": "铜管道", "tag.item.quark.posts": "木杆", "tag.item.quark.revertable_chests": "可以转换成原版箱子的箱子", "tag.item.quark.revertable_trapped_chests": "可以转换成原版陷阱箱的陷阱箱", @@ -3257,7 +3257,7 @@ "quark.config.oddities.backpack.eeeeeee.desc": "eeeee\n", "quark.config.oddities.crate.name": "板条箱", - "quark.config.oddities.crate.desc": "板条箱\n", + "quark.config.oddities.crate.desc": "板条箱\n板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", "quark.config.oddities.crate.eeeeeee.name": "eeeee", "quark.config.oddities.crate.eeeeeee.desc": "eeeee\n", @@ -3266,35 +3266,16 @@ "quark.config.oddities.magnets.eeeeeee.name": "eeeee", "quark.config.oddities.magnets.eeeeeee.desc": "eeeee\n", - "_quark.jei.hint.matrix_enchanting": " Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray! 附魔机制现在使用新的“矩阵附魔”系统。 可以使用青金石和经验来制造单体魔咒,并将其放入网格。 合并两个相同类型的单体魔咒,可以提升魔咒的等级。 此外,现在附魔台内部可以保留你的物品和青金石,好耶!", - "_quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。", - - "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\nMatrix Enchanting is a complete overhaul of the enchanting system. Pieces can be generated using lapis and XP. The pieces then have to be laid on the grid to enchant the item. Pieces can be rotated and upgraded into higher levels. -矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造单体魔咒。然后,必须把它们放入网格,才能给物品附魔。单体魔咒可以旋转,可以升到更高的等级。 - -Furthermore, the enchanting table can now hold Lapis and the item you put in. The item will even render in the world! Short blocks like carpets and trapdoors, and liquids, can be placed between enchanting tables and bookshelves without blocking them. -此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至会在世界中渲染!短方块(地毯和活板门等)和液体可以放在附魔台和书架之间,不再会阻碍它们的联系。 - -Basic Points基本要点 -Lapis can be placed in the the bottom-left slot. The lapis is stored as a "charge" meter, which you can see in the left blue bar.---青金石可以放在左下角的插槽中。青金石存储为“电荷”表,您可以在左侧的蓝色栏中看到。 -You can press the + button to generate new pieces. Each piece will contain an enchantment.您可以按 + 按钮生成新作品。每件作品都会包含一个结界。 -The pieces you generate will land in the docket, the rightmost side bar.您生成的片段将落在案卷中,即最右侧的侧栏。 -You can pick pieces from the docket and put them in the grid. Pieces put in the grid will affect the output enchantment.您可以从案卷中挑选片段并将它们放入网格中。放入网格中的棋子会影响输出附魔。 -You can rotate pieces by right clicking.您可以通过右键单击来旋转片段。 -Generated pieces always come at enchantment level 1. To upgrade a piece you placed down in the grid, simply grab one with the same enchantment and click it on top of the placed one.生成的碎片总是达到附魔等级 1。要升级放置在网格中的棋子,只需抓住一个具有相同附魔的棋子,然后在放置的棋子顶部单击它。 -Tips技巧 -Incompatible pieces can never be generated - if you see a Fortune piece, you'll never see Silk Touch in that session.不兼容的棋子永远不会生成 - 如果你看到一个财富棋子,你永远不会在该会话中看到丝绸触摸。 -The item you're enchanting will retain its pending enchantments if you take it out.如果你把它拿出来,你正在附魔的物品将保留其待处理的附魔。 -Candles can be used those to manipulate what type of enchantments you'd like to get. Placing down up to 4 candles of a single type will enhance the chance you'll find a given enchantment. Candles must be lit to manipulate enchantment types.蜡烛可以用来操纵你想要获得的附魔类型。放置最多 4 根单一类型的蜡烛将增加您找到给定附魔的机会。必须点燃蜡烛才能操纵附魔类型。 -蜡烛影响\n白色:耐久\n橙色:火焰保护\n品红色:击退、冲击\n淡蓝色:摔落保护\n黄色:抢夺、时运、海之眷顾\n黄绿色:爆炸保护\n粉红色:精准采集、引雷\n灰色:节肢杀手\n淡灰色:保护\n青色:水下呼吸、忠诚、无限\n紫色:横扫之刃、多重射击\n蓝色:效率、锋利、饵钓、力量、穿刺、快速装填\n棕色:水下速掘、深海探索者、激流\n绿色:荆棘、穿透\n红色:火焰附加、火矢\n黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.name": "网格附魔", + "quark.config.oddities.matrix_enchanting.desc": "网格附魔\n网格附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!短方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,同种蜡烛最多4根。蜡烛必须点燃才能操纵魔咒类型。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", "quark.config.oddities.matrix_enchanting.eeeeeee.name": "eeeee", "quark.config.oddities.matrix_enchanting.eeeeeee.desc": "eeeee\n", - "_quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "_quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break. + 会移动物品,物品可以用漏斗/投掷器或类似物放入,或通过丢进管道开口的掉落物放入。 物品会先落下,然后向前,然后随机向侧面落下,最后才向上落下。 进入装满容器的物品将会返回。 可以使用红石信号禁用任何管道,并且可以使用比较器读取管道中的项目数量。 超过 16 个物品的管道将会破裂。", - "quark.config.oddities.pipes.name": "管道", - "quark.config.oddities.pipes.desc": "管道\n", + "quark.config.oddities.pipes.name": "铜管道", + "quark.config.oddities.pipes.desc": "铜管道\n可以直接访问 https://www.mcmod.cn/post/1476.html", "quark.config.oddities.pipes.eeeeeee.name": "eeeee", "quark.config.oddities.pipes.eeeeeee.desc": "eeeee\n", From f4934b8354675639479f37ace6bb21a842b7547a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 15 Aug 2023 15:56:39 +0800 Subject: [PATCH 050/116] Update en_us.json --- projects/1.19/assets/quark/quark/lang/en_us.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 3a70b452cc31..bd1dd9fd4c7d 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -208,7 +208,7 @@ "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", - "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. Its color changes based on where its placed.", + "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. It reacts to an invisible field in the world, changing color depending on where it's placed with the field's intensity.", "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", @@ -250,6 +250,7 @@ "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", + "quark.jei.hint.crystal_lamp": "These lamps will only change the color of a beacon beam when turned on.", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", @@ -1462,6 +1463,7 @@ "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", "tag.item.quark.blossom_logs": "Blossom Logs", "tag.item.quark.corundum": "Corundum", + "tag.item.quark.crystal_lamp": "Crystal Lamps", "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", "tag.item.quark.framed_glass_panes": "Framed Glass Panes", "tag.item.quark.framed_glasses": "Framed Glasses", From 53812bcc0c02b7548c5a8849f3d01483847fd925 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 15 Aug 2023 22:41:14 +0800 Subject: [PATCH 051/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/15 - 更新新版本翻译 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 44 ++++++++++++------- 1 file changed, 28 insertions(+), 16 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 5cefc90aa6de..9f4862f92f22 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -208,7 +208,7 @@ "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型团簇。", "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽系生物群系中找到。", "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型团簇。", - "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型团簇。它的颜色根据其放置的位置而变化。", + "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型团簇。它对世界中一个不可见的场有反应,会根据放置位置的场强来改变颜色。", "quark.jei.hint.orange_blossom_sapling": "可以在热带草原系生物群系中找到。", "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群落。与制图师或流浪商人交易获得。", "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", @@ -231,8 +231,8 @@ "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(译注:简单怪物指除Boss/袭击者以外的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", - "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanaterns can connect to this block.", - "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", + "quark.jei.hint.posts": "可以朝三个坐标轴方向放置。锁链和灯笼可以连接到它们。", + "quark.jei.hint.soul_fire_candles": "有些方块点燃后会产生灵魂火,将它放在这些方块上,点燃后同样会产生灵魂火。", "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。(像圆一样首尾相接循环往复)", @@ -250,9 +250,10 @@ "quark.jei.hint.sign_editing": "对告示牌按下使用键,可以编辑它们。", "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", - "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", - "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", - "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", + "quark.jei.hint.crystal_lamp": "这些灯只有在激活时才会改变信标光束的颜色。", + "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,会掉落一个同名玩家的头。(译注:取下雪傀儡戴着的雕刻南瓜后无效)", + "quark.jei.hint.use_for_vanishing": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + "quark.jei.hint.use_for_binding": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", "quark.jei.hint.magnet": "充能后,可以推/拉任何制作时用到铜/铁的方块,具体推还是拉取决于是哪一面。如果多个磁铁在移动同一个方块,则力最大的一方生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。漏斗用磁铁移动时,每移动一格,都会在前方掉落一件内容物。如果该物品是种子,它会尝试种植该种子。切石机用磁铁移动时,会尝试破坏它们上方的方块。", "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", @@ -268,7 +269,7 @@ "quark.jei.hint.beacon_redirect_item": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.compass_nether": "在下界能发挥作用,会指向你进入后到达的下界传送门。", "quark.jei.hint.compass_end": "在末地能发挥作用,会指向返回传送门。", - "quark.jei.hint.compass_nerf": "制作前不会发挥作用,防止滑稽的配方书冲突。", + "quark.jei.hint.compass_nerf": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", "quark.jei.hint.ladder_dropping": "对已放置的同种梯子使用,可以延长它。", "quark.jei.hint.ladder_freestanding": "只要上面结构完好,梯子就可以不依附任何方块留存。", "quark.jei.hint.ladder_sliding": "在梯子上时向下看,你会下降得更快。", @@ -279,14 +280,14 @@ "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒单元,并将其放入网格。合并两个相同类型的魔咒单元,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", - "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", "quark.jei.hint.shiba_find_low_light": "如果你手里拿着火把,柴犬会为你指出需要照亮的暗处。", - "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出悦耳(iconic)的紫水晶声音。", + "quark.jei.hint.minecraft.clock": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", + "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出紫水晶的标志性声音。", "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型团簇。", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", @@ -1462,6 +1463,7 @@ "tag.item.quark.big_harvesting_hoes": "范围收获锄", "tag.item.quark.blossom_logs": "花木", "tag.item.quark.corundum": "刚玉", + "tag.item.quark.crystal_lamp": "水晶灯", "tag.item.quark.cosmetic_anvil_items": "不会损坏铁砧的装饰品", "tag.item.quark.framed_glass_panes": "镶框玻璃板", "tag.item.quark.framed_glasses": "镶框玻璃", @@ -1680,8 +1682,8 @@ "quark.config.building.bamboo_backport.desc": "竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供亮度等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", - "quark.config.building.celebratory_lamps.light_level.name": "亮度等级", + "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", + "quark.config.building.celebratory_lamps.light_level.name": "光照等级", "quark.config.building.compressed_blocks.name": "压缩方块", "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", @@ -1790,6 +1792,12 @@ "quark.config.building.nether_brick_fence_gate.name": "下界砖栅栏门", "quark.config.building.nether_brick_fence_gate.desc": "下界砖栅栏门\n用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", + "quark.config.building.rainbow_lamps.name": "彩虹灯", + "quark.config.building.rainbow_lamps.desc": "彩虹灯\n(新模块,Wiki未更新)", + "quark.config.building.rainbow_lamps.light_level.name": "光照等级", + "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", + "quark.config.building.rainbow_lamps.use_corundum.desc": "使用刚玉\n已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", + "quark.config.building.raw_metal_bricks.name": "粗金属砖", "quark.config.building.raw_metal_bricks.desc": "粗金属砖\n粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", @@ -2129,11 +2137,11 @@ "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", - "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在其他维度有效\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止与配方书发生冲突。\n(4) 你如果愿意,可以将此功能配置为仅包含防冲突,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在其他维度有效\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "削弱时钟\n时钟要在制作后才能发挥作用,防止与配方书发生冲突。", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "削弱时钟\n时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "削弱指南针\n指南针要在制作后才能发挥作用,防止与配方书发生冲突。", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "削弱指南针\n指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "在末地有效", "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "在末地有效\n在末地,指南针将指向返回传送门。", "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", @@ -2209,6 +2217,10 @@ "quark.config.tweaks.hoe_harvesting.name": "锄头收获", "quark.config.tweaks.hoe_harvesting.desc": "锄头收获\n锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "较高品质锄的收获半径", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "较高品质锄的收获半径\n允许的值:[1,5]", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "普通锄的收获半径", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "普通锄的收获半径\n允许的值:[1,5]", "quark.config.tweaks.horses_swim.name": "马会游泳", "quark.config.tweaks.horses_swim.desc": "马会游泳\n被骑乘的马会自己浮在水面上,不再沉下去。", @@ -2920,7 +2932,7 @@ "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.spiral_spires.name": "螺旋尖顶", - "quark.config.world.spiral_spires.desc": "螺旋尖顶\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥 - 有了它,你可以使用末影珍珠来穿梭固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.desc": "螺旋尖顶\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥最大穿梭距离\n幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", From fc77cb01c8140d5f73a06f51b3b29f7eaab123d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 17 Aug 2023 00:02:12 +0800 Subject: [PATCH 052/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/17 - 完成奇思妙想类别的模块翻译,正在进行子分类的翻译 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 87 +++++++++++++++---- 1 file changed, 71 insertions(+), 16 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 9f4862f92f22..dbfa33271fa6 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -254,7 +254,7 @@ "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,会掉落一个同名玩家的头。(译注:取下雪傀儡戴着的雕刻南瓜后无效)", "quark.jei.hint.use_for_vanishing": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", "quark.jei.hint.use_for_binding": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.pipe": "会移动物品,物品可以用漏斗/投掷器或类似物放入,或是通过将物品丢进管道开口放入。物品移动时会优先下落,其次向前,然后向随机侧面,最后才是向上。将进入已满容器的物品会返回。可以通过红石信号禁用任何管道,还可以使用红石比较器读取管道中的物品数量。内部超过16个物品的管道会破裂。", "quark.jei.hint.magnet": "充能后,可以推/拉任何制作时用到铜/铁的方块,具体推还是拉取决于是哪一面。如果多个磁铁在移动同一个方块,则力最大的一方生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。漏斗用磁铁移动时,每移动一格,都会在前方掉落一件内容物。如果该物品是种子,它会尝试种植该种子。切石机用磁铁移动时,会尝试破坏它们上方的方块。", "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", @@ -3264,40 +3264,95 @@ "quark.config.oddities.backpack.name": "背包", - "quark.config.oddities.backpack.desc": "背包\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落一张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", - "quark.config.oddities.backpack.eeeeeee.name": "eeeee", - "quark.config.oddities.backpack.eeeeeee.desc": "eeeee\n", + "quark.config.oddities.backpack.desc": "背包\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", + "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落", + "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", + "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "是否Tick(刻处理)背包中的物品", + "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", + "quark.config.oddities.backpack.super_op_mode.desc": "超级OP模式\n设为true后,即使背包装有物品也可以脱下背包。", "quark.config.oddities.crate.name": "板条箱", "quark.config.oddities.crate.desc": "板条箱\n板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", - "quark.config.oddities.crate.eeeeeee.name": "eeeee", - "quark.config.oddities.crate.eeeeeee.desc": "eeeee\n", + "quark.config.oddities.crate.max_items.name": "物品数量上限", "quark.config.oddities.magnets.name": "磁铁", "quark.config.oddities.magnets.desc": "磁铁\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", - "quark.config.oddities.magnets.eeeeeee.name": "eeeee", - "quark.config.oddities.magnets.eeeeeee.desc": "eeeee\n", + "quark.config.oddities.magnets.magnetic_blacklist.name": "磁性黑名单", + "quark.config.oddities.magnets.magnetic_derivation_list.name": "磁性根源物品列表", + "quark.config.oddities.magnets.magnetic_derivation_list.desc": "磁性根源物品列表\n此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", + "quark.config.oddities.magnets.magnetic_whitelist.name": "磁性白名单", + "quark.config.oddities.magnets.magnetic_whitelist.desc": "磁性白名单\n用于某些理应由铁/铜制成,但没有合成表的方块。", + "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.oddities.magnets.use_pre_end_recipe.desc": "使用末地前配方\n将配方中的紫颂果替换为铜锭。", "quark.config.oddities.matrix_enchanting.name": "网格附魔", "quark.config.oddities.matrix_enchanting.desc": "网格附魔\n网格附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!短方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,同种蜡烛最多4根。蜡烛必须点燃才能操纵魔咒类型。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", - "quark.config.oddities.matrix_enchanting.eeeeeee.name": "eeeee", - "quark.config.oddities.matrix_enchanting.eeeeeee.desc": "eeeee\n", - - "_quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break. - 会移动物品,物品可以用漏斗/投掷器或类似物放入,或通过丢进管道开口的掉落物放入。 物品会先落下,然后向前,然后随机向侧面落下,最后才向上落下。 进入装满容器的物品将会返回。 可以使用红石信号禁用任何管道,并且可以使用比较器读取管道中的项目数量。 超过 16 个物品的管道将会破裂。", + "_quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", + "_quark.config.oddities.matrix_enchanting.allow_books.desc": "允许制作附魔书\nSet to false to disable the ability to create Enchanted Books 设置为 false 以禁用创建魔法书的能力", + "_quark.config.oddities.matrix_enchanting.allow_influencing.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.allow_influencing.desc": "eeeee\nSet to false to disable the ability to influence enchantment outcomes with candles 设置为 false 以禁用影响蜡烛结界结果的能力", + "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "eeeee\nMatrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour. 矩阵附魔可以用短的(<= 3px 方块)代替附魔台周围的空气来完成。 将其设置为 false 以禁用此行为。", + "_quark.config.oddities.matrix_enchanting.allow_treasures.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.allow_treasures.desc": "eeeee\nSet this to true to allow treasure enchantments to be rolled as pieces 将其设置为 true 以允许宝藏结界作为碎片滚动", + "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "eeeee\nMatrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. 矩阵附魔可以用水代替附魔台周围的空气来完成。 将其设置为 false 以禁用此行为。", + "_quark.config.oddities.matrix_enchanting.automatically_convert.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.automatically_convert.desc": "eeeee\nIf you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. 如果您将其设置为 false,普通附魔表将不再自动转换为矩阵附魔表。 您必须为矩阵附魔台添加配方才能使用它。", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "eeeee\nHow many pieces you can generate without any bookshelves 在没有书架的情况下你可以生成多少件作品", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "eeeee\nHow many pieces you can generate without any bookshelves (for Books) 没有任何书架(书籍)可以生成多少件", + "_quark.config.oddities.matrix_enchanting.book_enchantability.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.book_enchantability.desc": "eeeee\nThe higher this is, the better enchantments you'll get on books 这个值越高,你在书中获得的魔力就越好", + "_quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "eeeee\nHow many pieces a single Lapis can generate 一颗青金石可以生成多少块", + "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "eeeee\nA list of enchantment IDs you don't want the enchantment table to be able to create 您不希望结界表能够创建的结界 ID 列表", + "_quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "eeeee\nHow much to multiply the frequency of pieces where at least one of the same type has been generated 至少生成一个相同类型的片段的频率乘以多少", + "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "eeeee\nHow much to multiply the frequency of pieces where incompatible pieces have been generated 生成不兼容碎片的碎片频率乘以多少", + "_quark.config.oddities.matrix_enchanting.influence_max.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.influence_max.desc": "eeeee\nThe max amount of candles that can influence a single enchantment 影响单个结界的最大蜡烛数量", + "_quark.config.oddities.matrix_enchanting.influence_power.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.influence_power.desc": "eeeee\nHow much each candle influences an enchantment. This works as a multiplier to its weight 每支蜡烛对结界的影响程度。 这可以作为其重量的乘数", + "_quark.config.oddities.matrix_enchanting.influences_list.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.influences_list.desc": "eeeee\nAn array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors.\nA minus sign before an enchantment will make the influence decrease the probability of that enchantment. 每根蜡烛应施加一系列影响。 该列表必须有 16 个元素长,并且按照羊毛颜色的顺序排列。\n结界前的减号将使影响力降低该结界的概率。", + "_quark.config.oddities.matrix_enchanting.max_bookshelves.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "eeeee\nThe maximum enchanting power the matrix enchanter can accept 矩阵附魔师可以接受的最大附魔力量", + "_quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "eeeee\nAt which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor 在多少件数时,最小级别的计算应默认为每件增加一件,而不是使用比例因子", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "eeeee\nHow much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) 每添加一个部件,添加新部件的最低等级要求应增加多少(直到最低等级截止值)", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "eeeee\nHow much the min level requirement for adding a new piece to a book should increase per each bookshelf being used 每使用一个书架,向书中添加新作品的最低级别要求应增加多少", + "_quark.config.oddities.matrix_enchanting.normalize_rarity.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "eeeee\nBy default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. 默认情况下,附魔稀有度会有些模糊,以便让新系统感觉更好。 将其设置为 false 以覆盖此行为。", + "_quark.config.oddities.matrix_enchanting.piece_price_scale.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "eeeee\nShould this be X, the price of a piece increase by 1 every X pieces you generate 如果是 X,则每生成 X 件,一件的价格就会增加 1", + "_quark.config.oddities.matrix_enchanting.show_tooltip.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.show_tooltip.desc": "eeeee\nSet to false to disable the tooltip for items with pending enchantments 设置为 false 以禁用具有待处理结界的物品的工具提示", + "_quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "eeeee\nCandles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. 下方或书架下方带有灵魂沙的蜡烛会抑制结界而不是影响结界。", + "_quark.config.oddities.matrix_enchanting.states_to_influences.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.states_to_influences.desc": "eeeee\nAn array of influences that other blocks should apply.\nFormat is: \"blockstate;strength;color;enchantments\", i.e. \"minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide\" (etc) or \"minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking\" (etc) 其他方块应应用的一系列影响。\n格式为:\"blockstate;strength;color;enchantments\",即 \"minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity ,minecraft:depth_strider,minecraft:riptide\"(等)或 \"minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking\"(等)", + "_quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "eeeee", + "_quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "eeeee\nAny treasure enchantment IDs here will be able to appear in books in matrix enchanting 这里的任何宝藏结界 ID 都可以出现在矩阵结界的书中", "quark.config.oddities.pipes.name": "铜管道", - "quark.config.oddities.pipes.desc": "铜管道\n可以直接访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.desc": "铜管道\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", "quark.config.oddities.pipes.eeeeeee.name": "eeeee", "quark.config.oddities.pipes.eeeeeee.desc": "eeeee\n", "quark.config.oddities.tiny_potato.name": "小土豆", - "quark.config.oddities.tiny_potato.desc": "小土豆\n", + "quark.config.oddities.tiny_potato.desc": "小土豆\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。", "quark.config.oddities.tiny_potato.eeeeeee.name": "eeeee", "quark.config.oddities.tiny_potato.eeeeeee.desc": "eeeee\n", "quark.config.oddities.totem_of_holding.name": "留存图腾", - "quark.config.oddities.totem_of_holding.desc": "留存图腾\n", + "quark.config.oddities.totem_of_holding.desc": "留存图腾\n玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", "quark.config.oddities.totem_of_holding.eeeeeee.name": "eeeee", "quark.config.oddities.totem_of_holding.eeeeeee.desc": "eeeee\n", From 2c2b7728cc77b2287f58c94566b3e292badd59c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 17 Aug 2023 12:19:46 +0800 Subject: [PATCH 053/116] Update en_us.json --- projects/1.19/assets/quark/quark/lang/en_us.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index bd1dd9fd4c7d..0b7e2497170b 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -280,7 +280,7 @@ "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", - "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments.", + "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments. If the candle has soul sand below it or below the bookshelf it's on, it will decrease those odds instead.", "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", From 317acdc95a1ffa0771455adafa5824543a9daa51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 17 Aug 2023 22:46:26 +0800 Subject: [PATCH 054/116] Update zh_cn.json 2023/8/17 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 100 +++++++++--------- 1 file changed, 50 insertions(+), 50 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index dbfa33271fa6..b58d93d1b078 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -280,7 +280,7 @@ "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒单元,并将其放入网格。合并两个相同类型的魔咒单元,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", - "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。", + "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它本身/它所依附的书架下面是灵魂沙,反而会降低几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", @@ -1842,7 +1842,7 @@ "quark.config.building.variant_chests.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.variant_chests.replace_worldgen_chests.name": "取代世界生成箱子", "quark.config.building.variant_chests.structure_chests.name": "结构箱子", - "quark.config.building.variant_chests.structure_chests.desc": "结构箱子\n放在每个结构中的箱子。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", + "quark.config.building.variant_chests.structure_chests.desc": "结构箱子\n放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", "quark.config.building.variant_furnaces.name": "各种熔炉", "quark.config.building.variant_furnaces.desc": "各种熔炉\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", @@ -3286,56 +3286,56 @@ "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", "quark.config.oddities.magnets.use_pre_end_recipe.desc": "使用末地前配方\n将配方中的紫颂果替换为铜锭。", - "quark.config.oddities.matrix_enchanting.name": "网格附魔", - "quark.config.oddities.matrix_enchanting.desc": "网格附魔\n网格附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!短方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,同种蜡烛最多4根。蜡烛必须点燃才能操纵魔咒类型。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,同种蜡烛最多4根。蜡烛必须点燃才能操纵魔咒类型。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", "_quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", - "_quark.config.oddities.matrix_enchanting.allow_books.desc": "允许制作附魔书\nSet to false to disable the ability to create Enchanted Books 设置为 false 以禁用创建魔法书的能力", - "_quark.config.oddities.matrix_enchanting.allow_influencing.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.allow_influencing.desc": "eeeee\nSet to false to disable the ability to influence enchantment outcomes with candles 设置为 false 以禁用影响蜡烛结界结果的能力", - "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "eeeee\nMatrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour. 矩阵附魔可以用短的(<= 3px 方块)代替附魔台周围的空气来完成。 将其设置为 false 以禁用此行为。", - "_quark.config.oddities.matrix_enchanting.allow_treasures.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.allow_treasures.desc": "eeeee\nSet this to true to allow treasure enchantments to be rolled as pieces 将其设置为 true 以允许宝藏结界作为碎片滚动", - "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "eeeee\nMatrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. 矩阵附魔可以用水代替附魔台周围的空气来完成。 将其设置为 false 以禁用此行为。", - "_quark.config.oddities.matrix_enchanting.automatically_convert.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.automatically_convert.desc": "eeeee\nIf you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. 如果您将其设置为 false,普通附魔表将不再自动转换为矩阵附魔表。 您必须为矩阵附魔台添加配方才能使用它。", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "eeeee\nHow many pieces you can generate without any bookshelves 在没有书架的情况下你可以生成多少件作品", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "eeeee\nHow many pieces you can generate without any bookshelves (for Books) 没有任何书架(书籍)可以生成多少件", - "_quark.config.oddities.matrix_enchanting.book_enchantability.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.book_enchantability.desc": "eeeee\nThe higher this is, the better enchantments you'll get on books 这个值越高,你在书中获得的魔力就越好", - "_quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "eeeee\nHow many pieces a single Lapis can generate 一颗青金石可以生成多少块", - "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "eeeee\nA list of enchantment IDs you don't want the enchantment table to be able to create 您不希望结界表能够创建的结界 ID 列表", - "_quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "eeeee\nHow much to multiply the frequency of pieces where at least one of the same type has been generated 至少生成一个相同类型的片段的频率乘以多少", - "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "eeeee\nHow much to multiply the frequency of pieces where incompatible pieces have been generated 生成不兼容碎片的碎片频率乘以多少", - "_quark.config.oddities.matrix_enchanting.influence_max.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.influence_max.desc": "eeeee\nThe max amount of candles that can influence a single enchantment 影响单个结界的最大蜡烛数量", - "_quark.config.oddities.matrix_enchanting.influence_power.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.influence_power.desc": "eeeee\nHow much each candle influences an enchantment. This works as a multiplier to its weight 每支蜡烛对结界的影响程度。 这可以作为其重量的乘数", - "_quark.config.oddities.matrix_enchanting.influences_list.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.influences_list.desc": "eeeee\nAn array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors.\nA minus sign before an enchantment will make the influence decrease the probability of that enchantment. 每根蜡烛应施加一系列影响。 该列表必须有 16 个元素长,并且按照羊毛颜色的顺序排列。\n结界前的减号将使影响力降低该结界的概率。", - "_quark.config.oddities.matrix_enchanting.max_bookshelves.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "eeeee\nThe maximum enchanting power the matrix enchanter can accept 矩阵附魔师可以接受的最大附魔力量", - "_quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "eeeee\nAt which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor 在多少件数时,最小级别的计算应默认为每件增加一件,而不是使用比例因子", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "eeeee\nHow much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) 每添加一个部件,添加新部件的最低等级要求应增加多少(直到最低等级截止值)", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "eeeee\nHow much the min level requirement for adding a new piece to a book should increase per each bookshelf being used 每使用一个书架,向书中添加新作品的最低级别要求应增加多少", - "_quark.config.oddities.matrix_enchanting.normalize_rarity.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "eeeee\nBy default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. 默认情况下,附魔稀有度会有些模糊,以便让新系统感觉更好。 将其设置为 false 以覆盖此行为。", - "_quark.config.oddities.matrix_enchanting.piece_price_scale.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "eeeee\nShould this be X, the price of a piece increase by 1 every X pieces you generate 如果是 X,则每生成 X 件,一件的价格就会增加 1", - "_quark.config.oddities.matrix_enchanting.show_tooltip.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.show_tooltip.desc": "eeeee\nSet to false to disable the tooltip for items with pending enchantments 设置为 false 以禁用具有待处理结界的物品的工具提示", + "_quark.config.oddities.matrix_enchanting.allow_books.desc": "允许制作附魔书\n设为false后,不再能制造附魔书。", + "_quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", + "_quark.config.oddities.matrix_enchanting.allow_influencing.desc": "允许影响\n设为false后,蜡烛不再影响魔咒的产出。", + "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", + "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "允许矮方块附魔\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "_quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", + "_quark.config.oddities.matrix_enchanting.allow_treasures.desc": "允许宝藏型魔咒\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", + "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", + "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "允许水下附魔\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "_quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", + "_quark.config.oddities.matrix_enchanting.automatically_convert.desc": "自动转换\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒单元基础数量上限", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "魔咒单元基础数量上限\n没有书架时,最多可以制造多少个魔咒单元。", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒单元基础数量上限(书)", + "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "魔咒单元基础数量上限(书)\n没有书架时,最多可以(给书)制造多少个魔咒单元。", + "_quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", + "_quark.config.oddities.matrix_enchanting.book_enchantability.desc": "书的附魔能力\n这个值越高,你用书获得的魔咒就越好。", + "_quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", + "_quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "青金石能量价值\n一颗青金石可以制造多少个魔咒单元。", + "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", + "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "禁用的魔咒\n不让附魔台制造的魔咒ID列表", + "_quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", + "_quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "复制品乘数\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。", + "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", + "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "不兼容乘数\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。", + "_quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", + "_quark.config.oddities.matrix_enchanting.influence_max.desc": "影响数量上限\n影响单个魔咒的最大蜡烛数量", + "_quark.config.oddities.matrix_enchanting.influence_power.name": "影响程度", + "_quark.config.oddities.matrix_enchanting.influence_power.desc": "影响程度\n每支蜡烛对一种魔咒的影响程度。此项作为其权重的乘数。", + "_quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", + "_quark.config.oddities.matrix_enchanting.influences_list.desc": "影响列表\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。", + "_quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", + "_quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "书架数量上限\n矩阵附魔台可以接受的附魔能力的上限", + "_quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", + "_quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "最低等级截止\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级比例因数", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "最低等级比例因数\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级比例因数", + "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "书的最低等级比例因数\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", + "_quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", + "_quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "稀有度标准化\nBy default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. 默认情况下,为使新系统体验更佳,会稍微模糊魔咒稀有度。设为false以覆盖此行为。", + "_quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒单元的价格比例", + "_quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "魔咒单元的价格比例\n若该值为X,则每生成X件魔咒单元,其价格就会+1", + "_quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", + "_quark.config.oddities.matrix_enchanting.show_tooltip.desc": "显示工具提示\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示", "_quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "eeeee\nCandles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. 下方或书架下方带有灵魂沙的蜡烛会抑制结界而不是影响结界。", + "_quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "eeeee\nCandles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. 下方或书架下方带有灵魂沙的蜡烛会转而抑制该魔咒。", "_quark.config.oddities.matrix_enchanting.states_to_influences.name": "eeeee", "_quark.config.oddities.matrix_enchanting.states_to_influences.desc": "eeeee\nAn array of influences that other blocks should apply.\nFormat is: \"blockstate;strength;color;enchantments\", i.e. \"minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide\" (etc) or \"minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking\" (etc) 其他方块应应用的一系列影响。\n格式为:\"blockstate;strength;color;enchantments\",即 \"minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity ,minecraft:depth_strider,minecraft:riptide\"(等)或 \"minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking\"(等)", "_quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "eeeee", From f7395670cf91a7943cd568cfd74002e0c9adabd9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 19 Aug 2023 17:51:05 +0800 Subject: [PATCH 055/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/19 - 完成全部配置翻译 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 210 +++++++++++------- 1 file changed, 135 insertions(+), 75 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index b58d93d1b078..e25a3dc2f970 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -280,7 +280,7 @@ "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒单元,并将其放入网格。合并两个相同类型的魔咒单元,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", - "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它本身/它所依附的书架下面是灵魂沙,反而会降低几率。", + "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", @@ -319,8 +319,8 @@ "quark.keybind.patreon_emote.zombie": "模仿僵尸(Patreon)", "quark.keybind.back": "返回", "quark.keybind.camera_mode": "相机模式", - "quark.keybind.narrator_readout": "复述朗读", - "quark.keybind.narrator_full_readout": "复述完整朗读", + "quark.keybind.narrator_readout": "复述游戏内特定信息(较少)", + "quark.keybind.narrator_full_readout": "复述游戏内特定信息(较多)", "quark.keybind.shift_lock": "Shift锁定", "quark.keybind.autorun": "自动行走", @@ -1653,7 +1653,7 @@ "quark.config.automation.iron_rod.name": "铁杆", "quark.config.automation.iron_rod.desc": "铁杆\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", - "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "使用末地前配方\n制作铁杆不再需要末地烛", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "使用末地前配方\n制作铁杆不再需要末地烛。", "quark.config.automation.jukebox_automation.name": "唱片机自动化", "quark.config.automation.jukebox_automation.desc": "唱片机自动化\n发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", @@ -2201,7 +2201,6 @@ "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具自带时运\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)掠夺2的效果。", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "内置的魔咒\n允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.display_fortune_in_tooltip.name": "在工具提示中显示时运(新版本移除)", "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在工具提示中显示内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "时运等级\n允许的值:[0,)", @@ -2230,6 +2229,8 @@ "quark.config.tweaks.map_washing.name": "地图清洗", "quark.config.tweaks.map_washing.desc": "地图清洗\n用装有水的炼药锅,可以把地图洗成空地图。", + "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", "quark.config.tweaks.more_banner_layers.desc": "更多旗帜图层\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", @@ -2959,7 +2960,7 @@ "quark.config.mobs.crabs.name": "螃蟹", - "quark.config.mobs.crabs.desc": "螃蟹\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,他们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,他们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.desc": "螃蟹\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要「稳定」状态效果\n「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", @@ -3157,15 +3158,17 @@ "quark.config.client.auto_walk_keybind.name": "一键自动行走", "quark.config.client.auto_walk_keybind.desc": "一键自动行走\n按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", "quark.config.client.auto_walk_keybind.draw_hud.name": "绘制HUD", - "quark.config.client.auto_walk_keybind.draw_hud.desc": "绘制HUD\n一行消息,", + "quark.config.client.auto_walk_keybind.draw_hud.desc": "绘制HUD\n一行消息,表明你正在自动行走。", "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", "quark.config.client.auto_walk_keybind.hud_height.desc": "HUD高度\n0为画面顶部,值越大越靠下。", "quark.config.client.back_button_keybind.name": "返回快捷键", - "quark.config.client.back_button_keybind.desc": "返回快捷键\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", + "quark.config.client.back_button_keybind.desc": "返回快捷键\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", "quark.config.client.camera.name": "相机模式", "quark.config.client.camera.desc": "相机模式\n按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.camera.date_format.name": "日期格式", + "quark.config.client.camera.date_format.desc": "日期格式\n屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", "quark.config.client.chest_searching.name": "箱内搜索", "quark.config.client.chest_searching.desc": "箱内搜索\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", @@ -3175,7 +3178,7 @@ "quark.config.client.elytra_indicator.desc": "鞘翅指示器\n穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", "quark.config.client.greener_grass.name": "更绿的草", - "quark.config.client.greener_grass.desc": "更绿的草\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Minecraft Alpha版本的氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.desc": "更绿的草\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", "quark.config.client.greener_grass.affect_water.name": "对水生效", "quark.config.client.greener_grass.block_list.name": "方块列表", @@ -3258,8 +3261,53 @@ + "quark.config.experimental.adjustable_chat.name": "可调节的聊天栏", + "quark.config.experimental.adjustable_chat.desc": "可调节的聊天栏\n可以调节聊天栏的水平/垂直偏移。", + "quark.config.experimental.adjustable_chat.horizontal_shift.name": "水平偏移", + "quark.config.experimental.adjustable_chat.vertical_shift.name": "垂直偏移", + + "quark.config.experimental.enchantment_predicates.name": "魔咒谓词", + "quark.config.experimental.enchantment_predicates.desc": "魔咒谓词\n针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", + "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "要注册的魔咒", + "quark.config.experimental.enchantment_predicates.items_to_change.name": "要更改的物品", + + "quark.config.experimental.enchantments_begone.name": "魔咒禁用", + "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "要禁用的魔咒", + + "quark.config.experimental.game_nerfs.name": "游戏削弱", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "禁用掉落方块复制", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "禁用下落的方块复制\n使下落的方块无法(利用维度穿梭)复制", + "quark.config.experimental.game_nerfs.disable_ice_roads.name": "禁用冰路", + "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "禁用冰路\n使船无法在冰上滑行", + "quark.config.experimental.game_nerfs.disable_iron_farms.name": "禁用刷铁机", + "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "禁用刷铁机\n使铁傀儡不再掉落铁锭", "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块移除", "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "禁用蘑菇方块移除\n修复了蘑菇生长可以替换方块的错误", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "禁用活塞物理机制漏洞利用\n针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制", + "quark.config.experimental.game_nerfs.disable_wool_drops.name": "禁用羊毛掉落", + "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "禁用羊毛掉落\n杀死羊后不再掉落羊毛", + "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "允许使用鞘翅的维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "启用维度锁定的鞘翅", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "启用维度锁定的鞘翅\n强制鞘翅只能在特定维度中使用", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "启用选择性生物改变地形\n只针对指定的实体,让它们无法改变地形", + "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "削弱经验修补\n使经验修补魔咒像经验不修补模组(Unmending)里的那样运作\nhttps://www.mcmod.cn/class/1451.html", + "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", + "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "削弱村民折扣\n村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平", + "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", + + "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", + "quark.config.experimental.narrator_readout.desc": "复述游戏内特定信息\n\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", + + "quark.config.experimental.overlay_shader.name": "遮罩着色器", + "quark.config.experimental.overlay_shader.shader.name": "着色器", + "quark.config.experimental.overlay_shader.shader.desc": "着色器\n在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", + + "quark.config.experimental.spawner_replacer.name": "刷怪笼替换", + "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", + "quark.config.experimental.spawner_replacer.replace_mobs.desc": "替换生物\n这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", @@ -3287,77 +3335,89 @@ "quark.config.oddities.magnets.use_pre_end_recipe.desc": "使用末地前配方\n将配方中的紫颂果替换为铜锭。", "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,同种蜡烛最多4根。蜡烛必须点燃才能操纵魔咒类型。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", - "_quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", - "_quark.config.oddities.matrix_enchanting.allow_books.desc": "允许制作附魔书\n设为false后,不再能制造附魔书。", - "_quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", - "_quark.config.oddities.matrix_enchanting.allow_influencing.desc": "允许影响\n设为false后,蜡烛不再影响魔咒的产出。", - "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", - "_quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "允许矮方块附魔\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "_quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", - "_quark.config.oddities.matrix_enchanting.allow_treasures.desc": "允许宝藏型魔咒\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", - "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", - "_quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "允许水下附魔\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "_quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", - "_quark.config.oddities.matrix_enchanting.automatically_convert.desc": "自动转换\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒单元基础数量上限", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "魔咒单元基础数量上限\n没有书架时,最多可以制造多少个魔咒单元。", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒单元基础数量上限(书)", - "_quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "魔咒单元基础数量上限(书)\n没有书架时,最多可以(给书)制造多少个魔咒单元。", - "_quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", - "_quark.config.oddities.matrix_enchanting.book_enchantability.desc": "书的附魔能力\n这个值越高,你用书获得的魔咒就越好。", - "_quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", - "_quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "青金石能量价值\n一颗青金石可以制造多少个魔咒单元。", - "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", - "_quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "禁用的魔咒\n不让附魔台制造的魔咒ID列表", - "_quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", - "_quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "复制品乘数\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。", - "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", - "_quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "不兼容乘数\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。", - "_quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", - "_quark.config.oddities.matrix_enchanting.influence_max.desc": "影响数量上限\n影响单个魔咒的最大蜡烛数量", - "_quark.config.oddities.matrix_enchanting.influence_power.name": "影响程度", - "_quark.config.oddities.matrix_enchanting.influence_power.desc": "影响程度\n每支蜡烛对一种魔咒的影响程度。此项作为其权重的乘数。", - "_quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", - "_quark.config.oddities.matrix_enchanting.influences_list.desc": "影响列表\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。", - "_quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", - "_quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "书架数量上限\n矩阵附魔台可以接受的附魔能力的上限", - "_quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", - "_quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "最低等级截止\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级比例因数", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "最低等级比例因数\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级比例因数", - "_quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "书的最低等级比例因数\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", - "_quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", - "_quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "稀有度标准化\nBy default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. 默认情况下,为使新系统体验更佳,会稍微模糊魔咒稀有度。设为false以覆盖此行为。", - "_quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒单元的价格比例", - "_quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "魔咒单元的价格比例\n若该值为X,则每生成X件魔咒单元,其价格就会+1", - "_quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", - "_quark.config.oddities.matrix_enchanting.show_tooltip.desc": "显示工具提示\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示", - "_quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "eeeee\nCandles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. 下方或书架下方带有灵魂沙的蜡烛会转而抑制该魔咒。", - "_quark.config.oddities.matrix_enchanting.states_to_influences.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.states_to_influences.desc": "eeeee\nAn array of influences that other blocks should apply.\nFormat is: \"blockstate;strength;color;enchantments\", i.e. \"minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide\" (etc) or \"minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking\" (etc) 其他方块应应用的一系列影响。\n格式为:\"blockstate;strength;color;enchantments\",即 \"minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity ,minecraft:depth_strider,minecraft:riptide\"(等)或 \"minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking\"(等)", - "_quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "eeeee", - "_quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "eeeee\nAny treasure enchantment IDs here will be able to appear in books in matrix enchanting 这里的任何宝藏结界 ID 都可以出现在矩阵结界的书中", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", + "quark.config.oddities.matrix_enchanting.allow_books.desc": "允许制作附魔书\n设为false后,不再能制造附魔书。", + "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", + "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "允许影响\n设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "允许矮方块附魔\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", + "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "允许宝藏型魔咒\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "允许水下附魔\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", + "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "自动转换\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒单元基础数量上限", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "魔咒单元基础数量上限\n没有书架时,最多可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒单元基础数量上限(书)", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "魔咒单元基础数量上限(书)\n没有书架时,最多可以(给书)制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", + "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "书的附魔能力\n这个值越高,你用书获得的魔咒就越好。", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "青金石能量价值\n一颗青金石可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "禁用的魔咒\n不让附魔台制造的魔咒ID列表", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "复制品乘数\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "不兼容乘数\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", + "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响数量上限\n影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", + "quark.config.oddities.matrix_enchanting.influence_power.desc": "影响强度\n蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", + "quark.config.oddities.matrix_enchanting.influences_list.desc": "影响列表\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", + "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "书架数量上限\n矩阵附魔台可以接受的附魔能力的上限", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "最低等级截止\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级比例因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "最低等级比例因数\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级比例因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "书的最低等级比例因数\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", + "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", + "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "稀有度标准化\n默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", + "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒单元的价格比例", + "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "魔咒单元的价格比例\n若该值为X,则每生成X件魔咒单元,其价格就会+1。", + "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", + "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "显示工具提示\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "灵魂蜡烛反转\n若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", + "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "方块状态对应的影响\n列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "宝藏型魔咒白名单", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "宝藏型魔咒白名单\n在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", "quark.config.oddities.pipes.name": "铜管道", - "quark.config.oddities.pipes.desc": "铜管道\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", - "quark.config.oddities.pipes.eeeeeee.name": "eeeee", - "quark.config.oddities.pipes.eeeeeee.desc": "eeeee\n", + "quark.config.oddities.pipes.desc": "铜管道\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.do_pipes_whoosh.name": "管道是否呼啸", + "quark.config.oddities.pipes.do_pipes_whoosh.desc": "管道是否呼啸\n弹出或吸收物品时,管道应该发出声音吗?", + "quark.config.oddities.pipes.emit_vibrations.name": "发出振动", + "quark.config.oddities.pipes.emit_vibrations.desc": "发出振动\n振动可以被幽匿感测体检测到。", + "quark.config.oddities.pipes.enable_encased_pipes.name": "启用封闭式管道", + "quark.config.oddities.pipes.max_pipe_items.name": "管道物品数量上限", + "quark.config.oddities.pipes.max_pipe_items.desc": "管道物品数量上限\n若希望管道中的物品数量没有限制,将此项设为0即可。", + "quark.config.oddities.pipes.pipe_speed.name": "管道流速", + "quark.config.oddities.pipes.pipe_speed.desc": "管道流速\n一件物品穿过一节管道需要多长时间。值越大=流速越慢。", + "quark.config.oddities.pipes.render_pipe_items.name": "渲染管道中的物品", "quark.config.oddities.tiny_potato.name": "小土豆", - "quark.config.oddities.tiny_potato.desc": "小土豆\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。", - "quark.config.oddities.tiny_potato.eeeeeee.name": "eeeee", - "quark.config.oddities.tiny_potato.eeeeeee.desc": "eeeee\n", + "quark.config.oddities.tiny_potato.desc": "小土豆\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", "quark.config.oddities.totem_of_holding.name": "留存图腾", "quark.config.oddities.totem_of_holding.desc": "留存图腾\n玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", - "quark.config.oddities.totem_of_holding.eeeeeee.name": "eeeee", - "quark.config.oddities.totem_of_holding.eeeeeee.desc": "eeeee\n", - - - - - "_avoid_json_format_fault": "" + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家取走物品", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "允许任何玩家取走物品\nSet this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", + "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", + "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "黑暗之魂模式\n设为false后,玩家再次死亡时,图腾不再自毁。", + "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", + "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "销毁遗失物品\n设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", + "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "PVP中击杀玩家生成图腾", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "PVP中击杀玩家生成图腾\n玩家被玩家杀死时,也会生成图腾,自杀也算。" } From 5c207855373d299c15f00eb3bea6ec4b0ef923f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 19 Aug 2023 21:51:44 +0800 Subject: [PATCH 056/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 小修改 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index e25a3dc2f970..5d5492d7e8d1 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -210,7 +210,7 @@ "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型团簇。", "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型团簇。它对世界中一个不可见的场有反应,会根据放置位置的场强来改变颜色。", "quark.jei.hint.orange_blossom_sapling": "可以在热带草原系生物群系中找到。", - "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群落。与制图师或流浪商人交易获得。", + "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群系。与制图师或流浪商人交易获得。", "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", "quark.jei.hint.pink_blossom_sapling": "可以在山地系生物群系中找到。", "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", @@ -243,7 +243,7 @@ "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", "quark.jei.hint.fence_gates_open_together": "把两个栅栏门上下堆叠放置,它们会一起打开/关闭", "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", - "quark.jei.hint.gold_tool_fortune": "金工具会内置时运(%s级)或掠夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", + "quark.jei.hint.gold_tool_fortune": "金工具会内置(%s级)时运或抢夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。(译注:挖掘等级和工具材料有关,0是木/原版金,1是石,2是铁,3是钻石,4是下界合金)", "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", @@ -288,7 +288,7 @@ "quark.jei.hint.minecraft.clock": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出紫水晶的标志性声音。", - "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用主动破坏箱子就能将其转换成潜影盒。", + "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用破坏箱子就能将其转换成潜影盒。", "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型团簇。", "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", @@ -1864,7 +1864,7 @@ "quark.config.building.vertical_slabs.allow_side_connections.desc": "允许侧面连接\n墙和玻璃板是否尝试与竖直台阶的侧面连接?", "quark.config.building.wooden_posts.name": "木杆", - "quark.config.building.wooden_posts.desc": "木杆\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。锁链和灯笼也可以连接到它们。", + "quark.config.building.wooden_posts.desc": "木杆\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", @@ -1934,7 +1934,7 @@ "quark.config.tools.ambient_discs.volume.name": "音量", "quark.config.tools.ancient_tomes.name": "古卷", - "quark.config.tools.ancient_tomes.desc": "古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如掠夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.desc": "古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", "quark.config.tools.ancient_tomes.combine_with_books.desc": "能与书结合\n允许将古卷与正常附魔书结合起来", "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", @@ -2007,7 +2007,7 @@ "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "启用特殊的漂亮鹦鹉", "quark.config.tools.pathfinder_maps.name": "寻路地图", - "quark.config.tools.pathfinder_maps.desc": "寻路地图\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群落。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.desc": "寻路地图\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", @@ -2198,7 +2198,7 @@ "quark.config.tweaks.glass_shard.desc": "玻璃碎片\n打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", - "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具自带时运\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)掠夺2的效果。", + "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具自带时运\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "内置的魔咒\n允许的值:[0,4]", "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在工具提示中显示内置的魔咒", @@ -2755,9 +2755,9 @@ "quark.config.world.glimmering_weald.name": "微光荒野", "quark.config.world.glimmering_weald.desc": "微光荒野\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", - "quark.config.world.glimmering_weald.max_weirdness_range.desc": "最大深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群落生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", + "quark.config.world.glimmering_weald.max_weirdness_range.desc": "最大深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", - "quark.config.world.glimmering_weald.min_depth_range.desc": "最小深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群落生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", + "quark.config.world.glimmering_weald.min_depth_range.desc": "最小深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", "quark.config.world.monster_box.name": "怪物盒子", "quark.config.world.monster_box.desc": "怪物盒子\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", From bb30c03c82df6f76cb0c7b39410f65a0ef02da49 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 22 Aug 2023 23:37:34 +0800 Subject: [PATCH 057/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 跟进官方更新 --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 5d5492d7e8d1..6ac90448e415 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1725,7 +1725,9 @@ "quark.config.building.glass_item_frame.name": "玻璃物品展示框", "quark.config.building.glass_item_frame.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "玻璃物品展示框更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "每刻都更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "每刻都更新地图\n设为true可加快地图更新速度。默认为每3秒一次。", "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染尺寸", "quark.config.building.glass_item_frame.item_render_scale.desc": "物品渲染尺寸\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", From 4abb4f3c0e6f2a96996132ef3b20cf94830265d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 26 Aug 2023 01:04:00 +0800 Subject: [PATCH 058/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/26 - 使配置变为【英文 | 中文】的格式 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 3676 ++++++++--------- 1 file changed, 1838 insertions(+), 1838 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 6ac90448e415..c9747f4fad74 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1554,1872 +1554,1872 @@ "_comment": "Config Translations, placed at the end of this file, facilitates the comparison and update of non-config parts", - "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", + "quark.config.general.q_button_on_the_right.name": "Q Button On The Right | 「q」按钮位于右侧", - "quark.config.general.advancement_visibility_depth.name": "进度可见深度", - "quark.config.general.advancement_visibility_depth.desc": "进度可见深度\n你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + "quark.config.general.advancement_visibility_depth.name": "Advancement Visibility Depth | 进度可见深度", + "quark.config.general.advancement_visibility_depth.desc": "Advancement Visibility Depth | 进度可见深度\n你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", - "quark.config.general.allowed_screens.name": "允许的界面", - "quark.config.general.allowed_screens.desc": "允许的界面\n能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", + "quark.config.general.allowed_screens.name": "Allowed Screens | 允许的界面", + "quark.config.general.allowed_screens.desc": "Allowed Screens | 允许的界面\n能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", - "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", - "quark.config.general.disable_q_menu_effects.desc": "禁用「q」菜单特效\n进入夸克配置主界面时不再快速旋转与模糊。", + "quark.config.general.disable_q_menu_effects.name": "Disable Q Menu Effects | 禁用「q」菜单特效", + "quark.config.general.disable_q_menu_effects.desc": "Disable Q Menu Effects | 禁用「q」菜单特效\n进入夸克配置主界面时不再快速旋转与模糊。", - "quark.config.general.enable_q_button.name": "启用「q」按钮", - "quark.config.general.enable_q_button.desc": "启用「q」按钮\n方便你不经过模组列表快速配置夸克。", + "quark.config.general.enable_q_button.name": "Enable Q Button | 启用「q」按钮", + "quark.config.general.enable_q_button.desc": "Enable Q Button | 启用「q」按钮\n方便你不经过模组列表快速配置夸克。", - "quark.config.general.enable_advancement_modification.name": "启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "启用进度修改\n夸克会向原版的多要求进度中新增要求,设为false禁用。", + "quark.config.general.enable_advancement_modification.name": "Enable Advancement Modification | 启用进度修改", + "quark.config.general.enable_advancement_modification.desc": "Enable Advancement Modification | 启用进度修改\n夸克会向原版的多要求进度中新增要求,设为false禁用。", - "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", - "quark.config.general.enable_jei_item_info.desc": "启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", + "quark.config.general.enable_jei_item_info.name": "Enable Jei Item Info | 启用JEI物品信息", + "quark.config.general.enable_jei_item_info.desc": "Enable Jei Item Info | 启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", - "quark.config.general.enable_network_profiling.desc": "启用网络分析\n启用夸克网络分析功能。没被要求就不要启用它。", + "quark.config.general.enable_network_profiling.desc": "Enable Network Profiling | 启用网络分析\n启用夸克网络分析功能。没被要求就不要启用它。", - "quark.config.general.enable_onboarding.name": "启用入门引导", - "quark.config.general.enable_onboarding.desc": "启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", + "quark.config.general.enable_onboarding.name": "Enable Onboarding | 启用入门引导", + "quark.config.general.enable_onboarding.desc": "Enable Onboarding | 启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", - "quark.config.general.enable_quark_advancements.name": "启用夸克进度", - "quark.config.general.enable_quark_advancements.desc": "启用夸克进度\n夸克会添加自己的进度,设为false禁用。", + "quark.config.general.enable_quark_advancements.name": "Enable Quark Advancements | 启用夸克进度", + "quark.config.general.enable_quark_advancements.desc": "Enable Quark Advancements | 启用夸克进度\n夸克会添加自己的进度,设为false禁用。", - "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + "quark.config.general.enable_worldgen_watchdog.desc": "Enable Worldgen Watchdog | 启用世界生成看门狗\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", - "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", - "quark.config.general.hide_disabled_content.desc": "隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", + "quark.config.general.hide_disabled_content.name": "Hide Disabled Content | 隐藏被禁用的内容", + "quark.config.general.hide_disabled_content.desc": "Hide Disabled Content | 隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", - "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", - "quark.config.general.interpret_shulker_box_like_blocks.desc": "显示类潜影盒方块的内容物\n夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", + "quark.config.general.interpret_shulker_box_like_blocks.name": "Interpret Shulker Box Like Blocks | 显示类潜影盒方块的内容物", + "quark.config.general.interpret_shulker_box_like_blocks.desc": "Interpret Shulker Box Like Blocks | 显示类潜影盒方块的内容物\n夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", - "quark.config.general.piston_push_limit.name": "活塞推动上限", - "quark.config.general.piston_push_limit.desc": "活塞推动上限\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", + "quark.config.general.piston_push_limit.name": "Piston Push Limit | 活塞推动上限", + "quark.config.general.piston_push_limit.desc": "Piston Push Limit | 活塞推动上限\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", - "quark.config.general.print_screen_classnames.name": "输出界面类名", - "quark.config.general.print_screen_classnames.desc": "输出界面类名\n需要找到有问题的界面的类名时,将它设为true。", + "quark.config.general.print_screen_classnames.name": "Print Screen Classnames | 输出界面类名", + "quark.config.general.print_screen_classnames.desc": "Print Screen Classnames | 输出界面类名\n需要找到有问题的界面的类名时,将它设为true。", - "quark.config.general.shulker_boxes.name": "潜影盒", - "quark.config.general.shulker_boxes.desc": "潜影盒\n应被夸克视为潜影盒的方块。", + "quark.config.general.shulker_boxes.name": "Shulker Boxes | 潜影盒", + "quark.config.general.shulker_boxes.desc": "Shulker Boxes | 潜影盒\n应被夸克视为潜影盒的方块。", - "quark.config.general.suppressed_info.name": "被压制的信息", - "quark.config.general.suppressed_info.desc": "被压制的信息\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", + "quark.config.general.suppressed_info.name": "Suppressed Info | 被压制的信息", + "quark.config.general.suppressed_info.desc": "Suppressed Info | 被压制的信息\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", - "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", - "quark.config.general.terrablender_region_weight.desc": "Terrablender区域权重\n用于Terrablender集成。", + "quark.config.general.terrablender_region_weight.name": "Terrablender Region Weight | Terrablender区域权重", + "quark.config.general.terrablender_region_weight.desc": "Terrablender Region Weight | Terrablender区域权重\n用于Terrablender集成。", - "quark.config.general.use_anti_overlap.name": "使用反重叠系统", - "quark.config.general.use_anti_overlap.desc": "使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", + "quark.config.general.use_anti_overlap.name": "Use Anti Overlap | 使用反重叠系统", + "quark.config.general.use_anti_overlap.desc": "Use Anti Overlap | 使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", - "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", - "quark.config.general.use_fast_worldgen.desc": "使用快速世界生成\n设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + "quark.config.general.use_fast_worldgen.name": "Use Fast Worldgen | 使用快速世界生成", + "quark.config.general.use_fast_worldgen.desc": "Use Fast Worldgen | 使用快速世界生成\n设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", - "quark.config.general.use_piston_logic_replacement.name": "使用活塞逻辑替换", - "quark.config.general.use_piston_logic_replacement.desc": "使用活塞逻辑替换\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", + "quark.config.general.use_piston_logic_replacement.name": "Use Piston Logic Replacement | 使用活塞逻辑替换", + "quark.config.general.use_piston_logic_replacement.desc": "Use Piston Logic Replacement | 使用活塞逻辑替换\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", - "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", - "quark.config.general.use_screen_list_blacklist.desc": "使用界面列表黑名单\n设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + "quark.config.general.use_screen_list_blacklist.name": "Use Screen List Blacklist | 使用界面列表黑名单", + "quark.config.general.use_screen_list_blacklist.desc": "Use Screen List Blacklist | 使用界面列表黑名单\n设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", - "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", - "quark.config.automation.chains_connect_blocks.desc": "锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + "quark.config.automation.chains_connect_blocks.name": "Chains Connect Blocks | 锁链连接方块", + "quark.config.automation.chains_connect_blocks.desc": "Chains Connect Blocks | 锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", - "quark.config.automation.chute.name": "溜槽", - "quark.config.automation.chute.desc": "溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + "quark.config.automation.chute.name": "Chute | 溜槽", + "quark.config.automation.chute.desc": "Chute | 溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", - "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", - "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + "quark.config.automation.dispensers_place_blocks.name": "Dispensers Place Blocks | 发射器放置方块", + "quark.config.automation.dispensers_place_blocks.desc": "Dispensers Place Blocks | 发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.blacklist.name": "Blacklist | 黑名单", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "Wrap Existing Behaviors | 包装既存行为", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "Wrap Existing Behaviors | 包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", - "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", - - "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", - "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", - "quark.config.automation.feeding_trough.cooldown.desc": "冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", - "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "启用饲料槽缓存\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", - "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", - "quark.config.automation.feeding_trough.love_chance.desc": "求爱几率\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", - "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", - "quark.config.automation.feeding_trough.max_animals.desc": "动物数量上限\n允许动物进入求爱模式的饲料槽附近最大动物数量", - "quark.config.automation.feeding_trough.range.name": "半径", - "quark.config.automation.feeding_trough.range.desc": "半径\n获取饲料槽附近最大动物数量时的探测半径", + "quark.config.automation.ender_watcher.name": "Ender Watcher | 末影侦测器", + "quark.config.automation.ender_watcher.desc": "Ender Watcher | 末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", + + "quark.config.automation.feeding_trough.name": "Feeding Trough | 饲料槽", + "quark.config.automation.feeding_trough.desc": "Feeding Trough | 饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.cooldown.name": "Cooldown | 冷却时间", + "quark.config.automation.feeding_trough.cooldown.desc": "Cooldown | 冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", + "quark.config.automation.feeding_trough.enable_trough_caching.name": "Enable Trough Caching | 启用饲料槽缓存", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "Enable Trough Caching | 启用饲料槽缓存\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", + "quark.config.automation.feeding_trough.love_chance.name": "Love Chance | 求爱几率", + "quark.config.automation.feeding_trough.love_chance.desc": "Love Chance | 求爱几率\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", + "quark.config.automation.feeding_trough.max_animals.name": "Max Animals | 动物数量上限", + "quark.config.automation.feeding_trough.max_animals.desc": "Max Animals | 动物数量上限\n允许动物进入求爱模式的饲料槽附近最大动物数量", + "quark.config.automation.feeding_trough.range.name": "Range | 半径", + "quark.config.automation.feeding_trough.range.desc": "Range | 半径\n获取饲料槽附近最大动物数量时的探测半径", - "quark.config.automation.gravisand.name": "重力沙子", - "quark.config.automation.gravisand.desc": "重力沙子\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + "quark.config.automation.gravisand.name": "Gravisand | 重力沙子", + "quark.config.automation.gravisand.desc": "Gravisand | 重力沙子\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", - "quark.config.automation.iron_rod.name": "铁杆", - "quark.config.automation.iron_rod.desc": "铁杆\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", - "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", - "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "使用末地前配方\n制作铁杆不再需要末地烛。", + "quark.config.automation.iron_rod.name": "Iron Rod | 铁杆", + "quark.config.automation.iron_rod.desc": "Iron Rod | 铁杆\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", + "quark.config.automation.iron_rod.use_pre_end_recipe.name": "Use Pre End Recipe | 使用末地前配方", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n制作铁杆不再需要末地烛。", - "quark.config.automation.jukebox_automation.name": "唱片机自动化", - "quark.config.automation.jukebox_automation.desc": "唱片机自动化\n发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", - - "quark.config.automation.metal_buttons.name": "金属按钮", - "quark.config.automation.metal_buttons.desc": "金属按钮\n将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", - "quark.config.automation.metal_buttons.enable_gold.name": "启用金按钮", - "quark.config.automation.metal_buttons.enable_iron.name": "启用铁按钮", - - "quark.config.automation.obsidian_plate.name": "黑曜石压力板", - "quark.config.automation.obsidian_plate.desc": "黑曜石压力板\n用黑曜石制成的压力板,只有玩家踩上去才能触发。", - - "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", - "quark.config.automation.pistons_move_tile_entities.desc": "活塞移动方块实体\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", - "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", - "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "启用大型箱子整体移动", - "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", - "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", - - "quark.config.automation.redstone_randomizer.name": "红石随机器", - "quark.config.automation.redstone_randomizer.desc": "红石随机器\n红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", - - - - "quark.config.building.bamboo_backport.name": "竹子:向后移植", - "quark.config.building.bamboo_backport.desc": "竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", - - "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", - "quark.config.building.celebratory_lamps.light_level.name": "光照等级", - - "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", - "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", - "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块燃烧时间\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", - "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯燃烧时间\n烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", - "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块燃烧时间\n木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "木炭块和烈焰灯永久燃烧", - "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", - "quark.config.building.compressed_blocks.enable_bamboo_block.name": "启用竹块", - "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", - "quark.config.building.compressed_blocks.enable_berry_sack.name": "启用袋装甜浆果", - "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "启用烈焰灯", - "quark.config.building.compressed_blocks.enable_bonded_leather.name": "启用打包皮革", - "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "启用打包兔子皮", - "quark.config.building.compressed_blocks.enable_cactus_block.name": "启用仙人掌块", - "quark.config.building.compressed_blocks.enable_carrot_crate.name": "启用箱装胡萝卜", - "quark.config.building.compressed_blocks.enable_charcoal_block.name": "启用木炭块", - "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "启用紫颂果块", - "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "启用袋装可可豆", - "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "启用袋装发光浆果", - "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "启用箱装金苹果", - "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "启用箱装金胡萝卜", - "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "启用袋装火药", - "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "启用袋装下界疣", - "quark.config.building.compressed_blocks.enable_potato_crate.name": "启用箱装马铃薯", - "quark.config.building.compressed_blocks.enable_stick_block.name": "启用木棍堆", - "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "启用甘蔗捆", - "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "木棍堆燃烧时间", - "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - - "quark.config.building.duskbound_blocks.name": "黯缚块", - "quark.config.building.duskbound_blocks.desc": "黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", - - "quark.config.building.framed_glass.name": "镶框玻璃", - "quark.config.building.framed_glass.desc": "镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", - - "quark.config.building.glass_item_frame.name": "玻璃物品展示框", - "quark.config.building.glass_item_frame.desc": "玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "更新地图", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "每刻都更新地图", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "每刻都更新地图\n设为true可加快地图更新速度。默认为每3秒一次。", - "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染尺寸", - "quark.config.building.glass_item_frame.item_render_scale.desc": "物品渲染尺寸\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", - - "quark.config.building.gold_bars.name": "金栏杆", - "quark.config.building.gold_bars.desc": "金栏杆\n金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", - "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", - - "quark.config.building.grate.name": "铁丝网", - "quark.config.building.grate.desc": "铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", - - "quark.config.building.hedges.name": "树叶篱", - "quark.config.building.hedges.desc": "树叶篱\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", - - "quark.config.building.hollow_logs.name": "空心原木", - "quark.config.building.hollow_logs.desc": "空心原木\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", - "quark.config.building.hollow_logs.enable_auto_crawl.name": "启用自动钻入", - - "quark.config.building.industrial_palette.name": "工业调色板", - "quark.config.building.industrial_palette.desc": "工业调色板\n现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", - "quark.config.building.industrial_palette.enable_iron_ladder.name": "启用铁梯子", - "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", - - "quark.config.building.japanese_palette.name": "日式调色板", - "quark.config.building.japanese_palette.desc": "日式调色板\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", - "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", - "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", - - "quark.config.building.leaf_carpet.name": "树叶地毯", - "quark.config.building.leaf_carpet.desc": "树叶地毯\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", - "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.midori.name": "绿", - "quark.config.building.midori.desc": "绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", - - "quark.config.building.more_brick_types.name": "更多砖", - "quark.config.building.more_brick_types.desc": "更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", - "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", - "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "启用黑石砖\n需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", - "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "启用蓝色下界砖\n此项还附带了红色下界砖的实用配方", - "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "启用圆石砖", - "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "启用圆石砖\n此项还包括苔圆石砖", - "quark.config.building.more_brick_types.enable_dirt_bricks.name": "启用泥土砖", - "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "启用泥土砖\n需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "启用下界岩砖", - "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "启用下界岩砖\n需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "启用砂岩砖", - "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "启用砂岩砖\n此项还包括红砂岩砖和灵魂砂岩砖", - - - "quark.config.building.more_mud_blocks.name": "更多泥巴方块", - "quark.config.building.more_mud_blocks.desc": "更多泥巴方块\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", - - "quark.config.building.more_potted_plants.name": "更多盆栽", - "quark.config.building.more_potted_plants.desc": "更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", - - "quark.config.building.more_stone_variants.name": "更多石头变种", - "quark.config.building.more_stone_variants.desc": "更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", - "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", - "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", - "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", - - "quark.config.building.nether_brick_fence_gate.name": "下界砖栅栏门", - "quark.config.building.nether_brick_fence_gate.desc": "下界砖栅栏门\n用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", - - "quark.config.building.rainbow_lamps.name": "彩虹灯", - "quark.config.building.rainbow_lamps.desc": "彩虹灯\n(新模块,Wiki未更新)", - "quark.config.building.rainbow_lamps.light_level.name": "光照等级", - "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", - "quark.config.building.rainbow_lamps.use_corundum.desc": "使用刚玉\n已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", - - "quark.config.building.raw_metal_bricks.name": "粗金属砖", - "quark.config.building.raw_metal_bricks.desc": "粗金属砖\n粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", - - "quark.config.building.rope.name": "绳卷", - "quark.config.building.rope.desc": "绳卷\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", - "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", - "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", - "quark.config.building.rope.force_enable_move_tile_entities.desc": "强制启用移动方块实体\n设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", - - "quark.config.building.shear_vines.name": "剪切藤蔓", - "quark.config.building.shear_vines.desc": "剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", - - "quark.config.building.shingles.name": "陶瓦砖瓦", - "quark.config.building.shingles.desc": "陶瓦砖瓦\n陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", - - "quark.config.building.soul_sandstone.name": "灵魂砂岩", - "quark.config.building.soul_sandstone.desc": "灵魂砂岩\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", - - "quark.config.building.stools.name": "凳子", - "quark.config.building.stools.desc": "凳子\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", - - "quark.config.building.sturdy_stone.name": "固化石头", - "quark.config.building.sturdy_stone.desc": "固化石头\n硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", - - "quark.config.building.thatch.name": "茅草", - "quark.config.building.thatch.desc": "茅草\n茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", - "quark.config.building.thatch.fall_damage_multiplier.name": "摔落伤害乘数", - "quark.config.building.thatch.fall_damage_multiplier.desc": "摔落伤害乘数\n0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", - "quark.config.building.thatch.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.thatch.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.variant_bookshelves.name": "各种书架", - "quark.config.building.variant_bookshelves.desc": "各种书架\n你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", - "quark.config.building.variant_bookshelves.change_names.name": "改变名称", - "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.variant_chests.name": "各种箱子", - "quark.config.building.variant_chests.desc": "各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", - "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "启用还原木箱子", - "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.variant_chests.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.building.variant_chests.replace_worldgen_chests.name": "取代世界生成箱子", - "quark.config.building.variant_chests.structure_chests.name": "结构箱子", - "quark.config.building.variant_chests.structure_chests.desc": "结构箱子\n放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", - - "quark.config.building.variant_furnaces.name": "各种熔炉", - "quark.config.building.variant_furnaces.desc": "各种熔炉\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", - - "quark.config.building.variant_ladders.name": "各种梯子", - "quark.config.building.variant_ladders.desc": "各种梯子\n梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", - "quark.config.building.variant_ladders.change_names.name": "改变名称", - "quark.config.building.variant_ladders.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.vertical_planks.name": "竖纹木板", - "quark.config.building.vertical_planks.desc": "竖纹木板\n将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", - "quark.config.building.vertical_planks.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.vertical_slabs.name": "竖直台阶", - "quark.config.building.vertical_slabs.desc": "竖直台阶\n将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", - "quark.config.building.vertical_slabs.allow_side_connections.name": "允许侧面连接", - "quark.config.building.vertical_slabs.allow_side_connections.desc": "允许侧面连接\n墙和玻璃板是否尝试与竖直台阶的侧面连接?", - - "quark.config.building.wooden_posts.name": "木杆", - "quark.config.building.wooden_posts.desc": "木杆\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", - - - - "quark.config.management.automatic_tool_restock.name": "工具自动补给", - "quark.config.management.automatic_tool_restock.desc": "工具自动补给\n你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", - "quark.config.management.automatic_tool_restock.check_hotbar.name": "检查快捷栏", - "quark.config.management.automatic_tool_restock.check_hotbar.desc": "检查快捷栏\n允许将快捷栏的物品拉到另一个栏位", - "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "启用魔咒匹配", - "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "启用魔咒匹配\n允许比较魔咒来找到替代品", - "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "启用宽松匹配", - "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "启用宽松匹配\n允许使用同类型的不同工具替换你用坏的工具", - "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.management.automatic_tool_restock.ignored_items.name": "无视的物品", - "quark.config.management.automatic_tool_restock.ignored_items.desc": "无视的物品\n补给功能将忽略此列表中的任何物品", - "quark.config.management.automatic_tool_restock.important_enchantments.name": "重要的魔咒", - "quark.config.management.automatic_tool_restock.important_enchantments.desc": "重要的魔咒\n被认为很重要的魔咒,在寻找替代品时具有特别优先权", - "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", - - "quark.config.management.easy_transfering.name": "简单物品移动", - "quark.config.management.easy_transfering.desc": "简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", - "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", - - "quark.config.management.expanded_item_interactions.name": "物品交互扩展", - "quark.config.management.expanded_item_interactions.desc": "物品交互扩展\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", - "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "允许打开潜影盒\n在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许旋转收纳袋", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "允许旋转收纳袋\n就像一个圆一样,首尾相接,旋转时循环往复。", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "启用盔甲交互\n右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩交互", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "启用熔岩交互\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "启用潜影盒交互\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", - - "quark.config.management.hotbar_changer.name": "快捷栏切换", - "quark.config.management.hotbar_changer.desc": "快捷栏切换\n按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", - - "quark.config.management.inventory_sorting.name": "物品栏整理", - "quark.config.management.inventory_sorting.desc": "物品栏整理\n向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", - "quark.config.management.inventory_sorting.enable_chests.name": "可用于箱子", - "quark.config.management.inventory_sorting.enable_player_inventory.name": "可用于玩家物品栏", - "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "可用于箱子屏幕中的玩家物品栏", - "quark.config.management.inventory_sorting.satisfying_click.name": "令人满意的点击声", - "quark.config.management.inventory_sorting.satisfying_click.desc": "令人满意的点击声\n当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", - - "quark.config.management.item_sharing.name": "物品分享", - "quark.config.management.item_sharing.desc": "物品分享\n鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", - "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", - - "quark.config.management.quick_armor_swapping.name": "快速换装", - "quark.config.management.quick_armor_swapping.desc": "快速换装\n潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", - "quark.config.management.quick_armor_swapping.swap_off_hand.name": "包含副手", - "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "包含副手\n快速换装时是否同时交换副手物品", - - - - "quark.config.tools.abacus.name": "算盘", - "quark.config.tools.abacus.desc": "算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", - "quark.config.tools.abacus.highlight_color.name": "高亮颜色", - "quark.config.tools.abacus.highlight_color.desc": "高亮颜色\n所数方块的轮廓的颜色", - - "quark.config.tools.ambient_discs.name": "环境唱片", - "quark.config.tools.ambient_discs.desc": "环境唱片\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", - "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "蜘蛛死亡时掉落", - "quark.config.tools.ambient_discs.volume.name": "音量", - - "quark.config.tools.ancient_tomes.name": "古卷", - "quark.config.tools.ancient_tomes.desc": "古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", - "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", - "quark.config.tools.ancient_tomes.combine_with_books.desc": "能与书结合\n允许将古卷与正常附魔书结合起来", - "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", - "quark.config.tools.ancient_tomes.curse_gear.desc": "诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", - "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", - "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "深板岩微调\n启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "深板岩微调需要急迫2效果\n仅当带有急迫II状态时,深板岩微调才会生效", - "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", - "quark.config.tools.ancient_tomes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", - "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "图书管理员交易古卷\n大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "突破上限时的升级花费\n突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", - "quark.config.tools.ancient_tomes.loot_tables.name": "战利品表", - "quark.config.tools.ancient_tomes.loot_tables.desc": "战利品表\n格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", - "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "正常升级花费", - "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "正常升级花费\n不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", - "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级书发出彩虹光", - "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "超等级书发出彩虹光\n附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", - "quark.config.tools.ancient_tomes.sanity_check.name": "合理性检验", - "quark.config.tools.ancient_tomes.sanity_check.desc": "合理性检验\n是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", - "quark.config.tools.ancient_tomes.valid_enchantments.name": "有效的魔咒", - "quark.config.tools.ancient_tomes.valid_enchantments.desc": "有效的魔咒\n古卷能发挥作用的魔咒", - - "quark.config.tools.beacon_redirection.name": "信标重定向", - "quark.config.tools.beacon_redirection.desc": "信标重定向\n刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", - "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "允许染色玻璃透光", - "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", - - "quark.config.tools.bottled_cloud.name": "瓶中云", - "quark.config.tools.bottled_cloud.desc": "瓶中云\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", - "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", - "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "云层底部\n假想云层最底部的Y坐标", - "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", - "quark.config.tools.bottled_cloud.cloud_level_top.desc": "云层顶部\n假想云层最顶部的Y坐标", - - "quark.config.tools.bundle_recipe.name": "收纳袋配方", - "quark.config.tools.bundle_recipe.desc": "收纳袋配方\n现在可以使用与原版相同的配方来制作收纳袋。", - - "quark.config.tools.color_runes.name": "彩色符文", - "quark.config.tools.color_runes.desc": "彩色符文\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", - "quark.config.tools.color_runes.apply_cost.name": "应用时花费", - "quark.config.tools.color_runes.color_blending_runes.name": "颜色混合符文", - "quark.config.tools.color_runes.color_blending_runes.desc": "颜色混合符文\n是否可以混合「原」色的符文来制作其他颜色的符文。", - "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", - "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", - "quark.config.tools.color_runes.item_quality.name": "物品Quality", - "quark.config.tools.color_runes.item_quality.desc": "物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", - "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", - "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", - "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "彩虹符文可制作\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", - - "quark.config.tools.endermosh_music_disc.name": "Endermosh音乐唱片", - "quark.config.tools.endermosh_music_disc.desc": "Endermosh音乐唱片\nEndermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", - "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", - "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", - "quark.config.tools.endermosh_music_disc.loot_quality.desc": "战利品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", - "quark.config.tools.endermosh_music_disc.loot_weight.desc": "战利品权重\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", - - "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", - "quark.config.tools.parrot_eggs.desc": "鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", - "quark.config.tools.parrot_eggs.chance.name": "几率", - "quark.config.tools.parrot_eggs.chance.desc": "几率\n喂食后,鹦鹉会下蛋的几率", - "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", - "quark.config.tools.parrot_eggs.egg_time.desc": "下蛋耗时\n下一颗蛋需要花多少时间", - "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "启用特殊的漂亮鹦鹉", - - "quark.config.tools.pathfinder_maps.name": "寻路地图", - "quark.config.tools.pathfinder_maps.desc": "寻路地图\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", - "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "加入流浪商人(特殊)交易", - "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", - "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许重试\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", - "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", - "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "应用默认交易\n设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", - "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", - "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", - "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", - "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", - "quark.config.tools.pathfinder_maps.multi_threaded.desc": "多线程化\n实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", - "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "寻路羽毛笔的速度", - "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "寻路羽毛笔的速度\n寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", - "quark.config.tools.pathfinder_maps.search_radius.name": "搜索半径", - "quark.config.tools.pathfinder_maps.xp_from_trade.name": "交易产生的经验", - - "quark.config.tools.pickarang.name": "皮卡镖", - "quark.config.tools.pickarang.desc": "皮卡镖\n一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", - "quark.config.tools.pickarang.enable_echorang.name": "启用回响镖", - "quark.config.tools.pickarang.enable_flamerang.name": "启用界炎镖", - "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "不使用钻石之心", - "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", - "quark.config.tools.pickarang.echorang.name": "回响镖", - "quark.config.tools.pickarang.echorang.attack_damage.name": "攻击伤害", - "quark.config.tools.pickarang.echorang.attack_damage.desc": "攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "可以用作斧", - "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "可以用作斧\n这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "可以用作锄", - "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "可以用作锄\n这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "可以用作锹", - "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "可以用作锹\n这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.echorang.cooldown.name": "冷却时间", - "quark.config.tools.pickarang.echorang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.echorang.durability.name": "耐久度", - "quark.config.tools.pickarang.echorang.durability.desc": "耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.echorang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.echorang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.echorang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.echorang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.echorang.timeout.name": "超时时间", - "quark.config.tools.pickarang.echorang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - "quark.config.tools.pickarang.flamerang.name": "界炎镖", - "quark.config.tools.pickarang.flamerang.attack_damage.name": "攻击伤害", - "quark.config.tools.pickarang.flamerang.attack_damage.desc": "攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "可以用作斧", - "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "可以用作斧\n这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "可以用作锄", - "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "可以用作锄\n这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "可以用作锹", - "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "可以用作锹\n这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.flamerang.cooldown.name": "冷却时间", - "quark.config.tools.pickarang.flamerang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.flamerang.durability.name": "耐久度", - "quark.config.tools.pickarang.flamerang.durability.desc": "耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.flamerang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.flamerang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.flamerang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.flamerang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.flamerang.timeout.name": "超时时间", - "quark.config.tools.pickarang.flamerang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - "quark.config.tools.pickarang.pickarang.name": "皮卡镖", - "quark.config.tools.pickarang.pickarang.attack_damage.name": "攻击伤害", - "quark.config.tools.pickarang.pickarang.attack_damage.desc": "攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "可以用作斧", - "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "可以用作斧\n这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "可以用作锄", - "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "可以用作锄\n这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "可以用作锹", - "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "可以用作锹\n这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.pickarang.cooldown.name": "冷却时间", - "quark.config.tools.pickarang.pickarang.cooldown.desc": "冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.pickarang.durability.name": "耐久度", - "quark.config.tools.pickarang.pickarang.durability.desc": "耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.pickarang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.pickarang.harvest_level.desc": "挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.pickarang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.pickarang.max_hardness.desc": "最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", - "quark.config.tools.pickarang.pickarang.timeout.desc": "超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - - "quark.config.tools.seed_pouch.name": "种子袋", - "quark.config.tools.seed_pouch.desc": "种子袋\n种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", - "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", - "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", - "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "在创造模式物品栏中显示所有变体", - - "quark.config.tools.skull_pikes.name": "头颅尖桩", - "quark.config.tools.skull_pikes.desc": "头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", - "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", - - "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", - "quark.config.tools.slime_in_a_bucket.desc": "桶中史莱姆\n对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", - - "quark.config.tools.torch_arrow.name": "火把箭", - "quark.config.tools.torch_arrow.desc": "火把箭\n火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", - "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", - - "quark.config.tools.trowel.name": "抹泥铲", - "quark.config.tools.trowel.desc": "抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", - "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", - "quark.config.tools.trowel.trowel_max_durability.desc": "抹泥铲的最大耐久度\n可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", - - - - "quark.config.tweaks.armed_armor_stands.name": "有手的盔甲架", - "quark.config.tweaks.armed_armor_stands.desc": "有手的盔甲架\n玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", - - "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", - "quark.config.tweaks.automatic_recipe_unlock.desc": "自动解锁配方\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", - "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", - "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", - "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "过滤配方进度\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "强制受限合成", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "强制受限合成\n加载世界时,会将doLimitedCrafting设为true。", - "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", - "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "被无视的配方\n不应默认添加的配方名称列表", - - "quark.config.tweaks.better_elytra_rocket.name": "更好的鞘翅起飞", - "quark.config.tweaks.better_elytra_rocket.desc": "更好的鞘翅起飞\n在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", - - "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", - "quark.config.tweaks.campfires_boost_elytra.desc": "营火加速鞘翅\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", - "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", - "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", - - "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", - "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在其他维度有效\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "削弱时钟\n时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "削弱指南针\n指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", - "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "在末地有效", - "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "在末地有效\n在末地,指南针将指向返回传送门。", - "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", - "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "在下界有效\n在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", - - "quark.config.tweaks.coral_on_cactus.name": "仙人掌上的珊瑚", - "quark.config.tweaks.coral_on_cactus.desc": "仙人掌上的珊瑚\n珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", - - "quark.config.tweaks.diamond_repair.name": "钻石修复", - "quark.config.tweaks.diamond_repair.desc": "钻石修复\n(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", - "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用JEI提示", - "quark.config.tweaks.diamond_repair.repair_item_changes.name": "修复材料修改", - "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "修复材料修改\n应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", - "quark.config.tweaks.diamond_repair.unrepairable_items.name": "无法修复的物品", - - "quark.config.tweaks.double_door_opening.name": "双开门", - "quark.config.tweaks.double_door_opening.desc": "双开门\n两扇门并排形成双开门后,可以一起打开/关闭。", - "quark.config.tweaks.double_door_opening.enable_doors.name": "双开门", - "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "双开栅栏门", - "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.tweaks.dragon_scales.name": "龙鳞", - "quark.config.tweaks.dragon_scales.desc": "龙鳞\n杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", - - "quark.config.tweaks.dyeable_item_frames.name": "可染色的物品展示框", - "quark.config.tweaks.dyeable_item_frames.desc": "可染色的物品展示框\n像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", - - "quark.config.tweaks.emotes.name": "表情", - "quark.config.tweaks.emotes.desc": "表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", - "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标偏移", - "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标偏移", - "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", - "quark.config.tweaks.emotes.custom_emote_debug.desc": "自定义表情调试模式\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", - "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", - "quark.config.tweaks.emotes.custom_emotes.desc": "自定义表情\n要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", - "quark.config.tweaks.emotes.enabled_emotes.name": "启用的表情", - "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的表情\n启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", - - "quark.config.tweaks.enhanced_ladders.name": "增强梯子", - "quark.config.tweaks.enhanced_ladders.desc": "增强梯子\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", - "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "允许下放梯子", - "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "允许下放梯子\n对着已放置的梯子使用梯子就可以延长它。", - "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "允许梯子独立留存", - "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "允许梯子独立留存\n梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", - "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "允许物品栏潜行", - "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "允许物品栏潜行\n在梯子上打开物品栏时,你会自动潜行。", - "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "允许下滑", - "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "允许下滑\n在梯子上时向下看,你会下降得更快。", - "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", - "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "下降速度\n允许的值:(,0]", - - "quark.config.tweaks.glass_shard.name": "玻璃碎片", - "quark.config.tweaks.glass_shard.desc": "玻璃碎片\n打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", - - "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", - "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具自带时运\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", - "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", - "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "内置的魔咒\n允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在工具提示中显示内置的魔咒", - "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", - "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "时运等级\n允许的值:[0,)", - "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "挖掘等级", - "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "挖掘等级\n允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体工具提示", - - "quark.config.tweaks.grab_chickens.name": "抓鸡", - "quark.config.tweaks.grab_chickens.desc": "抓鸡\n对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", - "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", - "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", - "quark.config.tweaks.grab_chickens.slowness_level.desc": "缓慢效果的等级\n设为0禁用", - - "quark.config.tweaks.hoe_harvesting.name": "锄头收获", - "quark.config.tweaks.hoe_harvesting.desc": "锄头收获\n锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", - "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "较高品质锄的收获半径", - "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "较高品质锄的收获半径\n允许的值:[1,5]", - "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "普通锄的收获半径", - "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "普通锄的收获半径\n允许的值:[1,5]", - - "quark.config.tweaks.horses_swim.name": "马会游泳", - "quark.config.tweaks.horses_swim.desc": "马会游泳\n被骑乘的马会自己浮在水面上,不再沉下去。", - - "quark.config.tweaks.lock_rotation.name": "朝向锁定", - "quark.config.tweaks.lock_rotation.desc": "朝向锁定\n按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", - - "quark.config.tweaks.map_washing.name": "地图清洗", - "quark.config.tweaks.map_washing.desc": "地图清洗\n用装有水的炼药锅,可以把地图洗成空地图。", - "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", - "quark.config.tweaks.more_banner_layers.desc": "更多旗帜图层\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", - "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", - "quark.config.tweaks.more_banner_layers.layer_limit.desc": "图层上限\n允许的值:[1,16]", - - "quark.config.tweaks.more_note_block_sounds.name": "更多音符盒声音", - "quark.config.tweaks.more_note_block_sounds.desc": "更多音符盒声音\n音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", - "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", - "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "启用头颅声音", - - "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不损伤铁砧", - "quark.config.tweaks.no_durability_on_cosmetics.desc": "装饰用途不损伤铁砧\n重命名或应用符文等装饰用途不会使铁砧受损。", - "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", - "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "允许装饰品\n应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", - - "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", - "quark.config.tweaks.pat_the_dogs.desc": "爱抚狗狗\n你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗狗多久想要爱抚\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", - "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", - "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "爱抚所有生物\n你是否可以爱抚所有生物。", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "拒绝爱抚的生物\n「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "允许爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "允许爱抚的生物\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", - - "quark.config.tweaks.pig_litters.name": "猪生一窝", - "quark.config.tweaks.pig_litters.desc": "猪生一窝\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "金胡萝卜产仔量提升上限", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "金胡萝卜产仔量提升上限\n允许的值:[0,)", - "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "一窝猪最大数量", - "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "一窝猪最大数量\n允许的值:[1,)", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "金胡萝卜产仔量提升下限", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "金胡萝卜产仔量提升下限\n允许的值:[0,)", - "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "一窝猪最小数量", - "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "一窝猪最小数量\n允许的值:[1,)", - "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "猪会食用金胡萝卜", - - "quark.config.tweaks.poison_potato_usage.name": "毒马铃薯用途", - "quark.config.tweaks.poison_potato_usage.desc": "毒马铃薯用途\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", - "quark.config.tweaks.poison_potato_usage.chance.name": "几率", - "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", - - "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", - "quark.config.tweaks.reacharound_placing.desc": "方块放置边缘辅助\n有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", - "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", - "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", - "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", - "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", - "quark.config.tweaks.reacharound_placing.leniency.desc": "宽容度\n执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", - "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", - "quark.config.tweaks.reacharound_placing.color.name": "颜色", - - "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", - "quark.config.tweaks.renewable_spore_blossoms.desc": "可再生的孢子花\n可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", - "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", - - "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", - "quark.config.tweaks.replace_scaffolding.desc": "替换脚手架\n对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", - "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", - "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "转向次数上限\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", - - "quark.config.tweaks.safer_creatures.name": "更安全的生物", - "quark.config.tweaks.safer_creatures.desc": "更安全的生物\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", - "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "移除史莱姆的摔落伤害", - "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", - "quark.config.tweaks.safer_creatures.height_reduction.desc": "高度缩减\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", - - "quark.config.tweaks.shulker_packing.name": "潜影包装", - "quark.config.tweaks.shulker_packing.desc": "潜影包装\n潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", - - "quark.config.tweaks.sign_editing.name": "告示牌编辑", - "quark.config.tweaks.sign_editing.desc": "告示牌编辑\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", - "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", - - "quark.config.tweaks.simple_harvest.name": "简单收获", - "quark.config.tweaks.simple_harvest.desc": "简单收获\n对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", - "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", - "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "收获时检索\n夸克应该检索(非原版的)农作物并处理它们吗?", - "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", - "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "空手收获\n玩家可以空手收获农作物吗?", - "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "可收获的农作物", - "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "可收获的农作物\n哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获时会消耗耐久度", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "收获时会消耗耐久度\n锄头收获农作物时会消耗耐久度吗?", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带使用键收获的农作物", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "自带使用键收获的农作物\n对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用简单收获", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", - - "quark.config.tweaks.slabs_to_blocks.name": "台阶转换成方块", - "quark.config.tweaks.slabs_to_blocks.desc": "台阶转换成方块\n使用无序配方,可以将台阶重新组合成完整方块。", - - "quark.config.tweaks.slimes_to_magma_cubes.name": "史莱姆转换成岩浆怪", - "quark.config.tweaks.slimes_to_magma_cubes.desc": "史莱姆转换成岩浆怪\n大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", - - "quark.config.tweaks.snow_golem_player_heads.name": "雪傀儡掉落玩家的头", - "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡掉落玩家的头\n雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", - - "quark.config.tweaks.sponge_on_water_placement.name": "水上放置海绵", - "quark.config.tweaks.sponge_on_water_placement.desc": "水上放置海绵\n海绵可以直接在水面上放置,不再需要方块的侧面。", - - "quark.config.tweaks.sponges_better.name": "海绵增强", - "quark.config.tweaks.sponges_better.desc": "海绵增强\n强化了海绵的吸水距离和吸水量。", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "海绵吸水距离", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "海绵吸水距离\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", - "quark.config.tweaks.sponges_better.maximum_water_drain.name": "最大吸水量", - "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "最大吸水量\n海绵可以吸收的水方块的数量上限。原版默认值为64。", - - "quark.config.tweaks.utility_recipes.name": "实用配方", - "quark.config.tweaks.utility_recipes.desc": "实用配方\n大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", - "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", - "quark.config.tweaks.utility_recipes.bent_recipes.desc": "弯折配方\n可以在2x2的工作台中制作曲奇、纸、面包吗?", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "更好的石质工具配方", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "更好的石质工具配方\n其他石质材料能用于制作石质工具吗?", - "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", - "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "骨粉实用配方\n骨头可以烧炼成骨粉吗?", - "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "木炭制作黑色染料", - "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "木炭制作黑色染料\n可以用木炭制作黑色染料吗?", - "quark.config.tweaks.utility_recipes.compostable_toxins.name": "可堆肥的毒物", - "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "可堆肥的毒物\n可以用腐肉或毒马铃薯来堆肥吗?", - "quark.config.tweaks.utility_recipes.coral_to_dye.name": "珊瑚制作染料", - "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "珊瑚制作染料\n可以用珊瑚制作染料吗?", - "quark.config.tweaks.utility_recipes.dye_any_wool.name": "任意羊毛染色", - "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "任意羊毛染色\n所有颜色的羊毛都可以被染色吗?", - "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", - "quark.config.tweaks.utility_recipes.easy_hopper.desc": "简单漏斗配方\n制作漏斗时,可以用2根原木代替箱子吗?", - "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", - "quark.config.tweaks.utility_recipes.easy_sticks.desc": "简单木棍配方\n可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "有效的龙息\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", - "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", - "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "运输船实用配方\n用船的材料围着箱子,可以直接制作出运输船吗?", - "quark.config.tweaks.utility_recipes.enable_dispenser.name": "发射器实用配方", - "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "发射器实用配方\n可以用弓(或材料)和投掷器制作发射器吗?", - "quark.config.tweaks.utility_recipes.enable_minecarts.name": "矿车实用配方", - "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "矿车实用配方\n制作变种矿车时,矿车可以直接用材料代替吗?", - "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", - "quark.config.tweaks.utility_recipes.enable_repeater.desc": "红石中继器实用配方\n制作红石中继器时,红石火把可以直接用材料代替吗?", - "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", - "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "原木制作箱子\n可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "冶炼粗矿物块\n可以冶炼粗矿物块吗?当然,要花9倍时间。", - "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", - "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把燃烧\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", - - "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼和唤魔者一起死亡", - "quark.config.tweaks.vexes_die_with_their_masters.desc": "恼鬼和唤魔者一起死亡\nV唤魔者被杀死时,它们召唤出来的恼鬼会跟着一死亡。\n甩掉包袱!", - - "quark.config.tweaks.villagers_follow_emeralds.name": "村民跟随绿宝石块", - "quark.config.tweaks.villagers_follow_emeralds.desc": "村民跟随绿宝石块\n附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", - - "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度的僵尸村民", - "quark.config.tweaks.zombie_villagers_on_normal.desc": "普通难度的僵尸村民\n在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", - - - - "quark.config.world.ancient_wood.name": "远古木", - "quark.config.world.ancient_wood.desc": "远古木\n远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", - "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", - "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "远古城市战利品Quality\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", - "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "远古城市战利品权重\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "远古水果经验值", - "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "远古水果经验值\n允许的值:[1,)", - "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "远古水果给予经验", - - "quark.config.world.azalea_wood.name": "杜鹃木", - "quark.config.world.azalea_wood.desc": "杜鹃木\n杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", - "quark.config.world.azalea_wood.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.world.big_stone_clusters.name": "大型石头团簇", - "quark.config.world.big_stone_clusters.desc": "大型石头团簇\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", - "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", - "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可被替换的方块\n可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", - "quark.config.world.big_stone_clusters.calcite.name": "方解石", - "quark.config.world.big_stone_clusters.calcite.enabled.name": "启用", - "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "水平大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.calcite.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.calcite.rarity.desc": "稀有度\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "垂直大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", - "quark.config.world.big_stone_clusters.jasper.enabled.name": "启用", - "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "水平大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.jasper.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.jasper.rarity.desc": "稀有度\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "垂直大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.limestone.name": "石灰石", - "quark.config.world.big_stone_clusters.limestone.enabled.name": "启用", - "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "水平大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.limestone.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.limestone.rarity.desc": "稀有度\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "垂直大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.myalite.name": "幻境石", - "quark.config.world.big_stone_clusters.myalite.enabled.name": "启用", - "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "在空气中生成", - "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "水平大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.myalite.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.myalite.rarity.desc": "稀有度\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "垂直大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.shale.name": "页岩", - "quark.config.world.big_stone_clusters.shale.enabled.name": "启用", - "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "水平大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.shale.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.shale.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.shale.rarity.desc": "稀有度\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "垂直大小\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.blossom_trees.name": "花树", - "quark.config.world.blossom_trees.desc": "花树\n花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", - "quark.config.world.blossom_trees.drop_leaf_particles.name": "落叶粒子", - "quark.config.world.blossom_trees.blue.name": "蓝色(雪霜花树)", - "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", - "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", - "quark.config.world.blossom_trees.blue.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.blue.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.blue.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.lavender.name": "淡紫色(幽静花树)", - "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", - "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", - "quark.config.world.blossom_trees.lavender.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.lavender.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.orange.name": "橙色(温暖花树)", - "quark.config.world.blossom_trees.orange.rarity.name": "稀有度", - "quark.config.world.blossom_troes.orange.rarity.name": "稀有度", - "quark.config.world.blossom_trees.orange.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.orange.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.orange.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.pink.name": "粉红色(甜蜜花树)", - "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", - "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", - "quark.config.world.blossom_trees.pink.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.pink.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.pink.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.red.name": "红色(火热花树)", - "quark.config.world.blossom_trees.red.rarity.name": "稀有度", - "quark.config.world.blossom_trees.red.rarity.name": "稀有度", - "quark.config.world.blossom_trees.red.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.red.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.red.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.red.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.red.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.yellow.name": "黄色(阳光花树)", - "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", - "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", - "quark.config.world.blossom_trees.yellow.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.yellow.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.chorus_vegetation.name": "紫颂植被", - "quark.config.world.chorus_vegetation.desc": "紫颂植被\n末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", - "quark.config.world.chorus_vegetation.chunk_attempts.name": "每区块尝试生成次数", - "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "末影螨生成几率", - "quark.config.world.chorus_vegetation.highlands_chance.name": "末地高地中的生成几率", - "quark.config.world.chorus_vegetation.midlands_chance.name": "末地内陆中的生成几率", - "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "末地其他生物群系中的生成几率", - "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "被动传送几率", - "quark.config.world.chorus_vegetation.radius.name": "最大传送半径", - "quark.config.world.chorus_vegetation.rarity.name": "稀有度", - "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "传送时增殖几率", - - "quark.config.world.corundum.name": "刚玉", - "quark.config.world.corundum.desc": "刚玉\n刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", - "quark.config.world.corundum.cave_crystal_growth_chance.name": "刚玉生长几率", - "quark.config.world.corundum.cave_crystal_growth_chance.desc": "刚玉生长几率\n此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", - "quark.config.world.corundum.crystal_chance.name": "刚玉几率", - "quark.config.world.corundum.crystal_chance.desc": "刚玉几率\n允许的值:[0,1]", - "quark.config.world.corundum.crystal_cluster_chance.name": "刚玉簇几率", - "quark.config.world.corundum.crystal_cluster_chance.desc": "刚玉簇几率\n允许的值:[0,1]", - "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "侧面刚玉簇几率", - "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "侧面刚玉簇几率\n允许的值:[0,1]", - "quark.config.world.corundum.crystals_craft_runes.name": "刚玉可制作符文", - "quark.config.world.corundum.double_crystal_chance.name": "双倍刚玉几率", - "quark.config.world.corundum.double_crystal_chance.desc": "双倍刚玉几率\n允许的值:[0,1]", - "quark.config.world.corundum.enable_collateral_movement.name": "启用联动", - "quark.config.world.corundum.enable_collateral_movement.desc": "启用联动\n启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", - "quark.config.world.corundum.generation_settings.name": "生成设置", - "quark.config.world.corundum.generation_settings.horizontal_size.name": "水平大小", - "quark.config.world.corundum.generation_settings.horizontal_size.desc": "水平大小\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.horizontal_variation.name": "水平大小差异", - "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.max_y_level.name": "最高Y坐标", - "quark.config.world.corundum.generation_settings.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", - "quark.config.world.corundum.generation_settings.min_y_level.name": "最低Y坐标", - "quark.config.world.corundum.generation_settings.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", - "quark.config.world.corundum.generation_settings.rarity.name": "稀有度", - "quark.config.world.corundum.generation_settings.rarity.desc": "稀有度\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.vertical_size.name": "垂直大小", - "quark.config.world.corundum.generation_settings.vertical_size.desc": "垂直大小\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.vertical_variation.name": "垂直大小差异", - "quark.config.world.corundum.generation_settings.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.biomes.name": "生物群系配置", - "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "生物群系标签列表", - "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "生物群系标签列表\n应该在带有哪些标签的生物群系中生成刚玉。", - "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.corundum.generation_settings.dimensions.name": "维度配置", - "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "维度列表", - "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成刚玉。", - "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.fairy_rings.name": "仙女花环", - "quark.config.world.fairy_rings.desc": "仙女花环\n由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", - "quark.config.world.fairy_rings.forest_chance.name": "森林系生物群系中的生成几率", - "quark.config.world.fairy_rings.ores.name": "可生成矿物列表", - "quark.config.world.fairy_rings.plains_chance.name": "平原系生物群系中的生成几率", - "quark.config.world.fairy_rings.dimensions.name": "维度配置", - "quark.config.world.fairy_rings.dimensions.dimensions.name": "维度列表", - "quark.config.world.fairy_rings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成仙女花环。", - "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.glimmering_weald.name": "微光荒野", - "quark.config.world.glimmering_weald.desc": "微光荒野\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", - "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", - "quark.config.world.glimmering_weald.max_weirdness_range.desc": "最大深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", - "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", - "quark.config.world.glimmering_weald.min_depth_range.desc": "最小深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", - - "quark.config.world.monster_box.name": "怪物盒子", - "quark.config.world.monster_box.desc": "怪物盒子\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", - "quark.config.world.monster_box.activation_range.name": "激活半径", - "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", - "quark.config.world.monster_box.chance_per_chunk.desc": "每个区块的生成几率\n怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", - "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", - "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", - "quark.config.world.monster_box.max_y.name": "Y坐标上限", - "quark.config.world.monster_box.min_mob_count.name": "最小怪物数量", - "quark.config.world.monster_box.min_y.name": "Y坐标下限", - "quark.config.world.monster_box.search_range.name": "搜索距离", - "quark.config.world.monster_box.search_range.desc": "搜索距离\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", - "quark.config.world.monster_box.dimensions.name": "维度配置", - "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", - "quark.config.world.monster_box.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成怪物盒子。", - "quark.config.world.monster_box.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.monster_box.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", - "quark.config.world.nether_obsidian_spikes.desc": "下界黑曜石锥\n黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "大型黑曜石锥生成几率", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "大型黑曜石锥生成几率\n黑曜石锥是大型的几率(1为100%,0为0%)", - "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "大型黑曜石锥带有刷怪笼", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "每个区块生成几率", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成几率\n每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", - "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "每个区块尝试生成次数", - "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "每个区块尝试生成次数\n如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", - "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", - "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "维度列表", - "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成下界黑曜石锥。", - "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.new_stone_types.name": "新的石头变种", - "quark.config.world.new_stone_types.desc": "新的石头变种\n将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", - "quark.config.world.new_stone_types.enable_jasper.name": "启用碧玉石", - "quark.config.world.new_stone_types.enable_limestone.name": "启用石灰石", - "quark.config.world.new_stone_types.enable_myalite.name": "启用幻境石", - "quark.config.world.new_stone_types.enable_shale.name": "启用页岩", - "quark.config.world.new_stone_types.jasper.name": "碧玉石", - "quark.config.world.new_stone_types.jasper.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成碧玉石。", - "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.jasper.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.name": "石灰石", - "quark.config.world.new_stone_types.limestone.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成石灰石。", - "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.limestone.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.name": "幻境石", - "quark.config.world.new_stone_types.myalite.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成幻境石。", - "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.myalite.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.name": "页岩", - "quark.config.world.new_stone_types.shale.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成页岩。", - "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.shale.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "高度下限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "团簇大小\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "高度上限\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "高度下限\n允许的值:[-64,320]", - - "quark.config.world.no_more_lava_pockets.name": "下界不再生成熔岩口袋", - "quark.config.world.no_more_lava_pockets.desc": "下界不再生成熔岩口袋\n这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", - - "quark.config.world.permafrost.name": "永冻石", - "quark.config.world.permafrost.desc": "永冻石\n一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", - "quark.config.world.permafrost.generation_settings.name": "生成设置", - "quark.config.world.permafrost.generation_settings.horizontal_size.name": "水平大小", - "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "水平大小\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "水平大小差异", - "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "水平大小差异\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.max_y_level.name": "最高Y坐标", - "quark.config.world.permafrost.generation_settings.max_y_level.desc": "最高Y坐标\n允许的值:[-64,320]", - "quark.config.world.permafrost.generation_settings.min_y_level.name": "最低Y坐标", - "quark.config.world.permafrost.generation_settings.min_y_level.desc": "最低Y坐标\n允许的值:[-64,320]", - "quark.config.world.permafrost.generation_settings.rarity.name": "稀有度", - "quark.config.world.permafrost.generation_settings.rarity.desc": "稀有度\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.vertical_size.name": "垂直大小", - "quark.config.world.permafrost.generation_settings.vertical_size.desc": "垂直大小\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.vertical_variation.name": "垂直大小差异", - "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "垂直大小差异\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.biomes.name": "生物群系配置", - "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "生物群系", - "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.permafrost.generation_settings.biomes.tags.name": "生物群系标签", - "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", - "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", - "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成永冻石。", - "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.spiral_spires.name": "螺旋尖顶", - "quark.config.world.spiral_spires.desc": "螺旋尖顶\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", - "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", - "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", - "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥最大穿梭距离\n幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", - "quark.config.world.spiral_spires.radius.name": "半径", - "quark.config.world.spiral_spires.rarity.name": "稀有度", - "quark.config.world.spiral_spires.renewable_myalite.name": "可再生的幻境石", - "quark.config.world.spiral_spires.biomes.name": "生物群系配置", - "quark.config.world.spiral_spires.biomes.biomes.name": "生物群系", - "quark.config.world.spiral_spires.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.spiral_spires.biomes.tags.name": "生物群系标签", - "quark.config.world.spiral_spires.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.spiral_spires.dimensions.name": "维度配置", - "quark.config.world.spiral_spires.dimensions.dimensions.name": "维度列表", - "quark.config.world.spiral_spires.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成螺旋尖顶。", - "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - - - - "quark.config.mobs.crabs.name": "螃蟹", - "quark.config.mobs.crabs.desc": "螃蟹\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", - "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", - "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", - "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "所有状态效果需要「稳定」状态效果\n「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", - "quark.config.mobs.crabs.spawn_config.name": "生成配置", - "quark.config.mobs.crabs.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", - "quark.config.mobs.crabs.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", - "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", - "quark.config.mobs.crabs.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.forgotten.name": "遗忘者", - "quark.config.mobs.forgotten.desc": "遗忘者\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", - "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "遗忘者生成率", - "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "遗忘者生成率\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", - "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", - - "quark.config.mobs.foxhound.name": "猎狐犬", - "quark.config.mobs.foxhound.desc": "猎狐犬\n猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", - "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "猎狐犬给熔炉加速", - "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", - "quark.config.mobs.foxhound.tame_chance.desc": "驯服几率\n用煤炭驯服猎狐犬的几率", - "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", - "quark.config.mobs.foxhound.lesser_spawn_config.desc": "少量生成配置\n此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", - "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "最大生成势", - "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", - "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "生成势", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.mobs.foxhound.spawn_config.name": "生成配置", - "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", - "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", - "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", - "quark.config.mobs.foxhound.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - - - "quark.config.mobs.shiba.name": "柴犬", - "quark.config.mobs.shiba.desc": "柴犬\n柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", - "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视带有天空光照的区域", - "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "无视带有天空光照的区域\n能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", - "quark.config.mobs.shiba.spawn_config.name": "生成配置", - "quark.config.mobs.shiba.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", - "quark.config.mobs.shiba.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", - "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", - "quark.config.mobs.shiba.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.stonelings.name": "石精灵", - "quark.config.mobs.stonelings.desc": "石精灵\n石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", - "quark.config.mobs.stonelings.cautious_stonelings.name": "谨慎的石精灵", - "quark.config.mobs.stonelings.cautious_stonelings.desc": "谨慎的石精灵\n启用后,石精灵检查玩家时会更加激进", - "quark.config.mobs.stonelings.enable_diamond_heart.name": "启用钻石之心", - "quark.config.mobs.stonelings.max_y_level.name": "最大可生成高度", - "quark.config.mobs.stonelings.tamable_stonelings.name": "可驯服的石精灵", - "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "微光荒野寻路地图", - "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "微光荒野寻路地图\n禁用寻路地图后,请禁用此项。", - "quark.config.mobs.stonelings.dimensions.name": "维度配置", - "quark.config.mobs.stonelings.dimensions.dimensions.name": "维度列表", - "quark.config.mobs.stonelings.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成石精灵。", - "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.mobs.stonelings.spawn_config.name": "生成配置", - "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", - "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", - "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", - "quark.config.mobs.stonelings.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.toretoise.name": "乌龟", - "quark.config.mobs.toretoise.desc": "乌龟\n乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", - "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许乌龟再生矿石", - "quark.config.mobs.toretoise.cooldown_ticks.name": "冷却时间", - "quark.config.mobs.toretoise.cooldown_ticks.desc": "冷却时间\n挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", - "quark.config.mobs.toretoise.foods.name": "食物列表", - "quark.config.mobs.toretoise.foods.desc": "食物列表\n可以用来喂养乌龟,使其矿物再生的物品。", - "quark.config.mobs.toretoise.max_y_level.name": "最大可生成高度", - "quark.config.mobs.toretoise.regrow_chance.name": "矿石再生几率", - "quark.config.mobs.toretoise.regrow_chance.desc": "矿石再生几率\n乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", - "quark.config.mobs.toretoise.dimensions.name": "维度配置", - "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", - "quark.config.mobs.toretoise.dimensions.dimensions.desc": "维度列表\n应该在哪些维度中生成乌龟。", - "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.mobs.toretoise.spawn_config.name": "生成配置", - "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", - "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", - "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", - "quark.config.mobs.toretoise.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.wraith.name": "游魂", - "quark.config.mobs.wraith.desc": "游魂\n游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", - "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", - "quark.config.mobs.wraith.wraith_sounds.desc": "游魂的声音\n用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", - "quark.config.mobs.wraith.spawn_config.name": "生成配置", - "quark.config.mobs.wraith.spawn_config.desc": "生成配置\n此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", - "quark.config.mobs.wraith.spawn_config.name": "生成配置", - "quark.config.mobs.wraith.spawn_config.max_cost.name": "最大生成势", - "quark.config.mobs.wraith.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "群体规模上限\n允许的值:[1,)", - "quark.config.mobs.wraith.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "群体规模下限\n允许的值:[1,)", - "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "生成势", - "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "生成权重\n允许的值:(0,)", - "quark.config.mobs.wraith.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "生物群系\n应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "生物群系标签\n应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - - - "quark.config.client.auto_walk_keybind.name": "一键自动行走", - "quark.config.client.auto_walk_keybind.desc": "一键自动行走\n按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", - "quark.config.client.auto_walk_keybind.draw_hud.name": "绘制HUD", - "quark.config.client.auto_walk_keybind.draw_hud.desc": "绘制HUD\n一行消息,表明你正在自动行走。", - "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", - "quark.config.client.auto_walk_keybind.hud_height.desc": "HUD高度\n0为画面顶部,值越大越靠下。", - - "quark.config.client.back_button_keybind.name": "返回快捷键", - "quark.config.client.back_button_keybind.desc": "返回快捷键\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", - - "quark.config.client.camera.name": "相机模式", - "quark.config.client.camera.desc": "相机模式\n按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", - "quark.config.client.camera.date_format.name": "日期格式", - "quark.config.client.camera.date_format.desc": "日期格式\n屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", - - "quark.config.client.chest_searching.name": "箱内搜索", - "quark.config.client.chest_searching.desc": "箱内搜索\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", - "quark.config.client.chest_searching.overlay_color.name": "覆盖层颜色", - - "quark.config.client.elytra_indicator.name": "鞘翅指示器", - "quark.config.client.elytra_indicator.desc": "鞘翅指示器\n穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", - - "quark.config.client.greener_grass.name": "更绿的草", - "quark.config.client.greener_grass.desc": "更绿的草\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", - "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", - "quark.config.client.greener_grass.affect_water.name": "对水生效", - "quark.config.client.greener_grass.block_list.name": "方块列表", - "quark.config.client.greener_grass.leaves_list.name": "树叶列表", - "quark.config.client.greener_grass.color_matrix.name": "颜色矩阵", - "quark.config.client.greener_grass.water_matrix.name": "水的颜色矩阵", - - "quark.config.client.improved_tooltips.name": "工具提示增强", - "quark.config.client.improved_tooltips.desc": "工具提示增强\n修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", - "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "箭头跳动动画", - "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "箭头跳动动画\n比较属性时,表示属性差异正负的箭头是否上下跳动。", - "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性工具提示", - "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "额外可附魔物品", - "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "额外可附魔物品\n每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", - "quark.config.client.improved_tooltips.enchanting_stacks.name": "可附魔物品", - "quark.config.client.improved_tooltips.enchanting_stacks.desc": "可附魔物品\n指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", - "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔工具提示", - "quark.config.client.improved_tooltips.food_compression_threshold.name": "食物压缩阈值", - "quark.config.client.improved_tooltips.food_compression_threshold.desc": "食物压缩阈值\n食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", - "quark.config.client.improved_tooltips.food_divisor.name": "食物除数", - "quark.config.client.improved_tooltips.food_divisor.desc": "食物除数\n每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", - "quark.config.client.improved_tooltips.food_tooltips.name": "食物工具提示", - "quark.config.client.improved_tooltips.fuel_time_divisor.name": "燃烧时间除数", - "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "燃烧时间除数\n每个火焰图标代表多少刻燃烧时间。", - "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间工具提示", - "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", - "quark.config.client.improved_tooltips.map_tooltips.name": "地图工具提示", - "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", - "quark.config.client.improved_tooltips.show_saturation.desc": "显示饱和度\n不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", - "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", - "quark.config.client.improved_tooltips.show_upgrade_status.desc": "显示升级状态\n物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", - "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift查看内容物", - "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", - "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒工具提示", - - "quark.config.client.long_range_pick_block.name": "远程选取方块", - "quark.config.client.long_range_pick_block.desc": "远程选取方块\n选取方块操作可以选取任意距离的方块。", - - "quark.config.client.microcrafting_helper.name": "合成小助手", - "quark.config.client.microcrafting_helper.desc": "合成小助手\n加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", - - "quark.config.client.soul_candles.name": "灵魂蜡烛", - "quark.config.client.soul_candles.desc": "灵魂蜡烛\n在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", - - "quark.config.client.usage_ticker.name": "剩余用量计数器", - "quark.config.client.usage_ticker.desc": "剩余用量计数器\n手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", - "quark.config.client.usage_ticker.enable_armor.name": "对盔甲有效", - "quark.config.client.usage_ticker.enable_main_hand.name": "对主手所持物品有效", - "quark.config.client.usage_ticker.enable_off_hand.name": "对副手所持物品有效", - "quark.config.client.usage_ticker.invert.name": "反转", - "quark.config.client.usage_ticker.invert.desc": "反转\n打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", - "quark.config.client.usage_ticker.shift_left.name": "左侧偏移", - "quark.config.client.usage_ticker.shift_right.name": "右侧偏移", - - "quark.config.client.uses_for_curses.name": "诅咒的用处", - "quark.config.client.uses_for_curses.desc": "诅咒的用处\n诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒:玩家的头与盔甲架", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "绑定诅咒:玩家的头与盔甲架\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "消失诅咒:南瓜的覆盖层\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", - - "quark.config.client.variant_animal_textures.name": "动物多样贴图", - "quark.config.client.variant_animal_textures.desc": "动物多样贴图\n牛、猪、鸡现在将具有来自一小群变体的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", - "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", - "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", - "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", - "quark.config.client.variant_animal_textures.enable_pig.name": "对猪有效", - "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用闪耀海豚", - "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用闪耀羊驼", - "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用闪耀兔子", - "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用闪耀史莱姆", - "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", - "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "闪耀动物的几率", - "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "闪耀动物的几率\n动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", - "quark.config.client.variant_animal_textures.shiny_sparkles.name": "闪耀火花", - "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "闪耀火花\n一只闪耀动物是否应该偶尔发出火花。", - - "quark.config.client.wool_shuts_up_minecarts.name": "羊毛使矿车静音", - "quark.config.client.wool_shuts_up_minecarts.desc": "羊毛使矿车静音\n把铁轨铺在羊毛上,经过的矿车会安静得多。", - - - - "quark.config.experimental.adjustable_chat.name": "可调节的聊天栏", - "quark.config.experimental.adjustable_chat.desc": "可调节的聊天栏\n可以调节聊天栏的水平/垂直偏移。", - "quark.config.experimental.adjustable_chat.horizontal_shift.name": "水平偏移", - "quark.config.experimental.adjustable_chat.vertical_shift.name": "垂直偏移", - - "quark.config.experimental.enchantment_predicates.name": "魔咒谓词", - "quark.config.experimental.enchantment_predicates.desc": "魔咒谓词\n针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", - "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "要注册的魔咒", - "quark.config.experimental.enchantment_predicates.items_to_change.name": "要更改的物品", - - "quark.config.experimental.enchantments_begone.name": "魔咒禁用", - "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "要禁用的魔咒", - - "quark.config.experimental.game_nerfs.name": "游戏削弱", - "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "禁用掉落方块复制", - "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "禁用下落的方块复制\n使下落的方块无法(利用维度穿梭)复制", - "quark.config.experimental.game_nerfs.disable_ice_roads.name": "禁用冰路", - "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "禁用冰路\n使船无法在冰上滑行", - "quark.config.experimental.game_nerfs.disable_iron_farms.name": "禁用刷铁机", - "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "禁用刷铁机\n使铁傀儡不再掉落铁锭", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块移除", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "禁用蘑菇方块移除\n修复了蘑菇生长可以替换方块的错误", - "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", - "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "禁用活塞物理机制漏洞利用\n针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制", - "quark.config.experimental.game_nerfs.disable_wool_drops.name": "禁用羊毛掉落", - "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "禁用羊毛掉落\n杀死羊后不再掉落羊毛", - "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "允许使用鞘翅的维度", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "启用维度锁定的鞘翅", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "启用维度锁定的鞘翅\n强制鞘翅只能在特定维度中使用", - "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", - "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "启用选择性生物改变地形\n只针对指定的实体,让它们无法改变地形", - "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", - "quark.config.experimental.game_nerfs.nerf_mending.desc": "削弱经验修补\n使经验修补魔咒像经验不修补模组(Unmending)里的那样运作\nhttps://www.mcmod.cn/class/1451.html", - "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", - "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "削弱村民折扣\n村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平", - "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", - - "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", - "quark.config.experimental.narrator_readout.desc": "复述游戏内特定信息\n\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", - - "quark.config.experimental.overlay_shader.name": "遮罩着色器", - "quark.config.experimental.overlay_shader.shader.name": "着色器", - "quark.config.experimental.overlay_shader.shader.desc": "着色器\n在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", - - "quark.config.experimental.spawner_replacer.name": "刷怪笼替换", - "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", - "quark.config.experimental.spawner_replacer.replace_mobs.desc": "替换生物\n这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", - - - - "quark.config.oddities.backpack.name": "背包", - "quark.config.oddities.backpack.desc": "背包\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", - "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落", - "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", - "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", - "quark.config.oddities.backpack.items_in_backpack_tick.name": "是否Tick(刻处理)背包中的物品", - "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", - "quark.config.oddities.backpack.super_op_mode.desc": "超级OP模式\n设为true后,即使背包装有物品也可以脱下背包。", - - "quark.config.oddities.crate.name": "板条箱", - "quark.config.oddities.crate.desc": "板条箱\n板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", - "quark.config.oddities.crate.max_items.name": "物品数量上限", - - "quark.config.oddities.magnets.name": "磁铁", - "quark.config.oddities.magnets.desc": "磁铁\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", - "quark.config.oddities.magnets.magnetic_blacklist.name": "磁性黑名单", - "quark.config.oddities.magnets.magnetic_derivation_list.name": "磁性根源物品列表", - "quark.config.oddities.magnets.magnetic_derivation_list.desc": "磁性根源物品列表\n此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", - "quark.config.oddities.magnets.magnetic_whitelist.name": "磁性白名单", - "quark.config.oddities.magnets.magnetic_whitelist.desc": "磁性白名单\n用于某些理应由铁/铜制成,但没有合成表的方块。", - "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", - "quark.config.oddities.magnets.use_pre_end_recipe.desc": "使用末地前配方\n将配方中的紫颂果替换为铜锭。", - - "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", - "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", - "quark.config.oddities.matrix_enchanting.allow_books.desc": "允许制作附魔书\n设为false后,不再能制造附魔书。", - "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", - "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "允许影响\n设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "允许矮方块附魔\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", - "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "允许宝藏型魔咒\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", - "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", - "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "允许水下附魔\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", - "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "自动转换\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒单元基础数量上限", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "魔咒单元基础数量上限\n没有书架时,最多可以制造多少个魔咒单元。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒单元基础数量上限(书)", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "魔咒单元基础数量上限(书)\n没有书架时,最多可以(给书)制造多少个魔咒单元。", - "quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", - "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "书的附魔能力\n这个值越高,你用书获得的魔咒就越好。", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "青金石能量价值\n一颗青金石可以制造多少个魔咒单元。", - "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", - "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "禁用的魔咒\n不让附魔台制造的魔咒ID列表", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "复制品乘数\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "不兼容乘数\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", - "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", - "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响数量上限\n影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", - "quark.config.oddities.matrix_enchanting.influence_power.desc": "影响强度\n蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", - "quark.config.oddities.matrix_enchanting.influences_list.desc": "影响列表\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", - "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "书架数量上限\n矩阵附魔台可以接受的附魔能力的上限", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "最低等级截止\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级比例因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "最低等级比例因数\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级比例因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "书的最低等级比例因数\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", - "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", - "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "稀有度标准化\n默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", - "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒单元的价格比例", - "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "魔咒单元的价格比例\n若该值为X,则每生成X件魔咒单元,其价格就会+1。", - "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", - "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "显示工具提示\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "灵魂蜡烛反转\n若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", - "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "方块状态对应的影响\n列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", - "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "宝藏型魔咒白名单", - "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "宝藏型魔咒白名单\n在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", - - "quark.config.oddities.pipes.name": "铜管道", - "quark.config.oddities.pipes.desc": "铜管道\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", - "quark.config.oddities.pipes.do_pipes_whoosh.name": "管道是否呼啸", - "quark.config.oddities.pipes.do_pipes_whoosh.desc": "管道是否呼啸\n弹出或吸收物品时,管道应该发出声音吗?", - "quark.config.oddities.pipes.emit_vibrations.name": "发出振动", - "quark.config.oddities.pipes.emit_vibrations.desc": "发出振动\n振动可以被幽匿感测体检测到。", - "quark.config.oddities.pipes.enable_encased_pipes.name": "启用封闭式管道", - "quark.config.oddities.pipes.max_pipe_items.name": "管道物品数量上限", - "quark.config.oddities.pipes.max_pipe_items.desc": "管道物品数量上限\n若希望管道中的物品数量没有限制,将此项设为0即可。", - "quark.config.oddities.pipes.pipe_speed.name": "管道流速", - "quark.config.oddities.pipes.pipe_speed.desc": "管道流速\n一件物品穿过一节管道需要多长时间。值越大=流速越慢。", - "quark.config.oddities.pipes.render_pipe_items.name": "渲染管道中的物品", - - "quark.config.oddities.tiny_potato.name": "小土豆", - "quark.config.oddities.tiny_potato.desc": "小土豆\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", - "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "不使用钻石之心", - "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", - - "quark.config.oddities.totem_of_holding.name": "留存图腾", - "quark.config.oddities.totem_of_holding.desc": "留存图腾\n玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家取走物品", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "允许任何玩家取走物品\nSet this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", - "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", - "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "黑暗之魂模式\n设为false后,玩家再次死亡时,图腾不再自毁。", - "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", - "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "销毁遗失物品\n设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", - "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "PVP中击杀玩家生成图腾", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "PVP中击杀玩家生成图腾\n玩家被玩家杀死时,也会生成图腾,自杀也算。" + "quark.config.automation.jukebox_automation.name": "Jukebox Automation | 唱片机自动化", + "quark.config.automation.jukebox_automation.desc": "Jukebox Automation | 唱片机自动化\n发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", + + "quark.config.automation.metal_buttons.name": "Metal Buttons | 金属按钮", + "quark.config.automation.metal_buttons.desc": "Metal Buttons | 金属按钮\n将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", + "quark.config.automation.metal_buttons.enable_gold.name": "Enable Gold | 启用金按钮", + "quark.config.automation.metal_buttons.enable_iron.name": "Enable Iron | 启用铁按钮", + + "quark.config.automation.obsidian_plate.name": "Obsidian Plate | 黑曜石压力板", + "quark.config.automation.obsidian_plate.desc": "Obsidian Plate | 黑曜石压力板\n用黑曜石制成的压力板,只有玩家踩上去才能触发。", + + "quark.config.automation.pistons_move_tile_entities.name": "Pistons Move Tile Entities | 活塞移动方块实体", + "quark.config.automation.pistons_move_tile_entities.desc": "Pistons Move Tile Entities | 活塞移动方块实体\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "Delayed Update List | 延迟更新列表", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "Enable Chests Moving Together | 启用大型箱子整体移动", + "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "Movement Blacklist | 移动黑名单", + "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "Render Blacklist | 渲染黑名单", + + "quark.config.automation.redstone_randomizer.name": "Redstone Randomizer | 红石随机器", + "quark.config.automation.redstone_randomizer.desc": "Redstone Randomizer | 红石随机器\n红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", + + + + "quark.config.building.bamboo_backport.name": "Bamboo Backport | 竹子:向后移植", + "quark.config.building.bamboo_backport.desc": "Bamboo Backport | 竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", + + "quark.config.building.celebratory_lamps.name": "Celebratory Lamps | 庆典灯具", + "quark.config.building.celebratory_lamps.desc": "Celebratory Lamps | 庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", + "quark.config.building.celebratory_lamps.light_level.name": "Light Level | 光照等级", + + "quark.config.building.compressed_blocks.name": "Compressed Blocks | 压缩方块", + "quark.config.building.compressed_blocks.desc": "Compressed Blocks | 压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "Bamboo Block Fuel Time | 竹块燃烧时间", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "Bamboo Block Fuel Time | 竹块燃烧时间\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "Blaze Lantern Fuel Time | 烈焰灯燃烧时间", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "Blaze Lantern Fuel Time | 烈焰灯燃烧时间\n烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "Charcoal Block Fuel Time | 木炭块燃烧时间", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "Charcoal Block Fuel Time | 木炭块燃烧时间\n木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "Charcoal Block And Blaze Lantern Stay On Fire Forever | 木炭块和烈焰灯永久燃烧", + "quark.config.building.compressed_blocks.enable_apple_crate.name": "Enable Apple Crate | 启用箱装苹果", + "quark.config.building.compressed_blocks.enable_bamboo_block.name": "Enable Bamboo Block | 启用竹块", + "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "Enable Beetroot Crate | 启用箱装甜菜根", + "quark.config.building.compressed_blocks.enable_berry_sack.name": "Enable Berry Sack | 启用袋装甜浆果", + "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "Enable Blaze Lantern | 启用烈焰灯", + "quark.config.building.compressed_blocks.enable_bonded_leather.name": "Enable Bonded Leather | 启用打包皮革", + "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "Enable Bonded Rabbit Hide | 启用打包兔子皮", + "quark.config.building.compressed_blocks.enable_cactus_block.name": "Enable Cactus Block | 启用仙人掌块", + "quark.config.building.compressed_blocks.enable_carrot_crate.name": "Enable Carrot Crate | 启用箱装胡萝卜", + "quark.config.building.compressed_blocks.enable_charcoal_block.name": "Enable Charcoal Block | 启用木炭块", + "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "Enable Chorus Fruit Block | 启用紫颂果块", + "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "Enable Cocoa Bean Sack | 启用袋装可可豆", + "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "Enable Glow Berry Sack | 启用袋装发光浆果", + "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "Enable Golden Apple Crate | 启用箱装金苹果", + "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "Enable Golden Carrot Crate | 启用箱装金胡萝卜", + "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "Enable Gunpowder Sack | 启用袋装火药", + "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "Enable Nether Wart Sack | 启用袋装下界疣", + "quark.config.building.compressed_blocks.enable_potato_crate.name": "Enable Potato Crate | 启用箱装马铃薯", + "quark.config.building.compressed_blocks.enable_stick_block.name": "Enable Stick Block | 启用木棍堆", + "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "Enable Sugar Cane Block | 启用甘蔗捆", + "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "Stick Block Fuel Time | 木棍堆燃烧时间", + "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "Stick Block Fuel Time | 木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + + "quark.config.building.duskbound_blocks.name": "Duskbound Blocks | 黯缚块", + "quark.config.building.duskbound_blocks.desc": "Duskbound Blocks | 黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", + + "quark.config.building.framed_glass.name": "Framed Glass | 镶框玻璃", + "quark.config.building.framed_glass.desc": "Framed Glass | 镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + + "quark.config.building.glass_item_frame.name": "Glass Item Frame | 玻璃物品展示框", + "quark.config.building.glass_item_frame.desc": "Glass Item Frame | 玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "Glass Item Frames Update Maps | 更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "Glass Item Frames Update Maps Every Tick | 每刻都更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "Glass Item Frames Update Maps Every Tick | 每刻都更新地图\n设为true可加快地图更新速度。