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diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/advanced-certus-farm.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/advanced-certus-farm.md
new file mode 100644
index 000000000000..50891067c2c8
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/advanced-certus-farm.md
@@ -0,0 +1,153 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Advanced Certus Farm
+ icon: certus_quartz_crystal
+ position: 120
+---
+
+# Advanced Certus Farm
+
+Unfortunately, the [simple certus farm](simple-certus-farm.md) requires a to work fully
+automatically. This requires either [Spatial IO](../ae2-mechanics/spatial-io.md) or building the farm at the [meteorite](../ae2-mechanics/meteorites.md).
+
+However, AE2 can place and break blocks, and make [autocrafting](../ae2-mechanics/autocrafting.md) requests, so it might just
+be possible to make your farm *replace the budding certus for you*.
+
+This farm is a fair bit more complex than the [simple certus farm](simple-certus-farm.md), because it is actually
+3 separate setups crammmed together.
+
+Although you could have a big stockpile of budding blocks in your system and manually refresh them every once in a while,
+constructing [Charger Automation](charger-automation.md) and [Throwing-In-Water Automation](throw-in-water-automation.md)
+to do it automatically is recommended.
+
+**THIS IS A COMPLEX BUILD WITH STUFF HIDDEN BEHIND OTHER STUFF, PAN AROUND TO VIEW IT FROM ALL ANGLES**
+
+
+
+
+
+ (1) Annihilation Plane #1: No GUI to configure, but can be enchanted with Fortune.
+
+
+
+ (2) Storage Bus #1: Filtered to Certus Quartz Crystal.
+
+
+
+
+ Cluster Breaker Subnet
+
+
+
+ (3) Annihilation Plane #2: No GUI to configure, but enchanted with Silk Touch.
+
+
+
+ (4) Storage Bus #2: Filtered to Certus Quartz Block.
+
+
+
+
+ Certus Block Breaker Subnet
+
+
+
+ (5) Formation Plane: In its default configuration.
+
+
+
+ (6) Import Bus: Filtered to Flawed Budding Certus Quartz.
+
+
+
+
+ Budding Block Placer Subnet
+
+
+
+ (7) Storage Bus #3: Filtered to Certus Quartz Crystal. Has priority set higher than your main storage.
+
+
+
+
+ (8) Interface: Set to keep 1 Flawed Budding Certus Quartz in itself, has a Crafting Card.
+
+
+
+
+ To Main Network, Charger Automation, and Throwing-In-Water Automation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+## Configurations
+
+### Cluster Breaker:
+
+* The first (1) has no GUI and cannot be configured, but can be enchanted with Fortune.
+* The first (2) is filtered to .
+
+### Certus Block Breaker:
+
+* The second (3) has no GUI and cannot be configured, but must be enchanted with Silk Touch.
+* The second (4) is filtered to .
+
+### Budding Block Placer:
+
+* The (5) is in its default configuration.
+* The (6) is filtered to .
+
+### On Main Network:
+
+* The third (7) is filtered to , and has its
+ [priority](../ae2-mechanics/import-export-storage.md#storage-priority) set higher than your main storage.
+* The (8) is set to keep 1 Flawed Budding Certus Quartz in itself, and has a .
+
+## How It Works
+
+### Cluster Breaker:
+
+The cluster breaker subnet works very similarly to the subnet in the [simple certus farm](simple-certus-farm.md).
+
+1. The attempts to break what is in front of it, but can only break
+ because the only storage on the subnet is the , filtered to .
+2. The stores the certus quartz crystals in the barrel.
+
+### Certus Block Breaker
+
+The certus block breaker subnet serves to break the depleted budding block once it turns into a plain .
+It works similarly to the cluster breaker.
+
+1. The attempts to break what is in front of it, but can only break
+ because the only storage on the subnet is the , filtered to .
+ The plane needs to have silk touch, so the budding block won't degrade upon being broken, and thus the plane won't break it prematurely.
+2. The stores the certus quartz block in the , allowing the
+ [Throwing-In-Water Automation](throw-in-water-automation.md) to use it to make a new .
+
+### Budding Block Placer
+
+The budding block placer subnet serves to place a new when the breaker subnet breaks the old depleted one.
+
+1. The Imports a budding block from the into [network storage](../ae2-mechanics/import-export-storage.md)
+2. The only storage on the subnet is the , which places the budding block.
+
+### On the Main Network
+
+* The gives the main network (and also the [Charger Automation](charger-automation.md)) access to all of the certus quartz crystals in the barrel. It is set to
+ high [priority](../ae2-mechanics/import-export-storage.md#storage-priority) so that certus quartz crystals are preferentially
+ put back in the barrel instead of in your main storage.
+* The gives the budding block placer subnet access to a , and
+ gives the certus block breaker subnet a way to get the depleted blocks back into the main network. The
+ allows the interface to request new budding blocks from the main network's [autocrafting](../ae2-mechanics/autocrafting.md).
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/amethyst-farm.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/amethyst-farm.md
new file mode 100644
index 000000000000..9fd5f01251b0
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/amethyst-farm.md
@@ -0,0 +1,76 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Amethyst Farm
+ icon: minecraft:amethyst_shard
+---
+
+# Farming of Amethyst
+
+While the works on amethyst, the usual methods of filtering [certus buds](../items-blocks-machines/budding_certus.md)
+with an do not work on amethyst buds. Unlike non-mature certus buds which drop
+, non-mature amethyst buds drop nothing, so an annihilation plane will always break them
+because a network can always store "nothing".
+
+The way around this is to enchant the annihilation plane with silk touch. Then the non-mature amethyst buds *do* drop something
+(the various stages of the physical bud blocks), and thus can be filtered.
+
+The must then be placed again by a , to then be
+re-broken by an without silk touch, in order to get s.
+
+Note that due to the directionality of the cluster, there must be a solid block face directly opposite of the formation plane.
+
+
+
+
+
+ (1) Annihilation Plane #1: No GUI to configure, but enchanted with Silk Touch.
+
+
+
+ (2) Formation Plane: Filtered to Amethyst Cluster.
+
+
+
+
+ (3) Annihilation Plane #2: No GUI to configure, but can be enchanted with Fortune.
+
+
+
+ (4) Storage Bus #1: Filtered to Amethyst Shard.
+
+
+
+
+ (5) Storage Bus #2: Filtered to Amethyst Shard. Has priority set higher than your main storage.
+
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The first (1) has no GUI and cannot be configured, but must be enchanted with silk touch.
+* The (2) is filtered to .
+* The second (3) has no GUI and cannot be configured, but can be enchanted with fortune.
+* The first (4) is filtered to .
+* The second (5) is filtered to , and has its
+ [priority](../ae2-mechanics/import-export-storage.md#storage-priority) set higher than your main storage.
+
+## How It Works
+
+1. The first attempts to break what is in front of it, but can only break
+ because the only storage on the subnet is the , filtered to amethyst cluster. This only works because
+the plane is enchanted with silk touch, otherwise it would be able to break the non-mature buds because they drop nothing.
+2. The places the cluster on the block opposing it.
+3. The second breaks the cluster, producing .
+4. The first stores the shards in the barrel. This technically doesn't need to be filtered because the only
+thing the second annihilation plane should be encountering is fully-grown clusters.
+5. The second gives the main network access to all of the amethyst shards in the barrel. It is set to
+high [priority](../ae2-mechanics/import-export-storage.md#storage-priority) so that amethyst shards are preferentially
+put back in the barrel instead of in your main storage.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/cell-dumper-filler.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/cell-dumper-filler.md
new file mode 100644
index 000000000000..8328c1f39184
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/cell-dumper-filler.md
@@ -0,0 +1,66 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Cell Dumper or Filler
+ icon: io_port
+---
+
+# Cell Dumper Or Filler
+
+One might ask "How do I quickly empty a cell into a chest or drawer array or backpack, or, inversely, fill a cell from the same?"
+
+The answer is use of an and some subnetting to restrict where it can put the items, or pull items from.
+
+
+
+
+
+ (1) IO Port: Can be set to either "Transfer data to Network" or "Transfer data to Storage Cell" using the arrow button
+ in the middle of the GUI. Has 3 Acceleration Cards.
+
+
+
+
+ (2) Storage Bus: In its default configuration.
+
+
+
+ Place whatever you want to fill or empty here.
+
+
+
+ Quartz Fiber: Only needed if the energy source is another network.
+
+
+
+ To some energy source, like another network, or an energy acceptor.
+
+
+
+
+
+## Configurations
+
+* The (1) can be set to either "Transfer data to Network" or "Transfer data to Storage Cell" using the arrow button
+ in the middle of the GUI. It has 3 acceleration cards for maximum speed.
+* The (2) is in its default configuration.
+
+## How It Works
+
+### In "Transfer To Network" Mode
+
+1. The attempts to dump the contents of the inserted [storage cell](../items-blocks-machines/storage_cells.md).
+ into [network storage](../ae2-mechanics/import-export-storage.md).
+2. The only storage on the subnet is the , which stores the items or fluids or etc. in whatever
+ you put in front of it.
+* The provides a large enough buffer of [energy](../ae2-mechanics/energy.md) that the network does
+ not run out from the power draw of transferring so many items per gametick.
+
+### In "Transfer To Storage Cell" Mode
+
+1. The attempts to dump the contents of the [network's storage](../ae2-mechanics/import-export-storage.md)
+ into the inserted [storage cell](../items-blocks-machines/storage_cells.md).
+2. The only storage on the subnet is the , which pulls the items or fluids or etc. out of whatever
+ you put in front of it.
+* The provides a large enough buffer of [energy](../ae2-mechanics/energy.md) that the network does
+ not run out from the power draw of transferring so many items per gametick.
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/charger-automation.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/charger-automation.md
new file mode 100644
index 000000000000..277a96c207b0
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/charger-automation.md
@@ -0,0 +1,53 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Charger Automation
+ icon: charger
+---
+
+# Charger Automation
+
+Automation of a is fairly simple. A pushes the ingredient into the charger, then a [pipe subnet](pipe-subnet.md)
+or other item pipe pushes the result back into the provider.
+
+
+
+
+
+ (1) Pattern Provider: In its default configuration, with the relevant processing patterns. Also provides the charger with power.
+
+ 
+
+
+
+ (2) Import Bus: In its default configuration.
+
+
+
+ (3) Storage Bus: In its default configuration.
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The (1) is in its default configuration, with the relevant s.
+ It also provides the with [energy](../ae2-mechanics/energy.md) because it acts like a [cable](../items-blocks-machines/cables.md).
+
+ 
+
+* The (2) is in its default configuration.
+* The (3) is in its default configuration.
+
+## How It Works
+
+1. The pushes the ingredients into the .
+2. The charger does its charging thing.
+3. The on the green subnet pulls the result out of the charger and attempts to store it in
+ [network storage](../ae2-mechanics/import-export-storage.md).
+4. The only storage on the green subnet is the , which stores the resulting items in the pattern provider, returning them to the main network.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/example-setups-index.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/example-setups-index.md
new file mode 100644
index 000000000000..78c6f8d2918a
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/example-setups-index.md
@@ -0,0 +1,23 @@
+---
+navigation:
+ title: Example Setups
+ position: 40
+---
+
+# Example Setups
+
+* [Amethyst Farm](amethyst-farm.md)
+* [An Example "Main Network](main-network.md)
+* [Auto-Regulated Cobblestone Generator](regulated-cobble-gen.md)
+* [Automatic Ore Fortuner](ore-fortuner.md)
+* [Cell Dumper or Filler](cell-dumper-filler.md)
+* [Charger Automation](charger-automation.md)
+* [Furnace Automation](furnace-automation.md)
+* [Interface Autostocking](interface-autostocking.md)
+* [Item/Fluid "Pipe" Subnet](pipe-subnet.md)
+* [Level Emitter Autostocking](level-emitter-autostocking.md)
+* [Processor Automation](processor-automation.md)
+* [Specialized Local Storage](specialized-local-storage.md)
+* [Throwing-In-Water Automation](throw-in-water-automation.md)
+* [Simple Certus Farm](simple-certus-farm.md)
+* [Advanced Certus Farm](advanced-certus-farm.md)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/furnace-automation.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/furnace-automation.md
new file mode 100644
index 000000000000..df7a60150057
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/furnace-automation.md
@@ -0,0 +1,69 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Furnace Automation
+ icon: minecraft:furnace
+---
+
+# Furnace Automation
+
+Automation of a is a bit more complex than automation of simpler machines like a [charger](../example-setups/charger-automation.md).
+A furnace requires input from two separate sides, and extraction from a third. The item to be smelted must be pushed in the top face,
+the fuel must be pushed in a side face, and the result must be pulled out the bottom.
+
+This could be done via a
+on the top, an on the side to constantly push in fuel, and an on
+the bottom to import the results into the network. However, this uses 3 [channels](../ae2-mechanics/channels.md).
+
+Here's how you can do it with just 1 channel:
+
+
+
+
+
+ (1) Pattern Provider: The directional variant, via use of a certus quartz wrench, with the relevant processing patterns.
+
+ 
+
+
+
+ (2) Interface: In its default configuration.
+
+
+
+ (3) Storage Bus #1: Filtered to coal.
+
+
+
+
+ (4) Storage Bus #2: IFiltered to blacklist coal, using an inverter card.
+
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The (1) is in its default configuration, with the relevant s.
+ It is made directional by using a on it.
+
+ 
+
+* The (2) is in its default configuration.
+* The first (3) is filtered to coal, or whatever fuel you want to use.
+* The second (4) is filtered to blacklist the fuel you're using, using an .
+
+## How It Works
+
+1. The pushes the ingredients into the .
+ (Actually, as an optimization, it pushes directly through the storage busses as if they were extensions of the provider's faces. The items never actually enter the interface.)
+2. The interface is set to store nothing, so it tries to push the ingredients into [network storage](../ae2-mechanics/import-export-storage.md).
+3. The only storage on the green subnet is the ses. The bus filtered to coal places the coal in the furnace's fuel slot through the side face.
+ The bus filtered to NOT coal places the items to be smelted in the top slot, through the top face.
+4. The furnace does its furnacey thing
+5. The hopper pulls the results out the furnace's bottom, and places them in the provider's return slots, returning them to the main network.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/interface-autostocking.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/interface-autostocking.md
new file mode 100644
index 000000000000..0b4d2e401764
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/interface-autostocking.md
@@ -0,0 +1,48 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Interface Autostocking
+ icon: interface
+---
+
+# Interface Autostocking
+
+One might ask "How do I keep a certain amount of various items in stock, crafting more as needed?"
+
+One solution is use of an and to automatically request new items
+from your network's [autocrafting](../ae2-mechanics/autocrafting.md). This setup is more suited to maintaining a small quantity of a wide
+variety of items.
+
+This demonstration setup is cut short so it isn't too wide, it is likely most optimal to use 4 s and 4 ses,
+to use all 8 [channels](../ae2-mechanics/channels.md) in a regular [cable](../items-blocks-machines/cables.md).
+
+
+
+
+
+ (1) Interfaces: Set to keep the desired items in themselves. They have Crafting Cards.
+
+
+
+
+ (2) Storage Busses: "Input/Output Mode" set to "Extract Only".
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The s (1) are set to keep the desired items in themselves, by clicking the desired item into their
+ top slots or dragging into the top slots from JEI, then clicking on the wrench icon above the slots to set the amount. They have s.
+* The ses (2) are set such that "Input/Output Mode" is set to "Extract Only".
+
+## How It Works
+
+1. If an cannot retrieve enough of a configured item from [network storage](../ae2-mechanics/import-export-storage.md),
+ (and it has a ), it will request that the network's [autocrafting](../ae2-mechanics/autocrafting.md) craft more of that item.
+2. The ses allow the network to access the contents of the interfaces.
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/level-emitter-autostocking.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/level-emitter-autostocking.md
new file mode 100644
index 000000000000..5b238d0cd288
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/level-emitter-autostocking.md
@@ -0,0 +1,53 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Level Emitter Autostocking
+ icon: level_emitter
+---
+
+# Level Emitter Autostocking
+
+One might ask "How do I keep a certain amount of an item in stock, crafting more as needed?"
+
+One solution is use of an , , and to automatically request new items
+from your network's [autocrafting](../ae2-mechanics/autocrafting.md). This setup is for maintaining a large quantity of one item.
+
+
+
+
+
+ (1) Export Bus: Filtered to the desired item. Has a Redstone Card and Crafting Card. Redstone mode set to
+ "Active with signal", Crafting behavior set to "Do not use stocked items".
+
+
+
+
+ (2) Level Emitter: Configured with the desired item and quantity, set to "Emit when levels are below limit".
+
+
+
+ (3) Interface: In its default configuration.
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The (1) is filtered to the desired item. It has a and .
+ The "Redstone Mode" is set to "Active with signal", The "Crafting Behavior" is set to "Do not use stocked items".
+* The (2) is configured with the desired item and quantity, and set to "Emit when levels are below limit".
+* The (3) is in its default configuration.
+
+## How It Works
+
+1. If the amount of the desired item in [network storage](../ae2-mechanics/import-export-storage.md) is below the quantity specified in the
+ , it will emit a redstone signal.
+2. Upon recieving a redstone signal (and due to the and being set to not use stocked items),
+ the will request that the network's [autocrafting](../ae2-mechanics/autocrafting.md) craft
+ more of the desired item, then export it.
+3. Upon having an item pushed into it (and not being configured to have anything in its internal inventory), the will push that item into network storage.
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/main-network.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/main-network.md
new file mode 100644
index 000000000000..198daa4c07fe
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/main-network.md
@@ -0,0 +1,48 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: An Example "Main Network"
+ icon: controller
+---
+
+# An Example "Main Network"
+
+Many other setups reference a "Main Network". You might also ask how all these [devices](../ae2-mechanics/devices.md) come
+together into a functional system. Here is an example:
+
+
+
+
+
+ A big cluster of pattern providers and assemblers give a lot of space for crafting, stonecutting, and smithing patterns.
+ The checkerboard pattern allows providers to utilize multiple assemblers in parallel while keeping it compact.
+ Groups of 8 make it impossible for channels to route incorrectly.
+
+
+
+ Some machines, with a pipe subnet to push their outputs into the providers.
+
+
+
+ Some terminals and assorted utility doodads. (you probably want just a crafting terminal, not a regular terminal _and_ crafting terminal)
+
+
+
+ An array of crafting CPUs. A few with larger amounts of storage and a bit more with lower amounts of storage.
+ You probably want to have more co-processors in an actual setup but that would be a bit large for this scene.
+
+
+
+ Your controller should be in the middle of your base, and probably a bit larger than this. A stick-shape is pretty good.
+
+
+
+ Various methods of doing storage, with drives or storage busses. Notice all in groups of 8.
+
+
+
+ Various methods of doing storage, with drives or storage busses. Notice all in groups of 8.
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/ore-fortuner.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/ore-fortuner.md
new file mode 100644
index 000000000000..9d75090feb5e
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/ore-fortuner.md
@@ -0,0 +1,64 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Automatic Ore Fortuner
+ icon: minecraft:raw_iron
+---
+
+# Automation of Ore Fortuning
+
+The can be enchanted with any pickaxe enchantment, including fortune, so an obvious use case is to
+apply fortune to a few, and have s and s rapidly place and
+break ores.
+
+Note that since ses "spin up to speed", the setup will start slow then reach full speed in a few seconds.
+
+
+
+
+
+ (1) Import Bus: Has a few Acceleration Cards in it.
+
+
+
+
+ (2) Formation Planes: In their default configuration.
+
+
+
+ (3) Annihilation Planes: No GUI to configure, but enchanted with Fortune.
+
+
+
+ (4) Storage Bus: In its default configuration.
+
+
+
+ Input
+
+
+
+ Output
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The (1) has a few s in it. More are required the more formation planes
+ are in the array, as they make the import bus pull more items at once.
+* The s (2) are in their default configurations.
+* The s (3) have no GUI and cannot be configured, but are enchanted with fortune.
+* The (4) is in its default configuration.
+
+## How It Works
+
+1. The on the green subnet imports blocks from the first barrel into [network storage](../ae2-mechanics/import-export-storage.md)
+2. The only storage on the green subnet is the , which places the blocks.
+3. The on the orange subnet breaks the blocks, applying fortune to them.
+4. The on the orange subnet stores the results of the breaking in the second barrel.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/pipe-subnet.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/pipe-subnet.md
new file mode 100644
index 000000000000..2dc41b410a72
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/pipe-subnet.md
@@ -0,0 +1,132 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Item/Fluid "Pipe" Subnet
+ icon: storage_bus
+---
+
+# Item/Fluid "Pipe" Subnet
+
+A simple method of emulating an item and/or fluid pipe with AE2 [devices](../ae2-mechanics/devices.md), useful for, well, anything you'd use an item or fluid pipe for.
+This includes returning the result of a craft to a .
+
+There are generally two different methods of achieving this:
+
+## Import Bus -> Storage Bus
+
+
+
+
+
+ (1) Import Bus: Can be filtered.
+
+
+
+ (2) Storage Bus: Can be filtered. This (and other storage busses you want to be a destination)
+ must be the only storage on the network.
+
+
+
+ Source
+
+
+
+ Destination
+
+
+
+
+
+The (1) on the source inventory imports the items or fluid, and attempts to store them in [network storage](../ae2-mechanics/import-export-storage.md).
+Since the only storage on the network is the (2) (which is why this is a subnet and not on your main network), the items or fluid
+are placed in the destination inventory, thus being transferred. Energy is provided through a .
+Both the import bus and storage bus can be filtered, but the setup will transfer everything it can access if no filters are applied.
+This setup also works with multiple import busses and multiple storage busses.
+
+## Storage Bus -> Export Bus
+
+
+
+
+
+ (1) Storage Bus: Can be filtered. This (and other storage busses you want to be a source)
+ must be the only storage on the network.
+
+
+
+ (2) Export Bus: Must be filtered.
+
+
+
+ Source
+
+
+
+ Destination
+
+
+
+
+
+The on the destination inventory attempts to pull items in its filter from [network storage](../ae2-mechanics/import-export-storage.md).
+Since the only storage on the network is the (which is why this is a subnet and not on your main network), the items or fluid
+are pulled from the source inventory, thus being transferred. Energy is provided through a .
+Because export busses must be filtered to function, this setup only operates if you filter the export bus.
+This setup also works with multiple storage busses and multiple export busses.
+
+## A Setup That Does Not Work (Import Bus -> Export Bus)
+
+
+
+
+
+ Import Bus: Since the network has no storage, there is nowhere for it to import to.
+
+
+
+ (2) Export Bus: Since the network has no storage, there is nothing for it to export.
+
+
+
+ Source
+
+
+
+ Destination
+
+
+
+
+
+A setup with just an import and export bus will not work. The import bus will attempt to pull from the source inventory
+and store the items or fluid in network storage. The export bus will attempt to pull from network storage and put the
+items or fluid in the destination inventory. However since this network **has no storage**, the import bus can't import
+and the export bus can't export, so nothing happens.
+
+## A Pipe-Like Subnet
+
+
+
+
+
+ Interface: Since it is not configured to keep anything in stock, it tries to dump everything in its inventory slots
+ into network storage.
+
+
+
+ Storage Bus: "Network Storage" for the interface to dump into. Can be filtered.
+
+
+
+ Storage Bus: "Network Storage" for the interface to dump into. Can be filtered.
+
+
+
+
+
+It turns out there are [devices](../ae2-mechanics/devices.md) besides import busses that push items into [network storage](../ae2-mechanics/import-export-storage.md)!
+Of relevance here is the . If an item is inserted that the interface is not set to stock, the interface will
+push it to network storage, which we can exploit similarly to the import bus -> storage bus pipe. This setup is of particular
+utility with a since an import bus can't extract recipe ingredients from it. Just make sure
+the provider is in directional or flat subpart mode and/or the interface is in flat subpart mode, so the two don't form a network
+connection.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/processor-automation.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/processor-automation.md
new file mode 100644
index 000000000000..f6aba7f0f18a
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/processor-automation.md
@@ -0,0 +1,175 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Processor Automation
+ icon: inscriber
+---
+
+# Automation of Processor Production
+
+There are many ways of automating [processors](../items-blocks-machines/processors.md), and this is one of them.
+
+This general layout can be done with any type of item logistics pipe or conduit or duct or whatever the mod calls it, as
+long as you can filter it.
+
+
+
+Here is detailed how to do it with just AE2, using ["pipe" subnets](pipe-subnet.md).
+
+This happens to be backwards-compatible
+with previous AE2 versions, because even if the s are sided, the pipe subnets still insert to and
+extract from the correct faces.
+
+
+
+
+
+ (1) Pattern Provider: In its default configuration, with the relevant processing patterns.
+
+
+ 
+ 
+ 
+
+
+
+
+ (2) Storage Bus #1: In its default configuration.
+
+
+
+ (3) Export Bus #1: Filtered to Silicon, has 2 Acceleration Cards
+
+
+
+
+ (4) Export Bus #2: Filtered to Gold Ingot, has 2 Acceleration Cards
+
+
+
+
+ (5) Export Bus #3: Filtered to Certus Quartz Crystal, has 2 Acceleration Cards
+
+
+
+
+ (6) Export Bus #4: Filtered to Diamond, has 2 Acceleration Cards
+
+
+
+
+ (7) Export Bus #5: Filtered to Redstone Dust, has 2 Acceleration Cards
+
+
+
+
+ (8) Inscriber #1: In its default configuration. Has a Silicon Press and 4 Acceleration Cards
+
+
+
+
+ (9) Inscriber #2: In its default configuration. Has a Logic Press and 4 Acceleration Cards
+
+
+
+
+ (10) Inscriber #3: In its default configuration. Has a Calculation Press and 4 Acceleration Cards
+
+
+
+
+ (11) Inscriber #4: In its default configuration. Has an Engineering Press and 4 Acceleration Cards
+
+
+
+
+ (12) Inscriber #5: In its default configuration. Has 4 Acceleration Cards
+
+
+
+
+ (13) Import Bus #1: In its default configuration, has 2 Acceleration Cards
+
+
+
+
+ (14) Import Bus #2: In its default configuration, has 2 Acceleration Cards
+
+
+
+
+ (15) Import Bus #3: In its default configuration, has 2 Acceleration Cards
+
+
+
+
+ (16) Import Bus #4: In its default configuration, has 2 Acceleration Cards
+
+
+
+
+ (17) Storage Bus #2: In its default configuration.
