From 0b2dd34999548f8841534470b618158e880fcfb9 Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Mon, 13 Nov 2023 16:33:27 +0800 Subject: [PATCH 01/10] Create zh_cn.json --- .../0-modrinth-mod/nvidium/lang/zh_cn.json | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json new file mode 100644 index 000000000000..a51263f8c1f6 --- /dev/null +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -0,0 +1,26 @@ +{ + "nvidium.options.pages.nvidium" : "Nvidium", + "nvidium.options.region_keep_distance.name" : "区域渲染距离", + "nvidium.options.region_keep_distance.tooltip" : "保持加载的距离", + "nvidium.options.automatic_memory_limit.name" : "自动限制内存占用", + "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的内存限制", + "nvidium.options.max_gpu_memory.name" : "最大显存大小", + "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", + "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", + "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)", + "nvidium.options.mb" : "%s Mbs", + "nvidium.options.translucency_sorting.name" : "透明物体排序", + "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSections: 区段级透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", + "nvidium.options.translucency_sorting.none" : "None", + "nvidium.options.translucency_sorting.sections" : "Sections 模式", + "nvidium.options.translucency_sorting.quads" : "Quads 模式", + "nvidium.options.statistics_level.name" : "统计日志记录级别", + "nvidium.options.statistics_level.tooltip" : "统计记录级别,跟踪删减图层的可见度计数", + "nvidium.options.statistics_level.none" : "禁用", + "nvidium.options.statistics_level.frustum" : "Frustum 模式", + "nvidium.options.statistics_level.regions" : "Regions 模式", + "nvidium.options.statistics_level.sections" : "Sections 模式", + "nvidium.options.statistics_level.quads" : "Quads 模式", + "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", + "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法区域加载,大大减少了转动视角时两帧之间的渲染耗时,在更高的渲染距离下更为明显。" +} From 9478b10b90325525a0414fcf4a1a208e0c1c4719 Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Mon, 13 Nov 2023 16:34:02 +0800 Subject: [PATCH 02/10] Create en_us.json --- .../0-modrinth-mod/nvidium/lang/en_us.json | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json new file mode 100644 index 000000000000..26446c9b17d7 --- /dev/null +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json @@ -0,0 +1,26 @@ +{ + "nvidium.options.pages.nvidium" : "Nvidium", + "nvidium.options.region_keep_distance.name" : "Region Keep Distance", + "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", + "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", + "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)", + "nvidium.options.max_gpu_memory.name" : "Max gpu memory", + "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit", + "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", + "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", + "nvidium.options.mb" : "%s Mbs", + "nvidium.options.translucency_sorting.name" : "Translucency Sorting", + "nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting", + "nvidium.options.translucency_sorting.none" : "None", + "nvidium.options.translucency_sorting.sections" : "Sections", + "nvidium.options.translucency_sorting.quads" : "Quads", + "nvidium.options.statistics_level.name" : "Statistics Level", + "nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers", + "nvidium.options.statistics_level.none" : "None", + "nvidium.options.statistics_level.frustum" : "Frustum", + "nvidium.options.statistics_level.regions" : "Regions", + "nvidium.options.statistics_level.sections" : "Sections", + "nvidium.options.statistics_level.quads" : "Quads", + "nvidium.options.async_bfs.name" : "Enable async bfs", + "nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances" +} From 07c64c27a2886247d0b411c4a112c5d395877f38 Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Tue, 14 Nov 2023 18:09:30 +0800 Subject: [PATCH 03/10] Update zh_cn.json --- .../0-modrinth-mod/nvidium/lang/zh_cn.json | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index a51263f8c1f6..55999b294e75 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -1,26 +1,27 @@ { - "nvidium.options.pages.nvidium" : "Nvidium", - "nvidium.options.region_keep_distance.name" : "区域渲染距离", - "nvidium.options.region_keep_distance.tooltip" : "保持加载的距离", + "nvidium.options.pages.nvidium" : "Nvidium设置", + "nvidium.options.region_keep_distance.name" : "区块渲染距离", + "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", "nvidium.options.automatic_memory_limit.name" : "自动限制内存占用", - "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的内存限制", + "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的内存限制(关闭并重新打开设置以编辑最大内存)", "nvidium.options.max_gpu_memory.name" : "最大显存大小", "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", - "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)", - "nvidium.options.mb" : "%s Mbs", + "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)", + "nvidium.options.mb" : "%s Mb", "nvidium.options.translucency_sorting.name" : "透明物体排序", "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSections: 区段级透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", "nvidium.options.translucency_sorting.none" : "None", "nvidium.options.translucency_sorting.sections" : "Sections 模式", "nvidium.options.translucency_sorting.quads" : "Quads 模式", - "nvidium.options.statistics_level.name" : "统计日志记录级别", - "nvidium.options.statistics_level.tooltip" : "统计记录级别,跟踪删减图层的可见度计数", + "nvidium.options.statistics_level.name" : "统计数据级别", + "nvidium.options.statistics_level.tooltip" : "统计数据的级别,跟踪特定的剔除层的可见度计数", "nvidium.options.statistics_level.none" : "禁用", "nvidium.options.statistics_level.frustum" : "Frustum 模式", "nvidium.options.statistics_level.regions" : "Regions 模式", "nvidium.options.statistics_level.sections" : "Sections 模式", "nvidium.options.statistics_level.quads" : "Quads 模式", "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", - "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法区域加载,大大减少了转动视角时两帧之间的渲染耗时,在更高的渲染距离下更为明显。" + "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了转动视角时两帧之间的渲染耗时,在更高的渲染距离下更为明显。" + "modmenu.nameTranslation.nvidium": "替代 Sodium 的渲染引擎" } From b0714727e5734d33d64aba8946b544112aaddb9e Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Wed, 15 Nov 2023 17:59:10 +0800 Subject: [PATCH 04/10] Update zh_cn.json --- .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index 55999b294e75..11294f549199 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -10,7 +10,7 @@ "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)", "nvidium.options.mb" : "%s Mb", "nvidium.options.translucency_sorting.name" : "透明物体排序", - "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSections: 区段级透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", + "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSection: 截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", "nvidium.options.translucency_sorting.none" : "None", "nvidium.options.translucency_sorting.sections" : "Sections 模式", "nvidium.options.translucency_sorting.quads" : "Quads 模式", @@ -22,6 +22,8 @@ "nvidium.options.statistics_level.sections" : "Sections 模式", "nvidium.options.statistics_level.quads" : "Quads 模式", "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", - "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了转动视角时两帧之间的渲染耗时,在更高的渲染距离下更为明显。" - "modmenu.nameTranslation.nvidium": "替代 Sodium 的渲染引擎" + "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。" + + "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代 Sodium 的渲染引擎" + } From 8596c5448365dc53dbede0f3a22dffd1ebcca2ec Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Thu, 16 Nov 2023 17:37:09 +0800 Subject: [PATCH 05/10] Update en_us.json --- .../0-modrinth-mod/nvidium/lang/en_us.json | 49 ++++++++++--------- 1 file changed, 26 insertions(+), 23 deletions(-) diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json index 26446c9b17d7..53b45661e135 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json @@ -1,26 +1,29 @@ { - "nvidium.options.pages.nvidium" : "Nvidium", - "nvidium.options.region_keep_distance.name" : "Region Keep Distance", - "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", - "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", - "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)", - "nvidium.options.max_gpu_memory.name" : "Max gpu memory", - "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit", - "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", - "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", - "nvidium.options.mb" : "%s Mbs", - "nvidium.options.translucency_sorting.name" : "Translucency