默认为每3秒一次。", + "quark.config.building.glass_item_frame.item_render_scale.name": "Item Render Scale | 物品渲染尺寸", + "quark.config.building.glass_item_frame.item_render_scale.desc": "Item Render Scale | 物品渲染尺寸\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", + + "quark.config.building.gold_bars.name": "Gold Bars | 金栏杆", + "quark.config.building.gold_bars.desc": "Gold Bars | 金栏杆\n金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", + "quark.config.building.gold_bars.generate_in_nether_fortress.name": "Generate In Nether Fortress | 生成于下界要塞", + + "quark.config.building.grate.name": "Grate | 铁丝网", + "quark.config.building.grate.desc": "Grate | 铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", + + "quark.config.building.hedges.name": "Hedges | 树叶篱", + "quark.config.building.hedges.desc": "Hedges | 树叶篱\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", + + "quark.config.building.hollow_logs.name": "Hollow Logs | 空心原木", + "quark.config.building.hollow_logs.desc": "Hollow Logs | 空心原木\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", + "quark.config.building.hollow_logs.enable_auto_crawl.name": "Enable Auto Crawl | 启用自动钻入", + + "quark.config.building.industrial_palette.name": "Industrial Palette | 工业调色板", + "quark.config.building.industrial_palette.desc": "Industrial Palette | 工业调色板\n现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", + "quark.config.building.industrial_palette.enable_iron_ladder.name": "Enable Iron Ladder | 启用铁梯子", + "quark.config.building.industrial_palette.enable_iron_plates.name": "Enable Iron Plates | 启用铁板系列方块", + + "quark.config.building.japanese_palette.name": "Japanese Palette | 日式调色板", + "quark.config.building.japanese_palette.desc": "Japanese Palette | 日式调色板\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", + "quark.config.building.japanese_palette.enable_bamboo_mats.name": "Enable Bamboo Mats | 启用竹席", + "quark.config.building.japanese_palette.enable_paper_blocks.name": "Enable Paper Blocks | 启用纸系列方块", + + "quark.config.building.leaf_carpet.name": "Leaf Carpet | 树叶地毯", + "quark.config.building.leaf_carpet.desc": "Leaf Carpet | 树叶地毯\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", + "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.midori.name": "Midori | 绿", + "quark.config.building.midori.desc": "Midori | 绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", + + "quark.config.building.more_brick_types.name": "More Brick Types | 更多砖", + "quark.config.building.more_brick_types.desc": "More Brick Types | 更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", + "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "Enable Blackstone Bricks | 启用黑石砖", + "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "Enable Blackstone Bricks | 启用黑石砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "Enable Blue Nether Bricks | 启用蓝色下界砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "Enable Blue Nether Bricks | 启用蓝色下界砖\n此项还附带了红色下界砖的实用配方", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "Enable Cobblestone Bricks | 启用圆石砖", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "Enable Cobblestone Bricks | 启用圆石砖\n此项还包括苔圆石砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.name": "Enable Dirt Bricks | 启用泥土砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "Enable Dirt Bricks | 启用泥土砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "Enable Netherrack Bricks | 启用下界岩砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "Enable Netherrack Bricks | 启用下界岩砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "Enable Sandstone Bricks | 启用砂岩砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "Enable Sandstone Bricks | 启用砂岩砖\n此项还包括红砂岩砖和灵魂砂岩砖", + + + "quark.config.building.more_mud_blocks.name": "More Mud Blocks | 更多泥巴方块", + "quark.config.building.more_mud_blocks.desc": "More Mud Blocks | 更多泥巴方块\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", + + "quark.config.building.more_potted_plants.name": "More Potted Plants | 更多盆栽", + "quark.config.building.more_potted_plants.desc": "More Potted Plants | 更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + + "quark.config.building.more_stone_variants.name": "More Stone Variants | 更多石头变种", + "quark.config.building.more_stone_variants.desc": "More Stone Variants | 更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.enable_bricks.name": "Enable Bricks | 启用砖变种", + "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "Enable Chiseled Bricks | 启用錾制砖变种", + "quark.config.building.more_stone_variants.enable_pillar.name": "Enable Pillar | 启用柱变种", + + "quark.config.building.nether_brick_fence_gate.name": "Nether Brick Fence Gate | 下界砖栅栏门", + "quark.config.building.nether_brick_fence_gate.desc": "Nether Brick Fence Gate | 下界砖栅栏门\n用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", + + "quark.config.building.rainbow_lamps.name": "Rainbow Lamps | 彩虹灯", + "quark.config.building.rainbow_lamps.desc": "Rainbow Lamps | 彩虹灯\n(新模块,Wiki未更新)", + "quark.config.building.rainbow_lamps.light_level.name": "Light Level | 光照等级", + "quark.config.building.rainbow_lamps.use_corundum.name": "Use Corundum | 使用刚玉", + "quark.config.building.rainbow_lamps.use_corundum.desc": "Use Corundum | 使用刚玉\n已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", + + "quark.config.building.raw_metal_bricks.name": "Raw Metal Bricks | 粗金属砖", + "quark.config.building.raw_metal_bricks.desc": "Raw Metal Bricks | 粗金属砖\n粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", + + "quark.config.building.rope.name": "Rope | 绳卷", + "quark.config.building.rope.desc": "Rope | 绳卷\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", + "quark.config.building.rope.enable_dispenser_behavior.name": "Enable Dispenser Behavior | 启用发射器行为", + "quark.config.building.rope.force_enable_move_tile_entities.name": "Force Enable Move Tile Entities | 强制启用移动方块实体", + "quark.config.building.rope.force_enable_move_tile_entities.desc": "Force Enable Move Tile Entities | 强制启用移动方块实体\n设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", + + "quark.config.building.shear_vines.name": "Shear Vines | 剪切藤蔓", + "quark.config.building.shear_vines.desc": "Shear Vines | 剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + + "quark.config.building.shingles.name": "Shingles | 陶瓦砖瓦", + "quark.config.building.shingles.desc": "Shingles | 陶瓦砖瓦\n陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + + "quark.config.building.soul_sandstone.name": "Soul Sandstone | 灵魂砂岩", + "quark.config.building.soul_sandstone.desc": "Soul Sandstone | 灵魂砂岩\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", + + "quark.config.building.stools.name": "Stools | 凳子", + "quark.config.building.stools.desc": "Stools | 凳子\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", + + "quark.config.building.sturdy_stone.name": "Sturdy Stone | 固化石头", + "quark.config.building.sturdy_stone.desc": "Sturdy Stone | 固化石头\n硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", + + "quark.config.building.thatch.name": "Thatch | 茅草", + "quark.config.building.thatch.desc": "Thatch | 茅草\n茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", + "quark.config.building.thatch.fall_damage_multiplier.name": "Fall Damage Multiplier | 摔落伤害乘数", + "quark.config.building.thatch.fall_damage_multiplier.desc": "Fall Damage Multiplier | 摔落伤害乘数\n0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", + "quark.config.building.thatch.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.building.thatch.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_bookshelves.name": "Variant Bookshelves | 各种书架", + "quark.config.building.variant_bookshelves.desc": "Variant Bookshelves | 各种书架\n你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", + "quark.config.building.variant_bookshelves.change_names.name": "Change Names | 改变名称", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_chests.name": "Variant Chests | 各种箱子", + "quark.config.building.variant_chests.desc": "Variant Chests | 各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "Enable Reverting Wooden Chests | 启用还原木箱子", + "quark.config.building.variant_chests.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.building.variant_chests.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_chests.replace_worldgen_chests.name": "Replace Worldgen Chests | 取代世界生成箱子", + "quark.config.building.variant_chests.structure_chests.name": "Structure Chests | 结构箱子", + "quark.config.building.variant_chests.structure_chests.desc": "Structure Chests | 结构箱子\n放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", + + "quark.config.building.variant_furnaces.name": "Variant Furnaces | 各种熔炉", + "quark.config.building.variant_furnaces.desc": "Variant Furnaces | 各种熔炉\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", + + "quark.config.building.variant_ladders.name": "Variant Ladders | 各种梯子", + "quark.config.building.variant_ladders.desc": "Variant Ladders | 各种梯子\n梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", + "quark.config.building.variant_ladders.change_names.name": "Change Names | 改变名称", + "quark.config.building.variant_ladders.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_planks.name": "Vertical Planks | 竖纹木板", + "quark.config.building.vertical_planks.desc": "Vertical Planks | 竖纹木板\n将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", + "quark.config.building.vertical_planks.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_slabs.name": "Vertical Slabs | 竖直台阶", + "quark.config.building.vertical_slabs.desc": "Vertical Slabs | 竖直台阶\n将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", + "quark.config.building.vertical_slabs.allow_side_connections.name": "Allow Side Connections | 允许侧面连接", + "quark.config.building.vertical_slabs.allow_side_connections.desc": "Allow Side Connections | 允许侧面连接\n墙和玻璃板是否尝试与竖直台阶的侧面连接?", + + "quark.config.building.wooden_posts.name": "Wooden Posts | 木杆", + "quark.config.building.wooden_posts.desc": "Wooden Posts | 木杆\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", + + + + "quark.config.management.automatic_tool_restock.name": "Automatic Tool Restock | 工具自动补给", + "quark.config.management.automatic_tool_restock.desc": "Automatic Tool Restock | 工具自动补给\n你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", + "quark.config.management.automatic_tool_restock.check_hotbar.name": "Check Hotbar | 检查快捷栏", + "quark.config.management.automatic_tool_restock.check_hotbar.desc": "Check Hotbar | 检查快捷栏\n允许将快捷栏的物品拉到另一个栏位", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "Enable Enchant Matching | 启用魔咒匹配", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "Enable Enchant Matching | 启用魔咒匹配\n允许比较魔咒来找到替代品", + "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "Enable Loose Matching | 启用宽松匹配", + "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "Enable Loose Matching | 启用宽松匹配\n允许使用同类型的不同工具替换你用坏的工具", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.management.automatic_tool_restock.ignored_items.name": "Ignored Items | 无视的物品", + "quark.config.management.automatic_tool_restock.ignored_items.desc": "Ignored Items | 无视的物品\n补给功能将忽略此列表中的任何物品", + "quark.config.management.automatic_tool_restock.important_enchantments.name": "Important Enchantments | 重要的魔咒", + "quark.config.management.automatic_tool_restock.important_enchantments.desc": "Important Enchantments | 重要的魔咒\n被认为很重要的魔咒,在寻找替代品时具有特别优先权", + "quark.config.management.automatic_tool_restock.unstackables_only.name": "Unstackables Only | 仅限于无法堆叠的物品", + + "quark.config.management.easy_transfering.name": "Easy Transfering | 简单物品移动", + "quark.config.management.easy_transfering.desc": "Easy Transfering | 简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.enable_shift_lock.name": "Enable Shift Lock | 启用Shift锁定按钮", + + "quark.config.management.expanded_item_interactions.name": "Expanded Item Interactions | 物品交互扩展", + "quark.config.management.expanded_item_interactions.desc": "Expanded Item Interactions | 物品交互扩展\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "Allow Opening Shulker Boxes | 允许打开潜影盒", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "Allow Opening Shulker Boxes | 允许打开潜影盒\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "Allow Rotating Bundles | 允许旋转收纳袋", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "Allow Rotating Bundles | 允许旋转收纳袋\n就像一个圆一样,首尾相接,旋转时循环往复。", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "Enable Armor Interaction | 启用盔甲交互", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "Enable Armor Interaction | 启用盔甲交互\n右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "Enable Lava Interaction | 启用熔岩交互", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "Enable Lava Interaction | 启用熔岩交互\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "Enable Shulker Box Interaction | 启用潜影盒交互", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "Enable Shulker Box Interaction | 启用潜影盒交互\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", + + "quark.config.management.hotbar_changer.name": "Hotbar Changer | 快捷栏切换", + "quark.config.management.hotbar_changer.desc": "Hotbar Changer | 快捷栏切换\n按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", + + "quark.config.management.inventory_sorting.name": "Inventory Sorting | 物品栏整理", + "quark.config.management.inventory_sorting.desc": "Inventory Sorting | 物品栏整理\n向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", + "quark.config.management.inventory_sorting.enable_chests.name": "Enable Chests | 可用于箱子", + "quark.config.management.inventory_sorting.enable_player_inventory.name": "Enable Player Inventory | 可用于玩家物品栏", + "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "Enable Player Inventory In Chests | 可用于箱子屏幕中的玩家物品栏", + "quark.config.management.inventory_sorting.satisfying_click.name": "Satisfying Click | 令人满意的点击声", + "quark.config.management.inventory_sorting.satisfying_click.desc": "Satisfying Click | 令人满意的点击声\n当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", + + "quark.config.management.item_sharing.name": "Item Sharing | 物品分享", + "quark.config.management.item_sharing.desc": "Item Sharing | 物品分享\n鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.render_items_in_chat.name": "Render Items In Chat | 在聊天栏中渲染物品", + + "quark.config.management.quick_armor_swapping.name": "Quick Armor Swapping | 快速换装", + "quark.config.management.quick_armor_swapping.desc": "Quick Armor Swapping | 快速换装\n潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", + "quark.config.management.quick_armor_swapping.swap_off_hand.name": "Swap Off Hand | 包含副手", + "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "Swap Off Hand | 包含副手\n快速换装时是否同时交换副手物品", + + + + "quark.config.tools.abacus.name": "Abacus | 算盘", + "quark.config.tools.abacus.desc": "Abacus | 算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.highlight_color.name": "Highlight Color | 高亮颜色", + "quark.config.tools.abacus.highlight_color.desc": "Highlight Color | 高亮颜色\n所数方块的轮廓的颜色", + + "quark.config.tools.ambient_discs.name": "Ambient Discs | 环境唱片", + "quark.config.tools.ambient_discs.desc": "Ambient Discs | 环境唱片\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", + "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "Drop On Spider Kill | 蜘蛛死亡时掉落", + "quark.config.tools.ambient_discs.volume.name": "Volume | 音量", + + "quark.config.tools.ancient_tomes.name": "Ancient Tomes | 古卷", + "quark.config.tools.ancient_tomes.desc": "Ancient Tomes | 古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.combine_with_books.name": "Combine With Books | 能与书结合", + "quark.config.tools.ancient_tomes.combine_with_books.desc": "Combine With Books | 能与书结合\n允许将古卷与正常附魔书结合起来", + "quark.config.tools.ancient_tomes.curse_gear.name": "Curse Gear | 诅咒装备", + "quark.config.tools.ancient_tomes.curse_gear.desc": "Curse Gear | 诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.ancient_tomes.deepslate_tweak.name": "Deepslate Tweak | 深板岩微调", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "Deepslate Tweak | 深板岩微调\n启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "Deepslate Tweak Needs Haste2 | 深板岩微调需要急迫2效果", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "Deepslate Tweak Needs Haste2 | 深板岩微调需要急迫2效果\n仅当带有急迫II状态时,深板岩微调才会生效", + "quark.config.tools.ancient_tomes.item_quality.name": "Item Quality | 物品Quality", + "quark.config.tools.ancient_tomes.item_quality.desc": "Item Quality | 物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "Librarians Exchange Ancient Tomes | 图书管理员交易古卷", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "Librarians Exchange Ancient Tomes | 图书管理员交易古卷\n大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "Limit Break Upgrade Cost | 突破上限时的升级花费", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "Limit Break Upgrade Cost | 突破上限时的升级花费\n突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.loot_tables.name": "Loot Tables | 战利品表", + "quark.config.tools.ancient_tomes.loot_tables.desc": "Loot Tables | 战利品表\n格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "Normal Upgrade Cost | 正常升级花费", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "Normal Upgrade Cost | 正常升级花费\n不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "Overleveled Books Glow Rainbow | 超等级书发出彩虹光", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "Overleveled Books Glow Rainbow | 超等级书发出彩虹光\n附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", + "quark.config.tools.ancient_tomes.sanity_check.name": "Sanity Check | 合理性检验", + "quark.config.tools.ancient_tomes.sanity_check.desc": "Sanity Check | 合理性检验\n是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", + "quark.config.tools.ancient_tomes.valid_enchantments.name": "Valid Enchantments | 有效的魔咒", + "quark.config.tools.ancient_tomes.valid_enchantments.desc": "Valid Enchantments | 有效的魔咒\n古卷能发挥作用的魔咒", + + "quark.config.tools.beacon_redirection.name": "Beacon Redirection | 信标重定向", + "quark.config.tools.beacon_redirection.desc": "Beacon Redirection | 信标重定向\n刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", + "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "Allow Tinted Glass Transparency | 允许染色玻璃透光", + "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "Horizontal Move Limit | 水平移动上限", + + "quark.config.tools.bottled_cloud.name": "Bottled Cloud | 瓶中云", + "quark.config.tools.bottled_cloud.desc": "Bottled Cloud | 瓶中云\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", + "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "Cloud Level Bottom | 云层底部", + "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "Cloud Level Bottom | 云层底部\n假想云层最底部的Y坐标", + "quark.config.tools.bottled_cloud.cloud_level_top.name": "Cloud Level Top | 云层顶部", + "quark.config.tools.bottled_cloud.cloud_level_top.desc": "Cloud Level Top | 云层顶部\n假想云层最顶部的Y坐标", + + "quark.config.tools.bundle_recipe.name": "Bundle Recipe | 收纳袋配方", + "quark.config.tools.bundle_recipe.desc": "Bundle Recipe | 收纳袋配方\n现在可以使用与原版相同的配方来制作收纳袋。", + + "quark.config.tools.color_runes.name": "Color Runes | 彩色符文", + "quark.config.tools.color_runes.desc": "Color Runes | 彩色符文\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", + "quark.config.tools.color_runes.apply_cost.name": "Apply Cost | 应用时花费", + "quark.config.tools.color_runes.color_blending_runes.name": "Color Blending Runes | 颜色混合符文", + "quark.config.tools.color_runes.color_blending_runes.desc": "Color Blending Runes | 颜色混合符文\n是否可以混合「原」色的符文来制作其他颜色的符文。", + "quark.config.tools.color_runes.desert_temple_weight.name": "Desert Temple Weight | 沙漠神庙中的权重", + "quark.config.tools.color_runes.dungeon_weight.name": "Dungeon Weight | 地牢中的权重", + "quark.config.tools.color_runes.item_quality.name": "Item Quality | 物品Quality", + "quark.config.tools.color_runes.item_quality.desc": "Item Quality | 物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.color_runes.jungle_temple_weight.name": "Jungle Temple Weight | 丛林神庙中的权重", + "quark.config.tools.color_runes.nether_fortress_weight.name": "Nether Fortress Weight | 下界要塞中的权重", + "quark.config.tools.color_runes.rainbow_rune_craftable.name": "Rainbow Rune Craftable | 彩虹符文可制作", + "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "Rainbow Rune Craftable | 彩虹符文可制作\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", + + "quark.config.tools.endermosh_music_disc.name": "Endermosh Music Disc | Endermosh音乐唱片", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh Music Disc | Endermosh音乐唱片\nEndermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", + "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "Add To End City Loot | 加入末地城的战利品中", + "quark.config.tools.endermosh_music_disc.loot_quality.name": "Loot Quality | 战利品Quality", + "quark.config.tools.endermosh_music_disc.loot_quality.desc": "Loot Quality | 战利品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_weight.name": "Loot Weight | 战利品权重", + "quark.config.tools.endermosh_music_disc.loot_weight.desc": "Loot Weight | 战利品权重\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "Play Endermosh During Enderdragon Fight | 在与末影龙战斗时播放Endermosh", + + "quark.config.tools.parrot_eggs.name": "Parrot Eggs | 鹦鹉蛋", + "quark.config.tools.parrot_eggs.desc": "Parrot Eggs | 鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", + "quark.config.tools.parrot_eggs.chance.name": "Chance | 几率", + "quark.config.tools.parrot_eggs.chance.desc": "Chance | 几率\n喂食后,鹦鹉会下蛋的几率", + "quark.config.tools.parrot_eggs.egg_time.name": "Egg Time | 下蛋耗时", + "quark.config.tools.parrot_eggs.egg_time.desc": "Egg Time | 下蛋耗时\n下一颗蛋需要花多少时间", + "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "Enable Special Awesome Parrot | 启用特殊的漂亮鹦鹉", + + "quark.config.tools.pathfinder_maps.name": "Pathfinder Maps | 寻路地图", + "quark.config.tools.pathfinder_maps.desc": "Pathfinder Maps | 寻路地图\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "Add To Cartographer | 加入制图师交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "Add To Wandering Trader Forced | (强制)加入流浪商人交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "Add To Wandering Trader Generic | 加入流浪商人(普通)交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "Add To Wandering Trader Rare | 加入流浪商人(特殊)交易", + "quark.config.tools.pathfinder_maps.allow_retrying.name": "Allow Retrying | 允许重试", + "quark.config.tools.pathfinder_maps.allow_retrying.desc": "Allow Retrying | 允许重试\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", + "quark.config.tools.pathfinder_maps.apply_default_trades.name": "Apply Default Trades | 应用默认交易", + "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "Apply Default Trades | 应用默认交易\n设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", + "quark.config.tools.pathfinder_maps.customs.name": "Customs | 自定义", + "quark.config.tools.pathfinder_maps.customs.desc": "Customs | 自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.draw_hud.name": "Draw Hud | 绘制HUD", + "quark.config.tools.pathfinder_maps.hud_on_top.name": "Hud On Top | HUD位于顶部", + "quark.config.tools.pathfinder_maps.multi_threaded.name": "Multi Threaded | 多线程化", + "quark.config.tools.pathfinder_maps.multi_threaded.desc": "Multi Threaded | 多线程化\n实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "Pathfinders Quill Speed | 寻路羽毛笔的速度", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "Pathfinders Quill Speed | 寻路羽毛笔的速度\n寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", + "quark.config.tools.pathfinder_maps.search_radius.name": "Search Radius | 搜索半径", + "quark.config.tools.pathfinder_maps.xp_from_trade.name": "Xp From Trade | 交易产生的经验", + + "quark.config.tools.pickarang.name": "Pickarang | 皮卡镖", + "quark.config.tools.pickarang.desc": "Pickarang | 皮卡镖\n一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", + "quark.config.tools.pickarang.enable_echorang.name": "Enable Echorang | 启用回响镖", + "quark.config.tools.pickarang.enable_flamerang.name": "Enable Flamerang | 启用界炎镖", + "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "Never Use Heart Of Diamond | 不使用钻石之心", + "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.tools.pickarang.echorang.name": "Echorang | 回响镖", + "quark.config.tools.pickarang.echorang.attack_damage.name": "Attack Damage | 攻击伤害", + "quark.config.tools.pickarang.echorang.attack_damage.desc": "Attack Damage | 攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", + "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.echorang.cooldown.name": "Cooldown | 冷却时间", + "quark.config.tools.pickarang.echorang.cooldown.desc": "Cooldown | 冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.echorang.durability.name": "Durability | 耐久度", + "quark.config.tools.pickarang.echorang.durability.desc": "Durability | 耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.echorang.harvest_level.name": "Harvest Level | 挖掘等级", + "quark.config.tools.pickarang.echorang.harvest_level.desc": "Harvest Level | 挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.echorang.max_hardness.name": "Max Hardness | 最大硬度", + "quark.config.tools.pickarang.echorang.max_hardness.desc": "Max Hardness | 最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.echorang.timeout.name": "Timeout | 超时时间", + "quark.config.tools.pickarang.echorang.timeout.desc": "Timeout | 超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.flamerang.name": "Flamerang | 界炎镖", + "quark.config.tools.pickarang.flamerang.attack_damage.name": "Attack Damage | 攻击伤害", + "quark.config.tools.pickarang.flamerang.attack_damage.desc": "Attack Damage | 攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.flamerang.cooldown.name": "Cooldown | 冷却时间", + "quark.config.tools.pickarang.flamerang.cooldown.desc": "Cooldown | 冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.flamerang.durability.name": "Durability | 耐久度", + "quark.config.tools.pickarang.flamerang.durability.desc": "Durability | 耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.flamerang.harvest_level.name": "Harvest Level | 挖掘等级", + "quark.config.tools.pickarang.flamerang.harvest_level.desc": "Harvest Level | 挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.flamerang.max_hardness.name": "Max Hardness | 最大硬度", + "quark.config.tools.pickarang.flamerang.max_hardness.desc": "Max Hardness | 最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.flamerang.timeout.name": "Timeout | 超时时间", + "quark.config.tools.pickarang.flamerang.timeout.desc": "Timeout | 超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.pickarang.name": "Pickarang | 皮卡镖", + "quark.config.tools.pickarang.pickarang.attack_damage.name": "Attack Damage | 攻击伤害", + "quark.config.tools.pickarang.pickarang.attack_damage.desc": "Attack Damage | 攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.pickarang.cooldown.name": "Cooldown | 冷却时间", + "quark.config.tools.pickarang.pickarang.cooldown.desc": "Cooldown | 冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.pickarang.durability.name": "Durability | 耐久度", + "quark.config.tools.pickarang.pickarang.durability.desc": "Durability | 耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.pickarang.harvest_level.name": "Harvest Level | 挖掘等级", + "quark.config.tools.pickarang.pickarang.harvest_level.desc": "Harvest Level | 挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.pickarang.max_hardness.name": "Max Hardness | 最大硬度", + "quark.config.tools.pickarang.pickarang.max_hardness.desc": "Max Hardness | 最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.pickarang.timeout.name": "Timeout | 超时时间", + "quark.config.tools.pickarang.pickarang.timeout.desc": "Timeout | 超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + + "quark.config.tools.seed_pouch.name": "Seed Pouch | 种子袋", + "quark.config.tools.seed_pouch.desc": "Seed Pouch | 种子袋\n种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.max_items.name": "Max Items | 最大容纳量", + "quark.config.tools.seed_pouch.shift_range.name": "Shift Range | 区域种植的边长", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "Show All Variants In Creative | 在创造模式物品栏中显示所有变体", + + "quark.config.tools.skull_pikes.name": "Skull Pikes | 头颅尖桩", + "quark.config.tools.skull_pikes.desc": "Skull Pikes | 头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.pike_range.name": "Pike Range | 尖桩有效半径", + + "quark.config.tools.slime_in_a_bucket.name": "Slime In A Bucket | 桶中史莱姆", + "quark.config.tools.slime_in_a_bucket.desc": "Slime In A Bucket | 桶中史莱姆\n对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", + + "quark.config.tools.torch_arrow.name": "Torch Arrow | 火把箭", + "quark.config.tools.torch_arrow.desc": "Torch Arrow | 火把箭\n火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", + "quark.config.tools.torch_arrow.extinguish_on_miss.name": "Extinguish On Miss | 未命中时熄灭", + + "quark.config.tools.trowel.name": "Trowel | 抹泥铲", + "quark.config.tools.trowel.desc": "Trowel | 抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", + "quark.config.tools.trowel.trowel_max_durability.name": "Trowel Max Durability | 抹泥铲的最大耐久度", + "quark.config.tools.trowel.trowel_max_durability.desc": "Trowel Max Durability | 抹泥铲的最大耐久度\n可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", + + + + "quark.config.tweaks.armed_armor_stands.name": "Armed Armor Stands | 有手的盔甲架", + "quark.config.tweaks.armed_armor_stands.desc": "Armed Armor Stands | 有手的盔甲架\n玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", + + "quark.config.tweaks.automatic_recipe_unlock.name": "Automatic Recipe Unlock | 自动解锁配方", + "quark.config.tweaks.automatic_recipe_unlock.desc": "Automatic Recipe Unlock | 自动解锁配方\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", + "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "Disable Recipe Book | 禁用配方书", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "Filter Recipe Advancements | 过滤配方进度", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "Filter Recipe Advancements | 过滤配方进度\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "Force Limited Crafting | 强制受限合成", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "Force Limited Crafting | 强制受限合成\n加载世界时,会将doLimitedCrafting设为true。", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "Ignored Recipes | 被无视的配方", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "Ignored Recipes | 被无视的配方\n不应默认添加的配方名称列表", + + "quark.config.tweaks.better_elytra_rocket.name": "Better Elytra Rocket | 更好的鞘翅起飞", + "quark.config.tweaks.better_elytra_rocket.desc": "Better Elytra Rocket | 更好的鞘翅起飞\n在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", + + "quark.config.tweaks.campfires_boost_elytra.name": "Campfires Boost Elytra | 营火助推鞘翅", + "quark.config.tweaks.campfires_boost_elytra.desc": "Campfires Boost Elytra | 营火加速鞘翅\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "Boost Strength | 助推强度", + "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "Max Speed | 最大速度", + + "quark.config.tweaks.compasses_work_everywhere.name": "Compasses Work Everywhere | 指南针在其他维度有效", + "quark.config.tweaks.compasses_work_everywhere.desc": "Compasses Work Everywhere | 指南针在其他维度有效\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "Enable Clock Nerf | 削弱时钟", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "Enable Clock Nerf | 削弱时钟\n时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "Enable Compass Nerf | 削弱指南针", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "Enable Compass Nerf | 削弱指南针\n指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "Enable End | 在末地有效", + "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "Enable End | 在末地有效\n在末地,指南针将指向返回传送门。", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "Enable Nether | 在下界有效", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "Enable Nether | 在下界有效\n在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", + + "quark.config.tweaks.coral_on_cactus.name": "Coral On Cactus | 仙人掌上的珊瑚", + "quark.config.tweaks.coral_on_cactus.desc": "Coral On Cactus | 仙人掌上的珊瑚\n珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", + + "quark.config.tweaks.diamond_repair.name": "Diamond Repair | 钻石修复", + "quark.config.tweaks.diamond_repair.desc": "Diamond Repair | 钻石修复\n(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", + "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "Enable Jei Hints | 启用JEI提示", + "quark.config.tweaks.diamond_repair.repair_item_changes.name": "Repair Item Changes | 修复材料修改", + "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "Repair Item Changes | 修复材料修改\n应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", + "quark.config.tweaks.diamond_repair.unrepairable_items.name": "Unrepairable Items | 无法修复的物品", + + "quark.config.tweaks.double_door_opening.name": "Double Door Opening | 双开门", + "quark.config.tweaks.double_door_opening.desc": "Double Door Opening | 双开门\n两扇门并排形成双开门后,可以一起打开/关闭。", + "quark.config.tweaks.double_door_opening.enable_doors.name": "Enable Doors | 双开门", + "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "Enable Fence Gates | 双开栅栏门", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.dragon_scales.name": "Dragon Scales | 龙鳞", + "quark.config.tweaks.dragon_scales.desc": "Dragon Scales | 龙鳞\n杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", + + "quark.config.tweaks.dyeable_item_frames.name": "Dyeable Item Frames | 可染色的物品展示框", + "quark.config.tweaks.dyeable_item_frames.desc": "Dyeable Item Frames | 可染色的物品展示框\n像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", + + "quark.config.tweaks.emotes.name": "Emotes | 表情", + "quark.config.tweaks.emotes.desc": "Emotes | 表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", + "quark.config.tweaks.emotes.button_shift_x.name": "Button Shift X | 按钮X坐标偏移", + "quark.config.tweaks.emotes.button_shift_y.name": "Button Shift Y | 按钮Y坐标偏移", + "quark.config.tweaks.emotes.custom_emote_debug.name": "Custom Emote Debug | 自定义表情调试模式", + "quark.config.tweaks.emotes.custom_emote_debug.desc": "Custom Emote Debug | 自定义表情调试模式\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", + "quark.config.tweaks.emotes.custom_emotes.name": "Custom Emotes | 自定义表情", + "quark.config.tweaks.emotes.custom_emotes.desc": "Custom Emotes | 自定义表情\n要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", + "quark.config.tweaks.emotes.enabled_emotes.name": "Enabled Emotes | 启用的表情", + "quark.config.tweaks.emotes.enabled_emotes.desc": "Enabled Emotes | 启用的表情\n启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", + + "quark.config.tweaks.enhanced_ladders.name": "Enhanced Ladders | 增强梯子", + "quark.config.tweaks.enhanced_ladders.desc": "Enhanced Ladders | 增强梯子\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "Allow Dropping Down | 允许下放梯子", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "Allow Dropping Down | 允许下放梯子\n对着已放置的梯子使用梯子就可以延长它。", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "Allow Freestanding | 允许梯子独立留存", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "Allow Freestanding | 允许梯子独立留存\n梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "Allow Inventory Sneak | 允许物品栏潜行", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "Allow Inventory Sneak | 允许物品栏潜行\n在梯子上打开物品栏时,你会自动潜行。", + "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "Allow Sliding | 允许下滑", + "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "Allow Sliding | 允许下滑\n在梯子上时向下看,你会下降得更快。", + "quark.config.tweaks.enhanced_ladders.fall_speed.name": "Fall Speed | 下降速度", + "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "Fall Speed | 下降速度\n允许的值:(,0]", + + "quark.config.tweaks.glass_shard.name": "Glass Shard | 玻璃碎片", + "quark.config.tweaks.glass_shard.desc": "Glass Shard | 玻璃碎片\n打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", + + "quark.config.tweaks.gold_tools_have_fortune.name": "Gold Tools Have Fortune | 金工具自带时运", + "quark.config.tweaks.gold_tools_have_fortune.desc": "Gold Tools Have Fortune | 金工具自带时运\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "Baked Enchantments | 内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "Baked Enchantments | 内置的魔咒\n允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "Display Baked Enchantments In Tooltip | 在工具提示中显示内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "Fortune Level | 时运等级", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "Fortune Level | 时运等级\n允许的值:[0,)", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "Harvest Level | 挖掘等级", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "Harvest Level | 挖掘等级\n允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "Italic Tooltip | 斜体工具提示", + + "quark.config.tweaks.grab_chickens.name": "Grab Chickens | 抓鸡", + "quark.config.tweaks.grab_chickens.desc": "Grab Chickens | 抓鸡\n对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", + "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "Needs No Helmet | 要求玩家没戴头盔", + "quark.config.tweaks.grab_chickens.slowness_level.name": "Slowness Level | 缓慢效果的等级", + "quark.config.tweaks.grab_chickens.slowness_level.desc": "Slowness Level | 缓慢效果的等级\n设为0禁用", + + "quark.config.tweaks.hoe_harvesting.name": "Hoe Harvesting | 锄头收获", + "quark.config.tweaks.hoe_harvesting.desc": "Hoe Harvesting | 锄头收获\n锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "High Tier Hoe Radius | 较高品质锄的收获半径", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "High Tier Hoe Radius | 较高品质锄的收获半径\n允许的值:[1,5]", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "Regular Hoe Radius | 普通锄的收获半径", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "Regular Hoe Radius | 普通锄的收获半径\n允许的值:[1,5]", + + "quark.config.tweaks.horses_swim.name": "Horses Swim | 马会游泳", + "quark.config.tweaks.horses_swim.desc": "Horses Swim | 马会游泳\n被骑乘的马会自己浮在水面上,不再沉下去。", + + "quark.config.tweaks.lock_rotation.name": "Lock Rotation | 朝向锁定", + "quark.config.tweaks.lock_rotation.desc": "Lock Rotation | 朝向锁定\n按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", + + "quark.config.tweaks.map_washing.name": "Map Washing | 地图清洗", + "quark.config.tweaks.map_washing.desc": "Map Washing | 地图清洗\n用装有水的炼药锅,可以把地图洗成空地图。", + "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.more_banner_layers.name": "More Banner Layers | 更多旗帜图层", + "quark.config.tweaks.more_banner_layers.desc": "More Banner Layers | 更多旗帜图层\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.layer_limit.name": "Layer Limit | 图层上限", + "quark.config.tweaks.more_banner_layers.layer_limit.desc": "Layer Limit | 图层上限\n允许的值:[1,16]", + + "quark.config.tweaks.more_note_block_sounds.name": "More Note Block Sounds | 更多音符盒声音", + "quark.config.tweaks.more_note_block_sounds.desc": "More Note Block Sounds | 更多音符盒声音\n音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", + "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "Enable Amethyst Sound | 启用紫水晶声音", + "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "Enable Skull Sounds | 启用头颅声音", + + "quark.config.tweaks.no_durability_on_cosmetics.name": "No Durability On Cosmetics | 装饰用途不损伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.desc": "No Durability On Cosmetics | 装饰用途不损伤铁砧\n重命名或应用符文等装饰用途不会使铁砧受损。", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "Allow Cosmetic Items | 允许装饰品", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "Allow Cosmetic Items | 允许装饰品\n应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", + + "quark.config.tweaks.pat_the_dogs.name": "Pat The Dogs | 爱抚狗狗", + "quark.config.tweaks.pat_the_dogs.desc": "Pat The Dogs | 爱抚狗狗\n你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "Dogs Want Love | 狗狗多久想要爱抚", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "Dogs Want Love | 狗狗多久想要爱抚\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "Pet All Mobs | 爱抚所有生物", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "Pet All Mobs | 爱抚所有生物\n你是否可以爱抚所有生物。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "Pettable Denylist | 拒绝爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "Pettable Denylist | 拒绝爱抚的生物\n「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "Pettable Denylist | 允许爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "Pettable Allowlist | 允许爱抚的生物\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", + + "quark.config.tweaks.pig_litters.name": "Pig Litters | 猪生一窝", + "quark.config.tweaks.pig_litters.desc": "Pig Litters | 猪生一窝\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "Max Golden Carrot Boost | 金胡萝卜产仔量提升上限", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "Max Golden Carrot Boost | 金胡萝卜产仔量提升上限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "Max Pig Litter Size | 一窝猪最大数量", + "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "Max Pig Litter Size | 一窝猪最大数量\n允许的值:[1,)", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "Min Golden Carrot Boost | 金胡萝卜产仔量提升下限", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "Min Golden Carrot Boost | 金胡萝卜产仔量提升下限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "Min Pig Litter Size | 一窝猪最小数量", + "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "Min Pig Litter Size | 一窝猪最小数量\n允许的值:[1,)", + "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "Pigs Eat Golden Carrots | 猪会食用金胡萝卜", + + "quark.config.tweaks.poison_potato_usage.name": "Poison Potato Usage | 毒马铃薯用途", + "quark.config.tweaks.poison_potato_usage.desc": "Poison Potato Usage | 毒马铃薯用途\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", + "quark.config.tweaks.poison_potato_usage.chance.name": "Chance | 几率", + "quark.config.tweaks.poison_potato_usage.poison_effect.name": "Poison Effect | 产生中毒效果", + + "quark.config.tweaks.reacharound_placing.name": "Reacharound Placing | 方块放置边缘辅助", + "quark.config.tweaks.reacharound_placing.desc": "Reacharound Placing | 方块放置边缘辅助\n有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.blacklist.name": "Blacklist | 黑名单", + "quark.config.tweaks.reacharound_placing.display.name": "Display | 垂直显示符号", + "quark.config.tweaks.reacharound_placing.display_horizontal.name": "Display Horizontal | 水平显示符号", + "quark.config.tweaks.reacharound_placing.leniency.name": "Leniency | 宽容度", + "quark.config.tweaks.reacharound_placing.leniency.desc": "Leniency | 宽容度\n执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", + "quark.config.tweaks.reacharound_placing.whitelist.name": "Whitelist | 白名单", + "quark.config.tweaks.reacharound_placing.color.name": "Color | 颜色", + + "quark.config.tweaks.renewable_spore_blossoms.name": "Renewable Spore Blossoms | 可再生的孢子花", + "quark.config.tweaks.renewable_spore_blossoms.desc": "Renewable Spore Blossoms | 可再生的孢子花\n可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "Bone Meal Chance | 骨粉生效几率", + + "quark.config.tweaks.replace_scaffolding.name": "Replace Scaffolding | 替换脚手架", + "quark.config.tweaks.replace_scaffolding.desc": "Replace Scaffolding | 替换脚手架\n对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", + "quark.config.tweaks.replace_scaffolding.max_bounces.name": "Max Bounces | 转向次数上限", + "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "Max Bounces | 转向次数上限\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", + + "quark.config.tweaks.safer_creatures.name": "Safer Creatures | 更安全的生物", + "quark.config.tweaks.safer_creatures.desc": "Safer Creatures | 更安全的生物\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "Enable Slime Fall Damage Removal | 移除史莱姆的摔落伤害", + "quark.config.tweaks.safer_creatures.height_reduction.name": "Height Reduction | 高度缩减", + "quark.config.tweaks.safer_creatures.height_reduction.desc": "Height Reduction | 高度缩减\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", + + "quark.config.tweaks.shulker_packing.name": "Shulker Packing | 潜影包装", + "quark.config.tweaks.shulker_packing.desc": "Shulker Packing | 潜影包装\n潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", + + "quark.config.tweaks.sign_editing.name": "Sign Editing | 告示牌编辑", + "quark.config.tweaks.sign_editing.desc": "Sign Editing | 告示牌编辑\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", + "quark.config.tweaks.sign_editing.requires_empty_hand.name": "Requires Empty Hand | 要求玩家空手", + + "quark.config.tweaks.simple_harvest.name": "Simple Harvest | 简单收获", + "quark.config.tweaks.simple_harvest.desc": "Simple Harvest | 简单收获\n对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "Do Harvesting Search | 收获时检索", + "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "Do Harvesting Search | 收获时检索\n夸克应该检索(非原版的)农作物并处理它们吗?", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "Empty Hand Harvest | 空手收获", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "Empty Hand Harvest | 空手收获\n玩家可以空手收获农作物吗?", + "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "Harvestable Blocks | 可收获的农作物", + "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "Harvestable Blocks | 可收获的农作物\n哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "Harvesting Costs Durability | 收获时会消耗耐久度", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "Harvesting Costs Durability | 收获时会消耗耐久度\n锄头收获农作物时会消耗耐久度吗?", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "Right Clickable Blocks | 自带使用键收获的农作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "Right Clickable Blocks | 自带使用键收获的农作物\n对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "Villagers Use Simple Harvest | 村民使用简单收获", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "Villagers Use Simple Harvest | 村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", + + "quark.config.tweaks.slabs_to_blocks.name": "Slabs To Blocks | 台阶转换成方块", + "quark.config.tweaks.slabs_to_blocks.desc": "Slabs To Blocks | 台阶转换成方块\n使用无序配方,可以将台阶重新组合成完整方块。", + + "quark.config.tweaks.slimes_to_magma_cubes.name": "Slimes To Magma Cubes | 史莱姆转换成岩浆怪", + "quark.config.tweaks.slimes_to_magma_cubes.desc": "Slimes To Magma Cubes | 史莱姆转换成岩浆怪\n大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", + + "quark.config.tweaks.snow_golem_player_heads.name": "Snow Golem Player Heads | 雪傀儡掉落玩家的头", + "quark.config.tweaks.snow_golem_player_heads.desc": "Snow Golem Player Heads | 雪傀儡掉落玩家的头\n雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", + + "quark.config.tweaks.sponge_on_water_placement.name": "Sponge On Water Placement | 水上放置海绵", + "quark.config.tweaks.sponge_on_water_placement.desc": "Sponge On Water Placement | 水上放置海绵\n海绵可以直接在水面上放置,不再需要方块的侧面。", + + "quark.config.tweaks.sponges_better.name": "Sponges Better | 海绵增强", + "quark.config.tweaks.sponges_better.desc": "Sponges Better | 海绵增强\n强化了海绵的吸水距离和吸水量。", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "Maximum Crawl Distance | 海绵吸水距离", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "Maximum Crawl Distance | 海绵吸水距离\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", + "quark.config.tweaks.sponges_better.maximum_water_drain.name": "Maximum Water Drain | 最大吸水量", + "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "Maximum Water Drain | 最大吸水量\n海绵可以吸收的水方块的数量上限。原版默认值为64。", + + "quark.config.tweaks.utility_recipes.name": "Utility Recipes | 实用配方", + "quark.config.tweaks.utility_recipes.desc": "Utility Recipes | 实用配方\n大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", + "quark.config.tweaks.utility_recipes.bent_recipes.name": "Bent Recipes | 弯折配方", + "quark.config.tweaks.utility_recipes.bent_recipes.desc": "Bent Recipes | 弯折配方\n可以在2x2的工作台中制作曲奇、纸、面包吗?", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "Better Stone Tool Crafting | 更好的石质工具配方", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "Better Stone Tool Crafting | 更好的石质工具配方\n其他石质材料能用于制作石质工具吗?", + "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "Bone Meal Utility | 骨粉实用配方", + "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "Bone Meal Utility | 骨粉实用配方\n骨头可以烧炼成骨粉吗?", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "Charcoal To Black Dye | 木炭制作黑色染料", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "Charcoal To Black Dye | 木炭制作黑色染料\n可以用木炭制作黑色染料吗?", + "quark.config.tweaks.utility_recipes.compostable_toxins.name": "Compostable Toxins | 可堆肥的毒物", + "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "Compostable Toxins | 可堆肥的毒物\n可以用腐肉或毒马铃薯来堆肥吗?", + "quark.config.tweaks.utility_recipes.coral_to_dye.name": "Coral To Dye | 珊瑚制作染料", + "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "Coral To Dye | 珊瑚制作染料\n可以用珊瑚制作染料吗?", + "quark.config.tweaks.utility_recipes.dye_any_wool.name": "Dye Any Wool | 任意羊毛染色", + "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "Dye Any Wool | 任意羊毛染色\n所有颜色的羊毛都可以被染色吗?", + "quark.config.tweaks.utility_recipes.easy_hopper.name": "Easy Hopper | 简单漏斗配方", + "quark.config.tweaks.utility_recipes.easy_hopper.desc": "Easy Hopper | 简单漏斗配方\n制作漏斗时,可以用2根原木代替箱子吗?", + "quark.config.tweaks.utility_recipes.easy_sticks.name": "Easy Sticks | 简单木棍配方", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "Easy Sticks | 简单木棍配方\n可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "Effective Dragon Breath | 有效的龙息", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "Effective Dragon Breath | 有效的龙息\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", + "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "Enable Chest Boats | 运输船实用配方", + "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "Enable Chest Boats | 运输船实用配方\n用船的材料围着箱子,可以直接制作出运输船吗?", + "quark.config.tweaks.utility_recipes.enable_dispenser.name": "Enable Dispenser | 发射器实用配方", + "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "Enable Dispenser | 发射器实用配方\n可以用弓(或材料)和投掷器制作发射器吗?", + "quark.config.tweaks.utility_recipes.enable_minecarts.name": "Enable Minecarts | 矿车实用配方", + "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "Enable Minecarts | 矿车实用配方\n制作变种矿车时,矿车可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.enable_repeater.name": "Enable Repeater | 红石中继器实用配方", + "quark.config.tweaks.utility_recipes.enable_repeater.desc": "Enable Repeater | 红石中继器实用配方\n制作红石中继器时,红石火把可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.logs_to_chests.name": "Logs To Chests | 原木制作箱子", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "Logs To Chests | 原木制作箱子\n可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "Smelt Raw Ore Blocks | 冶炼粗矿物块", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "Smelt Raw Ore Blocks | 冶炼粗矿物块\n可以冶炼粗矿物块吗?当然,要花9倍时间。", + "quark.config.tweaks.utility_recipes.torches_burn.name": "Torches Burn | 火把燃烧", + "quark.config.tweaks.utility_recipes.torches_burn.desc": "Torches Burn | 火把燃烧\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", + + "quark.config.tweaks.vexes_die_with_their_masters.name": "Vexes Die With Their Masters | 恼鬼和唤魔者一起死亡", + "quark.config.tweaks.vexes_die_with_their_masters.desc": "Vexes Die With Their Masters | 恼鬼和唤魔者一起死亡\nV唤魔者被杀死时,它们召唤出来的恼鬼会跟着一死亡。\n甩掉包袱!", + + "quark.config.tweaks.villagers_follow_emeralds.name": "Villagers Follow Emeralds | 村民跟随绿宝石块", + "quark.config.tweaks.villagers_follow_emeralds.desc": "Villagers Follow Emeralds | 村民跟随绿宝石块\n附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", + + "quark.config.tweaks.zombie_villagers_on_normal.name": "Zombie Villagers On Normal | 普通难度的僵尸村民", + "quark.config.tweaks.zombie_villagers_on_normal.desc": "Zombie Villagers On Normal | 普通难度的僵尸村民\n在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", + + + + "quark.config.world.ancient_wood.name": "Ancient Wood | 远古木", + "quark.config.world.ancient_wood.desc": "Ancient Wood | 远古木\n远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "Ancient City Loot Quality | 远古城市战利品Quality", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "Ancient City Loot Quality | 远古城市战利品Quality\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "Ancient City Loot Weight | 远古城市战利品权重", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "Ancient City Loot Weight | 远古城市战利品权重\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "Ancient Fruit Exp Value | 远古水果经验值", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "Ancient Fruit Exp Value | 远古水果经验值\n允许的值:[1,)", + "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "Ancient Fruit Gives Exp | 远古水果给予经验", + + "quark.config.world.azalea_wood.name": "Azalea Wood | 杜鹃木", + "quark.config.world.azalea_wood.desc": "Azalea Wood | 杜鹃木\n杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", + "quark.config.world.azalea_wood.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.world.big_stone_clusters.name": "Big Stone Clusters | 大型石头团簇", + "quark.config.world.big_stone_clusters.desc": "Big Stone Clusters | 大型石头团簇\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", + "quark.config.world.big_stone_clusters.blocks_to_replace.name": "Blocks To Replace | 可被替换的方块", + "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "Blocks To Replace | 可被替换的方块\n可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", + "quark.config.world.big_stone_clusters.calcite.name": "Calcite | 方解石", + "quark.config.world.big_stone_clusters.calcite.enabled.name": "Enabled | 启用", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "Horizontal Size | 水平大小", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "Horizontal Variation | 水平大小差异", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "Max Y Level | 最高Y坐标", + "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "Min Y Level | 最低Y坐标", + "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.rarity.name": "Rarity | 稀有度", + "quark.config.world.big_stone_clusters.calcite.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "Vertical Size | 垂直大小", + "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "Vertical Variation | 垂直大小差异", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.name": "Jasper | 碧玉石", + "quark.config.world.big_stone_clusters.jasper.enabled.name": "Enabled | 启用", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "Horizontal Size | 水平大小", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "Horizontal Variation | 水平大小差异", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "Max Y Level | 最高Y坐标", + "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "Min Y Level | 最低Y坐标", + "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.rarity.name": "Rarity | 稀有度", + "quark.config.world.big_stone_clusters.jasper.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "Vertical Size | 垂直大小", + "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "Vertical Variation | 垂直大小差异", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.name": "Limestone | 石灰石", + "quark.config.world.big_stone_clusters.limestone.enabled.name": "Enabled | 启用", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "Horizontal Size | 水平大小", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "Horizontal Variation | 水平大小差异", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "Max Y Level | 最高Y坐标", + "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "Min Y Level | 最低Y坐标", + "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.rarity.name": "Rarity | 稀有度", + "quark.config.world.big_stone_clusters.limestone.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "Vertical Size | 垂直大小", + "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "Vertical Variation | 垂直大小差异", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.name": "Myalite | 幻境石", + "quark.config.world.big_stone_clusters.myalite.enabled.name": "Enabled | 启用", + "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "Generate In Air | 在空气中生成", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "Horizontal Size | 水平大小", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "Horizontal Variation | 水平大小差异", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "Max Y Level | 最高Y坐标", + "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "Min Y Level | 最低Y坐标", + "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.rarity.name": "Rarity | 稀有度", + "quark.config.world.big_stone_clusters.myalite.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "Vertical Size | 垂直大小", + "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "Vertical Variation | 垂直大小差异", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.name": "Shale | 页岩", + "quark.config.world.big_stone_clusters.shale.enabled.name": "Enabled | 启用", + "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "Horizontal Size | 水平大小", + "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "Horizontal Variation | 水平大小差异", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.max_y_level.name": "Max Y Level | 最高Y坐标", + "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.min_y_level.name": "Min Y Level | 最低Y坐标", + "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.rarity.name": "Rarity | 稀有度", + "quark.config.world.big_stone_clusters.shale.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_size.name": "Vertical Size | 垂直大小", + "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "Vertical Variation | 垂直大小差异", + "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.blossom_trees.name": "Blossom Trees | 花树", + "quark.config.world.blossom_trees.desc": "Blossom Trees | 花树\n花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", + "quark.config.world.blossom_trees.drop_leaf_particles.name": "Drop Leaf Particles | 落叶粒子", + "quark.config.world.blossom_trees.blue.name": "Blue | 蓝色(雪霜花树)", + "quark.config.world.blossom_trees.blue.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.blue.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.blue.biome_config.name": "Biome Config | 生物群系配置", + "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "Biomes | 生物群系", + "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.biome_config.tags.name": "Tags | 生物群系标签", + "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.name": "Lavender | 淡紫色(幽静花树)", + "quark.config.world.blossom_trees.lavender.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.lavender.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.lavender.biome_config.name": "Biome Config | 生物群系配置", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "Biomes | 生物群系", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "Tags | 生物群系标签", + "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.name": "Orange | 橙色(温暖花树)", + "quark.config.world.blossom_trees.orange.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_troes.orange.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.orange.biome_config.name": "Biome Config | 生物群系配置", + "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "Biomes | 生物群系", + "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.biome_config.tags.name": "Tags | 生物群系标签", + "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.name": "Pink | 粉红色(甜蜜花树)", + "quark.config.world.blossom_trees.pink.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.pink.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.pink.biome_config.name": "Biome Config | 生物群系配置", + "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "Biomes | 生物群系", + "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.biome_config.tags.name": "Tags | 生物群系标签", + "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.red.name": "Red | 红色(火热花树)", + "quark.config.world.blossom_trees.red.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.red.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.red.biome_config.name": "Biome Config | 生物群系配置", + "quark.config.world.blossom_trees.red.biome_config.biomes.name": "Biomes | 生物群系", + "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.red.biome_config.tags.name": "Tags | 生物群系标签", + "quark.config.world.blossom_trees.red.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.red.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.name": "Yellow | 黄色(阳光花树)", + "quark.config.world.blossom_trees.yellow.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.yellow.rarity.name": "Rarity | 稀有度", + "quark.config.world.blossom_trees.yellow.biome_config.name": "Biome Config | 生物群系配置", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "Biomes | 生物群系", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "Tags | 生物群系标签", + "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.chorus_vegetation.name": "Chorus Vegetation | 紫颂植被", + "quark.config.world.chorus_vegetation.desc": "Chorus Vegetation | 紫颂植被\n末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", + "quark.config.world.chorus_vegetation.chunk_attempts.name": "Chunk Attempts | 每区块尝试生成次数", + "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "Endermite Spawn Chance | 末影螨生成几率", + "quark.config.world.chorus_vegetation.highlands_chance.name": "Highlands Chance | 末地高地中的生成几率", + "quark.config.world.chorus_vegetation.midlands_chance.name": "Midlands Chance | 末地内陆中的生成几率", + "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "Other End Biomes Chance | 末地其他生物群系中的生成几率", + "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "Passive Teleport Chance | 被动传送几率", + "quark.config.world.chorus_vegetation.radius.name": "Radius | 最大传送半径", + "quark.config.world.chorus_vegetation.rarity.name": "Rarity | 稀有度", + "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "Teleport Duplication Chance | 传送时增殖几率", + + "quark.config.world.corundum.name": "Corundum | 刚玉", + "quark.config.world.corundum.desc": "Corundum | 刚玉\n刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", + "quark.config.world.corundum.cave_crystal_growth_chance.name": "Cave Crystal Growth Chance | 刚玉生长几率", + "quark.config.world.corundum.cave_crystal_growth_chance.desc": "Cave Crystal Growth Chance | 刚玉生长几率\n此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", + "quark.config.world.corundum.crystal_chance.name": "Crystal Chance | 刚玉几率", + "quark.config.world.corundum.crystal_chance.desc": "Crystal Chance | 刚玉几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_chance.name": "Crystal Cluster Chance | 刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_chance.desc": "Crystal Cluster Chance | 刚玉簇几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "Crystal Cluster On Sides Chance | 侧面刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "Crystal Cluster On Sides Chance | 侧面刚玉簇几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystals_craft_runes.name": "Crystals Craft Runes | 刚玉可制作符文", + "quark.config.world.corundum.double_crystal_chance.name": "Double Crystal Chance | 双倍刚玉几率", + "quark.config.world.corundum.double_crystal_chance.desc": "Double Crystal Chance | 双倍刚玉几率\n允许的值:[0,1]", + "quark.config.world.corundum.enable_collateral_movement.name": "Enable Collateral Movement | 启用联动", + "quark.config.world.corundum.enable_collateral_movement.desc": "Enable Collateral Movement | 启用联动\n启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", + "quark.config.world.corundum.generation_settings.name": "Generation Settings | 生成设置", + "quark.config.world.corundum.generation_settings.horizontal_size.name": "Horizontal Size | 水平大小", + "quark.config.world.corundum.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.horizontal_variation.name": "Horizontal Variation | 水平大小差异", + "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.max_y_level.name": "Max Y Level | 最高Y坐标", + "quark.config.world.corundum.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.min_y_level.name": "Min Y Level | 最低Y坐标", + "quark.config.world.corundum.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.rarity.name": "Rarity | 稀有度", + "quark.config.world.corundum.generation_settings.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_size.name": "Vertical Size | 垂直大小", + "quark.config.world.corundum.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_variation.name": "Vertical Variation | 垂直大小差异", + "quark.config.world.corundum.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "Biome Tags | 生物群系标签列表\n应该在带有哪些标签的生物群系中生成刚玉。", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.corundum.generation_settings.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成刚玉。", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.fairy_rings.name": "Fairy Rings | 仙女花环", + "quark.config.world.fairy_rings.desc": "Fairy Rings | 仙女花环\n由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", + "quark.config.world.fairy_rings.forest_chance.name": "Forest Chance | 森林系生物群系中的生成几率", + "quark.config.world.fairy_rings.ores.name": "Ores | 可生成矿物列表", + "quark.config.world.fairy_rings.plains_chance.name": "Plains Chance | 平原系生物群系中的生成几率", + "quark.config.world.fairy_rings.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.fairy_rings.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.fairy_rings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成仙女花环。", + "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.glimmering_weald.name": "Glimmering Weald | 微光荒野", + "quark.config.world.glimmering_weald.desc": "Glimmering Weald | 微光荒野\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", + "quark.config.world.glimmering_weald.max_weirdness_range.name": "Max Weirdness Range | 最大深度", + "quark.config.world.glimmering_weald.max_weirdness_range.desc": "Max Weirdness Range | 最大深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", + "quark.config.world.glimmering_weald.min_depth_range.name": "Min Depth Range | 最小深度", + "quark.config.world.glimmering_weald.min_depth_range.desc": "Min Depth Range | 最小深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", + + "quark.config.world.monster_box.name": "Monster Box | 怪物盒子", + "quark.config.world.monster_box.desc": "Monster Box | 怪物盒子\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.activation_range.name": "Activation Range | 激活半径", + "quark.config.world.monster_box.chance_per_chunk.name": "Chance Per Chunk | 每个区块的生成几率", + "quark.config.world.monster_box.chance_per_chunk.desc": "Chance Per Chunk | 每个区块的生成几率\n怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", + "quark.config.world.monster_box.enable_extra_loot_table.name": "Enable Extra Loot Table | 启用额外战利品表", + "quark.config.world.monster_box.max_mob_count.name": "Max Mob Count | 最大怪物数量", + "quark.config.world.monster_box.max_y.name": "Max Y | Y坐标上限", + "quark.config.world.monster_box.min_mob_count.name": "Min Mob Count | 最小怪物数量", + "quark.config.world.monster_box.min_y.name": "Min Y | Y坐标下限", + "quark.config.world.monster_box.search_range.name": "Search Range | 搜索距离", + "quark.config.world.monster_box.search_range.desc": "Search Range | 搜索距离\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", + "quark.config.world.monster_box.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.monster_box.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.monster_box.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成怪物盒子。", + "quark.config.world.monster_box.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.monster_box.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.nether_obsidian_spikes.name": "Nether Obsidian Spikes | 下界黑曜石锥", + "quark.config.world.nether_obsidian_spikes.desc": "Nether Obsidian Spikes | 下界黑曜石锥\n黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "Big Spike Chance | 大型黑曜石锥生成几率", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "Big Spike Chance | 大型黑曜石锥生成几率\n黑曜石锥是大型的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "Big Spike Spawners | 大型黑曜石锥带有刷怪笼", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "Chance Per Chunk | 每个区块生成几率", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "Chance Per Chunk | 每个区块生成几率\n每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "Tries Per Chunk | 每个区块尝试生成次数", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "Tries Per Chunk | 每个区块尝试生成次数\n如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", + "quark.config.world.nether_obsidian_spikes.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成下界黑曜石锥。", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.new_stone_types.name": "New Stone Types | 新的石头变种", + "quark.config.world.new_stone_types.desc": "New Stone Types | 新的石头变种\n将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", + "quark.config.world.new_stone_types.enable_jasper.name": "Enable Jasper | 启用碧玉石", + "quark.config.world.new_stone_types.enable_limestone.name": "Enable Limestone | 启用石灰石", + "quark.config.world.new_stone_types.enable_myalite.name": "Enable Myalite | 启用幻境石", + "quark.config.world.new_stone_types.enable_shale.name": "Enable Shale | 启用页岩", + "quark.config.world.new_stone_types.jasper.name": "Jasper | 碧玉石", + "quark.config.world.new_stone_types.jasper.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成碧玉石。", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.jasper.oregen_lower.name": "Oregen Lower | 下层生成", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.name": "Oregen Upper | 上层生成", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.name": "Limestone | 石灰石", + "quark.config.world.new_stone_types.limestone.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成石灰石。", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.limestone.oregen_lower.name": "Oregen Lower | 下层生成", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.name": "Oregen Upper | 上层生成", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.name": "Myalite | 幻境石", + "quark.config.world.new_stone_types.myalite.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成幻境石。", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.myalite.oregen_lower.name": "Oregen Lower | 下层生成", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.name": "Oregen Upper | 上层生成", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.name": "Shale | 页岩", + "quark.config.world.new_stone_types.shale.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成页岩。", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.shale.oregen_lower.name": "Oregen Lower | 下层生成", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.name": "Oregen Upper | 上层生成", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "Max Height | 高度上限", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "Min Height | 高度下限", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + + "quark.config.world.no_more_lava_pockets.name": "No More Lava Pockets | 下界不再生成熔岩口袋", + "quark.config.world.no_more_lava_pockets.desc": "No More Lava Pockets | 下界不再生成熔岩口袋\n这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", + + "quark.config.world.permafrost.name": "Permafrost | 永冻石", + "quark.config.world.permafrost.desc": "Permafrost | 永冻石\n一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", + "quark.config.world.permafrost.generation_settings.name": "Generation Settings | 生成设置", + "quark.config.world.permafrost.generation_settings.horizontal_size.name": "Horizontal Size | 水平大小", + "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "Horizontal Variation | 水平大小差异", + "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.max_y_level.name": "Max Y Level | 最高Y坐标", + "quark.config.world.permafrost.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.min_y_level.name": "Min Y Level | 最低Y坐标", + "quark.config.world.permafrost.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.rarity.name": "Rarity | 稀有度", + "quark.config.world.permafrost.generation_settings.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_size.name": "Vertical Size | 垂直大小", + "quark.config.world.permafrost.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_variation.name": "Vertical Variation | 垂直大小差异", + "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成永冻石。", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.spiral_spires.name": "Spiral Spires | 螺旋尖顶", + "quark.config.world.spiral_spires.desc": "Spiral Spires | 螺旋尖顶\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "Enable Myalite Viaducts | 启用幻境石高架桥", + "quark.config.world.spiral_spires.myalite_conduit_distance.name": "Myalite Conduit Distance | 幻境石高架桥最大穿梭距离", + "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "Myalite Conduit Distance | 幻境石高架桥最大穿梭距离\n幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", + "quark.config.world.spiral_spires.radius.name": "Radius | 半径", + "quark.config.world.spiral_spires.rarity.name": "Rarity | 稀有度", + "quark.config.world.spiral_spires.renewable_myalite.name": "Renewable Myalite | 可再生的幻境石", + "quark.config.world.spiral_spires.biomes.name": "Biomes | 生物群系配置", + "quark.config.world.spiral_spires.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.world.spiral_spires.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.spiral_spires.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.world.spiral_spires.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.spiral_spires.dimensions.name": "Dimensions | 维度配置", + "quark.config.world.spiral_spires.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.world.spiral_spires.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成螺旋尖顶。", + "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + + + + "quark.config.mobs.crabs.name": "Crabs | 螃蟹", + "quark.config.mobs.crabs.desc": "Crabs | 螃蟹\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.enable_brewing.name": "Enable Brewing | 启用酿造", + "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "Resilience Required For All Effects | 所有状态效果需要「稳定」状态效果", + "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "Resilience Required For All Effects | 所有状态效果需要「稳定」状态效果\n「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", + "quark.config.mobs.crabs.spawn_config.name": "Spawn Config | 生成配置", + "quark.config.mobs.crabs.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", + "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", + "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", + "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.crabs.spawn_config.biomes.name": "Biomes | 生物群系配置", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.forgotten.name": "Forgotten | 遗忘者", + "quark.config.mobs.forgotten.desc": "Forgotten | 遗忘者\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", + "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "Forgotten Spawn Rate | 遗忘者生成率", + "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "Forgotten Spawn Rate | 遗忘者生成率\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", + "quark.config.mobs.forgotten.max_height_for_spawn.name": "Max Height For Spawn | 最大可生成高度", + + "quark.config.mobs.foxhound.name": "Foxhound | 猎狐犬", + "quark.config.mobs.foxhound.desc": "Foxhound | 猎狐犬\n猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", + "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "Foxhounds Speed Up Furnaces | 猎狐犬给熔炉加速", + "quark.config.mobs.foxhound.tame_chance.name": "Tame Chance | 驯服几率", + "quark.config.mobs.foxhound.tame_chance.desc": "Tame Chance | 驯服几率\n用煤炭驯服猎狐犬的几率", + "quark.config.mobs.foxhound.lesser_spawn_config.name": "Lesser Spawn Config | 少量生成配置", + "quark.config.mobs.foxhound.lesser_spawn_config.desc": "Lesser Spawn Config | 少量生成配置\n此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "Max Cost | 最大生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "Spawn Cost | 生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "Biomes | 生物群系配置", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.name": "Spawn Config | 生成配置", + "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", + "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", + "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.foxhound.spawn_config.biomes.name": "Biomes | 生物群系配置", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + + + "quark.config.mobs.shiba.name": "Shiba | 柴犬", + "quark.config.mobs.shiba.desc": "Shiba | 柴犬\n柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", + "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "Ignore Areas With Skylight | 无视带有天空光照的区域", + "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "Ignore Areas With Skylight | 无视带有天空光照的区域\n能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", + "quark.config.mobs.shiba.spawn_config.name": "Spawn Config | 生成配置", + "quark.config.mobs.shiba.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", + "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", + "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", + "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.shiba.spawn_config.biomes.name": "Biomes | 生物群系配置", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.stonelings.name": "Stonelings | 石精灵", + "quark.config.mobs.stonelings.desc": "Stonelings | 石精灵\n石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", + "quark.config.mobs.stonelings.cautious_stonelings.name": "Cautious Stonelings | 谨慎的石精灵", + "quark.config.mobs.stonelings.cautious_stonelings.desc": "Cautious Stonelings | 谨慎的石精灵\n启用后,石精灵检查玩家时会更加激进", + "quark.config.mobs.stonelings.enable_diamond_heart.name": "Enable Diamond Heart | 启用钻石之心", + "quark.config.mobs.stonelings.max_y_level.name": "Max Y Level | 最大可生成高度", + "quark.config.mobs.stonelings.tamable_stonelings.name": "Tamable Stonelings | 可驯服的石精灵", + "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "Weald Pathfinder Maps | 微光荒野寻路地图", + "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "Weald Pathfinder Maps | 微光荒野寻路地图\n禁用寻路地图后,请禁用此项。", + "quark.config.mobs.stonelings.dimensions.name": "Dimensions | 维度配置", + "quark.config.mobs.stonelings.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.mobs.stonelings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成石精灵。", + "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.name": "Spawn Config | 生成配置", + "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", + "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", + "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.stonelings.spawn_config.biomes.name": "Biomes | 生物群系配置", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.toretoise.name": "Toretoise | 乌龟", + "quark.config.mobs.toretoise.desc": "Toretoise | 乌龟\n乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", + "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "Allow Toretoise To Regrow | 允许乌龟再生矿石", + "quark.config.mobs.toretoise.cooldown_ticks.name": "Cooldown Ticks | 冷却时间", + "quark.config.mobs.toretoise.cooldown_ticks.desc": "Cooldown Ticks | 冷却时间\n挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", + "quark.config.mobs.toretoise.foods.name": "Foods | 食物列表", + "quark.config.mobs.toretoise.foods.desc": "Foods | 食物列表\n可以用来喂养乌龟,使其矿物再生的物品。", + "quark.config.mobs.toretoise.max_y_level.name": "Max Y Level | 最大可生成高度", + "quark.config.mobs.toretoise.regrow_chance.name": "Regrow Chance | 矿石再生几率", + "quark.config.mobs.toretoise.regrow_chance.desc": "Regrow Chance | 矿石再生几率\n乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", + "quark.config.mobs.toretoise.dimensions.name": "Dimensions | 维度配置", + "quark.config.mobs.toretoise.dimensions.dimensions.name": "Dimensions | 维度列表", + "quark.config.mobs.toretoise.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成乌龟。", + "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.name": "Spawn Config | 生成配置", + "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", + "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", + "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.toretoise.spawn_config.biomes.name": "Biomes | 生物群系配置", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.wraith.name": "Wraith | 游魂", + "quark.config.mobs.wraith.desc": "Wraith | 游魂\n游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", + "quark.config.mobs.wraith.wraith_sounds.name": "Wraith Sounds | 游魂的声音", + "quark.config.mobs.wraith.wraith_sounds.desc": "Wraith Sounds | 游魂的声音\n用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", + "quark.config.mobs.wraith.spawn_config.name": "Spawn Config | 生成配置", + "quark.config.mobs.wraith.spawn_config.desc": "Spawn Config | 生成配置\n此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.wraith.spawn_config.name": "Spawn Config | 生成配置", + "quark.config.mobs.wraith.spawn_config.max_cost.name": "Max Cost | 最大生成势", + "quark.config.mobs.wraith.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", + "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", + "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "Spawn Cost | 生成势", + "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", + "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.wraith.spawn_config.biomes.name": "Biomes | 生物群系配置", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "Biomes | 生物群系", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "Tags | 生物群系标签", + "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + + + "quark.config.client.auto_walk_keybind.name": "Auto Walk Keybind | 一键自动行走", + "quark.config.client.auto_walk_keybind.desc": "Auto Walk Keybind | 一键自动行走\n按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", + "quark.config.client.auto_walk_keybind.draw_hud.name": "Draw Hud | 绘制HUD", + "quark.config.client.auto_walk_keybind.draw_hud.desc": "Draw Hud | 绘制HUD\n一行消息,表明你正在自动行走。", + "quark.config.client.auto_walk_keybind.hud_height.name": "Hud Height | HUD高度", + "quark.config.client.auto_walk_keybind.hud_height.desc": "Hud Height | HUD高度\n0为画面顶部,值越大越靠下。", + + "quark.config.client.back_button_keybind.name": "Back Button Keybind | 返回快捷键", + "quark.config.client.back_button_keybind.desc": "Back Button Keybind | 返回快捷键\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", + + "quark.config.client.camera.name": "Camera | 相机模式", + "quark.config.client.camera.desc": "Camera | 相机模式\n按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.camera.date_format.name": "Date Format | 日期格式", + "quark.config.client.camera.date_format.desc": "Date Format | 日期格式\n屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", + + "quark.config.client.chest_searching.name": "Chest Searching | 箱内搜索", + "quark.config.client.chest_searching.desc": "Chest Searching | 箱内搜索\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", + "quark.config.client.chest_searching.overlay_color.name": "Overlay Color | 覆盖层颜色", + + "quark.config.client.elytra_indicator.name": "Elytra Indicator | 鞘翅指示器", + "quark.config.client.elytra_indicator.desc": "Elytra Indicator | 鞘翅指示器\n穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", + + "quark.config.client.greener_grass.name": "Greener Grass | 更绿的草", + "quark.config.client.greener_grass.desc": "Greener Grass | 更绿的草\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.affect_leaves.name": "Affect Leaves | 对树叶生效", + "quark.config.client.greener_grass.affect_water.name": "Affect Water | 对水生效", + "quark.config.client.greener_grass.block_list.name": "Block List | 方块列表", + "quark.config.client.greener_grass.leaves_list.name": "Leaves List | 树叶列表", + "quark.config.client.greener_grass.color_matrix.name": "Color Matrix | 颜色矩阵", + "quark.config.client.greener_grass.water_matrix.name": "Water Matrix | 水的颜色矩阵", + + "quark.config.client.improved_tooltips.name": "Improved Tooltips | 工具提示增强", + "quark.config.client.improved_tooltips.desc": "Improved Tooltips | 工具提示增强\n修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", + "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "Animate Up Down Arrows | 箭头跳动动画", + "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "Animate Up Down Arrows | 箭头跳动动画\n比较属性时,表示属性差异正负的箭头是否上下跳动。", + "quark.config.client.improved_tooltips.attribute_tooltips.name": "Attribute Tooltips | 属性工具提示", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "Enchanting Additional Stacks | 额外可附魔物品", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "Enchanting Additional Stacks | 额外可附魔物品\n每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", + "quark.config.client.improved_tooltips.enchanting_stacks.name": "Enchanting Stacks | 可附魔物品", + "quark.config.client.improved_tooltips.enchanting_stacks.desc": "Enchanting Stacks | 可附魔物品\n指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", + "quark.config.client.improved_tooltips.enchanting_tooltips.name": "Enchanting Tooltips | 附魔工具提示", + "quark.config.client.improved_tooltips.food_compression_threshold.name": "Food Compression Threshold | 食物压缩阈值", + "quark.config.client.improved_tooltips.food_compression_threshold.desc": "Food Compression Threshold | 食物压缩阈值\n食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", + "quark.config.client.improved_tooltips.food_divisor.name": "Food Divisor | 食物除数", + "quark.config.client.improved_tooltips.food_divisor.desc": "Food Divisor | 食物除数\n每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", + "quark.config.client.improved_tooltips.food_tooltips.name": "Food Tooltips | 食物工具提示", + "quark.config.client.improved_tooltips.fuel_time_divisor.name": "Fuel Time Divisor | 燃烧时间除数", + "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "Fuel Time Divisor | 燃烧时间除数\n每个火焰图标代表多少刻燃烧时间。", + "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "Fuel Time Tooltips | 燃烧时间工具提示", + "quark.config.client.improved_tooltips.map_require_shift.name": "Map Require Shift | 地图需要按住Shift查看", + "quark.config.client.improved_tooltips.map_tooltips.name": "Map Tooltips | 地图工具提示", + "quark.config.client.improved_tooltips.show_saturation.name": "Show Saturation | 显示饱和度", + "quark.config.client.improved_tooltips.show_saturation.desc": "Show Saturation | 显示饱和度\n不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", + "quark.config.client.improved_tooltips.show_upgrade_status.name": "Show Upgrade Status | 显示升级状态", + "quark.config.client.improved_tooltips.show_upgrade_status.desc": "Show Upgrade Status | 显示升级状态\n物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", + "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "Shulker Box Require Shift | 潜影盒需要按住Shift查看内容物", + "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "Shulker Box Use Colors | 潜影盒背景上色", + "quark.config.client.improved_tooltips.shulker_tooltips.name": "Shulker Tooltips | 潜影盒工具提示", + + "quark.config.client.long_range_pick_block.name": "Long Range Pick Block | 远程选取方块", + "quark.config.client.long_range_pick_block.desc": "Long Range Pick Block | 远程选取方块\n选取方块操作可以选取任意距离的方块。", + + "quark.config.client.microcrafting_helper.name": "Microcrafting Helper | 合成小助手", + "quark.config.client.microcrafting_helper.desc": "Microcrafting Helper | 合成小助手\n加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", + + "quark.config.client.soul_candles.name": "Soul Candles | 灵魂蜡烛", + "quark.config.client.soul_candles.desc": "Soul Candles | 灵魂蜡烛\n在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", + + "quark.config.client.usage_ticker.name": "Usage Ticker | 剩余用量计数器", + "quark.config.client.usage_ticker.desc": "Usage Ticker | 剩余用量计数器\n手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", + "quark.config.client.usage_ticker.enable_armor.name": "Enable Armor | 对盔甲有效", + "quark.config.client.usage_ticker.enable_main_hand.name": "Enable Main Hand | 对主手所持物品有效", + "quark.config.client.usage_ticker.enable_off_hand.name": "Enable Off Hand | 对副手所持物品有效", + "quark.config.client.usage_ticker.invert.name": "Invert | 反转", + "quark.config.client.usage_ticker.invert.desc": "Invert | 反转\n打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", + "quark.config.client.usage_ticker.shift_left.name": "Shift Left | 左侧偏移", + "quark.config.client.usage_ticker.shift_right.name": "Shift Right | 右侧偏移", + + "quark.config.client.uses_for_curses.name": "Uses For Curses | 诅咒的用处", + "quark.config.client.uses_for_curses.desc": "Uses For Curses | 诅咒的用处\n诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "Bind Armor Stands With Player Heads | 绑定诅咒:玩家的头与盔甲架", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "Bind Armor Stands With Player Heads | 绑定诅咒:玩家的头与盔甲架\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "Vanish Pumpkin Overlay | 消失诅咒:南瓜的覆盖层", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "Vanish Pumpkin Overlay | 消失诅咒:南瓜的覆盖层\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + + "quark.config.client.variant_animal_textures.name": "Variant Animal Textures | 动物多样贴图", + "quark.config.client.variant_animal_textures.desc": "Variant Animal Textures | 动物多样贴图\n牛、猪、鸡现在将具有来自一小群变体的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", + "quark.config.client.variant_animal_textures.enable_chicken.name": "Enable Chicken | 对鸡有效", + "quark.config.client.variant_animal_textures.enable_cow.name": "Enable Cow | 对牛有效", + "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "Enable L G B T Bees | 启用LGBT蜜蜂", + "quark.config.client.variant_animal_textures.enable_pig.name": "Enable Pig | 对猪有效", + "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "Enable Shiny Dolphin | 启用闪耀海豚", + "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "Enable Shiny Llama | 启用闪耀羊驼", + "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "Enable Shiny Rabbit | 启用闪耀兔子", + "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "Enable Shiny Slime | 启用闪耀史莱姆", + "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "Every Bee Is L G B T | 每只蜜蜂都是LGBT", + "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "Shiny Animal Chance | 闪耀动物的几率", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "Shiny Animal Chance | 闪耀动物的几率\n动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_sparkles.name": "Shiny Sparkles | 闪耀火花", + "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "Shiny Sparkles | 闪耀火花\n一只闪耀动物是否应该偶尔发出火花。", + + "quark.config.client.wool_shuts_up_minecarts.name": "Wool Shuts Up Minecarts | 羊毛使矿车静音", + "quark.config.client.wool_shuts_up_minecarts.desc": "Wool Shuts Up Minecarts | 羊毛使矿车静音\n把铁轨铺在羊毛上,经过的矿车会安静得多。", + + + + "quark.config.experimental.adjustable_chat.name": "Adjustable Chat | 可调节的聊天栏", + "quark.config.experimental.adjustable_chat.desc": "Adjustable Chat | 可调节的聊天栏\n可以调节聊天栏的水平/垂直偏移。", + "quark.config.experimental.adjustable_chat.horizontal_shift.name": "Horizontal Shift | 水平偏移", + "quark.config.experimental.adjustable_chat.vertical_shift.name": "Vertical Shift | 垂直偏移", + + "quark.config.experimental.enchantment_predicates.name": "Enchantment Predicates | 魔咒谓词", + "quark.config.experimental.enchantment_predicates.desc": "Enchantment Predicates | 魔咒谓词\n针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", + "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "Enchantments To Register | 要注册的魔咒", + "quark.config.experimental.enchantment_predicates.items_to_change.name": "Items To Change | 要更改的物品", + + "quark.config.experimental.enchantments_begone.name": "Enchantments Begone | 魔咒禁用", + "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "Enchantments To Begone | 要禁用的魔咒", + + "quark.config.experimental.game_nerfs.name": "Game Nerfs | 游戏削弱", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "Disable Falling Block Dupe | 禁用掉落方块复制", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "Disable Falling Block Dupe | 禁用下落的方块复制\n使下落的方块无法(利用维度穿梭)复制", + "quark.config.experimental.game_nerfs.disable_ice_roads.name": "Disable Ice Roads | 禁用冰路", + "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "Disable Ice Roads | 禁用冰路\n使船无法在冰上滑行", + "quark.config.experimental.game_nerfs.disable_iron_farms.name": "Disable Iron Farms | 禁用刷铁机", + "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "Disable Iron Farms | 禁用刷铁机\n使铁傀儡不再掉落铁锭", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "Disable Mushroom Block Removal | 禁用蘑菇方块移除", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "Disable Mushroom Block Removal | 禁用蘑菇方块移除\n修复了蘑菇生长可以替换方块的错误", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "Disable Piston Physics Exploits | 禁用活塞物理机制漏洞利用", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "Disable Piston Physics Exploits | 禁用活塞物理机制漏洞利用\n针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制", + "quark.config.experimental.game_nerfs.disable_wool_drops.name": "Disable Wool Drops | 禁用羊毛掉落", + "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "Disable Wool Drops | 禁用羊毛掉落\n杀死羊后不再掉落羊毛", + "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "Elytra Allowed Dimensions | 允许使用鞘翅的维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "Enable Dimension Locked Elytra | 启用维度锁定的鞘翅", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "Enable Dimension Locked Elytra | 启用维度锁定的鞘翅\n强制鞘翅只能在特定维度中使用", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "Enable Selective Mob Griefing | 启用选择性生物改变地形", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "Enable Selective Mob Griefing | 启用选择性生物改变地形\n只针对指定的实体,让它们无法改变地形", + "quark.config.experimental.game_nerfs.nerf_mending.name": "Nerf Mending | 削弱经验修补", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "Nerf Mending | 削弱经验修补\n使经验修补魔咒像经验不修补模组(Unmending)里的那样运作\nhttps://www.mcmod.cn/class/1451.html", + "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "Nerf Villager Discount | 削弱村民折扣", + "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "Nerf Villager Discount | 削弱村民折扣\n村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平", + "quark.config.experimental.game_nerfs.non_griefing_entities.name": "Non Griefing Entities | 不改变地形的实体", + + "quark.config.experimental.narrator_readout.name": "Narrator Readout | 复述游戏内特定信息", + "quark.config.experimental.narrator_readout.desc": "Narrator Readout | 复述游戏内特定信息\n\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", + + "quark.config.experimental.overlay_shader.name": "Overlay Shader | 遮罩着色器", + "quark.config.experimental.overlay_shader.shader.name": "Shader | 着色器", + "quark.config.experimental.overlay_shader.shader.desc": "Shader | 着色器\n在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", + + "quark.config.experimental.spawner_replacer.name": "Spawner Replacer | 刷怪笼替换", + "quark.config.experimental.spawner_replacer.replace_mobs.name": "Replace Mobs | 替换生物", + "quark.config.experimental.spawner_replacer.replace_mobs.desc": "Replace Mobs | 替换生物\n这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", + + + + "quark.config.oddities.backpack.name": "Backpack | 背包", + "quark.config.oddities.backpack.desc": "Backpack | 背包\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", + "quark.config.oddities.backpack.base_ravager_hide_drop.name": "Base Ravager Hide Drop | 劫掠兽皮基础掉落", + "quark.config.oddities.backpack.enable_ravager_hide.name": "Enable Ravager Hide | 启用劫掠兽皮", + "quark.config.oddities.backpack.extra_chance_per_looting.name": "Extra Chance Per Looting | 每级抢夺额外掉落几率", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "Items In Backpack Tick | 是否Tick(刻处理)背包中的物品", + "quark.config.oddities.backpack.super_op_mode.name": "Super Op Mode | 超级OP模式", + "quark.config.oddities.backpack.super_op_mode.desc": "Super Op Mode | 超级OP模式\n设为true后,即使背包装有物品也可以脱下背包。", + + "quark.config.oddities.crate.name": "Crate | 板条箱", + "quark.config.oddities.crate.desc": "Crate | 板条箱\n板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", + "quark.config.oddities.crate.max_items.name": "Max Items | 物品数量上限", + + "quark.config.oddities.magnets.name": "Magnets | 磁铁", + "quark.config.oddities.magnets.desc": "Magnets | 磁铁\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", + "quark.config.oddities.magnets.magnetic_blacklist.name": "Magnetic Blacklist | 磁性黑名单", + "quark.config.oddities.magnets.magnetic_derivation_list.name": "Magnetic Derivation List | 磁性根源物品列表", + "quark.config.oddities.magnets.magnetic_derivation_list.desc": "Magnetic Derivation List | 磁性根源物品列表\n此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", + "quark.config.oddities.magnets.magnetic_whitelist.name": "Magnetic Whitelist | 磁性白名单", + "quark.config.oddities.magnets.magnetic_whitelist.desc": "Magnetic Whitelist | 磁性白名单\n用于某些理应由铁/铜制成,但没有合成表的方块。", + "quark.config.oddities.magnets.use_pre_end_recipe.name": "Use Pre End Recipe | 使用末地前配方", + "quark.config.oddities.magnets.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n将配方中的紫颂果替换为铜锭。", + + "quark.config.oddities.matrix_enchanting.name": "Matrix Enchanting | 矩阵附魔", + "quark.config.oddities.matrix_enchanting.desc": "Matrix Enchanting | 矩阵附魔\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.allow_books.name": "Allow Books | 允许制作附魔书", + "quark.config.oddities.matrix_enchanting.allow_books.desc": "Allow Books | 允许制作附魔书\n设为false后,不再能制造附魔书。", + "quark.config.oddities.matrix_enchanting.allow_influencing.name": "Allow Influencing | 允许影响", + "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "Allow Influencing | 允许影响\n设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "Allow Short Block Enchanting | 允许矮方块附魔", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "Allow Short Block Enchanting | 允许矮方块附魔\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.allow_treasures.name": "Allow Treasures | 允许宝藏型魔咒", + "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "Allow Treasures | 允许宝藏型魔咒\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "Allow Underwater Enchanting | 允许水下附魔", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "Allow Underwater Enchanting | 允许水下附魔\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.automatically_convert.name": "Automatically Convert | 自动转换", + "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "Automatically Convert | 自动转换\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "Base Max Piece Count | 魔咒单元基础数量上限", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "Base Max Piece Count | 魔咒单元基础数量上限\n没有书架时,最多可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "Base Max Piece Count Book | 魔咒单元基础数量上限(书)", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "Base Max Piece Count Book | 魔咒单元基础数量上限(书)\n没有书架时,最多可以(给书)制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.book_enchantability.name": "Book Enchantability | 书的附魔能力", + "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "Book Enchantability | 书的附魔能力\n这个值越高,你用书获得的魔咒就越好。", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "Charge Per Lapis | 青金石能量价值", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "Charge Per Lapis | 青金石能量价值\n一颗青金石可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "Disallowed Enchantments | 禁用的魔咒", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "Disallowed Enchantments | 禁用的魔咒\n不让附魔台制造的魔咒ID列表", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "Dupe Multiplier | 复制品乘数", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "Dupe Multiplier | 复制品乘数\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "Incompatible Multiplier | 不兼容乘数", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "Incompatible Multiplier | 不兼容乘数\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_max.name": "Influence Max | 影响数量上限", + "quark.config.oddities.matrix_enchanting.influence_max.desc": "Influence Max | 影响数量上限\n影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_power.name": "Influence Power | 影响强度", + "quark.config.oddities.matrix_enchanting.influence_power.desc": "Influence Power | 影响强度\n蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influences_list.name": "Influences List | 影响列表", + "quark.config.oddities.matrix_enchanting.influences_list.desc": "Influences List | 影响列表\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "Max Bookshelves | 书架数量上限", + "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "Max Bookshelves | 书架数量上限\n矩阵附魔台可以接受的附魔能力的上限", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "Min Level Cutoff | 最低等级截止", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "Min Level Cutoff | 最低等级截止\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "Min Level Scale Factor | 最低等级比例因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "Min Level Scale Factor | 最低等级比例因数\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "Min Level Scale Factor Book | 书的最低等级比例因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "Min Level Scale Factor Book | 书的最低等级比例因数\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", + "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "Normalize Rarity | 稀有度标准化", + "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "Normalize Rarity | 稀有度标准化\n默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", + "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "Piece Price Scale | 魔咒单元的价格比例", + "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "Piece Price Scale | 魔咒单元的价格比例\n若该值为X,则每生成X件魔咒单元,其价格就会+1。", + "quark.config.oddities.matrix_enchanting.show_tooltip.name": "Show Tooltip | 显示工具提示", + "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "Show Tooltip | 显示工具提示\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "Soul Candles Invert | 灵魂蜡烛反转", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "Soul Candles Invert | 灵魂蜡烛反转\n若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.states_to_influences.name": "States To Influences | 方块状态对应的影响", + "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "States To Influences | 方块状态对应的影响\n列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "Treasure Whitelist | 宝藏型魔咒白名单", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "Treasure Whitelist | 宝藏型魔咒白名单\n在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", + + "quark.config.oddities.pipes.name": "Pipes | 铜管道", + "quark.config.oddities.pipes.desc": "Pipes | 铜管道\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.do_pipes_whoosh.name": "Do Pipes Whoosh | 管道是否呼啸", + "quark.config.oddities.pipes.do_pipes_whoosh.desc": "Do Pipes Whoosh | 管道是否呼啸\n弹出或吸收物品时,管道应该发出声音吗?", + "quark.config.oddities.pipes.emit_vibrations.name": "Emit Vibrations | 发出振动", + "quark.config.oddities.pipes.emit_vibrations.desc": "Emit Vibrations | 发出振动\n振动可以被幽匿感测体检测到。", + "quark.config.oddities.pipes.enable_encased_pipes.name": "Enable Encased Pipes | 启用封闭式管道", + "quark.config.oddities.pipes.max_pipe_items.name": "Max Pipe Items | 管道物品数量上限", + "quark.config.oddities.pipes.max_pipe_items.desc": "Max Pipe Items | 管道物品数量上限\n若希望管道中的物品数量没有限制,将此项设为0即可。", + "quark.config.oddities.pipes.pipe_speed.name": "Pipe Speed | 管道流速", + "quark.config.oddities.pipes.pipe_speed.desc": "Pipe Speed | 管道流速\n一件物品穿过一节管道需要多长时间。值越大=流速越慢。", + "quark.config.oddities.pipes.render_pipe_items.name": "Render Pipe Items | 渲染管道中的物品", + + "quark.config.oddities.tiny_potato.name": "Tiny Potato | 小土豆", + "quark.config.oddities.tiny_potato.desc": "Tiny Potato | 小土豆\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "Never Use Heart Of Diamond | 不使用钻石之心", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + + "quark.config.oddities.totem_of_holding.name": "Totem Of Holding | 留存图腾", + "quark.config.oddities.totem_of_holding.desc": "Totem Of Holding | 留存图腾\n玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "Allow Anyone To Collect | 允许任何玩家取走物品", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "Allow Anyone To Collect | 允许任何玩家取走物品\nSet this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", + "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "Dark Souls Mode | 黑暗之魂模式", + "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "Dark Souls Mode | 黑暗之魂模式\n设为false后,玩家再次死亡时,图腾不再自毁。", + "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "Destroy Lost Items | 销毁遗失物品", + "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "Destroy Lost Items | 销毁遗失物品\n设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", + "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "Enable Soul Compass | 启用灵魂指南针", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "Spawn Totem On Pvp Kill | PVP中击杀玩家生成图腾", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "Spawn Totem On Pvp Kill | PVP中击杀玩家生成图腾\n玩家被玩家杀死时,也会生成图腾,自杀也算。" } From e4f131f89dfe717086beff2cf47ca3d158086550 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 28 Aug 2023 20:07:55 +0800 Subject: [PATCH 059/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 2023/8/28 - 微调:缩减过长名称/无法缩减的不再重复名称 --- .../1.19/assets/quark/quark/lang/zh_cn.json | 1409 +++++++++-------- 1 file changed, 707 insertions(+), 702 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index c9747f4fad74..770b4d7885bf 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1557,142 +1557,143 @@ "quark.config.general.q_button_on_the_right.name": "Q Button On The Right | 「q」按钮位于右侧", "quark.config.general.advancement_visibility_depth.name": "Advancement Visibility Depth | 进度可见深度", - "quark.config.general.advancement_visibility_depth.desc": "Advancement Visibility Depth | 进度可见深度\n你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + "quark.config.general.advancement_visibility_depth.desc": "Advancement Visibility Depth | 进度可见深度\n\n你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", "quark.config.general.allowed_screens.name": "Allowed Screens | 允许的界面", - "quark.config.general.allowed_screens.desc": "Allowed Screens | 允许的界面\n能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", + "quark.config.general.allowed_screens.desc": "Allowed Screens | 允许的界面\n\n能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", "quark.config.general.disable_q_menu_effects.name": "Disable Q Menu Effects | 禁用「q」菜单特效", - "quark.config.general.disable_q_menu_effects.desc": "Disable Q Menu Effects | 禁用「q」菜单特效\n进入夸克配置主界面时不再快速旋转与模糊。", + "quark.config.general.disable_q_menu_effects.desc": "Disable Q Menu Effects | 禁用「q」菜单特效\n\n进入夸克配置主界面时不再快速旋转与模糊。", "quark.config.general.enable_q_button.name": "Enable Q Button | 启用「q」按钮", - "quark.config.general.enable_q_button.desc": "Enable Q Button | 启用「q」按钮\n方便你不经过模组列表快速配置夸克。", + "quark.config.general.enable_q_button.desc": "Enable Q Button | 启用「q」按钮\n\n方便你不经过模组列表快速配置夸克。", "quark.config.general.enable_advancement_modification.name": "Enable Advancement Modification | 启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "Enable Advancement Modification | 启用进度修改\n夸克会向原版的多要求进度中新增要求,设为false禁用。", + "quark.config.general.enable_advancement_modification.desc": "Enable Advancement Modification | 启用进度修改\n\n夸克会向原版的多要求进度中新增要求,设为false禁用。", "quark.config.general.enable_jei_item_info.name": "Enable Jei Item Info | 启用JEI物品信息", - "quark.config.general.enable_jei_item_info.desc": "Enable Jei Item Info | 启用JEI物品信息\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", + "quark.config.general.enable_jei_item_info.desc": "Enable Jei Item Info | 启用JEI物品信息\n\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", - "quark.config.general.enable_network_profiling.desc": "Enable Network Profiling | 启用网络分析\n启用夸克网络分析功能。没被要求就不要启用它。", + "quark.config.general.enable_network_profiling.desc": "Enable Network Profiling | 启用网络分析\n\n启用夸克网络分析功能。没被要求就不要启用它。", "quark.config.general.enable_onboarding.name": "Enable Onboarding | 启用入门引导", - "quark.config.general.enable_onboarding.desc": "Enable Onboarding | 启用入门引导\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", + "quark.config.general.enable_onboarding.desc": "Enable Onboarding | 启用入门引导\n\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", "quark.config.general.enable_quark_advancements.name": "Enable Quark Advancements | 启用夸克进度", - "quark.config.general.enable_quark_advancements.desc": "Enable Quark Advancements | 启用夸克进度\n夸克会添加自己的进度,设为false禁用。", + "quark.config.general.enable_quark_advancements.desc": "Enable Quark Advancements | 启用夸克进度\n\n夸克会添加自己的进度,设为false禁用。", - "quark.config.general.enable_worldgen_watchdog.desc": "Enable Worldgen Watchdog | 启用世界生成看门狗\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + "quark.config.general.enable_worldgen_watchdog.desc": "Enable Worldgen Watchdog | 启用世界生成看门狗\n\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", "quark.config.general.hide_disabled_content.name": "Hide Disabled Content | 隐藏被禁用的内容", - "quark.config.general.hide_disabled_content.desc": "Hide Disabled Content | 隐藏被禁用的内容\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", + "quark.config.general.hide_disabled_content.desc": "Hide Disabled Content | 隐藏被禁用的内容\n\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", "quark.config.general.interpret_shulker_box_like_blocks.name": "Interpret Shulker Box Like Blocks | 显示类潜影盒方块的内容物", - "quark.config.general.interpret_shulker_box_like_blocks.desc": "Interpret Shulker Box Like Blocks | 显示类潜影盒方块的内容物\n夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", + "quark.config.general.interpret_shulker_box_like_blocks.desc": "夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", "quark.config.general.piston_push_limit.name": "Piston Push Limit | 活塞推动上限", - "quark.config.general.piston_push_limit.desc": "Piston Push Limit | 活塞推动上限\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", + "quark.config.general.piston_push_limit.desc": "Piston Push Limit | 活塞推动上限\n\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", "quark.config.general.print_screen_classnames.name": "Print Screen Classnames | 输出界面类名", - "quark.config.general.print_screen_classnames.desc": "Print Screen Classnames | 输出界面类名\n需要找到有问题的界面的类名时,将它设为true。", + "quark.config.general.print_screen_classnames.desc": "Print Screen Classnames | 输出界面类名\n\n需要找到有问题的界面的类名时,将它设为true。", "quark.config.general.shulker_boxes.name": "Shulker Boxes | 潜影盒", - "quark.config.general.shulker_boxes.desc": "Shulker Boxes | 潜影盒\n应被夸克视为潜影盒的方块。", + "quark.config.general.shulker_boxes.desc": "Shulker Boxes | 潜影盒\n\n应被夸克视为潜影盒的方块。", "quark.config.general.suppressed_info.name": "Suppressed Info | 被压制的信息", - "quark.config.general.suppressed_info.desc": "Suppressed Info | 被压制的信息\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", + "quark.config.general.suppressed_info.desc": "Suppressed Info | 被压制的信息\n\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", "quark.config.general.terrablender_region_weight.name": "Terrablender Region Weight | Terrablender区域权重", - "quark.config.general.terrablender_region_weight.desc": "Terrablender Region Weight | Terrablender区域权重\n用于Terrablender集成。", + "quark.config.general.terrablender_region_weight.desc": "用于Terrablender集成。", "quark.config.general.use_anti_overlap.name": "Use Anti Overlap | 使用反重叠系统", - "quark.config.general.use_anti_overlap.desc": "Use Anti Overlap | 使用反重叠系统\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", + "quark.config.general.use_anti_overlap.desc": "Use Anti Overlap | 使用反重叠系统\n\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", "quark.config.general.use_fast_worldgen.name": "Use Fast Worldgen | 使用快速世界生成", - "quark.config.general.use_fast_worldgen.desc": "Use Fast Worldgen | 使用快速世界生成\n设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + "quark.config.general.use_fast_worldgen.desc": "Use Fast Worldgen | 使用快速世界生成\n\n设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", - "quark.config.general.use_piston_logic_replacement.name": "Use Piston Logic Replacement | 使用活塞逻辑替换", - "quark.config.general.use_piston_logic_replacement.desc": "Use Piston Logic Replacement | 使用活塞逻辑替换\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", + "quark.config.general.use_piston_logic_replacement.name": "Use Piston Logic Replacement | 替换活塞逻辑", + "quark.config.general.use_piston_logic_replacement.desc": "Use Piston Logic Replacement | 替换活塞逻辑\n\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", "quark.config.general.use_screen_list_blacklist.name": "Use Screen List Blacklist | 使用界面列表黑名单", - "quark.config.general.use_screen_list_blacklist.desc": "Use Screen List Blacklist | 使用界面列表黑名单\n设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + "quark.config.general.use_screen_list_blacklist.desc": "Use Screen List Blacklist | 使用界面列表黑名单\n\n设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", "quark.config.automation.chains_connect_blocks.name": "Chains Connect Blocks | 锁链连接方块", - "quark.config.automation.chains_connect_blocks.desc": "Chains Connect Blocks | 锁链连接方块\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + "quark.config.automation.chains_connect_blocks.desc": "Chains Connect Blocks | 锁链连接方块\n\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", "quark.config.automation.chute.name": "Chute | 溜槽", - "quark.config.automation.chute.desc": "Chute | 溜槽\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + "quark.config.automation.chute.desc": "Chute | 溜槽\n\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", "quark.config.automation.dispensers_place_blocks.name": "Dispensers Place Blocks | 发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "Dispensers Place Blocks | 发射器放置方块\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.desc": "Dispensers Place Blocks | 发射器放置方块\n\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", "quark.config.automation.dispensers_place_blocks.blacklist.name": "Blacklist | 黑名单", "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "Wrap Existing Behaviors | 包装既存行为", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "Wrap Existing Behaviors | 包装既存行为\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "Wrap Existing Behaviors | 包装既存行为\n\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", "quark.config.automation.ender_watcher.name": "Ender Watcher | 末影侦测器", - "quark.config.automation.ender_watcher.desc": "Ender Watcher | 末影侦测器\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", + "quark.config.automation.ender_watcher.desc": "Ender Watcher | 末影侦测器\n\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "Feeding Trough | 饲料槽", - "quark.config.automation.feeding_trough.desc": "Feeding Trough | 饲料槽\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "Feeding Trough | 饲料槽\n\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "Cooldown | 冷却时间", - "quark.config.automation.feeding_trough.cooldown.desc": "Cooldown | 冷却时间\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", + "quark.config.automation.feeding_trough.cooldown.desc": "Cooldown | 冷却时间\n\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "Enable Trough Caching | 启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "Enable Trough Caching | 启用饲料槽缓存\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "Enable Trough Caching | 启用饲料槽缓存\n\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", "quark.config.automation.feeding_trough.love_chance.name": "Love Chance | 求爱几率", - "quark.config.automation.feeding_trough.love_chance.desc": "Love Chance | 求爱几率\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", + "quark.config.automation.feeding_trough.love_chance.desc": "Love Chance | 求爱几率\n\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", "quark.config.automation.feeding_trough.max_animals.name": "Max Animals | 动物数量上限", - "quark.config.automation.feeding_trough.max_animals.desc": "Max Animals | 动物数量上限\n允许动物进入求爱模式的饲料槽附近最大动物数量", + "quark.config.automation.feeding_trough.max_animals.desc": "Max Animals | 动物数量上限\n\n允许动物进入求爱模式的饲料槽附近最大动物数量", "quark.config.automation.feeding_trough.range.name": "Range | 半径", - "quark.config.automation.feeding_trough.range.desc": "Range | 半径\n获取饲料槽附近最大动物数量时的探测半径", + "quark.config.automation.feeding_trough.range.desc": "Range | 半径\n\n获取饲料槽附近最大动物数量时的探测半径", "quark.config.automation.gravisand.name": "Gravisand | 重力沙子", - "quark.config.automation.gravisand.desc": "Gravisand | 重力沙子\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + "quark.config.automation.gravisand.desc": "Gravisand | 重力沙子\n\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", "quark.config.automation.iron_rod.name": "Iron Rod | 铁杆", - "quark.config.automation.iron_rod.desc": "Iron Rod | 铁杆\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", + "quark.config.automation.iron_rod.desc": "Iron Rod | 铁杆\n\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", "quark.config.automation.iron_rod.use_pre_end_recipe.name": "Use Pre End Recipe | 使用末地前配方", - "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n制作铁杆不再需要末地烛。", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n\n制作铁杆不再需要末地烛。", "quark.config.automation.jukebox_automation.name": "Jukebox Automation | 唱片机自动化", - "quark.config.automation.jukebox_automation.desc": "Jukebox Automation | 唱片机自动化\n发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", + "quark.config.automation.jukebox_automation.desc": "Jukebox Automation | 唱片机自动化\n\n发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", "quark.config.automation.metal_buttons.name": "Metal Buttons | 金属按钮", - "quark.config.automation.metal_buttons.desc": "Metal Buttons | 金属按钮\n将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", + "quark.config.automation.metal_buttons.desc": "Metal Buttons | 金属按钮\n\n将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", "quark.config.automation.metal_buttons.enable_gold.name": "Enable Gold | 启用金按钮", "quark.config.automation.metal_buttons.enable_iron.name": "Enable Iron | 启用铁按钮", "quark.config.automation.obsidian_plate.name": "Obsidian Plate | 黑曜石压力板", - "quark.config.automation.obsidian_plate.desc": "Obsidian Plate | 黑曜石压力板\n用黑曜石制成的压力板,只有玩家踩上去才能触发。", + "quark.config.automation.obsidian_plate.desc": "Obsidian Plate | 黑曜石压力板\n\n用黑曜石制成的压力板,只有玩家踩上去才能触发。", "quark.config.automation.pistons_move_tile_entities.name": "Pistons Move Tile Entities | 活塞移动方块实体", - "quark.config.automation.pistons_move_tile_entities.desc": "Pistons Move Tile Entities | 活塞移动方块实体\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.desc": "Pistons Move Tile Entities | 活塞移动方块实体\n\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "Delayed Update List | 延迟更新列表", - "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "Enable Chests Moving Together | 启用大型箱子整体移动", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "Enable Chests Moving Together | 大型箱子并进", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.desc": "Enable Chests Moving Together | 大型箱子并进\n\n启用后,移动大型箱子中的一个时,它们会作为整体移动。", "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "Movement Blacklist | 移动黑名单", "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "Render Blacklist | 渲染黑名单", "quark.config.automation.redstone_randomizer.name": "Redstone Randomizer | 红石随机器", - "quark.config.automation.redstone_randomizer.desc": "Redstone Randomizer | 红石随机器\n红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", + "quark.config.automation.redstone_randomizer.desc": "Redstone Randomizer | 红石随机器\n\n红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", "quark.config.building.bamboo_backport.name": "Bamboo Backport | 竹子:向后移植", - "quark.config.building.bamboo_backport.desc": "Bamboo Backport | 竹子:向后移植\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", + "quark.config.building.bamboo_backport.desc": "Bamboo Backport | 竹子:向后移植\n\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "Celebratory Lamps | 庆典灯具", - "quark.config.building.celebratory_lamps.desc": "Celebratory Lamps | 庆典灯具\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", + "quark.config.building.celebratory_lamps.desc": "Celebratory Lamps | 庆典灯具\n\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", "quark.config.building.celebratory_lamps.light_level.name": "Light Level | 光照等级", "quark.config.building.compressed_blocks.name": "Compressed Blocks | 压缩方块", - "quark.config.building.compressed_blocks.desc": "Compressed Blocks | 压缩方块\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.desc": "Compressed Blocks | 压缩方块\n\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "Bamboo Block Fuel Time | 竹块燃烧时间", - "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "Bamboo Block Fuel Time | 竹块燃烧时间\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "Bamboo Block Fuel Time | 竹块燃烧时间\n\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "Blaze Lantern Fuel Time | 烈焰灯燃烧时间", - "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "Blaze Lantern Fuel Time | 烈焰灯燃烧时间\n烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "Blaze Lantern Fuel Time | 烈焰灯燃烧时间\n\n烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "Charcoal Block Fuel Time | 木炭块燃烧时间", - "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "Charcoal Block Fuel Time | 木炭块燃烧时间\n木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "Charcoal Block Fuel Time | 木炭块燃烧时间\n\n木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "Charcoal Block And Blaze Lantern Stay On Fire Forever | 木炭块和烈焰灯永久燃烧", "quark.config.building.compressed_blocks.enable_apple_crate.name": "Enable Apple Crate | 启用箱装苹果", "quark.config.building.compressed_blocks.enable_bamboo_block.name": "Enable Bamboo Block | 启用竹块", @@ -1715,983 +1716,986 @@ "quark.config.building.compressed_blocks.enable_stick_block.name": "Enable Stick Block | 启用木棍堆", "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "Enable Sugar Cane Block | 启用甘蔗捆", "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "Stick Block Fuel Time | 木棍堆燃烧时间", - "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "Stick Block Fuel Time | 木棍堆燃烧时间\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "Stick Block Fuel Time | 木棍堆燃烧时间\n\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.duskbound_blocks.name": "Duskbound Blocks | 黯缚块", - "quark.config.building.duskbound_blocks.desc": "Duskbound Blocks | 黯缚块\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", + "quark.config.building.duskbound_blocks.desc": "Duskbound Blocks | 黯缚块\n\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", "quark.config.building.framed_glass.name": "Framed Glass | 镶框玻璃", - "quark.config.building.framed_glass.desc": "Framed Glass | 镶框玻璃\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + "quark.config.building.framed_glass.desc": "Framed Glass | 镶框玻璃\n\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", "quark.config.building.glass_item_frame.name": "Glass Item Frame | 玻璃物品展示框", - "quark.config.building.glass_item_frame.desc": "Glass Item Frame | 玻璃物品展示框\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", + "quark.config.building.glass_item_frame.desc": "Glass Item Frame | 玻璃物品展示框\n\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "Glass Item Frames Update Maps | 更新地图", "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "Glass Item Frames Update Maps Every Tick | 每刻都更新地图", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "Glass Item Frames Update Maps Every Tick | 每刻都更新地图\n设为true可加快地图更新速度。默认为每3秒一次。", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "Glass Item Frames Update Maps Every Tick | 每刻都更新地图\n\n设为true可加快地图更新速度。默认为每3秒一次。", "quark.config.building.glass_item_frame.item_render_scale.name": "Item Render Scale | 物品渲染尺寸", - "quark.config.building.glass_item_frame.item_render_scale.desc": "Item Render Scale | 物品渲染尺寸\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", + "quark.config.building.glass_item_frame.item_render_scale.desc": "Item Render Scale | 物品渲染尺寸\n\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", "quark.config.building.gold_bars.name": "Gold Bars | 金栏杆", - "quark.config.building.gold_bars.desc": "Gold Bars | 金栏杆\n金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", + "quark.config.building.gold_bars.desc": "Gold Bars | 金栏杆\n\n金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", "quark.config.building.gold_bars.generate_in_nether_fortress.name": "Generate In Nether Fortress | 生成于下界要塞", "quark.config.building.grate.name": "Grate | 铁丝网", - "quark.config.building.grate.desc": "Grate | 铁丝网\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", + "quark.config.building.grate.desc": "Grate | 铁丝网\n\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", "quark.config.building.hedges.name": "Hedges | 树叶篱", - "quark.config.building.hedges.desc": "Hedges | 树叶篱\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", + "quark.config.building.hedges.desc": "Hedges | 树叶篱\n\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", "quark.config.building.hollow_logs.name": "Hollow Logs | 空心原木", - "quark.config.building.hollow_logs.desc": "Hollow Logs | 空心原木\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", + "quark.config.building.hollow_logs.desc": "Hollow Logs | 空心原木\n\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", "quark.config.building.hollow_logs.enable_auto_crawl.name": "Enable Auto Crawl | 启用自动钻入", "quark.config.building.industrial_palette.name": "Industrial Palette | 工业调色板", - "quark.config.building.industrial_palette.desc": "Industrial Palette | 工业调色板\n现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", + "quark.config.building.industrial_palette.desc": "Industrial Palette | 工业调色板\n\n现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", "quark.config.building.industrial_palette.enable_iron_ladder.name": "Enable Iron Ladder | 启用铁梯子", "quark.config.building.industrial_palette.enable_iron_plates.name": "Enable Iron Plates | 启用铁板系列方块", "quark.config.building.japanese_palette.name": "Japanese Palette | 日式调色板", - "quark.config.building.japanese_palette.desc": "Japanese Palette | 日式调色板\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", + "quark.config.building.japanese_palette.desc": "Japanese Palette | 日式调色板\n\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", "quark.config.building.japanese_palette.enable_bamboo_mats.name": "Enable Bamboo Mats | 启用竹席", "quark.config.building.japanese_palette.enable_paper_blocks.name": "Enable Paper Blocks | 启用纸系列方块", "quark.config.building.leaf_carpet.name": "Leaf Carpet | 树叶地毯", - "quark.config.building.leaf_carpet.desc": "Leaf Carpet | 树叶地毯\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", + "quark.config.building.leaf_carpet.desc": "Leaf Carpet | 树叶地毯\n\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.midori.name": "Midori | 绿", - "quark.config.building.midori.desc": "Midori | 绿\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", + "quark.config.building.midori.desc": "Midori | 绿\n\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", "quark.config.building.more_brick_types.name": "More Brick Types | 更多砖", - "quark.config.building.more_brick_types.desc": "More Brick Types | 更多砖\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", + "quark.config.building.more_brick_types.desc": "More Brick Types | 更多砖\n\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "Enable Blackstone Bricks | 启用黑石砖", - "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "Enable Blackstone Bricks | 启用黑石砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "Enable Blackstone Bricks | 启用黑石砖\n\n需要先启用圆石砖", "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "Enable Blue Nether Bricks | 启用蓝色下界砖", - "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "Enable Blue Nether Bricks | 启用蓝色下界砖\n此项还附带了红色下界砖的实用配方", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "Enable Blue Nether Bricks | 启用蓝色下界砖\n\n此项还附带了红色下界砖的实用配方", "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "Enable Cobblestone Bricks | 启用圆石砖", - "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "Enable Cobblestone Bricks | 启用圆石砖\n此项还包括苔圆石砖", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "Enable Cobblestone Bricks | 启用圆石砖\n\n此项还包括苔圆石砖", "quark.config.building.more_brick_types.enable_dirt_bricks.name": "Enable Dirt Bricks | 启用泥土砖", - "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "Enable Dirt Bricks | 启用泥土砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "Enable Dirt Bricks | 启用泥土砖\n\n需要先启用圆石砖", "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "Enable Netherrack Bricks | 启用下界岩砖", - "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "Enable Netherrack Bricks | 启用下界岩砖\n需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "Enable Netherrack Bricks | 启用下界岩砖\n\n需要先启用圆石砖", "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "Enable Sandstone Bricks | 启用砂岩砖", - "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "Enable Sandstone Bricks | 启用砂岩砖\n此项还包括红砂岩砖和灵魂砂岩砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "Enable Sandstone Bricks | 启用砂岩砖\n\n此项还包括红砂岩砖和灵魂砂岩砖", "quark.config.building.more_mud_blocks.name": "More Mud Blocks | 更多泥巴方块", - "quark.config.building.more_mud_blocks.desc": "More Mud Blocks | 更多泥巴方块\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", + "quark.config.building.more_mud_blocks.desc": "More Mud Blocks | 更多泥巴方块\n\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", "quark.config.building.more_potted_plants.name": "More Potted Plants | 更多盆栽", - "quark.config.building.more_potted_plants.desc": "More Potted Plants | 更多盆栽\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + "quark.config.building.more_potted_plants.desc": "More Potted Plants | 更多盆栽\n\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", "quark.config.building.more_stone_variants.name": "More Stone Variants | 更多石头变种", - "quark.config.building.more_stone_variants.desc": "More Stone Variants | 更多石头变种\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.desc": "More Stone Variants | 更多石头变种\n\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", "quark.config.building.more_stone_variants.enable_bricks.name": "Enable Bricks | 启用砖变种", "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "Enable Chiseled Bricks | 启用錾制砖变种", "quark.config.building.more_stone_variants.enable_pillar.name": "Enable Pillar | 启用柱变种", "quark.config.building.nether_brick_fence_gate.name": "Nether Brick Fence Gate | 下界砖栅栏门", - "quark.config.building.nether_brick_fence_gate.desc": "Nether Brick Fence Gate | 下界砖栅栏门\n用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", + "quark.config.building.nether_brick_fence_gate.desc": "Nether Brick Fence Gate | 下界砖栅栏门\n\n用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", "quark.config.building.rainbow_lamps.name": "Rainbow Lamps | 彩虹灯", - "quark.config.building.rainbow_lamps.desc": "Rainbow Lamps | 彩虹灯\n(新模块,Wiki未更新)", + "quark.config.building.rainbow_lamps.desc": "Rainbow Lamps | 彩虹灯\n\n(新模块,Wiki未更新)", "quark.config.building.rainbow_lamps.light_level.name": "Light Level | 光照等级", "quark.config.building.rainbow_lamps.use_corundum.name": "Use Corundum | 使用刚玉", - "quark.config.building.rainbow_lamps.use_corundum.desc": "Use Corundum | 使用刚玉\n已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", + "quark.config.building.rainbow_lamps.use_corundum.desc": "Use Corundum | 使用刚玉\n\n已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", "quark.config.building.raw_metal_bricks.name": "Raw Metal Bricks | 粗金属砖", - "quark.config.building.raw_metal_bricks.desc": "Raw Metal Bricks | 粗金属砖\n粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", + "quark.config.building.raw_metal_bricks.desc": "Raw Metal Bricks | 粗金属砖\n\n粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", "quark.config.building.rope.name": "Rope | 绳卷", - "quark.config.building.rope.desc": "Rope | 绳卷\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", + "quark.config.building.rope.desc": "Rope | 绳卷\n\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", "quark.config.building.rope.enable_dispenser_behavior.name": "Enable Dispenser Behavior | 启用发射器行为", "quark.config.building.rope.force_enable_move_tile_entities.name": "Force Enable Move Tile Entities | 强制启用移动方块实体", - "quark.config.building.rope.force_enable_move_tile_entities.desc": "Force Enable Move Tile Entities | 强制启用移动方块实体\n设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", + "quark.config.building.rope.force_enable_move_tile_entities.desc": "设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", "quark.config.building.shear_vines.name": "Shear Vines | 剪切藤蔓", - "quark.config.building.shear_vines.desc": "Shear Vines | 剪切藤蔓\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + "quark.config.building.shear_vines.desc": "Shear Vines | 剪切藤蔓\n\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", "quark.config.building.shingles.name": "Shingles | 陶瓦砖瓦", - "quark.config.building.shingles.desc": "Shingles | 陶瓦砖瓦\n陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + "quark.config.building.shingles.desc": "Shingles | 陶瓦砖瓦\n\n陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", "quark.config.building.soul_sandstone.name": "Soul Sandstone | 灵魂砂岩", - "quark.config.building.soul_sandstone.desc": "Soul Sandstone | 灵魂砂岩\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", + "quark.config.building.soul_sandstone.desc": "Soul Sandstone | 灵魂砂岩\n\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", "quark.config.building.stools.name": "Stools | 凳子", - "quark.config.building.stools.desc": "Stools | 凳子\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", + "quark.config.building.stools.desc": "Stools | 凳子\n\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", "quark.config.building.sturdy_stone.name": "Sturdy Stone | 固化石头", - "quark.config.building.sturdy_stone.desc": "Sturdy Stone | 固化石头\n硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", + "quark.config.building.sturdy_stone.desc": "Sturdy Stone | 固化石头\n\n硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", "quark.config.building.thatch.name": "Thatch | 茅草", - "quark.config.building.thatch.desc": "Thatch | 茅草\n茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", + "quark.config.building.thatch.desc": "Thatch | 茅草\n\n茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", "quark.config.building.thatch.fall_damage_multiplier.name": "Fall Damage Multiplier | 摔落伤害乘数", - "quark.config.building.thatch.fall_damage_multiplier.desc": "Fall Damage Multiplier | 摔落伤害乘数\n0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", + "quark.config.building.thatch.fall_damage_multiplier.desc": "Fall Damage Multiplier | 摔落伤害乘数\n\n0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", "quark.config.building.thatch.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.thatch.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.thatch.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.variant_bookshelves.name": "Variant Bookshelves | 各种书架", - "quark.config.building.variant_bookshelves.desc": "Variant Bookshelves | 各种书架\n你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", + "quark.config.building.variant_bookshelves.desc": "Variant Bookshelves | 各种书架\n\n你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", "quark.config.building.variant_bookshelves.change_names.name": "Change Names | 改变名称", "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.variant_chests.name": "Variant Chests | 各种箱子", - "quark.config.building.variant_chests.desc": "Variant Chests | 各种箱子\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", - "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "Enable Reverting Wooden Chests | 启用还原木箱子", + "quark.config.building.variant_chests.desc": "Variant Chests | 各种箱子\n\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "Enable Reverting Wooden Chests | 木箱子还原", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.desc": "Enable Reverting Wooden Chests | 木箱子还原\n\n启用后,可以将原版木材对应的夸克箱子转换成原版箱子。", "quark.config.building.variant_chests.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.variant_chests.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_chests.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.variant_chests.replace_worldgen_chests.name": "Replace Worldgen Chests | 取代世界生成箱子", "quark.config.building.variant_chests.structure_chests.name": "Structure Chests | 结构箱子", - "quark.config.building.variant_chests.structure_chests.desc": "Structure Chests | 结构箱子\n放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", + "quark.config.building.variant_chests.structure_chests.desc": "Structure Chests | 结构箱子\n\n放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", "quark.config.building.variant_furnaces.name": "Variant Furnaces | 各种熔炉", - "quark.config.building.variant_furnaces.desc": "Variant Furnaces | 各种熔炉\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", + "quark.config.building.variant_furnaces.desc": "Variant Furnaces | 各种熔炉\n\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", "quark.config.building.variant_ladders.name": "Variant Ladders | 各种梯子", - "quark.config.building.variant_ladders.desc": "Variant Ladders | 各种梯子\n梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", + "quark.config.building.variant_ladders.desc": "Variant Ladders | 各种梯子\n\n梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", "quark.config.building.variant_ladders.change_names.name": "Change Names | 改变名称", "quark.config.building.variant_ladders.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.vertical_planks.name": "Vertical Planks | 竖纹木板", - "quark.config.building.vertical_planks.desc": "Vertical Planks | 竖纹木板\n将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", + "quark.config.building.vertical_planks.desc": "Vertical Planks | 竖纹木板\n\n将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", "quark.config.building.vertical_planks.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.vertical_slabs.name": "Vertical Slabs | 竖直台阶", - "quark.config.building.vertical_slabs.desc": "Vertical Slabs | 竖直台阶\n将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", + "quark.config.building.vertical_slabs.desc": "Vertical Slabs | 竖直台阶\n\n将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", "quark.config.building.vertical_slabs.allow_side_connections.name": "Allow Side Connections | 允许侧面连接", - "quark.config.building.vertical_slabs.allow_side_connections.desc": "Allow Side Connections | 允许侧面连接\n墙和玻璃板是否尝试与竖直台阶的侧面连接?", + "quark.config.building.vertical_slabs.allow_side_connections.desc": "Allow Side Connections | 允许侧面连接\n\n墙和玻璃板是否尝试与竖直台阶的侧面连接?", "quark.config.building.wooden_posts.name": "Wooden Posts | 木杆", - "quark.config.building.wooden_posts.desc": "Wooden Posts | 木杆\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", + "quark.config.building.wooden_posts.desc": "Wooden Posts | 木杆\n\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", "quark.config.management.automatic_tool_restock.name": "Automatic Tool Restock | 工具自动补给", - "quark.config.management.automatic_tool_restock.desc": "Automatic Tool Restock | 工具自动补给\n你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", + "quark.config.management.automatic_tool_restock.desc": "Automatic Tool Restock | 工具自动补给\n\n你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", "quark.config.management.automatic_tool_restock.check_hotbar.name": "Check Hotbar | 检查快捷栏", - "quark.config.management.automatic_tool_restock.check_hotbar.desc": "Check Hotbar | 检查快捷栏\n允许将快捷栏的物品拉到另一个栏位", + "quark.config.management.automatic_tool_restock.check_hotbar.desc": "Check Hotbar | 检查快捷栏\n\n允许将快捷栏的物品拉到另一个栏位", "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "Enable Enchant Matching | 启用魔咒匹配", - "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "Enable Enchant Matching | 启用魔咒匹配\n允许比较魔咒来找到替代品", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "Enable Enchant Matching | 启用魔咒匹配\n\n允许比较魔咒来找到替代品", "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "Enable Loose Matching | 启用宽松匹配", - "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "Enable Loose Matching | 启用宽松匹配\n允许使用同类型的不同工具替换你用坏的工具", + "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "Enable Loose Matching | 启用宽松匹配\n\n允许使用同类型的不同工具替换你用坏的工具", "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.management.automatic_tool_restock.ignored_items.name": "Ignored Items | 无视的物品", - "quark.config.management.automatic_tool_restock.ignored_items.desc": "Ignored Items | 无视的物品\n补给功能将忽略此列表中的任何物品", + "quark.config.management.automatic_tool_restock.ignored_items.desc": "Ignored Items | 无视的物品\n\n补给功能将忽略此列表中的任何物品", "quark.config.management.automatic_tool_restock.important_enchantments.name": "Important Enchantments | 重要的魔咒", - "quark.config.management.automatic_tool_restock.important_enchantments.desc": "Important Enchantments | 重要的魔咒\n被认为很重要的魔咒,在寻找替代品时具有特别优先权", + "quark.config.management.automatic_tool_restock.important_enchantments.desc": "Important Enchantments | 重要的魔咒\n\n被认为很重要的魔咒,在寻找替代品时具有特别优先权", "quark.config.management.automatic_tool_restock.unstackables_only.name": "Unstackables Only | 仅限于无法堆叠的物品", "quark.config.management.easy_transfering.name": "Easy Transfering | 简单物品移动", - "quark.config.management.easy_transfering.desc": "Easy Transfering | 简单物品移动\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.desc": "Easy Transfering | 简单物品移动\n\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", "quark.config.management.easy_transfering.enable_shift_lock.name": "Enable Shift Lock | 启用Shift锁定按钮", "quark.config.management.expanded_item_interactions.name": "Expanded Item Interactions | 物品交互扩展", - "quark.config.management.expanded_item_interactions.desc": "Expanded Item Interactions | 物品交互扩展\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.desc": "Expanded Item Interactions | 物品交互扩展\n\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "Allow Opening Shulker Boxes | 允许打开潜影盒", - "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "Allow Opening Shulker Boxes | 允许打开潜影盒\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "Allow Opening Shulker Boxes | 允许打开潜影盒\n\n在物品栏中,可以右击打开潜影盒。", "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "Allow Rotating Bundles | 允许旋转收纳袋", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "Allow Rotating Bundles | 允许旋转收纳袋\n就像一个圆一样,首尾相接,旋转时循环往复。", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "Enable Armor Interaction | 启用盔甲交互", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "Enable Armor Interaction | 启用盔甲交互\n右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "Enable Lava Interaction | 启用熔岩交互", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "Enable Lava Interaction | 启用熔岩交互\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "Enable Shulker Box Interaction | 启用潜影盒交互", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "Enable Shulker Box Interaction | 启用潜影盒交互\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "Allow Rotating Bundles | 允许旋转收纳袋\n\n就像一个圆一样,首尾相接,旋转时循环往复。", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "Enable Armor Interaction | 盔甲交互", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "Enable Armor Interaction | 盔甲交互\n\n右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "Enable Lava Interaction | 熔岩桶交互", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "Enable Lava Interaction | 熔岩桶交互\n\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "Enable Shulker Box Interaction | 潜影盒交互", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "Enable Shulker Box Interaction | 潜影盒交互\n\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", "quark.config.management.hotbar_changer.name": "Hotbar Changer | 快捷栏切换", - "quark.config.management.hotbar_changer.desc": "Hotbar Changer | 快捷栏切换\n按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", + "quark.config.management.hotbar_changer.desc": "Hotbar Changer | 快捷栏切换\n\n按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", "quark.config.management.inventory_sorting.name": "Inventory Sorting | 物品栏整理", - "quark.config.management.inventory_sorting.desc": "Inventory Sorting | 物品栏整理\n向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", + "quark.config.management.inventory_sorting.desc": "Inventory Sorting | 物品栏整理\n\n向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", "quark.config.management.inventory_sorting.enable_chests.name": "Enable Chests | 可用于箱子", "quark.config.management.inventory_sorting.enable_player_inventory.name": "Enable Player Inventory | 可用于玩家物品栏", "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "Enable Player Inventory In Chests | 可用于箱子屏幕中的玩家物品栏", "quark.config.management.inventory_sorting.satisfying_click.name": "Satisfying Click | 令人满意的点击声", - "quark.config.management.inventory_sorting.satisfying_click.desc": "Satisfying Click | 令人满意的点击声\n当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", + "quark.config.management.inventory_sorting.satisfying_click.desc": "Satisfying Click | 令人满意的点击声\n\n当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", "quark.config.management.item_sharing.name": "Item Sharing | 物品分享", - "quark.config.management.item_sharing.desc": "Item Sharing | 物品分享\n鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.desc": "Item Sharing | 物品分享\n\n鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", "quark.config.management.item_sharing.render_items_in_chat.name": "Render Items In Chat | 在聊天栏中渲染物品", "quark.config.management.quick_armor_swapping.name": "Quick Armor Swapping | 快速换装", - "quark.config.management.quick_armor_swapping.desc": "Quick Armor Swapping | 快速换装\n潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", + "quark.config.management.quick_armor_swapping.desc": "Quick Armor Swapping | 快速换装\n\n潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", "quark.config.management.quick_armor_swapping.swap_off_hand.name": "Swap Off Hand | 包含副手", - "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "Swap Off Hand | 包含副手\n快速换装时是否同时交换副手物品", + "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "Swap Off Hand | 包含副手\n\n快速换装时是否同时交换副手物品", "quark.config.tools.abacus.name": "Abacus | 算盘", - "quark.config.tools.abacus.desc": "Abacus | 算盘\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.desc": "Abacus | 算盘\n\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", "quark.config.tools.abacus.highlight_color.name": "Highlight Color | 高亮颜色", - "quark.config.tools.abacus.highlight_color.desc": "Highlight Color | 高亮颜色\n所数方块的轮廓的颜色", + "quark.config.tools.abacus.highlight_color.desc": "Highlight Color | 高亮颜色\n\n所数方块的轮廓的颜色", "quark.config.tools.ambient_discs.name": "Ambient Discs | 环境唱片", - "quark.config.tools.ambient_discs.desc": "Ambient Discs | 环境唱片\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", + "quark.config.tools.ambient_discs.desc": "Ambient Discs | 环境唱片\n\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "Drop On Spider Kill | 蜘蛛死亡时掉落", "quark.config.tools.ambient_discs.volume.name": "Volume | 音量", "quark.config.tools.ancient_tomes.name": "Ancient Tomes | 古卷", - "quark.config.tools.ancient_tomes.desc": "Ancient Tomes | 古卷\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.desc": "Ancient Tomes | 古卷\n\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", "quark.config.tools.ancient_tomes.combine_with_books.name": "Combine With Books | 能与书结合", - "quark.config.tools.ancient_tomes.combine_with_books.desc": "Combine With Books | 能与书结合\n允许将古卷与正常附魔书结合起来", + "quark.config.tools.ancient_tomes.combine_with_books.desc": "Combine With Books | 能与书结合\n\n允许将古卷与正常附魔书结合起来", "quark.config.tools.ancient_tomes.curse_gear.name": "Curse Gear | 诅咒装备", - "quark.config.tools.ancient_tomes.curse_gear.desc": "Curse Gear | 诅咒装备\n使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.ancient_tomes.curse_gear.desc": "Curse Gear | 诅咒装备\n\n使用古卷的同时也会给你的物品随机附上诅咒", "quark.config.tools.ancient_tomes.deepslate_tweak.name": "Deepslate Tweak | 深板岩微调", - "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "Deepslate Tweak | 深板岩微调\n启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "Deepslate Tweak | 深板岩微调\n\n启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "Deepslate Tweak Needs Haste2 | 深板岩微调需要急迫2效果", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "Deepslate Tweak Needs Haste2 | 深板岩微调需要急迫2效果\n仅当带有急迫II状态时,深板岩微调才会生效", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "仅当带有急迫II状态时,深板岩微调才会生效", "quark.config.tools.ancient_tomes.item_quality.name": "Item Quality | 物品Quality", - "quark.config.tools.ancient_tomes.item_quality.desc": "Item Quality | 物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.ancient_tomes.item_quality.desc": "Item Quality | 物品Quality\n\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "Librarians Exchange Ancient Tomes | 图书管理员交易古卷", - "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "Librarians Exchange Ancient Tomes | 图书管理员交易古卷\n大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "Limit Break Upgrade Cost | 突破上限时的升级花费", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "Limit Break Upgrade Cost | 突破上限时的升级花费\n突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "Limit Break Upgrade Cost | 突破上限时升级花费", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "Limit Break Upgrade Cost | 突破上限时升级花费\n\n突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", "quark.config.tools.ancient_tomes.loot_tables.name": "Loot Tables | 战利品表", - "quark.config.tools.ancient_tomes.loot_tables.desc": "Loot Tables | 战利品表\n格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", + "quark.config.tools.ancient_tomes.loot_tables.desc": "Loot Tables | 战利品表\n\n格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "Normal Upgrade Cost | 正常升级花费", - "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "Normal Upgrade Cost | 正常升级花费\n不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "Normal Upgrade Cost | 正常升级花费\n\n不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "Overleveled Books Glow Rainbow | 超等级书发出彩虹光", - "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "Overleveled Books Glow Rainbow | 超等级书发出彩虹光\n附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", "quark.config.tools.ancient_tomes.sanity_check.name": "Sanity Check | 合理性检验", - "quark.config.tools.ancient_tomes.sanity_check.desc": "Sanity Check | 合理性检验\n是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", + "quark.config.tools.ancient_tomes.sanity_check.desc": "Sanity Check | 合理性检验\n\n是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", "quark.config.tools.ancient_tomes.valid_enchantments.name": "Valid Enchantments | 有效的魔咒", - "quark.config.tools.ancient_tomes.valid_enchantments.desc": "Valid Enchantments | 有效的魔咒\n古卷能发挥作用的魔咒", + "quark.config.tools.ancient_tomes.valid_enchantments.desc": "Valid Enchantments | 有效的魔咒\n\n古卷能发挥作用的魔咒", "quark.config.tools.beacon_redirection.name": "Beacon Redirection | 信标重定向", - "quark.config.tools.beacon_redirection.desc": "Beacon Redirection | 信标重定向\n刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", - "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "Allow Tinted Glass Transparency | 允许染色玻璃透光", + "quark.config.tools.beacon_redirection.desc": "Beacon Redirection | 信标重定向\n\n刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", + "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "Allow Tinted Glass Transparency | 染色玻璃透光", "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "Horizontal Move Limit | 水平移动上限", "quark.config.tools.bottled_cloud.name": "Bottled Cloud | 瓶中云", - "quark.config.tools.bottled_cloud.desc": "Bottled Cloud | 瓶中云\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", + "quark.config.tools.bottled_cloud.desc": "Bottled Cloud | 瓶中云\n\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "Cloud Level Bottom | 云层底部", - "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "Cloud Level Bottom | 云层底部\n假想云层最底部的Y坐标", + "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "Cloud Level Bottom | 云层底部\n\n假想云层最底部的Y坐标", "quark.config.tools.bottled_cloud.cloud_level_top.name": "Cloud Level Top | 云层顶部", - "quark.config.tools.bottled_cloud.cloud_level_top.desc": "Cloud Level Top | 云层顶部\n假想云层最顶部的Y坐标", + "quark.config.tools.bottled_cloud.cloud_level_top.desc": "Cloud Level Top | 云层顶部\n\n假想云层最顶部的Y坐标", "quark.config.tools.bundle_recipe.name": "Bundle Recipe | 收纳袋配方", - "quark.config.tools.bundle_recipe.desc": "Bundle Recipe | 收纳袋配方\n现在可以使用与原版相同的配方来制作收纳袋。", + "quark.config.tools.bundle_recipe.desc": "Bundle Recipe | 收纳袋配方\n\n现在可以使用与原版相同的配方来制作收纳袋。", "quark.config.tools.color_runes.name": "Color Runes | 彩色符文", - "quark.config.tools.color_runes.desc": "Color Runes | 彩色符文\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", + "quark.config.tools.color_runes.desc": "Color Runes | 彩色符文\n\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", "quark.config.tools.color_runes.apply_cost.name": "Apply Cost | 应用时花费", "quark.config.tools.color_runes.color_blending_runes.name": "Color Blending Runes | 颜色混合符文", - "quark.config.tools.color_runes.color_blending_runes.desc": "Color Blending Runes | 颜色混合符文\n是否可以混合「原」色的符文来制作其他颜色的符文。", + "quark.config.tools.color_runes.color_blending_runes.desc": "Color Blending Runes | 颜色混合符文\n\n是否可以混合「原」色的符文来制作其他颜色的符文。", "quark.config.tools.color_runes.desert_temple_weight.name": "Desert Temple Weight | 沙漠神庙中的权重", "quark.config.tools.color_runes.dungeon_weight.name": "Dungeon Weight | 地牢中的权重", "quark.config.tools.color_runes.item_quality.name": "Item Quality | 物品Quality", - "quark.config.tools.color_runes.item_quality.desc": "Item Quality | 物品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.color_runes.item_quality.desc": "Item Quality | 物品Quality\n\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.color_runes.jungle_temple_weight.name": "Jungle Temple Weight | 丛林神庙中的权重", "quark.config.tools.color_runes.nether_fortress_weight.name": "Nether Fortress Weight | 下界要塞中的权重", "quark.config.tools.color_runes.rainbow_rune_craftable.name": "Rainbow Rune Craftable | 彩虹符文可制作", - "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "Rainbow Rune Craftable | 彩虹符文可制作\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", + "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "Rainbow Rune Craftable | 彩虹符文可制作\n\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", "quark.config.tools.endermosh_music_disc.name": "Endermosh Music Disc | Endermosh音乐唱片", - "quark.config.tools.endermosh_music_disc.desc": "Endermosh Music Disc | Endermosh音乐唱片\nEndermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh Music Disc | Endermosh音乐唱片\n\nEndermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "Add To End City Loot | 加入末地城的战利品中", "quark.config.tools.endermosh_music_disc.loot_quality.name": "Loot Quality | 战利品Quality", - "quark.config.tools.endermosh_music_disc.loot_quality.desc": "Loot Quality | 战利品Quality\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_quality.desc": "Loot Quality | 战利品Quality\n\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.loot_weight.name": "Loot Weight | 战利品权重", - "quark.config.tools.endermosh_music_disc.loot_weight.desc": "Loot Weight | 战利品权重\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_weight.desc": "Loot Weight | 战利品权重\n\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "Play Endermosh During Enderdragon Fight | 在与末影龙战斗时播放Endermosh", "quark.config.tools.parrot_eggs.name": "Parrot Eggs | 鹦鹉蛋", - "quark.config.tools.parrot_eggs.desc": "Parrot Eggs | 鹦鹉蛋\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", + "quark.config.tools.parrot_eggs.desc": "Parrot Eggs | 鹦鹉蛋\n\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", "quark.config.tools.parrot_eggs.chance.name": "Chance | 几率", - "quark.config.tools.parrot_eggs.chance.desc": "Chance | 几率\n喂食后,鹦鹉会下蛋的几率", + "quark.config.tools.parrot_eggs.chance.desc": "Chance | 几率\n\n喂食后,鹦鹉会下蛋的几率", "quark.config.tools.parrot_eggs.egg_time.name": "Egg Time | 下蛋耗时", - "quark.config.tools.parrot_eggs.egg_time.desc": "Egg Time | 下蛋耗时\n下一颗蛋需要花多少时间", - "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "Enable Special Awesome Parrot | 启用特殊的漂亮鹦鹉", + "quark.config.tools.parrot_eggs.egg_time.desc": "Egg Time | 下蛋耗时\n\n下一颗蛋需要花多少时间", + "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "Enable Special Awesome Parrot | 特殊的漂亮鹦鹉", "quark.config.tools.pathfinder_maps.name": "Pathfinder Maps | 寻路地图", - "quark.config.tools.pathfinder_maps.desc": "Pathfinder Maps | 寻路地图\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.desc": "Pathfinder Maps | 寻路地图\n\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "Add To Cartographer | 加入制图师交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "Add To Wandering Trader Forced | (强制)加入流浪商人交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "Add To Wandering Trader Generic | 加入流浪商人(普通)交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "Add To Wandering Trader Rare | 加入流浪商人(特殊)交易", "quark.config.tools.pathfinder_maps.allow_retrying.name": "Allow Retrying | 允许重试", - "quark.config.tools.pathfinder_maps.allow_retrying.desc": "Allow Retrying | 允许重试\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", + "quark.config.tools.pathfinder_maps.allow_retrying.desc": "Allow Retrying | 允许重试\n\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", "quark.config.tools.pathfinder_maps.apply_default_trades.name": "Apply Default Trades | 应用默认交易", - "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "Apply Default Trades | 应用默认交易\n设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", + "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "Apply Default Trades | 应用默认交易\n\n设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "Customs | 自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "Customs | 自定义\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.customs.desc": "Customs | 自定义\n\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", "quark.config.tools.pathfinder_maps.draw_hud.name": "Draw Hud | 绘制HUD", "quark.config.tools.pathfinder_maps.hud_on_top.name": "Hud On Top | HUD位于顶部", "quark.config.tools.pathfinder_maps.multi_threaded.name": "Multi Threaded | 多线程化", - "quark.config.tools.pathfinder_maps.multi_threaded.desc": "Multi Threaded | 多线程化\n实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", + "quark.config.tools.pathfinder_maps.multi_threaded.desc": "Multi Threaded | 多线程化\n\n实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "Pathfinders Quill Speed | 寻路羽毛笔的速度", - "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "Pathfinders Quill Speed | 寻路羽毛笔的速度\n寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "Pathfinders Quill Speed | 寻路羽毛笔的速度\n\n寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", "quark.config.tools.pathfinder_maps.search_radius.name": "Search Radius | 搜索半径", "quark.config.tools.pathfinder_maps.xp_from_trade.name": "Xp From Trade | 交易产生的经验", "quark.config.tools.pickarang.name": "Pickarang | 皮卡镖", - "quark.config.tools.pickarang.desc": "Pickarang | 皮卡镖\n一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", + "quark.config.tools.pickarang.desc": "Pickarang | 皮卡镖\n\n一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", "quark.config.tools.pickarang.enable_echorang.name": "Enable Echorang | 启用回响镖", "quark.config.tools.pickarang.enable_flamerang.name": "Enable Flamerang | 启用界炎镖", "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "Never Use Heart Of Diamond | 不使用钻石之心", - "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", "quark.config.tools.pickarang.echorang.name": "Echorang | 回响镖", "quark.config.tools.pickarang.echorang.attack_damage.name": "Attack Damage | 攻击伤害", - "quark.config.tools.pickarang.echorang.attack_damage.desc": "Attack Damage | 攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.echorang.attack_damage.desc": "Attack Damage | 攻击伤害\n\n将皮卡镖作为物品挥舞时造成的伤害值", "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", - "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n\n这种皮卡镖是否能当成斧来用", "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", - "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n\n这种皮卡镖是否能当成锄来用", "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", - "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n\n这种皮卡镖是否能当成锹来用", "quark.config.tools.pickarang.echorang.cooldown.name": "Cooldown | 冷却时间", - "quark.config.tools.pickarang.echorang.cooldown.desc": "Cooldown | 冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.echorang.cooldown.desc": "Cooldown | 冷却时间\n\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", "quark.config.tools.pickarang.echorang.durability.name": "Durability | 耐久度", - "quark.config.tools.pickarang.echorang.durability.desc": "Durability | 耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.echorang.durability.desc": "Durability | 耐久度\n\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", "quark.config.tools.pickarang.echorang.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tools.pickarang.echorang.harvest_level.desc": "Harvest Level | 挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.echorang.harvest_level.desc": "Harvest Level | 挖掘等级\n\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", "quark.config.tools.pickarang.echorang.max_hardness.name": "Max Hardness | 最大硬度", - "quark.config.tools.pickarang.echorang.max_hardness.desc": "Max Hardness | 最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.echorang.max_hardness.desc": "Max Hardness | 最大硬度\n\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", "quark.config.tools.pickarang.echorang.timeout.name": "Timeout | 超时时间", - "quark.config.tools.pickarang.echorang.timeout.desc": "Timeout | 超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.echorang.timeout.desc": "Timeout | 超时时间\n\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", "quark.config.tools.pickarang.flamerang.name": "Flamerang | 界炎镖", "quark.config.tools.pickarang.flamerang.attack_damage.name": "Attack Damage | 攻击伤害", - "quark.config.tools.pickarang.flamerang.attack_damage.desc": "Attack Damage | 攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.flamerang.attack_damage.desc": "Attack Damage | 攻击伤害\n\n将皮卡镖作为物品挥舞时造成的伤害值", "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", - "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n\n这种皮卡镖是否能当成斧来用", "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", - "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n\n这种皮卡镖是否能当成锄来用", "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", - "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n\n这种皮卡镖是否能当成锹来用", "quark.config.tools.pickarang.flamerang.cooldown.name": "Cooldown | 冷却时间", - "quark.config.tools.pickarang.flamerang.cooldown.desc": "Cooldown | 冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.flamerang.cooldown.desc": "Cooldown | 冷却时间\n\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", "quark.config.tools.pickarang.flamerang.durability.name": "Durability | 耐久度", - "quark.config.tools.pickarang.flamerang.durability.desc": "Durability | 耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.flamerang.durability.desc": "Durability | 耐久度\n\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", "quark.config.tools.pickarang.flamerang.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tools.pickarang.flamerang.harvest_level.desc": "Harvest Level | 挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.flamerang.harvest_level.desc": "Harvest Level | 挖掘等级\n\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", "quark.config.tools.pickarang.flamerang.max_hardness.name": "Max Hardness | 最大硬度", - "quark.config.tools.pickarang.flamerang.max_hardness.desc": "Max Hardness | 最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.flamerang.max_hardness.desc": "Max Hardness | 最大硬度\n\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", "quark.config.tools.pickarang.flamerang.timeout.name": "Timeout | 超时时间", - "quark.config.tools.pickarang.flamerang.timeout.desc": "Timeout | 超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.flamerang.timeout.desc": "Timeout | 超时时间\n\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", "quark.config.tools.pickarang.pickarang.name": "Pickarang | 皮卡镖", "quark.config.tools.pickarang.pickarang.attack_damage.name": "Attack Damage | 攻击伤害", - "quark.config.tools.pickarang.pickarang.attack_damage.desc": "Attack Damage | 攻击伤害\n将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.pickarang.attack_damage.desc": "Attack Damage | 攻击伤害\n\n将皮卡镖作为物品挥舞时造成的伤害值", "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", - "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n\n这种皮卡镖是否能当成斧来用", "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", - "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n\n这种皮卡镖是否能当成锄来用", "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", - "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n\n这种皮卡镖是否能当成锹来用", "quark.config.tools.pickarang.pickarang.cooldown.name": "Cooldown | 冷却时间", - "quark.config.tools.pickarang.pickarang.cooldown.desc": "Cooldown | 冷却时间\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.pickarang.cooldown.desc": "Cooldown | 冷却时间\n\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", "quark.config.tools.pickarang.pickarang.durability.name": "Durability | 耐久度", - "quark.config.tools.pickarang.pickarang.durability.desc": "Durability | 耐久度\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.pickarang.durability.desc": "Durability | 耐久度\n\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", "quark.config.tools.pickarang.pickarang.