diff --git a/projects/1.20/assets/lodestone/lodestone/lang/en_us.json b/projects/1.20/assets/lodestone/lodestone/lang/en_us.json new file mode 100644 index 000000000000..17ed2fa1f46d --- /dev/null +++ b/projects/1.20/assets/lodestone/lodestone/lang/en_us.json @@ -0,0 +1,33 @@ +{ + "attribute.name.lodestone.magic_damage": "Magic Damage", + "attribute.name.lodestone.magic_proficiency": "Magic Proficiency", + "attribute.name.lodestone.magic_resistance": "Magic Resistance", + "command.lodestone.devsetup": "World setup for not-annoying development work", + "command.lodestone.screenshake": "Command Successful, enjoy your screenshake.", + "command.lodestone.worldevent.list.count": "There are %s active World Event(s)", + "command.lodestone.worldevent.list.none": "There are no active World Events", + "command.lodestone.worldevent.list.frozen": "%s event(s) are frozen", + "command.lodestone.worldevent.list.entry": "%s | %s | UUID: %s", + "command.lodestone.worldevent.freeze.target.fail": "The specified World Event is already frozen", + "command.lodestone.worldevent.freeze.target.success": "Froze the specified World Event: %s", + "command.lodestone.worldevent.freeze.type.fail": "All World Events of type %s are already frozen", + "command.lodestone.worldevent.freeze.type.success": "Froze %s World Events of type %s", + "command.lodestone.worldevent.freeze.all.fail": "All World Events are already frozen", + "command.lodestone.worldevent.freeze.all.success": "Froze %s World Events", + "command.lodestone.worldevent.unfreeze.all.fail": "No World Events are currently frozen", + "command.lodestone.worldevent.unfreeze.all.success": "Unfroze %s World Events", + "command.lodestone.worldevent.unfreeze.target.fail": "The specified World Event is not frozen", + "command.lodestone.worldevent.unfreeze.target.success": "Unfroze the specified World Event: %s", + "command.lodestone.worldevent.unfreeze.type.fail": "No World Events of type %s are currently frozen", + "command.lodestone.worldevent.unfreeze.type.success": "Unfroze %s World Events of type %s", + "command.lodestone.worldevent.remove.all.success": "Removed %s Active World Event(s)", + "command.lodestone.worldevent.remove.all.fail": "Could not remove any World Events", + "command.lodestone.worldevent.remove.target.success": "Removed the specified World Event: %s", + "command.lodestone.worldevent.remove.target.fail": "The specified World Event is already inactive", + "command.lodestone.worldevent.remove.type.success": "Removed %s World Events of type %s", + "command.lodestone.worldevent.remove.type.fail": "No active World Events of type %s were found", + "options.lodestone.fire_offset": "Fire Overlay Offset", + "options.lodestone.fire_offset.tooltip": "Offsets the fire overlay effect downwards, clearing up your vision.", + "options.lodestone.screenshake_intensity": "Screenshake Intensity", + "options.lodestone.screenshake_intensity.tooltip": "Controls how much screenshake is applied to your screen." +} \ No newline at end of file diff --git a/projects/1.20/assets/lodestone/lodestone/lang/zh_cn.json b/projects/1.20/assets/lodestone/lodestone/lang/zh_cn.json new file mode 100644 index 000000000000..8495bc4c6666 --- /dev/null +++ b/projects/1.20/assets/lodestone/lodestone/lang/zh_cn.json @@ -0,0 +1,33 @@ +{ + "attribute.name.lodestone.magic_damage": "魔法伤害", + "attribute.name.lodestone.magic_proficiency": "魔法熟练度", + "attribute.name.lodestone.magic_resistance": "魔法抗性", + "command.lodestone.devsetup": "为便捷开发准备的世界设置", + "command.lodestone.screenshake": "命令执行成功,享受你的屏幕摇晃吧。", + "command.lodestone.worldevent.list.count": "目前有%s个活跃的世界事件", + "command.lodestone.worldevent.list.none": "目前没有活跃的世界事件", + "command.lodestone.worldevent.list.frozen": "%s个事件已冻结", + "command.lodestone.worldevent.list.entry": "%s | %s | UUID:%s", + "command.lodestone.worldevent.freeze.target.fail": "给定的世界事件已处于冻结状态", + "command.lodestone.worldevent.freeze.target.success": "已冻结给定的世界事件:%s", + "command.lodestone.worldevent.freeze.type.fail": "所有类型为%s的世界事件均已处于冻结状态", + "command.lodestone.worldevent.freeze.type.success": "已冻结类型为%2$s的%1$s个世界事件", + "command.lodestone.worldevent.freeze.all.fail": "所有世界事件均已处于冻结状态", + "command.lodestone.worldevent.freeze.all.success": "已冻结%s个世界事件", + "command.lodestone.worldevent.unfreeze.all.fail": "目前没有世界事件处于冻结状态", + "command.lodestone.worldevent.unfreeze.all.success": "已解冻%s个世界事件", + "command.lodestone.worldevent.unfreeze.target.fail": "给定的世界事件未经冻结", + "command.lodestone.worldevent.unfreeze.target.success": "已解冻给定的世界事件:%s", + "command.lodestone.worldevent.unfreeze.type.fail": "所有类型为%s的世界事件均未经冻结", + "command.lodestone.worldevent.unfreeze.type.success": "已解冻类型为%2$s的%1$s个世界事件", + "command.lodestone.worldevent.remove.all.success": "已移除%s个活跃的世界事件", + "command.lodestone.worldevent.remove.all.fail": "无法移除任何世界事件", + "command.lodestone.worldevent.remove.target.success": "已移除给定的世界事件:%s", + "command.lodestone.worldevent.remove.target.fail": "给定的世界事件已不处于活跃状态", + "command.lodestone.worldevent.remove.type.success": "已移除类型为%2$s的%1$s个世界事件", + "command.lodestone.worldevent.remove.type.fail": "未找到类型为%s的活跃世界事件", + "options.lodestone.fire_offset": "火纹理叠加层偏移", + "options.lodestone.fire_offset.tooltip": "向下偏移火纹理叠加层,避免其阻挡视野。", + "options.lodestone.screenshake_intensity": "屏幕摇晃强度", + "options.lodestone.screenshake_intensity.tooltip": "控制屏幕摇晃的强度。" +} \ No newline at end of file diff --git a/projects/1.20/assets/malum/malum/lang/en_us.json b/projects/1.20/assets/malum/malum/lang/en_us.json new file mode 100644 index 000000000000..5105e3ebe4a4 --- /dev/null +++ b/projects/1.20/assets/malum/malum/lang/en_us.json @@ -0,0 +1,1791 @@ +{ + "attribute.name.malum.arcane_resonance": "Arcane Resonance", + "attribute.name.malum.arcane_resonance.desc": "Bonus potency for spirit-collection effects", + "attribute.name.malum.malignant_conversion": "Malignant Conversion", + "attribute.name.malum.malignant_conversion.desc": "A percentile conversion rate in which certain magical attributes are converted into armor, armor toughness and magic resistance", + "attribute.name.malum.reserve_staff_charges": "Reserve Staff