Sorting", - "nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting", + "nvidium.options.pages.nvidium" : "Nvidium设置", + "nvidium.options.region_keep_distance.name" : "区块渲染距离", + "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", + "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", + "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", + "nvidium.options.max_gpu_memory.name" : "最大显存大小", + "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", + "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", + "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)", + "nvidium.options.mb" : "%s Mb", + "nvidium.options.translucency_sorting.name" : "透明物体排序", + "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSection: 截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", "nvidium.options.translucency_sorting.none" : "None", - "nvidium.options.translucency_sorting.sections" : "Sections", - "nvidium.options.translucency_sorting.quads" : "Quads", - "nvidium.options.statistics_level.name" : "Statistics Level", - "nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers", - "nvidium.options.statistics_level.none" : "None", - "nvidium.options.statistics_level.frustum" : "Frustum", - "nvidium.options.statistics_level.regions" : "Regions", - "nvidium.options.statistics_level.sections" : "Sections", - "nvidium.options.statistics_level.quads" : "Quads", - "nvidium.options.async_bfs.name" : "Enable async bfs", - "nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances" + "nvidium.options.translucency_sorting.sections" : "Sections 模式", + "nvidium.options.translucency_sorting.quads" : "Quads 模式", + "nvidium.options.statistics_level.name" : "统计数据级别", + "nvidium.options.statistics_level.tooltip" : "统计数据的级别,跟踪特定的剔除层的可见度计数", + "nvidium.options.statistics_level.none" : "禁用", + "nvidium.options.statistics_level.frustum" : "Frustum 模式", + "nvidium.options.statistics_level.regions" : "Regions 模式", + "nvidium.options.statistics_level.sections" : "Sections 模式", + "nvidium.options.statistics_level.quads" : "Quads 模式", + "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", + "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。", + + "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代 Sodium 的渲染引擎" + } From e2ee6f36ac6f6ec6802e9da94e7b859608f104b4 Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Thu, 16 Nov 2023 17:39:03 +0800 Subject: [PATCH 06/10] Update en_us.json --- .../0-modrinth-mod/nvidium/lang/en_us.json | 49 +++++++++---------- 1 file changed, 23 insertions(+), 26 deletions(-) diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json index 53b45661e135..26446c9b17d7 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/en_us.json @@ -1,29 +1,26 @@ { - "nvidium.options.pages.nvidium" : "Nvidium设置", - "nvidium.options.region_keep_distance.name" : "区块渲染距离", - "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", - "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", - "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", - "nvidium.options.max_gpu_memory.name" : "最大显存大小", - "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", - "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", - "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)", - "nvidium.options.mb" : "%s Mb", - "nvidium.options.translucency_sorting.name" : "透明物体排序", - "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSection: 截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", + "nvidium.options.pages.nvidium" : "Nvidium", + "nvidium.options.region_keep_distance.name" : "Region Keep Distance", + "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", + "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", + "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)", + "nvidium.options.max_gpu_memory.name" : "Max gpu memory", + "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit", + "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", + "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", + "nvidium.options.mb" : "%s Mbs", + "nvidium.options.translucency_sorting.name" : "Translucency Sorting", + "nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting", "nvidium.options.translucency_sorting.none" : "None", - "nvidium.options.translucency_sorting.sections" : "Sections 模式", - "nvidium.options.translucency_sorting.quads" : "Quads 模式", - "nvidium.options.statistics_level.name" : "统计数据级别", - "nvidium.options.statistics_level.tooltip" : "统计数据的级别,跟踪特定的剔除层的可见度计数", - "nvidium.options.statistics_level.none" : "禁用", - "nvidium.options.statistics_level.frustum" : "Frustum 