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tools.pickarang.pickarang.harvest_level.desc": "Harvest Level | 挖掘等级\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.pickarang.harvest_level.desc": "Harvest Level | 挖掘等级\n\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", "quark.config.tools.pickarang.pickarang.max_hardness.name": "Max Hardness | 最大硬度", - "quark.config.tools.pickarang.pickarang.max_hardness.desc": "Max Hardness | 最大硬度\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.pickarang.max_hardness.desc": "Max Hardness | 最大硬度\n\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", "quark.config.tools.pickarang.pickarang.timeout.name": "Timeout | 超时时间", - "quark.config.tools.pickarang.pickarang.timeout.desc": "Timeout | 超时时间\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.pickarang.timeout.desc": "Timeout | 超时时间\n\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", "quark.config.tools.seed_pouch.name": "Seed Pouch | 种子袋", - "quark.config.tools.seed_pouch.desc": "Seed Pouch | 种子袋\n种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.desc": "Seed Pouch | 种子袋\n\n种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", "quark.config.tools.seed_pouch.max_items.name": "Max Items | 最大容纳量", "quark.config.tools.seed_pouch.shift_range.name": "Shift Range | 区域种植的边长", - "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "Show All Variants In Creative | 在创造模式物品栏中显示所有变体", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "Show All Variants In Creative | 创造模式变种", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.desc": "Show All Variants In Creative | 创造模式变种\n\n启用后,在创造模式物品栏中,会出现种子袋的所有变种。", "quark.config.tools.skull_pikes.name": "Skull Pikes | 头颅尖桩", - "quark.config.tools.skull_pikes.desc": "Skull Pikes | 头颅尖桩\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.desc": "Skull Pikes | 头颅尖桩\n\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", "quark.config.tools.skull_pikes.pike_range.name": "Pike Range | 尖桩有效半径", "quark.config.tools.slime_in_a_bucket.name": "Slime In A Bucket | 桶中史莱姆", - "quark.config.tools.slime_in_a_bucket.desc": "Slime In A Bucket | 桶中史莱姆\n对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", + "quark.config.tools.slime_in_a_bucket.desc": "Slime In A Bucket | 桶中史莱姆\n\n对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", "quark.config.tools.torch_arrow.name": "Torch Arrow | 火把箭", - "quark.config.tools.torch_arrow.desc": "Torch Arrow | 火把箭\n火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", + "quark.config.tools.torch_arrow.desc": "Torch Arrow | 火把箭\n\n火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", "quark.config.tools.torch_arrow.extinguish_on_miss.name": "Extinguish On Miss | 未命中时熄灭", "quark.config.tools.trowel.name": "Trowel | 抹泥铲", - "quark.config.tools.trowel.desc": "Trowel | 抹泥铲\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", + "quark.config.tools.trowel.desc": "Trowel | 抹泥铲\n\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", "quark.config.tools.trowel.trowel_max_durability.name": "Trowel Max Durability | 抹泥铲的最大耐久度", - "quark.config.tools.trowel.trowel_max_durability.desc": "Trowel Max Durability | 抹泥铲的最大耐久度\n可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", + "quark.config.tools.trowel.trowel_max_durability.desc": "Trowel Max Durability | 抹泥铲的最大耐久度\n\n可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", "quark.config.tweaks.armed_armor_stands.name": "Armed Armor Stands | 有手的盔甲架", - "quark.config.tweaks.armed_armor_stands.desc": "Armed Armor Stands | 有手的盔甲架\n玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", + "quark.config.tweaks.armed_armor_stands.desc": "Armed Armor Stands | 有手的盔甲架\n\n玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", "quark.config.tweaks.automatic_recipe_unlock.name": "Automatic Recipe Unlock | 自动解锁配方", - "quark.config.tweaks.automatic_recipe_unlock.desc": "Automatic Recipe Unlock | 自动解锁配方\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", + "quark.config.tweaks.automatic_recipe_unlock.desc": "Automatic Recipe Unlock | 自动解锁配方\n\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "Disable Recipe Book | 禁用配方书", "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "Filter Recipe Advancements | 过滤配方进度", - "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "Filter Recipe Advancements | 过滤配方进度\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "Filter Recipe Advancements | 过滤配方进度\n\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "Force Limited Crafting | 强制受限合成", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "Force Limited Crafting | 强制受限合成\n加载世界时,会将doLimitedCrafting设为true。", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "Force Limited Crafting | 强制受限合成\n\n加载世界时,会将doLimitedCrafting设为true。", "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "Ignored Recipes | 被无视的配方", - "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "Ignored Recipes | 被无视的配方\n不应默认添加的配方名称列表", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "Ignored Recipes | 被无视的配方\n\n不应默认添加的配方名称列表", "quark.config.tweaks.better_elytra_rocket.name": "Better Elytra Rocket | 更好的鞘翅起飞", - "quark.config.tweaks.better_elytra_rocket.desc": "Better Elytra Rocket | 更好的鞘翅起飞\n在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", + "quark.config.tweaks.better_elytra_rocket.desc": "Better Elytra Rocket | 更好的鞘翅起飞\n\n在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", "quark.config.tweaks.campfires_boost_elytra.name": "Campfires Boost Elytra | 营火助推鞘翅", - "quark.config.tweaks.campfires_boost_elytra.desc": "Campfires Boost Elytra | 营火加速鞘翅\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.desc": "Campfires Boost Elytra | 营火加速鞘翅\n\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "Boost Strength | 助推强度", "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "Max Speed | 最大速度", - "quark.config.tweaks.compasses_work_everywhere.name": "Compasses Work Everywhere | 指南针在其他维度有效", - "quark.config.tweaks.compasses_work_everywhere.desc": "Compasses Work Everywhere | 指南针在其他维度有效\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.name": "Compasses Work Everywhere | 指南针异维度有效", + "quark.config.tweaks.compasses_work_everywhere.desc": "Compasses Work Everywhere | 指南针异维度有效\n\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "Enable Clock Nerf | 削弱时钟", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "Enable Clock Nerf | 削弱时钟\n时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "Enable Clock Nerf | 削弱时钟\n\n时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "Enable Compass Nerf | 削弱指南针", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "Enable Compass Nerf | 削弱指南针\n指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "Enable Compass Nerf | 削弱指南针\n\n指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "Enable End | 在末地有效", - "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "Enable End | 在末地有效\n在末地,指南针将指向返回传送门。", + "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "Enable End | 在末地有效\n\n在末地,指南针将指向返回传送门。", "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "Enable Nether | 在下界有效", - "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "Enable Nether | 在下界有效\n在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "Enable Nether | 在下界有效\n\n在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", "quark.config.tweaks.coral_on_cactus.name": "Coral On Cactus | 仙人掌上的珊瑚", - "quark.config.tweaks.coral_on_cactus.desc": "Coral On Cactus | 仙人掌上的珊瑚\n珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", + "quark.config.tweaks.coral_on_cactus.desc": "Coral On Cactus | 仙人掌上的珊瑚\n\n珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", "quark.config.tweaks.diamond_repair.name": "Diamond Repair | 钻石修复", - "quark.config.tweaks.diamond_repair.desc": "Diamond Repair | 钻石修复\n(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", + "quark.config.tweaks.diamond_repair.desc": "Diamond Repair | 钻石修复\n\n(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "Enable Jei Hints | 启用JEI提示", "quark.config.tweaks.diamond_repair.repair_item_changes.name": "Repair Item Changes | 修复材料修改", - "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "Repair Item Changes | 修复材料修改\n应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", + "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "Repair Item Changes | 修复材料修改\n\n应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", "quark.config.tweaks.diamond_repair.unrepairable_items.name": "Unrepairable Items | 无法修复的物品", "quark.config.tweaks.double_door_opening.name": "Double Door Opening | 双开门", - "quark.config.tweaks.double_door_opening.desc": "Double Door Opening | 双开门\n两扇门并排形成双开门后,可以一起打开/关闭。", + "quark.config.tweaks.double_door_opening.desc": "Double Door Opening | 双开门\n\n两扇门并排形成双开门后,可以一起打开/关闭。", "quark.config.tweaks.double_door_opening.enable_doors.name": "Enable Doors | 双开门", "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "Enable Fence Gates | 双开栅栏门", "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.tweaks.dragon_scales.name": "Dragon Scales | 龙鳞", - "quark.config.tweaks.dragon_scales.desc": "Dragon Scales | 龙鳞\n杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", + "quark.config.tweaks.dragon_scales.desc": "Dragon Scales | 龙鳞\n\n杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", "quark.config.tweaks.dyeable_item_frames.name": "Dyeable Item Frames | 可染色的物品展示框", - "quark.config.tweaks.dyeable_item_frames.desc": "Dyeable Item Frames | 可染色的物品展示框\n像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", + "quark.config.tweaks.dyeable_item_frames.desc": "Dyeable Item Frames | 可染色的物品展示框\n\n像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", "quark.config.tweaks.emotes.name": "Emotes | 表情", - "quark.config.tweaks.emotes.desc": "Emotes | 表情\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", + "quark.config.tweaks.emotes.desc": "Emotes | 表情\n\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", "quark.config.tweaks.emotes.button_shift_x.name": "Button Shift X | 按钮X坐标偏移", "quark.config.tweaks.emotes.button_shift_y.name": "Button Shift Y | 按钮Y坐标偏移", "quark.config.tweaks.emotes.custom_emote_debug.name": "Custom Emote Debug | 自定义表情调试模式", - "quark.config.tweaks.emotes.custom_emote_debug.desc": "Custom Emote Debug | 自定义表情调试模式\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", + "quark.config.tweaks.emotes.custom_emote_debug.desc": "Custom Emote Debug | 自定义表情调试模式\n\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", "quark.config.tweaks.emotes.custom_emotes.name": "Custom Emotes | 自定义表情", - "quark.config.tweaks.emotes.custom_emotes.desc": "Custom Emotes | 自定义表情\n要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", + "quark.config.tweaks.emotes.custom_emotes.desc": "Custom Emotes | 自定义表情\n\n要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", "quark.config.tweaks.emotes.enabled_emotes.name": "Enabled Emotes | 启用的表情", - "quark.config.tweaks.emotes.enabled_emotes.desc": "Enabled Emotes | 启用的表情\n启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", + "quark.config.tweaks.emotes.enabled_emotes.desc": "Enabled Emotes | 启用的表情\n\n启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", "quark.config.tweaks.enhanced_ladders.name": "Enhanced Ladders | 增强梯子", - "quark.config.tweaks.enhanced_ladders.desc": "Enhanced Ladders | 增强梯子\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", + "quark.config.tweaks.enhanced_ladders.desc": "Enhanced Ladders | 增强梯子\n\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "Allow Dropping Down | 允许下放梯子", - "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "Allow Dropping Down | 允许下放梯子\n对着已放置的梯子使用梯子就可以延长它。", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "Allow Dropping Down | 允许下放梯子\n\n对着已放置的梯子使用梯子就可以延长它。", "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "Allow Freestanding | 允许梯子独立留存", - "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "Allow Freestanding | 允许梯子独立留存\n梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "Allow Freestanding | 允许梯子独立留存\n\n梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "Allow Inventory Sneak | 允许物品栏潜行", - "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "Allow Inventory Sneak | 允许物品栏潜行\n在梯子上打开物品栏时,你会自动潜行。", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "Allow Inventory Sneak | 允许物品栏潜行\n\n在梯子上打开物品栏时,你会自动潜行。", "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "Allow Sliding | 允许下滑", - "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "Allow Sliding | 允许下滑\n在梯子上时向下看,你会下降得更快。", + "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "Allow Sliding | 允许下滑\n\n在梯子上时向下看,你会下降得更快。", "quark.config.tweaks.enhanced_ladders.fall_speed.name": "Fall Speed | 下降速度", - "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "Fall Speed | 下降速度\n允许的值:(,0]", + "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "Fall Speed | 下降速度\n\n允许的值:(,0]", "quark.config.tweaks.glass_shard.name": "Glass Shard | 玻璃碎片", - "quark.config.tweaks.glass_shard.desc": "Glass Shard | 玻璃碎片\n打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", + "quark.config.tweaks.glass_shard.desc": "Glass Shard | 玻璃碎片\n\n打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", "quark.config.tweaks.gold_tools_have_fortune.name": "Gold Tools Have Fortune | 金工具自带时运", - "quark.config.tweaks.gold_tools_have_fortune.desc": "Gold Tools Have Fortune | 金工具自带时运\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", + "quark.config.tweaks.gold_tools_have_fortune.desc": "Gold Tools Have Fortune | 金工具自带时运\n\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "Baked Enchantments | 内置的魔咒", - "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "Baked Enchantments | 内置的魔咒\n允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "Baked Enchantments | 内置的魔咒\n\n允许的值:[0,4]", "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "Display Baked Enchantments In Tooltip | 在工具提示中显示内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "Fortune Level | 时运等级", - "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "Fortune Level | 时运等级\n允许的值:[0,)", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "Fortune Level | 时运等级\n\n允许的值:[0,)", "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "Harvest Level | 挖掘等级\n允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "Harvest Level | 挖掘等级\n\n允许的值:[0,4]", "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "Italic Tooltip | 斜体工具提示", "quark.config.tweaks.grab_chickens.name": "Grab Chickens | 抓鸡", - "quark.config.tweaks.grab_chickens.desc": "Grab Chickens | 抓鸡\n对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", + "quark.config.tweaks.grab_chickens.desc": "Grab Chickens | 抓鸡\n\n对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "Needs No Helmet | 要求玩家没戴头盔", "quark.config.tweaks.grab_chickens.slowness_level.name": "Slowness Level | 缓慢效果的等级", - "quark.config.tweaks.grab_chickens.slowness_level.desc": "Slowness Level | 缓慢效果的等级\n设为0禁用", + "quark.config.tweaks.grab_chickens.slowness_level.desc": "Slowness Level | 缓慢效果的等级\n\n设为0禁用", "quark.config.tweaks.hoe_harvesting.name": "Hoe Harvesting | 锄头收获", - "quark.config.tweaks.hoe_harvesting.desc": "Hoe Harvesting | 锄头收获\n锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.desc": "Hoe Harvesting | 锄头收获\n\n锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "High Tier Hoe Radius | 较高品质锄的收获半径", - "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "High Tier Hoe Radius | 较高品质锄的收获半径\n允许的值:[1,5]", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "High Tier Hoe Radius | 较高品质锄的收获半径\n\n允许的值:[1,5]", "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "Regular Hoe Radius | 普通锄的收获半径", - "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "Regular Hoe Radius | 普通锄的收获半径\n允许的值:[1,5]", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "Regular Hoe Radius | 普通锄的收获半径\n\n允许的值:[1,5]", "quark.config.tweaks.horses_swim.name": "Horses Swim | 马会游泳", - "quark.config.tweaks.horses_swim.desc": "Horses Swim | 马会游泳\n被骑乘的马会自己浮在水面上,不再沉下去。", + "quark.config.tweaks.horses_swim.desc": "Horses Swim | 马会游泳\n\n被骑乘的马会自己浮在水面上,不再沉下去。", "quark.config.tweaks.lock_rotation.name": "Lock Rotation | 朝向锁定", - "quark.config.tweaks.lock_rotation.desc": "Lock Rotation | 朝向锁定\n按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", + "quark.config.tweaks.lock_rotation.desc": "Lock Rotation | 朝向锁定\n\n按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", "quark.config.tweaks.map_washing.name": "Map Washing | 地图清洗", - "quark.config.tweaks.map_washing.desc": "Map Washing | 地图清洗\n用装有水的炼药锅,可以把地图洗成空地图。", + "quark.config.tweaks.map_washing.desc": "Map Washing | 地图清洗\n\n用装有水的炼药锅,可以把地图洗成空地图。", "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.tweaks.more_banner_layers.name": "More Banner Layers | 更多旗帜图层", - "quark.config.tweaks.more_banner_layers.desc": "More Banner Layers | 更多旗帜图层\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.desc": "More Banner Layers | 更多旗帜图层\n\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", "quark.config.tweaks.more_banner_layers.layer_limit.name": "Layer Limit | 图层上限", - "quark.config.tweaks.more_banner_layers.layer_limit.desc": "Layer Limit | 图层上限\n允许的值:[1,16]", + "quark.config.tweaks.more_banner_layers.layer_limit.desc": "Layer Limit | 图层上限\n\n允许的值:[1,16]", "quark.config.tweaks.more_note_block_sounds.name": "More Note Block Sounds | 更多音符盒声音", - "quark.config.tweaks.more_note_block_sounds.desc": "More Note Block Sounds | 更多音符盒声音\n音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", + "quark.config.tweaks.more_note_block_sounds.desc": "More Note Block Sounds | 更多音符盒声音\n\n音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "Enable Amethyst Sound | 启用紫水晶声音", "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "Enable Skull Sounds | 启用头颅声音", - "quark.config.tweaks.no_durability_on_cosmetics.name": "No Durability On Cosmetics | 装饰用途不损伤铁砧", - "quark.config.tweaks.no_durability_on_cosmetics.desc": "No Durability On Cosmetics | 装饰用途不损伤铁砧\n重命名或应用符文等装饰用途不会使铁砧受损。", + "quark.config.tweaks.no_durability_on_cosmetics.name": "No Durability On Cosmetics | 装饰用途不伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.desc": "No Durability On Cosmetics | 装饰用途不伤铁砧\n\n重命名或应用符文等装饰用途不会使铁砧受损。", "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "Allow Cosmetic Items | 允许装饰品", - "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "Allow Cosmetic Items | 允许装饰品\n应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "Allow Cosmetic Items | 允许装饰品\n\n应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", "quark.config.tweaks.pat_the_dogs.name": "Pat The Dogs | 爱抚狗狗", - "quark.config.tweaks.pat_the_dogs.desc": "Pat The Dogs | 爱抚狗狗\n你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.desc": "Pat The Dogs | 爱抚狗狗\n\n你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "Dogs Want Love | 狗狗多久想要爱抚", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "Dogs Want Love | 狗狗多久想要爱抚\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "Dogs Want Love | 狗狗多久想要爱抚\n\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "Pet All Mobs | 爱抚所有生物", - "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "Pet All Mobs | 爱抚所有生物\n你是否可以爱抚所有生物。", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "Pet All Mobs | 爱抚所有生物\n\n你是否可以爱抚所有生物。", "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "Pettable Denylist | 拒绝爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "Pettable Denylist | 拒绝爱抚的生物\n「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "Pettable Denylist | 拒绝爱抚的生物\n\n「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "Pettable Denylist | 允许爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "Pettable Allowlist | 允许爱抚的生物\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "Pettable Allowlist | 允许爱抚的生物\n\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", "quark.config.tweaks.pig_litters.name": "Pig Litters | 猪生一窝", - "quark.config.tweaks.pig_litters.desc": "Pig Litters | 猪生一窝\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "Max Golden Carrot Boost | 金胡萝卜产仔量提升上限", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "Max Golden Carrot Boost | 金胡萝卜产仔量提升上限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.desc": "Pig Litters | 猪生一窝\n\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "Max Golden Carrot Boost | 金胡萝卜提升上限", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "Max Golden Carrot Boost | 金胡萝卜提升上限\n\n使用金胡萝卜时,产仔量提升量的上限\n允许的值:[0,)", "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "Max Pig Litter Size | 一窝猪最大数量", - "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "Max Pig Litter Size | 一窝猪最大数量\n允许的值:[1,)", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "Min Golden Carrot Boost | 金胡萝卜产仔量提升下限", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "Min Golden Carrot Boost | 金胡萝卜产仔量提升下限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "Max Pig Litter Size | 一窝猪最大数量\n\n允许的值:[1,)", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "Min Golden Carrot Boost | 金胡萝卜提升下限", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "Min Golden Carrot Boost | 金胡萝卜提升下限\n\n使用金胡萝卜时,产仔量提升量的下限\n允许的值:[0,)", "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "Min Pig Litter Size | 一窝猪最小数量", - "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "Min Pig Litter Size | 一窝猪最小数量\n允许的值:[1,)", + "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "Min Pig Litter Size | 一窝猪最小数量\n\n允许的值:[1,)", "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "Pigs Eat Golden Carrots | 猪会食用金胡萝卜", "quark.config.tweaks.poison_potato_usage.name": "Poison Potato Usage | 毒马铃薯用途", - "quark.config.tweaks.poison_potato_usage.desc": "Poison Potato Usage | 毒马铃薯用途\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", + "quark.config.tweaks.poison_potato_usage.desc": "Poison Potato Usage | 毒马铃薯用途\n\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", "quark.config.tweaks.poison_potato_usage.chance.name": "Chance | 几率", "quark.config.tweaks.poison_potato_usage.poison_effect.name": "Poison Effect | 产生中毒效果", "quark.config.tweaks.reacharound_placing.name": "Reacharound Placing | 方块放置边缘辅助", - "quark.config.tweaks.reacharound_placing.desc": "Reacharound Placing | 方块放置边缘辅助\n有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.desc": "Reacharound Placing | 方块放置边缘辅助\n\n有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", "quark.config.tweaks.reacharound_placing.blacklist.name": "Blacklist | 黑名单", "quark.config.tweaks.reacharound_placing.display.name": "Display | 垂直显示符号", "quark.config.tweaks.reacharound_placing.display_horizontal.name": "Display Horizontal | 水平显示符号", "quark.config.tweaks.reacharound_placing.leniency.name": "Leniency | 宽容度", - "quark.config.tweaks.reacharound_placing.leniency.desc": "Leniency | 宽容度\n执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", + "quark.config.tweaks.reacharound_placing.leniency.desc": "Leniency | 宽容度\n\n执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", "quark.config.tweaks.reacharound_placing.whitelist.name": "Whitelist | 白名单", "quark.config.tweaks.reacharound_placing.color.name": "Color | 颜色", "quark.config.tweaks.renewable_spore_blossoms.name": "Renewable Spore Blossoms | 可再生的孢子花", - "quark.config.tweaks.renewable_spore_blossoms.desc": "Renewable Spore Blossoms | 可再生的孢子花\n可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.desc": "Renewable Spore Blossoms | 可再生的孢子花\n\n可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "Bone Meal Chance | 骨粉生效几率", "quark.config.tweaks.replace_scaffolding.name": "Replace Scaffolding | 替换脚手架", - "quark.config.tweaks.replace_scaffolding.desc": "Replace Scaffolding | 替换脚手架\n对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", + "quark.config.tweaks.replace_scaffolding.desc": "Replace Scaffolding | 替换脚手架\n\n对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", "quark.config.tweaks.replace_scaffolding.max_bounces.name": "Max Bounces | 转向次数上限", - "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "Max Bounces | 转向次数上限\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", + "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "Max Bounces | 转向次数上限\n\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", "quark.config.tweaks.safer_creatures.name": "Safer Creatures | 更安全的生物", - "quark.config.tweaks.safer_creatures.desc": "Safer Creatures | 更安全的生物\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", - "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "Enable Slime Fall Damage Removal | 移除史莱姆的摔落伤害", + "quark.config.tweaks.safer_creatures.desc": "Safer Creatures | 更安全的生物\n\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "Enable Slime Fall Damage Removal | 史莱姆抗摔", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.desc": "Enable Slime Fall Damage Removal | 史莱姆抗摔\n\n启用后,史莱姆不再受到摔落伤害。", "quark.config.tweaks.safer_creatures.height_reduction.name": "Height Reduction | 高度缩减", - "quark.config.tweaks.safer_creatures.height_reduction.desc": "Height Reduction | 高度缩减\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", + "quark.config.tweaks.safer_creatures.height_reduction.desc": "Height Reduction | 高度缩减\n\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", "quark.config.tweaks.shulker_packing.name": "Shulker Packing | 潜影包装", - "quark.config.tweaks.shulker_packing.desc": "Shulker Packing | 潜影包装\n潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", + "quark.config.tweaks.shulker_packing.desc": "Shulker Packing | 潜影包装\n\n潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", "quark.config.tweaks.sign_editing.name": "Sign Editing | 告示牌编辑", - "quark.config.tweaks.sign_editing.desc": "Sign Editing | 告示牌编辑\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", + "quark.config.tweaks.sign_editing.desc": "Sign Editing | 告示牌编辑\n\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", "quark.config.tweaks.sign_editing.requires_empty_hand.name": "Requires Empty Hand | 要求玩家空手", "quark.config.tweaks.simple_harvest.name": "Simple Harvest | 简单收获", - "quark.config.tweaks.simple_harvest.desc": "Simple Harvest | 简单收获\n对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.desc": "Simple Harvest | 简单收获\n\n对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "Do Harvesting Search | 收获时检索", - "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "Do Harvesting Search | 收获时检索\n夸克应该检索(非原版的)农作物并处理它们吗?", + "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "Do Harvesting Search | 收获时检索\n\n夸克应该检索(非原版的)农作物并处理它们吗?", "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "Empty Hand Harvest | 空手收获", - "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "Empty Hand Harvest | 空手收获\n玩家可以空手收获农作物吗?", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "Empty Hand Harvest | 空手收获\n\n玩家可以空手收获农作物吗?", "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "Harvestable Blocks | 可收获的农作物", - "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "Harvestable Blocks | 可收获的农作物\n哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "Harvesting Costs Durability | 收获时会消耗耐久度", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "Harvesting Costs Durability | 收获时会消耗耐久度\n锄头收获农作物时会消耗耐久度吗?", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "Right Clickable Blocks | 自带使用键收获的农作物", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "Right Clickable Blocks | 自带使用键收获的农作物\n对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "Villagers Use Simple Harvest | 村民使用简单收获", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "Villagers Use Simple Harvest | 村民使用简单收获\n村民是否应该使用简单收获,从而不再破坏作物?", + "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "Harvestable Blocks | 可收获的农作物\n\n哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "Harvesting Costs Durability | 收获会消耗耐久度", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "Harvesting Costs Durability | 收获会消耗耐久度\n\n锄头收获农作物时会消耗耐久度吗?", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "Right Clickable Blocks | 自带使用键收获的作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "Right Clickable Blocks | 自带使用键收获的作物\n\n对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "Villagers Use Simple Harvest | 村民使用本功能", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "Villagers Use Simple Harvest | 村民使用本功能\n\n村民是否应该使用简单收获,从而不再破坏作物?", "quark.config.tweaks.slabs_to_blocks.name": "Slabs To Blocks | 台阶转换成方块", - "quark.config.tweaks.slabs_to_blocks.desc": "Slabs To Blocks | 台阶转换成方块\n使用无序配方,可以将台阶重新组合成完整方块。", + "quark.config.tweaks.slabs_to_blocks.desc": "Slabs To Blocks | 台阶转换成方块\n\n使用无序配方,可以将台阶重新组合成完整方块。", "quark.config.tweaks.slimes_to_magma_cubes.name": "Slimes To Magma Cubes | 史莱姆转换成岩浆怪", - "quark.config.tweaks.slimes_to_magma_cubes.desc": "Slimes To Magma Cubes | 史莱姆转换成岩浆怪\n大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", + "quark.config.tweaks.slimes_to_magma_cubes.desc": "Slimes To Magma Cubes | 史莱姆转换成岩浆怪\n\n大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", "quark.config.tweaks.snow_golem_player_heads.name": "Snow Golem Player Heads | 雪傀儡掉落玩家的头", - "quark.config.tweaks.snow_golem_player_heads.desc": "Snow Golem Player Heads | 雪傀儡掉落玩家的头\n雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", + "quark.config.tweaks.snow_golem_player_heads.desc": "Snow Golem Player Heads | 雪傀儡掉落玩家的头\n\n雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", "quark.config.tweaks.sponge_on_water_placement.name": "Sponge On Water Placement | 水上放置海绵", - "quark.config.tweaks.sponge_on_water_placement.desc": "Sponge On Water Placement | 水上放置海绵\n海绵可以直接在水面上放置,不再需要方块的侧面。", + "quark.config.tweaks.sponge_on_water_placement.desc": "Sponge On Water Placement | 水上放置海绵\n\n海绵可以直接在水面上放置,不再需要方块的侧面。", "quark.config.tweaks.sponges_better.name": "Sponges Better | 海绵增强", - "quark.config.tweaks.sponges_better.desc": "Sponges Better | 海绵增强\n强化了海绵的吸水距离和吸水量。", + "quark.config.tweaks.sponges_better.desc": "Sponges Better | 海绵增强\n\n强化了海绵的吸水距离和吸水量。", "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "Maximum Crawl Distance | 海绵吸水距离", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "Maximum Crawl Distance | 海绵吸水距离\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "Maximum Crawl Distance | 海绵吸水距离\n\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", "quark.config.tweaks.sponges_better.maximum_water_drain.name": "Maximum Water Drain | 最大吸水量", - "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "Maximum Water Drain | 最大吸水量\n海绵可以吸收的水方块的数量上限。原版默认值为64。", + "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "Maximum Water Drain | 最大吸水量\n\n海绵可以吸收的水方块的数量上限。原版默认值为64。", "quark.config.tweaks.utility_recipes.name": "Utility Recipes | 实用配方", - "quark.config.tweaks.utility_recipes.desc": "Utility Recipes | 实用配方\n大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", + "quark.config.tweaks.utility_recipes.desc": "Utility Recipes | 实用配方\n\n大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", "quark.config.tweaks.utility_recipes.bent_recipes.name": "Bent Recipes | 弯折配方", - "quark.config.tweaks.utility_recipes.bent_recipes.desc": "Bent Recipes | 弯折配方\n可以在2x2的工作台中制作曲奇、纸、面包吗?", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "Better Stone Tool Crafting | 更好的石质工具配方", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "Better Stone Tool Crafting | 更好的石质工具配方\n其他石质材料能用于制作石质工具吗?", + "quark.config.tweaks.utility_recipes.bent_recipes.desc": "Bent Recipes | 弯折配方\n\n可以在2x2的工作台中制作曲奇、纸、面包吗?", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "Better Stone Tool Crafting | 石质工具实用配方", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "Better Stone Tool Crafting | 石质工具实用配方\n\n其他石质材料能用于制作石质工具吗?", "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "Bone Meal Utility | 骨粉实用配方", - "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "Bone Meal Utility | 骨粉实用配方\n骨头可以烧炼成骨粉吗?", + "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "Bone Meal Utility | 骨粉实用配方\n\n骨头可以烧炼成骨粉吗?", "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "Charcoal To Black Dye | 木炭制作黑色染料", - "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "Charcoal To Black Dye | 木炭制作黑色染料\n可以用木炭制作黑色染料吗?", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "Charcoal To Black Dye | 木炭制作黑色染料\n\n可以用木炭制作黑色染料吗?", "quark.config.tweaks.utility_recipes.compostable_toxins.name": "Compostable Toxins | 可堆肥的毒物", - "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "Compostable Toxins | 可堆肥的毒物\n可以用腐肉或毒马铃薯来堆肥吗?", + "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "Compostable Toxins | 可堆肥的毒物\n\n可以用腐肉或毒马铃薯来堆肥吗?", "quark.config.tweaks.utility_recipes.coral_to_dye.name": "Coral To Dye | 珊瑚制作染料", - "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "Coral To Dye | 珊瑚制作染料\n可以用珊瑚制作染料吗?", + "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "Coral To Dye | 珊瑚制作染料\n\n可以用珊瑚制作染料吗?", "quark.config.tweaks.utility_recipes.dye_any_wool.name": "Dye Any Wool | 任意羊毛染色", - "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "Dye Any Wool | 任意羊毛染色\n所有颜色的羊毛都可以被染色吗?", + "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "Dye Any Wool | 任意羊毛染色\n\n所有颜色的羊毛都可以被染色吗?", "quark.config.tweaks.utility_recipes.easy_hopper.name": "Easy Hopper | 简单漏斗配方", - "quark.config.tweaks.utility_recipes.easy_hopper.desc": "Easy Hopper | 简单漏斗配方\n制作漏斗时,可以用2根原木代替箱子吗?", + "quark.config.tweaks.utility_recipes.easy_hopper.desc": "Easy Hopper | 简单漏斗配方\n\n制作漏斗时,可以用2根原木代替箱子吗?", "quark.config.tweaks.utility_recipes.easy_sticks.name": "Easy Sticks | 简单木棍配方", - "quark.config.tweaks.utility_recipes.easy_sticks.desc": "Easy Sticks | 简单木棍配方\n可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "Easy Sticks | 简单木棍配方\n\n可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "Effective Dragon Breath | 有效的龙息", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "Effective Dragon Breath | 有效的龙息\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "Effective Dragon Breath | 有效的龙息\n\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "Enable Chest Boats | 运输船实用配方", - "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "Enable Chest Boats | 运输船实用配方\n用船的材料围着箱子,可以直接制作出运输船吗?", + "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "Enable Chest Boats | 运输船实用配方\n\n用船的材料围着箱子,可以直接制作出运输船吗?", "quark.config.tweaks.utility_recipes.enable_dispenser.name": "Enable Dispenser | 发射器实用配方", - "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "Enable Dispenser | 发射器实用配方\n可以用弓(或材料)和投掷器制作发射器吗?", + "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "Enable Dispenser | 发射器实用配方\n\n可以用弓(或材料)和投掷器制作发射器吗?", "quark.config.tweaks.utility_recipes.enable_minecarts.name": "Enable Minecarts | 矿车实用配方", - "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "Enable Minecarts | 矿车实用配方\n制作变种矿车时,矿车可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "Enable Minecarts | 矿车实用配方\n\n制作变种矿车时,矿车可以直接用材料代替吗?", "quark.config.tweaks.utility_recipes.enable_repeater.name": "Enable Repeater | 红石中继器实用配方", - "quark.config.tweaks.utility_recipes.enable_repeater.desc": "Enable Repeater | 红石中继器实用配方\n制作红石中继器时,红石火把可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.enable_repeater.desc": "Enable Repeater | 红石中继器实用配方\n\n制作红石中继器时,红石火把可以直接用材料代替吗?", "quark.config.tweaks.utility_recipes.logs_to_chests.name": "Logs To Chests | 原木制作箱子", - "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "Logs To Chests | 原木制作箱子\n可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "Logs To Chests | 原木制作箱子\n\n可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "Smelt Raw Ore Blocks | 冶炼粗矿物块", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "Smelt Raw Ore Blocks | 冶炼粗矿物块\n可以冶炼粗矿物块吗?当然,要花9倍时间。", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "Smelt Raw Ore Blocks | 冶炼粗矿物块\n\n可以冶炼粗矿物块吗?当然,要花9倍时间。", "quark.config.tweaks.utility_recipes.torches_burn.name": "Torches Burn | 火把燃烧", - "quark.config.tweaks.utility_recipes.torches_burn.desc": "Torches Burn | 火把燃烧\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", + "quark.config.tweaks.utility_recipes.torches_burn.desc": "Torches Burn | 火把燃烧\n\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", - "quark.config.tweaks.vexes_die_with_their_masters.name": "Vexes Die With Their Masters | 恼鬼和唤魔者一起死亡", - "quark.config.tweaks.vexes_die_with_their_masters.desc": "Vexes Die With Their Masters | 恼鬼和唤魔者一起死亡\nV唤魔者被杀死时,它们召唤出来的恼鬼会跟着一死亡。\n甩掉包袱!", + "quark.config.tweaks.vexes_die_with_their_masters.name": "Vexes Die With Their Masters | 恼鬼与其主同死", + "quark.config.tweaks.vexes_die_with_their_masters.desc": "Vexes Die With Their Masters | 恼鬼与其主同死\n\n唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", "quark.config.tweaks.villagers_follow_emeralds.name": "Villagers Follow Emeralds | 村民跟随绿宝石块", - "quark.config.tweaks.villagers_follow_emeralds.desc": "Villagers Follow Emeralds | 村民跟随绿宝石块\n附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", + "quark.config.tweaks.villagers_follow_emeralds.desc": "Villagers Follow Emeralds | 村民跟随绿宝石块\n\n附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", - "quark.config.tweaks.zombie_villagers_on_normal.name": "Zombie Villagers On Normal | 普通难度的僵尸村民", - "quark.config.tweaks.zombie_villagers_on_normal.desc": "Zombie Villagers On Normal | 普通难度的僵尸村民\n在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", + "quark.config.tweaks.zombie_villagers_on_normal.name": "Zombie Villagers On Normal | 普通难度僵尸村民", + "quark.config.tweaks.zombie_villagers_on_normal.desc": "Zombie Villagers On Normal | 普通难度僵尸村民\n\n在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", "quark.config.world.ancient_wood.name": "Ancient Wood | 远古木", - "quark.config.world.ancient_wood.desc": "Ancient Wood | 远古木\n远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", + "quark.config.world.ancient_wood.desc": "Ancient Wood | 远古木\n\n远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "Ancient City Loot Quality | 远古城市战利品Quality", - "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "Ancient City Loot Quality | 远古城市战利品Quality\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "Ancient City Loot Quality | 远古城市战利品Quality\n\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "Ancient City Loot Weight | 远古城市战利品权重", - "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "Ancient City Loot Weight | 远古城市战利品权重\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "Ancient City Loot Weight | 远古城市战利品权重\n\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "Ancient Fruit Exp Value | 远古水果经验值", - "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "Ancient Fruit Exp Value | 远古水果经验值\n允许的值:[1,)", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "Ancient Fruit Exp Value | 远古水果经验值\n\n允许的值:[1,)", "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "Ancient Fruit Gives Exp | 远古水果给予经验", "quark.config.world.azalea_wood.name": "Azalea Wood | 杜鹃木", - "quark.config.world.azalea_wood.desc": "Azalea Wood | 杜鹃木\n杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", + "quark.config.world.azalea_wood.desc": "Azalea Wood | 杜鹃木\n\n杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", "quark.config.world.azalea_wood.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.world.big_stone_clusters.name": "Big Stone Clusters | 大型石头团簇", - "quark.config.world.big_stone_clusters.desc": "Big Stone Clusters | 大型石头团簇\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", + "quark.config.world.big_stone_clusters.desc": "Big Stone Clusters | 大型石头团簇\n\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", "quark.config.world.big_stone_clusters.blocks_to_replace.name": "Blocks To Replace | 可被替换的方块", - "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "Blocks To Replace | 可被替换的方块\n可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", + "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "Blocks To Replace | 可被替换的方块\n\n可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", "quark.config.world.big_stone_clusters.calcite.name": "Calcite | 方解石", "quark.config.world.big_stone_clusters.calcite.enabled.name": "Enabled | 启用", "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.calcite.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.calcite.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.biomes.name": "Biomes | 生物群系配置", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.calcite.dimensions.name": "Dimensions | 维度配置", "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.name": "Jasper | 碧玉石", "quark.config.world.big_stone_clusters.jasper.enabled.name": "Enabled | 启用", "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.jasper.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.jasper.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.biomes.name": "Biomes | 生物群系配置", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.dimensions.name": "Dimensions | 维度配置", "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.name": "Limestone | 石灰石", "quark.config.world.big_stone_clusters.limestone.enabled.name": "Enabled | 启用", "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.limestone.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.limestone.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.biomes.name": "Biomes | 生物群系配置", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.dimensions.name": "Dimensions | 维度配置", "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.name": "Myalite | 幻境石", "quark.config.world.big_stone_clusters.myalite.enabled.name": "Enabled | 启用", "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "Generate In Air | 在空气中生成", "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.myalite.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.myalite.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.biomes.name": "Biomes | 生物群系配置", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.dimensions.name": "Dimensions | 维度配置", "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.name": "Shale | 页岩", "quark.config.world.big_stone_clusters.shale.enabled.name": "Enabled | 启用", "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.shale.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", "quark.config.world.big_stone_clusters.shale.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.shale.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.biomes.name": "Biomes | 生物群系配置", "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.dimensions.name": "Dimensions | 维度配置", "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.name": "Blossom Trees | 花树", - "quark.config.world.blossom_trees.desc": "Blossom Trees | 花树\n花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", + "quark.config.world.blossom_trees.desc": "Blossom Trees | 花树\n\n花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", "quark.config.world.blossom_trees.drop_leaf_particles.name": "Drop Leaf Particles | 落叶粒子", "quark.config.world.blossom_trees.blue.name": "Blue | 蓝色(雪霜花树)", "quark.config.world.blossom_trees.blue.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.blue.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.blue.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.blue.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.blue.dimensions.name": "Dimensions | 维度配置", "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.lavender.name": "Lavender | 淡紫色(幽静花树)", "quark.config.world.blossom_trees.lavender.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.lavender.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.lavender.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.lavender.dimensions.name": "Dimensions | 维度配置", "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.orange.name": "Orange | 橙色(温暖花树)", "quark.config.world.blossom_trees.orange.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_troes.orange.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.orange.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.orange.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.orange.dimensions.name": "Dimensions | 维度配置", "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.pink.name": "Pink | 粉红色(甜蜜花树)", "quark.config.world.blossom_trees.pink.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.pink.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.pink.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.pink.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.pink.dimensions.name": "Dimensions | 维度配置", "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.red.name": "Red | 红色(火热花树)", "quark.config.world.blossom_trees.red.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.red.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.red.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.red.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.red.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.red.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.red.dimensions.name": "Dimensions | 维度配置", "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.yellow.name": "Yellow | 黄色(阳光花树)", "quark.config.world.blossom_trees.yellow.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.yellow.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.yellow.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.yellow.dimensions.name": "Dimensions | 维度配置", "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.chorus_vegetation.name": "Chorus Vegetation | 紫颂植被", - "quark.config.world.chorus_vegetation.desc": "Chorus Vegetation | 紫颂植被\n末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", + "quark.config.world.chorus_vegetation.desc": "Chorus Vegetation | 紫颂植被\n\n末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", "quark.config.world.chorus_vegetation.chunk_attempts.name": "Chunk Attempts | 每区块尝试生成次数", "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "Endermite Spawn Chance | 末影螨生成几率", "quark.config.world.chorus_vegetation.highlands_chance.name": "Highlands Chance | 末地高地中的生成几率", @@ -2703,99 +2707,99 @@ "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "Teleport Duplication Chance | 传送时增殖几率", "quark.config.world.corundum.name": "Corundum | 刚玉", - "quark.config.world.corundum.desc": "Corundum | 刚玉\n刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", + "quark.config.world.corundum.desc": "Corundum | 刚玉\n\n刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", "quark.config.world.corundum.cave_crystal_growth_chance.name": "Cave Crystal Growth Chance | 刚玉生长几率", - "quark.config.world.corundum.cave_crystal_growth_chance.desc": "Cave Crystal Growth Chance | 刚玉生长几率\n此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", + "quark.config.world.corundum.cave_crystal_growth_chance.desc": "Cave Crystal Growth Chance | 刚玉生长几率\n\n此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", "quark.config.world.corundum.crystal_chance.name": "Crystal Chance | 刚玉几率", - "quark.config.world.corundum.crystal_chance.desc": "Crystal Chance | 刚玉几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystal_chance.desc": "Crystal Chance | 刚玉几率\n\n允许的值:[0,1]", "quark.config.world.corundum.crystal_cluster_chance.name": "Crystal Cluster Chance | 刚玉簇几率", - "quark.config.world.corundum.crystal_cluster_chance.desc": "Crystal Cluster Chance | 刚玉簇几率\n允许的值:[0,1]", - "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "Crystal Cluster On Sides Chance | 侧面刚玉簇几率", - "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "Crystal Cluster On Sides Chance | 侧面刚玉簇几率\n允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_chance.desc": "Crystal Cluster Chance | 刚玉簇几率\n\n允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "Crystal Cluster On Sides Chance | 侧面的刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "允许的值:[0,1]", "quark.config.world.corundum.crystals_craft_runes.name": "Crystals Craft Runes | 刚玉可制作符文", "quark.config.world.corundum.double_crystal_chance.name": "Double Crystal Chance | 双倍刚玉几率", - "quark.config.world.corundum.double_crystal_chance.desc": "Double Crystal Chance | 双倍刚玉几率\n允许的值:[0,1]", + "quark.config.world.corundum.double_crystal_chance.desc": "Double Crystal Chance | 双倍刚玉几率\n\n允许的值:[0,1]", "quark.config.world.corundum.enable_collateral_movement.name": "Enable Collateral Movement | 启用联动", - "quark.config.world.corundum.enable_collateral_movement.desc": "Enable Collateral Movement | 启用联动\n启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", + "quark.config.world.corundum.enable_collateral_movement.desc": "Enable Collateral Movement | 启用联动\n\n启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", "quark.config.world.corundum.generation_settings.name": "Generation Settings | 生成设置", "quark.config.world.corundum.generation_settings.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.corundum.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", "quark.config.world.corundum.generation_settings.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", "quark.config.world.corundum.generation_settings.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.corundum.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", "quark.config.world.corundum.generation_settings.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.corundum.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", "quark.config.world.corundum.generation_settings.rarity.name": "Rarity | 稀有度", - "quark.config.world.corundum.generation_settings.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", "quark.config.world.corundum.generation_settings.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.corundum.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", "quark.config.world.corundum.generation_settings.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.corundum.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", "quark.config.world.corundum.generation_settings.biomes.name": "Biomes | 生物群系配置", "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "Biome Tags | 生物群系标签列表\n应该在带有哪些标签的生物群系中生成刚玉。", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "Biome Tags | 生物群系标签列表\n\n应该在带有哪些标签的生物群系中生成刚玉。", "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.corundum.generation_settings.dimensions.name": "Dimensions | 维度配置", "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成刚玉。", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成刚玉。", "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.fairy_rings.name": "Fairy Rings | 仙女花环", - "quark.config.world.fairy_rings.desc": "Fairy Rings | 仙女花环\n由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", + "quark.config.world.fairy_rings.desc": "Fairy Rings | 仙女花环\n\n由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", "quark.config.world.fairy_rings.forest_chance.name": "Forest Chance | 森林系生物群系中的生成几率", "quark.config.world.fairy_rings.ores.name": "Ores | 可生成矿物列表", "quark.config.world.fairy_rings.plains_chance.name": "Plains Chance | 平原系生物群系中的生成几率", "quark.config.world.fairy_rings.dimensions.name": "Dimensions | 维度配置", "quark.config.world.fairy_rings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.fairy_rings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成仙女花环。", + "quark.config.world.fairy_rings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成仙女花环。", "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.glimmering_weald.name": "Glimmering Weald | 微光荒野", - "quark.config.world.glimmering_weald.desc": "Glimmering Weald | 微光荒野\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", + "quark.config.world.glimmering_weald.desc": "Glimmering Weald | 微光荒野\n\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", "quark.config.world.glimmering_weald.max_weirdness_range.name": "Max Weirdness Range | 最大深度", - "quark.config.world.glimmering_weald.max_weirdness_range.desc": "Max Weirdness Range | 最大深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", + "quark.config.world.glimmering_weald.max_weirdness_range.desc": "Max Weirdness Range | 最大深度\n\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", "quark.config.world.glimmering_weald.min_depth_range.name": "Min Depth Range | 最小深度", - "quark.config.world.glimmering_weald.min_depth_range.desc": "Min Depth Range | 最小深度\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", + "quark.config.world.glimmering_weald.min_depth_range.desc": "Min Depth Range | 最小深度\n\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", "quark.config.world.monster_box.name": "Monster Box | 怪物盒子", - "quark.config.world.monster_box.desc": "Monster Box | 怪物盒子\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.desc": "Monster Box | 怪物盒子\n\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", "quark.config.world.monster_box.activation_range.name": "Activation Range | 激活半径", "quark.config.world.monster_box.chance_per_chunk.name": "Chance Per Chunk | 每个区块的生成几率", - "quark.config.world.monster_box.chance_per_chunk.desc": "Chance Per Chunk | 每个区块的生成几率\n怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", + "quark.config.world.monster_box.chance_per_chunk.desc": "Chance Per Chunk | 每个区块的生成几率\n\n怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", "quark.config.world.monster_box.enable_extra_loot_table.name": "Enable Extra Loot Table | 启用额外战利品表", "quark.config.world.monster_box.max_mob_count.name": "Max Mob Count | 最大怪物数量", "quark.config.world.monster_box.max_y.name": "Max Y | Y坐标上限", "quark.config.world.monster_box.min_mob_count.name": "Min Mob Count | 最小怪物数量", "quark.config.world.monster_box.min_y.name": "Min Y | Y坐标下限", "quark.config.world.monster_box.search_range.name": "Search Range | 搜索距离", - "quark.config.world.monster_box.search_range.desc": "Search Range | 搜索距离\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", + "quark.config.world.monster_box.search_range.desc": "Search Range | 搜索距离\n\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", "quark.config.world.monster_box.dimensions.name": "Dimensions | 维度配置", "quark.config.world.monster_box.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.monster_box.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成怪物盒子。", + "quark.config.world.monster_box.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成怪物盒子。", "quark.config.world.monster_box.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.monster_box.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.monster_box.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.nether_obsidian_spikes.name": "Nether Obsidian Spikes | 下界黑曜石锥", - "quark.config.world.nether_obsidian_spikes.desc": "Nether Obsidian Spikes | 下界黑曜石锥\n黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", + "quark.config.world.nether_obsidian_spikes.desc": "Nether Obsidian Spikes | 下界黑曜石锥\n\n黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "Big Spike Chance | 大型黑曜石锥生成几率", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "Big Spike Chance | 大型黑曜石锥生成几率\n黑曜石锥是大型的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "Big Spike Chance | 大型黑曜石锥生成几率\n\n黑曜石锥是大型的几率(1为100%,0为0%)", "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "Big Spike Spawners | 大型黑曜石锥带有刷怪笼", "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "Chance Per Chunk | 每个区块生成几率", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "Chance Per Chunk | 每个区块生成几率\n每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "Chance Per Chunk | 每个区块生成几率\n\n每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "Tries Per Chunk | 每个区块尝试生成次数", - "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "Tries Per Chunk | 每个区块尝试生成次数\n如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "Tries Per Chunk | 每个区块尝试生成次数\n\n如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", "quark.config.world.nether_obsidian_spikes.dimensions.name": "Dimensions | 维度配置", "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成下界黑曜石锥。", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成下界黑曜石锥。", "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.name": "New Stone Types | 新的石头变种", - "quark.config.world.new_stone_types.desc": "New Stone Types | 新的石头变种\n将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", + "quark.config.world.new_stone_types.desc": "New Stone Types | 新的石头变种\n\n将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", "quark.config.world.new_stone_types.enable_jasper.name": "Enable Jasper | 启用碧玉石", "quark.config.world.new_stone_types.enable_limestone.name": "Enable Limestone | 启用石灰石", "quark.config.world.new_stone_types.enable_myalite.name": "Enable Myalite | 启用幻境石", @@ -2803,384 +2807,384 @@ "quark.config.world.new_stone_types.jasper.name": "Jasper | 碧玉石", "quark.config.world.new_stone_types.jasper.dimensions.name": "Dimensions | 维度配置", "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成碧玉石。", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成碧玉石。", "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.jasper.oregen_lower.name": "Oregen Lower | 下层生成", "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.jasper.oregen_upper.name": "Oregen Upper | 上层生成", "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.limestone.name": "Limestone | 石灰石", "quark.config.world.new_stone_types.limestone.dimensions.name": "Dimensions | 维度配置", "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成石灰石。", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成石灰石。", "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.limestone.oregen_lower.name": "Oregen Lower | 下层生成", "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.limestone.oregen_upper.name": "Oregen Upper | 上层生成", "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.myalite.name": "Myalite | 幻境石", "quark.config.world.new_stone_types.myalite.dimensions.name": "Dimensions | 维度配置", "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成幻境石。", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成幻境石。", "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.myalite.oregen_lower.name": "Oregen Lower | 下层生成", "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.myalite.oregen_upper.name": "Oregen Upper | 上层生成", "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.shale.name": "Shale | 页岩", "quark.config.world.new_stone_types.shale.dimensions.name": "Dimensions | 维度配置", "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成页岩。", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成页岩。", "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.shale.oregen_lower.name": "Oregen Lower | 下层生成", "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.shale.oregen_upper.name": "Oregen Upper | 上层生成", "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "Max Height | 高度上限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "Min Height | 高度下限\n允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", "quark.config.world.no_more_lava_pockets.name": "No More Lava Pockets | 下界不再生成熔岩口袋", - "quark.config.world.no_more_lava_pockets.desc": "No More Lava Pockets | 下界不再生成熔岩口袋\n这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", + "quark.config.world.no_more_lava_pockets.desc": "No More Lava Pockets | 下界不再生成熔岩口袋\n\n这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", "quark.config.world.permafrost.name": "Permafrost | 永冻石", - "quark.config.world.permafrost.desc": "Permafrost | 永冻石\n一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", + "quark.config.world.permafrost.desc": "Permafrost | 永冻石\n\n一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", "quark.config.world.permafrost.generation_settings.name": "Generation Settings | 生成设置", "quark.config.world.permafrost.generation_settings.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", "quark.config.world.permafrost.generation_settings.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.permafrost.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", "quark.config.world.permafrost.generation_settings.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.permafrost.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", "quark.config.world.permafrost.generation_settings.rarity.name": "Rarity | 稀有度", - "quark.config.world.permafrost.generation_settings.rarity.desc": "Rarity | 稀有度\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", "quark.config.world.permafrost.generation_settings.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.permafrost.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", "quark.config.world.permafrost.generation_settings.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", "quark.config.world.permafrost.generation_settings.biomes.name": "Biomes | 生物群系配置", "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.permafrost.generation_settings.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.permafrost.generation_settings.dimensions.name": "Dimensions | 维度配置", "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成永冻石。", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成永冻石。", "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.spiral_spires.name": "Spiral Spires | 螺旋尖顶", - "quark.config.world.spiral_spires.desc": "Spiral Spires | 螺旋尖顶\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.desc": "Spiral Spires | 螺旋尖顶\n\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "Enable Myalite Viaducts | 启用幻境石高架桥", - "quark.config.world.spiral_spires.myalite_conduit_distance.name": "Myalite Conduit Distance | 幻境石高架桥最大穿梭距离", - "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "Myalite Conduit Distance | 幻境石高架桥最大穿梭距离\n幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", + "quark.config.world.spiral_spires.myalite_conduit_distance.name": "Myalite Conduit Distance | 高架桥最大穿梭距离", + "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "Myalite Conduit Distance | 高架桥最大穿梭距离\n\n幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", "quark.config.world.spiral_spires.radius.name": "Radius | 半径", "quark.config.world.spiral_spires.rarity.name": "Rarity | 稀有度", "quark.config.world.spiral_spires.renewable_myalite.name": "Renewable Myalite | 可再生的幻境石", "quark.config.world.spiral_spires.biomes.name": "Biomes | 生物群系配置", "quark.config.world.spiral_spires.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.spiral_spires.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.spiral_spires.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.spiral_spires.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.spiral_spires.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.spiral_spires.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.spiral_spires.dimensions.name": "Dimensions | 维度配置", "quark.config.world.spiral_spires.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.spiral_spires.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成螺旋尖顶。", + "quark.config.world.spiral_spires.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成螺旋尖顶。", "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.mobs.crabs.name": "Crabs | 螃蟹", - "quark.config.mobs.crabs.desc": "Crabs | 螃蟹\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.desc": "Crabs | 螃蟹\n\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", "quark.config.mobs.crabs.enable_brewing.name": "Enable Brewing | 启用酿造", "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "Resilience Required For All Effects | 所有状态效果需要「稳定」状态效果", - "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "Resilience Required For All Effects | 所有状态效果需要「稳定」状态效果\n「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", + "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", "quark.config.mobs.crabs.spawn_config.name": "Spawn Config | 生成配置", "quark.config.mobs.crabs.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", "quark.config.mobs.crabs.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", "quark.config.mobs.crabs.spawn_config.biomes.name": "Biomes | 生物群系配置", "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.forgotten.name": "Forgotten | 遗忘者", - "quark.config.mobs.forgotten.desc": "Forgotten | 遗忘者\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", + "quark.config.mobs.forgotten.desc": "Forgotten | 遗忘者\n\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "Forgotten Spawn Rate | 遗忘者生成率", - "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "Forgotten Spawn Rate | 遗忘者生成率\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", + "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "Forgotten Spawn Rate | 遗忘者生成率\n\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", "quark.config.mobs.forgotten.max_height_for_spawn.name": "Max Height For Spawn | 最大可生成高度", "quark.config.mobs.foxhound.name": "Foxhound | 猎狐犬", - "quark.config.mobs.foxhound.desc": "Foxhound | 猎狐犬\n猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", - "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "Foxhounds Speed Up Furnaces | 猎狐犬给熔炉加速", + "quark.config.mobs.foxhound.desc": "Foxhound | 猎狐犬\n\n猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", + "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "Foxhounds Speed Up Furnaces | 可以给熔炉加速", "quark.config.mobs.foxhound.tame_chance.name": "Tame Chance | 驯服几率", - "quark.config.mobs.foxhound.tame_chance.desc": "Tame Chance | 驯服几率\n用煤炭驯服猎狐犬的几率", + "quark.config.mobs.foxhound.tame_chance.desc": "Tame Chance | 驯服几率\n\n用煤炭驯服猎狐犬的几率", "quark.config.mobs.foxhound.lesser_spawn_config.name": "Lesser Spawn Config | 少量生成配置", - "quark.config.mobs.foxhound.lesser_spawn_config.desc": "Lesser Spawn Config | 少量生成配置\n此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.foxhound.lesser_spawn_config.desc": "Lesser Spawn Config | 少量生成配置\n\n此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "Max Cost | 最大生成势", "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "Spawn Cost | 生成势", "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "Biomes | 生物群系配置", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.foxhound.spawn_config.name": "Spawn Config | 生成配置", "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", "quark.config.mobs.foxhound.spawn_config.biomes.name": "Biomes | 生物群系配置", "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.shiba.name": "Shiba | 柴犬", - "quark.config.mobs.shiba.desc": "Shiba | 柴犬\n柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", - "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "Ignore Areas With Skylight | 无视带有天空光照的区域", - "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "Ignore Areas With Skylight | 无视带有天空光照的区域\n能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", + "quark.config.mobs.shiba.desc": "Shiba | 柴犬\n\n柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", + "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "Ignore Areas With Skylight | 无视天空光照区域", + "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "Ignore Areas With Skylight | 无视天空光照区域\n\n能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", "quark.config.mobs.shiba.spawn_config.name": "Spawn Config | 生成配置", "quark.config.mobs.shiba.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", "quark.config.mobs.shiba.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", "quark.config.mobs.shiba.spawn_config.biomes.name": "Biomes | 生物群系配置", "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.stonelings.name": "Stonelings | 石精灵", - "quark.config.mobs.stonelings.desc": "Stonelings | 石精灵\n石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", + "quark.config.mobs.stonelings.desc": "Stonelings | 石精灵\n\n石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", "quark.config.mobs.stonelings.cautious_stonelings.name": "Cautious Stonelings | 谨慎的石精灵", - "quark.config.mobs.stonelings.cautious_stonelings.desc": "Cautious Stonelings | 谨慎的石精灵\n启用后,石精灵检查玩家时会更加激进", + "quark.config.mobs.stonelings.cautious_stonelings.desc": "Cautious Stonelings | 谨慎的石精灵\n\n启用后,石精灵检查玩家时会更加激进", "quark.config.mobs.stonelings.enable_diamond_heart.name": "Enable Diamond Heart | 启用钻石之心", "quark.config.mobs.stonelings.max_y_level.name": "Max Y Level | 最大可生成高度", "quark.config.mobs.stonelings.tamable_stonelings.name": "Tamable Stonelings | 可驯服的石精灵", "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "Weald Pathfinder Maps | 微光荒野寻路地图", - "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "Weald Pathfinder Maps | 微光荒野寻路地图\n禁用寻路地图后,请禁用此项。", + "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "Weald Pathfinder Maps | 微光荒野寻路地图\n\n禁用寻路地图后,请禁用此项。", "quark.config.mobs.stonelings.dimensions.name": "Dimensions | 维度配置", "quark.config.mobs.stonelings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.mobs.stonelings.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成石精灵。", + "quark.config.mobs.stonelings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成石精灵。", "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.mobs.stonelings.spawn_config.name": "Spawn Config | 生成配置", "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", "quark.config.mobs.stonelings.spawn_config.biomes.name": "Biomes | 生物群系配置", "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.toretoise.name": "Toretoise | 乌龟", - "quark.config.mobs.toretoise.desc": "Toretoise | 乌龟\n乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", + "quark.config.mobs.toretoise.desc": "Toretoise | 乌龟\n\n乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "Allow Toretoise To Regrow | 允许乌龟再生矿石", "quark.config.mobs.toretoise.cooldown_ticks.name": "Cooldown Ticks | 冷却时间", - "quark.config.mobs.toretoise.cooldown_ticks.desc": "Cooldown Ticks | 冷却时间\n挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", + "quark.config.mobs.toretoise.cooldown_ticks.desc": "Cooldown Ticks | 冷却时间\n\n挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", "quark.config.mobs.toretoise.foods.name": "Foods | 食物列表", - "quark.config.mobs.toretoise.foods.desc": "Foods | 食物列表\n可以用来喂养乌龟,使其矿物再生的物品。", + "quark.config.mobs.toretoise.foods.desc": "Foods | 食物列表\n\n可以用来喂养乌龟,使其矿物再生的物品。", "quark.config.mobs.toretoise.max_y_level.name": "Max Y Level | 最大可生成高度", "quark.config.mobs.toretoise.regrow_chance.name": "Regrow Chance | 矿石再生几率", - "quark.config.mobs.toretoise.regrow_chance.desc": "Regrow Chance | 矿石再生几率\n乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", + "quark.config.mobs.toretoise.regrow_chance.desc": "Regrow Chance | 矿石再生几率\n\n乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", "quark.config.mobs.toretoise.dimensions.name": "Dimensions | 维度配置", "quark.config.mobs.toretoise.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.mobs.toretoise.dimensions.dimensions.desc": "Dimensions | 维度列表\n应该在哪些维度中生成乌龟。", + "quark.config.mobs.toretoise.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成乌龟。", "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.mobs.toretoise.spawn_config.name": "Spawn Config | 生成配置", "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", "quark.config.mobs.toretoise.spawn_config.biomes.name": "Biomes | 生物群系配置", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.wraith.name": "Wraith | 游魂", - "quark.config.mobs.wraith.desc": "Wraith | 游魂\n游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", + "quark.config.mobs.wraith.desc": "Wraith | 游魂\n\n游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", "quark.config.mobs.wraith.wraith_sounds.name": "Wraith Sounds | 游魂的声音", - "quark.config.mobs.wraith.wraith_sounds.desc": "Wraith Sounds | 游魂的声音\n用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", + "quark.config.mobs.wraith.wraith_sounds.desc": "Wraith Sounds | 游魂的声音\n\n用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", "quark.config.mobs.wraith.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.wraith.spawn_config.desc": "Spawn Config | 生成配置\n此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.wraith.spawn_config.desc": "Spawn Config | 生成配置\n\n此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", "quark.config.mobs.wraith.spawn_config.name": "Spawn Config | 生成配置", "quark.config.mobs.wraith.spawn_config.max_cost.name": "Max Cost | 最大生成势", "quark.config.mobs.wraith.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", "quark.config.mobs.wraith.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "Spawn Cost | 生成势", "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n允许的值:(0,)", + "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", "quark.config.mobs.wraith.spawn_config.biomes.name": "Biomes | 生物群系配置", "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.client.auto_walk_keybind.name": "Auto Walk Keybind | 一键自动行走", - "quark.config.client.auto_walk_keybind.desc": "Auto Walk Keybind | 一键自动行走\n按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", + "quark.config.client.auto_walk_keybind.desc": "Auto Walk Keybind | 一键自动行走\n\n按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", "quark.config.client.auto_walk_keybind.draw_hud.name": "Draw Hud | 绘制HUD", - "quark.config.client.auto_walk_keybind.draw_hud.desc": "Draw Hud | 绘制HUD\n一行消息,表明你正在自动行走。", + "quark.config.client.auto_walk_keybind.draw_hud.desc": "Draw Hud | 绘制HUD\n\n一行消息,表明你正在自动行走。", "quark.config.client.auto_walk_keybind.hud_height.name": "Hud Height | HUD高度", - "quark.config.client.auto_walk_keybind.hud_height.desc": "Hud Height | HUD高度\n0为画面顶部,值越大越靠下。", + "quark.config.client.auto_walk_keybind.hud_height.desc": "Hud Height | HUD高度\n\n0为画面顶部,值越大越靠下。", "quark.config.client.back_button_keybind.name": "Back Button Keybind | 返回快捷键", - "quark.config.client.back_button_keybind.desc": "Back Button Keybind | 返回快捷键\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", + "quark.config.client.back_button_keybind.desc": "Back Button Keybind | 返回快捷键\n\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", "quark.config.client.camera.name": "Camera | 相机模式", - "quark.config.client.camera.desc": "Camera | 相机模式\n按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.camera.desc": "Camera | 相机模式\n\n按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", "quark.config.client.camera.date_format.name": "Date Format | 日期格式", - "quark.config.client.camera.date_format.desc": "Date Format | 日期格式\n屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", + "quark.config.client.camera.date_format.desc": "Date Format | 日期格式\n\n屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", "quark.config.client.chest_searching.name": "Chest Searching | 箱内搜索", - "quark.config.client.chest_searching.desc": "Chest Searching | 箱内搜索\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", + "quark.config.client.chest_searching.desc": "Chest Searching | 箱内搜索\n\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", "quark.config.client.chest_searching.overlay_color.name": "Overlay Color | 覆盖层颜色", "quark.config.client.elytra_indicator.name": "Elytra Indicator | 鞘翅指示器", - "quark.config.client.elytra_indicator.desc": "Elytra Indicator | 鞘翅指示器\n穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", + "quark.config.client.elytra_indicator.desc": "Elytra Indicator | 鞘翅指示器\n\n穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", "quark.config.client.greener_grass.name": "Greener Grass | 更绿的草", - "quark.config.client.greener_grass.desc": "Greener Grass | 更绿的草\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.desc": "Greener Grass | 更绿的草\n\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", "quark.config.client.greener_grass.affect_leaves.name": "Affect Leaves | 对树叶生效", "quark.config.client.greener_grass.affect_water.name": "Affect Water | 对水生效", "quark.config.client.greener_grass.block_list.name": "Block List | 方块列表", @@ -3189,61 +3193,62 @@ "quark.config.client.greener_grass.water_matrix.name": "Water Matrix | 水的颜色矩阵", "quark.config.client.improved_tooltips.name": "Improved Tooltips | 工具提示增强", - "quark.config.client.improved_tooltips.desc": "Improved Tooltips | 工具提示增强\n修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", + "quark.config.client.improved_tooltips.desc": "Improved Tooltips | 工具提示增强\n\n修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "Animate Up Down Arrows | 箭头跳动动画", - "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "Animate Up Down Arrows | 箭头跳动动画\n比较属性时,表示属性差异正负的箭头是否上下跳动。", + "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "Animate Up Down Arrows | 箭头跳动动画\n\n比较属性时,表示属性差异正负的箭头是否上下跳动。", "quark.config.client.improved_tooltips.attribute_tooltips.name": "Attribute Tooltips | 属性工具提示", "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "Enchanting Additional Stacks | 额外可附魔物品", - "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "Enchanting Additional Stacks | 额外可附魔物品\n每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "Enchanting Additional Stacks | 额外可附魔物品\n\n每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", "quark.config.client.improved_tooltips.enchanting_stacks.name": "Enchanting Stacks | 可附魔物品", - "quark.config.client.improved_tooltips.enchanting_stacks.desc": "Enchanting Stacks | 可附魔物品\n指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", + "quark.config.client.improved_tooltips.enchanting_stacks.desc": "Enchanting Stacks | 可附魔物品\n\n指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", "quark.config.client.improved_tooltips.enchanting_tooltips.name": "Enchanting Tooltips | 附魔工具提示", "quark.config.client.improved_tooltips.food_compression_threshold.name": "Food Compression Threshold | 食物压缩阈值", - "quark.config.client.improved_tooltips.food_compression_threshold.desc": "Food Compression Threshold | 食物压缩阈值\n食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", + "quark.config.client.improved_tooltips.food_compression_threshold.desc": "Food Compression Threshold | 食物压缩阈值\n\n食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", "quark.config.client.improved_tooltips.food_divisor.name": "Food Divisor | 食物除数", - "quark.config.client.improved_tooltips.food_divisor.desc": "Food Divisor | 食物除数\n每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", + "quark.config.client.improved_tooltips.food_divisor.desc": "Food Divisor | 食物除数\n\n每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", "quark.config.client.improved_tooltips.food_tooltips.name": "Food Tooltips | 食物工具提示", "quark.config.client.improved_tooltips.fuel_time_divisor.name": "Fuel Time Divisor | 燃烧时间除数", - "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "Fuel Time Divisor | 燃烧时间除数\n每个火焰图标代表多少刻燃烧时间。", + "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "Fuel Time Divisor | 燃烧时间除数\n\n每个火焰图标代表多少刻燃烧时间。", "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "Fuel Time Tooltips | 燃烧时间工具提示", "quark.config.client.improved_tooltips.map_require_shift.name": "Map Require Shift | 地图需要按住Shift查看", "quark.config.client.improved_tooltips.map_tooltips.name": "Map Tooltips | 地图工具提示", "quark.config.client.improved_tooltips.show_saturation.name": "Show Saturation | 显示饱和度", - "quark.config.client.improved_tooltips.show_saturation.desc": "Show Saturation | 显示饱和度\n不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", + "quark.config.client.improved_tooltips.show_saturation.desc": "Show Saturation | 显示饱和度\n\n不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", "quark.config.client.improved_tooltips.show_upgrade_status.name": "Show Upgrade Status | 显示升级状态", - "quark.config.client.improved_tooltips.show_upgrade_status.desc": "Show Upgrade Status | 显示升级状态\n物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", - "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "Shulker Box Require Shift | 潜影盒需要按住Shift查看内容物", + "quark.config.client.improved_tooltips.show_upgrade_status.desc": "Show Upgrade Status | 显示升级状态\n\n物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", + "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "Shulker Box Require Shift | 潜影盒需要按住Shift", + "quark.config.client.improved_tooltips.shulker_box_require_shift.desc": "Shulker Box Require Shift | 潜影盒需要按住Shift\n\n必须按住Shift,才能查看潜影盒的内容物。", "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "Shulker Box Use Colors | 潜影盒背景上色", "quark.config.client.improved_tooltips.shulker_tooltips.name": "Shulker Tooltips | 潜影盒工具提示", "quark.config.client.long_range_pick_block.name": "Long Range Pick Block | 远程选取方块", - "quark.config.client.long_range_pick_block.desc": "Long Range Pick Block | 远程选取方块\n选取方块操作可以选取任意距离的方块。", + "quark.config.client.long_range_pick_block.desc": "Long Range Pick Block | 远程选取方块\n\n选取方块操作可以选取任意距离的方块。", "quark.config.client.microcrafting_helper.name": "Microcrafting Helper | 合成小助手", - "quark.config.client.microcrafting_helper.desc": "Microcrafting Helper | 合成小助手\n加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", + "quark.config.client.microcrafting_helper.desc": "Microcrafting Helper | 合成小助手\n\n加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", "quark.config.client.soul_candles.name": "Soul Candles | 灵魂蜡烛", - "quark.config.client.soul_candles.desc": "Soul Candles | 灵魂蜡烛\n在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", + "quark.config.client.soul_candles.desc": "Soul Candles | 灵魂蜡烛\n\n在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", "quark.config.client.usage_ticker.name": "Usage Ticker | 剩余用量计数器", - "quark.config.client.usage_ticker.desc": "Usage Ticker | 剩余用量计数器\n手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", + "quark.config.client.usage_ticker.desc": "Usage Ticker | 剩余用量计数器\n\n手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", "quark.config.client.usage_ticker.enable_armor.name": "Enable Armor | 对盔甲有效", "quark.config.client.usage_ticker.enable_main_hand.name": "Enable Main Hand | 对主手所持物品有效", "quark.config.client.usage_ticker.enable_off_hand.name": "Enable Off Hand | 对副手所持物品有效", "quark.config.client.usage_ticker.invert.name": "Invert | 反转", - "quark.config.client.usage_ticker.invert.desc": "Invert | 反转\n打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", + "quark.config.client.usage_ticker.invert.desc": "Invert | 反转\n\n打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", "quark.config.client.usage_ticker.shift_left.name": "Shift Left | 左侧偏移", "quark.config.client.usage_ticker.shift_right.name": "Shift Right | 右侧偏移", "quark.config.client.uses_for_curses.name": "Uses For Curses | 诅咒的用处", - "quark.config.client.uses_for_curses.desc": "Uses For Curses | 诅咒的用处\n诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "Bind Armor Stands With Player Heads | 绑定诅咒:玩家的头与盔甲架", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "Bind Armor Stands With Player Heads | 绑定诅咒:玩家的头与盔甲架\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "Vanish Pumpkin Overlay | 消失诅咒:南瓜的覆盖层", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "Vanish Pumpkin Overlay | 消失诅咒:南瓜的覆盖层\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + "quark.config.client.uses_for_curses.desc": "Uses For Curses | 诅咒的用处\n\n诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "Bind Armor Stands With Player Heads | 绑定诅咒", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "Bind Armor Stands With Player Heads | 绑定诅咒\n\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "Vanish Pumpkin Overlay | 消失诅咒", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "Vanish Pumpkin Overlay | 消失诅咒\n\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", "quark.config.client.variant_animal_textures.name": "Variant Animal Textures | 动物多样贴图", - "quark.config.client.variant_animal_textures.desc": "Variant Animal Textures | 动物多样贴图\n牛、猪、鸡现在将具有来自一小群变体的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", + "quark.config.client.variant_animal_textures.desc": "Variant Animal Textures | 动物多样贴图\n\n牛、猪、鸡现在将具有来自一小群变种的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", "quark.config.client.variant_animal_textures.enable_chicken.name": "Enable Chicken | 对鸡有效", "quark.config.client.variant_animal_textures.enable_cow.name": "Enable Cow | 对牛有效", "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "Enable L G B T Bees | 启用LGBT蜜蜂", @@ -3254,22 +3259,22 @@ "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "Enable Shiny Slime | 启用闪耀史莱姆", "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "Every Bee Is L G B T | 每只蜜蜂都是LGBT", "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "Shiny Animal Chance | 闪耀动物的几率", - "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "Shiny Animal Chance | 闪耀动物的几率\n动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "Shiny Animal Chance | 闪耀动物的几率\n\n动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", "quark.config.client.variant_animal_textures.shiny_sparkles.name": "Shiny Sparkles | 闪耀火花", - "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "Shiny Sparkles | 闪耀火花\n一只闪耀动物是否应该偶尔发出火花。", + "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "Shiny Sparkles | 闪耀火花\n\n一只闪耀动物是否应该偶尔发出火花。", "quark.config.client.wool_shuts_up_minecarts.name": "Wool Shuts Up Minecarts | 羊毛使矿车静音", - "quark.config.client.wool_shuts_up_minecarts.desc": "Wool Shuts Up Minecarts | 羊毛使矿车静音\n把铁轨铺在羊毛上,经过的矿车会安静得多。", + "quark.config.client.wool_shuts_up_minecarts.desc": "Wool Shuts Up Minecarts | 羊毛使矿车静音\n\n把铁轨铺在羊毛上,经过的矿车会安静得多。", "quark.config.experimental.adjustable_chat.name": "Adjustable Chat | 可调节的聊天栏", - "quark.config.experimental.adjustable_chat.desc": "Adjustable Chat | 可调节的聊天栏\n可以调节聊天栏的水平/垂直偏移。", + "quark.config.experimental.adjustable_chat.desc": "Adjustable Chat | 可调节的聊天栏\n\n可以调节聊天栏的水平/垂直偏移。", "quark.config.experimental.adjustable_chat.horizontal_shift.name": "Horizontal Shift | 水平偏移", "quark.config.experimental.adjustable_chat.vertical_shift.name": "Vertical Shift | 垂直偏移", "quark.config.experimental.enchantment_predicates.name": "Enchantment Predicates | 魔咒谓词", - "quark.config.experimental.enchantment_predicates.desc": "Enchantment Predicates | 魔咒谓词\n针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", + "quark.config.experimental.enchantment_predicates.desc": "Enchantment Predicates | 魔咒谓词\n\n针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "Enchantments To Register | 要注册的魔咒", "quark.config.experimental.enchantment_predicates.items_to_change.name": "Items To Change | 要更改的物品", @@ -3278,148 +3283,148 @@ "quark.config.experimental.game_nerfs.name": "Game Nerfs | 游戏削弱", "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "Disable Falling Block Dupe | 禁用掉落方块复制", - "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "Disable Falling Block Dupe | 禁用下落的方块复制\n使下落的方块无法(利用维度穿梭)复制", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "Disable Falling Block Dupe | 禁用下落的方块复制\n\n使下落的方块无法(利用维度穿梭)复制。", "quark.config.experimental.game_nerfs.disable_ice_roads.name": "Disable Ice Roads | 禁用冰路", - "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "Disable Ice Roads | 禁用冰路\n使船无法在冰上滑行", + "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "Disable Ice Roads | 禁用冰路\n\n使船无法在冰上滑行。", "quark.config.experimental.game_nerfs.disable_iron_farms.name": "Disable Iron Farms | 禁用刷铁机", - "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "Disable Iron Farms | 禁用刷铁机\n使铁傀儡不再掉落铁锭", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "Disable Mushroom Block Removal | 禁用蘑菇方块移除", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "Disable Mushroom Block Removal | 禁用蘑菇方块移除\n修复了蘑菇生长可以替换方块的错误", + "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "Disable Iron Farms | 禁用刷铁机\n\n使铁傀儡不再掉落铁锭。", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "Disable Mushroom Block Removal | 禁用蘑菇替换", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "Disable Mushroom Block Removal | 禁用蘑菇替换\n\n修复了蘑菇生长可以替换方块的错误。", "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "Disable Piston Physics Exploits | 禁用活塞物理机制漏洞利用", - "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "Disable Piston Physics Exploits | 禁用活塞物理机制漏洞利用\n针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制。", "quark.config.experimental.game_nerfs.disable_wool_drops.name": "Disable Wool Drops | 禁用羊毛掉落", - "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "Disable Wool Drops | 禁用羊毛掉落\n杀死羊后不再掉落羊毛", + "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "Disable Wool Drops | 禁用羊毛掉落\n\n杀死羊后不再掉落羊毛。", "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "Elytra Allowed Dimensions | 允许使用鞘翅的维度", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "Enable Dimension Locked Elytra | 启用维度锁定的鞘翅", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "Enable Dimension Locked Elytra | 启用维度锁定的鞘翅\n强制鞘翅只能在特定维度中使用", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "Enable Dimension Locked Elytra | 鞘翅锁定维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "Enable Dimension Locked Elytra | 鞘翅锁定维度\n\n强制鞘翅只能在特定维度中使用。", "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "Enable Selective Mob Griefing | 启用选择性生物改变地形", - "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "Enable Selective Mob Griefing | 启用选择性生物改变地形\n只针对指定的实体,让它们无法改变地形", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "只针对指定的实体,让它们无法改变地形。", "quark.config.experimental.game_nerfs.nerf_mending.name": "Nerf Mending | 削弱经验修补", - "quark.config.experimental.game_nerfs.nerf_mending.desc": "Nerf Mending | 削弱经验修补\n使经验修补魔咒像经验不修补模组(Unmending)里的那样运作\nhttps://www.mcmod.cn/class/1451.html", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "Nerf Mending | 削弱经验修补\n\n使经验修补魔咒像经验不修补模组(Unmending)里的那样运作。\nhttps://www.mcmod.cn/class/1451.html", "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "Nerf Villager Discount | 削弱村民折扣", - "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "Nerf Villager Discount | 削弱村民折扣\n村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平", + "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "Nerf Villager Discount | 削弱村民折扣\n\n村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", "quark.config.experimental.game_nerfs.non_griefing_entities.name": "Non Griefing Entities | 不改变地形的实体", "quark.config.experimental.narrator_readout.name": "Narrator Readout | 复述游戏内特定信息", - "quark.config.experimental.narrator_readout.desc": "Narrator Readout | 复述游戏内特定信息\n\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", + "quark.config.experimental.narrator_readout.desc": "Narrator Readout | 复述游戏内特定信息\n\n\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", "quark.config.experimental.overlay_shader.name": "Overlay Shader | 遮罩着色器", "quark.config.experimental.overlay_shader.shader.name": "Shader | 着色器", - "quark.config.experimental.overlay_shader.shader.desc": "Shader | 着色器\n在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", + "quark.config.experimental.overlay_shader.shader.desc": "Shader | 着色器\n\n在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", "quark.config.experimental.spawner_replacer.name": "Spawner Replacer | 刷怪笼替换", "quark.config.experimental.spawner_replacer.replace_mobs.name": "Replace Mobs | 替换生物", - "quark.config.experimental.spawner_replacer.replace_mobs.desc": "Replace Mobs | 替换生物\n这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", + "quark.config.experimental.spawner_replacer.replace_mobs.desc": "Replace Mobs | 替换生物\n\n这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", "quark.config.oddities.backpack.name": "Backpack | 背包", - "quark.config.oddities.backpack.desc": "Backpack | 背包\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", + "quark.config.oddities.backpack.desc": "Backpack | 背包\n\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", "quark.config.oddities.backpack.base_ravager_hide_drop.name": "Base Ravager Hide Drop | 劫掠兽皮基础掉落", "quark.config.oddities.backpack.enable_ravager_hide.name": "Enable Ravager Hide | 启用劫掠兽皮", "quark.config.oddities.backpack.extra_chance_per_looting.name": "Extra Chance Per Looting | 每级抢夺额外掉落几率", - "quark.config.oddities.backpack.items_in_backpack_tick.name": "Items In Backpack Tick | 是否Tick(刻处理)背包中的物品", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "Items In Backpack Tick | Tick(刻处理)内容物", "quark.config.oddities.backpack.super_op_mode.name": "Super Op Mode | 超级OP模式", - "quark.config.oddities.backpack.super_op_mode.desc": "Super Op Mode | 超级OP模式\n设为true后,即使背包装有物品也可以脱下背包。", + "quark.config.oddities.backpack.super_op_mode.desc": "Super Op Mode | 超级OP模式\n\n设为true后,即使背包装有物品也可以脱下背包。", "quark.config.oddities.crate.name": "Crate | 板条箱", - "quark.config.oddities.crate.desc": "Crate | 板条箱\n板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", + "quark.config.oddities.crate.desc": "Crate | 板条箱\n\n板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", "quark.config.oddities.crate.max_items.name": "Max Items | 物品数量上限", "quark.config.oddities.magnets.name": "Magnets | 磁铁", - "quark.config.oddities.magnets.desc": "Magnets | 磁铁\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", + "quark.config.oddities.magnets.desc": "Magnets | 磁铁\n\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", "quark.config.oddities.magnets.magnetic_blacklist.name": "Magnetic Blacklist | 磁性黑名单", "quark.config.oddities.magnets.magnetic_derivation_list.name": "Magnetic Derivation List | 磁性根源物品列表", - "quark.config.oddities.magnets.magnetic_derivation_list.desc": "Magnetic Derivation List | 磁性根源物品列表\n此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", + "quark.config.oddities.magnets.magnetic_derivation_list.desc": "Magnetic Derivation List | 磁性根源物品列表\n\n此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", "quark.config.oddities.magnets.magnetic_whitelist.name": "Magnetic Whitelist | 磁性白名单", - "quark.config.oddities.magnets.magnetic_whitelist.desc": "Magnetic Whitelist | 磁性白名单\n用于某些理应由铁/铜制成,但没有合成表的方块。", + "quark.config.oddities.magnets.magnetic_whitelist.desc": "Magnetic Whitelist | 磁性白名单\n\n用于某些理应由铁/铜制成,但没有合成表的方块。", "quark.config.oddities.magnets.use_pre_end_recipe.name": "Use Pre End Recipe | 使用末地前配方", - "quark.config.oddities.magnets.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n将配方中的紫颂果替换为铜锭。", + "quark.config.oddities.magnets.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n\n将配方中的紫颂果替换为铜锭。", "quark.config.oddities.matrix_enchanting.name": "Matrix Enchanting | 矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "Matrix Enchanting | 矩阵附魔\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.desc": "Matrix Enchanting | 矩阵附魔\n\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护\n\n译注:若显示不全,建议使用Tooltip Texts Scroller。", "quark.config.oddities.matrix_enchanting.allow_books.name": "Allow Books | 允许制作附魔书", - "quark.config.oddities.matrix_enchanting.allow_books.desc": "Allow Books | 允许制作附魔书\n设为false后,不再能制造附魔书。", + "quark.config.oddities.matrix_enchanting.allow_books.desc": "Allow Books | 允许制作附魔书\n\n设为false后,不再能制造附魔书。", "quark.config.oddities.matrix_enchanting.allow_influencing.name": "Allow Influencing | 允许影响", - "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "Allow Influencing | 允许影响\n设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "Allow Influencing | 允许影响\n\n设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "Allow Short Block Enchanting | 允许矮方块附魔", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "Allow Short Block Enchanting | 允许矮方块附魔\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "Allow Short Block Enchanting | 允许矮方块附魔\n\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", "quark.config.oddities.matrix_enchanting.allow_treasures.name": "Allow Treasures | 允许宝藏型魔咒", - "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "Allow Treasures | 允许宝藏型魔咒\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", + "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "Allow Treasures | 允许宝藏型魔咒\n\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "Allow Underwater Enchanting | 允许水下附魔", - "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "Allow Underwater Enchanting | 允许水下附魔\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "Allow Underwater Enchanting | 允许水下附魔\n\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", "quark.config.oddities.matrix_enchanting.automatically_convert.name": "Automatically Convert | 自动转换", - "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "Automatically Convert | 自动转换\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", + "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "Automatically Convert | 自动转换\n\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "Base Max Piece Count | 魔咒单元基础数量上限", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "Base Max Piece Count | 魔咒单元基础数量上限\n没有书架时,最多可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "Base Max Piece Count | 魔咒单元基础数量上限\n\n没有书架时,最多可以制造多少个魔咒单元。", "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "Base Max Piece Count Book | 魔咒单元基础数量上限(书)", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "Base Max Piece Count Book | 魔咒单元基础数量上限(书)\n没有书架时,最多可以(给书)制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "没有书架时,最多可以(给书)制造多少个魔咒单元。", "quark.config.oddities.matrix_enchanting.book_enchantability.name": "Book Enchantability | 书的附魔能力", - "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "Book Enchantability | 书的附魔能力\n这个值越高,你用书获得的魔咒就越好。", + "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "Book Enchantability | 书的附魔能力\n\n这个值越高,你用书获得的魔咒就越好。", "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "Charge Per Lapis | 青金石能量价值", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "Charge Per Lapis | 青金石能量价值\n一颗青金石可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "Charge Per Lapis | 青金石能量价值\n\n一颗青金石可以制造多少个魔咒单元。", "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "Disallowed Enchantments | 禁用的魔咒", - "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "Disallowed Enchantments | 禁用的魔咒\n不让附魔台制造的魔咒ID列表", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "Disallowed Enchantments | 禁用的魔咒\n\n不让附魔台制造的魔咒ID列表", "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "Dupe Multiplier | 复制品乘数", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "Dupe Multiplier | 复制品乘数\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "Dupe Multiplier | 复制品乘数\n\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "Incompatible Multiplier | 不兼容乘数", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "Incompatible Multiplier | 不兼容乘数\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "Incompatible Multiplier | 不兼容乘数\n\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", "quark.config.oddities.matrix_enchanting.influence_max.name": "Influence Max | 影响数量上限", - "quark.config.oddities.matrix_enchanting.influence_max.desc": "Influence Max | 影响数量上限\n影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_max.desc": "Influence Max | 影响数量上限\n\n影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", "quark.config.oddities.matrix_enchanting.influence_power.name": "Influence Power | 影响强度", - "quark.config.oddities.matrix_enchanting.influence_power.desc": "Influence Power | 影响强度\n蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_power.desc": "Influence Power | 影响强度\n\n蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", "quark.config.oddities.matrix_enchanting.influences_list.name": "Influences List | 影响列表", - "quark.config.oddities.matrix_enchanting.influences_list.desc": "Influences List | 影响列表\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influences_list.desc": "Influences List | 影响列表\n\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "Max Bookshelves | 书架数量上限", - "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "Max Bookshelves | 书架数量上限\n矩阵附魔台可以接受的附魔能力的上限", + "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "Max Bookshelves | 书架数量上限\n\n矩阵附魔台可以接受的附魔能力的上限", "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "Min Level Cutoff | 最低等级截止", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "Min Level Cutoff | 最低等级截止\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "Min Level Scale Factor | 最低等级比例因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "Min Level Scale Factor | 最低等级比例因数\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "Min Level Scale Factor Book | 书的最低等级比例因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "Min Level Scale Factor Book | 书的最低等级比例因数\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "Min Level Cutoff | 最低等级截止\n\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "Min Level Scale Factor | 最低等级因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "Min Level Scale Factor | 最低等级因数\n\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "Min Level Scale Factor Book | 书的最低等级因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "Min Level Scale Factor Book | 书的最低等级因数\n\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "Normalize Rarity | 稀有度标准化", - "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "Normalize Rarity | 稀有度标准化\n默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", + "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "Normalize Rarity | 稀有度标准化\n\n默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "Piece Price Scale | 魔咒单元的价格比例", - "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "Piece Price Scale | 魔咒单元的价格比例\n若该值为X,则每生成X件魔咒单元,其价格就会+1。", + "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "Piece Price Scale | 魔咒单元的价格比例\n\n若该值为X,则每生成X件魔咒单元,其价格就会+1。", "quark.config.oddities.matrix_enchanting.show_tooltip.name": "Show Tooltip | 显示工具提示", - "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "Show Tooltip | 显示工具提示\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", + "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "Show Tooltip | 显示工具提示\n\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "Soul Candles Invert | 灵魂蜡烛反转", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "Soul Candles Invert | 灵魂蜡烛反转\n若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "Soul Candles Invert | 灵魂蜡烛反转\n\n若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", "quark.config.oddities.matrix_enchanting.states_to_influences.name": "States To Influences | 方块状态对应的影响", - "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "States To Influences | 方块状态对应的影响\n列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", + "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "States To Influences | 方块状态对应的影响\n\n列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "Treasure Whitelist | 宝藏型魔咒白名单", - "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "Treasure Whitelist | 宝藏型魔咒白名单\n在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "Treasure Whitelist | 宝藏型魔咒白名单\n\n在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", "quark.config.oddities.pipes.name": "Pipes | 铜管道", - "quark.config.oddities.pipes.desc": "Pipes | 铜管道\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.desc": "Pipes | 铜管道\n\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", "quark.config.oddities.pipes.do_pipes_whoosh.name": "Do Pipes Whoosh | 管道是否呼啸", - "quark.config.oddities.pipes.do_pipes_whoosh.desc": "Do Pipes Whoosh | 管道是否呼啸\n弹出或吸收物品时,管道应该发出声音吗?", + "quark.config.oddities.pipes.do_pipes_whoosh.desc": "Do Pipes Whoosh | 管道是否呼啸\n\n弹出或吸收物品时,管道应该发出声音吗?", "quark.config.oddities.pipes.emit_vibrations.name": "Emit Vibrations | 发出振动", - "quark.config.oddities.pipes.emit_vibrations.desc": "Emit Vibrations | 发出振动\n振动可以被幽匿感测体检测到。", + "quark.config.oddities.pipes.emit_vibrations.desc": "Emit Vibrations | 发出振动\n\n振动可以被幽匿感测体检测到。", "quark.config.oddities.pipes.enable_encased_pipes.name": "Enable Encased Pipes | 启用封闭式管道", "quark.config.oddities.pipes.max_pipe_items.name": "Max Pipe Items | 管道物品数量上限", - "quark.config.oddities.pipes.max_pipe_items.desc": "Max Pipe Items | 管道物品数量上限\n若希望管道中的物品数量没有限制,将此项设为0即可。", + "quark.config.oddities.pipes.max_pipe_items.desc": "Max Pipe Items | 管道物品数量上限\n\n若希望管道中的物品数量没有限制,将此项设为0即可。", "quark.config.oddities.pipes.pipe_speed.name": "Pipe Speed | 管道流速", - "quark.config.oddities.pipes.pipe_speed.desc": "Pipe Speed | 管道流速\n一件物品穿过一节管道需要多长时间。值越大=流速越慢。", + "quark.config.oddities.pipes.pipe_speed.desc": "Pipe Speed | 管道流速\n\n一件物品穿过一节管道需要多长时间。值越大=流速越慢。", "quark.config.oddities.pipes.render_pipe_items.name": "Render Pipe Items | 渲染管道中的物品", "quark.config.oddities.tiny_potato.name": "Tiny Potato | 小土豆", - "quark.config.oddities.tiny_potato.desc": "Tiny Potato | 小土豆\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", + "quark.config.oddities.tiny_potato.desc": "Tiny Potato | 小土豆\n\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "Never Use Heart Of Diamond | 不使用钻石之心", - "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", "quark.config.oddities.totem_of_holding.name": "Totem Of Holding | 留存图腾", - "quark.config.oddities.totem_of_holding.desc": "Totem Of Holding | 留存图腾\n玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "Allow Anyone To Collect | 允许任何玩家取走物品", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "Allow Anyone To Collect | 允许任何玩家取走物品\nSet this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", + "quark.config.oddities.totem_of_holding.desc": "Totem Of Holding | 留存图腾\n\n玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "Allow Anyone To Collect | 允许任何玩家收取", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "Allow Anyone To Collect | 允许任何玩家收取\n\nSet this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "Dark Souls Mode | 黑暗之魂模式", - "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "Dark Souls Mode | 黑暗之魂模式\n设为false后,玩家再次死亡时,图腾不再自毁。", + "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "Dark Souls Mode | 黑暗之魂模式\n\n设为false后,玩家再次死亡时,图腾不再自毁。", "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "Destroy Lost Items | 销毁遗失物品", - "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "Destroy Lost Items | 销毁遗失物品\n设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", + "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "Destroy Lost Items | 销毁遗失物品\n\n设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "Enable Soul Compass | 启用灵魂指南针", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "Spawn Totem On Pvp Kill | PVP中击杀玩家生成图腾", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "Spawn Totem On Pvp Kill | PVP中击杀玩家生成图腾\n玩家被玩家杀死时,也会生成图腾,自杀也算。" + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "Spawn Totem On Pvp Kill | 死于PVP也会生成图腾", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "Spawn Totem On Pvp Kill | 死于PVP也会生成图腾\n\n玩家被玩家杀死时,也会生成图腾,自杀也算。" } From c1bffb1bbc40ae92a1cadd4f8ba9350b1ee3948b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 28 Aug 2023 20:26:38 +0800 Subject: [PATCH 060/116] Update zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 770b4d7885bf..7cd71dd982e6 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1574,7 +1574,7 @@ "quark.config.general.enable_jei_item_info.name": "Enable Jei Item Info | 启用JEI物品信息", "quark.config.general.enable_jei_item_info.desc": "Enable Jei Item Info | 启用JEI物品信息\n\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", - "quark.config.general.enable_network_profiling.desc": "Enable Network Profiling | 启用网络分析\n\n启用夸克网络分析功能。没被要求就不要启用它。", + "quark.config.general.enable_network_profiling.desc": "启用网络分析\n\n启用夸克网络分析功能。没被要求就不要启用它。", "quark.config.general.enable_onboarding.name": "Enable Onboarding | 启用入门引导", "quark.config.general.enable_onboarding.desc": "Enable Onboarding | 启用入门引导\n\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", @@ -1582,7 +1582,7 @@ "quark.config.general.enable_quark_advancements.name": "Enable Quark Advancements | 启用夸克进度", "quark.config.general.enable_quark_advancements.desc": "Enable Quark Advancements | 启用夸克进度\n\n夸克会添加自己的进度,设为false禁用。", - "quark.config.general.enable_worldgen_watchdog.desc": "Enable Worldgen Watchdog | 启用世界生成看门狗\n\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", "quark.config.general.hide_disabled_content.name": "Hide Disabled Content | 隐藏被禁用的内容", "quark.config.general.hide_disabled_content.desc": "Hide Disabled Content | 隐藏被禁用的内容\n\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", From ba000ce836bef20fd63108fb517c925d3d9ec9df Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 28 Aug 2023 20:36:34 +0800 Subject: [PATCH 061/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 删除失误重复行 --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 6 ------ 1 file changed, 6 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 7cd71dd982e6..a0078d1e8bc2 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2581,7 +2581,6 @@ "quark.config.world.blossom_trees.drop_leaf_particles.name": "Drop Leaf Particles | 落叶粒子", "quark.config.world.blossom_trees.blue.name": "Blue | 蓝色(雪霜花树)", "quark.config.world.blossom_trees.blue.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.blue.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.blue.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "Biomes | 生物群系", "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", @@ -2600,7 +2599,6 @@ "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.lavender.name": "Lavender | 淡紫色(幽静花树)", "quark.config.world.blossom_trees.lavender.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.lavender.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.lavender.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "Biomes | 生物群系", "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", @@ -2619,7 +2617,6 @@ "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.orange.name": "Orange | 橙色(温暖花树)", "quark.config.world.blossom_trees.orange.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_troes.orange.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.orange.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "Biomes | 生物群系", "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", @@ -2638,7 +2635,6 @@ "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.pink.name": "Pink | 粉红色(甜蜜花树)", "quark.config.world.blossom_trees.pink.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.pink.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.pink.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "Biomes | 生物群系", "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", @@ -2657,7 +2653,6 @@ "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.red.name": "Red | 红色(火热花树)", "quark.config.world.blossom_trees.red.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.red.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.red.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.red.biome_config.biomes.name": "Biomes | 生物群系", "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", @@ -2676,7 +2671,6 @@ "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.yellow.name": "Yellow | 黄色(阳光花树)", "quark.config.world.blossom_trees.yellow.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.yellow.rarity.name": "Rarity | 稀有度", "quark.config.world.blossom_trees.yellow.biome_config.name": "Biome Config | 生物群系配置", "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "Biomes | 生物群系", "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", From 9b3084fc32022247bb2721bc5f13b937e48c7007 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 19 Sep 2023 22:03:12 +0800 Subject: [PATCH 062/116] =?UTF-8?q?=E6=92=A4=E9=94=80=E8=8B=B1=E4=B8=AD?= =?UTF-8?q?=E5=AF=B9=E7=85=A7=E3=80=81=E6=8F=8F=E8=BF=B0=E5=AF=B9=E6=A0=87?= =?UTF-8?q?=E9=A2=98=E7=9A=84=E9=87=8D=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 3672 ++++++++--------- 1 file changed, 1836 insertions(+), 1836 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index a0078d1e8bc2..d680e6cb3999 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -247,7 +247,7 @@ "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。(译注:挖掘等级和工具材料有关,0是木/原版金,1是石,2是铁,3是钻石,4是下界合金)", "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", - "quark.jei.hint.sign_editing": "对告示牌按下使用键,可以编辑它们。", + "quark.jei.hint.sign_editing": "告示牌可以右击编辑。", "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", "quark.jei.hint.crystal_lamp": "这些灯只有在激活时才会改变信标光束的颜色。", @@ -1554,1871 +1554,1871 @@ "_comment": "Config Translations, placed at the end of this file, facilitates the comparison and update of non-config parts", - "quark.config.general.q_button_on_the_right.name": "Q Button On The Right | 「q」按钮位于右侧", + "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", - "quark.config.general.advancement_visibility_depth.name": "Advancement Visibility Depth | 进度可见深度", - "quark.config.general.advancement_visibility_depth.desc": "Advancement Visibility Depth | 进度可见深度\n\n你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + "quark.config.general.advancement_visibility_depth.name": "进度可见深度", + "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", - "quark.config.general.allowed_screens.name": "Allowed Screens | 允许的界面", - "quark.config.general.allowed_screens.desc": "Allowed Screens | 允许的界面\n\n能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", + "quark.config.general.allowed_screens.name": "允许的界面", + "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", - "quark.config.general.disable_q_menu_effects.name": "Disable Q Menu Effects | 禁用「q」菜单特效", - "quark.config.general.disable_q_menu_effects.desc": "Disable Q Menu Effects | 禁用「q」菜单特效\n\n进入夸克配置主界面时不再快速旋转与模糊。", + "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", + "quark.config.general.disable_q_menu_effects.desc": "进入夸克配置主界面时不再快速旋转与模糊。", - "quark.config.general.enable_q_button.name": "Enable Q Button | 启用「q」按钮", - "quark.config.general.enable_q_button.desc": "Enable Q Button | 启用「q」按钮\n\n方便你不经过模组列表快速配置夸克。", + "quark.config.general.enable_q_button.name": "启用「q」按钮", + "quark.config.general.enable_q_button.desc": "方便你不经过模组列表快速配置夸克。", - "quark.config.general.enable_advancement_modification.name": "Enable Advancement Modification | 启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "Enable Advancement Modification | 启用进度修改\n\n夸克会向原版的多要求进度中新增要求,设为false禁用。", + "quark.config.general.enable_advancement_modification.name": "启用进度修改", + "quark.config.general.enable_advancement_modification.desc": "夸克会向原版的多要求进度中新增要求,设为false禁用。", - "quark.config.general.enable_jei_item_info.name": "Enable Jei Item Info | 启用JEI物品信息", - "quark.config.general.enable_jei_item_info.desc": "Enable Jei Item Info | 启用JEI物品信息\n\n使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", + "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", + "quark.config.general.enable_jei_item_info.desc": "使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", "quark.config.general.enable_network_profiling.desc": "启用网络分析\n\n启用夸克网络分析功能。没被要求就不要启用它。", - "quark.config.general.enable_onboarding.name": "Enable Onboarding | 启用入门引导", - "quark.config.general.enable_onboarding.desc": "Enable Onboarding | 启用入门引导\n\n弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", + "quark.config.general.enable_onboarding.name": "启用入门引导", + "quark.config.general.enable_onboarding.desc": "弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", - "quark.config.general.enable_quark_advancements.name": "Enable Quark Advancements | 启用夸克进度", - "quark.config.general.enable_quark_advancements.desc": "Enable Quark Advancements | 启用夸克进度\n\n夸克会添加自己的进度,设为false禁用。", + "quark.config.general.enable_quark_advancements.name": "启用夸克进度", + "quark.config.general.enable_quark_advancements.desc": "夸克会添加自己的进度,设为false禁用。", "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", - "quark.config.general.hide_disabled_content.name": "Hide Disabled Content | 隐藏被禁用的内容", - "quark.config.general.hide_disabled_content.desc": "Hide Disabled Content | 隐藏被禁用的内容\n\n夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", + "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", + "quark.config.general.hide_disabled_content.desc": "夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", - "quark.config.general.interpret_shulker_box_like_blocks.name": "Interpret Shulker Box Like Blocks | 显示类潜影盒方块的内容物", + "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", "quark.config.general.interpret_shulker_box_like_blocks.desc": "夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", - "quark.config.general.piston_push_limit.name": "Piston Push Limit | 活塞推动上限", - "quark.config.general.piston_push_limit.desc": "Piston Push Limit | 活塞推动上限\n\n活塞能一次推动的最大方块数量。\n允许的值:(0,)", + "quark.config.general.piston_push_limit.name": "活塞推动上限", + "quark.config.general.piston_push_limit.desc": "活塞能一次推动的最大方块数量。\n允许的值:(0,)", - "quark.config.general.print_screen_classnames.name": "Print Screen Classnames | 输出界面类名", - "quark.config.general.print_screen_classnames.desc": "Print Screen Classnames | 输出界面类名\n\n需要找到有问题的界面的类名时,将它设为true。", + "quark.config.general.print_screen_classnames.name": "输出界面类名", + "quark.config.general.print_screen_classnames.desc": "需要找到有问题的界面的类名时,将它设为true。", - "quark.config.general.shulker_boxes.name": "Shulker Boxes | 潜影盒", - "quark.config.general.shulker_boxes.desc": "Shulker Boxes | 潜影盒\n\n应被夸克视为潜影盒的方块。", + "quark.config.general.shulker_boxes.name": "潜影盒", + "quark.config.general.shulker_boxes.desc": "应被夸克视为潜影盒的方块。", - "quark.config.general.suppressed_info.name": "Suppressed Info | 被压制的信息", - "quark.config.general.suppressed_info.desc": "Suppressed Info | 被压制的信息\n\n针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", + "quark.config.general.suppressed_info.name": "被压制的信息", + "quark.config.general.suppressed_info.desc": "针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", - "quark.config.general.terrablender_region_weight.name": "Terrablender Region Weight | Terrablender区域权重", + "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", "quark.config.general.terrablender_region_weight.desc": "用于Terrablender集成。", - "quark.config.general.use_anti_overlap.name": "Use Anti Overlap | 使用反重叠系统", - "quark.config.general.use_anti_overlap.desc": "Use Anti Overlap | 使用反重叠系统\n\n安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", - - "quark.config.general.use_fast_worldgen.name": "Use Fast Worldgen | 使用快速世界生成", - "quark.config.general.use_fast_worldgen.desc": "Use Fast Worldgen | 使用快速世界生成\n\n设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", - - "quark.config.general.use_piston_logic_replacement.name": "Use Piston Logic Replacement | 替换活塞逻辑", - "quark.config.general.use_piston_logic_replacement.desc": "Use Piston Logic Replacement | 替换活塞逻辑\n\n夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", - - "quark.config.general.use_screen_list_blacklist.name": "Use Screen List Blacklist | 使用界面列表黑名单", - "quark.config.general.use_screen_list_blacklist.desc": "Use Screen List Blacklist | 使用界面列表黑名单\n\n设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", - - - - "quark.config.automation.chains_connect_blocks.name": "Chains Connect Blocks | 锁链连接方块", - "quark.config.automation.chains_connect_blocks.desc": "Chains Connect Blocks | 锁链连接方块\n\n锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", - - "quark.config.automation.chute.name": "Chute | 溜槽", - "quark.config.automation.chute.desc": "Chute | 溜槽\n\n溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", - - "quark.config.automation.dispensers_place_blocks.name": "Dispensers Place Blocks | 发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "Dispensers Place Blocks | 发射器放置方块\n\n发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", - "quark.config.automation.dispensers_place_blocks.blacklist.name": "Blacklist | 黑名单", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "Wrap Existing Behaviors | 包装既存行为", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "Wrap Existing Behaviors | 包装既存行为\n\n设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", - - "quark.config.automation.ender_watcher.name": "Ender Watcher | 末影侦测器", - "quark.config.automation.ender_watcher.desc": "Ender Watcher | 末影侦测器\n\n末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", - - "quark.config.automation.feeding_trough.name": "Feeding Trough | 饲料槽", - "quark.config.automation.feeding_trough.desc": "Feeding Trough | 饲料槽\n\n饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", - "quark.config.automation.feeding_trough.cooldown.name": "Cooldown | 冷却时间", - "quark.config.automation.feeding_trough.cooldown.desc": "Cooldown | 冷却时间\n\n动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", - "quark.config.automation.feeding_trough.enable_trough_caching.name": "Enable Trough Caching | 启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "Enable Trough Caching | 启用饲料槽缓存\n\n设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", - "quark.config.automation.feeding_trough.love_chance.name": "Love Chance | 求爱几率", - "quark.config.automation.feeding_trough.love_chance.desc": "Love Chance | 求爱几率\n\n动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", - "quark.config.automation.feeding_trough.max_animals.name": "Max Animals | 动物数量上限", - "quark.config.automation.feeding_trough.max_animals.desc": "Max Animals | 动物数量上限\n\n允许动物进入求爱模式的饲料槽附近最大动物数量", - "quark.config.automation.feeding_trough.range.name": "Range | 半径", - "quark.config.automation.feeding_trough.range.desc": "Range | 半径\n\n获取饲料槽附近最大动物数量时的探测半径", - - "quark.config.automation.gravisand.name": "Gravisand | 重力沙子", - "quark.config.automation.gravisand.desc": "Gravisand | 重力沙子\n\n重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", - - "quark.config.automation.iron_rod.name": "Iron Rod | 铁杆", - "quark.config.automation.iron_rod.desc": "Iron Rod | 铁杆\n\n推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", - "quark.config.automation.iron_rod.use_pre_end_recipe.name": "Use Pre End Recipe | 使用末地前配方", - "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n\n制作铁杆不再需要末地烛。", - - "quark.config.automation.jukebox_automation.name": "Jukebox Automation | 唱片机自动化", - "quark.config.automation.jukebox_automation.desc": "Jukebox Automation | 唱片机自动化\n\n发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", - - "quark.config.automation.metal_buttons.name": "Metal Buttons | 金属按钮", - "quark.config.automation.metal_buttons.desc": "Metal Buttons | 金属按钮\n\n将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", - "quark.config.automation.metal_buttons.enable_gold.name": "Enable Gold | 启用金按钮", - "quark.config.automation.metal_buttons.enable_iron.name": "Enable Iron | 启用铁按钮", - - "quark.config.automation.obsidian_plate.name": "Obsidian Plate | 黑曜石压力板", - "quark.config.automation.obsidian_plate.desc": "Obsidian Plate | 黑曜石压力板\n\n用黑曜石制成的压力板,只有玩家踩上去才能触发。", - - "quark.config.automation.pistons_move_tile_entities.name": "Pistons Move Tile Entities | 活塞移动方块实体", - "quark.config.automation.pistons_move_tile_entities.desc": "Pistons Move Tile Entities | 活塞移动方块实体\n\n允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", - "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "Delayed Update List | 延迟更新列表", - "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "Enable Chests Moving Together | 大型箱子并进", - "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.desc": "Enable Chests Moving Together | 大型箱子并进\n\n启用后,移动大型箱子中的一个时,它们会作为整体移动。", - "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "Movement Blacklist | 移动黑名单", - "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "Render Blacklist | 渲染黑名单", - - "quark.config.automation.redstone_randomizer.name": "Redstone Randomizer | 红石随机器", - "quark.config.automation.redstone_randomizer.desc": "Redstone Randomizer | 红石随机器\n\n红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", - - - - "quark.config.building.bamboo_backport.name": "Bamboo Backport | 竹子:向后移植", - "quark.config.building.bamboo_backport.desc": "Bamboo Backport | 竹子:向后移植\n\n1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", - - "quark.config.building.celebratory_lamps.name": "Celebratory Lamps | 庆典灯具", - "quark.config.building.celebratory_lamps.desc": "Celebratory Lamps | 庆典灯具\n\n新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", - "quark.config.building.celebratory_lamps.light_level.name": "Light Level | 光照等级", - - "quark.config.building.compressed_blocks.name": "Compressed Blocks | 压缩方块", - "quark.config.building.compressed_blocks.desc": "Compressed Blocks | 压缩方块\n\n现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", - "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "Bamboo Block Fuel Time | 竹块燃烧时间", - "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "Bamboo Block Fuel Time | 竹块燃烧时间\n\n竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "Blaze Lantern Fuel Time | 烈焰灯燃烧时间", - "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "Blaze Lantern Fuel Time | 烈焰灯燃烧时间\n\n烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "Charcoal Block Fuel Time | 木炭块燃烧时间", - "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "Charcoal Block Fuel Time | 木炭块燃烧时间\n\n木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "Charcoal Block And Blaze Lantern Stay On Fire Forever | 木炭块和烈焰灯永久燃烧", - "quark.config.building.compressed_blocks.enable_apple_crate.name": "Enable Apple Crate | 启用箱装苹果", - "quark.config.building.compressed_blocks.enable_bamboo_block.name": "Enable Bamboo Block | 启用竹块", - "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "Enable Beetroot Crate | 启用箱装甜菜根", - "quark.config.building.compressed_blocks.enable_berry_sack.name": "Enable Berry Sack | 启用袋装甜浆果", - "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "Enable Blaze Lantern | 启用烈焰灯", - "quark.config.building.compressed_blocks.enable_bonded_leather.name": "Enable Bonded Leather | 启用打包皮革", - "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "Enable Bonded Rabbit Hide | 启用打包兔子皮", - "quark.config.building.compressed_blocks.enable_cactus_block.name": "Enable Cactus Block | 启用仙人掌块", - "quark.config.building.compressed_blocks.enable_carrot_crate.name": "Enable Carrot Crate | 启用箱装胡萝卜", - "quark.config.building.compressed_blocks.enable_charcoal_block.name": "Enable Charcoal Block | 启用木炭块", - "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "Enable Chorus Fruit Block | 启用紫颂果块", - "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "Enable Cocoa Bean Sack | 启用袋装可可豆", - "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "Enable Glow Berry Sack | 启用袋装发光浆果", - "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "Enable Golden Apple Crate | 启用箱装金苹果", - "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "Enable Golden Carrot Crate | 启用箱装金胡萝卜", - "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "Enable Gunpowder Sack | 启用袋装火药", - "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "Enable Nether Wart Sack | 启用袋装下界疣", - "quark.config.building.compressed_blocks.enable_potato_crate.name": "Enable Potato Crate | 启用箱装马铃薯", - "quark.config.building.compressed_blocks.enable_stick_block.name": "Enable Stick Block | 启用木棍堆", - "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "Enable Sugar Cane Block | 启用甘蔗捆", - "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "Stick Block Fuel Time | 木棍堆燃烧时间", - "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "Stick Block Fuel Time | 木棍堆燃烧时间\n\n木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - - "quark.config.building.duskbound_blocks.name": "Duskbound Blocks | 黯缚块", - "quark.config.building.duskbound_blocks.desc": "Duskbound Blocks | 黯缚块\n\n由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", - - "quark.config.building.framed_glass.name": "Framed Glass | 镶框玻璃", - "quark.config.building.framed_glass.desc": "Framed Glass | 镶框玻璃\n\n将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", - - "quark.config.building.glass_item_frame.name": "Glass Item Frame | 玻璃物品展示框", - "quark.config.building.glass_item_frame.desc": "Glass Item Frame | 玻璃物品展示框\n\n现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "Glass Item Frames Update Maps | 更新地图", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "Glass Item Frames Update Maps Every Tick | 每刻都更新地图", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "Glass Item Frames Update Maps Every Tick | 每刻都更新地图\n\n设为true可加快地图更新速度。默认为每3秒一次。", - "quark.config.building.glass_item_frame.item_render_scale.name": "Item Render Scale | 物品渲染尺寸", - "quark.config.building.glass_item_frame.item_render_scale.desc": "Item Render Scale | 物品渲染尺寸\n\n在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", - - "quark.config.building.gold_bars.name": "Gold Bars | 金栏杆", - "quark.config.building.gold_bars.desc": "Gold Bars | 金栏杆\n\n金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", - "quark.config.building.gold_bars.generate_in_nether_fortress.name": "Generate In Nether Fortress | 生成于下界要塞", - - "quark.config.building.grate.name": "Grate | 铁丝网", - "quark.config.building.grate.desc": "Grate | 铁丝网\n\n铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", - - "quark.config.building.hedges.name": "Hedges | 树叶篱", - "quark.config.building.hedges.desc": "Hedges | 树叶篱\n\n树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", - - "quark.config.building.hollow_logs.name": "Hollow Logs | 空心原木", - "quark.config.building.hollow_logs.desc": "Hollow Logs | 空心原木\n\n空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", - "quark.config.building.hollow_logs.enable_auto_crawl.name": "Enable Auto Crawl | 启用自动钻入", - - "quark.config.building.industrial_palette.name": "Industrial Palette | 工业调色板", - "quark.config.building.industrial_palette.desc": "Industrial Palette | 工业调色板\n\n现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", - "quark.config.building.industrial_palette.enable_iron_ladder.name": "Enable Iron Ladder | 启用铁梯子", - "quark.config.building.industrial_palette.enable_iron_plates.name": "Enable Iron Plates | 启用铁板系列方块", - - "quark.config.building.japanese_palette.name": "Japanese Palette | 日式调色板", - "quark.config.building.japanese_palette.desc": "Japanese Palette | 日式调色板\n\n现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", - "quark.config.building.japanese_palette.enable_bamboo_mats.name": "Enable Bamboo Mats | 启用竹席", - "quark.config.building.japanese_palette.enable_paper_blocks.name": "Enable Paper Blocks | 启用纸系列方块", - - "quark.config.building.leaf_carpet.name": "Leaf Carpet | 树叶地毯", - "quark.config.building.leaf_carpet.desc": "Leaf Carpet | 树叶地毯\n\n树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", - "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.midori.name": "Midori | 绿", - "quark.config.building.midori.desc": "Midori | 绿\n\n绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", - - "quark.config.building.more_brick_types.name": "More Brick Types | 更多砖", - "quark.config.building.more_brick_types.desc": "More Brick Types | 更多砖\n\n为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", - "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "Enable Blackstone Bricks | 启用黑石砖", - "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "Enable Blackstone Bricks | 启用黑石砖\n\n需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "Enable Blue Nether Bricks | 启用蓝色下界砖", - "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "Enable Blue Nether Bricks | 启用蓝色下界砖\n\n此项还附带了红色下界砖的实用配方", - "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "Enable Cobblestone Bricks | 启用圆石砖", - "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "Enable Cobblestone Bricks | 启用圆石砖\n\n此项还包括苔圆石砖", - "quark.config.building.more_brick_types.enable_dirt_bricks.name": "Enable Dirt Bricks | 启用泥土砖", - "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "Enable Dirt Bricks | 启用泥土砖\n\n需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "Enable Netherrack Bricks | 启用下界岩砖", - "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "Enable Netherrack Bricks | 启用下界岩砖\n\n需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "Enable Sandstone Bricks | 启用砂岩砖", - "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "Enable Sandstone Bricks | 启用砂岩砖\n\n此项还包括红砂岩砖和灵魂砂岩砖", - - - "quark.config.building.more_mud_blocks.name": "More Mud Blocks | 更多泥巴方块", - "quark.config.building.more_mud_blocks.desc": "More Mud Blocks | 更多泥巴方块\n\n有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", - - "quark.config.building.more_potted_plants.name": "More Potted Plants | 更多盆栽", - "quark.config.building.more_potted_plants.desc": "More Potted Plants | 更多盆栽\n\n现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", - - "quark.config.building.more_stone_variants.name": "More Stone Variants | 更多石头变种", - "quark.config.building.more_stone_variants.desc": "More Stone Variants | 更多石头变种\n\n原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", - "quark.config.building.more_stone_variants.enable_bricks.name": "Enable Bricks | 启用砖变种", - "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "Enable Chiseled Bricks | 启用錾制砖变种", - "quark.config.building.more_stone_variants.enable_pillar.name": "Enable Pillar | 启用柱变种", - - "quark.config.building.nether_brick_fence_gate.name": "Nether Brick Fence Gate | 下界砖栅栏门", - "quark.config.building.nether_brick_fence_gate.desc": "Nether Brick Fence Gate | 下界砖栅栏门\n\n用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", - - "quark.config.building.rainbow_lamps.name": "Rainbow Lamps | 彩虹灯", - "quark.config.building.rainbow_lamps.desc": "Rainbow Lamps | 彩虹灯\n\n(新模块,Wiki未更新)", - "quark.config.building.rainbow_lamps.light_level.name": "Light Level | 光照等级", - "quark.config.building.rainbow_lamps.use_corundum.name": "Use Corundum | 使用刚玉", - "quark.config.building.rainbow_lamps.use_corundum.desc": "Use Corundum | 使用刚玉\n\n已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", - - "quark.config.building.raw_metal_bricks.name": "Raw Metal Bricks | 粗金属砖", - "quark.config.building.raw_metal_bricks.desc": "Raw Metal Bricks | 粗金属砖\n\n粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", - - "quark.config.building.rope.name": "Rope | 绳卷", - "quark.config.building.rope.desc": "Rope | 绳卷\n\n绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", - "quark.config.building.rope.enable_dispenser_behavior.name": "Enable Dispenser Behavior | 启用发射器行为", - "quark.config.building.rope.force_enable_move_tile_entities.name": "Force Enable Move Tile Entities | 强制启用移动方块实体", + "quark.config.general.use_anti_overlap.name": "使用反重叠系统", + "quark.config.general.use_anti_overlap.desc": "安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", + + "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", + "quark.config.general.use_fast_worldgen.desc": "设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + + "quark.config.general.use_piston_logic_replacement.name": "替换活塞逻辑", + "quark.config.general.use_piston_logic_replacement.desc": "夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", + + "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", + "quark.config.general.use_screen_list_blacklist.desc": "设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + + + + "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", + "quark.config.automation.chains_connect_blocks.desc": "锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + + "quark.config.automation.chute.name": "溜槽", + "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + + "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", + "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + + "quark.config.automation.ender_watcher.name": "末影侦测器", + "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", + + "quark.config.automation.feeding_trough.name": "饲料槽", + "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", + "quark.config.automation.feeding_trough.cooldown.desc": "动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", + "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", + "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", + "quark.config.automation.feeding_trough.love_chance.desc": "动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", + "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", + "quark.config.automation.feeding_trough.max_animals.desc": "允许动物进入求爱模式的饲料槽附近最大动物数量", + "quark.config.automation.feeding_trough.range.name": "半径", + "quark.config.automation.feeding_trough.range.desc": "获取饲料槽附近最大动物数量时的探测半径", + + "quark.config.automation.gravisand.name": "重力沙子", + "quark.config.automation.gravisand.desc": "重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + + "quark.config.automation.iron_rod.name": "铁杆", + "quark.config.automation.iron_rod.desc": "推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", + "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "制作铁杆不再需要末地烛。", + + "quark.config.automation.jukebox_automation.name": "唱片机自动化", + "quark.config.automation.jukebox_automation.desc": "发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", + + "quark.config.automation.metal_buttons.name": "金属按钮", + "quark.config.automation.metal_buttons.desc": "将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", + "quark.config.automation.metal_buttons.enable_gold.name": "启用金按钮", + "quark.config.automation.metal_buttons.enable_iron.name": "启用铁按钮", + + "quark.config.automation.obsidian_plate.name": "黑曜石压力板", + "quark.config.automation.obsidian_plate.desc": "用黑曜石制成的压力板,只有玩家踩上去才能触发。", + + "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", + "quark.config.automation.pistons_move_tile_entities.desc": "允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "大型箱子并进", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.desc": "启用后,移动大型箱子中的一个时,它们会作为整体移动。", + "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", + "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", + + "quark.config.automation.redstone_randomizer.name": "红石随机器", + "quark.config.automation.redstone_randomizer.desc": "红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", + + + + "quark.config.building.bamboo_backport.name": "竹子:向后移植", + "quark.config.building.bamboo_backport.desc": "1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", + + "quark.config.building.celebratory_lamps.name": "庆典灯具", + "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", + "quark.config.building.celebratory_lamps.light_level.name": "光照等级", + + "quark.config.building.compressed_blocks.name": "压缩方块", + "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "木炭块和烈焰灯永久燃烧", + "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", + "quark.config.building.compressed_blocks.enable_bamboo_block.name": "启用竹块", + "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", + "quark.config.building.compressed_blocks.enable_berry_sack.name": "启用袋装甜浆果", + "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "启用烈焰灯", + "quark.config.building.compressed_blocks.enable_bonded_leather.name": "启用打包皮革", + "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "启用打包兔子皮", + "quark.config.building.compressed_blocks.enable_cactus_block.name": "启用仙人掌块", + "quark.config.building.compressed_blocks.enable_carrot_crate.name": "启用箱装胡萝卜", + "quark.config.building.compressed_blocks.enable_charcoal_block.name": "启用木炭块", + "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "启用紫颂果块", + "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "启用袋装可可豆", + "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "启用袋装发光浆果", + "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "启用箱装金苹果", + "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "启用箱装金胡萝卜", + "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "启用袋装火药", + "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "启用袋装下界疣", + "quark.config.building.compressed_blocks.enable_potato_crate.name": "启用箱装马铃薯", + "quark.config.building.compressed_blocks.enable_stick_block.name": "启用木棍堆", + "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "启用甘蔗捆", + "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "木棍堆燃烧时间", + "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + + "quark.config.building.duskbound_blocks.name": "黯缚块", + "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", + + "quark.config.building.framed_glass.name": "镶框玻璃", + "quark.config.building.framed_glass.desc": "将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + + "quark.config.building.glass_item_frame.name": "玻璃物品展示框", + "quark.config.building.glass_item_frame.desc": "现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "每刻都更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "设为true可加快地图更新速度。默认为每3秒一次。", + "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染尺寸", + "quark.config.building.glass_item_frame.item_render_scale.desc": "在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", + + "quark.config.building.gold_bars.name": "金栏杆", + "quark.config.building.gold_bars.desc": "金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", + "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", + + "quark.config.building.grate.name": "铁丝网", + "quark.config.building.grate.desc": "铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", + + "quark.config.building.hedges.name": "树叶篱", + "quark.config.building.hedges.desc": "树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", + + "quark.config.building.hollow_logs.name": "空心原木", + "quark.config.building.hollow_logs.desc": "空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", + "quark.config.building.hollow_logs.enable_auto_crawl.name": "启用自动钻入", + + "quark.config.building.industrial_palette.name": "工业调色板", + "quark.config.building.industrial_palette.desc": "现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", + "quark.config.building.industrial_palette.enable_iron_ladder.name": "启用铁梯子", + "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", + + "quark.config.building.japanese_palette.name": "日式调色板", + "quark.config.building.japanese_palette.desc": "现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", + "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", + "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", + + "quark.config.building.leaf_carpet.name": "树叶地毯", + "quark.config.building.leaf_carpet.desc": "树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", + "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.midori.name": "绿", + "quark.config.building.midori.desc": "绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", + + "quark.config.building.more_brick_types.name": "更多砖", + "quark.config.building.more_brick_types.desc": "为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", + "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", + "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "此项还附带了红色下界砖的实用配方", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "启用圆石砖", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "此项还包括苔圆石砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.name": "启用泥土砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "启用下界岩砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "启用砂岩砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "此项还包括红砂岩砖和灵魂砂岩砖", + + + "quark.config.building.more_mud_blocks.name": "更多泥巴方块", + "quark.config.building.more_mud_blocks.desc": "有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", + + "quark.config.building.more_potted_plants.name": "更多盆栽", + "quark.config.building.more_potted_plants.desc": "现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + + "quark.config.building.more_stone_variants.name": "更多石头变种", + "quark.config.building.more_stone_variants.desc": "原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", + "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", + "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", + + "quark.config.building.nether_brick_fence_gate.name": "下界砖栅栏门", + "quark.config.building.nether_brick_fence_gate.desc": "用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", + + "quark.config.building.rainbow_lamps.name": "彩虹灯", + "quark.config.building.rainbow_lamps.desc": "(新模块,Wiki未更新)", + "quark.config.building.rainbow_lamps.light_level.name": "光照等级", + "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", + "quark.config.building.rainbow_lamps.use_corundum.desc": "已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", + + "quark.config.building.raw_metal_bricks.name": "粗金属砖", + "quark.config.building.raw_metal_bricks.desc": "粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", + + "quark.config.building.rope.name": "绳卷", + "quark.config.building.rope.desc": "绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", + "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", + "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", "quark.config.building.rope.force_enable_move_tile_entities.desc": "设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", - "quark.config.building.shear_vines.name": "Shear Vines | 剪切藤蔓", - "quark.config.building.shear_vines.desc": "Shear Vines | 剪切藤蔓\n\n现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", - - "quark.config.building.shingles.name": "Shingles | 陶瓦砖瓦", - "quark.config.building.shingles.desc": "Shingles | 陶瓦砖瓦\n\n陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", - - "quark.config.building.soul_sandstone.name": "Soul Sandstone | 灵魂砂岩", - "quark.config.building.soul_sandstone.desc": "Soul Sandstone | 灵魂砂岩\n\n灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", - - "quark.config.building.stools.name": "Stools | 凳子", - "quark.config.building.stools.desc": "Stools | 凳子\n\n凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", - - "quark.config.building.sturdy_stone.name": "Sturdy Stone | 固化石头", - "quark.config.building.sturdy_stone.desc": "Sturdy Stone | 固化石头\n\n硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", - - "quark.config.building.thatch.name": "Thatch | 茅草", - "quark.config.building.thatch.desc": "Thatch | 茅草\n\n茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", - "quark.config.building.thatch.fall_damage_multiplier.name": "Fall Damage Multiplier | 摔落伤害乘数", - "quark.config.building.thatch.fall_damage_multiplier.desc": "Fall Damage Multiplier | 摔落伤害乘数\n\n0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", - "quark.config.building.thatch.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.thatch.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.variant_bookshelves.name": "Variant Bookshelves | 各种书架", - "quark.config.building.variant_bookshelves.desc": "Variant Bookshelves | 各种书架\n\n你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", - "quark.config.building.variant_bookshelves.change_names.name": "Change Names | 改变名称", - "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.variant_chests.name": "Variant Chests | 各种箱子", - "quark.config.building.variant_chests.desc": "Variant Chests | 各种箱子\n\n箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", - "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "Enable Reverting Wooden Chests | 木箱子还原", - "quark.config.building.variant_chests.enable_reverting_wooden_chests.desc": "Enable Reverting Wooden Chests | 木箱子还原\n\n启用后,可以将原版木材对应的夸克箱子转换成原版箱子。", - "quark.config.building.variant_chests.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.variant_chests.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.building.variant_chests.replace_worldgen_chests.name": "Replace Worldgen Chests | 取代世界生成箱子", - "quark.config.building.variant_chests.structure_chests.name": "Structure Chests | 结构箱子", - "quark.config.building.variant_chests.structure_chests.desc": "Structure Chests | 结构箱子\n\n放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", - - "quark.config.building.variant_furnaces.name": "Variant Furnaces | 各种熔炉", - "quark.config.building.variant_furnaces.desc": "Variant Furnaces | 各种熔炉\n\n用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", - - "quark.config.building.variant_ladders.name": "Variant Ladders | 各种梯子", - "quark.config.building.variant_ladders.desc": "Variant Ladders | 各种梯子\n\n梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", - "quark.config.building.variant_ladders.change_names.name": "Change Names | 改变名称", - "quark.config.building.variant_ladders.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.vertical_planks.name": "Vertical Planks | 竖纹木板", - "quark.config.building.vertical_planks.desc": "Vertical Planks | 竖纹木板\n\n将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", - "quark.config.building.vertical_planks.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.vertical_slabs.name": "Vertical Slabs | 竖直台阶", - "quark.config.building.vertical_slabs.desc": "Vertical Slabs | 竖直台阶\n\n将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", - "quark.config.building.vertical_slabs.allow_side_connections.name": "Allow Side Connections | 允许侧面连接", - "quark.config.building.vertical_slabs.allow_side_connections.desc": "Allow Side Connections | 允许侧面连接\n\n墙和玻璃板是否尝试与竖直台阶的侧面连接?", - - "quark.config.building.wooden_posts.name": "Wooden Posts | 木杆", - "quark.config.building.wooden_posts.desc": "Wooden Posts | 木杆\n\n木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", - - - - "quark.config.management.automatic_tool_restock.name": "Automatic Tool Restock | 工具自动补给", - "quark.config.management.automatic_tool_restock.desc": "Automatic Tool Restock | 工具自动补给\n\n你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", - "quark.config.management.automatic_tool_restock.check_hotbar.name": "Check Hotbar | 检查快捷栏", - "quark.config.management.automatic_tool_restock.check_hotbar.desc": "Check Hotbar | 检查快捷栏\n\n允许将快捷栏的物品拉到另一个栏位", - "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "Enable Enchant Matching | 启用魔咒匹配", - "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "Enable Enchant Matching | 启用魔咒匹配\n\n允许比较魔咒来找到替代品", - "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "Enable Loose Matching | 启用宽松匹配", - "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "Enable Loose Matching | 启用宽松匹配\n\n允许使用同类型的不同工具替换你用坏的工具", - "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.management.automatic_tool_restock.ignored_items.name": "Ignored Items | 无视的物品", - "quark.config.management.automatic_tool_restock.ignored_items.desc": "Ignored Items | 无视的物品\n\n补给功能将忽略此列表中的任何物品", - "quark.config.management.automatic_tool_restock.important_enchantments.name": "Important Enchantments | 重要的魔咒", - "quark.config.management.automatic_tool_restock.important_enchantments.desc": "Important Enchantments | 重要的魔咒\n\n被认为很重要的魔咒,在寻找替代品时具有特别优先权", - "quark.config.management.automatic_tool_restock.unstackables_only.name": "Unstackables Only | 仅限于无法堆叠的物品", - - "quark.config.management.easy_transfering.name": "Easy Transfering | 简单物品移动", - "quark.config.management.easy_transfering.desc": "Easy Transfering | 简单物品移动\n\n箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", - "quark.config.management.easy_transfering.enable_shift_lock.name": "Enable Shift Lock | 启用Shift锁定按钮", - - "quark.config.management.expanded_item_interactions.name": "Expanded Item Interactions | 物品交互扩展", - "quark.config.management.expanded_item_interactions.desc": "Expanded Item Interactions | 物品交互扩展\n\n添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "Allow Opening Shulker Boxes | 允许打开潜影盒", - "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "Allow Opening Shulker Boxes | 允许打开潜影盒\n\n在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "Allow Rotating Bundles | 允许旋转收纳袋", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "Allow Rotating Bundles | 允许旋转收纳袋\n\n就像一个圆一样,首尾相接,旋转时循环往复。", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "Enable Armor Interaction | 盔甲交互", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "Enable Armor Interaction | 盔甲交互\n\n右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "Enable Lava Interaction | 熔岩桶交互", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "Enable Lava Interaction | 熔岩桶交互\n\n现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "Enable Shulker Box Interaction | 潜影盒交互", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "Enable Shulker Box Interaction | 潜影盒交互\n\n用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", - - "quark.config.management.hotbar_changer.name": "Hotbar Changer | 快捷栏切换", - "quark.config.management.hotbar_changer.desc": "Hotbar Changer | 快捷栏切换\n\n按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", - - "quark.config.management.inventory_sorting.name": "Inventory Sorting | 物品栏整理", - "quark.config.management.inventory_sorting.desc": "Inventory Sorting | 物品栏整理\n\n向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", - "quark.config.management.inventory_sorting.enable_chests.name": "Enable Chests | 可用于箱子", - "quark.config.management.inventory_sorting.enable_player_inventory.name": "Enable Player Inventory | 可用于玩家物品栏", - "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "Enable Player Inventory In Chests | 可用于箱子屏幕中的玩家物品栏", - "quark.config.management.inventory_sorting.satisfying_click.name": "Satisfying Click | 令人满意的点击声", - "quark.config.management.inventory_sorting.satisfying_click.desc": "Satisfying Click | 令人满意的点击声\n\n当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", - - "quark.config.management.item_sharing.name": "Item Sharing | 物品分享", - "quark.config.management.item_sharing.desc": "Item Sharing | 物品分享\n\n鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", - "quark.config.management.item_sharing.render_items_in_chat.name": "Render Items In Chat | 在聊天栏中渲染物品", - - "quark.config.management.quick_armor_swapping.name": "Quick Armor Swapping | 快速换装", - "quark.config.management.quick_armor_swapping.desc": "Quick Armor Swapping | 快速换装\n\n潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", - "quark.config.management.quick_armor_swapping.swap_off_hand.name": "Swap Off Hand | 包含副手", - "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "Swap Off Hand | 包含副手\n\n快速换装时是否同时交换副手物品", - - - - "quark.config.tools.abacus.name": "Abacus | 算盘", - "quark.config.tools.abacus.desc": "Abacus | 算盘\n\n对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", - "quark.config.tools.abacus.highlight_color.name": "Highlight Color | 高亮颜色", - "quark.config.tools.abacus.highlight_color.desc": "Highlight Color | 高亮颜色\n\n所数方块的轮廓的颜色", - - "quark.config.tools.ambient_discs.name": "Ambient Discs | 环境唱片", - "quark.config.tools.ambient_discs.desc": "Ambient Discs | 环境唱片\n\n8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", - "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "Drop On Spider Kill | 蜘蛛死亡时掉落", - "quark.config.tools.ambient_discs.volume.name": "Volume | 音量", - - "quark.config.tools.ancient_tomes.name": "Ancient Tomes | 古卷", - "quark.config.tools.ancient_tomes.desc": "Ancient Tomes | 古卷\n\n在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", - "quark.config.tools.ancient_tomes.combine_with_books.name": "Combine With Books | 能与书结合", - "quark.config.tools.ancient_tomes.combine_with_books.desc": "Combine With Books | 能与书结合\n\n允许将古卷与正常附魔书结合起来", - "quark.config.tools.ancient_tomes.curse_gear.name": "Curse Gear | 诅咒装备", - "quark.config.tools.ancient_tomes.curse_gear.desc": "Curse Gear | 诅咒装备\n\n使用古卷的同时也会给你的物品随机附上诅咒", - "quark.config.tools.ancient_tomes.deepslate_tweak.name": "Deepslate Tweak | 深板岩微调", - "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "Deepslate Tweak | 深板岩微调\n\n启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "Deepslate Tweak Needs Haste2 | 深板岩微调需要急迫2效果", + "quark.config.building.shear_vines.name": "剪切藤蔓", + "quark.config.building.shear_vines.desc": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + + "quark.config.building.shingles.name": "陶瓦砖瓦", + "quark.config.building.shingles.desc": "陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + + "quark.config.building.soul_sandstone.name": "灵魂砂岩", + "quark.config.building.soul_sandstone.desc": "灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", + + "quark.config.building.stools.name": "凳子", + "quark.config.building.stools.desc": "凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", + + "quark.config.building.sturdy_stone.name": "固化石头", + "quark.config.building.sturdy_stone.desc": "硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", + + "quark.config.building.thatch.name": "茅草", + "quark.config.building.thatch.desc": "茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", + "quark.config.building.thatch.fall_damage_multiplier.name": "摔落伤害乘数", + "quark.config.building.thatch.fall_damage_multiplier.desc": "0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", + "quark.config.building.thatch.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.thatch.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_bookshelves.name": "各种书架", + "quark.config.building.variant_bookshelves.desc": "你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", + "quark.config.building.variant_bookshelves.change_names.name": "改变名称", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_chests.name": "各种箱子", + "quark.config.building.variant_chests.desc": "箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "木箱子还原", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.desc": "启用后,可以将原版木材对应的夸克箱子转换成原版箱子。", + "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_chests.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_chests.replace_worldgen_chests.name": "取代世界生成箱子", + "quark.config.building.variant_chests.structure_chests.name": "结构箱子", + "quark.config.building.variant_chests.structure_chests.desc": "放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", + + "quark.config.building.variant_furnaces.name": "各种熔炉", + "quark.config.building.variant_furnaces.desc": "用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", + + "quark.config.building.variant_ladders.name": "各种梯子", + "quark.config.building.variant_ladders.desc": "梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", + "quark.config.building.variant_ladders.change_names.name": "改变名称", + "quark.config.building.variant_ladders.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_planks.name": "竖纹木板", + "quark.config.building.vertical_planks.desc": "将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", + "quark.config.building.vertical_planks.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_slabs.name": "竖直台阶", + "quark.config.building.vertical_slabs.desc": "将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", + "quark.config.building.vertical_slabs.allow_side_connections.name": "允许侧面连接", + "quark.config.building.vertical_slabs.allow_side_connections.desc": "墙和玻璃板是否尝试与竖直台阶的侧面连接?", + + "quark.config.building.wooden_posts.name": "木杆", + "quark.config.building.wooden_posts.desc": "木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", + + + + "quark.config.management.automatic_tool_restock.name": "工具自动补给", + "quark.config.management.automatic_tool_restock.desc": "你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", + "quark.config.management.automatic_tool_restock.check_hotbar.name": "检查快捷栏", + "quark.config.management.automatic_tool_restock.check_hotbar.desc": "允许将快捷栏的物品拉到另一个栏位", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "启用魔咒匹配", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "允许比较魔咒来找到替代品", + "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "启用宽松匹配", + "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "允许使用同类型的不同工具替换你用坏的工具", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.management.automatic_tool_restock.ignored_items.name": "无视的物品", + "quark.config.management.automatic_tool_restock.ignored_items.desc": "补给功能将忽略此列表中的任何物品", + "quark.config.management.automatic_tool_restock.important_enchantments.name": "重要的魔咒", + "quark.config.management.automatic_tool_restock.important_enchantments.desc": "被认为很重要的魔咒,在寻找替代品时具有特别优先权", + "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", + + "quark.config.management.easy_transfering.name": "简单物品移动", + "quark.config.management.easy_transfering.desc": "箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", + + "quark.config.management.expanded_item_interactions.name": "物品交互扩展", + "quark.config.management.expanded_item_interactions.desc": "添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许旋转收纳袋", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "就像一个圆一样,首尾相接,旋转时循环往复。", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "盔甲交互", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "熔岩桶交互", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "潜影盒交互", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", + + "quark.config.management.hotbar_changer.name": "快捷栏切换", + "quark.config.management.hotbar_changer.desc": "按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", + + "quark.config.management.inventory_sorting.name": "物品栏整理", + "quark.config.management.inventory_sorting.desc": "向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", + "quark.config.management.inventory_sorting.enable_chests.name": "可用于箱子", + "quark.config.management.inventory_sorting.enable_player_inventory.name": "可用于玩家物品栏", + "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "可用于箱子屏幕中的玩家物品栏", + "quark.config.management.inventory_sorting.satisfying_click.name": "令人满意的点击声", + "quark.config.management.inventory_sorting.satisfying_click.desc": "当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", + + "quark.config.management.item_sharing.name": "物品分享", + "quark.config.management.item_sharing.desc": "鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", + + "quark.config.management.quick_armor_swapping.name": "快速换装", + "quark.config.management.quick_armor_swapping.desc": "潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", + "quark.config.management.quick_armor_swapping.swap_off_hand.name": "包含副手", + "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "快速换装时是否同时交换副手物品", + + + + "quark.config.tools.abacus.name": "算盘", + "quark.config.tools.abacus.desc": "对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.highlight_color.name": "高亮颜色", + "quark.config.tools.abacus.highlight_color.desc": "所数方块的轮廓的颜色", + + "quark.config.tools.ambient_discs.name": "环境唱片", + "quark.config.tools.ambient_discs.desc": "8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", + "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "蜘蛛死亡时掉落", + "quark.config.tools.ambient_discs.volume.name": "音量", + + "quark.config.tools.ancient_tomes.name": "古卷", + "quark.config.tools.ancient_tomes.desc": "在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", + "quark.config.tools.ancient_tomes.combine_with_books.desc": "允许将古卷与正常附魔书结合起来", + "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", + "quark.config.tools.ancient_tomes.curse_gear.desc": "使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "仅当带有急迫II状态时,深板岩微调才会生效", - "quark.config.tools.ancient_tomes.item_quality.name": "Item Quality | 物品Quality", - "quark.config.tools.ancient_tomes.item_quality.desc": "Item Quality | 物品Quality\n\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "Librarians Exchange Ancient Tomes | 图书管理员交易古卷", + "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", + "quark.config.tools.ancient_tomes.item_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "Limit Break Upgrade Cost | 突破上限时升级花费", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "Limit Break Upgrade Cost | 突破上限时升级花费\n\n突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", - "quark.config.tools.ancient_tomes.loot_tables.name": "Loot Tables | 战利品表", - "quark.config.tools.ancient_tomes.loot_tables.desc": "Loot Tables | 战利品表\n\n格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", - "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "Normal Upgrade Cost | 正常升级花费", - "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "Normal Upgrade Cost | 正常升级花费\n\n不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", - "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "Overleveled Books Glow Rainbow | 超等级书发出彩虹光", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时升级花费", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.loot_tables.name": "战利品表", + "quark.config.tools.ancient_tomes.loot_tables.desc": "格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "正常升级花费", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级书发出彩虹光", "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", - "quark.config.tools.ancient_tomes.sanity_check.name": "Sanity Check | 合理性检验", - "quark.config.tools.ancient_tomes.sanity_check.desc": "Sanity Check | 合理性检验\n\n是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", - "quark.config.tools.ancient_tomes.valid_enchantments.name": "Valid Enchantments | 有效的魔咒", - "quark.config.tools.ancient_tomes.valid_enchantments.desc": "Valid Enchantments | 有效的魔咒\n\n古卷能发挥作用的魔咒", - - "quark.config.tools.beacon_redirection.name": "Beacon Redirection | 信标重定向", - "quark.config.tools.beacon_redirection.desc": "Beacon Redirection | 信标重定向\n\n刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", - "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "Allow Tinted Glass Transparency | 染色玻璃透光", - "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "Horizontal Move Limit | 水平移动上限", - - "quark.config.tools.bottled_cloud.name": "Bottled Cloud | 瓶中云", - "quark.config.tools.bottled_cloud.desc": "Bottled Cloud | 瓶中云\n\n在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", - "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "Cloud Level Bottom | 云层底部", - "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "Cloud Level Bottom | 云层底部\n\n假想云层最底部的Y坐标", - "quark.config.tools.bottled_cloud.cloud_level_top.name": "Cloud Level Top | 云层顶部", - "quark.config.tools.bottled_cloud.cloud_level_top.desc": "Cloud Level Top | 云层顶部\n\n假想云层最顶部的Y坐标", - - "quark.config.tools.bundle_recipe.name": "Bundle Recipe | 收纳袋配方", - "quark.config.tools.bundle_recipe.desc": "Bundle Recipe | 收纳袋配方\n\n现在可以使用与原版相同的配方来制作收纳袋。", - - "quark.config.tools.color_runes.name": "Color Runes | 彩色符文", - "quark.config.tools.color_runes.desc": "Color Runes | 彩色符文\n\n彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", - "quark.config.tools.color_runes.apply_cost.name": "Apply Cost | 应用时花费", - "quark.config.tools.color_runes.color_blending_runes.name": "Color Blending Runes | 颜色混合符文", - "quark.config.tools.color_runes.color_blending_runes.desc": "Color Blending Runes | 颜色混合符文\n\n是否可以混合「原」色的符文来制作其他颜色的符文。", - "quark.config.tools.color_runes.desert_temple_weight.name": "Desert Temple Weight | 沙漠神庙中的权重", - "quark.config.tools.color_runes.dungeon_weight.name": "Dungeon Weight | 地牢中的权重", - "quark.config.tools.color_runes.item_quality.name": "Item Quality | 物品Quality", - "quark.config.tools.color_runes.item_quality.desc": "Item Quality | 物品Quality\n\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.color_runes.jungle_temple_weight.name": "Jungle Temple Weight | 丛林神庙中的权重", - "quark.config.tools.color_runes.nether_fortress_weight.name": "Nether Fortress Weight | 下界要塞中的权重", - "quark.config.tools.color_runes.rainbow_rune_craftable.name": "Rainbow Rune Craftable | 彩虹符文可制作", - "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "Rainbow Rune Craftable | 彩虹符文可制作\n\n是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", - - "quark.config.tools.endermosh_music_disc.name": "Endermosh Music Disc | Endermosh音乐唱片", - "quark.config.tools.endermosh_music_disc.desc": "Endermosh Music Disc | Endermosh音乐唱片\n\nEndermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", - "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "Add To End City Loot | 加入末地城的战利品中", - "quark.config.tools.endermosh_music_disc.loot_quality.name": "Loot Quality | 战利品Quality", - "quark.config.tools.endermosh_music_disc.loot_quality.desc": "Loot Quality | 战利品Quality\n\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.endermosh_music_disc.loot_weight.name": "Loot Weight | 战利品权重", - "quark.config.tools.endermosh_music_disc.loot_weight.desc": "Loot Weight | 战利品权重\n\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "Play Endermosh During Enderdragon Fight | 在与末影龙战斗时播放Endermosh", - - "quark.config.tools.parrot_eggs.name": "Parrot Eggs | 鹦鹉蛋", - "quark.config.tools.parrot_eggs.desc": "Parrot Eggs | 鹦鹉蛋\n\n鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", - "quark.config.tools.parrot_eggs.chance.name": "Chance | 几率", - "quark.config.tools.parrot_eggs.chance.desc": "Chance | 几率\n\n喂食后,鹦鹉会下蛋的几率", - "quark.config.tools.parrot_eggs.egg_time.name": "Egg Time | 下蛋耗时", - "quark.config.tools.parrot_eggs.egg_time.desc": "Egg Time | 下蛋耗时\n\n下一颗蛋需要花多少时间", - "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "Enable Special Awesome Parrot | 特殊的漂亮鹦鹉", - - "quark.config.tools.pathfinder_maps.name": "Pathfinder Maps | 寻路地图", - "quark.config.tools.pathfinder_maps.desc": "Pathfinder Maps | 寻路地图\n\n制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", - "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "Add To Cartographer | 加入制图师交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "Add To Wandering Trader Forced | (强制)加入流浪商人交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "Add To Wandering Trader Generic | 加入流浪商人(普通)交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "Add To Wandering Trader Rare | 加入流浪商人(特殊)交易", - "quark.config.tools.pathfinder_maps.allow_retrying.name": "Allow Retrying | 允许重试", - "quark.config.tools.pathfinder_maps.allow_retrying.desc": "Allow Retrying | 允许重试\n\n允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", - "quark.config.tools.pathfinder_maps.apply_default_trades.name": "Apply Default Trades | 应用默认交易", - "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "Apply Default Trades | 应用默认交易\n\n设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", - "quark.config.tools.pathfinder_maps.customs.name": "Customs | 自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "Customs | 自定义\n\n在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", - "quark.config.tools.pathfinder_maps.draw_hud.name": "Draw Hud | 绘制HUD", - "quark.config.tools.pathfinder_maps.hud_on_top.name": "Hud On Top | HUD位于顶部", - "quark.config.tools.pathfinder_maps.multi_threaded.name": "Multi Threaded | 多线程化", - "quark.config.tools.pathfinder_maps.multi_threaded.desc": "Multi Threaded | 多线程化\n\n实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", - "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "Pathfinders Quill Speed | 寻路羽毛笔的速度", - "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "Pathfinders Quill Speed | 寻路羽毛笔的速度\n\n寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", - "quark.config.tools.pathfinder_maps.search_radius.name": "Search Radius | 搜索半径", - "quark.config.tools.pathfinder_maps.xp_from_trade.name": "Xp From Trade | 交易产生的经验", - - "quark.config.tools.pickarang.name": "Pickarang | 皮卡镖", - "quark.config.tools.pickarang.desc": "Pickarang | 皮卡镖\n\n一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", - "quark.config.tools.pickarang.enable_echorang.name": "Enable Echorang | 启用回响镖", - "quark.config.tools.pickarang.enable_flamerang.name": "Enable Flamerang | 启用界炎镖", - "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "Never Use Heart Of Diamond | 不使用钻石之心", - "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", - "quark.config.tools.pickarang.echorang.name": "Echorang | 回响镖", - "quark.config.tools.pickarang.echorang.attack_damage.name": "Attack Damage | 攻击伤害", - "quark.config.tools.pickarang.echorang.attack_damage.desc": "Attack Damage | 攻击伤害\n\n将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", - "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n\n这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", - "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n\n这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", - "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n\n这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.echorang.cooldown.name": "Cooldown | 冷却时间", - "quark.config.tools.pickarang.echorang.cooldown.desc": "Cooldown | 冷却时间\n\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.echorang.durability.name": "Durability | 耐久度", - "quark.config.tools.pickarang.echorang.durability.desc": "Durability | 耐久度\n\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.echorang.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tools.pickarang.echorang.harvest_level.desc": "Harvest Level | 挖掘等级\n\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.echorang.max_hardness.name": "Max Hardness | 最大硬度", - "quark.config.tools.pickarang.echorang.max_hardness.desc": "Max Hardness | 最大硬度\n\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.echorang.timeout.name": "Timeout | 超时时间", - "quark.config.tools.pickarang.echorang.timeout.desc": "Timeout | 超时时间\n\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - "quark.config.tools.pickarang.flamerang.name": "Flamerang | 界炎镖", - "quark.config.tools.pickarang.flamerang.attack_damage.name": "Attack Damage | 攻击伤害", - "quark.config.tools.pickarang.flamerang.attack_damage.desc": "Attack Damage | 攻击伤害\n\n将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", - "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n\n这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", - "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n\n这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", - "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n\n这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.flamerang.cooldown.name": "Cooldown | 冷却时间", - "quark.config.tools.pickarang.flamerang.cooldown.desc": "Cooldown | 冷却时间\n\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.flamerang.durability.name": "Durability | 耐久度", - "quark.config.tools.pickarang.flamerang.durability.desc": "Durability | 耐久度\n\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.flamerang.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tools.pickarang.flamerang.harvest_level.desc": "Harvest Level | 挖掘等级\n\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.flamerang.max_hardness.name": "Max Hardness | 最大硬度", - "quark.config.tools.pickarang.flamerang.max_hardness.desc": "Max Hardness | 最大硬度\n\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.flamerang.timeout.name": "Timeout | 超时时间", - "quark.config.tools.pickarang.flamerang.timeout.desc": "Timeout | 超时时间\n\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - "quark.config.tools.pickarang.pickarang.name": "Pickarang | 皮卡镖", - "quark.config.tools.pickarang.pickarang.attack_damage.name": "Attack Damage | 攻击伤害", - "quark.config.tools.pickarang.pickarang.attack_damage.desc": "Attack Damage | 攻击伤害\n\n将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "Can Act As Axe | 可以用作斧", - "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "Can Act As Axe | 可以用作斧\n\n这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "Can Act As Hoe | 可以用作锄", - "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "Can Act As Hoe | 可以用作锄\n\n这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "Can Act As Shovel | 可以用作锹", - "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "Can Act As Shovel | 可以用作锹\n\n这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.pickarang.cooldown.name": "Cooldown | 冷却时间", - "quark.config.tools.pickarang.pickarang.cooldown.desc": "Cooldown | 冷却时间\n\n需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.pickarang.durability.name": "Durability | 耐久度", - "quark.config.tools.pickarang.pickarang.durability.desc": "Durability | 耐久度\n\n皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.pickarang.