Charges", + "attribute.name.malum.reserve_staff_charges.desc": "A capacity for extra staff charges, replenished overtime, consumed when casting.", + "attribute.name.malum.scythe_proficiency": "Scythe Proficiency", + "attribute.name.malum.scythe_proficiency.desc": "Damage multiplier for Scythes", + "attribute.name.malum.soul_ward_capacity": "Soul Ward Capacity", + "attribute.name.malum.soul_ward_capacity.desc": "The capacity for Soul Ward", + "attribute.name.malum.soul_ward_integrity": "Soul Ward Integrity", + "attribute.name.malum.soul_ward_integrity.desc": "A percentile increase in durability for Soul Ward", + "attribute.name.malum.soul_ward_recovery_rate": "Soul Ward Recovery Rate", + "attribute.name.malum.soul_ward_recovery_rate.desc": "A percentile increase in recovery rate for Soul Ward", + "attribute.name.malum.spirit_spoils": "Spirit Spoils", + "attribute.name.malum.spirit_spoils.desc": "Flat increase to spirits looted from slain foes", + "block.malum.aerial_spirited_glass": "Aerial Spirited Glass", + "block.malum.aqueous_spirited_glass": "Aqueous Spirited Glass", + "block.malum.arcane_spirited_glass": "Arcane Spirited Glass", + "block.malum.azure_runewood_leaves": "Azure Runewood Leaves", + "block.malum.azure_runewood_sapling": "Azure Runewood Sapling", + "block.malum.blazing_quartz_cluster": "Blazing Quartz Cluster", + "block.malum.blazing_quartz_ore": "Blazing Quartz Ore", + "block.malum.blighted_earth": "Blighted Earth", + "block.malum.blighted_growth": "Blighted Growth", + "block.malum.blighted_soil": "Blighted Soil", + "block.malum.blighted_soulwood": "Blighted Soulwood", + "block.malum.block_of_alchemical_calx": "Block of Alchemical Calx", + "block.malum.block_of_arcane_charcoal": "Block of Arcane Charcoal", + "block.malum.block_of_astral_weave": "Block of Astral Weave", + "block.malum.block_of_auric_embers": "Block of Auric Embers", + "block.malum.block_of_blazing_quartz": "Block of Blazing Quartz", + "block.malum.block_of_brilliance": "Block of Brilliance", + "block.malum.block_of_cthonic_gold": "Block of Cthonic Gold", + "block.malum.block_of_grim_talc": "Block of Grim Talc", + "block.malum.block_of_hallowed_gold": "Block of Hallowed Gold", + "block.malum.block_of_hex_ash": "Block of Hex Ash", + "block.malum.block_of_living_flesh": "Block of Living Flesh", + "block.malum.block_of_malignant_lead": "Block of Malignant Lead", + "block.malum.block_of_malignant_pewter": "Block of Malignant Pewter", + "block.malum.block_of_mnemonic_fragment": "Block of Mnemonic Fragment", + "block.malum.block_of_null_slate": "Block of Null Slate", + "block.malum.block_of_raw_soulstone": "Block of Raw Soulstone", + "block.malum.block_of_rotting_essence": "Block of Rotting Essence", + "block.malum.block_of_soul_stained_steel": "Block of Soulstained Steel", + "block.malum.block_of_soulstone": "Block of Soulstone", + "block.malum.block_of_void_salts": "Block of Void Salts", + "block.malum.brilliant_deepslate": "Brilliant Deepslate", + "block.malum.brilliant_obelisk": "Brilliant Obelisk", + "block.malum.brilliant_obelisk_component": "Brilliant Obelisk Component", + "block.malum.brilliant_stone": "Brilliant Stone", + "block.malum.budding_soulwood_leaves": "Budding Soulwood Leaves", + "block.malum.calcified_blight": "Calcified Blight", + "block.malum.checkered_tainted_rock": "Checkered Tainted Rock", + "block.malum.checkered_twisted_rock": "Checkered Twisted Rock", + "block.malum.chiseled_tainted_rock": "Chiseled Tainted Rock", + "block.malum.chiseled_twisted_rock": "Chiseled Twisted Rock", + "block.malum.clinging_blight": "Clinging Blight", + "block.malum.cthonic_gold_cluster": "Cthonic Gold Cluster", + "block.malum.cthonic_gold_ore": "Cthonic Gold Ore", + "block.malum.cursed_sap_block": "Cursed Sap Block", + "block.malum.cut_runewood_planks": "Cut Runewood Planks", + "block.malum.cut_soulwood_planks": "Cut Soulwood Planks", + "block.malum.cut_tainted_rock": "Cut Tainted Rock", + "block.malum.cut_twisted_rock": "Cut Twisted Rock", + "block.malum.deepslate_quartz_ore": "Deepslate Quartz Ore", + "block.malum.deepslate_soulstone_ore": "Deepslate Soulstone Ore", + "block.malum.earthen_spirited_glass": "Earthen Spirited Glass", + "block.malum.eldritch_spirited_glass": "Eldritch Spirited Glass", + "block.malum.ether": "Ether", + "block.malum.ether_torch": "Ether Torch", + "block.malum.exposed_runewood_log": "Exposed Runewood Log", + "block.malum.exposed_soulwood_log": "Exposed Soulwood Log", + "block.malum.hanging_azure_runewood_leaves": "Hanging Azure Runewood Leaves", + "block.malum.hanging_runewood_leaves": "Hanging Runewood Leaves", + "block.malum.hanging_soulwood_leaves": "Hanging Soulwood Leaves", + "block.malum.infernal_spirited_glass": "Infernal Spirited Glass", + "block.malum.iridescent_ether": "Iridescent Ether", + "block.malum.iridescent_ether_torch": "Iridescent Ether Torch", + "block.malum.mass_of_blighted_gunk": "Mass of Blighted Gunk", + "block.malum.natural_quartz_cluster": "Natural Quartz Cluster", + "block.malum.natural_quartz_ore": "Natural Quartz Ore", + "block.malum.polished_tainted_rock": "Polished Tainted Rock", + "block.malum.polished_tainted_rock_slab": "Polished Tainted Rock Slab", + "block.malum.polished_tainted_rock_stairs": "Polished Tainted Rock Stairs", + "block.malum.polished_tainted_rock_wall": "Polished Tainted Rock Wall", + "block.malum.polished_twisted_rock": "Polished Twisted Rock", + "block.malum.polished_twisted_rock_slab": "Polished Twisted Rock Slab", + "block.malum.polished_twisted_rock_stairs": "Polished Twisted Rock Stairs", + "block.malum.polished_twisted_rock_wall": "Polished Twisted Rock Wall", + "block.malum.primordial_soup": "The Weeping Well", + "block.malum.repair_pylon": "Repair Pylon", + "block.malum.repair_pylon_component": "Repair Pylon Component", + "block.malum.revealed_runewood_log": "Revealed Runewood Log", + "block.malum.revealed_soulwood_log": "Revealed Soulwood Log", + "block.malum.ritual_plinth": "Ritual Plinth", + "block.malum.runewood": "Runewood", + "block.malum.runewood_beam": "Runewood Beam", + "block.malum.runewood_boards": "Runewood Boards", + "block.malum.runewood_boards_slab": "Runewood Board