模式", - "nvidium.options.statistics_level.regions" : "Regions 模式", - "nvidium.options.statistics_level.sections" : "Sections 模式", - "nvidium.options.statistics_level.quads" : "Quads 模式", - "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", - "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。", - - "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代 Sodium 的渲染引擎" - + "nvidium.options.translucency_sorting.sections" : "Sections", + "nvidium.options.translucency_sorting.quads" : "Quads", + "nvidium.options.statistics_level.name" : "Statistics Level", + "nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers", + "nvidium.options.statistics_level.none" : "None", + "nvidium.options.statistics_level.frustum" : "Frustum", + "nvidium.options.statistics_level.regions" : "Regions", + "nvidium.options.statistics_level.sections" : "Sections", + "nvidium.options.statistics_level.quads" : "Quads", + "nvidium.options.async_bfs.name" : "Enable async bfs", + "nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances" } From ac1d6496e97b487c4c2b2a0fa2e27afc01b765af Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Thu, 16 Nov 2023 17:40:28 +0800 Subject: [PATCH 07/10] Update zh_cn.json --- .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index 11294f549199..53b45661e135 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -2,8 +2,8 @@ "nvidium.options.pages.nvidium" : "Nvidium设置", "nvidium.options.region_keep_distance.name" : "区块渲染距离", "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", - "nvidium.options.automatic_memory_limit.name" : "自动限制内存占用", - "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的内存限制(关闭并重新打开设置以编辑最大内存)", + "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", + "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", "nvidium.options.max_gpu_memory.name" : "最大显存大小", "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", @@ -22,7 +22,7 @@ "nvidium.options.statistics_level.sections" : "Sections 模式", "nvidium.options.statistics_level.quads" : "Quads 模式", "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", - "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。" + "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。", "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代 Sodium 的渲染引擎" From 150838767e7db7b11337b5a4abf2a3e0f2492d4b Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Sat, 18 Nov 2023 21:36:19 +0800 Subject: [PATCH 08/10] Update zh_cn.json --- .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index 53b45661e135..dd445ce4c1de 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -7,10 +7,10 @@ "nvidium.options.max_gpu_memory.name" : "最大显存大小", "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", - "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后,表现为不自然的,能让人看出瑕疵等。)", + "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", "nvidium.options.mb" : "%s Mb", "nvidium.options.translucency_sorting.name" : "透明物体排序", - "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone: 没有透明度排序,无影响,但可能看起来很糟糕。\nSection: 截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads: 增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", + "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", "nvidium.options.translucency_sorting.none" : "None", "nvidium.options.translucency_sorting.sections" : "Sections 模式", "nvidium.options.translucency_sorting.quads" : "Quads 模式", @@ -24,6 +24,6 @@ "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。", - "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代 Sodium 的渲染引擎" + "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎" } From 395a5fdfc6f6282ad528311a9a868072aec9536a Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Mon, 20 Nov 2023 16:24:45 +0800 Subject: [PATCH 09/10] =?UTF-8?q?=E6=9B=B4=E6=96=B0=20zh=5Fcn.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../0-modrinth-mod/nvidium/lang/zh_cn.