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tools.pickarang.pickarang.harvest_level.desc": "Harvest Level | 挖掘等级\n\n皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.pickarang.max_hardness.name": "Max Hardness | 最大硬度", - "quark.config.tools.pickarang.pickarang.max_hardness.desc": "Max Hardness | 最大硬度\n\n皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.pickarang.timeout.name": "Timeout | 超时时间", - "quark.config.tools.pickarang.pickarang.timeout.desc": "Timeout | 超时时间\n\n皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - - "quark.config.tools.seed_pouch.name": "Seed Pouch | 种子袋", - "quark.config.tools.seed_pouch.desc": "Seed Pouch | 种子袋\n\n种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", - "quark.config.tools.seed_pouch.max_items.name": "Max Items | 最大容纳量", - "quark.config.tools.seed_pouch.shift_range.name": "Shift Range | 区域种植的边长", - "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "Show All Variants In Creative | 创造模式变种", - "quark.config.tools.seed_pouch.show_all_variants_in_creative.desc": "Show All Variants In Creative | 创造模式变种\n\n启用后,在创造模式物品栏中,会出现种子袋的所有变种。", - - "quark.config.tools.skull_pikes.name": "Skull Pikes | 头颅尖桩", - "quark.config.tools.skull_pikes.desc": "Skull Pikes | 头颅尖桩\n\n将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", - "quark.config.tools.skull_pikes.pike_range.name": "Pike Range | 尖桩有效半径", - - "quark.config.tools.slime_in_a_bucket.name": "Slime In A Bucket | 桶中史莱姆", - "quark.config.tools.slime_in_a_bucket.desc": "Slime In A Bucket | 桶中史莱姆\n\n对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", - - "quark.config.tools.torch_arrow.name": "Torch Arrow | 火把箭", - "quark.config.tools.torch_arrow.desc": "Torch Arrow | 火把箭\n\n火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", - "quark.config.tools.torch_arrow.extinguish_on_miss.name": "Extinguish On Miss | 未命中时熄灭", - - "quark.config.tools.trowel.name": "Trowel | 抹泥铲", - "quark.config.tools.trowel.desc": "Trowel | 抹泥铲\n\n抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", - "quark.config.tools.trowel.trowel_max_durability.name": "Trowel Max Durability | 抹泥铲的最大耐久度", - "quark.config.tools.trowel.trowel_max_durability.desc": "Trowel Max Durability | 抹泥铲的最大耐久度\n\n可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", - - - - "quark.config.tweaks.armed_armor_stands.name": "Armed Armor Stands | 有手的盔甲架", - "quark.config.tweaks.armed_armor_stands.desc": "Armed Armor Stands | 有手的盔甲架\n\n玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", - - "quark.config.tweaks.automatic_recipe_unlock.name": "Automatic Recipe Unlock | 自动解锁配方", - "quark.config.tweaks.automatic_recipe_unlock.desc": "Automatic Recipe Unlock | 自动解锁配方\n\n加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", - "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "Disable Recipe Book | 禁用配方书", - "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "Filter Recipe Advancements | 过滤配方进度", - "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "Filter Recipe Advancements | 过滤配方进度\n\n启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "Force Limited Crafting | 强制受限合成", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "Force Limited Crafting | 强制受限合成\n\n加载世界时,会将doLimitedCrafting设为true。", - "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "Ignored Recipes | 被无视的配方", - "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "Ignored Recipes | 被无视的配方\n\n不应默认添加的配方名称列表", - - "quark.config.tweaks.better_elytra_rocket.name": "Better Elytra Rocket | 更好的鞘翅起飞", - "quark.config.tweaks.better_elytra_rocket.desc": "Better Elytra Rocket | 更好的鞘翅起飞\n\n在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", - - "quark.config.tweaks.campfires_boost_elytra.name": "Campfires Boost Elytra | 营火助推鞘翅", - "quark.config.tweaks.campfires_boost_elytra.desc": "Campfires Boost Elytra | 营火加速鞘翅\n\n在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", - "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "Boost Strength | 助推强度", - "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "Max Speed | 最大速度", - - "quark.config.tweaks.compasses_work_everywhere.name": "Compasses Work Everywhere | 指南针异维度有效", - "quark.config.tweaks.compasses_work_everywhere.desc": "Compasses Work Everywhere | 指南针异维度有效\n\n指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "Enable Clock Nerf | 削弱时钟", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "Enable Clock Nerf | 削弱时钟\n\n时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "Enable Compass Nerf | 削弱指南针", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "Enable Compass Nerf | 削弱指南针\n\n指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", - "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "Enable End | 在末地有效", - "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "Enable End | 在末地有效\n\n在末地,指南针将指向返回传送门。", - "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "Enable Nether | 在下界有效", - "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "Enable Nether | 在下界有效\n\n在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", - - "quark.config.tweaks.coral_on_cactus.name": "Coral On Cactus | 仙人掌上的珊瑚", - "quark.config.tweaks.coral_on_cactus.desc": "Coral On Cactus | 仙人掌上的珊瑚\n\n珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", - - "quark.config.tweaks.diamond_repair.name": "Diamond Repair | 钻石修复", - "quark.config.tweaks.diamond_repair.desc": "Diamond Repair | 钻石修复\n\n(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", - "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "Enable Jei Hints | 启用JEI提示", - "quark.config.tweaks.diamond_repair.repair_item_changes.name": "Repair Item Changes | 修复材料修改", - "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "Repair Item Changes | 修复材料修改\n\n应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", - "quark.config.tweaks.diamond_repair.unrepairable_items.name": "Unrepairable Items | 无法修复的物品", - - "quark.config.tweaks.double_door_opening.name": "Double Door Opening | 双开门", - "quark.config.tweaks.double_door_opening.desc": "Double Door Opening | 双开门\n\n两扇门并排形成双开门后,可以一起打开/关闭。", - "quark.config.tweaks.double_door_opening.enable_doors.name": "Enable Doors | 双开门", - "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "Enable Fence Gates | 双开栅栏门", - "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.tweaks.dragon_scales.name": "Dragon Scales | 龙鳞", - "quark.config.tweaks.dragon_scales.desc": "Dragon Scales | 龙鳞\n\n杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", - - "quark.config.tweaks.dyeable_item_frames.name": "Dyeable Item Frames | 可染色的物品展示框", - "quark.config.tweaks.dyeable_item_frames.desc": "Dyeable Item Frames | 可染色的物品展示框\n\n像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", - - "quark.config.tweaks.emotes.name": "Emotes | 表情", - "quark.config.tweaks.emotes.desc": "Emotes | 表情\n\n在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", - "quark.config.tweaks.emotes.button_shift_x.name": "Button Shift X | 按钮X坐标偏移", - "quark.config.tweaks.emotes.button_shift_y.name": "Button Shift Y | 按钮Y坐标偏移", - "quark.config.tweaks.emotes.custom_emote_debug.name": "Custom Emote Debug | 自定义表情调试模式", - "quark.config.tweaks.emotes.custom_emote_debug.desc": "Custom Emote Debug | 自定义表情调试模式\n\n启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", - "quark.config.tweaks.emotes.custom_emotes.name": "Custom Emotes | 自定义表情", - "quark.config.tweaks.emotes.custom_emotes.desc": "Custom Emotes | 自定义表情\n\n要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", - "quark.config.tweaks.emotes.enabled_emotes.name": "Enabled Emotes | 启用的表情", - "quark.config.tweaks.emotes.enabled_emotes.desc": "Enabled Emotes | 启用的表情\n\n启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", - - "quark.config.tweaks.enhanced_ladders.name": "Enhanced Ladders | 增强梯子", - "quark.config.tweaks.enhanced_ladders.desc": "Enhanced Ladders | 增强梯子\n\n梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", - "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "Allow Dropping Down | 允许下放梯子", - "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "Allow Dropping Down | 允许下放梯子\n\n对着已放置的梯子使用梯子就可以延长它。", - "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "Allow Freestanding | 允许梯子独立留存", - "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "Allow Freestanding | 允许梯子独立留存\n\n梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", - "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "Allow Inventory Sneak | 允许物品栏潜行", - "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "Allow Inventory Sneak | 允许物品栏潜行\n\n在梯子上打开物品栏时,你会自动潜行。", - "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "Allow Sliding | 允许下滑", - "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "Allow Sliding | 允许下滑\n\n在梯子上时向下看,你会下降得更快。", - "quark.config.tweaks.enhanced_ladders.fall_speed.name": "Fall Speed | 下降速度", - "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "Fall Speed | 下降速度\n\n允许的值:(,0]", - - "quark.config.tweaks.glass_shard.name": "Glass Shard | 玻璃碎片", - "quark.config.tweaks.glass_shard.desc": "Glass Shard | 玻璃碎片\n\n打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", - - "quark.config.tweaks.gold_tools_have_fortune.name": "Gold Tools Have Fortune | 金工具自带时运", - "quark.config.tweaks.gold_tools_have_fortune.desc": "Gold Tools Have Fortune | 金工具自带时运\n\n金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", - "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "Baked Enchantments | 内置的魔咒", - "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "Baked Enchantments | 内置的魔咒\n\n允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "Display Baked Enchantments In Tooltip | 在工具提示中显示内置的魔咒", - "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "Fortune Level | 时运等级", - "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "Fortune Level | 时运等级\n\n允许的值:[0,)", - "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "Harvest Level | 挖掘等级", - "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "Harvest Level | 挖掘等级\n\n允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "Italic Tooltip | 斜体工具提示", - - "quark.config.tweaks.grab_chickens.name": "Grab Chickens | 抓鸡", - "quark.config.tweaks.grab_chickens.desc": "Grab Chickens | 抓鸡\n\n对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", - "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "Needs No Helmet | 要求玩家没戴头盔", - "quark.config.tweaks.grab_chickens.slowness_level.name": "Slowness Level | 缓慢效果的等级", - "quark.config.tweaks.grab_chickens.slowness_level.desc": "Slowness Level | 缓慢效果的等级\n\n设为0禁用", - - "quark.config.tweaks.hoe_harvesting.name": "Hoe Harvesting | 锄头收获", - "quark.config.tweaks.hoe_harvesting.desc": "Hoe Harvesting | 锄头收获\n\n锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", - "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "High Tier Hoe Radius | 较高品质锄的收获半径", - "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "High Tier Hoe Radius | 较高品质锄的收获半径\n\n允许的值:[1,5]", - "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "Regular Hoe Radius | 普通锄的收获半径", - "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "Regular Hoe Radius | 普通锄的收获半径\n\n允许的值:[1,5]", - - "quark.config.tweaks.horses_swim.name": "Horses Swim | 马会游泳", - "quark.config.tweaks.horses_swim.desc": "Horses Swim | 马会游泳\n\n被骑乘的马会自己浮在水面上,不再沉下去。", - - "quark.config.tweaks.lock_rotation.name": "Lock Rotation | 朝向锁定", - "quark.config.tweaks.lock_rotation.desc": "Lock Rotation | 朝向锁定\n\n按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", - - "quark.config.tweaks.map_washing.name": "Map Washing | 地图清洗", - "quark.config.tweaks.map_washing.desc": "Map Washing | 地图清洗\n\n用装有水的炼药锅,可以把地图洗成空地图。", - "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.tweaks.more_banner_layers.name": "More Banner Layers | 更多旗帜图层", - "quark.config.tweaks.more_banner_layers.desc": "More Banner Layers | 更多旗帜图层\n\n织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", - "quark.config.tweaks.more_banner_layers.layer_limit.name": "Layer Limit | 图层上限", - "quark.config.tweaks.more_banner_layers.layer_limit.desc": "Layer Limit | 图层上限\n\n允许的值:[1,16]", - - "quark.config.tweaks.more_note_block_sounds.name": "More Note Block Sounds | 更多音符盒声音", - "quark.config.tweaks.more_note_block_sounds.desc": "More Note Block Sounds | 更多音符盒声音\n\n音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", - "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "Enable Amethyst Sound | 启用紫水晶声音", - "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "Enable Skull Sounds | 启用头颅声音", - - "quark.config.tweaks.no_durability_on_cosmetics.name": "No Durability On Cosmetics | 装饰用途不伤铁砧", - "quark.config.tweaks.no_durability_on_cosmetics.desc": "No Durability On Cosmetics | 装饰用途不伤铁砧\n\n重命名或应用符文等装饰用途不会使铁砧受损。", - "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "Allow Cosmetic Items | 允许装饰品", - "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "Allow Cosmetic Items | 允许装饰品\n\n应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", - - "quark.config.tweaks.pat_the_dogs.name": "Pat The Dogs | 爱抚狗狗", - "quark.config.tweaks.pat_the_dogs.desc": "Pat The Dogs | 爱抚狗狗\n\n你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "Dogs Want Love | 狗狗多久想要爱抚", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "Dogs Want Love | 狗狗多久想要爱抚\n\n狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", - "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "Pet All Mobs | 爱抚所有生物", - "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "Pet All Mobs | 爱抚所有生物\n\n你是否可以爱抚所有生物。", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "Pettable Denylist | 拒绝爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "Pettable Denylist | 拒绝爱抚的生物\n\n「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "Pettable Denylist | 允许爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "Pettable Allowlist | 允许爱抚的生物\n\n即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", - - "quark.config.tweaks.pig_litters.name": "Pig Litters | 猪生一窝", - "quark.config.tweaks.pig_litters.desc": "Pig Litters | 猪生一窝\n\n现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "Max Golden Carrot Boost | 金胡萝卜提升上限", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "Max Golden Carrot Boost | 金胡萝卜提升上限\n\n使用金胡萝卜时,产仔量提升量的上限\n允许的值:[0,)", - "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "Max Pig Litter Size | 一窝猪最大数量", - "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "Max Pig Litter Size | 一窝猪最大数量\n\n允许的值:[1,)", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "Min Golden Carrot Boost | 金胡萝卜提升下限", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "Min Golden Carrot Boost | 金胡萝卜提升下限\n\n使用金胡萝卜时,产仔量提升量的下限\n允许的值:[0,)", - "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "Min Pig Litter Size | 一窝猪最小数量", - "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "Min Pig Litter Size | 一窝猪最小数量\n\n允许的值:[1,)", - "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "Pigs Eat Golden Carrots | 猪会食用金胡萝卜", - - "quark.config.tweaks.poison_potato_usage.name": "Poison Potato Usage | 毒马铃薯用途", - "quark.config.tweaks.poison_potato_usage.desc": "Poison Potato Usage | 毒马铃薯用途\n\n给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", - "quark.config.tweaks.poison_potato_usage.chance.name": "Chance | 几率", - "quark.config.tweaks.poison_potato_usage.poison_effect.name": "Poison Effect | 产生中毒效果", - - "quark.config.tweaks.reacharound_placing.name": "Reacharound Placing | 方块放置边缘辅助", - "quark.config.tweaks.reacharound_placing.desc": "Reacharound Placing | 方块放置边缘辅助\n\n有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", - "quark.config.tweaks.reacharound_placing.blacklist.name": "Blacklist | 黑名单", - "quark.config.tweaks.reacharound_placing.display.name": "Display | 垂直显示符号", - "quark.config.tweaks.reacharound_placing.display_horizontal.name": "Display Horizontal | 水平显示符号", - "quark.config.tweaks.reacharound_placing.leniency.name": "Leniency | 宽容度", - "quark.config.tweaks.reacharound_placing.leniency.desc": "Leniency | 宽容度\n\n执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", - "quark.config.tweaks.reacharound_placing.whitelist.name": "Whitelist | 白名单", - "quark.config.tweaks.reacharound_placing.color.name": "Color | 颜色", - - "quark.config.tweaks.renewable_spore_blossoms.name": "Renewable Spore Blossoms | 可再生的孢子花", - "quark.config.tweaks.renewable_spore_blossoms.desc": "Renewable Spore Blossoms | 可再生的孢子花\n\n可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", - "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "Bone Meal Chance | 骨粉生效几率", - - "quark.config.tweaks.replace_scaffolding.name": "Replace Scaffolding | 替换脚手架", - "quark.config.tweaks.replace_scaffolding.desc": "Replace Scaffolding | 替换脚手架\n\n对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", - "quark.config.tweaks.replace_scaffolding.max_bounces.name": "Max Bounces | 转向次数上限", - "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "Max Bounces | 转向次数上限\n\n有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", - - "quark.config.tweaks.safer_creatures.name": "Safer Creatures | 更安全的生物", - "quark.config.tweaks.safer_creatures.desc": "Safer Creatures | 更安全的生物\n\n计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", - "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "Enable Slime Fall Damage Removal | 史莱姆抗摔", - "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.desc": "Enable Slime Fall Damage Removal | 史莱姆抗摔\n\n启用后,史莱姆不再受到摔落伤害。", - "quark.config.tweaks.safer_creatures.height_reduction.name": "Height Reduction | 高度缩减", - "quark.config.tweaks.safer_creatures.height_reduction.desc": "Height Reduction | 高度缩减\n\n计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", - - "quark.config.tweaks.shulker_packing.name": "Shulker Packing | 潜影包装", - "quark.config.tweaks.shulker_packing.desc": "Shulker Packing | 潜影包装\n\n潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", - - "quark.config.tweaks.sign_editing.name": "Sign Editing | 告示牌编辑", - "quark.config.tweaks.sign_editing.desc": "Sign Editing | 告示牌编辑\n\n已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", - "quark.config.tweaks.sign_editing.requires_empty_hand.name": "Requires Empty Hand | 要求玩家空手", - - "quark.config.tweaks.simple_harvest.name": "Simple Harvest | 简单收获", - "quark.config.tweaks.simple_harvest.desc": "Simple Harvest | 简单收获\n\n对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", - "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "Do Harvesting Search | 收获时检索", - "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "Do Harvesting Search | 收获时检索\n\n夸克应该检索(非原版的)农作物并处理它们吗?", - "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "Empty Hand Harvest | 空手收获", - "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "Empty Hand Harvest | 空手收获\n\n玩家可以空手收获农作物吗?", - "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "Harvestable Blocks | 可收获的农作物", - "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "Harvestable Blocks | 可收获的农作物\n\n哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "Harvesting Costs Durability | 收获会消耗耐久度", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "Harvesting Costs Durability | 收获会消耗耐久度\n\n锄头收获农作物时会消耗耐久度吗?", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "Right Clickable Blocks | 自带使用键收获的作物", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "Right Clickable Blocks | 自带使用键收获的作物\n\n对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "Villagers Use Simple Harvest | 村民使用本功能", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "Villagers Use Simple Harvest | 村民使用本功能\n\n村民是否应该使用简单收获,从而不再破坏作物?", - - "quark.config.tweaks.slabs_to_blocks.name": "Slabs To Blocks | 台阶转换成方块", - "quark.config.tweaks.slabs_to_blocks.desc": "Slabs To Blocks | 台阶转换成方块\n\n使用无序配方,可以将台阶重新组合成完整方块。", - - "quark.config.tweaks.slimes_to_magma_cubes.name": "Slimes To Magma Cubes | 史莱姆转换成岩浆怪", - "quark.config.tweaks.slimes_to_magma_cubes.desc": "Slimes To Magma Cubes | 史莱姆转换成岩浆怪\n\n大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", - - "quark.config.tweaks.snow_golem_player_heads.name": "Snow Golem Player Heads | 雪傀儡掉落玩家的头", - "quark.config.tweaks.snow_golem_player_heads.desc": "Snow Golem Player Heads | 雪傀儡掉落玩家的头\n\n雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", - - "quark.config.tweaks.sponge_on_water_placement.name": "Sponge On Water Placement | 水上放置海绵", - "quark.config.tweaks.sponge_on_water_placement.desc": "Sponge On Water Placement | 水上放置海绵\n\n海绵可以直接在水面上放置,不再需要方块的侧面。", - - "quark.config.tweaks.sponges_better.name": "Sponges Better | 海绵增强", - "quark.config.tweaks.sponges_better.desc": "Sponges Better | 海绵增强\n\n强化了海绵的吸水距离和吸水量。", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "Maximum Crawl Distance | 海绵吸水距离", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "Maximum Crawl Distance | 海绵吸水距离\n\n海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", - "quark.config.tweaks.sponges_better.maximum_water_drain.name": "Maximum Water Drain | 最大吸水量", - "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "Maximum Water Drain | 最大吸水量\n\n海绵可以吸收的水方块的数量上限。原版默认值为64。", - - "quark.config.tweaks.utility_recipes.name": "Utility Recipes | 实用配方", - "quark.config.tweaks.utility_recipes.desc": "Utility Recipes | 实用配方\n\n大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", - "quark.config.tweaks.utility_recipes.bent_recipes.name": "Bent Recipes | 弯折配方", - "quark.config.tweaks.utility_recipes.bent_recipes.desc": "Bent Recipes | 弯折配方\n\n可以在2x2的工作台中制作曲奇、纸、面包吗?", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "Better Stone Tool Crafting | 石质工具实用配方", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "Better Stone Tool Crafting | 石质工具实用配方\n\n其他石质材料能用于制作石质工具吗?", - "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "Bone Meal Utility | 骨粉实用配方", - "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "Bone Meal Utility | 骨粉实用配方\n\n骨头可以烧炼成骨粉吗?", - "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "Charcoal To Black Dye | 木炭制作黑色染料", - "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "Charcoal To Black Dye | 木炭制作黑色染料\n\n可以用木炭制作黑色染料吗?", - "quark.config.tweaks.utility_recipes.compostable_toxins.name": "Compostable Toxins | 可堆肥的毒物", - "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "Compostable Toxins | 可堆肥的毒物\n\n可以用腐肉或毒马铃薯来堆肥吗?", - "quark.config.tweaks.utility_recipes.coral_to_dye.name": "Coral To Dye | 珊瑚制作染料", - "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "Coral To Dye | 珊瑚制作染料\n\n可以用珊瑚制作染料吗?", - "quark.config.tweaks.utility_recipes.dye_any_wool.name": "Dye Any Wool | 任意羊毛染色", - "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "Dye Any Wool | 任意羊毛染色\n\n所有颜色的羊毛都可以被染色吗?", - "quark.config.tweaks.utility_recipes.easy_hopper.name": "Easy Hopper | 简单漏斗配方", - "quark.config.tweaks.utility_recipes.easy_hopper.desc": "Easy Hopper | 简单漏斗配方\n\n制作漏斗时,可以用2根原木代替箱子吗?", - "quark.config.tweaks.utility_recipes.easy_sticks.name": "Easy Sticks | 简单木棍配方", - "quark.config.tweaks.utility_recipes.easy_sticks.desc": "Easy Sticks | 简单木棍配方\n\n可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "Effective Dragon Breath | 有效的龙息", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "Effective Dragon Breath | 有效的龙息\n\n将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", - "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "Enable Chest Boats | 运输船实用配方", - "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "Enable Chest Boats | 运输船实用配方\n\n用船的材料围着箱子,可以直接制作出运输船吗?", - "quark.config.tweaks.utility_recipes.enable_dispenser.name": "Enable Dispenser | 发射器实用配方", - "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "Enable Dispenser | 发射器实用配方\n\n可以用弓(或材料)和投掷器制作发射器吗?", - "quark.config.tweaks.utility_recipes.enable_minecarts.name": "Enable Minecarts | 矿车实用配方", - "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "Enable Minecarts | 矿车实用配方\n\n制作变种矿车时,矿车可以直接用材料代替吗?", - "quark.config.tweaks.utility_recipes.enable_repeater.name": "Enable Repeater | 红石中继器实用配方", - "quark.config.tweaks.utility_recipes.enable_repeater.desc": "Enable Repeater | 红石中继器实用配方\n\n制作红石中继器时,红石火把可以直接用材料代替吗?", - "quark.config.tweaks.utility_recipes.logs_to_chests.name": "Logs To Chests | 原木制作箱子", - "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "Logs To Chests | 原木制作箱子\n\n可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "Smelt Raw Ore Blocks | 冶炼粗矿物块", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "Smelt Raw Ore Blocks | 冶炼粗矿物块\n\n可以冶炼粗矿物块吗?当然,要花9倍时间。", - "quark.config.tweaks.utility_recipes.torches_burn.name": "Torches Burn | 火把燃烧", - "quark.config.tweaks.utility_recipes.torches_burn.desc": "Torches Burn | 火把燃烧\n\n火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", - - "quark.config.tweaks.vexes_die_with_their_masters.name": "Vexes Die With Their Masters | 恼鬼与其主同死", - "quark.config.tweaks.vexes_die_with_their_masters.desc": "Vexes Die With Their Masters | 恼鬼与其主同死\n\n唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", - - "quark.config.tweaks.villagers_follow_emeralds.name": "Villagers Follow Emeralds | 村民跟随绿宝石块", - "quark.config.tweaks.villagers_follow_emeralds.desc": "Villagers Follow Emeralds | 村民跟随绿宝石块\n\n附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", - - "quark.config.tweaks.zombie_villagers_on_normal.name": "Zombie Villagers On Normal | 普通难度僵尸村民", - "quark.config.tweaks.zombie_villagers_on_normal.desc": "Zombie Villagers On Normal | 普通难度僵尸村民\n\n在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", - - - - "quark.config.world.ancient_wood.name": "Ancient Wood | 远古木", - "quark.config.world.ancient_wood.desc": "Ancient Wood | 远古木\n\n远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", - "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "Ancient City Loot Quality | 远古城市战利品Quality", - "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "Ancient City Loot Quality | 远古城市战利品Quality\n\n允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "Ancient City Loot Weight | 远古城市战利品权重", - "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "Ancient City Loot Weight | 远古城市战利品权重\n\n设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", - "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "Ancient Fruit Exp Value | 远古水果经验值", - "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "Ancient Fruit Exp Value | 远古水果经验值\n\n允许的值:[1,)", - "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "Ancient Fruit Gives Exp | 远古水果给予经验", - - "quark.config.world.azalea_wood.name": "Azalea Wood | 杜鹃木", - "quark.config.world.azalea_wood.desc": "Azalea Wood | 杜鹃木\n\n杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", - "quark.config.world.azalea_wood.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.world.big_stone_clusters.name": "Big Stone Clusters | 大型石头团簇", - "quark.config.world.big_stone_clusters.desc": "Big Stone Clusters | 大型石头团簇\n\n夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", - "quark.config.world.big_stone_clusters.blocks_to_replace.name": "Blocks To Replace | 可被替换的方块", - "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "Blocks To Replace | 可被替换的方块\n\n可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", - "quark.config.world.big_stone_clusters.calcite.name": "Calcite | 方解石", - "quark.config.world.big_stone_clusters.calcite.enabled.name": "Enabled | 启用", - "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.calcite.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.calcite.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.calcite.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.jasper.name": "Jasper | 碧玉石", - "quark.config.world.big_stone_clusters.jasper.enabled.name": "Enabled | 启用", - "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.jasper.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.jasper.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.jasper.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.limestone.name": "Limestone | 石灰石", - "quark.config.world.big_stone_clusters.limestone.enabled.name": "Enabled | 启用", - "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.limestone.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.limestone.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.limestone.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.myalite.name": "Myalite | 幻境石", - "quark.config.world.big_stone_clusters.myalite.enabled.name": "Enabled | 启用", - "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "Generate In Air | 在空气中生成", - "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.myalite.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.myalite.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.myalite.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.big_stone_clusters.shale.name": "Shale | 页岩", - "quark.config.world.big_stone_clusters.shale.enabled.name": "Enabled | 启用", - "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.shale.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.big_stone_clusters.shale.rarity.name": "Rarity | 稀有度", - "quark.config.world.big_stone_clusters.shale.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.big_stone_clusters.shale.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种石头团簇。", - "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.blossom_trees.name": "Blossom Trees | 花树", - "quark.config.world.blossom_trees.desc": "Blossom Trees | 花树\n\n花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", - "quark.config.world.blossom_trees.drop_leaf_particles.name": "Drop Leaf Particles | 落叶粒子", - "quark.config.world.blossom_trees.blue.name": "Blue | 蓝色(雪霜花树)", - "quark.config.world.blossom_trees.blue.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.blue.biome_config.name": "Biome Config | 生物群系配置", - "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.blue.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.blue.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.lavender.name": "Lavender | 淡紫色(幽静花树)", - "quark.config.world.blossom_trees.lavender.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.lavender.biome_config.name": "Biome Config | 生物群系配置", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.lavender.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.orange.name": "Orange | 橙色(温暖花树)", - "quark.config.world.blossom_trees.orange.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.orange.biome_config.name": "Biome Config | 生物群系配置", - "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.orange.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.orange.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.pink.name": "Pink | 粉红色(甜蜜花树)", - "quark.config.world.blossom_trees.pink.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.pink.biome_config.name": "Biome Config | 生物群系配置", - "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.pink.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.pink.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.red.name": "Red | 红色(火热花树)", - "quark.config.world.blossom_trees.red.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.red.biome_config.name": "Biome Config | 生物群系配置", - "quark.config.world.blossom_trees.red.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.red.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.red.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.red.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.blossom_trees.yellow.name": "Yellow | 黄色(阳光花树)", - "quark.config.world.blossom_trees.yellow.rarity.name": "Rarity | 稀有度", - "quark.config.world.blossom_trees.yellow.biome_config.name": "Biome Config | 生物群系配置", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "Biomes | 生物群系", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "Tags | 生物群系标签", - "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.blossom_trees.yellow.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成这种花树。", - "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.chorus_vegetation.name": "Chorus Vegetation | 紫颂植被", - "quark.config.world.chorus_vegetation.desc": "Chorus Vegetation | 紫颂植被\n\n末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", - "quark.config.world.chorus_vegetation.chunk_attempts.name": "Chunk Attempts | 每区块尝试生成次数", - "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "Endermite Spawn Chance | 末影螨生成几率", - "quark.config.world.chorus_vegetation.highlands_chance.name": "Highlands Chance | 末地高地中的生成几率", - "quark.config.world.chorus_vegetation.midlands_chance.name": "Midlands Chance | 末地内陆中的生成几率", - "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "Other End Biomes Chance | 末地其他生物群系中的生成几率", - "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "Passive Teleport Chance | 被动传送几率", - "quark.config.world.chorus_vegetation.radius.name": "Radius | 最大传送半径", - "quark.config.world.chorus_vegetation.rarity.name": "Rarity | 稀有度", - "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "Teleport Duplication Chance | 传送时增殖几率", - - "quark.config.world.corundum.name": "Corundum | 刚玉", - "quark.config.world.corundum.desc": "Corundum | 刚玉\n\n刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", - "quark.config.world.corundum.cave_crystal_growth_chance.name": "Cave Crystal Growth Chance | 刚玉生长几率", - "quark.config.world.corundum.cave_crystal_growth_chance.desc": "Cave Crystal Growth Chance | 刚玉生长几率\n\n此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", - "quark.config.world.corundum.crystal_chance.name": "Crystal Chance | 刚玉几率", - "quark.config.world.corundum.crystal_chance.desc": "Crystal Chance | 刚玉几率\n\n允许的值:[0,1]", - "quark.config.world.corundum.crystal_cluster_chance.name": "Crystal Cluster Chance | 刚玉簇几率", - "quark.config.world.corundum.crystal_cluster_chance.desc": "Crystal Cluster Chance | 刚玉簇几率\n\n允许的值:[0,1]", - "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "Crystal Cluster On Sides Chance | 侧面的刚玉簇几率", + "quark.config.tools.ancient_tomes.sanity_check.name": "合理性检验", + "quark.config.tools.ancient_tomes.sanity_check.desc": "是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", + "quark.config.tools.ancient_tomes.valid_enchantments.name": "有效的魔咒", + "quark.config.tools.ancient_tomes.valid_enchantments.desc": "古卷能发挥作用的魔咒", + + "quark.config.tools.beacon_redirection.name": "信标重定向", + "quark.config.tools.beacon_redirection.desc": "刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", + "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "染色玻璃透光", + "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", + + "quark.config.tools.bottled_cloud.name": "瓶中云", + "quark.config.tools.bottled_cloud.desc": "在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", + "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", + "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "假想云层最底部的Y坐标", + "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", + "quark.config.tools.bottled_cloud.cloud_level_top.desc": "假想云层最顶部的Y坐标", + + "quark.config.tools.bundle_recipe.name": "收纳袋配方", + "quark.config.tools.bundle_recipe.desc": "现在可以使用与原版相同的配方来制作收纳袋。", + + "quark.config.tools.color_runes.name": "彩色符文", + "quark.config.tools.color_runes.desc": "彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", + "quark.config.tools.color_runes.apply_cost.name": "应用时花费", + "quark.config.tools.color_runes.color_blending_runes.name": "颜色混合符文", + "quark.config.tools.color_runes.color_blending_runes.desc": "是否可以混合「原」色的符文来制作其他颜色的符文。", + "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", + "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", + "quark.config.tools.color_runes.item_quality.name": "物品Quality", + "quark.config.tools.color_runes.item_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", + "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", + "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", + "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", + + "quark.config.tools.endermosh_music_disc.name": "Endermosh音乐唱片", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", + "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", + "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", + "quark.config.tools.endermosh_music_disc.loot_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", + "quark.config.tools.endermosh_music_disc.loot_weight.desc": "权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", + + "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", + "quark.config.tools.parrot_eggs.desc": "鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", + "quark.config.tools.parrot_eggs.chance.name": "几率", + "quark.config.tools.parrot_eggs.chance.desc": "喂食后,鹦鹉会下蛋的几率", + "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", + "quark.config.tools.parrot_eggs.egg_time.desc": "下一颗蛋需要花多少时间", + "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "特殊的漂亮鹦鹉", + + "quark.config.tools.pathfinder_maps.name": "寻路地图", + "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "加入流浪商人(特殊)交易", + "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", + "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", + "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", + "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", + "quark.config.tools.pathfinder_maps.customs.name": "自定义", + "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", + "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", + "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", + "quark.config.tools.pathfinder_maps.multi_threaded.desc": "实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "寻路羽毛笔的速度", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", + "quark.config.tools.pathfinder_maps.search_radius.name": "搜索半径", + "quark.config.tools.pathfinder_maps.xp_from_trade.name": "交易产生的经验", + + "quark.config.tools.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.desc": "一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", + "quark.config.tools.pickarang.enable_echorang.name": "启用回响镖", + "quark.config.tools.pickarang.enable_flamerang.name": "启用界炎镖", + "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.tools.pickarang.echorang.name": "回响镖", + "quark.config.tools.pickarang.echorang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.echorang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.echorang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.echorang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.echorang.durability.name": "耐久度", + "quark.config.tools.pickarang.echorang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.echorang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.echorang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.echorang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.echorang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.echorang.timeout.name": "超时时间", + "quark.config.tools.pickarang.echorang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.flamerang.name": "界炎镖", + "quark.config.tools.pickarang.flamerang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.flamerang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.flamerang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.flamerang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.flamerang.durability.name": "耐久度", + "quark.config.tools.pickarang.flamerang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.flamerang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.flamerang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.flamerang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.flamerang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.flamerang.timeout.name": "超时时间", + "quark.config.tools.pickarang.flamerang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.pickarang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.pickarang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.pickarang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.pickarang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.pickarang.durability.name": "耐久度", + "quark.config.tools.pickarang.pickarang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.pickarang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.pickarang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.pickarang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.pickarang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", + "quark.config.tools.pickarang.pickarang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + + "quark.config.tools.seed_pouch.name": "种子袋", + "quark.config.tools.seed_pouch.desc": "种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", + "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "创造模式变种", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.desc": "启用后,在创造模式物品栏中,会出现种子袋的所有变种。", + + "quark.config.tools.skull_pikes.name": "头颅尖桩", + "quark.config.tools.skull_pikes.desc": "将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", + + "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", + "quark.config.tools.slime_in_a_bucket.desc": "对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", + + "quark.config.tools.torch_arrow.name": "火把箭", + "quark.config.tools.torch_arrow.desc": "火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", + "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", + + "quark.config.tools.trowel.name": "抹泥铲", + "quark.config.tools.trowel.desc": "抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", + "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", + "quark.config.tools.trowel.trowel_max_durability.desc": "可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", + + + + "quark.config.tweaks.armed_armor_stands.name": "有手的盔甲架", + "quark.config.tweaks.armed_armor_stands.desc": "玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", + + "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", + "quark.config.tweaks.automatic_recipe_unlock.desc": "加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", + "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "强制受限合成", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "加载世界时,会将doLimitedCrafting设为true。", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "不应默认添加的配方名称列表", + + "quark.config.tweaks.better_elytra_rocket.name": "更好的鞘翅起飞", + "quark.config.tweaks.better_elytra_rocket.desc": "在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", + + "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", + "quark.config.tweaks.campfires_boost_elytra.desc": "在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", + "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", + + "quark.config.tweaks.compasses_work_everywhere.name": "指南针异维度有效", + "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "在末地有效", + "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "在末地,指南针将指向返回传送门。", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", + + "quark.config.tweaks.coral_on_cactus.name": "仙人掌上的珊瑚", + "quark.config.tweaks.coral_on_cactus.desc": "珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", + + "quark.config.tweaks.diamond_repair.name": "钻石修复", + "quark.config.tweaks.diamond_repair.desc": "(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", + "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用JEI提示", + "quark.config.tweaks.diamond_repair.repair_item_changes.name": "修复材料修改", + "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", + "quark.config.tweaks.diamond_repair.unrepairable_items.name": "无法修复的物品", + + "quark.config.tweaks.double_door_opening.name": "双开门", + "quark.config.tweaks.double_door_opening.desc": "两扇门并排形成双开门后,可以一起打开/关闭。", + "quark.config.tweaks.double_door_opening.enable_doors.name": "双开门", + "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "双开栅栏门", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.dragon_scales.name": "龙鳞", + "quark.config.tweaks.dragon_scales.desc": "杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", + + "quark.config.tweaks.dyeable_item_frames.name": "可染色的物品展示框", + "quark.config.tweaks.dyeable_item_frames.desc": "像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", + + "quark.config.tweaks.emotes.name": "表情", + "quark.config.tweaks.emotes.desc": "在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", + "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标偏移", + "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标偏移", + "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", + "quark.config.tweaks.emotes.custom_emote_debug.desc": "启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", + "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", + "quark.config.tweaks.emotes.custom_emotes.desc": "要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", + "quark.config.tweaks.emotes.enabled_emotes.name": "启用的表情", + "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", + + "quark.config.tweaks.enhanced_ladders.name": "增强梯子", + "quark.config.tweaks.enhanced_ladders.desc": "梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "允许下放梯子", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "对着已放置的梯子使用梯子就可以延长它。", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "允许梯子独立留存", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "允许物品栏潜行", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "在梯子上打开物品栏时,你会自动潜行。", + "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "允许下滑", + "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "在梯子上时向下看,你会下降得更快。", + "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", + "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "允许的值:(,0]", + + "quark.config.tweaks.glass_shard.name": "玻璃碎片", + "quark.config.tweaks.glass_shard.desc": "打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", + + "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", + "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在工具提示中显示内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "允许的值:[0,)", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "挖掘等级", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体工具提示", + + "quark.config.tweaks.grab_chickens.name": "抓鸡", + "quark.config.tweaks.grab_chickens.desc": "对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", + "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", + "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", + "quark.config.tweaks.grab_chickens.slowness_level.desc": "设为0禁用", + + "quark.config.tweaks.hoe_harvesting.name": "锄头收获", + "quark.config.tweaks.hoe_harvesting.desc": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "较高品质锄的收获半径", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "允许的值:[1,5]", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "普通锄的收获半径", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "允许的值:[1,5]", + + "quark.config.tweaks.horses_swim.name": "马会游泳", + "quark.config.tweaks.horses_swim.desc": "被骑乘的马会自己浮在水面上,不再沉下去。", + + "quark.config.tweaks.lock_rotation.name": "朝向锁定", + "quark.config.tweaks.lock_rotation.desc": "按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", + + "quark.config.tweaks.map_washing.name": "地图清洗", + "quark.config.tweaks.map_washing.desc": "用装有水的炼药锅,可以把地图洗成空地图。", + "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", + "quark.config.tweaks.more_banner_layers.desc": "织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", + "quark.config.tweaks.more_banner_layers.layer_limit.desc": "允许的值:[1,16]", + + "quark.config.tweaks.more_note_block_sounds.name": "更多音符盒声音", + "quark.config.tweaks.more_note_block_sounds.desc": "音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", + "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", + "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "启用头颅声音", + + "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.desc": "重命名或应用符文等装饰用途不会使铁砧受损。", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", + + "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", + "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "你是否可以爱抚所有生物。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "允许爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", + + "quark.config.tweaks.pig_litters.name": "猪生一窝", + "quark.config.tweaks.pig_litters.desc": "现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "金胡萝卜提升上限", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的上限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "一窝猪最大数量", + "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "允许的值:[1,)", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "金胡萝卜提升下限", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的下限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "一窝猪最小数量", + "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "允许的值:[1,)", + "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "猪会食用金胡萝卜", + + "quark.config.tweaks.poison_potato_usage.name": "毒马铃薯用途", + "quark.config.tweaks.poison_potato_usage.desc": "给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", + "quark.config.tweaks.poison_potato_usage.chance.name": "几率", + "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", + + "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", + "quark.config.tweaks.reacharound_placing.desc": "有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", + "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", + "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", + "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", + "quark.config.tweaks.reacharound_placing.leniency.desc": "执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", + "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", + "quark.config.tweaks.reacharound_placing.color.name": "颜色", + + "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", + "quark.config.tweaks.renewable_spore_blossoms.desc": "可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", + + "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", + "quark.config.tweaks.replace_scaffolding.desc": "对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", + "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", + "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", + + "quark.config.tweaks.safer_creatures.name": "更安全的生物", + "quark.config.tweaks.safer_creatures.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "史莱姆抗摔", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.desc": "启用后,史莱姆不再受到摔落伤害。", + "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", + "quark.config.tweaks.safer_creatures.height_reduction.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", + + "quark.config.tweaks.shulker_packing.name": "潜影包装", + "quark.config.tweaks.shulker_packing.desc": "潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", + + "quark.config.tweaks.sign_editing.name": "告示牌编辑", + "quark.config.tweaks.sign_editing.desc": "已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", + "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", + + "quark.config.tweaks.simple_harvest.name": "简单收获", + "quark.config.tweaks.simple_harvest.desc": "对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", + "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "夸克应该检索(非原版的)农作物并处理它们吗?", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "玩家可以空手收获农作物吗?", + "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "可收获的农作物", + "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获会消耗耐久度", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "锄头收获农作物时会消耗耐久度吗?", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带使用键收获的作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用本功能", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民是否应该使用简单收获,从而不再破坏作物?", + + "quark.config.tweaks.slabs_to_blocks.name": "台阶转换成方块", + "quark.config.tweaks.slabs_to_blocks.desc": "使用无序配方,可以将台阶重新组合成完整方块。", + + "quark.config.tweaks.slimes_to_magma_cubes.name": "史莱姆转换成岩浆怪", + "quark.config.tweaks.slimes_to_magma_cubes.desc": "大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", + + "quark.config.tweaks.snow_golem_player_heads.name": "雪傀儡掉落玩家的头", + "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", + + "quark.config.tweaks.sponge_on_water_placement.name": "水上放置海绵", + "quark.config.tweaks.sponge_on_water_placement.desc": "海绵可以直接在水面上放置,不再需要方块的侧面。", + + "quark.config.tweaks.sponges_better.name": "海绵增强", + "quark.config.tweaks.sponges_better.desc": "强化了海绵的吸水距离和吸水量。", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "海绵吸水距离", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", + "quark.config.tweaks.sponges_better.maximum_water_drain.name": "最大吸水量", + "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "海绵可以吸收的水方块的数量上限。原版默认值为64。", + + "quark.config.tweaks.utility_recipes.name": "实用配方", + "quark.config.tweaks.utility_recipes.desc": "大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", + "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", + "quark.config.tweaks.utility_recipes.bent_recipes.desc": "可以在2x2的工作台中制作曲奇、纸、面包吗?", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "石质工具实用配方", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "其他石质材料能用于制作石质工具吗?", + "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", + "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "骨头可以烧炼成骨粉吗?", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "木炭制作黑色染料", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "可以用木炭制作黑色染料吗?", + "quark.config.tweaks.utility_recipes.compostable_toxins.name": "可堆肥的毒物", + "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "可以用腐肉或毒马铃薯来堆肥吗?", + "quark.config.tweaks.utility_recipes.coral_to_dye.name": "珊瑚制作染料", + "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "可以用珊瑚制作染料吗?", + "quark.config.tweaks.utility_recipes.dye_any_wool.name": "任意羊毛染色", + "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "所有颜色的羊毛都可以被染色吗?", + "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", + "quark.config.tweaks.utility_recipes.easy_hopper.desc": "制作漏斗时,可以用2根原木代替箱子吗?", + "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", + "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", + "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "用船的材料围着箱子,可以直接制作出运输船吗?", + "quark.config.tweaks.utility_recipes.enable_dispenser.name": "发射器实用配方", + "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "可以用弓(或材料)和投掷器制作发射器吗?", + "quark.config.tweaks.utility_recipes.enable_minecarts.name": "矿车实用配方", + "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "制作变种矿车时,矿车可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", + "quark.config.tweaks.utility_recipes.enable_repeater.desc": "制作红石中继器时,红石火把可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "可以冶炼粗矿物块吗?当然,要花9倍时间。", + "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", + "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", + + "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼与其主同死", + "quark.config.tweaks.vexes_die_with_their_masters.desc": "唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", + + "quark.config.tweaks.villagers_follow_emeralds.name": "村民跟随绿宝石块", + "quark.config.tweaks.villagers_follow_emeralds.desc": "附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", + + "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度僵尸村民", + "quark.config.tweaks.zombie_villagers_on_normal.desc": "在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", + + + + "quark.config.world.ancient_wood.name": "远古木", + "quark.config.world.ancient_wood.desc": "远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "远古水果经验值", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "允许的值:[1,)", + "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "远古水果给予经验", + + "quark.config.world.azalea_wood.name": "杜鹃木", + "quark.config.world.azalea_wood.desc": "杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", + "quark.config.world.azalea_wood.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.world.big_stone_clusters.name": "大型石头团簇", + "quark.config.world.big_stone_clusters.desc": "夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", + "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", + "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", + "quark.config.world.big_stone_clusters.calcite.name": "方解石", + "quark.config.world.big_stone_clusters.calcite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.calcite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.calcite.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", + "quark.config.world.big_stone_clusters.jasper.enabled.name": "启用", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.jasper.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.jasper.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.name": "石灰石", + "quark.config.world.big_stone_clusters.limestone.enabled.name": "启用", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.limestone.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.limestone.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.name": "幻境石", + "quark.config.world.big_stone_clusters.myalite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "在空气中生成", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.myalite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.myalite.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.name": "页岩", + "quark.config.world.big_stone_clusters.shale.enabled.name": "启用", + "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.big_stone_clusters.shale.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.shale.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.blossom_trees.name": "花树", + "quark.config.world.blossom_trees.desc": "花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", + "quark.config.world.blossom_trees.drop_leaf_particles.name": "落叶粒子", + "quark.config.world.blossom_trees.blue.name": "蓝色(雪霜花树)", + "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", + "quark.config.world.blossom_trees.blue.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.blue.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.name": "淡紫色(幽静花树)", + "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", + "quark.config.world.blossom_trees.lavender.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.lavender.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.name": "橙色(温暖花树)", + "quark.config.world.blossom_trees.orange.rarity.name": "稀有度", + "quark.config.world.blossom_trees.orange.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.orange.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.name": "粉红色(甜蜜花树)", + "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", + "quark.config.world.blossom_trees.pink.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.pink.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.red.name": "红色(火热花树)", + "quark.config.world.blossom_trees.red.rarity.name": "稀有度", + "quark.config.world.blossom_trees.red.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.red.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.red.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.red.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.red.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.name": "黄色(阳光花树)", + "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", + "quark.config.world.blossom_trees.yellow.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.blossom_trees.yellow.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.chorus_vegetation.name": "紫颂植被", + "quark.config.world.chorus_vegetation.desc": "末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", + "quark.config.world.chorus_vegetation.chunk_attempts.name": "每区块尝试生成次数", + "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "末影螨生成几率", + "quark.config.world.chorus_vegetation.highlands_chance.name": "末地高地中的生成几率", + "quark.config.world.chorus_vegetation.midlands_chance.name": "末地内陆中的生成几率", + "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "末地其他生物群系中的生成几率", + "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "被动传送几率", + "quark.config.world.chorus_vegetation.radius.name": "最大传送半径", + "quark.config.world.chorus_vegetation.rarity.name": "稀有度", + "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "传送时增殖几率", + + "quark.config.world.corundum.name": "刚玉", + "quark.config.world.corundum.desc": "刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", + "quark.config.world.corundum.cave_crystal_growth_chance.name": "刚玉生长几率", + "quark.config.world.corundum.cave_crystal_growth_chance.desc": "此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", + "quark.config.world.corundum.crystal_chance.name": "刚玉几率", + "quark.config.world.corundum.crystal_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_chance.name": "刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "侧面的刚玉簇几率", "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "允许的值:[0,1]", - "quark.config.world.corundum.crystals_craft_runes.name": "Crystals Craft Runes | 刚玉可制作符文", - "quark.config.world.corundum.double_crystal_chance.name": "Double Crystal Chance | 双倍刚玉几率", - "quark.config.world.corundum.double_crystal_chance.desc": "Double Crystal Chance | 双倍刚玉几率\n\n允许的值:[0,1]", - "quark.config.world.corundum.enable_collateral_movement.name": "Enable Collateral Movement | 启用联动", - "quark.config.world.corundum.enable_collateral_movement.desc": "Enable Collateral Movement | 启用联动\n\n启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", - "quark.config.world.corundum.generation_settings.name": "Generation Settings | 生成设置", - "quark.config.world.corundum.generation_settings.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.corundum.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.corundum.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.corundum.generation_settings.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.corundum.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.corundum.generation_settings.rarity.name": "Rarity | 稀有度", - "quark.config.world.corundum.generation_settings.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.corundum.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.corundum.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", - "quark.config.world.corundum.generation_settings.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "Biome Tags | 生物群系标签列表\n\n应该在带有哪些标签的生物群系中生成刚玉。", - "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.corundum.generation_settings.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成刚玉。", - "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.fairy_rings.name": "Fairy Rings | 仙女花环", - "quark.config.world.fairy_rings.desc": "Fairy Rings | 仙女花环\n\n由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", - "quark.config.world.fairy_rings.forest_chance.name": "Forest Chance | 森林系生物群系中的生成几率", - "quark.config.world.fairy_rings.ores.name": "Ores | 可生成矿物列表", - "quark.config.world.fairy_rings.plains_chance.name": "Plains Chance | 平原系生物群系中的生成几率", - "quark.config.world.fairy_rings.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.fairy_rings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.fairy_rings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成仙女花环。", - "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.glimmering_weald.name": "Glimmering Weald | 微光荒野", - "quark.config.world.glimmering_weald.desc": "Glimmering Weald | 微光荒野\n\n是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", - "quark.config.world.glimmering_weald.max_weirdness_range.name": "Max Weirdness Range | 最大深度", - "quark.config.world.glimmering_weald.max_weirdness_range.desc": "Max Weirdness Range | 最大深度\n\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", - "quark.config.world.glimmering_weald.min_depth_range.name": "Min Depth Range | 最小深度", - "quark.config.world.glimmering_weald.min_depth_range.desc": "Min Depth Range | 最小深度\n\n实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", - - "quark.config.world.monster_box.name": "Monster Box | 怪物盒子", - "quark.config.world.monster_box.desc": "Monster Box | 怪物盒子\n\n新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", - "quark.config.world.monster_box.activation_range.name": "Activation Range | 激活半径", - "quark.config.world.monster_box.chance_per_chunk.name": "Chance Per Chunk | 每个区块的生成几率", - "quark.config.world.monster_box.chance_per_chunk.desc": "Chance Per Chunk | 每个区块的生成几率\n\n怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", - "quark.config.world.monster_box.enable_extra_loot_table.name": "Enable Extra Loot Table | 启用额外战利品表", - "quark.config.world.monster_box.max_mob_count.name": "Max Mob Count | 最大怪物数量", - "quark.config.world.monster_box.max_y.name": "Max Y | Y坐标上限", - "quark.config.world.monster_box.min_mob_count.name": "Min Mob Count | 最小怪物数量", - "quark.config.world.monster_box.min_y.name": "Min Y | Y坐标下限", - "quark.config.world.monster_box.search_range.name": "Search Range | 搜索距离", - "quark.config.world.monster_box.search_range.desc": "Search Range | 搜索距离\n\n在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", - "quark.config.world.monster_box.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.monster_box.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.monster_box.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成怪物盒子。", - "quark.config.world.monster_box.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.monster_box.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.nether_obsidian_spikes.name": "Nether Obsidian Spikes | 下界黑曜石锥", - "quark.config.world.nether_obsidian_spikes.desc": "Nether Obsidian Spikes | 下界黑曜石锥\n\n黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "Big Spike Chance | 大型黑曜石锥生成几率", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "Big Spike Chance | 大型黑曜石锥生成几率\n\n黑曜石锥是大型的几率(1为100%,0为0%)", - "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "Big Spike Spawners | 大型黑曜石锥带有刷怪笼", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "Chance Per Chunk | 每个区块生成几率", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "Chance Per Chunk | 每个区块生成几率\n\n每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", - "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "Tries Per Chunk | 每个区块尝试生成次数", - "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "Tries Per Chunk | 每个区块尝试生成次数\n\n如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", - "quark.config.world.nether_obsidian_spikes.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成下界黑曜石锥。", - "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.new_stone_types.name": "New Stone Types | 新的石头变种", - "quark.config.world.new_stone_types.desc": "New Stone Types | 新的石头变种\n\n将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", - "quark.config.world.new_stone_types.enable_jasper.name": "Enable Jasper | 启用碧玉石", - "quark.config.world.new_stone_types.enable_limestone.name": "Enable Limestone | 启用石灰石", - "quark.config.world.new_stone_types.enable_myalite.name": "Enable Myalite | 启用幻境石", - "quark.config.world.new_stone_types.enable_shale.name": "Enable Shale | 启用页岩", - "quark.config.world.new_stone_types.jasper.name": "Jasper | 碧玉石", - "quark.config.world.new_stone_types.jasper.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成碧玉石。", - "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.jasper.oregen_lower.name": "Oregen Lower | 下层生成", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_upper.name": "Oregen Upper | 上层生成", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.name": "Limestone | 石灰石", - "quark.config.world.new_stone_types.limestone.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成石灰石。", - "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.limestone.oregen_lower.name": "Oregen Lower | 下层生成", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_upper.name": "Oregen Upper | 上层生成", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.name": "Myalite | 幻境石", - "quark.config.world.new_stone_types.myalite.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成幻境石。", - "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.myalite.oregen_lower.name": "Oregen Lower | 下层生成", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_upper.name": "Oregen Upper | 上层生成", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.name": "Shale | 页岩", - "quark.config.world.new_stone_types.shale.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成页岩。", - "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.world.new_stone_types.shale.oregen_lower.name": "Oregen Lower | 下层生成", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_upper.name": "Oregen Upper | 上层生成", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "Cluster Count | 团簇数量", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "Cluster Count | 团簇数量\n\n可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "Cluster Size | 团簇大小", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "Cluster Size | 团簇大小\n\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "Max Height | 高度上限", - "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "Max Height | 高度上限\n\n允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "Min Height | 高度下限", - "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "Min Height | 高度下限\n\n允许的值:[-64,320]", - - "quark.config.world.no_more_lava_pockets.name": "No More Lava Pockets | 下界不再生成熔岩口袋", - "quark.config.world.no_more_lava_pockets.desc": "No More Lava Pockets | 下界不再生成熔岩口袋\n\n这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", - - "quark.config.world.permafrost.name": "Permafrost | 永冻石", - "quark.config.world.permafrost.desc": "Permafrost | 永冻石\n\n一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", - "quark.config.world.permafrost.generation_settings.name": "Generation Settings | 生成设置", - "quark.config.world.permafrost.generation_settings.horizontal_size.name": "Horizontal Size | 水平大小", - "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "Horizontal Size | 水平大小\n\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "Horizontal Variation | 水平大小差异", - "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "Horizontal Variation | 水平大小差异\n\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.max_y_level.name": "Max Y Level | 最高Y坐标", - "quark.config.world.permafrost.generation_settings.max_y_level.desc": "Max Y Level | 最高Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.permafrost.generation_settings.min_y_level.name": "Min Y Level | 最低Y坐标", - "quark.config.world.permafrost.generation_settings.min_y_level.desc": "Min Y Level | 最低Y坐标\n\n允许的值:[-64,320]", - "quark.config.world.permafrost.generation_settings.rarity.name": "Rarity | 稀有度", - "quark.config.world.permafrost.generation_settings.rarity.desc": "Rarity | 稀有度\n\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.vertical_size.name": "Vertical Size | 垂直大小", - "quark.config.world.permafrost.generation_settings.vertical_size.desc": "Vertical Size | 垂直大小\n\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.vertical_variation.name": "Vertical Variation | 垂直大小差异", - "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "Vertical Variation | 垂直大小差异\n\n允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.permafrost.generation_settings.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.permafrost.generation_settings.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成永冻石。", - "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - "quark.config.world.spiral_spires.name": "Spiral Spires | 螺旋尖顶", - "quark.config.world.spiral_spires.desc": "Spiral Spires | 螺旋尖顶\n\n螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", - "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "Enable Myalite Viaducts | 启用幻境石高架桥", - "quark.config.world.spiral_spires.myalite_conduit_distance.name": "Myalite Conduit Distance | 高架桥最大穿梭距离", - "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "Myalite Conduit Distance | 高架桥最大穿梭距离\n\n幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", - "quark.config.world.spiral_spires.radius.name": "Radius | 半径", - "quark.config.world.spiral_spires.rarity.name": "Rarity | 稀有度", - "quark.config.world.spiral_spires.renewable_myalite.name": "Renewable Myalite | 可再生的幻境石", - "quark.config.world.spiral_spires.biomes.name": "Biomes | 生物群系配置", - "quark.config.world.spiral_spires.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.world.spiral_spires.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.world.spiral_spires.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.world.spiral_spires.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.world.spiral_spires.dimensions.name": "Dimensions | 维度配置", - "quark.config.world.spiral_spires.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.world.spiral_spires.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成螺旋尖顶。", - "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - - - - "quark.config.mobs.crabs.name": "Crabs | 螃蟹", - "quark.config.mobs.crabs.desc": "Crabs | 螃蟹\n\n螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", - "quark.config.mobs.crabs.enable_brewing.name": "Enable Brewing | 启用酿造", - "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "Resilience Required For All Effects | 所有状态效果需要「稳定」状态效果", + "quark.config.world.corundum.crystals_craft_runes.name": "刚玉可制作符文", + "quark.config.world.corundum.double_crystal_chance.name": "双倍刚玉几率", + "quark.config.world.corundum.double_crystal_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.enable_collateral_movement.name": "启用联动", + "quark.config.world.corundum.enable_collateral_movement.desc": "启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", + "quark.config.world.corundum.generation_settings.name": "生成设置", + "quark.config.world.corundum.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.corundum.generation_settings.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.corundum.generation_settings.max_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.corundum.generation_settings.min_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.corundum.generation_settings.rarity.name": "稀有度", + "quark.config.world.corundum.generation_settings.rarity.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.corundum.generation_settings.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.corundum.generation_settings.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "生物群系标签列表", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "应该在带有哪些标签的生物群系中生成刚玉。", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.corundum.generation_settings.dimensions.name": "维度配置", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "应该在哪些维度中生成刚玉。", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.fairy_rings.name": "仙女花环", + "quark.config.world.fairy_rings.desc": "由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", + "quark.config.world.fairy_rings.forest_chance.name": "森林系生物群系中的生成几率", + "quark.config.world.fairy_rings.ores.name": "可生成矿物列表", + "quark.config.world.fairy_rings.plains_chance.name": "平原系生物群系中的生成几率", + "quark.config.world.fairy_rings.dimensions.name": "维度配置", + "quark.config.world.fairy_rings.dimensions.dimensions.name": "维度列表", + "quark.config.world.fairy_rings.dimensions.dimensions.desc": "应该在哪些维度中生成仙女花环。", + "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.glimmering_weald.name": "微光荒野", + "quark.config.world.glimmering_weald.desc": "是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", + "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", + "quark.config.world.glimmering_weald.max_weirdness_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", + "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", + "quark.config.world.glimmering_weald.min_depth_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", + + "quark.config.world.monster_box.name": "怪物盒子", + "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.activation_range.name": "激活半径", + "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", + "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", + "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", + "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", + "quark.config.world.monster_box.max_y.name": "Y坐标上限", + "quark.config.world.monster_box.min_mob_count.name": "最小怪物数量", + "quark.config.world.monster_box.min_y.name": "Y坐标下限", + "quark.config.world.monster_box.search_range.name": "搜索距离", + "quark.config.world.monster_box.search_range.desc": "在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", + "quark.config.world.monster_box.dimensions.name": "维度配置", + "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", + "quark.config.world.monster_box.dimensions.dimensions.desc": "应该在哪些维度中生成怪物盒子。", + "quark.config.world.monster_box.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.monster_box.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", + "quark.config.world.nether_obsidian_spikes.desc": "黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "大型黑曜石锥生成几率", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "黑曜石锥是大型的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "大型黑曜石锥带有刷怪笼", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "每个区块生成几率", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "每个区块尝试生成次数", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", + "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "维度列表", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "应该在哪些维度中生成下界黑曜石锥。", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.new_stone_types.name": "新的石头变种", + "quark.config.world.new_stone_types.desc": "将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", + "quark.config.world.new_stone_types.enable_jasper.name": "启用碧玉石", + "quark.config.world.new_stone_types.enable_limestone.name": "启用石灰石", + "quark.config.world.new_stone_types.enable_myalite.name": "启用幻境石", + "quark.config.world.new_stone_types.enable_shale.name": "启用页岩", + "quark.config.world.new_stone_types.jasper.name": "碧玉石", + "quark.config.world.new_stone_types.jasper.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "应该在哪些维度中生成碧玉石。", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.jasper.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.name": "石灰石", + "quark.config.world.new_stone_types.limestone.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "应该在哪些维度中生成石灰石。", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.limestone.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.name": "幻境石", + "quark.config.world.new_stone_types.myalite.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "应该在哪些维度中生成幻境石。", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.myalite.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.name": "页岩", + "quark.config.world.new_stone_types.shale.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "应该在哪些维度中生成页岩。", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.world.new_stone_types.shale.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "允许的值:[-64,320]", + + "quark.config.world.no_more_lava_pockets.name": "下界不再生成熔岩口袋", + "quark.config.world.no_more_lava_pockets.desc": "这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", + + "quark.config.world.permafrost.name": "永冻石", + "quark.config.world.permafrost.desc": "一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", + "quark.config.world.permafrost.generation_settings.name": "生成设置", + "quark.config.world.permafrost.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.permafrost.generation_settings.max_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.permafrost.generation_settings.min_y_level.desc": "允许的值:[-64,320]", + "quark.config.world.permafrost.generation_settings.rarity.name": "稀有度", + "quark.config.world.permafrost.generation_settings.rarity.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.permafrost.generation_settings.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "生物群系", + "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.biomes.tags.name": "生物群系标签", + "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "应该在哪些维度中生成永冻石。", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + "quark.config.world.spiral_spires.name": "螺旋尖顶", + "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", + "quark.config.world.spiral_spires.myalite_conduit_distance.name": "高架桥最大穿梭距离", + "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", + "quark.config.world.spiral_spires.radius.name": "半径", + "quark.config.world.spiral_spires.rarity.name": "稀有度", + "quark.config.world.spiral_spires.renewable_myalite.name": "可再生的幻境石", + "quark.config.world.spiral_spires.biomes.name": "生物群系配置", + "quark.config.world.spiral_spires.biomes.biomes.name": "生物群系", + "quark.config.world.spiral_spires.biomes.biomes.desc": "应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.world.spiral_spires.biomes.tags.name": "生物群系标签", + "quark.config.world.spiral_spires.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.world.spiral_spires.dimensions.name": "维度配置", + "quark.config.world.spiral_spires.dimensions.dimensions.name": "维度列表", + "quark.config.world.spiral_spires.dimensions.dimensions.desc": "应该在哪些维度中生成螺旋尖顶。", + "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + + + + "quark.config.mobs.crabs.name": "螃蟹", + "quark.config.mobs.crabs.desc": "螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", + "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", - "quark.config.mobs.crabs.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.crabs.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", - "quark.config.mobs.crabs.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", - "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", - "quark.config.mobs.crabs.spawn_config.biomes.name": "Biomes | 生物群系配置", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.forgotten.name": "Forgotten | 遗忘者", - "quark.config.mobs.forgotten.desc": "Forgotten | 遗忘者\n\n遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", - "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "Forgotten Spawn Rate | 遗忘者生成率", - "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "Forgotten Spawn Rate | 遗忘者生成率\n\n在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", - "quark.config.mobs.forgotten.max_height_for_spawn.name": "Max Height For Spawn | 最大可生成高度", - - "quark.config.mobs.foxhound.name": "Foxhound | 猎狐犬", - "quark.config.mobs.foxhound.desc": "Foxhound | 猎狐犬\n\n猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", - "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "Foxhounds Speed Up Furnaces | 可以给熔炉加速", - "quark.config.mobs.foxhound.tame_chance.name": "Tame Chance | 驯服几率", - "quark.config.mobs.foxhound.tame_chance.desc": "Tame Chance | 驯服几率\n\n用煤炭驯服猎狐犬的几率", - "quark.config.mobs.foxhound.lesser_spawn_config.name": "Lesser Spawn Config | 少量生成配置", - "quark.config.mobs.foxhound.lesser_spawn_config.desc": "Lesser Spawn Config | 少量生成配置\n\n此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", - "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "Max Cost | 最大生成势", - "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", - "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "Spawn Cost | 生成势", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "Biomes | 生物群系配置", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - "quark.config.mobs.foxhound.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", - "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", - "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", - "quark.config.mobs.foxhound.spawn_config.biomes.name": "Biomes | 生物群系配置", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - - - "quark.config.mobs.shiba.name": "Shiba | 柴犬", - "quark.config.mobs.shiba.desc": "Shiba | 柴犬\n\n柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", - "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "Ignore Areas With Skylight | 无视天空光照区域", - "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "Ignore Areas With Skylight | 无视天空光照区域\n\n能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", - "quark.config.mobs.shiba.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.shiba.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", - "quark.config.mobs.shiba.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", - "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", - "quark.config.mobs.shiba.spawn_config.biomes.name": "Biomes | 生物群系配置", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.stonelings.name": "Stonelings | 石精灵", - "quark.config.mobs.stonelings.desc": "Stonelings | 石精灵\n\n石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", - "quark.config.mobs.stonelings.cautious_stonelings.name": "Cautious Stonelings | 谨慎的石精灵", - "quark.config.mobs.stonelings.cautious_stonelings.desc": "Cautious Stonelings | 谨慎的石精灵\n\n启用后,石精灵检查玩家时会更加激进", - "quark.config.mobs.stonelings.enable_diamond_heart.name": "Enable Diamond Heart | 启用钻石之心", - "quark.config.mobs.stonelings.max_y_level.name": "Max Y Level | 最大可生成高度", - "quark.config.mobs.stonelings.tamable_stonelings.name": "Tamable Stonelings | 可驯服的石精灵", - "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "Weald Pathfinder Maps | 微光荒野寻路地图", - "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "Weald Pathfinder Maps | 微光荒野寻路地图\n\n禁用寻路地图后,请禁用此项。", - "quark.config.mobs.stonelings.dimensions.name": "Dimensions | 维度配置", - "quark.config.mobs.stonelings.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.mobs.stonelings.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成石精灵。", - "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.mobs.stonelings.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", - "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", - "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", - "quark.config.mobs.stonelings.spawn_config.biomes.name": "Biomes | 生物群系配置", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.toretoise.name": "Toretoise | 乌龟", - "quark.config.mobs.toretoise.desc": "Toretoise | 乌龟\n\n乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", - "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "Allow Toretoise To Regrow | 允许乌龟再生矿石", - "quark.config.mobs.toretoise.cooldown_ticks.name": "Cooldown Ticks | 冷却时间", - "quark.config.mobs.toretoise.cooldown_ticks.desc": "Cooldown Ticks | 冷却时间\n\n挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", - "quark.config.mobs.toretoise.foods.name": "Foods | 食物列表", - "quark.config.mobs.toretoise.foods.desc": "Foods | 食物列表\n\n可以用来喂养乌龟,使其矿物再生的物品。", - "quark.config.mobs.toretoise.max_y_level.name": "Max Y Level | 最大可生成高度", - "quark.config.mobs.toretoise.regrow_chance.name": "Regrow Chance | 矿石再生几率", - "quark.config.mobs.toretoise.regrow_chance.desc": "Regrow Chance | 矿石再生几率\n\n乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", - "quark.config.mobs.toretoise.dimensions.name": "Dimensions | 维度配置", - "quark.config.mobs.toretoise.dimensions.dimensions.name": "Dimensions | 维度列表", - "quark.config.mobs.toretoise.dimensions.dimensions.desc": "Dimensions | 维度列表\n\n应该在哪些维度中生成乌龟。", - "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全维度生成,「维度列表」变成黑名单。", - "quark.config.mobs.toretoise.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", - "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", - "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", - "quark.config.mobs.toretoise.spawn_config.biomes.name": "Biomes | 生物群系配置", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - "quark.config.mobs.wraith.name": "Wraith | 游魂", - "quark.config.mobs.wraith.desc": "Wraith | 游魂\n\n游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", - "quark.config.mobs.wraith.wraith_sounds.name": "Wraith Sounds | 游魂的声音", - "quark.config.mobs.wraith.wraith_sounds.desc": "Wraith Sounds | 游魂的声音\n\n用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", - "quark.config.mobs.wraith.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.wraith.spawn_config.desc": "Spawn Config | 生成配置\n\n此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", - "quark.config.mobs.wraith.spawn_config.name": "Spawn Config | 生成配置", - "quark.config.mobs.wraith.spawn_config.max_cost.name": "Max Cost | 最大生成势", - "quark.config.mobs.wraith.spawn_config.max_group_size.name": "Max Group Size | 群体规模上限", - "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "Max Group Size | 群体规模上限\n\n允许的值:[1,)", - "quark.config.mobs.wraith.spawn_config.min_group_size.name": "Min Group Size | 群体规模下限", - "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "Min Group Size | 群体规模下限\n\n允许的值:[1,)", - "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "Spawn Cost | 生成势", - "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "Spawn Weight | 生成权重", - "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "Spawn Weight | 生成权重\n\n允许的值:(0,)", - "quark.config.mobs.wraith.spawn_config.biomes.name": "Biomes | 生物群系配置", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "Biomes | 生物群系", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "Biomes | 生物群系\n\n应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "Biomes | 生物群系列表", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系列表」变成黑名单。", - "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "Tags | 生物群系标签", - "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "Tags | 生物群系标签\n\n应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "Biome Tags | 生物群系标签列表", - "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "Is Blacklist | 用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "Is Blacklist | 用作黑名单\n\n默认全生物群系生成,「生物群系标签列表」变成黑名单。", - - - - "quark.config.client.auto_walk_keybind.name": "Auto Walk Keybind | 一键自动行走", - "quark.config.client.auto_walk_keybind.desc": "Auto Walk Keybind | 一键自动行走\n\n按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", - "quark.config.client.auto_walk_keybind.draw_hud.name": "Draw Hud | 绘制HUD", - "quark.config.client.auto_walk_keybind.draw_hud.desc": "Draw Hud | 绘制HUD\n\n一行消息,表明你正在自动行走。", - "quark.config.client.auto_walk_keybind.hud_height.name": "Hud Height | HUD高度", - "quark.config.client.auto_walk_keybind.hud_height.desc": "Hud Height | HUD高度\n\n0为画面顶部,值越大越靠下。", - - "quark.config.client.back_button_keybind.name": "Back Button Keybind | 返回快捷键", - "quark.config.client.back_button_keybind.desc": "Back Button Keybind | 返回快捷键\n\n提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", - - "quark.config.client.camera.name": "Camera | 相机模式", - "quark.config.client.camera.desc": "Camera | 相机模式\n\n按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", - "quark.config.client.camera.date_format.name": "Date Format | 日期格式", - "quark.config.client.camera.date_format.desc": "Date Format | 日期格式\n\n屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", - - "quark.config.client.chest_searching.name": "Chest Searching | 箱内搜索", - "quark.config.client.chest_searching.desc": "Chest Searching | 箱内搜索\n\n打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", - "quark.config.client.chest_searching.overlay_color.name": "Overlay Color | 覆盖层颜色", - - "quark.config.client.elytra_indicator.name": "Elytra Indicator | 鞘翅指示器", - "quark.config.client.elytra_indicator.desc": "Elytra Indicator | 鞘翅指示器\n\n穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", - - "quark.config.client.greener_grass.name": "Greener Grass | 更绿的草", - "quark.config.client.greener_grass.desc": "Greener Grass | 更绿的草\n\n让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", - "quark.config.client.greener_grass.affect_leaves.name": "Affect Leaves | 对树叶生效", - "quark.config.client.greener_grass.affect_water.name": "Affect Water | 对水生效", - "quark.config.client.greener_grass.block_list.name": "Block List | 方块列表", - "quark.config.client.greener_grass.leaves_list.name": "Leaves List | 树叶列表", - "quark.config.client.greener_grass.color_matrix.name": "Color Matrix | 颜色矩阵", - "quark.config.client.greener_grass.water_matrix.name": "Water Matrix | 水的颜色矩阵", - - "quark.config.client.improved_tooltips.name": "Improved Tooltips | 工具提示增强", - "quark.config.client.improved_tooltips.desc": "Improved Tooltips | 工具提示增强\n\n修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", - "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "Animate Up Down Arrows | 箭头跳动动画", - "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "Animate Up Down Arrows | 箭头跳动动画\n\n比较属性时,表示属性差异正负的箭头是否上下跳动。", - "quark.config.client.improved_tooltips.attribute_tooltips.name": "Attribute Tooltips | 属性工具提示", - "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "Enchanting Additional Stacks | 额外可附魔物品", - "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "Enchanting Additional Stacks | 额外可附魔物品\n\n每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", - "quark.config.client.improved_tooltips.enchanting_stacks.name": "Enchanting Stacks | 可附魔物品", - "quark.config.client.improved_tooltips.enchanting_stacks.desc": "Enchanting Stacks | 可附魔物品\n\n指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", - "quark.config.client.improved_tooltips.enchanting_tooltips.name": "Enchanting Tooltips | 附魔工具提示", - "quark.config.client.improved_tooltips.food_compression_threshold.name": "Food Compression Threshold | 食物压缩阈值", - "quark.config.client.improved_tooltips.food_compression_threshold.desc": "Food Compression Threshold | 食物压缩阈值\n\n食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", - "quark.config.client.improved_tooltips.food_divisor.name": "Food Divisor | 食物除数", - "quark.config.client.improved_tooltips.food_divisor.desc": "Food Divisor | 食物除数\n\n每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", - "quark.config.client.improved_tooltips.food_tooltips.name": "Food Tooltips | 食物工具提示", - "quark.config.client.improved_tooltips.fuel_time_divisor.name": "Fuel Time Divisor | 燃烧时间除数", - "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "Fuel Time Divisor | 燃烧时间除数\n\n每个火焰图标代表多少刻燃烧时间。", - "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "Fuel Time Tooltips | 燃烧时间工具提示", - "quark.config.client.improved_tooltips.map_require_shift.name": "Map Require Shift | 地图需要按住Shift查看", - "quark.config.client.improved_tooltips.map_tooltips.name": "Map Tooltips | 地图工具提示", - "quark.config.client.improved_tooltips.show_saturation.name": "Show Saturation | 显示饱和度", - "quark.config.client.improved_tooltips.show_saturation.desc": "Show Saturation | 显示饱和度\n\n不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", - "quark.config.client.improved_tooltips.show_upgrade_status.name": "Show Upgrade Status | 显示升级状态", - "quark.config.client.improved_tooltips.show_upgrade_status.desc": "Show Upgrade Status | 显示升级状态\n\n物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", - "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "Shulker Box Require Shift | 潜影盒需要按住Shift", - "quark.config.client.improved_tooltips.shulker_box_require_shift.desc": "Shulker Box Require Shift | 潜影盒需要按住Shift\n\n必须按住Shift,才能查看潜影盒的内容物。", - "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "Shulker Box Use Colors | 潜影盒背景上色", - "quark.config.client.improved_tooltips.shulker_tooltips.name": "Shulker Tooltips | 潜影盒工具提示", - - "quark.config.client.long_range_pick_block.name": "Long Range Pick Block | 远程选取方块", - "quark.config.client.long_range_pick_block.desc": "Long Range Pick Block | 远程选取方块\n\n选取方块操作可以选取任意距离的方块。", - - "quark.config.client.microcrafting_helper.name": "Microcrafting Helper | 合成小助手", - "quark.config.client.microcrafting_helper.desc": "Microcrafting Helper | 合成小助手\n\n加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", - - "quark.config.client.soul_candles.name": "Soul Candles | 灵魂蜡烛", - "quark.config.client.soul_candles.desc": "Soul Candles | 灵魂蜡烛\n\n在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", - - "quark.config.client.usage_ticker.name": "Usage Ticker | 剩余用量计数器", - "quark.config.client.usage_ticker.desc": "Usage Ticker | 剩余用量计数器\n\n手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", - "quark.config.client.usage_ticker.enable_armor.name": "Enable Armor | 对盔甲有效", - "quark.config.client.usage_ticker.enable_main_hand.name": "Enable Main Hand | 对主手所持物品有效", - "quark.config.client.usage_ticker.enable_off_hand.name": "Enable Off Hand | 对副手所持物品有效", - "quark.config.client.usage_ticker.invert.name": "Invert | 反转", - "quark.config.client.usage_ticker.invert.desc": "Invert | 反转\n\n打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", - "quark.config.client.usage_ticker.shift_left.name": "Shift Left | 左侧偏移", - "quark.config.client.usage_ticker.shift_right.name": "Shift Right | 右侧偏移", - - "quark.config.client.uses_for_curses.name": "Uses For Curses | 诅咒的用处", - "quark.config.client.uses_for_curses.desc": "Uses For Curses | 诅咒的用处\n\n诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "Bind Armor Stands With Player Heads | 绑定诅咒", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "Bind Armor Stands With Player Heads | 绑定诅咒\n\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "Vanish Pumpkin Overlay | 消失诅咒", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "Vanish Pumpkin Overlay | 消失诅咒\n\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", - - "quark.config.client.variant_animal_textures.name": "Variant Animal Textures | 动物多样贴图", - "quark.config.client.variant_animal_textures.desc": "Variant Animal Textures | 动物多样贴图\n\n牛、猪、鸡现在将具有来自一小群变种的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", - "quark.config.client.variant_animal_textures.enable_chicken.name": "Enable Chicken | 对鸡有效", - "quark.config.client.variant_animal_textures.enable_cow.name": "Enable Cow | 对牛有效", - "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "Enable L G B T Bees | 启用LGBT蜜蜂", - "quark.config.client.variant_animal_textures.enable_pig.name": "Enable Pig | 对猪有效", - "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "Enable Shiny Dolphin | 启用闪耀海豚", - "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "Enable Shiny Llama | 启用闪耀羊驼", - "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "Enable Shiny Rabbit | 启用闪耀兔子", - "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "Enable Shiny Slime | 启用闪耀史莱姆", - "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "Every Bee Is L G B T | 每只蜜蜂都是LGBT", - "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "Shiny Animal Chance | 闪耀动物的几率", - "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "Shiny Animal Chance | 闪耀动物的几率\n\n动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", - "quark.config.client.variant_animal_textures.shiny_sparkles.name": "Shiny Sparkles | 闪耀火花", - "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "Shiny Sparkles | 闪耀火花\n\n一只闪耀动物是否应该偶尔发出火花。", - - "quark.config.client.wool_shuts_up_minecarts.name": "Wool Shuts Up Minecarts | 羊毛使矿车静音", - "quark.config.client.wool_shuts_up_minecarts.desc": "Wool Shuts Up Minecarts | 羊毛使矿车静音\n\n把铁轨铺在羊毛上,经过的矿车会安静得多。", - - - - "quark.config.experimental.adjustable_chat.name": "Adjustable Chat | 可调节的聊天栏", - "quark.config.experimental.adjustable_chat.desc": "Adjustable Chat | 可调节的聊天栏\n\n可以调节聊天栏的水平/垂直偏移。", - "quark.config.experimental.adjustable_chat.horizontal_shift.name": "Horizontal Shift | 水平偏移", - "quark.config.experimental.adjustable_chat.vertical_shift.name": "Vertical Shift | 垂直偏移", - - "quark.config.experimental.enchantment_predicates.name": "Enchantment Predicates | 魔咒谓词", - "quark.config.experimental.enchantment_predicates.desc": "Enchantment Predicates | 魔咒谓词\n\n针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", - "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "Enchantments To Register | 要注册的魔咒", - "quark.config.experimental.enchantment_predicates.items_to_change.name": "Items To Change | 要更改的物品", - - "quark.config.experimental.enchantments_begone.name": "Enchantments Begone | 魔咒禁用", - "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "Enchantments To Begone | 要禁用的魔咒", - - "quark.config.experimental.game_nerfs.name": "Game Nerfs | 游戏削弱", - "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "Disable Falling Block Dupe | 禁用掉落方块复制", - "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "Disable Falling Block Dupe | 禁用下落的方块复制\n\n使下落的方块无法(利用维度穿梭)复制。", - "quark.config.experimental.game_nerfs.disable_ice_roads.name": "Disable Ice Roads | 禁用冰路", - "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "Disable Ice Roads | 禁用冰路\n\n使船无法在冰上滑行。", - "quark.config.experimental.game_nerfs.disable_iron_farms.name": "Disable Iron Farms | 禁用刷铁机", - "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "Disable Iron Farms | 禁用刷铁机\n\n使铁傀儡不再掉落铁锭。", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "Disable Mushroom Block Removal | 禁用蘑菇替换", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "Disable Mushroom Block Removal | 禁用蘑菇替换\n\n修复了蘑菇生长可以替换方块的错误。", - "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "Disable Piston Physics Exploits | 禁用活塞物理机制漏洞利用", + "quark.config.mobs.crabs.spawn_config.name": "生成配置", + "quark.config.mobs.crabs.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.crabs.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.forgotten.name": "遗忘者", + "quark.config.mobs.forgotten.desc": "遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", + "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "遗忘者生成率", + "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", + "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", + + "quark.config.mobs.foxhound.name": "猎狐犬", + "quark.config.mobs.foxhound.desc": "猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", + "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "可以给熔炉加速", + "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", + "quark.config.mobs.foxhound.tame_chance.desc": "用煤炭驯服猎狐犬的几率", + "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", + "quark.config.mobs.foxhound.lesser_spawn_config.desc": "此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.name": "生成配置", + "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.foxhound.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + + + "quark.config.mobs.shiba.name": "柴犬", + "quark.config.mobs.shiba.desc": "柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", + "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视天空光照区域", + "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", + "quark.config.mobs.shiba.spawn_config.name": "生成配置", + "quark.config.mobs.shiba.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.shiba.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.stonelings.name": "石精灵", + "quark.config.mobs.stonelings.desc": "石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", + "quark.config.mobs.stonelings.cautious_stonelings.name": "谨慎的石精灵", + "quark.config.mobs.stonelings.cautious_stonelings.desc": "启用后,石精灵检查玩家时会更加激进", + "quark.config.mobs.stonelings.enable_diamond_heart.name": "启用钻石之心", + "quark.config.mobs.stonelings.max_y_level.name": "最大可生成高度", + "quark.config.mobs.stonelings.tamable_stonelings.name": "可驯服的石精灵", + "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "微光荒野寻路地图", + "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "禁用寻路地图后,请禁用此项。", + "quark.config.mobs.stonelings.dimensions.name": "维度配置", + "quark.config.mobs.stonelings.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.stonelings.dimensions.dimensions.desc": "应该在哪些维度中生成石精灵。", + "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.name": "生成配置", + "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.stonelings.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.toretoise.name": "乌龟", + "quark.config.mobs.toretoise.desc": "乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", + "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许乌龟再生矿石", + "quark.config.mobs.toretoise.cooldown_ticks.name": "冷却时间", + "quark.config.mobs.toretoise.cooldown_ticks.desc": "挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", + "quark.config.mobs.toretoise.foods.name": "食物列表", + "quark.config.mobs.toretoise.foods.desc": "可以用来喂养乌龟,使其矿物再生的物品。", + "quark.config.mobs.toretoise.max_y_level.name": "最大可生成高度", + "quark.config.mobs.toretoise.regrow_chance.name": "矿石再生几率", + "quark.config.mobs.toretoise.regrow_chance.desc": "乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", + "quark.config.mobs.toretoise.dimensions.name": "维度配置", + "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.toretoise.dimensions.dimensions.desc": "应该在哪些维度中生成乌龟。", + "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.name": "生成配置", + "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.toretoise.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + "quark.config.mobs.wraith.name": "游魂", + "quark.config.mobs.wraith.desc": "游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", + "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", + "quark.config.mobs.wraith.wraith_sounds.desc": "用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", + "quark.config.mobs.wraith.spawn_config.name": "生成配置", + "quark.config.mobs.wraith.spawn_config.desc": "此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", + "quark.config.mobs.wraith.spawn_config.name": "生成配置", + "quark.config.mobs.wraith.spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.wraith.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.wraith.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", + + + + "quark.config.client.auto_walk_keybind.name": "一键自动行走", + "quark.config.client.auto_walk_keybind.desc": "按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", + "quark.config.client.auto_walk_keybind.draw_hud.name": "绘制HUD", + "quark.config.client.auto_walk_keybind.draw_hud.desc": "一行消息,表明你正在自动行走。", + "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", + "quark.config.client.auto_walk_keybind.hud_height.desc": "0为画面顶部,值越大越靠下。", + + "quark.config.client.back_button_keybind.name": "返回快捷键", + "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", + + "quark.config.client.camera.name": "相机模式", + "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.camera.date_format.name": "日期格式", + "quark.config.client.camera.date_format.desc": "屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", + + "quark.config.client.chest_searching.name": "箱内搜索", + "quark.config.client.chest_searching.desc": "打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", + "quark.config.client.chest_searching.overlay_color.name": "覆盖层颜色", + + "quark.config.client.elytra_indicator.name": "鞘翅指示器", + "quark.config.client.elytra_indicator.desc": "穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", + + "quark.config.client.greener_grass.name": "更绿的草", + "quark.config.client.greener_grass.desc": "让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", + "quark.config.client.greener_grass.affect_water.name": "对水生效", + "quark.config.client.greener_grass.block_list.name": "方块列表", + "quark.config.client.greener_grass.leaves_list.name": "树叶列表", + "quark.config.client.greener_grass.color_matrix.name": "颜色矩阵", + "quark.config.client.greener_grass.water_matrix.name": "水的颜色矩阵", + + "quark.config.client.improved_tooltips.name": "工具提示增强", + "quark.config.client.improved_tooltips.desc": "修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", + "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "箭头跳动动画", + "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "比较属性时,表示属性差异正负的箭头是否上下跳动。", + "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性工具提示", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "额外可附魔物品", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", + "quark.config.client.improved_tooltips.enchanting_stacks.name": "可附魔物品", + "quark.config.client.improved_tooltips.enchanting_stacks.desc": "指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", + "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔工具提示", + "quark.config.client.improved_tooltips.food_compression_threshold.name": "食物压缩阈值", + "quark.config.client.improved_tooltips.food_compression_threshold.desc": "食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", + "quark.config.client.improved_tooltips.food_divisor.name": "食物除数", + "quark.config.client.improved_tooltips.food_divisor.desc": "每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", + "quark.config.client.improved_tooltips.food_tooltips.name": "食物工具提示", + "quark.config.client.improved_tooltips.fuel_time_divisor.name": "燃烧时间除数", + "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "每个火焰图标代表多少刻燃烧时间。", + "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间工具提示", + "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", + "quark.config.client.improved_tooltips.map_tooltips.name": "地图工具提示", + "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", + "quark.config.client.improved_tooltips.show_saturation.desc": "不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", + "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", + "quark.config.client.improved_tooltips.show_upgrade_status.desc": "物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", + "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift", + "quark.config.client.improved_tooltips.shulker_box_require_shift.desc": "必须按住Shift,才能查看潜影盒的内容物。", + "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", + "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒工具提示", + + "quark.config.client.long_range_pick_block.name": "远程选取方块", + "quark.config.client.long_range_pick_block.desc": "选取方块操作可以选取任意距离的方块。", + + "quark.config.client.microcrafting_helper.name": "合成小助手", + "quark.config.client.microcrafting_helper.desc": "加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", + + "quark.config.client.soul_candles.name": "灵魂蜡烛", + "quark.config.client.soul_candles.desc": "在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", + + "quark.config.client.usage_ticker.name": "剩余用量计数器", + "quark.config.client.usage_ticker.desc": "手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", + "quark.config.client.usage_ticker.enable_armor.name": "对盔甲有效", + "quark.config.client.usage_ticker.enable_main_hand.name": "对主手所持物品有效", + "quark.config.client.usage_ticker.enable_off_hand.name": "对副手所持物品有效", + "quark.config.client.usage_ticker.invert.name": "反转", + "quark.config.client.usage_ticker.invert.desc": "打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", + "quark.config.client.usage_ticker.shift_left.name": "左侧偏移", + "quark.config.client.usage_ticker.shift_right.name": "右侧偏移", + + "quark.config.client.uses_for_curses.name": "诅咒的用处", + "quark.config.client.uses_for_curses.desc": "诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + + "quark.config.client.variant_animal_textures.name": "动物多样贴图", + "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将具有来自一小群变种的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", + "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", + "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", + "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", + "quark.config.client.variant_animal_textures.enable_pig.name": "对猪有效", + "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用闪耀海豚", + "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用闪耀羊驼", + "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用闪耀兔子", + "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用闪耀史莱姆", + "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", + "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "闪耀动物的几率", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_sparkles.name": "闪耀火花", + "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "一只闪耀动物是否应该偶尔发出火花。", + + "quark.config.client.wool_shuts_up_minecarts.name": "羊毛使矿车静音", + "quark.config.client.wool_shuts_up_minecarts.desc": "把铁轨铺在羊毛上,经过的矿车会安静得多。", + + + + "quark.config.experimental.adjustable_chat.name": "可调节的聊天栏", + "quark.config.experimental.adjustable_chat.desc": "可以调节聊天栏的水平/垂直偏移。", + "quark.config.experimental.adjustable_chat.horizontal_shift.name": "水平偏移", + "quark.config.experimental.adjustable_chat.vertical_shift.name": "垂直偏移", + + "quark.config.experimental.enchantment_predicates.name": "魔咒谓词", + "quark.config.experimental.enchantment_predicates.desc": "针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", + "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "要注册的魔咒", + "quark.config.experimental.enchantment_predicates.items_to_change.name": "要更改的物品", + + "quark.config.experimental.enchantments_begone.name": "魔咒禁用", + "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "要禁用的魔咒", + + "quark.config.experimental.game_nerfs.name": "游戏削弱", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "禁用掉落方块复制", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "使下落的方块无法(利用维度穿梭)复制。", + "quark.config.experimental.game_nerfs.disable_ice_roads.name": "禁用冰路", + "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "使船无法在冰上滑行。", + "quark.config.experimental.game_nerfs.disable_iron_farms.name": "禁用刷铁机", + "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "使铁傀儡不再掉落铁锭。", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇替换", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "修复了蘑菇生长可以替换方块的错误。", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制。", - "quark.config.experimental.game_nerfs.disable_wool_drops.name": "Disable Wool Drops | 禁用羊毛掉落", - "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "Disable Wool Drops | 禁用羊毛掉落\n\n杀死羊后不再掉落羊毛。", - "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "Elytra Allowed Dimensions | 允许使用鞘翅的维度", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "Enable Dimension Locked Elytra | 鞘翅锁定维度", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "Enable Dimension Locked Elytra | 鞘翅锁定维度\n\n强制鞘翅只能在特定维度中使用。", - "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "Enable Selective Mob Griefing | 启用选择性生物改变地形", + "quark.config.experimental.game_nerfs.disable_wool_drops.name": "禁用羊毛掉落", + "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "杀死羊后不再掉落羊毛。", + "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "允许使用鞘翅的维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "鞘翅锁定维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "强制鞘翅只能在特定维度中使用。", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "只针对指定的实体,让它们无法改变地形。", - "quark.config.experimental.game_nerfs.nerf_mending.name": "Nerf Mending | 削弱经验修补", - "quark.config.experimental.game_nerfs.nerf_mending.desc": "Nerf Mending | 削弱经验修补\n\n使经验修补魔咒像经验不修补模组(Unmending)里的那样运作。\nhttps://www.mcmod.cn/class/1451.html", - "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "Nerf Villager Discount | 削弱村民折扣", - "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "Nerf Villager Discount | 削弱村民折扣\n\n村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", - "quark.config.experimental.game_nerfs.non_griefing_entities.name": "Non Griefing Entities | 不改变地形的实体", - - "quark.config.experimental.narrator_readout.name": "Narrator Readout | 复述游戏内特定信息", - "quark.config.experimental.narrator_readout.desc": "Narrator Readout | 复述游戏内特定信息\n\n\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", - - "quark.config.experimental.overlay_shader.name": "Overlay Shader | 遮罩着色器", - "quark.config.experimental.overlay_shader.shader.name": "Shader | 着色器", - "quark.config.experimental.overlay_shader.shader.desc": "Shader | 着色器\n\n在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", - - "quark.config.experimental.spawner_replacer.name": "Spawner Replacer | 刷怪笼替换", - "quark.config.experimental.spawner_replacer.replace_mobs.name": "Replace Mobs | 替换生物", - "quark.config.experimental.spawner_replacer.replace_mobs.desc": "Replace Mobs | 替换生物\n\n这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", - - - - "quark.config.oddities.backpack.name": "Backpack | 背包", - "quark.config.oddities.backpack.desc": "Backpack | 背包\n\n在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", - "quark.config.oddities.backpack.base_ravager_hide_drop.name": "Base Ravager Hide Drop | 劫掠兽皮基础掉落", - "quark.config.oddities.backpack.enable_ravager_hide.name": "Enable Ravager Hide | 启用劫掠兽皮", - "quark.config.oddities.backpack.extra_chance_per_looting.name": "Extra Chance Per Looting | 每级抢夺额外掉落几率", - "quark.config.oddities.backpack.items_in_backpack_tick.name": "Items In Backpack Tick | Tick(刻处理)内容物", - "quark.config.oddities.backpack.super_op_mode.name": "Super Op Mode | 超级OP模式", - "quark.config.oddities.backpack.super_op_mode.desc": "Super Op Mode | 超级OP模式\n\n设为true后,即使背包装有物品也可以脱下背包。", - - "quark.config.oddities.crate.name": "Crate | 板条箱", - "quark.config.oddities.crate.desc": "Crate | 板条箱\n\n板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", - "quark.config.oddities.crate.max_items.name": "Max Items | 物品数量上限", - - "quark.config.oddities.magnets.name": "Magnets | 磁铁", - "quark.config.oddities.magnets.desc": "Magnets | 磁铁\n\n磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", - "quark.config.oddities.magnets.magnetic_blacklist.name": "Magnetic Blacklist | 磁性黑名单", - "quark.config.oddities.magnets.magnetic_derivation_list.name": "Magnetic Derivation List | 磁性根源物品列表", - "quark.config.oddities.magnets.magnetic_derivation_list.desc": "Magnetic Derivation List | 磁性根源物品列表\n\n此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", - "quark.config.oddities.magnets.magnetic_whitelist.name": "Magnetic Whitelist | 磁性白名单", - "quark.config.oddities.magnets.magnetic_whitelist.desc": "Magnetic Whitelist | 磁性白名单\n\n用于某些理应由铁/铜制成,但没有合成表的方块。", - "quark.config.oddities.magnets.use_pre_end_recipe.name": "Use Pre End Recipe | 使用末地前配方", - "quark.config.oddities.magnets.use_pre_end_recipe.desc": "Use Pre End Recipe | 使用末地前配方\n\n将配方中的紫颂果替换为铜锭。", - - "quark.config.oddities.matrix_enchanting.name": "Matrix Enchanting | 矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "Matrix Enchanting | 矩阵附魔\n\n矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护\n\n译注:若显示不全,建议使用Tooltip Texts Scroller。", - "quark.config.oddities.matrix_enchanting.allow_books.name": "Allow Books | 允许制作附魔书", - "quark.config.oddities.matrix_enchanting.allow_books.desc": "Allow Books | 允许制作附魔书\n\n设为false后,不再能制造附魔书。", - "quark.config.oddities.matrix_enchanting.allow_influencing.name": "Allow Influencing | 允许影响", - "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "Allow Influencing | 允许影响\n\n设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "Allow Short Block Enchanting | 允许矮方块附魔", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "Allow Short Block Enchanting | 允许矮方块附魔\n\n附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "quark.config.oddities.matrix_enchanting.allow_treasures.name": "Allow Treasures | 允许宝藏型魔咒", - "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "Allow Treasures | 允许宝藏型魔咒\n\n设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", - "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "Allow Underwater Enchanting | 允许水下附魔", - "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "Allow Underwater Enchanting | 允许水下附魔\n\n附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "quark.config.oddities.matrix_enchanting.automatically_convert.name": "Automatically Convert | 自动转换", - "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "Automatically Convert | 自动转换\n\n设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "Base Max Piece Count | 魔咒单元基础数量上限", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "Base Max Piece Count | 魔咒单元基础数量上限\n\n没有书架时,最多可以制造多少个魔咒单元。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "Base Max Piece Count Book | 魔咒单元基础数量上限(书)", + "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补模组(Unmending)里的那样运作。\nhttps://www.mcmod.cn/class/1451.html", + "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", + "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", + "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", + + "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", + "quark.config.experimental.narrator_readout.desc": "\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", + + "quark.config.experimental.overlay_shader.name": "遮罩着色器", + "quark.config.experimental.overlay_shader.shader.name": "着色器", + "quark.config.experimental.overlay_shader.shader.desc": "在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", + + "quark.config.experimental.spawner_replacer.name": "刷怪笼替换", + "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", + "quark.config.experimental.spawner_replacer.replace_mobs.desc": "这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", + + + + "quark.config.oddities.backpack.name": "背包", + "quark.config.oddities.backpack.desc": "在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", + "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落", + "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", + "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "Tick(刻处理)内容物", + "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", + "quark.config.oddities.backpack.super_op_mode.desc": "设为true后,即使背包装有物品也可以脱下背包。", + + "quark.config.oddities.crate.name": "板条箱", + "quark.config.oddities.crate.desc": "板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", + "quark.config.oddities.crate.max_items.name": "物品数量上限", + + "quark.config.oddities.magnets.name": "磁铁", + "quark.config.oddities.magnets.desc": "磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", + "quark.config.oddities.magnets.magnetic_blacklist.name": "磁性黑名单", + "quark.config.oddities.magnets.magnetic_derivation_list.name": "磁性根源物品列表", + "quark.config.oddities.magnets.magnetic_derivation_list.desc": "此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", + "quark.config.oddities.magnets.magnetic_whitelist.name": "磁性白名单", + "quark.config.oddities.magnets.magnetic_whitelist.desc": "用于某些理应由铁/铜制成,但没有合成表的方块。", + "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.oddities.magnets.use_pre_end_recipe.desc": "将配方中的紫颂果替换为铜锭。", + + "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护\n\n译注:若显示不全,建议使用Tooltip Texts Scroller。", + "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", + "quark.config.oddities.matrix_enchanting.allow_books.desc": "设为false后,不再能制造附魔书。", + "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", + "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", + "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", + "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒单元基础数量上限", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "没有书架时,最多可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒单元基础数量上限(书)", "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "没有书架时,最多可以(给书)制造多少个魔咒单元。", - "quark.config.oddities.matrix_enchanting.book_enchantability.name": "Book Enchantability | 书的附魔能力", - "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "Book Enchantability | 书的附魔能力\n\n这个值越高,你用书获得的魔咒就越好。", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "Charge Per Lapis | 青金石能量价值", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "Charge Per Lapis | 青金石能量价值\n\n一颗青金石可以制造多少个魔咒单元。", - "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "Disallowed Enchantments | 禁用的魔咒", - "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "Disallowed Enchantments | 禁用的魔咒\n\n不让附魔台制造的魔咒ID列表", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "Dupe Multiplier | 复制品乘数", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "Dupe Multiplier | 复制品乘数\n\n已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "Incompatible Multiplier | 不兼容乘数", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "Incompatible Multiplier | 不兼容乘数\n\n与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", - "quark.config.oddities.matrix_enchanting.influence_max.name": "Influence Max | 影响数量上限", - "quark.config.oddities.matrix_enchanting.influence_max.desc": "Influence Max | 影响数量上限\n\n影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.influence_power.name": "Influence Power | 影响强度", - "quark.config.oddities.matrix_enchanting.influence_power.desc": "Influence Power | 影响强度\n\n蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.influences_list.name": "Influences List | 影响列表", - "quark.config.oddities.matrix_enchanting.influences_list.desc": "Influences List | 影响列表\n\n列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "Max Bookshelves | 书架数量上限", - "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "Max Bookshelves | 书架数量上限\n\n矩阵附魔台可以接受的附魔能力的上限", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "Min Level Cutoff | 最低等级截止", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "Min Level Cutoff | 最低等级截止\n\n魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "Min Level Scale Factor | 最低等级因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "Min Level Scale Factor | 最低等级因数\n\n每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "Min Level Scale Factor Book | 书的最低等级因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "Min Level Scale Factor Book | 书的最低等级因数\n\n每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", - "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "Normalize Rarity | 稀有度标准化", - "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "Normalize Rarity | 稀有度标准化\n\n默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", - "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "Piece Price Scale | 魔咒单元的价格比例", - "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "Piece Price Scale | 魔咒单元的价格比例\n\n若该值为X,则每生成X件魔咒单元,其价格就会+1。", - "quark.config.oddities.matrix_enchanting.show_tooltip.name": "Show Tooltip | 显示工具提示", - "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "Show Tooltip | 显示工具提示\n\n设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "Soul Candles Invert | 灵魂蜡烛反转", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "Soul Candles Invert | 灵魂蜡烛反转\n\n若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", - "quark.config.oddities.matrix_enchanting.states_to_influences.name": "States To Influences | 方块状态对应的影响", - "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "States To Influences | 方块状态对应的影响\n\n列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", - "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "Treasure Whitelist | 宝藏型魔咒白名单", - "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "Treasure Whitelist | 宝藏型魔咒白名单\n\n在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", - - "quark.config.oddities.pipes.name": "Pipes | 铜管道", - "quark.config.oddities.pipes.desc": "Pipes | 铜管道\n\n铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", - "quark.config.oddities.pipes.do_pipes_whoosh.name": "Do Pipes Whoosh | 管道是否呼啸", - "quark.config.oddities.pipes.do_pipes_whoosh.desc": "Do Pipes Whoosh | 管道是否呼啸\n\n弹出或吸收物品时,管道应该发出声音吗?", - "quark.config.oddities.pipes.emit_vibrations.name": "Emit Vibrations | 发出振动", - "quark.config.oddities.pipes.emit_vibrations.desc": "Emit Vibrations | 发出振动\n\n振动可以被幽匿感测体检测到。", - "quark.config.oddities.pipes.enable_encased_pipes.name": "Enable Encased Pipes | 启用封闭式管道", - "quark.config.oddities.pipes.max_pipe_items.name": "Max Pipe Items | 管道物品数量上限", - "quark.config.oddities.pipes.max_pipe_items.desc": "Max Pipe Items | 管道物品数量上限\n\n若希望管道中的物品数量没有限制,将此项设为0即可。", - "quark.config.oddities.pipes.pipe_speed.name": "Pipe Speed | 管道流速", - "quark.config.oddities.pipes.pipe_speed.desc": "Pipe Speed | 管道流速\n\n一件物品穿过一节管道需要多长时间。值越大=流速越慢。", - "quark.config.oddities.pipes.render_pipe_items.name": "Render Pipe Items | 渲染管道中的物品", - - "quark.config.oddities.tiny_potato.name": "Tiny Potato | 小土豆", - "quark.config.oddities.tiny_potato.desc": "Tiny Potato | 小土豆\n\n它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", - "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "Ignore Anti Overlap | 无视反重叠系统", - "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "Ignore Anti Overlap | 无视反重叠系统\n\n若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "Never Use Heart Of Diamond | 不使用钻石之心", - "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "Never Use Heart Of Diamond | 不使用钻石之心\n\n设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", - - "quark.config.oddities.totem_of_holding.name": "Totem Of Holding | 留存图腾", - "quark.config.oddities.totem_of_holding.desc": "Totem Of Holding | 留存图腾\n\n玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "Allow Anyone To Collect | 允许任何玩家收取", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "Allow Anyone To Collect | 允许任何玩家收取\n\nSet this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", - "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "Dark Souls Mode | 黑暗之魂模式", - "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "Dark Souls Mode | 黑暗之魂模式\n\n设为false后,玩家再次死亡时,图腾不再自毁。", - "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "Destroy Lost Items | 销毁遗失物品", - "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "Destroy Lost Items | 销毁遗失物品\n\n设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", - "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "Enable Soul Compass | 启用灵魂指南针", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "Spawn Totem On Pvp Kill | 死于PVP也会生成图腾", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "Spawn Totem On Pvp Kill | 死于PVP也会生成图腾\n\n玩家被玩家杀死时,也会生成图腾,自杀也算。" + "quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", + "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "这个值越高,你用书获得的魔咒就越好。", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "一颗青金石可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "不让附魔台制造的魔咒ID列表", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", + "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", + "quark.config.oddities.matrix_enchanting.influence_power.desc": "蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", + "quark.config.oddities.matrix_enchanting.influences_list.desc": "列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", + "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "矩阵附魔台可以接受的附魔能力的上限", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", + "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", + "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", + "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒单元的价格比例", + "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "若该值为X,则每生成X件魔咒单元,其价格就会+1。", + "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", + "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", + "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "宝藏型魔咒白名单", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", + + "quark.config.oddities.pipes.name": "铜管道", + "quark.config.oddities.pipes.desc": "铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.do_pipes_whoosh.name": "管道是否呼啸", + "quark.config.oddities.pipes.do_pipes_whoosh.desc": "弹出或吸收物品时,管道应该发出声音吗?", + "quark.config.oddities.pipes.emit_vibrations.name": "发出振动", + "quark.config.oddities.pipes.emit_vibrations.desc": "振动可以被幽匿感测体检测到。", + "quark.config.oddities.pipes.enable_encased_pipes.name": "启用封闭式管道", + "quark.config.oddities.pipes.max_pipe_items.name": "管道物品数量上限", + "quark.config.oddities.pipes.max_pipe_items.desc": "若希望管道中的物品数量没有限制,将此项设为0即可。", + "quark.config.oddities.pipes.pipe_speed.name": "管道流速", + "quark.config.oddities.pipes.pipe_speed.desc": "一件物品穿过一节管道需要多长时间。值越大=流速越慢。", + "quark.config.oddities.pipes.render_pipe_items.name": "渲染管道中的物品", + + "quark.config.oddities.tiny_potato.name": "小土豆", + "quark.config.oddities.tiny_potato.desc": "它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + + "quark.config.oddities.totem_of_holding.name": "留存图腾", + "quark.config.oddities.totem_of_holding.desc": "玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家收取", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "Set this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", + "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", + "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,图腾不再自毁。", + "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", + "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", + "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "死于PVP也会生成图腾", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "玩家被玩家杀死时,也会生成图腾,自杀也算。" } From ce8b6e3c7c8eefcc621071f774449c5a6c9b8516 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 19 Sep 2023 22:05:35 +0800 Subject: [PATCH 063/116] =?UTF-8?q?=E6=92=A4=E9=94=80=E3=80=8C=E5=BE=AE?= =?UTF-8?q?=E8=B0=83=EF=BC=9A=E7=BC=A9=E5=87=8F=E8=BF=87=E9=95=BF=E5=90=8D?= =?UTF-8?q?=E7=A7=B0/=E6=97=A0=E6=B3=95=E7=BC=A9=E5=87=8F=E7=9A=84?= =?UTF-8?q?=E4=B8=8D=E5=86=8D=E9=87=8D=E5=A4=8D=E5=90=8D=E7=A7=B0=E3=80=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 50 +++++++++---------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index d680e6cb3999..ecbf41690500 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1898,11 +1898,11 @@ "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "在物品栏中,可以右击打开潜影盒。", "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许旋转收纳袋", "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "就像一个圆一样,首尾相接,旋转时循环往复。", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "盔甲交互", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "熔岩桶交互", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩桶交互", "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "潜影盒交互", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", "quark.config.management.hotbar_changer.name": "快捷栏切换", @@ -1951,13 +1951,13 @@ "quark.config.tools.ancient_tomes.item_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时升级花费", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", "quark.config.tools.ancient_tomes.loot_tables.name": "战利品表", "quark.config.tools.ancient_tomes.loot_tables.desc": "格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "正常升级花费", "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", - "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级书发出彩虹光", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级的书发出彩虹光", "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", "quark.config.tools.ancient_tomes.sanity_check.name": "合理性检验", "quark.config.tools.ancient_tomes.sanity_check.desc": "是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", @@ -1966,7 +1966,7 @@ "quark.config.tools.beacon_redirection.name": "信标重定向", "quark.config.tools.beacon_redirection.desc": "刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", - "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "染色玻璃透光", + "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "允许染色玻璃透光", "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", "quark.config.tools.bottled_cloud.name": "瓶中云", @@ -2008,7 +2008,7 @@ "quark.config.tools.parrot_eggs.chance.desc": "喂食后,鹦鹉会下蛋的几率", "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", "quark.config.tools.parrot_eggs.egg_time.desc": "下一颗蛋需要花多少时间", - "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "特殊的漂亮鹦鹉", + "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "允许出现特殊的漂亮鹦鹉", "quark.config.tools.pathfinder_maps.name": "寻路地图", "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", @@ -2141,7 +2141,7 @@ "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", - "quark.config.tweaks.compasses_work_everywhere.name": "指南针异维度有效", + "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", @@ -2247,7 +2247,7 @@ "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "启用头颅声音", - "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不会损伤铁砧", "quark.config.tweaks.no_durability_on_cosmetics.desc": "重命名或应用符文等装饰用途不会使铁砧受损。", "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", @@ -2321,12 +2321,12 @@ "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "玩家可以空手收获农作物吗?", "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "可收获的农作物", "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获会消耗耐久度", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获时会消耗耐久度", "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "锄头收获农作物时会消耗耐久度吗?", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带使用键收获的作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带使用键收获的农作物", "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用本功能", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民是否应该使用简单收获,从而不再破坏作物?", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民是否应该使用简单收获的逻辑,从而不再破坏作物?", "quark.config.tweaks.slabs_to_blocks.name": "台阶转换成方块", "quark.config.tweaks.slabs_to_blocks.desc": "使用无序配方,可以将台阶重新组合成完整方块。", @@ -2351,7 +2351,7 @@ "quark.config.tweaks.utility_recipes.desc": "大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", "quark.config.tweaks.utility_recipes.bent_recipes.desc": "可以在2x2的工作台中制作曲奇、纸、面包吗?", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "石质工具实用配方", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "更好的石质工具配方", "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "其他石质材料能用于制作石质工具吗?", "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "骨头可以烧炼成骨粉吗?", @@ -2384,13 +2384,13 @@ "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", - "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼与其主同死", + "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼和唤魔者一起死亡", "quark.config.tweaks.vexes_die_with_their_masters.desc": "唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", "quark.config.tweaks.villagers_follow_emeralds.name": "村民跟随绿宝石块", "quark.config.tweaks.villagers_follow_emeralds.desc": "附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", - "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度僵尸村民", + "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度的僵尸村民", "quark.config.tweaks.zombie_villagers_on_normal.desc": "在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", @@ -2935,7 +2935,7 @@ "quark.config.world.spiral_spires.name": "螺旋尖顶", "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", - "quark.config.world.spiral_spires.myalite_conduit_distance.name": "高架桥最大穿梭距离", + "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", "quark.config.world.spiral_spires.radius.name": "半径", "quark.config.world.spiral_spires.rarity.name": "稀有度", @@ -3038,7 +3038,7 @@ "quark.config.mobs.shiba.name": "柴犬", "quark.config.mobs.shiba.desc": "柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", - "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视天空光照区域", + "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视带有天空光照的区域", "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", "quark.config.mobs.shiba.spawn_config.name": "生成配置", "quark.config.mobs.shiba.spawn_config.max_group_size.name": "群体规模上限", @@ -3236,9 +3236,9 @@ "quark.config.client.uses_for_curses.name": "诅咒的用处", "quark.config.client.uses_for_curses.desc": "诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒:玩家的头与盔甲架", "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", "quark.config.client.variant_animal_textures.name": "动物多样贴图", @@ -3282,7 +3282,7 @@ "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "使船无法在冰上滑行。", "quark.config.experimental.game_nerfs.disable_iron_farms.name": "禁用刷铁机", "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "使铁傀儡不再掉落铁锭。", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇替换", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块替换", "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "修复了蘑菇生长可以替换方块的错误。", "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制。", @@ -3317,7 +3317,7 @@ "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落", "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", - "quark.config.oddities.backpack.items_in_backpack_tick.name": "Tick(刻处理)内容物", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "是否Tick(刻处理)内容物", "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", "quark.config.oddities.backpack.super_op_mode.desc": "设为true后,即使背包装有物品也可以脱下背包。", @@ -3373,9 +3373,9 @@ "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "矩阵附魔台可以接受的附魔能力的上限", "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级的因数", "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级的因数", "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", @@ -3412,8 +3412,8 @@ "quark.config.oddities.totem_of_holding.name": "留存图腾", "quark.config.oddities.totem_of_holding.desc": "玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家收取", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "Set this to false to only allow the owner of a totem to collect its items rather than any player 设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家取走物品", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,图腾不再自毁。", "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", From 0ce9211ac232e155a0a9bacafbed866ca7dfb05f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 19 Sep 2023 23:30:22 +0800 Subject: [PATCH 064/116] =?UTF-8?q?=E5=8E=BB=E9=99=A4=E8=AF=91=E6=B3=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 39 +++++++++---------- 1 file changed, 19 insertions(+), 20 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index ecbf41690500..99ed73209bde 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -217,7 +217,7 @@ "quark.jei.hint.red_blossom_sapling": "可以在恶地系生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", - "quark.jei.hint.seed_pouch": "可以容纳一堆(10组/64*10个)任何同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种3x3的区域。(译注:树苗等也算种子)", + "quark.jei.hint.seed_pouch": "可以容纳一堆任意同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种3x3的区域。(树苗等也算种子)", "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型团簇。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", @@ -228,7 +228,7 @@ "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", - "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(译注:简单怪物指除Boss/袭击者以外的怪物,袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(简单怪物指除Boss/袭击者以外的怪物)", "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", "quark.jei.hint.posts": "可以朝三个坐标轴方向放置。锁链和灯笼可以连接到它们。", @@ -244,14 +244,14 @@ "quark.jei.hint.fence_gates_open_together": "把两个栅栏门上下堆叠放置,它们会一起打开/关闭", "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", "quark.jei.hint.gold_tool_fortune": "金工具会内置(%s级)时运或抢夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", - "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。(译注:挖掘等级和工具材料有关,0是木/原版金,1是石,2是铁,3是钻石,4是下界合金)", - "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。", + "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被。更高品质的锄可以破坏5x5的区域。", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", "quark.jei.hint.sign_editing": "告示牌可以右击编辑。", "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", "quark.jei.hint.crystal_lamp": "这些灯只有在激活时才会改变信标光束的颜色。", - "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,会掉落一个同名玩家的头。(译注:取下雪傀儡戴着的雕刻南瓜后无效)", + "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,若雪傀儡戴着雕刻南瓜,会掉落一个同名玩家的头。", "quark.jei.hint.use_for_vanishing": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", "quark.jei.hint.use_for_binding": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", "quark.jei.hint.pipe": "会移动物品,物品可以用漏斗/投掷器或类似物放入,或是通过将物品丢进管道开口放入。物品移动时会优先下落,其次向前,然后向随机侧面,最后才是向上。将进入已满容器的物品会返回。可以通过红石信号禁用任何管道,还可以使用红石比较器读取管道中的物品数量。内部超过16个物品的管道会破裂。", @@ -1994,7 +1994,7 @@ "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", "quark.config.tools.endermosh_music_disc.name": "Endermosh音乐唱片", - "quark.config.tools.endermosh_music_disc.desc": "Endermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。\n译注:Endermosh可能是Ender Dragon和Moshing(冲撞,是一种极端的舞蹈风格、重金属音乐互动文化)的合成词。", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。", "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", "quark.config.tools.endermosh_music_disc.loot_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", @@ -2103,7 +2103,7 @@ "quark.config.tools.seed_pouch.show_all_variants_in_creative.desc": "启用后,在创造模式物品栏中,会出现种子袋的所有变种。", "quark.config.tools.skull_pikes.name": "头颅尖桩", - "quark.config.tools.skull_pikes.desc": "将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。\n(袭击者指袭击中生成的生物,包括掠夺者、卫道士、唤魔者、劫掠兽、恼鬼和女巫)", + "quark.config.tools.skull_pikes.desc": "将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。", "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", @@ -2366,7 +2366,7 @@ "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", "quark.config.tweaks.utility_recipes.easy_hopper.desc": "制作漏斗时,可以用2根原木代替箱子吗?", "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", - "quark.config.tweaks.utility_recipes.easy_sticks.desc": "可以用2根原木直接制作16根木棍吗?\n注:竹的话是8根木棍。", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "可以用2根原木直接制作16根木棍吗?", "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", @@ -3163,7 +3163,7 @@ "quark.config.client.auto_walk_keybind.hud_height.desc": "0为画面顶部,值越大越靠下。", "quark.config.client.back_button_keybind.name": "返回快捷键", - "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。\n\n译注:\n(1) 夸克的「q」按钮设置中,一般按下ESC会直接回到游戏,使用该功能可以只返回上一层。\n(2) 铷(钠的Forge移植版)的视频设置非原版GUI,使用该功能会直接回到游戏。", + "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。", "quark.config.client.camera.name": "相机模式", "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", @@ -3300,11 +3300,10 @@ "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", - "quark.config.experimental.narrator_readout.desc": "\n译注:\n§c在游戏内启用此项会崩溃,请通过编辑配置文件来启用!§r\n§c将「Narrator Readout = false」的false改为true即可。§r", "quark.config.experimental.overlay_shader.name": "遮罩着色器", "quark.config.experimental.overlay_shader.shader.name": "着色器", - "quark.config.experimental.overlay_shader.shader.desc": "在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)\n\n译注:只能写一个", + "quark.config.experimental.overlay_shader.shader.desc": "在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)", "quark.config.experimental.spawner_replacer.name": "刷怪笼替换", "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", @@ -3336,11 +3335,11 @@ "quark.config.oddities.magnets.use_pre_end_recipe.desc": "将配方中的紫颂果替换为铜锭。", "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护\n\n译注:若显示不全,建议使用Tooltip Texts Scroller。", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", "quark.config.oddities.matrix_enchanting.allow_books.desc": "设为false后,不再能制造附魔书。", "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", - "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "设为false后,蜡烛不再影响魔咒的产出。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "设为false后,蜡烛不再影响魔咒的产出。", "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", @@ -3360,15 +3359,15 @@ "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "不让附魔台制造的魔咒ID列表", "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。", "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。\n译注:此项需要启用「稀有度标准化」才能生效。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。", "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", - "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响单个魔咒的最大蜡烛数量。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响单个魔咒的最大蜡烛数量。", "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", - "quark.config.oddities.matrix_enchanting.influence_power.desc": "蜡烛对魔咒的影响强度。此项作为其权重的乘数。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influence_power.desc": "蜡烛对魔咒的影响强度。此项作为其权重的乘数。", "quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", - "quark.config.oddities.matrix_enchanting.influences_list.desc": "列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.influences_list.desc": "列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。", "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "矩阵附魔台可以接受的附魔能力的上限", "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", @@ -3384,14 +3383,14 @@ "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n译注:此项需要启用「稀有度标准化」和「允许影响」才能生效。", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。", "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "宝藏型魔咒白名单", "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", "quark.config.oddities.pipes.name": "铜管道", - "quark.config.oddities.pipes.desc": "铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n注:图片更直观,访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.desc": "铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n带图片更直观,访问 https://www.mcmod.cn/post/1476.html", "quark.config.oddities.pipes.do_pipes_whoosh.name": "管道是否呼啸", "quark.config.oddities.pipes.do_pipes_whoosh.desc": "弹出或吸收物品时,管道应该发出声音吗?", "quark.config.oddities.pipes.emit_vibrations.name": "发出振动", From f70471cf444416174d7ad4b6b2f9f1db75e52feb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 19 Sep 2023 23:34:59 +0800 Subject: [PATCH 065/116] =?UTF-8?q?=E5=88=A0=E9=99=A4=E6=B3=A8=E9=87=8A?= =?UTF-8?q?=EF=BC=8C=E6=91=98=E8=87=AA=E4=B8=AD=E6=96=87Minecraft=20Wiki?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 99ed73209bde..4699c4dbdc63 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1948,7 +1948,6 @@ "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "仅当带有急迫II状态时,深板岩微调才会生效", "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", - "quark.config.tools.ancient_tomes.item_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", @@ -1987,7 +1986,6 @@ "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", "quark.config.tools.color_runes.item_quality.name": "物品Quality", - "quark.config.tools.color_runes.item_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", @@ -1997,9 +1995,7 @@ "quark.config.tools.endermosh_music_disc.desc": "Endermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。", "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", - "quark.config.tools.endermosh_music_disc.loot_quality.desc": "quality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", - "quark.config.tools.endermosh_music_disc.loot_weight.desc": "权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", @@ -2398,9 +2394,9 @@ "quark.config.world.ancient_wood.name": "远古木", "quark.config.world.ancient_wood.desc": "远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", - "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "允许的值:[0,)\nquality是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nquality:(可选,默认为0,小于0修正为0)基于战利品表上下文实体的幸运修改物品堆被选择的权重。经过修改的权重为floor(b+ql)(就是向下取整),其中b为weight的值,q为此项的值,l为上下文中killer_entity(战利品表类型为entity时)或this_entity(战利品表类型不为entity时)实体的generic.luck属性值。\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "允许的值:[0,)", "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", - "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "设为0禁用战利品箱子生成\n允许的值:[0,)\n权重(weight)是「战利品表」中的概念,下面引用中文Minecraft Wiki的描述:\nweight:(可选,默认为1)决定了这个物品堆被选择的基础权重。物品堆被选中的概率为w⁄s,其中w是物品堆经过幸运修改后的权重,s是所有物品堆的总权重。", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "设为0禁用战利品箱子生成\n允许的值:[0,)", "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "远古水果经验值", "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "允许的值:[1,)", "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "远古水果给予经验", @@ -2995,7 +2991,6 @@ "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", "quark.config.mobs.foxhound.tame_chance.desc": "用煤炭驯服猎狐犬的几率", "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", - "quark.config.mobs.foxhound.lesser_spawn_config.desc": "此配置是关于一些特殊生物群系的配置,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "最大生成势", "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "群体规模上限", "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "允许的值:[1,)", @@ -3131,8 +3126,6 @@ "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", "quark.config.mobs.wraith.wraith_sounds.desc": "用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", "quark.config.mobs.wraith.spawn_config.name": "生成配置", - "quark.config.mobs.wraith.spawn_config.desc": "此生物在一些特殊生物群系中生成,它们引入了「生成势(Spawn Cost)」的概念。\n下面引用中文Minecraft Wiki的描述:\n在一些生物群系中,为了控制生物密度,生物生成时会额外检查「生成势」。这个系统将生物赋予了势能,并向它的周围扩散这种势能。如果一个位置的总势能大于生物的「最大生成势」,则生物就无法在这里生成。\n假设在一个空间内有N个具有生成势的生物,每个生物的生成势为a_{i},则对于空间内的点P,它的势能E_{P}=c·Σ (a_{i}/d_{i}),其中d_{i}为点P到对应生物位置的欧几里得距离,c为要生成生物的生成势。\n以诡异森林的末影人举例,它的生成势为1,那么对其他末影人,以它的中心半径为1的球上势能都为1,半径为2势能为0.5,半径为8势能为0.125,而末影人本身的最大生成势为0.12,即如果一个位置的势能超过0.12那么它就无法生成,所以在诡异森林中末影人在生成时至少会间隔9格。", - "quark.config.mobs.wraith.spawn_config.name": "生成配置", "quark.config.mobs.wraith.spawn_config.max_cost.name": "最大生成势", "quark.config.mobs.wraith.spawn_config.max_group_size.name": "群体规模上限", "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "允许的值:[1,)", From 8e8840c31a51c9abe9c7b396a831a181aa1fc3e9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 20 Sep 2023 13:20:48 +0800 Subject: [PATCH 066/116] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E9=83=A8=E5=88=86?= =?UTF-8?q?=E7=BF=BB=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 89 +++++++++---------- 1 file changed, 44 insertions(+), 45 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 4699c4dbdc63..832291e1bab1 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -216,7 +216,7 @@ "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", "quark.jei.hint.red_blossom_sapling": "可以在恶地系生物群系中找到。", "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", - "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器(可设置)放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", + "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", "quark.jei.hint.seed_pouch": "可以容纳一堆任意同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种3x3的区域。(树苗等也算种子)", "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型团簇。", "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", @@ -235,7 +235,7 @@ "quark.jei.hint.soul_fire_candles": "有些方块点燃后会产生灵魂火,将它放在这些方块上,点燃后同样会产生灵魂火。", "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", - "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。(像圆一样首尾相接循环往复)", + "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。", "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦/鸡肉/任何鱼来繁殖它们。", "quark.jei.hint.ambience_discs": "在骷髅杀死蜘蛛时可以获得环境唱片。与音乐唱片不同,它们会无限循环播放。", "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", @@ -245,7 +245,7 @@ "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", "quark.jei.hint.gold_tool_fortune": "金工具会内置(%s级)时运或抢夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。", - "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被。更高品质的锄可以破坏5x5的区域。", + "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被。较高品质的锄可以破坏5x5的区域。", "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", "quark.jei.hint.sign_editing": "告示牌可以右击编辑。", "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", @@ -279,7 +279,7 @@ "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", - "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒单元,并将其放入网格。合并两个相同类型的魔咒单元,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", + "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", @@ -1635,7 +1635,7 @@ "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。按下使用键会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。右击会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", "quark.config.automation.feeding_trough.cooldown.desc": "动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", @@ -1669,7 +1669,7 @@ "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", "quark.config.automation.pistons_move_tile_entities.desc": "允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", - "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "大型箱子并进", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "大型箱子齐头并进", "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.desc": "启用后,移动大型箱子中的一个时,它们会作为整体移动。", "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", @@ -1729,7 +1729,7 @@ "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "更新地图", "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "每刻都更新地图", "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "设为true可加快地图更新速度。默认为每3秒一次。", - "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染尺寸", + "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染比例", "quark.config.building.glass_item_frame.item_render_scale.desc": "在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", "quark.config.building.gold_bars.name": "金栏杆", @@ -1917,11 +1917,11 @@ "quark.config.management.inventory_sorting.satisfying_click.desc": "当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", "quark.config.management.item_sharing.name": "物品分享", - "quark.config.management.item_sharing.desc": "鼠标指针指向物品栏中的物品时,按Shift+打开聊天栏的快捷键(默认为T)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.desc": "鼠标指针指向物品栏中的物品时,按Shift+T(或你设置的打开聊天栏的快捷键)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", "quark.config.management.quick_armor_swapping.name": "快速换装", - "quark.config.management.quick_armor_swapping.desc": "潜行时对盔甲架按下使用键,会将其盔甲套装和你当前穿着的盔甲交换。", + "quark.config.management.quick_armor_swapping.desc": "潜行时右击盔甲架,会将其盔甲套装和你当前穿着的盔甲交换。", "quark.config.management.quick_armor_swapping.swap_off_hand.name": "包含副手", "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "快速换装时是否同时交换副手物品", @@ -2013,7 +2013,7 @@ "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "加入流浪商人(特殊)交易", "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", - "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于强大,就关闭它吧。", + "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于OP,就关闭它吧。", "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "自定义", @@ -2092,7 +2092,7 @@ "quark.config.tools.pickarang.pickarang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", "quark.config.tools.seed_pouch.name": "种子袋", - "quark.config.tools.seed_pouch.desc": "种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了方块计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.desc": "种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了剩余用量计数器功能,它将显示种子还剩多少。", "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "创造模式变种", @@ -2103,14 +2103,14 @@ "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", - "quark.config.tools.slime_in_a_bucket.desc": "对小型史莱姆使用桶,将其装入桶内。虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n还可以对方块使用,将史莱姆放生回世界上。也可以用它充当黏液球的替代品。你这个怪物。", + "quark.config.tools.slime_in_a_bucket.desc": "对小型史莱姆使用桶,将其装入桶内。\n虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n对方块使用,还可以将史莱姆放生回世界上。\n也可以用它充当黏液球的替代品。你这个怪物。", "quark.config.tools.torch_arrow.name": "火把箭", "quark.config.tools.torch_arrow.desc": "火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", "quark.config.tools.trowel.name": "抹泥铲", - "quark.config.tools.trowel.desc": "抹泥铲可以用铁和木棍制作。使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", + "quark.config.tools.trowel.desc": "抹泥铲可以用铁和木棍制作。\n使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", "quark.config.tools.trowel.trowel_max_durability.desc": "可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", @@ -2138,7 +2138,7 @@ "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", - "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 额外奖励:指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 此外,指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", @@ -2178,7 +2178,7 @@ "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", "quark.config.tweaks.emotes.custom_emote_debug.desc": "启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", - "quark.config.tweaks.emotes.custom_emotes.desc": "要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ(需要魔法以观看)", + "quark.config.tweaks.emotes.custom_emotes.desc": "要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ", "quark.config.tweaks.emotes.enabled_emotes.name": "启用的表情", "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", @@ -2210,13 +2210,13 @@ "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体工具提示", "quark.config.tweaks.grab_chickens.name": "抓鸡", - "quark.config.tweaks.grab_chickens.desc": "对鸡按下使用键(默认鼠标右键),可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需对任何地方再次按下使用键即可。\n使用鸡来滑行,能够减缓你的坠落速度。", + "quark.config.tweaks.grab_chickens.desc": "右击鸡,可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需再次右击任意地方即可。\n使用鸡来滑行,能够减缓你的坠落速度。", "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", "quark.config.tweaks.grab_chickens.slowness_level.desc": "设为0禁用", "quark.config.tweaks.hoe_harvesting.name": "锄头收获", - "quark.config.tweaks.hoe_harvesting.desc": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。更高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.desc": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。较高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "较高品质锄的收获半径", "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "允许的值:[1,5]", "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "普通锄的收获半径", @@ -2249,14 +2249,14 @@ "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", - "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手对它们按下使用键,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手右击它们,完成这光荣的举动吧。", "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "你是否可以爱抚所有生物。", "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "允许爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.name": "允许爱抚的生物", "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", "quark.config.tweaks.pig_litters.name": "猪生一窝", @@ -2297,8 +2297,7 @@ "quark.config.tweaks.safer_creatures.name": "更安全的生物", "quark.config.tweaks.safer_creatures.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", - "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "史莱姆抗摔", - "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.desc": "启用后,史莱姆不再受到摔落伤害。", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "史莱姆免疫摔落伤害", "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", "quark.config.tweaks.safer_creatures.height_reduction.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", @@ -2306,11 +2305,11 @@ "quark.config.tweaks.shulker_packing.desc": "潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", "quark.config.tweaks.sign_editing.name": "告示牌编辑", - "quark.config.tweaks.sign_editing.desc": "已经放置了的告示牌也可以编辑内容,按下使用键(默认鼠标右键)即可。", + "quark.config.tweaks.sign_editing.desc": "右击已经放置了的告示牌,可以编辑内容。", "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", "quark.config.tweaks.simple_harvest.name": "简单收获", - "quark.config.tweaks.simple_harvest.desc": "对成熟的农作物按下使用键(默认鼠标右键),可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.desc": "右击成熟的农作物,可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "夸克应该检索(非原版的)农作物并处理它们吗?", "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", @@ -2319,8 +2318,8 @@ "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获时会消耗耐久度", "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "锄头收获农作物时会消耗耐久度吗?", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带使用键收获的农作物", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "对于哪些农作物方块,收获时应该模拟使用键事件(RightClick),而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了使用键收获的逻辑。", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带右击收获的农作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "对于哪些农作物方块,收获时应该模拟一次点击,而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了右击收获的逻辑。", "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用本功能", "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民是否应该使用简单收获的逻辑,从而不再破坏作物?", @@ -2374,11 +2373,11 @@ "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", "quark.config.tweaks.utility_recipes.enable_repeater.desc": "制作红石中继器时,红石火把可以直接用材料代替吗?", "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", - "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "可以使用原木制作箱子吗?一次制作4个,竹的话是2个。", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "可以使用原木一次制作4个箱子吗?。", "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "可以冶炼粗矿物块吗?当然,要花9倍时间。", "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", - "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把可以放进熔炉里用作燃料吗?一根可以熔炼两件物品。", + "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把可以放进熔炉里用作燃料吗?", "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼和唤魔者一起死亡", "quark.config.tweaks.vexes_die_with_their_masters.desc": "唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", @@ -2759,7 +2758,7 @@ "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", "quark.config.world.monster_box.activation_range.name": "激活半径", "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", - "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,则该值可能高于100%", + "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%", "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", "quark.config.world.monster_box.max_y.name": "Y坐标上限", @@ -3212,7 +3211,7 @@ "quark.config.client.long_range_pick_block.desc": "选取方块操作可以选取任意距离的方块。", "quark.config.client.microcrafting_helper.name": "合成小助手", - "quark.config.client.microcrafting_helper.desc": "加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示(需要魔法):https://streamable.com/2k512k", + "quark.config.client.microcrafting_helper.desc": "加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示:https://streamable.com/2k512k", "quark.config.client.soul_candles.name": "灵魂蜡烛", "quark.config.client.soul_candles.desc": "在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", @@ -3246,7 +3245,7 @@ "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用闪耀史莱姆", "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "闪耀动物的几率", - "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。\n几率为此项的值的倒数。设为0禁用。", "quark.config.client.variant_animal_textures.shiny_sparkles.name": "闪耀火花", "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "一只闪耀动物是否应该偶尔发出火花。", @@ -3328,7 +3327,7 @@ "quark.config.oddities.magnets.use_pre_end_recipe.desc": "将配方中的紫颂果替换为铜锭。", "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒单元。然后必须把它们放入网格,才能给物品附魔。魔咒单元可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒单元。每个魔咒单元都包含一个魔咒。\n(3) 制造出来的魔咒单元会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒单元,然后将其放入网格中。网格中的魔咒单元会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒单元。\n(6) 刚制造出来的魔咒单元,魔咒等级总为1。要升级网格中的魔咒单元,只需拖着一个相同类型的魔咒单元,然后左击前者即可。\n\n提示\n(1) 魔咒单元永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒碎片。然后必须把它们放入网格,才能给物品附魔。魔咒碎片可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒碎片。每块魔咒碎片都包含一个魔咒。\n(3) 制造出来的魔咒碎片会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒碎片,然后将其放入网格中。网格中的魔咒碎片会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒碎片。\n(6) 刚制造出来的魔咒碎片,魔咒等级总为1。要升级网格中的魔咒碎片,只需拖着一个相同类型的魔咒碎片,然后左击前者即可。\n\n提示\n(1) 魔咒碎片永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", "quark.config.oddities.matrix_enchanting.allow_books.desc": "设为false后,不再能制造附魔书。", "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", @@ -3336,25 +3335,25 @@ "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", - "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "设为true后,制造魔咒单元时可以roll出宝藏型魔咒。", + "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "设为true后,制造魔咒碎片时可以roll出宝藏型魔咒。", "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", "quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒单元基础数量上限", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "没有书架时,最多可以制造多少个魔咒单元。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒单元基础数量上限(书)", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "没有书架时,最多可以(给书)制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒碎片基础数量上限", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "没有书架时,最多可以制造多少块魔咒碎片。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒碎片基础数量上限(书)", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "没有书架时,最多可以(给书)制造多少块魔咒碎片。", "quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "这个值越高,你用书获得的魔咒就越好。", "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "一颗青金石可以制造多少个魔咒单元。", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "一颗青金石可以制造多少块魔咒碎片。", "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "不让附魔台制造的魔咒ID列表", "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒单元的几率要乘以多少。", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒碎片的几率要乘以多少。", "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒单元不兼容时,对应的魔咒单元的几率要乘以多少。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒碎片不兼容时,对应的魔咒碎片的几率要乘以多少。", "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响单个魔咒的最大蜡烛数量。", "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", @@ -3364,15 +3363,15 @@ "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "矩阵附魔台可以接受的附魔能力的上限", "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "魔咒单元的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "魔咒碎片的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级的因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "每添加一个魔咒单元,添加新的魔咒单元的最低等级要求应增加多少(直到最低等级截止值)。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "书的最低等级的因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "每多使用一个书架,给书添加新的魔咒单元的最低级别要求应增加多少。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "每添加一块魔咒碎片,添加新的魔咒碎片的最低等级要求应增加多少(直到最低等级截止值)。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "最低等级的因数(书)", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "每多使用一个书架,给书添加新的魔咒碎片的最低级别要求应增加多少。", "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", - "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒单元的价格比例", - "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "若该值为X,则每生成X件魔咒单元,其价格就会+1。", + "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒碎片的价格比例", + "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "若该值为X,则每生成X件魔咒碎片,其价格就会+1。", "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", From 7358d91eade6c1470beb70d37793dd6745c0881d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 20 Sep 2023 13:25:48 +0800 Subject: [PATCH 067/116] =?UTF-8?q?=E5=B0=86=E4=BA=91=E6=9C=B5=E6=8D=95?= =?UTF-8?q?=E6=8D=89=E5=88=B0=E7=93=B6=E5=AD=90=E4=B8=AD=20->=20=E6=8A=8A?= =?UTF-8?q?=E4=BA=91=E6=9C=B5=E6=8D=95=E6=8D=89=E5=88=B0=E7=93=B6=E5=AD=90?= =?UTF-8?q?=E4=B8=AD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 832291e1bab1..1c6839e888ff 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1516,7 +1516,7 @@ "advancements.quark.redirect_beacon.title": "看见了光", "advancements.quark.redirect_beacon.description": "使用刚玉簇重定向信标的光束", "advancements.quark.get_bottled_cloud.title": "云存储", - "advancements.quark.get_bottled_cloud.description": "将云朵捕捉到瓶子中", + "advancements.quark.get_bottled_cloud.description": "把云朵捕捉到瓶子中", "advancements.quark.apply_color_rune.title": "五光十色", "advancements.quark.apply_color_rune.description": "使用铁砧将彩色符文应用到物品上", "advancements.quark.wear_full_rainbow.title": "彩虹的味道", From c8971d8e7e385efde8551629100a35f45cb0e382 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 20 Sep 2023 22:43:51 +0800 Subject: [PATCH 068/116] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E9=83=A8=E5=88=86?= =?UTF-8?q?=E6=A0=87=E7=AD=BE=EF=BC=8C=E5=88=A0=E9=99=A4=E6=9C=AA=E6=98=BE?= =?UTF-8?q?=E7=A4=BA=E6=A0=87=E7=AD=BE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 1c6839e888ff..d1528edb8a27 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1469,7 +1469,7 @@ "tag.item.quark.framed_glasses": "镶框玻璃", "tag.item.quark.glow_shroom_feedables": "发光菇 - 石精灵的食物", "tag.item.quark.hedges": "树叶篱", - "tag.item.quark.hollow_logs": "空心原木", + "tag.item.quark.hollow_logs": "空心的原木", "tag.item.quark.ladders": "梯子", "tag.item.quark.parrot_feed": "鹦鹉的食物", "tag.item.quark.pipes": "铜管道", @@ -1478,7 +1478,7 @@ "tag.item.quark.revertable_trapped_chests": "可以转换成原版陷阱箱的陷阱箱", "tag.item.quark.runes": "符文", "tag.item.quark.runes_lootable": "可以作为战利品获得的符文", - "tag.item.quark.seed_pouch_holdable": "种子袋的容纳物", + "tag.item.quark.seed_pouch_holdable": "种子袋可以容纳的物品", "tag.item.quark.shards": "玻璃碎片", "tag.item.quark.stained_framed_glass_panes": "染色镶框玻璃板", "tag.item.quark.stained_framed_glasses": "染色镶框玻璃", @@ -1548,12 +1548,7 @@ - "_comment": "Extra Tag(s)", - "tag.item.quark.boatable_chests": "可以用船运输的箱子", - - - - "_comment": "Config Translations, placed at the end of this file, facilitates the comparison and update of non-config parts", + "_comment": "配置翻译,置于文件末尾,便于未来比对更新非配置部分。", "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", "quark.config.general.advancement_visibility_depth.name": "进度可见深度", From ca42a9a0cdc2fc09a1e80393a4f6623af37e2a2b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 21 Sep 2023 22:51:23 +0800 Subject: [PATCH 069/116] =?UTF-8?q?L87=EF=BC=8C=E5=9F=83=E5=BE=B7=C2=B7?= =?UTF-8?q?=E9=B2=8D=E6=96=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index d1528edb8a27..76f1d1889a2d 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -84,7 +84,7 @@ "quark.gui.celebration.hrd": "人权日快乐!", "quark.gui.celebration.ny": "新年快乐!", - "quark.gui.celebration.edballs": "埃德·鲍尔斯", + "quark.gui.celebration.edballs": "埃德·鲍斯", "quark.gui.celebration.doyouremember": "你记住了吗?", "quark.category.general": "常规设置", From ba07f34ed36bcbd764015e8dbf587911ae44bc0f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 23 Sep 2023 21:57:05 +0800 Subject: [PATCH 070/116] Update projects/1.19/assets/quark/quark/lang/zh_cn.json Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 76f1d1889a2d..a2b9e0dc817f 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -106,7 +106,7 @@ "_quark.config.tl_note4": "配置中任何未本地化条目都会恢复到默认英语值", "_quark.config.tl_note5": "此本地化仅适用于游戏内菜单,不会影响配置文件本身。可以随意添加补充描述(后缀为 .desc)", "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述(实测能通过翻译为空格来间接删除描述)。使用 \n 分割行", - "_quark.config.tl_note7": "请参阅下面的示例(键以 _ 为前缀),这样做它不会加载到游戏里:", + "_quark.config.tl_note7": "请参阅下面的示例(键以“_”为前缀),这样做它不会加载到游戏里:", "_quark.config.automation.feeding_trough.name": "Test 100", "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", From 4788ad7461aba927c9b9b351d6f0cfa3ab2a8eb9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 23 Sep 2023 22:11:43 +0800 Subject: [PATCH 071/116] Apply suggestions from code review Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index a2b9e0dc817f..765b765d8fe3 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -101,8 +101,8 @@ "quark.category.experimental": "实验性", "_quark.config.tl_note1": "可以在此处添加配置元素的补充翻译键(先放在文件末尾了)", - "_quark.config.tl_note2": "格式为 quark.config.