+
+
+
+ (18) Storage Bus #3: In its default configuration.
+
+
+
+ (19) Import Bus #5: In its default configuration, has 2 Acceleration Cards
+
+
+
+
+ (20) Storage Bus #4: In its default configuration.
+
+
+
+ Quartz Fiber powers all 3 inscribers because inscribers act like cables and thus transmit energy
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The (1) is in its default configuration, with the relevant s.
+
+ 
+ 
+ 
+
+* The ses (2, 17, 18, 20) are in their default configurations.
+* The ses (3-7) are filtered to the relevant ingredient. They have 2 s.
+
+
+
+
+
+
+
+* The ses (13-16, 19) are in their default configurations. They have 2 s.
+* The s are in their default configurations. They have the relevant [press](../items-blocks-machines/presses.md),
+ and 4 s.
+
+
+
+
+
+
+
+## How It Works
+
+1. The pushes the ingredients into the barrel.
+2. The first [pipe subnet](pipe-subnet.md) (orange) pulls the silicon, redstone dust, and the relevant processor's ingredient
+ (Gold Ingot, Certus Quartz Crystal, or Diamond) out of the barrel and puts them in the relevant .
+3. The first four s make the , and the ,
+ , or .
+4. The second and third [pipe subnet](pipe-subnet.md)s (green) take the printed circuits out of the first four s
+ and put them in the fifth, final assembly .
+5. The fifth assembles the [processor](../items-blocks-machines/processors.md).
+6. The fourth [pipe subnet](pipe-subnet.md) (purple) puts the prcoessor in the pattern provider, returning it to the main network.
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/regulated-cobble-gen.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/regulated-cobble-gen.md
new file mode 100644
index 000000000000..e6e2fd097d24
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/regulated-cobble-gen.md
@@ -0,0 +1,77 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Auto-Regulated Cobblestone Generator
+ icon: minecraft:cobblestone
+---
+
+# Auto-Regulated Cobblestone Generator
+
+Automation of a cobblestone generator is simple, just face an into a standard vanilla
+manual cobblestone generator. However, doing this will eventually jam your network full of cobblestone, so some regulation
+is desired.
+
+Due to how annihilation planes work (they act like ses), we cannot simply put a
+facing an with a (since you cannot go directly import to export
+with no storage in between). We have to be a bit more roundabout.
+
+ses allow you to connect and disconnect parts of your network with redstone signals, but they cause
+the network to reboot whenever they do this. There is a simple workaround: put the toggle bus on a [subnetwork](../ae2-mechanics/subnetworks.md)
+such that it only reboots the subnet.
+
+We can have a self-contained and [subnetwork](../ae2-mechanics/subnetworks.md)
+push into an on the main network. The toggle bus will connect and disconnect the subnet from a
+, cutting power to the planes.
+
+
+
+
+
+ (1) Annihilation Planes: No GUI to configure, but can be enchanted with Efficiency and Unbreaking to reduce power draw.
+
+
+
+ (2) Storage Bus: In its default configuration.
+
+
+
+ (3) Toggle Bus: Very important that the toggle bus is on the
+ subnetwork, and not the main network.
+
+
+
+ (4) Level Emitter: Configured with cobblestone and the desired quantity, set to "Emit when levels are below limit".
+
+
+
+ (5) Interface: In its default configuration.
+
+
+
+ To Main Network
+
+
+
+ Waterlogged stairs keep the water from flowing and turning the lava into obsidian.
+
+
+
+
+
+## Configurations
+
+* The s (1) Have no GUI to configure, but can be enchanted with Efficiency and Unbreaking to reduce power draw.
+* The (2) is in its default configuration.
+* The (3) must be on the subnetwork side of the quartz fiber, not the main network, or the main
+ network will reboot every time it toggles.
+* The (4) is configured with the desired item and quantity, and set to "Emit when levels are below limit".
+* The (5) is in its default configuration.
+
+## How It Works
+
+1. The cobblestone generator makes some cobblestone.
+2. The s break the cobblestone.
+3. The stores the cobblestone in the , sending it into the main network.
+4. When the amount of cobblestone in the main network exceeds the set amount, the stops
+ sending a signal, turning off the .
+5. This cuts power to the subnetwork, stopping the annihilation planes from working.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/simple-certus-farm.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/simple-certus-farm.md
new file mode 100644
index 000000000000..eccb85505534
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/simple-certus-farm.md
@@ -0,0 +1,59 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Simple Certus Farm
+ icon: certus_quartz_crystal
+ position: 110
+---
+
+# Simple Certus Farm
+
+As mentioned in [Certus Growth](../ae2-mechanics/certus-growth.md), automation of
+harvesting involves s and ses.
+s are used to massively speed up the growth of certus quartz buds, and then the planes
+break the fully grown . They are filtered by taking advantage of the suspiciously fortunate trait that non-mature
+certus buds drop instead of dropping nothing.
+
+This farm works fully automatically with , but with flawed, chipped, and damaged
+budding certus quartz you will have to replace the budding block manually. Or, as described in [Advanced Certus Farm](advanced-certus-farm.md),
+automatically.
+
+
+
+
+
+ (1) Annihilation Plane: No GUI to configure, but can be enchanted with Fortune.
+
+
+
+ (2) Storage Bus #1: Filtered to Certus Quartz Crystal.
+
+
+
+
+ (3) Storage Bus #2: Filtered to Certus Quartz Crystal. Has priority set higher than the main storage.
+
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The first (1) has no GUI and cannot be configured, but can be enchanted with fortune.
+* The first (2) is filtered to .
+* The second (3) is filtered to , and has its
+ [priority](../ae2-mechanics/import-export-storage.md#storage-priority) set higher than the main storage.
+
+## How It Works
+
+1. The attempts to break what is in front of it, but can only break
+ because the only storage on the subnet is the , filtered to .
+4. The first stores the certus quartz crystals in the barrel.
+5. The second gives the main network access to all of the certus quartz crystals in the barrel. It is set to
+ high [priority](../ae2-mechanics/import-export-storage.md#storage-priority) so that certus quartz crystals are preferentially
+ put back in the barrel instead of in your main storage.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/specialized-local-storage.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/specialized-local-storage.md
new file mode 100644
index 000000000000..d5d7d0c994bc
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/specialized-local-storage.md
@@ -0,0 +1,71 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Specialized Local Storage
+ icon: drive
+---
+
+# Specialized Local Storage
+
+Utilizing one of the [special behaviors of the Interface](../items-blocks-machines/interface.md#special-interactions), a
+[subnetwork](../ae2-mechanics/subnetworks.md) can present the contents of its storage to the main network, without being able
+to see the main network's storage, and taking up only 1 [channel](../ae2-mechanics/channels.md).
+
+This is useful for local storage at some farm, so that the items will not overflow into your main storage.
+
+
+
+
+
+ (1) Some method of importing items (in this case an interface)
+
+
+
+ (2) Drive: Has some cells in it. The cells should be filtered to whatever the farm outputs.
+ The cells can have Equal Distribution Cards and Overflow Destruction Cards.
+
+
+
+
+ (3) Crafting Terminal: This can see the contents of the Drive on the subnet, but not the contents of your main network's storage.
+
+
+
+ (4) Interface #2: In its default configuration.
+
+
+
+ (5) Storage Bus: Has priority set higher than the main storage, can be filtered to whatever the farm outputs.
+
+
+
+ Crafting Terminal: This can see both the contents of the main network's storage *and* the subnetwork.
+
+
+
+ To Main Network
+
+
+
+
+
+## Configurations
+
+* The first (1) simply accepts items from whatever farm you have and pushes them into the subnet.
+* The (2) has some [cells](../items-blocks-machines/storage_cells.md) in it. The cells should be
+ [partitioned](../items-blocks-machines/cell_workbench.md) to whatever the farm outputs.
+ The cells can have s and s.
+* The second (4) is in its default configuration.
+* The has its [priority](../ae2-mechanics/import-export-storage.md#storage-priority) set
+ higher than the main storage. It can be filtered to whatever the farm outputs.
+
+## How It Works
+
+* The on the subnet shows the on the main network the contents of
+the . This means the storage bus can directly pull items from and push items to the cells in the drive.
+* The storage bus is set to high [priority](../ae2-mechanics/import-export-storage.md#storage-priority) so that items are preferentially
+ put back in the subnet instead of in your main storage.
+* Importantly, if the cells in the subnet fill up, the items will not overflow into the main network. If the farm is of a type
+that breaks if it backs up, s can be used to delete the excess items instead.
+* If the farm outputs multiple items, s can stop one item from filling all the cells
+and not letting the other items be stored.
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/throw-in-water-automation.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/throw-in-water-automation.md
new file mode 100644
index 000000000000..2cc21e9e903a
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/example-setups/throw-in-water-automation.md
@@ -0,0 +1,79 @@
+---
+navigation:
+ parent: example-setups/example-setups-index.md
+ title: Throwing-In-Water Automation
+ icon: fluix_crystal
+---
+
+# Automation of Throwing In Water recipes
+
+Some recipes require items to be thrown into water (though a similar setup can be used to throw items other places).
+This can be automated with a , , and some supporting
+infrastructure (this is essentially 2 modified [pipe subnets](pipe-subnet.md)).
+
+This setup is meant to be used in combination with [charger automation](charger-automation.md) to provide the s.
+
+
+
+
+
+ (1) Pattern Provider: In its default configuration, with the relevant processing patterns.
+
+  
+
+
+
+ (2) Interface: In its default configuration.
+
+
+
+ (3) Formation Plane: Set to drop inputs as items.
+
+
+
+ (4) Annihilation Plane: No GUI to configure.
+
+
+
+ (5) Storage Bus: Filtered to the outputs of the patterns
+
+
+
+
+ To Main Network and Charger Automation
+
+
+
+
+
+
+
+
+
+## Configurations and Patterns
+
+* The (1) is in its default configuration, with the relevant s
+ * For the default recipe from JEI/REI works fine:
+
+ 
+
+ * For it's probably best to make it directly from ,
+ which avoids issues with the input of one recipe being the output of another, causing the storage bus to not be able to filter:
+
+ 
+
+* The (2) is in its default configuration.
+* The (3) is set to drop inputs as items.
+* The (4) has no GUI and cannot be configured.
+* The (5) is filtered to the outputs of the patterns.
+
+## How It Works
+
+1. The pushes the ingredients into the on its side, on the green subnet
+2. The interface (being configured to not store anything by default) attempts to push its contents into [network storage](../ae2-mechanics/import-export-storage.md)
+3. The only storage on the green subnet is the , which drops the items it receives into the water
+4. The on the orange subnet attempts to pick up the items that were just dropped, but cannot, because
+ the on top of the pattern provider (the only storage on the orange subnet) is filtered to only accept the results of possible crafts
+5. The items perform their in-world transformation.
+6. The annihilation plane can now pick up the items in front of it, as the storage bus is allowed to store them.
+7. The storage bus stores the resulting items in the pattern provider, returning them to the network.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/getting-started.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/getting-started.md
new file mode 100644
index 000000000000..b38323858863
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/getting-started.md
@@ -0,0 +1,167 @@
+---
+navigation:
+ title: Getting Started (1.20+)
+ position: 10
+---
+
+
+ The following information only applies to Applied Energistics 2 in Minecraft 1.20 and newer.
+
+
+# Getting Started
+
+## Getting The Initial Materials)
+
+
+
+
+
+To get started with Applied Energistics 2, one must first find a [meteorite](ae2-mechanics/meteorites.md). These are fairly common and tend to leave massive holes in the terrain, so you've probably encountered one in your travels.
+If you haven't, you can craft a , which will point toward the nearest .
+
+Once you have found a meteorite, mine into its center. You will find certus quartz clusters, certus quartz buds, [budding certus blocks](items-blocks-machines/budding_certus.md) of various types, and a Mysterious Cube in the center.
+
+Mine the certus quartz clusters and any certus quartz blocks you find. You can also pick up the budding certus blocks, but without silk touch they will degrade by 1 tier.
+
+Do not break any flawless budding certus, as even with silk touch they will degrade to flawed budding certus, and it is impossible to repair them back to flawless.
+
+Also mine the Mysterious Cube in the center of the meteorite to gain all 4 inscriber presses.
+
+## Growing Certus Quartz
+
+
+
+
+
+Certus quartz buds will sprout from [budding certus blocks](items-blocks-machines/budding_certus.md), similar to amethyst. If you break a bud that is not finished
+growing, it will drop one , unchanged by fortune. If you break a fully grown cluster, it will drop four
+s, and fortune will increase this number.
+
+There are 4 tiers of budding certus blocks: Flawless, Flawed, Chipped, and Damaged.
+
+
+
+
+
+
+Every time a bud grows by another stage, the budding block has a chance to degrade by one tier, eventually turning into
+a plain certus quartz block. They can be repaired (and new budding blocks created) by throwing the budding block (or a
+certus quartz block) in water with one or more .
+
+
+
+Flawless budding certus blocks will not degrade and will generate certus infinitely. However they cannot be crafted or moved
+with a pickaxe, even with silk touch. (they *can* be moved with [spatial storage](ae2-mechanics/spatial-io.md) though)
+
+By themselves, certus quartz buds grow very slowly. Luckily the massively
+accelerates this process when placed adjacent to the budding block. You should build a few of these as your first priority.
+
+
+
+
+
+
+If you don't have enough quartz to also make an or ,
+you can make a and stick it on the end of your accelerator.
+
+Harvesting the certus automatically is [described here](example-setups/simple-certus-farm.md).
+
+## A Quick Aside on Fluix
+
+Another material you will need is Fluix, which you have already encountered in making growth accelerators. It is made by throwing charged certus, redstone, and nether quartz in water. Doing this automatically is "left as an exercise for the reader."
+
+The is required to produce ., if you haven't made one already.
+
+## Inscribing Some Processors
+
+In your looting of a meteorite, you will have found four "presses" from breaking the Mysterious Cube. These are used in the to make the three types of processor.
+
+
+
+
+
+
+
+
+
+
+
+The inscriber is a sided machine, much like the vanilla furnace. Inserting from the top or bottom places items in the top or bottom slots, and inserting from the side or back inserts into the center slot. Results can be pulled from the side or back.
+
+To facilitate automation with hoppers (and possibly reduce pipe spaghetti), inscribers can be rotated with a .
+
+Produce a few of each type of processor in preparation for the next step, making a very basic ME system. Automating processor production is "left as an exercise for the reader".
+
+## Matter Energy Tech: ME Networks and Storage
+
+### What is ME Storage?
+
+Its pronounced Emm-Eee, and stands for Matter Energy.
+
+Matter Energy is the main component of Applied Energistics 2, it's like a mad scientist version of a Multi-Block chest,
+and it can revolutionize your storage situation. ME is extremely different than other storage systems in Minecraft, and
+it might take a little out of the box thinking to get used to; but once you get started vast amounts of storage in tiny
+space, and multiple access terminals are just the tip of the iceberg of what becomes possible.
+
+### What do I need to know to get started?
+
+First, ME Stores items inside of other items, called [Storage cells](items-blocks-machines/storage_cells.md); there are 5 tiers with ever increasing amounts of
+storage. In order to use a Storage Cell it must be placed inside either an ,
+or an .
+
+The shows you the contents of the Cell as soon as its placed inside, and you
+can add and remove items from it as if it were a , with the exception that the items are
+actually stored in the Storage cells, and not the itself.
+
+While the is a great way to get introduced to the concept of ME, to really
+take advantage you need to set up an [ME Network](ae2-mechanics/me-network-connections.md).
+
+## Your Very First ME System
+
+Now that you have all of the basic materials and machines for Applied Energistics 2, you can make your first ME (Matter Energy) system. This will be a very basic one, no autocrafting, no logistics, just nice, simple, searchable storage.
+
+
+
+
+
+
+* Your ingredients list:
+ * 1x
+ * 1x or
+ * 1x
+ * A few [cables](items-blocks-machines/cables.md), either glass, covered, or smart, but not dense
+ * A few [storage cells](items-blocks-machines/storage_cells.md), recommended of the 4k variety for a good mix of
+ capacity and types (it would be more efficient to [partition](items-blocks-machines/cell_workbench.md) a mix of 4k and 1k but that's a complexity we won't go into now)
+---
+1. Place the drive down.
+2. The energy acceptor (and several other AE2 [devices](ae2-mechanics/devices.md)) comes in 2 modes, cube and flat. They can be switched between in a crafting grid. If your energy acceptor is a cube, place it down next to the drive. If it's a flat square, place a cable on the drive and place the acceptor on that.
+3. Run energy into the energy acceptor with a cable/pipe/conduit from your favorite energy-generation mod.
+4. Place a cable on top of the drive (or otherwise at eye level) and place your terminal or crafting terminal on it.
+5. Put your storage cells into the drive
+6. Profit
+7. Fiddle with the terminal's settings
+8. Bask in your ultimate power and ability
+9. Realize that this network is, in the grand scheme, rather small
+
+### Expanding your Network
+
+So you have some basic storage, and access to that storage, it's a good start, but you'll likely be looking to maybe
+automate some processing.
+
+A great example of this is to place a on the top of a furnace to
+dump in ores, and a
+on the bottom of the furance to extract furnaced ores.
+
+The lets you export items from the network, into the attached
+inventory, while the imports items from the attached inventory into
+the network.
+
+### Overcoming Limits
+
+At this point you probably getting close to 8 or so [devices](ae2-mechanics/devices.md), once you hit 9 devices you'll have to start
+managing [channels](ae2-mechanics/channels.md). Many devices but not all, require a channel to
+function.
+
+By default a network can support 8 channels, once you break this limit, you'll have to add
+an to your network. this allows you to expand your network greatly.
+[Smart cables](items-blocks-machines/cables.md) will allow you to see how channels are routed through your network. Use them extensively when starting out to learn how channels act, or if you have a lot of redstone and glowstone.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/gui/entropy_cool.png b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/gui/entropy_cool.png
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diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/index.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/index.md
new file mode 100644
index 000000000000..0387c8c503a6
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/index.md
@@ -0,0 +1,26 @@
+---
+navigation:
+ title: Index/Table of Contents
+ position: 0
+---
+
+# What is Applied Energistics 2?
+
+Applied Energistics 2 adds components and mechanics to provide logistics and storage solutions. You can replace your
+massive room full of chests with a compact ME Network, but that's just the beginning of things.
+Applied Energistics is meant to work with and allow automation of other mods in a modpack. You can set up your system to,
+with a single click, craft all of the prerequisites (and the final result) of a complex crafting chain, or keep certain
+quantities of items in stock, crafting more as needed, or simply transfer items around your base.
+
+* [Getting Started](getting-started.md)
+* [Tips and Tricks](tips-and-tricks.md)
+* [AE2 Mechanics](ae2-mechanics/ae2-mechanics-index.md)
+* [Example Setups](example-setups/example-setups-index.md)
+* [Items, Blocks, and Machines](items-blocks-machines/items-blocks-machines-index.md)
+
+[AE2 GitHub](https://github.com/AppliedEnergistics/Applied-Energistics-2)
+
+
+
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/annihilation_plane.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/annihilation_plane.md
new file mode 100644
index 000000000000..cdcbc44c7499
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/annihilation_plane.md
@@ -0,0 +1,56 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Annihilation Plane
+ icon: annihilation_plane
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:annihilation_plane
+---
+
+# The Annihilation Plane
+
+
+
+
+
+The Annihilation Plane breaks blocks and picks up items. It works similarly to an , pushing things
+into [network storage](../ae2-mechanics/import-export-storage.md). For items to be picked up, they must collide with the
+face of the plane, it does not pick up in an area.
+
+Annihilation planes can be enchanted with any pickaxe enchantment, so yes, you can put crazy levels of fortune on a few and
+[automate ore processing](../example-setups/ore-fortuner.md) if your modpack allows it. In addition, silk touch does what
+you'd expect it to, efficiency reduces the energy cost of breaking a block, and unbreaking gives a chance of not using any energy.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Filtering
+
+The annihilation plane will only break a block or pick up an item if it can store the resulting drops/items
+in its network. this means to filter one, *you must restrict what can be stored on its network*, most likely by putting
+it on a [subnetwork](../ae2-mechanics/subnetworks.md). A or [cell](../items-blocks-machines/storage_cells.md)
+can be [partitioned](cell_workbench.md) to achieve this.
+
+
+
+
+
+ Filtered to whatever drops from the thing you want to break.
+
+
+
+ Partitioned to whatever drops from the thing you want to break.
+
+
+
+
+
+Again, it filters *by the item drops* so, for example, if you want to filter breaking of s,
+you need a plane enchanted with silk touch, otherwise every previous growth stage drops nothing and so the plane will break them no matter
+what, as the network can always store "nothing".
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/budding_certus.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/budding_certus.md
new file mode 100644
index 000000000000..17989b5ce475
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/budding_certus.md
@@ -0,0 +1,56 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Budding Certus Quartz
+ icon: flawless_budding_quartz
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:flawless_budding_quartz
+- ae2:flawed_budding_quartz
+- ae2:chipped_budding_quartz
+- ae2:damaged_budding_quartz
+- ae2:small_quartz_bud
+- ae2:medium_quartz_bud
+- ae2:large_quartz_bud
+- ae2:quartz_cluster
+---
+
+# Budding Certus Quartz
+
+(also see [Certus Growth](../ae2-mechanics/certus-growth.md))
+
+
+
+
+
+
+Certus quartz buds will sprout from budding certus blocks, similar to amethyst. These are found in [meteorites](../ae2-mechanics/meteorites.md).
+There are 4 tiers of budding certus blocks: Flawless, Flawed, Chipped, and Damaged. They can be most easily identified
+with a mod like HWYLA, Jade, The One Probe, etc. (or the f3 screen)
+
+With flawed, chipped, and damaged budding certus, every time a bud grows by another stage, the budding block has a chance
+to degrade by one tier, eventually turning into a plain .
+
+Flawless budding certus will not degrade from growing buds, and act as an infinite source.
+
+If broken with a regular pickaxe, budding certus blocks will degrade by 1 tier. If broken with a pickaxe
+enchanted with silk touch, they will not degrade, unless they were flawless. **This means that flawless budding certus blocks cannot
+be picked up and moved with a pickaxe**. Instead, [Spatial Storage](../ae2-mechanics/spatial-io.md) can be used to
+cut-and-paste the flawless budding blocks around.
+
+## Recipes
+
+Flawed, chipped, and damaged budding certus can be crafted by throwing the previous tier of budding block (or a )
+in water with one or more .
+
+Flawless budding certus cannot be crafted, only found in the world.
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cable_anchor.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cable_anchor.md
new file mode 100644
index 000000000000..258076e9aa5f
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cable_anchor.md
@@ -0,0 +1,29 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Cable Anchor
+ icon: cable_anchor
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:cable_anchor
+---
+
+# The Cable Anchor
+
+
+
+
+
+
+Small decorative cable-mounted spikes that you can use to prevent cables from connecting, create ladders with cables, or make the cable appear
+connected to the walls around it. Also used to craft .
+
+Cable anchors prevent connections from forming on the side they're mounted on.
+
+You can climb them like a ladder.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cables.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cables.md
new file mode 100644
index 000000000000..503205e4cf3d
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cables.md
@@ -0,0 +1,214 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Cables
+ icon: fluix_glass_cable
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:white_glass_cable
+- ae2:orange_glass_cable
+- ae2:magenta_glass_cable
+- ae2:light_blue_glass_cable
+- ae2:yellow_glass_cable
+- ae2:lime_glass_cable
+- ae2:pink_glass_cable
+- ae2:gray_glass_cable
+- ae2:light_gray_glass_cable
+- ae2:cyan_glass_cable
+- ae2:purple_glass_cable
+- ae2:blue_glass_cable
+- ae2:brown_glass_cable
+- ae2:green_glass_cable
+- ae2:red_glass_cable
+- ae2:black_glass_cable
+- ae2:fluix_glass_cable
+- ae2:white_covered_cable
+- ae2:orange_covered_cable
+- ae2:magenta_covered_cable
+- ae2:light_blue_covered_cable
+- ae2:yellow_covered_cable
+- ae2:lime_covered_cable
+- ae2:pink_covered_cable
+- ae2:gray_covered_cable
+- ae2:light_gray_covered_cable
+- ae2:cyan_covered_cable
+- ae2:purple_covered_cable
+- ae2:blue_covered_cable
+- ae2:brown_covered_cable
+- ae2:green_covered_cable
+- ae2:red_covered_cable
+- ae2:black_covered_cable
+- ae2:fluix_covered_cable
+- ae2:white_covered_dense_cable
+- ae2:orange_covered_dense_cable
+- ae2:magenta_covered_dense_cable
+- ae2:light_blue_covered_dense_cable
+- ae2:yellow_covered_dense_cable
+- ae2:lime_covered_dense_cable
+- ae2:pink_covered_dense_cable
+- ae2:gray_covered_dense_cable
+- ae2:light_gray_covered_dense_cable
+- ae2:cyan_covered_dense_cable
+- ae2:purple_covered_dense_cable
+- ae2:blue_covered_dense_cable
+- ae2:brown_covered_dense_cable
+- ae2:green_covered_dense_cable
+- ae2:red_covered_dense_cable
+- ae2:black_covered_dense_cable
+- ae2:fluix_covered_dense_cable
+- ae2:white_smart_cable
+- ae2:orange_smart_cable
+- ae2:magenta_smart_cable
+- ae2:light_blue_smart_cable
+- ae2:yellow_smart_cable
+- ae2:lime_smart_cable
+- ae2:pink_smart_cable
+- ae2:gray_smart_cable
+- ae2:light_gray_smart_cable
+- ae2:cyan_smart_cable
+- ae2:purple_smart_cable
+- ae2:blue_smart_cable
+- ae2:brown_smart_cable
+- ae2:green_smart_cable
+- ae2:red_smart_cable
+- ae2:black_smart_cable
+- ae2:fluix_smart_cable
+- ae2:white_smart_dense_cable
+- ae2:orange_smart_dense_cable
+- ae2:magenta_smart_dense_cable
+- ae2:light_blue_smart_dense_cable
+- ae2:yellow_smart_dense_cable
+- ae2:lime_smart_dense_cable
+- ae2:pink_smart_dense_cable
+- ae2:gray_smart_dense_cable
+- ae2:light_gray_smart_dense_cable
+- ae2:cyan_smart_dense_cable
+- ae2:purple_smart_dense_cable
+- ae2:blue_smart_dense_cable
+- ae2:brown_smart_dense_cable
+- ae2:green_smart_dense_cable
+- ae2:red_smart_dense_cable
+- ae2:black_smart_dense_cable
+- ae2:fluix_smart_dense_cable
+---
+
+# Cables
+
+
+
+
+
+
+While ME networks are also created by adjacent ME-capable machines, cables are the primary way of
+extending an ME network over larger areas.