Slab", + "block.malum.runewood_boards_stairs": "Runewood Board Stairs", + "block.malum.runewood_boards_wall": "Runewood Board Wall", + "block.malum.runewood_door": "Runewood Door", + "block.malum.runewood_item_pedestal": "Runewood Item Pedestal", + "block.malum.runewood_item_stand": "Runewood Item Stand", + "block.malum.runewood_leaves": "Runewood Leaves", + "block.malum.runewood_log": "Runewood Log", + "block.malum.runewood_obelisk": "Runewood Obelisk", + "block.malum.runewood_obelisk_component": "Runewood Obelisk Component", + "block.malum.runewood_panel": "Runewood Panel", + "block.malum.runewood_planks": "Runewood Planks", + "block.malum.runewood_planks_button": "Runewood Button", + "block.malum.runewood_planks_fence": "Runewood Fence", + "block.malum.runewood_planks_fence_gate": "Runewood Fence Gate", + "block.malum.runewood_planks_pressure_plate": "Runewood Planks Pressure Plate", + "block.malum.runewood_planks_slab": "Runewood Planks Slab", + "block.malum.runewood_planks_stairs": "Runewood Planks Stairs", + "block.malum.runewood_sapling": "Runewood Sapling", + "block.malum.runewood_sign": "Runewood Sign", + "block.malum.runewood_tiles": "Runewood Tiles", + "block.malum.runewood_tiles_slab": "Runewood Tiles Slab", + "block.malum.runewood_tiles_stairs": "Runewood Tiles Stairs", + "block.malum.runewood_totem_base": "Runewood Totem Base", + "block.malum.runewood_totem_pole": "Runewood Totem Pole", + "block.malum.runewood_trapdoor": "Runewood Trapdoor", + "block.malum.runic_sap_block": "Runic Sap Block", + "block.malum.runic_small_tainted_rock_bricks": "Runic Small Tainted Rock Bricks", + "block.malum.runic_small_tainted_rock_bricks_slab": "Runic Small Tainted Rock Brick Slab", + "block.malum.runic_small_tainted_rock_bricks_stairs": "Runic Small Tainted Rock Brick Stairs", + "block.malum.runic_small_tainted_rock_bricks_wall": "Runic Small Tainted Rock Brick Wall", + "block.malum.runic_small_twisted_rock_bricks": "Runic Small Twisted Rock Bricks", + "block.malum.runic_small_twisted_rock_bricks_slab": "Runic Small Twisted Rock Brick Slab", + "block.malum.runic_small_twisted_rock_bricks_stairs": "Runic Small Twisted Rock Brick Stairs", + "block.malum.runic_small_twisted_rock_bricks_wall": "Runic Small Twisted Rock Brick Wall", + "block.malum.runic_tainted_rock_bricks": "Runic Tainted Rock Bricks", + "block.malum.runic_tainted_rock_bricks_slab": "Runic Tainted Rock Brick Slab", + "block.malum.runic_tainted_rock_bricks_stairs": "Runic Tainted Rock Brick Stairs", + "block.malum.runic_tainted_rock_bricks_wall": "Runic Tainted Rock Brick Wall", + "block.malum.runic_tainted_rock_tiles": "Runic Tainted Rock Tiles", + "block.malum.runic_tainted_rock_tiles_slab": "Runic Tainted Rock Tiles Slab", + "block.malum.runic_tainted_rock_tiles_stairs": "Runic Tainted Rock Tiles Stairs", + "block.malum.runic_tainted_rock_tiles_wall": "Runic Tainted Rock Tiles Wall", + "block.malum.runic_twisted_rock_bricks": "Runic Twisted Rock Bricks", + "block.malum.runic_twisted_rock_bricks_slab": "Runic Twisted Rock Brick Slab", + "block.malum.runic_twisted_rock_bricks_stairs": "Runic Twisted Rock Brick Stairs", + "block.malum.runic_twisted_rock_bricks_wall": "Runic Twisted Rock Brick Wall", + "block.malum.runic_twisted_rock_tiles": "Runic Twisted Rock Tiles", + "block.malum.runic_twisted_rock_tiles_slab": "Runic Twisted Rock Tiles Slab", + "block.malum.runic_twisted_rock_tiles_stairs": "Runic Twisted Rock Tiles Stairs", + "block.malum.runic_twisted_rock_tiles_wall": "Runic Twisted Rock Tiles Wall", + "block.malum.runic_workbench": "Runic Workbench", + "block.malum.rustic_runewood_planks": "Rustic Runewood Planks", + "block.malum.rustic_runewood_planks_slab": "Rustic Runewood Planks Slab", + "block.malum.rustic_runewood_planks_stairs": "Rustic Runewood Planks Stairs", + "block.malum.rustic_runewood_tiles": "Rustic Runewood Tiles", + "block.malum.rustic_runewood_tiles_slab": "Rustic Runewood Tiles Slab", + "block.malum.rustic_runewood_tiles_stairs": "Rustic Runewood Tiles Stairs", + "block.malum.rustic_soulwood_planks": "Rustic Soulwood Planks", + "block.malum.rustic_soulwood_planks_slab": "Rustic Soulwood Planks Slab", + "block.malum.rustic_soulwood_planks_stairs": "Rustic Soulwood Planks Stairs", + "block.malum.rustic_soulwood_tiles": "Rustic Soulwood Tiles", + "block.malum.rustic_soulwood_tiles_slab": "Rustic Soulwood Tiles Slab", + "block.malum.rustic_soulwood_tiles_stairs": "Rustic Soulwood Tiles Stairs", + "block.malum.sacred_spirited_glass": "Sacred Spirited Glass", + "block.malum.small_tainted_rock_bricks": "Small Tainted Rock Bricks", + "block.malum.small_tainted_rock_bricks_slab": "Small Tainted Rock Brick Slab", + "block.malum.small_tainted_rock_bricks_stairs": "Small Tainted Rock Brick Stairs", + "block.malum.small_tainted_rock_bricks_wall": "Small Tainted Rock Brick Wall", + "block.malum.small_twisted_rock_bricks": "Small Twisted Rock Bricks", + "block.malum.small_twisted_rock_bricks_slab": "Small Twisted Rock Brick Slab", + "block.malum.small_twisted_rock_bricks_stairs": "Small Twisted Rock Brick Stairs", + "block.malum.small_twisted_rock_bricks_wall": "Small Twisted Rock Brick Wall", + "block.malum.smooth_tainted_rock": "Smooth Tainted Rock", + "block.malum.smooth_tainted_rock_slab": "Smooth Tainted Rock Slab", + "block.malum.smooth_tainted_rock_stairs": "Smooth Tainted Rock Stairs", + "block.malum.smooth_tainted_rock_wall": "Smooth Tainted Rock Wall", + "block.malum.smooth_twisted_rock": "Smooth Twisted Rock", + "block.malum.smooth_twisted_rock_slab": "Smooth Twisted Rock Slab", + "block.malum.smooth_twisted_rock_stairs": "Smooth Twisted Rock Stairs", + "block.malum.smooth_twisted_rock_wall": "Smooth Twisted Rock Wall", + "block.malum.solid_runewood_trapdoor": "Solid Runewood Trapdoor", + "block.malum.solid_soulwood_trapdoor": "Solid Soulwood Trapdoor", + "block.malum.soulstone_ore": "Soulstone Ore", + "block.malum.soulwood": "Soulwood", + "block.malum.soulwood_beam": "Soulwood Beam", + "block.malum.soulwood_boards": "Soulwood Boards", + "block.malum.soulwood_boards_slab": "Soulwood Board Slab", + "block.malum.soulwood_boards_stairs": "Soulwood