[(category).]+.(name).", - "_quark.config.tl_note3": "其中 (name) 是小写,空格变为下划线,并去除所有非字母数字的字符", + "_quark.config.tl_note2": "格式为quark.config.[(类别).]+.(名称).", + "_quark.config.tl_note3": "其中(名称)为全小写,空格变为下划线,并去除所有非字母数字的字符", "_quark.config.tl_note4": "配置中任何未本地化条目都会恢复到默认英语值", "_quark.config.tl_note5": "此本地化仅适用于游戏内菜单,不会影响配置文件本身。可以随意添加补充描述(后缀为 .desc)", "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述(实测能通过翻译为空格来间接删除描述)。使用 \n 分割行", @@ -180,12 +180,12 @@ "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰伤害。", "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", - "quark.jei.hint.ancient_fruit": "砍倒古树时掉落。食用后你会增加少量经验。", + "quark.jei.hint.ancient_fruit": "砍倒远古树时掉落。食用后你会增加少量经验。", "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", "quark.jei.hint.blaze_lantern": "就像下界岩一样永久燃烧。", - "quark.jei.hint.blue_blossom_sapling": "可以在积雪的生物群系中找到。", + "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", "quark.jei.hint.charcoal_block": "就像下界岩一样永久燃烧。", "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", @@ -201,7 +201,7 @@ "quark.jei.hint.gold_button": "发出非常短的,2红石刻(0.2秒),脉冲。", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", - "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对原石使用这颗心,石精灵会用它构造一个新的身体包在外面。它进入过物品栏了,与玩家相处会更加自在。", + "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对可自然生成的岩石使用这颗心,石精灵会用它构造一个新的身体包在外面。它进入过物品栏了,与玩家相处会更加自在。", "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", @@ -1472,7 +1472,7 @@ "tag.item.quark.hollow_logs": "空心的原木", "tag.item.quark.ladders": "梯子", "tag.item.quark.parrot_feed": "鹦鹉的食物", - "tag.item.quark.pipes": "铜管道", + "tag.item.quark.pipes": "管道", "tag.item.quark.posts": "木杆", "tag.item.quark.revertable_chests": "可以转换成原版箱子的箱子", "tag.item.quark.revertable_trapped_chests": "可以转换成原版陷阱箱的陷阱箱", @@ -1500,7 +1500,7 @@ "advancements.quark.get_diamond_heart.title": "心的形状", "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎它的外壳以获得钻石之心", "advancements.quark.make_stoneling.title": "年轻的逐梦人", - "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵那颗钻石之心来给它一具崭新的躯体", + "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵的钻石之心来给它一具崭新的躯体", "advancements.quark.mine_toretoise.title": "矿石龟!", "advancements.quark.mine_toretoise.description": "用镐子挖取野生乌龟背上的矿物", "advancements.quark.mine_fed_toretoise.title": "我们发财了!", From de6ff0ab41210f080076a087e22eae083dd5724b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 29 Sep 2023 14:56:06 +0800 Subject: [PATCH 072/116] Update en_us.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 跟随官方 --- projects/1.19/assets/quark/quark/lang/en_us.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 0b7e2497170b..6979ddc69f48 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -32,7 +32,7 @@ "quark.gui.config.social.website": "Quark Website", "quark.gui.config.social.discord": "Quark/Violet Moon Discord", "quark.gui.config.social.patreon": "Vazkii's Patreon", - "quark.gui.config.social.reddit": "/r/QuarkMod Reddit", + "quark.gui.config.social.forum": "Violet Moon Forums", "quark.gui.config.social.twitter": "@VazkiiMods Twitter", "quark.gui.config.header": "%s Configuration", "quark.gui.config.subheader1": "Quark is possible thanks to the support of %s%s%s and others.", @@ -266,7 +266,7 @@ "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", "quark.jei.hint.beacon_amethyst": "Amethyst", "quark.jei.hint.beacon_corundum": "Corundum", - "quark.jei.hint.minecraft.amethyst_cluster": "Can redirect Beacon beams. Check the Beacon item for info.", + "quark.jei.hint.beacon_redirect_item": "Can redirect Beacon beams. Check the Beacon item for info.", "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", From 6a22b12c50c6fb685ba51caac58d3214312868e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Fri, 29 Sep 2023 14:58:41 +0800 Subject: [PATCH 073/116] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 跟随官方 --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 765b765d8fe3..3c0433796a66 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -32,7 +32,7 @@ "quark.gui.config.social.website": "夸克官网", "quark.gui.config.social.discord": "夸克/Violet Moon Discord", "quark.gui.config.social.patreon": "Vazkii的Patreon", - "quark.gui.config.social.reddit": "/r/QuarkMod Reddit", + "quark.gui.config.social.forum": "Violet Moon论坛", "quark.gui.config.social.twitter": "@VazkiiMods Twitter", "quark.gui.config.header": "%s配置", "quark.gui.config.subheader1": "夸克的发展离不开%s%s%s和其他人的支持。", From 7991c7efe6e8cb62d4c4a5936313ad09edb8f594 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 1 Oct 2023 14:12:39 +0800 Subject: [PATCH 074/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9=20?= =?UTF-8?q?fix=20some=20spelling=20errors?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/en_us.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 6979ddc69f48..2657fa71b7b1 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -248,15 +248,15 @@ "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", - "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adajcent water. May also spawn Endermites when trampled.", + "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adjacent water. May also spawn Endermites when trampled.", "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", "quark.jei.hint.crystal_lamp": "These lamps will only change the color of a beacon beam when turned on.", "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", - "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then fowards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", - "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the restone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", - "quark.jei.hint.dusky_myalite": "Can be found embeded in Spiral Spires around the outer end.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then forwards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the redstone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", + "quark.jei.hint.dusky_myalite": "Can be found embedded in Spiral Spires around the outer end.", "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", From b0d28f44b084045627965304754324e67eb2bc42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 2 Oct 2023 23:01:23 +0800 Subject: [PATCH 075/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9=20?= =?UTF-8?q?Update=20zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 40 ++++++++++++++----- 1 file changed, 29 insertions(+), 11 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 3c0433796a66..2567491b6ddf 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -323,6 +323,7 @@ "quark.keybind.narrator_full_readout": "复述游戏内特定信息(较多)", "quark.keybind.shift_lock": "Shift锁定", "quark.keybind.autorun": "自动行走", + "quark.keybind.variant_selector": "变种选择器", "quark.readout.not_ingame": "不在游戏中", "quark.readout.looking": "正看着%s", @@ -569,6 +570,7 @@ "item.quark.ancient_chest_boat": "远古木运输船", "item.quark.ancient_fruit": "远古水果", "item.quark.pathfinders_quill": "寻路羽毛笔", + "item.quark.hammer": "锤子", "item.minecraft.potion.effect.quark.resilience": "稳定药水", "item.minecraft.splash_potion.effect.quark.resilience": "喷溅型稳定药水", @@ -1463,6 +1465,7 @@ "tag.item.quark.big_harvesting_hoes": "范围收获锄", "tag.item.quark.blossom_logs": "花木", "tag.item.quark.corundum": "刚玉", + "tag.item.quark.crab_tempt_items": "螃蟹的食物", "tag.item.quark.crystal_lamp": "水晶灯", "tag.item.quark.cosmetic_anvil_items": "不会损坏铁砧的装饰品", "tag.item.quark.framed_glass_panes": "镶框玻璃板", @@ -1791,7 +1794,6 @@ "quark.config.building.nether_brick_fence_gate.desc": "用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", "quark.config.building.rainbow_lamps.name": "彩虹灯", - "quark.config.building.rainbow_lamps.desc": "(新模块,Wiki未更新)", "quark.config.building.rainbow_lamps.light_level.name": "光照等级", "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", "quark.config.building.rainbow_lamps.use_corundum.desc": "已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", @@ -3152,6 +3154,12 @@ "quark.config.client.back_button_keybind.name": "返回快捷键", "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。", + "quark.config.client.buckets_show_inhabitants.name": "桶中生物显示变种", + "quark.config.client.buckets_show_inhabitants.show_axolotls.name": "显示美西螈变种", + "quark.config.client.buckets_show_inhabitants.show_crabs.name": "显示螃蟹变种", + "quark.config.client.buckets_show_inhabitants.show_shiny_slime.name": "显示异色史莱姆变种", + "quark.config.client.buckets_show_inhabitants.show_tropical_fish.name": "显示热带鱼变种", + "quark.config.client.camera.name": "相机模式", "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", "quark.config.client.camera.date_format.name": "日期格式", @@ -3228,21 +3236,21 @@ "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", - "quark.config.client.variant_animal_textures.name": "动物多样贴图", - "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将具有来自一小群变种的随机纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现闪耀材质的特殊变种……", + "quark.config.client.variant_animal_textures.name": "变种动物贴图", + "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将随机具有几种变种之一的纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现异色材质的特殊变种……", "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", "quark.config.client.variant_animal_textures.enable_pig.name": "对猪有效", - "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用闪耀海豚", - "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用闪耀羊驼", - "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用闪耀兔子", - "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用闪耀史莱姆", + "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用异色海豚", + "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用异色羊驼", + "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用异色兔子", + "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用异色史莱姆", "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", - "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "闪耀动物的几率", - "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「闪耀」皮肤,就像闪耀宝可梦一样。\n几率为此项的值的倒数。设为0禁用。", - "quark.config.client.variant_animal_textures.shiny_sparkles.name": "闪耀火花", - "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "一只闪耀动物是否应该偶尔发出火花。", + "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "异色动物的几率", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「异色」皮肤,就像异色宝可梦一样。\n几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_sparkles.name": "异色闪耀", + "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "一只异色动物是否会偶尔闪耀。", "quark.config.client.wool_shuts_up_minecarts.name": "羊毛使矿车静音", "quark.config.client.wool_shuts_up_minecarts.desc": "把铁轨铺在羊毛上,经过的矿车会安静得多。", @@ -3296,6 +3304,16 @@ "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", "quark.config.experimental.spawner_replacer.replace_mobs.desc": "这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", + "quark.config.experimental.variant_selector.name": "变种选择器", + "quark.config.experimental.variant_selector.desc": "可以通过选择器菜单自动放置变种方块,还可以禁用所有变种方块的配方及其物品形式。", + "quark.config.experimental.variant_selector.convert_variant_items.name": "转换变种方块", + "quark.config.experimental.variant_selector.convert_variant_items.desc": "设为true后,任何变种方块在掉落时都会自动转换为原型。\n§c仅§r当你打算通过数据包或等价内容控制每个配方时再这么做,否则会引入可利用的漏洞。", + "quark.config.experimental.variant_selector.enable_hammer.name": "启用锤子", + "quark.config.experimental.variant_selector.enable_hammer.desc": "启用锤子,允许变种之间相互切换,包括原型方块。\n§c仅§r在与「转换变种方块」相同的情况下再这么做。", + "quark.config.experimental.variant_selector.variants.name": "变种", + "quark.config.experimental.variant_selector.variants.known_suffixes.name": "已知后缀", + "quark.config.experimental.variant_selector.variants.tested_mods.name": "已测试模组", + "quark.config.oddities.backpack.name": "背包", From d71f5ebc6d871f66b14ff969785884721984f8e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 2 Oct 2023 23:01:50 +0800 Subject: [PATCH 076/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9=20?= =?UTF-8?q?Update=20en=5Fus.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/en_us.json | 3 +++ 1 file changed, 3 insertions(+) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 2657fa71b7b1..09d6291874ef 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -323,6 +323,7 @@ "quark.keybind.narrator_full_readout": "Narrator Full Readout", "quark.keybind.shift_lock": "Shift Lock", "quark.keybind.autorun": "Walk Automatically", + "quark.keybind.variant_selector": "Variant Selector", "quark.readout.not_ingame": "Not ingame", "quark.readout.looking": "Looking at %s", @@ -569,6 +570,7 @@ "item.quark.ancient_chest_boat": "Ancient Boat with Chest", "item.quark.ancient_fruit": "Ancient Fruit", "item.quark.pathfinders_quill": "Pathfinder's Quill", + "item.quark.hammer": "Hammer", "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", @@ -1463,6 +1465,7 @@ "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", "tag.item.quark.blossom_logs": "Blossom Logs", "tag.item.quark.corundum": "Corundum", + "tag.item.quark.crab_tempt_items": "Crab Food", "tag.item.quark.crystal_lamp": "Crystal Lamps", "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", "tag.item.quark.framed_glass_panes": "Framed Glass Panes", From 95b70f18979d73102f5cb5c97091a880b8e9186d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 3 Oct 2023 16:32:40 +0800 Subject: [PATCH 077/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9=20?= =?UTF-8?q?Update=20en=5Fus.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/en_us.json | 1 + 1 file changed, 1 insertion(+) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 09d6291874ef..73a96e77f871 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -444,6 +444,7 @@ "quark.misc.my_son": "Don't talk to me or my son ever again.", "quark.misc.my_daughter": "Don't talk to me or my daughter ever again.", "quark.misc.my_child": "Don't talk to me or my child ever again.", + "quark.misc.my_tomato": "Don't talk to me or my tomato ever again.", "quark.misc.my_children": "Don't talk to me or my children ever again.", "quark.misc.shared_item": "%s shared an item: ", "quark.misc.configure_quark_here": "Configure Quark Here!", From 502d342d05f30436f38716b4b4cca756ae8a9f52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 3 Oct 2023 16:33:01 +0800 Subject: [PATCH 078/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9=20?= =?UTF-8?q?Update=20zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 2567491b6ddf..929931fdd013 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -444,6 +444,7 @@ "quark.misc.my_son": "不要再跟我和我的儿子说话了。", "quark.misc.my_daughter": "不要再跟我和我的女儿说话了。", "quark.misc.my_child": "不要再跟我和我的孩子说话了。", + "quark.misc.my_tomato": "不要再跟我和我的土豆说话了。", "quark.misc.my_children": "不要再跟我和我的孩子们说话了。", "quark.misc.shared_item": "%s分享了一件物品:", "quark.misc.configure_quark_here": "在这里配置夸克!", @@ -3157,7 +3158,7 @@ "quark.config.client.buckets_show_inhabitants.name": "桶中生物显示变种", "quark.config.client.buckets_show_inhabitants.show_axolotls.name": "显示美西螈变种", "quark.config.client.buckets_show_inhabitants.show_crabs.name": "显示螃蟹变种", - "quark.config.client.buckets_show_inhabitants.show_shiny_slime.name": "显示异色史莱姆变种", + "quark.config.client.buckets_show_inhabitants.show_shiny_slime.name": "显示异色史莱姆", "quark.config.client.buckets_show_inhabitants.show_tropical_fish.name": "显示热带鱼变种", "quark.config.client.camera.name": "相机模式", @@ -3236,8 +3237,8 @@ "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", - "quark.config.client.variant_animal_textures.name": "变种动物贴图", - "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将随机具有几种变种之一的纹理。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现异色材质的特殊变种……", + "quark.config.client.variant_animal_textures.name": "动物多样贴图", + "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将随机具有几种变种纹理之一。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现异色的特殊变种……", "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", @@ -3281,6 +3282,8 @@ "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "修复了蘑菇生长可以替换方块的错误。", "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制。", + "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.name": "禁用绊线钩复制", + "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.desc": "使绊线钩无法被复制。", "quark.config.experimental.game_nerfs.disable_wool_drops.name": "禁用羊毛掉落", "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "杀死羊后不再掉落羊毛。", "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "允许使用鞘翅的维度", @@ -3289,7 +3292,7 @@ "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "只针对指定的实体,让它们无法改变地形。", "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", - "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补模组(Unmending)里的那样运作。\nhttps://www.mcmod.cn/class/1451.html", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补(Unmending)模组里的那样运作。\nhttps://www.mcmod.cn/class/1451.html", "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", From a2473567e5a785f691bdfe52509d8c0700800e2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 5 Oct 2023 12:46:39 +0800 Subject: [PATCH 079/116] Apply suggestions from code review MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 按钮脉冲,铁砧升级 Co-authored-by: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 929931fdd013..1e1862004917 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -198,11 +198,11 @@ "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", "quark.jei.hint.glow_lichen_growth": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。", "quark.jei.hint.glow_shroom": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。可以用骨粉制造大型变种。", - "quark.jei.hint.gold_button": "发出非常短的,2红石刻(0.2秒),脉冲。", + "quark.jei.hint.gold_button": "发出非常短的脉冲,持续2红石刻(0.2秒)。", "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对可自然生成的岩石使用这颗心,石精灵会用它构造一个新的身体包在外面。它进入过物品栏了,与玩家相处会更加自在。", - "quark.jei.hint.iron_button": "发出很长的,5秒,脉冲。", + "quark.jei.hint.iron_button": "发出很长的脉冲,持续5秒。", "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型团簇。", From 14e8029b51d4f4ea806c2b7bb005215fb4dd57d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 5 Oct 2023 12:47:31 +0800 Subject: [PATCH 080/116] Update projects/1.19/assets/quark/quark/lang/zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 1e1862004917..c8a27de493ed 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1468,7 +1468,7 @@ "tag.item.quark.corundum": "刚玉", "tag.item.quark.crab_tempt_items": "螃蟹的食物", "tag.item.quark.crystal_lamp": "水晶灯", - "tag.item.quark.cosmetic_anvil_items": "不会损坏铁砧的装饰品", + "tag.item.quark.cosmetic_anvil_items": "铁砧型装饰性升级件", "tag.item.quark.framed_glass_panes": "镶框玻璃板", "tag.item.quark.framed_glasses": "镶框玻璃", "tag.item.quark.glow_shroom_feedables": "发光菇 - 石精灵的食物", From 3958ff3b1fbb6f385b2ac0783b57cfc071a241d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 5 Oct 2023 18:50:24 +0800 Subject: [PATCH 081/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9?= =?UTF-8?q?=EF=BC=8C=E5=88=A0=E9=99=A4=E5=A4=9A=E4=BD=99=E6=9D=A1=E7=9B=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 115 ++---------------- 1 file changed, 12 insertions(+), 103 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index c8a27de493ed..8ad79da246ad 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2414,9 +2414,7 @@ "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "水平大小差异", "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.calcite.max_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.calcite.min_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.calcite.rarity.name": "稀有度", "quark.config.world.big_stone_clusters.calcite.rarity.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "垂直大小", @@ -2428,17 +2426,13 @@ "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", "quark.config.world.big_stone_clusters.jasper.enabled.name": "启用", "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "水平大小", @@ -2446,9 +2440,7 @@ "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "水平大小差异", "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.jasper.max_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.jasper.min_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.jasper.rarity.name": "稀有度", "quark.config.world.big_stone_clusters.jasper.rarity.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "垂直大小", @@ -2460,17 +2452,13 @@ "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.name": "石灰石", "quark.config.world.big_stone_clusters.limestone.enabled.name": "启用", "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "水平大小", @@ -2478,9 +2466,7 @@ "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "水平大小差异", "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.limestone.max_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.limestone.min_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.limestone.rarity.name": "稀有度", "quark.config.world.big_stone_clusters.limestone.rarity.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "垂直大小", @@ -2492,17 +2478,13 @@ "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.name": "幻境石", "quark.config.world.big_stone_clusters.myalite.enabled.name": "启用", "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "在空气中生成", @@ -2511,9 +2493,7 @@ "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "水平大小差异", "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.myalite.max_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.myalite.min_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.myalite.rarity.name": "稀有度", "quark.config.world.big_stone_clusters.myalite.rarity.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "垂直大小", @@ -2525,17 +2505,13 @@ "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.name": "页岩", "quark.config.world.big_stone_clusters.shale.enabled.name": "启用", "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "水平大小", @@ -2543,9 +2519,7 @@ "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "水平大小差异", "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.shale.max_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.shale.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.shale.min_y_level.desc": "允许的值:[-64,320]", "quark.config.world.big_stone_clusters.shale.rarity.name": "稀有度", "quark.config.world.big_stone_clusters.shale.rarity.desc": "允许的值:[0,)", "quark.config.world.big_stone_clusters.shale.vertical_size.name": "垂直大小", @@ -2557,17 +2531,13 @@ "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.desc": "应该在哪些维度中生成这种石头团簇。", "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.name": "花树", "quark.config.world.blossom_trees.desc": "花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", @@ -2579,17 +2549,13 @@ "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "生物群系列表", "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.blue.biome_config.tags.name": "生物群系标签", "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.blue.dimensions.name": "维度配置", "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.blue.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.lavender.name": "淡紫色(幽静花树)", "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", "quark.config.world.blossom_trees.lavender.biome_config.name": "生物群系配置", @@ -2597,17 +2563,13 @@ "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "生物群系列表", "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "生物群系标签", "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.lavender.dimensions.name": "维度配置", "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.lavender.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.orange.name": "橙色(温暖花树)", "quark.config.world.blossom_trees.orange.rarity.name": "稀有度", "quark.config.world.blossom_trees.orange.biome_config.name": "生物群系配置", @@ -2615,17 +2577,13 @@ "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "生物群系列表", "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.orange.biome_config.tags.name": "生物群系标签", "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.orange.dimensions.name": "维度配置", "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.orange.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.pink.name": "粉红色(甜蜜花树)", "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", "quark.config.world.blossom_trees.pink.biome_config.name": "生物群系配置", @@ -2633,17 +2591,13 @@ "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "生物群系列表", "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.pink.biome_config.tags.name": "生物群系标签", "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.pink.dimensions.name": "维度配置", "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.pink.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.red.name": "红色(火热花树)", "quark.config.world.blossom_trees.red.rarity.name": "稀有度", "quark.config.world.blossom_trees.red.biome_config.name": "生物群系配置", @@ -2651,17 +2605,13 @@ "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "生物群系列表", "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.red.biome_config.tags.name": "生物群系标签", "quark.config.world.blossom_trees.red.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.red.dimensions.name": "维度配置", "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.red.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.blossom_trees.yellow.name": "黄色(阳光花树)", "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", "quark.config.world.blossom_trees.yellow.biome_config.name": "生物群系配置", @@ -2669,17 +2619,13 @@ "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "生物群系列表", "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "生物群系标签", "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.blossom_trees.yellow.dimensions.name": "维度配置", "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.yellow.dimensions.dimensions.desc": "应该在哪些维度中生成这种花树。", "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.chorus_vegetation.name": "紫颂植被", "quark.config.world.chorus_vegetation.desc": "末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", @@ -2714,9 +2660,7 @@ "quark.config.world.corundum.generation_settings.horizontal_variation.name": "水平大小差异", "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "允许的值:[0,)", "quark.config.world.corundum.generation_settings.max_y_level.name": "最高Y坐标", - "quark.config.world.corundum.generation_settings.max_y_level.desc": "允许的值:[-64,320]", "quark.config.world.corundum.generation_settings.min_y_level.name": "最低Y坐标", - "quark.config.world.corundum.generation_settings.min_y_level.desc": "允许的值:[-64,320]", "quark.config.world.corundum.generation_settings.rarity.name": "稀有度", "quark.config.world.corundum.generation_settings.rarity.desc": "允许的值:[0,)", "quark.config.world.corundum.generation_settings.vertical_size.name": "垂直大小", @@ -2727,12 +2671,9 @@ "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "生物群系标签列表", "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "应该在带有哪些标签的生物群系中生成刚玉。", "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.corundum.generation_settings.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.corundum.generation_settings.dimensions.name": "维度配置", "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "维度列表", - "quark.config.world.corundum.generation_settings.dimensions.dimensions.desc": "应该在哪些维度中生成刚玉。", "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.fairy_rings.name": "仙女花环", "quark.config.world.fairy_rings.desc": "由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", @@ -2741,9 +2682,7 @@ "quark.config.world.fairy_rings.plains_chance.name": "平原系生物群系中的生成几率", "quark.config.world.fairy_rings.dimensions.name": "维度配置", "quark.config.world.fairy_rings.dimensions.dimensions.name": "维度列表", - "quark.config.world.fairy_rings.dimensions.dimensions.desc": "应该在哪些维度中生成仙女花环。", "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.fairy_rings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.glimmering_weald.name": "微光荒野", "quark.config.world.glimmering_weald.desc": "是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", @@ -2766,9 +2705,7 @@ "quark.config.world.monster_box.search_range.desc": "在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", "quark.config.world.monster_box.dimensions.name": "维度配置", "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", - "quark.config.world.monster_box.dimensions.dimensions.desc": "应该在哪些维度中生成怪物盒子。", "quark.config.world.monster_box.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.monster_box.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", "quark.config.world.nether_obsidian_spikes.desc": "黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", @@ -2781,9 +2718,7 @@ "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "维度列表", - "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.desc": "应该在哪些维度中生成下界黑曜石锥。", "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.name": "新的石头变种", "quark.config.world.new_stone_types.desc": "将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", @@ -2794,9 +2729,7 @@ "quark.config.world.new_stone_types.jasper.name": "碧玉石", "quark.config.world.new_stone_types.jasper.dimensions.name": "维度配置", "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.jasper.dimensions.dimensions.desc": "应该在哪些维度中生成碧玉石。", "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.jasper.oregen_lower.name": "下层生成", "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "团簇数量", "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", @@ -2818,9 +2751,7 @@ "quark.config.world.new_stone_types.limestone.name": "石灰石", "quark.config.world.new_stone_types.limestone.dimensions.name": "维度配置", "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.limestone.dimensions.dimensions.desc": "应该在哪些维度中生成石灰石。", "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.limestone.oregen_lower.name": "下层生成", "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "团簇数量", "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", @@ -2842,9 +2773,7 @@ "quark.config.world.new_stone_types.myalite.name": "幻境石", "quark.config.world.new_stone_types.myalite.dimensions.name": "维度配置", "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.myalite.dimensions.dimensions.desc": "应该在哪些维度中生成幻境石。", "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.myalite.oregen_lower.name": "下层生成", "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "团簇数量", "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", @@ -2866,9 +2795,7 @@ "quark.config.world.new_stone_types.shale.name": "页岩", "quark.config.world.new_stone_types.shale.dimensions.name": "维度配置", "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.shale.dimensions.dimensions.desc": "应该在哪些维度中生成页岩。", "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.new_stone_types.shale.oregen_lower.name": "下层生成", "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "团簇数量", "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", @@ -2899,9 +2826,7 @@ "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "水平大小差异", "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "允许的值:[0,)", "quark.config.world.permafrost.generation_settings.max_y_level.name": "最高Y坐标", - "quark.config.world.permafrost.generation_settings.max_y_level.desc": "允许的值:[-64,320]", "quark.config.world.permafrost.generation_settings.min_y_level.name": "最低Y坐标", - "quark.config.world.permafrost.generation_settings.min_y_level.desc": "允许的值:[-64,320]", "quark.config.world.permafrost.generation_settings.rarity.name": "稀有度", "quark.config.world.permafrost.generation_settings.rarity.desc": "允许的值:[0,)", "quark.config.world.permafrost.generation_settings.vertical_size.name": "垂直大小", @@ -2913,17 +2838,13 @@ "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.permafrost.generation_settings.biomes.tags.name": "生物群系标签", "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", - "quark.config.world.permafrost.generation_settings.dimensions.dimensions.desc": "应该在哪些维度中生成永冻石。", "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.world.spiral_spires.name": "螺旋尖顶", "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", @@ -2938,17 +2859,13 @@ "quark.config.world.spiral_spires.biomes.biomes.desc": "应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "生物群系列表", "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.world.spiral_spires.biomes.tags.name": "生物群系标签", "quark.config.world.spiral_spires.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.world.spiral_spires.dimensions.name": "维度配置", "quark.config.world.spiral_spires.dimensions.dimensions.name": "维度列表", - "quark.config.world.spiral_spires.dimensions.dimensions.desc": "应该在哪些维度中生成螺旋尖顶。", "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", @@ -2969,12 +2886,10 @@ "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "生物群系标签", "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.forgotten.name": "遗忘者", "quark.config.mobs.forgotten.desc": "遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", @@ -3001,12 +2916,10 @@ "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "生物群系标签", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.foxhound.spawn_config.name": "生成配置", "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "群体规模上限", "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "允许的值:[1,)", @@ -3019,12 +2932,10 @@ "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "生物群系标签", "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", @@ -3044,12 +2955,10 @@ "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "生物群系标签", "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.stonelings.name": "石精灵", "quark.config.mobs.stonelings.desc": "石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", @@ -3062,9 +2971,7 @@ "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "禁用寻路地图后,请禁用此项。", "quark.config.mobs.stonelings.dimensions.name": "维度配置", "quark.config.mobs.stonelings.dimensions.dimensions.name": "维度列表", - "quark.config.mobs.stonelings.dimensions.dimensions.desc": "应该在哪些维度中生成石精灵。", "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.mobs.stonelings.spawn_config.name": "生成配置", "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "群体规模上限", "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "允许的值:[1,)", @@ -3077,12 +2984,10 @@ "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "生物群系标签", "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.toretoise.name": "乌龟", "quark.config.mobs.toretoise.desc": "乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", @@ -3096,9 +3001,7 @@ "quark.config.mobs.toretoise.regrow_chance.desc": "乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", "quark.config.mobs.toretoise.dimensions.name": "维度配置", "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", - "quark.config.mobs.toretoise.dimensions.dimensions.desc": "应该在哪些维度中生成乌龟。", "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.dimensions.is_blacklist.desc": "默认全维度生成,「维度列表」变成黑名单。", "quark.config.mobs.toretoise.spawn_config.name": "生成配置", "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "群体规模上限", "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "允许的值:[1,)", @@ -3111,12 +3014,10 @@ "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", "quark.config.mobs.wraith.name": "游魂", "quark.config.mobs.wraith.desc": "游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", @@ -3136,12 +3037,10 @@ "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.desc": "默认全生物群系生成,「生物群系列表」变成黑名单。", "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "生物群系标签", "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.desc": "默认全生物群系生成,「生物群系标签列表」变成黑名单。", @@ -3308,14 +3207,24 @@ "quark.config.experimental.spawner_replacer.replace_mobs.desc": "这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", "quark.config.experimental.variant_selector.name": "变种选择器", - "quark.config.experimental.variant_selector.desc": "可以通过选择器菜单自动放置变种方块,还可以禁用所有变种方块的配方及其物品形式。", + "quark.config.experimental.variant_selector.desc": "用快捷键打开选择器菜单,通过此菜单可以自动放置变种方块。", "quark.config.experimental.variant_selector.convert_variant_items.name": "转换变种方块", "quark.config.experimental.variant_selector.convert_variant_items.desc": "设为true后,任何变种方块在掉落时都会自动转换为原型。\n§c仅§r当你打算通过数据包或等价内容控制每个配方时再这么做,否则会引入可利用的漏洞。", "quark.config.experimental.variant_selector.enable_hammer.name": "启用锤子", "quark.config.experimental.variant_selector.enable_hammer.desc": "启用锤子,允许变种之间相互切换,包括原型方块。\n§c仅§r在与「转换变种方块」相同的情况下再这么做。", "quark.config.experimental.variant_selector.variants.name": "变种", - "quark.config.experimental.variant_selector.variants.known_suffixes.name": "已知后缀", + "quark.config.experimental.variant_selector.variants.aliases.name": "别名", + "quark.config.experimental.variant_selector.variants.aliases.desc": "每个条目的格式都是「别名=原型」(例如,「wall=fence」表示搜索「minecraft:cobblestone_fence」失败后,接下来将尝试「cobblestone_wall」)", + "quark.config.experimental.variant_selector.variants.blacklist.name": "黑名单", + "quark.config.experimental.variant_selector.variants.manual_variants.name": "手动变种", + "quark.config.experimental.variant_selector.variants.manual_variants.desc": "在此添加手动变种覆写,格式为「类型,方块,输出」(例如 Polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks)。该类型必须在「变种类型」中有列出。", + "quark.config.experimental.variant_selector.variants.print_variant_map_to_log.name": "将变种映射打印到日志中", + "quark.config.experimental.variant_selector.variants.strip_candidates.name": "截取候选词", + "quark.config.experimental.variant_selector.variants.strip_candidates.desc": "查找变种时要尝试删除的方块ID后部。(例如,minecraft:oak_planks 的楼梯变种是 minecraft:oak_stairs,所以我们必须在此列表中添加「_planks」才能找到它们,否则它只会查找 minecraft:oak_planks_stairs)", "quark.config.experimental.variant_selector.variants.tested_mods.name": "已测试模组", + "quark.config.experimental.variant_selector.variants.tested_mods.desc": "默认情况下,查找物品的变种时,仅扫描所属模组的命名空间(例如,如果 coolmod 添加了 coolmod:fun_block,它将仅搜索 coolmod:fun_block_stairs)。\n 如果没有找到其本身有任何变种,此列表中的模组也会被扫描(例如,如果列表中有 quark,且 coolmod:fun_block_stairs 不存在,接下来将尝试查找 quark:fun_block_stairs)", + "quark.config.experimental.variant_selector.variants.variant_types.name": "变种类型", + "quark.config.experimental.variant_selector.variants.variant_types.desc": "可供玩家使用的所有变种类型的列表。值代表要扫描的方块ID的后缀。\n在变种类型前添加「!」可使其对「手动变种」仍有效,但不被自动扫描。(例如「!polish」)", From 9245a3517ef7e850a381ab46fc97f1cf9c386afd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 7 Oct 2023 20:49:59 +0800 Subject: [PATCH 082/116] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E9=83=A8=E5=88=86?= =?UTF-8?q?=E5=AD=97=E5=B9=95=E7=BF=BB=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 64 +++++++++---------- 1 file changed, 31 insertions(+), 33 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 8ad79da246ad..2fdf710ee8fd 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -338,32 +338,32 @@ "quark.subtitles.give_stoneling": "石精灵:给予物品", "quark.subtitles.take_stoneling": "石精灵:拿走物品", "quark.subtitles.feed_stoneling": "石精灵:进食", - "quark.subtitles.hurt_stoneling": "石精灵:哭泣", - "quark.subtitles.kill_stoneling": "石精灵:死亡", + "quark.subtitles.hurt_stoneling": "石精灵:喊叫", + "quark.subtitles.kill_stoneling": "石精灵:破碎", "quark.subtitles.purr": "石精灵:“噗嘶”", - "quark.subtitles.throw_pickarang": "皮卡镖:掷出", + "quark.subtitles.throw_pickarang": "皮卡镖:被掷出", "quark.subtitles.clank_pickarang": "皮卡镖:叮", - "quark.subtitles.spark_pickarang": "皮卡镖:折返", - "quark.subtitles.pickup_pickarang": "皮卡镖:收回", + "quark.subtitles.spark_pickarang": "皮卡镖:被反弹", + "quark.subtitles.pickup_pickarang": "皮卡镖:被收回", "quark.subtitles.michael_here": "Michael在这", "quark.subtitles.foxhound_ambient": "猎狐犬:余火声", - "quark.subtitles.foxhound_death": "猎狐犬:破裂", + "quark.subtitles.foxhound_death": "猎狐犬:分解", "quark.subtitles.foxhound_growl": "猎狐犬:嘟囔", "quark.subtitles.foxhound_hurt": "猎狐犬:受伤", "quark.subtitles.foxhound_shake": "猎狐犬:发抖", "quark.subtitles.foxhound_eat": "猎狐犬:进食", "quark.subtitles.foxhound_crackle": "猎狐犬:噼啪作响", - "quark.subtitles.crab_die": "贝壳:张开", - "quark.subtitles.crab_hurt": "贝壳:破损", + "quark.subtitles.crab_die": "螃蟹:嘎吱作响", + "quark.subtitles.crab_hurt": "螃蟹:外壳破损", "quark.subtitles.crab_scuttle": "螃蟹:爬行", - "quark.subtitles.toretoise_idle": "乌龟:啾啾", - "quark.subtitles.toretoise_hurt": "乌龟:受伤", - "quark.subtitles.toretoise_die": "乌龟:碎裂", - "quark.subtitles.toretoise_angry": "乌龟:破坏", - "quark.subtitles.toretoise_eat_satiated": "乌龟:吃饱", - "quark.subtitles.toretoise_eat": "乌龟:进食", - "quark.subtitles.toretoise_harvest": "乌龟:收获", - "quark.subtitles.toretoise_regrow": "乌龟:矿石再生", + "quark.subtitles.toretoise_idle": "矿石陆龟:啾啾", + "quark.subtitles.toretoise_hurt": "矿石陆龟:受伤", + "quark.subtitles.toretoise_die": "矿石陆龟:粉碎", + "quark.subtitles.toretoise_angry": "矿石陆龟:裂地", + "quark.subtitles.toretoise_eat_satiated": "矿石陆龟:吃饱", + "quark.subtitles.toretoise_eat": "矿石陆龟:进食", + "quark.subtitles.toretoise_harvest": "矿石陆龟:被收获", + "quark.subtitles.toretoise_regrow": "矿石陆龟:矿物再生", "quark.subtitles.parrot_egg": "鹦鹉:下蛋", "quark.subtitles.soul_bead.idle": "灵魂珠:发散", "quark.subtitles.growl": "怪物出现", @@ -371,7 +371,7 @@ "quark.subtitles.pipe_pickup": "管道:输入", "quark.subtitles.pipe_shoot_lenny": "管道:弹出", "quark.subtitles.pipe_pickup_lenny": "管道:拾取", - "quark.subtitles.bucket.fill_crab": "螃蟹:捕获", + "quark.subtitles.bucket.fill_crab": "螃蟹:被捕获", "quark.subtitles.do_it": "激励", "quark.subtitles.soda": "苏打!!", "quark.subtitles.kingbdogz": "Kingbdogz", @@ -1374,7 +1374,7 @@ "item.quark.stoneling_spawn_egg": "石精灵刷怪蛋", "item.quark.crab_spawn_egg": "螃蟹刷怪蛋", "item.quark.foxhound_spawn_egg": "猎狐犬刷怪蛋", - "item.quark.toretoise_spawn_egg": "乌龟刷怪蛋", + "item.quark.toretoise_spawn_egg": "矿石陆龟刷怪蛋", "item.quark.forgotten_spawn_egg": "遗忘者刷怪蛋", "item.quark.wraith_spawn_egg": "游魂刷怪蛋", "item.quark.shiba_spawn_egg": "柴犬刷怪蛋", @@ -1389,7 +1389,7 @@ "entity.quark.gravisand": "悬浮的重力沙子", "entity.quark.crab": "螃蟹", "entity.quark.foxhound": "猎狐犬", - "entity.quark.toretoise": "乌龟", + "entity.quark.toretoise": "矿石陆龟", "entity.quark.forgotten": "遗忘者", "entity.quark.wraith": "游魂", "entity.quark.soul_bead": "灵魂珠", @@ -1506,9 +1506,9 @@ "advancements.quark.make_stoneling.title": "年轻的逐梦人", "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵的钻石之心来给它一具崭新的躯体", "advancements.quark.mine_toretoise.title": "矿石龟!", - "advancements.quark.mine_toretoise.description": "用镐子挖取野生乌龟背上的矿物", + "advancements.quark.mine_toretoise.description": "用镐子挖取野生矿石陆龟背上的矿物", "advancements.quark.mine_fed_toretoise.title": "我们发财了!", - "advancements.quark.mine_fed_toretoise.description": "给乌龟喂食发光浆果之后再次收获其背上的矿物", + "advancements.quark.mine_fed_toretoise.description": "给矿石陆龟喂食发光浆果之后再次收获其背上的矿物", "advancements.quark.throw_pickarang.title": "不知怎么的就回来了", "advancements.quark.throw_pickarang.description": "扔出一个皮卡镖", "advancements.quark.retreive_flamerang.title": "翱翔吧,火焰鸟", @@ -1682,7 +1682,7 @@ "quark.config.building.bamboo_backport.desc": "1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是V姐为庆祝其模组生涯十周年而添加的纪念物品。\n(V姐的模组生涯:2011-2021,从Lamps模组开始。)", + "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是Vazkii为庆祝其模组生涯十周年而添加的纪念物品。\n(Vazkii的模组生涯:2011-2021,从Lamps模组开始。)", "quark.config.building.celebratory_lamps.light_level.name": "光照等级", "quark.config.building.compressed_blocks.name": "压缩方块", @@ -2937,8 +2937,6 @@ "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - - "quark.config.mobs.shiba.name": "柴犬", "quark.config.mobs.shiba.desc": "柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视带有天空光照的区域", @@ -2989,16 +2987,16 @@ "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.name": "乌龟", - "quark.config.mobs.toretoise.desc": "乌龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击乌龟,它会掉落背上的矿石!\n你攻击乌龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非乌龟实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将乌龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食乌龟发光浆果,有时能让它的矿石再生。\n(2) 乌龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),乌龟会从中取食。\n(4) 乌龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多乌龟。\n(5) 当乌龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 乌龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 乌龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 乌龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向乌龟,可以破坏其背上的矿石。\n注意:1.18之前,乌龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", - "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许乌龟再生矿石", + "quark.config.mobs.toretoise.name": "矿石陆龟", + "quark.config.mobs.toretoise.desc": "矿石陆龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击矿石陆龟,它会掉落背上的矿石!\n你攻击矿石陆龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非矿石陆龟的实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将矿石陆龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食矿石陆龟发光浆果,有时能让它的矿石再生。\n(2) 矿石陆龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),矿石陆龟会从中取食。\n(4) 矿石陆龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多矿石陆龟。\n(5) 当矿石陆龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 矿石陆龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 矿石陆龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 矿石陆龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向矿石陆龟,可以破坏其背上的矿石。\n注意:1.18之前,矿石陆龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", + "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许矿石陆龟再生矿石", "quark.config.mobs.toretoise.cooldown_ticks.name": "冷却时间", - "quark.config.mobs.toretoise.cooldown_ticks.desc": "挖走乌龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", + "quark.config.mobs.toretoise.cooldown_ticks.desc": "挖走矿石陆龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", "quark.config.mobs.toretoise.foods.name": "食物列表", - "quark.config.mobs.toretoise.foods.desc": "可以用来喂养乌龟,使其矿物再生的物品。", + "quark.config.mobs.toretoise.foods.desc": "可以用来喂养矿石陆龟,使其矿物再生的物品。", "quark.config.mobs.toretoise.max_y_level.name": "最大可生成高度", "quark.config.mobs.toretoise.regrow_chance.name": "矿石再生几率", - "quark.config.mobs.toretoise.regrow_chance.desc": "乌龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", + "quark.config.mobs.toretoise.regrow_chance.desc": "矿石陆龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", "quark.config.mobs.toretoise.dimensions.name": "维度配置", "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", @@ -3011,11 +3009,11 @@ "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "允许的值:(0,)", "quark.config.mobs.toretoise.spawn_config.biomes.name": "生物群系配置", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成乌龟。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系标签」才能生成。", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成乌龟。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系」才能生成。", "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", @@ -3191,7 +3189,7 @@ "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "只针对指定的实体,让它们无法改变地形。", "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", - "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补(Unmending)模组里的那样运作。\nhttps://www.mcmod.cn/class/1451.html", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补(Unmending)模组里的那样运作。", "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", From 82c7abe85faa5a8d8c6b3d1e855b16b15c0f73ad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 14 Oct 2023 18:48:36 +0800 Subject: [PATCH 083/116] Update en_us.json --- projects/1.19/assets/quark/quark/lang/en_us.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 73a96e77f871..947e4c86385c 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -454,6 +454,8 @@ "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", "quark.misc.quill_blank": "Blank", "quark.misc.quill_searching": "Searching", + "quark.misc.variant_tooltip_hold_shift": "(SHIFT for Variants)", + "quark.misc.variant_tooltip_header": "Variants:", "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", From 1ee3dcd0395c791afd984f8bf6bd8472bf81a66e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 14 Oct 2023 21:54:24 +0800 Subject: [PATCH 084/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9?= =?UTF-8?q?=E6=9B=B4=E6=96=B0=20zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 40 ++++++++++++++++++- 1 file changed, 39 insertions(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 2fdf710ee8fd..d4c37e73d1a9 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -454,6 +454,8 @@ "quark.misc.quill_retry": "有一支寻路羽毛笔找不到附近有对应的生物群系。到别的地方再试试吧。", "quark.misc.quill_blank": "空白", "quark.misc.quill_searching": "正在搜索", + "quark.misc.variant_tooltip_hold_shift": "(按住Shift查看变种)", + "quark.misc.variant_tooltip_header": "变种:", "quark.misc.you_came_to_the_wrong_neighborhood.0": "六个字的单词只会让我勇往直前", "quark.misc.you_came_to_the_wrong_neighborhood.1": "这很难理解,我只好埋头写模组", @@ -2015,7 +2017,7 @@ "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.fandom.com/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", @@ -3160,6 +3162,22 @@ "quark.config.experimental.adjustable_chat.horizontal_shift.name": "水平偏移", "quark.config.experimental.adjustable_chat.vertical_shift.name": "垂直偏移", + "quark.config.experimental.climate_control_remover.name": "气候控制移除", + "quark.config.experimental.climate_control_remover.disable_continentalness.name": "禁用大陆性", + "quark.config.experimental.climate_control_remover.disable_continentalness.desc": "选择要生成的生物群系时,禁用「大陆性」的比较。\n警告:启用此项后,海洋可能会变得更像河流。", + "quark.config.experimental.climate_control_remover.disable_depth.name": "禁用深度", + "quark.config.experimental.climate_control_remover.disable_depth.desc": "选择要生成的生物群系时,禁用「深度」的比较。\n警告:启用此项后,洞穴生物群系可能会出现在不太常见的高度。", + "quark.config.experimental.climate_control_remover.disable_erosion.name": "禁用侵蚀度", + "quark.config.experimental.climate_control_remover.disable_erosion.desc": "选择要生成的生物群系时,禁用「侵蚀度」的比较。\n警告:启用此项后,可能会产生非常极端的高度差异,并将使末地更加混乱。", + "quark.config.experimental.climate_control_remover.disable_humidity.name": "禁用湿度", + "quark.config.experimental.climate_control_remover.disable_humidity.desc": "选择要生成的生物群系时,禁用「湿度」的比较。", + "quark.config.experimental.climate_control_remover.disable_offset.name": "禁用偏移", + "quark.config.experimental.climate_control_remover.disable_offset.desc": "选择要生成的生物群系时,禁用「偏移」的比较。\n警告:启用此项后,较稀有的下界生物群系会更常见。", + "quark.config.experimental.climate_control_remover.disable_temperature.name": "禁用温度", + "quark.config.experimental.climate_control_remover.disable_temperature.desc": "选择要生成的生物群系时,禁用「温度」的比较。", + "quark.config.experimental.climate_control_remover.disable_weirdness.name": "禁用奇异性", + "quark.config.experimental.climate_control_remover.disable_weirdness.desc": "选择要生成的生物群系时,禁用「奇异性」的比较。\n警告:启用此项后……好吧,可能使世界变得奇异。", + "quark.config.experimental.enchantment_predicates.name": "魔咒谓词", "quark.config.experimental.enchantment_predicates.desc": "针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "要注册的魔咒", @@ -3192,6 +3210,8 @@ "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补(Unmending)模组里的那样运作。", "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", + "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.name": "不削弱经验修补 II", + "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.desc": "即使启用了「削弱经验修补」,经验修补 II仍然有效。\n如果你想要经验修补 II,请禁用古卷的「合理性检验」,并将 minecraft:mending 添加到「有效的魔咒」中。", "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", @@ -3206,10 +3226,16 @@ "quark.config.experimental.variant_selector.name": "变种选择器", "quark.config.experimental.variant_selector.desc": "用快捷键打开选择器菜单,通过此菜单可以自动放置变种方块。", + "quark.config.experimental.variant_selector.align_hud_to_hotbar.name": "让HUD对齐快捷栏", "quark.config.experimental.variant_selector.convert_variant_items.name": "转换变种方块", "quark.config.experimental.variant_selector.convert_variant_items.desc": "设为true后,任何变种方块在掉落时都会自动转换为原型。\n§c仅§r当你打算通过数据包或等价内容控制每个配方时再这么做,否则会引入可利用的漏洞。", + "quark.config.experimental.variant_selector.enable_green_tint.name": "启用绿色色调", "quark.config.experimental.variant_selector.enable_hammer.name": "启用锤子", "quark.config.experimental.variant_selector.enable_hammer.desc": "启用锤子,允许变种之间相互切换,包括原型方块。\n§c仅§r在与「转换变种方块」相同的情况下再这么做。", + "quark.config.experimental.variant_selector.override_held_item_render.name": "覆盖手持物品渲染", + "quark.config.experimental.variant_selector.show_hud.name": "显示HUD", + "quark.config.experimental.variant_selector.show_simple_hud.name": "显示简易HUD", + "quark.config.experimental.variant_selector.show_tooltip.name": "显示工具提示", "quark.config.experimental.variant_selector.variants.name": "变种", "quark.config.experimental.variant_selector.variants.aliases.name": "别名", "quark.config.experimental.variant_selector.variants.aliases.desc": "每个条目的格式都是「别名=原型」(例如,「wall=fence」表示搜索「minecraft:cobblestone_fence」失败后,接下来将尝试「cobblestone_wall」)", @@ -3224,6 +3250,18 @@ "quark.config.experimental.variant_selector.variants.variant_types.name": "变种类型", "quark.config.experimental.variant_selector.variants.variant_types.desc": "可供玩家使用的所有变种类型的列表。值代表要扫描的方块ID的后缀。\n在变种类型前添加「!」可使其对「手动变种」仍有效,但不被自动扫描。(例如「!polish」)", + "quark.config.experimental.villager_rerolling_rework.name": "村民刷新交易", + "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.name": "补货时刷新交易的几率", + "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.desc": "设为0后,补货时不会刷新交易。\n即使几率为1,交易也可能不刷新。这种情况是由于刷新的是村民已经拥有的交易。\n此几率仅保证会尝试刷新交易。", + "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.name": "每日补货次数上限", + "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.desc": "设为0后,补货时不会刷新交易。设为-1后,可以无限制刷新交易。\n列表中较早的交易将优先补货。", + "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.name": "即使不缺货也会刷新交易", + "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.desc": "启用后,村民能刷新出上次补货以来进行过的任何交易。", + "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.name": "任何补货都会刷新交易", + "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.desc": "启用后,村民会在补货时刷新交易,而不是在开始当天的工作时。\n禁用后,通过确保村民没有在当天最后一次补货后缺货,玩家可以防止交易刷新。", + "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.name": "固定村民交易种子", + "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.desc": "启用后,对于给定村民来说,为一个职业生成的前两个交易将始终相同。\n这可以防止玩家通过反复放置工作站点方块来刷新村民的交易。", + "quark.config.oddities.backpack.name": "背包", From aafa500276795f87c83029f88ce06656256d642a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 14 Oct 2023 21:57:04 +0800 Subject: [PATCH 085/116] Hotfix for zh_cn.json --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index d4c37e73d1a9..57bf27e59868 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2017,7 +2017,7 @@ "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", From 6cd97796c734c52df1378384e7809558aa42a87a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 21 Oct 2023 13:03:04 +0800 Subject: [PATCH 086/116] =?UTF-8?q?=E8=B7=9F=E9=9A=8F=E5=AE=98=E6=96=B9=20?= =?UTF-8?q?Update=20zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 57bf27e59868..7b7b67a6fe04 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2017,7 +2017,7 @@ "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", @@ -3232,6 +3232,8 @@ "quark.config.experimental.variant_selector.enable_green_tint.name": "启用绿色色调", "quark.config.experimental.variant_selector.enable_hammer.name": "启用锤子", "quark.config.experimental.variant_selector.enable_hammer.desc": "启用锤子,允许变种之间相互切换,包括原型方块。\n§c仅§r在与「转换变种方块」相同的情况下再这么做。", + "quark.config.experimental.variant_selector.hud_offset_x.name": "HUD水平偏移", + "quark.config.experimental.variant_selector.hud_offset_y.name": "HUD垂直偏移", "quark.config.experimental.variant_selector.override_held_item_render.name": "覆盖手持物品渲染", "quark.config.experimental.variant_selector.show_hud.name": "显示HUD", "quark.config.experimental.variant_selector.show_simple_hud.name": "显示简易HUD", @@ -3240,6 +3242,7 @@ "quark.config.experimental.variant_selector.variants.aliases.name": "别名", "quark.config.experimental.variant_selector.variants.aliases.desc": "每个条目的格式都是「别名=原型」(例如,「wall=fence」表示搜索「minecraft:cobblestone_fence」失败后,接下来将尝试「cobblestone_wall」)", "quark.config.experimental.variant_selector.variants.blacklist.name": "黑名单", + "quark.config.experimental.variant_selector.variants.blacklist.desc": "变种选择中,需要排除的方块ID和映射的列表。\n要阻止某个方块被转换为其他方块,只需添加该方块的ID(例如 minecraft:cobblestone)\n要阻止某个方块由其他方块转换而成,请用 = 作为后缀(例如 =minecraft:cobblestone_stairs)\n要排除特定的方块->变种组合,请将 = 放在两者之间(例如 minecraft:cobblestone=minecraft:cobblestone_stairs)", "quark.config.experimental.variant_selector.variants.manual_variants.name": "手动变种", "quark.config.experimental.variant_selector.variants.manual_variants.desc": "在此添加手动变种覆写,格式为「类型,方块,输出」(例如 Polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks)。该类型必须在「变种类型」中有列出。", "quark.config.experimental.variant_selector.variants.print_variant_map_to_log.name": "将变种映射打印到日志中", From 907dfa7db342439357d0c4548bf241eb60d6d3ef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 21 Oct 2023 13:04:09 +0800 Subject: [PATCH 087/116] =?UTF-8?q?=E5=A4=B1=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 7b7b67a6fe04..94df08bf5241 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2017,7 +2017,7 @@ "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/wiki/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", From 05986f10c1dc3fb59689c7bbbdeb92e585225b45 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 21 Nov 2023 12:45:54 +0800 Subject: [PATCH 088/116] =?UTF-8?q?=EF=BC=85=20=3D>=20%%?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 94df08bf5241..d5e6308ce343 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2287,7 +2287,7 @@ "quark.config.tweaks.reacharound_placing.color.name": "颜色", "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", - "quark.config.tweaks.renewable_spore_blossoms.desc": "可以对孢子花使用骨粉,有20%的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.desc": "可以对孢子花使用骨粉,有20%%的几率掉落另一个孢子花。", "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", @@ -2697,7 +2697,7 @@ "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", "quark.config.world.monster_box.activation_range.name": "激活半径", "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", - "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%,0为0%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%", + "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%%,0为0%%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%%", "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", "quark.config.world.monster_box.max_y.name": "Y坐标上限", @@ -2712,10 +2712,10 @@ "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", "quark.config.world.nether_obsidian_spikes.desc": "黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "大型黑曜石锥生成几率", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "黑曜石锥是大型的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "黑曜石锥是大型的几率(1为100%%,0为0%%)", "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "大型黑曜石锥带有刷怪笼", "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "每个区块生成几率", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成下界黑曜石锥的几率(1为100%,0为0%)", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成下界黑曜石锥的几率(1为100%%,0为0%%)", "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "每个区块尝试生成次数", "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", @@ -2849,7 +2849,7 @@ "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.spiral_spires.name": "螺旋尖顶", - "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%的机会传送到右边目的地,有50%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", From d4ccdef049dfd7ee06075e9e1e89adb381a99703 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 26 Nov 2023 11:28:51 +0800 Subject: [PATCH 089/116] =?UTF-8?q?=E6=A6=82=E7=8E=87=20=E2=86=92=20?= =?UTF-8?q?=E5=87=A0=E7=8E=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index d5e6308ce343..a65db0f58fda 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -224,7 +224,7 @@ "quark.jei.hint.sturdy_stone": "不能用活塞移动。", "quark.jei.hint.tiny_potato": "它信任你!", "quark.jei.hint.torch_arrow": "无论它射中何处,都会尝试在那里放置火把。", - "quark.jei.hint.trowel": "使用时随机放置快捷栏中的方块。让一种方块占据多个格子,可以增加该种方块的放置概率。", + "quark.jei.hint.trowel": "使用时随机放置快捷栏中的方块。让一种方块占据多个格子,可以增加该种方块的放置几率。", "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", From ddc223384c007a52c05476b8ebb5dbdf3bb84a75 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 5 Dec 2023 22:24:52 +0800 Subject: [PATCH 090/116] =?UTF-8?q?=E7=AB=B9=E7=AB=BF=E2=86=92=E7=AB=B9?= =?UTF-8?q?=E6=9D=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index a65db0f58fda..d0c4ecb6dddf 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1314,8 +1314,8 @@ "block.quark.bamboo_planks_stairs": "竹板楼梯", "block.quark.bamboo_planks_slab": "竹板台阶", "block.quark.bamboo_planks_vertical_slab": "竹板竖直台阶", - "block.quark.bamboo_post": "竹竿", - "block.quark.stripped_bamboo_post": "去皮竹竿", + "block.quark.bamboo_post": "竹杆", + "block.quark.stripped_bamboo_post": "去皮竹杆", "block.quark.bamboo_bookshelf": "竹书架", "block.quark.bamboo_chest": "竹箱子", "block.quark.bamboo_trapped_chest": "竹陷阱箱", From 6c990b6feffc1caca7e71b0fc42c0667064ed8bf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Wed, 6 Dec 2023 15:23:06 +0800 Subject: [PATCH 091/116] =?UTF-8?q?=E7=BF=BB=E8=AF=911.19=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index d0c4ecb6dddf..14b3bbffc4d1 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -251,7 +251,7 @@ "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", "quark.jei.hint.crystal_lamp": "这些灯只有在激活时才会改变信标光束的颜色。", - "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,若雪傀儡戴着雕刻南瓜,会掉落一个同名玩家的头。", + "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,若雪傀儡戴着雕刻过的南瓜,会掉落一个同名玩家的头。", "quark.jei.hint.use_for_vanishing": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", "quark.jei.hint.use_for_binding": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", "quark.jei.hint.pipe": "会移动物品,物品可以用漏斗/投掷器或类似物放入,或是通过将物品丢进管道开口放入。物品移动时会优先下落,其次向前,然后向随机侧面,最后才是向上。将进入已满容器的物品会返回。可以通过红石信号禁用任何管道,还可以使用红石比较器读取管道中的物品数量。内部超过16个物品的管道会破裂。", @@ -1788,7 +1788,7 @@ "quark.config.building.more_potted_plants.desc": "现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", "quark.config.building.more_stone_variants.name": "更多石头变种", - "quark.config.building.more_stone_variants.desc": "原版和夸克添加的所有类型的石头都有砖、錾制(1.19.3+为雕纹)砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.desc": "原版和夸克添加的所有类型的石头都有砖、錾制砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", @@ -2133,7 +2133,7 @@ "quark.config.tweaks.better_elytra_rocket.desc": "在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", - "quark.config.tweaks.campfires_boost_elytra.desc": "在营火下方放置干草捆,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.desc": "在营火下方放置干草块,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", @@ -2296,7 +2296,7 @@ "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", "quark.config.tweaks.safer_creatures.name": "更安全的生物", - "quark.config.tweaks.safer_creatures.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方掉落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方摔落而不会受伤。\n史莱姆不会受到摔落伤害。", "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "史莱姆免疫摔落伤害", "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", "quark.config.tweaks.safer_creatures.height_reduction.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", @@ -2330,7 +2330,7 @@ "quark.config.tweaks.slimes_to_magma_cubes.desc": "大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", "quark.config.tweaks.snow_golem_player_heads.name": "雪傀儡掉落玩家的头", - "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡被命名后,被女巫杀死时若还戴着雕刻南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", + "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡被命名后,被女巫杀死时若还戴着雕刻过的南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", "quark.config.tweaks.sponge_on_water_placement.name": "水上放置海绵", "quark.config.tweaks.sponge_on_water_placement.desc": "海绵可以直接在水面上放置,不再需要方块的侧面。", From 5807c1ae18c0ec44a9fa5c706ae4db2f4cef294c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 23 Dec 2023 22:20:31 +0800 Subject: [PATCH 092/116] Update projects/1.19/assets/quark/quark/lang/zh_cn.json big_harvesting_hoes --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 14b3bbffc4d1..e90dbc3599fa 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1465,7 +1465,7 @@ "tag.item.quark.ancient_logs": "远古木", "tag.item.quark.azalea_logs": "杜鹃木", "tag.item.quark.bamboo_logs": "竹", - "tag.item.quark.big_harvesting_hoes": "范围收获锄", + "tag.item.quark.big_harvesting_hoes": "可以范围收获的锄", "tag.item.quark.blossom_logs": "花木", "tag.item.quark.corundum": "刚玉", "tag.item.quark.crab_tempt_items": "螃蟹的食物", From f8e56e1fc2aba6496ed55bd0078eca3d9a5743dd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 23 Dec 2023 22:29:42 +0800 Subject: [PATCH 093/116] blaze_lantern --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index e90dbc3599fa..1fa3c31bcd5e 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -184,7 +184,7 @@ "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", - "quark.jei.hint.blaze_lantern": "就像下界岩一样永久燃烧。", + "quark.jei.hint.blaze_lantern": "类似下界岩,顶部点燃的火能够永久燃烧。", "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", "quark.jei.hint.charcoal_block": "就像下界岩一样永久燃烧。", From af744e556ad071805cfb33e51c061d79940823b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 23 Dec 2023 23:19:07 +0800 Subject: [PATCH 094/116] allowed_screens.name Co-authored-by: ZZZank <47418975+ZZZank@users.noreply.github.com> --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 1fa3c31bcd5e..eb1b4e162578 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1560,7 +1560,7 @@ "quark.config.general.advancement_visibility_depth.name": "进度可见深度", "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", - "quark.config.general.allowed_screens.name": "允许的界面", + "quark.config.general.allowed_screens.name": "可显示按钮的界面", "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", From ce0aa8a1f221610eebf0699dcf500d7b9ad32b37 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 23 Dec 2023 23:53:25 +0800 Subject: [PATCH 095/116] monster_box.desc --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index eb1b4e162578..cae51574575c 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2694,7 +2694,7 @@ "quark.config.world.glimmering_weald.min_depth_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", "quark.config.world.monster_box.name": "怪物盒子", - "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是虫蚀方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是被虫蚀的方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", "quark.config.world.monster_box.activation_range.name": "激活半径", "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%%,0为0%%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%%", From 754bca9cb628cc93323085c2fcdd9cbe2bea6c50 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 24 Dec 2023 00:12:18 +0800 Subject: [PATCH 096/116] =?UTF-8?q?Tooltip=20=E5=B7=A5=E5=85=B7=E6=8F=90?= =?UTF-8?q?=E7=A4=BA=E2=86=92=E6=8F=90=E7=A4=BA=E6=A1=86/=E6=8F=90?= =?UTF-8?q?=E7=A4=BA=E4=BF=A1=E6=81=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index cae51574575c..52ec10c2241e 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2202,12 +2202,12 @@ "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在工具提示中显示内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在提示框中显示内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "允许的值:[0,)", "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "挖掘等级", "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体工具提示", + "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体提示信息", "quark.config.tweaks.grab_chickens.name": "抓鸡", "quark.config.tweaks.grab_chickens.desc": "右击鸡,可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需再次右击任意地方即可。\n使用鸡来滑行,能够减缓你的坠落速度。", @@ -3081,26 +3081,26 @@ "quark.config.client.greener_grass.color_matrix.name": "颜色矩阵", "quark.config.client.greener_grass.water_matrix.name": "水的颜色矩阵", - "quark.config.client.improved_tooltips.name": "工具提示增强", - "quark.config.client.improved_tooltips.desc": "修改了一些工具提示,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在工具提示中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", + "quark.config.client.improved_tooltips.name": "提示信息增强", + "quark.config.client.improved_tooltips.desc": "修改了一些提示信息,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在提示框中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "箭头跳动动画", "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "比较属性时,表示属性差异正负的箭头是否上下跳动。", - "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性工具提示", + "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性提示信息", "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "额外可附魔物品", "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", "quark.config.client.improved_tooltips.enchanting_stacks.name": "可附魔物品", - "quark.config.client.improved_tooltips.enchanting_stacks.desc": "指定能在附魔工具提示中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", - "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔工具提示", + "quark.config.client.improved_tooltips.enchanting_stacks.desc": "指定能在附魔提示信息中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", + "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔提示信息", "quark.config.client.improved_tooltips.food_compression_threshold.name": "食物压缩阈值", "quark.config.client.improved_tooltips.food_compression_threshold.desc": "食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", "quark.config.client.improved_tooltips.food_divisor.name": "食物除数", "quark.config.client.improved_tooltips.food_divisor.desc": "每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", - "quark.config.client.improved_tooltips.food_tooltips.name": "食物工具提示", + "quark.config.client.improved_tooltips.food_tooltips.name": "食物提示信息", "quark.config.client.improved_tooltips.fuel_time_divisor.name": "燃烧时间除数", "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "每个火焰图标代表多少刻燃烧时间。", - "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间工具提示", + "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间提示信息", "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", - "quark.config.client.improved_tooltips.map_tooltips.name": "地图工具提示", + "quark.config.client.improved_tooltips.map_tooltips.name": "地图提示信息", "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", "quark.config.client.improved_tooltips.show_saturation.desc": "不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", @@ -3108,7 +3108,7 @@ "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift", "quark.config.client.improved_tooltips.shulker_box_require_shift.desc": "必须按住Shift,才能查看潜影盒的内容物。", "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", - "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒工具提示", + "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒提示信息", "quark.config.client.long_range_pick_block.name": "远程选取方块", "quark.config.client.long_range_pick_block.desc": "选取方块操作可以选取任意距离的方块。", @@ -3237,7 +3237,7 @@ "quark.config.experimental.variant_selector.override_held_item_render.name": "覆盖手持物品渲染", "quark.config.experimental.variant_selector.show_hud.name": "显示HUD", "quark.config.experimental.variant_selector.show_simple_hud.name": "显示简易HUD", - "quark.config.experimental.variant_selector.show_tooltip.name": "显示工具提示", + "quark.config.experimental.variant_selector.show_tooltip.name": "显示提示信息", "quark.config.experimental.variant_selector.variants.name": "变种", "quark.config.experimental.variant_selector.variants.aliases.name": "别名", "quark.config.experimental.variant_selector.variants.aliases.desc": "每个条目的格式都是「别名=原型」(例如,「wall=fence」表示搜索「minecraft:cobblestone_fence」失败后,接下来将尝试「cobblestone_wall」)", @@ -3336,8 +3336,8 @@ "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒碎片的价格比例", "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "若该值为X,则每生成X件魔咒碎片,其价格就会+1。", - "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示工具提示", - "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,存在待定魔咒的物品不再出现「存在待定魔咒」的工具提示。", + "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示提示信息", + "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,查看存在待定魔咒的物品时,提示框中不再出现「存在待定魔咒」字样。", "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。", "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", From 374256c6e55258cbe54b3c59adf04c8e3aa8d034 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 24 Dec 2023 19:58:41 +0800 Subject: [PATCH 097/116] =?UTF-8?q?=E7=81=AB=E6=B0=B8=E4=B9=85=E7=87=83?= =?UTF-8?q?=E7=83=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 52ec10c2241e..143b2439012c 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -187,7 +187,7 @@ "quark.jei.hint.blaze_lantern": "类似下界岩,顶部点燃的火能够永久燃烧。", "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", - "quark.jei.hint.charcoal_block": "就像下界岩一样永久燃烧。", + "quark.jei.hint.charcoal_block": "类似下界岩,顶部点燃的火能够永久燃烧。", "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", "quark.jei.hint.ender_watcher": "玩家直视它时,它会发出红石信号,信号强度基于玩家准星与眼睛中心的距离。", @@ -1688,14 +1688,14 @@ "quark.config.building.celebratory_lamps.light_level.name": "光照等级", "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,它将永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。它也会永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,在它顶部点燃的火能够永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。在它顶部点燃的火也能够永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "木炭块和烈焰灯永久燃烧", + "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "木炭块和烈焰灯顶部点燃的火永久燃烧", "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", "quark.config.building.compressed_blocks.enable_bamboo_block.name": "启用竹块", "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", From 6366811696e4e68da9f235cc96eb62f7a29ff19a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 24 Dec 2023 20:42:19 +0800 Subject: [PATCH 098/116] =?UTF-8?q?=E5=AF=BB=E8=B7=AF=E5=9C=B0=E5=9B=BE/?= =?UTF-8?q?=E7=BE=BD=E6=AF=9B=E7=AC=94?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 143b2439012c..d80e59cdc0de 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -450,8 +450,8 @@ "quark.misc.configure_quark_here": "在这里配置夸克!", "quark.misc.only_one_quill": "已经有一支寻路羽毛笔在搜索了……", "quark.misc.quill_finished": "一幅寻路地图完成了。", - "quark.misc.quill_failed": "有一支寻路羽毛笔找不到附近有对应的生物群系。", - "quark.misc.quill_retry": "有一支寻路羽毛笔找不到附近有对应的生物群系。到别的地方再试试吧。", + "quark.misc.quill_failed": "寻路羽毛笔在附近没找到目标生物群系。", + "quark.misc.quill_retry": "寻路羽毛笔在附近没找到目标生物群系。到别的地方再试试吧。", "quark.misc.quill_blank": "空白", "quark.misc.quill_searching": "正在搜索", "quark.misc.variant_tooltip_hold_shift": "(按住Shift查看变种)", @@ -2007,7 +2007,7 @@ "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "允许出现特殊的漂亮鹦鹉", "quark.config.tools.pathfinder_maps.name": "寻路地图", - "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,新地图将带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,这种新地图可以让你前往某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", From f89600114b71d4ca496f75a24566415a5de532eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 24 Dec 2023 21:34:26 +0800 Subject: [PATCH 099/116] =?UTF-8?q?=E8=84=9A=E6=89=8B=E6=9E=B6=EF=BC=9A?= =?UTF-8?q?=E6=9B=B4=E8=AF=B4=E4=BA=BA=E8=AF=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index d80e59cdc0de..2017210f3619 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -295,7 +295,7 @@ "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", "quark.jei.hint.minecraft.magma_cream": "史莱姆死于岩浆块时,会分裂成岩浆怪。注意:小型岩浆怪不会掉落岩浆膏。", "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就说明再也不可能成年了。", - "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以使用正常放置行为。", + "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以正常放置方块。", "quark.jei.hint.minecraft.sponge": "现在可以直接放在水面上。", "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", @@ -2291,7 +2291,7 @@ "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", - "quark.config.tweaks.replace_scaffolding.desc": "对着脚手架尝试放置方块时,该方块会被试图放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下尝试放置,仍然可以使用在脚手架上放置方块的默认行为。", + "quark.config.tweaks.replace_scaffolding.desc": "对着脚手架尝试放置方块时,游戏会试图将该方块放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下仍然可以正常放置方块。", "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", From 8f6eebfe346b4fbacaf690b38534cd809dee4cb4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 24 Dec 2023 22:05:38 +0800 Subject: [PATCH 100/116] charcoal_block_and_blaze_lantern_stay_on_fire_forever --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 2017210f3619..3cf339ca3852 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1695,7 +1695,7 @@ "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "木炭块和烈焰灯顶部点燃的火永久燃烧", + "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "让木炭块和烈焰灯顶部的火永久燃烧", "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", "quark.config.building.compressed_blocks.enable_bamboo_block.name": "启用竹块", "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", From 8d0531cbe2b9e53b80dfad57b84ba0094e92b522 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Mon, 25 Dec 2023 15:21:13 +0800 Subject: [PATCH 101/116] tools.pathfinder_maps.desc --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 3cf339ca3852..b53b7af2c2d2 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2007,7 +2007,7 @@ "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "允许出现特殊的漂亮鹦鹉", "quark.config.tools.pathfinder_maps.name": "寻路地图", - "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,随着时间推移,它可以用来生成寻路地图,这种新地图可以让你前往某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,在游戏后期很有用:它可以用来生成寻路地图,这种新地图可以带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", From 15f9799119caf21ed20bf8a174199e7c04c2c437 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Thu, 28 Dec 2023 22:53:23 +0800 Subject: [PATCH 102/116] =?UTF-8?q?=E7=AB=B9=E5=B8=AD=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index b53b7af2c2d2..570adfd691cf 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1753,7 +1753,7 @@ "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", "quark.config.building.japanese_palette.name": "日式调色板", - "quark.config.building.japanese_palette.desc": "现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由竹子和木棍制成。它们也可以制成完整方块。", + "quark.config.building.japanese_palette.desc": "现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由完整版本制成。完整版本的方块由竹子和木棍制成。", "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", From 582c8a1afc4c1eb6635cf4f240b880bb7bae2894 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 30 Dec 2023 21:07:48 +0800 Subject: [PATCH 103/116] myalite_crystal_grow Co-authored-by: ZZZank <47418975+ZZZank@users.noreply.github.com> --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 570adfd691cf..d105937ab383 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -278,7 +278,7 @@ "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", - "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", + "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", From f220958bb70c74e806993a891194d474da72abb2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 30 Dec 2023 22:10:21 +0800 Subject: [PATCH 104/116] myalite_crystal_viaduct --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index d105937ab383..f558c30c52a2 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -277,7 +277,7 @@ "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", - "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", + "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。有分叉也可以正常使用,但出现环状就不行了。", "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", From dbf4aedd0e820b123bbb3b14302f977f75ad0a8c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 30 Dec 2023 22:33:43 +0800 Subject: [PATCH 105/116] =?UTF-8?q?=E8=9E=BA=E6=97=8B=E5=B0=96=E9=A1=B6?= =?UTF-8?q?=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index f558c30c52a2..e098a4534fd0 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -277,8 +277,8 @@ "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", - "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。有分叉也可以正常使用,但出现环状就不行了。", - "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", + "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", + "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", @@ -2849,10 +2849,10 @@ "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.spiral_spires.name": "螺旋尖顶", - "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成循环,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法循环,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥会重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成环状,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法环状,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", - "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1042]", + "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1024]", "quark.config.world.spiral_spires.radius.name": "半径", "quark.config.world.spiral_spires.rarity.name": "稀有度", "quark.config.world.spiral_spires.renewable_myalite.name": "可再生的幻境石", From 800eb77c44c621f1315feb524db5b06e0c45e3a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 30 Dec 2023 22:34:42 +0800 Subject: [PATCH 106/116] =?UTF-8?q?=E5=A4=B1=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index e098a4534fd0..8ed8566be2f4 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -277,8 +277,8 @@ "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", - "quark.jei.hint.myalite_crystal_viaduct": "当末影人/使用末影珍珠的玩家传送到一列相连的幻境石水晶附近时,他们最终会传送到这一列水晶的另一端。分叉的形状可以工作,但循环的不行。", - "quark.jei.hint.myalite_crystal_grow": "将其放置在正在生长的刚玉下,可以使其生长。", + "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。有分叉也可以正常使用,但出现环状就不行了。", + "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", From 755fcad84061f28d5dcf9461abb0d9a3bbc2660d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 30 Dec 2023 22:37:46 +0800 Subject: [PATCH 107/116] =?UTF-8?q?=E5=B0=86=E6=A0=BC=E5=BC=8F=E8=BD=AC?= =?UTF-8?q?=E6=8D=A2=E4=B8=BA=E5=AE=98=E6=96=B9=E4=BD=BF=E7=94=A8=E7=9A=84?= =?UTF-8?q?=E6=A0=BC=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 6750 ++++++++--------- 1 file changed, 3375 insertions(+), 3375 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 8ed8566be2f4..1c722a6faedf 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1,3379 +1,3379 @@ { - "____comment": "Colors are in #RRGGBB format", - "quark.gui.color.crate_count": "#404040", - "quark.gui.color.matrix_enchanting": "#404040", - - "quark.gui.button.sort": "整理", - "quark.gui.button.sort_inventory": "整理物品栏", - "quark.gui.button.sort_container": "整理容器", - "quark.gui.button.insert": "存入", - "quark.gui.button.extract": "取出", - "quark.gui.button.insert_filtered": "存入(过滤)", - "quark.gui.button.extract_filtered": "取出(过滤)", - "quark.gui.button.filter": "过滤", - "quark.gui.button.emotes": "动作表情", - "quark.gui.button.back": "返回", - "quark.gui.button.shift_lock": "Shift锁定", - - "quark.gui.enchanting.min": "最低:%d", - "quark.gui.enchanting.influence": "蜡烛影响值:+%d%%", - "quark.gui.enchanting.dampen": "蜡烛影响值:%d%%", - "quark.gui.enchanting.upgrade": "升级:%d/%d", - "quark.gui.enchanting.left_click": "左击选择", - "quark.gui.enchanting.right_click": "右击旋转", - "quark.gui.enchanting.merge": "点击升级", - "quark.gui.enchanting.pending": "存在待定魔咒", - - "quark.gui.keygroup.misc": "夸克丨杂项", - "quark.gui.keygroup.inv": "夸克丨物品栏", - "quark.gui.keygroup.emote": "夸克丨动作表情", - - "quark.gui.config.save": "保存更改", - "quark.gui.config.social.website": "夸克官网", - "quark.gui.config.social.discord": "夸克/Violet Moon Discord", - "quark.gui.config.social.patreon": "Vazkii的Patreon", - "quark.gui.config.social.forum": "Violet Moon论坛", - "quark.gui.config.social.twitter": "@VazkiiMods Twitter", - "quark.gui.config.header": "%s配置", - "quark.gui.config.subheader1": "夸克的发展离不开%s%s%s和其他人的支持。", - "quark.gui.config.subheader2": "请考虑在Patreon赞助我们,可获得炫酷的游戏奖励!", - "quark.gui.config.default": "重置为默认", - "quark.gui.config.discard": "放弃更改", - "quark.gui.config.subcategories": "------- 子分类 -------", - "quark.gui.config.onechild": "1个选项", - "quark.gui.config.nchildren": "%d个选项", - "quark.gui.config.defaultvalue": "默认:%s", - "quark.gui.config.missingaddon": "你缺少此分类所需的附属模组", - - "quark.gui.celebration.quark": "祝夸克生日快乐!", - "quark.gui.celebration.vm": "祝Violet Moon生日快乐!", - "quark.gui.celebration.minecraft": "祝Minecraft生日快乐!", - - "quark.gui.celebration.vns": "祝MCVinnyq和Sully生日快乐!", - "quark.gui.celebration.vazkii": "祝Vazkii生日快乐!", - "quark.gui.celebration.wire": "祝Wire Segal生日快乐!", - "quark.gui.celebration.anb": "祝AmyMialee和DJBaphomet生日快乐!", - "quark.gui.celebration.kame": "祝Kamefrede生日快乐!", - "quark.gui.celebration.adrian": "祝Adrian生日快乐!", - "quark.gui.celebration.train": "祝Train生日快乐!", - "quark.gui.celebration.zemmy": "祝Zemmy生日快乐!", - - "quark.gui.celebration.iad": "国际无性恋日快乐!", - "quark.gui.celebration.iad2": "双性人宣传日快乐!", - "quark.gui.celebration.idr": "双性人团结日快乐!", - "quark.gui.celebration.ld": "女同性恋日快乐!", - "quark.gui.celebration.lvd": "女同性恋现身日快乐!", - "quark.gui.celebration.ncod": "国家出柜日快乐!", - "quark.gui.celebration.nbpd": "非二元人日快乐!", - "quark.gui.celebration.ppad": "泛性恋与泛浪漫主义宣传日快乐!", - "quark.gui.celebration.tdr": "跨性别纪念日快乐!", - "quark.gui.celebration.tdv": "跨性别现身日快乐!", - "quark.gui.celebration.zdd": "零歧视日快乐!", - - "quark.gui.celebration.pm": "骄傲月快乐!", - "quark.gui.celebration.baw": "双性恋宣传周快乐!", - "quark.gui.celebration.taw": "跨性别宣传周快乐!", - - "quark.gui.celebration.afd": "让你看起来像个傻子!愚人节快乐!", - "quark.gui.celebration.hw": "万圣节快乐!", - "quark.gui.celebration.xmas": "圣诞节快乐", - "quark.gui.celebration.iwd": "国际妇女节快乐!", - "quark.gui.celebration.wpld": "世界葡萄牙语日快乐!", - "quark.gui.celebration.iyd": "国际青年日快乐!", - "quark.gui.celebration.wwd": "世界野生动物日快乐!", - "quark.gui.celebration.hrd": "人权日快乐!", - "quark.gui.celebration.ny": "新年快乐!", - - "quark.gui.celebration.edballs": "埃德·鲍斯", - "quark.gui.celebration.doyouremember": "你记住了吗?", - - "quark.category.general": "常规设置", - "quark.category.friends": "搭配模组配置", - "quark.category.automation": "自动化", - "quark.category.building": "建筑", - "quark.category.management": "管理", - "quark.category.tools": "工具", - "quark.category.tweaks": "微调", - "quark.category.world": "世界", - "quark.category.mobs": "生物", - "quark.category.client": "客户端", - "quark.category.oddities": "奇思妙想", - "quark.category.experimental": "实验性", - - "_quark.config.tl_note1": "可以在此处添加配置元素的补充翻译键(先放在文件末尾了)", - "_quark.config.tl_note2": "格式为quark.config.[(类别).]+.(名称).", - "_quark.config.tl_note3": "其中(名称)为全小写,空格变为下划线,并去除所有非字母数字的字符", - "_quark.config.tl_note4": "配置中任何未本地化条目都会恢复到默认英语值", - "_quark.config.tl_note5": "此本地化仅适用于游戏内菜单,不会影响配置文件本身。可以随意添加补充描述(后缀为 .desc)", - "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述(实测能通过翻译为空格来间接删除描述)。使用 \n 分割行", - "_quark.config.tl_note7": "请参阅下面的示例(键以“_”为前缀),这样做它不会加载到游戏里:", - - "_quark.config.automation.feeding_trough.name": "Test 100", - "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", - "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", - "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", - "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", - "_quark.config.automation.feeding_trough.love_chance.desc": "", - - "quark.camera.filter": "滤镜:", - "quark.camera.filter.none": "无", - "quark.camera.filter.grayscale": "灰度", - "quark.camera.filter.monochrome": "黑白", - "quark.camera.filter.sepia": "棕褐色", - "quark.camera.filter.desaturate": "去饱和", - "quark.camera.filter.oversaturate": "高饱和", - "quark.camera.filter.cool": "冷色", - "quark.camera.filter.warm": "暖色", - "quark.camera.filter.conjugate": "共轭", - "quark.camera.filter.redfocus": "红色焦点", - "quark.camera.filter.bluefocus": "蓝色焦点", - "quark.camera.filter.greenfocus": "绿色焦点", - "quark.camera.filter.yellowfocus": "黄色焦点", - "quark.camera.filter.bumpy": "描边", - "quark.camera.filter.notch": "复古", - "quark.camera.filter.creeper": "苦力怕视角", - "quark.camera.filter.enderman": "末影人视角", - "quark.camera.filter.bits": "像素化", - "quark.camera.filter.blobs": "水彩", - "quark.camera.filter.pencil": "铅笔", - "quark.camera.filter.watercolor": "负片", - "quark.camera.filter.sobel": "边缘检测", - "quark.camera.filter.deuteranopia": "模拟绿色盲", - "quark.camera.filter.protanopia": "模拟红色盲", - "quark.camera.filter.tritanopia": "模拟蓝色盲", - "quark.camera.filter.achromatopsia": "模拟色盲", - - "quark.camera.rulers": "构图:", - "quark.camera.rulers0": "无", - "quark.camera.rulers1": "三分法", - "quark.camera.rulers2": "黄金比例", - "quark.camera.rulers3": "十字线", - - "quark.camera.borders": "边框:", - "quark.camera.borders0": "无", - "quark.camera.borders1": "正方形", - "quark.camera.borders2": "4:3", - "quark.camera.borders3": "16:9", - "quark.camera.borders4": "21:9", - "quark.camera.borders5": "宝丽来", - - "quark.camera.overlay": "遮罩:", - "quark.camera.overlay0": "无", - "quark.camera.overlay1": "日期", - "quark.camera.overlay2": "名片", - "quark.camera.overlay3": "水印", - "quark.camera.overlay4": "手持物品", - - "quark.camera.header": "相机模式", - "quark.camera.info": "[%s退出,Enter摁下快门]", - "quark.camera.reset": "重置设置(需按住潜行键)", - "quark.camera.greetings": "来自%s的问候!", - - "quark.jei.makes_copy": "制作副本", - "quark.jei.any_enchanted": "任何已附魔物品", - "quark.jei.influence": "矩阵附魔影响", - "quark.jei.boost_influence": "提高几率:", - "quark.jei.dampen_influence": "降低几率:", - "quark.jei.hint_preamble": "[夸克]\n", - - "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。也可以给它附魔,以获得更好的性能。", - "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰伤害。", - "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", - "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", - "quark.jei.hint.ancient_fruit": "砍倒远古树时掉落。食用后你会增加少量经验。", - "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", - "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", - "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", - "quark.jei.hint.blaze_lantern": "类似下界岩,顶部点燃的火能够永久燃烧。", - "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", - "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", - "quark.jei.hint.charcoal_block": "类似下界岩,顶部点燃的火能够永久燃烧。", - "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", - "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", - "quark.jei.hint.ender_watcher": "玩家直视它时,它会发出红石信号,信号强度基于玩家准星与眼睛中心的距离。", - "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", - "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", - "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些;如果附近动物太多的话则不会繁殖;繁殖时不会产生经验。", - "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以直接打开它后面的任何物品栏。", - "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", - "quark.jei.hint.glow_lichen_growth": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。", - "quark.jei.hint.glow_shroom": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。可以用骨粉制造大型变种。", - "quark.jei.hint.gold_button": "发出非常短的脉冲,持续2红石刻(0.2秒)。", - "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", - "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", - "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对可自然生成的岩石使用这颗心,石精灵会用它构造一个新的身体包在外面。它进入过物品栏了,与玩家相处会更加自在。", - "quark.jei.hint.iron_button": "发出很长的脉冲,持续5秒。", - "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", - "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", - "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型团簇。", - "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽系生物群系中找到。", - "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型团簇。", - "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型团簇。它对世界中一个不可见的场有反应,会根据放置位置的场强来改变颜色。", - "quark.jei.hint.orange_blossom_sapling": "可以在热带草原系生物群系中找到。", - "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群系。与制图师或流浪商人交易获得。", - "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", - "quark.jei.hint.pink_blossom_sapling": "可以在山地系生物群系中找到。", - "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", - "quark.jei.hint.red_blossom_sapling": "可以在恶地系生物群系中找到。", - "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", - "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", - "quark.jei.hint.seed_pouch": "可以容纳一堆任意同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种3x3的区域。(树苗等也算种子)", - "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型团簇。", - "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", - "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", - "quark.jei.hint.sturdy_stone": "不能用活塞移动。", - "quark.jei.hint.tiny_potato": "它信任你!", - "quark.jei.hint.torch_arrow": "无论它射中何处,都会尝试在那里放置火把。", - "quark.jei.hint.trowel": "使用时随机放置快捷栏中的方块。让一种方块占据多个格子,可以增加该种方块的放置几率。", - "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", - "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", - "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", - "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(简单怪物指除Boss/袭击者以外的怪物)", - "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", - "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", - "quark.jei.hint.posts": "可以朝三个坐标轴方向放置。锁链和灯笼可以连接到它们。", - "quark.jei.hint.soul_fire_candles": "有些方块点燃后会产生灵魂火,将它放在这些方块上,点燃后同样会产生灵魂火。", - "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", - "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", - "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。", - "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦/鸡肉/任何鱼来繁殖它们。", - "quark.jei.hint.ambience_discs": "在骷髅杀死蜘蛛时可以获得环境唱片。与音乐唱片不同,它们会无限循环播放。", - "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", - "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟。", - "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", - "quark.jei.hint.fence_gates_open_together": "把两个栅栏门上下堆叠放置,它们会一起打开/关闭", - "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", - "quark.jei.hint.gold_tool_fortune": "金工具会内置(%s级)时运或抢夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", - "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。", - "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被。较高品质的锄可以破坏5x5的区域。", - "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", - "quark.jei.hint.sign_editing": "告示牌可以右击编辑。", - "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", - "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", - "quark.jei.hint.crystal_lamp": "这些灯只有在激活时才会改变信标光束的颜色。", - "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,若雪傀儡戴着雕刻过的南瓜,会掉落一个同名玩家的头。", - "quark.jei.hint.use_for_vanishing": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", - "quark.jei.hint.use_for_binding": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.jei.hint.pipe": "会移动物品,物品可以用漏斗/投掷器或类似物放入,或是通过将物品丢进管道开口放入。物品移动时会优先下落,其次向前,然后向随机侧面,最后才是向上。将进入已满容器的物品会返回。可以通过红石信号禁用任何管道,还可以使用红石比较器读取管道中的物品数量。内部超过16个物品的管道会破裂。", - "quark.jei.hint.magnet": "充能后,可以推/拉任何制作时用到铜/铁的方块,具体推还是拉取决于是哪一面。如果多个磁铁在移动同一个方块,则力最大的一方生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。漏斗用磁铁移动时,每移动一格,都会在前方掉落一件内容物。如果该物品是种子,它会尝试种植该种子。切石机用磁铁移动时,会尝试破坏它们上方的方块。", - "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", - - "quark.jei.hint.banner_layer_buff": "旗帜经过升级,现在已经有%d层了。", - "quark.jei.hint.crate": "最多可以容纳%d件物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", - "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", - "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", - "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", - "quark.jei.hint.beacon_redirection": "用%s挡在信标光束的光路上,可以重定向信标光束。注意:最后一个必须朝向天空,且光束能经过的水平距离有上限。", - "quark.jei.hint.beacon_amethyst": "紫水晶", - "quark.jei.hint.beacon_corundum": "刚玉", - "quark.jei.hint.beacon_redirect_item": "可以重定向信标光束。查看信标物品获取更多信息。", - "quark.jei.hint.compass_nether": "在下界能发挥作用,会指向你进入后到达的下界传送门。", - "quark.jei.hint.compass_end": "在末地能发挥作用,会指向返回传送门。", - "quark.jei.hint.compass_nerf": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", - "quark.jei.hint.ladder_dropping": "对已放置的同种梯子使用,可以延长它。", - "quark.jei.hint.ladder_freestanding": "只要上面结构完好,梯子就可以不依附任何方块留存。", - "quark.jei.hint.ladder_sliding": "在梯子上时向下看,你会下降得更快。", - "quark.jei.hint.ladder_sneak": "在梯子上打开物品栏时,你会自动潜行。", - "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", - "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", - "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", - "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。有分叉也可以正常使用,但出现环状就不行了。", - "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", - "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", - "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", - "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", - "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", - "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", - "quark.jei.hint.shiba_find_low_light": "如果你手里拿着火把,柴犬会为你指出需要照亮的暗处。", - - "quark.jei.hint.minecraft.clock": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", - "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出紫水晶的标志性声音。", - "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用破坏箱子就能将其转换成潜影盒。", - "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型团簇。", - "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", - "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", - "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", - "quark.jei.hint.minecraft.magma_cream": "史莱姆死于岩浆块时,会分裂成岩浆怪。注意:小型岩浆怪不会掉落岩浆膏。", - "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就说明再也不可能成年了。", - "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以正常放置方块。", - "quark.jei.hint.minecraft.sponge": "现在可以直接放在水面上。", - "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", - "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", - "quark.jei.hint.minecraft.campfire": "玩家用鞘翅掠过时,会受到助推,进一步向上飞行。", - "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", - "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", - "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品!这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", - "quark.jei.hint.minecraft.armor_stand": "现在有手了,可以拿着一件物品再加一面盾牌。", - - "quark.keybind.change_hotbar": "快捷栏交换", - "quark.keybind.lock_rotation": "旋转锁定", - "quark.keybind.sort_container": "整理容器物品栏", - "quark.keybind.sort_player": "整理玩家物品栏", - "quark.keybind.transfer_extract": "取出物品", - "quark.keybind.transfer_insert": "存入物品", - "quark.keybind.patreon_emote.dance": "跳舞(Patreon)", - "quark.keybind.patreon_emote.tpose": "T型姿势(Patreon)", - "quark.keybind.patreon_emote.dab": "嘻哈超人手势(Patreon)", - "quark.keybind.patreon_emote.jet": "冲天姿势(Patreon)", - "quark.keybind.patreon_emote.exorcist": "驱魔人姿势(Patreon)", - "quark.keybind.patreon_emote.zombie": "模仿僵尸(Patreon)", - "quark.keybind.back": "返回", - "quark.keybind.camera_mode": "相机模式", - "quark.keybind.narrator_readout": "复述游戏内特定信息(较少)", - "quark.keybind.narrator_full_readout": "复述游戏内特定信息(较多)", - "quark.keybind.shift_lock": "Shift锁定", - "quark.keybind.autorun": "自动行走", - "quark.keybind.variant_selector": "变种选择器", - - "quark.readout.not_ingame": "不在游戏中", - "quark.readout.looking": "正看着%s", - "quark.readout.holding": "主手拿着%d个%s", - "quark.readout.holding_with_off": "主手拿着%d个%s,副手拿着%d个%s", - "quark.readout.health": "生命值为%d", - "quark.readout.food": "饥饿值为%d", - "quark.readout.sign_says": "告示牌写着", - "quark.readout.no_item": "无物品", - - "quark.subtitles.meep": "石精灵:逃跑", - "quark.subtitles.give_stoneling": "石精灵:给予物品", - "quark.subtitles.take_stoneling": "石精灵:拿走物品", - "quark.subtitles.feed_stoneling": "石精灵:进食", - "quark.subtitles.hurt_stoneling": "石精灵:喊叫", - "quark.subtitles.kill_stoneling": "石精灵:破碎", - "quark.subtitles.purr": "石精灵:“噗嘶”", - "quark.subtitles.throw_pickarang": "皮卡镖:被掷出", - "quark.subtitles.clank_pickarang": "皮卡镖:叮", - "quark.subtitles.spark_pickarang": "皮卡镖:被反弹", - "quark.subtitles.pickup_pickarang": "皮卡镖:被收回", - "quark.subtitles.michael_here": "Michael在这", - "quark.subtitles.foxhound_ambient": "猎狐犬:余火声", - "quark.subtitles.foxhound_death": "猎狐犬:分解", - "quark.subtitles.foxhound_growl": "猎狐犬:嘟囔", - "quark.subtitles.foxhound_hurt": "猎狐犬:受伤", - "quark.subtitles.foxhound_shake": "猎狐犬:发抖", - "quark.subtitles.foxhound_eat": "猎狐犬:进食", - "quark.subtitles.foxhound_crackle": "猎狐犬:噼啪作响", - "quark.subtitles.crab_die": "螃蟹:嘎吱作响", - "quark.subtitles.crab_hurt": "螃蟹:外壳破损", - "quark.subtitles.crab_scuttle": "螃蟹:爬行", - "quark.subtitles.toretoise_idle": "矿石陆龟:啾啾", - "quark.subtitles.toretoise_hurt": "矿石陆龟:受伤", - "quark.subtitles.toretoise_die": "矿石陆龟:粉碎", - "quark.subtitles.toretoise_angry": "矿石陆龟:裂地", - "quark.subtitles.toretoise_eat_satiated": "矿石陆龟:吃饱", - "quark.subtitles.toretoise_eat": "矿石陆龟:进食", - "quark.subtitles.toretoise_harvest": "矿石陆龟:被收获", - "quark.subtitles.toretoise_regrow": "矿石陆龟:矿物再生", - "quark.subtitles.parrot_egg": "鹦鹉:下蛋", - "quark.subtitles.soul_bead.idle": "灵魂珠:发散", - "quark.subtitles.growl": "怪物出现", - "quark.subtitles.pipe_shoot": "管道:输出", - "quark.subtitles.pipe_pickup": "管道:输入", - "quark.subtitles.pipe_shoot_lenny": "管道:弹出", - "quark.subtitles.pipe_pickup_lenny": "管道:拾取", - "quark.subtitles.bucket.fill_crab": "螃蟹:被捕获", - "quark.subtitles.do_it": "激励", - "quark.subtitles.soda": "苏打!!", - "quark.subtitles.kingbdogz": "Kingbdogz", - "quark.subtitles.yung": "YUNG的更好土豆", - "quark.subtitles.potato_hurt": "土豆:受伤", - "quark.subtitles.camera_shutter": "相机:快门声", - "quark.subtitles.soulpowder_scream": "灵魂:逃逸", - "quark.subtitles.pet.device": "玩家:哔哔", - "quark.subtitles.pet.neko": "玩家:呜呜", - "quark.subtitles.pet.slime": "玩家:吧唧", - "quark.subtitles.pet.wire": "玩家:叹气", - "quark.subtitles.ambient.drips": "滴水声", - "quark.subtitles.ambient.ocean": "轻微的海浪声", - "quark.subtitles.ambient.rain": "暴雨声", - "quark.subtitles.ambient.wind": "狂风声", - "quark.subtitles.ambient.fire": "温暖的火焰", - "quark.subtitles.ambient.clock": "滴答的钟声", - "quark.subtitles.ambient.crickets": "蟋蟀鸣叫声", - "quark.subtitles.ambient.chatter": "喧闹的聊天声", - - "quark.emote.wave": "挥手", - "quark.emote.yes": "是", - "quark.emote.no": "否", - "quark.emote.clap": "鼓掌", - "quark.emote.cheer": "欢呼", - "quark.emote.salute": "敬礼", - "quark.emote.shrug": "耸肩", - "quark.emote.point": "向前指", - "quark.emote.think": "思考", - "quark.emote.facepalm": "捂脸", - "quark.emote.weep": "哭泣", - "quark.emote.headbang": "甩头", - "quark.emote.dab": "嘻哈超人手势", - "quark.emote.tpose": "T型姿势", - "quark.emote.dance": "跳舞", - "quark.emote.zombie": "模仿僵尸", - "quark.emote.exorcist": "驱魔人姿势", - "quark.emote.jet": "冲天姿势", - - "quark.misc.shulker_box_shift": "按住Shift查看内容物", - "quark.misc.map_shift": "按住Shift查看地图", - "quark.misc.rotation_lock": "你已启用旋转锁定。你放置的所有方块都将按照你所看的方向定向。按[%s]进行更改或重置。此消息只显示一次。", - "quark.misc.saturation0": "大餐", - "quark.misc.saturation1": "饱餐", - "quark.misc.saturation2": "普通餐", - "quark.misc.saturation3": "简餐", - "quark.misc.saturation4": "小吃", - "quark.misc.saturation5": "全餐", - "quark.misc.bad_saturation0": "烦扰满溢", - "quark.misc.bad_saturation1": "过分丰盛", - "quark.misc.bad_saturation2": "鲁莽大餐", - "quark.misc.bad_saturation3": "可疑食粮", - "quark.misc.bad_saturation4": "恶心小吃", - "quark.misc.bad_saturation5": "危险诱惑", - "quark.misc.mod_disabled": "已禁用。安装%s以启用。", - "quark.misc.repaired": "(已修复)", - "quark.misc.celebration": "庆祝Vazkii模组十周年(2021)", - "quark.misc.enchantment_with_actual_level": "%s(%s)", - "quark.misc.ancient_tome_tooltip": "+I %s(最高为%s)", - "quark.misc.ancient_tome_tooltip_curse": "附上一条随机诅咒", - "quark.misc.ancient_tome_tooltip_any": "(无魔咒)", - "quark.misc.autowalking": "自动行走", - "quark.misc.rightclick_to_craft": "右击合成", - "quark.misc.opened_screen": "已打开界面%s", - "quark.misc.trash_item": "右击以销毁物品", - "quark.misc.insert_shulker_box": "右击以放入物品", - "quark.misc.merge_shulker_box": "右击以转储物品", - "quark.misc.equip_armor": "右击以装备", - "quark.misc.open_shulker": "右击以打开", - "quark.misc.my_son": "不要再跟我和我的儿子说话了。", - "quark.misc.my_daughter": "不要再跟我和我的女儿说话了。", - "quark.misc.my_child": "不要再跟我和我的孩子说话了。", - "quark.misc.my_tomato": "不要再跟我和我的土豆说话了。", - "quark.misc.my_children": "不要再跟我和我的孩子们说话了。", - "quark.misc.shared_item": "%s分享了一件物品:", - "quark.misc.configure_quark_here": "在这里配置夸克!", - "quark.misc.only_one_quill": "已经有一支寻路羽毛笔在搜索了……", - "quark.misc.quill_finished": "一幅寻路地图完成了。", - "quark.misc.quill_failed": "寻路羽毛笔在附近没找到目标生物群系。", - "quark.misc.quill_retry": "寻路羽毛笔在附近没找到目标生物群系。到别的地方再试试吧。", - "quark.misc.quill_blank": "空白", - "quark.misc.quill_searching": "正在搜索", - "quark.misc.variant_tooltip_hold_shift": "(按住Shift查看变种)", - "quark.misc.variant_tooltip_header": "变种:", - - "quark.misc.you_came_to_the_wrong_neighborhood.0": "六个字的单词只会让我勇往直前", - "quark.misc.you_came_to_the_wrong_neighborhood.1": "这很难理解,我只好埋头写模组", - "quark.misc.you_came_to_the_wrong_neighborhood.2": "不断修补,并保持冷静", - "quark.misc.you_came_to_the_wrong_neighborhood.3": "周围的人总是想找点东西来玩", - "quark.misc.you_came_to_the_wrong_neighborhood.4": "忍气吞声,每个模组都是如此", - "quark.misc.you_came_to_the_wrong_neighborhood.5": "不想被打败", - "quark.misc.you_came_to_the_wrong_neighborhood.6": "听我说,我根本没破坏任何东西", - "quark.misc.you_came_to_the_wrong_neighborhood.7": "显而易见,他们忘记了我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.8": "名字,名字,名字", - "quark.misc.you_came_to_the_wrong_neighborhood.9": "他们叫我Vaskii", - "quark.misc.you_came_to_the_wrong_neighborhood.10": "他们叫我Vazki", - "quark.misc.you_came_to_the_wrong_neighborhood.11": "他们叫我Voskii", - "quark.misc.you_came_to_the_wrong_neighborhood.12": "他们叫我Vazkki", - "quark.misc.you_came_to_the_wrong_neighborhood.13": "那不是我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.14": "那不是我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.15": "那不是我的名字", - "quark.misc.you_came_to_the_wrong_neighborhood.16": "那不是我的名字", - - "quark.misc.reloaded0": "已重新加载夸克配置。", - "quark.misc.reloaded1": "- 如果你更改了任何对配方造成影响的选项,请运行/reload命令。", - "quark.misc.reloaded2": "- 如果更改未应用于游戏,请尝试重启游戏。", - - "quark.container.feeding_trough": "饲料槽", - - "item.quark.trowel": "抹泥铲", - "item.quark.slime_in_a_bucket": "史莱姆桶", - "item.quark.slime_in_a_bucket.named": "%s桶", - "item.quark.black_shard": "黑色玻璃碎片", - "item.quark.blue_shard": "蓝色玻璃碎片", - "item.quark.brown_shard": "棕色玻璃碎片", - "item.quark.cyan_shard": "青色玻璃碎片", - "item.quark.gray_shard": "灰色玻璃碎片", - "item.quark.green_shard": "绿色玻璃碎片", - "item.quark.light_blue_shard": "淡蓝色玻璃碎片", - "item.quark.lime_shard": "黄绿色玻璃碎片", - "item.quark.magenta_shard": "品红色玻璃碎片", - "item.quark.orange_shard": "橙色玻璃碎片", - "item.quark.pink_shard": "粉红色玻璃碎片", - "item.quark.purple_shard": "紫色玻璃碎片", - "item.quark.red_shard": "红色玻璃碎片", - "item.quark.light_gray_shard": "淡灰色玻璃碎片", - "item.quark.white_shard": "白色玻璃碎片", - "item.quark.yellow_shard": "黄色玻璃碎片", - "item.quark.clear_shard": "玻璃碎片", - "item.quark.dirty_shard": "脏玻璃碎片", - "item.quark.glass_item_frame": "玻璃物品展示框", - "item.quark.glowing_glass_item_frame": "荧光玻璃物品展示框", - "item.quark.black_rune": "黑色符文", - "item.quark.blue_rune": "蓝色符文", - "item.quark.brown_rune": "棕色符文", - "item.quark.cyan_rune": "青色符文", - "item.quark.gray_rune": "灰色符文", - "item.quark.green_rune": "绿色符文", - "item.quark.light_blue_rune": "淡蓝色符文", - "item.quark.light_gray_rune": "淡灰色符文", - "item.quark.lime_rune": "黄绿色符文", - "item.quark.magenta_rune": "品红色符文", - "item.quark.orange_rune": "橙色符文", - "item.quark.pink_rune": "粉红色符文", - "item.quark.purple_rune": "紫色符文", - "item.quark.red_rune": "红色符文", - "item.quark.white_rune": "白色符文", - "item.quark.yellow_rune": "黄色符文", - "item.quark.rainbow_rune": "彩虹符文", - "item.quark.blank_rune": "空白符文", - "item.quark.pickarang": "皮卡镖", - "item.quark.diamond_heart": "钻石之心", - "item.quark.ancient_tome": "古卷", - "item.quark.crab_bucket": "螃蟹桶", - "item.quark.crab_leg": "生螃蟹腿", - "item.quark.cooked_crab_leg": "熟螃蟹腿", - "item.quark.crab_shell": "螃蟹壳", - "item.quark.dragon_scale": "龙鳞", - "item.quark.moss_paste": "苔藓泥", - "item.quark.backpack": "背包", - "item.quark.ravager_hide": "劫掠兽皮", - "item.quark.soul_compass": "灵魂指南针", - "item.quark.bottled_cloud": "瓶中云", - "item.quark.flamerang": "界炎镖", - "item.quark.echorang": "回响镖", - "item.quark.seed_pouch": "种子袋", - "item.quark.forgotten_hat": "遗忘者之帽", - "item.quark.soul_bead": "灵魂珠", - "item.quark.abacus": "算盘", - "item.quark.azalea_boat": "杜鹃木船", - "item.quark.blossom_boat": "花木船", - "item.quark.azalea_chest_boat": "杜鹃木运输船", - "item.quark.blossom_chest_boat": "花木运输船", - "item.quark.egg_parrot_red_blue": "红色鹦鹉蛋", - "item.quark.egg_parrot_blue": "蓝色鹦鹉蛋", - "item.quark.egg_parrot_green": "绿色鹦鹉蛋", - "item.quark.egg_parrot_yellow_blue": "青色鹦鹉蛋", - "item.quark.egg_parrot_grey": "灰色鹦鹉蛋", - "item.quark.music_disc_endermosh": "音乐唱片", - "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", - "item.quark.music_disc_drips": "环境唱片", - "item.quark.music_disc_drips.desc": "Water Droplets", - "item.quark.music_disc_ocean": "环境唱片", - "item.quark.music_disc_ocean.desc": "Ocean Waves", - "item.quark.music_disc_rain": "环境唱片", - "item.quark.music_disc_rain.desc": "Rainy Mood", - "item.quark.music_disc_wind": "环境唱片", - "item.quark.music_disc_wind.desc": "Heavy Wind", - "item.quark.music_disc_fire": "环境唱片", - "item.quark.music_disc_fire.desc": "Soothing Cinders", - "item.quark.music_disc_clock": "环境唱片", - "item.quark.music_disc_clock.desc": "Tick-Tock", - "item.quark.music_disc_crickets": "环境唱片", - "item.quark.music_disc_crickets.desc": "Cricket Song", - "item.quark.music_disc_chatter": "环境唱片", - "item.quark.music_disc_chatter.desc": "Packed Venue", - "item.quark.torch_arrow": "火把箭", - "item.quark.ancient_boat": "远古木船", - "item.quark.ancient_chest_boat": "远古木运输船", - "item.quark.ancient_fruit": "远古水果", - "item.quark.pathfinders_quill": "寻路羽毛笔", - "item.quark.hammer": "锤子", - - "item.minecraft.potion.effect.quark.resilience": "稳定药水", - "item.minecraft.splash_potion.effect.quark.resilience": "喷溅型稳定药水", - "item.minecraft.lingering_potion.effect.quark.resilience": "滞留型稳定药水", - "item.minecraft.tipped_arrow.effect.quark.resilience": "稳定之箭", - - "item.quark.biome_map": "%s寻路地图", - "item.quark.biome_map.unknown": "未知生物群系", - - "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", - "item.quark.biome_map.snowy_plains": "积雪的平原寻路地图", - "item.quark.biome_map.windswept_hills": "风袭丘陵寻路地图", - "item.quark.biome_map.dark_forest": "黑森林寻路地图", - "item.quark.biome_map.desert": "沙漠寻路地图", - "item.quark.biome_map.savanna": "热带草原寻路地图", - "item.quark.biome_map.swamp": "沼泽寻路地图", - "item.quark.biome_map.old_growth_pine_taiga": "原始松木针叶林寻路地图", - "item.quark.biome_map.flower_forest": "繁花森林寻路地图", - "item.quark.biome_map.jungle": "丛林寻路地图", - "item.quark.biome_map.bamboo_jungle": "竹林寻路地图", - "item.quark.biome_map.badlands": "恶地寻路地图", - "item.quark.biome_map.mushroom_fields": "蘑菇岛寻路地图", - "item.quark.biome_map.ice_spikes": "冰刺平原寻路地图", - - "block.quark.charcoal_block": "木炭块", - "block.quark.thatch": "茅草", - "block.quark.thatch_slab": "茅草台阶", - "block.quark.thatch_stairs": "茅草楼梯", - "block.quark.soul_sandstone": "灵魂砂岩", - "block.quark.chiseled_soul_sandstone": "錾制灵魂砂岩", - "block.quark.cut_soul_sandstone": "切制灵魂砂岩", - "block.quark.smooth_soul_sandstone": "平滑灵魂砂岩", - "block.quark.soul_sandstone_slab": "灵魂砂岩台阶", - "block.quark.soul_sandstone_stairs": "灵魂砂岩楼梯", - "block.quark.cut_soul_sandstone_slab": "切制灵魂砂岩台阶", - "block.quark.smooth_soul_sandstone_stairs": "平滑灵魂砂岩楼梯", - "block.quark.smooth_soul_sandstone_slab": "平滑灵魂砂岩台阶", - "block.quark.soul_sandstone_wall": "灵魂砂岩墙", - "block.quark.oak_chest": "橡木箱子", - "block.quark.spruce_chest": "云杉木箱子", - "block.quark.birch_chest": "白桦木箱子", - "block.quark.jungle_chest": "丛林木箱子", - "block.quark.acacia_chest": "金合欢木箱子", - "block.quark.dark_oak_chest": "深色橡木箱子", - "block.quark.warped_chest": "诡异木箱子", - "block.quark.crimson_chest": "绯红木箱子", - "block.quark.nether_brick_chest": "下界砖箱子", - "block.quark.purpur_chest": "紫珀箱子", - "block.quark.prismarine_chest": "海晶石箱子", - "block.quark.oak_trapped_chest": "橡木陷阱箱", - "block.quark.spruce_trapped_chest": "云杉木陷阱箱", - "block.quark.birch_trapped_chest": "白桦木陷阱箱", - "block.quark.jungle_trapped_chest": "丛林木陷阱箱", - "block.quark.acacia_trapped_chest": "金合欢木陷阱箱", - "block.quark.dark_oak_trapped_chest": "深色橡木陷阱箱", - "block.quark.warped_trapped_chest": "诡异木陷阱箱", - "block.quark.crimson_trapped_chest": "绯红木陷阱箱", - "block.quark.nether_brick_trapped_chest": "下界砖陷阱箱", - "block.quark.purpur_trapped_chest": "紫珀陷阱箱", - "block.quark.prismarine_trapped_chest": "海晶石陷阱箱", - "block.quark.lootr_oak_chest": "橡木战利品箱子", - "block.quark.lootr_spruce_chest": "云杉木战利品箱子", - "block.quark.lootr_birch_chest": "白桦木战利品箱子", - "block.quark.lootr_jungle_chest": "丛林木战利品箱子", - "block.quark.lootr_acacia_chest": "金合欢木战利品箱子", - "block.quark.lootr_dark_oak_chest": "深色橡木战利品箱子", - "block.quark.lootr_warped_chest": "诡异木战利品箱子", - "block.quark.lootr_crimson_chest": "绯红木战利品箱子", - "block.quark.lootr_nether_brick_chest": "下界砖战利品箱子", - "block.quark.lootr_purpur_chest": "紫珀战利品箱子", - "block.quark.lootr_prismarine_chest": "海晶石战利品箱子", - "block.quark.lootr_oak_trapped_chest": "橡木战利品陷阱箱", - "block.quark.lootr_spruce_trapped_chest": "云杉木战利品陷阱箱", - "block.quark.lootr_birch_trapped_chest": "白桦木战利品陷阱箱", - "block.quark.lootr_jungle_trapped_chest": "丛林木战利品陷阱箱", - "block.quark.lootr_acacia_trapped_chest": "金合欢木战利品陷阱箱", - "block.quark.lootr_dark_oak_trapped_chest": "深色橡木战利品陷阱箱", - "block.quark.lootr_warped_trapped_chest": "诡异木战利品陷阱箱", - "block.quark.lootr_crimson_trapped_chest": "绯红木战利品陷阱箱", - "block.quark.lootr_nether_brick_trapped_chest": "下界砖战利品陷阱箱", - "block.quark.lootr_purpur_trapped_chest": "紫珀战利品陷阱箱", - "block.quark.lootr_prismarine_trapped_chest": "海晶石战利品陷阱箱", - "block.quark.blaze_lantern": "烈焰灯", - "block.quark.sugar_cane_block": "甘蔗捆", - "block.quark.permafrost": "永冻石", - "block.quark.permafrost_bricks": "永冻石砖", - "block.quark.permafrost_bricks_stairs": "永冻石砖楼梯", - "block.quark.permafrost_bricks_slab": "永冻石砖台阶", - "block.quark.permafrost_bricks_wall": "永冻石砖墙", - "block.quark.permafrost_stairs": "永冻石楼梯", - "block.quark.permafrost_slab": "永冻石台阶", - "block.quark.permafrost_wall": "永冻石墙", - "block.quark.shingles": "陶瓦砖瓦", - "block.quark.black_shingles": "黑色陶瓦砖瓦", - "block.quark.blue_shingles": "蓝色陶瓦砖瓦", - "block.quark.brown_shingles": "棕色陶瓦砖瓦", - "block.quark.cyan_shingles": "青色陶瓦砖瓦", - "block.quark.gray_shingles": "灰色陶瓦砖瓦", - "block.quark.green_shingles": "绿色陶瓦砖瓦", - "block.quark.light_blue_shingles": "淡蓝色陶瓦砖瓦", - "block.quark.light_gray_shingles": "淡灰色陶瓦砖瓦", - "block.quark.lime_shingles": "黄绿色陶瓦砖瓦", - "block.quark.magenta_shingles": "品红色陶瓦砖瓦", - "block.quark.orange_shingles": "橙色陶瓦砖瓦", - "block.quark.pink_shingles": "粉红色陶瓦砖瓦", - "block.quark.purple_shingles": "紫色陶瓦砖瓦", - "block.quark.red_shingles": "红色陶瓦砖瓦", - "block.quark.white_shingles": "白色陶瓦砖瓦", - "block.quark.yellow_shingles": "黄色陶瓦砖瓦", - "block.quark.shingles_stairs": "陶瓦砖瓦楼梯", - "block.quark.black_shingles_stairs": "黑色陶瓦砖瓦楼梯", - "block.quark.blue_shingles_stairs": "蓝色陶瓦砖瓦楼梯", - "block.quark.brown_shingles_stairs": "棕色陶瓦砖瓦楼梯", - "block.quark.cyan_shingles_stairs": "青色陶瓦砖瓦楼梯", - "block.quark.gray_shingles_stairs": "灰色陶瓦砖瓦楼梯", - "block.quark.green_shingles_stairs": "绿色陶瓦砖瓦楼梯", - "block.quark.light_blue_shingles_stairs": "淡蓝色陶瓦砖瓦楼梯", - "block.quark.light_gray_shingles_stairs": "淡灰色陶瓦砖瓦楼梯", - "block.quark.lime_shingles_stairs": "黄绿色陶瓦砖瓦楼梯", - "block.quark.magenta_shingles_stairs": "品红色陶瓦砖瓦楼梯", - "block.quark.orange_shingles_stairs": "橙色陶瓦砖瓦楼梯", - "block.quark.pink_shingles_stairs": "粉红色陶瓦砖瓦楼梯", - "block.quark.purple_shingles_stairs": "紫色陶瓦砖瓦楼梯", - "block.quark.red_shingles_stairs": "红色陶瓦砖瓦楼梯", - "block.quark.white_shingles_stairs": "白色陶瓦砖瓦楼梯", - "block.quark.yellow_shingles_stairs": "黄色陶瓦砖瓦楼梯", - "block.quark.shingles_slab": "陶瓦砖瓦台阶", - "block.quark.black_shingles_slab": "黑色陶瓦砖瓦台阶", - "block.quark.blue_shingles_slab": "蓝色陶瓦砖瓦台阶", - "block.quark.brown_shingles_slab": "棕色陶瓦砖瓦台阶", - "block.quark.cyan_shingles_slab": "青色陶瓦砖瓦台阶", - "block.quark.gray_shingles_slab": "灰色陶瓦砖瓦台阶", - "block.quark.green_shingles_slab": "绿色陶瓦砖瓦台阶", - "block.quark.light_blue_shingles_slab": "淡蓝色陶瓦砖瓦台阶", - "block.quark.light_gray_shingles_slab": "淡灰色陶瓦砖瓦台阶", - "block.quark.lime_shingles_slab": "黄绿色陶瓦砖瓦台阶", - "block.quark.magenta_shingles_slab": "品红色陶瓦砖瓦台阶", - "block.quark.orange_shingles_slab": "橙色陶瓦砖瓦台阶", - "block.quark.pink_shingles_slab": "粉红色陶瓦砖瓦台阶", - "block.quark.purple_shingles_slab": "紫色陶瓦砖瓦台阶", - "block.quark.red_shingles_slab": "红色陶瓦砖瓦台阶", - "block.quark.white_shingles_slab": "白色陶瓦砖瓦台阶", - "block.quark.yellow_shingles_slab": "黄色陶瓦砖瓦台阶", - "block.quark.iron_rod": "铁杆", - "block.quark.sturdy_stone": "固化石头", - "block.quark.oak_bookshelf": "橡木书架", - "block.quark.spruce_bookshelf": "云杉木书架", - "block.quark.birch_bookshelf": "白桦木书架", - "block.quark.jungle_bookshelf": "丛林木书架", - "block.quark.acacia_bookshelf": "金合欢木书架", - "block.quark.dark_oak_bookshelf": "深色橡木书架", - "block.quark.warped_bookshelf": "诡异木书架", - "block.quark.crimson_bookshelf": "绯红木书架", - "block.quark.acacia_vertical_slab": "金合欢木竖直台阶", - "block.quark.andesite_vertical_slab": "安山岩竖直台阶", - "block.quark.birch_vertical_slab": "白桦木竖直台阶", - "block.quark.brick_vertical_slab": "砖竖直台阶", - "block.quark.cobblestone_vertical_slab": "圆石竖直台阶", - "block.quark.cut_red_sandstone_vertical_slab": "切制红砂岩竖直台阶", - "block.quark.cut_sandstone_vertical_slab": "切制砂岩竖直台阶", - "block.quark.dark_oak_vertical_slab": "深色橡木竖直台阶", - "block.quark.dark_prismarine_vertical_slab": "暗海晶石竖直台阶", - "block.quark.diorite_vertical_slab": "闪长岩竖直台阶", - "block.quark.end_stone_brick_vertical_slab": "末地石砖竖直台阶", - "block.quark.granite_vertical_slab": "花岗岩竖直台阶", - "block.quark.jungle_vertical_slab": "丛林木竖直台阶", - "block.quark.mossy_cobblestone_vertical_slab": "苔石竖直台阶", - "block.quark.mossy_stone_brick_vertical_slab": "苔圆石砖竖直台阶", - "block.quark.nether_brick_vertical_slab": "下界砖竖直台阶", - "block.quark.polished_andesite_vertical_slab": "磨制安山岩竖直台阶", - "block.quark.polished_diorite_vertical_slab": "磨制闪长岩竖直台阶", - "block.quark.polished_granite_vertical_slab": "磨制花岗岩竖直台阶", - "block.quark.prismarine_brick_vertical_slab": "海晶石砖竖直台阶", - "block.quark.prismarine_vertical_slab": "海晶石竖直台阶", - "block.quark.purpur_vertical_slab": "紫珀竖直台阶", - "block.quark.quartz_vertical_slab": "石英竖直台阶", - "block.quark.red_nether_brick_vertical_slab": "红色下界砖竖直台阶", - "block.quark.red_sandstone_vertical_slab": "红砂岩竖直台阶", - "block.quark.sandstone_vertical_slab": "砂岩竖直台阶", - "block.quark.smooth_quartz_vertical_slab": "平滑石英竖直台阶", - "block.quark.smooth_red_sandstone_vertical_slab": "平滑红砂岩竖直台阶", - "block.quark.smooth_sandstone_vertical_slab": "平滑砂岩竖直台阶", - "block.quark.smooth_stone_vertical_slab": "平滑石竖直台阶", - "block.quark.spruce_vertical_slab": "云杉木竖直台阶", - "block.quark.stone_brick_vertical_slab": "石砖竖直台阶", - "block.quark.stone_vertical_slab": "石竖直台阶", - "block.quark.oak_vertical_slab": "橡木竖直台阶", - "block.quark.shingles_vertical_slab": "陶瓦砖瓦竖直台阶", - "block.quark.black_shingles_vertical_slab": "黑色陶瓦砖瓦竖直台阶", - "block.quark.blue_shingles_vertical_slab": "蓝色陶瓦砖瓦竖直台阶", - "block.quark.brown_shingles_vertical_slab": "棕色陶瓦砖瓦竖直台阶", - "block.quark.cut_soul_sandstone_vertical_slab": "切制灵魂砂岩竖直台阶", - "block.quark.cyan_shingles_vertical_slab": "青色陶瓦砖瓦竖直台阶", - "block.quark.gray_shingles_vertical_slab": "灰色陶瓦砖瓦竖直台阶", - "block.quark.green_shingles_vertical_slab": "绿色陶瓦砖瓦竖直台阶", - "block.quark.light_blue_shingles_vertical_slab": "淡蓝色陶瓦砖瓦竖直台阶", - "block.quark.light_gray_shingles_vertical_slab": "淡灰色陶瓦砖瓦竖直台阶", - "block.quark.lime_shingles_vertical_slab": "黄绿色陶瓦砖瓦竖直台阶", - "block.quark.magenta_shingles_vertical_slab": "品红色陶瓦砖瓦竖直台阶", - "block.quark.orange_shingles_vertical_slab": "橙色陶瓦砖瓦竖直台阶", - "block.quark.permafrost_bricks_vertical_slab": "永冻石砖竖直台阶", - "block.quark.permafrost_vertical_slab": "永冻石竖直台阶", - "block.quark.pink_shingles_vertical_slab": "粉红色陶瓦砖瓦竖直台阶", - "block.quark.purple_shingles_vertical_slab": "紫色陶瓦砖瓦竖直台阶", - "block.quark.red_shingles_vertical_slab": "红色陶瓦砖瓦竖直台阶", - "block.quark.smooth_soul_sandstone_vertical_slab": "平滑灵魂砂岩竖直台阶", - "block.quark.soul_sandstone_vertical_slab": "灵魂砂岩竖直台阶", - "block.quark.thatch_vertical_slab": "茅草竖直台阶", - "block.quark.white_shingles_vertical_slab": "白色陶瓦砖瓦竖直台阶", - "block.quark.yellow_shingles_vertical_slab": "黄色陶瓦砖瓦竖直台阶", - "block.quark.oak_ladder": "橡木梯子", - "block.quark.spruce_ladder": "云杉木梯子", - "block.quark.birch_ladder": "白桦木梯子", - "block.quark.jungle_ladder": "丛林木梯子", - "block.quark.acacia_ladder": "金合欢木梯子", - "block.quark.dark_oak_ladder": "深色橡木梯子", - "block.quark.warped_ladder": "诡异木梯子", - "block.quark.crimson_ladder": "绯红木梯子", - "block.quark.iron_ladder": "铁梯子", - "block.quark.bamboo_block": "竹块", - "block.quark.stripped_bamboo_block": "去皮竹块", - "block.quark.cactus_block": "仙人掌块", - "block.quark.chorus_fruit_block": "紫颂果块", - "block.quark.cocoa_beans_sack": "袋装可可豆", - "block.quark.berry_sack": "袋装甜浆果", - "block.quark.glowberry_sack": "袋装发光浆果", - "block.quark.golden_apple_crate": "箱装金苹果", - "block.quark.gunpowder_sack": "袋装火药", - "block.quark.nether_wart_sack": "袋装下界疣", - "block.quark.potato_crate": "箱装马铃薯", - "block.quark.apple_crate": "箱装苹果", - "block.quark.beetroot_crate": "箱装甜菜根", - "block.quark.carrot_crate": "箱装胡萝卜", - "block.quark.stick_block": "木棍堆", - "block.quark.dirty_glass": "脏玻璃", - "block.quark.dirty_glass_pane": "脏玻璃板", - "block.quark.ender_watcher": "末影侦测器", - "block.quark.jasper": "碧玉石", - "block.quark.polished_jasper": "磨制碧玉石", - "block.quark.limestone": "石灰石", - "block.quark.polished_limestone": "磨制石灰石", - "block.quark.polished_calcite": "磨制方解石", - "block.quark.shale": "页岩", - "block.quark.polished_shale": "磨制页岩", - "block.quark.jasper_stairs": "碧玉石楼梯", - "block.quark.polished_jasper_stairs": "磨制碧玉石楼梯", - "block.quark.limestone_stairs": "石灰石楼梯", - "block.quark.polished_limestone_stairs": "磨制石灰石楼梯", - "block.quark.calcite_stairs": "方解石楼梯", - "block.quark.polished_calcite_stairs": "磨制方解石楼梯", - "block.quark.shale_stairs": "页岩楼梯", - "block.quark.polished_shale_stairs": "磨制页岩楼梯", - "block.quark.jasper_slab": "碧玉石台阶", - "block.quark.polished_jasper_slab": "磨制碧玉石台阶", - "block.quark.limestone_slab": "石灰石台阶", - "block.quark.polished_limestone_slab": "磨制石灰石台阶", - "block.quark.calcite_slab": "方解石台阶", - "block.quark.polished_calcite_slab": "磨制方解石台阶", - "block.quark.shale_slab": "页岩台阶", - "block.quark.polished_shale_slab": "磨制页岩台阶", - "block.quark.jasper_vertical_slab": "碧玉石竖直台阶", - "block.quark.polished_jasper_vertical_slab": "磨制碧玉石竖直台阶", - "block.quark.limestone_vertical_slab": "石灰石竖直台阶", - "block.quark.polished_limestone_vertical_slab": "磨制石灰石竖直台阶", - "block.quark.calcite_vertical_slab": "方解石竖直台阶", - "block.quark.polished_calcite_vertical_slab": "磨制方解石竖直台阶", - "block.quark.shale_vertical_slab": "页岩竖直台阶", - "block.quark.polished_shale_vertical_slab": "磨制页岩竖直台阶", - "block.quark.jasper_wall": "碧玉石墙", - "block.quark.limestone_wall": "石灰石墙", - "block.quark.calcite_wall": "方解石墙", - "block.quark.shale_wall": "页岩墙", - "block.quark.weather_sensor": "天气传感器", - "block.quark.redstone_randomizer": "红石随机器", - "block.quark.grate": "铁丝网", - "block.quark.gravisand": "重力沙子", - "block.quark.red_corundum": "红色刚玉", - "block.quark.orange_corundum": "橙色刚玉", - "block.quark.yellow_corundum": "黄色刚玉", - "block.quark.green_corundum": "绿色刚玉", - "block.quark.blue_corundum": "蓝色刚玉", - "block.quark.indigo_corundum": "靛蓝色刚玉", - "block.quark.violet_corundum": "蓝紫色刚玉", - "block.quark.white_corundum": "白色刚玉", - "block.quark.black_corundum": "黑色刚玉", - "block.quark.waxed_red_corundum": "涂蜡红色刚玉", - "block.quark.waxed_orange_corundum": "涂蜡橙色刚玉", - "block.quark.waxed_yellow_corundum": "涂蜡黄色刚玉", - "block.quark.waxed_green_corundum": "涂蜡绿色刚玉", - "block.quark.waxed_blue_corundum": "涂蜡蓝色刚玉", - "block.quark.waxed_indigo_corundum": "涂蜡靛蓝色刚玉", - "block.quark.waxed_violet_corundum": "涂蜡蓝紫色刚玉", - "block.quark.waxed_white_corundum": "涂蜡白色刚玉", - "block.quark.waxed_black_corundum": "涂蜡黑色刚玉", - "block.quark.red_corundum_pane": "红色刚玉板", - "block.quark.orange_corundum_pane": "橙色刚玉板", - "block.quark.yellow_corundum_pane": "黄色刚玉板", - "block.quark.green_corundum_pane": "绿色刚玉板", - "block.quark.blue_corundum_pane": "蓝色刚玉板", - "block.quark.indigo_corundum_pane": "靛蓝色刚玉板", - "block.quark.violet_corundum_pane": "蓝紫色刚玉板", - "block.quark.white_corundum_pane": "白色刚玉板", - "block.quark.black_corundum_pane": "黑色刚玉板", - "block.quark.red_corundum_cluster": "红色刚玉簇", - "block.quark.orange_corundum_cluster": "橙色刚玉簇", - "block.quark.yellow_corundum_cluster": "黄色刚玉簇", - "block.quark.green_corundum_cluster": "绿色刚玉簇", - "block.quark.blue_corundum_cluster": "蓝色刚玉簇", - "block.quark.indigo_corundum_cluster": "靛蓝色刚玉簇", - "block.quark.violet_corundum_cluster": "蓝紫色刚玉簇", - "block.quark.white_corundum_cluster": "白色刚玉簇", - "block.quark.black_corundum_cluster": "黑色刚玉簇", - "block.quark.red_corundum_lamp": "红色刚玉灯", - "block.quark.orange_corundum_lamp": "橙色刚玉灯", - "block.quark.yellow_corundum_lamp": "黄色刚玉灯", - "block.quark.green_corundum_lamp": "绿色刚玉灯", - "block.quark.blue_corundum_lamp": "蓝色刚玉灯", - "block.quark.indigo_corundum_lamp": "靛蓝色刚玉灯", - "block.quark.violet_corundum_lamp": "蓝紫色刚玉灯", - "block.quark.white_corundum_lamp": "白色刚玉灯", - "block.quark.black_corundum_lamp": "黑色刚玉灯", - "block.quark.red_crystal_lamp": "红色水晶灯", - "block.quark.orange_crystal_lamp": "橙色水晶灯", - "block.quark.yellow_crystal_lamp": "黄色水晶灯", - "block.quark.green_crystal_lamp": "绿色水晶灯", - "block.quark.blue_crystal_lamp": "蓝色水晶灯", - "block.quark.indigo_crystal_lamp": "靛蓝色水晶灯", - "block.quark.violet_crystal_lamp": "蓝紫色水晶灯", - "block.quark.white_crystal_lamp": "白色水晶灯", - "block.quark.black_crystal_lamp": "黑色水晶灯", - "block.quark.feeding_trough": "饲料槽", - "block.quark.chute": "溜槽", - "block.quark.paper_wall": "纸墙", - "block.quark.paper_wall_big": "大纸墙", - "block.quark.paper_wall_sakura": "雕花纸墙", - "block.quark.paper_lantern": "纸灯笼", - "block.quark.paper_lantern_sakura": "雕花纸灯笼", - "block.quark.duskbound_lantern": "黯缚灯", - "block.quark.duskbound_block": "黯缚块", - "block.quark.duskbound_block_stairs": "黯缚楼梯", - "block.quark.duskbound_block_slab": "黯缚台阶", - "block.quark.duskbound_block_vertical_slab": "黯缚竖直台阶", - "block.quark.oak_leaf_carpet": "橡树树叶地毯", - "block.quark.spruce_leaf_carpet": "云杉树叶地毯", - "block.quark.birch_leaf_carpet": "白桦树叶地毯", - "block.quark.jungle_leaf_carpet": "丛林树叶地毯", - "block.quark.acacia_leaf_carpet": "金合欢树叶地毯", - "block.quark.dark_oak_leaf_carpet": "深色橡树树叶地毯", - "block.quark.azalea_leaf_carpet": "杜鹃树叶地毯", - "block.quark.flowering_azalea_leaf_carpet": "盛开的杜鹃树叶地毯", - "block.quark.rope": "绳卷", - "block.quark.framed_glass": "镶框玻璃", - "block.quark.framed_glass_pane": "镶框玻璃板", - "block.quark.iron_button": "铁按钮", - "block.quark.gold_button": "金按钮", - "block.quark.obsidian_pressure_plate": "黑曜石压力板", - "block.quark.nether_brick_fence_gate": "下界砖栅栏门", - "block.quark.midori_block": "绿块", - "block.quark.midori_pillar": "绿柱", - "block.quark.midori_block_stairs": "绿楼梯", - "block.quark.midori_block_slab": "绿台阶", - "block.quark.midori_block_vertical_slab": "绿竖直台阶", - "block.quark.soul_sandstone_bricks": "灵魂砂岩砖", - "block.quark.red_sandstone_bricks": "红砂岩砖", - "block.quark.sandstone_bricks": "砂岩砖", - "block.quark.soul_sandstone_bricks_stairs": "灵魂砂岩砖楼梯", - "block.quark.red_sandstone_bricks_stairs": "红砂岩砖楼梯", - "block.quark.sandstone_bricks_stairs": "砂岩砖楼梯", - "block.quark.soul_sandstone_bricks_slab": "灵魂砂岩砖台阶", - "block.quark.red_sandstone_bricks_slab": "红砂岩砖台阶", - "block.quark.sandstone_bricks_slab": "砂岩砖台阶", - "block.quark.soul_sandstone_bricks_vertical_slab": "灵魂砂岩砖竖直台阶", - "block.quark.red_sandstone_bricks_vertical_slab": "红砂岩砖竖直台阶", - "block.quark.sandstone_bricks_vertical_slab": "砂岩砖竖直台阶", - "block.quark.soul_sandstone_bricks_wall": "灵魂砂岩砖墙", - "block.quark.red_sandstone_bricks_wall": "红砂岩砖墙", - "block.quark.sandstone_bricks_wall": "砂岩砖墙", - "block.quark.andesite_bricks": "磨制安山岩砖", - "block.quark.granite_bricks": "磨制花岗岩砖", - "block.quark.diorite_bricks": "磨制闪长岩砖", - "block.quark.calcite_bricks": "磨制方解石砖", - "block.quark.limestone_bricks": "磨制石灰石砖", - "block.quark.jasper_bricks": "磨制碧玉石砖", - "block.quark.shale_bricks": "磨制页岩砖", - "block.quark.chiseled_andesite_bricks": "錾制磨制安山岩砖", - "block.quark.chiseled_granite_bricks": "錾制磨制花岗岩砖", - "block.quark.chiseled_diorite_bricks": "錾制磨制闪长岩砖", - "block.quark.chiseled_calcite_bricks": "錾制磨制方解石砖", - "block.quark.chiseled_limestone_bricks": "錾制磨制石灰石砖", - "block.quark.chiseled_jasper_bricks": "錾制磨制碧玉石砖", - "block.quark.chiseled_shale_bricks": "錾制磨制页岩砖", - "block.quark.andesite_bricks_stairs": "磨制安山岩砖楼梯", - "block.quark.granite_bricks_stairs": "磨制花岗岩砖楼梯", - "block.quark.diorite_bricks_stairs": "磨制闪长岩砖楼梯", - "block.quark.calcite_bricks_stairs": "磨制方解石砖楼梯", - "block.quark.limestone_bricks_stairs": "磨制石灰石砖楼梯", - "block.quark.jasper_bricks_stairs": "磨制碧玉石砖楼梯", - "block.quark.shale_bricks_stairs": "磨制页岩砖楼梯", - "block.quark.andesite_bricks_slab": "磨制安山岩砖台阶", - "block.quark.granite_bricks_slab": "磨制花岗岩砖台阶", - "block.quark.diorite_bricks_slab": "磨制闪长岩砖台阶", - "block.quark.calcite_bricks_slab": "磨制方解石砖台阶", - "block.quark.limestone_bricks_slab": "磨制石灰石砖台阶", - "block.quark.jasper_bricks_slab": "磨制碧玉石砖台阶", - "block.quark.shale_bricks_slab": "磨制页岩砖台阶", - "block.quark.andesite_bricks_vertical_slab": "磨制安山岩砖竖直台阶", - "block.quark.granite_bricks_vertical_slab": "磨制花岗岩砖竖直台阶", - "block.quark.diorite_bricks_vertical_slab": "磨制闪长岩砖竖直台阶", - "block.quark.calcite_bricks_vertical_slab": "磨制方解石砖竖直台阶", - "block.quark.limestone_bricks_vertical_slab": "磨制石灰石砖竖直台阶", - "block.quark.jasper_bricks_vertical_slab": "磨制碧玉石砖竖直台阶", - "block.quark.shale_bricks_vertical_slab": "磨制页岩砖竖直台阶", - "block.quark.andesite_bricks_wall": "磨制安山岩砖墙", - "block.quark.granite_bricks_wall": "磨制花岗岩砖墙", - "block.quark.diorite_bricks_wall": "磨制闪长岩砖墙", - "block.quark.calcite_bricks_wall": "磨制方解石砖墙", - "block.quark.limestone_bricks_wall": "磨制石灰石砖墙", - "block.quark.jasper_bricks_wall": "磨制碧玉石砖墙", - "block.quark.shale_bricks_wall": "磨制页岩砖墙", - "block.quark.andesite_pillar": "磨制安山岩柱", - "block.quark.granite_pillar": "磨制花岗岩柱", - "block.quark.diorite_pillar": "磨制闪长岩柱", - "block.quark.calcite_pillar": "磨制方解石柱", - "block.quark.limestone_pillar": "磨制石灰石柱", - "block.quark.jasper_pillar": "磨制碧玉石柱", - "block.quark.shale_pillar": "磨制页岩柱", - "block.quark.monster_box": "怪物盒子", - "block.quark.iron_chain": "铁锁链", - "block.quark.blue_blossom_leaves": "雪霜花树叶", - "block.quark.blue_blossom_sapling": "雪霜花树苗", - "block.quark.lavender_blossom_leaves": "幽静花树叶", - "block.quark.lavender_blossom_sapling": "幽静花树苗", - "block.quark.orange_blossom_leaves": "温暖花树叶", - "block.quark.orange_blossom_sapling": "温暖花树苗", - "block.quark.pink_blossom_leaves": "甜蜜花树叶", - "block.quark.pink_blossom_sapling": "甜蜜花树苗", - "block.quark.yellow_blossom_leaves": "阳光花树叶", - "block.quark.yellow_blossom_sapling": "阳光花树苗", - "block.quark.red_blossom_leaves": "火热花树叶", - "block.quark.red_blossom_sapling": "火热花树苗", - "block.quark.yellow_blossom_leaf_carpet": "阳光花树叶地毯", - "block.quark.pink_blossom_leaf_carpet": "甜蜜花树叶地毯", - "block.quark.orange_blossom_leaf_carpet": "温暖花树叶地毯", - "block.quark.lavender_blossom_leaf_carpet": "幽静花树叶地毯", - "block.quark.blue_blossom_leaf_carpet": "雪霜花树叶地毯", - "block.quark.red_blossom_leaf_carpet": "火热花树叶地毯", - "block.quark.bonded_leather": "打包皮革", - "block.quark.iron_plate": "铁板块", - "block.quark.rusty_iron_plate": "锈化铁板块", - "block.quark.iron_plate_stairs": "铁板块楼梯", - "block.quark.rusty_iron_plate_stairs": "锈化铁板块楼梯", - "block.quark.iron_plate_slab": "铁板块台阶", - "block.quark.rusty_iron_plate_slab": "锈化铁板块台阶", - "block.quark.iron_plate_vertical_slab": "铁板块竖直台阶", - "block.quark.rusty_iron_plate_vertical_slab": "锈化铁板块竖直台阶", - "block.quark.pipe": "铜管道", - "block.quark.encased_pipe": "铜管道玻璃箱", - "block.quark.magnet": "磁铁", - "block.quark.bonded_rabbit_hide": "打包兔子皮", - "block.quark.bonded_ravager_hide": "打包劫掠兽皮", - "block.quark.cobblestone_bricks": "圆石砖", - "block.quark.mossy_cobblestone_bricks": "苔圆石砖", - "block.quark.cobblestone_bricks_stairs": "圆石砖楼梯", - "block.quark.mossy_cobblestone_bricks_stairs": "苔圆石砖楼梯", - "block.quark.cobblestone_bricks_slab": "圆石砖台阶", - "block.quark.mossy_cobblestone_bricks_slab": "苔圆石砖台阶", - "block.quark.cobblestone_bricks_vertical_slab": "圆石砖竖直台阶", - "block.quark.mossy_cobblestone_bricks_vertical_slab": "苔圆石砖竖直台阶", - "block.quark.cobblestone_bricks_wall": "圆石砖墙", - "block.quark.mossy_cobblestone_bricks_wall": "苔圆石砖墙", - "block.quark.gold_bars": "金栏杆", - "block.quark.cloud": "云", - "block.quark.blackstone_vertical_slab": "黑石竖直台阶", - "block.quark.polished_blackstone_vertical_slab": "磨制黑石竖直台阶", - "block.quark.polished_blackstone_brick_vertical_slab": "磨制黑石砖竖直台阶", - "block.quark.crimson_vertical_slab": "绯红木竖直台阶", - "block.quark.warped_vertical_slab": "诡异木竖直台阶", - "block.quark.blue_nether_bricks": "蓝色下界砖", - "block.quark.blue_nether_bricks_stairs": "蓝色下界砖楼梯", - "block.quark.blue_nether_bricks_slab": "蓝色下界砖台阶", - "block.quark.blue_nether_bricks_vertical_slab": "蓝色下界砖竖直台阶", - "block.quark.blue_nether_bricks_wall": "蓝色下界砖墙", - "block.quark.bamboo_mat": "竹席块", - "block.quark.bamboo_mat_carpet": "竹席", - "block.quark.cut_vine": "已剪切的藤蔓", - "block.quark.oak_post": "橡木杆", - "block.quark.spruce_post": "云杉木杆", - "block.quark.birch_post": "白桦木杆", - "block.quark.jungle_post": "丛林木杆", - "block.quark.acacia_post": "金合欢木杆", - "block.quark.dark_oak_post": "深色橡木杆", - "block.quark.warped_post": "诡异木杆", - "block.quark.crimson_post": "绯红木杆", - "block.quark.stripped_oak_post": "去皮橡木杆", - "block.quark.stripped_spruce_post": "去皮云杉木杆", - "block.quark.stripped_birch_post": "去皮白桦木杆", - "block.quark.stripped_jungle_post": "去皮丛林木杆", - "block.quark.stripped_acacia_post": "去皮金合欢木杆", - "block.quark.stripped_dark_oak_post": "去皮深色橡木杆", - "block.quark.stripped_warped_post": "去皮诡异木杆", - "block.quark.stripped_crimson_post": "去皮绯红木杆", - "block.quark.myalite_crystal": "幻境石水晶", - "block.quark.myalite": "幻境石", - "block.quark.polished_myalite": "磨制幻境石", - "block.quark.myalite_stairs": "幻境石楼梯", - "block.quark.myalite_slab": "幻境石台阶", - "block.quark.myalite_vertical_slab": "幻境石竖直台阶", - "block.quark.myalite_wall": "幻境石墙", - "block.quark.polished_myalite_stairs": "磨制幻境石楼梯", - "block.quark.polished_myalite_slab": "磨制幻境石台阶", - "block.quark.polished_myalite_vertical_slab": "磨制幻境石竖直台阶", - "block.quark.myalite_bricks_wall": "磨制幻境石砖墙", - "block.quark.myalite_bricks_stairs": "磨制幻境石砖楼梯", - "block.quark.myalite_bricks_slab": "磨制幻境石砖台阶", - "block.quark.myalite_bricks_vertical_slab": "磨制幻境石砖竖直台阶", - "block.quark.myalite_bricks": "磨制幻境石砖", - "block.quark.chiseled_myalite_bricks": "錾制磨制幻境石砖", - "block.quark.myalite_pillar": "磨制幻境石柱", - "block.quark.chorus_weeds": "紫颂杂草", - "block.quark.chorus_twist": "紫颂缠草", - "block.quark.black_framed_glass": "黑色镶框玻璃", - "block.quark.blue_framed_glass": "蓝色镶框玻璃", - "block.quark.brown_framed_glass": "棕色镶框玻璃", - "block.quark.cyan_framed_glass": "青色镶框玻璃", - "block.quark.gray_framed_glass": "灰色镶框玻璃", - "block.quark.green_framed_glass": "绿色镶框玻璃", - "block.quark.light_blue_framed_glass": "淡蓝色镶框玻璃", - "block.quark.light_gray_framed_glass": "淡灰色镶框玻璃", - "block.quark.lime_framed_glass": "黄绿色镶框玻璃", - "block.quark.magenta_framed_glass": "品红色镶框玻璃", - "block.quark.orange_framed_glass": "橙色镶框玻璃", - "block.quark.pink_framed_glass": "粉红色镶框玻璃", - "block.quark.purple_framed_glass": "紫色镶框玻璃", - "block.quark.red_framed_glass": "红色镶框玻璃", - "block.quark.white_framed_glass": "白色镶框玻璃", - "block.quark.yellow_framed_glass": "黄色镶框玻璃", - "block.quark.black_framed_glass_pane": "黑色镶框玻璃板", - "block.quark.blue_framed_glass_pane": "蓝色镶框玻璃板", - "block.quark.brown_framed_glass_pane": "棕色镶框玻璃板", - "block.quark.cyan_framed_glass_pane": "青色镶框玻璃板", - "block.quark.gray_framed_glass_pane": "灰色镶框玻璃板", - "block.quark.green_framed_glass_pane": "绿色镶框玻璃板", - "block.quark.light_blue_framed_glass_pane": "淡蓝色镶框玻璃板", - "block.quark.light_gray_framed_glass_pane": "淡灰色镶框玻璃板", - "block.quark.lime_framed_glass_pane": "黄绿色镶框玻璃板", - "block.quark.magenta_framed_glass_pane": "品红色镶框玻璃板", - "block.quark.orange_framed_glass_pane": "橙色镶框玻璃板", - "block.quark.pink_framed_glass_pane": "粉红色镶框玻璃板", - "block.quark.purple_framed_glass_pane": "紫色镶框玻璃板", - "block.quark.red_framed_glass_pane": "红色镶框玻璃板", - "block.quark.white_framed_glass_pane": "白色镶框玻璃板", - "block.quark.yellow_framed_glass_pane": "黄色镶框玻璃板", - "block.quark.black_stool": "黑色凳子", - "block.quark.blue_stool": "蓝色凳子", - "block.quark.brown_stool": "棕色凳子", - "block.quark.cyan_stool": "青色凳子", - "block.quark.gray_stool": "灰色凳子", - "block.quark.green_stool": "绿色凳子", - "block.quark.light_blue_stool": "淡蓝色凳子", - "block.quark.light_gray_stool": "淡灰色凳子", - "block.quark.lime_stool": "黄绿色凳子", - "block.quark.magenta_stool": "品红色凳子", - "block.quark.orange_stool": "橙色凳子", - "block.quark.pink_stool": "粉红色凳子", - "block.quark.purple_stool": "紫色凳子", - "block.quark.red_stool": "红色凳子", - "block.quark.white_stool": "白色凳子", - "block.quark.yellow_stool": "黄色凳子", - "block.quark.oak_hedge": "橡树树叶篱", - "block.quark.spruce_hedge": "云杉树叶篱", - "block.quark.birch_hedge": "白桦树叶篱", - "block.quark.jungle_hedge": "丛林树叶篱", - "block.quark.acacia_hedge": "金合欢树叶篱", - "block.quark.dark_oak_hedge": "深色橡树树叶篱", - "block.quark.azalea_hedge": "杜鹃树叶篱", - "block.quark.flowering_azalea_hedge": "盛开的杜鹃树叶篱", - "block.quark.blue_blossom_hedge": "雪霜花树叶篱", - "block.quark.lavender_blossom_hedge": "幽静花树叶篱", - "block.quark.orange_blossom_hedge": "温暖花树叶篱", - "block.quark.pink_blossom_hedge": "甜蜜花树叶篱", - "block.quark.yellow_blossom_hedge": "阳光花树叶篱", - "block.quark.red_blossom_hedge": "火热花树叶篱", - "block.quark.matrix_enchanter": "矩阵附魔台", - "block.quark.crate": "板条箱", - "block.quark.blackstone_bricks": "黑石砖", - "block.quark.blackstone_bricks_stairs": "黑石砖楼梯", - "block.quark.blackstone_bricks_slab": "黑石砖台阶", - "block.quark.blackstone_bricks_vertical_slab": "黑石砖竖直台阶", - "block.quark.blackstone_bricks_wall": "黑石砖墙", - "block.quark.dirt_bricks": "泥土砖", - "block.quark.dirt_bricks_stairs": "泥土砖楼梯", - "block.quark.dirt_bricks_slab": "泥土砖台阶", - "block.quark.dirt_bricks_vertical_slab": "泥土砖竖直台阶", - "block.quark.dirt_bricks_wall": "泥土砖墙", - "block.quark.netherrack_bricks_stairs": "下界岩砖楼梯", - "block.quark.netherrack_bricks_slab": "下界岩砖台阶", - "block.quark.netherrack_bricks_vertical_slab": "下界岩砖竖直台阶", - "block.quark.netherrack_bricks_wall": "下界岩砖墙", - "block.quark.netherrack_bricks": "下界岩砖", - "block.quark.stone_lamp": "石灯", - "block.quark.stone_brick_lamp": "石砖灯", - "block.quark.dusky_myalite": "黯幻境石", - "block.quark.cobbled_deepslate_vertical_slab": "深板岩圆石竖直台阶", - "block.quark.polished_deepslate_vertical_slab": "磨制深板岩竖直台阶", - "block.quark.deepslate_brick_vertical_slab": "深板岩砖竖直台阶", - "block.quark.deepslate_tile_vertical_slab": "深板岩瓦竖直台阶", - "block.quark.waxed_cut_copper_vertical_slab": "涂蜡切制铜竖直台阶", - "block.quark.waxed_exposed_cut_copper_vertical_slab": "涂蜡斑驳的切制铜竖直台阶", - "block.quark.waxed_weathered_cut_copper_vertical_slab": "涂蜡锈蚀的切制铜竖直台阶", - "block.quark.waxed_oxidized_cut_copper_vertical_slab": "涂蜡氧化的切制铜竖直台阶", - "block.quark.cut_copper_vertical_slab": "切制铜竖直台阶", - "block.quark.exposed_cut_copper_vertical_slab": "斑驳的切制铜竖直台阶", - "block.quark.weathered_cut_copper_vertical_slab": "锈蚀的切制铜竖直台阶", - "block.quark.oxidized_cut_copper_vertical_slab": "氧化的切制铜竖直台阶", - "block.quark.dripstone_pillar": "磨制滴水石柱", - "block.quark.dripstone_bricks": "磨制滴水石砖", - "block.quark.chiseled_dripstone_bricks": "錾制磨制滴水石砖", - "block.quark.polished_dripstone": "磨制滴水石", - "block.quark.tuff_pillar": "磨制凝灰岩柱", - "block.quark.tuff_bricks": "磨制凝灰岩砖", - "block.quark.chiseled_tuff_bricks": "錾制磨制凝灰岩砖", - "block.quark.polished_tuff": "磨制凝灰岩", - "block.quark.dripstone_block_stairs": "滴水石楼梯", - "block.quark.polished_dripstone_stairs": "磨制滴水石楼梯", - "block.quark.dripstone_bricks_stairs": "磨制滴水石砖楼梯", - "block.quark.tuff_stairs": "凝灰岩楼梯", - "block.quark.polished_tuff_stairs": "磨制凝灰岩楼梯", - "block.quark.tuff_bricks_stairs": "磨制凝灰岩砖楼梯", - "block.quark.dripstone_block_slab": "滴水石台阶", - "block.quark.polished_dripstone_slab": "磨制滴水石台阶", - "block.quark.dripstone_bricks_slab": "磨制滴水石砖台阶", - "block.quark.tuff_slab": "凝灰岩台阶", - "block.quark.polished_tuff_slab": "磨制凝灰岩台阶", - "block.quark.tuff_bricks_slab": "磨制凝灰岩砖台阶", - "block.quark.dripstone_block_vertical_slab": "滴水石竖直台阶", - "block.quark.polished_dripstone_vertical_slab": "磨制滴水石竖直台阶", - "block.quark.dripstone_bricks_vertical_slab": "磨制滴水石砖竖直台阶", - "block.quark.tuff_vertical_slab": "凝灰岩竖直台阶", - "block.quark.polished_tuff_vertical_slab": "磨制凝灰岩竖直台阶", - "block.quark.tuff_bricks_vertical_slab": "磨制凝灰岩砖竖直台阶", - "block.quark.dripstone_block_wall": "滴水石墙", - "block.quark.dripstone_bricks_wall": "磨制滴水石砖墙", - "block.quark.tuff_wall": "凝灰岩墙", - "block.quark.tuff_bricks_wall": "磨制凝灰岩砖墙", - "block.quark.iron_pillar": "铁柱", - "block.quark.deepslate_furnace": "深板岩熔炉", - "block.quark.blackstone_furnace": "黑石熔炉", - "block.quark.glow_lichen_growth": "发光地衣增长物", - "block.quark.glow_shroom": "发光菇", - "block.quark.glow_shroom_stem": "发光菇柄", - "block.quark.glow_shroom_block": "发光菇方块", - "block.quark.glow_shroom_ring": "发光菇环", - "block.quark.azalea_planks": "杜鹃木板", - "block.quark.azalea_log": "杜鹃原木", - "block.quark.stripped_azalea_log": "去皮杜鹃原木", - "block.quark.azalea_wood": "杜鹃木", - "block.quark.stripped_azalea_wood": "去皮杜鹃原木", - "block.quark.azalea_planks_stairs": "杜鹃木楼梯", - "block.quark.azalea_planks_slab": "杜鹃木台阶", - "block.quark.azalea_planks_vertical_slab": "杜鹃木竖直台阶", - "block.quark.azalea_post": "杜鹃木杆", - "block.quark.stripped_azalea_post": "去皮杜鹃木杆", - "block.quark.azalea_bookshelf": "杜鹃木书架", - "block.quark.azalea_chest": "杜鹃木箱子", - "block.quark.azalea_trapped_chest": "杜鹃木陷阱箱", - "block.quark.lootr_azalea_chest": "杜鹃木战利品箱子", - "block.quark.lootr_azalea_trapped_chest": "杜鹃木战利品陷阱箱", - "block.quark.azalea_ladder": "杜鹃木梯子", - "block.quark.azalea_door": "杜鹃木门", - "block.quark.azalea_trapdoor": "杜鹃木活板门", - "block.quark.azalea_fence_gate": "杜鹃木栅栏门", - "block.quark.azalea_fence": "杜鹃木栅栏", - "block.quark.blossom_planks": "花木木板", - "block.quark.blossom_log": "花木原木", - "block.quark.stripped_blossom_log": "去皮花木原木", - "block.quark.blossom_wood": "花木", - "block.quark.stripped_blossom_wood": "去皮花木", - "block.quark.blossom_planks_stairs": "花木楼梯", - "block.quark.blossom_planks_slab": "花木台阶", - "block.quark.blossom_planks_vertical_slab": "花木竖直台阶", - "block.quark.blossom_post": "花木杆", - "block.quark.stripped_blossom_post": "去皮花木杆", - "block.quark.blossom_bookshelf": "花木书架", - "block.quark.blossom_chest": "花木箱子", - "block.quark.blossom_trapped_chest": "花木陷阱箱", - "block.quark.lootr_blossom_chest": "花木战利品箱子", - "block.quark.lootr_blossom_trapped_chest": "花木战利品陷阱箱", - "block.quark.blossom_ladder": "花木梯子", - "block.quark.blossom_door": "花木门", - "block.quark.blossom_trapdoor": "花木活板门", - "block.quark.blossom_fence_gate": "花木栅栏门", - "block.quark.blossom_fence": "花木栅栏", - "block.quark.blossom_sign": "花木告示牌", - "block.quark.azalea_sign": "杜鹃木告示牌", - "block.quark.blossom_button": "花木按钮", - "block.quark.blossom_pressure_plate": "花木压力板", - "block.quark.azalea_button": "杜鹃木按钮", - "block.quark.azalea_pressure_plate": "杜鹃木压力板", - "block.quark.vertical_oak_planks": "竖纹橡木木板", - "block.quark.vertical_spruce_planks": "竖纹云杉木板", - "block.quark.vertical_birch_planks": "竖纹白桦木板", - "block.quark.vertical_jungle_planks": "竖纹丛林木板", - "block.quark.vertical_acacia_planks": "竖纹金合欢木板", - "block.quark.vertical_dark_oak_planks": "竖纹深色橡木木板", - "block.quark.vertical_warped_planks": "竖纹诡异木板", - "block.quark.vertical_crimson_planks": "竖纹绯红木板", - "block.quark.vertical_azalea_planks": "竖纹杜鹃木板", - "block.quark.vertical_blossom_planks": "竖纹花木木板", - "block.quark.mangrove_vertical_slab": "红树木竖直台阶", - "block.quark.mud_brick_vertical_slab": "泥砖竖直台阶", - "block.quark.mangrove_bookshelf": "红树木书架", - "block.quark.mangrove_chest": "红树木箱子", - "block.quark.mangrove_trapped_chest": "红树木陷阱箱", - "block.quark.lootr_mangrove_chest": "红树木战利品箱子", - "block.quark.lootr_mangrove_trapped_chest": "红树木战利品陷阱箱", - "block.quark.mangrove_hedge": "红树叶篱", - "block.quark.mangrove_ladder": "红树木梯子", - "block.quark.mangrove_leaf_carpet": "红树叶地毯", - "block.quark.mangrove_post": "红树木杆", - "block.quark.stripped_mangrove_post": "去皮红树木杆", - "block.quark.vertical_mangrove_planks": "竖纹红树木板", - "block.quark.raw_iron_bricks": "粗铁砖", - "block.quark.raw_gold_bricks": "粗金砖", - "block.quark.raw_copper_bricks": "粗铜砖", - "block.quark.raw_iron_bricks_stairs": "粗铁砖楼梯", - "block.quark.raw_gold_bricks_stairs": "粗金砖楼梯", - "block.quark.raw_copper_bricks_stairs": "粗铜砖楼梯", - "block.quark.raw_iron_bricks_slab": "粗铁砖台阶", - "block.quark.raw_gold_bricks_slab": "粗金砖台阶", - "block.quark.raw_copper_bricks_slab": "粗铜砖台阶", - "block.quark.raw_iron_bricks_vertical_slab": "粗铁砖竖直台阶", - "block.quark.raw_gold_bricks_vertical_slab": "粗金砖竖直台阶", - "block.quark.raw_copper_bricks_vertical_slab": "粗铜砖竖直台阶", - "block.quark.carved_mud_bricks": "雕刻过的泥砖", - "block.quark.mud_brick_lattice": "网格状的泥砖", - "block.quark.mud_pillar": "泥柱", - "block.quark.bamboo_planks": "竹板", - "block.quark.bamboo_planks_stairs": "竹板楼梯", - "block.quark.bamboo_planks_slab": "竹板台阶", - "block.quark.bamboo_planks_vertical_slab": "竹板竖直台阶", - "block.quark.bamboo_post": "竹杆", - "block.quark.stripped_bamboo_post": "去皮竹杆", - "block.quark.bamboo_bookshelf": "竹书架", - "block.quark.bamboo_chest": "竹箱子", - "block.quark.bamboo_trapped_chest": "竹陷阱箱", - "block.quark.lootr_bamboo_chest": "竹战利品箱子", - "block.quark.lootr_bamboo_trapped_chest": "竹战利品陷阱箱", - "block.quark.bamboo_ladder": "竹梯子", - "block.quark.bamboo_door": "竹门", - "block.quark.bamboo_trapdoor": "竹活板门", - "block.quark.bamboo_fence_gate": "竹栅栏门", - "block.quark.bamboo_fence": "竹栅栏", - "block.quark.bamboo_sign": "竹告示牌", - "block.quark.bamboo_button": "竹按钮", - "block.quark.bamboo_pressure_plate": "竹压力板", - "block.quark.vertical_bamboo_planks": "竖纹竹板", - "block.quark.bamboo_mosaic": "竹马赛克", - "block.quark.hollow_oak_log": "空心橡木原木", - "block.quark.hollow_spruce_log": "空心云杉原木", - "block.quark.hollow_birch_log": "空心白桦原木", - "block.quark.hollow_jungle_log": "空心丛林原木", - "block.quark.hollow_acacia_log": "空心金合欢原木", - "block.quark.hollow_dark_oak_log": "空心深色橡木原木", - "block.quark.hollow_mangrove_log": "空心红树原木", - "block.quark.hollow_crimson_stem": "空心绯红菌柄", - "block.quark.hollow_warped_stem": "空心诡异菌柄", - "block.quark.hollow_blossom_log": "空心花木原木", - "block.quark.hollow_azalea_log": "空心杜鹃原木", - "block.quark.ancient_planks": "远古木板", - "block.quark.ancient_log": "远古原木", - "block.quark.stripped_ancient_log": "去皮远古原木", - "block.quark.ancient_wood": "远古木", - "block.quark.stripped_ancient_wood": "去皮远古木", - "block.quark.hollow_ancient_log": "空心远古原木", - "block.quark.ancient_planks_stairs": "远古木楼梯", - "block.quark.ancient_planks_slab": "远古木台阶", - "block.quark.ancient_planks_vertical_slab": "远古木竖直台阶", - "block.quark.ancient_post": "远古木杆", - "block.quark.stripped_ancient_post": "去皮远古木杆", - "block.quark.ancient_bookshelf": "远古木书架", - "block.quark.ancient_chest": "远古木箱子", - "block.quark.ancient_trapped_chest": "远古木陷阱箱", - "block.quark.lootr_ancient_chest": "远古木战利品箱子", - "block.quark.lootr_ancient_trapped_chest": "远古木战利品陷阱箱", - "block.quark.ancient_ladder": "远古木梯子", - "block.quark.ancient_door": "远古木门", - "block.quark.ancient_trapdoor": "远古木活板门", - "block.quark.ancient_fence_gate": "远古木栅栏门", - "block.quark.ancient_fence": "远古木栅栏", - "block.quark.ancient_sign": "远古木告示牌", - "block.quark.ancient_button": "远古木按钮", - "block.quark.ancient_pressure_plate": "远古木压力板", - "block.quark.vertical_ancient_planks": "竖纹远古木板", - "block.quark.ancient_leaves": "远古树叶", - "block.quark.ancient_sapling": "远古树苗", - "block.quark.ancient_leaf_carpet": "远古树叶地毯", - "block.quark.ancient_hedge": "远古树叶篱", - "block.quark.golden_carrot_crate": "箱装金胡萝卜", - - "item.quark.stoneling_spawn_egg": "石精灵刷怪蛋", - "item.quark.crab_spawn_egg": "螃蟹刷怪蛋", - "item.quark.foxhound_spawn_egg": "猎狐犬刷怪蛋", - "item.quark.toretoise_spawn_egg": "矿石陆龟刷怪蛋", - "item.quark.forgotten_spawn_egg": "遗忘者刷怪蛋", - "item.quark.wraith_spawn_egg": "游魂刷怪蛋", - "item.quark.shiba_spawn_egg": "柴犬刷怪蛋", - - "effect.quark.resilience": "稳定", - - "entity.quark.pickarang": "皮卡镖", - "entity.quark.glass_frame": "玻璃物品展示框", - "entity.quark.dyed_item_frame": "染色物品展示框", - "entity.quark.totem": "留存图腾", - "entity.quark.stoneling": "石精灵", - "entity.quark.gravisand": "悬浮的重力沙子", - "entity.quark.crab": "螃蟹", - "entity.quark.foxhound": "猎狐犬", - "entity.quark.toretoise": "矿石陆龟", - "entity.quark.forgotten": "遗忘者", - "entity.quark.wraith": "游魂", - "entity.quark.soul_bead": "灵魂珠", - "entity.quark.shiba": "柴犬", - "entity.quark.quark_boat": "船", - "entity.quark.quark_chest_boat": "运输船", - - "block.quark.magnetized_block": "磁化块", - "block.quark.potted_beetroot": "甜菜根盆栽", - "block.quark.potted_berries": "甜浆果盆栽", - "block.quark.potted_blue_blossom_sapling": "雪霜花树苗盆栽", - "block.quark.potted_carrot": "胡萝卜盆栽", - "block.quark.potted_chorus": "紫颂花盆栽", - "block.quark.potted_cocoa_bean": "可可豆盆栽", - "block.quark.potted_grass": "草盆栽", - "block.quark.potted_large_fern": "大型蕨盆栽", - "block.quark.potted_lavender_blossom_sapling": "幽静花树苗盆栽", - "block.quark.potted_lilac": "丁香盆栽", - "block.quark.potted_melon": "西瓜盆栽", - "block.quark.potted_nether_sprouts": "下界苗盆栽", - "block.quark.potted_nether_wart": "下界疣盆栽", - "block.quark.potted_orange_blossom_sapling": "温暖花树苗盆栽", - "block.quark.potted_peony": "牡丹盆栽", - "block.quark.potted_pink_blossom_sapling": "甜蜜花树苗盆栽", - "block.quark.potted_potato": "马铃薯盆栽", - "block.quark.potted_pumpkin": "南瓜盆栽", - "block.quark.potted_red_blossom_sapling": "火热花树苗盆栽", - "block.quark.potted_rose": "玫瑰盆栽", - "block.quark.potted_sea_pickle": "海泡菜盆栽", - "block.quark.potted_sugar_cane": "甘蔗盆栽", - "block.quark.potted_sunflower": "向日葵盆栽", - "block.quark.potted_tall_grass": "高草丛盆栽", - "block.quark.potted_twisting_vines": "缠怨藤盆栽", - "block.quark.potted_vine": "藤蔓盆栽", - "block.quark.potted_weeping_vines": "垂泪藤盆栽", - "block.quark.potted_wheat": "小麦盆栽", - "block.quark.potted_yellow_blossom_sapling": "阳光花树苗盆栽", - "block.quark.potted_glow_lichen_growth": "发光地衣盆栽", - "block.quark.potted_glow_shroom": "发光菇盆栽", - "block.quark.potted_chorus_weeds": "紫颂杂草盆栽", - "block.quark.potted_chorus_twist": "紫颂缠草盆栽", - "block.quark.potted_ancient_sapling": "远古树苗盆栽", - "block.quark.potted_cave_vines": "洞穴藤蔓盆栽", - - "block.quark.tiny_potato": "小土豆", - "block.quark.tiny_potato.angry": "愤怒的土豆", - - "biome.quark.glimmering_weald": "微光荒野", - - "tag.item.c.storage_blocks.apple": "苹果存储方块", - "tag.item.c.storage_blocks.bamboo": "竹存储方块", - "tag.item.c.storage_blocks.beetroot": "甜菜根存储方块", - "tag.item.c.storage_blocks.blaze_rod": "烈焰棒存储方块", - "tag.item.c.storage_blocks.cactus": "仙人掌存储方块", - "tag.item.c.storage_blocks.carrot": "胡萝卜存储方块", - "tag.item.c.storage_blocks.charcoal": "木炭存储方块", - "tag.item.c.storage_blocks.chorus_fruit": "紫颂果存储方块", - "tag.item.c.storage_blocks.cocoa_beans": "可可豆存储方块", - "tag.item.c.storage_blocks.glow_berries": "发光浆果存储方块", - "tag.item.c.storage_blocks.golden_apple": "金苹果存储方块", - "tag.item.c.storage_blocks.golden_carrot": "金胡萝卜存储方块", - "tag.item.c.storage_blocks.gunpowder": "火药存储方块", - "tag.item.c.storage_blocks.leather": "皮革存储方块", - "tag.item.c.storage_blocks.nether_wart": "下界疣存储方块", - "tag.item.c.storage_blocks.potato": "马铃薯存储方块", - "tag.item.c.storage_blocks.rabbit_hide": "兔子皮存储方块", - "tag.item.c.storage_blocks.stick": "木棍存储方块", - "tag.item.c.storage_blocks.sugar_cane": "甘蔗存储方块", - "tag.item.c.storage_blocks.sweet_berries": "甜浆果存储方块", - - "tag.item.quark.ancient_logs": "远古木", - "tag.item.quark.azalea_logs": "杜鹃木", - "tag.item.quark.bamboo_logs": "竹", - "tag.item.quark.big_harvesting_hoes": "可以范围收获的锄", - "tag.item.quark.blossom_logs": "花木", - "tag.item.quark.corundum": "刚玉", - "tag.item.quark.crab_tempt_items": "螃蟹的食物", - "tag.item.quark.crystal_lamp": "水晶灯", - "tag.item.quark.cosmetic_anvil_items": "铁砧型装饰性升级件", - "tag.item.quark.framed_glass_panes": "镶框玻璃板", - "tag.item.quark.framed_glasses": "镶框玻璃", - "tag.item.quark.glow_shroom_feedables": "发光菇 - 石精灵的食物", - "tag.item.quark.hedges": "树叶篱", - "tag.item.quark.hollow_logs": "空心的原木", - "tag.item.quark.ladders": "梯子", - "tag.item.quark.parrot_feed": "鹦鹉的食物", - "tag.item.quark.pipes": "管道", - "tag.item.quark.posts": "木杆", - "tag.item.quark.revertable_chests": "可以转换成原版箱子的箱子", - "tag.item.quark.revertable_trapped_chests": "可以转换成原版陷阱箱的陷阱箱", - "tag.item.quark.runes": "符文", - "tag.item.quark.runes_lootable": "可以作为战利品获得的符文", - "tag.item.quark.seed_pouch_holdable": "种子袋可以容纳的物品", - "tag.item.quark.shards": "玻璃碎片", - "tag.item.quark.stained_framed_glass_panes": "染色镶框玻璃板", - "tag.item.quark.stained_framed_glasses": "染色镶框玻璃", - "tag.item.quark.stone_tool_materials": "石质工具材料", - "tag.item.quark.stools": "凳子", - "tag.item.quark.vertical_slabs": "竖直台阶", - "tag.item.quark.wooden_vertical_slabs": "木质竖直台阶", - - "advancements.quark.influence.title": "影响者", - "advancements.quark.influence.description": "使用蜡烛来影响矩阵附魔台的附魔效果", - "advancements.quark.pat_potato.title": "土豆,土豆", - "advancements.quark.pat_potato.description": "驯服一只小土豆", - "advancements.quark.watcher_center.title": "谁在看着我?", - "advancements.quark.watcher_center.description": "看一眼末影侦测器", - "advancements.quark.crawl_in_hollow_log.title": "在树皮中爬行", - "advancements.quark.crawl_in_hollow_log.description": "在空心原木中爬行", - "advancements.quark.get_forgotten_hat.title": "博物馆的藏品", - "advancements.quark.get_forgotten_hat.description": "在地下杀死一只遗忘者并且获得他的帽子", - "advancements.quark.get_diamond_heart.title": "心的形状", - "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎它的外壳以获得钻石之心", - "advancements.quark.make_stoneling.title": "年轻的逐梦人", - "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵的钻石之心来给它一具崭新的躯体", - "advancements.quark.mine_toretoise.title": "矿石龟!", - "advancements.quark.mine_toretoise.description": "用镐子挖取野生矿石陆龟背上的矿物", - "advancements.quark.mine_fed_toretoise.title": "我们发财了!", - "advancements.quark.mine_fed_toretoise.description": "给矿石陆龟喂食发光浆果之后再次收获其背上的矿物", - "advancements.quark.throw_pickarang.title": "不知怎么的就回来了", - "advancements.quark.throw_pickarang.description": "扔出一个皮卡镖", - "advancements.quark.retreive_flamerang.title": "翱翔吧,火焰鸟", - "advancements.quark.retreive_flamerang.description": "扔出一个界炎镖并拿回一个燃烧着的物品", - "advancements.quark.overlevel_enchant.title": "超越极限", - "advancements.quark.overlevel_enchant.description": "使用古卷来超越附魔的最高等级", - "advancements.quark.instamine_deepslate.title": "超越瞬间的极限", - "advancements.quark.instamine_deepslate.description": "同时使用效率VI和急迫II来瞬间破坏深板岩", - "advancements.quark.redirect_beacon.title": "看见了光", - "advancements.quark.redirect_beacon.description": "使用刚玉簇重定向信标的光束", - "advancements.quark.get_bottled_cloud.title": "云存储", - "advancements.quark.get_bottled_cloud.description": "把云朵捕捉到瓶子中", - "advancements.quark.apply_color_rune.title": "五光十色", - "advancements.quark.apply_color_rune.description": "使用铁砧将彩色符文应用到物品上", - "advancements.quark.wear_full_rainbow.title": "彩虹的味道", - "advancements.quark.wear_full_rainbow.description": "装备一身带有彩虹符文效果的盔甲", - "advancements.quark.throw_parrot_egg.title": "只是鹦鹉", - "advancements.quark.throw_parrot_egg.description": "给鹦鹉喂食甜菜种子,并投掷它生下的蛋", - "advancements.quark.pathfinder_map_center.title": "通往明日的道路", - "advancements.quark.pathfinder_map_center.description": "到达寻路地图中X标号的位置", - "advancements.quark.get_own_head.title": "出人头地", - "advancements.quark.get_own_head.description": "通过利用女巫杀死被命名的雪傀儡的方式获取你自己的头颅", - "advancements.quark.ancient_apple_overlevel.title": "有点水果味", - "advancements.quark.ancient_apple_overlevel.description": "在自身经验等级超过100级的时候食用远古水果", - "advancements.quark.get_all_blossom_saplings.title": "花开正茂", - "advancements.quark.get_all_blossom_saplings.description": "获取所有种类的花树苗", - "advancements.quark.get_all_corundum.title": "刚玉难题", - "advancements.quark.get_all_corundum.description": "获取所有颜色的刚玉簇", - "advancements.quark.use_viaduct.title": "来追我啊", - "advancements.quark.use_viaduct.description": "将末影珍珠丢至一行幻境石的一端来穿过它们", - "advancements.quark.tame_foxhound.title": "玩火", - "advancements.quark.tame_foxhound.description": "在防火效果下喂食煤炭来驯服一只猎狐犬", - "advancements.quark.foxhound_speed_up_furnace.title": "让猎狐犬躺下", - "advancements.quark.foxhound_speed_up_furnace.description": "让猎狐犬在熔炉上睡觉来加快熔炉的速度", - "advancements.quark.shiba_help.title": "给小镇上色", - "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", - "advancements.quark.poison_baby.title": "青春永驻", - "advancements.quark.poison_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", - "advancements.quark.crab_in_a_bucket.title": "螃蟹捕获", - "advancements.quark.crab_in_a_bucket.description": "用桶捕获一只螃蟹", - - - - "_comment": "配置翻译,置于文件末尾,便于未来比对更新非配置部分。", - "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", - - "quark.config.general.advancement_visibility_depth.name": "进度可见深度", - "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", - - "quark.config.general.allowed_screens.name": "可显示按钮的界面", - "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", - - "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", - "quark.config.general.disable_q_menu_effects.desc": "进入夸克配置主界面时不再快速旋转与模糊。", - - "quark.config.general.enable_q_button.name": "启用「q」按钮", - "quark.config.general.enable_q_button.desc": "方便你不经过模组列表快速配置夸克。", - - "quark.config.general.enable_advancement_modification.name": "启用进度修改", - "quark.config.general.enable_advancement_modification.desc": "夸克会向原版的多要求进度中新增要求,设为false禁用。", - - "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", - "quark.config.general.enable_jei_item_info.desc": "使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", - - "quark.config.general.enable_network_profiling.desc": "启用网络分析\n\n启用夸克网络分析功能。没被要求就不要启用它。", - - "quark.config.general.enable_onboarding.name": "启用入门引导", - "quark.config.general.enable_onboarding.desc": "弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", - - "quark.config.general.enable_quark_advancements.name": "启用夸克进度", - "quark.config.general.enable_quark_advancements.desc": "夸克会添加自己的进度,设为false禁用。", - - "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", - - "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", - "quark.config.general.hide_disabled_content.desc": "夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", - - "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", - "quark.config.general.interpret_shulker_box_like_blocks.desc": "夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", - - "quark.config.general.piston_push_limit.name": "活塞推动上限", - "quark.config.general.piston_push_limit.desc": "活塞能一次推动的最大方块数量。\n允许的值:(0,)", - - "quark.config.general.print_screen_classnames.name": "输出界面类名", - "quark.config.general.print_screen_classnames.desc": "需要找到有问题的界面的类名时,将它设为true。", - - "quark.config.general.shulker_boxes.name": "潜影盒", - "quark.config.general.shulker_boxes.desc": "应被夸克视为潜影盒的方块。", - - "quark.config.general.suppressed_info.name": "被压制的信息", - "quark.config.general.suppressed_info.desc": "针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", - - "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", - "quark.config.general.terrablender_region_weight.desc": "用于Terrablender集成。", - - "quark.config.general.use_anti_overlap.name": "使用反重叠系统", - "quark.config.general.use_anti_overlap.desc": "安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", - - "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", - "quark.config.general.use_fast_worldgen.desc": "设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", - - "quark.config.general.use_piston_logic_replacement.name": "替换活塞逻辑", - "quark.config.general.use_piston_logic_replacement.desc": "夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", - - "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", - "quark.config.general.use_screen_list_blacklist.desc": "设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", - - - - "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", - "quark.config.automation.chains_connect_blocks.desc": "锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", - - "quark.config.automation.chute.name": "溜槽", - "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", - - "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", - "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", - "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", - "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", - - "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", - - "quark.config.automation.feeding_trough.name": "饲料槽", - "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。右击会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", - "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", - "quark.config.automation.feeding_trough.cooldown.desc": "动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", - "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", - "quark.config.automation.feeding_trough.enable_trough_caching.desc": "设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", - "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", - "quark.config.automation.feeding_trough.love_chance.desc": "动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", - "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", - "quark.config.automation.feeding_trough.max_animals.desc": "允许动物进入求爱模式的饲料槽附近最大动物数量", - "quark.config.automation.feeding_trough.range.name": "半径", - "quark.config.automation.feeding_trough.range.desc": "获取饲料槽附近最大动物数量时的探测半径", + "____comment": "Colors are in #RRGGBB format", + "quark.gui.color.crate_count": "#404040", + "quark.gui.color.matrix_enchanting": "#404040", + + "quark.gui.button.sort": "整理", + "quark.gui.button.sort_inventory": "整理物品栏", + "quark.gui.button.sort_container": "整理容器", + "quark.gui.button.insert": "存入", + "quark.gui.button.extract": "取出", + "quark.gui.button.insert_filtered": "存入(过滤)", + "quark.gui.button.extract_filtered": "取出(过滤)", + "quark.gui.button.filter": "过滤", + "quark.gui.button.emotes": "动作表情", + "quark.gui.button.back": "返回", + "quark.gui.button.shift_lock": "Shift锁定", + + "quark.gui.enchanting.min": "最低:%d", + "quark.gui.enchanting.influence": "蜡烛影响值:+%d%%", + "quark.gui.enchanting.dampen": "蜡烛影响值:%d%%", + "quark.gui.enchanting.upgrade": "升级:%d/%d", + "quark.gui.enchanting.left_click": "左击选择", + "quark.gui.enchanting.right_click": "右击旋转", + "quark.gui.enchanting.merge": "点击升级", + "quark.gui.enchanting.pending": "存在待定魔咒", + + "quark.gui.keygroup.misc": "夸克丨杂项", + "quark.gui.keygroup.inv": "夸克丨物品栏", + "quark.gui.keygroup.emote": "夸克丨动作表情", + + "quark.gui.config.save": "保存更改", + "quark.gui.config.social.website": "夸克官网", + "quark.gui.config.social.discord": "夸克/Violet Moon Discord", + "quark.gui.config.social.patreon": "Vazkii的Patreon", + "quark.gui.config.social.forum": "Violet Moon论坛", + "quark.gui.config.social.twitter": "@VazkiiMods Twitter", + "quark.gui.config.header": "%s配置", + "quark.gui.config.subheader1": "夸克的发展离不开%s%s%s和其他人的支持。", + "quark.gui.config.subheader2": "请考虑在Patreon赞助我们,可获得炫酷的游戏奖励!", + "quark.gui.config.default": "重置为默认", + "quark.gui.config.discard": "放弃更改", + "quark.gui.config.subcategories": "------- 子分类 -------", + "quark.gui.config.onechild": "1个选项", + "quark.gui.config.nchildren": "%d个选项", + "quark.gui.config.defaultvalue": "默认:%s", + "quark.gui.config.missingaddon": "你缺少此分类所需的附属模组", + + "quark.gui.celebration.quark": "祝夸克生日快乐!", + "quark.gui.celebration.vm": "祝Violet Moon生日快乐!", + "quark.gui.celebration.minecraft": "祝Minecraft生日快乐!", + + "quark.gui.celebration.vns": "祝MCVinnyq和Sully生日快乐!", + "quark.gui.celebration.vazkii": "祝Vazkii生日快乐!", + "quark.gui.celebration.wire": "祝Wire Segal生日快乐!", + "quark.gui.celebration.anb": "祝AmyMialee和DJBaphomet生日快乐!", + "quark.gui.celebration.kame": "祝Kamefrede生日快乐!", + "quark.gui.celebration.adrian": "祝Adrian生日快乐!", + "quark.gui.celebration.train": "祝Train生日快乐!", + "quark.gui.celebration.zemmy": "祝Zemmy生日快乐!", + + "quark.gui.celebration.iad": "国际无性恋日快乐!", + "quark.gui.celebration.iad2": "双性人宣传日快乐!", + "quark.gui.celebration.idr": "双性人团结日快乐!", + "quark.gui.celebration.ld": "女同性恋日快乐!", + "quark.gui.celebration.lvd": "女同性恋现身日快乐!", + "quark.gui.celebration.ncod": "国家出柜日快乐!", + "quark.gui.celebration.nbpd": "非二元人日快乐!", + "quark.gui.celebration.ppad": "泛性恋与泛浪漫主义宣传日快乐!", + "quark.gui.celebration.tdr": "跨性别纪念日快乐!", + "quark.gui.celebration.tdv": "跨性别现身日快乐!", + "quark.gui.celebration.zdd": "零歧视日快乐!", + + "quark.gui.celebration.pm": "骄傲月快乐!", + "quark.gui.celebration.baw": "双性恋宣传周快乐!", + "quark.gui.celebration.taw": "跨性别宣传周快乐!", + + "quark.gui.celebration.afd": "让你看起来像个傻子!愚人节快乐!", + "quark.gui.celebration.hw": "万圣节快乐!", + "quark.gui.celebration.xmas": "圣诞节快乐", + "quark.gui.celebration.iwd": "国际妇女节快乐!", + "quark.gui.celebration.wpld": "世界葡萄牙语日快乐!", + "quark.gui.celebration.iyd": "国际青年日快乐!", + "quark.gui.celebration.wwd": "世界野生动物日快乐!", + "quark.gui.celebration.hrd": "人权日快乐!", + "quark.gui.celebration.ny": "新年快乐!", + + "quark.gui.celebration.edballs": "埃德·鲍斯", + "quark.gui.celebration.doyouremember": "你记住了吗?", + + "quark.category.general": "常规设置", + "quark.category.friends": "搭配模组配置", + "quark.category.automation": "自动化", + "quark.category.building": "建筑", + "quark.category.management": "管理", + "quark.category.tools": "工具", + "quark.category.tweaks": "微调", + "quark.category.world": "世界", + "quark.category.mobs": "生物", + "quark.category.client": "客户端", + "quark.category.oddities": "奇思妙想", + "quark.category.experimental": "实验性", + + "_quark.config.tl_note1": "可以在此处添加配置元素的补充翻译键(先放在文件末尾了)", + "_quark.config.tl_note2": "格式为quark.config.[(类别).]+.(名称).", + "_quark.config.tl_note3": "其中(名称)为全小写,空格变为下划线,并去除所有非字母数字的字符", + "_quark.config.tl_note4": "配置中任何未本地化条目都会恢复到默认英语值", + "_quark.config.tl_note5": "此本地化仅适用于游戏内菜单,不会影响配置文件本身。可以随意添加补充描述(后缀为 .desc)", + "_quark.config.tl_note6": "如果需要,可以通过将描述翻译为空字符串来删除描述(实测能通过翻译为空格来间接删除描述)。使用 \n 分割行", + "_quark.config.tl_note7": "请参阅下面的示例(键以“_”为前缀),这样做它不会加载到游戏里:", + + "_quark.config.automation.feeding_trough.name": "Test 100", + "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", + "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", + "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", + "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", + "_quark.config.automation.feeding_trough.love_chance.desc": "", + + "quark.camera.filter": "滤镜:", + "quark.camera.filter.none": "无", + "quark.camera.filter.grayscale": "灰度", + "quark.camera.filter.monochrome": "黑白", + "quark.camera.filter.sepia": "棕褐色", + "quark.camera.filter.desaturate": "去饱和", + "quark.camera.filter.oversaturate": "高饱和", + "quark.camera.filter.cool": "冷色", + "quark.camera.filter.warm": "暖色", + "quark.camera.filter.conjugate": "共轭", + "quark.camera.filter.redfocus": "红色焦点", + "quark.camera.filter.bluefocus": "蓝色焦点", + "quark.camera.filter.greenfocus": "绿色焦点", + "quark.camera.filter.yellowfocus": "黄色焦点", + "quark.camera.filter.bumpy": "描边", + "quark.camera.filter.notch": "复古", + "quark.camera.filter.creeper": "苦力怕视角", + "quark.camera.filter.enderman": "末影人视角", + "quark.camera.filter.bits": "像素化", + "quark.camera.filter.blobs": "水彩", + "quark.camera.filter.pencil": "铅笔", + "quark.camera.filter.watercolor": "负片", + "quark.camera.filter.sobel": "边缘检测", + "quark.camera.filter.deuteranopia": "模拟绿色盲", + "quark.camera.filter.protanopia": "模拟红色盲", + "quark.camera.filter.tritanopia": "模拟蓝色盲", + "quark.camera.filter.achromatopsia": "模拟色盲", + + "quark.camera.rulers": "构图:", + "quark.camera.rulers0": "无", + "quark.camera.rulers1": "三分法", + "quark.camera.rulers2": "黄金比例", + "quark.camera.rulers3": "十字线", + + "quark.camera.borders": "边框:", + "quark.camera.borders0": "无", + "quark.camera.borders1": "正方形", + "quark.camera.borders2": "4:3", + "quark.camera.borders3": "16:9", + "quark.camera.borders4": "21:9", + "quark.camera.borders5": "宝丽来", + + "quark.camera.overlay": "遮罩:", + "quark.camera.overlay0": "无", + "quark.camera.overlay1": "日期", + "quark.camera.overlay2": "名片", + "quark.camera.overlay3": "水印", + "quark.camera.overlay4": "手持物品", + + "quark.camera.header": "相机模式", + "quark.camera.info": "[%s退出,Enter摁下快门]", + "quark.camera.reset": "重置设置(需按住潜行键)", + "quark.camera.greetings": "来自%s的问候!", + + "quark.jei.makes_copy": "制作副本", + "quark.jei.any_enchanted": "任何已附魔物品", + "quark.jei.influence": "矩阵附魔影响", + "quark.jei.boost_influence": "提高几率:", + "quark.jei.dampen_influence": "降低几率:", + "quark.jei.hint_preamble": "[夸克]\n", + + "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。也可以给它附魔,以获得更好的性能。", + "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰伤害。", + "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", + "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", + "quark.jei.hint.ancient_fruit": "砍倒远古树时掉落。食用后你会增加少量经验。", + "quark.jei.hint.ancient_sapling": "可以在远古城市的箱子中找到。", + "quark.jei.hint.backpack": "背上它可以获得额外的三行物品栏空间。", + "quark.jei.hint.blackstone_furnace": "如果位于这个熔炉下面的方块在点燃时会产生灵魂火,那么熔炉产生的也是灵魂火。", + "quark.jei.hint.blaze_lantern": "类似下界岩,顶部点燃的火能够永久燃烧。", + "quark.jei.hint.blue_blossom_sapling": "可以在寒冷的生物群系中找到。", + "quark.jei.hint.bottled_cloud": "在云层中使用玻璃瓶获得。对空气使用可以制造一个临时方块,用于放置其他方块。", + "quark.jei.hint.charcoal_block": "类似下界岩,顶部点燃的火能够永久燃烧。", + "quark.jei.hint.chute": "将任何由漏斗/投掷器送入其中的物品投掷到正下方。", + "quark.jei.hint.dragon_scale": "非首次击杀末影龙时掉落。", + "quark.jei.hint.ender_watcher": "玩家直视它时,它会发出红石信号,信号强度基于玩家准星与眼睛中心的距离。", + "quark.jei.hint.music_disc_endermosh": "可以在末地城的箱子中找到。", + "quark.jei.hint.forgotten_hat": "由遗忘者掉落,可以在地下深处找到遗忘者。警惕他们强大的装备和多元化的战斗风格。", + "quark.jei.hint.feeding_trough": "动物可以吃掉放入其中的食物并繁殖。有时它们可能会多吃一些;如果附近动物太多的话则不会繁殖;繁殖时不会产生经验。", + "quark.jei.hint.glass_item_frame": "放入物品时隐藏框架本身,仅显示物品。对于横幅和盾牌具有自定义行为;可以使物品在地上的告示牌上展示。还可以直接打开它后面的任何物品栏。", + "quark.jei.hint.glowing_glass_item_frame": "玻璃物品展示框:荧光版 - 其他属性都相同。", + "quark.jei.hint.glow_lichen_growth": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。", + "quark.jei.hint.glow_shroom": "可以在稀有的微光荒野生物群系(位于深层地底)中找到。可以用骨粉制造大型变种。", + "quark.jei.hint.gold_button": "发出非常短的脉冲,持续2红石刻(0.2秒)。", + "quark.jei.hint.golden_apple_crate": "可以用作信标基座方块。", + "quark.jei.hint.gravisand": "只有在接收到红石信号时才会掉落,会让相邻的重力沙子跟着它。无法掉落时,它会向上“掉落”。通过比较器可以发出15级的红石信号。", + "quark.jei.hint.diamond_heart": "可以通过在地底破坏石精灵的外壳获得。不用担心,石精灵没事,躯体只是这颗心的外壳罢了!如果你看到一个拿着物品的小生物,那就是石精灵!潜行靠近它就不会注意到你,或者用发光菇来引诱它。