+
+Differently colored cables can be used to ensure adjacent cables do not connected to each other,
+allowing [channels](../ae2-mechanics/channels.md) to be distributed more efficiently. They also affect the color of terminals connected to them,
+so you don't have to have all your terminals be purple. Fluix cables connect to every other color.
+
+Of note, **CHANNELS HAVE NOTHING TO DO WITH CABLE COLOR**
+
+## An Important Note
+
+**If you are new to AE2 and unfamiliar with channels, use smart cable and dense smart cable wherever you can.
+It will show how channels are routed through your network, making their behavior more understandable.**
+
+## Another Note
+
+**These are not item or fluid or energy or etc. pipes.** They have no internal inventory, pattern providers and machines do not "push"
+into them, all they do is connect AE2 [devices](../ae2-mechanics/devices.md) together into a network.
+
+## Glass Cable
+
+
+
+
+
+
+ is the simplest cable to make, transfers power
+and up to 8 [channels](../ae2-mechanics/channels.md). It comes in 17 diffrent colors, the default
+being Fluix, and can be dyed any color using any of the 16 dyes.
+
+To craft colored cables surround a dye of any type with 8 cables of the same
+type ( color of the cables dosn't matter, but they must be the same type,
+glass, smart, etc ). You can also paint cables with any forge compatible paint
+brush in world.
+
+You can craft any colored cable with a water bucket to remove the dye.
+
+You can cover the cable with wool to create , and craft to get a better idea of what is going on with
+your [channels](../ae2-mechanics/channels.md).
+
+
+
+
+
+## Covered Cable
+
+
+
+
+
+
+The covered cable variant offers no gameplay benefits over its counterpart. It can however be used
+as an alternate aesthetic choice if you prefer the covered look.
+
+Can be colored in the same manner as . Four can be crafted with
+redstone and glowstone to make .
+
+
+
+
+
+## Dense Cable
+
+
+
+
+
+
+Higher Capacity cable, can carry 32 channels unlike standard cable which can only carry 8,
+however it doesn't support buses so you must first step down from dense to a
+smaller cable (such as or ) before using buses or
+panels.
+
+Dense cables slightly override the "shortest path" behavior of channels, channels will take the shortest path to a
+dense cable, and then the shortest path through that dense cable to a controller.
+
+
+
+
+
+## Smart Cable
+
+
+
+
+
+
+
+
+
+
+
+
+While bearing some similarity to in appearance, they
+provide diagnostic function by visualizing the channel usage on the cables,
+the channels appear as lit colored lines that run along the black stripe on
+the cables giving you an understanding of how your channels are being used on
+your network. For regular smart cables, the first four channels show as lines matching the color of the
+cable, the next four show as white lines. For dense smart cable, each stripe represents 4 channels.
+
+On networks with a , the lines on the cables show the exact path the channels take.
+
+Smart cables on ad-hoc networks will instead show the number of channels in use network-wide instead of the number of channels flowing through that specific cable.
+
+These can also be colored in the same manner as .
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cell_workbench.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cell_workbench.md
new file mode 100644
index 000000000000..17f26210953b
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cell_workbench.md
@@ -0,0 +1,33 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Cell Workbench
+ icon: cell_workbench
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:cell_workbench
+---
+
+# The Cell Workbench
+
+
+
+The Cell Workbench allows you to configure [storage cells](storage_cells.md) and s.
+
+You can add upgrade cards and configure "partitions" to filter what the cell will store.
+
+Items can be dragged into the slots from JEI/REI even if you don't actually have any of that item.
+
+## Settings
+
+The cell workbench has a few buttons on the top-left:
+
+* You can partition a cell based on its existing contents
+* You can clear the cell's partitioning
+* The workbench can be set to retain the partition settings when the cell is removed, allowing you to copy settings between cells.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_crystal.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_crystal.md
new file mode 100644
index 000000000000..1e61dc7b2557
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_crystal.md
@@ -0,0 +1,25 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Certus Quartz Crystal
+ icon: certus_quartz_crystal
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:certus_quartz_crystal
+---
+
+# The Certus Quartz Crystal
+
+
+
+*"Certus Quartz Crystals possess the unique trait of accepting large quantities of energy into their crystalline matrix"*
+
+One of the primary ingredients for AE2 blocks, [devices](../ae2-mechanics/devices.md), and items. Made by growing it from [budding certus](../ae2-mechanics/certus-growth.md).
+
+## Some Alternate Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_crystal_charged.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_crystal_charged.md
new file mode 100644
index 000000000000..7b0b2873bd4d
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_crystal_charged.md
@@ -0,0 +1,22 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Charged Certus Quartz Crystal
+ icon: charged_certus_quartz_crystal
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:charged_certus_quartz_crystal
+---
+
+# The Charged Certus Quartz Crystal
+
+
+
+A that has been run through a . Used in the production of
+ and [budding certus blocks](../items-blocks-machines/budding_certus.md).
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_dust.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_dust.md
new file mode 100644
index 000000000000..20a40298f02b
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/certus_quartz_dust.md
@@ -0,0 +1,22 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Certus Quartz Dust
+ icon: certus_quartz_dust
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:certus_quartz_dust
+---
+
+# Certus Quartz Dust
+
+
+
+A that has been crushed by an . Used in the production of
+several AE2 materials and components.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/charged_staff.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/charged_staff.md
new file mode 100644
index 000000000000..48805c22b9d0
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/charged_staff.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Charged Staff
+ icon: charged_staff
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:charged_staff
+---
+
+# The Charged Staff
+
+
+
+The Charged Staff is a stick with a on the end. It does 6 damage, using 300 AE
+per attack.
+
+Its energy can be recharged in a .
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/charger.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/charger.md
new file mode 100644
index 000000000000..64c670f261e0
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/charger.md
@@ -0,0 +1,43 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Charger
+ icon: charger
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:charger
+---
+
+# The Charger
+
+
+
+The Charger provides a way to charge
+supported tools, and .
+
+Power can be provided via the top or bottom, via either AE2's [cables](cables.md), or other mod power cables. It can
+accept either AE2's power (AE) or Forge Energy (FE). Items can be inserted or removed from any side. Only the results can
+be removed, so no need for filters to prevent removing certus crystals instead of charged certus. Can be rotated with a
+ in order to facilitate automation.
+
+Can be used to create
+from , and from .
+
+To power it manually, place a on the top or bottom and right-click it until the item is charged.
+
+It also acts as the workstation for the AE2 villager.
+
+## Simple Automation
+
+As an example, the rotateability lets you semi-automate chargers like so:
+
+
+
+
+
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/chest.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/chest.md
new file mode 100644
index 000000000000..ab326a2fd7ff
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/chest.md
@@ -0,0 +1,73 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: ME Chest
+ icon: chest
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:chest
+---
+
+# The ME Chest
+
+
+
+
+
+The ME Chest acts like a miniature network with a , , and .
+While it can be used as a tiny storage network, its capacity for just one single [storage cell](../items-blocks-machines/storage_cells.md)
+means it has limited utility as such.
+
+Instead, it is useful for interacting with specifically the storage cell mounted inside it. Its integrated terminal can only see and access
+the items in the mounted drive, while [devices](../ae2-mechanics/devices.md) on the general network can access items in any [network storage](../ae2-mechanics/import-export-storage.md),
+including ME chests.
+
+It has 2 different GUIs and is sided for item transport. Interacting with the top terminal opens the integrated terminal. Items can be inserted into
+the mounted storage cell through this face, but not extracted. Interacting with any other face opens the GUI with the slot for the storage cell
+and the priority settings. The cell can be inserted and removed by item logistics only through the face with the cell slot.
+
+It can be rotated with a .
+
+It has a small AE energy storage buffer, so if not on a network with an [energy cell](../items-blocks-machines/energy_cells.md),
+inserting or extracting too many items at once may cause it to brown out.
+
+The terminal can be colored with a .
+
+
+
+
+
+
+## Settings
+
+The ME Chest has all the same settings as a or .
+It, however, does not support s.
+
+## Cell Status LEDs
+
+The cells in the chest have an LED on them which shows their status:
+
+| Color | Status |
+| :----- | :------------------------------------------------------------------------------- |
+| Green | Empty |
+| Blue | Has some contents |
+| Orange | [Types](../ae2-mechanics/bytes-and-types.md) full, no new types can be added |
+| Red | [Bytes](../ae2-mechanics/bytes-and-types.md) full, no more items can be inserted |
+| Black | No power or drive has no [channel](../ae2-mechanics/channels.md) |
+
+## Priority
+
+Priorities can be set by clicking the wrench in the top-right of the cell slot GUI.
+Items entering the network will start at the highest priority storage as
+their first destination. In the case of two storages or cells have the same priority,
+if one already contains the item, they will prefer that storage over any
+other. Any [partitioned](cell_workbench.md) cells will be treated as already containing the item
+when in the same priority group as other storages. Items being removed from storage will
+be removed from the storage with the lowest priority. This priority system means as items are inserted and removed
+from network storage, higher priority storages will be filled and lower priority storages will be emptied.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/color_applicator.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/color_applicator.md
new file mode 100644
index 000000000000..7f7a2008e947
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/color_applicator.md
@@ -0,0 +1,38 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Color Applicator
+ icon: color_applicator
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:color_applicator
+---
+
+# The Color Applicator
+
+
+
+The color applicator is used to paint colorable blocks like [cables](cables.md), wool, terracotta, glass, and concrete. It uses
+[paintballs](paintballs.md) or dyes, and snowballs can eb used in order to clean color off of cables and paintball splotches off of blocks.
+
+Its energy can be recharged in a .
+
+Color applicators act like [storage cells](storage_cells.md), and their paint storage can most easily be filled by sticking
+the applicator in the storage cell slot in a
+
+To use a color applicator, right click to apply, and shift-scroll to cycle through the stored paintballs and dyes.
+
+## Upgrades
+
+Color Applicators support the following [upgrades](upgrade_cards.md), inserted via a :
+
+* allocates the same amount of cell byte space to each type, so one type cannot fill up the entire cell
+* voids items inserted if the cell is full (or that specific type's allocated space in the
+ case of an equal distribution card). Be careful to partition this!
+* in order to increase their battery capacity
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/condenser.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/condenser.md
new file mode 100644
index 000000000000..ebf3e8cd7a98
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/condenser.md
@@ -0,0 +1,32 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Matter Condenser
+ icon: condenser
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:condenser
+---
+
+# The Matter Condenser
+
+
+
+The matter condenser can be used as either a trash can or to create s and
+[singularities](singularities.md). It can take any item or fluid or etc. a storage cell can store.
+
+## Settings/Recipes
+
+* In trash can mode, the matter condenser just voids everything that enters it
+* In matter ball mode the condenser makes s out of whatever you put in it.
+ This mode requires that you put a storage component in the top slot of the condenser. Matter balls take 256 items or buckets
+ each, so a (which provides 8192 bits of capacity) is more than enough.
+* In matter singularity mode the condenser makes [singularities](singularities.md) out of whatever you put in it.
+ This mode requires that you put a storage component in the top slot of the condenser. Singularities take 256,000 items or buckets
+ each, so a (which provides 524,288 bits of capacity) is more than enough.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/controller.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/controller.md
new file mode 100644
index 000000000000..2e08664faa9a
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/controller.md
@@ -0,0 +1,53 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Controller
+ icon: controller
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:controller
+---
+
+# The Controller
+
+
+
+The controller is the routing hub of a [ME Network](../ae2-mechanics/me-network-connections.md).
+Without it, a network is "ad-hoc" and can only have a max of 8 channel-using [devices](../ae2-mechanics/devices.md) total.
+
+It is not possible to have 2 controllers in one [ME Network](../ae2-mechanics/me-network-connections.md).
+
+The controller provides 32 [Channels](../ae2-mechanics/channels.md) per face.
+
+The controller requires 6 AE/t per controller block to
+function. Each controller block can store 8000 AE, so larger networks might require additional
+energy storage. See [energy](../ae2-mechanics/energy.md) for details.
+
+Multiblock Controllers can be built in a fairly free form.
+
+
+
+
+
+
+However, there are a few rules that must be followed:
+
+1. All controller blocks on a [ME Network](../ae2-mechanics/me-network-connections.md) must be connected; else the blocks will turn red.
+2. The size of the controller must be within 7x7x7; else it will turn red.
+3. A controller can have 2 adjacent blocks in at most 1 axis; if a block violates this rule, it will disable and turn red.
+
+
+
+
+
+
+As long as all rules are followed and powered, the controller should glow and
+cycle colors.
+
+You can right-click on a controller to get the same GUI as a
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/crafting_cpu_multiblock.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/crafting_cpu_multiblock.md
new file mode 100644
index 000000000000..f899a3d6afc4
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/crafting_cpu_multiblock.md
@@ -0,0 +1,113 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Crafting CPU Multiblock (Storage, Coprocessor, Monitor, Unit)
+ icon: 1k_crafting_storage
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:1k_crafting_storage
+- ae2:4k_crafting_storage
+- ae2:16k_crafting_storage
+- ae2:64k_crafting_storage
+- ae2:256k_crafting_storage
+- ae2:crafting_accelerator
+- ae2:crafting_monitor
+- ae2:crafting_unit
+---
+
+# The Crafting CPU
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Crafting CPUs manage crafting requests/jobs. They store the intermediate ingredients while crafting jobs with multiple steps are
+being carried out, and affect how big jobs can be, and to some degree how fast they are completed. See [autocrafting](../ae2-mechanics/autocrafting.md)
+for more details.
+
+Right-clicking one brings up a crafting status UI where you can check the progress on the crafting job the CPU is handling.
+
+## Settings
+
+* The CPU can be set to accept requests from just players, just automation (like ses with
+ s), or both.
+
+## Components
+
+Crafting CPUs are multiblocks, and must be solid rectangular prisms with no gaps. They are made out of several components:
+
+# Crafting Unit
+
+
+
+Crafting units simply fill space in a CPU in order to make it a solid rectangular prism, if you don't have enough
+of the other components. They are also a base ingredient in the other components.
+
+
+
+# Crafting Storage
+
+
+
+
+
+
+
+
+
+
+
+
+
+Crafting storages are available in all the standard cell sizes (1k, 4k, 16k, 64k, 256k). They store the ingredients and
+intermediate ingredients involved in a craft, so larger or more storages are required for the CPU to handle crafting jobs
+with more ingredients.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+# Crafting Co-Processing Unit
+
+
+
+Crafting co-processors make the system send out ingredient batches from s more often.
+This allows them to keep up with machines that process quickly. An example of this is a pattern provider surrounded by
+s being able to push ingredients faster than a single assembler can process, and thus
+distributing the ingredient batches between the surrounding assemblers.
+
+
+
+# Crafting Monitor
+
+
+
+The crafting monitor displays the job the CPU is handling at the moment.
+The screen can be colored with a .
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/crank.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/crank.md
new file mode 100644
index 000000000000..9593c780427b
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/crank.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Crank
+ icon: crank
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:crank
+---
+
+# The Crank
+
+
+
+
+
+
+The crank is used to power machines when you don't otherwise have access to power (or an ). Early-game struggles, am I right?
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cutting_knives.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cutting_knives.md
new file mode 100644
index 000000000000..095fb9dc5a71
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/cutting_knives.md
@@ -0,0 +1,33 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Cutting Knives
+ icon: certus_quartz_cutting_knife
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:certus_quartz_cutting_knife
+- ae2:nether_quartz_cutting_knife
+---
+
+# Quartz Tools
+
+
+
+
+
+
+
+Cutting knives are used to make es and s.
+
+To craft a name press, right click the cutting knife and insert an ingot of metal, you will then have to type the name you
+wish to write onto the plate then simply extract the finished plate.
+
+## Recipes
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_certus.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_certus.md
new file mode 100644
index 000000000000..030e60b8b8a1
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_certus.md
@@ -0,0 +1,106 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Decorative Certus Blocks
+ icon: quartz_stairs
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:cut_quartz_block
+- ae2:smooth_quartz_block
+- ae2:quartz_bricks
+- ae2:quartz_pillar
+- ae2:chiseled_quartz_block
+- ae2:quartz_stairs
+- ae2:cut_quartz_stairs
+- ae2:smooth_quartz_stairs
+- ae2:quartz_brick_stairs
+- ae2:quartz_pillar_stairs
+- ae2:chiseled_quartz_stairs
+- ae2:quartz_wall
+- ae2:cut_quartz_wall
+- ae2:smooth_quartz_wall
+- ae2:quartz_brick_wall
+- ae2:quartz_pillar_wall
+- ae2:chiseled_quartz_wall
+- ae2:quartz_slab
+- ae2:cut_quartz_slab
+- ae2:smooth_quartz_slab
+- ae2:quartz_brick_slab
+- ae2:quartz_pillar_slab
+- ae2:chiseled_quartz_slab
+---
+
+# Decorative Certus Blocks
+
+
+
+
+
+
+s can be crafted, smelted, and stonecut into some decorative building blocks
+
+## Recipes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_fluix.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_fluix.md
new file mode 100644
index 000000000000..1c3c40528eb4
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_fluix.md
@@ -0,0 +1,32 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Decorative Fluix
+ icon: fluix_stairs
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:fluix_stairs
+- ae2:fluix_wall
+- ae2:fluix_slab
+---
+
+# Decorative Fluix
+
+
+
+
+
+
+s can be crafted and stonecut into some decorative building blocks.
+
+## Recipes
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_sky_stone.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_sky_stone.md
new file mode 100644
index 000000000000..8ec09e3927ec
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/decorative_sky_stone.md
@@ -0,0 +1,89 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Decorative Sky Stone
+ icon: sky_stone_stairs
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:sky_stone_brick
+- ae2:sky_stone_small_brick
+- ae2:sky_stone_stairs
+- ae2:smooth_sky_stone_stairs
+- ae2:sky_stone_brick_stairs
+- ae2:sky_stone_small_brick_stairs
+- ae2:sky_stone_wall
+- ae2:smooth_sky_stone_wall
+- ae2:sky_stone_brick_wall
+- ae2:sky_stone_small_brick_wall
+- ae2:sky_stone_slab
+- ae2:smooth_sky_stone_slab
+- ae2:sky_stone_brick_slab
+- ae2:sky_stone_small_brick_slab
+---
+
+# Decorative Sky Stone
+
+
+
+
+
+
+
+
+
+
+ blocks can be crafted and stonecut into some decorative building blocks
+
+## Recipes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/drive.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/drive.md
new file mode 100644
index 000000000000..f9305a50d6e9
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/drive.md
@@ -0,0 +1,51 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: ME Drive
+ icon: drive
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:drive
+---
+
+# The ME Drive
+
+
+
+
+
+The Drive is the [device](../ae2-mechanics/devices.md) you plug your [storage cells](storage_cells.md) into in order to use them for
+[network storage](../ae2-mechanics/import-export-storage.md). It has 10 slots which each accept a cell.
+
+If for some reason you want to, you can push and pull the cells from its inventory with any item logistics like hoppers or ae2 busses.
+
+It can be rotated with a .
+
+## Cell Status LEDs
+
+The cells in the drive have an LED on them which shows their status:
+
+| Color | Status |
+| :----- | :------------------------------------------------------------------------------- |
+| Green | Empty |
+| Blue | Has some contents |
+| Orange | [Types](../ae2-mechanics/bytes-and-types.md) full, no new types can be added |
+| Red | [Bytes](../ae2-mechanics/bytes-and-types.md) full, no more items can be inserted |
+| Black | No power or drive has no [channel](../ae2-mechanics/channels.md) |
+
+## Priority
+
+Priorities can be set by clicking the wrench in the top-right of the GUI.
+Items entering the network will start at the highest priority storage as
+their first destination. In the case of two storages or cells have the same priority,
+if one already contains the item, they will prefer that storage over any
+other. Any [partitioned](cell_workbench.md) cells will be treated as already containing the item
+when in the same priority group as other storages. Items being removed from storage will
+be removed from the storage with the lowest priority. This priority system means as items are inserted and removed
+from network storage, higher priority storages will be filled and lower priority storages will be emptied.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/ender_dust.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/ender_dust.md
new file mode 100644
index 000000000000..29b086f549a5
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/ender_dust.md
@@ -0,0 +1,22 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Ender Dust
+ icon: ender_dust
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:ender_dust
+---
+
+# Ender Dust
+
+
+
+An ender pearl that has been crushed by an . Used in the production of s
+and pairs.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/energy_acceptor.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/energy_acceptor.md
new file mode 100644
index 000000000000..6b8910abd14b
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/energy_acceptor.md
@@ -0,0 +1,45 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Energy Acceptor
+ icon: energy_acceptor
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:energy_acceptor
+---
+
+# The Energy Acceptor
+
+
+
+
+
+
+
+
+
+The energy acceptor converts common forms of energy from other tech mods into AE2's internal form of [energy](../ae2-mechanics/energy.md),
+AE. While the can also do this, controller faces are valuable so it's often better to use an energy
+acceptor instead.
+
+The ratios for conversion of Forge Energy and Techreborn Energy are
+
+* 2 FE = 1 AE (Forge)
+* 1 E = 2 AE (Fabric)
+
+The speed of conversion is entirely dependent on how much AE your network can store, for reasons that are explained on
+[this page](../ae2-mechanics/energy.md).
+
+## Variants
+
+Energy acceptors come in 2 different variants: normal and flat/[subpart](../ae2-mechanics/cable-subparts.md). This allows you to make some setups more compact.
+
+Energy acceptors can be swapped between normal and flat in a crafting grid.
+
+## Recipe
+
+
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/energy_cells.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/energy_cells.md
new file mode 100644
index 000000000000..8260b2245bf8
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/energy_cells.md
@@ -0,0 +1,62 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Energy Cells
+ icon: energy_cell
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:energy_cell
+- ae2:dense_energy_cell
+- ae2:creative_energy_cell
+---
+
+# Energy Cells
+
+
+
+
+
+
+
+
+
+Energy cells give a network more [energy](../ae2-mechanics/energy.md) storage. Some amount of energy buffer helps to smooth
+out spikes in energy draw when large amounts of items are inserted or extracted, and larger amounts of energy storage
+allow the network to run while energy isn't being generated (like at night with solar panels) or handle the massive instantaneous
+energy draw of [spatial storage](../ae2-mechanics/spatial-io.md).
+
+## Fill Bars
+
+
+
+
+
+
+
+
+
+The bars on the side of a cell correspond to how much energy it has.
+
+* 0 when below 25% charge
+* 1 when between 25% and 50% charge
+* 2 when between 50% and 75% charge
+* 3 when between 75% and 99% charge
+* 4 when above 99% charge
+
+## Types Of Cell
+
+* The can store 200k AE, and just one should be sufficient for most use cases, handling the power surges
+ of normal network use with ease.
+* The can store 1.6M AE and is for when you want to run a network off of stored power, or
+ handle the massive instantaneous energy draw of large [spatial storage](../ae2-mechanics/spatial-io.md) setups.
+* The is a creative item for testing, providing UNLIMITED POWAHHHH or whatever.
+
+## Recipes
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/entropy_manipulator.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/entropy_manipulator.md
new file mode 100644
index 000000000000..ea57520738dd
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/entropy_manipulator.md
@@ -0,0 +1,26 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Entropy Manipulator
+ icon: entropy_manipulator
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:entropy_manipulator
+---
+
+# The Entropy Manipulator
+
+
+
+The Entropy Manipulator allows you to heat and cool things by right-clicking and shift-right-clicking respectively. It can't do much,
+just things like evaporating or freezing water, solidifying lava to obsidian, smelting logs to charcoal, and smelting cobble to stone in-world.
+
+If there is not a specific thing it can do to a block, it will act as a flint-and-steel.
+
+Its energy can be recharged in a .
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/export_bus.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/export_bus.md
new file mode 100644
index 000000000000..e5f28c204a40
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/export_bus.md
@@ -0,0 +1,48 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: ME Export Bus
+ icon: export_bus
+ position: 220
+categories:
+- devices
+item_ids:
+- ae2:export_bus
+---
+
+# The Export Bus
+
+
+
+
+
+The export bus pulls items and fluids (and whatever else, given addons) from [network storage](../ae2-mechanics/import-export-storage.md)
+and pushes them into the inventory it's touching.