Board Stairs", + "block.malum.soulwood_boards_wall": "Soulwood Board Wall", + "block.malum.soulwood_door": "Soulwood Door", + "block.malum.soulwood_growth": "Soulwood Growth", + "block.malum.soulwood_item_pedestal": "Soulwood Item Pedestal", + "block.malum.soulwood_item_stand": "Soulwood Item Stand", + "block.malum.soulwood_leaves": "Soulwood Leaves", + "block.malum.soulwood_log": "Soulwood Log", + "block.malum.soulwood_panel": "Soulwood Panel", + "block.malum.soulwood_planks": "Soulwood Planks", + "block.malum.soulwood_planks_button": "Soulwood Button", + "block.malum.soulwood_planks_fence": "Soulwood Fence", + "block.malum.soulwood_planks_fence_gate": "Soulwood Fence Gate", + "block.malum.soulwood_planks_pressure_plate": "Soulwood Planks Pressure Plate", + "block.malum.soulwood_planks_slab": "Soulwood Planks Slab", + "block.malum.soulwood_planks_stairs": "Soulwood Planks Stairs", + "block.malum.soulwood_sign": "Soulwood Sign", + "block.malum.soulwood_tiles": "Soulwood Tiles", + "block.malum.soulwood_tiles_slab": "Soulwood Tiles Slab", + "block.malum.soulwood_tiles_stairs": "Soulwood Tiles Stairs", + "block.malum.soulwood_totem_base": "Soulwood Totem Base", + "block.malum.soulwood_totem_pole": "Soulwood Totem Pole", + "block.malum.soulwood_trapdoor": "Soulwood Trapdoor", + "block.malum.spirit_altar": "Spirit Altar", + "block.malum.spirit_catalyzer": "Spirit Catalyzer", + "block.malum.spirit_catalyzer_component": "Spirit Catalyzer Component", + "block.malum.spirit_crucible": "Spirit Crucible", + "block.malum.spirit_crucible_component": "Spirit Crucible Component", + "block.malum.spirit_jar": "Spirit Jar", + "block.malum.spirit_mote": "Spirit Mote", + "block.malum.stripped_runewood": "Stripped Runewood", + "block.malum.stripped_runewood_log": "Stripped Runewood Log", + "block.malum.stripped_soulwood": "Stripped Soulwood", + "block.malum.stripped_soulwood_log": "Stripped Soulwood Log", + "block.malum.tainted_ether_brazier": "Tainted Ether Brazier", + "block.malum.tainted_iridescent_ether_brazier": "Tainted Iridescent Ether Brazier", + "block.malum.tainted_rock": "Tainted Rock", + "block.malum.tainted_rock_bricks": "Tainted Rock Bricks", + "block.malum.tainted_rock_bricks_slab": "Tainted Rock Brick Slab", + "block.malum.tainted_rock_bricks_stairs": "Tainted Rock Brick Stairs", + "block.malum.tainted_rock_bricks_wall": "Tainted Rock Brick Wall", + "block.malum.tainted_rock_button": "Tainted Rock Button", + "block.malum.tainted_rock_column": "Tainted Rock Column", + "block.malum.tainted_rock_column_cap": "Tainted Rock Column Cap", + "block.malum.tainted_rock_item_pedestal": "Tainted Rock Item Pedestal", + "block.malum.tainted_rock_item_stand": "Tainted Rock Item Stand", + "block.malum.tainted_rock_pressure_plate": "Tainted Rock Pressure Plate", + "block.malum.tainted_rock_slab": "Tainted Rock Slab", + "block.malum.tainted_rock_stairs": "Tainted Rock Stairs", + "block.malum.tainted_rock_tiles": "Tainted Rock Tiles", + "block.malum.tainted_rock_tiles_slab": "Tainted Rock Tiles Slab", + "block.malum.tainted_rock_tiles_stairs": "Tainted Rock Tiles Stairs", + "block.malum.tainted_rock_tiles_wall": "Tainted Rock Tiles Wall", + "block.malum.tainted_rock_wall": "Tainted Rock Wall", + "block.malum.tall_calcified_blight": "Tall Calcified Blight", + "block.malum.the_device": "The Device", + "block.malum.the_vessel": "The Vessel", + "block.malum.twisted_ether_brazier": "Twisted Ether Brazier", + "block.malum.twisted_iridescent_ether_brazier": "Twisted Iridescent Ether Brazier", + "block.malum.twisted_rock": "Twisted Rock", + "block.malum.twisted_rock_bricks": "Twisted Rock Bricks", + "block.malum.twisted_rock_bricks_slab": "Twisted Rock Brick Slab", + "block.malum.twisted_rock_bricks_stairs": "Twisted Rock Brick Stairs", + "block.malum.twisted_rock_bricks_wall": "Twisted Rock Brick Wall", + "block.malum.twisted_rock_button": "Twisted Rock Button", + "block.malum.twisted_rock_column": "Twisted Rock Column", + "block.malum.twisted_rock_column_cap": "Twisted Rock Column Cap", + "block.malum.twisted_rock_item_pedestal": "Twisted Rock Item Pedestal", + "block.malum.twisted_rock_item_stand": "Twisted Rock Item Stand", + "block.malum.twisted_rock_pressure_plate": "Twisted Rock Pressure Plate", + "block.malum.twisted_rock_slab": "Twisted Rock Slab", + "block.malum.twisted_rock_stairs": "Twisted Rock Stairs", + "block.malum.twisted_rock_tiles": "Twisted Rock Tiles", + "block.malum.twisted_rock_tiles_slab": "Twisted Rock Tiles Slab", + "block.malum.twisted_rock_tiles_stairs": "Twisted Rock Tiles Stairs", + "block.malum.twisted_rock_tiles_wall": "Twisted Rock Tiles Wall", + "block.malum.twisted_rock_wall": "Twisted Rock Wall", + "block.malum.vertical_runewood_boards": "Vertical Runewood Boards", + "block.malum.vertical_runewood_boards_slab": "Vertical Runewood Board Slab", + "block.malum.vertical_runewood_boards_stairs": "Vertical Runewood Board Stairs", + "block.malum.vertical_runewood_planks": "Vertical Runewood Planks", + "block.malum.vertical_runewood_planks_slab": "Vertical Runewood Planks Slab", + "block.malum.vertical_runewood_planks_stairs": "Vertical Runewood Planks Stairs", + "block.malum.vertical_rustic_runewood_planks": "Vertical Rustic Runewood Planks", + "block.malum.vertical_rustic_runewood_planks_slab": "Vertical Rustic Runewood Planks Slab", + "block.malum.vertical_rustic_runewood_planks_stairs": "Vertical Rustic Runewood Planks Stairs", + "block.malum.vertical_rustic_soulwood_planks": "Vertical Rustic Soulwood Planks", + "block.malum.vertical_rustic_soulwood_planks_slab": "Vertical Rustic Soulwood Planks Slab", + "block.malum.vertical_rustic_soulwood_planks_stairs": "Vertical Rustic Soulwood Planks Stairs", + "block.malum.vertical_soulwood_boards": "Vertical Soulwood Boards", + "block.malum.vertical_soulwood_boards_slab": "Vertical Soulwood Board Slab", + "block.malum.vertical_soulwood_boards_stairs": "Vertical Soulwood Board Stairs", + "block.malum.vertical_soulwood_planks": "Vertical Soulwood Planks", + "block.malum.vertical_soulwood_planks_slab": "Vertical Soulwood Planks Slab", + "block.malum.vertical_soulwood_planks_stairs": "Vertical