如果你对可自然生成的岩石使用这颗心,石精灵会用它构造一个新的身体包在外面。它进入过物品栏了,与玩家相处会更加自在。", + "quark.jei.hint.iron_button": "发出很长的脉冲,持续5秒。", + "quark.jei.hint.grate": "没有被拴住的动物们会避免在铁丝网上行走,物品会穿过铁丝网掉下去。", + "quark.jei.hint.iron_rod": "用活塞推动时,会破坏它前面的任何(能被活塞推动的)方块。", + "quark.jei.hint.jasper": "可以在恶地/沙漠系生物群系中找到它的大型团簇。", + "quark.jei.hint.lavender_blossom_sapling": "可以在沼泽系生物群系中找到。", + "quark.jei.hint.limestone": "可以在沼泽/海洋系生物群系中找到它的大型团簇。", + "quark.jei.hint.myalite": "可以在末地高地(末地外岛的一部分)中找到它的大型团簇。它对世界中一个不可见的场有反应,会根据放置位置的场强来改变颜色。", + "quark.jei.hint.orange_blossom_sapling": "可以在热带草原系生物群系中找到。", + "quark.jei.hint.pathfinders_quill": "可用于查找其中铭刻的生物群系。与制图师或流浪商人交易获得。", + "quark.jei.hint.permafrost": "可以在冰封山峰生物群系中找到。", + "quark.jei.hint.pink_blossom_sapling": "可以在山地系生物群系中找到。", + "quark.jei.hint.ravager_hide": "会由袭击中的劫掠兽掉落。", + "quark.jei.hint.red_blossom_sapling": "可以在恶地系生物群系中找到。", + "quark.jei.hint.redstone_randomizer": "随机将输入信号传向左边或右边。", + "quark.jei.hint.rope": "必须在天花板上放置,可以由玩家/发射器放置,可以攀爬。对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。可以移动末端接触到的方块。", + "quark.jei.hint.seed_pouch": "可以容纳一堆任意同种种子,只需右击即可存入/取出。主手或副手拿着种子袋时,它会自动收起你拾取的同种种子,潜行状态下对耕地使用可播种3x3的区域。(树苗等也算种子)", + "quark.jei.hint.shale": "可以在积雪的生物群系中找到它的大型团簇。", + "quark.jei.hint.slime_in_a_bucket": "对小型史莱姆使用桶,将其装入桶内。当你在史莱姆区块中时,它会开始跳动。", + "quark.jei.hint.soul_bead": "由灵魂沙峡谷的游魂掉落。使用时会飞向最近的下界要塞。", + "quark.jei.hint.sturdy_stone": "不能用活塞移动。", + "quark.jei.hint.tiny_potato": "它信任你!", + "quark.jei.hint.torch_arrow": "无论它射中何处,都会尝试在那里放置火把。", + "quark.jei.hint.trowel": "使用时随机放置快捷栏中的方块。让一种方块占据多个格子,可以增加该种方块的放置几率。", + "quark.jei.hint.yellow_blossom_sapling": "可以在平原系生物群系中找到。", + "quark.jei.hint.ancient_tome": "可以将物品/附魔书的魔咒提升一级,最多超过正常上限一级。偶尔能在地牢或要塞中找到它。", + "quark.jei.hint.hollow_logs": "走向空洞一侧,进入潜行状态就会钻进去,而且里面可以爬。", + "quark.jei.hint.skull_pikes": "放在栅栏上面时,能吓跑附近5格范围内徘徊的简单怪物。(简单怪物指除Boss/袭击者以外的怪物)", + "quark.jei.hint.pottable_stuff": "现在可以放进花盆里了。", + "quark.jei.hint.stools": "可以坐在上面,并作为整体被活塞移动。在上面放置方块后,凳子会变成桌子。", + "quark.jei.hint.posts": "可以朝三个坐标轴方向放置。锁链和灯笼可以连接到它们。", + "quark.jei.hint.soul_fire_candles": "有些方块点燃后会产生灵魂火,将它放在这些方块上,点燃后同样会产生灵魂火。", + "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", + "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", + "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。", + "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦/鸡肉/任何鱼来繁殖它们。", + "quark.jei.hint.ambience_discs": "在骷髅杀死蜘蛛时可以获得环境唱片。与音乐唱片不同,它们会无限循环播放。", + "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", + "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟。", + "quark.jei.hint.doors_open_together": "制造一对双开门后,它们可以一起开启/关闭。", + "quark.jei.hint.fence_gates_open_together": "把两个栅栏门上下堆叠放置,它们会一起打开/关闭", + "quark.jei.hint.item_frame_dyeing": "可以染色,染色方式和皮革盔甲相同。", + "quark.jei.hint.gold_tool_fortune": "金工具会内置(%s级)时运或抢夺的效果。这效果不会与魔咒的叠加,高于内置效果等级的魔咒才能覆盖它。", + "quark.jei.hint.gold_tool_harvest_level": "现在金工具的挖掘等级为%s。", + "quark.jei.hint.hoe_harvesting": "锄可以一下子破坏3x3的区域内的植被。较高品质的锄可以破坏5x5的区域。", + "quark.jei.hint.head_sfx": "任何怪物的头颅都可以放置到音符盒的侧面,之后音符盒在激活时会发出它们的音效。", + "quark.jei.hint.sign_editing": "告示牌可以右击编辑。", + "quark.jei.hint.chorus_weeds": "在末地荒地偶尔会生成,末地荒地位于末地外岛。会随时随机传送和增殖,或者通过踩踏、骨粉或附近的水流强迫它这么做。此外,踩踏时可能生成末影螨。", + "quark.jei.hint.corundum": "可以在地下发现一大簇,每一大簇都有两种颜色。如果放在地下深处,会慢慢向上生长。可以涂蜡来阻止生长和粒子产生。", + "quark.jei.hint.crystal_lamp": "这些灯只有在激活时才会改变信标光束的颜色。", + "quark.jei.hint.snow_golem_player_heads": "让女巫杀死被命名的雪傀儡时,若雪傀儡戴着雕刻过的南瓜,会掉落一个同名玩家的头。", + "quark.jei.hint.use_for_vanishing": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + "quark.jei.hint.use_for_binding": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.jei.hint.pipe": "会移动物品,物品可以用漏斗/投掷器或类似物放入,或是通过将物品丢进管道开口放入。物品移动时会优先下落,其次向前,然后向随机侧面,最后才是向上。将进入已满容器的物品会返回。可以通过红石信号禁用任何管道,还可以使用红石比较器读取管道中的物品数量。内部超过16个物品的管道会破裂。", + "quark.jei.hint.magnet": "充能后,可以推/拉任何制作时用到铜/铁的方块,具体推还是拉取决于是哪一面。如果多个磁铁在移动同一个方块,则力最大的一方生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。漏斗用磁铁移动时,每移动一格,都会在前方掉落一件内容物。如果该物品是种子,它会尝试种植该种子。切石机用磁铁移动时,会尝试破坏它们上方的方块。", + "quark.jei.hint.dusky_myalite": "在末地外岛附近的螺旋尖顶,可以发现它嵌入其中。", + + "quark.jei.hint.banner_layer_buff": "旗帜经过升级,现在已经有%d层了。", + "quark.jei.hint.crate": "最多可以容纳%d件物品,不管它们的堆叠上限有多大。虽然不是很适合大批量存储,却非常适合无法堆叠的物品或各种杂物。", + "quark.jei.hint.piston_te": "现在可以推动复杂方块(又称方块实体)了,刷怪笼除外。", + "quark.jei.hint.piston_sturdy": "如果你需要一种不可移动的方块来制作机器,可以试试固化石头。", + "quark.jei.hint.piston_max_blocks": "可以移动的最大方块数也被改为%d个。", + "quark.jei.hint.beacon_redirection": "用%s挡在信标光束的光路上,可以重定向信标光束。注意:最后一个必须朝向天空,且光束能经过的水平距离有上限。", + "quark.jei.hint.beacon_amethyst": "紫水晶", + "quark.jei.hint.beacon_corundum": "刚玉", + "quark.jei.hint.beacon_redirect_item": "可以重定向信标光束。查看信标物品获取更多信息。", + "quark.jei.hint.compass_nether": "在下界能发挥作用,会指向你进入后到达的下界传送门。", + "quark.jei.hint.compass_end": "在末地能发挥作用,会指向返回传送门。", + "quark.jei.hint.compass_nerf": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", + "quark.jei.hint.ladder_dropping": "对已放置的同种梯子使用,可以延长它。", + "quark.jei.hint.ladder_freestanding": "只要上面结构完好,梯子就可以不依附任何方块留存。", + "quark.jei.hint.ladder_sliding": "在梯子上时向下看,你会下降得更快。", + "quark.jei.hint.ladder_sneak": "在梯子上打开物品栏时,你会自动潜行。", + "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", + "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", + "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", + "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。有分叉也可以正常使用,但出现环状就不行了。", + "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", + "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", + "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", + "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", + "quark.jei.hint.repair_item_changed": "该物品的铁砧修复材料已被修改为%s。", + "quark.jei.hint.repair_item_changed_multiple": "该物品的铁砧修复材料已被修改为下列材料之一:%s。", + "quark.jei.hint.shiba_find_low_light": "如果你手里拿着火把,柴犬会为你指出需要照亮的暗处。", + + "quark.jei.hint.minecraft.clock": "制作出来前不会发挥作用,使利用配方书的有趣逃课方法失效。", + "quark.jei.hint.minecraft.amethyst_block": "可以放在音符盒下方,使其发出紫水晶的标志性声音。", + "quark.jei.hint.minecraft.shulker_shell": "潜行时双手拿着潜影壳对箱子使用,不用破坏箱子就能将其转换成潜影盒。", + "quark.jei.hint.minecraft.calcite": "山地系生物群系中额外加入了方解石的大型团簇。", + "quark.jei.hint.minecraft.chain": "和方块连接上之后,该方块被活塞移动时,锁链和另一端的其他东西也会移动。", + "quark.jei.hint.minecraft.emerald_block": "可以用来引诱村民跟随你,就像动物跟随食物一样。", + "quark.jei.hint.minecraft.jukebox": "使用发射器将唱片放入唱片机,以实现自动播放音乐。", + "quark.jei.hint.minecraft.magma_cream": "史莱姆死于岩浆块时,会分裂成岩浆怪。注意:小型岩浆怪不会掉落岩浆膏。", + "quark.jei.hint.minecraft.poisonous_potato": "喂给幼年动物后,有几率使其中毒。动物一旦中毒,就说明再也不可能成年了。", + "quark.jei.hint.minecraft.scaffolding": "对着脚手架尝试放置方块时,会用该方块替换脚手架链条上最远的一个。潜行时可以正常放置方块。", + "quark.jei.hint.minecraft.sponge": "现在可以直接放在水面上。", + "quark.jei.hint.minecraft.spore_blossom": "可以使用骨粉来再生。", + "quark.jei.hint.minecraft.vine": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + "quark.jei.hint.minecraft.campfire": "玩家用鞘翅掠过时,会受到助推,进一步向上飞行。", + "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", + "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", + "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品!这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.jei.hint.minecraft.armor_stand": "现在有手了,可以拿着一件物品再加一面盾牌。", + + "quark.keybind.change_hotbar": "快捷栏交换", + "quark.keybind.lock_rotation": "旋转锁定", + "quark.keybind.sort_container": "整理容器物品栏", + "quark.keybind.sort_player": "整理玩家物品栏", + "quark.keybind.transfer_extract": "取出物品", + "quark.keybind.transfer_insert": "存入物品", + "quark.keybind.patreon_emote.dance": "跳舞(Patreon)", + "quark.keybind.patreon_emote.tpose": "T型姿势(Patreon)", + "quark.keybind.patreon_emote.dab": "嘻哈超人手势(Patreon)", + "quark.keybind.patreon_emote.jet": "冲天姿势(Patreon)", + "quark.keybind.patreon_emote.exorcist": "驱魔人姿势(Patreon)", + "quark.keybind.patreon_emote.zombie": "模仿僵尸(Patreon)", + "quark.keybind.back": "返回", + "quark.keybind.camera_mode": "相机模式", + "quark.keybind.narrator_readout": "复述游戏内特定信息(较少)", + "quark.keybind.narrator_full_readout": "复述游戏内特定信息(较多)", + "quark.keybind.shift_lock": "Shift锁定", + "quark.keybind.autorun": "自动行走", + "quark.keybind.variant_selector": "变种选择器", + + "quark.readout.not_ingame": "不在游戏中", + "quark.readout.looking": "正看着%s", + "quark.readout.holding": "主手拿着%d个%s", + "quark.readout.holding_with_off": "主手拿着%d个%s,副手拿着%d个%s", + "quark.readout.health": "生命值为%d", + "quark.readout.food": "饥饿值为%d", + "quark.readout.sign_says": "告示牌写着", + "quark.readout.no_item": "无物品", + + "quark.subtitles.meep": "石精灵:逃跑", + "quark.subtitles.give_stoneling": "石精灵:给予物品", + "quark.subtitles.take_stoneling": "石精灵:拿走物品", + "quark.subtitles.feed_stoneling": "石精灵:进食", + "quark.subtitles.hurt_stoneling": "石精灵:喊叫", + "quark.subtitles.kill_stoneling": "石精灵:破碎", + "quark.subtitles.purr": "石精灵:“噗嘶”", + "quark.subtitles.throw_pickarang": "皮卡镖:被掷出", + "quark.subtitles.clank_pickarang": "皮卡镖:叮", + "quark.subtitles.spark_pickarang": "皮卡镖:被反弹", + "quark.subtitles.pickup_pickarang": "皮卡镖:被收回", + "quark.subtitles.michael_here": "Michael在这", + "quark.subtitles.foxhound_ambient": "猎狐犬:余火声", + "quark.subtitles.foxhound_death": "猎狐犬:分解", + "quark.subtitles.foxhound_growl": "猎狐犬:嘟囔", + "quark.subtitles.foxhound_hurt": "猎狐犬:受伤", + "quark.subtitles.foxhound_shake": "猎狐犬:发抖", + "quark.subtitles.foxhound_eat": "猎狐犬:进食", + "quark.subtitles.foxhound_crackle": "猎狐犬:噼啪作响", + "quark.subtitles.crab_die": "螃蟹:嘎吱作响", + "quark.subtitles.crab_hurt": "螃蟹:外壳破损", + "quark.subtitles.crab_scuttle": "螃蟹:爬行", + "quark.subtitles.toretoise_idle": "矿石陆龟:啾啾", + "quark.subtitles.toretoise_hurt": "矿石陆龟:受伤", + "quark.subtitles.toretoise_die": "矿石陆龟:粉碎", + "quark.subtitles.toretoise_angry": "矿石陆龟:裂地", + "quark.subtitles.toretoise_eat_satiated": "矿石陆龟:吃饱", + "quark.subtitles.toretoise_eat": "矿石陆龟:进食", + "quark.subtitles.toretoise_harvest": "矿石陆龟:被收获", + "quark.subtitles.toretoise_regrow": "矿石陆龟:矿物再生", + "quark.subtitles.parrot_egg": "鹦鹉:下蛋", + "quark.subtitles.soul_bead.idle": "灵魂珠:发散", + "quark.subtitles.growl": "怪物出现", + "quark.subtitles.pipe_shoot": "管道:输出", + "quark.subtitles.pipe_pickup": "管道:输入", + "quark.subtitles.pipe_shoot_lenny": "管道:弹出", + "quark.subtitles.pipe_pickup_lenny": "管道:拾取", + "quark.subtitles.bucket.fill_crab": "螃蟹:被捕获", + "quark.subtitles.do_it": "激励", + "quark.subtitles.soda": "苏打!!", + "quark.subtitles.kingbdogz": "Kingbdogz", + "quark.subtitles.yung": "YUNG的更好土豆", + "quark.subtitles.potato_hurt": "土豆:受伤", + "quark.subtitles.camera_shutter": "相机:快门声", + "quark.subtitles.soulpowder_scream": "灵魂:逃逸", + "quark.subtitles.pet.device": "玩家:哔哔", + "quark.subtitles.pet.neko": "玩家:呜呜", + "quark.subtitles.pet.slime": "玩家:吧唧", + "quark.subtitles.pet.wire": "玩家:叹气", + "quark.subtitles.ambient.drips": "滴水声", + "quark.subtitles.ambient.ocean": "轻微的海浪声", + "quark.subtitles.ambient.rain": "暴雨声", + "quark.subtitles.ambient.wind": "狂风声", + "quark.subtitles.ambient.fire": "温暖的火焰", + "quark.subtitles.ambient.clock": "滴答的钟声", + "quark.subtitles.ambient.crickets": "蟋蟀鸣叫声", + "quark.subtitles.ambient.chatter": "喧闹的聊天声", + + "quark.emote.wave": "挥手", + "quark.emote.yes": "是", + "quark.emote.no": "否", + "quark.emote.clap": "鼓掌", + "quark.emote.cheer": "欢呼", + "quark.emote.salute": "敬礼", + "quark.emote.shrug": "耸肩", + "quark.emote.point": "向前指", + "quark.emote.think": "思考", + "quark.emote.facepalm": "捂脸", + "quark.emote.weep": "哭泣", + "quark.emote.headbang": "甩头", + "quark.emote.dab": "嘻哈超人手势", + "quark.emote.tpose": "T型姿势", + "quark.emote.dance": "跳舞", + "quark.emote.zombie": "模仿僵尸", + "quark.emote.exorcist": "驱魔人姿势", + "quark.emote.jet": "冲天姿势", + + "quark.misc.shulker_box_shift": "按住Shift查看内容物", + "quark.misc.map_shift": "按住Shift查看地图", + "quark.misc.rotation_lock": "你已启用旋转锁定。你放置的所有方块都将按照你所看的方向定向。按[%s]进行更改或重置。此消息只显示一次。", + "quark.misc.saturation0": "大餐", + "quark.misc.saturation1": "饱餐", + "quark.misc.saturation2": "普通餐", + "quark.misc.saturation3": "简餐", + "quark.misc.saturation4": "小吃", + "quark.misc.saturation5": "全餐", + "quark.misc.bad_saturation0": "烦扰满溢", + "quark.misc.bad_saturation1": "过分丰盛", + "quark.misc.bad_saturation2": "鲁莽大餐", + "quark.misc.bad_saturation3": "可疑食粮", + "quark.misc.bad_saturation4": "恶心小吃", + "quark.misc.bad_saturation5": "危险诱惑", + "quark.misc.mod_disabled": "已禁用。安装%s以启用。", + "quark.misc.repaired": "(已修复)", + "quark.misc.celebration": "庆祝Vazkii模组十周年(2021)", + "quark.misc.enchantment_with_actual_level": "%s(%s)", + "quark.misc.ancient_tome_tooltip": "+I %s(最高为%s)", + "quark.misc.ancient_tome_tooltip_curse": "附上一条随机诅咒", + "quark.misc.ancient_tome_tooltip_any": "(无魔咒)", + "quark.misc.autowalking": "自动行走", + "quark.misc.rightclick_to_craft": "右击合成", + "quark.misc.opened_screen": "已打开界面%s", + "quark.misc.trash_item": "右击以销毁物品", + "quark.misc.insert_shulker_box": "右击以放入物品", + "quark.misc.merge_shulker_box": "右击以转储物品", + "quark.misc.equip_armor": "右击以装备", + "quark.misc.open_shulker": "右击以打开", + "quark.misc.my_son": "不要再跟我和我的儿子说话了。", + "quark.misc.my_daughter": "不要再跟我和我的女儿说话了。", + "quark.misc.my_child": "不要再跟我和我的孩子说话了。", + "quark.misc.my_tomato": "不要再跟我和我的土豆说话了。", + "quark.misc.my_children": "不要再跟我和我的孩子们说话了。", + "quark.misc.shared_item": "%s分享了一件物品:", + "quark.misc.configure_quark_here": "在这里配置夸克!", + "quark.misc.only_one_quill": "已经有一支寻路羽毛笔在搜索了……", + "quark.misc.quill_finished": "一幅寻路地图完成了。", + "quark.misc.quill_failed": "寻路羽毛笔在附近没找到目标生物群系。", + "quark.misc.quill_retry": "寻路羽毛笔在附近没找到目标生物群系。到别的地方再试试吧。", + "quark.misc.quill_blank": "空白", + "quark.misc.quill_searching": "正在搜索", + "quark.misc.variant_tooltip_hold_shift": "(按住Shift查看变种)", + "quark.misc.variant_tooltip_header": "变种:", + + "quark.misc.you_came_to_the_wrong_neighborhood.0": "六个字的单词只会让我勇往直前", + "quark.misc.you_came_to_the_wrong_neighborhood.1": "这很难理解,我只好埋头写模组", + "quark.misc.you_came_to_the_wrong_neighborhood.2": "不断修补,并保持冷静", + "quark.misc.you_came_to_the_wrong_neighborhood.3": "周围的人总是想找点东西来玩", + "quark.misc.you_came_to_the_wrong_neighborhood.4": "忍气吞声,每个模组都是如此", + "quark.misc.you_came_to_the_wrong_neighborhood.5": "不想被打败", + "quark.misc.you_came_to_the_wrong_neighborhood.6": "听我说,我根本没破坏任何东西", + "quark.misc.you_came_to_the_wrong_neighborhood.7": "显而易见,他们忘记了我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.8": "名字,名字,名字", + "quark.misc.you_came_to_the_wrong_neighborhood.9": "他们叫我Vaskii", + "quark.misc.you_came_to_the_wrong_neighborhood.10": "他们叫我Vazki", + "quark.misc.you_came_to_the_wrong_neighborhood.11": "他们叫我Voskii", + "quark.misc.you_came_to_the_wrong_neighborhood.12": "他们叫我Vazkki", + "quark.misc.you_came_to_the_wrong_neighborhood.13": "那不是我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.14": "那不是我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.15": "那不是我的名字", + "quark.misc.you_came_to_the_wrong_neighborhood.16": "那不是我的名字", + + "quark.misc.reloaded0": "已重新加载夸克配置。", + "quark.misc.reloaded1": "- 如果你更改了任何对配方造成影响的选项,请运行/reload命令。", + "quark.misc.reloaded2": "- 如果更改未应用于游戏,请尝试重启游戏。", + + "quark.container.feeding_trough": "饲料槽", + + "item.quark.trowel": "抹泥铲", + "item.quark.slime_in_a_bucket": "史莱姆桶", + "item.quark.slime_in_a_bucket.named": "%s桶", + "item.quark.black_shard": "黑色玻璃碎片", + "item.quark.blue_shard": "蓝色玻璃碎片", + "item.quark.brown_shard": "棕色玻璃碎片", + "item.quark.cyan_shard": "青色玻璃碎片", + "item.quark.gray_shard": "灰色玻璃碎片", + "item.quark.green_shard": "绿色玻璃碎片", + "item.quark.light_blue_shard": "淡蓝色玻璃碎片", + "item.quark.lime_shard": "黄绿色玻璃碎片", + "item.quark.magenta_shard": "品红色玻璃碎片", + "item.quark.orange_shard": "橙色玻璃碎片", + "item.quark.pink_shard": "粉红色玻璃碎片", + "item.quark.purple_shard": "紫色玻璃碎片", + "item.quark.red_shard": "红色玻璃碎片", + "item.quark.light_gray_shard": "淡灰色玻璃碎片", + "item.quark.white_shard": "白色玻璃碎片", + "item.quark.yellow_shard": "黄色玻璃碎片", + "item.quark.clear_shard": "玻璃碎片", + "item.quark.dirty_shard": "脏玻璃碎片", + "item.quark.glass_item_frame": "玻璃物品展示框", + "item.quark.glowing_glass_item_frame": "荧光玻璃物品展示框", + "item.quark.black_rune": "黑色符文", + "item.quark.blue_rune": "蓝色符文", + "item.quark.brown_rune": "棕色符文", + "item.quark.cyan_rune": "青色符文", + "item.quark.gray_rune": "灰色符文", + "item.quark.green_rune": "绿色符文", + "item.quark.light_blue_rune": "淡蓝色符文", + "item.quark.light_gray_rune": "淡灰色符文", + "item.quark.lime_rune": "黄绿色符文", + "item.quark.magenta_rune": "品红色符文", + "item.quark.orange_rune": "橙色符文", + "item.quark.pink_rune": "粉红色符文", + "item.quark.purple_rune": "紫色符文", + "item.quark.red_rune": "红色符文", + "item.quark.white_rune": "白色符文", + "item.quark.yellow_rune": "黄色符文", + "item.quark.rainbow_rune": "彩虹符文", + "item.quark.blank_rune": "空白符文", + "item.quark.pickarang": "皮卡镖", + "item.quark.diamond_heart": "钻石之心", + "item.quark.ancient_tome": "古卷", + "item.quark.crab_bucket": "螃蟹桶", + "item.quark.crab_leg": "生螃蟹腿", + "item.quark.cooked_crab_leg": "熟螃蟹腿", + "item.quark.crab_shell": "螃蟹壳", + "item.quark.dragon_scale": "龙鳞", + "item.quark.moss_paste": "苔藓泥", + "item.quark.backpack": "背包", + "item.quark.ravager_hide": "劫掠兽皮", + "item.quark.soul_compass": "灵魂指南针", + "item.quark.bottled_cloud": "瓶中云", + "item.quark.flamerang": "界炎镖", + "item.quark.echorang": "回响镖", + "item.quark.seed_pouch": "种子袋", + "item.quark.forgotten_hat": "遗忘者之帽", + "item.quark.soul_bead": "灵魂珠", + "item.quark.abacus": "算盘", + "item.quark.azalea_boat": "杜鹃木船", + "item.quark.blossom_boat": "花木船", + "item.quark.azalea_chest_boat": "杜鹃木运输船", + "item.quark.blossom_chest_boat": "花木运输船", + "item.quark.egg_parrot_red_blue": "红色鹦鹉蛋", + "item.quark.egg_parrot_blue": "蓝色鹦鹉蛋", + "item.quark.egg_parrot_green": "绿色鹦鹉蛋", + "item.quark.egg_parrot_yellow_blue": "青色鹦鹉蛋", + "item.quark.egg_parrot_grey": "灰色鹦鹉蛋", + "item.quark.music_disc_endermosh": "音乐唱片", + "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", + "item.quark.music_disc_drips": "环境唱片", + "item.quark.music_disc_drips.desc": "Water Droplets", + "item.quark.music_disc_ocean": "环境唱片", + "item.quark.music_disc_ocean.desc": "Ocean Waves", + "item.quark.music_disc_rain": "环境唱片", + "item.quark.music_disc_rain.desc": "Rainy Mood", + "item.quark.music_disc_wind": "环境唱片", + "item.quark.music_disc_wind.desc": "Heavy Wind", + "item.quark.music_disc_fire": "环境唱片", + "item.quark.music_disc_fire.desc": "Soothing Cinders", + "item.quark.music_disc_clock": "环境唱片", + "item.quark.music_disc_clock.desc": "Tick-Tock", + "item.quark.music_disc_crickets": "环境唱片", + "item.quark.music_disc_crickets.desc": "Cricket Song", + "item.quark.music_disc_chatter": "环境唱片", + "item.quark.music_disc_chatter.desc": "Packed Venue", + "item.quark.torch_arrow": "火把箭", + "item.quark.ancient_boat": "远古木船", + "item.quark.ancient_chest_boat": "远古木运输船", + "item.quark.ancient_fruit": "远古水果", + "item.quark.pathfinders_quill": "寻路羽毛笔", + "item.quark.hammer": "锤子", + + "item.minecraft.potion.effect.quark.resilience": "稳定药水", + "item.minecraft.splash_potion.effect.quark.resilience": "喷溅型稳定药水", + "item.minecraft.lingering_potion.effect.quark.resilience": "滞留型稳定药水", + "item.minecraft.tipped_arrow.effect.quark.resilience": "稳定之箭", + + "item.quark.biome_map": "%s寻路地图", + "item.quark.biome_map.unknown": "未知生物群系", + + "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", + "item.quark.biome_map.snowy_plains": "积雪的平原寻路地图", + "item.quark.biome_map.windswept_hills": "风袭丘陵寻路地图", + "item.quark.biome_map.dark_forest": "黑森林寻路地图", + "item.quark.biome_map.desert": "沙漠寻路地图", + "item.quark.biome_map.savanna": "热带草原寻路地图", + "item.quark.biome_map.swamp": "沼泽寻路地图", + "item.quark.biome_map.old_growth_pine_taiga": "原始松木针叶林寻路地图", + "item.quark.biome_map.flower_forest": "繁花森林寻路地图", + "item.quark.biome_map.jungle": "丛林寻路地图", + "item.quark.biome_map.bamboo_jungle": "竹林寻路地图", + "item.quark.biome_map.badlands": "恶地寻路地图", + "item.quark.biome_map.mushroom_fields": "蘑菇岛寻路地图", + "item.quark.biome_map.ice_spikes": "冰刺平原寻路地图", + + "block.quark.charcoal_block": "木炭块", + "block.quark.thatch": "茅草", + "block.quark.thatch_slab": "茅草台阶", + "block.quark.thatch_stairs": "茅草楼梯", + "block.quark.soul_sandstone": "灵魂砂岩", + "block.quark.chiseled_soul_sandstone": "錾制灵魂砂岩", + "block.quark.cut_soul_sandstone": "切制灵魂砂岩", + "block.quark.smooth_soul_sandstone": "平滑灵魂砂岩", + "block.quark.soul_sandstone_slab": "灵魂砂岩台阶", + "block.quark.soul_sandstone_stairs": "灵魂砂岩楼梯", + "block.quark.cut_soul_sandstone_slab": "切制灵魂砂岩台阶", + "block.quark.smooth_soul_sandstone_stairs": "平滑灵魂砂岩楼梯", + "block.quark.smooth_soul_sandstone_slab": "平滑灵魂砂岩台阶", + "block.quark.soul_sandstone_wall": "灵魂砂岩墙", + "block.quark.oak_chest": "橡木箱子", + "block.quark.spruce_chest": "云杉木箱子", + "block.quark.birch_chest": "白桦木箱子", + "block.quark.jungle_chest": "丛林木箱子", + "block.quark.acacia_chest": "金合欢木箱子", + "block.quark.dark_oak_chest": "深色橡木箱子", + "block.quark.warped_chest": "诡异木箱子", + "block.quark.crimson_chest": "绯红木箱子", + "block.quark.nether_brick_chest": "下界砖箱子", + "block.quark.purpur_chest": "紫珀箱子", + "block.quark.prismarine_chest": "海晶石箱子", + "block.quark.oak_trapped_chest": "橡木陷阱箱", + "block.quark.spruce_trapped_chest": "云杉木陷阱箱", + "block.quark.birch_trapped_chest": "白桦木陷阱箱", + "block.quark.jungle_trapped_chest": "丛林木陷阱箱", + "block.quark.acacia_trapped_chest": "金合欢木陷阱箱", + "block.quark.dark_oak_trapped_chest": "深色橡木陷阱箱", + "block.quark.warped_trapped_chest": "诡异木陷阱箱", + "block.quark.crimson_trapped_chest": "绯红木陷阱箱", + "block.quark.nether_brick_trapped_chest": "下界砖陷阱箱", + "block.quark.purpur_trapped_chest": "紫珀陷阱箱", + "block.quark.prismarine_trapped_chest": "海晶石陷阱箱", + "block.quark.lootr_oak_chest": "橡木战利品箱子", + "block.quark.lootr_spruce_chest": "云杉木战利品箱子", + "block.quark.lootr_birch_chest": "白桦木战利品箱子", + "block.quark.lootr_jungle_chest": "丛林木战利品箱子", + "block.quark.lootr_acacia_chest": "金合欢木战利品箱子", + "block.quark.lootr_dark_oak_chest": "深色橡木战利品箱子", + "block.quark.lootr_warped_chest": "诡异木战利品箱子", + "block.quark.lootr_crimson_chest": "绯红木战利品箱子", + "block.quark.lootr_nether_brick_chest": "下界砖战利品箱子", + "block.quark.lootr_purpur_chest": "紫珀战利品箱子", + "block.quark.lootr_prismarine_chest": "海晶石战利品箱子", + "block.quark.lootr_oak_trapped_chest": "橡木战利品陷阱箱", + "block.quark.lootr_spruce_trapped_chest": "云杉木战利品陷阱箱", + "block.quark.lootr_birch_trapped_chest": "白桦木战利品陷阱箱", + "block.quark.lootr_jungle_trapped_chest": "丛林木战利品陷阱箱", + "block.quark.lootr_acacia_trapped_chest": "金合欢木战利品陷阱箱", + "block.quark.lootr_dark_oak_trapped_chest": "深色橡木战利品陷阱箱", + "block.quark.lootr_warped_trapped_chest": "诡异木战利品陷阱箱", + "block.quark.lootr_crimson_trapped_chest": "绯红木战利品陷阱箱", + "block.quark.lootr_nether_brick_trapped_chest": "下界砖战利品陷阱箱", + "block.quark.lootr_purpur_trapped_chest": "紫珀战利品陷阱箱", + "block.quark.lootr_prismarine_trapped_chest": "海晶石战利品陷阱箱", + "block.quark.blaze_lantern": "烈焰灯", + "block.quark.sugar_cane_block": "甘蔗捆", + "block.quark.permafrost": "永冻石", + "block.quark.permafrost_bricks": "永冻石砖", + "block.quark.permafrost_bricks_stairs": "永冻石砖楼梯", + "block.quark.permafrost_bricks_slab": "永冻石砖台阶", + "block.quark.permafrost_bricks_wall": "永冻石砖墙", + "block.quark.permafrost_stairs": "永冻石楼梯", + "block.quark.permafrost_slab": "永冻石台阶", + "block.quark.permafrost_wall": "永冻石墙", + "block.quark.shingles": "陶瓦砖瓦", + "block.quark.black_shingles": "黑色陶瓦砖瓦", + "block.quark.blue_shingles": "蓝色陶瓦砖瓦", + "block.quark.brown_shingles": "棕色陶瓦砖瓦", + "block.quark.cyan_shingles": "青色陶瓦砖瓦", + "block.quark.gray_shingles": "灰色陶瓦砖瓦", + "block.quark.green_shingles": "绿色陶瓦砖瓦", + "block.quark.light_blue_shingles": "淡蓝色陶瓦砖瓦", + "block.quark.light_gray_shingles": "淡灰色陶瓦砖瓦", + "block.quark.lime_shingles": "黄绿色陶瓦砖瓦", + "block.quark.magenta_shingles": "品红色陶瓦砖瓦", + "block.quark.orange_shingles": "橙色陶瓦砖瓦", + "block.quark.pink_shingles": "粉红色陶瓦砖瓦", + "block.quark.purple_shingles": "紫色陶瓦砖瓦", + "block.quark.red_shingles": "红色陶瓦砖瓦", + "block.quark.white_shingles": "白色陶瓦砖瓦", + "block.quark.yellow_shingles": "黄色陶瓦砖瓦", + "block.quark.shingles_stairs": "陶瓦砖瓦楼梯", + "block.quark.black_shingles_stairs": "黑色陶瓦砖瓦楼梯", + "block.quark.blue_shingles_stairs": "蓝色陶瓦砖瓦楼梯", + "block.quark.brown_shingles_stairs": "棕色陶瓦砖瓦楼梯", + "block.quark.cyan_shingles_stairs": "青色陶瓦砖瓦楼梯", + "block.quark.gray_shingles_stairs": "灰色陶瓦砖瓦楼梯", + "block.quark.green_shingles_stairs": "绿色陶瓦砖瓦楼梯", + "block.quark.light_blue_shingles_stairs": "淡蓝色陶瓦砖瓦楼梯", + "block.quark.light_gray_shingles_stairs": "淡灰色陶瓦砖瓦楼梯", + "block.quark.lime_shingles_stairs": "黄绿色陶瓦砖瓦楼梯", + "block.quark.magenta_shingles_stairs": "品红色陶瓦砖瓦楼梯", + "block.quark.orange_shingles_stairs": "橙色陶瓦砖瓦楼梯", + "block.quark.pink_shingles_stairs": "粉红色陶瓦砖瓦楼梯", + "block.quark.purple_shingles_stairs": "紫色陶瓦砖瓦楼梯", + "block.quark.red_shingles_stairs": "红色陶瓦砖瓦楼梯", + "block.quark.white_shingles_stairs": "白色陶瓦砖瓦楼梯", + "block.quark.yellow_shingles_stairs": "黄色陶瓦砖瓦楼梯", + "block.quark.shingles_slab": "陶瓦砖瓦台阶", + "block.quark.black_shingles_slab": "黑色陶瓦砖瓦台阶", + "block.quark.blue_shingles_slab": "蓝色陶瓦砖瓦台阶", + "block.quark.brown_shingles_slab": "棕色陶瓦砖瓦台阶", + "block.quark.cyan_shingles_slab": "青色陶瓦砖瓦台阶", + "block.quark.gray_shingles_slab": "灰色陶瓦砖瓦台阶", + "block.quark.green_shingles_slab": "绿色陶瓦砖瓦台阶", + "block.quark.light_blue_shingles_slab": "淡蓝色陶瓦砖瓦台阶", + "block.quark.light_gray_shingles_slab": "淡灰色陶瓦砖瓦台阶", + "block.quark.lime_shingles_slab": "黄绿色陶瓦砖瓦台阶", + "block.quark.magenta_shingles_slab": "品红色陶瓦砖瓦台阶", + "block.quark.orange_shingles_slab": "橙色陶瓦砖瓦台阶", + "block.quark.pink_shingles_slab": "粉红色陶瓦砖瓦台阶", + "block.quark.purple_shingles_slab": "紫色陶瓦砖瓦台阶", + "block.quark.red_shingles_slab": "红色陶瓦砖瓦台阶", + "block.quark.white_shingles_slab": "白色陶瓦砖瓦台阶", + "block.quark.yellow_shingles_slab": "黄色陶瓦砖瓦台阶", + "block.quark.iron_rod": "铁杆", + "block.quark.sturdy_stone": "固化石头", + "block.quark.oak_bookshelf": "橡木书架", + "block.quark.spruce_bookshelf": "云杉木书架", + "block.quark.birch_bookshelf": "白桦木书架", + "block.quark.jungle_bookshelf": "丛林木书架", + "block.quark.acacia_bookshelf": "金合欢木书架", + "block.quark.dark_oak_bookshelf": "深色橡木书架", + "block.quark.warped_bookshelf": "诡异木书架", + "block.quark.crimson_bookshelf": "绯红木书架", + "block.quark.acacia_vertical_slab": "金合欢木竖直台阶", + "block.quark.andesite_vertical_slab": "安山岩竖直台阶", + "block.quark.birch_vertical_slab": "白桦木竖直台阶", + "block.quark.brick_vertical_slab": "砖竖直台阶", + "block.quark.cobblestone_vertical_slab": "圆石竖直台阶", + "block.quark.cut_red_sandstone_vertical_slab": "切制红砂岩竖直台阶", + "block.quark.cut_sandstone_vertical_slab": "切制砂岩竖直台阶", + "block.quark.dark_oak_vertical_slab": "深色橡木竖直台阶", + "block.quark.dark_prismarine_vertical_slab": "暗海晶石竖直台阶", + "block.quark.diorite_vertical_slab": "闪长岩竖直台阶", + "block.quark.end_stone_brick_vertical_slab": "末地石砖竖直台阶", + "block.quark.granite_vertical_slab": "花岗岩竖直台阶", + "block.quark.jungle_vertical_slab": "丛林木竖直台阶", + "block.quark.mossy_cobblestone_vertical_slab": "苔石竖直台阶", + "block.quark.mossy_stone_brick_vertical_slab": "苔圆石砖竖直台阶", + "block.quark.nether_brick_vertical_slab": "下界砖竖直台阶", + "block.quark.polished_andesite_vertical_slab": "磨制安山岩竖直台阶", + "block.quark.polished_diorite_vertical_slab": "磨制闪长岩竖直台阶", + "block.quark.polished_granite_vertical_slab": "磨制花岗岩竖直台阶", + "block.quark.prismarine_brick_vertical_slab": "海晶石砖竖直台阶", + "block.quark.prismarine_vertical_slab": "海晶石竖直台阶", + "block.quark.purpur_vertical_slab": "紫珀竖直台阶", + "block.quark.quartz_vertical_slab": "石英竖直台阶", + "block.quark.red_nether_brick_vertical_slab": "红色下界砖竖直台阶", + "block.quark.red_sandstone_vertical_slab": "红砂岩竖直台阶", + "block.quark.sandstone_vertical_slab": "砂岩竖直台阶", + "block.quark.smooth_quartz_vertical_slab": "平滑石英竖直台阶", + "block.quark.smooth_red_sandstone_vertical_slab": "平滑红砂岩竖直台阶", + "block.quark.smooth_sandstone_vertical_slab": "平滑砂岩竖直台阶", + "block.quark.smooth_stone_vertical_slab": "平滑石竖直台阶", + "block.quark.spruce_vertical_slab": "云杉木竖直台阶", + "block.quark.stone_brick_vertical_slab": "石砖竖直台阶", + "block.quark.stone_vertical_slab": "石竖直台阶", + "block.quark.oak_vertical_slab": "橡木竖直台阶", + "block.quark.shingles_vertical_slab": "陶瓦砖瓦竖直台阶", + "block.quark.black_shingles_vertical_slab": "黑色陶瓦砖瓦竖直台阶", + "block.quark.blue_shingles_vertical_slab": "蓝色陶瓦砖瓦竖直台阶", + "block.quark.brown_shingles_vertical_slab": "棕色陶瓦砖瓦竖直台阶", + "block.quark.cut_soul_sandstone_vertical_slab": "切制灵魂砂岩竖直台阶", + "block.quark.cyan_shingles_vertical_slab": "青色陶瓦砖瓦竖直台阶", + "block.quark.gray_shingles_vertical_slab": "灰色陶瓦砖瓦竖直台阶", + "block.quark.green_shingles_vertical_slab": "绿色陶瓦砖瓦竖直台阶", + "block.quark.light_blue_shingles_vertical_slab": "淡蓝色陶瓦砖瓦竖直台阶", + "block.quark.light_gray_shingles_vertical_slab": "淡灰色陶瓦砖瓦竖直台阶", + "block.quark.lime_shingles_vertical_slab": "黄绿色陶瓦砖瓦竖直台阶", + "block.quark.magenta_shingles_vertical_slab": "品红色陶瓦砖瓦竖直台阶", + "block.quark.orange_shingles_vertical_slab": "橙色陶瓦砖瓦竖直台阶", + "block.quark.permafrost_bricks_vertical_slab": "永冻石砖竖直台阶", + "block.quark.permafrost_vertical_slab": "永冻石竖直台阶", + "block.quark.pink_shingles_vertical_slab": "粉红色陶瓦砖瓦竖直台阶", + "block.quark.purple_shingles_vertical_slab": "紫色陶瓦砖瓦竖直台阶", + "block.quark.red_shingles_vertical_slab": "红色陶瓦砖瓦竖直台阶", + "block.quark.smooth_soul_sandstone_vertical_slab": "平滑灵魂砂岩竖直台阶", + "block.quark.soul_sandstone_vertical_slab": "灵魂砂岩竖直台阶", + "block.quark.thatch_vertical_slab": "茅草竖直台阶", + "block.quark.white_shingles_vertical_slab": "白色陶瓦砖瓦竖直台阶", + "block.quark.yellow_shingles_vertical_slab": "黄色陶瓦砖瓦竖直台阶", + "block.quark.oak_ladder": "橡木梯子", + "block.quark.spruce_ladder": "云杉木梯子", + "block.quark.birch_ladder": "白桦木梯子", + "block.quark.jungle_ladder": "丛林木梯子", + "block.quark.acacia_ladder": "金合欢木梯子", + "block.quark.dark_oak_ladder": "深色橡木梯子", + "block.quark.warped_ladder": "诡异木梯子", + "block.quark.crimson_ladder": "绯红木梯子", + "block.quark.iron_ladder": "铁梯子", + "block.quark.bamboo_block": "竹块", + "block.quark.stripped_bamboo_block": "去皮竹块", + "block.quark.cactus_block": "仙人掌块", + "block.quark.chorus_fruit_block": "紫颂果块", + "block.quark.cocoa_beans_sack": "袋装可可豆", + "block.quark.berry_sack": "袋装甜浆果", + "block.quark.glowberry_sack": "袋装发光浆果", + "block.quark.golden_apple_crate": "箱装金苹果", + "block.quark.gunpowder_sack": "袋装火药", + "block.quark.nether_wart_sack": "袋装下界疣", + "block.quark.potato_crate": "箱装马铃薯", + "block.quark.apple_crate": "箱装苹果", + "block.quark.beetroot_crate": "箱装甜菜根", + "block.quark.carrot_crate": "箱装胡萝卜", + "block.quark.stick_block": "木棍堆", + "block.quark.dirty_glass": "脏玻璃", + "block.quark.dirty_glass_pane": "脏玻璃板", + "block.quark.ender_watcher": "末影侦测器", + "block.quark.jasper": "碧玉石", + "block.quark.polished_jasper": "磨制碧玉石", + "block.quark.limestone": "石灰石", + "block.quark.polished_limestone": "磨制石灰石", + "block.quark.polished_calcite": "磨制方解石", + "block.quark.shale": "页岩", + "block.quark.polished_shale": "磨制页岩", + "block.quark.jasper_stairs": "碧玉石楼梯", + "block.quark.polished_jasper_stairs": "磨制碧玉石楼梯", + "block.quark.limestone_stairs": "石灰石楼梯", + "block.quark.polished_limestone_stairs": "磨制石灰石楼梯", + "block.quark.calcite_stairs": "方解石楼梯", + "block.quark.polished_calcite_stairs": "磨制方解石楼梯", + "block.quark.shale_stairs": "页岩楼梯", + "block.quark.polished_shale_stairs": "磨制页岩楼梯", + "block.quark.jasper_slab": "碧玉石台阶", + "block.quark.polished_jasper_slab": "磨制碧玉石台阶", + "block.quark.limestone_slab": "石灰石台阶", + "block.quark.polished_limestone_slab": "磨制石灰石台阶", + "block.quark.calcite_slab": "方解石台阶", + "block.quark.polished_calcite_slab": "磨制方解石台阶", + "block.quark.shale_slab": "页岩台阶", + "block.quark.polished_shale_slab": "磨制页岩台阶", + "block.quark.jasper_vertical_slab": "碧玉石竖直台阶", + "block.quark.polished_jasper_vertical_slab": "磨制碧玉石竖直台阶", + "block.quark.limestone_vertical_slab": "石灰石竖直台阶", + "block.quark.polished_limestone_vertical_slab": "磨制石灰石竖直台阶", + "block.quark.calcite_vertical_slab": "方解石竖直台阶", + "block.quark.polished_calcite_vertical_slab": "磨制方解石竖直台阶", + "block.quark.shale_vertical_slab": "页岩竖直台阶", + "block.quark.polished_shale_vertical_slab": "磨制页岩竖直台阶", + "block.quark.jasper_wall": "碧玉石墙", + "block.quark.limestone_wall": "石灰石墙", + "block.quark.calcite_wall": "方解石墙", + "block.quark.shale_wall": "页岩墙", + "block.quark.weather_sensor": "天气传感器", + "block.quark.redstone_randomizer": "红石随机器", + "block.quark.grate": "铁丝网", + "block.quark.gravisand": "重力沙子", + "block.quark.red_corundum": "红色刚玉", + "block.quark.orange_corundum": "橙色刚玉", + "block.quark.yellow_corundum": "黄色刚玉", + "block.quark.green_corundum": "绿色刚玉", + "block.quark.blue_corundum": "蓝色刚玉", + "block.quark.indigo_corundum": "靛蓝色刚玉", + "block.quark.violet_corundum": "蓝紫色刚玉", + "block.quark.white_corundum": "白色刚玉", + "block.quark.black_corundum": "黑色刚玉", + "block.quark.waxed_red_corundum": "涂蜡红色刚玉", + "block.quark.waxed_orange_corundum": "涂蜡橙色刚玉", + "block.quark.waxed_yellow_corundum": "涂蜡黄色刚玉", + "block.quark.waxed_green_corundum": "涂蜡绿色刚玉", + "block.quark.waxed_blue_corundum": "涂蜡蓝色刚玉", + "block.quark.waxed_indigo_corundum": "涂蜡靛蓝色刚玉", + "block.quark.waxed_violet_corundum": "涂蜡蓝紫色刚玉", + "block.quark.waxed_white_corundum": "涂蜡白色刚玉", + "block.quark.waxed_black_corundum": "涂蜡黑色刚玉", + "block.quark.red_corundum_pane": "红色刚玉板", + "block.quark.orange_corundum_pane": "橙色刚玉板", + "block.quark.yellow_corundum_pane": "黄色刚玉板", + "block.quark.green_corundum_pane": "绿色刚玉板", + "block.quark.blue_corundum_pane": "蓝色刚玉板", + "block.quark.indigo_corundum_pane": "靛蓝色刚玉板", + "block.quark.violet_corundum_pane": "蓝紫色刚玉板", + "block.quark.white_corundum_pane": "白色刚玉板", + "block.quark.black_corundum_pane": "黑色刚玉板", + "block.quark.red_corundum_cluster": "红色刚玉簇", + "block.quark.orange_corundum_cluster": "橙色刚玉簇", + "block.quark.yellow_corundum_cluster": "黄色刚玉簇", + "block.quark.green_corundum_cluster": "绿色刚玉簇", + "block.quark.blue_corundum_cluster": "蓝色刚玉簇", + "block.quark.indigo_corundum_cluster": "靛蓝色刚玉簇", + "block.quark.violet_corundum_cluster": "蓝紫色刚玉簇", + "block.quark.white_corundum_cluster": "白色刚玉簇", + "block.quark.black_corundum_cluster": "黑色刚玉簇", + "block.quark.red_corundum_lamp": "红色刚玉灯", + "block.quark.orange_corundum_lamp": "橙色刚玉灯", + "block.quark.yellow_corundum_lamp": "黄色刚玉灯", + "block.quark.green_corundum_lamp": "绿色刚玉灯", + "block.quark.blue_corundum_lamp": "蓝色刚玉灯", + "block.quark.indigo_corundum_lamp": "靛蓝色刚玉灯", + "block.quark.violet_corundum_lamp": "蓝紫色刚玉灯", + "block.quark.white_corundum_lamp": "白色刚玉灯", + "block.quark.black_corundum_lamp": "黑色刚玉灯", + "block.quark.red_crystal_lamp": "红色水晶灯", + "block.quark.orange_crystal_lamp": "橙色水晶灯", + "block.quark.yellow_crystal_lamp": "黄色水晶灯", + "block.quark.green_crystal_lamp": "绿色水晶灯", + "block.quark.blue_crystal_lamp": "蓝色水晶灯", + "block.quark.indigo_crystal_lamp": "靛蓝色水晶灯", + "block.quark.violet_crystal_lamp": "蓝紫色水晶灯", + "block.quark.white_crystal_lamp": "白色水晶灯", + "block.quark.black_crystal_lamp": "黑色水晶灯", + "block.quark.feeding_trough": "饲料槽", + "block.quark.chute": "溜槽", + "block.quark.paper_wall": "纸墙", + "block.quark.paper_wall_big": "大纸墙", + "block.quark.paper_wall_sakura": "雕花纸墙", + "block.quark.paper_lantern": "纸灯笼", + "block.quark.paper_lantern_sakura": "雕花纸灯笼", + "block.quark.duskbound_lantern": "黯缚灯", + "block.quark.duskbound_block": "黯缚块", + "block.quark.duskbound_block_stairs": "黯缚楼梯", + "block.quark.duskbound_block_slab": "黯缚台阶", + "block.quark.duskbound_block_vertical_slab": "黯缚竖直台阶", + "block.quark.oak_leaf_carpet": "橡树树叶地毯", + "block.quark.spruce_leaf_carpet": "云杉树叶地毯", + "block.quark.birch_leaf_carpet": "白桦树叶地毯", + "block.quark.jungle_leaf_carpet": "丛林树叶地毯", + "block.quark.acacia_leaf_carpet": "金合欢树叶地毯", + "block.quark.dark_oak_leaf_carpet": "深色橡树树叶地毯", + "block.quark.azalea_leaf_carpet": "杜鹃树叶地毯", + "block.quark.flowering_azalea_leaf_carpet": "盛开的杜鹃树叶地毯", + "block.quark.rope": "绳卷", + "block.quark.framed_glass": "镶框玻璃", + "block.quark.framed_glass_pane": "镶框玻璃板", + "block.quark.iron_button": "铁按钮", + "block.quark.gold_button": "金按钮", + "block.quark.obsidian_pressure_plate": "黑曜石压力板", + "block.quark.nether_brick_fence_gate": "下界砖栅栏门", + "block.quark.midori_block": "绿块", + "block.quark.midori_pillar": "绿柱", + "block.quark.midori_block_stairs": "绿楼梯", + "block.quark.midori_block_slab": "绿台阶", + "block.quark.midori_block_vertical_slab": "绿竖直台阶", + "block.quark.soul_sandstone_bricks": "灵魂砂岩砖", + "block.quark.red_sandstone_bricks": "红砂岩砖", + "block.quark.sandstone_bricks": "砂岩砖", + "block.quark.soul_sandstone_bricks_stairs": "灵魂砂岩砖楼梯", + "block.quark.red_sandstone_bricks_stairs": "红砂岩砖楼梯", + "block.quark.sandstone_bricks_stairs": "砂岩砖楼梯", + "block.quark.soul_sandstone_bricks_slab": "灵魂砂岩砖台阶", + "block.quark.red_sandstone_bricks_slab": "红砂岩砖台阶", + "block.quark.sandstone_bricks_slab": "砂岩砖台阶", + "block.quark.soul_sandstone_bricks_vertical_slab": "灵魂砂岩砖竖直台阶", + "block.quark.red_sandstone_bricks_vertical_slab": "红砂岩砖竖直台阶", + "block.quark.sandstone_bricks_vertical_slab": "砂岩砖竖直台阶", + "block.quark.soul_sandstone_bricks_wall": "灵魂砂岩砖墙", + "block.quark.red_sandstone_bricks_wall": "红砂岩砖墙", + "block.quark.sandstone_bricks_wall": "砂岩砖墙", + "block.quark.andesite_bricks": "磨制安山岩砖", + "block.quark.granite_bricks": "磨制花岗岩砖", + "block.quark.diorite_bricks": "磨制闪长岩砖", + "block.quark.calcite_bricks": "磨制方解石砖", + "block.quark.limestone_bricks": "磨制石灰石砖", + "block.quark.jasper_bricks": "磨制碧玉石砖", + "block.quark.shale_bricks": "磨制页岩砖", + "block.quark.chiseled_andesite_bricks": "錾制磨制安山岩砖", + "block.quark.chiseled_granite_bricks": "錾制磨制花岗岩砖", + "block.quark.chiseled_diorite_bricks": "錾制磨制闪长岩砖", + "block.quark.chiseled_calcite_bricks": "錾制磨制方解石砖", + "block.quark.chiseled_limestone_bricks": "錾制磨制石灰石砖", + "block.quark.chiseled_jasper_bricks": "錾制磨制碧玉石砖", + "block.quark.chiseled_shale_bricks": "錾制磨制页岩砖", + "block.quark.andesite_bricks_stairs": "磨制安山岩砖楼梯", + "block.quark.granite_bricks_stairs": "磨制花岗岩砖楼梯", + "block.quark.diorite_bricks_stairs": "磨制闪长岩砖楼梯", + "block.quark.calcite_bricks_stairs": "磨制方解石砖楼梯", + "block.quark.limestone_bricks_stairs": "磨制石灰石砖楼梯", + "block.quark.jasper_bricks_stairs": "磨制碧玉石砖楼梯", + "block.quark.shale_bricks_stairs": "磨制页岩砖楼梯", + "block.quark.andesite_bricks_slab": "磨制安山岩砖台阶", + "block.quark.granite_bricks_slab": "磨制花岗岩砖台阶", + "block.quark.diorite_bricks_slab": "磨制闪长岩砖台阶", + "block.quark.calcite_bricks_slab": "磨制方解石砖台阶", + "block.quark.limestone_bricks_slab": "磨制石灰石砖台阶", + "block.quark.jasper_bricks_slab": "磨制碧玉石砖台阶", + "block.quark.shale_bricks_slab": "磨制页岩砖台阶", + "block.quark.andesite_bricks_vertical_slab": "磨制安山岩砖竖直台阶", + "block.quark.granite_bricks_vertical_slab": "磨制花岗岩砖竖直台阶", + "block.quark.diorite_bricks_vertical_slab": "磨制闪长岩砖竖直台阶", + "block.quark.calcite_bricks_vertical_slab": "磨制方解石砖竖直台阶", + "block.quark.limestone_bricks_vertical_slab": "磨制石灰石砖竖直台阶", + "block.quark.jasper_bricks_vertical_slab": "磨制碧玉石砖竖直台阶", + "block.quark.shale_bricks_vertical_slab": "磨制页岩砖竖直台阶", + "block.quark.andesite_bricks_wall": "磨制安山岩砖墙", + "block.quark.granite_bricks_wall": "磨制花岗岩砖墙", + "block.quark.diorite_bricks_wall": "磨制闪长岩砖墙", + "block.quark.calcite_bricks_wall": "磨制方解石砖墙", + "block.quark.limestone_bricks_wall": "磨制石灰石砖墙", + "block.quark.jasper_bricks_wall": "磨制碧玉石砖墙", + "block.quark.shale_bricks_wall": "磨制页岩砖墙", + "block.quark.andesite_pillar": "磨制安山岩柱", + "block.quark.granite_pillar": "磨制花岗岩柱", + "block.quark.diorite_pillar": "磨制闪长岩柱", + "block.quark.calcite_pillar": "磨制方解石柱", + "block.quark.limestone_pillar": "磨制石灰石柱", + "block.quark.jasper_pillar": "磨制碧玉石柱", + "block.quark.shale_pillar": "磨制页岩柱", + "block.quark.monster_box": "怪物盒子", + "block.quark.iron_chain": "铁锁链", + "block.quark.blue_blossom_leaves": "雪霜花树叶", + "block.quark.blue_blossom_sapling": "雪霜花树苗", + "block.quark.lavender_blossom_leaves": "幽静花树叶", + "block.quark.lavender_blossom_sapling": "幽静花树苗", + "block.quark.orange_blossom_leaves": "温暖花树叶", + "block.quark.orange_blossom_sapling": "温暖花树苗", + "block.quark.pink_blossom_leaves": "甜蜜花树叶", + "block.quark.pink_blossom_sapling": "甜蜜花树苗", + "block.quark.yellow_blossom_leaves": "阳光花树叶", + "block.quark.yellow_blossom_sapling": "阳光花树苗", + "block.quark.red_blossom_leaves": "火热花树叶", + "block.quark.red_blossom_sapling": "火热花树苗", + "block.quark.yellow_blossom_leaf_carpet": "阳光花树叶地毯", + "block.quark.pink_blossom_leaf_carpet": "甜蜜花树叶地毯", + "block.quark.orange_blossom_leaf_carpet": "温暖花树叶地毯", + "block.quark.lavender_blossom_leaf_carpet": "幽静花树叶地毯", + "block.quark.blue_blossom_leaf_carpet": "雪霜花树叶地毯", + "block.quark.red_blossom_leaf_carpet": "火热花树叶地毯", + "block.quark.bonded_leather": "打包皮革", + "block.quark.iron_plate": "铁板块", + "block.quark.rusty_iron_plate": "锈化铁板块", + "block.quark.iron_plate_stairs": "铁板块楼梯", + "block.quark.rusty_iron_plate_stairs": "锈化铁板块楼梯", + "block.quark.iron_plate_slab": "铁板块台阶", + "block.quark.rusty_iron_plate_slab": "锈化铁板块台阶", + "block.quark.iron_plate_vertical_slab": "铁板块竖直台阶", + "block.quark.rusty_iron_plate_vertical_slab": "锈化铁板块竖直台阶", + "block.quark.pipe": "铜管道", + "block.quark.encased_pipe": "铜管道玻璃箱", + "block.quark.magnet": "磁铁", + "block.quark.bonded_rabbit_hide": "打包兔子皮", + "block.quark.bonded_ravager_hide": "打包劫掠兽皮", + "block.quark.cobblestone_bricks": "圆石砖", + "block.quark.mossy_cobblestone_bricks": "苔圆石砖", + "block.quark.cobblestone_bricks_stairs": "圆石砖楼梯", + "block.quark.mossy_cobblestone_bricks_stairs": "苔圆石砖楼梯", + "block.quark.cobblestone_bricks_slab": "圆石砖台阶", + "block.quark.mossy_cobblestone_bricks_slab": "苔圆石砖台阶", + "block.quark.cobblestone_bricks_vertical_slab": "圆石砖竖直台阶", + "block.quark.mossy_cobblestone_bricks_vertical_slab": "苔圆石砖竖直台阶", + "block.quark.cobblestone_bricks_wall": "圆石砖墙", + "block.quark.mossy_cobblestone_bricks_wall": "苔圆石砖墙", + "block.quark.gold_bars": "金栏杆", + "block.quark.cloud": "云", + "block.quark.blackstone_vertical_slab": "黑石竖直台阶", + "block.quark.polished_blackstone_vertical_slab": "磨制黑石竖直台阶", + "block.quark.polished_blackstone_brick_vertical_slab": "磨制黑石砖竖直台阶", + "block.quark.crimson_vertical_slab": "绯红木竖直台阶", + "block.quark.warped_vertical_slab": "诡异木竖直台阶", + "block.quark.blue_nether_bricks": "蓝色下界砖", + "block.quark.blue_nether_bricks_stairs": "蓝色下界砖楼梯", + "block.quark.blue_nether_bricks_slab": "蓝色下界砖台阶", + "block.quark.blue_nether_bricks_vertical_slab": "蓝色下界砖竖直台阶", + "block.quark.blue_nether_bricks_wall": "蓝色下界砖墙", + "block.quark.bamboo_mat": "竹席块", + "block.quark.bamboo_mat_carpet": "竹席", + "block.quark.cut_vine": "已剪切的藤蔓", + "block.quark.oak_post": "橡木杆", + "block.quark.spruce_post": "云杉木杆", + "block.quark.birch_post": "白桦木杆", + "block.quark.jungle_post": "丛林木杆", + "block.quark.acacia_post": "金合欢木杆", + "block.quark.dark_oak_post": "深色橡木杆", + "block.quark.warped_post": "诡异木杆", + "block.quark.crimson_post": "绯红木杆", + "block.quark.stripped_oak_post": "去皮橡木杆", + "block.quark.stripped_spruce_post": "去皮云杉木杆", + "block.quark.stripped_birch_post": "去皮白桦木杆", + "block.quark.stripped_jungle_post": "去皮丛林木杆", + "block.quark.stripped_acacia_post": "去皮金合欢木杆", + "block.quark.stripped_dark_oak_post": "去皮深色橡木杆", + "block.quark.stripped_warped_post": "去皮诡异木杆", + "block.quark.stripped_crimson_post": "去皮绯红木杆", + "block.quark.myalite_crystal": "幻境石水晶", + "block.quark.myalite": "幻境石", + "block.quark.polished_myalite": "磨制幻境石", + "block.quark.myalite_stairs": "幻境石楼梯", + "block.quark.myalite_slab": "幻境石台阶", + "block.quark.myalite_vertical_slab": "幻境石竖直台阶", + "block.quark.myalite_wall": "幻境石墙", + "block.quark.polished_myalite_stairs": "磨制幻境石楼梯", + "block.quark.polished_myalite_slab": "磨制幻境石台阶", + "block.quark.polished_myalite_vertical_slab": "磨制幻境石竖直台阶", + "block.quark.myalite_bricks_wall": "磨制幻境石砖墙", + "block.quark.myalite_bricks_stairs": "磨制幻境石砖楼梯", + "block.quark.myalite_bricks_slab": "磨制幻境石砖台阶", + "block.quark.myalite_bricks_vertical_slab": "磨制幻境石砖竖直台阶", + "block.quark.myalite_bricks": "磨制幻境石砖", + "block.quark.chiseled_myalite_bricks": "錾制磨制幻境石砖", + "block.quark.myalite_pillar": "磨制幻境石柱", + "block.quark.chorus_weeds": "紫颂杂草", + "block.quark.chorus_twist": "紫颂缠草", + "block.quark.black_framed_glass": "黑色镶框玻璃", + "block.quark.blue_framed_glass": "蓝色镶框玻璃", + "block.quark.brown_framed_glass": "棕色镶框玻璃", + "block.quark.cyan_framed_glass": "青色镶框玻璃", + "block.quark.gray_framed_glass": "灰色镶框玻璃", + "block.quark.green_framed_glass": "绿色镶框玻璃", + "block.quark.light_blue_framed_glass": "淡蓝色镶框玻璃", + "block.quark.light_gray_framed_glass": "淡灰色镶框玻璃", + "block.quark.lime_framed_glass": "黄绿色镶框玻璃", + "block.quark.magenta_framed_glass": "品红色镶框玻璃", + "block.quark.orange_framed_glass": "橙色镶框玻璃", + "block.quark.pink_framed_glass": "粉红色镶框玻璃", + "block.quark.purple_framed_glass": "紫色镶框玻璃", + "block.quark.red_framed_glass": "红色镶框玻璃", + "block.quark.white_framed_glass": "白色镶框玻璃", + "block.quark.yellow_framed_glass": "黄色镶框玻璃", + "block.quark.black_framed_glass_pane": "黑色镶框玻璃板", + "block.quark.blue_framed_glass_pane": "蓝色镶框玻璃板", + "block.quark.brown_framed_glass_pane": "棕色镶框玻璃板", + "block.quark.cyan_framed_glass_pane": "青色镶框玻璃板", + "block.quark.gray_framed_glass_pane": "灰色镶框玻璃板", + "block.quark.green_framed_glass_pane": "绿色镶框玻璃板", + "block.quark.light_blue_framed_glass_pane": "淡蓝色镶框玻璃板", + "block.quark.light_gray_framed_glass_pane": "淡灰色镶框玻璃板", + "block.quark.lime_framed_glass_pane": "黄绿色镶框玻璃板", + "block.quark.magenta_framed_glass_pane": "品红色镶框玻璃板", + "block.quark.orange_framed_glass_pane": "橙色镶框玻璃板", + "block.quark.pink_framed_glass_pane": "粉红色镶框玻璃板", + "block.quark.purple_framed_glass_pane": "紫色镶框玻璃板", + "block.quark.red_framed_glass_pane": "红色镶框玻璃板", + "block.quark.white_framed_glass_pane": "白色镶框玻璃板", + "block.quark.yellow_framed_glass_pane": "黄色镶框玻璃板", + "block.quark.black_stool": "黑色凳子", + "block.quark.blue_stool": "蓝色凳子", + "block.quark.brown_stool": "棕色凳子", + "block.quark.cyan_stool": "青色凳子", + "block.quark.gray_stool": "灰色凳子", + "block.quark.green_stool": "绿色凳子", + "block.quark.light_blue_stool": "淡蓝色凳子", + "block.quark.light_gray_stool": "淡灰色凳子", + "block.quark.lime_stool": "黄绿色凳子", + "block.quark.magenta_stool": "品红色凳子", + "block.quark.orange_stool": "橙色凳子", + "block.quark.pink_stool": "粉红色凳子", + "block.quark.purple_stool": "紫色凳子", + "block.quark.red_stool": "红色凳子", + "block.quark.white_stool": "白色凳子", + "block.quark.yellow_stool": "黄色凳子", + "block.quark.oak_hedge": "橡树树叶篱", + "block.quark.spruce_hedge": "云杉树叶篱", + "block.quark.birch_hedge": "白桦树叶篱", + "block.quark.jungle_hedge": "丛林树叶篱", + "block.quark.acacia_hedge": "金合欢树叶篱", + "block.quark.dark_oak_hedge": "深色橡树树叶篱", + "block.quark.azalea_hedge": "杜鹃树叶篱", + "block.quark.flowering_azalea_hedge": "盛开的杜鹃树叶篱", + "block.quark.blue_blossom_hedge": "雪霜花树叶篱", + "block.quark.lavender_blossom_hedge": "幽静花树叶篱", + "block.quark.orange_blossom_hedge": "温暖花树叶篱", + "block.quark.pink_blossom_hedge": "甜蜜花树叶篱", + "block.quark.yellow_blossom_hedge": "阳光花树叶篱", + "block.quark.red_blossom_hedge": "火热花树叶篱", + "block.quark.matrix_enchanter": "矩阵附魔台", + "block.quark.crate": "板条箱", + "block.quark.blackstone_bricks": "黑石砖", + "block.quark.blackstone_bricks_stairs": "黑石砖楼梯", + "block.quark.blackstone_bricks_slab": "黑石砖台阶", + "block.quark.blackstone_bricks_vertical_slab": "黑石砖竖直台阶", + "block.quark.blackstone_bricks_wall": "黑石砖墙", + "block.quark.dirt_bricks": "泥土砖", + "block.quark.dirt_bricks_stairs": "泥土砖楼梯", + "block.quark.dirt_bricks_slab": "泥土砖台阶", + "block.quark.dirt_bricks_vertical_slab": "泥土砖竖直台阶", + "block.quark.dirt_bricks_wall": "泥土砖墙", + "block.quark.netherrack_bricks_stairs": "下界岩砖楼梯", + "block.quark.netherrack_bricks_slab": "下界岩砖台阶", + "block.quark.netherrack_bricks_vertical_slab": "下界岩砖竖直台阶", + "block.quark.netherrack_bricks_wall": "下界岩砖墙", + "block.quark.netherrack_bricks": "下界岩砖", + "block.quark.stone_lamp": "石灯", + "block.quark.stone_brick_lamp": "石砖灯", + "block.quark.dusky_myalite": "黯幻境石", + "block.quark.cobbled_deepslate_vertical_slab": "深板岩圆石竖直台阶", + "block.quark.polished_deepslate_vertical_slab": "磨制深板岩竖直台阶", + "block.quark.deepslate_brick_vertical_slab": "深板岩砖竖直台阶", + "block.quark.deepslate_tile_vertical_slab": "深板岩瓦竖直台阶", + "block.quark.waxed_cut_copper_vertical_slab": "涂蜡切制铜竖直台阶", + "block.quark.waxed_exposed_cut_copper_vertical_slab": "涂蜡斑驳的切制铜竖直台阶", + "block.quark.waxed_weathered_cut_copper_vertical_slab": "涂蜡锈蚀的切制铜竖直台阶", + "block.quark.waxed_oxidized_cut_copper_vertical_slab": "涂蜡氧化的切制铜竖直台阶", + "block.quark.cut_copper_vertical_slab": "切制铜竖直台阶", + "block.quark.exposed_cut_copper_vertical_slab": "斑驳的切制铜竖直台阶", + "block.quark.weathered_cut_copper_vertical_slab": "锈蚀的切制铜竖直台阶", + "block.quark.oxidized_cut_copper_vertical_slab": "氧化的切制铜竖直台阶", + "block.quark.dripstone_pillar": "磨制滴水石柱", + "block.quark.dripstone_bricks": "磨制滴水石砖", + "block.quark.chiseled_dripstone_bricks": "錾制磨制滴水石砖", + "block.quark.polished_dripstone": "磨制滴水石", + "block.quark.tuff_pillar": "磨制凝灰岩柱", + "block.quark.tuff_bricks": "磨制凝灰岩砖", + "block.quark.chiseled_tuff_bricks": "錾制磨制凝灰岩砖", + "block.quark.polished_tuff": "磨制凝灰岩", + "block.quark.dripstone_block_stairs": "滴水石楼梯", + "block.quark.polished_dripstone_stairs": "磨制滴水石楼梯", + "block.quark.dripstone_bricks_stairs": "磨制滴水石砖楼梯", + "block.quark.tuff_stairs": "凝灰岩楼梯", + "block.quark.polished_tuff_stairs": "磨制凝灰岩楼梯", + "block.quark.tuff_bricks_stairs": "磨制凝灰岩砖楼梯", + "block.quark.dripstone_block_slab": "滴水石台阶", + "block.quark.polished_dripstone_slab": "磨制滴水石台阶", + "block.quark.dripstone_bricks_slab": "磨制滴水石砖台阶", + "block.quark.tuff_slab": "凝灰岩台阶", + "block.quark.polished_tuff_slab": "磨制凝灰岩台阶", + "block.quark.tuff_bricks_slab": "磨制凝灰岩砖台阶", + "block.quark.dripstone_block_vertical_slab": "滴水石竖直台阶", + "block.quark.polished_dripstone_vertical_slab": "磨制滴水石竖直台阶", + "block.quark.dripstone_bricks_vertical_slab": "磨制滴水石砖竖直台阶", + "block.quark.tuff_vertical_slab": "凝灰岩竖直台阶", + "block.quark.polished_tuff_vertical_slab": "磨制凝灰岩竖直台阶", + "block.quark.tuff_bricks_vertical_slab": "磨制凝灰岩砖竖直台阶", + "block.quark.dripstone_block_wall": "滴水石墙", + "block.quark.dripstone_bricks_wall": "磨制滴水石砖墙", + "block.quark.tuff_wall": "凝灰岩墙", + "block.quark.tuff_bricks_wall": "磨制凝灰岩砖墙", + "block.quark.iron_pillar": "铁柱", + "block.quark.deepslate_furnace": "深板岩熔炉", + "block.quark.blackstone_furnace": "黑石熔炉", + "block.quark.glow_lichen_growth": "发光地衣增长物", + "block.quark.glow_shroom": "发光菇", + "block.quark.glow_shroom_stem": "发光菇柄", + "block.quark.glow_shroom_block": "发光菇方块", + "block.quark.glow_shroom_ring": "发光菇环", + "block.quark.azalea_planks": "杜鹃木板", + "block.quark.azalea_log": "杜鹃原木", + "block.quark.stripped_azalea_log": "去皮杜鹃原木", + "block.quark.azalea_wood": "杜鹃木", + "block.quark.stripped_azalea_wood": "去皮杜鹃原木", + "block.quark.azalea_planks_stairs": "杜鹃木楼梯", + "block.quark.azalea_planks_slab": "杜鹃木台阶", + "block.quark.azalea_planks_vertical_slab": "杜鹃木竖直台阶", + "block.quark.azalea_post": "杜鹃木杆", + "block.quark.stripped_azalea_post": "去皮杜鹃木杆", + "block.quark.azalea_bookshelf": "杜鹃木书架", + "block.quark.azalea_chest": "杜鹃木箱子", + "block.quark.azalea_trapped_chest": "杜鹃木陷阱箱", + "block.quark.lootr_azalea_chest": "杜鹃木战利品箱子", + "block.quark.lootr_azalea_trapped_chest": "杜鹃木战利品陷阱箱", + "block.quark.azalea_ladder": "杜鹃木梯子", + "block.quark.azalea_door": "杜鹃木门", + "block.quark.azalea_trapdoor": "杜鹃木活板门", + "block.quark.azalea_fence_gate": "杜鹃木栅栏门", + "block.quark.azalea_fence": "杜鹃木栅栏", + "block.quark.blossom_planks": "花木木板", + "block.quark.blossom_log": "花木原木", + "block.quark.stripped_blossom_log": "去皮花木原木", + "block.quark.blossom_wood": "花木", + "block.quark.stripped_blossom_wood": "去皮花木", + "block.quark.blossom_planks_stairs": "花木楼梯", + "block.quark.blossom_planks_slab": "花木台阶", + "block.quark.blossom_planks_vertical_slab": "花木竖直台阶", + "block.quark.blossom_post": "花木杆", + "block.quark.stripped_blossom_post": "去皮花木杆", + "block.quark.blossom_bookshelf": "花木书架", + "block.quark.blossom_chest": "花木箱子", + "block.quark.blossom_trapped_chest": "花木陷阱箱", + "block.quark.lootr_blossom_chest": "花木战利品箱子", + "block.quark.lootr_blossom_trapped_chest": "花木战利品陷阱箱", + "block.quark.blossom_ladder": "花木梯子", + "block.quark.blossom_door": "花木门", + "block.quark.blossom_trapdoor": "花木活板门", + "block.quark.blossom_fence_gate": "花木栅栏门", + "block.quark.blossom_fence": "花木栅栏", + "block.quark.blossom_sign": "花木告示牌", + "block.quark.azalea_sign": "杜鹃木告示牌", + "block.quark.blossom_button": "花木按钮", + "block.quark.blossom_pressure_plate": "花木压力板", + "block.quark.azalea_button": "杜鹃木按钮", + "block.quark.azalea_pressure_plate": "杜鹃木压力板", + "block.quark.vertical_oak_planks": "竖纹橡木木板", + "block.quark.vertical_spruce_planks": "竖纹云杉木板", + "block.quark.vertical_birch_planks": "竖纹白桦木板", + "block.quark.vertical_jungle_planks": "竖纹丛林木板", + "block.quark.vertical_acacia_planks": "竖纹金合欢木板", + "block.quark.vertical_dark_oak_planks": "竖纹深色橡木木板", + "block.quark.vertical_warped_planks": "竖纹诡异木板", + "block.quark.vertical_crimson_planks": "竖纹绯红木板", + "block.quark.vertical_azalea_planks": "竖纹杜鹃木板", + "block.quark.vertical_blossom_planks": "竖纹花木木板", + "block.quark.mangrove_vertical_slab": "红树木竖直台阶", + "block.quark.mud_brick_vertical_slab": "泥砖竖直台阶", + "block.quark.mangrove_bookshelf": "红树木书架", + "block.quark.mangrove_chest": "红树木箱子", + "block.quark.mangrove_trapped_chest": "红树木陷阱箱", + "block.quark.lootr_mangrove_chest": "红树木战利品箱子", + "block.quark.lootr_mangrove_trapped_chest": "红树木战利品陷阱箱", + "block.quark.mangrove_hedge": "红树叶篱", + "block.quark.mangrove_ladder": "红树木梯子", + "block.quark.mangrove_leaf_carpet": "红树叶地毯", + "block.quark.mangrove_post": "红树木杆", + "block.quark.stripped_mangrove_post": "去皮红树木杆", + "block.quark.vertical_mangrove_planks": "竖纹红树木板", + "block.quark.raw_iron_bricks": "粗铁砖", + "block.quark.raw_gold_bricks": "粗金砖", + "block.quark.raw_copper_bricks": "粗铜砖", + "block.quark.raw_iron_bricks_stairs": "粗铁砖楼梯", + "block.quark.raw_gold_bricks_stairs": "粗金砖楼梯", + "block.quark.raw_copper_bricks_stairs": "粗铜砖楼梯", + "block.quark.raw_iron_bricks_slab": "粗铁砖台阶", + "block.quark.raw_gold_bricks_slab": "粗金砖台阶", + "block.quark.raw_copper_bricks_slab": "粗铜砖台阶", + "block.quark.raw_iron_bricks_vertical_slab": "粗铁砖竖直台阶", + "block.quark.raw_gold_bricks_vertical_slab": "粗金砖竖直台阶", + "block.quark.raw_copper_bricks_vertical_slab": "粗铜砖竖直台阶", + "block.quark.carved_mud_bricks": "雕刻过的泥砖", + "block.quark.mud_brick_lattice": "网格状的泥砖", + "block.quark.mud_pillar": "泥柱", + "block.quark.bamboo_planks": "竹板", + "block.quark.bamboo_planks_stairs": "竹板楼梯", + "block.quark.bamboo_planks_slab": "竹板台阶", + "block.quark.bamboo_planks_vertical_slab": "竹板竖直台阶", + "block.quark.bamboo_post": "竹杆", + "block.quark.stripped_bamboo_post": "去皮竹杆", + "block.quark.bamboo_bookshelf": "竹书架", + "block.quark.bamboo_chest": "竹箱子", + "block.quark.bamboo_trapped_chest": "竹陷阱箱", + "block.quark.lootr_bamboo_chest": "竹战利品箱子", + "block.quark.lootr_bamboo_trapped_chest": "竹战利品陷阱箱", + "block.quark.bamboo_ladder": "竹梯子", + "block.quark.bamboo_door": "竹门", + "block.quark.bamboo_trapdoor": "竹活板门", + "block.quark.bamboo_fence_gate": "竹栅栏门", + "block.quark.bamboo_fence": "竹栅栏", + "block.quark.bamboo_sign": "竹告示牌", + "block.quark.bamboo_button": "竹按钮", + "block.quark.bamboo_pressure_plate": "竹压力板", + "block.quark.vertical_bamboo_planks": "竖纹竹板", + "block.quark.bamboo_mosaic": "竹马赛克", + "block.quark.hollow_oak_log": "空心橡木原木", + "block.quark.hollow_spruce_log": "空心云杉原木", + "block.quark.hollow_birch_log": "空心白桦原木", + "block.quark.hollow_jungle_log": "空心丛林原木", + "block.quark.hollow_acacia_log": "空心金合欢原木", + "block.quark.hollow_dark_oak_log": "空心深色橡木原木", + "block.quark.hollow_mangrove_log": "空心红树原木", + "block.quark.hollow_crimson_stem": "空心绯红菌柄", + "block.quark.hollow_warped_stem": "空心诡异菌柄", + "block.quark.hollow_blossom_log": "空心花木原木", + "block.quark.hollow_azalea_log": "空心杜鹃原木", + "block.quark.ancient_planks": "远古木板", + "block.quark.ancient_log": "远古原木", + "block.quark.stripped_ancient_log": "去皮远古原木", + "block.quark.ancient_wood": "远古木", + "block.quark.stripped_ancient_wood": "去皮远古木", + "block.quark.hollow_ancient_log": "空心远古原木", + "block.quark.ancient_planks_stairs": "远古木楼梯", + "block.quark.ancient_planks_slab": "远古木台阶", + "block.quark.ancient_planks_vertical_slab": "远古木竖直台阶", + "block.quark.ancient_post": "远古木杆", + "block.quark.stripped_ancient_post": "去皮远古木杆", + "block.quark.ancient_bookshelf": "远古木书架", + "block.quark.ancient_chest": "远古木箱子", + "block.quark.ancient_trapped_chest": "远古木陷阱箱", + "block.quark.lootr_ancient_chest": "远古木战利品箱子", + "block.quark.lootr_ancient_trapped_chest": "远古木战利品陷阱箱", + "block.quark.ancient_ladder": "远古木梯子", + "block.quark.ancient_door": "远古木门", + "block.quark.ancient_trapdoor": "远古木活板门", + "block.quark.ancient_fence_gate": "远古木栅栏门", + "block.quark.ancient_fence": "远古木栅栏", + "block.quark.ancient_sign": "远古木告示牌", + "block.quark.ancient_button": "远古木按钮", + "block.quark.ancient_pressure_plate": "远古木压力板", + "block.quark.vertical_ancient_planks": "竖纹远古木板", + "block.quark.ancient_leaves": "远古树叶", + "block.quark.ancient_sapling": "远古树苗", + "block.quark.ancient_leaf_carpet": "远古树叶地毯", + "block.quark.ancient_hedge": "远古树叶篱", + "block.quark.golden_carrot_crate": "箱装金胡萝卜", + + "item.quark.stoneling_spawn_egg": "石精灵刷怪蛋", + "item.quark.crab_spawn_egg": "螃蟹刷怪蛋", + "item.quark.foxhound_spawn_egg": "猎狐犬刷怪蛋", + "item.quark.toretoise_spawn_egg": "矿石陆龟刷怪蛋", + "item.quark.forgotten_spawn_egg": "遗忘者刷怪蛋", + "item.quark.wraith_spawn_egg": "游魂刷怪蛋", + "item.quark.shiba_spawn_egg": "柴犬刷怪蛋", + + "effect.quark.resilience": "稳定", + + "entity.quark.pickarang": "皮卡镖", + "entity.quark.glass_frame": "玻璃物品展示框", + "entity.quark.dyed_item_frame": "染色物品展示框", + "entity.quark.totem": "留存图腾", + "entity.quark.stoneling": "石精灵", + "entity.quark.gravisand": "悬浮的重力沙子", + "entity.quark.crab": "螃蟹", + "entity.quark.foxhound": "猎狐犬", + "entity.quark.toretoise": "矿石陆龟", + "entity.quark.forgotten": "遗忘者", + "entity.quark.wraith": "游魂", + "entity.quark.soul_bead": "灵魂珠", + "entity.quark.shiba": "柴犬", + "entity.quark.quark_boat": "船", + "entity.quark.quark_chest_boat": "运输船", + + "block.quark.magnetized_block": "磁化块", + "block.quark.potted_beetroot": "甜菜根盆栽", + "block.quark.potted_berries": "甜浆果盆栽", + "block.quark.potted_blue_blossom_sapling": "雪霜花树苗盆栽", + "block.quark.potted_carrot": "胡萝卜盆栽", + "block.quark.potted_chorus": "紫颂花盆栽", + "block.quark.potted_cocoa_bean": "可可豆盆栽", + "block.quark.potted_grass": "草盆栽", + "block.quark.potted_large_fern": "大型蕨盆栽", + "block.quark.potted_lavender_blossom_sapling": "幽静花树苗盆栽", + "block.quark.potted_lilac": "丁香盆栽", + "block.quark.potted_melon": "西瓜盆栽", + "block.quark.potted_nether_sprouts": "下界苗盆栽", + "block.quark.potted_nether_wart": "下界疣盆栽", + "block.quark.potted_orange_blossom_sapling": "温暖花树苗盆栽", + "block.quark.potted_peony": "牡丹盆栽", + "block.quark.potted_pink_blossom_sapling": "甜蜜花树苗盆栽", + "block.quark.potted_potato": "马铃薯盆栽", + "block.quark.potted_pumpkin": "南瓜盆栽", + "block.quark.potted_red_blossom_sapling": "火热花树苗盆栽", + "block.quark.potted_rose": "玫瑰盆栽", + "block.quark.potted_sea_pickle": "海泡菜盆栽", + "block.quark.potted_sugar_cane": "甘蔗盆栽", + "block.quark.potted_sunflower": "向日葵盆栽", + "block.quark.potted_tall_grass": "高草丛盆栽", + "block.quark.potted_twisting_vines": "缠怨藤盆栽", + "block.quark.potted_vine": "藤蔓盆栽", + "block.quark.potted_weeping_vines": "垂泪藤盆栽", + "block.quark.potted_wheat": "小麦盆栽", + "block.quark.potted_yellow_blossom_sapling": "阳光花树苗盆栽", + "block.quark.potted_glow_lichen_growth": "发光地衣盆栽", + "block.quark.potted_glow_shroom": "发光菇盆栽", + "block.quark.potted_chorus_weeds": "紫颂杂草盆栽", + "block.quark.potted_chorus_twist": "紫颂缠草盆栽", + "block.quark.potted_ancient_sapling": "远古树苗盆栽", + "block.quark.potted_cave_vines": "洞穴藤蔓盆栽", + + "block.quark.tiny_potato": "小土豆", + "block.quark.tiny_potato.angry": "愤怒的土豆", + + "biome.quark.glimmering_weald": "微光荒野", + + "tag.item.c.storage_blocks.apple": "苹果存储方块", + "tag.item.c.storage_blocks.bamboo": "竹存储方块", + "tag.item.c.storage_blocks.beetroot": "甜菜根存储方块", + "tag.item.c.storage_blocks.blaze_rod": "烈焰棒存储方块", + "tag.item.c.storage_blocks.cactus": "仙人掌存储方块", + "tag.item.c.storage_blocks.carrot": "胡萝卜存储方块", + "tag.item.c.storage_blocks.charcoal": "木炭存储方块", + "tag.item.c.storage_blocks.chorus_fruit": "紫颂果存储方块", + "tag.item.c.storage_blocks.cocoa_beans": "可可豆存储方块", + "tag.item.c.storage_blocks.glow_berries": "发光浆果存储方块", + "tag.item.c.storage_blocks.golden_apple": "金苹果存储方块", + "tag.item.c.storage_blocks.golden_carrot": "金胡萝卜存储方块", + "tag.item.c.storage_blocks.gunpowder": "火药存储方块", + "tag.item.c.storage_blocks.leather": "皮革存储方块", + "tag.item.c.storage_blocks.nether_wart": "下界疣存储方块", + "tag.item.c.storage_blocks.potato": "马铃薯存储方块", + "tag.item.c.storage_blocks.rabbit_hide": "兔子皮存储方块", + "tag.item.c.storage_blocks.stick": "木棍存储方块", + "tag.item.c.storage_blocks.sugar_cane": "甘蔗存储方块", + "tag.item.c.storage_blocks.sweet_berries": "甜浆果存储方块", + + "tag.item.quark.ancient_logs": "远古木", + "tag.item.quark.azalea_logs": "杜鹃木", + "tag.item.quark.bamboo_logs": "竹", + "tag.item.quark.big_harvesting_hoes": "可以范围收获的锄", + "tag.item.quark.blossom_logs": "花木", + "tag.item.quark.corundum": "刚玉", + "tag.item.quark.crab_tempt_items": "螃蟹的食物", + "tag.item.quark.crystal_lamp": "水晶灯", + "tag.item.quark.cosmetic_anvil_items": "铁砧型装饰性升级件", + "tag.item.quark.framed_glass_panes": "镶框玻璃板", + "tag.item.quark.framed_glasses": "镶框玻璃", + "tag.item.quark.glow_shroom_feedables": "发光菇 - 石精灵的食物", + "tag.item.quark.hedges": "树叶篱", + "tag.item.quark.hollow_logs": "空心的原木", + "tag.item.quark.ladders": "梯子", + "tag.item.quark.parrot_feed": "鹦鹉的食物", + "tag.item.quark.pipes": "管道", + "tag.item.quark.posts": "木杆", + "tag.item.quark.revertable_chests": "可以转换成原版箱子的箱子", + "tag.item.quark.revertable_trapped_chests": "可以转换成原版陷阱箱的陷阱箱", + "tag.item.quark.runes": "符文", + "tag.item.quark.runes_lootable": "可以作为战利品获得的符文", + "tag.item.quark.seed_pouch_holdable": "种子袋可以容纳的物品", + "tag.item.quark.shards": "玻璃碎片", + "tag.item.quark.stained_framed_glass_panes": "染色镶框玻璃板", + "tag.item.quark.stained_framed_glasses": "染色镶框玻璃", + "tag.item.quark.stone_tool_materials": "石质工具材料", + "tag.item.quark.stools": "凳子", + "tag.item.quark.vertical_slabs": "竖直台阶", + "tag.item.quark.wooden_vertical_slabs": "木质竖直台阶", + + "advancements.quark.influence.title": "影响者", + "advancements.quark.influence.description": "使用蜡烛来影响矩阵附魔台的附魔效果", + "advancements.quark.pat_potato.title": "土豆,土豆", + "advancements.quark.pat_potato.description": "驯服一只小土豆", + "advancements.quark.watcher_center.title": "谁在看着我?", + "advancements.quark.watcher_center.description": "看一眼末影侦测器", + "advancements.quark.crawl_in_hollow_log.title": "在树皮中爬行", + "advancements.quark.crawl_in_hollow_log.description": "在空心原木中爬行", + "advancements.quark.get_forgotten_hat.title": "博物馆的藏品", + "advancements.quark.get_forgotten_hat.description": "在地下杀死一只遗忘者并且获得他的帽子", + "advancements.quark.get_diamond_heart.title": "心的形状", + "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎它的外壳以获得钻石之心", + "advancements.quark.make_stoneling.title": "年轻的逐梦人", + "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵的钻石之心来给它一具崭新的躯体", + "advancements.quark.mine_toretoise.title": "矿石龟!", + "advancements.quark.mine_toretoise.description": "用镐子挖取野生矿石陆龟背上的矿物", + "advancements.quark.mine_fed_toretoise.title": "我们发财了!", + "advancements.quark.mine_fed_toretoise.description": "给矿石陆龟喂食发光浆果之后再次收获其背上的矿物", + "advancements.quark.throw_pickarang.title": "不知怎么的就回来了", + "advancements.quark.throw_pickarang.description": "扔出一个皮卡镖", + "advancements.quark.retreive_flamerang.title": "翱翔吧,火焰鸟", + "advancements.quark.retreive_flamerang.description": "扔出一个界炎镖并拿回一个燃烧着的物品", + "advancements.quark.overlevel_enchant.title": "超越极限", + "advancements.quark.overlevel_enchant.description": "使用古卷来超越附魔的最高等级", + "advancements.quark.instamine_deepslate.title": "超越瞬间的极限", + "advancements.quark.instamine_deepslate.description": "同时使用效率VI和急迫II来瞬间破坏深板岩", + "advancements.quark.redirect_beacon.title": "看见了光", + "advancements.quark.redirect_beacon.description": "使用刚玉簇重定向信标的光束", + "advancements.quark.get_bottled_cloud.title": "云存储", + "advancements.quark.get_bottled_cloud.description": "把云朵捕捉到瓶子中", + "advancements.quark.apply_color_rune.title": "五光十色", + "advancements.quark.apply_color_rune.description": "使用铁砧将彩色符文应用到物品上", + "advancements.quark.wear_full_rainbow.title": "彩虹的味道", + "advancements.quark.wear_full_rainbow.description": "装备一身带有彩虹符文效果的盔甲", + "advancements.quark.throw_parrot_egg.title": "只是鹦鹉", + "advancements.quark.throw_parrot_egg.description": "给鹦鹉喂食甜菜种子,并投掷它生下的蛋", + "advancements.quark.pathfinder_map_center.title": "通往明日的道路", + "advancements.quark.pathfinder_map_center.description": "到达寻路地图中X标号的位置", + "advancements.quark.get_own_head.title": "出人头地", + "advancements.quark.get_own_head.description": "通过利用女巫杀死被命名的雪傀儡的方式获取你自己的头颅", + "advancements.quark.ancient_apple_overlevel.title": "有点水果味", + "advancements.quark.ancient_apple_overlevel.description": "在自身经验等级超过100级的时候食用远古水果", + "advancements.quark.get_all_blossom_saplings.title": "花开正茂", + "advancements.quark.get_all_blossom_saplings.description": "获取所有种类的花树苗", + "advancements.quark.get_all_corundum.title": "刚玉难题", + "advancements.quark.get_all_corundum.description": "获取所有颜色的刚玉簇", + "advancements.quark.use_viaduct.title": "来追我啊", + "advancements.quark.use_viaduct.description": "将末影珍珠丢至一行幻境石的一端来穿过它们", + "advancements.quark.tame_foxhound.title": "玩火", + "advancements.quark.tame_foxhound.description": "在防火效果下喂食煤炭来驯服一只猎狐犬", + "advancements.quark.foxhound_speed_up_furnace.title": "让猎狐犬躺下", + "advancements.quark.foxhound_speed_up_furnace.description": "让猎狐犬在熔炉上睡觉来加快熔炉的速度", + "advancements.quark.shiba_help.title": "给小镇上色", + "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", + "advancements.quark.poison_baby.title": "青春永驻", + "advancements.quark.poison_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", + "advancements.quark.crab_in_a_bucket.title": "螃蟹捕获", + "advancements.quark.crab_in_a_bucket.description": "用桶捕获一只螃蟹", + + + + "_comment": "配置翻译,置于文件末尾,便于未来比对更新非配置部分。", + "quark.config.general.q_button_on_the_right.name": "「q」按钮位于右侧", + + "quark.config.general.advancement_visibility_depth.name": "进度可见深度", + "quark.config.general.advancement_visibility_depth.desc": "你能在进度界面中看到多深的进度。原版为2。\n允许的值:(0,)", + + "quark.config.general.allowed_screens.name": "可显示按钮的界面", + "quark.config.general.allowed_screens.desc": "能接受夸克按钮的界面列表。\n使用「输出界面类名」找到你想添加的其他界面的名字。", + + "quark.config.general.disable_q_menu_effects.name": "禁用「q」菜单特效", + "quark.config.general.disable_q_menu_effects.desc": "进入夸克配置主界面时不再快速旋转与模糊。", + + "quark.config.general.enable_q_button.name": "启用「q」按钮", + "quark.config.general.enable_q_button.desc": "方便你不经过模组列表快速配置夸克。", + + "quark.config.general.enable_advancement_modification.name": "启用进度修改", + "quark.config.general.enable_advancement_modification.desc": "夸克会向原版的多要求进度中新增要求,设为false禁用。", + + "quark.config.general.enable_jei_item_info.name": "启用JEI物品信息", + "quark.config.general.enable_jei_item_info.desc": "使用JEI查看物品的配方/用途时显示夸克的物品信息,设为false禁用。", + + "quark.config.general.enable_network_profiling.desc": "启用网络分析\n\n启用夸克网络分析功能。没被要求就不要启用它。", + + "quark.config.general.enable_onboarding.name": "启用入门引导", + "quark.config.general.enable_onboarding.desc": "弹出气泡信息告诉你可以在「q」菜单中编辑夸克配置,设为false禁用。", + + "quark.config.general.enable_quark_advancements.name": "启用夸克进度", + "quark.config.general.enable_quark_advancements.desc": "夸克会添加自己的进度,设为false禁用。", + + "quark.config.general.enable_worldgen_watchdog.desc": "启用世界生成看门狗\n\n设为true后,会启用调试系统,用于调试夸克的世界生成功能。\n此功能§c只§r应在开发人员要求时使用。", + + "quark.config.general.hide_disabled_content.name": "隐藏被禁用的内容", + "quark.config.general.hide_disabled_content.desc": "夸克会自动隐藏任何被禁用的物品,设为false禁用此行为。", + + "quark.config.general.interpret_shulker_box_like_blocks.name": "显示类潜影盒方块的内容物", + "quark.config.general.interpret_shulker_box_like_blocks.desc": "夸克是否应该将任何ID中带有「shulker_box」的物品都视为潜影盒?", + + "quark.config.general.piston_push_limit.name": "活塞推动上限", + "quark.config.general.piston_push_limit.desc": "活塞能一次推动的最大方块数量。\n允许的值:(0,)", + + "quark.config.general.print_screen_classnames.name": "输出界面类名", + "quark.config.general.print_screen_classnames.desc": "需要找到有问题的界面的类名时,将它设为true。", + + "quark.config.general.shulker_boxes.name": "潜影盒", + "quark.config.general.shulker_boxes.desc": "应被夸克视为潜影盒的方块。", + + "quark.config.general.suppressed_info.name": "被压制的信息", + "quark.config.general.suppressed_info.desc": "针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", + + "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", + "quark.config.general.terrablender_region_weight.desc": "用于Terrablender集成。", + + "quark.config.general.use_anti_overlap.name": "使用反重叠系统", + "quark.config.general.use_anti_overlap.desc": "安装功能重复的特定模组时,反重叠系统会自动关闭对应功能,设为false禁用。", + + "quark.config.general.use_fast_worldgen.name": "使用快速世界生成", + "quark.config.general.use_fast_worldgen.desc": "设为true后,夸克的「大型」世界生成功能(例如大型石头团簇)会生成球体而非独特的形状。\n很快,但看起来不够炫酷。", + + "quark.config.general.use_piston_logic_replacement.name": "替换活塞逻辑", + "quark.config.general.use_piston_logic_replacement.desc": "夸克替换了活塞逻辑,以使活塞相关功能生效。遇到问题时可以试着关掉它。", + + "quark.config.general.use_screen_list_blacklist.name": "使用界面列表黑名单", + "quark.config.general.use_screen_list_blacklist.desc": "设为true后,「允许的界面」选项会从白名单变成黑名单。\n警告:某些模组可能不支持,使用此功能风险自负。", + + + + "quark.config.automation.chains_connect_blocks.name": "锁链连接方块", + "quark.config.automation.chains_connect_blocks.desc": "锁链可以将方块连接到一起,被活塞视为整体移动。\n活塞不必移动锁链本身,锁链间接连接的其他方块会跟着被移动。\n此外,锁链连接到黏液块和其他黏性来源时的黏性行为也被改变了。\n现在,只有在锁链和它们视觉上也连接时才会被视为整体,这允许你整些超酷的把戏。", + + "quark.config.automation.chute.name": "溜槽", + "quark.config.automation.chute.desc": "溜槽是一个新的自动化方块。\n物品可以通过自动化途径(漏斗、投掷器等)输入溜槽,输入的任何物品都总是会立即精准掉到它下方的正中心。\n通入红石信号或在溜槽下方放置方块可以禁用它。", + + "quark.config.automation.dispensers_place_blocks.name": "发射器放置方块", + "quark.config.automation.dispensers_place_blocks.desc": "发射器可以将方块放置到世界中。\n任何已经具有放置行为的方块(如TNT)都将被忽略。\n方块会被旋转以面向发射器。\n注意:小麦种子或马铃薯等作物也可以放置(即补种)。", + "quark.config.automation.dispensers_place_blocks.blacklist.name": "黑名单", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", + "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", + + "quark.config.automation.ender_watcher.name": "末影侦测器", + "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", + + "quark.config.automation.feeding_trough.name": "饲料槽", + "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。右击会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。", + "quark.config.automation.feeding_trough.cooldown.name": "冷却时间", + "quark.config.automation.feeding_trough.cooldown.desc": "动物从饲料槽中取食的间隔时间,以刻为单位。\n允许的值:[1,)", + "quark.config.automation.feeding_trough.enable_trough_caching.name": "启用饲料槽缓存", + "quark.config.automation.feeding_trough.enable_trough_caching.desc": "设为false后,动物不再记住上次进食的饲料槽,每次想要进食时都会寻找附近的饲料槽。\n设为false会降低性能。", + "quark.config.automation.feeding_trough.love_chance.name": "求爱几率", + "quark.config.automation.feeding_trough.love_chance.desc": "动物从饲料槽中取食时进入求爱模式的几率(在0到1之间)\n允许的值:(0,1]", + "quark.config.automation.feeding_trough.max_animals.name": "动物数量上限", + "quark.config.automation.feeding_trough.max_animals.desc": "允许动物进入求爱模式的饲料槽附近最大动物数量", + "quark.config.automation.feeding_trough.range.name": "半径", + "quark.config.automation.feeding_trough.range.desc": "获取饲料槽附近最大动物数量时的探测半径", - "quark.config.automation.gravisand.name": "重力沙子", - "quark.config.automation.gravisand.desc": "重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", + "quark.config.automation.gravisand.name": "重力沙子", + "quark.config.automation.gravisand.desc": "重力沙子是一种新的沙子变种,由沙子和末影珍珠制成。\n除非用红石充能,否则重力沙子不会掉落。然而,如果重力沙子接收到信号时无法掉落,它会向上「掉落」。\n此外,重力沙子会将信号传递给所有相邻的重力沙子,使它们掉落或向上「掉落」。\n重力沙子可以用于各种红石元件,特别是因为它的磁性使其能通过比较器持续输出15级的红石信号。", - "quark.config.automation.iron_rod.name": "铁杆", - "quark.config.automation.iron_rod.desc": "推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", - "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", - "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "制作铁杆不再需要末地烛。", - - "quark.config.automation.jukebox_automation.name": "唱片机自动化", - "quark.config.automation.jukebox_automation.desc": "发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", - - "quark.config.automation.metal_buttons.name": "金属按钮", - "quark.config.automation.metal_buttons.desc": "将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", - "quark.config.automation.metal_buttons.enable_gold.name": "启用金按钮", - "quark.config.automation.metal_buttons.enable_iron.name": "启用铁按钮", - - "quark.config.automation.obsidian_plate.name": "黑曜石压力板", - "quark.config.automation.obsidian_plate.desc": "用黑曜石制成的压力板,只有玩家踩上去才能触发。", - - "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", - "quark.config.automation.pistons_move_tile_entities.desc": "允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", - "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", - "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "大型箱子齐头并进", - "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.desc": "启用后,移动大型箱子中的一个时,它们会作为整体移动。", - "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", - "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", - - "quark.config.automation.redstone_randomizer.name": "红石随机器", - "quark.config.automation.redstone_randomizer.desc": "红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", - - - - "quark.config.building.bamboo_backport.name": "竹子:向后移植", - "quark.config.building.bamboo_backport.desc": "1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", - - "quark.config.building.celebratory_lamps.name": "庆典灯具", - "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是Vazkii为庆祝其模组生涯十周年而添加的纪念物品。\n(Vazkii的模组生涯:2011-2021,从Lamps模组开始。)", - "quark.config.building.celebratory_lamps.light_level.name": "光照等级", - - "quark.config.building.compressed_blocks.name": "压缩方块", - "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,在它顶部点燃的火能够永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。在它顶部点燃的火也能够永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", - "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", - "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", - "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", - "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "让木炭块和烈焰灯顶部的火永久燃烧", - "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", - "quark.config.building.compressed_blocks.enable_bamboo_block.name": "启用竹块", - "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", - "quark.config.building.compressed_blocks.enable_berry_sack.name": "启用袋装甜浆果", - "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "启用烈焰灯", - "quark.config.building.compressed_blocks.enable_bonded_leather.name": "启用打包皮革", - "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "启用打包兔子皮", - "quark.config.building.compressed_blocks.enable_cactus_block.name": "启用仙人掌块", - "quark.config.building.compressed_blocks.enable_carrot_crate.name": "启用箱装胡萝卜", - "quark.config.building.compressed_blocks.enable_charcoal_block.name": "启用木炭块", - "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "启用紫颂果块", - "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "启用袋装可可豆", - "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "启用袋装发光浆果", - "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "启用箱装金苹果", - "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "启用箱装金胡萝卜", - "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "启用袋装火药", - "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "启用袋装下界疣", - "quark.config.building.compressed_blocks.enable_potato_crate.name": "启用箱装马铃薯", - "quark.config.building.compressed_blocks.enable_stick_block.name": "启用木棍堆", - "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "启用甘蔗捆", - "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "木棍堆燃烧时间", - "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", - - "quark.config.building.duskbound_blocks.name": "黯缚块", - "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", - - "quark.config.building.framed_glass.name": "镶框玻璃", - "quark.config.building.framed_glass.desc": "将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", - - "quark.config.building.glass_item_frame.name": "玻璃物品展示框", - "quark.config.building.glass_item_frame.desc": "现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "更新地图", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "每刻都更新地图", - "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "设为true可加快地图更新速度。默认为每3秒一次。", - "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染比例", - "quark.config.building.glass_item_frame.item_render_scale.desc": "在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", - - "quark.config.building.gold_bars.name": "金栏杆", - "quark.config.building.gold_bars.desc": "金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", - "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", - - "quark.config.building.grate.name": "铁丝网", - "quark.config.building.grate.desc": "铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", - - "quark.config.building.hedges.name": "树叶篱", - "quark.config.building.hedges.desc": "树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", - - "quark.config.building.hollow_logs.name": "空心原木", - "quark.config.building.hollow_logs.desc": "空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", - "quark.config.building.hollow_logs.enable_auto_crawl.name": "启用自动钻入", - - "quark.config.building.industrial_palette.name": "工业调色板", - "quark.config.building.industrial_palette.desc": "现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", - "quark.config.building.industrial_palette.enable_iron_ladder.name": "启用铁梯子", - "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", - - "quark.config.building.japanese_palette.name": "日式调色板", - "quark.config.building.japanese_palette.desc": "现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由完整版本制成。完整版本的方块由竹子和木棍制成。", - "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", - "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", - - "quark.config.building.leaf_carpet.name": "树叶地毯", - "quark.config.building.leaf_carpet.desc": "树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", - "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.midori.name": "绿", - "quark.config.building.midori.desc": "绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", - - "quark.config.building.more_brick_types.name": "更多砖", - "quark.config.building.more_brick_types.desc": "为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", - "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", - "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", - "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "此项还附带了红色下界砖的实用配方", - "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "启用圆石砖", - "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "此项还包括苔圆石砖", - "quark.config.building.more_brick_types.enable_dirt_bricks.name": "启用泥土砖", - "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "启用下界岩砖", - "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "需要先启用圆石砖", - "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "启用砂岩砖", - "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "此项还包括红砂岩砖和灵魂砂岩砖", - - - "quark.config.building.more_mud_blocks.name": "更多泥巴方块", - "quark.config.building.more_mud_blocks.desc": "有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", - - "quark.config.building.more_potted_plants.name": "更多盆栽", - "quark.config.building.more_potted_plants.desc": "现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", - - "quark.config.building.more_stone_variants.name": "更多石头变种", - "quark.config.building.more_stone_variants.desc": "原版和夸克添加的所有类型的石头都有砖、錾制砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", - "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", - "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", - "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", - - "quark.config.building.nether_brick_fence_gate.name": "下界砖栅栏门", - "quark.config.building.nether_brick_fence_gate.desc": "用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", - - "quark.config.building.rainbow_lamps.name": "彩虹灯", - "quark.config.building.rainbow_lamps.light_level.name": "光照等级", - "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", - "quark.config.building.rainbow_lamps.use_corundum.desc": "已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", - - "quark.config.building.raw_metal_bricks.name": "粗金属砖", - "quark.config.building.raw_metal_bricks.desc": "粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", - - "quark.config.building.rope.name": "绳卷", - "quark.config.building.rope.desc": "绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", - "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", - "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", - "quark.config.building.rope.force_enable_move_tile_entities.desc": "设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", - - "quark.config.building.shear_vines.name": "剪切藤蔓", - "quark.config.building.shear_vines.desc": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", - - "quark.config.building.shingles.name": "陶瓦砖瓦", - "quark.config.building.shingles.desc": "陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", - - "quark.config.building.soul_sandstone.name": "灵魂砂岩", - "quark.config.building.soul_sandstone.desc": "灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", - - "quark.config.building.stools.name": "凳子", - "quark.config.building.stools.desc": "凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", - - "quark.config.building.sturdy_stone.name": "固化石头", - "quark.config.building.sturdy_stone.desc": "硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", - - "quark.config.building.thatch.name": "茅草", - "quark.config.building.thatch.desc": "茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", - "quark.config.building.thatch.fall_damage_multiplier.name": "摔落伤害乘数", - "quark.config.building.thatch.fall_damage_multiplier.desc": "0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", - "quark.config.building.thatch.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.thatch.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.variant_bookshelves.name": "各种书架", - "quark.config.building.variant_bookshelves.desc": "你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", - "quark.config.building.variant_bookshelves.change_names.name": "改变名称", - "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.variant_chests.name": "各种箱子", - "quark.config.building.variant_chests.desc": "箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", - "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "木箱子还原", - "quark.config.building.variant_chests.enable_reverting_wooden_chests.desc": "启用后,可以将原版木材对应的夸克箱子转换成原版箱子。", - "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.variant_chests.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.building.variant_chests.replace_worldgen_chests.name": "取代世界生成箱子", - "quark.config.building.variant_chests.structure_chests.name": "结构箱子", - "quark.config.building.variant_chests.structure_chests.desc": "放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", - - "quark.config.building.variant_furnaces.name": "各种熔炉", - "quark.config.building.variant_furnaces.desc": "用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", - - "quark.config.building.variant_ladders.name": "各种梯子", - "quark.config.building.variant_ladders.desc": "梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", - "quark.config.building.variant_ladders.change_names.name": "改变名称", - "quark.config.building.variant_ladders.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.vertical_planks.name": "竖纹木板", - "quark.config.building.vertical_planks.desc": "将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", - "quark.config.building.vertical_planks.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.building.vertical_slabs.name": "竖直台阶", - "quark.config.building.vertical_slabs.desc": "将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", - "quark.config.building.vertical_slabs.allow_side_connections.name": "允许侧面连接", - "quark.config.building.vertical_slabs.allow_side_connections.desc": "墙和玻璃板是否尝试与竖直台阶的侧面连接?", - - "quark.config.building.wooden_posts.name": "木杆", - "quark.config.building.wooden_posts.desc": "木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", - - - - "quark.config.management.automatic_tool_restock.name": "工具自动补给", - "quark.config.management.automatic_tool_restock.desc": "你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", - "quark.config.management.automatic_tool_restock.check_hotbar.name": "检查快捷栏", - "quark.config.management.automatic_tool_restock.check_hotbar.desc": "允许将快捷栏的物品拉到另一个栏位", - "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "启用魔咒匹配", - "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "允许比较魔咒来找到替代品", - "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "启用宽松匹配", - "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "允许使用同类型的不同工具替换你用坏的工具", - "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.management.automatic_tool_restock.ignored_items.name": "无视的物品", - "quark.config.management.automatic_tool_restock.ignored_items.desc": "补给功能将忽略此列表中的任何物品", - "quark.config.management.automatic_tool_restock.important_enchantments.name": "重要的魔咒", - "quark.config.management.automatic_tool_restock.important_enchantments.desc": "被认为很重要的魔咒,在寻找替代品时具有特别优先权", - "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", - - "quark.config.management.easy_transfering.name": "简单物品移动", - "quark.config.management.easy_transfering.desc": "箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", - "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", - - "quark.config.management.expanded_item_interactions.name": "物品交互扩展", - "quark.config.management.expanded_item_interactions.desc": "添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", - "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许旋转收纳袋", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "就像一个圆一样,首尾相接,旋转时循环往复。", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", - "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩桶交互", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", - "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", - - "quark.config.management.hotbar_changer.name": "快捷栏切换", - "quark.config.management.hotbar_changer.desc": "按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", - - "quark.config.management.inventory_sorting.name": "物品栏整理", - "quark.config.management.inventory_sorting.desc": "向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", - "quark.config.management.inventory_sorting.enable_chests.name": "可用于箱子", - "quark.config.management.inventory_sorting.enable_player_inventory.name": "可用于玩家物品栏", - "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "可用于箱子屏幕中的玩家物品栏", - "quark.config.management.inventory_sorting.satisfying_click.name": "令人满意的点击声", - "quark.config.management.inventory_sorting.satisfying_click.desc": "当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", - - "quark.config.management.item_sharing.name": "物品分享", - "quark.config.management.item_sharing.desc": "鼠标指针指向物品栏中的物品时,按Shift+T(或你设置的打开聊天栏的快捷键)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", - "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", - - "quark.config.management.quick_armor_swapping.name": "快速换装", - "quark.config.management.quick_armor_swapping.desc": "潜行时右击盔甲架,会将其盔甲套装和你当前穿着的盔甲交换。", - "quark.config.management.quick_armor_swapping.swap_off_hand.name": "包含副手", - "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "快速换装时是否同时交换副手物品", - - - - "quark.config.tools.abacus.name": "算盘", - "quark.config.tools.abacus.desc": "对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", - "quark.config.tools.abacus.highlight_color.name": "高亮颜色", - "quark.config.tools.abacus.highlight_color.desc": "所数方块的轮廓的颜色", - - "quark.config.tools.ambient_discs.name": "环境唱片", - "quark.config.tools.ambient_discs.desc": "8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", - "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "蜘蛛死亡时掉落", - "quark.config.tools.ambient_discs.volume.name": "音量", - - "quark.config.tools.ancient_tomes.name": "古卷", - "quark.config.tools.ancient_tomes.desc": "在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", - "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", - "quark.config.tools.ancient_tomes.combine_with_books.desc": "允许将古卷与正常附魔书结合起来", - "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", - "quark.config.tools.ancient_tomes.curse_gear.desc": "使用古卷的同时也会给你的物品随机附上诅咒", - "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", - "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", - "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "仅当带有急迫II状态时,深板岩微调才会生效", - "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", - "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", - "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", - "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", - "quark.config.tools.ancient_tomes.loot_tables.name": "战利品表", - "quark.config.tools.ancient_tomes.loot_tables.desc": "格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", - "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "正常升级花费", - "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", - "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级的书发出彩虹光", - "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", - "quark.config.tools.ancient_tomes.sanity_check.name": "合理性检验", - "quark.config.tools.ancient_tomes.sanity_check.desc": "是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", - "quark.config.tools.ancient_tomes.valid_enchantments.name": "有效的魔咒", - "quark.config.tools.ancient_tomes.valid_enchantments.desc": "古卷能发挥作用的魔咒", - - "quark.config.tools.beacon_redirection.name": "信标重定向", - "quark.config.tools.beacon_redirection.desc": "刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", - "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "允许染色玻璃透光", - "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", - - "quark.config.tools.bottled_cloud.name": "瓶中云", - "quark.config.tools.bottled_cloud.desc": "在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", - "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", - "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "假想云层最底部的Y坐标", - "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", - "quark.config.tools.bottled_cloud.cloud_level_top.desc": "假想云层最顶部的Y坐标", - - "quark.config.tools.bundle_recipe.name": "收纳袋配方", - "quark.config.tools.bundle_recipe.desc": "现在可以使用与原版相同的配方来制作收纳袋。", - - "quark.config.tools.color_runes.name": "彩色符文", - "quark.config.tools.color_runes.desc": "彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", - "quark.config.tools.color_runes.apply_cost.name": "应用时花费", - "quark.config.tools.color_runes.color_blending_runes.name": "颜色混合符文", - "quark.config.tools.color_runes.color_blending_runes.desc": "是否可以混合「原」色的符文来制作其他颜色的符文。", - "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", - "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", - "quark.config.tools.color_runes.item_quality.name": "物品Quality", - "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", - "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", - "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", - "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", - - "quark.config.tools.endermosh_music_disc.name": "Endermosh音乐唱片", - "quark.config.tools.endermosh_music_disc.desc": "Endermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。", - "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", - "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", - "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", - "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", - - "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", - "quark.config.tools.parrot_eggs.desc": "鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", - "quark.config.tools.parrot_eggs.chance.name": "几率", - "quark.config.tools.parrot_eggs.chance.desc": "喂食后,鹦鹉会下蛋的几率", - "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", - "quark.config.tools.parrot_eggs.egg_time.desc": "下一颗蛋需要花多少时间", - "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "允许出现特殊的漂亮鹦鹉", - - "quark.config.tools.pathfinder_maps.name": "寻路地图", - "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,在游戏后期很有用:它可以用来生成寻路地图,这种新地图可以带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", - "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", - "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "加入流浪商人(特殊)交易", - "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", - "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于OP,就关闭它吧。", - "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", - "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", - "quark.config.tools.pathfinder_maps.customs.name": "自定义", - "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", - "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", - "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", - "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", - "quark.config.tools.pathfinder_maps.multi_threaded.desc": "实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", - "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "寻路羽毛笔的速度", - "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", - "quark.config.tools.pathfinder_maps.search_radius.name": "搜索半径", - "quark.config.tools.pathfinder_maps.xp_from_trade.name": "交易产生的经验", - - "quark.config.tools.pickarang.name": "皮卡镖", - "quark.config.tools.pickarang.desc": "一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", - "quark.config.tools.pickarang.enable_echorang.name": "启用回响镖", - "quark.config.tools.pickarang.enable_flamerang.name": "启用界炎镖", - "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "不使用钻石之心", - "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", - "quark.config.tools.pickarang.echorang.name": "回响镖", - "quark.config.tools.pickarang.echorang.attack_damage.name": "攻击伤害", - "quark.config.tools.pickarang.echorang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "可以用作斧", - "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "可以用作锄", - "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "可以用作锹", - "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.echorang.cooldown.name": "冷却时间", - "quark.config.tools.pickarang.echorang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.echorang.durability.name": "耐久度", - "quark.config.tools.pickarang.echorang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.echorang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.echorang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.echorang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.echorang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.echorang.timeout.name": "超时时间", - "quark.config.tools.pickarang.echorang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - "quark.config.tools.pickarang.flamerang.name": "界炎镖", - "quark.config.tools.pickarang.flamerang.attack_damage.name": "攻击伤害", - "quark.config.tools.pickarang.flamerang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "可以用作斧", - "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "可以用作锄", - "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "可以用作锹", - "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.flamerang.cooldown.name": "冷却时间", - "quark.config.tools.pickarang.flamerang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.flamerang.durability.name": "耐久度", - "quark.config.tools.pickarang.flamerang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.flamerang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.flamerang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.flamerang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.flamerang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.flamerang.timeout.name": "超时时间", - "quark.config.tools.pickarang.flamerang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - "quark.config.tools.pickarang.pickarang.name": "皮卡镖", - "quark.config.tools.pickarang.pickarang.attack_damage.name": "攻击伤害", - "quark.config.tools.pickarang.pickarang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", - "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "可以用作斧", - "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", - "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "可以用作锄", - "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", - "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "可以用作锹", - "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", - "quark.config.tools.pickarang.pickarang.cooldown.name": "冷却时间", - "quark.config.tools.pickarang.pickarang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", - "quark.config.tools.pickarang.pickarang.durability.name": "耐久度", - "quark.config.tools.pickarang.pickarang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", - "quark.config.tools.pickarang.pickarang.harvest_level.name": "挖掘等级", - "quark.config.tools.pickarang.pickarang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", - "quark.config.tools.pickarang.pickarang.max_hardness.name": "最大硬度", - "quark.config.tools.pickarang.pickarang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", - "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", - "quark.config.tools.pickarang.pickarang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", - - "quark.config.tools.seed_pouch.name": "种子袋", - "quark.config.tools.seed_pouch.desc": "种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了剩余用量计数器功能,它将显示种子还剩多少。", - "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", - "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", - "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "创造模式变种", - "quark.config.tools.seed_pouch.show_all_variants_in_creative.desc": "启用后,在创造模式物品栏中,会出现种子袋的所有变种。", - - "quark.config.tools.skull_pikes.name": "头颅尖桩", - "quark.config.tools.skull_pikes.desc": "将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。", - "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", - - "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", - "quark.config.tools.slime_in_a_bucket.desc": "对小型史莱姆使用桶,将其装入桶内。\n虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n对方块使用,还可以将史莱姆放生回世界上。\n也可以用它充当黏液球的替代品。你这个怪物。", - - "quark.config.tools.torch_arrow.name": "火把箭", - "quark.config.tools.torch_arrow.desc": "火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", - "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", - - "quark.config.tools.trowel.name": "抹泥铲", - "quark.config.tools.trowel.desc": "抹泥铲可以用铁和木棍制作。\n使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", - "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", - "quark.config.tools.trowel.trowel_max_durability.desc": "可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", - - - - "quark.config.tweaks.armed_armor_stands.name": "有手的盔甲架", - "quark.config.tweaks.armed_armor_stands.desc": "玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", - - "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", - "quark.config.tweaks.automatic_recipe_unlock.desc": "加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", - "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", - "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", - "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "强制受限合成", - "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "加载世界时,会将doLimitedCrafting设为true。", - "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", - "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "不应默认添加的配方名称列表", - - "quark.config.tweaks.better_elytra_rocket.name": "更好的鞘翅起飞", - "quark.config.tweaks.better_elytra_rocket.desc": "在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", - - "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", - "quark.config.tweaks.campfires_boost_elytra.desc": "在营火下方放置干草块,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", - "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", - "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", - - "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", - "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 此外,指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", - "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", - "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", - "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "在末地有效", - "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "在末地,指南针将指向返回传送门。", - "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", - "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", - - "quark.config.tweaks.coral_on_cactus.name": "仙人掌上的珊瑚", - "quark.config.tweaks.coral_on_cactus.desc": "珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", - - "quark.config.tweaks.diamond_repair.name": "钻石修复", - "quark.config.tweaks.diamond_repair.desc": "(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", - "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用JEI提示", - "quark.config.tweaks.diamond_repair.repair_item_changes.name": "修复材料修改", - "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", - "quark.config.tweaks.diamond_repair.unrepairable_items.name": "无法修复的物品", - - "quark.config.tweaks.double_door_opening.name": "双开门", - "quark.config.tweaks.double_door_opening.desc": "两扇门并排形成双开门后,可以一起打开/关闭。", - "quark.config.tweaks.double_door_opening.enable_doors.name": "双开门", - "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "双开栅栏门", - "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.tweaks.dragon_scales.name": "龙鳞", - "quark.config.tweaks.dragon_scales.desc": "杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", - - "quark.config.tweaks.dyeable_item_frames.name": "可染色的物品展示框", - "quark.config.tweaks.dyeable_item_frames.desc": "像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", - - "quark.config.tweaks.emotes.name": "表情", - "quark.config.tweaks.emotes.desc": "在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", - "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标偏移", - "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标偏移", - "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", - "quark.config.tweaks.emotes.custom_emote_debug.desc": "启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", - "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", - "quark.config.tweaks.emotes.custom_emotes.desc": "要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ", - "quark.config.tweaks.emotes.enabled_emotes.name": "启用的表情", - "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", - - "quark.config.tweaks.enhanced_ladders.name": "增强梯子", - "quark.config.tweaks.enhanced_ladders.desc": "梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", - "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "允许下放梯子", - "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "对着已放置的梯子使用梯子就可以延长它。", - "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "允许梯子独立留存", - "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", - "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "允许物品栏潜行", - "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "在梯子上打开物品栏时,你会自动潜行。", - "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "允许下滑", - "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "在梯子上时向下看,你会下降得更快。", - "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", - "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "允许的值:(,0]", - - "quark.config.tweaks.glass_shard.name": "玻璃碎片", - "quark.config.tweaks.glass_shard.desc": "打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", - - "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", - "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", - "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", - "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在提示框中显示内置的魔咒", - "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", - "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "允许的值:[0,)", - "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "挖掘等级", - "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "允许的值:[0,4]", - "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体提示信息", - - "quark.config.tweaks.grab_chickens.name": "抓鸡", - "quark.config.tweaks.grab_chickens.desc": "右击鸡,可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需再次右击任意地方即可。\n使用鸡来滑行,能够减缓你的坠落速度。", - "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", - "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", - "quark.config.tweaks.grab_chickens.slowness_level.desc": "设为0禁用", - - "quark.config.tweaks.hoe_harvesting.name": "锄头收获", - "quark.config.tweaks.hoe_harvesting.desc": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。较高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", - "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "较高品质锄的收获半径", - "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "允许的值:[1,5]", - "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "普通锄的收获半径", - "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "允许的值:[1,5]", - - "quark.config.tweaks.horses_swim.name": "马会游泳", - "quark.config.tweaks.horses_swim.desc": "被骑乘的马会自己浮在水面上,不再沉下去。", - - "quark.config.tweaks.lock_rotation.name": "朝向锁定", - "quark.config.tweaks.lock_rotation.desc": "按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", - - "quark.config.tweaks.map_washing.name": "地图清洗", - "quark.config.tweaks.map_washing.desc": "用装有水的炼药锅,可以把地图洗成空地图。", - "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", - "quark.config.tweaks.more_banner_layers.desc": "织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", - "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", - "quark.config.tweaks.more_banner_layers.layer_limit.desc": "允许的值:[1,16]", - - "quark.config.tweaks.more_note_block_sounds.name": "更多音符盒声音", - "quark.config.tweaks.more_note_block_sounds.desc": "音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", - "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", - "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "启用头颅声音", - - "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不会损伤铁砧", - "quark.config.tweaks.no_durability_on_cosmetics.desc": "重命名或应用符文等装饰用途不会使铁砧受损。", - "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", - "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", - - "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", - "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手右击它们,完成这光荣的举动吧。", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", - "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", - "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", - "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "你是否可以爱抚所有生物。", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", - "quark.config.tweaks.pat_the_dogs.pettable_allowlist.name": "允许爱抚的生物", - "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", - - "quark.config.tweaks.pig_litters.name": "猪生一窝", - "quark.config.tweaks.pig_litters.desc": "现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "金胡萝卜提升上限", - "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的上限\n允许的值:[0,)", - "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "一窝猪最大数量", - "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "允许的值:[1,)", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "金胡萝卜提升下限", - "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的下限\n允许的值:[0,)", - "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "一窝猪最小数量", - "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "允许的值:[1,)", - "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "猪会食用金胡萝卜", - - "quark.config.tweaks.poison_potato_usage.name": "毒马铃薯用途", - "quark.config.tweaks.poison_potato_usage.desc": "给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", - "quark.config.tweaks.poison_potato_usage.chance.name": "几率", - "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", - - "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", - "quark.config.tweaks.reacharound_placing.desc": "有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", - "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", - "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", - "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", - "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", - "quark.config.tweaks.reacharound_placing.leniency.desc": "执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", - "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", - "quark.config.tweaks.reacharound_placing.color.name": "颜色", - - "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", - "quark.config.tweaks.renewable_spore_blossoms.desc": "可以对孢子花使用骨粉,有20%%的几率掉落另一个孢子花。", - "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", - - "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", - "quark.config.tweaks.replace_scaffolding.desc": "对着脚手架尝试放置方块时,游戏会试图将该方块放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下仍然可以正常放置方块。", - "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", - "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", - - "quark.config.tweaks.safer_creatures.name": "更安全的生物", - "quark.config.tweaks.safer_creatures.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方摔落而不会受伤。\n史莱姆不会受到摔落伤害。", - "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "史莱姆免疫摔落伤害", - "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", - "quark.config.tweaks.safer_creatures.height_reduction.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", - - "quark.config.tweaks.shulker_packing.name": "潜影包装", - "quark.config.tweaks.shulker_packing.desc": "潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", - - "quark.config.tweaks.sign_editing.name": "告示牌编辑", - "quark.config.tweaks.sign_editing.desc": "右击已经放置了的告示牌,可以编辑内容。", - "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", - - "quark.config.tweaks.simple_harvest.name": "简单收获", - "quark.config.tweaks.simple_harvest.desc": "右击成熟的农作物,可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", - "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", - "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "夸克应该检索(非原版的)农作物并处理它们吗?", - "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", - "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "玩家可以空手收获农作物吗?", - "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "可收获的农作物", - "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获时会消耗耐久度", - "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "锄头收获农作物时会消耗耐久度吗?", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带右击收获的农作物", - "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "对于哪些农作物方块,收获时应该模拟一次点击,而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了右击收获的逻辑。", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用本功能", - "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民是否应该使用简单收获的逻辑,从而不再破坏作物?", - - "quark.config.tweaks.slabs_to_blocks.name": "台阶转换成方块", - "quark.config.tweaks.slabs_to_blocks.desc": "使用无序配方,可以将台阶重新组合成完整方块。", - - "quark.config.tweaks.slimes_to_magma_cubes.name": "史莱姆转换成岩浆怪", - "quark.config.tweaks.slimes_to_magma_cubes.desc": "大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", - - "quark.config.tweaks.snow_golem_player_heads.name": "雪傀儡掉落玩家的头", - "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡被命名后,被女巫杀死时若还戴着雕刻过的南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", - - "quark.config.tweaks.sponge_on_water_placement.name": "水上放置海绵", - "quark.config.tweaks.sponge_on_water_placement.desc": "海绵可以直接在水面上放置,不再需要方块的侧面。", - - "quark.config.tweaks.sponges_better.name": "海绵增强", - "quark.config.tweaks.sponges_better.desc": "强化了海绵的吸水距离和吸水量。", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "海绵吸水距离", - "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", - "quark.config.tweaks.sponges_better.maximum_water_drain.name": "最大吸水量", - "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "海绵可以吸收的水方块的数量上限。原版默认值为64。", - - "quark.config.tweaks.utility_recipes.name": "实用配方", - "quark.config.tweaks.utility_recipes.desc": "大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", - "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", - "quark.config.tweaks.utility_recipes.bent_recipes.desc": "可以在2x2的工作台中制作曲奇、纸、面包吗?", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "更好的石质工具配方", - "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "其他石质材料能用于制作石质工具吗?", - "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", - "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "骨头可以烧炼成骨粉吗?", - "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "木炭制作黑色染料", - "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "可以用木炭制作黑色染料吗?", - "quark.config.tweaks.utility_recipes.compostable_toxins.name": "可堆肥的毒物", - "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "可以用腐肉或毒马铃薯来堆肥吗?", - "quark.config.tweaks.utility_recipes.coral_to_dye.name": "珊瑚制作染料", - "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "可以用珊瑚制作染料吗?", - "quark.config.tweaks.utility_recipes.dye_any_wool.name": "任意羊毛染色", - "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "所有颜色的羊毛都可以被染色吗?", - "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", - "quark.config.tweaks.utility_recipes.easy_hopper.desc": "制作漏斗时,可以用2根原木代替箱子吗?", - "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", - "quark.config.tweaks.utility_recipes.easy_sticks.desc": "可以用2根原木直接制作16根木棍吗?", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", - "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", - "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", - "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "用船的材料围着箱子,可以直接制作出运输船吗?", - "quark.config.tweaks.utility_recipes.enable_dispenser.name": "发射器实用配方", - "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "可以用弓(或材料)和投掷器制作发射器吗?", - "quark.config.tweaks.utility_recipes.enable_minecarts.name": "矿车实用配方", - "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "制作变种矿车时,矿车可以直接用材料代替吗?", - "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", - "quark.config.tweaks.utility_recipes.enable_repeater.desc": "制作红石中继器时,红石火把可以直接用材料代替吗?", - "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", - "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "可以使用原木一次制作4个箱子吗?。", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", - "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "可以冶炼粗矿物块吗?当然,要花9倍时间。", - "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", - "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把可以放进熔炉里用作燃料吗?", - - "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼和唤魔者一起死亡", - "quark.config.tweaks.vexes_die_with_their_masters.desc": "唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", - - "quark.config.tweaks.villagers_follow_emeralds.name": "村民跟随绿宝石块", - "quark.config.tweaks.villagers_follow_emeralds.desc": "附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", - - "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度的僵尸村民", - "quark.config.tweaks.zombie_villagers_on_normal.desc": "在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", - - - - "quark.config.world.ancient_wood.name": "远古木", - "quark.config.world.ancient_wood.desc": "远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", - "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", - "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "允许的值:[0,)", - "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", - "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "设为0禁用战利品箱子生成\n允许的值:[0,)", - "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "远古水果经验值", - "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "允许的值:[1,)", - "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "远古水果给予经验", - - "quark.config.world.azalea_wood.name": "杜鹃木", - "quark.config.world.azalea_wood.desc": "杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", - "quark.config.world.azalea_wood.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - - "quark.config.world.big_stone_clusters.name": "大型石头团簇", - "quark.config.world.big_stone_clusters.desc": "夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", - "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", - "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", - "quark.config.world.big_stone_clusters.calcite.name": "方解石", - "quark.config.world.big_stone_clusters.calcite.enabled.name": "启用", - "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.calcite.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.calcite.rarity.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", - "quark.config.world.big_stone_clusters.jasper.enabled.name": "启用", - "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.jasper.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.jasper.rarity.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.name": "石灰石", - "quark.config.world.big_stone_clusters.limestone.enabled.name": "启用", - "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.limestone.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.limestone.rarity.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.name": "幻境石", - "quark.config.world.big_stone_clusters.myalite.enabled.name": "启用", - "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "在空气中生成", - "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.myalite.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.myalite.rarity.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.name": "页岩", - "quark.config.world.big_stone_clusters.shale.enabled.name": "启用", - "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "水平大小", - "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "水平大小差异", - "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.max_y_level.name": "最高Y坐标", - "quark.config.world.big_stone_clusters.shale.min_y_level.name": "最低Y坐标", - "quark.config.world.big_stone_clusters.shale.rarity.name": "稀有度", - "quark.config.world.big_stone_clusters.shale.rarity.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.vertical_size.name": "垂直大小", - "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "垂直大小差异", - "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "允许的值:[0,)", - "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系配置", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", - "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", - "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", - "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", - - "quark.config.world.blossom_trees.name": "花树", - "quark.config.world.blossom_trees.desc": "花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", - "quark.config.world.blossom_trees.drop_leaf_particles.name": "落叶粒子", - "quark.config.world.blossom_trees.blue.name": "蓝色(雪霜花树)", - "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", - "quark.config.world.blossom_trees.blue.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.blue.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.name": "淡紫色(幽静花树)", - "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", - "quark.config.world.blossom_trees.lavender.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.lavender.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.name": "橙色(温暖花树)", - "quark.config.world.blossom_trees.orange.rarity.name": "稀有度", - "quark.config.world.blossom_trees.orange.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.orange.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.name": "粉红色(甜蜜花树)", - "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", - "quark.config.world.blossom_trees.pink.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.pink.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.name": "红色(火热花树)", - "quark.config.world.blossom_trees.red.rarity.name": "稀有度", - "quark.config.world.blossom_trees.red.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.red.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.red.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.red.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.name": "黄色(阳光花树)", - "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", - "quark.config.world.blossom_trees.yellow.biome_config.name": "生物群系配置", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "生物群系", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "生物群系列表", - "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "生物群系标签", - "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.yellow.dimensions.name": "维度配置", - "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "维度列表", - "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "用作黑名单", - - "quark.config.world.chorus_vegetation.name": "紫颂植被", - "quark.config.world.chorus_vegetation.desc": "末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", - "quark.config.world.chorus_vegetation.chunk_attempts.name": "每区块尝试生成次数", - "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "末影螨生成几率", - "quark.config.world.chorus_vegetation.highlands_chance.name": "末地高地中的生成几率", - "quark.config.world.chorus_vegetation.midlands_chance.name": "末地内陆中的生成几率", - "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "末地其他生物群系中的生成几率", - "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "被动传送几率", - "quark.config.world.chorus_vegetation.radius.name": "最大传送半径", - "quark.config.world.chorus_vegetation.rarity.name": "稀有度", - "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "传送时增殖几率", - - "quark.config.world.corundum.name": "刚玉", - "quark.config.world.corundum.desc": "刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", - "quark.config.world.corundum.cave_crystal_growth_chance.name": "刚玉生长几率", - "quark.config.world.corundum.cave_crystal_growth_chance.desc": "此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", - "quark.config.world.corundum.crystal_chance.name": "刚玉几率", - "quark.config.world.corundum.crystal_chance.desc": "允许的值:[0,1]", - "quark.config.world.corundum.crystal_cluster_chance.name": "刚玉簇几率", - "quark.config.world.corundum.crystal_cluster_chance.desc": "允许的值:[0,1]", - "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "侧面的刚玉簇几率", - "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "允许的值:[0,1]", - "quark.config.world.corundum.crystals_craft_runes.name": "刚玉可制作符文", - "quark.config.world.corundum.double_crystal_chance.name": "双倍刚玉几率", - "quark.config.world.corundum.double_crystal_chance.desc": "允许的值:[0,1]", - "quark.config.world.corundum.enable_collateral_movement.name": "启用联动", - "quark.config.world.corundum.enable_collateral_movement.desc": "启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", - "quark.config.world.corundum.generation_settings.name": "生成设置", - "quark.config.world.corundum.generation_settings.horizontal_size.name": "水平大小", - "quark.config.world.corundum.generation_settings.horizontal_size.desc": "允许的值:[0,)", - "quark.config.world.corundum.generation_settings.horizontal_variation.name": "水平大小差异", - "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "允许的值:[0,)", - "quark.config.world.corundum.generation_settings.max_y_level.name": "最高Y坐标", - "quark.config.world.corundum.generation_settings.min_y_level.name": "最低Y坐标", - "quark.config.world.corundum.generation_settings.rarity.name": "稀有度", - "quark.config.world.corundum.generation_settings.rarity.desc": "允许的值:[0,)", - "quark.config.world.corundum.generation_settings.vertical_size.name": "垂直大小", - "quark.config.world.corundum.generation_settings.vertical_size.desc": "允许的值:[0,)", - "quark.config.world.corundum.generation_settings.vertical_variation.name": "垂直大小差异", - "quark.config.world.corundum.generation_settings.vertical_variation.desc": "允许的值:[0,)", - "quark.config.world.corundum.generation_settings.biomes.name": "生物群系配置", - "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "生物群系标签列表", - "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "应该在带有哪些标签的生物群系中生成刚玉。", - "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.corundum.generation_settings.dimensions.name": "维度配置", - "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "维度列表", - "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "用作黑名单", - - "quark.config.world.fairy_rings.name": "仙女花环", - "quark.config.world.fairy_rings.desc": "由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", - "quark.config.world.fairy_rings.forest_chance.name": "森林系生物群系中的生成几率", - "quark.config.world.fairy_rings.ores.name": "可生成矿物列表", - "quark.config.world.fairy_rings.plains_chance.name": "平原系生物群系中的生成几率", - "quark.config.world.fairy_rings.dimensions.name": "维度配置", - "quark.config.world.fairy_rings.dimensions.dimensions.name": "维度列表", - "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", - - "quark.config.world.glimmering_weald.name": "微光荒野", - "quark.config.world.glimmering_weald.desc": "是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", - "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", - "quark.config.world.glimmering_weald.max_weirdness_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", - "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", - "quark.config.world.glimmering_weald.min_depth_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", - - "quark.config.world.monster_box.name": "怪物盒子", - "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是被虫蚀的方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", - "quark.config.world.monster_box.activation_range.name": "激活半径", - "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", - "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%%,0为0%%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%%", - "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", - "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", - "quark.config.world.monster_box.max_y.name": "Y坐标上限", - "quark.config.world.monster_box.min_mob_count.name": "最小怪物数量", - "quark.config.world.monster_box.min_y.name": "Y坐标下限", - "quark.config.world.monster_box.search_range.name": "搜索距离", - "quark.config.world.monster_box.search_range.desc": "在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", - "quark.config.world.monster_box.dimensions.name": "维度配置", - "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", - "quark.config.world.monster_box.dimensions.is_blacklist.name": "用作黑名单", - - "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", - "quark.config.world.nether_obsidian_spikes.desc": "黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "大型黑曜石锥生成几率", - "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "黑曜石锥是大型的几率(1为100%%,0为0%%)", - "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "大型黑曜石锥带有刷怪笼", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "每个区块生成几率", - "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成下界黑曜石锥的几率(1为100%%,0为0%%)", - "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "每个区块尝试生成次数", - "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", - "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", - "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "维度列表", - "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "用作黑名单", - - "quark.config.world.new_stone_types.name": "新的石头变种", - "quark.config.world.new_stone_types.desc": "将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", - "quark.config.world.new_stone_types.enable_jasper.name": "启用碧玉石", - "quark.config.world.new_stone_types.enable_limestone.name": "启用石灰石", - "quark.config.world.new_stone_types.enable_myalite.name": "启用幻境石", - "quark.config.world.new_stone_types.enable_shale.name": "启用页岩", - "quark.config.world.new_stone_types.jasper.name": "碧玉石", - "quark.config.world.new_stone_types.jasper.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.jasper.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.name": "石灰石", - "quark.config.world.new_stone_types.limestone.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.limestone.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.name": "幻境石", - "quark.config.world.new_stone_types.myalite.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.myalite.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.name": "页岩", - "quark.config.world.new_stone_types.shale.dimensions.name": "维度配置", - "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "维度列表", - "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.new_stone_types.shale.oregen_lower.name": "下层生成", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "高度上限", - "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "高度下限", - "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_upper.name": "上层生成", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "团簇数量", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "团簇大小", - "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "允许的值:[0,)", - "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "高度上限", - "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "允许的值:[-64,320]", - "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "高度下限", - "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "允许的值:[-64,320]", - - "quark.config.world.no_more_lava_pockets.name": "下界不再生成熔岩口袋", - "quark.config.world.no_more_lava_pockets.desc": "这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", - - "quark.config.world.permafrost.name": "永冻石", - "quark.config.world.permafrost.desc": "一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", - "quark.config.world.permafrost.generation_settings.name": "生成设置", - "quark.config.world.permafrost.generation_settings.horizontal_size.name": "水平大小", - "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "水平大小差异", - "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.max_y_level.name": "最高Y坐标", - "quark.config.world.permafrost.generation_settings.min_y_level.name": "最低Y坐标", - "quark.config.world.permafrost.generation_settings.rarity.name": "稀有度", - "quark.config.world.permafrost.generation_settings.rarity.desc": "允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.vertical_size.name": "垂直大小", - "quark.config.world.permafrost.generation_settings.vertical_size.desc": "允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.vertical_variation.name": "垂直大小差异", - "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "允许的值:[0,)", - "quark.config.world.permafrost.generation_settings.biomes.name": "生物群系配置", - "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "生物群系", - "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.biomes.tags.name": "生物群系标签", - "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", - "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", - "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", - - "quark.config.world.spiral_spires.name": "螺旋尖顶", - "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥会重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成环状,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法环状,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", - "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", - "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", - "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1024]", - "quark.config.world.spiral_spires.radius.name": "半径", - "quark.config.world.spiral_spires.rarity.name": "稀有度", - "quark.config.world.spiral_spires.renewable_myalite.name": "可再生的幻境石", - "quark.config.world.spiral_spires.biomes.name": "生物群系配置", - "quark.config.world.spiral_spires.biomes.biomes.name": "生物群系", - "quark.config.world.spiral_spires.biomes.biomes.desc": "应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.biomes.tags.name": "生物群系标签", - "quark.config.world.spiral_spires.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.world.spiral_spires.dimensions.name": "维度配置", - "quark.config.world.spiral_spires.dimensions.dimensions.name": "维度列表", - "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "用作黑名单", - - - - "quark.config.mobs.crabs.name": "螃蟹", - "quark.config.mobs.crabs.desc": "螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", - "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", - "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", - "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", - "quark.config.mobs.crabs.spawn_config.name": "生成配置", - "quark.config.mobs.crabs.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.crabs.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "允许的值:(0,)", - "quark.config.mobs.crabs.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - - "quark.config.mobs.forgotten.name": "遗忘者", - "quark.config.mobs.forgotten.desc": "遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", - "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "遗忘者生成率", - "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", - "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", - - "quark.config.mobs.foxhound.name": "猎狐犬", - "quark.config.mobs.foxhound.desc": "猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", - "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "可以给熔炉加速", - "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", - "quark.config.mobs.foxhound.tame_chance.desc": "用煤炭驯服猎狐犬的几率", - "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", - "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "最大生成势", - "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "生成势", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "允许的值:(0,)", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.spawn_config.name": "生成配置", - "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "允许的值:(0,)", - "quark.config.mobs.foxhound.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - - "quark.config.mobs.shiba.name": "柴犬", - "quark.config.mobs.shiba.desc": "柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", - "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视带有天空光照的区域", - "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", - "quark.config.mobs.shiba.spawn_config.name": "生成配置", - "quark.config.mobs.shiba.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.shiba.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "允许的值:(0,)", - "quark.config.mobs.shiba.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - - "quark.config.mobs.stonelings.name": "石精灵", - "quark.config.mobs.stonelings.desc": "石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", - "quark.config.mobs.stonelings.cautious_stonelings.name": "谨慎的石精灵", - "quark.config.mobs.stonelings.cautious_stonelings.desc": "启用后,石精灵检查玩家时会更加激进", - "quark.config.mobs.stonelings.enable_diamond_heart.name": "启用钻石之心", - "quark.config.mobs.stonelings.max_y_level.name": "最大可生成高度", - "quark.config.mobs.stonelings.tamable_stonelings.name": "可驯服的石精灵", - "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "微光荒野寻路地图", - "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "禁用寻路地图后,请禁用此项。", - "quark.config.mobs.stonelings.dimensions.name": "维度配置", - "quark.config.mobs.stonelings.dimensions.dimensions.name": "维度列表", - "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.spawn_config.name": "生成配置", - "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "允许的值:(0,)", - "quark.config.mobs.stonelings.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - - "quark.config.mobs.toretoise.name": "矿石陆龟", - "quark.config.mobs.toretoise.desc": "矿石陆龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击矿石陆龟,它会掉落背上的矿石!\n你攻击矿石陆龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非矿石陆龟的实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将矿石陆龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食矿石陆龟发光浆果,有时能让它的矿石再生。\n(2) 矿石陆龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),矿石陆龟会从中取食。\n(4) 矿石陆龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多矿石陆龟。\n(5) 当矿石陆龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 矿石陆龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 矿石陆龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 矿石陆龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向矿石陆龟,可以破坏其背上的矿石。\n注意:1.18之前,矿石陆龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", - "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许矿石陆龟再生矿石", - "quark.config.mobs.toretoise.cooldown_ticks.name": "冷却时间", - "quark.config.mobs.toretoise.cooldown_ticks.desc": "挖走矿石陆龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", - "quark.config.mobs.toretoise.foods.name": "食物列表", - "quark.config.mobs.toretoise.foods.desc": "可以用来喂养矿石陆龟,使其矿物再生的物品。", - "quark.config.mobs.toretoise.max_y_level.name": "最大可生成高度", - "quark.config.mobs.toretoise.regrow_chance.name": "矿石再生几率", - "quark.config.mobs.toretoise.regrow_chance.desc": "矿石陆龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", - "quark.config.mobs.toretoise.dimensions.name": "维度配置", - "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", - "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.spawn_config.name": "生成配置", - "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "允许的值:(0,)", - "quark.config.mobs.toretoise.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - - "quark.config.mobs.wraith.name": "游魂", - "quark.config.mobs.wraith.desc": "游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", - "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", - "quark.config.mobs.wraith.wraith_sounds.desc": "用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", - "quark.config.mobs.wraith.spawn_config.name": "生成配置", - "quark.config.mobs.wraith.spawn_config.max_cost.name": "最大生成势", - "quark.config.mobs.wraith.spawn_config.max_group_size.name": "群体规模上限", - "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.wraith.spawn_config.min_group_size.name": "群体规模下限", - "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "允许的值:[1,)", - "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "生成势", - "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "生成权重", - "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "允许的值:(0,)", - "quark.config.mobs.wraith.spawn_config.biomes.name": "生物群系配置", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "生物群系", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "生物群系列表", - "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", - "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "生物群系标签", - "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", - "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", - "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", - - - - "quark.config.client.auto_walk_keybind.name": "一键自动行走", - "quark.config.client.auto_walk_keybind.desc": "按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", - "quark.config.client.auto_walk_keybind.draw_hud.name": "绘制HUD", - "quark.config.client.auto_walk_keybind.draw_hud.desc": "一行消息,表明你正在自动行走。", - "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", - "quark.config.client.auto_walk_keybind.hud_height.desc": "0为画面顶部,值越大越靠下。", - - "quark.config.client.back_button_keybind.name": "返回快捷键", - "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。", - - "quark.config.client.buckets_show_inhabitants.name": "桶中生物显示变种", - "quark.config.client.buckets_show_inhabitants.show_axolotls.name": "显示美西螈变种", - "quark.config.client.buckets_show_inhabitants.show_crabs.name": "显示螃蟹变种", - "quark.config.client.buckets_show_inhabitants.show_shiny_slime.name": "显示异色史莱姆", - "quark.config.client.buckets_show_inhabitants.show_tropical_fish.name": "显示热带鱼变种", - - "quark.config.client.camera.name": "相机模式", - "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", - "quark.config.client.camera.date_format.name": "日期格式", - "quark.config.client.camera.date_format.desc": "屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", - - "quark.config.client.chest_searching.name": "箱内搜索", - "quark.config.client.chest_searching.desc": "打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", - "quark.config.client.chest_searching.overlay_color.name": "覆盖层颜色", - - "quark.config.client.elytra_indicator.name": "鞘翅指示器", - "quark.config.client.elytra_indicator.desc": "穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", - - "quark.config.client.greener_grass.name": "更绿的草", - "quark.config.client.greener_grass.desc": "让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", - "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", - "quark.config.client.greener_grass.affect_water.name": "对水生效", - "quark.config.client.greener_grass.block_list.name": "方块列表", - "quark.config.client.greener_grass.leaves_list.name": "树叶列表", - "quark.config.client.greener_grass.color_matrix.name": "颜色矩阵", - "quark.config.client.greener_grass.water_matrix.name": "水的颜色矩阵", - - "quark.config.client.improved_tooltips.name": "提示信息增强", - "quark.config.client.improved_tooltips.desc": "修改了一些提示信息,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在提示框中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", - "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "箭头跳动动画", - "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "比较属性时,表示属性差异正负的箭头是否上下跳动。", - "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性提示信息", - "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "额外可附魔物品", - "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", - "quark.config.client.improved_tooltips.enchanting_stacks.name": "可附魔物品", - "quark.config.client.improved_tooltips.enchanting_stacks.desc": "指定能在附魔提示信息中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", - "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔提示信息", - "quark.config.client.improved_tooltips.food_compression_threshold.name": "食物压缩阈值", - "quark.config.client.improved_tooltips.food_compression_threshold.desc": "食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", - "quark.config.client.improved_tooltips.food_divisor.name": "食物除数", - "quark.config.client.improved_tooltips.food_divisor.desc": "每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", - "quark.config.client.improved_tooltips.food_tooltips.name": "食物提示信息", - "quark.config.client.improved_tooltips.fuel_time_divisor.name": "燃烧时间除数", - "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "每个火焰图标代表多少刻燃烧时间。", - "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间提示信息", - "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", - "quark.config.client.improved_tooltips.map_tooltips.name": "地图提示信息", - "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", - "quark.config.client.improved_tooltips.show_saturation.desc": "不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", - "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", - "quark.config.client.improved_tooltips.show_upgrade_status.desc": "物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", - "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift", - "quark.config.client.improved_tooltips.shulker_box_require_shift.desc": "必须按住Shift,才能查看潜影盒的内容物。", - "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", - "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒提示信息", - - "quark.config.client.long_range_pick_block.name": "远程选取方块", - "quark.config.client.long_range_pick_block.desc": "选取方块操作可以选取任意距离的方块。", - - "quark.config.client.microcrafting_helper.name": "合成小助手", - "quark.config.client.microcrafting_helper.desc": "加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示:https://streamable.com/2k512k", - - "quark.config.client.soul_candles.name": "灵魂蜡烛", - "quark.config.client.soul_candles.desc": "在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", - - "quark.config.client.usage_ticker.name": "剩余用量计数器", - "quark.config.client.usage_ticker.desc": "手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", - "quark.config.client.usage_ticker.enable_armor.name": "对盔甲有效", - "quark.config.client.usage_ticker.enable_main_hand.name": "对主手所持物品有效", - "quark.config.client.usage_ticker.enable_off_hand.name": "对副手所持物品有效", - "quark.config.client.usage_ticker.invert.name": "反转", - "quark.config.client.usage_ticker.invert.desc": "打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", - "quark.config.client.usage_ticker.shift_left.name": "左侧偏移", - "quark.config.client.usage_ticker.shift_right.name": "右侧偏移", - - "quark.config.client.uses_for_curses.name": "诅咒的用处", - "quark.config.client.uses_for_curses.desc": "诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒:玩家的头与盔甲架", - "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", - "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", - - "quark.config.client.variant_animal_textures.name": "动物多样贴图", - "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将随机具有几种变种纹理之一。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现异色的特殊变种……", - "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", - "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", - "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", - "quark.config.client.variant_animal_textures.enable_pig.name": "对猪有效", - "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用异色海豚", - "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用异色羊驼", - "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用异色兔子", - "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用异色史莱姆", - "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", - "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "异色动物的几率", - "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「异色」皮肤,就像异色宝可梦一样。\n几率为此项的值的倒数。设为0禁用。", - "quark.config.client.variant_animal_textures.shiny_sparkles.name": "异色闪耀", - "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "一只异色动物是否会偶尔闪耀。", - - "quark.config.client.wool_shuts_up_minecarts.name": "羊毛使矿车静音", - "quark.config.client.wool_shuts_up_minecarts.desc": "把铁轨铺在羊毛上,经过的矿车会安静得多。", - - - - "quark.config.experimental.adjustable_chat.name": "可调节的聊天栏", - "quark.config.experimental.adjustable_chat.desc": "可以调节聊天栏的水平/垂直偏移。", - "quark.config.experimental.adjustable_chat.horizontal_shift.name": "水平偏移", - "quark.config.experimental.adjustable_chat.vertical_shift.name": "垂直偏移", - - "quark.config.experimental.climate_control_remover.name": "气候控制移除", - "quark.config.experimental.climate_control_remover.disable_continentalness.name": "禁用大陆性", - "quark.config.experimental.climate_control_remover.disable_continentalness.desc": "选择要生成的生物群系时,禁用「大陆性」的比较。\n警告:启用此项后,海洋可能会变得更像河流。", - "quark.config.experimental.climate_control_remover.disable_depth.name": "禁用深度", - "quark.config.experimental.climate_control_remover.disable_depth.desc": "选择要生成的生物群系时,禁用「深度」的比较。\n警告:启用此项后,洞穴生物群系可能会出现在不太常见的高度。", - "quark.config.experimental.climate_control_remover.disable_erosion.name": "禁用侵蚀度", - "quark.config.experimental.climate_control_remover.disable_erosion.desc": "选择要生成的生物群系时,禁用「侵蚀度」的比较。\n警告:启用此项后,可能会产生非常极端的高度差异,并将使末地更加混乱。", - "quark.config.experimental.climate_control_remover.disable_humidity.name": "禁用湿度", - "quark.config.experimental.climate_control_remover.disable_humidity.desc": "选择要生成的生物群系时,禁用「湿度」的比较。", - "quark.config.experimental.climate_control_remover.disable_offset.name": "禁用偏移", - "quark.config.experimental.climate_control_remover.disable_offset.desc": "选择要生成的生物群系时,禁用「偏移」的比较。\n警告:启用此项后,较稀有的下界生物群系会更常见。", - "quark.config.experimental.climate_control_remover.disable_temperature.name": "禁用温度", - "quark.config.experimental.climate_control_remover.disable_temperature.desc": "选择要生成的生物群系时,禁用「温度」的比较。", - "quark.config.experimental.climate_control_remover.disable_weirdness.name": "禁用奇异性", - "quark.config.experimental.climate_control_remover.disable_weirdness.desc": "选择要生成的生物群系时,禁用「奇异性」的比较。\n警告:启用此项后……好吧,可能使世界变得奇异。", - - "quark.config.experimental.enchantment_predicates.name": "魔咒谓词", - "quark.config.experimental.enchantment_predicates.desc": "针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", - "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "要注册的魔咒", - "quark.config.experimental.enchantment_predicates.items_to_change.name": "要更改的物品", - - "quark.config.experimental.enchantments_begone.name": "魔咒禁用", - "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "要禁用的魔咒", - - "quark.config.experimental.game_nerfs.name": "游戏削弱", - "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "禁用掉落方块复制", - "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "使下落的方块无法(利用维度穿梭)复制。", - "quark.config.experimental.game_nerfs.disable_ice_roads.name": "禁用冰路", - "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "使船无法在冰上滑行。", - "quark.config.experimental.game_nerfs.disable_iron_farms.name": "禁用刷铁机", - "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "使铁傀儡不再掉落铁锭。", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块替换", - "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "修复了蘑菇生长可以替换方块的错误。", - "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", - "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制。", - "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.name": "禁用绊线钩复制", - "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.desc": "使绊线钩无法被复制。", - "quark.config.experimental.game_nerfs.disable_wool_drops.name": "禁用羊毛掉落", - "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "杀死羊后不再掉落羊毛。", - "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "允许使用鞘翅的维度", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "鞘翅锁定维度", - "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "强制鞘翅只能在特定维度中使用。", - "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", - "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "只针对指定的实体,让它们无法改变地形。", - "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", - "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补(Unmending)模组里的那样运作。", - "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", - "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", - "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.name": "不削弱经验修补 II", - "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.desc": "即使启用了「削弱经验修补」,经验修补 II仍然有效。\n如果你想要经验修补 II,请禁用古卷的「合理性检验」,并将 minecraft:mending 添加到「有效的魔咒」中。", - "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", - - "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", - - "quark.config.experimental.overlay_shader.name": "遮罩着色器", - "quark.config.experimental.overlay_shader.shader.name": "着色器", - "quark.config.experimental.overlay_shader.shader.desc": "在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)", - - "quark.config.experimental.spawner_replacer.name": "刷怪笼替换", - "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", - "quark.config.experimental.spawner_replacer.replace_mobs.desc": "这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", - - "quark.config.experimental.variant_selector.name": "变种选择器", - "quark.config.experimental.variant_selector.desc": "用快捷键打开选择器菜单,通过此菜单可以自动放置变种方块。", - "quark.config.experimental.variant_selector.align_hud_to_hotbar.name": "让HUD对齐快捷栏", - "quark.config.experimental.variant_selector.convert_variant_items.name": "转换变种方块", - "quark.config.experimental.variant_selector.convert_variant_items.desc": "设为true后,任何变种方块在掉落时都会自动转换为原型。\n§c仅§r当你打算通过数据包或等价内容控制每个配方时再这么做,否则会引入可利用的漏洞。", - "quark.config.experimental.variant_selector.enable_green_tint.name": "启用绿色色调", - "quark.config.experimental.variant_selector.enable_hammer.name": "启用锤子", - "quark.config.experimental.variant_selector.enable_hammer.desc": "启用锤子,允许变种之间相互切换,包括原型方块。\n§c仅§r在与「转换变种方块」相同的情况下再这么做。", - "quark.config.experimental.variant_selector.hud_offset_x.name": "HUD水平偏移", - "quark.config.experimental.variant_selector.hud_offset_y.name": "HUD垂直偏移", - "quark.config.experimental.variant_selector.override_held_item_render.name": "覆盖手持物品渲染", - "quark.config.experimental.variant_selector.show_hud.name": "显示HUD", - "quark.config.experimental.variant_selector.show_simple_hud.name": "显示简易HUD", - "quark.config.experimental.variant_selector.show_tooltip.name": "显示提示信息", - "quark.config.experimental.variant_selector.variants.name": "变种", - "quark.config.experimental.variant_selector.variants.aliases.name": "别名", - "quark.config.experimental.variant_selector.variants.aliases.desc": "每个条目的格式都是「别名=原型」(例如,「wall=fence」表示搜索「minecraft:cobblestone_fence」失败后,接下来将尝试「cobblestone_wall」)", - "quark.config.experimental.variant_selector.variants.blacklist.name": "黑名单", - "quark.config.experimental.variant_selector.variants.blacklist.desc": "变种选择中,需要排除的方块ID和映射的列表。\n要阻止某个方块被转换为其他方块,只需添加该方块的ID(例如 minecraft:cobblestone)\n要阻止某个方块由其他方块转换而成,请用 = 作为后缀(例如 =minecraft:cobblestone_stairs)\n要排除特定的方块->变种组合,请将 = 放在两者之间(例如 minecraft:cobblestone=minecraft:cobblestone_stairs)", - "quark.config.experimental.variant_selector.variants.manual_variants.name": "手动变种", - "quark.config.experimental.variant_selector.variants.manual_variants.desc": "在此添加手动变种覆写,格式为「类型,方块,输出」(例如 Polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks)。该类型必须在「变种类型」中有列出。", - "quark.config.experimental.variant_selector.variants.print_variant_map_to_log.name": "将变种映射打印到日志中", - "quark.config.experimental.variant_selector.variants.strip_candidates.name": "截取候选词", - "quark.config.experimental.variant_selector.variants.strip_candidates.desc": "查找变种时要尝试删除的方块ID后部。(例如,minecraft:oak_planks 的楼梯变种是 minecraft:oak_stairs,所以我们必须在此列表中添加「_planks」才能找到它们,否则它只会查找 minecraft:oak_planks_stairs)", - "quark.config.experimental.variant_selector.variants.tested_mods.name": "已测试模组", - "quark.config.experimental.variant_selector.variants.tested_mods.desc": "默认情况下,查找物品的变种时,仅扫描所属模组的命名空间(例如,如果 coolmod 添加了 coolmod:fun_block,它将仅搜索 coolmod:fun_block_stairs)。\n 如果没有找到其本身有任何变种,此列表中的模组也会被扫描(例如,如果列表中有 quark,且 coolmod:fun_block_stairs 不存在,接下来将尝试查找 quark:fun_block_stairs)", - "quark.config.experimental.variant_selector.variants.variant_types.name": "变种类型", - "quark.config.experimental.variant_selector.variants.variant_types.desc": "可供玩家使用的所有变种类型的列表。值代表要扫描的方块ID的后缀。\n在变种类型前添加「!」可使其对「手动变种」仍有效,但不被自动扫描。(例如「!polish」)", - - "quark.config.experimental.villager_rerolling_rework.name": "村民刷新交易", - "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.name": "补货时刷新交易的几率", - "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.desc": "设为0后,补货时不会刷新交易。\n即使几率为1,交易也可能不刷新。这种情况是由于刷新的是村民已经拥有的交易。\n此几率仅保证会尝试刷新交易。", - "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.name": "每日补货次数上限", - "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.desc": "设为0后,补货时不会刷新交易。设为-1后,可以无限制刷新交易。\n列表中较早的交易将优先补货。", - "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.name": "即使不缺货也会刷新交易", - "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.desc": "启用后,村民能刷新出上次补货以来进行过的任何交易。", - "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.name": "任何补货都会刷新交易", - "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.desc": "启用后,村民会在补货时刷新交易,而不是在开始当天的工作时。\n禁用后,通过确保村民没有在当天最后一次补货后缺货,玩家可以防止交易刷新。", - "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.name": "固定村民交易种子", - "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.desc": "启用后,对于给定村民来说,为一个职业生成的前两个交易将始终相同。\n这可以防止玩家通过反复放置工作站点方块来刷新村民的交易。", - - - - "quark.config.oddities.backpack.name": "背包", - "quark.config.oddities.backpack.desc": "在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", - "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落", - "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", - "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", - "quark.config.oddities.backpack.items_in_backpack_tick.name": "是否Tick(刻处理)内容物", - "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", - "quark.config.oddities.backpack.super_op_mode.desc": "设为true后,即使背包装有物品也可以脱下背包。", - - "quark.config.oddities.crate.name": "板条箱", - "quark.config.oddities.crate.desc": "板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", - "quark.config.oddities.crate.max_items.name": "物品数量上限", - - "quark.config.oddities.magnets.name": "磁铁", - "quark.config.oddities.magnets.desc": "磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", - "quark.config.oddities.magnets.magnetic_blacklist.name": "磁性黑名单", - "quark.config.oddities.magnets.magnetic_derivation_list.name": "磁性根源物品列表", - "quark.config.oddities.magnets.magnetic_derivation_list.desc": "此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", - "quark.config.oddities.magnets.magnetic_whitelist.name": "磁性白名单", - "quark.config.oddities.magnets.magnetic_whitelist.desc": "用于某些理应由铁/铜制成,但没有合成表的方块。", - "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", - "quark.config.oddities.magnets.use_pre_end_recipe.desc": "将配方中的紫颂果替换为铜锭。", - - "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", - "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒碎片。然后必须把它们放入网格,才能给物品附魔。魔咒碎片可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒碎片。每块魔咒碎片都包含一个魔咒。\n(3) 制造出来的魔咒碎片会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒碎片,然后将其放入网格中。网格中的魔咒碎片会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒碎片。\n(6) 刚制造出来的魔咒碎片,魔咒等级总为1。要升级网格中的魔咒碎片,只需拖着一个相同类型的魔咒碎片,然后左击前者即可。\n\n提示\n(1) 魔咒碎片永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", - "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", - "quark.config.oddities.matrix_enchanting.allow_books.desc": "设为false后,不再能制造附魔书。", - "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", - "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "设为false后,蜡烛不再影响魔咒的产出。", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", - "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "设为true后,制造魔咒碎片时可以roll出宝藏型魔咒。", - "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", - "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", - "quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", - "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒碎片基础数量上限", - "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "没有书架时,最多可以制造多少块魔咒碎片。", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒碎片基础数量上限(书)", - "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "没有书架时,最多可以(给书)制造多少块魔咒碎片。", - "quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", - "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "这个值越高,你用书获得的魔咒就越好。", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", - "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "一颗青金石可以制造多少块魔咒碎片。", - "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", - "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "不让附魔台制造的魔咒ID列表", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒碎片的几率要乘以多少。", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", - "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒碎片不兼容时,对应的魔咒碎片的几率要乘以多少。", - "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", - "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响单个魔咒的最大蜡烛数量。", - "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", - "quark.config.oddities.matrix_enchanting.influence_power.desc": "蜡烛对魔咒的影响强度。此项作为其权重的乘数。", - "quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", - "quark.config.oddities.matrix_enchanting.influences_list.desc": "列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。", - "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", - "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "矩阵附魔台可以接受的附魔能力的上限", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", - "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "魔咒碎片的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级的因数", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "每添加一块魔咒碎片,添加新的魔咒碎片的最低等级要求应增加多少(直到最低等级截止值)。", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "最低等级的因数(书)", - "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "每多使用一个书架,给书添加新的魔咒碎片的最低级别要求应增加多少。", - "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", - "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", - "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒碎片的价格比例", - "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "若该值为X,则每生成X件魔咒碎片,其价格就会+1。", - "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示提示信息", - "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,查看存在待定魔咒的物品时,提示框中不再出现「存在待定魔咒」字样。", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", - "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。", - "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", - "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", - "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "宝藏型魔咒白名单", - "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", - - "quark.config.oddities.pipes.name": "铜管道", - "quark.config.oddities.pipes.desc": "铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n带图片更直观,访问 https://www.mcmod.cn/post/1476.html", - "quark.config.oddities.pipes.do_pipes_whoosh.name": "管道是否呼啸", - "quark.config.oddities.pipes.do_pipes_whoosh.desc": "弹出或吸收物品时,管道应该发出声音吗?", - "quark.config.oddities.pipes.emit_vibrations.name": "发出振动", - "quark.config.oddities.pipes.emit_vibrations.desc": "振动可以被幽匿感测体检测到。", - "quark.config.oddities.pipes.enable_encased_pipes.name": "启用封闭式管道", - "quark.config.oddities.pipes.max_pipe_items.name": "管道物品数量上限", - "quark.config.oddities.pipes.max_pipe_items.desc": "若希望管道中的物品数量没有限制,将此项设为0即可。", - "quark.config.oddities.pipes.pipe_speed.name": "管道流速", - "quark.config.oddities.pipes.pipe_speed.desc": "一件物品穿过一节管道需要多长时间。值越大=流速越慢。", - "quark.config.oddities.pipes.render_pipe_items.name": "渲染管道中的物品", - - "quark.config.oddities.tiny_potato.name": "小土豆", - "quark.config.oddities.tiny_potato.desc": "它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", - "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "无视反重叠系统", - "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", - "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "不使用钻石之心", - "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", - - "quark.config.oddities.totem_of_holding.name": "留存图腾", - "quark.config.oddities.totem_of_holding.desc": "玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家取走物品", - "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", - "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", - "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,图腾不再自毁。", - "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", - "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", - "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "死于PVP也会生成图腾", - "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "玩家被玩家杀死时,也会生成图腾,自杀也算。" + "quark.config.automation.iron_rod.name": "铁杆", + "quark.config.automation.iron_rod.desc": "推动铁杆的活塞会使它像钻头一样运作,破坏铁杆所面对的方块。\n能被活塞推动的方块都可以破坏。\n默认情况下,铁杆由2个铁锭和1个末地烛制成。", + "quark.config.automation.iron_rod.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.automation.iron_rod.use_pre_end_recipe.desc": "制作铁杆不再需要末地烛。", + + "quark.config.automation.jukebox_automation.name": "唱片机自动化", + "quark.config.automation.jukebox_automation.desc": "发射器现在可以将唱片放入唱片机。\n环境唱片也包括在内。", + + "quark.config.automation.metal_buttons.name": "金属按钮", + "quark.config.automation.metal_buttons.desc": "将木按钮与铁锭或金锭结合创造出来的按钮类型。\n受测重压力板的影响,金按钮发出很短的脉冲信号(2个红石刻),而铁按钮发出很长的脉冲信号(5秒)。", + "quark.config.automation.metal_buttons.enable_gold.name": "启用金按钮", + "quark.config.automation.metal_buttons.enable_iron.name": "启用铁按钮", + + "quark.config.automation.obsidian_plate.name": "黑曜石压力板", + "quark.config.automation.obsidian_plate.desc": "用黑曜石制成的压力板,只有玩家踩上去才能触发。", + + "quark.config.automation.pistons_move_tile_entities.name": "活塞移动方块实体", + "quark.config.automation.pistons_move_tile_entities.desc": "允许活塞移动方块实体(带有附加数据的方块,如箱子/熔炉)。\n但是,尝试将方块移动到无效位置将导致它被破坏并掉落内容物。\n对于活塞无法移动的方块,熔炉不行,可以去找建筑方块里的固化石头。\n注意:某些方块(例如刷怪笼)不能以这种方式移动,这样你就不会破坏游戏!", + "quark.config.automation.pistons_move_tile_entities.delayed_update_list.name": "延迟更新列表", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.name": "大型箱子齐头并进", + "quark.config.automation.pistons_move_tile_entities.enable_chests_moving_together.desc": "启用后,移动大型箱子中的一个时,它们会作为整体移动。", + "quark.config.automation.pistons_move_tile_entities.movement_blacklist.name": "移动黑名单", + "quark.config.automation.pistons_move_tile_entities.render_blacklist.name": "渲染黑名单", + + "quark.config.automation.redstone_randomizer.name": "红石随机器", + "quark.config.automation.redstone_randomizer.desc": "红石随机器是一种新的红石元件,其制作方式与比较器相同,只是换用了海晶砂粒。\n当从后面输入红石信号时,它会随机从左侧或右侧输出红石信号。", + + + + "quark.config.building.bamboo_backport.name": "竹子:向后移植", + "quark.config.building.bamboo_backport.desc": "1.19.3实验性功能里的竹子被向后移植到1.19.2。\n这也包括所有夸克木材类型的功能,不包括竹筏。", + + "quark.config.building.celebratory_lamps.name": "庆典灯具", + "quark.config.building.celebratory_lamps.desc": "新的灯具方块,可以使用石头/石砖、玻璃和火把制作。\n它们有石头和石砖变种,提供光照等级为15的光照。\n它们是Vazkii为庆祝其模组生涯十周年而添加的纪念物品。\n(Vazkii的模组生涯:2011-2021,从Lamps模组开始。)", + "quark.config.building.celebratory_lamps.light_level.name": "光照等级", + + "quark.config.building.compressed_blocks.name": "压缩方块", + "quark.config.building.compressed_blocks.desc": "现在有一堆方块可以制作压缩变种。\n(1) 木炭可以制作木炭块,在它顶部点燃的火能够永久燃烧。\n(2) 烈焰棒和烈焰粉可以制作烈焰灯。在它顶部点燃的火也能够永久燃烧。\n(3) 皮革可以制作打包皮革。\n(4) 甘蔗、竹子、仙人掌、紫颂果和树枝可以制成各种方块,可以像柱那样放置。\n(5) 马铃薯、(金)苹果、(金)胡萝卜和甜菜根可以制作成箱装变种。箱装金苹果可用作信标基座方块。\n(6) 发光浆果(1.18+)、可可豆、甜浆果、下界疣和火药可以制作成袋装变种。如果启用了袋装下界疣,则下界疣块的配方变为2x2。", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.name": "竹块燃烧时间", + "quark.config.building.compressed_blocks.bamboo_block_fuel_time.desc": "竹块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.name": "烈焰灯燃烧时间", + "quark.config.building.compressed_blocks.blaze_lantern_fuel_time.desc": "烈焰灯在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.name": "木炭块燃烧时间", + "quark.config.building.compressed_blocks.charcoal_block_fuel_time.desc": "木炭块在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + "quark.config.building.compressed_blocks.charcoal_block_and_blaze_lantern_stay_on_fire_forever.name": "让木炭块和烈焰灯顶部的火永久燃烧", + "quark.config.building.compressed_blocks.enable_apple_crate.name": "启用箱装苹果", + "quark.config.building.compressed_blocks.enable_bamboo_block.name": "启用竹块", + "quark.config.building.compressed_blocks.enable_beetroot_crate.name": "启用箱装甜菜根", + "quark.config.building.compressed_blocks.enable_berry_sack.name": "启用袋装甜浆果", + "quark.config.building.compressed_blocks.enable_blaze_lantern.name": "启用烈焰灯", + "quark.config.building.compressed_blocks.enable_bonded_leather.name": "启用打包皮革", + "quark.config.building.compressed_blocks.enable_bonded_rabbit_hide.name": "启用打包兔子皮", + "quark.config.building.compressed_blocks.enable_cactus_block.name": "启用仙人掌块", + "quark.config.building.compressed_blocks.enable_carrot_crate.name": "启用箱装胡萝卜", + "quark.config.building.compressed_blocks.enable_charcoal_block.name": "启用木炭块", + "quark.config.building.compressed_blocks.enable_chorus_fruit_block.name": "启用紫颂果块", + "quark.config.building.compressed_blocks.enable_cocoa_bean_sack.name": "启用袋装可可豆", + "quark.config.building.compressed_blocks.enable_glow_berry_sack.name": "启用袋装发光浆果", + "quark.config.building.compressed_blocks.enable_golden_apple_crate.name": "启用箱装金苹果", + "quark.config.building.compressed_blocks.enable_golden_carrot_crate.name": "启用箱装金胡萝卜", + "quark.config.building.compressed_blocks.enable_gunpowder_sack.name": "启用袋装火药", + "quark.config.building.compressed_blocks.enable_nether_wart_sack.name": "启用袋装下界疣", + "quark.config.building.compressed_blocks.enable_potato_crate.name": "启用箱装马铃薯", + "quark.config.building.compressed_blocks.enable_stick_block.name": "启用木棍堆", + "quark.config.building.compressed_blocks.enable_sugar_cane_block.name": "启用甘蔗捆", + "quark.config.building.compressed_blocks.stick_block_fuel_time.name": "木棍堆燃烧时间", + "quark.config.building.compressed_blocks.stick_block_fuel_time.desc": "木棍堆在熔炉中的燃烧时间,单位为刻(0.05秒)。\n允许的值:[0,)", + + "quark.config.building.duskbound_blocks.name": "黯缚块", + "quark.config.building.duskbound_blocks.desc": "由紫珀块和黯幻境石制成的紫色外观方块,完整具有楼梯、台阶和墙壁变种。\n还包括黯缚灯,由黯缚块和末影珍珠制成。\n1.16+:黯缚块和所有变种也免疫龙的破坏。", + + "quark.config.building.framed_glass.name": "镶框玻璃", + "quark.config.building.framed_glass.desc": "将铁锭与玻璃结合,你会得到一些精美的镶框玻璃,非常适合一些偏乡村风或中世纪风的建筑。\n当然,你也可以用它们制作玻璃板。\n1.16.4+:你也可以制造所有16种颜色的染色镶框玻璃,与制造普通染色玻璃的方式相同。", + + "quark.config.building.glass_item_frame.name": "玻璃物品展示框", + "quark.config.building.glass_item_frame.desc": "现在你可以制作玻璃物品展示框了。\n当你放上物品后,玻璃物品展示框自身会隐形,这样你可以只展示物品本身。\n玻璃物品展示框还有一些独特的扩展功能:\n(1) 将旗帜放入玻璃物品展示框,它会将图案铺满所在的单格墙面,这样,你就可以制作各种壁纸。\n(2) 盾牌在玻璃物品展示框中的展示方式比较特殊,它们像是挂在墙上似的,看着还挺不错。\n(3) 玻璃物品展示框可以附着到地上的告示牌的前面。这样,物品会转而在告示牌上展示。", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps.name": "更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.name": "每刻都更新地图", + "quark.config.building.glass_item_frame.glass_item_frames_update_maps_every_tick.desc": "设为true可加快地图更新速度。默认为每3秒一次。", + "quark.config.building.glass_item_frame.item_render_scale.name": "物品渲染比例", + "quark.config.building.glass_item_frame.item_render_scale.desc": "在玻璃物品展示框中渲染的物品的尺寸大小。\n设为1.0符合原版物品展示框的渲染尺寸。", + + "quark.config.building.gold_bars.name": "金栏杆", + "quark.config.building.gold_bars.desc": "金栏杆就像铁栏杆一样,但是是用金子制成的!它们看起来非常适合下界建筑。", + "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", + + "quark.config.building.grate.name": "铁丝网", + "quark.config.building.grate.desc": "铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", + + "quark.config.building.hedges.name": "树叶篱", + "quark.config.building.hedges.desc": "树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", + + "quark.config.building.hollow_logs.name": "空心原木", + "quark.config.building.hollow_logs.desc": "空心原木可以用对应的四根原木制成。\n你在水平的空心原木旁边,可以潜行爬进去。\n你也可以将垂直的空心原木内部当成梯子来爬。", + "quark.config.building.hollow_logs.enable_auto_crawl.name": "启用自动钻入", + + "quark.config.building.industrial_palette.name": "工业调色板", + "quark.config.building.industrial_palette.desc": "现在可以用铁制作工业风的装饰方块了。\n(1) 可以用铁锭制作铁板块,加上水桶还能制作锈化铁板块。可以进一步制作成变种,包括楼梯和柱。\n(2) 加上铁粒还可以制作铁梯子。它就是正常的梯子,但是和工业风很搭配。", + "quark.config.building.industrial_palette.enable_iron_ladder.name": "启用铁梯子", + "quark.config.building.industrial_palette.enable_iron_plates.name": "启用铁板系列方块", + + "quark.config.building.japanese_palette.name": "日式调色板", + "quark.config.building.japanese_palette.desc": "现在可以用纸、竹子和木棍制作日式装饰方块了。\n(1) 纸墙(障子/Shoji)有三种变种:普通、大和雕花。加上树苗就能制作雕花变种。\n(2) 纸灯笼(提灯/Chochin)有普通和装饰变种,后者同样是加上树苗制作的。试试用栅栏悬挂/支撑它们!\n(3) 竹席(畳/Tatami)是一种地毯大小的方块,由完整版本制成。