+
+For purposes of lag reduction, if the export bus has not exported something recently, it goes into a sort of
+"sleep mode" where it operates slowly, and wakes up and accelerates to full speed when it successfully exports something.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Filtering
+
+By default the bus will not export anything. Items inserted into its filter slots will act as a whitelist,
+allowing those specific items to be exported.
+
+Items can be dragged into the slots from JEI/REI even if you don't actually have any of that item.
+
+## Upgrades
+
+The import bus supports the following [upgrades](upgrade_cards.md):
+
+* increases the amount of filter slots, and brings up a setting on what order to export what is filtered.
+* increases the amount of stuff moved per operation
+* lets the bus filter by damage level and/or ignore item NBT
+* lets the bus send crafting requests to your [autocrafting](../ae2-mechanics/autocrafting.md)
+ system to get the items it desires. Can be set to pull the items from storage if possible, or to always make a request
+ for a new item to be crafted.
+* adds redstone control, allowing active on high signal, low signal, or once per pulse
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/facades.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/facades.md
new file mode 100644
index 000000000000..41e8ad4e0f7b
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/facades.md
@@ -0,0 +1,42 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Facades
+ icon: facade
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:facade
+---
+
+# Facades
+
+Facades can be used to make your base appear more clean. They can cover up both sizes of cable, and be made out of many
+kinds of blocks.
+
+
+
+
+
+
+They can cover all sides of a cable, but will let [subparts](../ae2-mechanics/cable-subparts.md) and cable connections
+protrude though.
+
+
+
+
+
+
+Be clever with them to improve your base aesthetic or make blocks with different textures on each side.
+
+
+
+
+
+
+## Recipe
+
+Place the block you want the texture of in the middle of 4 s.
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_block.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_block.md
new file mode 100644
index 000000000000..6237976f9e0c
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_block.md
@@ -0,0 +1,21 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Fluix Block
+ icon: fluix_block
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:fluix_block
+---
+
+# The Fluix Block
+
+
+
+The storage block for . It is also used in the recipes for a few machines.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_crystal.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_crystal.md
new file mode 100644
index 000000000000..315cf81f063f
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_crystal.md
@@ -0,0 +1,31 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Fluix Crystal
+ icon: fluix_crystal
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:fluix_crystal
+---
+
+# The Fluix Crystal
+
+
+
+*"Fluix Crystals possess the unique ability to absorb and convert energy from one form to another, and are the foundation of
+all Matter Energy technology"*
+
+One of the primary ingredients for AE2 blocks, [devices](../ae2-mechanics/devices.md), and items. Made by throwing nether quartz, redstone, and
+ in water.
+
+## Recipes
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_dust.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_dust.md
new file mode 100644
index 000000000000..b7ebcf41775b
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_dust.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Fluix Dust
+ icon: fluix_dust
+ position: 010
+categories:
+- misc ingredients blocks
+categories:
+- network infrastructure
+item_ids:
+- ae2:fluix_dust
+---
+
+# Fluix Dust
+
+
+
+A that has been crushed by an . Used in the production of
+several AE2 machines and components.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_pearl.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_pearl.md
new file mode 100644
index 000000000000..36069ce169f1
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_pearl.md
@@ -0,0 +1,22 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Fluix Pearl
+ icon: fluix_pearl
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:fluix_pearl
+---
+
+# Fluix Pearl
+
+
+
+An ender pearl coated in , used in the production of
+several AE2 components.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_tools.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_tools.md
new file mode 100644
index 000000000000..5c3d04c7fdac
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_tools.md
@@ -0,0 +1,53 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Fluix Tools
+ icon: fluix_pickaxe
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:fluix_axe
+- ae2:fluix_hoe
+- ae2:fluix_shovel
+- ae2:fluix_pickaxe
+- ae2:fluix_sword
+---
+
+# Fluix Tools
+
+
+
+
+
+
+
+
+
+
+
+
+
+[Fluix](fluix_crystal.md) tools are similar to iron tools, having 3x the durability and a slightly higher attack damage and mining speed.
+
+All fluix tools act as if they have at least fortune/looting 1, which is useful before getting access to an enchanting table.
+
+You will need to make a
+
+## Recipes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_upgrade_smithing_template.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_upgrade_smithing_template.md
new file mode 100644
index 000000000000..c75603488a16
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/fluix_upgrade_smithing_template.md
@@ -0,0 +1,23 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Fluix Smithing Template
+ icon: fluix_upgrade_smithing_template
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:fluix_upgrade_smithing_template
+---
+
+
+
+# Fluix Smithing Template
+
+Unlike the vanilla smithing template, you can make this one from scratch.
+
+Required for [fluix tools](fluix_tools.md)
+
+## Recipe
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/formation_annihilation_core.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/formation_annihilation_core.md
new file mode 100644
index 000000000000..f4672994d659
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/formation_annihilation_core.md
@@ -0,0 +1,30 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Formation and Annihilation Cores
+ icon: formation_core
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:formation_core
+- ae2:annihilation_core
+---
+
+# Formation and Annihilation Cores
+
+
+
+
+
+
+
+These are the primary components of AE2 input and output [devices](../ae2-mechanics/devices.md). Using the power of and
+a [logic processor](processors.md) it allows devices to input and output items, blocks, fluids, etc. (No actual function, just
+a crafting intermediate)
+
+## Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/formation_plane.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/formation_plane.md
new file mode 100644
index 000000000000..b087ac1ea502
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/formation_plane.md
@@ -0,0 +1,59 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Formation Plane
+ icon: formation_plane
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:formation_plane
+---
+
+# The Formation Plane
+
+
+
+
+
+The Formation Plane places blocks and drops items. It works similarly to an insert-only ,
+placing/dropping when things are "stored" in it by [devices](../ae2-mechanics/devices.md) inserting into [network storage](../ae2-mechanics/import-export-storage.md),
+like ses and s.
+
+
+
+
+
+
+This [device](../ae2-mechanics/devices.md) makes use of the mechanics used by storage busses in things like [pipe subnets](../example-setups/pipe-subnet.md),
+and can replace storage busses in those setups if you want to drop items/place blocks instead of transport items.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Filtering
+
+By default the plane will place/drop anything. Items inserted into its filter slots will act as a whitelist, only
+allowing those specific items to be placed.
+
+Items can be dragged into the slots from JEI/REI even if you don't actually have any of that item.
+
+## Priority
+
+Priorities can be set by clicking the wrench in the top-right of the GUI.
+Items entering the network will start at the highest priority storage.
+
+## Settings
+
+* The plane can be set to place blocks in-world or drop items
+
+## Upgrades
+
+The formation plane supports the following [upgrades](upgrade_cards.md):
+
+* increases the amount of filter slots
+* lets the plane filter by damage level and/or ignore item NBT
+* switches the filter from a whitelist to a blacklist
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/growth_accelerator.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/growth_accelerator.md
new file mode 100644
index 000000000000..7d41b6eda251
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/growth_accelerator.md
@@ -0,0 +1,37 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Growth Accelerator
+ icon: growth_accelerator
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:growth_accelerator
+---
+
+# The Growth Accelerator
+
+
+
+The Growth Accelerator massively accelerates [the growth of](../ae2-mechanics/certus-growth.md) certus or amethyst when placed adjacent to the budding block.
+
+Curiously, it can *also* accelerate the growth of various plants.
+
+
+
+
+
+
+To power it manually, place a on the top or bottom and right-click it.
+
+It only connects to cables on its ends where the pink fluix greebles are.
+
+
+
+
+
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/guide.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/guide.md
new file mode 100644
index 000000000000..ffea120c2a21
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/guide.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Guide
+ icon: guide
+categories:
+- tools
+item_ids:
+- ae2:guide
+---
+
+# The Guide
+
+
+
+This guide that you are reading now, for all your AE2 guiding needs.
+
+guide.
+
+## Recipe
+
+How are you even seeing this if you don't know how to craft the guidebook?
+
+to be determined later
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/illuminated_panels.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/illuminated_panels.md
new file mode 100644
index 000000000000..9890eda458c0
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/illuminated_panels.md
@@ -0,0 +1,34 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Illuminated Panels
+ icon: semi_dark_monitor
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:monitor
+- ae2:semi_dark_monitor
+- ae2:dark_monitor
+---
+
+# Illuminated Panels
+
+
+
+
+
+
+Illuminated panels are a decorative light source that is also used in the production of [terminals](terminals.md).
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Recipes
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/import_bus.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/import_bus.md
new file mode 100644
index 000000000000..7c91065e8c68
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/import_bus.md
@@ -0,0 +1,46 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: ME Import Bus
+ icon: import_bus
+ position: 220
+categories:
+- devices
+item_ids:
+- ae2:import_bus
+---
+
+# The Import Bus
+
+
+
+
+
+The import bus pulls items and fluids (and whatever else, given addons) from the inventory it's touching and pushes them into
+[network storage](../ae2-mechanics/import-export-storage.md).
+
+For purposes of lag reduction, if the import bus has not imported something recently, it goes into a sort of
+"sleep mode" where it operates slowly, and wakes up and accelerates to full speed when it successfully imports something.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Filtering
+
+By default the bus will import anything it has access to. Items inserted into its filter slots will act as a whitelist, only
+allowing those specific items to be imported.
+
+Items can be dragged into the slots from JEI/REI even if you don't actually have any of that item.
+
+## Upgrades
+
+The import bus supports the following [upgrades](upgrade_cards.md):
+
+* increases the amount of filter slots
+* increases the amount of stuff moved per operation
+* lets the bus filter by damage level and/or ignore item NBT
+* switches the filter from a whitelist to a blacklist
+* adds redstone control, allowing active on high signal, low signal, or once per pulse
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/inscriber.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/inscriber.md
new file mode 100644
index 000000000000..2813f7bad5c9
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/inscriber.md
@@ -0,0 +1,77 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Inscriber
+ icon: inscriber
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:inscriber
+---
+
+# The Inscriber
+
+
+
+The inscriber is used to inscribe circuits and [processors](processors.md) using [presses](presses.md), and to crush various items into dust.
+It can accept either AE2's power (AE) or Fabric/Forge Energy (E/FE). It can be sided, such that inserting items from different sides
+inserts them into different slots in its inventory. To facilitate this, it can be rotated with a .
+It can also be set to push the results of crafts to adjacent inventories.
+
+The 4 circuit presses are used to craft [processors](processors.md)
+
+
+
+
+
+
+
+
+
+
+
+While the name press can be used to name blocks similar to an anvil, useful for labeling things in a .
+
+
+
+## Settings
+
+* The inscriber can be set to be sided (as explained below) or allow inputs to any slot from any side, with an internal filter deciding
+ what goes where. While in non-sided mode, items cannot be extracted from the top and bottom slots.
+* The inscriber can be set to push items into adjacent inventories.
+
+## The GUI And Sidedness
+
+When in sided mode, the inscriber filters what goes where by which side you insert or extract from.
+
+ 
+
+A. **Top Input** accessed via the top side of the inscriber (items can be both pushed to and pulled from this slot)
+
+B. **Center Input** inserted to via the left, right, front, and rear sides of the inscriber (items can only be pushed to this slot, not pulled from)
+
+C. **Bottom Input** accessed via the bottom side of the inscriber (items can be both pushed to and pulled from this slot)
+
+D. **Output** pulled from via the left, right, front, and rear sides of the inscriber (items can only be pulled from this slot, not pushed to)
+
+## Simple Automation
+
+As an example, the sidedness and rotateability mean you can semi-automate inscribers like so:
+
+
+
+
+
+
+Or just pipe into and out of the inscriber when in non-sided mode.
+
+## Upgrades
+
+The inscriber supports the following [upgrades](upgrade_cards.md):
+
+*
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/interface.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/interface.md
new file mode 100644
index 000000000000..0ddc1c1798ab
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/interface.md
@@ -0,0 +1,90 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Interface
+ icon: interface
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:interface
+- ae2:cable_interface
+---
+
+# The Interface
+
+
+
+
+
+
+
+
+Interfaces act like a small chest and fluid tank that fills itself from and empties to [network storage](../ae2-mechanics/import-export-storage.md)
+depending on what you set it to keep a stock of in its slots. It tries to complete this in a single gametick, so it can fill itself with
+or empty itself from up to 9 stacks per gametick, making it a fast method of import or export if you have fast item pipes.
+
+Another useful trait is that while most fluid tanks can only store 1 type of fluid, interfaces can store up to 9, as well as items.
+They're essentially just chests/multi-fluid tanks with some extra functionality, and you can prevent that extra functionality by keeping
+them disconnected from any networks.
+Thus, they are useful in some niche cases where you want to store a small amount of a bunch of different stuff.
+
+## Special Interactions
+
+Interfaces also have a few special functionalities with other AE2 [devices](../ae2-mechanics/devices.md):
+
+A on an unconfigured interface will present the entirety of the [network storage](../ae2-mechanics/import-export-storage.md)
+of its network to the storage bus' network, as if the interface's network was one big chest the storage bus was placed on.
+Setting an item to be stocked in the interface's filter slots disables this.
+
+
+
+
+
+
+Pattern providers have a special interaction with interfaces on [subnets](../ae2-mechanics/subnetworks.md): if the interface is unconfigured
+the provider will skip the interface entirely and push directly to that subnet's [storage](../ae2-mechanics/import-export-storage.md),
+skipping the interface and not filling it with recipe batches, and more importantly, not inserting the next batch until there's space in storage.
+
+
+
+
+
+
+## Variants
+
+Interfaces come in 2 different variants: normal and flat/[subpart](../ae2-mechanics/cable-subparts.md). This affects which specific sides their inventories can be accessed
+from and that they provide a network connection to.
+
+* Normal interfaces allow things to push to, pull from, and access their inventory from all sides and, like most AE2 machines, act
+ like a cable providing network connection to all sides.
+
+* Flat interfaces are [cable subparts](../ae2-mechanics/cable-subparts.md), and so multiple can be placed on the same cable, allowing for compact setups.
+ They allow things to push to, pull from, and access their inventory from their face but do not provide a network connection on their face.
+
+Interfaces can be swapped between normal and flat in a crafting grid.
+
+## Settings
+
+The upper slots in the interface determine what the interface is set to stock inside itself. When something is placed in
+them or dragged from JEI/REI, a wrench appears that lets you set the quantity.
+
+## Upgrades
+
+The interface supports the following [upgrades](upgrade_cards.md):
+
+* lets the bus filter by damage level and/or ignore item NBT
+* lets the interface send crafting requests to your [autocrafting](../ae2-mechanics/autocrafting.md)
+ system to get the items it desires. It will pull the items from storage if possible, before making a request
+ for a new item to be crafted.
+
+## Priority
+
+Priorities can be set by clicking the wrench in the top-right of the GUI. Interfaces with higher priority will get their items
+before those with lower priority,
+
+## Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/io_port.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/io_port.md
new file mode 100644
index 000000000000..fdb440194233
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/io_port.md
@@ -0,0 +1,38 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: ME IO Port
+ icon: io_port
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:io_port
+---
+
+# The ME I/O Port
+
+
+
+The IO Port allows you to rapidly fill or empty [storage cells](../items-blocks-machines/storage_cells.md) to or from
+[network storage](../ae2-mechanics/import-export-storage.md).
+
+It can be rotated with a .
+
+## Settings
+
+* The IO Port can be set to move the cell to the output slots when the cell is empty, full, or when the work is done.
+* If a is inserted, there will be options for various redstone conditions
+* In the center of the GUI, there is an arrow to set which direction to transfer items, from the cell to [network storage](../ae2-mechanics/import-export-storage.md),
+ or from storage to the cell.
+
+## Upgrades
+
+The IO Port supports the following [upgrades](upgrade_cards.md):
+
+* increases the amount of stuff moved per operation
+* adds redstone control, allowing active on high signal, low signal, or once per pulse
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/items-blocks-machines-index.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/items-blocks-machines-index.md
new file mode 100644
index 000000000000..ba268334bfe6
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/items-blocks-machines-index.md
@@ -0,0 +1,29 @@
+---
+navigation:
+ title: Items, Blocks, and Machines
+ position: 50
+---
+
+# Items, Blocks, and Machines
+
+A list of stuff in the mod for other pages to link to, and a description of their function.
+
+## Misc. Ingredients and Blocks
+
+
+
+## Network Infrastructure
+
+
+
+## Devices
+
+
+
+## Machines
+
+
+
+## Tools
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/level_emitter.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/level_emitter.md
new file mode 100644
index 000000000000..eb59a78962f3
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/level_emitter.md
@@ -0,0 +1,69 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Level Emitter
+ icon: level_emitter
+ position: 220
+categories:
+- devices
+item_ids:
+- ae2:level_emitter
+- ae2:energy_level_emitter
+---
+
+# The Level Emitter
+
+
+
+
+
+The Level Emitter emits a redstone signal depending on the quantity of an item in
+[network storage](../ae2-mechanics/import-export-storage.md).
+
+There is also a version that emits a redstone signal depending on the [energy](../ae2-mechanics/energy.md) stored
+in your network.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+Unlike other [devices](../ae2-mechanics/devices.md), level emitters *do not* require a [channel](../ae2-mechanics/channels.md).
+
+## Settings
+
+* The Level Emitter can be set to either "greater than/equal to" or "less than" mode
+* When a is inserted, it can be set to "emit redstone while item is crafting" or
+ "emit redstone to craft item"
+
+## Upgrades
+
+The level emitter supports the following [upgrades](upgrade_cards.md):
+
+* lets the emitter filter by damage level and/or ignore item NBT
+* enables the crafting functionality
+
+## Crafting Functionality
+
+If a is inserted, the emitter will be switched into crafting mode.
+
+This enables two options:
+
+The first option, "emit redstone while item is crafting", makes the emitter emit a redstone signal while your [autocrafting](../ae2-mechanics/autocrafting.md)
+is crafting some specific item through s. This is useful for only turning on specific
+power-hungry automation setups while they are actually being used.
+
+The second option, "emit redstone to craft item", is extremely useful for specific use cases like infinite farms and
+automation setups that only have a chance of making an output, instead of a guranteed output.
+This setting creates a virtual [pattern](patterns.md) for [autocrafting](../ae2-mechanics/autocrafting.md) to use, for whatever item
+is in the emitter's filter slot.
+(For correct functionality, an actual pattern for the same item **should not exist** in your s)
+
+This "pattern" does not define, or even care about ingredients.
+All it says is "If you emit redstone from this level emitter, the ME system will recieve this item at some point in the
+near or distant future". This is usually used to activate and deactivate infinite farms which require no input ingredients,
+or to activate a system that handles recursive recipes (which standard autocafting cannot understand) like, for example, "1 cobblestone = 2 cobblestone"
+if you have a machine that duplicates cobblestone.
+
+## Recipe
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/matter_ball.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/matter_ball.md
new file mode 100644
index 000000000000..7ac2f80195dd
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/matter_ball.md
@@ -0,0 +1,19 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Matter Ball
+ icon: matter_ball
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:matter_ball
+---
+
+# Matter Balls
+
+
+
+A ball of generic matter, useful as ammunition for a or for producing [paintballs](paintballs.md).
+
+Made with 256 items or buckets in a in matter ball mode.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/matter_cannon.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/matter_cannon.md
new file mode 100644
index 000000000000..dcd20fd07e01
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/matter_cannon.md
@@ -0,0 +1,41 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Matter Cannon
+ icon: matter_cannon
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:matter_cannon
+---
+
+# The Matter Cannon
+
+
+
+The matter cannon is a portable railgun that can fire small items as projectiles, like s and metal nuggets. The damage
+depends on the item being fired, with "heavier" items like gold nuggets (10 damage) doing more damage than light items like matter balls (2 damage).
+It consumes a base energy of 1600 AE per shot.
+
+When the config option "matterCannonBlockDamage" is true, the cannon will break blocks depending on their hardness and
+the damage of the ammunition.
+
+Its energy can be recharged in a .
+
+Matter cannons act like [storage cells](storage_cells.md), and their ammunition magazine can most easily be filled by sticking
+the cannon in the storage cell slot in a
+
+## Upgrades
+
+Matter cannons support the following [upgrades](upgrade_cards.md), inserted via a :
+
+* lets the cell be partitioned by damage level and/or ignore item NBT
+* switches the filter from a whitelist to a blacklist
+* increases the energy used each shot, making it fire with more power.
+* voids items inserted if the cell is full. Be careful to partition this!
+* in order to increase the battery capacity
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/memory_card.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/memory_card.md
new file mode 100644
index 000000000000..9b5ac9848f89
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/memory_card.md
@@ -0,0 +1,25 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Memory Card
+ icon: memory_card
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:memory_card
+---
+
+# The Memory Card
+
+
+
+The Memory Card is used to copy-and paste settings between AE2 [devices](../ae2-mechanics/devices.md), and link
+[P2P tunnels](p2p_tunnels.md). It can also paste [upgrade cards](upgrade_cards.md) into devices.
+
+- Shift-right-click to copy settings or generate a new P2P linking frequency.
+- Right-click to paste the settings, upgrade cards, or linking frequency.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/meteorite_compass.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/meteorite_compass.md
new file mode 100644
index 000000000000..d3945761babd
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/meteorite_compass.md
@@ -0,0 +1,22 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Meteorite Compass
+ icon: meteorite_compass
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:meteorite_compass
+---
+
+# The Meteorite Compass
+
+
+
+The Meteorite Compass points at the nearest , which thus points it at the nearest
+[meteorite](../ae2-mechanics/meteorites.md). It's one of the first AE2 items you should make.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/molecular_assembler.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/molecular_assembler.md
new file mode 100644
index 000000000000..f25fba785f19
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/molecular_assembler.md
@@ -0,0 +1,49 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Molecular Assembler
+ icon: molecular_assembler
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:molecular_assembler
+---
+
+# The Molecular Assembler
+
+
+
+The molecular assembler takes items input into it and carries out the operation defined by an adjacent ,
+or the inserted , , or ,
+then pushes the result to adjacent inventories.
+
+This assembler has a crafting pattern that specifies the 1 oak log = 4 oak planks recipe. When oak logs are fed into the upper hopper,
+the assembler crafts and spits oak planks into the lower hopper.
+
+
+
+
+
+
+## The Main Use Of The Molecular Assembler
+
+However, their main use is next to a . Pattern providers have special behavior in this case,
+and will send information about the relevant pattern along with the ingredients to adjacent assemblers. Since assemblers auto-eject the results of
+crafts to adjacent inventories (and thus into the return slots of the pattern provider), an assembler on a pattern provider
+is all that is needed to automate crafting patterns.
+
+
+
+
+
+
+## Upgrades
+
+The Molecular Assembler supports the following [upgrades](upgrade_cards.md):
+
+*
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/monitors.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/monitors.md
new file mode 100644
index 000000000000..400c9133ce5f
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/monitors.md
@@ -0,0 +1,62 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Monitors
+ icon: storage_monitor
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:storage_monitor
+- ae2:conversion_monitor
+---
+
+# Monitors
+
+
+
+
+
+
+Monitors allow visualization and interaction with a single item or fluid type, without opening a GUI.
+
+Monitors will inherit the color of the [cable](cables.md) they are mounted on.
+
+If the monitor is on the floor or ceiling, you can rotate it with a .
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+# Storage Monitor
+
+Will show an item or fluid and its quantity. Put them next to your farms or something...
+
+Does *not* require a [channel](../ae2-mechanics/channels.md).
+
+Keybinds:
+
+* Right-click with an item or double-right-click with a fluid container to set the monitor to that item/fluid.
+* Right-click with an empty hand to clear the monitor.
+* Shift-right-click with an empty hand to lock the monitor.
+
+## Recipe
+
+
+
+# Conversion Monitor
+
+The Conversion Monitor is similar to a storage monitor, but allows you to insert or extract its configured item.
+
+If the configured item is [autocraftable](../ae2-mechanics/autocrafting.md) and none are in storage, attemping to take an
+item will instead open a UI to specify the amount to be crafted.
+
+*Does* require a [channel](../ae2-mechanics/channels.md).
+
+Additional keybinds:
+
+* Left-click to extract a stack of the configured item, or request craft of that item if none are in storage.
+* Right-click with any item to insert that item.
+* Right-click with an empty hand to insert all of the configured item from your inventory.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/mysterious_cube.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/mysterious_cube.md
new file mode 100644
index 000000000000..be729ea465d3
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/mysterious_cube.md
@@ -0,0 +1,26 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Mysterious Cube
+ icon: mysterious_cube
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:mysterious_cube
+- ae2:not_so_mysterious_cube
+---
+
+# The Mysterious Cube
+
+
+
+Remember when you had to find a bunch of meteors to find all the presses? No more! Now meteorites come with a Mysterious Cube.
+
+I wonder what happens when you break it (without silk touch)...
+
+You can also make a replica, the Not So Mysterious Cube
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/network_tool.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/network_tool.md
new file mode 100644
index 000000000000..2cbbeb2023c7
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/network_tool.md
@@ -0,0 +1,38 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Network Tool
+ icon: network_tool
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:network_tool
+---
+
+# Network Tool
+
+
+
+The Network Tool is a modified [wrench](wrench.md) that also shows network diagnostic information and can store [upgrade cards](upgrade_cards.md).
+While it retains the wrench's ability to quickly disassemble things and pull [subparts](../ae2-mechanics/cable-subparts.md)
+off of a cable, it cannot rotate things.
+
+It has 9 slots in which to store [upgrade cards](upgrade_cards.md), and they will be available in any AE2 device UI if the tool
+is anywhere in your inventory.