Soulwood Planks Stairs", + "block.malum.void_conduit": "The Weeping Well", + "block.malum.void_depot": "Void Depot", + "block.malum.weavers_workbench": "Weaver's Workbench", + "block.malum.weeping_well_bricks": "Weeping Well Bricks", + "block.malum.weeping_well_central_encasement": "Weeping Well Central Encasement", + "block.malum.weeping_well_central_encasement_support": "Weeping Well Central Encasement Support", + "block.malum.weeping_well_central_pillar": "Weeping Well Central Pillar", + "block.malum.weeping_well_core": "Weeping Well Core", + "block.malum.weeping_well_corner": "Weeping Well Corner", + "block.malum.weeping_well_encasement": "Weeping Well Encasement", + "block.malum.weeping_well_encasement_corner": "Weeping Well Encasement Corner", + "block.malum.weeping_well_encasement_mirrored": "Weeping Well Encasement Mirrored", + "block.malum.weeping_well_side": "Weeping Well Side", + "block.malum.weeping_well_side_pillar": "Weeping Well Side Pillar", + "block.malum.wicked_spirited_glass": "Wicked Spirited Glass", + "curios.identifier.brooch": "Brooch", + "curios.identifier.rune": "Rune", + "curios.modifiers.brooch": "When worn:", + "curios.modifiers.rune": "When equipped:", + "death.attack.hidden_blade_counter": "%1$s was sliced into innumerable pieces", + "death.attack.hidden_blade_counter.item": "%1$s was sliced into innumerable pieces by %2$s using %3$s", + "death.attack.scythe_melee": "%1$s was sliced in half", + "death.attack.scythe_melee.item": "%1$s was sliced in half by %2$s using %3$s", + "death.attack.scythe_sweep": "%1$s was sliced in half", + "death.attack.scythe_sweep.item": "%1$s was sliced in half by %2$s using %3$s", + "death.attack.vodooo.player": "%1$s had their soul shattered by %2$s", + "death.attack.vodooo.player.item": "%1$s had their soul shattered by %2$s using %3$s", + "death.attack.vodooo_playerless": "%1$s had their soul shattered", + "death.attack.vodooo_playerless.player": "%1$s had their soul shattered while trying to escape %2$s", + "death.attack.voodoo": "%1$s had their soul shattered", + "effect.malum.aethers_charm": "Aether's Charm", + "effect.malum.aethers_charm.description": "The heavens call for you, increasing jump height and decreasing gravity.", + "effect.malum.anglers_lure": "Angler's Lure", + "effect.malum.anglers_lure.description": "Let any fish who meets my gaze learn the true meaning of fear; for I am the harbinger of death. The bane of creatures sub-aqueous, my rod is true and unwavering as I cast into the aquatic abyss. A man, scorned by this uncaring Earth, finds solace in the sea. My only friend, the worm upon my hook. Wriggling, writhing, struggling to surmount the mortal pointlessness that permeates this barren world. I am alone. I am empty. And yet, I fish.", + "effect.malum.ascension": "Ascension", + "effect.malum.ascension.description": "Eases your fall and reduces gravity after a successful Scythe Ascenison.", + "effect.malum.cancerous_growth": "Cancerous Growth", + "effect.malum.cancerous_growth.description": "You are emboldened by uncontrolled growth, increasing maximum health.", + "effect.malum.earthen_might": "Earthen Might", + "effect.malum.earthen_might.description": "Your fists and tools are reinforced with earth, increasing your strength.", + "effect.malum.echoing_arcana": "Echoing Arcana", + "effect.malum.echoing_arcana.description": "You are made wiser by uncontrolled magnification, increasing arcane resonance.", + "effect.malum.gaias_bulwark": "Gaias Bulwark", + "effect.malum.gaias_bulwark.description": "An earthen carapace surrounds your body, functioning as extra armor.", + "effect.malum.gluttony": "Gluttony", + "effect.malum.gluttony.description": "You feed on the vulnerable, increasing magic proficiency at the expense of hunger./", + "effect.malum.grim_certainty": "Grim Certainty", + "effect.malum.grim_certainty.description": "The Weight of Worlds oscillates, sealing the next strike as a critical blow.", + "effect.malum.ifrits_embrace": "Ifrit's Embrace", + "effect.malum.ifrits_embrace.description": "The warm embrace of fire coats your soul, mending your seared scars.", + "effect.malum.imminent_deliverance": "Imminent Deliverance", + "effect.malum.imminent_deliverance.description": "The Edge of Deliverance oscillates, sealing it's next strike as a critical blow.", + "effect.malum.miners_rage": "Miner's Rage", + "effect.malum.miners_rage.description": "Your tools are bolstered with radiance, increasing your mining and attack speed.", + "effect.malum.poseidons_grasp": "Poseidon's Grasp", + "effect.malum.poseidons_grasp.description": "You reach out for further power, increasing your reach and item pickup distance.", + "effect.malum.reactive_shielding": "Reactive Shielding", + "effect.malum.reactive_shielding.description": "A Runic Power bolsters your armor and toughness by a tenth.", + "effect.malum.rejected": "Rejected", + "effect.malum.sacrificial_empowerment": "Sacrificial Empowerment", + "effect.malum.sacrificial_empowerment.description": "A Runic Power reaps extra scythe proficiency for your blade.", + "effect.malum.silenced": "Silenced", + "effect.malum.silenced.description": "You are silenced, leaving your magical capabilities neutered.", + "effect.malum.wicked_intent": "Wicked Intent", + "effect.malum.wicked_intent.description": "You bring forth a powerful counter attack, your next scythe attack will unleash an impossible volley of cuts.", + "effect.malum.zephyrs_courage": "Zephyr's Courage", + "effect.malum.zephyrs_courage.description": "The zephyr propels you forward, increasing your movement speed.", + "enchantment.malum.animated": "Animated", + "enchantment.malum.animated.desc": "Improves the Scythe's attack rate.", + "enchantment.malum.ascension": "Ascension", + "enchantment.malum.ascension.desc": "Enables the Scythe to propel the player upwards, pushing away nearby enemies when used.", + "enchantment.malum.haunted": "Haunted", + "enchantment.malum.haunted.desc": "Improves the Weapon's Magic Damage", + "enchantment.malum.rebound": "Rebound", + "enchantment.malum.rebound.desc": "Allows the Scythe to be