完整版本的方块由竹子和木棍制成。", + "quark.config.building.japanese_palette.enable_bamboo_mats.name": "启用竹席", + "quark.config.building.japanese_palette.enable_paper_blocks.name": "启用纸系列方块", + + "quark.config.building.leaf_carpet.name": "树叶地毯", + "quark.config.building.leaf_carpet.desc": "树叶地毯可以用所有类型的树叶制成,配方与羊毛地毯相同。它可以徒手采集,没有碰撞箱。\n启用开花橡树(位于世界类别)后,你也可以将它们的叶子做成地毯。", + "quark.config.building.leaf_carpet.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.leaf_carpet.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n - immersive_weathering(沉浸式风化)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.midori.name": "绿", + "quark.config.building.midori.desc": "绿是紫珀的绿色对应物,用苔藓泥制成,配方与紫珀系列相同。\n苔藓泥是一种新物品,通过在熔炉中熔炼苔藓块获得。\n(原文为Midori,在日语中意为「绿色」)\n注意:在1.18前的版本,苔藓泥被称作仙人掌泥,作为仙人掌的烧炼产物取代了绿色染料。它能够按1比1的比例制成绿色染料。", + + "quark.config.building.more_brick_types.name": "更多砖", + "quark.config.building.more_brick_types.desc": "为一些方块添加了新的砖变种:\n(1) 砂岩砖(适用于所有类型的砂岩)可以用切制砂岩制作。\n(2) 圆石砖及其苔藓变种的制作方法与石砖相同,只是使用圆石。将圆石砖与其他方块(1.16+)组合,可以制造它们的砖变种。\n(3) 黑石砖可以用圆石砖和黑石制作。\n(4) 泥土砖可以用圆石砖和泥土制作。\n(5) 下界岩砖可以用圆石砖和下界岩制作。\n(6) 蓝色下界砖可以用下界砖和诡异疣块制作。红色下界砖也添加了类似的配方。\n(7) 此外,所有这些都有台阶、楼梯和墙的变种。", + "quark.config.building.more_brick_types.enable_blackstone_bricks.name": "启用黑石砖", + "quark.config.building.more_brick_types.enable_blackstone_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.name": "启用蓝色下界砖", + "quark.config.building.more_brick_types.enable_blue_nether_bricks.desc": "此项还附带了红色下界砖的实用配方", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.name": "启用圆石砖", + "quark.config.building.more_brick_types.enable_cobblestone_bricks.desc": "此项还包括苔圆石砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.name": "启用泥土砖", + "quark.config.building.more_brick_types.enable_dirt_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.name": "启用下界岩砖", + "quark.config.building.more_brick_types.enable_netherrack_bricks.desc": "需要先启用圆石砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.name": "启用砂岩砖", + "quark.config.building.more_brick_types.enable_sandstone_bricks.desc": "此项还包括红砂岩砖和灵魂砂岩砖", + + + "quark.config.building.more_mud_blocks.name": "更多泥巴方块", + "quark.config.building.more_mud_blocks.desc": "有一些新的泥巴建筑方块,包括网格状的泥砖、泥柱和雕刻过的泥砖。", + + "quark.config.building.more_potted_plants.name": "更多盆栽", + "quark.config.building.more_potted_plants.desc": "现在又有17种原版方块可以做成盆栽了。\n17种方块包括:丁香、牡丹、玫瑰丛、向日葵、草、可可豆、甘蔗、甜浆果、紫颂花、海泡菜、小麦、马铃薯、胡萝卜、甜菜根、南瓜、西瓜、下界疣。\n(小麦、甜菜根、南瓜、西瓜的盆栽是使用对应的种子制作的。)\n1.16.3+:额外添加了高草丛、大型蕨、藤蔓、缠怨藤、垂泪藤、下界苗的盆栽。", + + "quark.config.building.more_stone_variants.name": "更多石头变种", + "quark.config.building.more_stone_variants.desc": "原版和夸克添加的所有类型的石头都有砖、錾制砖和柱的变种。\n砖有台阶、楼梯和墙的变种,每种石头的錾制砖变种看起来都不同。", + "quark.config.building.more_stone_variants.enable_bricks.name": "启用砖变种", + "quark.config.building.more_stone_variants.enable_chiseled_bricks.name": "启用錾制砖变种", + "quark.config.building.more_stone_variants.enable_pillar.name": "启用柱变种", + + "quark.config.building.nether_brick_fence_gate.name": "下界砖栅栏门", + "quark.config.building.nether_brick_fence_gate.desc": "用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", + + "quark.config.building.rainbow_lamps.name": "彩虹灯", + "quark.config.building.rainbow_lamps.light_level.name": "光照等级", + "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", + "quark.config.building.rainbow_lamps.use_corundum.desc": "已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", + + "quark.config.building.raw_metal_bricks.name": "粗金属砖", + "quark.config.building.raw_metal_bricks.desc": "粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", + + "quark.config.building.rope.name": "绳卷", + "quark.config.building.rope.desc": "绳卷可以用线制成。这种新方块可以由玩家/发射器在方块的底面下放置,对已经放置的绳卷方块使用绳卷可以下放,潜行时使用绳卷可以拉起,使用非绳卷物品也行。\n如果绳卷末端接触到方块,它就会跟着绳卷下放/拉起。最后,你想的没错,玩家可以像爬梯子一样爬绳卷。", + "quark.config.building.rope.enable_dispenser_behavior.name": "启用发射器行为", + "quark.config.building.rope.force_enable_move_tile_entities.name": "强制启用移动方块实体", + "quark.config.building.rope.force_enable_move_tile_entities.desc": "设为true后,即使活塞移动方块实体已禁用,绳卷仍然能移动方块实体。\n注意绳卷仍然会使用相同的黑名单。", + + "quark.config.building.shear_vines.name": "剪切藤蔓", + "quark.config.building.shear_vines.desc": "现在可以使用剪刀来剪切藤蔓的末端,使其不能进一步生长。", + + "quark.config.building.shingles.name": "陶瓦砖瓦", + "quark.config.building.shingles.desc": "陶瓦砖瓦是陶瓦的「砖瓦」风方块,其所有颜色变种的灵感来自葡萄牙屋顶(Telha Lusa)。\n它们都可以制成楼梯和台阶,而且看起来很适合做屋顶。\n用1x2的陶瓦制作2个对应的陶瓦砖瓦。", + + "quark.config.building.soul_sandstone.name": "灵魂砂岩", + "quark.config.building.soul_sandstone.desc": "灵魂砂岩由灵魂沙制成,可以制成楼梯、台阶和墙,所有配方类似砂岩。", + + "quark.config.building.stools.name": "凳子", + "quark.config.building.stools.desc": "凳子的制作方法类似床,但使用台阶而不是完整的木方块。没错,你可以坐在上面!\n凳子还有扩展功能:上面能放置方块,此时凳子会变大来配合;坐在上面时能作为整体被活塞移动。", + + "quark.config.building.sturdy_stone.name": "固化石头", + "quark.config.building.sturdy_stone.desc": "硬石块由4个石头和4个圆石制成(4份产物)。\n该方块有熔炉的贴图,且不能被活塞移动。", + + "quark.config.building.thatch.name": "茅草", + "quark.config.building.thatch.desc": "茅草可通过2x2的小麦制造。\n它可以做成楼梯和台阶,或者还原成4个麦子。\n它适合某些花哨的中世纪屋顶风格。", + "quark.config.building.thatch.fall_damage_multiplier.name": "摔落伤害乘数", + "quark.config.building.thatch.fall_damage_multiplier.desc": "0为无摔落伤害,1为全额摔落伤害。\n允许的值:[0,1]", + "quark.config.building.thatch.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.thatch.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - goated\n - environmental(自然环境)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_bookshelves.name": "各种书架", + "quark.config.building.variant_bookshelves.desc": "你现在可以用所有类型的木材来制作书架。所有这些书架也适用于附魔台。", + "quark.config.building.variant_bookshelves.change_names.name": "改变名称", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.variant_chests.name": "各种箱子", + "quark.config.building.variant_chests.desc": "箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "木箱子还原", + "quark.config.building.variant_chests.enable_reverting_wooden_chests.desc": "启用后,可以将原版木材对应的夸克箱子转换成原版箱子。", + "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_chests.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.building.variant_chests.replace_worldgen_chests.name": "取代世界生成箱子", + "quark.config.building.variant_chests.structure_chests.name": "结构箱子", + "quark.config.building.variant_chests.structure_chests.desc": "放在每个结构中的箱子。最好为此项使用世界生成(worldgen)标签。条目格式为 structure=chest,其中structure为结构ID,chest为方块ID,该方块ID必须对应一种标准箱子方块。", + + "quark.config.building.variant_furnaces.name": "各种熔炉", + "quark.config.building.variant_furnaces.desc": "用深板岩或黑石制作的熔炉有新的纹理。\n此外,如果黑石熔炉放置到可以点燃灵魂火的方块上,它会发射出灵魂火的粒子。\n否则,它们的行为都与普通熔炉完全相同。", + + "quark.config.building.variant_ladders.name": "各种梯子", + "quark.config.building.variant_ladders.desc": "梯子可以由所有类型的木材制成。\n由于木棍没有不同木材类型,梯子的配方改为在中间有一块对应木材类型的木板。", + "quark.config.building.variant_ladders.change_names.name": "改变名称", + "quark.config.building.variant_ladders.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.variant_ladders.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_planks.name": "竖纹木板", + "quark.config.building.vertical_planks.desc": "将3个木板摆成一列,就能制作3个竖纹木板。\n启用染色木板后,也会添加这些木板的竖直版本。", + "quark.config.building.vertical_planks.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.building.vertical_planks.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.building.vertical_slabs.name": "竖直台阶", + "quark.config.building.vertical_slabs.desc": "将3个台阶摆成一列,就能制作3个对应的竖直台阶。\n每个有台阶的原版/夸克方块都存在竖直台阶变种。", + "quark.config.building.vertical_slabs.allow_side_connections.name": "允许侧面连接", + "quark.config.building.vertical_slabs.allow_side_connections.desc": "墙和玻璃板是否尝试与竖直台阶的侧面连接?", + + "quark.config.building.wooden_posts.name": "木杆", + "quark.config.building.wooden_posts.desc": "木杆可以用原木或剥皮原木制作。\n你可以垂直/水平地铺设这些细长原木样式的木方块。它们也可以连接到锁链或灯笼。", + + + + "quark.config.management.automatic_tool_restock.name": "工具自动补给", + "quark.config.management.automatic_tool_restock.desc": "你快捷栏上的工具损坏时,此项会自动补给,从你的物品栏中取出同类型的工具替换上去。\n它会优先考虑附有类似魔咒的工具,例如精准采集。", + "quark.config.management.automatic_tool_restock.check_hotbar.name": "检查快捷栏", + "quark.config.management.automatic_tool_restock.check_hotbar.desc": "允许将快捷栏的物品拉到另一个栏位", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.name": "启用魔咒匹配", + "quark.config.management.automatic_tool_restock.enable_enchant_matching.desc": "允许比较魔咒来找到替代品", + "quark.config.management.automatic_tool_restock.enable_loose_matching.name": "启用宽松匹配", + "quark.config.management.automatic_tool_restock.enable_loose_matching.desc": "允许使用同类型的不同工具替换你用坏的工具", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.management.automatic_tool_restock.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - inventorytweaks(R键整理)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.management.automatic_tool_restock.ignored_items.name": "无视的物品", + "quark.config.management.automatic_tool_restock.ignored_items.desc": "补给功能将忽略此列表中的任何物品", + "quark.config.management.automatic_tool_restock.important_enchantments.name": "重要的魔咒", + "quark.config.management.automatic_tool_restock.important_enchantments.desc": "被认为很重要的魔咒,在寻找替代品时具有特别优先权", + "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", + + "quark.config.management.easy_transfering.name": "简单物品移动", + "quark.config.management.easy_transfering.desc": "箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", + + "quark.config.management.expanded_item_interactions.name": "物品交互扩展", + "quark.config.management.expanded_item_interactions.desc": "添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", + "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许旋转收纳袋", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "就像一个圆一样,首尾相接,旋转时循环往复。", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", + "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩桶交互", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", + "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", + + "quark.config.management.hotbar_changer.name": "快捷栏切换", + "quark.config.management.hotbar_changer.desc": "按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", + + "quark.config.management.inventory_sorting.name": "物品栏整理", + "quark.config.management.inventory_sorting.desc": "向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", + "quark.config.management.inventory_sorting.enable_chests.name": "可用于箱子", + "quark.config.management.inventory_sorting.enable_player_inventory.name": "可用于玩家物品栏", + "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "可用于箱子屏幕中的玩家物品栏", + "quark.config.management.inventory_sorting.satisfying_click.name": "令人满意的点击声", + "quark.config.management.inventory_sorting.satisfying_click.desc": "当你按下绑定的按键来整理物品栏时,此功能会手动发出点击声", + + "quark.config.management.item_sharing.name": "物品分享", + "quark.config.management.item_sharing.desc": "鼠标指针指向物品栏中的物品时,按Shift+T(或你设置的打开聊天栏的快捷键)会将该物品链接到聊天栏。其他玩家可以将鼠标指针悬停在其上进行查看。", + "quark.config.management.item_sharing.render_items_in_chat.name": "在聊天栏中渲染物品", + + "quark.config.management.quick_armor_swapping.name": "快速换装", + "quark.config.management.quick_armor_swapping.desc": "潜行时右击盔甲架,会将其盔甲套装和你当前穿着的盔甲交换。", + "quark.config.management.quick_armor_swapping.swap_off_hand.name": "包含副手", + "quark.config.management.quick_armor_swapping.swap_off_hand.desc": "快速换装时是否同时交换副手物品", + + + + "quark.config.tools.abacus.name": "算盘", + "quark.config.tools.abacus.desc": "对一个方块使用,会将算盘和它绑定。之后,它将计算前述方块和你看向的方块之间的距离,沿直角测量(就是三个坐标轴相加)。\n算盘最多可数48个方块远,并绘制出所数方块的轮廓。物品的材质会根据方块的数量而变化。再次使用可解除绑定。", + "quark.config.tools.abacus.highlight_color.name": "高亮颜色", + "quark.config.tools.abacus.highlight_color.desc": "所数方块的轮廓的颜色", + + "quark.config.tools.ambient_discs.name": "环境唱片", + "quark.config.tools.ambient_discs.desc": "8张唱片变种,为游戏增添了多样的环境声音。将它们放入唱片机后,它们会无限循环播放,且播放时不会在UI上显示。\n提供以下声音:《水滴》《海浪》《雨意》《大风》《令人舒缓的煤渣燃烧声》《滴答声》《蟋蟀之歌》《拥挤的场地》。\n环境唱片会在蜘蛛被骷髅杀死时掉落。", + "quark.config.tools.ambient_discs.drop_on_spider_kill.name": "蜘蛛死亡时掉落", + "quark.config.tools.ambient_discs.volume.name": "音量", + + "quark.config.tools.ancient_tomes.name": "古卷", + "quark.config.tools.ancient_tomes.desc": "在地牢和要塞图书馆中,古卷会作为一种稀有战利品出现,可用于升级附魔。\n1.16.5+:在铁砧中将古卷与附有对应附魔的物品结合起来,可将其等级提升一级,最高可超越正常上限一级(例如抢夺IV)。\n1.16.5之前:它们仅适用于最高等级的附魔,可以与对应的附魔书组合,制造超越正常上限一级的附魔书。制造这本书需要35级经验,将它应用于物品需要额外的35级经验。\n带有急迫II状态时,具有效率VI的下界合金镐可以瞬间开采深板岩。", + "quark.config.tools.ancient_tomes.combine_with_books.name": "能与书结合", + "quark.config.tools.ancient_tomes.combine_with_books.desc": "允许将古卷与正常附魔书结合起来", + "quark.config.tools.ancient_tomes.curse_gear.name": "诅咒装备", + "quark.config.tools.ancient_tomes.curse_gear.desc": "使用古卷的同时也会给你的物品随机附上诅咒", + "quark.config.tools.ancient_tomes.deepslate_tweak.name": "深板岩微调", + "quark.config.tools.ancient_tomes.deepslate_tweak.desc": "启用后,具有效率VI的钻石镐/下界合金镐在急迫2状态下可以瞬间破坏深板岩", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.name": "深板岩微调需要急迫2效果", + "quark.config.tools.ancient_tomes.deepslate_tweak_needs_haste2.desc": "仅当带有急迫II状态时,深板岩微调才会生效", + "quark.config.tools.ancient_tomes.item_quality.name": "物品Quality", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.name": "图书管理员交易古卷", + "quark.config.tools.ancient_tomes.librarians_exchange_ancient_tomes.desc": "大师级的图书管理员将提供古卷的交易,前提是你要给他们一本最高等级对应魔咒的附魔书。", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.name": "突破上限时的升级花费", + "quark.config.tools.ancient_tomes.limit_break_upgrade_cost.desc": "突破正常魔咒等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.loot_tables.name": "战利品表", + "quark.config.tools.ancient_tomes.loot_tables.desc": "格式为 战利品表,权重。也就是 minecraft:chests/stronghold_library,30", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.name": "正常升级花费", + "quark.config.tools.ancient_tomes.normal_upgrade_cost.desc": "不突破正常等级上限时,将古卷用于升级魔咒需要花费的经验等级", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.name": "超等级的书发出彩虹光", + "quark.config.tools.ancient_tomes.overleveled_books_glow_rainbow.desc": "附魔书带有超越最高等级的魔咒时,会发出彩虹色的光芒", + "quark.config.tools.ancient_tomes.sanity_check.name": "合理性检验", + "quark.config.tools.ancient_tomes.sanity_check.desc": "是否对有效的魔咒执行合理性检验。关闭此功能后,若将精准采集之类的魔咒显式添加到「有效的魔咒」中,将允许为其生成古卷。", + "quark.config.tools.ancient_tomes.valid_enchantments.name": "有效的魔咒", + "quark.config.tools.ancient_tomes.valid_enchantments.desc": "古卷能发挥作用的魔咒", + + "quark.config.tools.beacon_redirection.name": "信标重定向", + "quark.config.tools.beacon_redirection.desc": "刚玉(来自世界类别)的簇变种可以重定向信标光束并改变其颜色。如果刚玉已被禁用,可以使用紫水晶代替。\n染色玻璃还能使光束变得微弱。\n注意:为了使信标发挥作用,最后一段必须朝向天空,且光束能经过的水平距离有上限。", + "quark.config.tools.beacon_redirection.allow_tinted_glass_transparency.name": "允许染色玻璃透光", + "quark.config.tools.beacon_redirection.horizontal_move_limit.name": "水平移动上限", + + "quark.config.tools.bottled_cloud.name": "瓶中云", + "quark.config.tools.bottled_cloud.desc": "在云层(默认为192-196)中使用玻璃瓶,你将获得一份瓶中云。\n使用瓶中云可以产生一个(非固体)方块,它会悬浮在你面前的半空中。云块会在几秒后消失,但你可以手持方块对它使用,将它替换成手上的方块,之后云朵会回到瓶子里。\n注意:在1.18前的版本,瓶中云生成的方块是固体方块,且云层高度不同(默认为126-132)。", + "quark.config.tools.bottled_cloud.cloud_level_bottom.name": "云层底部", + "quark.config.tools.bottled_cloud.cloud_level_bottom.desc": "假想云层最底部的Y坐标", + "quark.config.tools.bottled_cloud.cloud_level_top.name": "云层顶部", + "quark.config.tools.bottled_cloud.cloud_level_top.desc": "假想云层最顶部的Y坐标", + + "quark.config.tools.bundle_recipe.name": "收纳袋配方", + "quark.config.tools.bundle_recipe.desc": "现在可以使用与原版相同的配方来制作收纳袋。", + + "quark.config.tools.color_runes.name": "彩色符文", + "quark.config.tools.color_runes.desc": "彩色符文是地牢、神庙和下界要塞中会出现的稀有战利品。在铁砧中,你可以将它们应用于附魔物品和磁石指针,使附魔光效的颜色从紫色变为符文的颜色。它们具有光谱中的全部16种颜色。\n玩得够久时,凑齐了彩虹色的七种彩色符文后,你可以将它们合在一起来制作彩虹符文。随着时间的推移它会改变颜色,看起来真的很酷!\n1.16.4+:箱子中不再生成彩色符文。作为替代,你会找到空白符文。它可以与任何染料结合,制作你想要的符文。", + "quark.config.tools.color_runes.apply_cost.name": "应用时花费", + "quark.config.tools.color_runes.color_blending_runes.name": "颜色混合符文", + "quark.config.tools.color_runes.color_blending_runes.desc": "是否可以混合「原」色的符文来制作其他颜色的符文。", + "quark.config.tools.color_runes.desert_temple_weight.name": "沙漠神庙中的权重", + "quark.config.tools.color_runes.dungeon_weight.name": "地牢中的权重", + "quark.config.tools.color_runes.item_quality.name": "物品Quality", + "quark.config.tools.color_runes.jungle_temple_weight.name": "丛林神庙中的权重", + "quark.config.tools.color_runes.nether_fortress_weight.name": "下界要塞中的权重", + "quark.config.tools.color_runes.rainbow_rune_craftable.name": "彩虹符文可制作", + "quark.config.tools.color_runes.rainbow_rune_craftable.desc": "是否可以混合每种「原」色的符文(加上白色)来制作彩虹符文。", + + "quark.config.tools.endermosh_music_disc.name": "Endermosh音乐唱片", + "quark.config.tools.endermosh_music_disc.desc": "Endermosh是一张新的音乐唱片,可以在末地城中找到。\n这首歌由Kain Vinosec创作,你可以在YouTube上找到它。", + "quark.config.tools.endermosh_music_disc.add_to_end_city_loot.name": "加入末地城的战利品中", + "quark.config.tools.endermosh_music_disc.loot_quality.name": "战利品Quality", + "quark.config.tools.endermosh_music_disc.loot_weight.name": "战利品权重", + "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", + + "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", + "quark.config.tools.parrot_eggs.desc": "鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", + "quark.config.tools.parrot_eggs.chance.name": "几率", + "quark.config.tools.parrot_eggs.chance.desc": "喂食后,鹦鹉会下蛋的几率", + "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", + "quark.config.tools.parrot_eggs.egg_time.desc": "下一颗蛋需要花多少时间", + "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "允许出现特殊的漂亮鹦鹉", + + "quark.config.tools.pathfinder_maps.name": "寻路地图", + "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,在游戏后期很有用:它可以用来生成寻路地图,这种新地图可以带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", + "quark.config.tools.pathfinder_maps.add_to_wandering_trader_rare.name": "加入流浪商人(特殊)交易", + "quark.config.tools.pathfinder_maps.allow_retrying.name": "允许重试", + "quark.config.tools.pathfinder_maps.allow_retrying.desc": "允许在寻路羽毛笔未能找到附近的生物群系后重试。\n如果你觉得此项过于OP,就关闭它吧。", + "quark.config.tools.pathfinder_maps.apply_default_trades.name": "应用默认交易", + "quark.config.tools.pathfinder_maps.apply_default_trades.desc": "设为false后,内置的默认夸克寻路地图不会加入交易,只有自定义的会加入。", + "quark.config.tools.pathfinder_maps.customs.name": "自定义", + "quark.config.tools.pathfinder_maps.customs.desc": "在此部分中,你可以添加自定义寻路地图。这对原版和模组的生物群系都适用。\n每种自定义地图必须独占一行。\n自定义地图的格式如下:\n,,,,,\n\n描述如下:\n - 是生物群系的ID名称。你可以在这里找到原版生物群系的名称 https://minecraft.wiki/w/Biome#Biome_IDs(建议对比中文Wiki使用)\n - 是制图师村民解锁地图所需的等级\n - 是地图的最低价格(单位:绿宝石)\n - 是地图的最高价格(单位:绿宝石)\n - 是地图要显示的十六进制颜色(不带 #)。你可以在此处生成一个 - https://htmlcolorcodes.com/\n\n以下是定位冰山的地图的示例:\nminecraft:ice_mountains,2,8,14,7FE4FF", + "quark.config.tools.pathfinder_maps.draw_hud.name": "绘制HUD", + "quark.config.tools.pathfinder_maps.hud_on_top.name": "HUD位于顶部", + "quark.config.tools.pathfinder_maps.multi_threaded.name": "多线程化", + "quark.config.tools.pathfinder_maps.multi_threaded.desc": "实验性功能。决定羽毛笔是否使用多线程。启用后将无视羽毛笔的速度。\n这可以极大地提高性能,因为它在主线程之外执行逻辑,理论上不会造成任何卡顿。", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.name": "寻路羽毛笔的速度", + "quark.config.tools.pathfinder_maps.pathfinders_quill_speed.desc": "寻路羽毛笔每刻应执行多少步搜索?该值越高,找到结果就越快,但同时游戏卡顿的可能性就越大。", + "quark.config.tools.pathfinder_maps.search_radius.name": "搜索半径", + "quark.config.tools.pathfinder_maps.xp_from_trade.name": "交易产生的经验", + + "quark.config.tools.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.desc": "一种新的挖矿工具!皮卡镖是一把镐头回旋镖 - 抛出后,它会破坏击中的东西,并带着掉落物回到你身上。\n皮卡镖是用钻石之心(来自生物类别中的石精灵,或者,如果它被禁用的话,只需要钻石)制作的,并且可以附上效率、耐久、时运、精准采集和穿透魔咒。", + "quark.config.tools.pickarang.enable_echorang.name": "启用回响镖", + "quark.config.tools.pickarang.enable_flamerang.name": "启用界炎镖", + "quark.config.tools.pickarang.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.tools.pickarang.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + "quark.config.tools.pickarang.echorang.name": "回响镖", + "quark.config.tools.pickarang.echorang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.echorang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.echorang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.echorang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.echorang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.echorang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.echorang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.echorang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.echorang.durability.name": "耐久度", + "quark.config.tools.pickarang.echorang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.echorang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.echorang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.echorang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.echorang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.echorang.timeout.name": "超时时间", + "quark.config.tools.pickarang.echorang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.flamerang.name": "界炎镖", + "quark.config.tools.pickarang.flamerang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.flamerang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.flamerang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.flamerang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.flamerang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.flamerang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.flamerang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.flamerang.durability.name": "耐久度", + "quark.config.tools.pickarang.flamerang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.flamerang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.flamerang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.flamerang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.flamerang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.flamerang.timeout.name": "超时时间", + "quark.config.tools.pickarang.flamerang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + "quark.config.tools.pickarang.pickarang.name": "皮卡镖", + "quark.config.tools.pickarang.pickarang.attack_damage.name": "攻击伤害", + "quark.config.tools.pickarang.pickarang.attack_damage.desc": "将皮卡镖作为物品挥舞时造成的伤害值", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.name": "可以用作斧", + "quark.config.tools.pickarang.pickarang.can_act_as_axe.desc": "这种皮卡镖是否能当成斧来用", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.name": "可以用作锄", + "quark.config.tools.pickarang.pickarang.can_act_as_hoe.desc": "这种皮卡镖是否能当成锄来用", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.name": "可以用作锹", + "quark.config.tools.pickarang.pickarang.can_act_as_shovel.desc": "这种皮卡镖是否能当成锹来用", + "quark.config.tools.pickarang.pickarang.cooldown.name": "冷却时间", + "quark.config.tools.pickarang.pickarang.cooldown.desc": "需要等待多长时间,才能再次使用皮卡镖(单位为刻)", + "quark.config.tools.pickarang.pickarang.durability.name": "耐久度", + "quark.config.tools.pickarang.pickarang.durability.desc": "皮卡镖的耐久度。设为-1后,皮卡镖无法破坏。", + "quark.config.tools.pickarang.pickarang.harvest_level.name": "挖掘等级", + "quark.config.tools.pickarang.pickarang.harvest_level.desc": "皮卡镖的挖掘等级。2是铁,3是钻石,4是下界合金。", + "quark.config.tools.pickarang.pickarang.max_hardness.name": "最大硬度", + "quark.config.tools.pickarang.pickarang.max_hardness.desc": "皮卡镖可破坏的最大硬度。22.5是末影箱,25.0是怪物盒子,50是黑曜石。大多数方块都低于5。", + "quark.config.tools.pickarang.pickarang.timeout.name": "超时时间", + "quark.config.tools.pickarang.pickarang.timeout.desc": "皮卡镖没有击中任何东西时,需要多长时间才开始返回玩家身上。", + + "quark.config.tools.seed_pouch.name": "种子袋", + "quark.config.tools.seed_pouch.desc": "种子袋是一种新的实用物品,最多可存放(默认)10组(64*10个)任何类型的种子。只要在物品栏里拿起要存入的种子,然后对种子袋右击,即可将种子存入种子袋。或者,你也可以拿起种子袋,右击要存入的种子(1.18+)。存入之后,你可以右击种子袋来取出种子,一次最多一组。(树苗等也算种子)\n还有一小组实用功能,包括:\n(1) 对可耕种对应种子的土壤使用种子袋,可以播种袋内种子。潜行状态下使用可播种(默认)3x3的区域。\n(2) 主手或副手拿着种子袋时,会将拾取的对应种子直接收进种子袋。\n(3) 如果启用了剩余用量计数器功能,它将显示种子还剩多少。", + "quark.config.tools.seed_pouch.max_items.name": "最大容纳量", + "quark.config.tools.seed_pouch.shift_range.name": "区域种植的边长", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.name": "创造模式变种", + "quark.config.tools.seed_pouch.show_all_variants_in_creative.desc": "启用后,在创造模式物品栏中,会出现种子袋的所有变种。", + + "quark.config.tools.skull_pikes.name": "头颅尖桩", + "quark.config.tools.skull_pikes.desc": "将骷髅头颅、僵尸的头或苦力怕的头放在栅栏上面,就制造了一个头颅尖桩。\n附近(默认)5格范围内有视觉的怪物会注意到它,而后怯懦地逃窜。\n注意:Boss和袭击者会稍微精明一些,不会上当受骗。\n此外,大家都知道凋灵骷髅总是会掉落头颅,龙首也都是廉价的假货,因此它们都不管用。", + "quark.config.tools.skull_pikes.pike_range.name": "尖桩有效半径", + + "quark.config.tools.slime_in_a_bucket.name": "桶中史莱姆", + "quark.config.tools.slime_in_a_bucket.desc": "对小型史莱姆使用桶,将其装入桶内。\n虽然它平常很安定,但当你处于史莱姆区块中时,它会开始跳动。\n对方块使用,还可以将史莱姆放生回世界上。\n也可以用它充当黏液球的替代品。你这个怪物。", + + "quark.config.tools.torch_arrow.name": "火把箭", + "quark.config.tools.torch_arrow.desc": "火把箭可以用普通的火把和箭来制作。\n它们会点燃实体,或是在命中地点放置火把。", + "quark.config.tools.torch_arrow.extinguish_on_miss.name": "未命中时熄灭", + + "quark.config.tools.trowel.name": "抹泥铲", + "quark.config.tools.trowel.desc": "抹泥铲可以用铁和木棍制作。\n使用抹泥铲时,会随机放置快捷栏中的方块,这对建造废墟或路径来说很有用。\n1.16.4之前,抹泥铲在放置(默认)256个方块(4组)后就会损坏。", + "quark.config.tools.trowel.trowel_max_durability.name": "抹泥铲的最大耐久度", + "quark.config.tools.trowel.trowel_max_durability.desc": "可放置的方块数量为该值+1。\n设为0后,抹泥铲无法破坏。\n允许的值:[0,)", + + + + "quark.config.tweaks.armed_armor_stands.name": "有手的盔甲架", + "quark.config.tweaks.armed_armor_stands.desc": "玩家放置的盔甲架会有手臂,你可以放上物品。Java原版不存在此功能,原因未知。", + + "quark.config.tweaks.automatic_recipe_unlock.name": "自动解锁配方", + "quark.config.tweaks.automatic_recipe_unlock.desc": "加载世界时,每个配方都会解锁并在配方书中显示。\n添加或更新模组若将新配方加入游戏,重新进入世界时,这些配方也会解锁。\n对夸克整体主题而言,此功能算是例外,但你都玩模组了,可以合理假设你不需要游戏用勺子喂你配方。", + "quark.config.tweaks.automatic_recipe_unlock.disable_recipe_book.name": "禁用配方书", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.name": "过滤配方进度", + "quark.config.tweaks.automatic_recipe_unlock.filter_recipe_advancements.desc": "启用后,不再加载授予配方的进度,有可能减轻首次进入世界时的卡顿。", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.name": "强制受限合成", + "quark.config.tweaks.automatic_recipe_unlock.force_limited_crafting.desc": "加载世界时,会将doLimitedCrafting设为true。", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.name": "被无视的配方", + "quark.config.tweaks.automatic_recipe_unlock.ignored_recipes.desc": "不应默认添加的配方名称列表", + + "quark.config.tweaks.better_elytra_rocket.name": "更好的鞘翅起飞", + "quark.config.tweaks.better_elytra_rocket.desc": "在站立状态下,你可以用烟花火箭来启动鞘翅的飞行状态。\n身着鞘翅,要做的只有使用烟花火箭,然后你就会直接飞向天空。", + + "quark.config.tweaks.campfires_boost_elytra.name": "营火助推鞘翅", + "quark.config.tweaks.campfires_boost_elytra.desc": "在营火下方放置干草块,用鞘翅掠过营火时,玩家会被(默认)轻微向上抬升。\n1.16.3+:灵魂营火将产生相反的效果,将你快速拉向地面。", + "quark.config.tweaks.campfires_boost_elytra.boost_strength.name": "助推强度", + "quark.config.tweaks.campfires_boost_elytra.max_speed.name": "最大速度", + + "quark.config.tweaks.compasses_work_everywhere.name": "指南针在其他维度有效", + "quark.config.tweaks.compasses_work_everywhere.desc": "指南针在下界和末地能发挥作用了。\n(1) 在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。\n(2) 在末地,指南针将指向返回传送门。\n(3) 此外,指南针和时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。\n(4) 你如果愿意,可以将此功能配置为仅包含防逃课,而不包含前面的子功能,反之亦然。", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.name": "削弱时钟", + "quark.config.tweaks.compasses_work_everywhere.enable_clock_nerf.desc": "时钟要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.name": "削弱指南针", + "quark.config.tweaks.compasses_work_everywhere.enable_compass_nerf.desc": "指南针要在制作后才能发挥作用,防止玩家利用配方书来逃课。", + "quark.config.tweaks.compasses_work_everywhere.enable_end.name": "在末地有效", + "quark.config.tweaks.compasses_work_everywhere.enable_end.desc": "在末地,指南针将指向返回传送门。", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.name": "在下界有效", + "quark.config.tweaks.compasses_work_everywhere.enable_nether.desc": "在下界,指南针会指向你进入后到达的下界传送门,前提是你带着它进入。", + + "quark.config.tweaks.coral_on_cactus.name": "仙人掌上的珊瑚", + "quark.config.tweaks.coral_on_cactus.desc": "珊瑚扇可以放在仙人掌上面。\n仙人掌体内的水分能保证珊瑚存活。", + + "quark.config.tweaks.diamond_repair.name": "钻石修复", + "quark.config.tweaks.diamond_repair.desc": "(Wiki没有更新)\n默认设置中,下界合金制成的装备可以使用钻石修复。\n你可以配置任意装备的修复材料,或是让它们无法修复。", + "quark.config.tweaks.diamond_repair.enable_jei_hints.name": "启用JEI提示", + "quark.config.tweaks.diamond_repair.repair_item_changes.name": "修复材料修改", + "quark.config.tweaks.diamond_repair.repair_item_changes.desc": "应用于修复材料的修改列表,格式为 =,就像默认值那样。\n同一基底物品可以应用多种修复材料,只要提供了一个,就会删除所有原版可选项。\n要使用多种材料,请用英文逗号分隔它们(例如 minecraft:diamond_sword=minecraft:diamond,minecraft:emerald)\n如果想要恢复原版可选项,必须再次手动添加。", + "quark.config.tweaks.diamond_repair.unrepairable_items.name": "无法修复的物品", + + "quark.config.tweaks.double_door_opening.name": "双开门", + "quark.config.tweaks.double_door_opening.desc": "两扇门并排形成双开门后,可以一起打开/关闭。", + "quark.config.tweaks.double_door_opening.enable_doors.name": "双开门", + "quark.config.tweaks.double_door_opening.enable_fence_gates.name": "双开栅栏门", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.double_door_opening.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - utilitix\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.dragon_scales.name": "龙鳞", + "quark.config.tweaks.dragon_scales.desc": "杀死由玩家召唤的末影龙(自然生成的不算!)时,它会掉落龙鳞。\n用鞘翅来结合龙鳞可以塑造它,制造新的鞘翅。原来的鞘翅原封不动地留着。", + + "quark.config.tweaks.dyeable_item_frames.name": "可染色的物品展示框", + "quark.config.tweaks.dyeable_item_frames.desc": "像皮革盔甲一样,物品展示框可以染色了,任何染料组合都有效。", + + "quark.config.tweaks.emotes.name": "表情", + "quark.config.tweaks.emotes.desc": "在聊天屏幕的一角有一个按钮,用于打开表情面板,面板中是你的角色可以执行的12种不同表情。\n每个表情都有按键绑定。无需打开聊天菜单,按绑定的快捷键即可变换表情。默认情况下,所有表情均未设置按键绑定,必须手动设置。\n此外,提供了一种特殊的语言来允许制作自定义表情。详细信息参见英文Wiki。", + "quark.config.tweaks.emotes.button_shift_x.name": "按钮X坐标偏移", + "quark.config.tweaks.emotes.button_shift_y.name": "按钮Y坐标偏移", + "quark.config.tweaks.emotes.custom_emote_debug.name": "自定义表情调试模式", + "quark.config.tweaks.emotes.custom_emote_debug.desc": "启用此项可使自定义表情在每次触发时都会读取文件,以便于即时编辑。\n对于整合包,请务必只在开发环境中使用此功能。", + "quark.config.tweaks.emotes.custom_emotes.name": "自定义表情", + "quark.config.tweaks.emotes.custom_emotes.desc": "要加载的自定义表情列表。\n观看自定义表情教程,了解如何制作属于自己的表情:https://youtu.be/ourHUkan6aQ", + "quark.config.tweaks.emotes.enabled_emotes.name": "启用的表情", + "quark.config.tweaks.emotes.enabled_emotes.desc": "启用的默认表情。在此列表中删除的表情会被禁用。你也可以把它们按喜好重新排序。", + + "quark.config.tweaks.enhanced_ladders.name": "增强梯子", + "quark.config.tweaks.enhanced_ladders.desc": "梯子经过微调,以改善你的爬梯体验:\n(1) 对着已放置的梯子使用梯子就可以放置它,这样你延长梯子时不用冒着摔死的危险。\n(2) 在梯子上时向下看,你会下降得更快。\n(3) 1.18+:每种梯子都和铁梯子一样可以悬挂(只要上面有梯子,它们就可以独立留存,而不会变成掉落物)。", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.name": "允许下放梯子", + "quark.config.tweaks.enhanced_ladders.allow_dropping_down.desc": "对着已放置的梯子使用梯子就可以延长它。", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.name": "允许梯子独立留存", + "quark.config.tweaks.enhanced_ladders.allow_freestanding.desc": "梯子都可以悬挂,只要上面有梯子就可以独立留存,而不会变成掉落物。", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.name": "允许物品栏潜行", + "quark.config.tweaks.enhanced_ladders.allow_inventory_sneak.desc": "在梯子上打开物品栏时,你会自动潜行。", + "quark.config.tweaks.enhanced_ladders.allow_sliding.name": "允许下滑", + "quark.config.tweaks.enhanced_ladders.allow_sliding.desc": "在梯子上时向下看,你会下降得更快。", + "quark.config.tweaks.enhanced_ladders.fall_speed.name": "下降速度", + "quark.config.tweaks.enhanced_ladders.fall_speed.desc": "允许的值:(,0]", + + "quark.config.tweaks.glass_shard.name": "玻璃碎片", + "quark.config.tweaks.glass_shard.desc": "打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", + + "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", + "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在提示框中显示内置的魔咒", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.name": "时运等级", + "quark.config.tweaks.gold_tools_have_fortune.fortune_level.desc": "允许的值:[0,)", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.name": "挖掘等级", + "quark.config.tweaks.gold_tools_have_fortune.harvest_level.desc": "允许的值:[0,4]", + "quark.config.tweaks.gold_tools_have_fortune.italic_tooltip.name": "斜体提示信息", + + "quark.config.tweaks.grab_chickens.name": "抓鸡", + "quark.config.tweaks.grab_chickens.desc": "右击鸡,可以拿起它们。\n你可以把鸡放在头上,之后若想把鸡放下来,只需再次右击任意地方即可。\n使用鸡来滑行,能够减缓你的坠落速度。", + "quark.config.tweaks.grab_chickens.needs_no_helmet.name": "要求玩家没戴头盔", + "quark.config.tweaks.grab_chickens.slowness_level.name": "缓慢效果的等级", + "quark.config.tweaks.grab_chickens.slowness_level.desc": "设为0禁用", + + "quark.config.tweaks.hoe_harvesting.name": "锄头收获", + "quark.config.tweaks.hoe_harvesting.desc": "锄可以一下子破坏3x3的区域内的植被(像是草/农作物等等)。较高品质(像是钻石/下界合金等等)的锄可以破坏5x5的区域。\n如果你给锄附上时运魔咒,时运效果也会对它破坏的所有东西生效。", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.name": "较高品质锄的收获半径", + "quark.config.tweaks.hoe_harvesting.high_tier_hoe_radius.desc": "允许的值:[1,5]", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.name": "普通锄的收获半径", + "quark.config.tweaks.hoe_harvesting.regular_hoe_radius.desc": "允许的值:[1,5]", + + "quark.config.tweaks.horses_swim.name": "马会游泳", + "quark.config.tweaks.horses_swim.desc": "被骑乘的马会自己浮在水面上,不再沉下去。", + + "quark.config.tweaks.lock_rotation.name": "朝向锁定", + "quark.config.tweaks.lock_rotation.desc": "按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", + + "quark.config.tweaks.map_washing.name": "地图清洗", + "quark.config.tweaks.map_washing.desc": "用装有水的炼药锅,可以把地图洗成空地图。", + "quark.config.tweaks.map_washing.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.tweaks.map_washing.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - supplementaries(锦致装饰)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.tweaks.more_banner_layers.name": "更多旗帜图层", + "quark.config.tweaks.more_banner_layers.desc": "织布机现在能给一面旗帜绘制16层图案,以前只能绘制6层。\n这也会同时改变创造模式中的上限,16这个数字是原版创造模式的上限。", + "quark.config.tweaks.more_banner_layers.layer_limit.name": "图层上限", + "quark.config.tweaks.more_banner_layers.layer_limit.desc": "允许的值:[1,16]", + + "quark.config.tweaks.more_note_block_sounds.name": "更多音符盒声音", + "quark.config.tweaks.more_note_block_sounds.desc": "音符盒侧面附有头颅后,不再发出音符,而是发出对应生物的音效。\n生物音效的音高基于音符盒的音高。\n你也可以在音符盒下方放置紫水晶块,使其发出紫水晶的声音。", + "quark.config.tweaks.more_note_block_sounds.enable_amethyst_sound.name": "启用紫水晶声音", + "quark.config.tweaks.more_note_block_sounds.enable_skull_sounds.name": "启用头颅声音", + + "quark.config.tweaks.no_durability_on_cosmetics.name": "装饰用途不会损伤铁砧", + "quark.config.tweaks.no_durability_on_cosmetics.desc": "重命名或应用符文等装饰用途不会使铁砧受损。", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.name": "允许装饰品", + "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", + + "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", + "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手右击它们,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", + "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", + "quark.config.tweaks.pat_the_dogs.pet_all_mobs.desc": "你是否可以爱抚所有生物。", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.name": "拒绝爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_denylist.desc": "「爱抚所有生物」设为true时,这些生物仍然不能被爱抚。", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.name": "允许爱抚的生物", + "quark.config.tweaks.pat_the_dogs.pettable_allowlist.desc": "即使没有动过「爱抚所有生物」选项,这些生物也能被爱抚。", + + "quark.config.tweaks.pig_litters.name": "猪生一窝", + "quark.config.tweaks.pig_litters.desc": "现在,猪在繁殖时会生一窝幼崽,而不是只有一头。\n每窝产仔数为2-3头,如果使用金胡萝卜代替普通胡萝卜,一窝最多可生5头猪!", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.name": "金胡萝卜提升上限", + "quark.config.tweaks.pig_litters.max_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的上限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.max_pig_litter_size.name": "一窝猪最大数量", + "quark.config.tweaks.pig_litters.max_pig_litter_size.desc": "允许的值:[1,)", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.name": "金胡萝卜提升下限", + "quark.config.tweaks.pig_litters.min_golden_carrot_boost.desc": "使用金胡萝卜时,产仔量提升量的下限\n允许的值:[0,)", + "quark.config.tweaks.pig_litters.min_pig_litter_size.name": "一窝猪最小数量", + "quark.config.tweaks.pig_litters.min_pig_litter_size.desc": "允许的值:[1,)", + "quark.config.tweaks.pig_litters.pigs_eat_golden_carrots.name": "猪会食用金胡萝卜", + + "quark.config.tweaks.poison_potato_usage.name": "毒马铃薯用途", + "quark.config.tweaks.poison_potato_usage.desc": "给幼年动物喂食毒马铃薯,有几率使其中毒几秒钟并永远无法成年。\n可以配置为不产生中毒但仍无法成年。", + "quark.config.tweaks.poison_potato_usage.chance.name": "几率", + "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", + + "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", + "quark.config.tweaks.reacharound_placing.desc": "有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", + "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", + "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", + "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", + "quark.config.tweaks.reacharound_placing.leniency.desc": "执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", + "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", + "quark.config.tweaks.reacharound_placing.color.name": "颜色", + + "quark.config.tweaks.renewable_spore_blossoms.name": "可再生的孢子花", + "quark.config.tweaks.renewable_spore_blossoms.desc": "可以对孢子花使用骨粉,有20%%的几率掉落另一个孢子花。", + "quark.config.tweaks.renewable_spore_blossoms.bone_meal_chance.name": "骨粉生效几率", + + "quark.config.tweaks.replace_scaffolding.name": "替换脚手架", + "quark.config.tweaks.replace_scaffolding.desc": "对着脚手架尝试放置方块时,游戏会试图将该方块放置到脚手架链条的末端,替换原本在那里的脚手架。\n默认情况下,算法会尝试一次转向搜索,因此它可以水平构建方块,前提是你不能以纯垂直形式延伸脚手架。\n此外,在潜行状态下仍然可以正常放置方块。", + "quark.config.tweaks.replace_scaffolding.max_bounces.name": "转向次数上限", + "quark.config.tweaks.replace_scaffolding.max_bounces.desc": "有一个算法用于找出方块放置的位置,允许该算法转向多少次。\n如果将其设为较大的值(>3),它可能会开始产生怪异的效果。", + + "quark.config.tweaks.safer_creatures.name": "更安全的生物", + "quark.config.tweaks.safer_creatures.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物低(默认)5格,允许它们从更高一点的地方摔落而不会受伤。\n史莱姆不会受到摔落伤害。", + "quark.config.tweaks.safer_creatures.enable_slime_fall_damage_removal.name": "史莱姆免疫摔落伤害", + "quark.config.tweaks.safer_creatures.height_reduction.name": "高度缩减", + "quark.config.tweaks.safer_creatures.height_reduction.desc": "计算兔子的摔落伤害时,摔落高度会比其他生物缩减多少格。原版青蛙为5。", + + "quark.config.tweaks.shulker_packing.name": "潜影包装", + "quark.config.tweaks.shulker_packing.desc": "潜行时双手拿着潜影壳对箱子使用,就能制造出潜影盒了。", + + "quark.config.tweaks.sign_editing.name": "告示牌编辑", + "quark.config.tweaks.sign_editing.desc": "右击已经放置了的告示牌,可以编辑内容。", + "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", + + "quark.config.tweaks.simple_harvest.name": "简单收获", + "quark.config.tweaks.simple_harvest.desc": "右击成熟的农作物,可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", + "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "夸克应该检索(非原版的)农作物并处理它们吗?", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", + "quark.config.tweaks.simple_harvest.empty_hand_harvest.desc": "玩家可以空手收获农作物吗?", + "quark.config.tweaks.simple_harvest.harvestable_blocks.name": "可收获的农作物", + "quark.config.tweaks.simple_harvest.harvestable_blocks.desc": "哪些农作物可以收获?\n格式为:harvestState[,afterHarvest],就是 minecraft:wheat[age=7] 或 minecraft:cocoa[age=2,faceing=north],minecraft:cocoa[age=0,faceing=north]", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.name": "收获时会消耗耐久度", + "quark.config.tweaks.simple_harvest.harvesting_costs_durability.desc": "锄头收获农作物时会消耗耐久度吗?", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.name": "自带右击收获的农作物", + "quark.config.tweaks.simple_harvest.right_clickable_blocks.desc": "对于哪些农作物方块,收获时应该模拟一次点击,而不是直接破坏它?\n这是针对像甜浆果丛这样的农作物方块,它们已经内置了右击收获的逻辑。", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.name": "村民使用本功能", + "quark.config.tweaks.simple_harvest.villagers_use_simple_harvest.desc": "村民是否应该使用简单收获的逻辑,从而不再破坏作物?", + + "quark.config.tweaks.slabs_to_blocks.name": "台阶转换成方块", + "quark.config.tweaks.slabs_to_blocks.desc": "使用无序配方,可以将台阶重新组合成完整方块。", + + "quark.config.tweaks.slimes_to_magma_cubes.name": "史莱姆转换成岩浆怪", + "quark.config.tweaks.slimes_to_magma_cubes.desc": "大型史莱姆死于岩浆块时,产生的史莱姆会变成岩浆怪。", + + "quark.config.tweaks.snow_golem_player_heads.name": "雪傀儡掉落玩家的头", + "quark.config.tweaks.snow_golem_player_heads.desc": "雪傀儡被命名后,被女巫杀死时若还戴着雕刻过的南瓜,会掉落一个同名玩家的头。\n专业提示:你可以到Minecraft Heads寻找一些头像很酷的名字!https://minecraft-heads.com/player-heads", + + "quark.config.tweaks.sponge_on_water_placement.name": "水上放置海绵", + "quark.config.tweaks.sponge_on_water_placement.desc": "海绵可以直接在水面上放置,不再需要方块的侧面。", + + "quark.config.tweaks.sponges_better.name": "海绵增强", + "quark.config.tweaks.sponges_better.desc": "强化了海绵的吸水距离和吸水量。", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.name": "海绵吸水距离", + "quark.config.tweaks.sponges_better.maximum_crawl_distance.desc": "海绵可以连锁吸收到的水方块的最大曼哈顿距离(绝对轴距之总和)。原版默认值为6。", + "quark.config.tweaks.sponges_better.maximum_water_drain.name": "最大吸水量", + "quark.config.tweaks.sponges_better.maximum_water_drain.desc": "海绵可以吸收的水方块的数量上限。原版默认值为64。", + + "quark.config.tweaks.utility_recipes.name": "实用配方", + "quark.config.tweaks.utility_recipes.desc": "大体上来说,向游戏中添加了大量新的实用配方,以及一些有助于制作物品的调整。", + "quark.config.tweaks.utility_recipes.bent_recipes.name": "弯折配方", + "quark.config.tweaks.utility_recipes.bent_recipes.desc": "可以在2x2的工作台中制作曲奇、纸、面包吗?", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.name": "更好的石质工具配方", + "quark.config.tweaks.utility_recipes.better_stone_tool_crafting.desc": "其他石质材料能用于制作石质工具吗?", + "quark.config.tweaks.utility_recipes.bone_meal_utility.name": "骨粉实用配方", + "quark.config.tweaks.utility_recipes.bone_meal_utility.desc": "骨头可以烧炼成骨粉吗?", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.name": "木炭制作黑色染料", + "quark.config.tweaks.utility_recipes.charcoal_to_black_dye.desc": "可以用木炭制作黑色染料吗?", + "quark.config.tweaks.utility_recipes.compostable_toxins.name": "可堆肥的毒物", + "quark.config.tweaks.utility_recipes.compostable_toxins.desc": "可以用腐肉或毒马铃薯来堆肥吗?", + "quark.config.tweaks.utility_recipes.coral_to_dye.name": "珊瑚制作染料", + "quark.config.tweaks.utility_recipes.coral_to_dye.desc": "可以用珊瑚制作染料吗?", + "quark.config.tweaks.utility_recipes.dye_any_wool.name": "任意羊毛染色", + "quark.config.tweaks.utility_recipes.dye_any_wool.desc": "所有颜色的羊毛都可以被染色吗?", + "quark.config.tweaks.utility_recipes.easy_hopper.name": "简单漏斗配方", + "quark.config.tweaks.utility_recipes.easy_hopper.desc": "制作漏斗时,可以用2根原木代替箱子吗?", + "quark.config.tweaks.utility_recipes.easy_sticks.name": "简单木棍配方", + "quark.config.tweaks.utility_recipes.easy_sticks.desc": "可以用2根原木直接制作16根木棍吗?", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.name": "有效的龙息", + "quark.config.tweaks.utility_recipes.effective_dragon_breath.desc": "将龙息作为试剂或材料(这两个可能都是在说酿造)时,是否不需要返还1个玻璃瓶?", + "quark.config.tweaks.utility_recipes.enable_chest_boats.name": "运输船实用配方", + "quark.config.tweaks.utility_recipes.enable_chest_boats.desc": "用船的材料围着箱子,可以直接制作出运输船吗?", + "quark.config.tweaks.utility_recipes.enable_dispenser.name": "发射器实用配方", + "quark.config.tweaks.utility_recipes.enable_dispenser.desc": "可以用弓(或材料)和投掷器制作发射器吗?", + "quark.config.tweaks.utility_recipes.enable_minecarts.name": "矿车实用配方", + "quark.config.tweaks.utility_recipes.enable_minecarts.desc": "制作变种矿车时,矿车可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.enable_repeater.name": "红石中继器实用配方", + "quark.config.tweaks.utility_recipes.enable_repeater.desc": "制作红石中继器时,红石火把可以直接用材料代替吗?", + "quark.config.tweaks.utility_recipes.logs_to_chests.name": "原木制作箱子", + "quark.config.tweaks.utility_recipes.logs_to_chests.desc": "可以使用原木一次制作4个箱子吗?。", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.name": "冶炼粗矿物块", + "quark.config.tweaks.utility_recipes.smelt_raw_ore_blocks.desc": "可以冶炼粗矿物块吗?当然,要花9倍时间。", + "quark.config.tweaks.utility_recipes.torches_burn.name": "火把燃烧", + "quark.config.tweaks.utility_recipes.torches_burn.desc": "火把可以放进熔炉里用作燃料吗?", + + "quark.config.tweaks.vexes_die_with_their_masters.name": "恼鬼和唤魔者一起死亡", + "quark.config.tweaks.vexes_die_with_their_masters.desc": "唤魔者被杀死时,它们召唤出来的恼鬼会跟着一起死亡。\n甩掉包袱!", + + "quark.config.tweaks.villagers_follow_emeralds.name": "村民跟随绿宝石块", + "quark.config.tweaks.villagers_follow_emeralds.desc": "附近的村民会跟随手持绿宝石块的玩家,就和动物发现食物时一样。", + + "quark.config.tweaks.zombie_villagers_on_normal.name": "普通难度的僵尸村民", + "quark.config.tweaks.zombie_villagers_on_normal.desc": "在普通难度下,僵尸杀死村民后,必定会产生僵尸村民。\n这是困难模式下的默认行为,通常在普通难度下只是有几率发生。", + + + + "quark.config.world.ancient_wood.name": "远古木", + "quark.config.world.ancient_wood.desc": "远古木是一种新的木材类型,可以砍伐远古树获得。\n远古树不会自然生成,但是在远古城市里可以找到远古树苗。\n类似于苹果,远古树的树叶还会掉落一种新的食物:远古水果,食用后会增加少量经验。", + "quark.config.world.ancient_wood.ancient_city_loot_quality.name": "远古城市战利品Quality", + "quark.config.world.ancient_wood.ancient_city_loot_quality.desc": "允许的值:[0,)", + "quark.config.world.ancient_wood.ancient_city_loot_weight.name": "远古城市战利品权重", + "quark.config.world.ancient_wood.ancient_city_loot_weight.desc": "设为0禁用战利品箱子生成\n允许的值:[0,)", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.name": "远古水果经验值", + "quark.config.world.ancient_wood.ancient_fruit_exp_value.desc": "允许的值:[1,)", + "quark.config.world.ancient_wood.ancient_fruit_gives_exp.name": "远古水果给予经验", + + "quark.config.world.azalea_wood.name": "杜鹃木", + "quark.config.world.azalea_wood.desc": "杜鹃树的生长代表一种崭新的木材类型的出现。\n杜鹃木可以使用所有普通木材的配方,包括大多数木质方块的绿色新变种。\n可以与苔藓和绿块一起使用,呈现舒适的绿色配色方案。", + "quark.config.world.azalea_wood.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.world.azalea_wood.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - caverns_and_chasms\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + + "quark.config.world.big_stone_clusters.name": "大型石头团簇", + "quark.config.world.big_stone_clusters.desc": "夸克的变种石头类型(如石灰石、碧玉石和页岩)会生成稀有的大型团簇,而不是看起来像是在点缀景观的微小团簇。\n在地下可以找到的大型石头团簇类型因生物群系而异:\n(1) 石灰石将在沼泽/海洋系生物群系中生成。\n(2) 碧玉石将在恶地/沙漠系生物群系中生成。\n(3) 页岩将在积雪的生物群系中生成。\n(4) 幻境石将在末地高地生物群系中生成。\n(5) 此外,夸克还会生成大量的方解石,它们将在山地系生物群系中生成。\n注意:分布基于生物群系标签,而不是特定生物群系。举个例子:石灰石也会在冷水海洋、暖水海洋等生物群系中生成。", + "quark.config.world.big_stone_clusters.blocks_to_replace.name": "可被替换的方块", + "quark.config.world.big_stone_clusters.blocks_to_replace.desc": "可以被大型石头团簇替换掉的方块。\n如果想要它只在一个维度中替换,使用block|dimension格式即可,就像我为下界岩和末地石做的默认设置一样。", + "quark.config.world.big_stone_clusters.calcite.name": "方解石", + "quark.config.world.big_stone_clusters.calcite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.calcite.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.calcite.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.calcite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.calcite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.calcite.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.calcite.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.calcite.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.calcite.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.calcite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.calcite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.calcite.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.calcite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.calcite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.name": "碧玉石", + "quark.config.world.big_stone_clusters.jasper.enabled.name": "启用", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.jasper.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.jasper.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.jasper.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.jasper.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.jasper.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.jasper.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.jasper.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.jasper.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.jasper.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.jasper.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.jasper.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.name": "石灰石", + "quark.config.world.big_stone_clusters.limestone.enabled.name": "启用", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.limestone.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.limestone.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.limestone.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.limestone.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.limestone.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.limestone.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.limestone.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.limestone.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.limestone.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.limestone.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.limestone.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.name": "幻境石", + "quark.config.world.big_stone_clusters.myalite.enabled.name": "启用", + "quark.config.world.big_stone_clusters.myalite.generate_in_air.name": "在空气中生成", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.myalite.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.myalite.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.myalite.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.myalite.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.myalite.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.myalite.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.myalite.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.myalite.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.myalite.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.myalite.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.myalite.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.name": "页岩", + "quark.config.world.big_stone_clusters.shale.enabled.name": "启用", + "quark.config.world.big_stone_clusters.shale.horizontal_size.name": "水平大小", + "quark.config.world.big_stone_clusters.shale.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.name": "水平大小差异", + "quark.config.world.big_stone_clusters.shale.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.max_y_level.name": "最高Y坐标", + "quark.config.world.big_stone_clusters.shale.min_y_level.name": "最低Y坐标", + "quark.config.world.big_stone_clusters.shale.rarity.name": "稀有度", + "quark.config.world.big_stone_clusters.shale.rarity.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_size.name": "垂直大小", + "quark.config.world.big_stone_clusters.shale.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.vertical_variation.name": "垂直大小差异", + "quark.config.world.big_stone_clusters.shale.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.big_stone_clusters.shale.biomes.name": "生物群系配置", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.name": "生物群系", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.desc": "应该在哪些生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.big_stone_clusters.shale.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.biomes.tags.name": "生物群系标签", + "quark.config.world.big_stone_clusters.shale.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成这种石头团簇。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.big_stone_clusters.shale.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.big_stone_clusters.shale.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.big_stone_clusters.shale.dimensions.name": "维度配置", + "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.blossom_trees.name": "花树", + "quark.config.world.blossom_trees.desc": "花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", + "quark.config.world.blossom_trees.drop_leaf_particles.name": "落叶粒子", + "quark.config.world.blossom_trees.blue.name": "蓝色(雪霜花树)", + "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", + "quark.config.world.blossom_trees.blue.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.blue.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.blue.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.blue.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.blue.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.blue.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.blue.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.blue.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.blue.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.blue.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.name": "淡紫色(幽静花树)", + "quark.config.world.blossom_trees.lavender.rarity.name": "稀有度", + "quark.config.world.blossom_trees.lavender.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.lavender.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.lavender.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.lavender.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.lavender.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.lavender.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.lavender.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.lavender.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.name": "橙色(温暖花树)", + "quark.config.world.blossom_trees.orange.rarity.name": "稀有度", + "quark.config.world.blossom_trees.orange.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.orange.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.orange.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.orange.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.orange.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.orange.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.orange.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.orange.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.orange.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.orange.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.name": "粉红色(甜蜜花树)", + "quark.config.world.blossom_trees.pink.rarity.name": "稀有度", + "quark.config.world.blossom_trees.pink.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.pink.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.pink.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.pink.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.pink.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.pink.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.pink.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.pink.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.pink.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.pink.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.name": "红色(火热花树)", + "quark.config.world.blossom_trees.red.rarity.name": "稀有度", + "quark.config.world.blossom_trees.red.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.red.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.red.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.red.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.red.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.red.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.red.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.red.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.red.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.red.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.name": "黄色(阳光花树)", + "quark.config.world.blossom_trees.yellow.rarity.name": "稀有度", + "quark.config.world.blossom_trees.yellow.biome_config.name": "生物群系配置", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.name": "生物群系", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.desc": "应该在哪些生物群系中生成这种花树。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.biomes.name": "生物群系列表", + "quark.config.world.blossom_trees.yellow.biome_config.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.biome_config.tags.name": "生物群系标签", + "quark.config.world.blossom_trees.yellow.biome_config.tags.desc": "应该在带有哪些标签的生物群系中生成这种花树。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.blossom_trees.yellow.biome_config.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.blossom_trees.yellow.biome_config.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.blossom_trees.yellow.dimensions.name": "维度配置", + "quark.config.world.blossom_trees.yellow.dimensions.dimensions.name": "维度列表", + "quark.config.world.blossom_trees.yellow.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.chorus_vegetation.name": "紫颂植被", + "quark.config.world.chorus_vegetation.desc": "末地外岛会生成两种罕见的新紫颂植被方块,紫颂杂草和紫颂缠草。\n这些植被方块可能看起来不起眼,但却具有各种末影性质。\n它们时不时地随机传送,且传送时小几率增殖。\n非末影人/末影螨的生物踩踏时,它们总是会随机传送,且小几率生成一只末影螨。\n水流靠近时,它们会尝试随机传送来避免潮湿。\n骨粉可以用来强制它们随机传送,且传送时必定增殖。", + "quark.config.world.chorus_vegetation.chunk_attempts.name": "每区块尝试生成次数", + "quark.config.world.chorus_vegetation.endermite_spawn_chance.name": "末影螨生成几率", + "quark.config.world.chorus_vegetation.highlands_chance.name": "末地高地中的生成几率", + "quark.config.world.chorus_vegetation.midlands_chance.name": "末地内陆中的生成几率", + "quark.config.world.chorus_vegetation.other_end_biomes_chance.name": "末地其他生物群系中的生成几率", + "quark.config.world.chorus_vegetation.passive_teleport_chance.name": "被动传送几率", + "quark.config.world.chorus_vegetation.radius.name": "最大传送半径", + "quark.config.world.chorus_vegetation.rarity.name": "稀有度", + "quark.config.world.chorus_vegetation.teleport_duplication_chance.name": "传送时增殖几率", + + "quark.config.world.corundum.name": "刚玉", + "quark.config.world.corundum.desc": "刚玉晶体是精美的半透明发光方块,它们在任何非海洋的生物群系中,深板岩的上方生成。\n刚玉也可以制成板变种。启用对应配置后,还可以用来制作彩色符文(来自工具类别)。\n此外,如果放在地下深处,它们会长到最高4格高,并且会产生一些粒子,让你知道它们正在生长。\n用蜜脾涂蜡后,它们会停止生长。可以用斧脱蜡。", + "quark.config.world.corundum.cave_crystal_growth_chance.name": "刚玉生长几率", + "quark.config.world.corundum.cave_crystal_growth_chance.desc": "此项控制刚玉生长的几率。\n设为X,则:平均每X世界刻中有1刻尝试生长,设为更高的值可使它们的生长变慢。\n最小值为1,代表每刻都尝试生长。设为0以禁用生长。", + "quark.config.world.corundum.crystal_chance.name": "刚玉几率", + "quark.config.world.corundum.crystal_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_chance.name": "刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.name": "侧面的刚玉簇几率", + "quark.config.world.corundum.crystal_cluster_on_sides_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.crystals_craft_runes.name": "刚玉可制作符文", + "quark.config.world.corundum.double_crystal_chance.name": "双倍刚玉几率", + "quark.config.world.corundum.double_crystal_chance.desc": "允许的值:[0,1]", + "quark.config.world.corundum.enable_collateral_movement.name": "启用联动", + "quark.config.world.corundum.enable_collateral_movement.desc": "启用后,刚玉和附着的刚玉簇联动,被活塞推动时会一起移动。", + "quark.config.world.corundum.generation_settings.name": "生成设置", + "quark.config.world.corundum.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.corundum.generation_settings.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.corundum.generation_settings.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.corundum.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.corundum.generation_settings.rarity.name": "稀有度", + "quark.config.world.corundum.generation_settings.rarity.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.corundum.generation_settings.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.corundum.generation_settings.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.corundum.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.name": "生物群系标签列表", + "quark.config.world.corundum.generation_settings.biomes.biome_tags.desc": "应该在带有哪些标签的生物群系中生成刚玉。", + "quark.config.world.corundum.generation_settings.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.corundum.generation_settings.dimensions.name": "维度配置", + "quark.config.world.corundum.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.corundum.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.fairy_rings.name": "仙女花环", + "quark.config.world.fairy_rings.desc": "由花朵围成的圆环,在森林/平原(比森林更稀有)系生物群系中偶尔可以找到。\n在圆环中心向下挖,必定有绿宝石/钻石。", + "quark.config.world.fairy_rings.forest_chance.name": "森林系生物群系中的生成几率", + "quark.config.world.fairy_rings.ores.name": "可生成矿物列表", + "quark.config.world.fairy_rings.plains_chance.name": "平原系生物群系中的生成几率", + "quark.config.world.fairy_rings.dimensions.name": "维度配置", + "quark.config.world.fairy_rings.dimensions.dimensions.name": "维度列表", + "quark.config.world.fairy_rings.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.glimmering_weald.name": "微光荒野", + "quark.config.world.glimmering_weald.desc": "是一种新的地下生物群系,可以在Y=0层之下发现,充满了独特的真菌植被。\n这种生物群系包含一种新形式的蘑菇,发光菇,可以在深板岩上生长。\n同时,青金石矿石更为密集,石精灵和发光鱿鱼更为常见。\n注意:必须在Y=0层之下,才能使用 /locatebiome 来找到它。", + "quark.config.world.glimmering_weald.max_weirdness_range.name": "最大深度", + "quark.config.world.glimmering_weald.max_weirdness_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最大值。此项越高,这种生物群系出现越频繁。\n该项必须大于「最小深度」。", + "quark.config.world.glimmering_weald.min_depth_range.name": "最小深度", + "quark.config.world.glimmering_weald.min_depth_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", + + "quark.config.world.monster_box.name": "怪物盒子", + "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是被虫蚀的方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.activation_range.name": "激活半径", + "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", + "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%%,0为0%%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%%", + "quark.config.world.monster_box.enable_extra_loot_table.name": "启用额外战利品表", + "quark.config.world.monster_box.max_mob_count.name": "最大怪物数量", + "quark.config.world.monster_box.max_y.name": "Y坐标上限", + "quark.config.world.monster_box.min_mob_count.name": "最小怪物数量", + "quark.config.world.monster_box.min_y.name": "Y坐标下限", + "quark.config.world.monster_box.search_range.name": "搜索距离", + "quark.config.world.monster_box.search_range.desc": "在尝试放置怪物盒子之前,要从某个位置垂直向下搜索多少格。\n更高的值意味着开放空间会有更多盒子。", + "quark.config.world.monster_box.dimensions.name": "维度配置", + "quark.config.world.monster_box.dimensions.dimensions.name": "维度列表", + "quark.config.world.monster_box.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.nether_obsidian_spikes.name": "下界黑曜石锥", + "quark.config.world.nether_obsidian_spikes.desc": "黑曜石锥用于装饰下界的熔岩表层。\n你可能偶尔会发现一些比较大的黑曜石锥,它们的顶部带有烈焰灯。爬上去后会遇见一个战利品箱和烈焰人刷怪笼,它们在烈焰灯下方。", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.name": "大型黑曜石锥生成几率", + "quark.config.world.nether_obsidian_spikes.big_spike_chance.desc": "黑曜石锥是大型的几率(1为100%%,0为0%%)", + "quark.config.world.nether_obsidian_spikes.big_spike_spawners.name": "大型黑曜石锥带有刷怪笼", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.name": "每个区块生成几率", + "quark.config.world.nether_obsidian_spikes.chance_per_chunk.desc": "每个区块生成下界黑曜石锥的几率(1为100%%,0为0%%)", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.name": "每个区块尝试生成次数", + "quark.config.world.nether_obsidian_spikes.tries_per_chunk.desc": "如果一个区块打算生成黑曜石锥,生成器最多可以尝试多少次", + "quark.config.world.nether_obsidian_spikes.dimensions.name": "维度配置", + "quark.config.world.nether_obsidian_spikes.dimensions.dimensions.name": "维度列表", + "quark.config.world.nether_obsidian_spikes.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.new_stone_types.name": "新的石头变种", + "quark.config.world.new_stone_types.desc": "将4种新的石头类型添加到世界中,大部分是在主世界生成的。\n幻境石在末地生成,免疫龙的破坏。它还具有基于位置稍微变色的属性,在几种紫色色调之间切换。", + "quark.config.world.new_stone_types.enable_jasper.name": "启用碧玉石", + "quark.config.world.new_stone_types.enable_limestone.name": "启用石灰石", + "quark.config.world.new_stone_types.enable_myalite.name": "启用幻境石", + "quark.config.world.new_stone_types.enable_shale.name": "启用页岩", + "quark.config.world.new_stone_types.jasper.name": "碧玉石", + "quark.config.world.new_stone_types.jasper.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.jasper.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.jasper.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.jasper.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.jasper.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.jasper.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.jasper.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.name": "石灰石", + "quark.config.world.new_stone_types.limestone.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.limestone.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.limestone.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.limestone.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.limestone.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.limestone.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.limestone.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.name": "幻境石", + "quark.config.world.new_stone_types.myalite.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.myalite.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.myalite.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.myalite.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.myalite.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.myalite.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.myalite.oregen_upper.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.name": "页岩", + "quark.config.world.new_stone_types.shale.dimensions.name": "维度配置", + "quark.config.world.new_stone_types.shale.dimensions.dimensions.name": "维度列表", + "quark.config.world.new_stone_types.shale.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.world.new_stone_types.shale.oregen_lower.name": "下层生成", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_lower.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_lower.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_lower.min_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.name": "上层生成", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.name": "团簇数量", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_count.desc": "可以是正整数或0-1间的小数。\n如果是整数,它就代表团簇的生成数量。\n如果是小数,它就代表生成单个团簇的几率。\n想要彻底不生成,需要精确设为零。\n允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.name": "团簇大小", + "quark.config.world.new_stone_types.shale.oregen_upper.cluster_size.desc": "允许的值:[0,)", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.name": "高度上限", + "quark.config.world.new_stone_types.shale.oregen_upper.max_height.desc": "允许的值:[-64,320]", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.name": "高度下限", + "quark.config.world.new_stone_types.shale.oregen_upper.min_height.desc": "允许的值:[-64,320]", + + "quark.config.world.no_more_lava_pockets.name": "下界不再生成熔岩口袋", + "quark.config.world.no_more_lava_pockets.desc": "这仅适用于被下界岩包围着,隐藏起来的熔岩口袋。", + + "quark.config.world.permafrost.name": "永冻石", + "quark.config.world.permafrost.desc": "一种新的方块,在冰封山峰生物群系中,会与浮冰一起从地下生成到表面。\n永冻石可以做成砖变种,或用于制作台阶、楼梯和墙。它们有着寒冷而平静的蓝色,和寒冷主题建筑很搭配。", + "quark.config.world.permafrost.generation_settings.name": "生成设置", + "quark.config.world.permafrost.generation_settings.horizontal_size.name": "水平大小", + "quark.config.world.permafrost.generation_settings.horizontal_size.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.horizontal_variation.name": "水平大小差异", + "quark.config.world.permafrost.generation_settings.horizontal_variation.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.max_y_level.name": "最高Y坐标", + "quark.config.world.permafrost.generation_settings.min_y_level.name": "最低Y坐标", + "quark.config.world.permafrost.generation_settings.rarity.name": "稀有度", + "quark.config.world.permafrost.generation_settings.rarity.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_size.name": "垂直大小", + "quark.config.world.permafrost.generation_settings.vertical_size.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.vertical_variation.name": "垂直大小差异", + "quark.config.world.permafrost.generation_settings.vertical_variation.desc": "允许的值:[0,)", + "quark.config.world.permafrost.generation_settings.biomes.name": "生物群系配置", + "quark.config.world.permafrost.generation_settings.biomes.biomes.name": "生物群系", + "quark.config.world.permafrost.generation_settings.biomes.biomes.desc": "应该在哪些生物群系中生成永冻石。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.permafrost.generation_settings.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.biomes.tags.name": "生物群系标签", + "quark.config.world.permafrost.generation_settings.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成永冻石。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.permafrost.generation_settings.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.permafrost.generation_settings.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.permafrost.generation_settings.dimensions.name": "维度配置", + "quark.config.world.permafrost.generation_settings.dimensions.dimensions.name": "维度列表", + "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", + + "quark.config.world.spiral_spires.name": "螺旋尖顶", + "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥会重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成环状,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法环状,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", + "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", + "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1024]", + "quark.config.world.spiral_spires.radius.name": "半径", + "quark.config.world.spiral_spires.rarity.name": "稀有度", + "quark.config.world.spiral_spires.renewable_myalite.name": "可再生的幻境石", + "quark.config.world.spiral_spires.biomes.name": "生物群系配置", + "quark.config.world.spiral_spires.biomes.biomes.name": "生物群系", + "quark.config.world.spiral_spires.biomes.biomes.desc": "应该在哪些生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.world.spiral_spires.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.world.spiral_spires.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.biomes.tags.name": "生物群系标签", + "quark.config.world.spiral_spires.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螺旋尖顶。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.world.spiral_spires.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.world.spiral_spires.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.world.spiral_spires.dimensions.name": "维度配置", + "quark.config.world.spiral_spires.dimensions.dimensions.name": "维度列表", + "quark.config.world.spiral_spires.dimensions.is_blacklist.name": "用作黑名单", + + + + "quark.config.mobs.crabs.name": "螃蟹", + "quark.config.mobs.crabs.desc": "螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", + "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", + "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", + "quark.config.mobs.crabs.spawn_config.name": "生成配置", + "quark.config.mobs.crabs.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.crabs.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.crabs.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.crabs.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.crabs.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.crabs.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.crabs.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.crabs.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.crabs.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成螃蟹。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.crabs.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.crabs.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.forgotten.name": "遗忘者", + "quark.config.mobs.forgotten.desc": "遗忘者是一种新的稀有变种骷髅,在完全黑暗的地下深处,它们会随机替换正常的骷髅来生成。它们是被遗忘的老探险家,自然很擅长使用弓和剑进行战斗,且这些武器总是带有随机魔咒及随机颜色光效。\n它们的弓上装着失明箭,当你失明时,它们会拿剑向你冲锋,一旦效果结束,它们又会换回弓。死亡时,它们会掉落遗忘者之帽。\n戴上遗忘者之帽,不仅让你看起来超级时尚,还可以给你增加2格触及距离,更可以在你钓鱼时提高幸运。\n注意:1.18之前,遗忘者生成不需要完全黑暗。", + "quark.config.mobs.forgotten.forgotten_spawn_rate.name": "遗忘者生成率", + "quark.config.mobs.forgotten.forgotten_spawn_rate.desc": "在「最大可生成高度」之下,生成骷髅时有多大几率将其替换为遗忘者。", + "quark.config.mobs.forgotten.max_height_for_spawn.name": "最大可生成高度", + + "quark.config.mobs.foxhound.name": "猎狐犬", + "quark.config.mobs.foxhound.desc": "猎狐犬是一种新的敌对生物,会在下界生成。这些凶猛的狗狗会攻击你并让你着火。\n勇敢一点,可以喝一瓶抗火药水,喂一些煤炭来驯服它们。被驯服的猎狐犬就像普通狼一样工作,但有一些额外的小细节:\n(1) 它们会睡在热方块(如岩浆块)上。\n(2) 如果坐在熔炉上,它们会使熔炉烧炼得更快。不过,对于单个熔炉,你不能用多个狗狗来叠加效果。\n(3) 1.16+:如果在灵魂沙峡谷中生成,你会发现它是一只蓝色变种猎狐犬,带有蓝色的灵魂火粒子。", + "quark.config.mobs.foxhound.foxhounds_speed_up_furnaces.name": "可以给熔炉加速", + "quark.config.mobs.foxhound.tame_chance.name": "驯服几率", + "quark.config.mobs.foxhound.tame_chance.desc": "用煤炭驯服猎狐犬的几率", + "quark.config.mobs.foxhound.lesser_spawn_config.name": "少量生成配置", + "quark.config.mobs.foxhound.lesser_spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.lesser_spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.lesser_spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.lesser_spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.lesser_spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.name": "生成配置", + "quark.config.mobs.foxhound.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.foxhound.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.foxhound.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.foxhound.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.foxhound.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.foxhound.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成猎狐犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.foxhound.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.shiba.name": "柴犬", + "quark.config.mobs.shiba.desc": "柴犬是一种新的友好犬只,会在山地系生物群系中生成。它们可以像狼一样被驯服和互动,但只要不坐着,就会在任何箭或三叉戟落地后,将其取走并带回到你身边。\n如果你手里拿着火把,它们还会寻找暗处并跑到那儿生气,这样你就知道接下来该照亮哪里。\n如果你让它们在床上坐下,它们还会躺下!", + "quark.config.mobs.shiba.ignore_areas_with_skylight.name": "无视带有天空光照的区域", + "quark.config.mobs.shiba.ignore_areas_with_skylight.desc": "能见到天空的区域,即使方块光照为0,柴犬也会无视它们。", + "quark.config.mobs.shiba.spawn_config.name": "生成配置", + "quark.config.mobs.shiba.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.shiba.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.shiba.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.shiba.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.shiba.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.shiba.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成柴犬。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.shiba.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.shiba.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.shiba.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成柴犬。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.shiba.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.shiba.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.stonelings.name": "石精灵", + "quark.config.mobs.stonelings.desc": "石精灵是一种新的被动生物,会在完全黑暗的地下深处生成。这些小小的石头Fairy生成时会携带物品,你靠近它们时,如果不潜行且不拿着发光菇引诱它们,它们会受到惊吓。\n受到惊吓后,它们会逃离你身边,最终消失。设法杀死一只石精灵后,你会得到它携带的物品以及一颗钻石之心。\n对任何石头方块使用钻石之心后,你将创造出属于自己的已驯服石精灵!已驯服石精灵可以拿着你给它们的物品,吃石头(它们喜欢它!),你拿着发光菇时还会跟着你。\n1.18之前:石精灵可以在并非完全黑暗的地方生成,并且不一定会掉落一颗钻石之心。\n1.18.1之前:石精灵是用钻石而不是发光菇来引诱的。禁用微光荒野后,会重新启用这条特性。", + "quark.config.mobs.stonelings.cautious_stonelings.name": "谨慎的石精灵", + "quark.config.mobs.stonelings.cautious_stonelings.desc": "启用后,石精灵检查玩家时会更加激进", + "quark.config.mobs.stonelings.enable_diamond_heart.name": "启用钻石之心", + "quark.config.mobs.stonelings.max_y_level.name": "最大可生成高度", + "quark.config.mobs.stonelings.tamable_stonelings.name": "可驯服的石精灵", + "quark.config.mobs.stonelings.weald_pathfinder_maps.name": "微光荒野寻路地图", + "quark.config.mobs.stonelings.weald_pathfinder_maps.desc": "禁用寻路地图后,请禁用此项。", + "quark.config.mobs.stonelings.dimensions.name": "维度配置", + "quark.config.mobs.stonelings.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.stonelings.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.name": "生成配置", + "quark.config.mobs.stonelings.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.stonelings.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.stonelings.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.stonelings.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.stonelings.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成石精灵。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.stonelings.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成石精灵。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.stonelings.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.toretoise.name": "矿石陆龟", + "quark.config.mobs.toretoise.desc": "矿石陆龟是一种新的中立生物,会在完全黑暗的地下深处生成。生成时,它的背甲会随机覆盖一种矿石(煤、铜、铁、青金石或红石)。你可以用镐攻击矿石陆龟,它会掉落背上的矿石!\n你攻击矿石陆龟时,如果用的不是镐,或者它没有矿石,它会发动震地攻击。这攻击会伤害周围的任何非矿石陆龟的实体,还会将它们的仇恨转移到你身上。\n只要小心一些,就可以将矿石陆龟带回家去喂养,以便它生长出更多的矿石。\n(1) 喂食矿石陆龟发光浆果,有时能让它的矿石再生。\n(2) 矿石陆龟每次再生矿石时,都会随机挑选一种。\n(3) 如果启用了饲料槽(来自自动化类别),矿石陆龟会从中取食。\n(4) 矿石陆龟无法繁殖。但它们是像敌对生物一样生成的,因此你仍然可以得到更多矿石陆龟。\n(5) 当矿石陆龟生成矿石时,它会进入1分钟的进食冷却时间。\n(6) 矿石陆龟会沉入水中,它们免疫溺水、摔落和火焰伤害。\n(7) 矿石陆龟一般1格高,背上有矿石时,会长到1.4格高。\n(8) 矿石陆龟移动非常缓慢,又不能用拴绳牵引,建议使用矿车运输。\n(9) 如果启用了铁杆(来自自动化类别),用活塞将它们推向矿石陆龟,可以破坏其背上的矿石。\n注意:1.18之前,矿石陆龟是用洞穴根茎(来自世界类别)喂食的(如果被禁用,则用仙人掌喂食)。它们的生成也不需要完全黑暗。", + "quark.config.mobs.toretoise.allow_toretoise_to_regrow.name": "允许矿石陆龟再生矿石", + "quark.config.mobs.toretoise.cooldown_ticks.name": "冷却时间", + "quark.config.mobs.toretoise.cooldown_ticks.desc": "挖走矿石陆龟背上的矿物后经过多久,喂养它才能使其矿物再生。单位为刻。", + "quark.config.mobs.toretoise.foods.name": "食物列表", + "quark.config.mobs.toretoise.foods.desc": "可以用来喂养矿石陆龟,使其矿物再生的物品。", + "quark.config.mobs.toretoise.max_y_level.name": "最大可生成高度", + "quark.config.mobs.toretoise.regrow_chance.name": "矿石再生几率", + "quark.config.mobs.toretoise.regrow_chance.desc": "矿石陆龟冷却后,喂食它有几率让它们再生矿石,几率为该值的倒数。\n设为1必定再生矿石,该值越高=几率越低。", + "quark.config.mobs.toretoise.dimensions.name": "维度配置", + "quark.config.mobs.toretoise.dimensions.dimensions.name": "维度列表", + "quark.config.mobs.toretoise.dimensions.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.name": "生成配置", + "quark.config.mobs.toretoise.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.toretoise.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.toretoise.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.toretoise.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.toretoise.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.toretoise.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成矿石陆龟。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + "quark.config.mobs.wraith.name": "游魂", + "quark.config.mobs.wraith.desc": "游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", + "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", + "quark.config.mobs.wraith.wraith_sounds.desc": "用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", + "quark.config.mobs.wraith.spawn_config.name": "生成配置", + "quark.config.mobs.wraith.spawn_config.max_cost.name": "最大生成势", + "quark.config.mobs.wraith.spawn_config.max_group_size.name": "群体规模上限", + "quark.config.mobs.wraith.spawn_config.max_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.min_group_size.name": "群体规模下限", + "quark.config.mobs.wraith.spawn_config.min_group_size.desc": "允许的值:[1,)", + "quark.config.mobs.wraith.spawn_config.spawn_cost.name": "生成势", + "quark.config.mobs.wraith.spawn_config.spawn_weight.name": "生成权重", + "quark.config.mobs.wraith.spawn_config.spawn_weight.desc": "允许的值:(0,)", + "quark.config.mobs.wraith.spawn_config.biomes.name": "生物群系配置", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.name": "生物群系", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.desc": "应该在哪些生物群系中生成游魂。\n必须要同时符合此项和「生物群系标签」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.biomes.name": "生物群系列表", + "quark.config.mobs.wraith.spawn_config.biomes.biomes.is_blacklist.name": "用作黑名单", + "quark.config.mobs.wraith.spawn_config.biomes.tags.name": "生物群系标签", + "quark.config.mobs.wraith.spawn_config.biomes.tags.desc": "应该在带有哪些标签的生物群系中生成游魂。\n必须要同时符合此项和「生物群系」才能生成。", + "quark.config.mobs.wraith.spawn_config.biomes.tags.biome_tags.name": "生物群系标签列表", + "quark.config.mobs.wraith.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", + + + + "quark.config.client.auto_walk_keybind.name": "一键自动行走", + "quark.config.client.auto_walk_keybind.desc": "按下可重新绑定的按键(默认情况下未绑定,1.18之前为大写锁定Caps Lock)将开始自动行走,再次按下此按键/开始手动行走后停止。自动行走途中还会自动跳跃。有的玩家有运动障碍,不能长时间按住按钮,这功能非常适合他们!", + "quark.config.client.auto_walk_keybind.draw_hud.name": "绘制HUD", + "quark.config.client.auto_walk_keybind.draw_hud.desc": "一行消息,表明你正在自动行走。", + "quark.config.client.auto_walk_keybind.hud_height.name": "HUD高度", + "quark.config.client.auto_walk_keybind.hud_height.desc": "0为画面顶部,值越大越靠下。", + + "quark.config.client.back_button_keybind.name": "返回快捷键", + "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。", + + "quark.config.client.buckets_show_inhabitants.name": "桶中生物显示变种", + "quark.config.client.buckets_show_inhabitants.show_axolotls.name": "显示美西螈变种", + "quark.config.client.buckets_show_inhabitants.show_crabs.name": "显示螃蟹变种", + "quark.config.client.buckets_show_inhabitants.show_shiny_slime.name": "显示异色史莱姆", + "quark.config.client.buckets_show_inhabitants.show_tropical_fish.name": "显示热带鱼变种", + + "quark.config.client.camera.name": "相机模式", + "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.camera.date_format.name": "日期格式", + "quark.config.client.camera.date_format.desc": "屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", + + "quark.config.client.chest_searching.name": "箱内搜索", + "quark.config.client.chest_searching.desc": "打开箱子,右上角会出现一个「过滤」按钮。单击它会弹出一个带有搜索栏的选项卡,你可以在其中输入物品名称,来过滤箱子中的物品。不匹配的物品格会(默认)变暗。\n你还可以搜索魔咒和药水的名称。用半角引号括住输入内容,可以匹配完整名称。", + "quark.config.client.chest_searching.overlay_color.name": "覆盖层颜色", + + "quark.config.client.elytra_indicator.name": "鞘翅指示器", + "quark.config.client.elytra_indicator.desc": "穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", + + "quark.config.client.greener_grass.name": "更绿的草", + "quark.config.client.greener_grass.desc": "让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", + "quark.config.client.greener_grass.affect_water.name": "对水生效", + "quark.config.client.greener_grass.block_list.name": "方块列表", + "quark.config.client.greener_grass.leaves_list.name": "树叶列表", + "quark.config.client.greener_grass.color_matrix.name": "颜色矩阵", + "quark.config.client.greener_grass.water_matrix.name": "水的颜色矩阵", + + "quark.config.client.improved_tooltips.name": "提示信息增强", + "quark.config.client.improved_tooltips.desc": "修改了一些提示信息,使其更为可视化:\n(1) 用图标显示工具和盔甲的属性。\n(2) 用图标显示食物会补充多少饥饿值、是否会给你负面效果。\n(3) 可视化潜影盒内容物。\n(4) 在提示框中显示地图内容。\n(5) 用图标显示附魔书可以应用于哪些物品。\n(6) 用图标显示燃料可以在熔炉中燃烧多久。", + "quark.config.client.improved_tooltips.animate_up_down_arrows.name": "箭头跳动动画", + "quark.config.client.improved_tooltips.animate_up_down_arrows.desc": "比较属性时,表示属性差异正负的箭头是否上下跳动。", + "quark.config.client.improved_tooltips.attribute_tooltips.name": "属性提示信息", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.name": "额外可附魔物品", + "quark.config.client.improved_tooltips.enchanting_additional_stacks.desc": "每种魔咒显示的额外物品的列表\n格式如下:\nenchant_id=item1,item2,item3...\n因此,假如你要在经验修补的附魔书中显示胡萝卜钓竿,可以使用:\nminecraft:mending=minecraft:carrot_on_a_stick", + "quark.config.client.improved_tooltips.enchanting_stacks.name": "可附魔物品", + "quark.config.client.improved_tooltips.enchanting_stacks.desc": "指定能在附魔提示信息中显示的物品。\n举个例子:该列表中没有铁装备时,显示可附魔物品时不会出现铁装备。\n默认情况下不显示所有品质的装备。", + "quark.config.client.improved_tooltips.enchanting_tooltips.name": "附魔提示信息", + "quark.config.client.improved_tooltips.food_compression_threshold.name": "食物压缩阈值", + "quark.config.client.improved_tooltips.food_compression_threshold.desc": "食物能回复的饥饿值达到该值后,会压缩成「鸡腿x数字」的格式。", + "quark.config.client.improved_tooltips.food_divisor.name": "食物除数", + "quark.config.client.improved_tooltips.food_divisor.desc": "每根鸡腿代表多少饥饿值。\n类似Hardcore Hunger的模组会改变这个值,使用它们时要相应调整此项的值。", + "quark.config.client.improved_tooltips.food_tooltips.name": "食物提示信息", + "quark.config.client.improved_tooltips.fuel_time_divisor.name": "燃烧时间除数", + "quark.config.client.improved_tooltips.fuel_time_divisor.desc": "每个火焰图标代表多少刻燃烧时间。", + "quark.config.client.improved_tooltips.fuel_time_tooltips.name": "燃烧时间提示信息", + "quark.config.client.improved_tooltips.map_require_shift.name": "地图需要按住Shift查看", + "quark.config.client.improved_tooltips.map_tooltips.name": "地图提示信息", + "quark.config.client.improved_tooltips.show_saturation.name": "显示饱和度", + "quark.config.client.improved_tooltips.show_saturation.desc": "不以数字显示,而是以文字分成不同等级,例如小吃/大餐等。\n带有负面效果的食物会有另一套等级,例如恶心小吃/可疑食粮等。", + "quark.config.client.improved_tooltips.show_upgrade_status.name": "显示升级状态", + "quark.config.client.improved_tooltips.show_upgrade_status.desc": "物品属性是否应该与你当前装备的物品比较,以此来着色?\n举个例子:佩戴铁头盔时,钻石头盔的护甲值将显示为绿色,反之则为红色。\n设为false后,物品属性将显示为白色,如果属性为负值,则为红色。", + "quark.config.client.improved_tooltips.shulker_box_require_shift.name": "潜影盒需要按住Shift", + "quark.config.client.improved_tooltips.shulker_box_require_shift.desc": "必须按住Shift,才能查看潜影盒的内容物。", + "quark.config.client.improved_tooltips.shulker_box_use_colors.name": "潜影盒背景上色", + "quark.config.client.improved_tooltips.shulker_tooltips.name": "潜影盒提示信息", + + "quark.config.client.long_range_pick_block.name": "远程选取方块", + "quark.config.client.long_range_pick_block.desc": "选取方块操作可以选取任意距离的方块。", + + "quark.config.client.microcrafting_helper.name": "合成小助手", + "quark.config.client.microcrafting_helper.desc": "加入了制作队列系统,对涉及多个步骤的制作配方很有用:\n用配方书制作物品时,如果没凑齐原材料,夸克会弄出「幽灵物品」占位,可以右击它调出该物品的配方。\n前一个尝试制作的物品会被放入「制作队列」中,该队列会在产物栏上方显示。\n制作出当前物品后,将再次加载队列中的前一个物品。\n视频演示:https://streamable.com/2k512k", + + "quark.config.client.soul_candles.name": "灵魂蜡烛", + "quark.config.client.soul_candles.desc": "在灵魂沙/灵魂土上放置的蜡烛,点燃后会产生灵魂火,就和火的机制一样。", + + "quark.config.client.usage_ticker.name": "剩余用量计数器", + "quark.config.client.usage_ticker.desc": "手持其他格子也有的物品或盔甲承受伤害时,快捷栏旁边会显示一个小小的界面附件。这个附件会显示你总共还剩下多少手持物品/方块,或是盔甲状态如何。", + "quark.config.client.usage_ticker.enable_armor.name": "对盔甲有效", + "quark.config.client.usage_ticker.enable_main_hand.name": "对主手所持物品有效", + "quark.config.client.usage_ticker.enable_off_hand.name": "对副手所持物品有效", + "quark.config.client.usage_ticker.invert.name": "反转", + "quark.config.client.usage_ticker.invert.desc": "打开后,盔甲在副手侧显示,而手持物品在主手侧显示。", + "quark.config.client.usage_ticker.shift_left.name": "左侧偏移", + "quark.config.client.usage_ticker.shift_right.name": "右侧偏移", + + "quark.config.client.uses_for_curses.name": "诅咒的用处", + "quark.config.client.uses_for_curses.desc": "诅咒现在增加了效果,使它们有了一点用处。\n雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。\n玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.name": "绑定诅咒:玩家的头与盔甲架", + "quark.config.client.uses_for_curses.bind_armor_stands_with_player_heads.desc": "玩家的头若附有绑定诅咒,放在盔甲架上会显示对应玩家的全身模型。", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.name": "消失诅咒:南瓜的覆盖层", + "quark.config.client.uses_for_curses.vanish_pumpkin_overlay.desc": "雕刻过的南瓜若附有消失诅咒,在佩戴时不会显示原本的覆盖层。", + + "quark.config.client.variant_animal_textures.name": "动物多样贴图", + "quark.config.client.variant_animal_textures.desc": "牛、猪、鸡现在将随机具有几种变种纹理之一。\n此外,羊驼、兔子、海豚、史莱姆偶尔可能出现异色的特殊变种……", + "quark.config.client.variant_animal_textures.enable_chicken.name": "对鸡有效", + "quark.config.client.variant_animal_textures.enable_cow.name": "对牛有效", + "quark.config.client.variant_animal_textures.enable_l_g_b_t_bees.name": "启用LGBT蜜蜂", + "quark.config.client.variant_animal_textures.enable_pig.name": "对猪有效", + "quark.config.client.variant_animal_textures.enable_shiny_dolphin.name": "启用异色海豚", + "quark.config.client.variant_animal_textures.enable_shiny_llama.name": "启用异色羊驼", + "quark.config.client.variant_animal_textures.enable_shiny_rabbit.name": "启用异色兔子", + "quark.config.client.variant_animal_textures.enable_shiny_slime.name": "启用异色史莱姆", + "quark.config.client.variant_animal_textures.every_bee_is_l_g_b_t.name": "每只蜜蜂都是LGBT", + "quark.config.client.variant_animal_textures.shiny_animal_chance.name": "异色动物的几率", + "quark.config.client.variant_animal_textures.shiny_animal_chance.desc": "动物会拥有特殊的「异色」皮肤,就像异色宝可梦一样。\n几率为此项的值的倒数。设为0禁用。", + "quark.config.client.variant_animal_textures.shiny_sparkles.name": "异色闪耀", + "quark.config.client.variant_animal_textures.shiny_sparkles.desc": "一只异色动物是否会偶尔闪耀。", + + "quark.config.client.wool_shuts_up_minecarts.name": "羊毛使矿车静音", + "quark.config.client.wool_shuts_up_minecarts.desc": "把铁轨铺在羊毛上,经过的矿车会安静得多。", + + + + "quark.config.experimental.adjustable_chat.name": "可调节的聊天栏", + "quark.config.experimental.adjustable_chat.desc": "可以调节聊天栏的水平/垂直偏移。", + "quark.config.experimental.adjustable_chat.horizontal_shift.name": "水平偏移", + "quark.config.experimental.adjustable_chat.vertical_shift.name": "垂直偏移", + + "quark.config.experimental.climate_control_remover.name": "气候控制移除", + "quark.config.experimental.climate_control_remover.disable_continentalness.name": "禁用大陆性", + "quark.config.experimental.climate_control_remover.disable_continentalness.desc": "选择要生成的生物群系时,禁用「大陆性」的比较。\n警告:启用此项后,海洋可能会变得更像河流。", + "quark.config.experimental.climate_control_remover.disable_depth.name": "禁用深度", + "quark.config.experimental.climate_control_remover.disable_depth.desc": "选择要生成的生物群系时,禁用「深度」的比较。\n警告:启用此项后,洞穴生物群系可能会出现在不太常见的高度。", + "quark.config.experimental.climate_control_remover.disable_erosion.name": "禁用侵蚀度", + "quark.config.experimental.climate_control_remover.disable_erosion.desc": "选择要生成的生物群系时,禁用「侵蚀度」的比较。\n警告:启用此项后,可能会产生非常极端的高度差异,并将使末地更加混乱。", + "quark.config.experimental.climate_control_remover.disable_humidity.name": "禁用湿度", + "quark.config.experimental.climate_control_remover.disable_humidity.desc": "选择要生成的生物群系时,禁用「湿度」的比较。", + "quark.config.experimental.climate_control_remover.disable_offset.name": "禁用偏移", + "quark.config.experimental.climate_control_remover.disable_offset.desc": "选择要生成的生物群系时,禁用「偏移」的比较。\n警告:启用此项后,较稀有的下界生物群系会更常见。", + "quark.config.experimental.climate_control_remover.disable_temperature.name": "禁用温度", + "quark.config.experimental.climate_control_remover.disable_temperature.desc": "选择要生成的生物群系时,禁用「温度」的比较。", + "quark.config.experimental.climate_control_remover.disable_weirdness.name": "禁用奇异性", + "quark.config.experimental.climate_control_remover.disable_weirdness.desc": "选择要生成的生物群系时,禁用「奇异性」的比较。\n警告:启用此项后……好吧,可能使世界变得奇异。", + + "quark.config.experimental.enchantment_predicates.name": "魔咒谓词", + "quark.config.experimental.enchantment_predicates.desc": "针对「要注册的魔咒」中定义的魔咒,此功能为「要更改的物品」中定义的物品生成资源包物品模型谓词。\n\n示例:如果将「minecraft:silk_touch」添加到「要注册的魔咒」中,将「minecraft:netherite_pickaxe」添加到「要更改的物品」中,那么名为「quark_has_enchant_minecraft_silk_touch」的谓词将可用于 netherite_pickaxe.json 物品模型,该谓词的值等于魔咒等级。", + "quark.config.experimental.enchantment_predicates.enchantments_to_register.name": "要注册的魔咒", + "quark.config.experimental.enchantment_predicates.items_to_change.name": "要更改的物品", + + "quark.config.experimental.enchantments_begone.name": "魔咒禁用", + "quark.config.experimental.enchantments_begone.enchantments_to_begone.name": "要禁用的魔咒", + + "quark.config.experimental.game_nerfs.name": "游戏削弱", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.name": "禁用掉落方块复制", + "quark.config.experimental.game_nerfs.disable_falling_block_dupe.desc": "使下落的方块无法(利用维度穿梭)复制。", + "quark.config.experimental.game_nerfs.disable_ice_roads.name": "禁用冰路", + "quark.config.experimental.game_nerfs.disable_ice_roads.desc": "使船无法在冰上滑行。", + "quark.config.experimental.game_nerfs.disable_iron_farms.name": "禁用刷铁机", + "quark.config.experimental.game_nerfs.disable_iron_farms.desc": "使铁傀儡不再掉落铁锭。", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.name": "禁用蘑菇方块替换", + "quark.config.experimental.game_nerfs.disable_mushroom_block_removal.desc": "修复了蘑菇生长可以替换方块的错误。", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.name": "禁用活塞物理机制漏洞利用", + "quark.config.experimental.game_nerfs.disable_piston_physics_exploits.desc": "针对活塞物理机制,修复了可被利用的若干漏洞,尤其是TNT复制。", + "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.name": "禁用绊线钩复制", + "quark.config.experimental.game_nerfs.disable_tripwire_hook_dupe.desc": "使绊线钩无法被复制。", + "quark.config.experimental.game_nerfs.disable_wool_drops.name": "禁用羊毛掉落", + "quark.config.experimental.game_nerfs.disable_wool_drops.desc": "杀死羊后不再掉落羊毛。", + "quark.config.experimental.game_nerfs.elytra_allowed_dimensions.name": "允许使用鞘翅的维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.name": "鞘翅锁定维度", + "quark.config.experimental.game_nerfs.enable_dimension_locked_elytra.desc": "强制鞘翅只能在特定维度中使用。", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.name": "启用选择性生物改变地形", + "quark.config.experimental.game_nerfs.enable_selective_mob_griefing.desc": "只针对指定的实体,让它们无法改变地形。", + "quark.config.experimental.game_nerfs.nerf_mending.name": "削弱经验修补", + "quark.config.experimental.game_nerfs.nerf_mending.desc": "使经验修补魔咒像经验不修补(Unmending)模组里的那样运作。", + "quark.config.experimental.game_nerfs.nerf_villager_discount.name": "削弱村民折扣", + "quark.config.experimental.game_nerfs.nerf_villager_discount.desc": "村民会在僵尸化时重置折扣,以防止交易价格降低到荒谬的水平。", + "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.name": "不削弱经验修补 II", + "quark.config.experimental.game_nerfs.no_nerf_for_mending_ii.desc": "即使启用了「削弱经验修补」,经验修补 II仍然有效。\n如果你想要经验修补 II,请禁用古卷的「合理性检验」,并将 minecraft:mending 添加到「有效的魔咒」中。", + "quark.config.experimental.game_nerfs.non_griefing_entities.name": "不改变地形的实体", + + "quark.config.experimental.narrator_readout.name": "复述游戏内特定信息", + + "quark.config.experimental.overlay_shader.name": "遮罩着色器", + "quark.config.experimental.overlay_shader.shader.name": "着色器", + "quark.config.experimental.overlay_shader.shader.desc": "在此指定着色器的名称,不用相机模式时它会持续加载。可以加载相机模块可以加载的任何着色器(需要启用相机模块才能应用所述逻辑)。\n\n一些有用的着色器:\ndesaturate(去饱和)、oversaturate(高饱和)、bumpy(描边)\n\n色盲模拟着色器:\ndeuteranopia(绿色盲)、protanopia(红色盲)、tritanopia(蓝色盲)、achromatopsia(色盲)", + + "quark.config.experimental.spawner_replacer.name": "刷怪笼替换", + "quark.config.experimental.spawner_replacer.replace_mobs.name": "替换生物", + "quark.config.experimental.spawner_replacer.replace_mobs.desc": "这些生物会被替换为其他生物。\n格式为 mob1,mob2 即 minecraft:spider,minecraft:sculpture", + + "quark.config.experimental.variant_selector.name": "变种选择器", + "quark.config.experimental.variant_selector.desc": "用快捷键打开选择器菜单,通过此菜单可以自动放置变种方块。", + "quark.config.experimental.variant_selector.align_hud_to_hotbar.name": "让HUD对齐快捷栏", + "quark.config.experimental.variant_selector.convert_variant_items.name": "转换变种方块", + "quark.config.experimental.variant_selector.convert_variant_items.desc": "设为true后,任何变种方块在掉落时都会自动转换为原型。\n§c仅§r当你打算通过数据包或等价内容控制每个配方时再这么做,否则会引入可利用的漏洞。", + "quark.config.experimental.variant_selector.enable_green_tint.name": "启用绿色色调", + "quark.config.experimental.variant_selector.enable_hammer.name": "启用锤子", + "quark.config.experimental.variant_selector.enable_hammer.desc": "启用锤子,允许变种之间相互切换,包括原型方块。\n§c仅§r在与「转换变种方块」相同的情况下再这么做。", + "quark.config.experimental.variant_selector.hud_offset_x.name": "HUD水平偏移", + "quark.config.experimental.variant_selector.hud_offset_y.name": "HUD垂直偏移", + "quark.config.experimental.variant_selector.override_held_item_render.name": "覆盖手持物品渲染", + "quark.config.experimental.variant_selector.show_hud.name": "显示HUD", + "quark.config.experimental.variant_selector.show_simple_hud.name": "显示简易HUD", + "quark.config.experimental.variant_selector.show_tooltip.name": "显示提示信息", + "quark.config.experimental.variant_selector.variants.name": "变种", + "quark.config.experimental.variant_selector.variants.aliases.name": "别名", + "quark.config.experimental.variant_selector.variants.aliases.desc": "每个条目的格式都是「别名=原型」(例如,「wall=fence」表示搜索「minecraft:cobblestone_fence」失败后,接下来将尝试「cobblestone_wall」)", + "quark.config.experimental.variant_selector.variants.blacklist.name": "黑名单", + "quark.config.experimental.variant_selector.variants.blacklist.desc": "变种选择中,需要排除的方块ID和映射的列表。\n要阻止某个方块被转换为其他方块,只需添加该方块的ID(例如 minecraft:cobblestone)\n要阻止某个方块由其他方块转换而成,请用 = 作为后缀(例如 =minecraft:cobblestone_stairs)\n要排除特定的方块->变种组合,请将 = 放在两者之间(例如 minecraft:cobblestone=minecraft:cobblestone_stairs)", + "quark.config.experimental.variant_selector.variants.manual_variants.name": "手动变种", + "quark.config.experimental.variant_selector.variants.manual_variants.desc": "在此添加手动变种覆写,格式为「类型,方块,输出」(例如 Polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks)。该类型必须在「变种类型」中有列出。", + "quark.config.experimental.variant_selector.variants.print_variant_map_to_log.name": "将变种映射打印到日志中", + "quark.config.experimental.variant_selector.variants.strip_candidates.name": "截取候选词", + "quark.config.experimental.variant_selector.variants.strip_candidates.desc": "查找变种时要尝试删除的方块ID后部。(例如,minecraft:oak_planks 的楼梯变种是 minecraft:oak_stairs,所以我们必须在此列表中添加「_planks」才能找到它们,否则它只会查找 minecraft:oak_planks_stairs)", + "quark.config.experimental.variant_selector.variants.tested_mods.name": "已测试模组", + "quark.config.experimental.variant_selector.variants.tested_mods.desc": "默认情况下,查找物品的变种时,仅扫描所属模组的命名空间(例如,如果 coolmod 添加了 coolmod:fun_block,它将仅搜索 coolmod:fun_block_stairs)。\n 如果没有找到其本身有任何变种,此列表中的模组也会被扫描(例如,如果列表中有 quark,且 coolmod:fun_block_stairs 不存在,接下来将尝试查找 quark:fun_block_stairs)", + "quark.config.experimental.variant_selector.variants.variant_types.name": "变种类型", + "quark.config.experimental.variant_selector.variants.variant_types.desc": "可供玩家使用的所有变种类型的列表。值代表要扫描的方块ID的后缀。\n在变种类型前添加「!」可使其对「手动变种」仍有效,但不被自动扫描。(例如「!polish」)", + + "quark.config.experimental.villager_rerolling_rework.name": "村民刷新交易", + "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.name": "补货时刷新交易的几率", + "quark.config.experimental.villager_rerolling_rework.chance_to_reroll_when_restocking.desc": "设为0后,补货时不会刷新交易。\n即使几率为1,交易也可能不刷新。这种情况是由于刷新的是村民已经拥有的交易。\n此几率仅保证会尝试刷新交易。", + "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.name": "每日补货次数上限", + "quark.config.experimental.villager_rerolling_rework.maximum_restocks_per_day.desc": "设为0后,补货时不会刷新交易。设为-1后,可以无限制刷新交易。\n列表中较早的交易将优先补货。", + "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.name": "即使不缺货也会刷新交易", + "quark.config.experimental.villager_rerolling_rework.reroll_even_if_not_out_of_stock.desc": "启用后,村民能刷新出上次补货以来进行过的任何交易。", + "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.name": "任何补货都会刷新交易", + "quark.config.experimental.villager_rerolling_rework.reroll_on_any_restock.desc": "启用后,村民会在补货时刷新交易,而不是在开始当天的工作时。\n禁用后,通过确保村民没有在当天最后一次补货后缺货,玩家可以防止交易刷新。", + "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.name": "固定村民交易种子", + "quark.config.experimental.villager_rerolling_rework.seed_initial_villager_trades.desc": "启用后,对于给定村民来说,为一个职业生成的前两个交易将始终相同。\n这可以防止玩家通过反复放置工作站点方块来刷新村民的交易。", + + + + "quark.config.oddities.backpack.name": "背包", + "quark.config.oddities.backpack.desc": "在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", + "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落", + "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", + "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "是否Tick(刻处理)内容物", + "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", + "quark.config.oddities.backpack.super_op_mode.desc": "设为true后,即使背包装有物品也可以脱下背包。", + + "quark.config.oddities.crate.name": "板条箱", + "quark.config.oddities.crate.desc": "板条箱是另一种存储方块,最多可容纳(默认)640件物品,不管它们的堆叠上限有多大。一组物品将占用64件,但64件不同的物品也同样会占用64件。\n这使得板条箱不是很适合存放大批量的物品,但非常适合收集无法堆叠的物品,或是仅在一个地方存储种类繁多的物品。", + "quark.config.oddities.crate.max_items.name": "物品数量上限", + + "quark.config.oddities.magnets.name": "磁铁", + "quark.config.oddities.magnets.desc": "磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", + "quark.config.oddities.magnets.magnetic_blacklist.name": "磁性黑名单", + "quark.config.oddities.magnets.magnetic_derivation_list.name": "磁性根源物品列表", + "quark.config.oddities.magnets.magnetic_derivation_list.desc": "此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", + "quark.config.oddities.magnets.magnetic_whitelist.name": "磁性白名单", + "quark.config.oddities.magnets.magnetic_whitelist.desc": "用于某些理应由铁/铜制成,但没有合成表的方块。", + "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", + "quark.config.oddities.magnets.use_pre_end_recipe.desc": "将配方中的紫颂果替换为铜锭。", + + "quark.config.oddities.matrix_enchanting.name": "矩阵附魔", + "quark.config.oddities.matrix_enchanting.desc": "矩阵附魔是对附魔系统的全面改造。可以使用青金石和经验来制造魔咒碎片。然后必须把它们放入网格,才能给物品附魔。魔咒碎片可以旋转,也可以提升等级。\n此外,现在附魔台内部可以保留你的物品和青金石。你的物品甚至能在世界中渲染!矮方块(地毯和活板门等)和液体,不再阻断书架对附魔台的附魔等级增益,因此可以放在它俩之间。\n\n基础要点\n(1) 青金石可以放入左下角的槽位中。放入的青金石会被存储起来,用左侧的蓝色「充能」条显示剩余用量。\n(2) 可以单击「+」按钮制造新的魔咒碎片。每块魔咒碎片都包含一个魔咒。\n(3) 制造出来的魔咒碎片会进入待用列表中,也就是最右侧的侧栏。\n(4) 可以挑选待用列表的魔咒碎片,然后将其放入网格中。网格中的魔咒碎片会影响最终产出的魔咒。\n(5) 右击即可旋转魔咒碎片。\n(6) 刚制造出来的魔咒碎片,魔咒等级总为1。要升级网格中的魔咒碎片,只需拖着一个相同类型的魔咒碎片,然后左击前者即可。\n\n提示\n(1) 魔咒碎片永远不会生成冲突的魔咒 - 一次附魔过程中,一旦出现时运,就永远不会再出现精准采集。\n(2) 如果把正在附魔的物品拿出来,它会保留待处理的魔咒。\n(3) 蜡烛可以用来操纵你想要获得的魔咒类型。摆放的蜡烛会增加特定魔咒的获得几率,但必须点燃,同种蜡烛最多4根。若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。\n\n蜡烛影响\n白色:耐久 | 橙色:火焰保护 | 品红色:击退、冲击 | 淡蓝色:摔落保护 | 黄色:抢夺、时运、海之眷顾 | 黄绿色:爆炸保护 | 粉红色:精准采集、引雷 | 灰色:节肢杀手 | 淡灰色:保护 | 青色:水下呼吸、忠诚、无限 | 紫色:横扫之刃、多重射击 | 蓝色:效率、锋利、饵钓、力量、穿刺、快速装填 | 棕色:水下速掘、深海探索者、激流 | 绿色:荆棘、穿透 | 红色:火焰附加、火矢 | 黑色:亡灵杀手、弹射物保护", + "quark.config.oddities.matrix_enchanting.allow_books.name": "允许制作附魔书", + "quark.config.oddities.matrix_enchanting.allow_books.desc": "设为false后,不再能制造附魔书。", + "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", + "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "设为false后,蜡烛不再影响魔咒的产出。", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", + "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "设为true后,制造魔咒碎片时可以roll出宝藏型魔咒。", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.name": "允许水下附魔", + "quark.config.oddities.matrix_enchanting.allow_underwater_enchanting.desc": "附魔台即使周围的空气被水代替,也可以进行矩阵附魔。设为false以禁用此行为。", + "quark.config.oddities.matrix_enchanting.automatically_convert.name": "自动转换", + "quark.config.oddities.matrix_enchanting.automatically_convert.desc": "设为false后,原版附魔台不再自动转换为矩阵附魔台。你必须给矩阵附魔台添加配方才能使用它。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.name": "魔咒碎片基础数量上限", + "quark.config.oddities.matrix_enchanting.base_max_piece_count.desc": "没有书架时,最多可以制造多少块魔咒碎片。", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.name": "魔咒碎片基础数量上限(书)", + "quark.config.oddities.matrix_enchanting.base_max_piece_count_book.desc": "没有书架时,最多可以(给书)制造多少块魔咒碎片。", + "quark.config.oddities.matrix_enchanting.book_enchantability.name": "书的附魔能力", + "quark.config.oddities.matrix_enchanting.book_enchantability.desc": "这个值越高,你用书获得的魔咒就越好。", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.name": "青金石能量价值", + "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "一颗青金石可以制造多少块魔咒碎片。", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", + "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "不让附魔台制造的魔咒ID列表", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒碎片的几率要乘以多少。", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", + "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒碎片不兼容时,对应的魔咒碎片的几率要乘以多少。", + "quark.config.oddities.matrix_enchanting.influence_max.name": "影响数量上限", + "quark.config.oddities.matrix_enchanting.influence_max.desc": "影响单个魔咒的最大蜡烛数量。", + "quark.config.oddities.matrix_enchanting.influence_power.name": "影响强度", + "quark.config.oddities.matrix_enchanting.influence_power.desc": "蜡烛对魔咒的影响强度。此项作为其权重的乘数。", + "quark.config.oddities.matrix_enchanting.influences_list.name": "影响列表", + "quark.config.oddities.matrix_enchanting.influences_list.desc": "列表中定义了每根蜡烛应施加的影响。该列表长度必须为16个元素,并且按照羊毛颜色的顺序排列。\n在魔咒前加上减号,影响会转而降低该魔咒的几率。", + "quark.config.oddities.matrix_enchanting.max_bookshelves.name": "书架数量上限", + "quark.config.oddities.matrix_enchanting.max_bookshelves.desc": "矩阵附魔台可以接受的附魔能力的上限", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.name": "最低等级截止", + "quark.config.oddities.matrix_enchanting.min_level_cutoff.desc": "魔咒碎片的数量超过多少时,计算最低等级应默认为每件增加一级,而不是使用比例因数。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.name": "最低等级的因数", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor.desc": "每添加一块魔咒碎片,添加新的魔咒碎片的最低等级要求应增加多少(直到最低等级截止值)。", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.name": "最低等级的因数(书)", + "quark.config.oddities.matrix_enchanting.min_level_scale_factor_book.desc": "每多使用一个书架,给书添加新的魔咒碎片的最低级别要求应增加多少。", + "quark.config.oddities.matrix_enchanting.normalize_rarity.name": "稀有度标准化", + "quark.config.oddities.matrix_enchanting.normalize_rarity.desc": "默认情况下,为使新系统体验更佳,会稍微修正魔咒的稀有度。设为false以覆盖此行为。", + "quark.config.oddities.matrix_enchanting.piece_price_scale.name": "魔咒碎片的价格比例", + "quark.config.oddities.matrix_enchanting.piece_price_scale.desc": "若该值为X,则每生成X件魔咒碎片,其价格就会+1。", + "quark.config.oddities.matrix_enchanting.show_tooltip.name": "显示提示信息", + "quark.config.oddities.matrix_enchanting.show_tooltip.desc": "设为false后,查看存在待定魔咒的物品时,提示框中不再出现「存在待定魔咒」字样。", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.name": "灵魂蜡烛反转", + "quark.config.oddities.matrix_enchanting.soul_candles_invert.desc": "若其本身/所依附书架下面是灵魂沙,蜡烛会转而抑制对应的魔咒。", + "quark.config.oddities.matrix_enchanting.states_to_influences.name": "方块状态对应的影响", + "quark.config.oddities.matrix_enchanting.states_to_influences.desc": "列表中定义了其他方块应施加的影响。\n格式为 blockstate;strength;color;enchantments(方块状态;强度;颜色;魔咒),即 minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide(等魔咒)或 minecraft:anvil[face=north];#808080;-minecraft:thorns,minecraft:unbreaking(等魔咒)", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.name": "宝藏型魔咒白名单", + "quark.config.oddities.matrix_enchanting.treasure_whitelist.desc": "在这里添加宝藏型魔咒的ID后,给书矩阵附魔时,它们都可以出现。", + + "quark.config.oddities.pipes.name": "铜管道", + "quark.config.oddities.pipes.desc": "铜管道由若干铜锭和玻璃制成。如你所料,它们将物品从A点运输到B点。要将物品放入管道中,只需使用漏斗、投掷器或你手头能用的任何其他插入方式。\n铜管道是简陋的管道,没有过滤/重定向物品的功能。物品在管道中的流动方式基于一小组规则。\n\n路径规则\n决定物品在管道中时的移动行为时,会按顺序应用以下规则:\n(1) 如果可行,物品将向下移动。\n(2) 如果可行,物品将向前移动。\n(3) 在十字路口,物品会随机向左/向右流动。\n(4) 除非没有其他的路了,否则物品不会向上移动。\n(5) 尝试进入已满容器的物品会反弹回来(仅限1.16+:从管道反弹回来的物品会记住它们进入管道的方向,以后会避开该方向)。\n(6) 物品不会流入被禁用(或者说充能)的管道。\n(7) 物品从管道中掉出后会携带动量,也能进入管道开口。\n\n其他提示\n(1) 红石比较器可以读取管道中的物品数量。\n(2) 内部超过(默认)16个物品的管道会破裂。\n\n带图片更直观,访问 https://www.mcmod.cn/post/1476.html", + "quark.config.oddities.pipes.do_pipes_whoosh.name": "管道是否呼啸", + "quark.config.oddities.pipes.do_pipes_whoosh.desc": "弹出或吸收物品时,管道应该发出声音吗?", + "quark.config.oddities.pipes.emit_vibrations.name": "发出振动", + "quark.config.oddities.pipes.emit_vibrations.desc": "振动可以被幽匿感测体检测到。", + "quark.config.oddities.pipes.enable_encased_pipes.name": "启用封闭式管道", + "quark.config.oddities.pipes.max_pipe_items.name": "管道物品数量上限", + "quark.config.oddities.pipes.max_pipe_items.desc": "若希望管道中的物品数量没有限制,将此项设为0即可。", + "quark.config.oddities.pipes.pipe_speed.name": "管道流速", + "quark.config.oddities.pipes.pipe_speed.desc": "一件物品穿过一节管道需要多长时间。值越大=流速越慢。", + "quark.config.oddities.pipes.render_pipe_items.name": "渲染管道中的物品", + + "quark.config.oddities.tiny_potato.name": "小土豆", + "quark.config.oddities.tiny_potato.desc": "它是一个小土豆!它信任你!\n小土豆很活泼,但右击爱抚它会让它更活泼!\n小土豆也可以在铁砧中命名,或容纳(通过右击)给它的物品,每个侧面能容纳一个物品。(放置在底部的物品将显示在正面下方。)", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.name": "无视反重叠系统", + "quark.config.oddities.tiny_potato.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - botania(植物魔法)\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.name": "不使用钻石之心", + "quark.config.oddities.tiny_potato.never_use_heart_of_diamond.desc": "设为true后,即使没有禁用钻石之心,也可以使用不需要钻石之心的配方。", + + "quark.config.oddities.totem_of_holding.name": "留存图腾", + "quark.config.oddities.totem_of_holding.desc": "玩家死亡时,留存图腾会在死亡位置生成。这个图腾会浮在空中,同时容纳玩家的物品。任何玩家都可以攻击图腾来取走它容纳的物品。(PVP中击杀玩家不会生成图腾)\n注意:如果生成图腾的玩家再次死亡,图腾会破碎并掉落所有物品,就像正常死亡一样。图腾不是物品,只是能让你看到而已。\n1.18及之前:可以用灵魂指南针来定位玩家生成的图腾,灵魂指南针由指南针和灵魂珠(来自生物类别中的游魂模块;如果游魂被禁用,则替换为末影珍珠)制成。", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家取走物品", + "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", + "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", + "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,图腾不再自毁。", + "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", + "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", + "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "死于PVP也会生成图腾", + "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "玩家被玩家杀死时,也会生成图腾,自杀也算。" } From e3afbac25ebe9311941575502c60c40244f00ee7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 6 Jan 2024 14:06:59 +0800 Subject: [PATCH 108/116] async local change --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 1c722a6faedf..e5f11498c3f2 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -277,7 +277,7 @@ "quark.jei.hint.corundum_cluster_grow": "与对应的刚玉伴生出现,无论前述刚玉是自然生成还是留置生长的。", "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", - "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。有分叉也可以正常使用,但出现环状就不行了。", + "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。这一系列水晶有分叉也可以正常使用,但出现环状就不行了。", "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", @@ -3376,4 +3376,4 @@ "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "死于PVP也会生成图腾", "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "玩家被玩家杀死时,也会生成图腾,自杀也算。" -} +} \ No newline at end of file From 49adb80fb8ac150a30de459686db66b0c33512c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 6 Jan 2024 14:31:21 +0800 Subject: [PATCH 109/116] Apply ZZZank's suggestions with my modification --- .../1.19/assets/quark/quark/lang/zh_cn.json | 35 ++++++++++--------- 1 file changed, 18 insertions(+), 17 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index e5f11498c3f2..57b40abbb0bf 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1600,8 +1600,8 @@ "quark.config.general.shulker_boxes.name": "潜影盒", "quark.config.general.shulker_boxes.desc": "应被夸克视为潜影盒的方块。", - "quark.config.general.suppressed_info.name": "被压制的信息", - "quark.config.general.suppressed_info.desc": "针对JEI信息,在这里添加物品来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示对应已禁用功能的信息。", + "quark.config.general.suppressed_info.name": "需要抑制的JEI信息", + "quark.config.general.suppressed_info.desc": "针对JEI信息。在这里添加物品ID来禁用夸克给它们添加的JEI信息。\n注意:夸克本就不显示已禁用功能对应的信息。", "quark.config.general.terrablender_region_weight.name": "Terrablender区域权重", "quark.config.general.terrablender_region_weight.desc": "用于Terrablender集成。", @@ -1799,7 +1799,7 @@ "quark.config.building.rainbow_lamps.name": "彩虹灯", "quark.config.building.rainbow_lamps.light_level.name": "光照等级", "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", - "quark.config.building.rainbow_lamps.use_corundum.desc": "已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题。", + "quark.config.building.rainbow_lamps.use_corundum.desc": "在已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题的外观。", "quark.config.building.raw_metal_bricks.name": "粗金属砖", "quark.config.building.raw_metal_bricks.desc": "粗金属块可以制成粗金属砖。\n这些砖块仍然可以重新制成9个粗金属块。", @@ -1888,7 +1888,7 @@ "quark.config.management.automatic_tool_restock.important_enchantments.desc": "被认为很重要的魔咒,在寻找替代品时具有特别优先权", "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", - "quark.config.management.easy_transfering.name": "简单物品移动", + "quark.config.management.easy_transfering.name": "简单物品转移", "quark.config.management.easy_transfering.desc": "箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", @@ -1896,7 +1896,7 @@ "quark.config.management.expanded_item_interactions.desc": "添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "在物品栏中,可以右击打开潜影盒。", - "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许旋转收纳袋", + "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许循环收纳袋槽位", "quark.config.management.expanded_item_interactions.allow_rotating_bundles.desc": "就像一个圆一样,首尾相接,旋转时循环往复。", "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", @@ -1999,7 +1999,7 @@ "quark.config.tools.endermosh_music_disc.play_endermosh_during_enderdragon_fight.name": "在与末影龙战斗时播放Endermosh", "quark.config.tools.parrot_eggs.name": "鹦鹉蛋", - "quark.config.tools.parrot_eggs.desc": "鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n喂食甜菜根种子后,鹦鹉偶尔会开始下蛋,且下蛋需要10分钟(默认)。", + "quark.config.tools.parrot_eggs.desc": "鹦鹉现在会下蛋,丢出后会孵化出与蛋的颜色相同的鹦鹉。\n鹦鹉有时会在喂食甜菜根种子后进入下蛋状态,每次下蛋需要10分钟(默认)。", "quark.config.tools.parrot_eggs.chance.name": "几率", "quark.config.tools.parrot_eggs.chance.desc": "喂食后,鹦鹉会下蛋的几率", "quark.config.tools.parrot_eggs.egg_time.name": "下蛋耗时", @@ -2277,10 +2277,10 @@ "quark.config.tweaks.poison_potato_usage.poison_effect.name": "产生中毒效果", "quark.config.tweaks.reacharound_placing.name": "方块放置边缘辅助", - "quark.config.tweaks.reacharound_placing.desc": "有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现 [ ] 中括号。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是 < > 尖括号。", + "quark.config.tweaks.reacharound_placing.desc": "有了它,你就能在你看向的方块背面放置方块。此功能垂直或水平都有效,前提是按照正常规则你无法放置方块。\n要垂直执行此操作,请潜行到方块边缘,查看其正下方的区域。如果操作正确,准星周围会出现中括号 [ ] 标记。\n要水平执行此操作(1.15+),请看向一个方块的前方,将要放置下一个方块的位置。这边,准星周围出现的会是尖括号 < > 标记。", "quark.config.tweaks.reacharound_placing.blacklist.name": "黑名单", - "quark.config.tweaks.reacharound_placing.display.name": "垂直显示符号", - "quark.config.tweaks.reacharound_placing.display_horizontal.name": "水平显示符号", + "quark.config.tweaks.reacharound_placing.display.name": "显示垂直放置标记", + "quark.config.tweaks.reacharound_placing.display_horizontal.name": "显示水平放置标记", "quark.config.tweaks.reacharound_placing.leniency.name": "宽容度", "quark.config.tweaks.reacharound_placing.leniency.desc": "执行操作的位置宽容度,值为方块边长的倍数。\n允许的值:[0,1]", "quark.config.tweaks.reacharound_placing.whitelist.name": "白名单", @@ -2849,7 +2849,7 @@ "quark.config.world.permafrost.generation_settings.dimensions.is_blacklist.name": "用作黑名单", "quark.config.world.spiral_spires.name": "螺旋尖顶", - "quark.config.world.spiral_spires.desc": "螺旋尖塔是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥会重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成环状,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法环状,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", + "quark.config.world.spiral_spires.desc": "螺旋尖顶是一种不常见的新景观,在末地外岛生成。在这些大型黑曜石尖顶的上方,你会发现新的方块呈螺旋状排列,它们就是幻境石水晶。\n幻境石水晶可以用作装饰,或用于建造幻境石高架桥。高架桥是一条途径,允许你使用末影珍珠来穿过固体方块。\n最后,如果启用了刚玉模块,可以将幻境石水晶放在任何可以生长的刚玉下方,它会替刚玉生长。\n\n幻境石高架桥的运作原理:\n幻境石高架桥会重定向末影性质的传送(使用末影珍珠或末影人的传送),如果传送目的地靠近幻境石高架桥,该实体最终会传送到高架桥的另一端。\n高架桥应用了一些规则来确定传送的终点:\n(1) 长度超过(默认)24格或形成环状,就是非法高架桥结构,使用时只会如常传送。\n(2) 遇到分叉时,目的地是随机选择的。\n(3) 有时,分叉一边通向非法的高架桥,另一边通向合法的高架桥。这时结果是独立处理的。(例如,分叉左边有非法环状,右边正常时,有50%%的机会传送到右边目的地,有50%%的机会让你留在起点)\n(4) 没错,你可以用活塞移动它们。", "quark.config.world.spiral_spires.enable_myalite_viaducts.name": "启用幻境石高架桥", "quark.config.world.spiral_spires.myalite_conduit_distance.name": "幻境石高架桥最大穿梭距离", "quark.config.world.spiral_spires.myalite_conduit_distance.desc": "幻境石高架桥会重定向末影性质的传送,这是它能重定向的最远距离。\n允许的值:[2,1024]", @@ -3020,7 +3020,7 @@ "quark.config.mobs.toretoise.spawn_config.biomes.tags.is_blacklist.name": "用作黑名单", "quark.config.mobs.wraith.name": "游魂", - "quark.config.mobs.wraith.desc": "游魂是一种新的中立生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", + "quark.config.mobs.wraith.desc": "游魂是一种新的敌对生物,会在灵魂沙谷生成。它们是源自不同生物的迷失灵魂,因此,它们的声音是随机普通生物声音的降调版本。\n它们像普通僵尸一样攻击,给予缓慢效果,并在造成伤害时向后跳回去。死亡后,它们会掉落一颗灵魂珠。\n使用灵魂珠,会释放出困在其中的灵魂,它会飞向最近的下界要塞。", "quark.config.mobs.wraith.wraith_sounds.name": "游魂的声音", "quark.config.mobs.wraith.wraith_sounds.desc": "用于游魂的声音集列表。\n每个条目必须提供三种声音,以 | 分隔。(格式为空闲|受伤|死亡)。留空表示没有声音(即:生物空闲时是否没有环境噪音)", "quark.config.mobs.wraith.spawn_config.name": "生成配置", @@ -3073,7 +3073,7 @@ "quark.config.client.elytra_indicator.desc": "穿上鞘翅后,会在护甲值条的左侧显示鞘翅指示器。\n它会替换一个盔甲图标,并将其余部分推到右侧。", "quark.config.client.greener_grass.name": "更绿的草", - "quark.config.client.greener_grass.desc": "让草更绿。生物群系颜色仍然受到尊重,但尽管如此还是更绿。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", + "quark.config.client.greener_grass.desc": "让草更绿。生物群系颜色仍然有效,但与原版相比会更偏向绿色。\n还有个配置选项可以启用Alpha风格的草,能为你提供Alpha版本的Minecraft氛围(或者你也可以手动设置草的颜色)。\n你还可以在配置菜单中手动调整色彩平衡。", "quark.config.client.greener_grass.affect_leaves.name": "对树叶生效", "quark.config.client.greener_grass.affect_water.name": "对水生效", "quark.config.client.greener_grass.block_list.name": "方块列表", @@ -3269,10 +3269,11 @@ "quark.config.oddities.backpack.name": "背包", "quark.config.oddities.backpack.desc": "在袭击中杀死劫掠兽,会掉落稀有物品劫掠兽皮,用于制作背包。劫掠兽总会掉落(默认)1张兽皮,且抢夺魔咒可以生效。\n这个背包可以装备到胸甲栏位里,它会在你的物品栏里提供一堆额外栏位,来存放你的所有东西。注意:背包不提供任何保护,也无法附魔。不过,劫掠兽皮抗性极强,所以背包永远不会损坏!\n但要小心,背包里有物品时,你不能脱下它,如果你穿着它时死亡,所有的物品都会散落一地。你也可以给背包染色,就像其他任何皮甲一样。", - "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落", + "quark.config.oddities.backpack.base_ravager_hide_drop.name": "劫掠兽皮基础掉落量", "quark.config.oddities.backpack.enable_ravager_hide.name": "启用劫掠兽皮", "quark.config.oddities.backpack.extra_chance_per_looting.name": "每级抢夺额外掉落几率", - "quark.config.oddities.backpack.items_in_backpack_tick.name": "是否Tick(刻处理)内容物", + "quark.config.oddities.backpack.items_in_backpack_tick.name": "在游戏刻中是否更新内容物", + "quark.config.oddities.backpack.items_in_backpack_tick.desc": "在游戏刻中,是否对背包的内容物进行处理(Tick)", "quark.config.oddities.backpack.super_op_mode.name": "超级OP模式", "quark.config.oddities.backpack.super_op_mode.desc": "设为true后,即使背包装有物品也可以脱下背包。", @@ -3296,7 +3297,7 @@ "quark.config.oddities.matrix_enchanting.allow_books.desc": "设为false后,不再能制造附魔书。", "quark.config.oddities.matrix_enchanting.allow_influencing.name": "允许影响", "quark.config.oddities.matrix_enchanting.allow_influencing.desc": "设为false后,蜡烛不再影响魔咒的产出。", - "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "允许矮方块附魔", + "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.name": "矮方块不影响附魔", "quark.config.oddities.matrix_enchanting.allow_short_block_enchanting.desc": "附魔台即使周围的空气被矮方块(<= 3px,1格=16px)代替,也可以进行矩阵附魔。设为false以禁用此行为。", "quark.config.oddities.matrix_enchanting.allow_treasures.name": "允许宝藏型魔咒", "quark.config.oddities.matrix_enchanting.allow_treasures.desc": "设为true后,制造魔咒碎片时可以roll出宝藏型魔咒。", @@ -3314,7 +3315,7 @@ "quark.config.oddities.matrix_enchanting.charge_per_lapis.desc": "一颗青金石可以制造多少块魔咒碎片。", "quark.config.oddities.matrix_enchanting.disallowed_enchantments.name": "禁用的魔咒", "quark.config.oddities.matrix_enchanting.disallowed_enchantments.desc": "不让附魔台制造的魔咒ID列表", - "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "复制品乘数", + "quark.config.oddities.matrix_enchanting.dupe_multiplier.name": "同类型乘数", "quark.config.oddities.matrix_enchanting.dupe_multiplier.desc": "已经制造至少一个相同类型的魔咒碎片时,对应的魔咒碎片的几率要乘以多少。", "quark.config.oddities.matrix_enchanting.incompatible_multiplier.name": "不兼容乘数", "quark.config.oddities.matrix_enchanting.incompatible_multiplier.desc": "与已经制造的魔咒碎片不兼容时,对应的魔咒碎片的几率要乘以多少。", @@ -3370,7 +3371,7 @@ "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.name": "允许任何玩家取走物品", "quark.config.oddities.totem_of_holding.allow_anyone_to_collect.desc": "设为false后,图腾只允许所有者(而不是任何玩家)取走它容纳的物品。", "quark.config.oddities.totem_of_holding.dark_souls_mode.name": "黑暗之魂模式", - "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,图腾不再自毁。", + "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,未取走的图腾不再自毁。", "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", From 7e2cd77d021efdc38d34c51ec18577d1b6a908c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 6 Jan 2024 14:44:52 +0800 Subject: [PATCH 110/116] =?UTF-8?q?=E5=90=8C=E6=AD=A5=E5=AE=98=E6=96=B9?= =?UTF-8?q?=E8=8B=B1=E6=96=87=E6=A0=BC=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/en_us.json | 3018 ++++++++--------- 1 file changed, 1509 insertions(+), 1509 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/en_us.json b/projects/1.19/assets/quark/quark/lang/en_us.json index 947e4c86385c..3017694d384f 100644 --- a/projects/1.19/assets/quark/quark/lang/en_us.json +++ b/projects/1.19/assets/quark/quark/lang/en_us.json @@ -1,1554 +1,1554 @@ { - "____comment": "Colors are in #RRGGBB format", - "quark.gui.color.crate_count": "#404040", - "quark.gui.color.matrix_enchanting": "#404040", + "____comment": "Colors are in #RRGGBB format", + "quark.gui.color.crate_count": "#404040", + "quark.gui.color.matrix_enchanting": "#404040", - "quark.gui.button.sort": "Sort", - "quark.gui.button.sort_inventory": "Sort Inventory", - "quark.gui.button.sort_container": "Sort Container", - "quark.gui.button.insert": "Insert", - "quark.gui.button.extract": "Extract", - "quark.gui.button.insert_filtered": "Insert (Filtered)", - "quark.gui.button.extract_filtered": "Extract (Filtered)", - "quark.gui.button.filter": "Filter", - "quark.gui.button.emotes": "Emotes", - "quark.gui.button.back": "Back", - "quark.gui.button.shift_lock": "Shift Lock", + "quark.gui.button.sort": "Sort", + "quark.gui.button.sort_inventory": "Sort Inventory", + "quark.gui.button.sort_container": "Sort Container", + "quark.gui.button.insert": "Insert", + "quark.gui.button.extract": "Extract", + "quark.gui.button.insert_filtered": "Insert (Filtered)", + "quark.gui.button.extract_filtered": "Extract (Filtered)", + "quark.gui.button.filter": "Filter", + "quark.gui.button.emotes": "Emotes", + "quark.gui.button.back": "Back", + "quark.gui.button.shift_lock": "Shift Lock", - "quark.gui.enchanting.min": "Min: %d", - "quark.gui.enchanting.influence": "Candle Influence: +%d%%", - "quark.gui.enchanting.dampen": "Candle Influence: %d%%", - "quark.gui.enchanting.upgrade": "Upgrade: %d/%d", - "quark.gui.enchanting.left_click": "Left Click to Select", - "quark.gui.enchanting.right_click": "Right Click to Rotate", - "quark.gui.enchanting.merge": "Click to Upgrade", - "quark.gui.enchanting.pending": "Has Pending Enchantments", + "quark.gui.enchanting.min": "Min: %d", + "quark.gui.enchanting.influence": "Candle Influence: +%d%%", + "quark.gui.enchanting.dampen": "Candle Influence: %d%%", + "quark.gui.enchanting.upgrade": "Upgrade: %d/%d", + "quark.gui.enchanting.left_click": "Left Click to Select", + "quark.gui.enchanting.right_click": "Right Click to Rotate", + "quark.gui.enchanting.merge": "Click to Upgrade", + "quark.gui.enchanting.pending": "Has Pending Enchantments", - "quark.gui.keygroup.misc": "Quark Misc", - "quark.gui.keygroup.inv": "Quark Inventory", - "quark.gui.keygroup.emote": "Quark Emotes", + "quark.gui.keygroup.misc": "Quark Misc", + "quark.gui.keygroup.inv": "Quark Inventory", + "quark.gui.keygroup.emote": "Quark Emotes", - "quark.gui.config.save": "Save Changes", - "quark.gui.config.social.website": "Quark Website", - "quark.gui.config.social.discord": "Quark/Violet Moon Discord", - "quark.gui.config.social.patreon": "Vazkii's Patreon", - "quark.gui.config.social.forum": "Violet Moon Forums", - "quark.gui.config.social.twitter": "@VazkiiMods Twitter", - "quark.gui.config.header": "%s Configuration", - "quark.gui.config.subheader1": "Quark is possible thanks to the support of %s%s%s and others.", - "quark.gui.config.subheader2": "Consider supporting us on Patreon for cool ingame rewards like this!", - "quark.gui.config.default": "Set to Default", - "quark.gui.config.discard": "Discard Changes", - "quark.gui.config.subcategories": "------- Sub Categories -------", - "quark.gui.config.onechild": "1 child", - "quark.gui.config.nchildren": "%d children", - "quark.gui.config.defaultvalue": "Default: %s", - "quark.gui.config.missingaddon": "You're missing the necessary addon mod for this category", + "quark.gui.config.save": "Save Changes", + "quark.gui.config.social.website": "Quark Website", + "quark.gui.config.social.discord": "Quark/Violet Moon Discord", + "quark.gui.config.social.patreon": "Vazkii's Patreon", + "quark.gui.config.social.forum": "Violet Moon Forums", + "quark.gui.config.social.twitter": "@VazkiiMods Twitter", + "quark.gui.config.header": "%s Configuration", + "quark.gui.config.subheader1": "Quark is possible thanks to the support of %s%s%s and others.", + "quark.gui.config.subheader2": "Consider supporting us on Patreon for cool ingame rewards like this!", + "quark.gui.config.default": "Set to Default", + "quark.gui.config.discard": "Discard Changes", + "quark.gui.config.subcategories": "------- Sub Categories -------", + "quark.gui.config.onechild": "1 child", + "quark.gui.config.nchildren": "%d children", + "quark.gui.config.defaultvalue": "Default: %s", + "quark.gui.config.missingaddon": "You're missing the necessary addon mod for this category", - "quark.gui.celebration.quark": "Happy Birthday to Quark!", - "quark.gui.celebration.vm": "Happy Birthday to Violet Moon!", - "quark.gui.celebration.minecraft": "Happy Birthday to Minecraft!", + "quark.gui.celebration.quark": "Happy Birthday to Quark!", + "quark.gui.celebration.vm": "Happy Birthday to Violet Moon!", + "quark.gui.celebration.minecraft": "Happy Birthday to Minecraft!", - "quark.gui.celebration.vns": "Happy Birthday to MCVinnyq and Sully!", - "quark.gui.celebration.vazkii": "Happy Birthday to Vazkii!", - "quark.gui.celebration.wire": "Happy Birthday to Wire Segal!", - "quark.gui.celebration.anb": "Happy Birthday to AmyMialee and DJBaphomet!", - "quark.gui.celebration.kame": "Happy Birthday to Kamefrede!", - "quark.gui.celebration.adrian": "Happy Birthday to Adrian!", - "quark.gui.celebration.train": "Happy Birthday to Train!", - "quark.gui.celebration.zemmy": "Happy Birthday to Zemmy!", + "quark.gui.celebration.vns": "Happy Birthday to MCVinnyq and Sully!", + "quark.gui.celebration.vazkii": "Happy Birthday to Vazkii!", + "quark.gui.celebration.wire": "Happy Birthday to Wire Segal!", + "quark.gui.celebration.anb": "Happy Birthday to AmyMialee and DJBaphomet!", + "quark.gui.celebration.kame": "Happy Birthday to Kamefrede!", + "quark.gui.celebration.adrian": "Happy Birthday to Adrian!", + "quark.gui.celebration.train": "Happy Birthday to Train!", + "quark.gui.celebration.zemmy": "Happy Birthday to Zemmy!", - "quark.gui.celebration.iad": "Happy International Asexuality Day!", - "quark.gui.celebration.iad2": "Happy Intersex Awareness Day!", - "quark.gui.celebration.idr": "Happy Intersex Day of Remembrance!", - "quark.gui.celebration.ld": "Happy Lesbian Day!", - "quark.gui.celebration.lvd": "Happy Lesbian Visibility Day!", - "quark.gui.celebration.ncod": "Happy National Coming Out Day!", - "quark.gui.celebration.nbpd": "Happy Non-Binary People's Day!", - "quark.gui.celebration.ppad": "Happy Pan Awareness Day!", - "quark.gui.celebration.tdr": "Happy Transgender Day of Remembrance!", - "quark.gui.celebration.tdv": "Happy Trans Day of Visibility!", - "quark.gui.celebration.zdd": "Happy Zero Discrimination Day!", + "quark.gui.celebration.iad": "Happy International Asexuality Day!", + "quark.gui.celebration.iad2": "Happy Intersex Awareness Day!", + "quark.gui.celebration.idr": "Happy Intersex Day of Remembrance!", + "quark.gui.celebration.ld": "Happy Lesbian Day!", + "quark.gui.celebration.lvd": "Happy Lesbian Visibility Day!", + "quark.gui.celebration.ncod": "Happy National Coming Out Day!", + "quark.gui.celebration.nbpd": "Happy Non-Binary People's Day!", + "quark.gui.celebration.ppad": "Happy Pan Awareness Day!", + "quark.gui.celebration.tdr": "Happy Transgender Day of Remembrance!", + "quark.gui.celebration.tdv": "Happy Trans Day of Visibility!", + "quark.gui.celebration.zdd": "Happy Zero Discrimination Day!", - "quark.gui.celebration.pm": "Happy Pride Month!", - "quark.gui.celebration.baw": "Happy Bisexual Awareness Week!", - "quark.gui.celebration.taw": "Happy Trans Awareness Week!", + "quark.gui.celebration.pm": "Happy Pride Month!", + "quark.gui.celebration.baw": "Happy Bisexual Awareness Week!", + "quark.gui.celebration.taw": "Happy Trans Awareness Week!", - "quark.gui.celebration.afd": "Made you look LOL! Happy April Fools!", - "quark.gui.celebration.hw": "Happy Halloween!", - "quark.gui.celebration.xmas": "Merry Christmas!", - "quark.gui.celebration.iwd": "Happy International Women's Day!", - "quark.gui.celebration.wpld": "Happy World Portuguese Language Day!", - "quark.gui.celebration.iyd": "Happy International Youth Day!", - "quark.gui.celebration.wwd": "Happy World Wildlife Day!", - "quark.gui.celebration.hrd": "Happy Human Rights Day!", - "quark.gui.celebration.ny": "Happy New Year!", + "quark.gui.celebration.afd": "Made you look LOL! Happy April Fools!", + "quark.gui.celebration.hw": "Happy Halloween!", + "quark.gui.celebration.xmas": "Merry Christmas!", + "quark.gui.celebration.iwd": "Happy International Women's Day!", + "quark.gui.celebration.wpld": "Happy World Portuguese Language Day!", + "quark.gui.celebration.iyd": "Happy International Youth Day!", + "quark.gui.celebration.wwd": "Happy World Wildlife Day!", + "quark.gui.celebration.hrd": "Happy Human Rights Day!", + "quark.gui.celebration.ny": "Happy New Year!", - "quark.gui.celebration.edballs": "Ed Balls", - "quark.gui.celebration.doyouremember": "Do you remember?", + "quark.gui.celebration.edballs": "Ed Balls", + "quark.gui.celebration.doyouremember": "Do you remember?", - "quark.category.general": "General Settings", - "quark.category.friends": "Friend Configs", - "quark.category.automation": "Automation", - "quark.category.building": "Building", - "quark.category.management": "Management", - "quark.category.tools": "Tools", - "quark.category.tweaks": "Tweaks", - "quark.category.world": "World", - "quark.category.mobs": "Mobs", - "quark.category.client": "Client", - "quark.category.oddities": "Oddities", - "quark.category.experimental": "Experimental", + "quark.category.general": "General Settings", + "quark.category.friends": "Friend Configs", + "quark.category.automation": "Automation", + "quark.category.building": "Building", + "quark.category.management": "Management", + "quark.category.tools": "Tools", + "quark.category.tweaks": "Tweaks", + "quark.category.world": "World", + "quark.category.mobs": "Mobs", + "quark.category.client": "Client", + "quark.category.oddities": "Oddities", + "quark.category.experimental": "Experimental", - "_quark.config.tl_note1": "Additional translation keys for config elements can be added here", - "_quark.config.tl_note2": "The format is quark.config.[(category).]+.(name).", - "_quark.config.tl_note3": "where (name) is lower case, with spaces replaced with underscores, and all non alphanumerical characters stripped", - "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", - "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", - "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", - "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame: ", + "_quark.config.tl_note1": "Additional translation keys for config elements can be added here", + "_quark.config.tl_note2": "The format is quark.config.[(category).]+.(name).", + "_quark.config.tl_note3": "where (name) is lower case, with spaces replaced with underscores, and all non alphanumerical characters stripped", + "_quark.config.tl_note4": "Any non localized entries will revert to the default english values in the config", + "_quark.config.tl_note5": "This localization is only for the ingame viewer, and will not affect the config file. Additional .descs can be added at will", + "_quark.config.tl_note6": "Descriptions can be removed by translating them to an empty key, if desired. Use \n to split lines", + "_quark.config.tl_note7": "See below for examples (with the key prefixed by _) so it doesnt load ingame: ", - "_quark.config.automation.feeding_trough.name": "Test 100", - "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", - "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", - "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", - "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", - "_quark.config.automation.feeding_trough.love_chance.desc": "", + "_quark.config.automation.feeding_trough.name": "Test 100", + "_quark.config.automation.feeding_trough.desc": "Yeah I'm testing\nWith multiple lines too!", + "_quark.config.automation.feeding_trough.max_animals.name": "Testeroni", + "_quark.config.automation.feeding_trough.max_animals.desc": "Testerino with one line", + "_quark.config.automation.feeding_trough.love_chance.name": "This do be a test doe", + "_quark.config.automation.feeding_trough.love_chance.desc": "", - "quark.camera.filter": "Filter: ", - "quark.camera.filter.none": "None", - "quark.camera.filter.grayscale": "Grayscale", - "quark.camera.filter.monochrome": "Monochrome", - "quark.camera.filter.sepia": "Sepia", - "quark.camera.filter.desaturate": "Desaturate", - "quark.camera.filter.oversaturate": "Oversaturate", - "quark.camera.filter.cool": "Cool", - "quark.camera.filter.warm": "Warm", - "quark.camera.filter.conjugate": "Conjugate", - "quark.camera.filter.redfocus": "Red Focus", - "quark.camera.filter.bluefocus": "Blue Focus", - "quark.camera.filter.greenfocus": "Green Focus", - "quark.camera.filter.yellowfocus": "Yellow Focus", - "quark.camera.filter.bumpy": "Bumped", - "quark.camera.filter.notch": "Retro", - "quark.camera.filter.creeper": "Creeper-Vision", - "quark.camera.filter.enderman": "Enderman-Vision", - "quark.camera.filter.bits": "Pixelize", - "quark.camera.filter.blobs": "Blobs", - "quark.camera.filter.pencil": "Pencil", - "quark.camera.filter.watercolor": "Outline", - "quark.camera.filter.sobel": "Sobel", - "quark.camera.filter.deuteranopia": "Simulated Deuteranopia", - "quark.camera.filter.protanopia": "Simulated Protanopia", - "quark.camera.filter.tritanopia": "Simulated Tritanopia", - "quark.camera.filter.achromatopsia": "Simulated Achromatopsia", + "quark.camera.filter": "Filter: ", + "quark.camera.filter.none": "None", + "quark.camera.filter.grayscale": "Grayscale", + "quark.camera.filter.monochrome": "Monochrome", + "quark.camera.filter.sepia": "Sepia", + "quark.camera.filter.desaturate": "Desaturate", + "quark.camera.filter.oversaturate": "Oversaturate", + "quark.camera.filter.cool": "Cool", + "quark.camera.filter.warm": "Warm", + "quark.camera.filter.conjugate": "Conjugate", + "quark.camera.filter.redfocus": "Red Focus", + "quark.camera.filter.bluefocus": "Blue Focus", + "quark.camera.filter.greenfocus": "Green Focus", + "quark.camera.filter.yellowfocus": "Yellow Focus", + "quark.camera.filter.bumpy": "Bumped", + "quark.camera.filter.notch": "Retro", + "quark.camera.filter.creeper": "Creeper-Vision", + "quark.camera.filter.enderman": "Enderman-Vision", + "quark.camera.filter.bits": "Pixelize", + "quark.camera.filter.blobs": "Blobs", + "quark.camera.filter.pencil": "Pencil", + "quark.camera.filter.watercolor": "Outline", + "quark.camera.filter.sobel": "Sobel", + "quark.camera.filter.deuteranopia": "Simulated Deuteranopia", + "quark.camera.filter.protanopia": "Simulated Protanopia", + "quark.camera.filter.tritanopia": "Simulated Tritanopia", + "quark.camera.filter.achromatopsia": "Simulated Achromatopsia", - "quark.camera.rulers": "Rulers: ", - "quark.camera.rulers0": "None", - "quark.camera.rulers1": "Rule of Thirds", - "quark.camera.rulers2": "Golden Ratio", - "quark.camera.rulers3": "Crosshair", + "quark.camera.rulers": "Rulers: ", + "quark.camera.rulers0": "None", + "quark.camera.rulers1": "Rule of Thirds", + "quark.camera.rulers2": "Golden Ratio", + "quark.camera.rulers3": "Crosshair", - "quark.camera.borders": "Borders: ", - "quark.camera.borders0": "None", - "quark.camera.borders1": "Square", - "quark.camera.borders2": "4:3", - "quark.camera.borders3": "16:9", - "quark.camera.borders4": "21:9", - "quark.camera.borders5": "Polaroid", + "quark.camera.borders": "Borders: ", + "quark.camera.borders0": "None", + "quark.camera.borders1": "Square", + "quark.camera.borders2": "4:3", + "quark.camera.borders3": "16:9", + "quark.camera.borders4": "21:9", + "quark.camera.borders5": "Polaroid", - "quark.camera.overlay": "Overlay: ", - "quark.camera.overlay0": "None", - "quark.camera.overlay1": "Date", - "quark.camera.overlay2": "Postcard", - "quark.camera.overlay3": "Watermark", - "quark.camera.overlay4": "Held Item", + "quark.camera.overlay": "Overlay: ", + "quark.camera.overlay0": "None", + "quark.camera.overlay1": "Date", + "quark.camera.overlay2": "Postcard", + "quark.camera.overlay3": "Watermark", + "quark.camera.overlay4": "Held Item", - "quark.camera.header": "Camera Mode", - "quark.camera.info": "[%s to exit, ENTER to shoot]", - "quark.camera.reset": "Reset Settings (Must Sneak)", - "quark.camera.greetings": "Greetings from %s!", + "quark.camera.header": "Camera Mode", + "quark.camera.info": "[%s to exit, ENTER to shoot]", + "quark.camera.reset": "Reset Settings (Must Sneak)", + "quark.camera.greetings": "Greetings from %s!", - "quark.jei.makes_copy": "Makes Copy", - "quark.jei.any_enchanted": "Any Enchanted Item", - "quark.jei.influence": "Matrix Influencing", - "quark.jei.boost_influence": "Boosts odds of: ", - "quark.jei.dampen_influence": "Dampens odds of: ", - "quark.jei.hint_preamble": "[Quark]\n", + "quark.jei.makes_copy": "Makes Copy", + "quark.jei.any_enchanted": "Any Enchanted Item", + "quark.jei.influence": "Matrix Influencing", + "quark.jei.boost_influence": "Boosts odds of: ", + "quark.jei.dampen_influence": "Dampens odds of: ", + "quark.jei.hint_preamble": "[Quark]\n", - "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", - "quark.jei.hint.flamerang": "Works like a Pickarang, but any items it picks up become immune to fire and lava damage while they travel.", - "quark.jei.hint.echorang": "Works like a Pickarang, but emits constant vibrations, and will increase its flight time if it hears a Sculk Shrieker.", - "quark.jei.hint.abacus": "Use this on a block and it'll count the distance between the block you're looking at and the one you clicked, up to 48 blocks.", - "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", - "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", - "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", - "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will too.", - "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", - "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", - "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", - "quark.jei.hint.charcoal_block": "Burns forever just like Netherrack.", - "quark.jei.hint.chute": "Drops any items fed into it by a Hopper/Dropper into the world directly below.", - "quark.jei.hint.dragon_scale": "Drops from the Ender Dragon from any kills beyond the first.", - "quark.jei.hint.ender_watcher": "Emits a redstone signal based on how close to the center of the eye a player is looking.", - "quark.jei.hint.music_disc_endermosh": "Can be found in End City chests.", - "quark.jei.hint.forgotten_hat": "Drops from Forgotten, which can be found deep underground. Be wary of their powerful equipment and multiple combat styles.", - "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.", - "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", - "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", - "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", - "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", - "quark.jei.hint.gold_button": "Emits a very short, 2 redstone tick, pulse.", - "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", - "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", - "quark.jei.hint.diamond_heart": "Can be gotten by breaking a Stoneling's shell underground. Don't worry - the Stoneling is just fine. The body is just a shell around the heart! If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it. If you use the Heart on raw stone, the Stoneling will construct a new body out of it, and will be more comfortable with players after its ride in your inventory.", - "quark.jei.hint.iron_button": "Emits a very long, 5 second, pulse.", - "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", - "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", - "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", - "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", - "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", - "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. It reacts to an invisible field in the world, changing color depending on where it's placed with the field's intensity.", - "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", - "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", - "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", - "quark.jei.hint.pink_blossom_sapling": "Can be found in mountains.", - "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", - "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", - "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", - "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", - "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", - "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", - "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", - "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", - "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", - "quark.jei.hint.tiny_potato": "It believes in you!", - "quark.jei.hint.torch_arrow": "Will try to place a torch wherever it lands.", - "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", - "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", - "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", - "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", - "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", - "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", - "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", - "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanterns can connect to this block.", - "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", - "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", - "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", - "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", - "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", - "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", - "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", - "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", - "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", - "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", - "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", - "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", - "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", - "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", - "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", - "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", - "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adjacent water. May also spawn Endermites when trampled.", - "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", - "quark.jei.hint.crystal_lamp": "These lamps will only change the color of a beacon beam when turned on.", - "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", - "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", - "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", - "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then forwards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", - "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the redstone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", - "quark.jei.hint.dusky_myalite": "Can be found embedded in Spiral Spires around the outer end.", + "quark.jei.hint.pickarang": "It's a Pickaxe Boomerang! Can be thrown and will mine anything it hits and bring you the drops back. It can also be enchanted for better performance.", + "quark.jei.hint.flamerang": "Works like a Pickarang, but any items it picks up become immune to fire and lava damage while they travel.", + "quark.jei.hint.echorang": "Works like a Pickarang, but emits constant vibrations, and will increase its flight time if it hears a Sculk Shrieker.", + "quark.jei.hint.abacus": "Use this on a block and it'll count the distance between the block you're looking at and the one you clicked, up to 48 blocks.", + "quark.jei.hint.ancient_fruit": "Falls from Ancient Trees when they're chopped down. Gives you a small amount of XP when eaten.", + "quark.jei.hint.ancient_sapling": "Can be found in Ancient City chests.", + "quark.jei.hint.backpack": "Wear this to gain an additional three rows of inventory space.", + "quark.jei.hint.blackstone_furnace": "If the block under this furnace produces Soul Fire when lit, the furnace will too.", + "quark.jei.hint.blaze_lantern": "Burns forever just like Netherrack.", + "quark.jei.hint.blue_blossom_sapling": "Can be found in cold biomes.", + "quark.jei.hint.bottled_cloud": "Get this by using a Glass Bottle when at Cloud level. Can be right clicked onto the air to create a temporary block that other blocks can be placed on.", + "quark.jei.hint.charcoal_block": "Burns forever just like Netherrack.", + "quark.jei.hint.chute": "Drops any items fed into it by a Hopper/Dropper into the world directly below.", + "quark.jei.hint.dragon_scale": "Drops from the Ender Dragon from any kills beyond the first.", + "quark.jei.hint.ender_watcher": "Emits a redstone signal based on how close to the center of the eye a player is looking.", + "quark.jei.hint.music_disc_endermosh": "Can be found in End City chests.", + "quark.jei.hint.forgotten_hat": "Drops from Forgotten, which can be found deep underground. Be wary of their powerful equipment and multiple combat styles.", + "quark.jei.hint.feeding_trough": "Animals can eat any items put in this and breed from it. Sometimes they may eat in excess, will not breed if there's too many nearby, and will not produce XP.", + "quark.jei.hint.glass_item_frame": "Hides the frame when an item is put inside to show only the item. Has custom behavior for Banners and Shields, and can sit flush with a Sign that's on the floor. Can also be right clicked through to open any inventory behind it.", + "quark.jei.hint.glowing_glass_item_frame": "Glowing version of a Glass Item Frame - has all the same properties.", + "quark.jei.hint.glow_lichen_growth": "Found in the rare Glimmering Weald biome deep underground.", + "quark.jei.hint.glow_shroom": "Found in the rare Glimmering Weald biome deep underground. Bone Meal can be used to create a large variant.", + "quark.jei.hint.gold_button": "Emits a very short, 2 redstone tick, pulse.", + "quark.jei.hint.golden_apple_crate": "Can be used as a Beacon base.", + "quark.jei.hint.gravisand": "Only falls when given a redstone signal, taking adjacent ones along with it. If it can't fall, it'll float upwards. Emits a comparator signal of 15.", + "quark.jei.hint.diamond_heart": "Can be gotten by breaking a Stoneling's shell underground. Don't worry - the Stoneling is just fine. The body is just a shell around the heart! If you see a small creature holding an item, that's one! Sneak up to it so it doesn't notice you, or use a Glow Shroom to bait it. If you use the Heart on raw stone, the Stoneling will construct a new body out of it, and will be more comfortable with players after its ride in your inventory.", + "quark.jei.hint.iron_button": "Emits a very long, 5 second, pulse.", + "quark.jei.hint.grate": "Animals that aren't leashed will not walk on this, and items will fall through.", + "quark.jei.hint.iron_rod": "Will break any blocks in front of it when pushed with a piston.", + "quark.jei.hint.jasper": "Can be found in big clusters in mesas and deserts.", + "quark.jei.hint.lavender_blossom_sapling": "Can be found in swamps.", + "quark.jei.hint.limestone": "Can be found in big clusters in swamps and oceans.", + "quark.jei.hint.myalite": "Can be found in big clusters in the outer end highlands. It reacts to an invisible field in the world, changing color depending on where it's placed with the field's intensity.", + "quark.jei.hint.orange_blossom_sapling": "Can be found in savannas.", + "quark.jei.hint.pathfinders_quill": "Can be used to find the biome inscribed in it. Trade for it from Cartographers or Wandering Traders.", + "quark.jei.hint.permafrost": "Can be found towards the top of Frozen Peaks.", + "quark.jei.hint.pink_blossom_sapling": "Can be found in mountains.", + "quark.jei.hint.ravager_hide": "Will drop from Ravagers in Raids.", + "quark.jei.hint.red_blossom_sapling": "Can be found in badlands.", + "quark.jei.hint.redstone_randomizer": "Randomly repeats the given signal either left or right.", + "quark.jei.hint.rope": "Must be placed on a ceiling and can be climbed. Can be right clicked onto other Rope to drop down, or pull up while sneaking. Can move the block that's on the edge.", + "quark.jei.hint.seed_pouch": "Can hold a bunch of any one seed or sapling, simply right click them in and out. The pouch can also automatically pick up seeds if you're holding it, or place 3x3 areas by using it on a block.", + "quark.jei.hint.shale": "Can be found in big clusters in cold biomes.", + "quark.jei.hint.slime_in_a_bucket": "Use a Bucket on a tiny slime to pick it up. It'll start jumping in the bucket when you're inside a slime chunk.", + "quark.jei.hint.soul_bead": "Drops from Wraiths in Soul Sand Valleys. Will fly towards the nearest Nether Fortress when used.", + "quark.jei.hint.sturdy_stone": "Can not be moved by pistons.", + "quark.jei.hint.tiny_potato": "It believes in you!", + "quark.jei.hint.torch_arrow": "Will try to place a torch wherever it lands.", + "quark.jei.hint.trowel": "Randomly places a block from your hotbar when used. You can have the same block in multiple slots to increase its odds.", + "quark.jei.hint.yellow_blossom_sapling": "Can be found in plains.", + "quark.jei.hint.ancient_tome": "Can upgrade an item or book's enchantment by one level, up to one above the normal cap. Rarely found in dungeons or strongholds.", + "quark.jei.hint.hollow_logs": "Can be crawled into by sneaking while walking towards the hollow side, can also be climbed when you're inside.", + "quark.jei.hint.skull_pikes": "When placed over a fence, simple monsters that wander close by will be scared and run away.", + "quark.jei.hint.pottable_stuff": "Can now be added to a Flower Pot.", + "quark.jei.hint.stools": "Can be sat on, and stay sat on when moved by a piston. Placing a block on top will change the stool to a table.", + "quark.jei.hint.posts": "Can be placed in any axis. Chains and Lanterns can connect to this block.", + "quark.jei.hint.soul_fire_candles": "When placed on any block that can produce Soul Fire when lit, it'll do so as well.", + "quark.jei.hint.wool_muffling": "Can be used to silence minecarts if placed under the rail.", + "quark.jei.hint.shulker_box_right_click": "Items can be right clicked onto the Shulker Box much like you would for a Bundle.", + "quark.jei.hint.rotating_bundles": "Scrolling while hovering over a bundle will rotate the items inside.", + "quark.jei.hint.crab_info": "Crabs can be found in Beaches, and bred with Wheat, Chicken, or any type of Fish.", + "quark.jei.hint.ambience_discs": "Ambience Discs can be gotten when a Skeleton kills a Spider. Unlike Music Discs, these loop infinitely.", + "quark.jei.hint.runes": "Combine in an Anvil with an enchanted item to change its shine color. This is purely visual.", + "quark.jei.hint.parrot_eggs": "Throw to create a baby parrot. Feed a parrot many Beetroot Seeds until it loves you, and then it'll lay one after 10 minutes.", + "quark.jei.hint.doors_open_together": "When creating a double door, they'll open/close together.", + "quark.jei.hint.fence_gates_open_together": "When another fence gate is placed above or below it, they'll open/close together.", + "quark.jei.hint.item_frame_dyeing": "Can be dyed the same way you'd dye leather armor.", + "quark.jei.hint.gold_tool_fortune": "Gold Tools come with a baked in Fortune %s or Looting effect. This does not stack with the Enchantment version of it, only the highest will apply.", + "quark.jei.hint.gold_tool_harvest_level": "Gold Tools now have a harvest level of %s.", + "quark.jei.hint.hoe_harvesting": "Hoes can now break a 3 wide area of vegetation at once. Higher tier hoes such as Diamond or Netherite can break 5.", + "quark.jei.hint.head_sfx": "Any monster head can be placed on the side of a Note Block to emit its sound when the Note Block is powered.", + "quark.jei.hint.sign_editing": "Signs can be edited by right clicking on them.", + "quark.jei.hint.chorus_weeds": "Uncommon spawns in the barrens of the outer end. Will randomly teleport and reproduce over time or if forced via trampling, bone meal, or adjacent water. May also spawn Endermites when trampled.", + "quark.jei.hint.corundum": "Can be found underground in large clusters of two colors each. Will slowly grow upwards if placed deep underground. Can be waxed to prevent growth and particle emission.", + "quark.jei.hint.crystal_lamp": "These lamps will only change the color of a beacon beam when turned on.", + "quark.jei.hint.snow_golem_player_heads": "Having a Witch kill a named Snow Golem will drop the Player Head matching the golem's name.", + "quark.jei.hint.use_for_vanishing": "If a Pumpkin is enchanted with Curse of Vanishing, it won't show the dark overlay when worn.", + "quark.jei.hint.use_for_binding": "A Player Head with Curse of Binding on it can be put on an Armor Stand to display that player's full body.", + "quark.jei.hint.pipe": "Will move items put in with a Hopper/Dropper or equivalent, or via dropped item form on an edge. Items will prefer to fall down, then forwards, then randomly sideways, and only then upwards. Items going into a full container will turn back. Any pipe can be disabled with a Redstone signal, and the amount of items in a Pipe can be read with a Comparator. Pipes with over 16 items will break.", + "quark.jei.hint.magnet": "Can push and pull any blocks made of Copper or Iron when powered, depending on the side. If multiple magnets are moving the same block, the biggest force will win. A magnet's force on a block is the redstone signal it's given minus the distance to the block. Hoppers moved with a Magnet will drop one item in front for each block moved. If the item is a seed, it'll try to plant it instead. Stonecutters moved with a Magnet will try to break the block above them.", + "quark.jei.hint.dusky_myalite": "Can be found embedded in Spiral Spires around the outer end.", - "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", - "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", - "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", - "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", - "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", - "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", - "quark.jei.hint.beacon_amethyst": "Amethyst", - "quark.jei.hint.beacon_corundum": "Corundum", - "quark.jei.hint.beacon_redirect_item": "Can redirect Beacon beams. Check the Beacon item for info.", - "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", - "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", - "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", - "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", - "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", - "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", - "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", - "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacon beams, check the Beacon item for info.", - "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", - "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", - "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", - "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", - "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments. If the candle has soul sand below it or below the bookshelf it's on, it will decrease those odds instead.", - "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", - "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", - "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", - "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", + "quark.jei.hint.banner_layer_buff": "Banners have been upgraded to have up to %d layers now.", + "quark.jei.hint.crate": "Can hold up to %d items, regardless of their stack size. Not that great for bulk storage, but fantastic for unstackables or a large variety of random items.", + "quark.jei.hint.piston_te": "Can now push complex blocks (aka Tile Entities), except Monster Spawners.", + "quark.jei.hint.piston_sturdy": "Try Sturdy Stone if you need an immovable block for a machine.", + "quark.jei.hint.piston_max_blocks": "The max amount of blocks that can be moved has also been changed to %d.", + "quark.jei.hint.beacon_redirection": "The beacon beam can be redirected with %s by placing it in the beam's path. Note that the final one must always face towards the sky, and that the beam has a limited horizontal distance it can cover.", + "quark.jei.hint.beacon_amethyst": "Amethyst", + "quark.jei.hint.beacon_corundum": "Corundum", + "quark.jei.hint.beacon_redirect_item": "Can redirect Beacon beams. Check the Beacon item for info.", + "quark.jei.hint.compass_nether": "Can work in the Nether, pointing towards the portal you came in from.", + "quark.jei.hint.compass_end": "Can work in the End, pointing towards the exit portal.", + "quark.jei.hint.compass_nerf": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.ladder_dropping": "Can be right clicked onto another ladder to drop it down.", + "quark.jei.hint.ladder_freestanding": "As long as there's a structurally sound one behind it, can stand without any blocks behind.", + "quark.jei.hint.ladder_sliding": "Looking down while on a ladder will make you descend faster.", + "quark.jei.hint.ladder_sneak": "Opening your inventory while on a ladder will automatically make you sneak.", + "quark.jei.hint.corundum_cluster_grow": "Grows alongside the respective Corundum, either naturally spawned or when left to grow.", + "quark.jei.hint.corundum_cluster_redirect": "Can redirect Beacon beams, check the Beacon item for info.", + "quark.jei.hint.myalite_crystal_get": "Can be found atop Spiral Spires around the outer end.", + "quark.jei.hint.myalite_crystal_viaduct": "When an Enderman or player using an Ender Pearl teleports adjacent to multiple of these in a line, they'll end up at the other end of the line instead. Forks work, but loops will not.", + "quark.jei.hint.myalite_crystal_grow": "Can be grown by placing it under growing Corundum blocks.", + "quark.jei.hint.matrix_enchanting": "Enchanting now uses a new \"Matrix Enchanting\" system. Pieces can be generated with Lapis and XP and placed onto a grid. Two pieces of the same type can be merged to upgrade the piece's level. Additionally, the Enchanting Table can now hold onto your item and the Lapis in it, hurray!", + "quark.jei.hint.matrix_influencing": "Candles may also be used to increase the odds of specific enchantments. If the candle has soul sand below it or below the bookshelf it's on, it will decrease those odds instead.", + "quark.jei.hint.repair_item_removed": "This item has been changed to not be repairable in an Anvil using repair materials.", + "quark.jei.hint.repair_item_changed": "This item's repair material in an Anvil has been changed to %s.", + "quark.jei.hint.repair_item_changed_multiple": "This item's repair material in an Anvil has been changed to one of %s.", + "quark.jei.hint.shiba_find_low_light": "If you're holding a torch, Shibas will point out dark spots for you to light up.", - "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", - "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", - "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", - "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", - "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", - "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", - "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", - "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", - "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", - "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", - "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", - "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", - "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", - "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", - "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", - "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", - "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherite can not be destroyed this way.", - "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", + "quark.jei.hint.minecraft.clock": "Must be crafted before it does anything to prevent funny recipe book cheese.", + "quark.jei.hint.minecraft.amethyst_block": "Can be placed under a Note Block to make it emit the iconic Amethyst sound.", + "quark.jei.hint.minecraft.shulker_shell": "Chests can be converted to Shulker Boxes without breaking them by using two Shulker Shells on one at once - one in each hand.", + "quark.jei.hint.minecraft.calcite": "Additional large calcite clusters are added to mountains.", + "quark.jei.hint.minecraft.chain": "When connected to a block, if that block is moved by a piston, so will the Chain and anything else on the other end.", + "quark.jei.hint.minecraft.emerald_block": "Can be used to make Villagers follow you much like how animals follow food items.", + "quark.jei.hint.minecraft.jukebox": "Use a Dispenser to place discs into the Jukebox to automatically play music.", + "quark.jei.hint.minecraft.magma_cream": "A Slime that dies to Magma will split into Magma Cubes instead. Note that tiny Magma Cubes do not drop Magma Cream.", + "quark.jei.hint.minecraft.poisonous_potato": "When fed to a baby animal, it has a chance of poisoning them. If the animal is poisoned, it'll never grow into an adult.", + "quark.jei.hint.minecraft.scaffolding": "Right clicking the Scaffolding with any block will replace the furthermost piece of Scaffolding with the block. Sneak to use the normal placing.", + "quark.jei.hint.minecraft.sponge": "Can now be placed directly on Water.", + "quark.jei.hint.minecraft.spore_blossom": "Can now be renewed with Bone Meal.", + "quark.jei.hint.minecraft.vine": "Shears can now be used to cut the tip of the Vine to prevent it from growing further.", + "quark.jei.hint.minecraft.campfire": "Will boost players flying with an Elytra above it further upwards.", + "quark.jei.hint.minecraft.soul_campfire": "Will pull players flying with an Elytra above it down towards the ground.", + "quark.jei.hint.minecraft.tinted_glass": "Can be used to make Beacon beams dimmer by placing the block in the way. Multiple will stack.", + "quark.jei.hint.minecraft.lava_bucket": "Right click an item in your inventory onto the Lava Bucket to destroy it forever! Shulker Boxes and items that are immune to fire such as Netherite can not be destroyed this way.", + "quark.jei.hint.minecraft.armor_stand": "Now has arms, allowing for an item plus a shield to be held.", - "quark.keybind.change_hotbar": "Hotbar Swapper", - "quark.keybind.lock_rotation": "Rotation Lock", - "quark.keybind.sort_container": "Sort Target Inventory", - "quark.keybind.sort_player": "Sort Player Inventory", - "quark.keybind.transfer_extract": "Extract Items", - "quark.keybind.transfer_insert": "Insert Items", - "quark.keybind.patreon_emote.dance": "Dance (Patreon)", - "quark.keybind.patreon_emote.tpose": "T-Pose (Patreon)", - "quark.keybind.patreon_emote.dab": "Dab (Patreon)", - "quark.keybind.patreon_emote.jet": "Jet (Patreon)", - "quark.keybind.patreon_emote.exorcist": "Exorcist (Patreon)", - "quark.keybind.patreon_emote.zombie": "Zombie (Patreon)", - "quark.keybind.back": "Back", - "quark.keybind.camera_mode": "Camera Mode", - "quark.keybind.narrator_readout": "Narrator Readout", - "quark.keybind.narrator_full_readout": "Narrator Full Readout", - "quark.keybind.shift_lock": "Shift Lock", - "quark.keybind.autorun": "Walk Automatically", - "quark.keybind.variant_selector": "Variant Selector", + "quark.keybind.change_hotbar": "Hotbar Swapper", + "quark.keybind.lock_rotation": "Rotation Lock", + "quark.keybind.sort_container": "Sort Target Inventory", + "quark.keybind.sort_player": "Sort Player Inventory", + "quark.keybind.transfer_extract": "Extract Items", + "quark.keybind.transfer_insert": "Insert Items", + "quark.keybind.patreon_emote.dance": "Dance (Patreon)", + "quark.keybind.patreon_emote.tpose": "T-Pose (Patreon)", + "quark.keybind.patreon_emote.dab": "Dab (Patreon)", + "quark.keybind.patreon_emote.jet": "Jet (Patreon)", + "quark.keybind.patreon_emote.exorcist": "Exorcist (Patreon)", + "quark.keybind.patreon_emote.zombie": "Zombie (Patreon)", + "quark.keybind.back": "Back", + "quark.keybind.camera_mode": "Camera Mode", + "quark.keybind.narrator_readout": "Narrator Readout", + "quark.keybind.narrator_full_readout": "Narrator Full Readout", + "quark.keybind.shift_lock": "Shift Lock", + "quark.keybind.autorun": "Walk Automatically", + "quark.keybind.variant_selector": "Variant Selector", - "quark.readout.not_ingame": "Not ingame", - "quark.readout.looking": "Looking at %s", - "quark.readout.holding": "Holding %dx %s", - "quark.readout.holding_with_off": "Holding %d %s and %d %s", - "quark.readout.health": "Health %d", - "quark.readout.food": "Food %d", - "quark.readout.sign_says": ". Sign Says ", - "quark.readout.no_item": "No item", + "quark.readout.not_ingame": "Not ingame", + "quark.readout.looking": "Looking at %s", + "quark.readout.holding": "Holding %dx %s", + "quark.readout.holding_with_off": "Holding %d %s and %d %s", + "quark.readout.health": "Health %d", + "quark.readout.food": "Food %d", + "quark.readout.sign_says": ". Sign Says ", + "quark.readout.no_item": "No item", - "quark.subtitles.meep": "Stoneling runs away", - "quark.subtitles.give_stoneling": "Stoneling gives item", - "quark.subtitles.take_stoneling": "Stoneling takes item", - "quark.subtitles.feed_stoneling": "Stoneling is fed", - "quark.subtitles.hurt_stoneling": "Stoneling cries", - "quark.subtitles.kill_stoneling": "Stoneling breaks", - "quark.subtitles.purr": "Stoneling \"purrs\"", - "quark.subtitles.throw_pickarang": "Pickarang is flung", - "quark.subtitles.clank_pickarang": "Pickarang clanks", - "quark.subtitles.spark_pickarang": "Pickarang is reflected", - "quark.subtitles.pickup_pickarang": "Pickarang is taken", - "quark.subtitles.michael_here": "Michael is here", - "quark.subtitles.foxhound_ambient": "Foxhound embers", - "quark.subtitles.foxhound_death": "Foxhound disintegrates", - "quark.subtitles.foxhound_growl": "Foxhound grumbles", - "quark.subtitles.foxhound_hurt": "Foxhound hurts", - "quark.subtitles.foxhound_shake": "Foxhound shudders", - "quark.subtitles.foxhound_eat": "Foxhound eats", - "quark.subtitles.foxhound_crackle": "Foxhound crackles", - "quark.subtitles.crab_die": "Shell crunches", - "quark.subtitles.crab_hurt": "Shell chips", - "quark.subtitles.crab_scuttle": "Crab scuttles", - "quark.subtitles.toretoise_idle": "Toretoise chirps", - "quark.subtitles.toretoise_hurt": "Toretoise hurts", - "quark.subtitles.toretoise_die": "Toretoise crumbles", - "quark.subtitles.toretoise_angry": "Toretoise cracks", - "quark.subtitles.toretoise_eat_satiated": "Toretoise snacks", - "quark.subtitles.toretoise_eat": "Toretoise eats", - "quark.subtitles.toretoise_harvest": "Toretoise harvested", - "quark.subtitles.toretoise_regrow": "Toretoise regrows", - "quark.subtitles.parrot_egg": "Parrot plops", - "quark.subtitles.soul_bead.idle": "Soul bead emanates", - "quark.subtitles.growl": "Monsters arise", - "quark.subtitles.pipe_shoot": "Pipe ejects", - "quark.subtitles.pipe_pickup": "Pipe absorbs", - "quark.subtitles.pipe_shoot_lenny": "Pipe nuts", - "quark.subtitles.pipe_pickup_lenny": "Pipe succ", - "quark.subtitles.bucket.fill_crab": "Crab grabbed", - "quark.subtitles.do_it": "DO IT", - "quark.subtitles.soda": "SODA !!", - "quark.subtitles.kingbdogz": "Kingbdogz", - "quark.subtitles.yung": "YUNG's Better Tater", - "quark.subtitles.potato_hurt": "Potato hurts", - "quark.subtitles.camera_shutter": "Camera shoots", - "quark.subtitles.soulpowder_scream": "Soul escapes", - "quark.subtitles.pet.device": "Player beeps", - "quark.subtitles.pet.neko": "Player purrs", - "quark.subtitles.pet.slime": "Player squishes", - "quark.subtitles.pet.wire": "Player sighs", - "quark.subtitles.ambient.drips": "Water dripping", - "quark.subtitles.ambient.ocean": "Light ocean waves", - "quark.subtitles.ambient.rain": "Heavy rain", - "quark.subtitles.ambient.wind": "Gusty winds", - "quark.subtitles.ambient.fire": "Toasty flames", - "quark.subtitles.ambient.clock": "Ticking clock", - "quark.subtitles.ambient.crickets": "Crickets chirping", - "quark.subtitles.ambient.chatter": "Bustling chatter", + "quark.subtitles.meep": "Stoneling runs away", + "quark.subtitles.give_stoneling": "Stoneling gives item", + "quark.subtitles.take_stoneling": "Stoneling takes item", + "quark.subtitles.feed_stoneling": "Stoneling is fed", + "quark.subtitles.hurt_stoneling": "Stoneling cries", + "quark.subtitles.kill_stoneling": "Stoneling breaks", + "quark.subtitles.purr": "Stoneling \"purrs\"", + "quark.subtitles.throw_pickarang": "Pickarang is flung", + "quark.subtitles.clank_pickarang": "Pickarang clanks", + "quark.subtitles.spark_pickarang": "Pickarang is reflected", + "quark.subtitles.pickup_pickarang": "Pickarang is taken", + "quark.subtitles.michael_here": "Michael is here", + "quark.subtitles.foxhound_ambient": "Foxhound embers", + "quark.subtitles.foxhound_death": "Foxhound disintegrates", + "quark.subtitles.foxhound_growl": "Foxhound grumbles", + "quark.subtitles.foxhound_hurt": "Foxhound hurts", + "quark.subtitles.foxhound_shake": "Foxhound shudders", + "quark.subtitles.foxhound_eat": "Foxhound eats", + "quark.subtitles.foxhound_crackle": "Foxhound crackles", + "quark.subtitles.crab_die": "Shell crunches", + "quark.subtitles.crab_hurt": "Shell chips", + "quark.subtitles.crab_scuttle": "Crab scuttles", + "quark.subtitles.toretoise_idle": "Toretoise chirps", + "quark.subtitles.toretoise_hurt": "Toretoise hurts", + "quark.subtitles.toretoise_die": "Toretoise crumbles", + "quark.subtitles.toretoise_angry": "Toretoise cracks", + "quark.subtitles.toretoise_eat_satiated": "Toretoise snacks", + "quark.subtitles.toretoise_eat": "Toretoise eats", + "quark.subtitles.toretoise_harvest": "Toretoise harvested", + "quark.subtitles.toretoise_regrow": "Toretoise regrows", + "quark.subtitles.parrot_egg": "Parrot plops", + "quark.subtitles.soul_bead.idle": "Soul bead emanates", + "quark.subtitles.growl": "Monsters arise", + "quark.subtitles.pipe_shoot": "Pipe ejects", + "quark.subtitles.pipe_pickup": "Pipe absorbs", + "quark.subtitles.pipe_shoot_lenny": "Pipe nuts", + "quark.subtitles.pipe_pickup_lenny": "Pipe succ", + "quark.subtitles.bucket.fill_crab": "Crab grabbed", + "quark.subtitles.do_it": "DO IT", + "quark.subtitles.soda": "SODA !!", + "quark.subtitles.kingbdogz": "Kingbdogz", + "quark.subtitles.yung": "YUNG's Better Tater", + "quark.subtitles.potato_hurt": "Potato hurts", + "quark.subtitles.camera_shutter": "Camera shoots", + "quark.subtitles.soulpowder_scream": "Soul escapes", + "quark.subtitles.pet.device": "Player beeps", + "quark.subtitles.pet.neko": "Player purrs", + "quark.subtitles.pet.slime": "Player squishes", + "quark.subtitles.pet.wire": "Player sighs", + "quark.subtitles.ambient.drips": "Water dripping", + "quark.subtitles.ambient.ocean": "Light ocean waves", + "quark.subtitles.ambient.rain": "Heavy rain", + "quark.subtitles.ambient.wind": "Gusty winds", + "quark.subtitles.ambient.fire": "Toasty flames", + "quark.subtitles.ambient.clock": "Ticking clock", + "quark.subtitles.ambient.crickets": "Crickets chirping", + "quark.subtitles.ambient.chatter": "Bustling chatter", - "quark.emote.wave": "Wave", - "quark.emote.yes": "Yes", - "quark.emote.no": "No", - "quark.emote.clap": "Clap", - "quark.emote.cheer": "Cheer", - "quark.emote.salute": "Salute", - "quark.emote.shrug": "Shrug", - "quark.emote.point": "Point", - "quark.emote.think": "Think", - "quark.emote.facepalm": "Facepalm", - "quark.emote.weep": "Weep", - "quark.emote.headbang": "Headbang", - "quark.emote.dab": "Dab", - "quark.emote.tpose": "T-Pose", - "quark.emote.dance": "Dance", - "quark.emote.zombie": "Zombie", - "quark.emote.exorcist": "Exorcist", - "quark.emote.jet": "Jet", + "quark.emote.wave": "Wave", + "quark.emote.yes": "Yes", + "quark.emote.no": "No", + "quark.emote.clap": "Clap", + "quark.emote.cheer": "Cheer", + "quark.emote.salute": "Salute", + "quark.emote.shrug": "Shrug", + "quark.emote.point": "Point", + "quark.emote.think": "Think", + "quark.emote.facepalm": "Facepalm", + "quark.emote.weep": "Weep", + "quark.emote.headbang": "Headbang", + "quark.emote.dab": "Dab", + "quark.emote.tpose": "T-Pose", + "quark.emote.dance": "Dance", + "quark.emote.zombie": "Zombie", + "quark.emote.exorcist": "Exorcist", + "quark.emote.jet": "Jet", - "quark.misc.shulker_box_shift": "Hold Shift to see contents", - "quark.misc.map_shift": "Hold Shift to see the map", - "quark.misc.rotation_lock": "You have enabled Rotation Lock. Any blocks you place will be oriented in the direction you were looking. Press [%s] to change or reset it. This message won't appear again.", - "quark.misc.saturation0": "Fulfilling Meal", - "quark.misc.saturation1": "Hearty Meal", - "quark.misc.saturation2": "Meal", - "quark.misc.saturation3": "Light Meal", - "quark.misc.saturation4": "Light Snack", - "quark.misc.saturation5": "Full-Course Meal", - "quark.misc.bad_saturation0": "Worryingly Fulfilling", - "quark.misc.bad_saturation1": "Disturbingly Hearty", - "quark.misc.bad_saturation2": "Ill-Advised Meal", - "quark.misc.bad_saturation3": "Questionable Rations", - "quark.misc.bad_saturation4": "Disgusting Snack", - "quark.misc.bad_saturation5": "Dangerously Tantalizing", - "quark.misc.mod_disabled": "Disabled. Install %s to enable.", - "quark.misc.repaired": "(Was Repaired)", - "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", - "quark.misc.enchantment_with_actual_level": "%s (%s)", - "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", - "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", - "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", - "quark.misc.autowalking": "Auto-Walking", - "quark.misc.rightclick_to_craft": "Right Click to Craft", - "quark.misc.opened_screen": "Opened Screen %s", - "quark.misc.trash_item": "Right-Click to Trash Item", - "quark.misc.insert_shulker_box": "Right-Click to Insert Item", - "quark.misc.merge_shulker_box": "Right-Click to Dump Contents", - "quark.misc.equip_armor": "Right-Click to Equip", - "quark.misc.open_shulker": "Right-Click to Open", - "quark.misc.my_son": "Don't talk to me or my son ever again.", - "quark.misc.my_daughter": "Don't talk to me or my daughter ever again.", - "quark.misc.my_child": "Don't talk to me or my child ever again.", - "quark.misc.my_tomato": "Don't talk to me or my tomato ever again.", - "quark.misc.my_children": "Don't talk to me or my children ever again.", - "quark.misc.shared_item": "%s shared an item: ", - "quark.misc.configure_quark_here": "Configure Quark Here!", - "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", - "quark.misc.quill_finished": "A Pathfinder Map has been completed.", - "quark.misc.quill_failed": "A Pathfinder's Quill could not find any biome nearby.", - "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", - "quark.misc.quill_blank": "Blank", - "quark.misc.quill_searching": "Searching", - "quark.misc.variant_tooltip_hold_shift": "(SHIFT for Variants)", - "quark.misc.variant_tooltip_header": "Variants:", + "quark.misc.shulker_box_shift": "Hold Shift to see contents", + "quark.misc.map_shift": "Hold Shift to see the map", + "quark.misc.rotation_lock": "You have enabled Rotation Lock. Any blocks you place will be oriented in the direction you were looking. Press [%s] to change or reset it. This message won't appear again.", + "quark.misc.saturation0": "Fulfilling Meal", + "quark.misc.saturation1": "Hearty Meal", + "quark.misc.saturation2": "Meal", + "quark.misc.saturation3": "Light Meal", + "quark.misc.saturation4": "Light Snack", + "quark.misc.saturation5": "Full-Course Meal", + "quark.misc.bad_saturation0": "Worryingly Fulfilling", + "quark.misc.bad_saturation1": "Disturbingly Hearty", + "quark.misc.bad_saturation2": "Ill-Advised Meal", + "quark.misc.bad_saturation3": "Questionable Rations", + "quark.misc.bad_saturation4": "Disgusting Snack", + "quark.misc.bad_saturation5": "Dangerously Tantalizing", + "quark.misc.mod_disabled": "Disabled. Install %s to enable.", + "quark.misc.repaired": "(Was Repaired)", + "quark.misc.celebration": "Celebrating 10 Years of Vazkii's Mods (2021)", + "quark.misc.enchantment_with_actual_level": "%s (%s)", + "quark.misc.ancient_tome_tooltip": "+I %s (Max. %s)", + "quark.misc.ancient_tome_tooltip_curse": "Applies a random curse", + "quark.misc.ancient_tome_tooltip_any": "(Any Enchantment)", + "quark.misc.autowalking": "Auto-Walking", + "quark.misc.rightclick_to_craft": "Right Click to Craft", + "quark.misc.opened_screen": "Opened Screen %s", + "quark.misc.trash_item": "Right-Click to Trash Item", + "quark.misc.insert_shulker_box": "Right-Click to Insert Item", + "quark.misc.merge_shulker_box": "Right-Click to Dump Contents", + "quark.misc.equip_armor": "Right-Click to Equip", + "quark.misc.open_shulker": "Right-Click to Open", + "quark.misc.my_son": "Don't talk to me or my son ever again.", + "quark.misc.my_daughter": "Don't talk to me or my daughter ever again.", + "quark.misc.my_child": "Don't talk to me or my child ever again.", + "quark.misc.my_tomato": "Don't talk to me or my tomato ever again.", + "quark.misc.my_children": "Don't talk to me or my children ever again.", + "quark.misc.shared_item": "%s shared an item: ", + "quark.misc.configure_quark_here": "Configure Quark Here!", + "quark.misc.only_one_quill": "A Pathfinder's Quill is already searching...", + "quark.misc.quill_finished": "A Pathfinder Map has been completed.", + "quark.misc.quill_failed": "A Pathfinder's Quill could not find any biome nearby.", + "quark.misc.quill_retry": "A Pathfinder's Quill could not find any biome nearby. Try somewhere else.", + "quark.misc.quill_blank": "Blank", + "quark.misc.quill_searching": "Searching", + "quark.misc.variant_tooltip_hold_shift": "(SHIFT for Variants)", + "quark.misc.variant_tooltip_header": "Variants:", - "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", - "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", - "quark.misc.