+
+Right-clicking any part of a network will show a diagnostic info window, similar to right-clicking a .
+This window shows
+
+* The amount of channels in-use on the network
+* A toggle for the global setting to view energy in AE or E/FE
+* The amount of [energy](../ae2-mechanics/energy.md) stored in the network, and the network's maximum energy capacity
+* The amount of energy entering and being used by the network
+* A list of all the [devices](../ae2-mechanics/devices.md) and components on the network
+
+This window is also helpful for figuring out if two different cables or devices are part of the same network when messing around with
+[Subnetworks](../ae2-mechanics/subnetworks.md).
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/p2p_tunnels.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/p2p_tunnels.md
new file mode 100644
index 000000000000..3b0725de006b
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/p2p_tunnels.md
@@ -0,0 +1,123 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: P2P Tunnels
+ icon: me_p2p_tunnel
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:me_p2p_tunnel
+- ae2:redstone_p2p_tunnel
+- ae2:item_p2p_tunnel
+- ae2:fluid_p2p_tunnel
+- ae2:fe_p2p_tunnel
+- ae2:light_p2p_tunnel
+---
+
+# Point To Point Tunnels
+
+
+
+
+
+
+P2P tunnels are a way to move things like items, fluids, redstone signals, power, light, and [channels](../ae2-mechanics/channels.md)
+around a network without them directly interacting with the network. There are many variants of P2P tunnel but each
+only transports its specific type of thing. They essentially act like portals that directly connect
+two block faces at range. They are not bi-directional, there are defined inputs and outputs.
+
+
+
+For example, the hopper facing the Item P2P will act as if it is directly connected to the barrel, and items will flow.
+
+
+
+
+
+
+However, two barrels next to each other will not transfer items between each other.
+
+
+
+
+
+
+There are also other variants like Redstone P2P.
+
+
+
+
+
+
+## Types Of P2P Tunnel And Attunement
+
+
+
+
+
+
+There are many types of P2P tunnel. Only the ME P2P tunnel is directly craftable, the others are made by right-clicking other
+P2P tunnels with certain items:
+- ME P2P tunnels are selected by right-clicking with any [cable](../items-blocks-machines/cables.md).
+- Redstone P2P tunnels are selected by right-clicking with a variety of redstone components.
+- Item P2P tunnels are selected by right-clicking with a chest or hopper.
+- Fluid P2P tunnels are selected by right-clicking with a bucket or bottle.
+- Energy P2P tunnels are selected by right-clicking with almost any energy-containing item.
+- Light P2P tunnels are selected by right-clicking with a torch or glowstone
+
+Some tunnel types have quirks. For instance, ME P2P tunnels' channels cannot pass through other ME P2P tunnels, and
+Energy P2P tunnels indirectly extract a 5% tax on FE or E flowing through themselves by increasing their
+[energy](../ae2-mechanics/energy.md) draw.
+
+## The Most-Used Form of P2P
+
+The most common use case of P2P tunnels is using a ME P2P tunnel to compact the density of [channel](../ae2-mechanics/channels.md) transport.
+Instead of a bundle of dense cable, a single dense cable can be used to carry many channels around.
+
+In this example, 8 ME P2P inputs take 256 channels (8*32) from the main network's and 8 ME P2P outputs
+output them somewhere else. Observe how each P2P tunnel input or output takes 1 channel. We can thus run many channels
+through a thin cable. And since our P2P tunnels are on a dedicated [subnetwork](../ae2-mechanics/subnetworks.md), we're not
+even using up any channels from the main network to do this! Also observe how while the P2P tunnels can be placed directly
+against a controller, a [dense smart cable](../items-blocks-machines/cables.md#smart-cable) can be placed in between to more easily visualize the channels.
+
+
+
+
+
+ Quartz Fiber shares energy between main network and p2p subnetwork.
+
+
+
+
+
+## Nesting
+
+However, you cannot use this to send infinite channels through a single cable. The channel for a ME P2P tunnel will not
+pass through another ME P2P tunnel, so you cannot recursively nest them. Observe how the outer layer of ME P2P tunnels
+on the red cables are offline. Note that this only applies to ME P2P tunnels, other P2P tunnel types can pass through a ME P2P tunnel,
+as seen by the Redstone P2P tunnels working fine.
+
+
+
+
+
+
+## Linking
+
+
+
+
+
+
+The ends of a P2P tunnel connection can be linked using a . The frequency will be displayed
+as a 2x2 array of colors on the back of the tunnel.
+- Shift-right-click to generate a new P2P linking frequency.
+- Right-click to paste the settings, upgrade cards, or linking frequency.
+
+The tunnel you shift-right-click will be the input and the tunnel you right-click will be the output. You can have multiple outputs,
+but with ME P2P tunnels, the channels flowing in the input will be split between the outputs, so you can't duplicate channels.
+
+## Recipe
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/paintballs.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/paintballs.md
new file mode 100644
index 000000000000..20b51f2372e5
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/paintballs.md
@@ -0,0 +1,122 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Paintballs
+ icon: green_lumen_paint_ball
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:white_paint_ball
+- ae2:orange_paint_ball
+- ae2:magenta_paint_ball
+- ae2:light_blue_paint_ball
+- ae2:yellow_paint_ball
+- ae2:lime_paint_ball
+- ae2:pink_paint_ball
+- ae2:gray_paint_ball
+- ae2:light_gray_paint_ball
+- ae2:cyan_paint_ball
+- ae2:purple_paint_ball
+- ae2:blue_paint_ball
+- ae2:brown_paint_ball
+- ae2:green_paint_ball
+- ae2:red_paint_ball
+- ae2:black_paint_ball
+- ae2:white_lumen_paint_ball
+- ae2:orange_lumen_paint_ball
+- ae2:magenta_lumen_paint_ball
+- ae2:light_blue_lumen_paint_ball
+- ae2:yellow_lumen_paint_ball
+- ae2:lime_lumen_paint_ball
+- ae2:pink_lumen_paint_ball
+- ae2:gray_lumen_paint_ball
+- ae2:light_gray_lumen_paint_ball
+- ae2:cyan_lumen_paint_ball
+- ae2:purple_lumen_paint_ball
+- ae2:blue_lumen_paint_ball
+- ae2:brown_lumen_paint_ball
+- ae2:green_lumen_paint_ball
+- ae2:red_lumen_paint_ball
+- ae2:black_lumen_paint_ball
+---
+
+# Paintballs
+
+
+
+
+
+
+
+
+
+
+
+
+
+Paintballs are used in a in order to paint colorable blocks like [cables](cables.md),
+wool, terracotta, glass, and concrete. They can also be used in a to shoot little splotches of paint.
+
+## Recipes
+
+8 matter balls around a dye
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+# Lumen Paintballs
+
+
+
+
+
+
+
+
+
+
+
+
+
+They act identically to regular paintballs but the splotches emit light when shot out of a .
+Useful as a sort of flaregun I guess.
+
+## Recipes
+
+8 paintballs around a glowstone dust
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/pattern_provider.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/pattern_provider.md
new file mode 100644
index 000000000000..4e689668e553
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/pattern_provider.md
@@ -0,0 +1,82 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Pattern Provider
+ icon: pattern_provider
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:pattern_provider
+- ae2:cable_pattern_provider
+---
+
+# The Pattern Provider
+
+
+
+
+
+
+
+
+
+Pattern providers are the primary way in which your [autocrafting](../ae2-mechanics/autocrafting.md) system interacts with the world. They push the ingredients in
+their [patterns](patterns.md) to adjacent inventories, and items can be inserted into them in order to insert them into the network. Often
+a channel can be saved by piping the output of a machine back into a nearby pattern provider (often the one that pushed the ingredients)
+instead of using an to pull the output of the machine into the network.
+
+Of note, since they push the ingredients directly from the [crafting storage](crafting_cpu_multiblock.md#crafting-storage) in a crafting CPU, they
+never actually contain the ingredients in their inventory, so you cannot pipe out from them. You have to have the provider push
+to another inventory (like a barrel) then pipe from that.
+
+Also of note, the provider has to push ALL of the ingredients at once, it can't push half-batches. This is useful
+to exploit.
+
+Pattern providers have a special interaction with interfaces on [subnets](../ae2-mechanics/subnetworks.md): if the interface is unmodified (nothing in the request slots)
+the provider will skip the interface entirely and push directly to that subnet's [storage](../ae2-mechanics/import-export-storage.md),
+skipping the interface and not filling it with recipe batches, and more importantly, not inserting the next batch until there's space in storage.
+
+Multiple pattern providers with identical patterns are supported and work in parallel.
+
+Pattern providers will attempt to round-robin their batches to all of their faces, thus using all attached machines in parallel.
+
+## Variants
+
+Pattern Providers come in 3 different variants: normal, directional, and flat/[subpart](../ae2-mechanics/cable-subparts.md). This affects which specific sides they push
+ingredients to, receive items from, and provide a network connection to.
+
+* Normal pattern providers push ingredients to all sides, receive inputs from all sides, and, like most AE2 machines, act
+ like a cable providing network connection to all sides.
+
+* Directional pattern providers are made by using a on a normal pattern provider to change its
+ direction. They only push ingredients to the selected side, receive inputs from all sides, and specifically don't provide a network
+ connection on the selected side. This allows them to push to AE2 machines without connecting networks, if you want to make a subnetwork.
+
+* Flat pattern providers are [cable subparts](../ae2-mechanics/cable-subparts.md), and so multiple can be placed on the same cable, allowing for compact setups.
+ They act similar to the selected side on a directional pattern provider, providing patterns, receiving inputs, and **not**
+ providing a network connection on their face.
+
+Pattern providers can be swapped between normal and flat in a crafting grid.
+
+## Settings
+
+Pattern providers have a variety of modes:
+
+* **Blocking Mode** stops the provider from pushing a new batch of ingredients if there are already
+ ingredients in the machine.
+* **Lock Crafting** can lock the provider under various redstone conditions, or until the result of the
+ previous craft is inserted into that specific pattern provider.
+* The provider can be shown or hidden on s.
+
+## Priority
+
+Priorities can be set by clicking the wrench in the top-right of the GUI. In the case of several [patterns](patterns.md)
+for the same item, patterns in providers with higher priority will be used over patterns in providers with lower priority,
+unless the network does not have the ingredients for the higher priority pattern.
+
+## Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/patterns.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/patterns.md
new file mode 100644
index 000000000000..d6bc8a88b0e4
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/patterns.md
@@ -0,0 +1,60 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Patterns
+ icon: crafting_pattern
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:blank_pattern
+- ae2:crafting_pattern
+- ae2:processing_pattern
+- ae2:smithing_table_pattern
+- ae2:stonecutting_pattern
+---
+
+# Patterns
+
+
+
+Patterns are made in a out of blank patterns, and inserted in s
+or s.
+
+There are several different types of pattern for different things:
+
+* s encode recipes made by a crafting table. They can be put directly in a to make it
+ craft the result whenever given the ingredients, but their main use is in a next to a molecular assembler.
+ Pattern providers have special behavior in this case, and will send the relevant pattern along with the ingredients to adjacent assemblers.
+ Since assemblers auto-eject the results of crafts to adjacent inventories, an assembler on a pattern provider is all that is needed to automate crafting patterns.
+
+***
+
+* s are very similar to crafting patterns, but they encode smithing table recipes. They are also automated by a pattern
+ provider and molecular assembler, and function in the exact same way. In fact, crafting, smithing, and stonecutting patterns can be
+ used in the same setup.
+
+***
+
+* s are very similar to crafting patterns, but they encode stonecutter recipes. They are also automated by a pattern
+ provider and molecular assembler, and function in the exact same way. In fact, crafting, smithing, and stonecutting patterns can be
+ used in the same setup.
+
+***
+
+* s are where a lot of flexibility in autocrafting comes from. They are the most generalized type, simply
+ saying "if a pattern provider pushes these ingredients to adjacent inventories, the ME system will recieve these items at some point in the
+ near or distant future". They are how you will autocraft with almost any modded machine, or furnaces and the like. Because they are so
+ general in use and do not care what happens between pushing ingredients and receiving the result, you can do some really funky stuff, like inputting
+ the ingredients into an entire complex factory production chain which will sort out stuff, take in other ingredients from infinitely-producing
+ farms, print the entirety of the Bee Movie script, the ME system does not care as long as it gets the result the pattern specifies. In fact,
+ it doesn't even care if the ingredients are in any way related to the result. You could tell it "1 cherry wood planks = 1 nether star" and have
+ your wither farm kill a wither upon receiving a cherry wood planks and it would work.
+
+Multiple s with identical patterns are supported and work in parallel. Additionally, you can have a pattern say,
+for example, 8 cobblestone = 8 stone instead of 1 cobblestone = 1 stone, and the pattern provider will insert 8 cobblestone into
+your smelting setup every operation instead of one at a time.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/presses.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/presses.md
new file mode 100644
index 000000000000..39c739191f1a
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/presses.md
@@ -0,0 +1,60 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Presses
+ icon: silicon_press
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:silicon_press
+- ae2:logic_processor_press
+- ae2:calculation_processor_press
+- ae2:engineering_processor_press
+- ae2:name_press
+---
+
+# Presses
+
+There are 5 different presses used in the .
+
+
+
+
+
+
+
+
+
+
+
+
+
+## Processor Presses
+
+The Silicon, Logic, Calculation, and Engineering presses are used in the production of [processors](processors.md).
+These 4 presses are obtained by breaking a in a [meteorite](../ae2-mechanics/meteorites.md).
+They can also be duplicated in an .
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+## Name Press
+
+The Name Press can be used in an inscriber to name items, similar to an anvil.
+
+To craft, right click the or
+and insert an ingot of metal, you will then have to type the name you
+wish to write onto the plate then simply extract the finished plate. You can use one or two plates at a time in the inscriber,
+if you use two plates, it will print the name using the combination of both names, top slot, then bottom slot.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/processors.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/processors.md
new file mode 100644
index 000000000000..1cfa95be0084
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/processors.md
@@ -0,0 +1,69 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Processors
+ icon: logic_processor
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:logic_processor
+- ae2:calculation_processor
+- ae2:engineering_processor
+- ae2:printed_silicon
+- ae2:printed_logic_processor
+- ae2:printed_calculation_processor
+- ae2:printed_engineering_processor
+- ae2:silicon
+---
+
+# Processors
+
+
+
+
+
+
+
+
+
+Processors are one of the primary ingredients in AE2 [devices](../ae2-mechanics/devices.md) and machines. They are also one of your first
+big automation challenges. There are three types of processor, made with gold, ,
+and diamond respectively. They are made using [presses](presses.md) in an , in a multi-step
+process (usually achieved via a series of inscribers and filtered piping).
+
+## Production Steps
+
+
+ 1. Gather/make the required ingredients: silicon, redstone, gold, , diamond.
+
+
+
+
+
+ 2. Press the prerequisite printed circuit components
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3. Final assembly
+
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quantum_bridge.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quantum_bridge.md
new file mode 100644
index 000000000000..a71b99695ac4
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quantum_bridge.md
@@ -0,0 +1,66 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Quantum Bridge
+ icon: quantum_ring
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:quantum_link
+- ae2:quantum_ring
+---
+
+# The Quantum Network Bridge
+
+
+
+Quantum Network Bridges can extend a network over infinite distances and even between dimensions.
+They can carry 32 channels in total (regardless of how cables are connected to each face), essentially
+acting like a wireless [dense cable](cables.md#dense-cable).
+
+
+
+
+
+
+
+
+
+
+ An imaginary cable between the two endpoints
+
+
+
+
+
+Of note, **both sides must be chunkloaded** so a or other chunkloader must be used
+if the 2 sides are far apart.
+
+# Quantum Ring
+
+
+
+Eight of these blocks placed around a will create a
+Quantum Network Bridge. Only the 4 blocks adjacent to
+the will accept network connections,
+the 4 corner blocks cannot connect to cables.
+
+## Recipe
+
+
+
+# Quantum Link Chamber
+
+
+
+One of these blocks surrounded by a
+will create a Quantum Network Bridge. This block doesn't connect to any cables and only registers
+as part of the network with the full bridge is made.
+
+This block's inventory can only hold a single and is
+automation accessible.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_block.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_block.md
new file mode 100644
index 000000000000..955c69acaf6c
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_block.md
@@ -0,0 +1,22 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Certus Quartz Block
+ icon: quartz_block
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:quartz_block
+---
+
+# The Certus Quartz Block
+
+
+
+The storage block for . Can be used to make [budding certus blocks](budding_certus.md)
+or [decorative certus blocks](decorative_certus.md).
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_fiber.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_fiber.md
new file mode 100644
index 000000000000..c1b9e6bf15df
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_fiber.md
@@ -0,0 +1,29 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Quartz Fiber
+ icon: quartz_fiber
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:quartz_fiber
+---
+
+# The Quartz Fiber
+
+
+
+
+
+
+The quartz fiber is used to share power between [networks](../ae2-mechanics/me-network-connections.md), while keeping them separate. This allows you to power
+[subnetworks](../ae2-mechanics/subnetworks.md)
+without needing to put energy acceptors and power cables everywhere. It can also be used to keep cables from connecting,
+although using cables of differing colors, or using is cheaper and more effective.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_fixture.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_fixture.md
new file mode 100644
index 000000000000..456a73015ba2
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_fixture.md
@@ -0,0 +1,30 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Quartz Fixtures
+ icon: quartz_fixture
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:quartz_fixture
+- ae2:light_detector
+---
+
+# Quartz Fixtures
+
+
+
+
+
+
+
+The charged quartz fixture is a little greeble that emits light.
+
+The light detecting fixture instead emits a redstone signal according to the light level of its block.
+
+## Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_glass.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_glass.md
new file mode 100644
index 000000000000..40b5261ba333
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_glass.md
@@ -0,0 +1,27 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Quartz Glass
+ icon: quartz_glass
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:quartz_glass
+- ae2:quartz_vibrant_glass
+---
+
+# Quartz Glass
+
+
+
+Mostly clear glass made with .
+Used to make many AE2 machines and items.
+
+There is a variant, vibrant quartz glass, that emits light.
+
+## Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_tools.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_tools.md
new file mode 100644
index 000000000000..e01e004218ca
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/quartz_tools.md
@@ -0,0 +1,81 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Quartz Tools
+ icon: certus_quartz_pickaxe
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:certus_quartz_axe
+- ae2:certus_quartz_hoe
+- ae2:certus_quartz_shovel
+- ae2:certus_quartz_pickaxe
+- ae2:certus_quartz_sword
+- ae2:nether_quartz_axe
+- ae2:nether_quartz_hoe
+- ae2:nether_quartz_shovel
+- ae2:nether_quartz_pickaxe
+- ae2:nether_quartz_sword
+---
+
+# Quartz Tools
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Quartz tools are functionally identical to iron tools, with the same damage, durability, mining speed, etc.
+There are nether quartz and [certus quartz](fluix_crystal.md) variants.
+
+## Recipes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/singularities.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/singularities.md
new file mode 100644
index 000000000000..31fdcb4a9dcd
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/singularities.md
@@ -0,0 +1,39 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Singularities
+ icon: singularity
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:singularity
+- ae2:quantum_entangled_singularity
+---
+
+# Singularity
+
+
+
+A very compact ball of matter.
+
+Made with 256,000 items or buckets in a in singularity mode.
+
+## Quantum Entangled Singularity
+
+
+
+Required to create a connection between two [Quantum Network Bridges](quantum_bridge.md), they are always produced in matching
+pairs. To create a connection place 1 of the pair of quantum entangled singularities into the of
+the bridge on each side.
+
+They are crafted by causing a reaction between or \
+and a . Any explosive force should be enough to trigger the reaction.
+
+
+
+***Nearly any explosion - even creepers - will work.***
+
+Always produced in pairs, but only require a single .
+
+It might be a good idea to label these with names when you create them using the vanilla anvil.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_dust.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_dust.md
new file mode 100644
index 000000000000..1e43869669e8
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_dust.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Sky Stone Dust
+ icon: sky_dust
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:sky_dust
+---
+
+# Sky Stone Dust
+
+
+
+A block that has been crushed by an . Used in the production of
+ and .
+
+Can also be obtained by pointing an upward at world height limit.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_stone.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_stone.md
new file mode 100644
index 000000000000..51b3aa2528de
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_stone.md
@@ -0,0 +1,27 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Sky Stone
+ icon: sky_stone_block
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:sky_stone_block
+- ae2:smooth_sky_stone_block
+---
+
+# Sky Stone
+
+
+
+The material [meteorites](../ae2-mechanics/meteorites.md) are made out of, used in the recipes of the , ,
+, and most importantly, the .
+
+## Recipes
+
+place an annihilation plane facing up at max worldheight to get sky stone dust
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_stone_tank.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_stone_tank.md
new file mode 100644
index 000000000000..5c614fad10d4
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/sky_stone_tank.md
@@ -0,0 +1,21 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Sky Stone Tank
+ icon: sky_stone_tank
+ position: 310
+categories:
+- machines
+item_ids:
+- ae2:sky_stone_tank
+---
+
+# The Sky Stone Tank
+
+
+
+It's a fluid tank that stores 16 buckets of fluid. Does not retain its contents when picked up. Not much else to say.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_anchor.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_anchor.md
new file mode 100644
index 000000000000..64eafd25d224
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_anchor.md
@@ -0,0 +1,43 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Spatial Anchor
+ icon: spatial_anchor
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:spatial_anchor
+---
+
+# The Spatial Anchor
+
+
+
+An AE2 network needs to be chunkloaded for any of its [devices](../ae2-mechanics/devices.md) to be able to function, and if only some of it is loaded,
+it may not function correctly. The Spatial Anchor solves this problem. It forceloads the chunks that its network occupies.
+A single cable extending across a chunk border is enough to load that new chunk.
+
+It will propagate its "loading" across [quantum bridges](quantum_bridge.md), but not cross-dimensionally, so if you
+have a quantum bridge to the nether, you need a spatial anchor on the network in your base and on the network in the nether.
+
+By default it will also enable random ticks in its loaded chunks, this can be turned off in the ae2 config.
+
+It can be rotated with a if for some reason you want to do that.
+
+## Settings
+
+* The spatial anchor provides access to the global setting to view energy in AE or E/FE.
+* An in-world hologram can be displayed showing the chunks being loaded.
+
+## Energy
+
+The spatial anchor will use [energy](../ae2-mechanics/energy.md) according to this equation:
+
+e = 80 + (x\*(x+1))/2
+
+where x is the number of chunks being loaded
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_cells.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_cells.md
new file mode 100644
index 000000000000..10bc0c94d249
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_cells.md
@@ -0,0 +1,71 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Spatial Cells
+ icon: spatial_storage_cell_128
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:spatial_storage_cell_2
+- ae2:spatial_storage_cell_16
+- ae2:spatial_storage_cell_128
+- ae2:spatial_cell_component_2
+- ae2:spatial_cell_component_16
+- ae2:spatial_cell_component_128
+---
+
+# Spatial Storage Cells
+
+
+
+
+
+
+
+
+
+Spatial Storage Cells are used to [store physical volumes of space](../ae2-mechanics/spatial-io.md).
+They are used in a .
+
+Unlike [Storage Cells](../items-blocks-machines/storage_cells.md), spatial cells cannot be reformatted.
+
+Again, **YOU CANNOT RESET, REFORMAT, OR RESIZE A SPATIAL CELL AFTER IT HAS BEEN USED.** Make a new cell if you want to use different dimensions.
+
+
+## Recipes
+
+
+
+
+
+
+
+
+
+# Housings
+
+Cells can be made with a spatial component and a housing or with the housing recipe around a spatial component:
+
+
+
+
+
+
+
+Housings by themselves are crafted like so:
+
+
+
+# Spatial Components
+
+Spatial Components are the core of spatial storage cells. Each tier increases the dimensions of the volume that can be
+stored by factor of 8.
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_io_port.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_io_port.md
new file mode 100644
index 000000000000..2335baf47522
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_io_port.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Spatial IO Port
+ icon: spatial_io_port
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:spatial_io_port
+---
+
+# The Spatial IO Port
+
+
+
+The Spatial IO Port is used in [spatial IO](../ae2-mechanics/spatial-io.md) to hold the [spatial cell](spatial_cells.md)
+and control the spatial IO operation.
+
+The cell can be inserted and extracted by any item logistics like hoppers or ae2 busses, if you want to automate it.
+
+## Recipe
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_pylon.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_pylon.md
new file mode 100644
index 000000000000..bb2612f8750f
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/spatial_pylon.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Spatial Pylon
+ icon: spatial_pylon
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:spatial_pylon
+---
+
+# The Spatial Pylon
+
+
+
+The Spatial Pylon is used in [spatial IO](../ae2-mechanics/spatial-io.md) to generate the spatial field and define the volume
+to be affected.
+
+Each continuous line of pylons uses 1 [channel](../ae2-mechanics/channels.md)
+
+## Recipe
+
+
\ No newline at end of file
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/storage_bus.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/storage_bus.md
new file mode 100644
index 000000000000..fcded4b14b16
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/storage_bus.md
@@ -0,0 +1,70 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: ME Storage Bus
+ icon: storage_bus
+ position: 220
+categories:
+- devices
+item_ids:
+- ae2:storage_bus
+---
+
+# The Storage Bus
+
+
+
+
+
+Ever wanted to *keep* your chest monster instead of replacing it with something sensible? We present the Storage Bus!
+
+The storage bus turns the inventory it's touching into [network storage](../ae2-mechanics/import-export-storage.md).
+It does this by allowing the network to see the contents of that inventory, and by pushing to and pulling from that
+inventory in order to fulfill [devices](../ae2-mechanics/devices.md) pushing to and pulling from network storage.