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index dd445ce4c1de..81aa2544b947 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -10,17 +10,17 @@ "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", "nvidium.options.mb" : "%s Mb", "nvidium.options.translucency_sorting.name" : "透明物体排序", - "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\nNone:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", - "nvidium.options.translucency_sorting.none" : "None", - "nvidium.options.translucency_sorting.sections" : "Sections 模式", - "nvidium.options.translucency_sorting.quads" : "Quads 模式", + "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", + "nvidium.options.translucency_sorting.none" : "禁用", + "nvidium.options.translucency_sorting.sections" : "Sections模式", + "nvidium.options.translucency_sorting.quads" : "Quads模式", "nvidium.options.statistics_level.name" : "统计数据级别", "nvidium.options.statistics_level.tooltip" : "统计数据的级别,跟踪特定的剔除层的可见度计数", "nvidium.options.statistics_level.none" : "禁用", - "nvidium.options.statistics_level.frustum" : "Frustum 模式", - "nvidium.options.statistics_level.regions" : "Regions 模式", - "nvidium.options.statistics_level.sections" : "Sections 模式", - "nvidium.options.statistics_level.quads" : "Quads 模式", + "nvidium.options.statistics_level.frustum" : "Frustum模式", + "nvidium.options.statistics_level.regions" : "Regions模式", + "nvidium.options.statistics_level.sections" : "Sections模式", + "nvidium.options.statistics_level.quads" : "Quads模式", "nvidium.options.async_bfs.name" : "启用异步广度优先搜索算法", "nvidium.options.async_bfs.tooltip" : "启用异步广度优先搜索(Async BFS)算法,大大减少了移动时两帧之间的渲染耗时,在更高的渲染距离下更为明显。", From 0f4084c24959b53e3ba695a93460073f0636d7fd Mon Sep 17 00:00:00 2001 From: 771835 <150520586+771835@users.noreply.github.com> Date: Tue, 21 Nov 2023 17:16:30 +0800 Subject: [PATCH 10/10] Create zh_cn.json --- .../assets/0-modrinth-mod/nvidium/lang/en_us.json | 12 ++++++++++++ .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 15 +++++++++++++++ .../assets/0-modrinth-mod/nvidium/lang/zh_cn.json | 2 +- 3 files changed, 28 insertions(+), 1 deletion(-) create mode 100644 projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json create mode 100644 projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json diff --git a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json new file mode 100644 index 000000000000..12858cbe50f3 --- /dev/null +++ b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/en_us.json @@ -0,0 +1,12 @@ +{ + "nvidium.options.pages.nvidium" : "Nvidium", + "nvidium.options.region_keep_distance.name" : "Region Keep Distance", + "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions", + "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit", + "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system", + "nvidium.options.max_gpu_memory.name" : "Max gpu memory", + "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit", + "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence", + "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around", + "nvidium.options.mb" : "%s Mbs" +} \ No newline at end of file diff --git a/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json new file mode 100644 index 000000000000..c05c17027c12 --- /dev/null +++ b/projects/1.19/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -0,0 +1,15 @@ +{ + "nvidium.options.pages.nvidium" : "Nvidium设置", + "nvidium.options.region_keep_distance.name" : "区块渲染距离", + "nvidium.options.region_keep_distance.tooltip" : "加载的距离(需在未进入世界时设置)", + "nvidium.options.automatic_memory_limit.name" : "自动限制显存占用", + "nvidium.options.automatic_memory_limit.tooltip" : "根据系统可用的显存量自动确定要设置的显存限制(关闭并重新打开设置以编辑最大显存)", + "nvidium.options.max_gpu_memory.name" : "最大显存大小", + "nvidium.options.max_gpu_memory.tooltip" : "可使用的最大显存,一旦达到将开始卸载已加载的区块", + "nvidium.options.enable_temporal_coherence.name" : "启用连续帧之间变化平滑", + "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", + "nvidium.options.mb" : "%s Mb", + + "modmenu.modmenu.descriptionTranslation.modmenu.nvidium": "替代Sodium的渲染引擎" + +} diff --git a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json index 81aa2544b947..9d650b2a87c0 100644 --- a/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/0-modrinth-mod/nvidium/lang/zh_cn.json @@ -10,7 +10,7 @@ "nvidium.options.enable_temporal_coherence.tooltip" : "消除转动视角时的图像伪影(伪影:在图像处理后能让人看出瑕疵的不自然视效。)", "nvidium.options.mb" : "%s Mb", "nvidium.options.translucency_sorting.name" : "透明物体排序", - "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", + "nvidium.options.translucency_sorting.tooltip" : "透明度排序级别,每个级别对性能影响和视觉质量都不同。\n禁用:没有透明度排序,无影响,但可能看起来很糟糕。\nSection:截面透明度排序,使透明度达到与钠相同的水平,影响最小。\nQuads:增量排序,在多帧上正确排序几何体,但在排序时可能会导致视觉上的怪异现象。", "nvidium.options.translucency_sorting.none" : "禁用", "nvidium.options.translucency_sorting.sections" : "Sections模式", "nvidium.options.translucency_sorting.quads" : "Quads模式",