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together", - "quark.misc.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now", - "quark.misc.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same", - "quark.misc.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser", - "quark.misc.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all", - "quark.misc.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name", - "quark.misc.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame", - "quark.misc.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii", - "quark.misc.you_came_to_the_wrong_neighborhood.10": "They call me Vazki", - "quark.misc.you_came_to_the_wrong_neighborhood.11": "They call me Voskii", - "quark.misc.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki", - "quark.misc.you_came_to_the_wrong_neighborhood.13": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.14": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.15": "That's not my name", - "quark.misc.you_came_to_the_wrong_neighborhood.16": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along", + "quark.misc.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,", + "quark.misc.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together", + "quark.misc.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now", + "quark.misc.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same", + "quark.misc.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser", + "quark.misc.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all", + "quark.misc.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name", + "quark.misc.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame", + "quark.misc.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii", + "quark.misc.you_came_to_the_wrong_neighborhood.10": "They call me Vazki", + "quark.misc.you_came_to_the_wrong_neighborhood.11": "They call me Voskii", + "quark.misc.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki", + "quark.misc.you_came_to_the_wrong_neighborhood.13": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.14": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.15": "That's not my name", + "quark.misc.you_came_to_the_wrong_neighborhood.16": "That's not my name", - "quark.misc.reloaded0": "Your quark config has been reloaded.", - "quark.misc.reloaded1": "- If you changed anything that would change recipes, please run /reload.", - "quark.misc.reloaded2": "- If your changes aren't applied, try restarting the game.", + "quark.misc.reloaded0": "Your quark config has been reloaded.", + "quark.misc.reloaded1": "- If you changed anything that would change recipes, please run /reload.", + "quark.misc.reloaded2": "- If your changes aren't applied, try restarting the game.", - "quark.container.feeding_trough": "Feeding Trough", + "quark.container.feeding_trough": "Feeding Trough", - "item.quark.trowel": "Trowel", - "item.quark.slime_in_a_bucket": "Bucket of Slime", - "item.quark.slime_in_a_bucket.named": "Bucket of %s", - "item.quark.black_shard": "Black Glass Shard", - "item.quark.blue_shard": "Blue Glass Shard", - "item.quark.brown_shard": "Brown Glass Shard", - "item.quark.cyan_shard": "Cyan Glass Shard", - "item.quark.gray_shard": "Gray Glass Shard", - "item.quark.green_shard": "Green Glass Shard", - "item.quark.light_blue_shard": "Light Blue Glass Shard", - "item.quark.lime_shard": "Lime Glass Shard", - "item.quark.magenta_shard": "Magenta Glass Shard", - "item.quark.orange_shard": "Orange Glass Shard", - "item.quark.pink_shard": "Pink Glass Shard", - "item.quark.purple_shard": "Purple Glass Shard", - "item.quark.red_shard": "Red Glass Shard", - "item.quark.light_gray_shard": "Light Gray Glass Shard", - "item.quark.white_shard": "White Glass Shard", - "item.quark.yellow_shard": "Yellow Glass Shard", - "item.quark.clear_shard": "Glass Shard", - "item.quark.dirty_shard": "Dirty Glass Shard", - "item.quark.glass_item_frame": "Glass Item Frame", - "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", - "item.quark.black_rune": "Black Rune", - "item.quark.blue_rune": "Blue Rune", - "item.quark.brown_rune": "Brown Rune", - "item.quark.cyan_rune": "Cyan Rune", - "item.quark.gray_rune": "Gray Rune", - "item.quark.green_rune": "Green Rune", - "item.quark.light_blue_rune": "Light Blue Rune", - "item.quark.light_gray_rune": "Light Gray Rune", - "item.quark.lime_rune": "Lime Rune", - "item.quark.magenta_rune": "Magenta Rune", - "item.quark.orange_rune": "Orange Rune", - "item.quark.pink_rune": "Pink Rune", - "item.quark.purple_rune": "Purple Rune", - "item.quark.red_rune": "Red Rune", - "item.quark.white_rune": "White Rune", - "item.quark.yellow_rune": "Yellow Rune", - "item.quark.rainbow_rune": "Rainbow Rune", - "item.quark.blank_rune": "Blank Rune", - "item.quark.pickarang": "Pickarang", - "item.quark.diamond_heart": "Heart of Diamond", - "item.quark.ancient_tome": "Ancient Tome", - "item.quark.crab_bucket": "Bucket of Crab", - "item.quark.crab_leg": "Raw Crab Leg", - "item.quark.cooked_crab_leg": "Cooked Crab Leg", - "item.quark.crab_shell": "Crab Shell", - "item.quark.dragon_scale": "Dragon Scale", - "item.quark.moss_paste": "Moss Paste", - "item.quark.backpack": "Backpack", - "item.quark.ravager_hide": "Ravager Hide", - "item.quark.soul_compass": "Soul Compass", - "item.quark.bottled_cloud": "Cloud in a Bottle", - "item.quark.flamerang": "Flamarang", - "item.quark.echorang": "Echorang", - "item.quark.seed_pouch": "Seed Pouch", - "item.quark.forgotten_hat": "Forgotten Hat", - "item.quark.soul_bead": "Soul Bead", - "item.quark.abacus": "Abacus", - "item.quark.azalea_boat": "Azalea Boat", - "item.quark.blossom_boat": "Blossom Boat", - "item.quark.azalea_chest_boat": "Azalea Boat with Chest", - "item.quark.blossom_chest_boat": "Blossom Boat with Chest", - "item.quark.egg_parrot_red_blue": "Red Parrot Egg", - "item.quark.egg_parrot_blue": "Blue Parrot Egg", - "item.quark.egg_parrot_green": "Green Parrot Egg", - "item.quark.egg_parrot_yellow_blue": "Cyan Parrot Egg", - "item.quark.egg_parrot_grey": "Gray Parrot Egg", - "item.quark.music_disc_endermosh": "Music Disc", - "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", - "item.quark.music_disc_drips": "Ambience Disc", - "item.quark.music_disc_drips.desc": "Water Droplets", - "item.quark.music_disc_ocean": "Ambience Disc", - "item.quark.music_disc_ocean.desc": "Ocean Waves", - "item.quark.music_disc_rain": "Ambience Disc", - "item.quark.music_disc_rain.desc": "Rainy Mood", - "item.quark.music_disc_wind": "Ambience Disc", - "item.quark.music_disc_wind.desc": "Heavy Wind", - "item.quark.music_disc_fire": "Ambience Disc", - "item.quark.music_disc_fire.desc": "Soothing Cinders", - "item.quark.music_disc_clock": "Ambience Disc", - "item.quark.music_disc_clock.desc": "Tick-Tock", - "item.quark.music_disc_crickets": "Ambience Disc", - "item.quark.music_disc_crickets.desc": "Cricket Song", - "item.quark.music_disc_chatter": "Ambience Disc", - "item.quark.music_disc_chatter.desc": "Packed Venue", - "item.quark.torch_arrow": "Torch Arrow", - "item.quark.ancient_boat": "Ancient Boat", - "item.quark.ancient_chest_boat": "Ancient Boat with Chest", - "item.quark.ancient_fruit": "Ancient Fruit", - "item.quark.pathfinders_quill": "Pathfinder's Quill", - "item.quark.hammer": "Hammer", + "item.quark.trowel": "Trowel", + "item.quark.slime_in_a_bucket": "Bucket of Slime", + "item.quark.slime_in_a_bucket.named": "Bucket of %s", + "item.quark.black_shard": "Black Glass Shard", + "item.quark.blue_shard": "Blue Glass Shard", + "item.quark.brown_shard": "Brown Glass Shard", + "item.quark.cyan_shard": "Cyan Glass Shard", + "item.quark.gray_shard": "Gray Glass Shard", + "item.quark.green_shard": "Green Glass Shard", + "item.quark.light_blue_shard": "Light Blue Glass Shard", + "item.quark.lime_shard": "Lime Glass Shard", + "item.quark.magenta_shard": "Magenta Glass Shard", + "item.quark.orange_shard": "Orange Glass Shard", + "item.quark.pink_shard": "Pink Glass Shard", + "item.quark.purple_shard": "Purple Glass Shard", + "item.quark.red_shard": "Red Glass Shard", + "item.quark.light_gray_shard": "Light Gray Glass Shard", + "item.quark.white_shard": "White Glass Shard", + "item.quark.yellow_shard": "Yellow Glass Shard", + "item.quark.clear_shard": "Glass Shard", + "item.quark.dirty_shard": "Dirty Glass Shard", + "item.quark.glass_item_frame": "Glass Item Frame", + "item.quark.glowing_glass_item_frame": "Glow Glass Item Frame", + "item.quark.black_rune": "Black Rune", + "item.quark.blue_rune": "Blue Rune", + "item.quark.brown_rune": "Brown Rune", + "item.quark.cyan_rune": "Cyan Rune", + "item.quark.gray_rune": "Gray Rune", + "item.quark.green_rune": "Green Rune", + "item.quark.light_blue_rune": "Light Blue Rune", + "item.quark.light_gray_rune": "Light Gray Rune", + "item.quark.lime_rune": "Lime Rune", + "item.quark.magenta_rune": "Magenta Rune", + "item.quark.orange_rune": "Orange Rune", + "item.quark.pink_rune": "Pink Rune", + "item.quark.purple_rune": "Purple Rune", + "item.quark.red_rune": "Red Rune", + "item.quark.white_rune": "White Rune", + "item.quark.yellow_rune": "Yellow Rune", + "item.quark.rainbow_rune": "Rainbow Rune", + "item.quark.blank_rune": "Blank Rune", + "item.quark.pickarang": "Pickarang", + "item.quark.diamond_heart": "Heart of Diamond", + "item.quark.ancient_tome": "Ancient Tome", + "item.quark.crab_bucket": "Bucket of Crab", + "item.quark.crab_leg": "Raw Crab Leg", + "item.quark.cooked_crab_leg": "Cooked Crab Leg", + "item.quark.crab_shell": "Crab Shell", + "item.quark.dragon_scale": "Dragon Scale", + "item.quark.moss_paste": "Moss Paste", + "item.quark.backpack": "Backpack", + "item.quark.ravager_hide": "Ravager Hide", + "item.quark.soul_compass": "Soul Compass", + "item.quark.bottled_cloud": "Cloud in a Bottle", + "item.quark.flamerang": "Flamarang", + "item.quark.echorang": "Echorang", + "item.quark.seed_pouch": "Seed Pouch", + "item.quark.forgotten_hat": "Forgotten Hat", + "item.quark.soul_bead": "Soul Bead", + "item.quark.abacus": "Abacus", + "item.quark.azalea_boat": "Azalea Boat", + "item.quark.blossom_boat": "Blossom Boat", + "item.quark.azalea_chest_boat": "Azalea Boat with Chest", + "item.quark.blossom_chest_boat": "Blossom Boat with Chest", + "item.quark.egg_parrot_red_blue": "Red Parrot Egg", + "item.quark.egg_parrot_blue": "Blue Parrot Egg", + "item.quark.egg_parrot_green": "Green Parrot Egg", + "item.quark.egg_parrot_yellow_blue": "Cyan Parrot Egg", + "item.quark.egg_parrot_grey": "Gray Parrot Egg", + "item.quark.music_disc_endermosh": "Music Disc", + "item.quark.music_disc_endermosh.desc": "Kain Vinosec - Endermosh", + "item.quark.music_disc_drips": "Ambience Disc", + "item.quark.music_disc_drips.desc": "Water Droplets", + "item.quark.music_disc_ocean": "Ambience Disc", + "item.quark.music_disc_ocean.desc": "Ocean Waves", + "item.quark.music_disc_rain": "Ambience Disc", + "item.quark.music_disc_rain.desc": "Rainy Mood", + "item.quark.music_disc_wind": "Ambience Disc", + "item.quark.music_disc_wind.desc": "Heavy Wind", + "item.quark.music_disc_fire": "Ambience Disc", + "item.quark.music_disc_fire.desc": "Soothing Cinders", + "item.quark.music_disc_clock": "Ambience Disc", + "item.quark.music_disc_clock.desc": "Tick-Tock", + "item.quark.music_disc_crickets": "Ambience Disc", + "item.quark.music_disc_crickets.desc": "Cricket Song", + "item.quark.music_disc_chatter": "Ambience Disc", + "item.quark.music_disc_chatter.desc": "Packed Venue", + "item.quark.torch_arrow": "Torch Arrow", + "item.quark.ancient_boat": "Ancient Boat", + "item.quark.ancient_chest_boat": "Ancient Boat with Chest", + "item.quark.ancient_fruit": "Ancient Fruit", + "item.quark.pathfinders_quill": "Pathfinder's Quill", + "item.quark.hammer": "Hammer", - "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", - "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", - "item.minecraft.lingering_potion.effect.quark.resilience": "Lingering Potion of Stability", - "item.minecraft.tipped_arrow.effect.quark.resilience": "Arrow of Stability", + "item.minecraft.potion.effect.quark.resilience": "Potion of Stability", + "item.minecraft.splash_potion.effect.quark.resilience": "Splash Potion of Stability", + "item.minecraft.lingering_potion.effect.quark.resilience": "Lingering Potion of Stability", + "item.minecraft.tipped_arrow.effect.quark.resilience": "Arrow of Stability", - "item.quark.biome_map": "%s Pathfinder Map", - "item.quark.biome_map.unknown": "Unknown Biome", + "item.quark.biome_map": "%s Pathfinder Map", + "item.quark.biome_map.unknown": "Unknown Biome", - "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", - "item.quark.biome_map.snowy_plains": "Snowy Plains Pathfinder Map", - "item.quark.biome_map.windswept_hills": "Windswept Hills Pathfinder Map", - "item.quark.biome_map.dark_forest": "Dark Forest Pathfinder Map", - "item.quark.biome_map.desert": "Desert Pathfinder Map", - "item.quark.biome_map.savanna": "Savanna Pathfinder Map", - "item.quark.biome_map.swamp": "Swamp Pathfinder Map", - "item.quark.biome_map.old_growth_pine_taiga": "Old Growth Pine Taiga Pathfinder Map", - "item.quark.biome_map.flower_forest": "Flower Forest Pathfinder Map", - "item.quark.biome_map.jungle": "Jungle Pathfinder Map", - "item.quark.biome_map.bamboo_jungle": "Bamboo Jungle Pathfinder Map", - "item.quark.biome_map.badlands": "Badlands Pathfinder Map", - "item.quark.biome_map.mushroom_fields": "Mushroom Fields Pathfinder Map", - "item.quark.biome_map.ice_spikes": "Ice Spikes Pathfinder Map", + "_biome_map_comment": "The following translation keys are only relevant to maps generated before Quark 354.", + "item.quark.biome_map.snowy_plains": "Snowy Plains Pathfinder Map", + "item.quark.biome_map.windswept_hills": "Windswept Hills Pathfinder Map", + "item.quark.biome_map.dark_forest": "Dark Forest Pathfinder Map", + "item.quark.biome_map.desert": "Desert Pathfinder Map", + "item.quark.biome_map.savanna": "Savanna Pathfinder Map", + "item.quark.biome_map.swamp": "Swamp Pathfinder Map", + "item.quark.biome_map.old_growth_pine_taiga": "Old Growth Pine Taiga Pathfinder Map", + "item.quark.biome_map.flower_forest": "Flower Forest Pathfinder Map", + "item.quark.biome_map.jungle": "Jungle Pathfinder Map", + "item.quark.biome_map.bamboo_jungle": "Bamboo Jungle Pathfinder Map", + "item.quark.biome_map.badlands": "Badlands Pathfinder Map", + "item.quark.biome_map.mushroom_fields": "Mushroom Fields Pathfinder Map", + "item.quark.biome_map.ice_spikes": "Ice Spikes Pathfinder Map", - "block.quark.charcoal_block": "Charcoal Block", - "block.quark.thatch": "Thatch", - "block.quark.thatch_slab": "Thatch Slab", - "block.quark.thatch_stairs": "Thatch Stairs", - "block.quark.soul_sandstone": "Soul Sandstone", - "block.quark.chiseled_soul_sandstone": "Chiseled Soul Sandstone", - "block.quark.cut_soul_sandstone": "Cut Soul Sandstone", - "block.quark.smooth_soul_sandstone": "Smooth Soul Sandstone", - "block.quark.soul_sandstone_slab": "Soul Sandstone Slab", - "block.quark.soul_sandstone_stairs": "Soul Sandstone Stairs", - "block.quark.cut_soul_sandstone_slab": "Cut Soul Sandstone Slab", - "block.quark.smooth_soul_sandstone_stairs": "Smooth Soul Sandstone Stairs", - "block.quark.smooth_soul_sandstone_slab": "Smooth Soul Sandstone Slab", - "block.quark.soul_sandstone_wall": "Soul Sandstone Wall", - "block.quark.oak_chest": "Oak Chest", - "block.quark.spruce_chest": "Spruce Chest", - "block.quark.birch_chest": "Birch Chest", - "block.quark.jungle_chest": "Jungle Chest", - "block.quark.acacia_chest": "Acacia Chest", - "block.quark.dark_oak_chest": "Dark Oak Chest", - "block.quark.warped_chest": "Warped Chest", - "block.quark.crimson_chest": "Crimson Chest", - "block.quark.nether_brick_chest": "Nether Brick Chest", - "block.quark.purpur_chest": "Purpur Chest", - "block.quark.prismarine_chest": "Prismarine Chest", - "block.quark.oak_trapped_chest": "Oak Trapped Chest", - "block.quark.spruce_trapped_chest": "Spruce Trapped Chest", - "block.quark.birch_trapped_chest": "Birch Trapped Chest", - "block.quark.jungle_trapped_chest": "Jungle Trapped Chest", - "block.quark.acacia_trapped_chest": "Acacia Trapped Chest", - "block.quark.dark_oak_trapped_chest": "Dark Oak Trapped Chest", - "block.quark.warped_trapped_chest": "Warped Trapped Chest", - "block.quark.crimson_trapped_chest": "Crimson Trapped Chest", - "block.quark.nether_brick_trapped_chest": "Nether Brick Trapped Chest", - "block.quark.purpur_trapped_chest": "Purpur Trapped Chest", - "block.quark.prismarine_trapped_chest": "Prismarine Trapped Chest", - "block.quark.lootr_oak_chest": "Oak Loot Chest", - "block.quark.lootr_spruce_chest": "Spruce Loot Chest", - "block.quark.lootr_birch_chest": "Birch Loot Chest", - "block.quark.lootr_jungle_chest": "Jungle Loot Chest", - "block.quark.lootr_acacia_chest": "Acacia Loot Chest", - "block.quark.lootr_dark_oak_chest": "Dark Oak Loot Chest", - "block.quark.lootr_warped_chest": "Warped Loot Chest", - "block.quark.lootr_crimson_chest": "Crimson Loot Chest", - "block.quark.lootr_nether_brick_chest": "Nether Brick Loot Chest", - "block.quark.lootr_purpur_chest": "Purpur Loot Chest", - "block.quark.lootr_prismarine_chest": "Prismarine Loot Chest", - "block.quark.lootr_oak_trapped_chest": "Oak Trapped Loot Chest", - "block.quark.lootr_spruce_trapped_chest": "Spruce Trapped Loot Chest", - "block.quark.lootr_birch_trapped_chest": "Birch Trapped Loot Chest", - "block.quark.lootr_jungle_trapped_chest": "Jungle Trapped Loot Chest", - "block.quark.lootr_acacia_trapped_chest": "Acacia Trapped Loot Chest", - "block.quark.lootr_dark_oak_trapped_chest": "Dark Oak Trapped Loot Chest", - "block.quark.lootr_warped_trapped_chest": "Warped Trapped Loot Chest", - "block.quark.lootr_crimson_trapped_chest": "Crimson Trapped Loot Chest", - "block.quark.lootr_nether_brick_trapped_chest": "Nether Brick Trapped Loot Chest", - "block.quark.lootr_purpur_trapped_chest": "Purpur Trapped Loot Chest", - "block.quark.lootr_prismarine_trapped_chest": "Prismarine Trapped Loot Chest", - "block.quark.blaze_lantern": "Blaze Lantern", - "block.quark.sugar_cane_block": "Sugar Cane Bundle", - "block.quark.permafrost": "Permafrost", - "block.quark.permafrost_bricks": "Permafrost Bricks", - "block.quark.permafrost_bricks_stairs": "Permafrost Brick Stairs", - "block.quark.permafrost_bricks_slab": "Permafrost Brick Slab", - "block.quark.permafrost_bricks_wall": "Permafrost Brick Wall", - "block.quark.permafrost_stairs": "Permafrost Stairs", - "block.quark.permafrost_slab": "Permafrost Slab", - "block.quark.permafrost_wall": "Permafrost Wall", - "block.quark.shingles": "Terracotta Shingles", - "block.quark.black_shingles": "Black Terracotta Shingles", - "block.quark.blue_shingles": "Blue Terracotta Shingles", - "block.quark.brown_shingles": "Brown Terracotta Shingles", - "block.quark.cyan_shingles": "Cyan Terracotta Shingles", - "block.quark.gray_shingles": "Gray Terracotta Shingles", - "block.quark.green_shingles": "Green Terracotta Shingles", - "block.quark.light_blue_shingles": "Light Blue Terracotta Shingles", - "block.quark.light_gray_shingles": "Light Gray Terracotta Shingles", - "block.quark.lime_shingles": "Lime Terracotta Shingles", - "block.quark.magenta_shingles": "Magenta Terracotta Shingles", - "block.quark.orange_shingles": "Orange Terracotta Shingles", - "block.quark.pink_shingles": "Pink Terracotta Shingles", - "block.quark.purple_shingles": "Purple Terracotta Shingles", - "block.quark.red_shingles": "Red Terracotta Shingles", - "block.quark.white_shingles": "White Terracotta Shingles", - "block.quark.yellow_shingles": "Yellow Terracotta Shingles", - "block.quark.shingles_stairs": "Terracotta Shingle Stairs", - "block.quark.black_shingles_stairs": "Black Terracotta Shingle Stairs", - "block.quark.blue_shingles_stairs": "Blue Terracotta Shingle Stairs", - "block.quark.brown_shingles_stairs": "Brown Terracotta Shingle Stairs", - "block.quark.cyan_shingles_stairs": "Cyan Terracotta Shingle Stairs", - "block.quark.gray_shingles_stairs": "Gray Terracotta Shingle Stairs", - "block.quark.green_shingles_stairs": "Green Terracotta Shingle Stairs", - "block.quark.light_blue_shingles_stairs": "Light Blue Terracotta Shingle Stairs", - "block.quark.light_gray_shingles_stairs": "Light Gray Terracotta Shingle Stairs", - "block.quark.lime_shingles_stairs": "Lime Terracotta Shingle Stairs", - "block.quark.magenta_shingles_stairs": "Magenta Terracotta Shingle Stairs", - "block.quark.orange_shingles_stairs": "Orange Terracotta Shingle Stairs", - "block.quark.pink_shingles_stairs": "Pink Terracotta Shingle Stairs", - "block.quark.purple_shingles_stairs": "Purple Terracotta Shingle Stairs", - "block.quark.red_shingles_stairs": "Red Terracotta Shingle Stairs", - "block.quark.white_shingles_stairs": "White Terracotta Shingle Stairs", - "block.quark.yellow_shingles_stairs": "Yellow Terracotta Shingle Stairs", - "block.quark.shingles_slab": "Terracotta Shingle Slab", - "block.quark.black_shingles_slab": "Black Terracotta Shingle Slab", - "block.quark.blue_shingles_slab": "Blue Terracotta Shingle Slab", - "block.quark.brown_shingles_slab": "Brown Terracotta Shingle Slab", - "block.quark.cyan_shingles_slab": "Cyan Terracotta Shingle Slab", - "block.quark.gray_shingles_slab": "Gray Terracotta Shingle Slab", - "block.quark.green_shingles_slab": "Green Terracotta Shingle Slab", - "block.quark.light_blue_shingles_slab": "Light Blue Terracotta Shingle Slab", - "block.quark.light_gray_shingles_slab": "Light Gray Terracotta Shingle Slab", - "block.quark.lime_shingles_slab": "Lime Terracotta Shingle Slab", - "block.quark.magenta_shingles_slab": "Magenta Terracotta Shingle Slab", - "block.quark.orange_shingles_slab": "Orange Terracotta Shingle Slab", - "block.quark.pink_shingles_slab": "Pink Terracotta Shingle Slab", - "block.quark.purple_shingles_slab": "Purple Terracotta Shingle Slab", - "block.quark.red_shingles_slab": "Red Terracotta Shingle Slab", - "block.quark.white_shingles_slab": "White Terracotta Shingle Slab", - "block.quark.yellow_shingles_slab": "Yellow Terracotta Shingle Slab", - "block.quark.iron_rod": "Iron Rod", - "block.quark.sturdy_stone": "Sturdy Stone", - "block.quark.oak_bookshelf": "Oak Bookshelf", - "block.quark.spruce_bookshelf": "Spruce Bookshelf", - "block.quark.birch_bookshelf": "Birch Bookshelf", - "block.quark.jungle_bookshelf": "Jungle Bookshelf", - "block.quark.acacia_bookshelf": "Acacia Bookshelf", - "block.quark.dark_oak_bookshelf": "Dark Oak Bookshelf", - "block.quark.warped_bookshelf": "Warped Bookshelf", - "block.quark.crimson_bookshelf": "Crimson Bookshelf", - "block.quark.acacia_vertical_slab": "Acacia Vertical Slab", - "block.quark.andesite_vertical_slab": "Andesite Vertical Slab", - "block.quark.birch_vertical_slab": "Birch Vertical Slab", - "block.quark.brick_vertical_slab": "Brick Vertical Slab", - "block.quark.cobblestone_vertical_slab": "Cobblestone Vertical Slab", - "block.quark.cut_red_sandstone_vertical_slab": "Cut Red Sandstone Vertical Slab", - "block.quark.cut_sandstone_vertical_slab": "Cut Sandstone Vertical Slab", - "block.quark.dark_oak_vertical_slab": "Dark Oak Vertical Slab", - "block.quark.dark_prismarine_vertical_slab": "Dark Prismarine Vertical Slab", - "block.quark.diorite_vertical_slab": "Diorite Vertical Slab", - "block.quark.end_stone_brick_vertical_slab": "End Stone Brick Vertical Slab", - "block.quark.granite_vertical_slab": "Granite Vertical Slab", - "block.quark.jungle_vertical_slab": "Jungle Vertical Slab", - "block.quark.mossy_cobblestone_vertical_slab": "Mossy Cobblestone Vertical Slab", - "block.quark.mossy_stone_brick_vertical_slab": "Mossy Stone Brick Vertical Slab", - "block.quark.nether_brick_vertical_slab": "Nether Brick Vertical Slab", - "block.quark.polished_andesite_vertical_slab": "Polished Andesite Vertical Slab", - "block.quark.polished_diorite_vertical_slab": "Polished Diorite Vertical Slab", - "block.quark.polished_granite_vertical_slab": "Polished Granite Vertical Slab", - "block.quark.prismarine_brick_vertical_slab": "Prismarine Brick Vertical Slab", - "block.quark.prismarine_vertical_slab": "Prismarine Vertical Slab", - "block.quark.purpur_vertical_slab": "Purpur Vertical Slab", - "block.quark.quartz_vertical_slab": "Quartz Vertical Slab", - "block.quark.red_nether_brick_vertical_slab": "Red Nether Brick Vertical Slab", - "block.quark.red_sandstone_vertical_slab": "Red Sandstone Vertical Slab", - "block.quark.sandstone_vertical_slab": "Sandstone Vertical Slab", - "block.quark.smooth_quartz_vertical_slab": "Smooth Quartz Vertical Slab", - "block.quark.smooth_red_sandstone_vertical_slab": "Smooth Red Sandstone Vertical Slab", - "block.quark.smooth_sandstone_vertical_slab": "Smooth Sandstone Vertical Slab", - "block.quark.smooth_stone_vertical_slab": "Smooth Stone Vertical Slab", - "block.quark.spruce_vertical_slab": "Spruce Vertical Slab", - "block.quark.stone_brick_vertical_slab": "Stone Brick Vertical Slab", - "block.quark.stone_vertical_slab": "Stone Vertical Slab", - "block.quark.oak_vertical_slab": "Oak Vertical Slab", - "block.quark.shingles_vertical_slab": "Terracotta Shingle Vertical Slab", - "block.quark.black_shingles_vertical_slab": "Black Terracotta Shingle Vertical Slab", - "block.quark.blue_shingles_vertical_slab": "Blue Terracotta Shingle Vertical Slab", - "block.quark.brown_shingles_vertical_slab": "Brown Terracotta Shingle Vertical Slab", - "block.quark.cut_soul_sandstone_vertical_slab": "Cut Soul Sandstone Vertical Slab", - "block.quark.cyan_shingles_vertical_slab": "Cyan Terracotta Shingle Vertical Slab", - "block.quark.gray_shingles_vertical_slab": "Gray Terracotta Shingle Vertical Slab", - "block.quark.green_shingles_vertical_slab": "Green Terracotta Shingle Vertical Slab", - "block.quark.light_blue_shingles_vertical_slab": "Light Blue Terracotta Shingle Vertical Slab", - "block.quark.light_gray_shingles_vertical_slab": "Light Gray Terracotta Shingle Vertical Slab", - "block.quark.lime_shingles_vertical_slab": "Lime Terracotta Shingle Vertical Slab", - "block.quark.magenta_shingles_vertical_slab": "Magenta Terracotta Shingle Vertical Slab", - "block.quark.orange_shingles_vertical_slab": "Orange Terracotta Shingle Vertical Slab", - "block.quark.permafrost_bricks_vertical_slab": "Permafrost Brick Vertical Slab", - "block.quark.permafrost_vertical_slab": "Permafrost Vertical Slab", - "block.quark.pink_shingles_vertical_slab": "Pink Terracotta Shingle Vertical Slab", - "block.quark.purple_shingles_vertical_slab": "Purple Terracotta Shingle Vertical Slab", - "block.quark.red_shingles_vertical_slab": "Red Terracotta Shingle Vertical Slab", - "block.quark.smooth_soul_sandstone_vertical_slab": "Smooth Soul Sandstone Vertical Slab", - "block.quark.soul_sandstone_vertical_slab": "Soul Sandstone Vertical Slab", - "block.quark.thatch_vertical_slab": "Thatch Vertical Slab", - "block.quark.white_shingles_vertical_slab": "White Terracotta Shingle Vertical Slab", - "block.quark.yellow_shingles_vertical_slab": "Yellow Terracotta Shingle Vertical Slab", - "block.quark.oak_ladder": "Oak Ladder", - "block.quark.spruce_ladder": "Spruce Ladder", - "block.quark.birch_ladder": "Birch Ladder", - "block.quark.jungle_ladder": "Jungle Ladder", - "block.quark.acacia_ladder": "Acacia Ladder", - "block.quark.dark_oak_ladder": "Dark Oak Ladder", - "block.quark.warped_ladder": "Warped Ladder", - "block.quark.crimson_ladder": "Crimson Ladder", - "block.quark.iron_ladder": "Iron Ladder", - "block.quark.bamboo_block": "Block of Bamboo", - "block.quark.stripped_bamboo_block": "Block of Stripped Bamboo", - "block.quark.cactus_block": "Cactus Batch", - "block.quark.chorus_fruit_block": "Chorus Fruit Batch", - "block.quark.cocoa_beans_sack": "Cocoa Bean Sack", - "block.quark.berry_sack": "Sweet Berry Sack", - "block.quark.glowberry_sack": "Glow Berry Sack", - "block.quark.golden_apple_crate": "Golden Apple Crate", - "block.quark.gunpowder_sack": "Gunpowder Sack", - "block.quark.nether_wart_sack": "Nether Wart Sack", - "block.quark.potato_crate": "Potato Crate", - "block.quark.apple_crate": "Apple Crate", - "block.quark.beetroot_crate": "Beetroot Crate", - "block.quark.carrot_crate": "Carrot Crate", - "block.quark.stick_block": "Stick Stack", - "block.quark.dirty_glass": "Dirty Glass", - "block.quark.dirty_glass_pane": "Dirty Glass Pane", - "block.quark.ender_watcher": "Ender Watcher", - "block.quark.jasper": "Jasper", - "block.quark.polished_jasper": "Polished Jasper", - "block.quark.limestone": "Limestone", - "block.quark.polished_limestone": "Polished Limestone", - "block.quark.polished_calcite": "Polished Calcite", - "block.quark.shale": "Shale", - "block.quark.polished_shale": "Polished Shale", - "block.quark.jasper_stairs": "Jasper Stairs", - "block.quark.polished_jasper_stairs": "Polished Jasper Stairs", - "block.quark.limestone_stairs": "Limestone Stairs", - "block.quark.polished_limestone_stairs": "Polished Limestone Stairs", - "block.quark.calcite_stairs": "Calcite Stairs", - "block.quark.polished_calcite_stairs": "Polished Calcite Stairs", - "block.quark.shale_stairs": "Shale Stairs", - "block.quark.polished_shale_stairs": "Polished Shale Stairs", - "block.quark.jasper_slab": "Jasper Slab", - "block.quark.polished_jasper_slab": "Polished Jasper Slab", - "block.quark.limestone_slab": "Limestone Slab", - "block.quark.polished_limestone_slab": "Polished Limestone Slab", - "block.quark.calcite_slab": "Calcite Slab", - "block.quark.polished_calcite_slab": "Polished Calcite Slab", - "block.quark.shale_slab": "Shale Slab", - "block.quark.polished_shale_slab": "Polished Shale Slab", - "block.quark.jasper_vertical_slab": "Jasper Vertical Slab", - "block.quark.polished_jasper_vertical_slab": "Polished Jasper Vertical Slab", - "block.quark.limestone_vertical_slab": "Limestone Vertical Slab", - "block.quark.polished_limestone_vertical_slab": "Polished Limestone Vertical Slab", - "block.quark.calcite_vertical_slab": "Calcite Vertical Slab", - "block.quark.polished_calcite_vertical_slab": "Polished Calcite Vertical Slab", - "block.quark.shale_vertical_slab": "Shale Vertical Slab", - "block.quark.polished_shale_vertical_slab": "Polished Shale Vertical Slab", - "block.quark.jasper_wall": "Jasper Wall", - "block.quark.limestone_wall": "Limestone Wall", - "block.quark.calcite_wall": "Calcite Wall", - "block.quark.shale_wall": "Shale Wall", - "block.quark.weather_sensor": "Weather Detector", - "block.quark.redstone_randomizer": "Redstone Randomizer", - "block.quark.grate": "Iron Grate", - "block.quark.gravisand": "Gravisand", - "block.quark.red_corundum": "Red Corundum", - "block.quark.orange_corundum": "Orange Corundum", - "block.quark.yellow_corundum": "Yellow Corundum", - "block.quark.green_corundum": "Green Corundum", - "block.quark.blue_corundum": "Blue Corundum", - "block.quark.indigo_corundum": "Indigo Corundum", - "block.quark.violet_corundum": "Violet Corundum", - "block.quark.white_corundum": "White Corundum", - "block.quark.black_corundum": "Black Corundum", - "block.quark.waxed_red_corundum": "Waxed Red Corundum", - "block.quark.waxed_orange_corundum": "Waxed Orange Corundum", - "block.quark.waxed_yellow_corundum": "Waxed Yellow Corundum", - "block.quark.waxed_green_corundum": "Waxed Green Corundum", - "block.quark.waxed_blue_corundum": "Waxed Blue Corundum", - "block.quark.waxed_indigo_corundum": "Waxed Indigo Corundum", - "block.quark.waxed_violet_corundum": "Waxed Violet Corundum", - "block.quark.waxed_white_corundum": "Waxed White Corundum", - "block.quark.waxed_black_corundum": "Waxed Black Corundum", - "block.quark.red_corundum_pane": "Red Corundum Sheet", - "block.quark.orange_corundum_pane": "Orange Corundum Sheet", - "block.quark.yellow_corundum_pane": "Yellow Corundum Sheet", - "block.quark.green_corundum_pane": "Green Corundum Sheet", - "block.quark.blue_corundum_pane": "Blue Corundum Sheet", - "block.quark.indigo_corundum_pane": "Indigo Corundum Sheet", - "block.quark.violet_corundum_pane": "Violet Corundum Sheet", - "block.quark.white_corundum_pane": "White Corundum Sheet", - "block.quark.black_corundum_pane": "Black Corundum Sheet", - "block.quark.red_corundum_cluster": "Red Corundum Cluster", - "block.quark.orange_corundum_cluster": "Orange Corundum Cluster", - "block.quark.yellow_corundum_cluster": "Yellow Corundum Cluster", - "block.quark.green_corundum_cluster": "Green Corundum Cluster", - "block.quark.blue_corundum_cluster": "Blue Corundum Cluster", - "block.quark.indigo_corundum_cluster": "Indigo Corundum Cluster", - "block.quark.violet_corundum_cluster": "Violet Corundum Cluster", - "block.quark.white_corundum_cluster": "White Corundum Cluster", - "block.quark.black_corundum_cluster": "Black Corundum Cluster", - "block.quark.red_corundum_lamp": "Red Corundum Lamp", - "block.quark.orange_corundum_lamp": "Orange Corundum Lamp", - "block.quark.yellow_corundum_lamp": "Yellow Corundum Lamp", - "block.quark.green_corundum_lamp": "Green Corundum Lamp", - "block.quark.blue_corundum_lamp": "Blue Corundum Lamp", - "block.quark.indigo_corundum_lamp": "Indigo Corundum Lamp", - "block.quark.violet_corundum_lamp": "Violet Corundum Lamp", - "block.quark.white_corundum_lamp": "White Corundum Lamp", - "block.quark.black_corundum_lamp": "Black Corundum Lamp", - "block.quark.red_crystal_lamp": "Red Crystal Lamp", - "block.quark.orange_crystal_lamp": "Orange Crystal Lamp", - "block.quark.yellow_crystal_lamp": "Yellow Crystal Lamp", - "block.quark.green_crystal_lamp": "Green Crystal Lamp", - "block.quark.blue_crystal_lamp": "Blue Crystal Lamp", - "block.quark.indigo_crystal_lamp": "Indigo Crystal Lamp", - "block.quark.violet_crystal_lamp": "Violet Crystal Lamp", - "block.quark.white_crystal_lamp": "White Crystal Lamp", - "block.quark.black_crystal_lamp": "Black Crystal Lamp", - "block.quark.feeding_trough": "Feeding Trough", - "block.quark.chute": "Chute", - "block.quark.paper_wall": "Paper Wall", - "block.quark.paper_wall_big": "Big Paper Wall", - "block.quark.paper_wall_sakura": "Decorated Paper Wall", - "block.quark.paper_lantern": "Paper Lantern", - "block.quark.paper_lantern_sakura": "Decorated Paper Lantern", - "block.quark.duskbound_lantern": "Duskbound Lantern", - "block.quark.duskbound_block": "Duskbound Block", - "block.quark.duskbound_block_stairs": "Duskbound Stairs", - "block.quark.duskbound_block_slab": "Duskbound Slab", - "block.quark.duskbound_block_vertical_slab": "Duskbound Vertical Slab", - "block.quark.oak_leaf_carpet": "Oak Leaf Carpet", - "block.quark.spruce_leaf_carpet": "Spruce Leaf Carpet", - "block.quark.birch_leaf_carpet": "Birch Leaf Carpet", - "block.quark.jungle_leaf_carpet": "Jungle Leaf Carpet", - "block.quark.acacia_leaf_carpet": "Acacia Leaf Carpet", - "block.quark.dark_oak_leaf_carpet": "Dark Oak Leaf Carpet", - "block.quark.azalea_leaf_carpet": "Azalea Leaf Carpet", - "block.quark.flowering_azalea_leaf_carpet": "Flowering Azalea Leaf Carpet", - "block.quark.rope": "Rope Coil", - "block.quark.framed_glass": "Framed Glass", - "block.quark.framed_glass_pane": "Framed Glass Pane", - "block.quark.iron_button": "Iron Button", - "block.quark.gold_button": "Gold Button", - "block.quark.obsidian_pressure_plate": "Obsidian Pressure Plate", - "block.quark.nether_brick_fence_gate": "Nether Brick Fence Gate", - "block.quark.midori_block": "Midori Block", - "block.quark.midori_pillar": "Midori Pillar", - "block.quark.midori_block_stairs": "Midori Stairs", - "block.quark.midori_block_slab": "Midori Slab", - "block.quark.midori_block_vertical_slab": "Midori Vertical Slab", - "block.quark.soul_sandstone_bricks": "Soul Sandstone Bricks", - "block.quark.red_sandstone_bricks": "Red Sandstone Bricks", - "block.quark.sandstone_bricks": "Sandstone Bricks", - "block.quark.soul_sandstone_bricks_stairs": "Soul Sandstone Brick Stairs", - "block.quark.red_sandstone_bricks_stairs": "Red Sandstone Brick Stairs", - "block.quark.sandstone_bricks_stairs": "Sandstone Brick Stairs", - "block.quark.soul_sandstone_bricks_slab": "Soul Sandstone Brick Slab", - "block.quark.red_sandstone_bricks_slab": "Red Sandstone Brick Slab", - "block.quark.sandstone_bricks_slab": "Sandstone Brick Slab", - "block.quark.soul_sandstone_bricks_vertical_slab": "Soul Sandstone Brick Vertical Slab", - "block.quark.red_sandstone_bricks_vertical_slab": "Red Sandstone Brick Vertical Slab", - "block.quark.sandstone_bricks_vertical_slab": "Sandstone Brick Vertical Slab", - "block.quark.soul_sandstone_bricks_wall": "Soul Sandstone Brick Wall", - "block.quark.red_sandstone_bricks_wall": "Red Sandstone Brick Wall", - "block.quark.sandstone_bricks_wall": "Sandstone Brick Wall", - "block.quark.andesite_bricks": "Polished Andesite Bricks", - "block.quark.granite_bricks": "Polished Granite Bricks", - "block.quark.diorite_bricks": "Polished Diorite Bricks", - "block.quark.calcite_bricks": "Polished Calcite Bricks", - "block.quark.limestone_bricks": "Polished Limestone Bricks", - "block.quark.jasper_bricks": "Polished Jasper Bricks", - "block.quark.shale_bricks": "Polished Shale Bricks", - "block.quark.chiseled_andesite_bricks": "Chiseled Polished Andesite Bricks", - "block.quark.chiseled_granite_bricks": "Chiseled Polished Granite Bricks", - "block.quark.chiseled_diorite_bricks": "Chiseled Polished Diorite Bricks", - "block.quark.chiseled_calcite_bricks": "Chiseled Polished Calcite Bricks", - "block.quark.chiseled_limestone_bricks": "Chiseled Polished Limestone Bricks", - "block.quark.chiseled_jasper_bricks": "Chiseled Polished Jasper Bricks", - "block.quark.chiseled_shale_bricks": "Chiseled Polished Shale Bricks", - "block.quark.andesite_bricks_stairs": "Polished Andesite Brick Stairs", - "block.quark.granite_bricks_stairs": "Polished Granite Brick Stairs", - "block.quark.diorite_bricks_stairs": "Polished Diorite Brick Stairs", - "block.quark.calcite_bricks_stairs": "Polished Calcite Brick Stairs", - "block.quark.limestone_bricks_stairs": "Polished Limestone Brick Stairs", - "block.quark.jasper_bricks_stairs": "Polished Jasper Brick Stairs", - "block.quark.shale_bricks_stairs": "Polished Shale Brick Stairs", - "block.quark.andesite_bricks_slab": "Polished Andesite Brick Slab", - "block.quark.granite_bricks_slab": "Polished Granite Brick Slab", - "block.quark.diorite_bricks_slab": "Polished Diorite Brick Slab", - "block.quark.calcite_bricks_slab": "Polished Calcite Brick Slab", - "block.quark.limestone_bricks_slab": "Polished Limestone Brick Slab", - "block.quark.jasper_bricks_slab": "Polished Jasper Brick Slab", - "block.quark.shale_bricks_slab": "Polished Shale Brick Slab", - "block.quark.andesite_bricks_vertical_slab": "Polished Andesite Brick Vertical Slab", - "block.quark.granite_bricks_vertical_slab": "Polished Granite Brick Vertical Slab", - "block.quark.diorite_bricks_vertical_slab": "Polished Diorite Brick Vertical Slab", - "block.quark.calcite_bricks_vertical_slab": "Polished Calcite Brick Vertical Slab", - "block.quark.limestone_bricks_vertical_slab": "Polished Limestone Brick Vertical Slab", - "block.quark.jasper_bricks_vertical_slab": "Polished Jasper Brick Vertical Slab", - "block.quark.shale_bricks_vertical_slab": "Polished Shale Brick Vertical Slab", - "block.quark.andesite_bricks_wall": "Polished Andesite Brick Wall", - "block.quark.granite_bricks_wall": "Polished Granite Brick Wall", - "block.quark.diorite_bricks_wall": "Polished Diorite Brick Wall", - "block.quark.calcite_bricks_wall": "Polished Calcite Brick Wall", - "block.quark.limestone_bricks_wall": "Polished Limestone Brick Wall", - "block.quark.jasper_bricks_wall": "Polished Jasper Brick Wall", - "block.quark.shale_bricks_wall": "Polished Shale Brick Wall", - "block.quark.andesite_pillar": "Polished Andesite Pillar", - "block.quark.granite_pillar": "Polished Granite Pillar", - "block.quark.diorite_pillar": "Polished Diorite Pillar", - "block.quark.calcite_pillar": "Polished Calcite Pillar", - "block.quark.limestone_pillar": "Polished Limestone Pillar", - "block.quark.jasper_pillar": "Polished Jasper Pillar", - "block.quark.shale_pillar": "Polished Shale Pillar", - "block.quark.monster_box": "Monster Box", - "block.quark.iron_chain": "Iron Chain", - "block.quark.blue_blossom_leaves": "Frosty Blossom Leaves", - "block.quark.blue_blossom_sapling": "Frosty Blossom Sapling", - "block.quark.lavender_blossom_leaves": "Serene Blossom Leaves", - "block.quark.lavender_blossom_sapling": "Serene Blossom Sapling", - "block.quark.orange_blossom_leaves": "Warm Blossom Leaves", - "block.quark.orange_blossom_sapling": "Warm Blossom Sapling", - "block.quark.pink_blossom_leaves": "Sweet Blossom Leaves", - "block.quark.pink_blossom_sapling": "Sweet Blossom Sapling", - "block.quark.yellow_blossom_leaves": "Sunny Blossom Leaves", - "block.quark.yellow_blossom_sapling": "Sunny Blossom Sapling", - "block.quark.red_blossom_leaves": "Fiery Blossom Leaves", - "block.quark.red_blossom_sapling": "Fiery Blossom Sapling", - "block.quark.yellow_blossom_leaf_carpet": "Sunny Blossom Leaf Carpet", - "block.quark.pink_blossom_leaf_carpet": "Sweet Blossom Leaf Carpet", - "block.quark.orange_blossom_leaf_carpet": "Warm Blossom Leaf Carpet", - "block.quark.lavender_blossom_leaf_carpet": "Serene Blossom Leaf Carpet", - "block.quark.blue_blossom_leaf_carpet": "Frosty Blossom Leaf Carpet", - "block.quark.red_blossom_leaf_carpet": "Fiery Blossom Leaf Carpet", - "block.quark.bonded_leather": "Bonded Leather", - "block.quark.iron_plate": "Iron Plate", - "block.quark.rusty_iron_plate": "Rusty Iron Plate", - "block.quark.iron_plate_stairs": "Iron Plate Stairs", - "block.quark.rusty_iron_plate_stairs": "Rusty Iron Plate Stairs", - "block.quark.iron_plate_slab": "Iron Plate Slab", - "block.quark.rusty_iron_plate_slab": "Rusty Iron Plate Slab", - "block.quark.iron_plate_vertical_slab": "Iron Plate Vertical Slab", - "block.quark.rusty_iron_plate_vertical_slab": "Rusty Iron Plate Vertical Slab", - "block.quark.pipe": "Copper Pipe", - "block.quark.encased_pipe": "Encased Copper Pipe", - "block.quark.magnet": "Magnet", - "block.quark.bonded_rabbit_hide": "Bonded Rabbit Hide", - "block.quark.bonded_ravager_hide": "Bonded Ravager Hide", - "block.quark.cobblestone_bricks": "Cobblestone Bricks", - "block.quark.mossy_cobblestone_bricks": "Mossy Cobblestone Bricks", - "block.quark.cobblestone_bricks_stairs": "Cobblestone Brick Stairs", - "block.quark.mossy_cobblestone_bricks_stairs": "Mossy Cobblestone Brick Stairs", - "block.quark.cobblestone_bricks_slab": "Cobblestone Brick Slab", - "block.quark.mossy_cobblestone_bricks_slab": "Mossy Cobblestone Brick Slab", - "block.quark.cobblestone_bricks_vertical_slab": "Cobblestone Brick Vertical Slab", - "block.quark.mossy_cobblestone_bricks_vertical_slab": "Mossy Cobblestone Brick Vertical Slab", - "block.quark.cobblestone_bricks_wall": "Cobblestone Brick Wall", - "block.quark.mossy_cobblestone_bricks_wall": "Mossy Cobblestone Brick Wall", - "block.quark.gold_bars": "Gold Bars", - "block.quark.cloud": "Cloud", - "block.quark.blackstone_vertical_slab": "Blackstone Vertical Slab", - "block.quark.polished_blackstone_vertical_slab": "Polished Blackstone Vertical Slab", - "block.quark.polished_blackstone_brick_vertical_slab": "Polished Blackstone Brick Vertical Slab", - "block.quark.crimson_vertical_slab": "Crimson Vertical Slab", - "block.quark.warped_vertical_slab": "Warped Vertical Slab", - "block.quark.blue_nether_bricks": "Blue Nether Bricks", - "block.quark.blue_nether_bricks_stairs": "Blue Nether Brick Stairs", - "block.quark.blue_nether_bricks_slab": "Blue Nether Brick Slab", - "block.quark.blue_nether_bricks_vertical_slab": "Blue Nether Brick Vertical Slab", - "block.quark.blue_nether_bricks_wall": "Blue Nether Brick Wall", - "block.quark.bamboo_mat": "Bamboo Mat Block", - "block.quark.bamboo_mat_carpet": "Bamboo Mat", - "block.quark.cut_vine": "Cut Vines", - "block.quark.oak_post": "Oak Post", - "block.quark.spruce_post": "Spruce Post", - "block.quark.birch_post": "Birch Post", - "block.quark.jungle_post": "Jungle Post", - "block.quark.acacia_post": "Acacia Post", - "block.quark.dark_oak_post": "Dark Oak Post", - "block.quark.warped_post": "Warped Post", - "block.quark.crimson_post": "Crimson Post", - "block.quark.stripped_oak_post": "Stripped Oak Post", - "block.quark.stripped_spruce_post": "Stripped Spruce Post", - "block.quark.stripped_birch_post": "Stripped Birch Post", - "block.quark.stripped_jungle_post": "Stripped Jungle Post", - "block.quark.stripped_acacia_post": "Stripped Acacia Post", - "block.quark.stripped_dark_oak_post": "Stripped Dark Oak Post", - "block.quark.stripped_warped_post": "Stripped Warped Post", - "block.quark.stripped_crimson_post": "Stripped Crimson Post", - "block.quark.myalite_crystal": "Myalite Crystal", - "block.quark.myalite": "Myalite", - "block.quark.polished_myalite": "Polished Myalite", - "block.quark.myalite_stairs": "Myalite Stairs", - "block.quark.myalite_slab": "Myalite Slab", - "block.quark.myalite_vertical_slab": "Myalite Vertical Slab", - "block.quark.myalite_wall": "Myalite Wall", - "block.quark.polished_myalite_stairs": "Polished Myalite Stairs", - "block.quark.polished_myalite_slab": "Polished Myalite Slab", - "block.quark.polished_myalite_vertical_slab": "Polished Myalite Vertical Slab", - "block.quark.myalite_bricks_wall": "Polished Myalite Brick Wall", - "block.quark.myalite_bricks_stairs": "Polished Myalite Brick Stairs", - "block.quark.myalite_bricks_slab": "Polished Myalite Brick Slab", - "block.quark.myalite_bricks_vertical_slab": "Polished Myalite Brick Vertical Slab", - "block.quark.myalite_bricks": "Polished Myalite Bricks", - "block.quark.chiseled_myalite_bricks": "Chiseled Polished Myalite Bricks", - "block.quark.myalite_pillar": "Polished Myalite Pillar", - "block.quark.chorus_weeds": "Chorus Weeds", - "block.quark.chorus_twist": "Chorus Twist", - "block.quark.black_framed_glass": "Black Framed Glass", - "block.quark.blue_framed_glass": "Blue Framed Glass", - "block.quark.brown_framed_glass": "Brown Framed Glass", - "block.quark.cyan_framed_glass": "Cyan Framed Glass", - "block.quark.gray_framed_glass": "Gray Framed Glass", - "block.quark.green_framed_glass": "Green Framed Glass", - "block.quark.light_blue_framed_glass": "Light Blue Framed Glass", - "block.quark.light_gray_framed_glass": "Light Gray Framed Glass", - "block.quark.lime_framed_glass": "Lime Framed Glass", - "block.quark.magenta_framed_glass": "Magenta Framed Glass", - "block.quark.orange_framed_glass": "Orange Framed Glass", - "block.quark.pink_framed_glass": "Pink Framed Glass", - "block.quark.purple_framed_glass": "Purple Framed Glass", - "block.quark.red_framed_glass": "Red Framed Glass", - "block.quark.white_framed_glass": "White Framed Glass", - "block.quark.yellow_framed_glass": "Yellow Framed Glass", - "block.quark.black_framed_glass_pane": "Black Framed Glass Pane", - "block.quark.blue_framed_glass_pane": "Blue Framed Glass Pane", - "block.quark.brown_framed_glass_pane": "Brown Framed Glass Pane", - "block.quark.cyan_framed_glass_pane": "Cyan Framed Glass Pane", - "block.quark.gray_framed_glass_pane": "Gray Framed Glass Pane", - "block.quark.green_framed_glass_pane": "Green Framed Glass Pane", - "block.quark.light_blue_framed_glass_pane": "Light Blue Framed Glass Pane", - "block.quark.light_gray_framed_glass_pane": "Light Gray Framed Glass Pane", - "block.quark.lime_framed_glass_pane": "Lime Framed Glass Pane", - "block.quark.magenta_framed_glass_pane": "Magenta Framed Glass Pane", - "block.quark.orange_framed_glass_pane": "Orange Framed Glass Pane", - "block.quark.pink_framed_glass_pane": "Pink Framed Glass Pane", - "block.quark.purple_framed_glass_pane": "Purple Framed Glass Pane", - "block.quark.red_framed_glass_pane": "Red Framed Glass Pane", - "block.quark.white_framed_glass_pane": "White Framed Glass Pane", - "block.quark.yellow_framed_glass_pane": "Yellow Framed Glass Pane", - "block.quark.black_stool": "Black Stool", - "block.quark.blue_stool": "Blue Stool", - "block.quark.brown_stool": "Brown Stool", - "block.quark.cyan_stool": "Cyan Stool", - "block.quark.gray_stool": "Gray Stool", - "block.quark.green_stool": "Green Stool", - "block.quark.light_blue_stool": "Light Blue Stool", - "block.quark.light_gray_stool": "Light Gray Stool", - "block.quark.lime_stool": "Lime Stool", - "block.quark.magenta_stool": "Magenta Stool", - "block.quark.orange_stool": "Orange Stool", - "block.quark.pink_stool": "Pink Stool", - "block.quark.purple_stool": "Purple Stool", - "block.quark.red_stool": "Red Stool", - "block.quark.white_stool": "White Stool", - "block.quark.yellow_stool": "Yellow Stool", - "block.quark.oak_hedge": "Oak Leaf Hedge", - "block.quark.spruce_hedge": "Spruce Leaf Hedge", - "block.quark.birch_hedge": "Birch Leaf Hedge", - "block.quark.jungle_hedge": "Jungle Leaf Hedge", - "block.quark.acacia_hedge": "Acacia Leaf Hedge", - "block.quark.dark_oak_hedge": "Dark Oak Leaf Hedge", - "block.quark.azalea_hedge": "Azalea Leaf Hedge", - "block.quark.flowering_azalea_hedge": "Flowering Azalea Leaf Hedge", - "block.quark.blue_blossom_hedge": "Frosty Blossom Leaf Hedge", - "block.quark.lavender_blossom_hedge": "Serene Blossom Leaf Hedge", - "block.quark.orange_blossom_hedge": "Warm Blossom Leaf Hedge", - "block.quark.pink_blossom_hedge": "Sweet Blossom Leaf Hedge", - "block.quark.yellow_blossom_hedge": "Sunny Blossom Leaf Hedge", - "block.quark.red_blossom_hedge": "Fiery Blossom Leaf Hedge", - "block.quark.matrix_enchanter": "Matrix Enchanting Table", - "block.quark.crate": "Storage Crate", - "block.quark.blackstone_bricks": "Blackstone Bricks", - "block.quark.blackstone_bricks_stairs": "Blackstone Brick Stairs", - "block.quark.blackstone_bricks_slab": "Blackstone Brick Slab", - "block.quark.blackstone_bricks_vertical_slab": "Blackstone Brick Vertical Slab", - "block.quark.blackstone_bricks_wall": "Blackstone Brick Wall", - "block.quark.dirt_bricks": "Dirt Bricks", - "block.quark.dirt_bricks_stairs": "Dirt Brick Stairs", - "block.quark.dirt_bricks_slab": "Dirt Brick Slab", - "block.quark.dirt_bricks_vertical_slab": "Dirt Brick Vertical Slab", - "block.quark.dirt_bricks_wall": "Dirt Brick Wall", - "block.quark.netherrack_bricks_stairs": "Netherrack Brick Stairs", - "block.quark.netherrack_bricks_slab": "Netherrack Brick Slab", - "block.quark.netherrack_bricks_vertical_slab": "Netherrack Brick Vertical Slab", - "block.quark.netherrack_bricks_wall": "Netherrack Brick Wall", - "block.quark.netherrack_bricks": "Netherrack Bricks", - "block.quark.stone_lamp": "Stone Lamp", - "block.quark.stone_brick_lamp": "Stone Brick Lamp", - "block.quark.dusky_myalite": "Dusky Myalite", - "block.quark.cobbled_deepslate_vertical_slab": "Cobbled Deepslate Vertical Slab", - "block.quark.polished_deepslate_vertical_slab": "Polished Deepslate Vertical Slab", - "block.quark.deepslate_brick_vertical_slab": "Deepslate Brick Vertical Slab", - "block.quark.deepslate_tile_vertical_slab": "Deepslate Tile Vertical Slab", - "block.quark.waxed_cut_copper_vertical_slab": "Waxed Cut Copper Vertical Slab", - "block.quark.waxed_exposed_cut_copper_vertical_slab": "Waxed Exposed Cut Copper Vertical Slab", - "block.quark.waxed_weathered_cut_copper_vertical_slab": "Waxed Weathered Cut Copper Vertical Slab", - "block.quark.waxed_oxidized_cut_copper_vertical_slab": "Waxed Oxidized Cut Copper Vertical Slab", - "block.quark.cut_copper_vertical_slab": "Cut Copper Vertical Slab", - "block.quark.exposed_cut_copper_vertical_slab": "Exposed Cut Copper Vertical Slab", - "block.quark.weathered_cut_copper_vertical_slab": "Weathered Cut Copper Vertical Slab", - "block.quark.oxidized_cut_copper_vertical_slab": "Oxidized Cut Copper Vertical Slab", - "block.quark.dripstone_pillar": "Polished Dripstone Pillar", - "block.quark.dripstone_bricks": "Polished Dripstone Bricks", - "block.quark.chiseled_dripstone_bricks": "Chiseled Polished Dripstone Bricks", - "block.quark.polished_dripstone": "Polished Dripstone", - "block.quark.tuff_pillar": "Polished Tuff Pillar", - "block.quark.tuff_bricks": "Polished Tuff Bricks", - "block.quark.chiseled_tuff_bricks": "Chiseled Polished Tuff Bricks", - "block.quark.polished_tuff": "Polished Tuff", - "block.quark.dripstone_block_stairs": "Dripstone Stairs", - "block.quark.polished_dripstone_stairs": "Polished Dripstone Stairs", - "block.quark.dripstone_bricks_stairs": "Polished Dripstone Brick Stairs", - "block.quark.tuff_stairs": "Tuff Stairs", - "block.quark.polished_tuff_stairs": "Polished Tuff Stairs", - "block.quark.tuff_bricks_stairs": "Polished Tuff Brick Stairs", - "block.quark.dripstone_block_slab": "Dripstone Slab", - "block.quark.polished_dripstone_slab": "Polished Dripstone Slab", - "block.quark.dripstone_bricks_slab": "Polished Dripstone Brick Slab", - "block.quark.tuff_slab": "Tuff Slab", - "block.quark.polished_tuff_slab": "Polished Tuff Slab", - "block.quark.tuff_bricks_slab": "Polished Tuff Brick Slab", - "block.quark.dripstone_block_vertical_slab": "Dripstone Vertical Slab", - "block.quark.polished_dripstone_vertical_slab": "Polished Dripstone Vertical Slab", - "block.quark.dripstone_bricks_vertical_slab": "Polished Dripstone Brick Vertical Slab", - "block.quark.tuff_vertical_slab": "Tuff Vertical Slab", - "block.quark.polished_tuff_vertical_slab": "Polished Tuff Vertical Slab", - "block.quark.tuff_bricks_vertical_slab": "Polished Tuff Brick Vertical Slab", - "block.quark.dripstone_block_wall": "Dripstone Wall", - "block.quark.dripstone_bricks_wall": "Polished Dripstone Brick Wall", - "block.quark.tuff_wall": "Tuff Wall", - "block.quark.tuff_bricks_wall": "Polished Tuff Brick Wall", - "block.quark.iron_pillar": "Iron Pillar", - "block.quark.deepslate_furnace": "Deepslate Furnace", - "block.quark.blackstone_furnace": "Blackstone Furnace", - "block.quark.glow_lichen_growth": "Glow Lichen Growth", - "block.quark.glow_shroom": "Glow Shroom", - "block.quark.glow_shroom_stem": "Glow Shroom Stem", - "block.quark.glow_shroom_block": "Glow Shroom Block", - "block.quark.glow_shroom_ring": "Glow Shroom Ring", - "block.quark.azalea_planks": "Azalea Planks", - "block.quark.azalea_log": "Azalea Log", - "block.quark.stripped_azalea_log": "Stripped Azalea Log", - "block.quark.azalea_wood": "Azalea Wood", - "block.quark.stripped_azalea_wood": "Stripped Azalea Wood", - "block.quark.azalea_planks_stairs": "Azalea Stairs", - "block.quark.azalea_planks_slab": "Azalea Slab", - "block.quark.azalea_planks_vertical_slab": "Azalea Vertical Slab", - "block.quark.azalea_post": "Azalea Post", - "block.quark.stripped_azalea_post": "Stripped Azalea Post", - "block.quark.azalea_bookshelf": "Azalea Bookshelf", - "block.quark.azalea_chest": "Azalea Chest", - "block.quark.azalea_trapped_chest": "Azalea Trapped Chest", - "block.quark.lootr_azalea_chest": "Azalea Loot Chest", - "block.quark.lootr_azalea_trapped_chest": "Azalea Trapped Loot Chest", - "block.quark.azalea_ladder": "Azalea Ladder", - "block.quark.azalea_door": "Azalea Door", - "block.quark.azalea_trapdoor": "Azalea Trapdoor", - "block.quark.azalea_fence_gate": "Azalea Fence Gate", - "block.quark.azalea_fence": "Azalea Fence", - "block.quark.blossom_planks": "Blossom Planks", - "block.quark.blossom_log": "Blossom Log", - "block.quark.stripped_blossom_log": "Stripped Blossom Log", - "block.quark.blossom_wood": "Blossom Wood", - "block.quark.stripped_blossom_wood": "Stripped Blossom Wood", - "block.quark.blossom_planks_stairs": "Blossom Stairs", - "block.quark.blossom_planks_slab": "Blossom Slab", - "block.quark.blossom_planks_vertical_slab": "Blossom Vertical Slab", - "block.quark.blossom_post": "Blossom Post", - "block.quark.stripped_blossom_post": "Stripped Blossom Post", - "block.quark.blossom_bookshelf": "Blossom Bookshelf", - "block.quark.blossom_chest": "Blossom Chest", - "block.quark.blossom_trapped_chest": "Blossom Trapped Chest", - "block.quark.lootr_blossom_chest": "Blossom Loot Chest", - "block.quark.lootr_blossom_trapped_chest": "Blossom Trapped Loot Chest", - "block.quark.blossom_ladder": "Blossom Ladder", - "block.quark.blossom_door": "Blossom Door", - "block.quark.blossom_trapdoor": "Blossom Trapdoor", - "block.quark.blossom_fence_gate": "Blossom Fence Gate", - "block.quark.blossom_fence": "Blossom Fence", - "block.quark.blossom_sign": "Blossom Sign", - "block.quark.azalea_sign": "Azalea Sign", - "block.quark.blossom_button": "Blossom Button", - "block.quark.blossom_pressure_plate": "Blossom Pressure Plate", - "block.quark.azalea_button": "Azalea Button", - "block.quark.azalea_pressure_plate": "Azalea Pressure Plate", - "block.quark.vertical_oak_planks": "Vertical Oak Planks", - "block.quark.vertical_spruce_planks": "Vertical Spruce Planks", - "block.quark.vertical_birch_planks": "Vertical Birch Planks", - "block.quark.vertical_jungle_planks": "Vertical Jungle Planks", - "block.quark.vertical_acacia_planks": "Vertical Acacia Planks", - "block.quark.vertical_dark_oak_planks": "Vertical Dark Oak Planks", - "block.quark.vertical_warped_planks": "Vertical Warped Planks", - "block.quark.vertical_crimson_planks": "Vertical Crimson Planks", - "block.quark.vertical_azalea_planks": "Vertical Azalea Planks", - "block.quark.vertical_blossom_planks": "Vertical Blossom Planks", - "block.quark.mangrove_vertical_slab": "Mangrove Vertical Slab", - "block.quark.mud_brick_vertical_slab": "Mud Brick Vertical Slab", - "block.quark.mangrove_bookshelf": "Mangrove Bookshelf", - "block.quark.mangrove_chest": "Mangrove Chest", - "block.quark.mangrove_trapped_chest": "Mangrove Trapped Chest", - "block.quark.lootr_mangrove_chest": "Mangrove Loot Chest", - "block.quark.lootr_mangrove_trapped_chest": "Mangrove Trapped Loot Chest", - "block.quark.mangrove_hedge": "Mangrove Leaf Hedge", - "block.quark.mangrove_ladder": "Mangrove Ladder", - "block.quark.mangrove_leaf_carpet": "Mangrove Leaf Carpet", - "block.quark.mangrove_post": "Mangrove Post", - "block.quark.stripped_mangrove_post": "Stripped Mangrove Post", - "block.quark.vertical_mangrove_planks": "Vertical Mangrove Planks", - "block.quark.raw_iron_bricks": "Raw Iron Bricks", - "block.quark.raw_gold_bricks": "Raw Gold Bricks", - "block.quark.raw_copper_bricks": "Raw Copper Bricks", - "block.quark.raw_iron_bricks_stairs": "Raw Iron Brick Stairs", - "block.quark.raw_gold_bricks_stairs": "Raw Gold Brick Stairs", - "block.quark.raw_copper_bricks_stairs": "Raw Copper Brick Stairs", - "block.quark.raw_iron_bricks_slab": "Raw Iron Brick Slab", - "block.quark.raw_gold_bricks_slab": "Raw Gold Brick Slab", - "block.quark.raw_copper_bricks_slab": "Raw Copper Brick Slab", - "block.quark.raw_iron_bricks_vertical_slab": "Raw Iron Brick Vertical Slab", - "block.quark.raw_gold_bricks_vertical_slab": "Raw Gold Brick Vertical Slab", - "block.quark.raw_copper_bricks_vertical_slab": "Raw Copper Brick Vertical Slab", - "block.quark.carved_mud_bricks": "Carved Mud Bricks", - "block.quark.mud_brick_lattice": "Mud Brick Lattice", - "block.quark.mud_pillar": "Mud Pillar", - "block.quark.bamboo_planks": "Bamboo Planks", - "block.quark.bamboo_planks_stairs": "Bamboo Stairs", - "block.quark.bamboo_planks_slab": "Bamboo Slab", - "block.quark.bamboo_planks_vertical_slab": "Bamboo Vertical Slab", - "block.quark.bamboo_post": "Bamboo Post", - "block.quark.stripped_bamboo_post": "Stripped Bamboo Post", - "block.quark.bamboo_bookshelf": "Bamboo Bookshelf", - "block.quark.bamboo_chest": "Bamboo Chest", - "block.quark.bamboo_trapped_chest": "Bamboo Trapped Chest", - "block.quark.lootr_bamboo_chest": "Bamboo Loot Chest", - "block.quark.lootr_bamboo_trapped_chest": "Bamboo Trapped Loot Chest", - "block.quark.bamboo_ladder": "Bamboo Ladder", - "block.quark.bamboo_door": "Bamboo Door", - "block.quark.bamboo_trapdoor": "Bamboo Trapdoor", - "block.quark.bamboo_fence_gate": "Bamboo Fence Gate", - "block.quark.bamboo_fence": "Bamboo Fence", - "block.quark.bamboo_sign": "Bamboo Sign", - "block.quark.bamboo_button": "Bamboo Button", - "block.quark.bamboo_pressure_plate": "Bamboo Pressure Plate", - "block.quark.vertical_bamboo_planks": "Vertical Bamboo Planks", - "block.quark.bamboo_mosaic": "Bamboo Mosaic", - "block.quark.hollow_oak_log": "Hollow Oak Log", - "block.quark.hollow_spruce_log": "Hollow Spruce Log", - "block.quark.hollow_birch_log": "Hollow Birch Log", - "block.quark.hollow_jungle_log": "Hollow Jungle Log", - "block.quark.hollow_acacia_log": "Hollow Acacia Log", - "block.quark.hollow_dark_oak_log": "Hollow Dark Oak Log", - "block.quark.hollow_mangrove_log": "Hollow Mangrove Log", - "block.quark.hollow_crimson_stem": "Hollow Crimson Stem", - "block.quark.hollow_warped_stem": "Hollow Warped Stem", - "block.quark.hollow_blossom_log": "Hollow Blossom Log", - "block.quark.hollow_azalea_log": "Hollow Azalea Log", - "block.quark.ancient_planks": "Ancient Planks", - "block.quark.ancient_log": "Ancient Log", - "block.quark.stripped_ancient_log": "Stripped Ancient Log", - "block.quark.ancient_wood": "Ancient Wood", - "block.quark.stripped_ancient_wood": "Stripped Ancient Wood", - "block.quark.hollow_ancient_log": "Hollow Ancient Log", - "block.quark.ancient_planks_stairs": "Ancient Stairs", - "block.quark.ancient_planks_slab": "Ancient Slab", - "block.quark.ancient_planks_vertical_slab": "Ancient Vertical Slab", - "block.quark.ancient_post": "Ancient Post", - "block.quark.stripped_ancient_post": "Stripped Ancient Post", - "block.quark.ancient_bookshelf": "Ancient Bookshelf", - "block.quark.ancient_chest": "Ancient Chest", - "block.quark.ancient_trapped_chest": "Ancient Trapped Chest", - "block.quark.lootr_ancient_chest": "Ancient Loot Chest", - "block.quark.lootr_ancient_trapped_chest": "Ancient Trapped Loot Chest", - "block.quark.ancient_ladder": "Ancient Ladder", - "block.quark.ancient_door": "Ancient Door", - "block.quark.ancient_trapdoor": "Ancient Trapdoor", - "block.quark.ancient_fence_gate": "Ancient Fence Gate", - "block.quark.ancient_fence": "Ancient Fence", - "block.quark.ancient_sign": "Ancient Sign", - "block.quark.ancient_button": "Ancient Button", - "block.quark.ancient_pressure_plate": "Ancient Pressure Plate", - "block.quark.vertical_ancient_planks": "Vertical Ancient Planks", - "block.quark.ancient_leaves": "Ancient Leaves", - "block.quark.ancient_sapling": "Ancient Sapling", - "block.quark.ancient_leaf_carpet": "Ancient Leaf Carpet", - "block.quark.ancient_hedge": "Ancient Leaf Hedge", - "block.quark.golden_carrot_crate": "Golden Carrot Crate", + "block.quark.charcoal_block": "Charcoal Block", + "block.quark.thatch": "Thatch", + "block.quark.thatch_slab": "Thatch Slab", + "block.quark.thatch_stairs": "Thatch Stairs", + "block.quark.soul_sandstone": "Soul Sandstone", + "block.quark.chiseled_soul_sandstone": "Chiseled Soul Sandstone", + "block.quark.cut_soul_sandstone": "Cut Soul Sandstone", + "block.quark.smooth_soul_sandstone": "Smooth Soul Sandstone", + "block.quark.soul_sandstone_slab": "Soul Sandstone Slab", + "block.quark.soul_sandstone_stairs": "Soul Sandstone Stairs", + "block.quark.cut_soul_sandstone_slab": "Cut Soul Sandstone Slab", + "block.quark.smooth_soul_sandstone_stairs": "Smooth Soul Sandstone Stairs", + "block.quark.smooth_soul_sandstone_slab": "Smooth Soul Sandstone Slab", + "block.quark.soul_sandstone_wall": "Soul Sandstone Wall", + "block.quark.oak_chest": "Oak Chest", + "block.quark.spruce_chest": "Spruce Chest", + "block.quark.birch_chest": "Birch Chest", + "block.quark.jungle_chest": "Jungle Chest", + "block.quark.acacia_chest": "Acacia Chest", + "block.quark.dark_oak_chest": "Dark Oak Chest", + "block.quark.warped_chest": "Warped Chest", + "block.quark.crimson_chest": "Crimson Chest", + "block.quark.nether_brick_chest": "Nether Brick Chest", + "block.quark.purpur_chest": "Purpur Chest", + "block.quark.prismarine_chest": "Prismarine Chest", + "block.quark.oak_trapped_chest": "Oak Trapped Chest", + "block.quark.spruce_trapped_chest": "Spruce Trapped Chest", + "block.quark.birch_trapped_chest": "Birch Trapped Chest", + "block.quark.jungle_trapped_chest": "Jungle Trapped Chest", + "block.quark.acacia_trapped_chest": "Acacia Trapped Chest", + "block.quark.dark_oak_trapped_chest": "Dark Oak Trapped Chest", + "block.quark.warped_trapped_chest": "Warped Trapped Chest", + "block.quark.crimson_trapped_chest": "Crimson Trapped Chest", + "block.quark.nether_brick_trapped_chest": "Nether Brick Trapped Chest", + "block.quark.purpur_trapped_chest": "Purpur Trapped Chest", + "block.quark.prismarine_trapped_chest": "Prismarine Trapped Chest", + "block.quark.lootr_oak_chest": "Oak Loot Chest", + "block.quark.lootr_spruce_chest": "Spruce Loot Chest", + "block.quark.lootr_birch_chest": "Birch Loot Chest", + "block.quark.lootr_jungle_chest": "Jungle Loot Chest", + "block.quark.lootr_acacia_chest": "Acacia Loot Chest", + "block.quark.lootr_dark_oak_chest": "Dark Oak Loot Chest", + "block.quark.lootr_warped_chest": "Warped Loot Chest", + "block.quark.lootr_crimson_chest": "Crimson Loot Chest", + "block.quark.lootr_nether_brick_chest": "Nether Brick Loot Chest", + "block.quark.lootr_purpur_chest": "Purpur Loot Chest", + "block.quark.lootr_prismarine_chest": "Prismarine Loot Chest", + "block.quark.lootr_oak_trapped_chest": "Oak Trapped Loot Chest", + "block.quark.lootr_spruce_trapped_chest": "Spruce Trapped Loot Chest", + "block.quark.lootr_birch_trapped_chest": "Birch Trapped Loot Chest", + "block.quark.lootr_jungle_trapped_chest": "Jungle Trapped Loot Chest", + "block.quark.lootr_acacia_trapped_chest": "Acacia Trapped Loot Chest", + "block.quark.lootr_dark_oak_trapped_chest": "Dark Oak Trapped Loot Chest", + "block.quark.lootr_warped_trapped_chest": "Warped Trapped Loot Chest", + "block.quark.lootr_crimson_trapped_chest": "Crimson Trapped Loot Chest", + "block.quark.lootr_nether_brick_trapped_chest": "Nether Brick Trapped Loot Chest", + "block.quark.lootr_purpur_trapped_chest": "Purpur Trapped Loot Chest", + "block.quark.lootr_prismarine_trapped_chest": "Prismarine Trapped Loot Chest", + "block.quark.blaze_lantern": "Blaze Lantern", + "block.quark.sugar_cane_block": "Sugar Cane Bundle", + "block.quark.permafrost": "Permafrost", + "block.quark.permafrost_bricks": "Permafrost Bricks", + "block.quark.permafrost_bricks_stairs": "Permafrost Brick Stairs", + "block.quark.permafrost_bricks_slab": "Permafrost Brick Slab", + "block.quark.permafrost_bricks_wall": "Permafrost Brick Wall", + "block.quark.permafrost_stairs": "Permafrost Stairs", + "block.quark.permafrost_slab": "Permafrost Slab", + "block.quark.permafrost_wall": "Permafrost Wall", + "block.quark.shingles": "Terracotta Shingles", + "block.quark.black_shingles": "Black Terracotta Shingles", + "block.quark.blue_shingles": "Blue Terracotta Shingles", + "block.quark.brown_shingles": "Brown Terracotta Shingles", + "block.quark.cyan_shingles": "Cyan Terracotta Shingles", + "block.quark.gray_shingles": "Gray Terracotta Shingles", + "block.quark.green_shingles": "Green Terracotta Shingles", + "block.quark.light_blue_shingles": "Light Blue Terracotta Shingles", + "block.quark.light_gray_shingles": "Light Gray Terracotta Shingles", + "block.quark.lime_shingles": "Lime Terracotta Shingles", + "block.quark.magenta_shingles": "Magenta Terracotta Shingles", + "block.quark.orange_shingles": "Orange Terracotta Shingles", + "block.quark.pink_shingles": "Pink Terracotta Shingles", + "block.quark.purple_shingles": "Purple Terracotta Shingles", + "block.quark.red_shingles": "Red Terracotta Shingles", + "block.quark.white_shingles": "White Terracotta Shingles", + "block.quark.yellow_shingles": "Yellow Terracotta Shingles", + "block.quark.shingles_stairs": "Terracotta Shingle Stairs", + "block.quark.black_shingles_stairs": "Black Terracotta Shingle Stairs", + "block.quark.blue_shingles_stairs": "Blue Terracotta Shingle Stairs", + "block.quark.brown_shingles_stairs": "Brown Terracotta Shingle Stairs", + "block.quark.cyan_shingles_stairs": "Cyan Terracotta Shingle Stairs", + "block.quark.gray_shingles_stairs": "Gray Terracotta Shingle Stairs", + "block.quark.green_shingles_stairs": "Green Terracotta Shingle Stairs", + "block.quark.light_blue_shingles_stairs": "Light Blue Terracotta Shingle Stairs", + "block.quark.light_gray_shingles_stairs": "Light Gray Terracotta Shingle Stairs", + "block.quark.lime_shingles_stairs": "Lime Terracotta Shingle Stairs", + "block.quark.magenta_shingles_stairs": "Magenta Terracotta Shingle Stairs", + "block.quark.orange_shingles_stairs": "Orange Terracotta Shingle Stairs", + "block.quark.pink_shingles_stairs": "Pink Terracotta Shingle Stairs", + "block.quark.purple_shingles_stairs": "Purple Terracotta Shingle Stairs", + "block.quark.red_shingles_stairs": "Red Terracotta Shingle Stairs", + "block.quark.white_shingles_stairs": "White Terracotta Shingle Stairs", + "block.quark.yellow_shingles_stairs": "Yellow Terracotta Shingle Stairs", + "block.quark.shingles_slab": "Terracotta Shingle Slab", + "block.quark.black_shingles_slab": "Black Terracotta Shingle Slab", + "block.quark.blue_shingles_slab": "Blue Terracotta Shingle Slab", + "block.quark.brown_shingles_slab": "Brown Terracotta Shingle Slab", + "block.quark.cyan_shingles_slab": "Cyan Terracotta Shingle Slab", + "block.quark.gray_shingles_slab": "Gray Terracotta Shingle Slab", + "block.quark.green_shingles_slab": "Green Terracotta Shingle Slab", + "block.quark.light_blue_shingles_slab": "Light Blue Terracotta Shingle Slab", + "block.quark.light_gray_shingles_slab": "Light Gray Terracotta Shingle Slab", + "block.quark.lime_shingles_slab": "Lime Terracotta Shingle Slab", + "block.quark.magenta_shingles_slab": "Magenta Terracotta Shingle Slab", + "block.quark.orange_shingles_slab": "Orange Terracotta Shingle Slab", + "block.quark.pink_shingles_slab": "Pink Terracotta Shingle Slab", + "block.quark.purple_shingles_slab": "Purple Terracotta Shingle Slab", + "block.quark.red_shingles_slab": "Red Terracotta Shingle Slab", + "block.quark.white_shingles_slab": "White Terracotta Shingle Slab", + "block.quark.yellow_shingles_slab": "Yellow Terracotta Shingle Slab", + "block.quark.iron_rod": "Iron Rod", + "block.quark.sturdy_stone": "Sturdy Stone", + "block.quark.oak_bookshelf": "Oak Bookshelf", + "block.quark.spruce_bookshelf": "Spruce Bookshelf", + "block.quark.birch_bookshelf": "Birch Bookshelf", + "block.quark.jungle_bookshelf": "Jungle Bookshelf", + "block.quark.acacia_bookshelf": "Acacia Bookshelf", + "block.quark.dark_oak_bookshelf": "Dark Oak Bookshelf", + "block.quark.warped_bookshelf": "Warped Bookshelf", + "block.quark.crimson_bookshelf": "Crimson Bookshelf", + "block.quark.acacia_vertical_slab": "Acacia Vertical Slab", + "block.quark.andesite_vertical_slab": "Andesite Vertical Slab", + "block.quark.birch_vertical_slab": "Birch Vertical Slab", + "block.quark.brick_vertical_slab": "Brick Vertical Slab", + "block.quark.cobblestone_vertical_slab": "Cobblestone Vertical Slab", + "block.quark.cut_red_sandstone_vertical_slab": "Cut Red Sandstone Vertical Slab", + "block.quark.cut_sandstone_vertical_slab": "Cut Sandstone Vertical Slab", + "block.quark.dark_oak_vertical_slab": "Dark Oak Vertical Slab", + "block.quark.dark_prismarine_vertical_slab": "Dark Prismarine Vertical Slab", + "block.quark.diorite_vertical_slab": "Diorite Vertical Slab", + "block.quark.end_stone_brick_vertical_slab": "End Stone Brick Vertical Slab", + "block.quark.granite_vertical_slab": "Granite Vertical Slab", + "block.quark.jungle_vertical_slab": "Jungle Vertical Slab", + "block.quark.mossy_cobblestone_vertical_slab": "Mossy Cobblestone Vertical Slab", + "block.quark.mossy_stone_brick_vertical_slab": "Mossy Stone Brick Vertical Slab", + "block.quark.nether_brick_vertical_slab": "Nether Brick Vertical Slab", + "block.quark.polished_andesite_vertical_slab": "Polished Andesite Vertical Slab", + "block.quark.polished_diorite_vertical_slab": "Polished Diorite Vertical Slab", + "block.quark.polished_granite_vertical_slab": "Polished Granite Vertical Slab", + "block.quark.prismarine_brick_vertical_slab": "Prismarine Brick Vertical Slab", + "block.quark.prismarine_vertical_slab": "Prismarine Vertical Slab", + "block.quark.purpur_vertical_slab": "Purpur Vertical Slab", + "block.quark.quartz_vertical_slab": "Quartz Vertical Slab", + "block.quark.red_nether_brick_vertical_slab": "Red Nether Brick Vertical Slab", + "block.quark.red_sandstone_vertical_slab": "Red Sandstone Vertical Slab", + "block.quark.sandstone_vertical_slab": "Sandstone Vertical Slab", + "block.quark.smooth_quartz_vertical_slab": "Smooth Quartz Vertical Slab", + "block.quark.smooth_red_sandstone_vertical_slab": "Smooth Red Sandstone Vertical Slab", + "block.quark.smooth_sandstone_vertical_slab": "Smooth Sandstone Vertical Slab", + "block.quark.smooth_stone_vertical_slab": "Smooth Stone Vertical Slab", + "block.quark.spruce_vertical_slab": "Spruce Vertical Slab", + "block.quark.stone_brick_vertical_slab": "Stone Brick Vertical Slab", + "block.quark.stone_vertical_slab": "Stone Vertical Slab", + "block.quark.oak_vertical_slab": "Oak Vertical Slab", + "block.quark.shingles_vertical_slab": "Terracotta Shingle Vertical Slab", + "block.quark.black_shingles_vertical_slab": "Black Terracotta Shingle Vertical Slab", + "block.quark.blue_shingles_vertical_slab": "Blue Terracotta Shingle Vertical Slab", + "block.quark.brown_shingles_vertical_slab": "Brown Terracotta Shingle Vertical Slab", + "block.quark.cut_soul_sandstone_vertical_slab": "Cut Soul Sandstone Vertical Slab", + "block.quark.cyan_shingles_vertical_slab": "Cyan Terracotta Shingle Vertical Slab", + "block.quark.gray_shingles_vertical_slab": "Gray Terracotta Shingle Vertical Slab", + "block.quark.green_shingles_vertical_slab": "Green Terracotta Shingle Vertical Slab", + "block.quark.light_blue_shingles_vertical_slab": "Light Blue Terracotta Shingle Vertical Slab", + "block.quark.light_gray_shingles_vertical_slab": "Light Gray Terracotta Shingle Vertical Slab", + "block.quark.lime_shingles_vertical_slab": "Lime Terracotta Shingle Vertical Slab", + "block.quark.magenta_shingles_vertical_slab": "Magenta Terracotta Shingle Vertical Slab", + "block.quark.orange_shingles_vertical_slab": "Orange Terracotta Shingle Vertical Slab", + "block.quark.permafrost_bricks_vertical_slab": "Permafrost Brick Vertical Slab", + "block.quark.permafrost_vertical_slab": "Permafrost Vertical Slab", + "block.quark.pink_shingles_vertical_slab": "Pink Terracotta Shingle Vertical Slab", + "block.quark.purple_shingles_vertical_slab": "Purple Terracotta Shingle Vertical Slab", + "block.quark.red_shingles_vertical_slab": "Red Terracotta Shingle Vertical Slab", + "block.quark.smooth_soul_sandstone_vertical_slab": "Smooth Soul Sandstone Vertical Slab", + "block.quark.soul_sandstone_vertical_slab": "Soul Sandstone Vertical Slab", + "block.quark.thatch_vertical_slab": "Thatch Vertical Slab", + "block.quark.white_shingles_vertical_slab": "White Terracotta Shingle Vertical Slab", + "block.quark.yellow_shingles_vertical_slab": "Yellow Terracotta Shingle Vertical Slab", + "block.quark.oak_ladder": "Oak Ladder", + "block.quark.spruce_ladder": "Spruce Ladder", + "block.quark.birch_ladder": "Birch Ladder", + "block.quark.jungle_ladder": "Jungle Ladder", + "block.quark.acacia_ladder": "Acacia Ladder", + "block.quark.dark_oak_ladder": "Dark Oak Ladder", + "block.quark.warped_ladder": "Warped Ladder", + "block.quark.crimson_ladder": "Crimson Ladder", + "block.quark.iron_ladder": "Iron Ladder", + "block.quark.bamboo_block": "Block of Bamboo", + "block.quark.stripped_bamboo_block": "Block of Stripped Bamboo", + "block.quark.cactus_block": "Cactus Batch", + "block.quark.chorus_fruit_block": "Chorus Fruit Batch", + "block.quark.cocoa_beans_sack": "Cocoa Bean Sack", + "block.quark.berry_sack": "Sweet Berry Sack", + "block.quark.glowberry_sack": "Glow Berry Sack", + "block.quark.golden_apple_crate": "Golden Apple Crate", + "block.quark.gunpowder_sack": "Gunpowder Sack", + "block.quark.nether_wart_sack": "Nether Wart Sack", + "block.quark.potato_crate": "Potato Crate", + "block.quark.apple_crate": "Apple Crate", + "block.quark.beetroot_crate": "Beetroot Crate", + "block.quark.carrot_crate": "Carrot Crate", + "block.quark.stick_block": "Stick Stack", + "block.quark.dirty_glass": "Dirty Glass", + "block.quark.dirty_glass_pane": "Dirty Glass Pane", + "block.quark.ender_watcher": "Ender Watcher", + "block.quark.jasper": "Jasper", + "block.quark.polished_jasper": "Polished Jasper", + "block.quark.limestone": "Limestone", + "block.quark.polished_limestone": "Polished Limestone", + "block.quark.polished_calcite": "Polished Calcite", + "block.quark.shale": "Shale", + "block.quark.polished_shale": "Polished Shale", + "block.quark.jasper_stairs": "Jasper Stairs", + "block.quark.polished_jasper_stairs": "Polished Jasper Stairs", + "block.quark.limestone_stairs": "Limestone Stairs", + "block.quark.polished_limestone_stairs": "Polished Limestone Stairs", + "block.quark.calcite_stairs": "Calcite Stairs", + "block.quark.polished_calcite_stairs": "Polished Calcite Stairs", + "block.quark.shale_stairs": "Shale Stairs", + "block.quark.polished_shale_stairs": "Polished Shale Stairs", + "block.quark.jasper_slab": "Jasper Slab", + "block.quark.polished_jasper_slab": "Polished Jasper Slab", + "block.quark.limestone_slab": "Limestone Slab", + "block.quark.polished_limestone_slab": "Polished Limestone Slab", + "block.quark.calcite_slab": "Calcite Slab", + "block.quark.polished_calcite_slab": "Polished Calcite Slab", + "block.quark.shale_slab": "Shale Slab", + "block.quark.polished_shale_slab": "Polished Shale Slab", + "block.quark.jasper_vertical_slab": "Jasper Vertical Slab", + "block.quark.polished_jasper_vertical_slab": "Polished Jasper Vertical Slab", + "block.quark.limestone_vertical_slab": "Limestone Vertical Slab", + "block.quark.polished_limestone_vertical_slab": "Polished Limestone Vertical Slab", + "block.quark.calcite_vertical_slab": "Calcite Vertical Slab", + "block.quark.polished_calcite_vertical_slab": "Polished Calcite Vertical Slab", + "block.quark.shale_vertical_slab": "Shale Vertical Slab", + "block.quark.polished_shale_vertical_slab": "Polished Shale Vertical Slab", + "block.quark.jasper_wall": "Jasper Wall", + "block.quark.limestone_wall": "Limestone Wall", + "block.quark.calcite_wall": "Calcite Wall", + "block.quark.shale_wall": "Shale Wall", + "block.quark.weather_sensor": "Weather Detector", + "block.quark.redstone_randomizer": "Redstone Randomizer", + "block.quark.grate": "Iron Grate", + "block.quark.gravisand": "Gravisand", + "block.quark.red_corundum": "Red Corundum", + "block.quark.orange_corundum": "Orange Corundum", + "block.quark.yellow_corundum": "Yellow Corundum", + "block.quark.green_corundum": "Green Corundum", + "block.quark.blue_corundum": "Blue Corundum", + "block.quark.indigo_corundum": "Indigo Corundum", + "block.quark.violet_corundum": "Violet Corundum", + "block.quark.white_corundum": "White Corundum", + "block.quark.black_corundum": "Black Corundum", + "block.quark.waxed_red_corundum": "Waxed Red Corundum", + "block.quark.waxed_orange_corundum": "Waxed Orange Corundum", + "block.quark.waxed_yellow_corundum": "Waxed Yellow Corundum", + "block.quark.waxed_green_corundum": "Waxed Green Corundum", + "block.quark.waxed_blue_corundum": "Waxed Blue Corundum", + "block.quark.waxed_indigo_corundum": "Waxed Indigo Corundum", + "block.quark.waxed_violet_corundum": "Waxed Violet Corundum", + "block.quark.waxed_white_corundum": "Waxed White Corundum", + "block.quark.waxed_black_corundum": "Waxed Black Corundum", + "block.quark.red_corundum_pane": "Red Corundum Sheet", + "block.quark.orange_corundum_pane": "Orange Corundum Sheet", + "block.quark.yellow_corundum_pane": "Yellow Corundum Sheet", + "block.quark.green_corundum_pane": "Green Corundum Sheet", + "block.quark.blue_corundum_pane": "Blue Corundum Sheet", + "block.quark.indigo_corundum_pane": "Indigo Corundum Sheet", + "block.quark.violet_corundum_pane": "Violet Corundum Sheet", + "block.quark.white_corundum_pane": "White Corundum Sheet", + "block.quark.black_corundum_pane": "Black Corundum Sheet", + "block.quark.red_corundum_cluster": "Red Corundum Cluster", + "block.quark.orange_corundum_cluster": "Orange Corundum Cluster", + "block.quark.yellow_corundum_cluster": "Yellow Corundum Cluster", + "block.quark.green_corundum_cluster": "Green Corundum Cluster", + "block.quark.blue_corundum_cluster": "Blue Corundum Cluster", + "block.quark.indigo_corundum_cluster": "Indigo Corundum Cluster", + "block.quark.violet_corundum_cluster": "Violet Corundum Cluster", + "block.quark.white_corundum_cluster": "White Corundum Cluster", + "block.quark.black_corundum_cluster": "Black Corundum Cluster", + "block.quark.red_corundum_lamp": "Red Corundum Lamp", + "block.quark.orange_corundum_lamp": "Orange Corundum Lamp", + "block.quark.yellow_corundum_lamp": "Yellow Corundum Lamp", + "block.quark.green_corundum_lamp": "Green Corundum Lamp", + "block.quark.blue_corundum_lamp": "Blue Corundum Lamp", + "block.quark.indigo_corundum_lamp": "Indigo Corundum Lamp", + "block.quark.violet_corundum_lamp": "Violet Corundum Lamp", + "block.quark.white_corundum_lamp": "White Corundum Lamp", + "block.quark.black_corundum_lamp": "Black Corundum Lamp", + "block.quark.red_crystal_lamp": "Red Crystal Lamp", + "block.quark.orange_crystal_lamp": "Orange Crystal Lamp", + "block.quark.yellow_crystal_lamp": "Yellow Crystal Lamp", + "block.quark.green_crystal_lamp": "Green Crystal Lamp", + "block.quark.blue_crystal_lamp": "Blue Crystal Lamp", + "block.quark.indigo_crystal_lamp": "Indigo Crystal Lamp", + "block.quark.violet_crystal_lamp": "Violet Crystal Lamp", + "block.quark.white_crystal_lamp": "White Crystal Lamp", + "block.quark.black_crystal_lamp": "Black Crystal Lamp", + "block.quark.feeding_trough": "Feeding Trough", + "block.quark.chute": "Chute", + "block.quark.paper_wall": "Paper Wall", + "block.quark.paper_wall_big": "Big Paper Wall", + "block.quark.paper_wall_sakura": "Decorated Paper Wall", + "block.quark.paper_lantern": "Paper Lantern", + "block.quark.paper_lantern_sakura": "Decorated Paper Lantern", + "block.quark.duskbound_lantern": "Duskbound Lantern", + "block.quark.duskbound_block": "Duskbound Block", + "block.quark.duskbound_block_stairs": "Duskbound Stairs", + "block.quark.duskbound_block_slab": "Duskbound Slab", + "block.quark.duskbound_block_vertical_slab": "Duskbound Vertical Slab", + "block.quark.oak_leaf_carpet": "Oak Leaf Carpet", + "block.quark.spruce_leaf_carpet": "Spruce Leaf Carpet", + "block.quark.birch_leaf_carpet": "Birch Leaf Carpet", + "block.quark.jungle_leaf_carpet": "Jungle Leaf Carpet", + "block.quark.acacia_leaf_carpet": "Acacia Leaf Carpet", + "block.quark.dark_oak_leaf_carpet": "Dark Oak Leaf Carpet", + "block.quark.azalea_leaf_carpet": "Azalea Leaf Carpet", + "block.quark.flowering_azalea_leaf_carpet": "Flowering Azalea Leaf Carpet", + "block.quark.rope": "Rope Coil", + "block.quark.framed_glass": "Framed Glass", + "block.quark.framed_glass_pane": "Framed Glass Pane", + "block.quark.iron_button": "Iron Button", + "block.quark.gold_button": "Gold Button", + "block.quark.obsidian_pressure_plate": "Obsidian Pressure Plate", + "block.quark.nether_brick_fence_gate": "Nether Brick Fence Gate", + "block.quark.midori_block": "Midori Block", + "block.quark.midori_pillar": "Midori Pillar", + "block.quark.midori_block_stairs": "Midori Stairs", + "block.quark.midori_block_slab": "Midori Slab", + "block.quark.midori_block_vertical_slab": "Midori Vertical Slab", + "block.quark.soul_sandstone_bricks": "Soul Sandstone Bricks", + "block.quark.red_sandstone_bricks": "Red Sandstone Bricks", + "block.quark.sandstone_bricks": "Sandstone Bricks", + "block.quark.soul_sandstone_bricks_stairs": "Soul Sandstone Brick Stairs", + "block.quark.red_sandstone_bricks_stairs": "Red Sandstone Brick Stairs", + "block.quark.sandstone_bricks_stairs": "Sandstone Brick Stairs", + "block.quark.soul_sandstone_bricks_slab": "Soul Sandstone Brick Slab", + "block.quark.red_sandstone_bricks_slab": "Red Sandstone Brick Slab", + "block.quark.sandstone_bricks_slab": "Sandstone Brick Slab", + "block.quark.soul_sandstone_bricks_vertical_slab": "Soul Sandstone Brick Vertical Slab", + "block.quark.red_sandstone_bricks_vertical_slab": "Red Sandstone Brick Vertical Slab", + "block.quark.sandstone_bricks_vertical_slab": "Sandstone Brick Vertical Slab", + "block.quark.soul_sandstone_bricks_wall": "Soul Sandstone Brick Wall", + "block.quark.red_sandstone_bricks_wall": "Red Sandstone Brick Wall", + "block.quark.sandstone_bricks_wall": "Sandstone Brick Wall", + "block.quark.andesite_bricks": "Polished Andesite Bricks", + "block.quark.granite_bricks": "Polished Granite Bricks", + "block.quark.diorite_bricks": "Polished Diorite Bricks", + "block.quark.calcite_bricks": "Polished Calcite Bricks", + "block.quark.limestone_bricks": "Polished Limestone Bricks", + "block.quark.jasper_bricks": "Polished Jasper Bricks", + "block.quark.shale_bricks": "Polished Shale Bricks", + "block.quark.chiseled_andesite_bricks": "Chiseled Polished Andesite Bricks", + "block.quark.chiseled_granite_bricks": "Chiseled Polished Granite Bricks", + "block.quark.chiseled_diorite_bricks": "Chiseled Polished Diorite Bricks", + "block.quark.chiseled_calcite_bricks": "Chiseled Polished Calcite Bricks", + "block.quark.chiseled_limestone_bricks": "Chiseled Polished Limestone Bricks", + "block.quark.chiseled_jasper_bricks": "Chiseled Polished Jasper Bricks", + "block.quark.chiseled_shale_bricks": "Chiseled Polished Shale Bricks", + "block.quark.andesite_bricks_stairs": "Polished Andesite Brick Stairs", + "block.quark.granite_bricks_stairs": "Polished Granite Brick Stairs", + "block.quark.diorite_bricks_stairs": "Polished Diorite Brick Stairs", + "block.quark.calcite_bricks_stairs": "Polished Calcite Brick Stairs", + "block.quark.limestone_bricks_stairs": "Polished Limestone Brick Stairs", + "block.quark.jasper_bricks_stairs": "Polished Jasper Brick Stairs", + "block.quark.shale_bricks_stairs": "Polished Shale Brick Stairs", + "block.quark.andesite_bricks_slab": "Polished Andesite Brick Slab", + "block.quark.granite_bricks_slab": "Polished Granite Brick Slab", + "block.quark.diorite_bricks_slab": "Polished Diorite Brick Slab", + "block.quark.calcite_bricks_slab": "Polished Calcite Brick Slab", + "block.quark.limestone_bricks_slab": "Polished Limestone Brick Slab", + "block.quark.jasper_bricks_slab": "Polished Jasper Brick Slab", + "block.quark.shale_bricks_slab": "Polished Shale Brick Slab", + "block.quark.andesite_bricks_vertical_slab": "Polished Andesite Brick Vertical Slab", + "block.quark.granite_bricks_vertical_slab": "Polished Granite Brick Vertical Slab", + "block.quark.diorite_bricks_vertical_slab": "Polished Diorite Brick Vertical Slab", + "block.quark.calcite_bricks_vertical_slab": "Polished Calcite Brick Vertical Slab", + "block.quark.limestone_bricks_vertical_slab": "Polished Limestone Brick Vertical Slab", + "block.quark.jasper_bricks_vertical_slab": "Polished Jasper Brick Vertical Slab", + "block.quark.shale_bricks_vertical_slab": "Polished Shale Brick Vertical Slab", + "block.quark.andesite_bricks_wall": "Polished Andesite Brick Wall", + "block.quark.granite_bricks_wall": "Polished Granite Brick Wall", + "block.quark.diorite_bricks_wall": "Polished Diorite Brick Wall", + "block.quark.calcite_bricks_wall": "Polished Calcite Brick Wall", + "block.quark.limestone_bricks_wall": "Polished Limestone Brick Wall", + "block.quark.jasper_bricks_wall": "Polished Jasper Brick Wall", + "block.quark.shale_bricks_wall": "Polished Shale Brick Wall", + "block.quark.andesite_pillar": "Polished Andesite Pillar", + "block.quark.granite_pillar": "Polished Granite Pillar", + "block.quark.diorite_pillar": "Polished Diorite Pillar", + "block.quark.calcite_pillar": "Polished Calcite Pillar", + "block.quark.limestone_pillar": "Polished Limestone Pillar", + "block.quark.jasper_pillar": "Polished Jasper Pillar", + "block.quark.shale_pillar": "Polished Shale Pillar", + "block.quark.monster_box": "Monster Box", + "block.quark.iron_chain": "Iron Chain", + "block.quark.blue_blossom_leaves": "Frosty Blossom Leaves", + "block.quark.blue_blossom_sapling": "Frosty Blossom Sapling", + "block.quark.lavender_blossom_leaves": "Serene Blossom Leaves", + "block.quark.lavender_blossom_sapling": "Serene Blossom Sapling", + "block.quark.orange_blossom_leaves": "Warm Blossom Leaves", + "block.quark.orange_blossom_sapling": "Warm Blossom Sapling", + "block.quark.pink_blossom_leaves": "Sweet Blossom Leaves", + "block.quark.pink_blossom_sapling": "Sweet Blossom Sapling", + "block.quark.yellow_blossom_leaves": "Sunny Blossom Leaves", + "block.quark.yellow_blossom_sapling": "Sunny Blossom Sapling", + "block.quark.red_blossom_leaves": "Fiery Blossom Leaves", + "block.quark.red_blossom_sapling": "Fiery Blossom Sapling", + "block.quark.yellow_blossom_leaf_carpet": "Sunny Blossom Leaf Carpet", + "block.quark.pink_blossom_leaf_carpet": "Sweet Blossom Leaf Carpet", + "block.quark.orange_blossom_leaf_carpet": "Warm Blossom Leaf Carpet", + "block.quark.lavender_blossom_leaf_carpet": "Serene Blossom Leaf Carpet", + "block.quark.blue_blossom_leaf_carpet": "Frosty Blossom Leaf Carpet", + "block.quark.red_blossom_leaf_carpet": "Fiery Blossom Leaf Carpet", + "block.quark.bonded_leather": "Bonded Leather", + "block.quark.iron_plate": "Iron Plate", + "block.quark.rusty_iron_plate": "Rusty Iron Plate", + "block.quark.iron_plate_stairs": "Iron Plate Stairs", + "block.quark.rusty_iron_plate_stairs": "Rusty Iron Plate Stairs", + "block.quark.iron_plate_slab": "Iron Plate Slab", + "block.quark.rusty_iron_plate_slab": "Rusty Iron Plate Slab", + "block.quark.iron_plate_vertical_slab": "Iron Plate Vertical Slab", + "block.quark.rusty_iron_plate_vertical_slab": "Rusty Iron Plate Vertical Slab", + "block.quark.pipe": "Copper Pipe", + "block.quark.encased_pipe": "Encased Copper Pipe", + "block.quark.magnet": "Magnet", + "block.quark.bonded_rabbit_hide": "Bonded Rabbit Hide", + "block.quark.bonded_ravager_hide": "Bonded Ravager Hide", + "block.quark.cobblestone_bricks": "Cobblestone Bricks", + "block.quark.mossy_cobblestone_bricks": "Mossy Cobblestone Bricks", + "block.quark.cobblestone_bricks_stairs": "Cobblestone Brick Stairs", + "block.quark.mossy_cobblestone_bricks_stairs": "Mossy Cobblestone Brick Stairs", + "block.quark.cobblestone_bricks_slab": "Cobblestone Brick Slab", + "block.quark.mossy_cobblestone_bricks_slab": "Mossy Cobblestone Brick Slab", + "block.quark.cobblestone_bricks_vertical_slab": "Cobblestone Brick Vertical Slab", + "block.quark.mossy_cobblestone_bricks_vertical_slab": "Mossy Cobblestone Brick Vertical Slab", + "block.quark.cobblestone_bricks_wall": "Cobblestone Brick Wall", + "block.quark.mossy_cobblestone_bricks_wall": "Mossy Cobblestone Brick Wall", + "block.quark.gold_bars": "Gold Bars", + "block.quark.cloud": "Cloud", + "block.quark.blackstone_vertical_slab": "Blackstone Vertical Slab", + "block.quark.polished_blackstone_vertical_slab": "Polished Blackstone Vertical Slab", + "block.quark.polished_blackstone_brick_vertical_slab": "Polished Blackstone Brick Vertical Slab", + "block.quark.crimson_vertical_slab": "Crimson Vertical Slab", + "block.quark.warped_vertical_slab": "Warped Vertical Slab", + "block.quark.blue_nether_bricks": "Blue Nether Bricks", + "block.quark.blue_nether_bricks_stairs": "Blue Nether Brick Stairs", + "block.quark.blue_nether_bricks_slab": "Blue Nether Brick Slab", + "block.quark.blue_nether_bricks_vertical_slab": "Blue Nether Brick Vertical Slab", + "block.quark.blue_nether_bricks_wall": "Blue Nether Brick Wall", + "block.quark.bamboo_mat": "Bamboo Mat Block", + "block.quark.bamboo_mat_carpet": "Bamboo Mat", + "block.quark.cut_vine": "Cut Vines", + "block.quark.oak_post": "Oak Post", + "block.quark.spruce_post": "Spruce Post", + "block.quark.birch_post": "Birch Post", + "block.quark.jungle_post": "Jungle Post", + "block.quark.acacia_post": "Acacia Post", + "block.quark.dark_oak_post": "Dark Oak Post", + "block.quark.warped_post": "Warped Post", + "block.quark.crimson_post": "Crimson Post", + "block.quark.stripped_oak_post": "Stripped Oak Post", + "block.quark.stripped_spruce_post": "Stripped Spruce Post", + "block.quark.stripped_birch_post": "Stripped Birch Post", + "block.quark.stripped_jungle_post": "Stripped Jungle Post", + "block.quark.stripped_acacia_post": "Stripped Acacia Post", + "block.quark.stripped_dark_oak_post": "Stripped Dark Oak Post", + "block.quark.stripped_warped_post": "Stripped Warped Post", + "block.quark.stripped_crimson_post": "Stripped Crimson Post", + "block.quark.myalite_crystal": "Myalite Crystal", + "block.quark.myalite": "Myalite", + "block.quark.polished_myalite": "Polished Myalite", + "block.quark.myalite_stairs": "Myalite Stairs", + "block.quark.myalite_slab": "Myalite Slab", + "block.quark.myalite_vertical_slab": "Myalite Vertical Slab", + "block.quark.myalite_wall": "Myalite Wall", + "block.quark.polished_myalite_stairs": "Polished Myalite Stairs", + "block.quark.polished_myalite_slab": "Polished Myalite Slab", + "block.quark.polished_myalite_vertical_slab": "Polished Myalite Vertical Slab", + "block.quark.myalite_bricks_wall": "Polished Myalite Brick Wall", + "block.quark.myalite_bricks_stairs": "Polished Myalite Brick Stairs", + "block.quark.myalite_bricks_slab": "Polished Myalite Brick Slab", + "block.quark.myalite_bricks_vertical_slab": "Polished Myalite Brick Vertical Slab", + "block.quark.myalite_bricks": "Polished Myalite Bricks", + "block.quark.chiseled_myalite_bricks": "Chiseled Polished Myalite Bricks", + "block.quark.myalite_pillar": "Polished Myalite Pillar", + "block.quark.chorus_weeds": "Chorus Weeds", + "block.quark.chorus_twist": "Chorus Twist", + "block.quark.black_framed_glass": "Black Framed Glass", + "block.quark.blue_framed_glass": "Blue Framed Glass", + "block.quark.brown_framed_glass": "Brown Framed Glass", + "block.quark.cyan_framed_glass": "Cyan Framed Glass", + "block.quark.gray_framed_glass": "Gray Framed Glass", + "block.quark.green_framed_glass": "Green Framed Glass", + "block.quark.light_blue_framed_glass": "Light Blue Framed Glass", + "block.quark.light_gray_framed_glass": "Light Gray Framed Glass", + "block.quark.lime_framed_glass": "Lime Framed Glass", + "block.quark.magenta_framed_glass": "Magenta Framed Glass", + "block.quark.orange_framed_glass": "Orange Framed Glass", + "block.quark.pink_framed_glass": "Pink Framed Glass", + "block.quark.purple_framed_glass": "Purple Framed Glass", + "block.quark.red_framed_glass": "Red Framed Glass", + "block.quark.white_framed_glass": "White Framed Glass", + "block.quark.yellow_framed_glass": "Yellow Framed Glass", + "block.quark.black_framed_glass_pane": "Black Framed Glass Pane", + "block.quark.blue_framed_glass_pane": "Blue Framed Glass Pane", + "block.quark.brown_framed_glass_pane": "Brown Framed Glass Pane", + "block.quark.cyan_framed_glass_pane": "Cyan Framed Glass Pane", + "block.quark.gray_framed_glass_pane": "Gray Framed Glass Pane", + "block.quark.green_framed_glass_pane": "Green Framed Glass Pane", + "block.quark.light_blue_framed_glass_pane": "Light Blue Framed Glass Pane", + "block.quark.light_gray_framed_glass_pane": "Light Gray Framed Glass Pane", + "block.quark.lime_framed_glass_pane": "Lime Framed Glass Pane", + "block.quark.magenta_framed_glass_pane": "Magenta Framed Glass Pane", + "block.quark.orange_framed_glass_pane": "Orange Framed Glass Pane", + "block.quark.pink_framed_glass_pane": "Pink Framed Glass Pane", + "block.quark.purple_framed_glass_pane": "Purple Framed Glass Pane", + "block.quark.red_framed_glass_pane": "Red Framed Glass Pane", + "block.quark.white_framed_glass_pane": "White Framed Glass Pane", + "block.quark.yellow_framed_glass_pane": "Yellow Framed Glass Pane", + "block.quark.black_stool": "Black Stool", + "block.quark.blue_stool": "Blue Stool", + "block.quark.brown_stool": "Brown Stool", + "block.quark.cyan_stool": "Cyan Stool", + "block.quark.gray_stool": "Gray Stool", + "block.quark.green_stool": "Green Stool", + "block.quark.light_blue_stool": "Light Blue Stool", + "block.quark.light_gray_stool": "Light Gray Stool", + "block.quark.lime_stool": "Lime Stool", + "block.quark.magenta_stool": "Magenta Stool", + "block.quark.orange_stool": "Orange Stool", + "block.quark.pink_stool": "Pink Stool", + "block.quark.purple_stool": "Purple Stool", + "block.quark.red_stool": "Red Stool", + "block.quark.white_stool": "White Stool", + "block.quark.yellow_stool": "Yellow Stool", + "block.quark.oak_hedge": "Oak Leaf Hedge", + "block.quark.spruce_hedge": "Spruce Leaf Hedge", + "block.quark.birch_hedge": "Birch Leaf Hedge", + "block.quark.jungle_hedge": "Jungle Leaf Hedge", + "block.quark.acacia_hedge": "Acacia Leaf Hedge", + "block.quark.dark_oak_hedge": "Dark Oak Leaf Hedge", + "block.quark.azalea_hedge": "Azalea Leaf Hedge", + "block.quark.flowering_azalea_hedge": "Flowering Azalea Leaf Hedge", + "block.quark.blue_blossom_hedge": "Frosty Blossom Leaf Hedge", + "block.quark.lavender_blossom_hedge": "Serene Blossom Leaf Hedge", + "block.quark.orange_blossom_hedge": "Warm Blossom Leaf Hedge", + "block.quark.pink_blossom_hedge": "Sweet Blossom Leaf Hedge", + "block.quark.yellow_blossom_hedge": "Sunny Blossom Leaf Hedge", + "block.quark.red_blossom_hedge": "Fiery Blossom Leaf Hedge", + "block.quark.matrix_enchanter": "Matrix Enchanting Table", + "block.quark.crate": "Storage Crate", + "block.quark.blackstone_bricks": "Blackstone Bricks", + "block.quark.blackstone_bricks_stairs": "Blackstone Brick Stairs", + "block.quark.blackstone_bricks_slab": "Blackstone Brick Slab", + "block.quark.blackstone_bricks_vertical_slab": "Blackstone Brick Vertical Slab", + "block.quark.blackstone_bricks_wall": "Blackstone Brick Wall", + "block.quark.dirt_bricks": "Dirt Bricks", + "block.quark.dirt_bricks_stairs": "Dirt Brick Stairs", + "block.quark.dirt_bricks_slab": "Dirt Brick Slab", + "block.quark.dirt_bricks_vertical_slab": "Dirt Brick Vertical Slab", + "block.quark.dirt_bricks_wall": "Dirt Brick Wall", + "block.quark.netherrack_bricks_stairs": "Netherrack Brick Stairs", + "block.quark.netherrack_bricks_slab": "Netherrack Brick Slab", + "block.quark.netherrack_bricks_vertical_slab": "Netherrack Brick Vertical Slab", + "block.quark.netherrack_bricks_wall": "Netherrack Brick Wall", + "block.quark.netherrack_bricks": "Netherrack Bricks", + "block.quark.stone_lamp": "Stone Lamp", + "block.quark.stone_brick_lamp": "Stone Brick Lamp", + "block.quark.dusky_myalite": "Dusky Myalite", + "block.quark.cobbled_deepslate_vertical_slab": "Cobbled Deepslate Vertical Slab", + "block.quark.polished_deepslate_vertical_slab": "Polished Deepslate Vertical Slab", + "block.quark.deepslate_brick_vertical_slab": "Deepslate Brick Vertical Slab", + "block.quark.deepslate_tile_vertical_slab": "Deepslate Tile Vertical Slab", + "block.quark.waxed_cut_copper_vertical_slab": "Waxed Cut Copper Vertical Slab", + "block.quark.waxed_exposed_cut_copper_vertical_slab": "Waxed Exposed Cut Copper Vertical Slab", + "block.quark.waxed_weathered_cut_copper_vertical_slab": "Waxed Weathered Cut Copper Vertical Slab", + "block.quark.waxed_oxidized_cut_copper_vertical_slab": "Waxed Oxidized Cut Copper Vertical Slab", + "block.quark.cut_copper_vertical_slab": "Cut Copper Vertical Slab", + "block.quark.exposed_cut_copper_vertical_slab": "Exposed Cut Copper Vertical Slab", + "block.quark.weathered_cut_copper_vertical_slab": "Weathered Cut Copper Vertical Slab", + "block.quark.oxidized_cut_copper_vertical_slab": "Oxidized Cut Copper Vertical Slab", + "block.quark.dripstone_pillar": "Polished Dripstone Pillar", + "block.quark.dripstone_bricks": "Polished Dripstone Bricks", + "block.quark.chiseled_dripstone_bricks": "Chiseled Polished Dripstone Bricks", + "block.quark.polished_dripstone": "Polished Dripstone", + "block.quark.tuff_pillar": "Polished Tuff Pillar", + "block.quark.tuff_bricks": "Polished Tuff Bricks", + "block.quark.chiseled_tuff_bricks": "Chiseled Polished Tuff Bricks", + "block.quark.polished_tuff": "Polished Tuff", + "block.quark.dripstone_block_stairs": "Dripstone Stairs", + "block.quark.polished_dripstone_stairs": "Polished Dripstone Stairs", + "block.quark.dripstone_bricks_stairs": "Polished Dripstone Brick Stairs", + "block.quark.tuff_stairs": "Tuff Stairs", + "block.quark.polished_tuff_stairs": "Polished Tuff Stairs", + "block.quark.tuff_bricks_stairs": "Polished Tuff Brick Stairs", + "block.quark.dripstone_block_slab": "Dripstone Slab", + "block.quark.polished_dripstone_slab": "Polished Dripstone Slab", + "block.quark.dripstone_bricks_slab": "Polished Dripstone Brick Slab", + "block.quark.tuff_slab": "Tuff Slab", + "block.quark.polished_tuff_slab": "Polished Tuff Slab", + "block.quark.tuff_bricks_slab": "Polished Tuff Brick Slab", + "block.quark.dripstone_block_vertical_slab": "Dripstone Vertical Slab", + "block.quark.polished_dripstone_vertical_slab": "Polished Dripstone Vertical Slab", + "block.quark.dripstone_bricks_vertical_slab": "Polished Dripstone Brick Vertical Slab", + "block.quark.tuff_vertical_slab": "Tuff Vertical Slab", + "block.quark.polished_tuff_vertical_slab": "Polished Tuff Vertical Slab", + "block.quark.tuff_bricks_vertical_slab": "Polished Tuff Brick Vertical Slab", + "block.quark.dripstone_block_wall": "Dripstone Wall", + "block.quark.dripstone_bricks_wall": "Polished Dripstone Brick Wall", + "block.quark.tuff_wall": "Tuff Wall", + "block.quark.tuff_bricks_wall": "Polished Tuff Brick Wall", + "block.quark.iron_pillar": "Iron Pillar", + "block.quark.deepslate_furnace": "Deepslate Furnace", + "block.quark.blackstone_furnace": "Blackstone Furnace", + "block.quark.glow_lichen_growth": "Glow Lichen Growth", + "block.quark.glow_shroom": "Glow Shroom", + "block.quark.glow_shroom_stem": "Glow Shroom Stem", + "block.quark.glow_shroom_block": "Glow Shroom Block", + "block.quark.glow_shroom_ring": "Glow Shroom Ring", + "block.quark.azalea_planks": "Azalea Planks", + "block.quark.azalea_log": "Azalea Log", + "block.quark.stripped_azalea_log": "Stripped Azalea Log", + "block.quark.azalea_wood": "Azalea Wood", + "block.quark.stripped_azalea_wood": "Stripped Azalea Wood", + "block.quark.azalea_planks_stairs": "Azalea Stairs", + "block.quark.azalea_planks_slab": "Azalea Slab", + "block.quark.azalea_planks_vertical_slab": "Azalea Vertical Slab", + "block.quark.azalea_post": "Azalea Post", + "block.quark.stripped_azalea_post": "Stripped Azalea Post", + "block.quark.azalea_bookshelf": "Azalea Bookshelf", + "block.quark.azalea_chest": "Azalea Chest", + "block.quark.azalea_trapped_chest": "Azalea Trapped Chest", + "block.quark.lootr_azalea_chest": "Azalea Loot Chest", + "block.quark.lootr_azalea_trapped_chest": "Azalea Trapped Loot Chest", + "block.quark.azalea_ladder": "Azalea Ladder", + "block.quark.azalea_door": "Azalea Door", + "block.quark.azalea_trapdoor": "Azalea Trapdoor", + "block.quark.azalea_fence_gate": "Azalea Fence Gate", + "block.quark.azalea_fence": "Azalea Fence", + "block.quark.blossom_planks": "Blossom Planks", + "block.quark.blossom_log": "Blossom Log", + "block.quark.stripped_blossom_log": "Stripped Blossom Log", + "block.quark.blossom_wood": "Blossom Wood", + "block.quark.stripped_blossom_wood": "Stripped Blossom Wood", + "block.quark.blossom_planks_stairs": "Blossom Stairs", + "block.quark.blossom_planks_slab": "Blossom Slab", + "block.quark.blossom_planks_vertical_slab": "Blossom Vertical Slab", + "block.quark.blossom_post": "Blossom Post", + "block.quark.stripped_blossom_post": "Stripped Blossom Post", + "block.quark.blossom_bookshelf": "Blossom Bookshelf", + "block.quark.blossom_chest": "Blossom Chest", + "block.quark.blossom_trapped_chest": "Blossom Trapped Chest", + "block.quark.lootr_blossom_chest": "Blossom Loot Chest", + "block.quark.lootr_blossom_trapped_chest": "Blossom Trapped Loot Chest", + "block.quark.blossom_ladder": "Blossom Ladder", + "block.quark.blossom_door": "Blossom Door", + "block.quark.blossom_trapdoor": "Blossom Trapdoor", + "block.quark.blossom_fence_gate": "Blossom Fence Gate", + "block.quark.blossom_fence": "Blossom Fence", + "block.quark.blossom_sign": "Blossom Sign", + "block.quark.azalea_sign": "Azalea Sign", + "block.quark.blossom_button": "Blossom Button", + "block.quark.blossom_pressure_plate": "Blossom Pressure Plate", + "block.quark.azalea_button": "Azalea Button", + "block.quark.azalea_pressure_plate": "Azalea Pressure Plate", + "block.quark.vertical_oak_planks": "Vertical Oak Planks", + "block.quark.vertical_spruce_planks": "Vertical Spruce Planks", + "block.quark.vertical_birch_planks": "Vertical Birch Planks", + "block.quark.vertical_jungle_planks": "Vertical Jungle Planks", + "block.quark.vertical_acacia_planks": "Vertical Acacia Planks", + "block.quark.vertical_dark_oak_planks": "Vertical Dark Oak Planks", + "block.quark.vertical_warped_planks": "Vertical Warped Planks", + "block.quark.vertical_crimson_planks": "Vertical Crimson Planks", + "block.quark.vertical_azalea_planks": "Vertical Azalea Planks", + "block.quark.vertical_blossom_planks": "Vertical Blossom Planks", + "block.quark.mangrove_vertical_slab": "Mangrove Vertical Slab", + "block.quark.mud_brick_vertical_slab": "Mud Brick Vertical Slab", + "block.quark.mangrove_bookshelf": "Mangrove Bookshelf", + "block.quark.mangrove_chest": "Mangrove Chest", + "block.quark.mangrove_trapped_chest": "Mangrove Trapped Chest", + "block.quark.lootr_mangrove_chest": "Mangrove Loot Chest", + "block.quark.lootr_mangrove_trapped_chest": "Mangrove Trapped Loot Chest", + "block.quark.mangrove_hedge": "Mangrove Leaf Hedge", + "block.quark.mangrove_ladder": "Mangrove Ladder", + "block.quark.mangrove_leaf_carpet": "Mangrove Leaf Carpet", + "block.quark.mangrove_post": "Mangrove Post", + "block.quark.stripped_mangrove_post": "Stripped Mangrove Post", + "block.quark.vertical_mangrove_planks": "Vertical Mangrove Planks", + "block.quark.raw_iron_bricks": "Raw Iron Bricks", + "block.quark.raw_gold_bricks": "Raw Gold Bricks", + "block.quark.raw_copper_bricks": "Raw Copper Bricks", + "block.quark.raw_iron_bricks_stairs": "Raw Iron Brick Stairs", + "block.quark.raw_gold_bricks_stairs": "Raw Gold Brick Stairs", + "block.quark.raw_copper_bricks_stairs": "Raw Copper Brick Stairs", + "block.quark.raw_iron_bricks_slab": "Raw Iron Brick Slab", + "block.quark.raw_gold_bricks_slab": "Raw Gold Brick Slab", + "block.quark.raw_copper_bricks_slab": "Raw Copper Brick Slab", + "block.quark.raw_iron_bricks_vertical_slab": "Raw Iron Brick Vertical Slab", + "block.quark.raw_gold_bricks_vertical_slab": "Raw Gold Brick Vertical Slab", + "block.quark.raw_copper_bricks_vertical_slab": "Raw Copper Brick Vertical Slab", + "block.quark.carved_mud_bricks": "Carved Mud Bricks", + "block.quark.mud_brick_lattice": "Mud Brick Lattice", + "block.quark.mud_pillar": "Mud Pillar", + "block.quark.bamboo_planks": "Bamboo Planks", + "block.quark.bamboo_planks_stairs": "Bamboo Stairs", + "block.quark.bamboo_planks_slab": "Bamboo Slab", + "block.quark.bamboo_planks_vertical_slab": "Bamboo Vertical Slab", + "block.quark.bamboo_post": "Bamboo Post", + "block.quark.stripped_bamboo_post": "Stripped Bamboo Post", + "block.quark.bamboo_bookshelf": "Bamboo Bookshelf", + "block.quark.bamboo_chest": "Bamboo Chest", + "block.quark.bamboo_trapped_chest": "Bamboo Trapped Chest", + "block.quark.lootr_bamboo_chest": "Bamboo Loot Chest", + "block.quark.lootr_bamboo_trapped_chest": "Bamboo Trapped Loot Chest", + "block.quark.bamboo_ladder": "Bamboo Ladder", + "block.quark.bamboo_door": "Bamboo Door", + "block.quark.bamboo_trapdoor": "Bamboo Trapdoor", + "block.quark.bamboo_fence_gate": "Bamboo Fence Gate", + "block.quark.bamboo_fence": "Bamboo Fence", + "block.quark.bamboo_sign": "Bamboo Sign", + "block.quark.bamboo_button": "Bamboo Button", + "block.quark.bamboo_pressure_plate": "Bamboo Pressure Plate", + "block.quark.vertical_bamboo_planks": "Vertical Bamboo Planks", + "block.quark.bamboo_mosaic": "Bamboo Mosaic", + "block.quark.hollow_oak_log": "Hollow Oak Log", + "block.quark.hollow_spruce_log": "Hollow Spruce Log", + "block.quark.hollow_birch_log": "Hollow Birch Log", + "block.quark.hollow_jungle_log": "Hollow Jungle Log", + "block.quark.hollow_acacia_log": "Hollow Acacia Log", + "block.quark.hollow_dark_oak_log": "Hollow Dark Oak Log", + "block.quark.hollow_mangrove_log": "Hollow Mangrove Log", + "block.quark.hollow_crimson_stem": "Hollow Crimson Stem", + "block.quark.hollow_warped_stem": "Hollow Warped Stem", + "block.quark.hollow_blossom_log": "Hollow Blossom Log", + "block.quark.hollow_azalea_log": "Hollow Azalea Log", + "block.quark.ancient_planks": "Ancient Planks", + "block.quark.ancient_log": "Ancient Log", + "block.quark.stripped_ancient_log": "Stripped Ancient Log", + "block.quark.ancient_wood": "Ancient Wood", + "block.quark.stripped_ancient_wood": "Stripped Ancient Wood", + "block.quark.hollow_ancient_log": "Hollow Ancient Log", + "block.quark.ancient_planks_stairs": "Ancient Stairs", + "block.quark.ancient_planks_slab": "Ancient Slab", + "block.quark.ancient_planks_vertical_slab": "Ancient Vertical Slab", + "block.quark.ancient_post": "Ancient Post", + "block.quark.stripped_ancient_post": "Stripped Ancient Post", + "block.quark.ancient_bookshelf": "Ancient Bookshelf", + "block.quark.ancient_chest": "Ancient Chest", + "block.quark.ancient_trapped_chest": "Ancient Trapped Chest", + "block.quark.lootr_ancient_chest": "Ancient Loot Chest", + "block.quark.lootr_ancient_trapped_chest": "Ancient Trapped Loot Chest", + "block.quark.ancient_ladder": "Ancient Ladder", + "block.quark.ancient_door": "Ancient Door", + "block.quark.ancient_trapdoor": "Ancient Trapdoor", + "block.quark.ancient_fence_gate": "Ancient Fence Gate", + "block.quark.ancient_fence": "Ancient Fence", + "block.quark.ancient_sign": "Ancient Sign", + "block.quark.ancient_button": "Ancient Button", + "block.quark.ancient_pressure_plate": "Ancient Pressure Plate", + "block.quark.vertical_ancient_planks": "Vertical Ancient Planks", + "block.quark.ancient_leaves": "Ancient Leaves", + "block.quark.ancient_sapling": "Ancient Sapling", + "block.quark.ancient_leaf_carpet": "Ancient Leaf Carpet", + "block.quark.ancient_hedge": "Ancient Leaf Hedge", + "block.quark.golden_carrot_crate": "Golden Carrot Crate", - "item.quark.stoneling_spawn_egg": "Stoneling Spawn Egg", - "item.quark.crab_spawn_egg": "Crab Spawn Egg", - "item.quark.foxhound_spawn_egg": "Foxhound Spawn Egg", - "item.quark.toretoise_spawn_egg": "Toretoise Spawn Egg", - "item.quark.forgotten_spawn_egg": "Forgotten Spawn Egg", - "item.quark.wraith_spawn_egg": "Wraith Spawn Egg", - "item.quark.shiba_spawn_egg": "Shiba Spawn Egg", + "item.quark.stoneling_spawn_egg": "Stoneling Spawn Egg", + "item.quark.crab_spawn_egg": "Crab Spawn Egg", + "item.quark.foxhound_spawn_egg": "Foxhound Spawn Egg", + "item.quark.toretoise_spawn_egg": "Toretoise Spawn Egg", + "item.quark.forgotten_spawn_egg": "Forgotten Spawn Egg", + "item.quark.wraith_spawn_egg": "Wraith Spawn Egg", + "item.quark.shiba_spawn_egg": "Shiba Spawn Egg", - "effect.quark.resilience": "Resilience", + "effect.quark.resilience": "Resilience", - "entity.quark.pickarang": "Pickarang", - "entity.quark.glass_frame": "Glass Item Frame", - "entity.quark.dyed_item_frame": "Dyed Item Frame", - "entity.quark.totem": "Totem of Holding", - "entity.quark.stoneling": "Stoneling", - "entity.quark.gravisand": "Floating Gravisand", - "entity.quark.crab": "Crab", - "entity.quark.foxhound": "Foxhound", - "entity.quark.toretoise": "Toretoise", - "entity.quark.forgotten": "Forgotten", - "entity.quark.wraith": "Wraith", - "entity.quark.soul_bead": "Soul Bead", - "entity.quark.shiba": "Shiba", - "entity.quark.quark_boat": "Boat", - "entity.quark.quark_chest_boat": "Boat with Chest", + "entity.quark.pickarang": "Pickarang", + "entity.quark.glass_frame": "Glass Item Frame", + "entity.quark.dyed_item_frame": "Dyed Item Frame", + "entity.quark.totem": "Totem of Holding", + "entity.quark.stoneling": "Stoneling", + "entity.quark.gravisand": "Floating Gravisand", + "entity.quark.crab": "Crab", + "entity.quark.foxhound": "Foxhound", + "entity.quark.toretoise": "Toretoise", + "entity.quark.forgotten": "Forgotten", + "entity.quark.wraith": "Wraith", + "entity.quark.soul_bead": "Soul Bead", + "entity.quark.shiba": "Shiba", + "entity.quark.quark_boat": "Boat", + "entity.quark.quark_chest_boat": "Boat with Chest", - "block.quark.magnetized_block": "Magnetized Block", - "block.quark.potted_beetroot": "Potted Beetroots", - "block.quark.potted_berries": "Potted Sweet Berry Bush", - "block.quark.potted_blue_blossom_sapling": "Potted Frosty Blossom Sapling", - "block.quark.potted_carrot": "Potted Carrots", - "block.quark.potted_chorus": "Potted Chorus Tree", - "block.quark.potted_cocoa_bean": "Potted Cocoa", - "block.quark.potted_grass": "Potted Grass", - "block.quark.potted_large_fern": "Potted Large Fern", - "block.quark.potted_lavender_blossom_sapling": "Potted Serene Blossom Sapling", - "block.quark.potted_lilac": "Potted Lilac", - "block.quark.potted_melon": "Potted Melon", - "block.quark.potted_nether_sprouts": "Potted Nether Sprouts", - "block.quark.potted_nether_wart": "Potted Nether Wart", - "block.quark.potted_orange_blossom_sapling": "Potted Warm Blossom Sapling", - "block.quark.potted_peony": "Potted Peony", - "block.quark.potted_pink_blossom_sapling": "Potted Sweet Blossom Sapling", - "block.quark.potted_potato": "Potted Potatoes", - "block.quark.potted_pumpkin": "Potted Pumpkin", - "block.quark.potted_red_blossom_sapling": "Potted Fiery Blossom Sapling", - "block.quark.potted_rose": "Potted Rose", - "block.quark.potted_sea_pickle": "Potted Sea Pickle", - "block.quark.potted_sugar_cane": "Potted Sugar Cane", - "block.quark.potted_sunflower": "Potted Sunflower", - "block.quark.potted_tall_grass": "Potted Tall Grass", - "block.quark.potted_twisting_vines": "Potted Twisting Vines", - "block.quark.potted_vine": "Potted Vines", - "block.quark.potted_weeping_vines": "Potted Weeping Vines", - "block.quark.potted_wheat": "Potted Wheat", - "block.quark.potted_yellow_blossom_sapling": "Potted Sunny Blossom Sapling", - "block.quark.potted_glow_lichen_growth": "Potted Glow Lichen", - "block.quark.potted_glow_shroom": "Potted Glow Shroom", - "block.quark.potted_chorus_weeds": "Potted Chorus Weeds", - "block.quark.potted_chorus_twist": "Potted Chorus Twist", - "block.quark.potted_ancient_sapling": "Potted Ancient Sapling", - "block.quark.potted_cave_vines": "Potted Cave Vines", + "block.quark.magnetized_block": "Magnetized Block", + "block.quark.potted_beetroot": "Potted Beetroots", + "block.quark.potted_berries": "Potted Sweet Berry Bush", + "block.quark.potted_blue_blossom_sapling": "Potted Frosty Blossom Sapling", + "block.quark.potted_carrot": "Potted Carrots", + "block.quark.potted_chorus": "Potted Chorus Tree", + "block.quark.potted_cocoa_bean": "Potted Cocoa", + "block.quark.potted_grass": "Potted Grass", + "block.quark.potted_large_fern": "Potted Large Fern", + "block.quark.potted_lavender_blossom_sapling": "Potted Serene Blossom Sapling", + "block.quark.potted_lilac": "Potted Lilac", + "block.quark.potted_melon": "Potted Melon", + "block.quark.potted_nether_sprouts": "Potted Nether Sprouts", + "block.quark.potted_nether_wart": "Potted Nether Wart", + "block.quark.potted_orange_blossom_sapling": "Potted Warm Blossom Sapling", + "block.quark.potted_peony": "Potted Peony", + "block.quark.potted_pink_blossom_sapling": "Potted Sweet Blossom Sapling", + "block.quark.potted_potato": "Potted Potatoes", + "block.quark.potted_pumpkin": "Potted Pumpkin", + "block.quark.potted_red_blossom_sapling": "Potted Fiery Blossom Sapling", + "block.quark.potted_rose": "Potted Rose", + "block.quark.potted_sea_pickle": "Potted Sea Pickle", + "block.quark.potted_sugar_cane": "Potted Sugar Cane", + "block.quark.potted_sunflower": "Potted Sunflower", + "block.quark.potted_tall_grass": "Potted Tall Grass", + "block.quark.potted_twisting_vines": "Potted Twisting Vines", + "block.quark.potted_vine": "Potted Vines", + "block.quark.potted_weeping_vines": "Potted Weeping Vines", + "block.quark.potted_wheat": "Potted Wheat", + "block.quark.potted_yellow_blossom_sapling": "Potted Sunny Blossom Sapling", + "block.quark.potted_glow_lichen_growth": "Potted Glow Lichen", + "block.quark.potted_glow_shroom": "Potted Glow Shroom", + "block.quark.potted_chorus_weeds": "Potted Chorus Weeds", + "block.quark.potted_chorus_twist": "Potted Chorus Twist", + "block.quark.potted_ancient_sapling": "Potted Ancient Sapling", + "block.quark.potted_cave_vines": "Potted Cave Vines", - "block.quark.tiny_potato": "Tiny Potato", - "block.quark.tiny_potato.angry": "Angry Potato", + "block.quark.tiny_potato": "Tiny Potato", + "block.quark.tiny_potato.angry": "Angry Potato", - "biome.quark.glimmering_weald": "Glimmering Weald", + "biome.quark.glimmering_weald": "Glimmering Weald", - "tag.item.c.storage_blocks.apple": "Apple Storage Blocks", - "tag.item.c.storage_blocks.bamboo": "Bamboo Storage Blocks", - "tag.item.c.storage_blocks.beetroot": "Beetroot Storage Blocks", - "tag.item.c.storage_blocks.blaze_rod": "Blaze Rod Storage Blocks", - "tag.item.c.storage_blocks.cactus": "Cactus Storage Blocks", - "tag.item.c.storage_blocks.carrot": "Carrot Storage Blocks", - "tag.item.c.storage_blocks.charcoal": "Charcoal Storage Blocks", - "tag.item.c.storage_blocks.chorus_fruit": "Chorus Fruit Storage Blocks", - "tag.item.c.storage_blocks.cocoa_beans": "Cocoa Storage Blocks", - "tag.item.c.storage_blocks.glow_berries": "Glow Berry Storage Blocks", - "tag.item.c.storage_blocks.golden_apple": "Golden Apple Storage Blocks", - "tag.item.c.storage_blocks.golden_carrot": "Golden Carrot Storage Blocks", - "tag.item.c.storage_blocks.gunpowder": "Gunpowder Storage Blocks", - "tag.item.c.storage_blocks.leather": "Leather Storage Blocks", - "tag.item.c.storage_blocks.nether_wart": "Nether Wart Storage Blocks", - "tag.item.c.storage_blocks.potato": "Potato Storage Blocks", - "tag.item.c.storage_blocks.rabbit_hide": "Rabbit Hide Storage Blocks", - "tag.item.c.storage_blocks.stick": "Stick Storage Blocks", - "tag.item.c.storage_blocks.sugar_cane": "Sugar Cane Storage Blocks", - "tag.item.c.storage_blocks.sweet_berries": "Sweet Berry Storage Blocks", + "tag.item.c.storage_blocks.apple": "Apple Storage Blocks", + "tag.item.c.storage_blocks.bamboo": "Bamboo Storage Blocks", + "tag.item.c.storage_blocks.beetroot": "Beetroot Storage Blocks", + "tag.item.c.storage_blocks.blaze_rod": "Blaze Rod Storage Blocks", + "tag.item.c.storage_blocks.cactus": "Cactus Storage Blocks", + "tag.item.c.storage_blocks.carrot": "Carrot Storage Blocks", + "tag.item.c.storage_blocks.charcoal": "Charcoal Storage Blocks", + "tag.item.c.storage_blocks.chorus_fruit": "Chorus Fruit Storage Blocks", + "tag.item.c.storage_blocks.cocoa_beans": "Cocoa Storage Blocks", + "tag.item.c.storage_blocks.glow_berries": "Glow Berry Storage Blocks", + "tag.item.c.storage_blocks.golden_apple": "Golden Apple Storage Blocks", + "tag.item.c.storage_blocks.golden_carrot": "Golden Carrot Storage Blocks", + "tag.item.c.storage_blocks.gunpowder": "Gunpowder Storage Blocks", + "tag.item.c.storage_blocks.leather": "Leather Storage Blocks", + "tag.item.c.storage_blocks.nether_wart": "Nether Wart Storage Blocks", + "tag.item.c.storage_blocks.potato": "Potato Storage Blocks", + "tag.item.c.storage_blocks.rabbit_hide": "Rabbit Hide Storage Blocks", + "tag.item.c.storage_blocks.stick": "Stick Storage Blocks", + "tag.item.c.storage_blocks.sugar_cane": "Sugar Cane Storage Blocks", + "tag.item.c.storage_blocks.sweet_berries": "Sweet Berry Storage Blocks", - "tag.item.quark.ancient_logs": "Ancient Logs", - "tag.item.quark.azalea_logs": "Azalea Logs", - "tag.item.quark.bamboo_logs": "Bamboo Logs", - "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", - "tag.item.quark.blossom_logs": "Blossom Logs", - "tag.item.quark.corundum": "Corundum", - "tag.item.quark.crab_tempt_items": "Crab Food", - "tag.item.quark.crystal_lamp": "Crystal Lamps", - "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", - "tag.item.quark.framed_glass_panes": "Framed Glass Panes", - "tag.item.quark.framed_glasses": "Framed Glasses", - "tag.item.quark.glow_shroom_feedables": "Glow Shroom Stoneling Food", - "tag.item.quark.hedges": "Hedges", - "tag.item.quark.hollow_logs": "Hollow Logs", - "tag.item.quark.ladders": "Ladders", - "tag.item.quark.parrot_feed": "Parrot Feed", - "tag.item.quark.pipes": "Pipes", - "tag.item.quark.posts": "Posts", - "tag.item.quark.revertable_chests": "Chests Convertable Into Vanilla Chests", - "tag.item.quark.revertable_trapped_chests": "Chests Convertable Into Vanilla Trapped Chests", - "tag.item.quark.runes": "Runes", - "tag.item.quark.runes_lootable": "Runes In Loot", - "tag.item.quark.seed_pouch_holdable": "Seed Pouch Contents", - "tag.item.quark.shards": "Glass Shards", - "tag.item.quark.stained_framed_glass_panes": "Stained Framed Glass Panes", - "tag.item.quark.stained_framed_glasses": "Stained Framed Glasses", - "tag.item.quark.stone_tool_materials": "Stone Tool Materials", - "tag.item.quark.stools": "Stools", - "tag.item.quark.vertical_slabs": "Vertical Slabs", - "tag.item.quark.wooden_vertical_slabs": "Wooden Vertical Slabs", + "tag.item.quark.ancient_logs": "Ancient Logs", + "tag.item.quark.azalea_logs": "Azalea Logs", + "tag.item.quark.bamboo_logs": "Bamboo Logs", + "tag.item.quark.big_harvesting_hoes": "Wide-Harvesting Hoes", + "tag.item.quark.blossom_logs": "Blossom Logs", + "tag.item.quark.corundum": "Corundum", + "tag.item.quark.crab_tempt_items": "Crab Food", + "tag.item.quark.crystal_lamp": "Crystal Lamps", + "tag.item.quark.cosmetic_anvil_items": "Cosmetic-Only Anvil Upgrades", + "tag.item.quark.framed_glass_panes": "Framed Glass Panes", + "tag.item.quark.framed_glasses": "Framed Glasses", + "tag.item.quark.glow_shroom_feedables": "Glow Shroom Stoneling Food", + "tag.item.quark.hedges": "Hedges", + "tag.item.quark.hollow_logs": "Hollow Logs", + "tag.item.quark.ladders": "Ladders", + "tag.item.quark.parrot_feed": "Parrot Feed", + "tag.item.quark.pipes": "Pipes", + "tag.item.quark.posts": "Posts", + "tag.item.quark.revertable_chests": "Chests Convertable Into Vanilla Chests", + "tag.item.quark.revertable_trapped_chests": "Chests Convertable Into Vanilla Trapped Chests", + "tag.item.quark.runes": "Runes", + "tag.item.quark.runes_lootable": "Runes In Loot", + "tag.item.quark.seed_pouch_holdable": "Seed Pouch Contents", + "tag.item.quark.shards": "Glass Shards", + "tag.item.quark.stained_framed_glass_panes": "Stained Framed Glass Panes", + "tag.item.quark.stained_framed_glasses": "Stained Framed Glasses", + "tag.item.quark.stone_tool_materials": "Stone Tool Materials", + "tag.item.quark.stools": "Stools", + "tag.item.quark.vertical_slabs": "Vertical Slabs", + "tag.item.quark.wooden_vertical_slabs": "Wooden Vertical Slabs", - "advancements.quark.influence.title": "Influencer", - "advancements.quark.influence.description": "Use Candles in Matrix Enchanting to influence a specific enchantment", - "advancements.quark.pat_potato.title": "Potato, Potato", - "advancements.quark.pat_potato.description": "Pet a Tiny Potato", - "advancements.quark.watcher_center.title": "Who Watches the Watcher?", - "advancements.quark.watcher_center.description": "Look at the center of an Ender Watcher", - "advancements.quark.crawl_in_hollow_log.title": "Crawling in my Bark", - "advancements.quark.crawl_in_hollow_log.description": "Crawl inside a Hollow Log", - "advancements.quark.get_forgotten_hat.title": "This Belongs in a Museum", - "advancements.quark.get_forgotten_hat.description": "Kill a Forgotten underground and loot its hat", - "advancements.quark.get_diamond_heart.title": "Shape of My Heart", - "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and break its shell to get its Heart", - "advancements.quark.make_stoneling.title": "Young Dreamer", - "advancements.quark.make_stoneling.description": "Give a Stoneling a new body by using its Heart of Diamond on any stone", - "advancements.quark.mine_toretoise.title": "Mine Turtle!", - "advancements.quark.mine_toretoise.description": "Mine a wild Toretoise with a Pickaxe", - "advancements.quark.mine_fed_toretoise.title": "We're Rich!", - "advancements.quark.mine_fed_toretoise.description": "Mine a Toretoise after it regrows its ore from eating Glow Berries", - "advancements.quark.throw_pickarang.title": "Somehow, Pickarang Returned", - "advancements.quark.throw_pickarang.description": "Throw a Pickarang", - "advancements.quark.retreive_flamerang.title": "Fly to the Sky, Fire Bird", - "advancements.quark.retreive_flamerang.description": "Throw a Flamerang and get it back while it's carrying an item on fire", - "advancements.quark.overlevel_enchant.title": "Limit Breaker", - "advancements.quark.overlevel_enchant.description": "Overlevel an enchantment with Ancient Tomes", - "advancements.quark.instamine_deepslate.title": "Instant Limit Breaker", - "advancements.quark.instamine_deepslate.description": "Mine Deepslate instantly using Efficiency VI and Haste II", - "advancements.quark.redirect_beacon.title": "See The Lights", - "advancements.quark.redirect_beacon.description": "Redirect a Beacon beam's direction using Clusters", - "advancements.quark.get_bottled_cloud.title": "Cloud Storage", - "advancements.quark.get_bottled_cloud.description": "Put a Cloud in a Bottle", - "advancements.quark.apply_color_rune.title": "Glorious Eminence", - "advancements.quark.apply_color_rune.description": "Apply a Rune to an enchanted item in an Anvil", - "advancements.quark.wear_full_rainbow.title": "Taste the Rainbow", - "advancements.quark.wear_full_rainbow.description": "Wear a full set of armor with Rainbow Runes applied", - "advancements.quark.throw_parrot_egg.title": "Just the Parrots", - "advancements.quark.throw_parrot_egg.description": "Feed Beetroot Seeds to a Parrot and toss the egg it lays", - "advancements.quark.pathfinder_map_center.title": "Road to Tomorrow", - "advancements.quark.pathfinder_map_center.description": "Get to the X in a Pathfinder Map", - "advancements.quark.get_own_head.title": "Getting Ahead", - "advancements.quark.get_own_head.description": "Get your own player head from a named Snow Golem killed by a Witch", - "advancements.quark.ancient_apple_overlevel.title": "Bit Fruity", - "advancements.quark.ancient_apple_overlevel.description": "Eat an Ancient Apple with over 100 levels on you", - "advancements.quark.get_all_blossom_saplings.title": "Blossoming", - "advancements.quark.get_all_blossom_saplings.description": "Get every Blossom Sapling", - "advancements.quark.get_all_corundum.title": "Corundum Conundrum", - "advancements.quark.get_all_corundum.description": "Get every color of Corundum Cluster", - "advancements.quark.use_viaduct.title": "Chase Me", - "advancements.quark.use_viaduct.description": "Toss an Ender Pearl to the tip of a line of Myalite Crystals to travel through them", - "advancements.quark.tame_foxhound.title": "Playing With Fire", - "advancements.quark.tame_foxhound.description": "Tame a Foxhound by feeding it Coal while under Fire Resistance", - "advancements.quark.foxhound_speed_up_furnace.title": "Let Flaming Dogs Lie", - "advancements.quark.foxhound_speed_up_furnace.description": "Have a Foxhound speed up a Furnace by letting it sleep on it", - "advancements.quark.shiba_help.title": "Paint The Town", - "advancements.quark.shiba_help.description": "Clean up a dark spot with the help of a Shiba while holding a Torch", - "advancements.quark.poison_baby.title": "Forever Young", - "advancements.quark.poison_baby.description": "Successfully poison a baby animal with a Poisoned Potato", - "advancements.quark.crab_in_a_bucket.title": "Crabtured", - "advancements.quark.crab_in_a_bucket.description": "Capture a Crab in a Bucket" -} + "advancements.quark.influence.title": "Influencer", + "advancements.quark.influence.description": "Use Candles in Matrix Enchanting to influence a specific enchantment", + "advancements.quark.pat_potato.title": "Potato, Potato", + "advancements.quark.pat_potato.description": "Pet a Tiny Potato", + "advancements.quark.watcher_center.title": "Who Watches the Watcher?", + "advancements.quark.watcher_center.description": "Look at the center of an Ender Watcher", + "advancements.quark.crawl_in_hollow_log.title": "Crawling in my Bark", + "advancements.quark.crawl_in_hollow_log.description": "Crawl inside a Hollow Log", + "advancements.quark.get_forgotten_hat.title": "This Belongs in a Museum", + "advancements.quark.get_forgotten_hat.description": "Kill a Forgotten underground and loot its hat", + "advancements.quark.get_diamond_heart.title": "Shape of My Heart", + "advancements.quark.get_diamond_heart.description": "Sneak up to a Stoneling underground and break its shell to get its Heart", + "advancements.quark.make_stoneling.title": "Young Dreamer", + "advancements.quark.make_stoneling.description": "Give a Stoneling a new body by using its Heart of Diamond on any stone", + "advancements.quark.mine_toretoise.title": "Mine Turtle!", + "advancements.quark.mine_toretoise.description": "Mine a wild Toretoise with a Pickaxe", + "advancements.quark.mine_fed_toretoise.title": "We're Rich!", + "advancements.quark.mine_fed_toretoise.description": "Mine a Toretoise after it regrows its ore from eating Glow Berries", + "advancements.quark.throw_pickarang.title": "Somehow, Pickarang Returned", + "advancements.quark.throw_pickarang.description": "Throw a Pickarang", + "advancements.quark.retreive_flamerang.title": "Fly to the Sky, Fire Bird", + "advancements.quark.retreive_flamerang.description": "Throw a Flamerang and get it back while it's carrying an item on fire", + "advancements.quark.overlevel_enchant.title": "Limit Breaker", + "advancements.quark.overlevel_enchant.description": "Overlevel an enchantment with Ancient Tomes", + "advancements.quark.instamine_deepslate.title": "Instant Limit Breaker", + "advancements.quark.instamine_deepslate.description": "Mine Deepslate instantly using Efficiency VI and Haste II", + "advancements.quark.redirect_beacon.title": "See The Lights", + "advancements.quark.redirect_beacon.description": "Redirect a Beacon beam's direction using Clusters", + "advancements.quark.get_bottled_cloud.title": "Cloud Storage", + "advancements.quark.get_bottled_cloud.description": "Put a Cloud in a Bottle", + "advancements.quark.apply_color_rune.title": "Glorious Eminence", + "advancements.quark.apply_color_rune.description": "Apply a Rune to an enchanted item in an Anvil", + "advancements.quark.wear_full_rainbow.title": "Taste the Rainbow", + "advancements.quark.wear_full_rainbow.description": "Wear a full set of armor with Rainbow Runes applied", + "advancements.quark.throw_parrot_egg.title": "Just the Parrots", + "advancements.quark.throw_parrot_egg.description": "Feed Beetroot Seeds to a Parrot and toss the egg it lays", + "advancements.quark.pathfinder_map_center.title": "Road to Tomorrow", + "advancements.quark.pathfinder_map_center.description": "Get to the X in a Pathfinder Map", + "advancements.quark.get_own_head.title": "Getting Ahead", + "advancements.quark.get_own_head.description": "Get your own player head from a named Snow Golem killed by a Witch", + "advancements.quark.ancient_apple_overlevel.title": "Bit Fruity", + "advancements.quark.ancient_apple_overlevel.description": "Eat an Ancient Apple with over 100 levels on you", + "advancements.quark.get_all_blossom_saplings.title": "Blossoming", + "advancements.quark.get_all_blossom_saplings.description": "Get every Blossom Sapling", + "advancements.quark.get_all_corundum.title": "Corundum Conundrum", + "advancements.quark.get_all_corundum.description": "Get every color of Corundum Cluster", + "advancements.quark.use_viaduct.title": "Chase Me", + "advancements.quark.use_viaduct.description": "Toss an Ender Pearl to the tip of a line of Myalite Crystals to travel through them", + "advancements.quark.tame_foxhound.title": "Playing With Fire", + "advancements.quark.tame_foxhound.description": "Tame a Foxhound by feeding it Coal while under Fire Resistance", + "advancements.quark.foxhound_speed_up_furnace.title": "Let Flaming Dogs Lie", + "advancements.quark.foxhound_speed_up_furnace.description": "Have a Foxhound speed up a Furnace by letting it sleep on it", + "advancements.quark.shiba_help.title": "Paint The Town", + "advancements.quark.shiba_help.description": "Clean up a dark spot with the help of a Shiba while holding a Torch", + "advancements.quark.poison_baby.title": "Forever Young", + "advancements.quark.poison_baby.description": "Successfully poison a baby animal with a Poisoned Potato", + "advancements.quark.crab_in_a_bucket.title": "Crabtured", + "advancements.quark.crab_in_a_bucket.description": "Capture a Crab in a Bucket" +} \ No newline at end of file From 164756ede6892dca59c6df11375b2988aaee9377 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 6 Jan 2024 15:06:58 +0800 Subject: [PATCH 111/116] =?UTF-8?q?=E4=B8=80=E8=87=B4=E6=80=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 57b40abbb0bf..cb21842f088c 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -1889,7 +1889,7 @@ "quark.config.management.automatic_tool_restock.unstackables_only.name": "仅限于无法堆叠的物品", "quark.config.management.easy_transfering.name": "简单物品转移", - "quark.config.management.easy_transfering.desc": "箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会移动目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", + "quark.config.management.easy_transfering.desc": "箱子中添加了两个新按钮:「存入」与「取出」。\n「存入」按钮将尝试将物品栏(不包含快捷栏)中的所有物品存入箱子。\n「取出」按钮将尝试将箱子中的所有物品拉入物品栏。\n按住Shift时按下这些按钮,它们只会转移目标侧已有的物品。(例如,箱子里有石头和泥土,物品栏中有石头和沙子,则按住Shift时按下「存入」按钮只会移动石头)\n1.16.4+:还添加了一个新按钮,可切换Shift键的锁定状态。对于肌肉有问题的人来说很有用!", "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", "quark.config.management.expanded_item_interactions.name": "物品交互扩展", @@ -3377,4 +3377,4 @@ "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "死于PVP也会生成图腾", "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "玩家被玩家杀死时,也会生成图腾,自杀也算。" -} \ No newline at end of file +} From 42af2a1975845c5eaaeabeaf00ba29cea89c78d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 6 Jan 2024 15:22:39 +0800 Subject: [PATCH 112/116] =?UTF-8?q?=E5=90=8C=E6=AD=A51.20=E6=9B=B4?= =?UTF-8?q?=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index cb21842f088c..ed5165574bd6 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -278,7 +278,7 @@ "quark.jei.hint.corundum_cluster_redirect": "可以重定向信标光束。查看信标物品获取更多信息。", "quark.jei.hint.myalite_crystal_get": "可以在末地外岛附近的螺旋尖顶的顶部找到。", "quark.jei.hint.myalite_crystal_viaduct": "当末影人或者使用末影珍珠的玩家传送到一系列相连的幻境石水晶附近时,他们最终会传送到这一系列水晶的另一端。这一系列水晶有分叉也可以正常使用,但出现环状就不行了。", - "quark.jei.hint.myalite_crystal_grow": "放置在正在生长的刚玉下,就会开始生长。", + "quark.jei.hint.myalite_crystal_grow": "放在正在生长的刚玉下,它就会开始生长。", "quark.jei.hint.matrix_enchanting": "附魔机制现在使用新的“矩阵附魔”系统。可以使用青金石和经验来制造魔咒碎片,并将其放入网格。合并两个相同类型的魔咒碎片,可以提升魔咒的等级。此外,现在附魔台内部可以保留你的物品和青金石,好耶!", "quark.jei.hint.matrix_influencing": "蜡烛还可以用来增加特定魔咒的获得几率。但如果它下面/它所依附的书架下面是灵魂沙,反而会降低几率。", "quark.jei.hint.repair_item_removed": "该物品的铁砧修复材料已被移除,无法在铁砧中修复。", @@ -3374,7 +3374,7 @@ "quark.config.oddities.totem_of_holding.dark_souls_mode.desc": "设为false后,玩家再次死亡时,未取走的图腾不再自毁。", "quark.config.oddities.totem_of_holding.destroy_lost_items.name": "销毁遗失物品", "quark.config.oddities.totem_of_holding.destroy_lost_items.desc": "设为true后,图腾被破坏时会销毁容纳的物品,而不是掉落它们。", - "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针", + "quark.config.oddities.totem_of_holding.enable_soul_compass.name": "启用灵魂指南针(已移除)", "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.name": "死于PVP也会生成图腾", "quark.config.oddities.totem_of_holding.spawn_totem_on_pvp_kill.desc": "玩家被玩家杀死时,也会生成图腾,自杀也算。" } From 7d764f8b3eedef3e91ca3ada9b77bf716d4fa47a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sat, 30 Mar 2024 23:04:27 +0800 Subject: [PATCH 113/116] =?UTF-8?q?=E5=90=8C=E6=AD=A51.20=E6=9B=B4?= =?UTF-8?q?=E6=94=B9=EF=BC=8C=E4=BF=AE=E6=AD=A3=E2=80=9C=E6=9D=A5=E8=BF=BD?= =?UTF-8?q?=E6=88=91=E5=95=8A=E2=80=9D=E8=BF=9B=E5=BA=A6=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 36 ++++++++++--------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index ed5165574bd6..61a8c85de9d1 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -235,8 +235,8 @@ "quark.jei.hint.soul_fire_candles": "有些方块点燃后会产生灵魂火,将它放在这些方块上,点燃后同样会产生灵魂火。", "quark.jei.hint.wool_muffling": "在羊毛上放置铁轨,可以使矿车静音。", "quark.jei.hint.shulker_box_right_click": "类似收纳袋,可以右击将物品收入潜影盒。", - "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动滑轮,可旋转内部物品。", - "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦/鸡肉/任何鱼来繁殖它们。", + "quark.jei.hint.rotating_bundles": "在收纳袋上悬停时,滚动鼠标滚轮,可循环内部槽位。", + "quark.jei.hint.crab_info": "螃蟹可以在沙滩系生物群系中找到。可以用小麦、鸡肉或任何鱼来繁殖它们", "quark.jei.hint.ambience_discs": "在骷髅杀死蜘蛛时可以获得环境唱片。与音乐唱片不同,它们会无限循环播放。", "quark.jei.hint.runes": "在铁砧中,将它们与附魔物品结合,可以改变物品的光效颜色。这是纯视觉效果。", "quark.jei.hint.parrot_eggs": "丢出后,会造出一只幼年鹦鹉。喂食大量甜菜根种子来驯服鹦鹉,然后它下一颗蛋需要10分钟。", @@ -302,7 +302,7 @@ "quark.jei.hint.minecraft.campfire": "玩家用鞘翅掠过时,会受到助推,进一步向上飞行。", "quark.jei.hint.minecraft.soul_campfire": "玩家用鞘翅掠过时,会受到拉扯,向地面坠去。", "quark.jei.hint.minecraft.tinted_glass": "可以挡在信标光束的光路上,使光束变得微弱。这种效果可以叠加。", - "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品!这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.jei.hint.minecraft.lava_bucket": "拿起物品栏中的物品,右击熔岩桶就可以永久摧毁该物品!这种方式无法摧毁潜影盒与免疫火焰伤害的物品(如下界合金)。", "quark.jei.hint.minecraft.armor_stand": "现在有手了,可以拿着一件物品再加一面盾牌。", "quark.keybind.change_hotbar": "快捷栏交换", @@ -444,7 +444,7 @@ "quark.misc.my_son": "不要再跟我和我的儿子说话了。", "quark.misc.my_daughter": "不要再跟我和我的女儿说话了。", "quark.misc.my_child": "不要再跟我和我的孩子说话了。", - "quark.misc.my_tomato": "不要再跟我和我的土豆说话了。", + "quark.misc.my_tomato": "不要再跟我和我的番茄说话了。", "quark.misc.my_children": "不要再跟我和我的孩子们说话了。", "quark.misc.shared_item": "%s分享了一件物品:", "quark.misc.configure_quark_here": "在这里配置夸克!", @@ -1540,7 +1540,7 @@ "advancements.quark.get_all_corundum.title": "刚玉难题", "advancements.quark.get_all_corundum.description": "获取所有颜色的刚玉簇", "advancements.quark.use_viaduct.title": "来追我啊", - "advancements.quark.use_viaduct.description": "将末影珍珠丢至一行幻境石的一端来穿过它们", + "advancements.quark.use_viaduct.description": "将末影珍珠丢至一行幻境石水晶的一端来穿过它们", "advancements.quark.tame_foxhound.title": "玩火", "advancements.quark.tame_foxhound.description": "在防火效果下喂食煤炭来驯服一只猎狐犬", "advancements.quark.foxhound_speed_up_furnace.title": "让猎狐犬躺下", @@ -1738,7 +1738,7 @@ "quark.config.building.gold_bars.generate_in_nether_fortress.name": "生成于下界要塞", "quark.config.building.grate.name": "铁丝网", - "quark.config.building.grate.desc": "铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物和其他实体可以正常走过。\n1.16+:被拴绳拴住的动物也可以正常走过铁丝网了。", + "quark.config.building.grate.desc": "铁丝网是一种很酷的新方块,有很多用途。\n动物害怕铁丝网,因此不会主动在其上方走动,然而物品会通过间隙掉下去。\n玩家、怪物、其他实体以及被拴绳拴住的动物可以正常走过。\n与空心原木类似,玩家可以钻入铁丝网下方爬行。", "quark.config.building.hedges.name": "树叶篱", "quark.config.building.hedges.desc": "树叶篱可以用主世界的原木和对应的叶子制作。\n类似栅栏,它们会相互连接,拥有同款判定箱。你甚至可以在上面插花!", @@ -1797,6 +1797,7 @@ "quark.config.building.nether_brick_fence_gate.desc": "用下界砖块制成的栅栏门。用下界砖块代替木板,用下界砖代替木棍制作。", "quark.config.building.rainbow_lamps.name": "彩虹灯", + "quark.config.building.rainbow_lamps.desc": "彩虹灯默认情况下由刚玉制成,可红石激活。\n激活时,它们会给信标上色。", "quark.config.building.rainbow_lamps.light_level.name": "光照等级", "quark.config.building.rainbow_lamps.use_corundum.name": "使用刚玉", "quark.config.building.rainbow_lamps.use_corundum.desc": "在已启用刚玉模块时,彩虹灯是否应该由刚玉制成,且使用刚玉主题的外观。", @@ -1839,7 +1840,7 @@ "quark.config.building.variant_bookshelves.ignore_anti_overlap.desc": "若加载了下列模组,此功能会自行禁用:\n - woodworks\n这是用来防止内容重叠的。\n打开此项后,即使加载了上述模组也会强制加载此功能。", "quark.config.building.variant_chests.name": "各种箱子", - "quark.config.building.variant_chests.desc": "箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n1.16.4+:变种箱子可以通过工作台转换为原版箱子。", + "quark.config.building.variant_chests.desc": "箱子可以由所有类型的木材制成,每种都有不同的样式。\n为了获得原版箱子,你可以用一种以上的木材制作箱子,或者用其他模组添加的木材。\n1.16.3+:这些变种箱子也将取代在结构中生成的箱子。\n变种箱子可以通过工作台转换为原版箱子。\n支持Lootr模组。", "quark.config.building.variant_chests.enable_reverting_wooden_chests.name": "木箱子还原", "quark.config.building.variant_chests.enable_reverting_wooden_chests.desc": "启用后,可以将原版木材对应的夸克箱子转换成原版箱子。", "quark.config.building.variant_chests.ignore_anti_overlap.name": "无视反重叠系统", @@ -1893,7 +1894,7 @@ "quark.config.management.easy_transfering.enable_shift_lock.name": "启用Shift锁定按钮", "quark.config.management.expanded_item_interactions.name": "物品交互扩展", - "quark.config.management.expanded_item_interactions.desc": "添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", + "quark.config.management.expanded_item_interactions.desc": "添加了一些在物品栏中与物品交互的新方法。\n(1) 用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。或者,你也可以拖着潜影盒右击该物品。\n(2) 右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。\n(3) 现在可以拿着物品对熔岩桶右击,以永久摧毁它们。这种方式无法摧毁潜影盒与免疫火焰伤害的物品(如下界合金)。\n在物品栏中,可以右击打开潜影盒。", "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.name": "允许打开潜影盒", "quark.config.management.expanded_item_interactions.allow_opening_shulker_boxes.desc": "在物品栏中,可以右击打开潜影盒。", "quark.config.management.expanded_item_interactions.allow_rotating_bundles.name": "允许循环收纳袋槽位", @@ -1901,7 +1902,7 @@ "quark.config.management.expanded_item_interactions.enable_armor_interaction.name": "启用盔甲交互", "quark.config.management.expanded_item_interactions.enable_armor_interaction.desc": "右击物品栏中的盔甲物品,会自动穿戴它或是替换你正穿戴的盔甲。", "quark.config.management.expanded_item_interactions.enable_lava_interaction.name": "启用熔岩桶交互", - "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒和免疫火焰伤害的物品(如下界合金)。", + "quark.config.management.expanded_item_interactions.enable_lava_interaction.desc": "现在可以拿着物品对熔岩桶右击,以永久摧毁它们。\n这种方式无法摧毁潜影盒与免疫火焰伤害的物品(如下界合金)。", "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.name": "启用潜影盒交互", "quark.config.management.expanded_item_interactions.enable_shulker_box_interaction.desc": "用光标拖着某个物品(不是潜影盒)时,你可以右击未满的潜影盒,将物品收入其中。\n或者,你也可以拖着潜影盒右击该物品。", @@ -1909,7 +1910,7 @@ "quark.config.management.hotbar_changer.desc": "按Z键(可重新绑定)将在快捷栏上方显示你的物品栏。然后按1/2/3,使用物品栏的对应行中的物品替换快捷栏的。再次按Z键将隐藏物品栏,不会有任何其他变化。", "quark.config.management.inventory_sorting.name": "物品栏整理", - "quark.config.management.inventory_sorting.desc": "向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序。", + "quark.config.management.inventory_sorting.desc": "向物品栏和箱子中添加了「整理」按钮。按此按钮可对物品栏进行整理,但快捷栏除外。\n整理是通过类别系统来完成的,其中物品根据它们的类别(食物、工具、盔甲、方块等)进行排序。每个类别也有自己的排序规则,例如食物将根据所恢复的饥饿度来排序;工具将根据优秀程度或剩余耐久度进行排序;药水和药箭将根据带有的效果进行排序。", "quark.config.management.inventory_sorting.enable_chests.name": "可用于箱子", "quark.config.management.inventory_sorting.enable_player_inventory.name": "可用于玩家物品栏", "quark.config.management.inventory_sorting.enable_player_inventory_in_chests.name": "可用于箱子屏幕中的玩家物品栏", @@ -2007,7 +2008,7 @@ "quark.config.tools.parrot_eggs.enable_special_awesome_parrot.name": "允许出现特殊的漂亮鹦鹉", "quark.config.tools.pathfinder_maps.name": "寻路地图", - "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,在游戏后期很有用:它可以用来生成寻路地图,这种新地图可以带你到某些生物群系。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", + "quark.config.tools.pathfinder_maps.desc": "制图师村民现在会出售寻路羽毛笔,在游戏后期很有用:它可以用来生成寻路地图,这种新地图可以带你到某些生物群系。其中有一个配置选项,用于控制失败时是否可以重试。每个制图师都会存有随机品种的寻路羽毛笔,默认情况下可能的交易如下:\n专家级:积雪的平原、风袭丘陵、黑森林、沙漠、热带草原、丛林、竹林、恶地\n大师级:沼泽、原始松木针叶林、繁花森林、蘑菇岛、冰刺平原\n流浪商人:会携带随机选择的任意羽毛笔。\n使用添加更多生物群系的模组时,可以在配置文件中添加更多羽毛笔。", "quark.config.tools.pathfinder_maps.add_to_cartographer.name": "加入制图师交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_forced.name": "(强制)加入流浪商人交易", "quark.config.tools.pathfinder_maps.add_to_wandering_trader_generic.name": "加入流浪商人(普通)交易", @@ -2199,7 +2200,7 @@ "quark.config.tweaks.glass_shard.desc": "打碎玻璃现在会掉落碎片,在2x2工作台中,可以把它们重新制作成玻璃。\n这些碎片的掉落机制类似荧石粉:时运会让你获得更多碎片,而精准采集会让玻璃掉落它本身。\n染色玻璃自然会掉落对应类型的碎片。如果你决定混合多种类型的染色碎片,你最终会得到一种新方块 - 脏玻璃。", "quark.config.tweaks.gold_tools_have_fortune.name": "金工具自带时运", - "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。", + "quark.config.tweaks.gold_tools_have_fortune.desc": "金工具会内置(默认)时运2的效果。\n这效果不会与魔咒的叠加,但可以被等级高于内置效果的魔咒覆盖。\n金剑例外,它内置(默认)抢夺2的效果。\n可以通过配置来添加额外的魔咒。", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.name": "内置的魔咒", "quark.config.tweaks.gold_tools_have_fortune.baked_enchantments.desc": "允许的值:[0,4]", "quark.config.tweaks.gold_tools_have_fortune.display_baked_enchantments_in_tooltip.name": "在提示框中显示内置的魔咒", @@ -2249,7 +2250,7 @@ "quark.config.tweaks.no_durability_on_cosmetics.allow_cosmetic_items.desc": "应用诸如彩色符文之类的装饰品时,允许不损伤铁砧耐久度吗?\n在 quark:cosmetic_anvil_items 标签中定义装饰品。", "quark.config.tweaks.pat_the_dogs.name": "爱抚狗狗", - "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手右击它们,完成这光荣的举动吧。", + "quark.config.tweaks.pat_the_dogs.desc": "你可以爱抚狗狗。空手右击它们,完成这光荣的举动吧。\n你可以在这配置哪些生物可以爱抚。", "quark.config.tweaks.pat_the_dogs.dogs_want_love.name": "狗狗多久想要爱抚", "quark.config.tweaks.pat_the_dogs.dogs_want_love.desc": "狗被驯服后,需要经过多少时间才会想被爱抚,以刻为单位;设为-1禁用。", "quark.config.tweaks.pat_the_dogs.pet_all_mobs.name": "爱抚所有生物", @@ -2309,7 +2310,7 @@ "quark.config.tweaks.sign_editing.requires_empty_hand.name": "要求玩家空手", "quark.config.tweaks.simple_harvest.name": "简单收获", - "quark.config.tweaks.simple_harvest.desc": "右击成熟的农作物,可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域。", + "quark.config.tweaks.simple_harvest.desc": "右击成熟的农作物,可以收获并重新种植它。\n如果你启用了锄头收获,还可以一次收获大片区域,在配置中可以更改区域大小。", "quark.config.tweaks.simple_harvest.do_harvesting_search.name": "收获时检索", "quark.config.tweaks.simple_harvest.do_harvesting_search.desc": "夸克应该检索(非原版的)农作物并处理它们吗?", "quark.config.tweaks.simple_harvest.empty_hand_harvest.name": "空手收获", @@ -2694,7 +2695,7 @@ "quark.config.world.glimmering_weald.min_depth_range.desc": "实验性选项,如果你不明白这是干嘛的,就不要动它。\n生物群系生成的深度最小值。此项越低,这种生物群系出现越频繁。\n该项必须小于「最大深度」。", "quark.config.world.monster_box.name": "怪物盒子", - "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是被虫蚀的方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", + "quark.config.world.monster_box.desc": "新方块:怪物盒子,在地下深处的洞穴中,你可能会发现它随机四处散布。靠近时,它会破碎并生成一些怪物。\n可以配置它的激活半径。\n盒子生成的怪物被杀死时,会附上一张额外的战利品表,包括很酷的稀有物品,像是被虫蚀的方块(有蠹虫的那些!)、矿石、甚至是怪物盒子,你可以用这盒子去捉弄朋友!", "quark.config.world.monster_box.activation_range.name": "激活半径", "quark.config.world.monster_box.chance_per_chunk.name": "每个区块的生成几率", "quark.config.world.monster_box.chance_per_chunk.desc": "怪物盒子生成器在一个区块中尝试放入怪物盒子的几率,1为100%%,0为0%%\n如果你希望每个区块有多个怪物盒子,可以让该值高于100%%", @@ -2872,7 +2873,7 @@ "quark.config.mobs.crabs.name": "螃蟹", - "quark.config.mobs.crabs.desc": "螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹腿可以煮熟吃,很好吃的!\n(2) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(3) 螃蟹可以用小麦/鸡肉/任何鱼来繁殖。\n(4) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", + "quark.config.mobs.crabs.desc": "螃蟹是一种可爱的新动物,会在沙滩系生物群系中生成。它们是横着走路的,如果你靠得太近,还会刺你!杀死螃蟹后,它们可能会掉落螃蟹腿或螃蟹壳。\n(1) 螃蟹和美西螈一样,可以装入桶内。\n(2) 巨型螃蟹可以骑乘。\n(3) 螃蟹不会被仙人掌或浆果丛伤害到,它们不会被刺伤。\n(4) 螃蟹腿可以煮熟吃,很好吃的!\n(5) 螃蟹壳可以酿造成稳定药水。饮用后,你会获得额外的击退抗性。\n(6) 螃蟹可以用小麦、鸡肉或任何鱼来繁殖。\n(7) 众所周知,它们还喜欢音乐……至少我们是这么听说的。", "quark.config.mobs.crabs.enable_brewing.name": "启用酿造", "quark.config.mobs.crabs.resilience_required_for_all_effects.name": "所有状态效果需要「稳定」状态效果", "quark.config.mobs.crabs.resilience_required_for_all_effects.desc": "「为什么会变成这样呢?」进度是否需要「稳定」状态效果?\n如果开启了「启用酿造」选项,此选项也会决定「狂乱的鸡尾酒」进度是否需要「稳定」状态效果。\n若整合包为该效果添加了替代来源,在关闭「启用酿造」选项后请保持此选项开启。", @@ -3055,13 +3056,14 @@ "quark.config.client.back_button_keybind.desc": "提供一个可以绑定键位的操作,它会触发GUI中的返回/取消等操作,默认绑定鼠标第一侧键。", "quark.config.client.buckets_show_inhabitants.name": "桶中生物显示变种", + "quark.config.client.buckets_show_inhabitants.desc": "铁桶可以显示各种生物变种,如螃蟹、美西螈和热带鱼。", "quark.config.client.buckets_show_inhabitants.show_axolotls.name": "显示美西螈变种", "quark.config.client.buckets_show_inhabitants.show_crabs.name": "显示螃蟹变种", "quark.config.client.buckets_show_inhabitants.show_shiny_slime.name": "显示异色史莱姆", "quark.config.client.buckets_show_inhabitants.show_tropical_fish.name": "显示热带鱼变种", "quark.config.client.camera.name": "相机模式", - "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!", + "quark.config.client.camera.desc": "按F12(默认,可重新绑定)可以开启相机模式。\n在这种新模式下,使用超过20种图像过滤器,再结合边框、遮罩,你可以拍摄出更好的屏幕截图。你甚至可以启用网格线(例如三分法/黄金比例)来辅助构图,进而拍摄出完美的图像!\n日期格式可在配置中更改。", "quark.config.client.camera.date_format.name": "日期格式", "quark.config.client.camera.date_format.desc": "屏幕截图中显示的日期格式。格式必须有效(即MM/dd/yyyy)", From 67aa257f12ea4b1dd9eab7d0e12eb33e7612f332 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 14 Apr 2024 17:51:03 +0800 Subject: [PATCH 114/116] =?UTF-8?q?=E9=85=8D=E7=BD=AE=E6=B1=89=E5=8C=96?= =?UTF-8?q?=EF=BC=9A=E8=8A=B1=E6=A0=91=E2=86=92=E8=8A=B1=E6=9C=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 61a8c85de9d1..14eb63f86f9b 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2542,8 +2542,8 @@ "quark.config.world.big_stone_clusters.shale.dimensions.dimensions.name": "维度列表", "quark.config.world.big_stone_clusters.shale.dimensions.is_blacklist.name": "用作黑名单", - "quark.config.world.blossom_trees.name": "花树", - "quark.config.world.blossom_trees.desc": "花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n位置:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", + "quark.config.world.blossom_trees.name": "花木", + "quark.config.world.blossom_trees.desc": "花树是新的稀有标本,深奥的色彩点缀着景观。\n这些树有自己的木材类型和漂亮的叶子,以及可以放入花盆作为装饰的新树苗。\n花木可以使用所有普通木材的配方,成品具有浓烈的红色调。\n每种颜色的树都会在不同类型的生物群系中生成:\n(1) 雪霜花树(蓝色)会在积雪的生物群系中生成。\n(2) 幽静花树(淡紫色)会在沼泽系生物群系中生成。\n(3) 温暖花树(橙色)会在热带草原系生物群系中生成。\n(4) 甜蜜花树(粉红色)会在山地系生物群系中生成。\n(5) 阳光花树(黄色)会在平原系生物群系中生成。\n(6) 火热花树(红色)会在恶地系生物群系中生成。", "quark.config.world.blossom_trees.drop_leaf_particles.name": "落叶粒子", "quark.config.world.blossom_trees.blue.name": "蓝色(雪霜花树)", "quark.config.world.blossom_trees.blue.rarity.name": "稀有度", From 2b5fc8f6715737e92dd74afce6faec0e3a69776a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=85=B6=E6=99=BA=E4=B9=83=E5=8F=8D=E4=B8=8D=E8=83=BD?= =?UTF-8?q?=E5=8F=8A?= <100760086+qznfbnj@users.noreply.github.com> Date: Sun, 2 Jun 2024 15:07:13 +0800 Subject: [PATCH 115/116] =?UTF-8?q?=E4=B8=8E=201.20=20=E5=90=8C=E6=AD=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.19/assets/quark/quark/lang/zh_cn.json | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index 14eb63f86f9b..c8355a99dcda 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -2226,7 +2226,7 @@ "quark.config.tweaks.horses_swim.name": "马会游泳", "quark.config.tweaks.horses_swim.desc": "被骑乘的马会自己浮在水面上,不再沉下去。", - "quark.config.tweaks.lock_rotation.name": "朝向锁定", + "quark.config.tweaks.lock_rotation.name": "旋转锁定", "quark.config.tweaks.lock_rotation.desc": "按K键(可重新绑定)将锁定朝向,如果你正看着一个方块,还可以选择锁定半块位置。\n后续放置的任何方块都会朝向该方向,无论你放置它们时面对什么方向。\n用朝向方法很别扭的方块(例如楼梯或活塞)来建筑时,此功能非常有用。\n看向锁定的同一方向,再次按快捷键可以解除朝向锁定。", "quark.config.tweaks.map_washing.name": "地图清洗", @@ -3284,12 +3284,13 @@ "quark.config.oddities.crate.max_items.name": "物品数量上限", "quark.config.oddities.magnets.name": "磁铁", - "quark.config.oddities.magnets.desc": "磁铁是一种新的技术方块,可以移动金属方块。金属方块的定义:制作材料包含铁/铜(1.18+)的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", + "quark.config.oddities.magnets.desc": "磁铁是一种新的技术方块,可以移动金属方块。前述金属方块的默认定义:制作材料包含铁/铜的方块。充能后,磁铁的正面(红色)会像活塞一样推动方块,而背面会将方块拉向它。\n当多个磁铁对同一个方块施加力时,力最大的磁铁生效。磁铁施加于方块的力=它接收到的红石信号等级-它到方块的距离。\n以下方块具有自定义行为,在移动时会执行特殊操作:\n(1) 漏斗移动时,会掉落一件内容物。如果这件物品是种子,它会在前方(与移动方向垂直)或下面一格种植该种子。\n(2) 切石机移动时,会破坏它上面的任何方块。但这种方式无法破坏硬度很高的方块,例如黑曜石。\n(3) 炼药锅移动时,内容物也会随之移动。(这不是真正的自定义行为,因为任何凹形方块都会这样做,但这一点很值得注意)", "quark.config.oddities.magnets.magnetic_blacklist.name": "磁性黑名单", + "quark.config.oddities.magnets.magnetic_blacklist.desc": "无视合成配方,强制消除磁性的方块/物品ID列表。", "quark.config.oddities.magnets.magnetic_derivation_list.name": "磁性根源物品列表", "quark.config.oddities.magnets.magnetic_derivation_list.desc": "此列表中的物品作为材料时会传递磁性性质,这样,由它们制成的任何方块都可以磁化。", "quark.config.oddities.magnets.magnetic_whitelist.name": "磁性白名单", - "quark.config.oddities.magnets.magnetic_whitelist.desc": "用于某些理应由铁/铜制成,但没有合成表的方块。", + "quark.config.oddities.magnets.magnetic_whitelist.desc": "无视合成配方,强制给予磁性的方块/物品ID列表。", "quark.config.oddities.magnets.use_pre_end_recipe.name": "使用末地前配方", "quark.config.oddities.magnets.use_pre_end_recipe.desc": "将配方中的紫颂果替换为铜锭。", From 2511473de8dd6894b7300bd62e006501f8f17bdd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=5Bqzn=20to=20fb=E2=80=99s=20nj12=5D?= <100760086+qznfbnj@users.noreply.github.com> Date: Tue, 13 Aug 2024 01:05:10 +0800 Subject: [PATCH 116/116] =?UTF-8?q?=E5=8F=82=E8=80=83=E5=BB=BA=E8=AE=AE?= =?UTF-8?q?=E7=9A=84=E6=9B=B4=E6=94=B9=E6=9D=A5=E4=BF=AE=E6=94=B9=E7=BF=BB?= =?UTF-8?q?=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../1.19/assets/quark/quark/lang/zh_cn.json | 56 +++++++++---------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/projects/1.19/assets/quark/quark/lang/zh_cn.json b/projects/1.19/assets/quark/quark/lang/zh_cn.json index c8355a99dcda..16c31baac65d 100644 --- a/projects/1.19/assets/quark/quark/lang/zh_cn.json +++ b/projects/1.19/assets/quark/quark/lang/zh_cn.json @@ -176,7 +176,7 @@ "quark.jei.dampen_influence": "降低几率:", "quark.jei.hint_preamble": "[夸克]\n", - "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以抛出并采集它击中的东西,还能将掉落物带回来。也可以给它附魔,以获得更好的性能。", + "quark.jei.hint.pickarang": "这是一把镐头回旋镖!可以被抛出并采掘它击中的东西,还能将掉落物带回来。它还能通过附魔获得更好的性能。", "quark.jei.hint.flamerang": "用起来类似皮卡镖,但它拾取的任何物品在回程中都会免疫火焰伤害。", "quark.jei.hint.echorang": "用起来类似皮卡镖,但会发出持续的振动,而且听到幽匿尖啸体的呼啸声后会延长飞行时间。", "quark.jei.hint.abacus": "对一个方块使用,它会计算你看向的方块与前述方块之间的距离(三个坐标轴相加),最多48格。", @@ -319,8 +319,8 @@ "quark.keybind.patreon_emote.zombie": "模仿僵尸(Patreon)", "quark.keybind.back": "返回", "quark.keybind.camera_mode": "相机模式", - "quark.keybind.narrator_readout": "复述游戏内特定信息(较少)", - "quark.keybind.narrator_full_readout": "复述游戏内特定信息(较多)", + "quark.keybind.narrator_readout": "复述当前内容:部分", + "quark.keybind.narrator_full_readout": "复述当前内容:全部", "quark.keybind.shift_lock": "Shift锁定", "quark.keybind.autorun": "自动行走", "quark.keybind.variant_selector": "变种选择器", @@ -810,7 +810,7 @@ "block.quark.stick_block": "木棍堆", "block.quark.dirty_glass": "脏玻璃", "block.quark.dirty_glass_pane": "脏玻璃板", - "block.quark.ender_watcher": "末影侦测器", + "block.quark.ender_watcher": "末影观察者", "block.quark.jasper": "碧玉石", "block.quark.polished_jasper": "磨制碧玉石", "block.quark.limestone": "石灰石", @@ -1493,46 +1493,46 @@ "tag.item.quark.vertical_slabs": "竖直台阶", "tag.item.quark.wooden_vertical_slabs": "木质竖直台阶", - "advancements.quark.influence.title": "影响者", - "advancements.quark.influence.description": "使用蜡烛来影响矩阵附魔台的附魔效果", - "advancements.quark.pat_potato.title": "土豆,土豆", - "advancements.quark.pat_potato.description": "驯服一只小土豆", - "advancements.quark.watcher_center.title": "谁在看着我?", - "advancements.quark.watcher_center.description": "看一眼末影侦测器", + "advancements.quark.influence.title": "潜移默化", + "advancements.quark.influence.description": "矩阵附魔时,使用蜡烛来影响特定魔咒的产生几率", + "advancements.quark.pat_potato.title": "大土豆,小土豆", + "advancements.quark.pat_potato.description": "爱抚一只小土豆", + "advancements.quark.watcher_center.title": "观察者由谁观察?", + "advancements.quark.watcher_center.description": "看向末影观察者的面心", "advancements.quark.crawl_in_hollow_log.title": "在树皮中爬行", "advancements.quark.crawl_in_hollow_log.description": "在空心原木中爬行", - "advancements.quark.get_forgotten_hat.title": "博物馆的藏品", - "advancements.quark.get_forgotten_hat.description": "在地下杀死一只遗忘者并且获得他的帽子", - "advancements.quark.get_diamond_heart.title": "心的形状", + "advancements.quark.get_forgotten_hat.title": "博物馆的老古董", + "advancements.quark.get_forgotten_hat.description": "在地下击杀一名遗忘者并缴获其帽子", + "advancements.quark.get_diamond_heart.title": "Shape of My Heart", "advancements.quark.get_diamond_heart.description": "在地下潜行靠近石精灵并击碎它的外壳以获得钻石之心", "advancements.quark.make_stoneling.title": "年轻的逐梦人", "advancements.quark.make_stoneling.description": "通过对任意石头使用石精灵的钻石之心来给它一具崭新的躯体", "advancements.quark.mine_toretoise.title": "矿石龟!", "advancements.quark.mine_toretoise.description": "用镐子挖取野生矿石陆龟背上的矿物", "advancements.quark.mine_fed_toretoise.title": "我们发财了!", - "advancements.quark.mine_fed_toretoise.description": "给矿石陆龟喂食发光浆果之后再次收获其背上的矿物", + "advancements.quark.mine_fed_toretoise.description": "给矿石陆龟喂食发光浆果使其矿物重新生成,之后再次收获其背上的矿物", "advancements.quark.throw_pickarang.title": "不知怎么的就回来了", - "advancements.quark.throw_pickarang.description": "扔出一个皮卡镖", - "advancements.quark.retreive_flamerang.title": "翱翔吧,火焰鸟", - "advancements.quark.retreive_flamerang.description": "扔出一个界炎镖并拿回一个燃烧着的物品", + "advancements.quark.throw_pickarang.description": "掷出一枚皮卡镖", + "advancements.quark.retreive_flamerang.title": "Fly to the Sky, Fire Bird", + "advancements.quark.retreive_flamerang.description": "掷出一枚界炎镖,在其燃烧时取回一个物品", "advancements.quark.overlevel_enchant.title": "超越极限", - "advancements.quark.overlevel_enchant.description": "使用古卷来超越附魔的最高等级", + "advancements.quark.overlevel_enchant.description": "使用古卷来超越魔咒的最高等级", "advancements.quark.instamine_deepslate.title": "超越瞬间的极限", "advancements.quark.instamine_deepslate.description": "同时使用效率VI和急迫II来瞬间破坏深板岩", - "advancements.quark.redirect_beacon.title": "看见了光", - "advancements.quark.redirect_beacon.description": "使用刚玉簇重定向信标的光束", + "advancements.quark.redirect_beacon.title": "See The Lights", + "advancements.quark.redirect_beacon.description": "使用刚玉簇改变信标光柱的路径", "advancements.quark.get_bottled_cloud.title": "云存储", "advancements.quark.get_bottled_cloud.description": "把云朵捕捉到瓶子中", - "advancements.quark.apply_color_rune.title": "五光十色", + "advancements.quark.apply_color_rune.title": "雄伟者之矜持", "advancements.quark.apply_color_rune.description": "使用铁砧将彩色符文应用到物品上", - "advancements.quark.wear_full_rainbow.title": "彩虹的味道", + "advancements.quark.wear_full_rainbow.title": "吃定彩虹", "advancements.quark.wear_full_rainbow.description": "装备一身带有彩虹符文效果的盔甲", "advancements.quark.throw_parrot_egg.title": "只是鹦鹉", "advancements.quark.throw_parrot_egg.description": "给鹦鹉喂食甜菜种子,并投掷它生下的蛋", - "advancements.quark.pathfinder_map_center.title": "通往明日的道路", + "advancements.quark.pathfinder_map_center.title": "明日への道~Going my way~", "advancements.quark.pathfinder_map_center.description": "到达寻路地图中X标号的位置", "advancements.quark.get_own_head.title": "出人头地", - "advancements.quark.get_own_head.description": "通过利用女巫杀死被命名的雪傀儡的方式获取你自己的头颅", + "advancements.quark.get_own_head.description": "利用女巫杀死已命名的雪傀儡,以此获取你自己的头", "advancements.quark.ancient_apple_overlevel.title": "有点水果味", "advancements.quark.ancient_apple_overlevel.description": "在自身经验等级超过100级的时候食用远古水果", "advancements.quark.get_all_blossom_saplings.title": "花开正茂", @@ -1540,12 +1540,12 @@ "advancements.quark.get_all_corundum.title": "刚玉难题", "advancements.quark.get_all_corundum.description": "获取所有颜色的刚玉簇", "advancements.quark.use_viaduct.title": "来追我啊", - "advancements.quark.use_viaduct.description": "将末影珍珠丢至一行幻境石水晶的一端来穿过它们", + "advancements.quark.use_viaduct.description": "将末影珍珠投掷到一系列幻境石水晶的一端,以此传送到另一端", "advancements.quark.tame_foxhound.title": "玩火", "advancements.quark.tame_foxhound.description": "在防火效果下喂食煤炭来驯服一只猎狐犬", "advancements.quark.foxhound_speed_up_furnace.title": "让猎狐犬躺下", "advancements.quark.foxhound_speed_up_furnace.description": "让猎狐犬在熔炉上睡觉来加快熔炉的速度", - "advancements.quark.shiba_help.title": "给小镇上色", + "advancements.quark.shiba_help.title": "夜生活", "advancements.quark.shiba_help.description": "手持火把,在柴犬的帮助下清理一个暗处", "advancements.quark.poison_baby.title": "青春永驻", "advancements.quark.poison_baby.description": "用毒马铃薯喂食一只幼年动物,使其无法成长", @@ -1632,8 +1632,8 @@ "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.name": "包装既存行为", "quark.config.automation.dispensers_place_blocks.wrap_existing_behaviors.desc": "设为false后,对于已经设置了可选发射行为的方块,不再为之注册行为。\n可选二字意为:不符合条件时,会换成常规发射物品行为。\n例如潜影盒,它的行为是可选的,不符合条件时会留在发射器内,而TNT的不是可选的。\n若为true,在尝试放置方块前,它会先尝试使用原先的行为。\n需要重启游戏以再应用此项。", - "quark.config.automation.ender_watcher.name": "末影侦测器", - "quark.config.automation.ender_watcher.desc": "末影侦测器是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n在1.15+中,玩家视线越接近它某一面的中心,信号强度越高。\n在以前的版本中,它总是会发出满级红石信号。\n它由末影之眼、红石和黑曜石制成。\n注意:在1.18之前,如果启用了黑云母(来自世界类别),则末影侦测器需要使用它而不是黑曜石制作。", + "quark.config.automation.ender_watcher.name": "末影观察者", + "quark.config.automation.ender_watcher.desc": "末影观察者是一个新的红石输入方块。玩家直视它时,它会发出红石信号。\n玩家视线越接近它某一面的中心,信号强度越高。\n它由末影之眼、红石和黑曜石制成。", "quark.config.automation.feeding_trough.name": "饲料槽", "quark.config.automation.feeding_trough.desc": "饲料槽是一个新方块,可以用木板和栅栏门制作。右击会弹出GUI,可以在其中放置食物。\n附近的动物会涌向饲料槽,吃掉里面的食物。这就像玩家喂养动物一样,但有一些差异:\n(1) 有几率需要更多食物来让动物进入求爱模式;\n(2) 通过饲料槽繁殖动物不会产生经验;\n(3) 如果一定半径内动物数量超过上限,动物会进食,但永远不会进入求爱模式。\n1.18+:这个方块对动物来说有1.5格高,因此它们不会爬上去。",