+
+Due to AE2's philosophy of emergent mechanics through interaction of the functions of the [devices](../ae2-mechanics/devices.md), you don't
+necessarily *have* to use a storage bus for *storage*. By using [subnetworks](../ae2-mechanics/subnetworks.md)
+to make a storage bus (or handful of storage busses) the *only* storage on a network, you can use it as a source or destination
+for item transfer. (see ["pipe subnet"](../example-setups/pipe-subnet.md))
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Filtering
+
+By default the bus will store everything. Items inserted into its filter slots will act as a whitelist, only
+allowing those specific items to be stored. It has a LOT of slots, so it can be used as a large filter if you're using it for
+item transfer.
+
+Items can be dragged into the slots from JEI/REI even if you don't actually have any of that item.
+
+## Priority
+
+Priorities can be set by clicking the wrench in the top-right of the GUI.
+Items entering the network will start at the highest priority storage as
+their first destination. In the case of two storages have the same priority,
+if one already contains the item, they will prefer that storage over any
+other. Any filtered storages will be treated as already containing the item
+when in the same priority group as other storages. Items being removed from storage will
+be removed from the storage with the lowest priority. This priority system means as items are inserted and removed
+from network storage, higher priority storages will be filled and lower priority storages will be emptied.
+
+## Settings
+
+* The bus can be partitioned (filtered) to what is currently in the adjacent inventory
+* The network can be disallowed or allowed to see items in the adjacent inventory that the bus cannot extract
+ (for example, a storage bus cannot extract items from the middle input slot of an )
+* The bus can filter on both insertion and extraction or just insertion
+* The bus can be bi-directional, insert-only, or extract-only
+
+## Upgrades
+
+The storage bus supports the following [upgrades](upgrade_cards.md):
+
+* increases the amount of filter slots
+* lets the bus filter by damage level and/or ignore item NBT
+* switches the filter from a whitelist to a blacklist
+* voids items inserted if the attached inventory is full, useful for stopping farms from backing up. Be careful to partition this!
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/storage_cells.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/storage_cells.md
new file mode 100644
index 000000000000..a8d51ef3787a
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/storage_cells.md
@@ -0,0 +1,224 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Storage Cells
+ icon: item_storage_cell_1k
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:item_cell_housing
+- ae2:fluid_cell_housing
+- ae2:cell_component_1k
+- ae2:cell_component_4k
+- ae2:cell_component_16k
+- ae2:cell_component_64k
+- ae2:cell_component_256k
+- ae2:item_storage_cell_1k
+- ae2:item_storage_cell_4k
+- ae2:item_storage_cell_16k
+- ae2:item_storage_cell_64k
+- ae2:item_storage_cell_256k
+- ae2:fluid_storage_cell_1k
+- ae2:fluid_storage_cell_4k
+- ae2:fluid_storage_cell_16k
+- ae2:fluid_storage_cell_64k
+- ae2:fluid_storage_cell_256k
+---
+
+# Storage Cells
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Storage Cells are one of the primary methods of storage in Applied Energistics. They go in s
+or s.
+
+See [Bytes and Types](../ae2-mechanics/bytes-and-types.md) for an explanation of their capacities in bytes and types.
+
+Storage components can be removed from the housing if the cell is empty by shift-right clicking with the cell in your hand.
+
+## Partitioning
+
+Cells can be filtered to only accept certain items, similar to how ses can be filtered. This is
+done in a .
+
+Items can be dragged into the slots from JEI/REI even if you don't actually have any of that item.
+
+## Upgrades
+
+Storage cells support the following [upgrades](upgrade_cards.md), inserted via a :
+
+* (not available on fluid cells) lets the cell be partitioned by damage level and/or ignore item NBT
+* switches the filter from a whitelist to a blacklist
+* allocates the same amount of cell byte space to each type, so one type cannot fill up the entire cell
+* voids items inserted if the cell is full (or that specific type's allocated space in the
+ case of an equal distribution card), useful for stopping farms from backing up. Be careful to partition this!
+* Portable cells can accept in order to increase their battery capacity
+
+## Coloring
+
+Portable item and fluid cells can be colored similar to leather armor, by crafting them together with dyes.
+
+# Housings
+
+Cells can be made with a storage component and a housing or with the housing recipe around a storage component:
+
+
+
+
+
+
+
+Housings by themselves are crafted like so:
+
+
+
+
+
+
+
+# Storage Components
+
+Storage Components are the core of all AE2 cells, determining the capacity of the cells. Each tier increases the capacity
+by 4x and costs 3 of the previous tier.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+# Item Storage Cells
+
+Item storage cells can hold up to 63 distinct types of items, and are available in all the standard capacities.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+## Portable Item Storage
+
+These act as a tiny in your pocket, or like a form of backpack. They can be charged in a
+
+Unlike standard storage cells, these actually *reduce* in type capacity as their byte capacity increases, and have half the
+total byte capacity.
+
+In addition to the upgrade cards all cells can receive, these also accept s to upgrade their internal batteries.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+# Fluid Storage Cells
+
+Fluid storage cells can hold up to 5 distinct types of fluids, and are available in all the standard capacities.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+## Portable Fluid Storage
+
+These act as a tiny in your pocket, or like a form of backpack. They can be charged in a
+
+Unlike standard storage cells, these actually *reduce* in type capacity as their byte capacity increases, and have half the
+total byte capacity.
+
+In addition to the upgrade cards all cells can receive, these also accept s to upgrade their internal batteries.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+# Creative Item and Fluid Cells
+
+
+
+
+
+
+
+Creative item and fluid cells **do not provide infinite storage**. Instead, they act as infinite sources and sinks of whatever
+item or fluid you [partition](cell_workbench.md) them to.
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/terminals.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/terminals.md
new file mode 100644
index 000000000000..0d89f37064f3
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/terminals.md
@@ -0,0 +1,182 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Terminals
+ icon: crafting_terminal
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:terminal
+- ae2:crafting_terminal
+- ae2:pattern_encoding_terminal
+- ae2:pattern_access_terminal
+---
+
+# Terminals
+
+
+
+
+
+
+While s, ses, ses, and the et cetera
+are the primary method by which an AE2 network interacts with the world, Terminals are the primary method by which an AE2
+network interacts with *you*. There are several variants with differing functions.
+
+Terminals will inherit the color of the [cable](cables.md) they are mounted on.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+
+
+# Terminal
+
+
+
+
+
+
+Your basic terminal, allowing you to view and access the contents of your [network's storage](../ae2-mechanics/import-export-storage.md)
+and request things from your [autocrafting](../ae2-mechanics/autocrafting.md) setup.
+
+### The UI
+
+There are several sections of a basic terminal's UI
+
+The center section gives access to your network's storage. You can put things in and take things out. There are several
+mouse/key shortcuts:
+
+* Left-click grabs a stack, right-click grabs half a stack.
+* If an item or fluid or etc. is able to be [autocrafted](../ae2-mechanics/autocrafting.md),
+ whatever you have bound to "pick block" (usually middle-click) brings up a UI to specify the amount to be crafted.
+* Holding shift will freeze the displayed items in-place, stopping them from re-organizing themselves when quantities change or new items enter the system.
+* Right-clicking with a bucket or other fluid container will deposit the fluid, left-clicking a fluid in the terminal with
+ an empty fluid container will withdraw the fluid.
+
+The left section has settings buttons to:
+
+* Sort by different attributes like name, mod, and quantity
+* View stored, craftable, or both
+* View items, fluids, or both
+* Change the sort order
+* Open the detailed terminal settings window
+* Change the height of the terminal UI
+
+On the right there are slots for s
+
+The top-right of the center section (hammer button) brings up the [autocrafting](../ae2-mechanics/autocrafting.md) status
+UI, allowing you to see the progress of your autocrafts and what each [crafting CPU](crafting_cpu_multiblock.md) is doing.
+
+### Recipe
+
+
+
+
+
+# Crafting Terminal
+
+
+
+
+
+
+The Crafting Terminal is similar to a regular terminal, with all the same settings and sections, but with an added crafting grid that will be automatically
+refilled from [network storage](../ae2-mechanics/import-export-storage.md). Be careful when shift-clicking the output!
+
+You should upgrade your terminal into a crafting terminal ASAP.
+
+### The UI
+
+The crafting terminal has the same UI as the regular terminal, but with an added crafting grid in the middle.
+
+There are 2 additional buttons, to empty the crafting grid into network storage or your inventory.
+
+### Recipe
+
+
+
+
+
+# Pattern Encoding Terminal
+
+
+
+
+
+
+The Pattern Encoding Terminal is similar to a regular terminal, with all the same settings and sections, but with an added
+[pattern](patterns.md) encoding interface. It looks similar to a crafting terminal's UI but this crafting grid doesn't actually
+perform crafts.
+
+You should have one of these in addition to a crafting terminal.
+
+### The UI
+
+The crafting terminal has the same UI as the regular terminal, added [pattern](patterns.md) encoding interface.
+
+The pattern encoding interface has several sections:
+
+A slot to insert s.
+
+A big arrow to encode the pattern.
+
+A slot for encoded patterns. Place a pattern that has already been encoded in this slot in order to edit it, then click the "encode" arrow.
+
+4 tabs on the right to swap the type of pattern to be encoded between
+
+* Crafting
+* Processing
+* Smithing
+* Stonecutting
+
+The central UI changes depending on the type of pattern to be encoded:
+
+* In crafting mode:
+ * left-click in or drag from JEI/REI the ingredients to form the recipe. Right-click to remove the ingredient.
+ * Enabling substitiutions allows things like crafting sticks from any plank type. This should only be used
+ when absolutely necessary.
+ * Fluid substitutions allows using stored fluids in place of buckets of fluids.
+ * You can also directly encode a pattern from the JEI/REI recipe screen.
+
+* In processing mode:
+ * left-click or right-click in or drag from JEI/REI the ingredients to specify the inputs and outputs of the recipe.
+ * When holding a stack, left-click places the whole stack, right-click places one item. Left-click on an existing ingredient stack to
+ remove the whole stack and right-click to decrement the stack by 1. Whatever you have bound to "pick block" (usually middle-click)
+ lets you specify a precise amount of the item or fluid.
+ * The output slots have a primary output and space for any secondary outputs you might want the autocrafting algorithm to know about.
+ * Both input and output slots scroll, so you can have 81 different ingredients and 26 secondary outputs
+ * You can also directly encode a pattern from the JEI/REI recipe screen.
+
+* The smithing and stonecutting mode UIs work similarly to a smithing table and stonecutter respectively.
+
+### Recipe
+
+
+
+
+
+# Pattern Access Terminal
+
+
+
+
+
+
+The Pattern Access Terminal serves to solve a specific issue: in a dense tower of s
+and s, you can't physically access the providers to insert new patterns. Additionally,
+perhaps you're lazy and don't want to walk across your base to insert a [pattern](patterns.md). The pattern access terminal
+allows access to all pattern providers on the network.
+
+### The UI
+
+This terminal has a different UI to all the other terminals.
+
+It has settings for terminal height and which pattern providers to show.
+
+Pattern providers in the terminal are sorted by what blocks they are connected to, or what name you have given them (in an anvil or
+with a ).
+
+### Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/tiny_tnt.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/tiny_tnt.md
new file mode 100644
index 000000000000..905d07700969
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/tiny_tnt.md
@@ -0,0 +1,24 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Tiny TNT
+ icon: tiny_tnt
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:tiny_tnt
+---
+
+# Tiny TNT
+
+
+
+Small TNT for small explosions. Useful for making pairs.
+
+It can have its block damage disabled in the config to allow making singularities without the possibility
+of griefing, if you want to disable TNT and creepers on your server.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/toggle_bus.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/toggle_bus.md
new file mode 100644
index 000000000000..85486c7f5e37
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/toggle_bus.md
@@ -0,0 +1,36 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Toggle Bus
+ icon: toggle_bus
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:toggle_bus
+- ae2:inverted_toggle_bus
+---
+
+# The Toggle Bus
+
+
+
+
+
+
+A bus which functions similarly to or other cables, but it
+allows its connection state to be toggled via redstone. This allows you to cut
+off a section of a [ME Network](../ae2-mechanics/me-network-connections.md).
+
+When redstone signal supplied the part enables the connection, provides the reverse
+behavior by disabling the connection instead.
+
+Of note, toggling these may cause the network to reboot and recalculate the connected devices.
+
+They are [cable subparts](../ae2-mechanics/cable-subparts.md).
+
+## Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/upgrade_cards.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/upgrade_cards.md
new file mode 100644
index 000000000000..507ec58e53fb
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/upgrade_cards.md
@@ -0,0 +1,170 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Upgrade Cards
+ icon: speed_card
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:basic_card
+- ae2:advanced_card
+- ae2:redstone_card
+- ae2:capacity_card
+- ae2:void_card
+- ae2:fuzzy_card
+- ae2:speed_card
+- ae2:inverter_card
+- ae2:crafting_card
+- ae2:equal_distribution_card
+- ae2:energy_card
+---
+
+# Upgrade Cards
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Upgrade cards change the behavior of AE2 [devices](../ae2-mechanics/devices.md) and machines, increasing their speed, improving their
+filter capacity, enabling redstone control, etc.
+
+## Card Components
+
+
+
+
+
+
+
+Cards are crafted with either basic or advanced card bases
+
+
+
+
+
+
+
+## Redstone Card
+
+
+
+Redstone cards add redstone control, adding a toggle button in the device's GUI to swap between various redstone conditions.
+
+
+
+## Capacity Card
+
+
+
+Capacity cards increase the amount of filter slots in import, export, and storage busses, and formation planes.
+
+
+
+## Overflow Destruction Card
+
+
+
+Overflow destruction cards can be applied to [storage cells](storage_cells.md) in a
+and will delete incoming items if the cell is full. (make sure to [partition](cell_workbench.md) your cells!) Combined with an equal distribution card,
+items will be voided if that specific item's section of the cell is full, even if other items' sections are empty.
+
+
+
+## Fuzzy Card
+
+
+
+Fuzzy cards let devices and tools with filters filter by damage level and/or ignore item NBT, allowing you to export
+all iron axes no matter the damage level and enchantments, or only export damaged diamond swords, not fully repaired ones.
+
+Below is an example of how Fuzzy Damage comparison mods work, left side is the
+bus config, top is the compared item.
+
+| 25% | 10% Damaged Pickaxe | 30% Damaged Pickaxe | 80% Damaged Pickaxe | Full Repair Pickaxe |
+| ---------------------- | ------------------- | ------------------- | ------------------- | ------------------- |
+| Nearly Broken Pickaxe | ✅ | \*\*\*\* | \*\*\*\* | \*\*\*\* |
+| Fully Repaired Pickaxe | \*\*\*\* | ✅ | ✅ | ✅ |
+
+| 50% | 10% Damaged Pickaxe | 30% Damaged Pickaxe | 80% Damaged Pickaxe | Full Repair Pickaxe |
+| ---------------------- | ------------------- | ------------------- | ------------------- | ------------------- |
+| Nearly Broken Pickaxe | ✅ | ✅ | \*\*\*\* | \*\*\*\* |
+| Fully Repaired Pickaxe | \*\*\*\* | \*\*\*\* | ✅ | ✅ |
+
+| 75% | 10% Damaged Pickaxe | 30% Damaged Pickaxe | 80% Damaged Pickaxe | Full Repair Pickaxe |
+| ---------------------- | ------------------- | ------------------- | ------------------- | ------------------- |
+| Nearly Broken Pickaxe | ✅ | ✅ | \*\*\*\* | \*\*\*\* |
+| Fully Repaired Pickaxe | \*\*\*\* | | ✅ | ✅ |
+
+| 99% | 10% Damaged Pickaxe | 30% Damaged Pickaxe | 80% Damaged Pickaxe | Full Repair Pickaxe |
+| ---------------------- | ------------------- | ------------------- | ------------------- | ------------------- |
+| Nearly Broken Pickaxe | ✅ | ✅ | ✅ | \*\*\*\* |
+| Fully Repaired Pickaxe | \*\*\*\* | \*\*\*\* | \*\*\*\* | ✅ |
+
+| Ignore | 10% Damaged Pickaxe | 30% Damaged Pickaxe | 80% Damaged Pickaxe | Full Repair Pickaxe |
+| ---------------------- | ------------------- | ------------------- | ------------------- | ------------------- |
+| Nearly Broken Pickaxe | ✅ | ✅ | ✅ | **✅** |
+| Fully Repaired Pickaxe | **✅** | **✅** | **✅** | ✅ |
+
+
+
+## Acceleration Card
+
+
+
+Acceleration cards make stuff go faster, making import and export busses move more items per operation, and making inscribers
+and assemblers work faster.
+
+
+
+## Inverter Card
+
+
+
+Inverter cards swap filters in devices and tools from whitelist to blacklist.
+
+
+
+## Crafting Card
+
+
+
+Crafting cards let the device send crafting requests to your [autocrafting](../ae2-mechanics/autocrafting.md)
+system to get the items it desires.
+
+
+
+## Equal Distribution Card
+
+
+
+Equal distribution cards can be applied to [storage cells](storage_cells.md) in a and
+split the cell into equally-sized sections based on what the card is [partitioned](cell_workbench.md) to. This prevents one item type from completely
+filling the cell.
+
+
+
+## Energy Card
+
+
+
+Energy cards add more energy storage to certain tools like portable terminals, and make s
+more efficient.
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/vibration_chamber.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/vibration_chamber.md
new file mode 100644
index 000000000000..a8ec9ef30706
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/vibration_chamber.md
@@ -0,0 +1,43 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Vibration Chamber
+ icon: vibration_chamber
+ position: 110
+categories:
+- network infrastructure
+item_ids:
+- ae2:vibration_chamber
+---
+
+# The Vibration Chamber
+
+
+
+While the primary intended method of providing [energy](../ae2-mechanics/energy.md) to your network is an
+, the vibration chamber can directly generate small to middling amounts of AE.
+
+## Settings
+
+* The vibration chamber provides access to the global setting to view energy in AE or E/FE.
+
+## Upgrades
+
+The vibration chamber supports the following [upgrades](upgrade_cards.md):
+
+* increases the efficiency of the chamber by +50%, for a max of +150%, or 250% of the base efficiency.
+* increases the burn rate of the chamber by +50%, for a max of +150%, or 250% of the base power output.
+
+## Config
+
+The properties of the vibration chamber can be edited in common.json in the ae2 folder in the config folder of your .minecraft\
+directory.
+
+* baseEnergyPerFuelTick sets the base, un-upgraded efficiency of the vibration chamber.
+* minEnergyPerGameTick sets the lowest possible energy generation (the chamber will always slowly use some fuel even if the network
+ requires no energy).
+* maxEnergyPerGameTick sets the un-upgraded max output (and speed) of the vibration chamber.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/view_cell.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/view_cell.md
new file mode 100644
index 000000000000..4e110b264cc6
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/view_cell.md
@@ -0,0 +1,29 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: View Cell
+ icon: view_cell
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:view_cell
+---
+
+# View Cell
+
+
+
+View Cells are used to filter the display of [terminals](terminals.md). You partition them in a .
+
+For example, say you want a terminal to only display a selection of stone building materials. Partition the view cell to those
+materials and place it in a terminal, and only those items will be shown.
+
+View cells are additive, if you have a view cell for oak planks and a view cell for cobblestone, putting both in will show
+both planks and cobblestone.
+
+## Recipe
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_access_point.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_access_point.md
new file mode 100644
index 000000000000..a878f82dc97a
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_access_point.md
@@ -0,0 +1,39 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Wireless Access Point
+ icon: wireless_access_point
+ position: 210
+categories:
+- devices
+item_ids:
+- ae2:wireless_booster
+- ae2:wireless_access_point
+---
+
+# The Wireless Access Point
+
+
+
+Allows wireless access via a .
+Range and power usage is determined based on the number of installed.
+
+A network can have any number of wireless access points with any number
+of in each one, allowing you to optimize power usage
+and range by altering your setup.
+
+Requires a [channel](../ae2-mechanics/channels.md).
+
+Also used to bind [wireless terminals](wireless_terminals.md)
+
+# Wireless Booster
+
+
+
+Used to increase the range of the wireless access point.
+
+## Recipes
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_receiver.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_receiver.md
new file mode 100644
index 000000000000..6a13d93ea12c
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_receiver.md
@@ -0,0 +1,21 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Wireless Receiver
+ icon: wireless_receiver
+ position: 010
+categories:
+- misc ingredients blocks
+item_ids:
+- ae2:wireless_receiver
+---
+
+# Wireless Receiver
+
+
+
+A in a reflector dish, a component of short-range wireless ME technology.
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_terminals.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_terminals.md
new file mode 100644
index 000000000000..2bb69cedb1de
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wireless_terminals.md
@@ -0,0 +1,73 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Wireless Terminals
+ icon: wireless_crafting_terminal
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:wireless_terminal
+- ae2:wireless_crafting_terminal
+---
+
+# Wireless Terminals
+
+
+
+
+
+
+
+Wireless terminals are portable versions of the regular wired [terminals](terminals.md). They have the exact same UIs as their
+wired counterparts, except instead of slots for s, they have slots for [upgrade cards](upgrade_cards.md)
+
+In order to pair them with a network, insert the terminal in the top-right slot of a
+connected to that network. (The slot with a picture of a wireless terminal on it and an arrow below it)
+
+They must be within range of a to function.
+
+Their energy can be recharged in a .
+
+# Wireless Terminal
+
+
+
+Your basic terminal, now portable! View and access the contents of your [network's storage](../ae2-mechanics/import-export-storage.md)
+and request things from your [autocrafting](../ae2-mechanics/autocrafting.md) setup from anywhere within the range of a
+.
+
+## The UI
+
+See [terminals](terminals.md)
+
+## Upgrades
+
+The Wireless Terminal supports the following [upgrades](upgrade_cards.md):
+
+* in order to increase the battery capacity
+
+## Recipe
+
+
+
+# Wireless Crafting Terminal
+
+
+
+The Wireless Crafting Terminal is similar to a regular wireless terminal, with all the same settings and sections, but with an added crafting grid that will be automatically
+refilled from [network storage](../ae2-mechanics/import-export-storage.md). Be careful when shift-clicking the output!
+
+## The UI
+
+See [terminals](terminals.md)
+
+## Upgrades
+
+The Wireless Crafting Terminal supports the following [upgrades](upgrade_cards.md):
+
+* in order to increase the battery capacity
+
+## Recipe
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wrench.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wrench.md
new file mode 100644
index 000000000000..c43d66735a00
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/items-blocks-machines/wrench.md
@@ -0,0 +1,34 @@
+---
+navigation:
+ parent: items-blocks-machines/items-blocks-machines-index.md
+ title: Wrenches
+ icon: certus_quartz_wrench
+ position: 410
+categories:
+- tools
+item_ids:
+- ae2:certus_quartz_wrench
+- ae2:nether_quartz_wrench
+---
+
+# Wrenches
+
+
+
+
+
+
+
+Wrenches are used to rotate ae2 devices (right-click), and disassemble ae2 blocks (shift-right-click).
+[Subparts](../ae2-mechanics/cable-subparts.md) can be removed from a cable without breaking everything on the cable
+(or the cable can be removed without breaking the subparts.)
+
+Many ae2 blocks can be rotated, so just because this guide doesn't say you can rotate something doesn't mean you can't.
+
+## Recipes
+
+
+
+
+
+
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/tips-and-tricks.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/tips-and-tricks.md
new file mode 100644
index 000000000000..067a30fc6dfe
--- /dev/null
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide_en_us/tips-and-tricks.md
@@ -0,0 +1,31 @@
+---
+navigation:
+ title: Tips and Tricks
+ position: 20
+---
+
+# Tips and Tricks
+
+A load of random little recommendations
+
+* You can rotate and zoom into guidebook scenes that have the zoom and annotation hide/show buttons
+* Keep your network treelike and avoid loops
+* Full-block [devices](ae2-mechanics/devices.md) in groups of 8 or less unless you deeply understand how [channels](ae2-mechanics/channels.md)
+ route through a network
+* Pick a wood and stick with it for all your [patterns](items-blocks-machines/patterns.md). Yes, enabling substitutions
+ in patterns sometimes works, but using the same wood type everywhere greatly reduces hassle.
+* Arrange your [patterns](items-blocks-machines/patterns.md) vertically in the /
+ distribute your patterns between your [providers](items-blocks-machines/pattern_provider.md) so that recipes can be performed in parallel.
+* Add an [energy cell](items-blocks-machines/energy_cells.md) so that your network can handle power spikes.
+* You can use water in the
+* The best way to keep your network clean is to not put random mob loot like swords and armor in. Each unique combination of
+ enchantment and durability is another [type](ae2-mechanics/bytes-and-types.md).
+* An "item entering system" event must occur when returning the result of a [processing pattern](items-blocks-machines/patterns.md),
+ like through an , , or return slot,
+ you can't just pipe the result into a chest with a on it.
+* Don't forget that can rotate and zoom into guidebook scenes that have the zoom and annotation hide/show buttons
+* The will only push complete recipe batches and only through a single side. This is useful
+ for making sure machines don't get partial batches, but sometimes you want the ingredients to go to multiple places.
+ You can achieve this using an , either as a ["pipe" subnet](example-setups/pipe-subnet.md) or using
+ its ability to hold multiple different item stacks, fluids, chemicals, etc. all at once, to use it as a sort of intermediate chest/tank.