thrown much like a boomerang when used.", + "enchantment.malum.replenishing": "Replenishing", + "enchantment.malum.replenishing.desc": "Reduces the Staff's ranged attack cooldown when dealing melee damage.", + "enchantment.malum.spirit_plunder": "Spirit Plunder", + "enchantment.malum.spirit_plunder.desc": "Reaps extra Spirits when killing an enemy.", + "entity.malum.auric_flame_bolt": "Auric Flame Bolt", + "entity.malum.draining_bolt": "Draining Bolt", + "entity.malum.etheric_nitrate": "Etheric Nitrate", + "entity.malum.hex_bolt": "Hex Bolt", + "entity.malum.hidden_blade_delayed_impact": "Hidden Blade Delayed Impact", + "entity.malum.natural_spirit": "Natural Spirit", + "entity.malum.pneuma_void": "Pneuma Void", + "entity.malum.runewood_boat": "Runewood Boat", + "entity.malum.scythe_boomerang": "Scythe Boomerang", + "entity.malum.soulwood_boat": "Soulwood Boat", + "entity.malum.thrown_gluttony": "Thrown Gluttony", + "entity.malum.vivid_nitrate": "Vivid Nitrate", + "item.malum.accelerating_inlay": "Accelerating Inlay", + "item.malum.ace_prideweave": "Ace Prideweave", + "item.malum.aerial_spirit": "Aerial Spirit", + "item.malum.agender_prideweave": "Agender Prideweave", + "item.malum.alchemical_calx": "Alchemical Calx", + "item.malum.alchemical_impetus": "Alchemical Impetus", + "item.malum.aluminum_impetus": "Aluminum Impetus", + "item.malum.aluminum_node": "Aluminum Node", + "item.malum.ancient_weave": "Ancient Weave", + "item.malum.anomalous_design": "Anomalous Design", + "item.malum.aqueous_spirit": "Aqueous Spirit", + "item.malum.arcane_charcoal": "Arcane Charcoal", + "item.malum.arcane_charcoal_fragment": "Arcane Charcoal Fragment", + "item.malum.arcane_spirit": "Arcane Spirit", + "item.malum.aro_prideweave": "Aro Prideweave", + "item.malum.aroace_prideweave": "Aroace Prideweave", + "item.malum.astral_weave": "Astral Weave", + "item.malum.auric_embers": "Auric Embers", + "item.malum.belt_of_the_limitless": "Belt of the Limitless", + "item.malum.belt_of_the_magebane": "Belt of the Magebane", + "item.malum.belt_of_the_prospector": "Belt of the Prospector", + "item.malum.belt_of_the_starved": "Belt of the Starved", + "item.malum.bi_prideweave": "Bi Prideweave", + "item.malum.blazing_diode": "Blazing Diode", + "item.malum.blazing_quartz": "Blazing Quartz", + "item.malum.blazing_quartz_fragment": "Blazing Quartz Fragment", + "item.malum.blighted_gunk": "Blighted Gunk", + "item.malum.calcified_blight": "Calcified Blight", + "item.malum.catalyst_lobber": "Catalyst Lobber", + "item.malum.charcoal_fragment": "Charcoal Fragment", + "item.malum.chunk_of_brilliance": "Chunk of Brilliance", + "item.malum.cluster_of_brilliance": "Cluster of Brilliance", + "item.malum.coal_fragment": "Coal Fragment", + "item.malum.cobalt_impetus": "Cobalt Impetus", + "item.malum.cobalt_node": "Cobalt Node", + "item.malum.complete_design": "Complete Design", + "item.malum.concentrated_gluttony": "Concentrated Gluttony", + "item.malum.copper_impetus": "Copper Impetus", + "item.malum.copper_node": "Copper Node", + "item.malum.copper_nugget": "Copper Nugget", + "item.malum.cornered_weave": "Cornered Weave", + "item.malum.cracked_alchemical_impetus": "Cracked Alchemical Impetus", + "item.malum.cracked_aluminum_impetus": "Cracked Aluminum Impetus", + "item.malum.cracked_cobalt_impetus": "Cracked Cobalt Impetus", + "item.malum.cracked_copper_impetus": "Cracked Copper Impetus", + "item.malum.cracked_gold_impetus": "Cracked Gold Impetus", + "item.malum.cracked_iron_impetus": "Cracked Iron Impetus", + "item.malum.cracked_lead_impetus": "Cracked Lead Impetus", + "item.malum.cracked_nickel_impetus": "Cracked Nickel Impetus", + "item.malum.cracked_osmium_impetus": "Cracked Osmium Impetus", + "item.malum.cracked_silver_impetus": "Cracked Silver Impetus", + "item.malum.cracked_tin_impetus": "Cracked Tin Impetus", + "item.malum.cracked_uranium_impetus": "Cracked Uranium Impetus", + "item.malum.cracked_zinc_impetus": "Cracked Zinc Impetus", + "item.malum.creative_scythe": "Creative Scythe", + "item.malum.crude_scythe": "Crude Scythe", + "item.malum.crushed_brilliance": "Crushed Brilliance", + "item.malum.crushed_soulstone": "Crushed Soulstone", + "item.malum.cthonic_gold": "Cthonic Gold", + "item.malum.cthonic_gold_fragment": "Cthonic Gold Fragment", + "item.malum.cursed_sap": "Cursed Sap", + "item.malum.cursed_sapball": "Cursed Sapball", + "item.malum.demiboy_prideweave": "Demiboy Prideweave", + "item.malum.demigirl_prideweave": "Demigirl Prideweave", + "item.malum.dreaded_weave": "Dreaded Weave", + "item.malum.earthen_spirit": "Earthen Spirit", + "item.malum.edge_of_deliverance": "Edge of Deliverance", + "item.malum.elaborate_brooch": "Elaborate Brooch", + "item.malum.eldritch_spirit": "Eldritch Spirit", + "item.malum.enby_prideweave": "Enby Prideweave", + "item.malum.encyclopedia_arcana": "Encyclopedia Arcana", + "item.malum.encyclopedia_esoterica": "Encyclopedia Esoterica", + "item.malum.erosion_scepter": "Erosion Scepter", + "item.malum.esoteric_spool": "Esoteric Spool", + "item.malum.filled_spirit_jar": "Filled Spirit Jar", + "item.malum.fused_consciousness": "Fused Consciousness", + "item.malum.gay_prideweave": "Gay Prideweave", + "item.malum.genderfluid_prideweave": "Genderfluid Prideweave", + "item.malum.genderqueer_prideweave": "Genderqueer Prideweave", + "item.malum.gilded_belt": "Gilded Belt", + "item.malum.gilded_ring": "Gilded Ring", + "item.malum.glass_brooch": "Glass Brooch", + "item.malum.gluttonous_brooch": "Gluttonous Brooch", + "item.malum.gold_impetus": "Gold Impetus", + "item.malum.gold_node": "Gold Node", + "item.malum.grim_talc": "Grim Talc", + "item.malum.hallowed_gold_ingot": "Hallowed Gold Ingot", + "item.malum.hallowed_gold_nugget": "Hallowed Gold Nugget", + "item.malum.hex_ash": "Hex Ash", + "item.malum.impurity_stabilizer": "Impurity Stabilizer", + "item.malum.infernal_spirit": "Infernal Spirit", + "item.malum.intersex_prideweave": "Intersex Prideweave", + "item.malum.intricate_assembly": "Intricate Assembly", + "item.malum.iron_impetus": "Iron Impetus", + "item.malum.iron_node": "Iron Node", + "item.malum.lamplighters_tongs": "Lamplighter's