+* You can zoom and rotate guidebook scenes that have the zoom and annotation hide/show buttons
\ No newline at end of file
From 9b21510c3cf82e2c48b1c18dde06acf7a8605290 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 14:09:58 +0800
Subject: [PATCH 02/35] Apply suggestions from code review
Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
---
.../ae2/ae2guide/ae2-mechanics/cable-subparts.md | 2 +-
.../ae2/ae2guide/ae2-mechanics/channels.md | 6 +++---
.../ae2/ae2guide/ae2-mechanics/energy.md | 6 +++---
.../ae2/ae2guide/ae2-mechanics/spatial-io.md | 4 ++--
.../ae2/ae2guide/ae2-mechanics/subnetworks.md | 10 +++++-----
5 files changed, 14 insertions(+), 14 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/cable-subparts.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/cable-subparts.md
index a6d5a1584bbc..ff9b7d7d0282 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/cable-subparts.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/cable-subparts.md
@@ -12,5 +12,5 @@ icon: fluix_glass_cable
-AE2中的某些[设备](devices.md)和组件可放置在线缆的同一格内。对设计紧凑设施大有裨益。
+AE2中的某些[设备](devices.md)和组件可放置在线缆的同一格内。这对设计紧凑设施大有裨益。
手持或潜行右击可破坏子部件(或线缆)而不影响同一格内其他事物。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
index 67edf36754b5..7c18de7da7b8 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
@@ -123,7 +123,7 @@ navigation:
Minecraft 1.18版本的AE2 10.0.0引入了改变AE2频道行为的新选项。在配置文件通用部分有新选项(`channels`)可供控制,管理员也可使用游戏内命令直接在游戏中更改模式。更改命令为`/ae2 channelmode <模式>`,显示当前模式命令为`/ae2 channelmode`。如果是在游戏中进行的模式更改,则所有网络都会重置并立即改用新模式。
-这么做重新启用了Minecraft 1.12中的选项并加以改进,为想要稍微轻松些的游玩体验但又不希望频道机制被完全移除的玩家提供了更好选择。
+这重新引入了Minecraft 1.12中的选项,并加以改进;对于想要游戏体验稍微轻松些,但又不希望完全移除频道机制的玩家而言,这算是更好的选择。
配置文件和命令中可用模式列表如下。
@@ -133,11 +133,11 @@ Minecraft 1.18版本的AE2 10.0.0引入了改变AE2频道行为的新选项。
| `x2` | 所有频道容量变为双倍(普通线缆16个,致密线缆64个,自组织网络16个) |
| `x3` | 所有频道容量变为三倍(普通线缆24个,致密线缆96个,自组织网络24个) |
| `x4` | 所有频道容量变为四倍(普通线缆32个,致密线缆128个,自组织网络32个) |
-| `infinite` | 移除所有频道限制。控制器仍能*大幅*减少能量消耗。智能线缆只会在完全关闭(不传输频道)和完全打开(传输若干个频道)。|
+| `infinite` | 移除所有频道限制。控制器仍能*大幅*减少能量消耗。此时,智能线缆只有在完全关闭(不传输频道)和完全打开(传输若干个频道)这两个状态。|
## 设计
-正如前文[频道寻路](channels.md#channel-routing)中所提,推荐将网络设计为树形结构,致密线缆从控制器处分散,普通线缆从致密线缆处分散,最多8台[设备](../ae2-mechanics/devices.md)连接在普通线缆上。
+正如前文[频道寻路](channels.md#channel-routing)中所提,推荐将网络设计为树形结构:从控制器处引出致密线缆,致密线缆处引出普通线缆,在普通线缆上最多连接8台[设备](../ae2-mechanics/devices.md)。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
index 14ba902d1bf1..7c3747948d4e 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
@@ -42,7 +42,7 @@ Forge Energy与Techreborn Energy的转换比为:
-由于一些显而易见的原因,网络无法在单游戏刻内消耗或接收超过其能量容量的能量。如果一个网络只能存储800AE,则其各[设备](../ae2-mechanics/devices.md)无法使用超过800AE的能量(假设能量已满),且能源接收器也无法接收超过800AE(假设能量为空)。
+由于一些显而易见的原因,网络无法在单游戏刻内消耗或接收超过其能量容量的能量。如果一个网络只能存储800AE,则在每游戏刻内,其各[设备](../ae2-mechanics/devices.md)无法使用超过800AE的能量(即便能量已满),能源接收器也无法接收超过800AE的能量(即便能量为空)。
这也是为什么会出现一些许多奇怪行为。例如有人搭建了一个只有能源接收器、驱动器、终端,和某些设备的小型网络,然后往里放进一整个物品栏的圆石。在单个游戏刻内同时放入所有圆石所需要的能量超过了网络能量容量,因此只能存入一部分圆石,网络也会耗尽能量并重启。
@@ -50,9 +50,9 @@ Forge Energy与Techreborn Energy的转换比为:
网络自带800AE能量缓存。
-有少量内部能量存储容量,8000AE。
+有少量能量缓存:8000AE。
-可存储200kAE,一个就足以应对大多数状况,能轻松处理普通网络的能量尖峰。
+可存储200kAE,这能轻松应对普通网络的能量尖峰;通常,每个网络中放一个就够了。
可存储1.6MAE,适用于脱离能量供应运行网络的情况和处理大型[空间存储](spatial-io.md)的巨量瞬时能量消耗。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
index ef652a88a1bb..c3d40659fa15 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
@@ -59,13 +59,13 @@ navigation:
- 所有空间塔需在外接长方体内部
- 所有空间塔需处于统一网络
-例如,如果要定义3x3x3的空间,则根据规则2,所有空间塔需在需定义空间周围5x5x5的外壳内。可以任意排布空间塔,位于5x5x5的单方块外壳中是唯一要求。
+例如,如果要定义3x3x3的空间,则根据规则2,所有空间塔应放在需定义空间周围5x5x5的长方体壳层内。这是唯一要求——只要满足此要求,可以任意放置空间塔。
- 会被移动的体积
+ 会被移动的区域
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md
index d49df3ab7d9d..b9d6468587a2 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md
@@ -36,20 +36,20 @@ navigation:
-“子网络”是个定义不算严格的术语,可认为是任何辅助主网络或完成小任务的网络。这些网络通常足够小,不需要控制器。子网络通常有2个用途:
+“子网络”是个定义不算严格的术语,可认为是任何辅助主网络或完成小任务的网络。这些网络通常很小,所以不需要控制器。子网络通常有2个用途:
* 限制各[设备](../ae2-mechanics/devices.md)所能访问的存储位置(你肯定不希望“管道”子网络上的输入总线能访问主网络存储,也不希望其将物品直接放入存储元件而非目标容器)。
-* 节省主网络的频道,例如将样板供应器和接着若干带存储总线的机器的接口相邻放置,只会占用1个频道,如果每台机器都放一个样板供应器,则会占用多个频道。
+* 节省主网络的频道。例如,若将样板供应器和接着若干带存储总线的机器的接口相邻放置,只会占用1个频道;如果每台机器都放一个样板供应器,则会占用多个频道。
不同色的线缆与子网络的创建没有关系,这么做仅是为避免线缆连接。
子网络可以是
* 可将物品或流体在容器间传输的输入总线和存储总线,类似物品或流体管道
-* 破坏面板和存储总线,其中破坏面板仅能将破坏下的事物送入存储总线,相当于过滤破坏面板
-* 接口和成型面板,其中输入接口的事物会送入成型面板以放置或向世界中掉落
+* 破坏面板和存储总线,其中破坏面板仅能将破坏下的事物送入存储总线;可以通过这种方式为破坏面板设置过滤
+* 接口和成型面板,其中输入接口的事物会送入成型面板,从而被放置或投掷
* 自动采集赛特斯石英的设施,受主网络的调节控制
-* 存储总线与接口的交互构造的主网络可访问的专用存储系统,以存储农场输出,避免主存储过载
+* 主网络可访问的专用存储系统,由存储总线与接口构造;可以存储大量农场输出,同时避免主存储过载
* 等等
在搭建子网络中非常有用。它能在网络间传输能量而不提供连接,如此不用到处摆能源接收器和传输能量用线缆就可向子网络传输能量了。
From 9063732a99af300b10dbc7da6b6bd955c5a029d5 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 14:11:00 +0800
Subject: [PATCH 03/35] Apply suggestions from code review
Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
---
.../ae2/ae2guide/ae2-mechanics/energy.md | 2 +-
.../ae2/ae2guide/ae2-mechanics/spatial-io.md | 6 +++---
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
index 7c3747948d4e..87c4dafe8c3c 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
@@ -7,7 +7,7 @@ navigation:
# 能量
-网络需要能量才能运作。网络中有一个能量库,[设备](../ae2-mechanics/devices.md)能直接从中获取能量,、(和)则能向其中输入能量。手持右击网络任意一次或右击网络的控制器即可查看能量统计。这种以网络为范围的存储和分布意味着能量传输速度没有上限,设备可以消耗任意多的能量,能源接收器能以近乎无限的速度接收能量,唯一的限制便是能量存储的容量。
+网络需要能量才能运作。网络中有一个能量库,[设备](../ae2-mechanics/devices.md)能直接从中获取能量,、(和)则能向其中输入能量。手持右击网络任意一处或右击网络的控制器即可查看能量统计。这种以网络为范围的存储和分布意味着能量传输速度没有上限,设备可以消耗任意多的能量,能源接收器能以近乎无限的速度接收能量,唯一的限制便是能量存储的容量。
## 接收能量
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
index c3d40659fa15..6e595b0f4704 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
@@ -11,7 +11,7 @@ navigation:
- 会被移动的体积
+ 会被移动的区域
@@ -80,9 +80,9 @@ navigation:
## 元件维度
-[空间元件](../items-blocks-machines/spatial_cells.md)在使用后会与某固定的XYZ设置(如3x4x2)和封闭空间维度内某部分空间绑定。**在使用空间元件后无法将其重置,重新格式化,或是重设大小。**如果需要更改所定义空间大小,应新制作元件。
+[空间元件](../items-blocks-machines/spatial_cells.md)在使用后会与某固定的尺寸设置(如3x4x2)和封闭空间维度内某部分空间绑定。**在使用空间元件后无法将其重置,重新格式化,或是重设大小。**如果需要更改所定义空间大小,应新制作元件。
-这些大小和元件名称中指明的大小不同,16³空间元件意义是能存储*最大*16x16x16的空间。
+这些大小和元件名称中指明的大小不同,16³空间元件指的是能存储*最大*16x16x16的空间。
需注意此空间是方向敏感且不可旋转的。尽管2x2x3空间和3x2x2空间大小相等,两者仍视作不相同。
From f15411a6e6aafe760340f3b0610a44f73ca6dbfc Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 14:18:43 +0800
Subject: [PATCH 04/35] Apply suggestions from code review
Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
---
.../ae2/ae2guide/example-setups/advanced-certus-farm.md | 2 +-
.../ae2/ae2guide/example-setups/cell-dumper-filler.md | 2 +-
.../ae2/ae2guide/example-setups/interface-autostocking.md | 2 +-
.../ae2/ae2guide/example-setups/level-emitter-autostocking.md | 2 +-
.../ae2/ae2guide/example-setups/ore-fortuner.md | 2 +-
5 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md
index dfa86d0d9a6a..b59572eaa499 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md
@@ -14,7 +14,7 @@ navigation:
这个农场相较[简单赛特斯石英农场](simple-certus-farm.md)来说复杂许多,原因在于它实际上是3个独立设施堆起来的。
-尽管可以在系统中存一大堆母岩在每隔一段时间手动更换一遍,但更推荐搭建[充能器自动化](charger-automation.md)和[投入水中自动化](throw-in-water-automation.md)设施以将其自动化。
+尽管可以在系统中存一大堆母岩,再每隔一段时间手动更换一遍,但更推荐搭建[充能器自动化](charger-automation.md)和[投入水中自动化](throw-in-water-automation.md)设施以将其自动化。
**这是个有遮挡关系的复杂建筑,可以旋转视角从各向观察**
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/cell-dumper-filler.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/cell-dumper-filler.md
index 7f8668863a02..117381bb3579 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/cell-dumper-filler.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/cell-dumper-filler.md
@@ -28,7 +28,7 @@ navigation:
- 石英纤维:仅在能量供给来自另一网络时必须。
+ 石英纤维:仅在能量供给来自另一网络时必需。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md
index 5ad2db715546..5197045e890c 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md
@@ -5,7 +5,7 @@ navigation:
icon: interface
---
-# 接口自动库存
+# 基于接口的自动维持物品量
有人可能会问:“如何在库存中维持一定数量的物品,并在缺少时自动补足?”
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md
index 19a4a8458e2c..1e6094db2de0 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md
@@ -5,7 +5,7 @@ navigation:
icon: level_emitter
---
-# 标准发信器自动库存
+# 基于标准发信器的自动维持物品量
有人可能会问:“如何在库存中维持一定数量的物品,并在缺少时自动补足?”
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/ore-fortuner.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/ore-fortuner.md
index 1ab59c4c715f..f4abb1ab6ab1 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/ore-fortuner.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/ore-fortuner.md
@@ -9,7 +9,7 @@ navigation:
接受所有镐魔咒,包括时运,因此其常见用途之一便是给几个面板附上时运,并让和迅速放置和破坏矿石。
-注意的运行速度会“缓慢增加”,此设施启动时较慢,并会在几秒后达到最大速度。
+注意的运行速度会“缓慢增加”:此设施在启动时较慢,并会在几秒后达到最大速度。
From 1c92f12e382347bc6ceb7d6a128231db6693987d Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 14:21:35 +0800
Subject: [PATCH 05/35] Apply suggestions from code review
---
.../ae2/ae2guide/ae2-mechanics/certus-growth.md | 4 ++--
.../ae2/ae2guide/example-setups/interface-autostocking.md | 2 +-
.../ae2guide/example-setups/level-emitter-autostocking.md | 2 +-
.../applied-energistics-2/ae2/ae2guide/getting-started.md | 6 +++---
4 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/certus-growth.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/certus-growth.md
index b29aa0b9d142..bef3bfb4f263 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/certus-growth.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/certus-growth.md
@@ -15,7 +15,7 @@ navigation:
赛特斯石英芽会从[赛特斯石英母岩](items-blocks-machines/budding_certus.md)中生长出来,与紫水晶类似。如果破坏未完全生长的石英芽,则会掉落一个,不受时运影响。如果破坏长成的石英簇,则会掉落四个,且会受时运影响而增加掉落量。
-共有4种等级的赛特斯石英母岩:无暇、有暇、开裂、破损。
+共有4种等级的赛特斯石英母岩:无瑕、有瑕、开裂、破损。
@@ -26,7 +26,7 @@ navigation:
-无暇的赛特斯石英母岩不会降级,因而能无限产生赛特斯石英。但是它们无法合成也无法被镐完好地挖下搬运,就算有精准采集也不行。(不过它们*可以*被[空间存储](ae2-mechanics/spatial-io.md)移动。)
+无瑕的赛特斯石英母岩不会降级,因而能无限产生赛特斯石英。但是它们无法合成也无法被镐完好地挖下搬运,就算有精准采集也不行。(不过它们*可以*被[空间存储](ae2-mechanics/spatial-io.md)移动。)
赛特斯石英母岩自身的生长非常缓慢。幸运的是,在母岩旁放置能大幅加速这一过程。你的第一要务便是制造一些此方块。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md
index 5197045e890c..2b42e64e5e65 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/interface-autostocking.md
@@ -1,7 +1,7 @@
---
navigation:
parent: example-setups/example-setups-index.md
- title: 接口自动库存
+ title: 基于接口的自动维持物品量
icon: interface
---
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md
index 1e6094db2de0..cdd5f7cf3b47 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/level-emitter-autostocking.md
@@ -1,7 +1,7 @@
---
navigation:
parent: example-setups/example-setups-index.md
- title: 标准发信器自动库存
+ title: 基于标准发信器的自动维持物品量
icon: level_emitter
---
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/getting-started.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/getting-started.md
index 4357e7dcbf60..7043a786bc4b 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/getting-started.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/getting-started.md
@@ -23,7 +23,7 @@ navigation:
挖下所有找到的赛特斯石英簇和赛特斯石英块。也可以采集赛特斯石英母岩,但在没有精准采集时会降一级。
-不要破坏任何无暇的赛特斯石英母岩,在有精准采集的情况下它们也会降级为有暇的赛特斯石英母岩,并且不可能将其修复回去。
+不要破坏任何无瑕的赛特斯石英母岩,在有精准采集的情况下它们也会降级为有瑕的赛特斯石英母岩,并且不可能将其修复回去。
并且也要挖下中间的神秘方块,以获得所有4种压印模板。
@@ -35,7 +35,7 @@ navigation:
赛特斯石英芽会从[赛特斯石英母岩](items-blocks-machines/budding_certus.md)中生长出来,与紫水晶类似。如果破坏未完全生长的石英芽,则会掉落一个,不受时运影响。如果破坏长成的石英簇,则会掉落四个,且会受时运影响而增加掉落量。
-共有4种等级的赛特斯石英母岩:无暇、有暇、开裂、破损。
+共有4种等级的赛特斯石英母岩:无瑕、有瑕、开裂、破损。
@@ -46,7 +46,7 @@ navigation:
-无暇的赛特斯石英母岩不会降级,因而能无限产生赛特斯石英。但是它们无法合成,也无法被镐完好地挖下搬运,就算有精准采集也不行。(不过它们*可以*被[空间存储](ae2-mechanics/spatial-io.md)移动。)
+无瑕的赛特斯石英母岩不会降级,因而能无限产生赛特斯石英。但是它们无法合成,也无法被镐完好地挖下搬运,就算有精准采集也不行。(不过它们*可以*被[空间存储](ae2-mechanics/spatial-io.md)移动。)
赛特斯石英母岩自身的生长非常缓慢。幸运的是,在母岩旁放置能大幅加速这一过程。你的第一要务便是制造一些此方块。
From 8baedb074a395692895bcea7564d2d3cb5fec111 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 14:22:25 +0800
Subject: [PATCH 06/35] Apply suggestions from code review
---
.../ae2/ae2guide/example-setups/example-setups-index.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md
index 536d9869546c..1732f1b38ff0 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md
@@ -13,9 +13,9 @@ navigation:
* [元件清空器与装填器](cell-dumper-filler.md)
* [充能器自动化](charger-automation.md)
* [熔炉自动化](furnace-automation.md)
-* [接口自动库存](interface-autostocking.md)
+* [基于接口的自动维持物品量](interface-autostocking.md)
* [物品/流体“管道”子网络](pipe-subnet.md)
-* [标准发信器自动库存](level-emitter-autostocking.md)
+* [基于标准发信器的自动维持物品量](level-emitter-autostocking.md)
* [处理器自动化](processor-automation.md)
* [专用本地存储](specialized-local-storage.md)
* [投入水中自动化](throw-in-water-automation.md)
From dee4e57c1d07d8e23dc262b98b08a8be87b0a2be Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 14:27:46 +0800
Subject: [PATCH 07/35] =?UTF-8?q?=E9=83=A8=E5=88=86=E6=8A=95=E5=85=A5?=
=?UTF-8?q?=E6=B0=B4=E4=B8=AD=20->=20=E6=8A=95=E6=B0=B4?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../ae2/ae2guide/example-setups/advanced-certus-farm.md | 6 +++---
.../ae2/ae2guide/example-setups/example-setups-index.md | 2 +-
.../ae2guide/example-setups/throw-in-water-automation.md | 4 ++--
3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md
index b59572eaa499..f0f74d6337be 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/advanced-certus-farm.md
@@ -14,7 +14,7 @@ navigation:
这个农场相较[简单赛特斯石英农场](simple-certus-farm.md)来说复杂许多,原因在于它实际上是3个独立设施堆起来的。
-尽管可以在系统中存一大堆母岩,再每隔一段时间手动更换一遍,但更推荐搭建[充能器自动化](charger-automation.md)和[投入水中自动化](throw-in-water-automation.md)设施以将其自动化。
+尽管可以在系统中存一大堆母岩,再每隔一段时间手动更换一遍,但更推荐搭建[充能器自动化](charger-automation.md)和[投水自动化](throw-in-water-automation.md)设施以将其自动化。
**这是个有遮挡关系的复杂建筑,可以旋转视角从各向观察**
@@ -71,7 +71,7 @@ navigation:
- 至主网络、充能器自动化设施,以及投入水中自动化设施
+ 至主网络、充能器自动化设施,以及投水自动化设施
@@ -123,7 +123,7 @@ navigation:
赛特斯石英块破坏器的功能是在母岩枯竭而变为时将其破坏。此设施和石英簇破坏器原理类似。
1. 尝试破坏其前方的是我,但由于子网络中存储位置仅有过滤的,其只会破坏。此面板需附有精准采集,避免破坏母岩的行为本身导致的过早降级。
-2. 将赛特斯石英块存入,交由[投入水中自动化](throw-in-water-automation.md)设施用其制成新的。
+2. 将赛特斯石英块存入,交由[投水自动化](throw-in-water-automation.md)设施用其制成新的。
### 母岩放置器:
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md
index 1732f1b38ff0..2e45f0a672f9 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/example-setups-index.md
@@ -18,6 +18,6 @@ navigation:
* [基于标准发信器的自动维持物品量](level-emitter-autostocking.md)
* [处理器自动化](processor-automation.md)
* [专用本地存储](specialized-local-storage.md)
-* [投入水中自动化](throw-in-water-automation.md)
+* [投水自动化](throw-in-water-automation.md)
* [简单赛特斯石英农场](simple-certus-farm.md)
* [进阶赛特斯石英农场](advanced-certus-farm.md)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/throw-in-water-automation.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/throw-in-water-automation.md
index 5da4f7a4738d..7dbb98481946 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/throw-in-water-automation.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/example-setups/throw-in-water-automation.md
@@ -1,11 +1,11 @@
---
navigation:
parent: example-setups/example-setups-index.md
- title: 投入水中自动化
+ title: 投水自动化
icon: fluix_crystal
---
-# 自动化投入水中配方
+# 自动化投水配方
某些配方可能要求将物品投入水中(不过同种设施也可用于处理其他物品投入某处的要求)。可用、,以及辅助基础设施(也即2个经调整的[管道子网络](pipe-subnet.md))自动化这类配方。
From 318e1220d9f7e5e8c56d559eb08f56c3f7ea102f Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 15:08:24 +0800
Subject: [PATCH 08/35] =?UTF-8?q?fix=20=E7=A9=BA=E9=97=B4IO=E9=A1=B5?=
=?UTF-8?q?=E9=9D=A2?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../ae2/ae2guide/ae2-mechanics/spatial-io.md | 30 +++++++++----------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
index 6e595b0f4704..582af5422d1d 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/spatial-io.md
@@ -18,15 +18,15 @@ navigation:
-空间IO是剪切粘贴世界中某一空间的方式。可用其移动,或是在基地中造出可更改内设的多功能房间,甚至还能搬动末地传送门!
+空间IO是剪切粘贴世界中某一区域的方式。可用其移动,或是在基地中造出可更改内设的多功能房间,甚至还能搬动末地传送门!
-其工作方式是将所定义的空间与封闭空间维度内同等大小空间进行*交换*,将空间塔阵列中的所有事物送入封闭空间,并将封闭空间中的事物送入空间塔阵列。
+其工作方式是将所定义的区域与封闭空间维度内同等大小区域进行*交换*,将空间塔阵列中的所有事物送入封闭空间,并将封闭空间中的事物送入空间塔阵列。
如果你有维度间旅行方式的话(空间IO*可*用于制造传送装置,但会相当复杂,不算好用,也超出了指南的讨论范围),就可将空间IO用作大小可调的压缩空间或是口袋维度。
# 多方块设施
-空间IO需要将其组件以特定方式排列才能正常工作和定义需剪切粘贴的空间。
+空间IO需要将其组件以特定方式排列才能正常工作和定义需剪切粘贴的区域。
所有组件需处于统一[网络](me-network-connections.md)才可正常工作,且同一网络中只能存在一个空间IO设施。因此推荐使用[子网络](subnetworks.md)。
@@ -40,26 +40,26 @@ navigation:
- 网络中已存储的[能量](energy.md)和能量容量上限
- 执行操作所需的能量。可能会很大且会瞬时消耗,需确保有足够的[能源元件](../items-blocks-machines/energy_cells.md)。
- 空间塔阵列的效率
-- 所定义空间的大小
+- 所定义区域的尺寸
-执行空间IO操作需要在其中放入空间存储元件并给予空间IO端口红石脉冲。之后便会*交换*空间塔内和封闭空间内的空间。也即如果将某些方块存入封闭空间,*然后在空间塔内放入另外一些方块*,再把元件放入输入槽,然后再次触发空间IO端口,此时第二组方块会消失,而第一组则会重新出现。
+执行空间IO操作需要在其中放入空间存储元件并给予空间IO端口红石脉冲。之后便会*交换*空间塔内和封闭空间内的区域。也即如果将某些方块存入封闭空间,*然后在空间塔内放入另外一些方块*,再把元件放入输入槽,然后再次触发空间IO端口,此时第二组方块会消失,而第一组则会重新出现。
-**需万分注意,所定义空间中的任何实体,包括你,都会一起被搬走。如果没有出来的方式,就相当于被禁锢在封闭空间维度,被困在一个黑色、毫无特点的盒子里。**用这个去整蛊朋友吧!
+**需万分注意,所定义区域中的任何实体,包括你,都会一起被搬走。如果没有出来的方式,就相当于被禁锢在封闭空间维度,被困在一个黑色、毫无特点的盒子里。**用这个去整蛊朋友吧!