Tongs", + "item.malum.lead_impetus": "Lead Impetus", + "item.malum.lead_node": "Lead Node", + "item.malum.lesbian_prideweave": "Lesbian Prideweave", + "item.malum.living_flesh": "Living Flesh", + "item.malum.malignant_lead": "Malignant Lead", + "item.malum.malignant_pewter_ingot": "Malignant Pewter Ingot", + "item.malum.malignant_pewter_nugget": "Malignant Pewter Nugget", + "item.malum.malignant_pewter_plating": "Malignant Pewter Plating", + "item.malum.malignant_stronghold_boots": "Malignant Stronghold Boots", + "item.malum.malignant_stronghold_chestplate": "Malignant Stronghold Chestplate", + "item.malum.malignant_stronghold_helmet": "Malignant Stronghold Helmet", + "item.malum.malignant_stronghold_leggings": "Malignant Stronghold Leggings", + "item.malum.mechanical_weave_v1": "Mechanical Weave V1", + "item.malum.mechanical_weave_v2": "Mechanical Weave V2", + "item.malum.mending_diffuser": "Mending Diffuser", + "item.malum.mnemonic_fragment": "Mnemonic Fragment", + "item.malum.mnemonic_hex_staff": "Mnemonic Hex Staff", + "item.malum.music_disc_aesthetica": "Music Disc", + "item.malum.music_disc_aesthetica.desc": "Kultik - Aesthetica", + "item.malum.music_disc_arcane_elegy": "Music Disc", + "item.malum.music_disc_arcane_elegy.desc": "Kultik - Arcane Elegy", + "item.malum.natural_quartz": "Natural Quartz", + "item.malum.necklace_of_blissful_harmony": "Necklace of Blissful Harmony", + "item.malum.necklace_of_the_hidden_blade": "Necklace of the Hidden Blade", + "item.malum.necklace_of_the_mystic_mirror": "Necklace of the Mystic Mirror", + "item.malum.necklace_of_the_narrow_edge": "Necklace of the Narrow Edge", + "item.malum.necklace_of_the_watcher": "Necklace of the Watcher", + "item.malum.necklace_of_tidal_affinity": "Necklace of Tidal Affinity", + "item.malum.nickel_impetus": "Nickel Impetus", + "item.malum.nickel_node": "Nickel Node", + "item.malum.null_slate": "Null Slate", + "item.malum.ornate_necklace": "Ornate Necklace", + "item.malum.ornate_ring": "Ornate Ring", + "item.malum.osmium_impetus": "Osmium Impetus", + "item.malum.osmium_node": "Osmium Node", + "item.malum.pan_prideweave": "Pan Prideweave", + "item.malum.plural_prideweave": "Plural Prideweave", + "item.malum.poly_prideweave": "Poly Prideweave", + "item.malum.poppet": "Poppet", + "item.malum.pride_prideweave": "Pride Prideweave", + "item.malum.prismatic_focus_lens": "Prismatic Focus Lens", + "item.malum.processed_soulstone": "Processed Soulstone", + "item.malum.raw_soulstone": "Raw Soulstone", + "item.malum.ring_of_alchemical_mastery": "Ring of Alchemical Mastery", + "item.malum.ring_of_arcane_prowess": "Ring of Arcane Prowess", + "item.malum.ring_of_curative_talent": "Ring of Curative Talent", + "item.malum.ring_of_desperate_voracity": "Ring of Desperate Voracity", + "item.malum.ring_of_echoing_arcana": "Ring of Echoing Arcana", + "item.malum.ring_of_esoteric_spoils": "Ring of Esoteric Spoils", + "item.malum.ring_of_growing_flesh": "Ring of Growing Flesh", + "item.malum.ring_of_gruesome_concentration": "Ring of Gruesome Concentration", + "item.malum.ring_of_manaweaving": "Ring of Manaweaving", + "item.malum.ring_of_the_demolitionist": "Ring of the Demolitionist", + "item.malum.ring_of_the_endless_well": "Ring of the Endless Well", + "item.malum.ring_of_the_hoarder": "Ring of the Hoarder", + "item.malum.ritual_shard": "Ritual Shard", + "item.malum.rotting_essence": "Rotting Essence", + "item.malum.rune_of_aliment_cleansing": "Rune of Aliment Cleansing", + "item.malum.rune_of_bolstering": "Rune of Bolstering", + "item.malum.rune_of_culling": "Rune of Culling", + "item.malum.rune_of_dexterity": "Rune of Dexterity", + "item.malum.rune_of_fervor": "Rune of Fervor", + "item.malum.rune_of_haste": "Rune of Haste", + "item.malum.rune_of_idle_restoration": "Rune of Idle Restoration", + "item.malum.rune_of_igneous_solace": "Rune of Igneous Solace", + "item.malum.rune_of_loyalty": "Rune of Loyalty", + "item.malum.rune_of_motion": "Rune of Motion", + "item.malum.rune_of_reactive_shielding": "Rune of Reactive Shielding", + "item.malum.rune_of_reinforcement": "Rune of Reinforcement", + "item.malum.rune_of_sacrificial_empowerment": "Rune of Sacrificial Empowerment", + "item.malum.rune_of_spell_mastery": "Rune of Spell Mastery", + "item.malum.rune_of_the_aether": "Rune of the Aether", + "item.malum.rune_of_the_arena": "Rune of the Arena", + "item.malum.rune_of_the_hells": "Rune of the Hells", + "item.malum.rune_of_the_heretic": "Rune of the Heretic", + "item.malum.rune_of_the_seas": "Rune of the Seas", + "item.malum.rune_of_toughness": "Rune of Toughness", + "item.malum.rune_of_twinned_duration": "Rune of Twinned Duration", + "item.malum.rune_of_unnatural_stamina": "Rune of Unnatural Stamina", + "item.malum.rune_of_volatile_distortion": "Rune of Volatile Distortion", + "item.malum.rune_of_warding": "Rune of Warding", + "item.malum.runewood_boat": "Runewood Boat", + "item.malum.runewood_tablet": "Runewood Tablet", + "item.malum.runic_brooch": "Runic Brooch", + "item.malum.runic_sap": "Runic Sap", + "item.malum.runic_sapball": "Runic Sapball", + "item.malum.sacred_spirit": "Sacred Spirit", + "item.malum.shielding_apparatus": "Shielding Apparatus", + "item.malum.silver_impetus": "Silver Impetus", + "item.malum.silver_node": "Silver Node", + "item.malum.soul_hunter_boots": "Soulhunter Boots", + "item.malum.soul_hunter_cloak": "Soulhunter Cloak", + "item.malum.soul_hunter_leggings": "Soulhunter Leggings", + "item.malum.soul_hunter_robe": "Soulhunter Robe", + "item.malum.soul_of_a_scythe": "Soul of A Scythe", + "item.malum.soul_stained_steel_axe": "Soulstained Steel Axe", + "item.malum.soul_stained_steel_boots": "Soulstained Steel Boots", + "item.malum.soul_stained_steel_chestplate": "Soulstained Steel Chestplate", + "item.malum.soul_stained_steel_helmet": "Soulstained Steel Helmet", + "item.malum.soul_stained_steel_hoe": "Soulstained Steel Hoe", + "item.malum.soul_stained_steel_ingot": "Soulstained Steel Ingot", + "item.malum.soul_stained_steel_knife": "Soulstained Steel Knife", + "item.malum.soul_stained_steel_leggings": "Soulstained Steel