## 空间塔
-是空间IO设施的主要部分,定义了会被影响的空间大小。
+是空间IO设施的主要部分,定义了会被影响的区域的尺寸。
-所有空间塔的外接长方体在所有方向中收缩1格所得空间即为所定义空间。
+所有空间塔的外接长方体在所有方向中收缩1格所得区域即为所定义区域。
需遵循如下规则:
-- 外接长方体至少为3x3x3(也即定义1x1x1的空间)
+- 外接长方体至少为3x3x3(也即定义1x1x1的区域)
- 所有空间塔需在外接长方体内部
- 所有空间塔需处于统一网络
-例如,如果要定义3x3x3的空间,则根据规则2,所有空间塔应放在需定义空间周围5x5x5的长方体壳层内。这是唯一要求——只要满足此要求,可以任意放置空间塔。
+例如,如果要定义3x3x3的区域,则根据规则2,所有空间塔应放在需定义区域周围5x5x5的长方体壳层内。这是唯一要求——只要满足此要求,可以任意放置空间塔。
@@ -76,14 +76,14 @@ navigation:
## 效率
-空间塔阵列的效率由外壳填充量决定。用简单的设施定义大体积相当低效,还可能消耗*数以十亿*的AE。
+空间塔阵列的效率由外壳填充量决定。用简单的设施定义大体积相当低效,还可能消耗*数以亿计*的AE。
## 元件维度
-[空间元件](../items-blocks-machines/spatial_cells.md)在使用后会与某固定的尺寸设置(如3x4x2)和封闭空间维度内某部分空间绑定。**在使用空间元件后无法将其重置,重新格式化,或是重设大小。**如果需要更改所定义空间大小,应新制作元件。
+[空间元件](../items-blocks-machines/spatial_cells.md)在使用后会与某固定的尺寸设置(如3x4x2)和封闭空间维度内某部分区域绑定。**空间元件使用后便无法重置,重新格式化,或是重设大小。**如果需要更改所定义区域大小,应新制作元件。
-这些大小和元件名称中指明的大小不同,16³空间元件指的是能存储*最大*16x16x16的空间。
+这些大小和元件名称中指明的大小不同,16³空间元件指的是能存储*最大*16x16x16的区域。
-需注意此空间是方向敏感且不可旋转的。尽管2x2x3空间和3x2x2空间大小相等,两者仍视作不相同。
+需注意此区域是方向敏感且不可旋转的。尽管2x2x3区域和3x2x2区域大小相等,两者仍视作不相同。
-如果元件的空间设置与空间塔定义的空间不符(见空间IO端口段落),则端口不会运作。
\ No newline at end of file
+如果元件的区域设置与空间塔定义的区域不符(见空间IO端口段落),则端口不会运作。
\ No newline at end of file
From e726174d91be0dfc42c0c5f637569ca15dc434d0 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Tue, 15 Aug 2023 21:47:10 +0800
Subject: [PATCH 09/35] =?UTF-8?q?fix=20=E9=80=9A=E9=81=93?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../ae2/ae2guide/ae2-mechanics/channels.md | 2 +-
.../ae2/ae2guide/ae2-mechanics/subnetworks.md | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
index 7c18de7da7b8..154961431cb4 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
@@ -66,7 +66,7 @@ navigation:
## 频道寻路
-在使用时,频道的寻路分为3步。第一步,沿经过相邻机器的最短路径抵达最近的[普通线缆](../items-blocks-machines/cables.md)(玻璃、包层、智能)。第二步,沿经过该普通线缆的最短路径抵达最近的[致密线缆](../items-blocks-machines/cables.md)(致密、致密智能)。第三步,沿经过该致密线缆的最短路径抵达。如果最短路径已被完全占用,某些[设备](devices.md)可能无法正常获取频道,可用染色线缆、线缆锚、通道等确保频道的寻路符合预期。
+在使用时,频道的寻路分为3步。第一步,沿经过相邻机器的最短路径抵达最近的[普通线缆](../items-blocks-machines/cables.md)(玻璃、包层、智能)。第二步,沿经过该普通线缆的最短路径抵达最近的[致密线缆](../items-blocks-machines/cables.md)(致密、致密包层)。第三步,沿经过该致密线缆的最短路径抵达。如果最短路径已被完全占用,某些[设备](devices.md)可能无法正常获取频道,可用染色线缆、线缆锚、P2P通道等确保频道的寻路符合预期。
例如,在下述示例中某些驱动器因线缆容量不足而无法获取频道,频道会尝试沿最短路径行进,从而导致某些线缆过载而其他线缆留空。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md
index b9d6468587a2..479cc964ee25 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/subnetworks.md
@@ -52,4 +52,4 @@ navigation:
* 主网络可访问的专用存储系统,由存储总线与接口构造;可以存储大量农场输出,同时避免主存储过载
* 等等
-在搭建子网络中非常有用。它能在网络间传输能量而不提供连接,如此不用到处摆能源接收器和传输能量用线缆就可向子网络传输能量了。
+在搭建子网络中非常有用。它能在网络间传输能量而不提供连接,如此就可向子网络传输能量,而不用到处摆能源接收器和供能线缆了。
From a479c0aa4caba1011b9cc4b29d524e61c4b89c81 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Wed, 16 Aug 2023 14:13:29 +0800
Subject: [PATCH 10/35] Apply suggestions from code review
Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
---
.../ae2/ae2guide/ae2-mechanics/autocrafting.md | 8 ++++----
.../ae2/ae2guide/ae2-mechanics/bytes-and-types.md | 2 +-
.../ae2/ae2guide/ae2-mechanics/channels.md | 4 ++--
.../ae2/ae2guide/ae2-mechanics/energy.md | 2 +-
4 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
index 5871a875e35c..288b4dead8de 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
@@ -81,7 +81,7 @@ navigation:
每个合成CPU能处理1个合成请求或任务,因此如果需要同时合成运算处理器和256个平滑石头,就需要有2个CPU多方块结构。
-它们可设置为接受玩家请求、接受自动化系统(输出总线与接口)请求,或两者均接受。
+它们可设置为仅接受玩家请求、仅接受自动化系统(输出总线与接口)请求,或两者均接受。
# 样板供应器
@@ -97,11 +97,11 @@ navigation:
是自动合成系统与世界交互的基础方式。它们会将[样板](../items-blocks-machines/patterns.md)指明的材料输出至相邻容器,并且也可向其输入物品以输入网络。通常可将机器的产物传输给附近的样板供应器(通常就是输出材料的那个)以节省频道,而非让提取产物。
-需要注意,它们会直接从合成CPU中的[合成存储器](../items-blocks-machines/crafting_cpu_multiblock.md#crafting-storage)中输出物品,因此它们从未真正在其容器存有材料,从而无法直接通过它们接出物品。需要让其将物品输出至另一个容器(比如木桶)再从那里接出才行。
+需要注意,它们会直接从合成CPU中的[合成存储器](../items-blocks-machines/crafting_cpu_multiblock.md#crafting-storage)中输出物品;因此,模板供应器本身并不储存物品,也就不能直接从此抽取物品:需要将物品输出至另一个容器(比如木桶),再从那里抽取才行。
-同样需要注意,供应器会同时输出所有材料,不会输出半份。这一特性相当有利用价值。
+此外,供应器会同时输出整份材料,不会输出半份。这一特性是很有用的。
-样板供应器和接口有一特殊交互效果——[子网络](../ae2-mechanics/subnetworks.md):如果接口未经修改(请求槽内无内容),则供应器会直接跳过接口并直接输出到该子网络的[存储模块](../ae2-mechanics/import-export-storage.md),而非向接口输入配方材料批次,并且更为重要的是,不会在存储模块中出现空位之前输出下一批次。
+样板供应器和接口有一特殊交互效果——[子网络](../ae2-mechanics/subnetworks.md):如果接口未经修改(请求槽内无内容),则供应器会跳过接口,直接输出到该子网络的[存储模块](../ae2-mechanics/import-export-storage.md),而非输出到接口的存储槽;更重要的是,只要对应的存储模块没有足够的空间,下一批物品就不会输出。
允许存在多个拥有相同样板的样板供应器,它们会并行工作。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md
index 332e4a6160ad..0e8e18c79b81 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md
@@ -29,7 +29,7 @@ navigation:
也正因此,类型的存在是为“坚决阻止”诸如向ME系统中直接倾倒成百上千个生物农场刷来的各种受损的盔甲与工具的行为。每一件拥有独特耐久度和魔咒的盔甲只能分存于不同条目,从而导致内存膨胀。推荐在这些物品进入系统前就将其过滤出去。
-直接瞄准最高级的存储元件通常不是什么好主意,消耗更多资源的同时类型数没有增加。这也表明所有大小的元件因上述权衡取舍,而在游戏后期都还有用武之地。
+直接瞄准最高级的存储元件通常不是什么好主意:这些元件消耗更多资源,但类型数没有增加。这也表明各种大小的元件因上述权衡取舍,而在游戏后期都还有用武之地。
各级存储元件的容量与消耗比对表格如下。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
index 154961431cb4..2117fd59fdb2 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/channels.md
@@ -115,7 +115,7 @@ navigation:
不带有的网络是自组织网络,最多能支持8台占用频道的设备。如果占用频道的设备超过8台,则网络会失效,可移除设备或加入以解决。
-和带有控制器的网络不同的是,自组织网络中的[智能线缆](../items-blocks-machines/cables.md)会显示整个网络的频道占用数,而非途径该段线缆的频道树。
+和带有控制器的网络不同的是,自组织网络中的[智能线缆](../items-blocks-machines/cables.md)会显示整个网络的频道占用数,而非途径该段线缆的频道数。
自组织网络中的每台设备会占用整个网络中的1个频道,和沿最短路径分配频道的行为非常不同。
@@ -133,7 +133,7 @@ Minecraft 1.18版本的AE2 10.0.0引入了改变AE2频道行为的新选项。
| `x2` | 所有频道容量变为双倍(普通线缆16个,致密线缆64个,自组织网络16个) |
| `x3` | 所有频道容量变为三倍(普通线缆24个,致密线缆96个,自组织网络24个) |
| `x4` | 所有频道容量变为四倍(普通线缆32个,致密线缆128个,自组织网络32个) |
-| `infinite` | 移除所有频道限制。控制器仍能*大幅*减少能量消耗。此时,智能线缆只有在完全关闭(不传输频道)和完全打开(传输若干个频道)这两个状态。|
+| `infinite` | 移除所有频道限制。控制器仍能*大幅*减少能量消耗。此时,智能线缆只有完全关闭(不传输频道)和完全打开(传输若干频道)这两个状态。|
## 设计
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
index 87c4dafe8c3c..e07a9a0c249a 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/energy.md
@@ -44,7 +44,7 @@ Forge Energy与Techreborn Energy的转换比为:
由于一些显而易见的原因,网络无法在单游戏刻内消耗或接收超过其能量容量的能量。如果一个网络只能存储800AE,则在每游戏刻内,其各[设备](../ae2-mechanics/devices.md)无法使用超过800AE的能量(即便能量已满),能源接收器也无法接收超过800AE的能量(即便能量为空)。
-这也是为什么会出现一些许多奇怪行为。例如有人搭建了一个只有能源接收器、驱动器、终端,和某些设备的小型网络,然后往里放进一整个物品栏的圆石。在单个游戏刻内同时放入所有圆石所需要的能量超过了网络能量容量,因此只能存入一部分圆石,网络也会耗尽能量并重启。
+这也解释了网络的一些奇怪行为。例如,有人搭建了一个只有能源接收器、驱动器、终端,和某些设备的小型网络,然后往里放进一整个物品栏的圆石。在单个游戏刻内同时放入所有圆石所需要的能量超过了网络能量容量,因此只能存入一部分圆石,网络也会耗尽能量并重启。
**可以加入能源元件以解决上述问题。**
From 1d8d34c9c0b1ba83816b025a879090e3844555f2 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Wed, 16 Aug 2023 14:17:47 +0800
Subject: [PATCH 11/35] Apply suggestions from code review
Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
---
.../ae2/ae2guide/ae2-mechanics/autocrafting.md | 4 ++--
.../ae2/ae2guide/ae2-mechanics/import-export-storage.md | 2 +-
.../ae2/ae2guide/ae2-mechanics/meteorites.md | 2 +-
3 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
index 288b4dead8de..54181b311bc8 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
@@ -75,7 +75,7 @@ navigation:
合成CPU的构成如下:
* [合成存储器](../items-blocks-machines/crafting_cpu_multiblock.md),覆盖所有标准元件大小(1k、4k、16k、64k、256k)。它们会将与合成相关的材料和中间材料存于自身,因此处理所需材料更多的合成任务需要更大的或更多个合成存储器。
-* ,它们能让系统从样板供应器发送更多材料批次。这使得例如与6个分子装配室相邻的样板供应器能同时将材料送至(也即使用)全部6个装配室,而非只能送至1个。
+* ,它们能让系统从单个样板供应器发送更多批材料。例如,这将会使样板供应器同时将材料送至相邻的六个装配室,而非一次一个。
* ,它们会显示CPU当前正在处理的任务。可用染色。
* ,它们仅用于填上空隙以使得CPU的形状为长方形棱柱。
@@ -124,7 +124,7 @@ navigation:
样板供应器有多种模式:
* **阻挡模式**能在机器中已有材料时阻止供应器输出新批次。
-* **锁定合成**能在多种红石信号状况下锁定供应器,或是在前一合成产物输入该供应器前锁定之。
+* **锁定合成**能在多种红石信号状况下锁定供应器,也可在前一批材料的合成产物未返回该供应器前将其锁定。
* 供应器可在上显示或隐藏。
## 优先级
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/import-export-storage.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/import-export-storage.md
index 9c6552df0cb5..01e98d3e6bcf 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/import-export-storage.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/import-export-storage.md
@@ -30,7 +30,7 @@ AE2中的一个重要概念便是网络存储,也即网络内容存储的地
- 接口会将其内部未设置存储的槽位中的物品,以及超出槽位库存量的物品输入网络存储,可通过它们将事物输入网络
+ 接口会将其内部未设置存储的槽位中的物品,以及超出槽位设定存储量的物品输入网络存储,可通过它们将事物输入网络
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/meteorites.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/meteorites.md
index a1a2cd38480a..92be36b7b48c 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/meteorites.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/meteorites.md
@@ -17,6 +17,6 @@ navigation:
## 寻找陨石
-且通常会在地形上留下巨大的坑洞,所以你可能已经找到几个了。如果还没有遇到过,会指向最近的神秘方块。
+陨石通常会在地形上留下巨大的坑洞,所以你可能已经找到几个了。如果还没有遇到过,会指向最近的神秘方块。

\ No newline at end of file
From cc8cc03096c2347e505b6e1ece912f7536b597b6 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Wed, 16 Aug 2023 14:24:49 +0800
Subject: [PATCH 12/35] Apply suggestions from code review
---
.../ae2/ae2guide/ae2-mechanics/bytes-and-types.md | 2 +-
.../ae2/ae2guide/ae2-mechanics/me-network-connections.md | 6 +++---
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md
index 0e8e18c79b81..baa3308e61cc 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/bytes-and-types.md
@@ -25,7 +25,7 @@ navigation:
再说一遍,每个物品占用1位,8个物品占用1字节。对于流体元件而言,8桶流体占用1字节。
-许多人都抱怨元件存储的类型太少了,但这是一种**_必要的限制_**。元件将数据存在物品自身的NBT标签中,使得它们相对稳定。但是,这也意味着在单个元件中存储过多数据会导致瞬间向玩家传输过多数据,从而引起类似原版Minecraft“禁人书”的现象。此外,在网络中装有过多类型会增加排序和物品处理的负载。然而,这一限制并非非常严格。装满元件的站有共计630个类型,只要不用其存储大量独特且不可堆叠的物品就已经能算很多了。
+许多人都抱怨元件存储的类型太少了,但这是一种**_必要的限制_**。元件将数据存在物品自身的NBT标签中,使得它们相对稳定。但是,这也意味着在单个元件中存储过多数据会导致瞬间向玩家传输过多数据,从而引起类似原版Minecraft“禁人书”的现象。此外,在网络中装有过多类型会增加排序和物品处理的负载。然而,这一限制并不会影响日常使用。装满元件的站有共计630个类型,只要不用其存储大量独特且不可堆叠的物品就已经能算很多了。
也正因此,类型的存在是为“坚决阻止”诸如向ME系统中直接倾倒成百上千个生物农场刷来的各种受损的盔甲与工具的行为。每一件拥有独特耐久度和魔咒的盔甲只能分存于不同条目,从而导致内存膨胀。推荐在这些物品进入系统前就将其过滤出去。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/me-network-connections.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/me-network-connections.md
index a1a5e217441a..4bdca1947470 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/me-network-connections.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/me-network-connections.md
@@ -9,11 +9,11 @@ navigation:
## “网络”是什么意思?
-“网络”是一组可像[线缆](../items-blocks-machines/cables.md)一样传输[频道](../ae2-mechanics/channels.md)的连在一起的[设备](../ae2-mechanics/devices.md)或方块形态机器和[设备](../ae2-mechanics/devices.md)。(、、,等等。)单个线缆技术上也算是一个网络。
+“网络”是一组可像[线缆](../items-blocks-machines/cables.md)一样传输[频道](../ae2-mechanics/channels.md)的连在一起的[设备](../ae2-mechanics/devices.md)或方块形态机器和[设备](../ae2-mechanics/devices.md)。(、、,等等。)单个线缆理论上也算是一个网络。
可通过轻松检测网络中连接的事物。它会显示网络中的每个组件,如果看到不应该出现或者没看到本应该出现的东西,那就是碰上问题了。
-例如,如下是2个单独的网络。
+例如,如下是2个独立的网络。
@@ -29,7 +29,7 @@ navigation:
-如下也是2个单独的网络,因为只传输[能量](../ae2-mechanics/energy.md)而不提供网络连接。
+如下也是2个独立的网络,因为只传输[能量](../ae2-mechanics/energy.md)而不提供网络连接。
From 67570784a191d5d482effb5ea57b56fd39d992a0 Mon Sep 17 00:00:00 2001
From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com>
Date: Thu, 17 Aug 2023 20:18:27 +0800
Subject: [PATCH 13/35] =?UTF-8?q?=E7=BF=BB=E5=AE=8C?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../ae2guide/ae2-mechanics/autocrafting.md | 4 +-
.../ae2guide/assets/diagrams/1_type_cell.png | Bin 1240 -> 0 bytes
.../ae2guide/assets/diagrams/63_type_cell.png | Bin 1285 -> 0 bytes
.../assets/diagrams/facade_recipe.png | Bin 3842 -> 0 bytes
.../assets/diagrams/inscriber_gui.png | Bin 3604 -> 0 bytes
.../diagrams/processor_flow_diagram.png | Bin 9687 -> 0 bytes
.../specialized-local-storage.md | 2 +-
.../annihilation_plane.md | 47 ++++
.../items-blocks-machines/budding_certus.md | 49 ++++
.../items-blocks-machines/cable_anchor.md | 28 +++
.../ae2guide/items-blocks-machines/cables.md | 192 ++++++++++++++++
.../items-blocks-machines/cell_workbench.md | 33 +++
.../certus_quartz_crystal.md | 25 ++
.../certus_quartz_crystal_charged.md | 21 ++
.../certus_quartz_dust.md | 21 ++
.../items-blocks-machines/charged_staff.md | 23 ++
.../ae2guide/items-blocks-machines/charger.md | 38 +++
.../ae2guide/items-blocks-machines/chest.md | 58 +++++
.../items-blocks-machines/color_applicator.md | 35 +++
.../items-blocks-machines/condenser.md | 29 +++
.../items-blocks-machines/controller.md | 49 ++++
.../crafting_cpu_multiblock.md | 103 +++++++++
.../ae2guide/items-blocks-machines/crank.md | 24 ++
.../items-blocks-machines/cutting_knives.md | 32 +++
.../decorative_certus.md | 106 +++++++++
.../items-blocks-machines/decorative_fluix.md | 32 +++
.../decorative_sky_stone.md | 89 +++++++
.../ae2guide/items-blocks-machines/drive.md | 43 ++++
.../items-blocks-machines/ender_dust.md | 21 ++
.../items-blocks-machines/energy_acceptor.md | 42 ++++
.../items-blocks-machines/energy_cells.md | 57 +++++
.../entropy_manipulator.md | 25 ++
.../items-blocks-machines/export_bus.md | 43 ++++
.../ae2guide/items-blocks-machines/facades.md | 40 ++++
.../items-blocks-machines/fluix_block.md | 21 ++
.../items-blocks-machines/fluix_crystal.md | 29 +++
.../items-blocks-machines/fluix_dust.md | 23 ++
.../items-blocks-machines/fluix_pearl.md | 21 ++
.../items-blocks-machines/fluix_tools.md | 53 +++++
.../fluix_upgrade_smithing_template.md | 23 ++
.../formation_annihilation_core.md | 28 +++
.../items-blocks-machines/formation_plane.md | 54 +++++
.../growth_accelerator.md | 37 +++
.../ae2guide/items-blocks-machines/guide.md | 24 ++
.../illuminated_panels.md | 34 +++
.../items-blocks-machines/import_bus.md | 43 ++++
.../items-blocks-machines/inscriber.md | 73 ++++++
.../items-blocks-machines/interface.md | 74 ++++++
.../ae2guide/items-blocks-machines/io_port.md | 36 +++
.../items-blocks-machines-index.md | 29 +++
.../items-blocks-machines/level_emitter.md | 56 +++++
.../items-blocks-machines/matter_ball.md | 19 ++
.../items-blocks-machines/matter_cannon.md | 37 +++
.../items-blocks-machines/memory_card.md | 24 ++
.../meteorite_compass.md | 21 ++
.../molecular_assembler.md | 43 ++++
.../items-blocks-machines/monitors.md | 61 +++++
.../items-blocks-machines/mysterious_cube.md | 26 +++
.../items-blocks-machines/network_tool.md | 34 +++
.../items-blocks-machines/p2p_tunnels.md | 107 +++++++++
.../items-blocks-machines/paintballs.md | 120 ++++++++++
.../items-blocks-machines/pattern_provider.md | 64 ++++++
.../items-blocks-machines/patterns.md | 43 ++++
.../ae2guide/items-blocks-machines/presses.md | 55 +++++
.../items-blocks-machines/processors.md | 67 ++++++
.../items-blocks-machines/quantum_bridge.md | 57 +++++
.../items-blocks-machines/quartz_block.md | 21 ++
.../items-blocks-machines/quartz_fiber.md | 26 +++
.../items-blocks-machines/quartz_fixture.md | 30 +++
.../items-blocks-machines/quartz_glass.md | 26 +++
.../items-blocks-machines/quartz_tools.md | 80 +++++++
.../items-blocks-machines/singularities.md | 36 +++
.../items-blocks-machines/sky_dust.md | 23 ++
.../items-blocks-machines/sky_stone.md | 26 +++
.../items-blocks-machines/sky_stone_tank.md | 21 ++
.../items-blocks-machines/spatial_anchor.md | 40 ++++
.../items-blocks-machines/spatial_cells.md | 70 ++++++
.../items-blocks-machines/spatial_io_port.md | 23 ++
.../items-blocks-machines/spatial_pylon.md | 23 ++
.../items-blocks-machines/storage_bus.md | 55 +++++
.../items-blocks-machines/storage_cells.md | 217 ++++++++++++++++++
.../items-blocks-machines/terminals.md | 161 +++++++++++++
.../items-blocks-machines/tiny_tnt.md | 23 ++
.../items-blocks-machines/toggle_bus.md | 33 +++
.../items-blocks-machines/upgrade_cards.md | 160 +++++++++++++
.../vibration_chamber.md | 40 ++++
.../items-blocks-machines/view_cell.md | 27 +++
.../wireless_access_point.md | 36 +++
.../wireless_receiver.md | 21 ++
.../wireless_terminals.md | 67 ++++++
.../ae2guide/items-blocks-machines/wrench.md | 32 +++
91 files changed, 4061 insertions(+), 3 deletions(-)
delete mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/assets/diagrams/1_type_cell.png
delete mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/assets/diagrams/63_type_cell.png
delete mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/assets/diagrams/facade_recipe.png
delete mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/assets/diagrams/inscriber_gui.png
delete mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/assets/diagrams/processor_flow_diagram.png
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/annihilation_plane.md
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/budding_certus.md
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/cable_anchor.md
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/cables.md
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/cell_workbench.md
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/certus_quartz_crystal.md
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/certus_quartz_crystal_charged.md
create mode 100644 projects/1.20/assets/applied-energistics-2/ae2/ae2guide/items-blocks-machines/certus_quartz_dust.md
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diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
index 54181b311bc8..9848d6637b0b 100644
--- a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
+++ b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/ae2-mechanics/autocrafting.md
@@ -109,13 +109,13 @@ navigation:
## 变种
-样板供应器有3种变种:普通、方向、面板。这会影响它们各面输出材料,接收物品,提供网络连接的能力。
+样板供应器有3种变种:普通、方向、面板。这会影响各面输出材料,接收物品,提供网络连接的能力。
* 普通型样板供应器会向各面输出材料,会从各面接收物品,且和大多数AE2机器一样向各面提供网络连接,类似线缆。
* 方向型样板供应器可由在普通样板供应器上使用产生。它们只会向选中面输出材料,会从各面接收物品,并且仅不向选中面提供网络连接。这使得它们能向AE2机器输出物品而不连接网络,在构建子网络上非常有用。
-* 面板型样板供应器是一种[线缆子部件](../ae2-mechanics/cable-subparts.md),因此可在同一线缆上放置多个该种供应器,便于设计紧凑设施。它们和方向型供应器选中面功能类似,输出样板材料,接收物品,且不提供网络连接。
+* 面板型样板供应器是[线缆子部件](../ae2-mechanics/cable-subparts.md),因此可在同一线缆上放置多个该种供应器,便于设计紧凑设施。它们和方向型供应器选中面功能类似,输出样板材料,接收物品,且不提供网络连接。
样板供应器的普通和面板形态可在合成方格中转换。
diff --git a/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/assets/diagrams/1_type_cell.png b/projects/1.20/assets/applied-energistics-2/ae2/ae2guide/assets/diagrams/1_type_cell.png
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