Leggings", + "item.malum.soul_stained_steel_nugget": "Soulstained Steel Nugget", + "item.malum.soul_stained_steel_pickaxe": "Soulstained Steel Pickaxe", + "item.malum.soul_stained_steel_plating": "Soulstained Steel Plating", + "item.malum.soul_stained_steel_scythe": "Soulstained Steel Scythe", + "item.malum.soul_stained_steel_shovel": "Soulstained Steel Shovel", + "item.malum.soul_stained_steel_sword": "Soulstained Steel Sword", + "item.malum.soulwood_boat": "Soulwood Boat", + "item.malum.soulwood_tablet": "Soulwood Tablet", + "item.malum.spectral_lens": "Spectral Lens", + "item.malum.spectral_optic": "Spectral Optic", + "item.malum.spirit_fabric": "Spirit Fabric", + "item.malum.spirit_pouch": "Spirit Pouch", + "item.malum.splash_of_gluttony": "Splash of Gluttony", + "item.malum.staff_of_the_auric_flame": "Staff of the Auric Flame", + "item.malum.stellar_mechanism": "Stellar Mechanism", + "item.malum.tainted_rock_tablet": "Tainted Rock Tablet", + "item.malum.tin_impetus": "Tin Impetus", + "item.malum.tin_node": "Tin Node", + "item.malum.token_of_gratitude": "Token of Gratitude", + "item.malum.tophat": "Tophat", + "item.malum.totemic_staff": "Totemic Staff", + "item.malum.trans_prideweave": "Trans Prideweave", + "item.malum.tuning_fork": "Tuning Fork", + "item.malum.tyrving": "Tyrving", + "item.malum.umbral_spirit": "Umbral Spirit", + "item.malum.uranium_impetus": "Uranium Impetus", + "item.malum.uranium_node": "Uranium Node", + "item.malum.void_salts": "Void Salts", + "item.malum.void_tablet": "Void Tablet", + "item.malum.warp_flux": "Warp Flux", + "item.malum.warping_engine": "Warping Engine", + "item.malum.weight_of_worlds": "Weight of Worlds", + "item.malum.wicked_spirit": "Wicked Spirit", + "item.malum.zinc_impetus": "Zinc Impetus", + "item.malum.zinc_node": "Zinc Node", + "itemGroup.malum_arcane_construct": "Malum: Arcane Construct", + "itemGroup.malum_basis_of_magic": "Malum: Basis of Magic", + "itemGroup.malum_cosmetics": "Malum: Self Expression", + "itemGroup.malum_metallurgic_magics": "Malum: Metallurgic Magics", + "itemGroup.malum_natural_wonders": "Malum: Born from Arcana", + "itemGroup.malum_ritual_shards": "Malum: Ritual Shards", + "itemGroup.malum_void_chronicles": "Malum: Chronicles of the Void", + "malum.gui.augment.installed": "When installed: ", + "malum.gui.augment.slot": "Slot: ", + "malum.gui.augment.type.augment": "Augment", + "malum.gui.augment.type.core_augment": "Core Augment", + "malum.gui.book.entry.a_personal_note": "A Personal Note", + "malum.gui.book.entry.a_personal_note.commendations": "Malum; Commendations", + "malum.gui.book.entry.a_personal_note.commendations.description": "A Thank You Letter", + "malum.gui.book.entry.a_personal_note.description": "A page from another book", + "malum.gui.book.entry.a_personal_note.inspirations": "Malum; Inspirations", + "malum.gui.book.entry.a_personal_note.inspirations.description": "What brought me here", + "malum.gui.book.entry.accelerating_inlay": "Accelerating Inlay", + "malum.gui.book.entry.accelerating_inlay.description": "Doubling down", + "malum.gui.book.entry.aerial_rite": "Aerial Rites", + "malum.gui.book.entry.aerial_rite.description": "Uplifting the soul", + "malum.gui.book.entry.altar_acceleration": "Altar Acceleration", + "malum.gui.book.entry.altar_acceleration.description": "Obelisks", + "malum.gui.book.entry.aqueous_rite": "Aqueous Rites", + "malum.gui.book.entry.aqueous_rite.description": "Molding the soul", + "malum.gui.book.entry.arcane_restoration": "Arcane Restoration", + "malum.gui.book.entry.arcane_restoration.description": "Mystic repair", + "malum.gui.book.entry.arcane_rite": "A Rite Unchained", + "malum.gui.book.entry.arcane_rite.description": "Creation uncontrolled", + "malum.gui.book.entry.belt_of_the_magebane": "Belt of the Magebane", + "malum.gui.book.entry.belt_of_the_magebane.description": "Newfound ruin", + "malum.gui.book.entry.belt_of_the_prospector": "Belt of the Prospector", + "malum.gui.book.entry.belt_of_the_prospector.description": "Treasures of the earth", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist": "Ring of the Demolitionist", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist.description": "$bMore dakka/$", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder": "Ring of the Hoarder", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder.description": "Directly into my veins", + "malum.gui.book.entry.belt_of_the_starved": "Belt of the Starved", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony": "Concentrated Gluttony", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony.description": "Bypass", + "malum.gui.book.entry.belt_of_the_starved.description": "Channeling voracity", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity": "Ring of Desperate Voracity", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity.description": "Widening the channel", + "malum.gui.book.entry.blazing_diode": "Blazing Diode", + "malum.gui.book.entry.blazing_diode.description": "The strongest force in the world", + "malum.gui.book.entry.blazing_quartz": "Blazing Quartz", + "malum.gui.book.entry.blazing_quartz.description": "Ignition", + "malum.gui.book.entry.blight": "A Study on Blight", + "malum.gui.book.entry.blight.description": "What, why, and how", + "malum.gui.book.entry.brilliance": "Brilliance", + "malum.gui.book.entry.brilliance.description": "The stuff of experience", + "malum.gui.book.entry.chronicles_of_the_soul": "Chronicles of the Soul", + "malum.gui.book.entry.chronicles_of_the_soul.description": "A magecraft of miracles", + "malum.gui.book.entry.chronicles_of_the_void": "Chronicles of the Void", + "malum.gui.book.entry.chronicles_of_the_void.description": "A magecraft of madness", + "malum.gui.book.entry.corrupt_aerial_rite": "Corrupting the Aerial Rites", + "malum.gui.book.entry.corrupt_aerial_rite.description": "Scattering the soul", + "malum.gui.book.entry.corrupt_aqueous_rite": "Corrupting the Aqueous Rites", + "malum.gui.book.entry.corrupt_aqueous_rite.description": "Deforming the soul", + "malum.gui.book.entry.corrupt_earthen_rite": "Corrupting the Earthen Rites", + "malum.gui.book.entry.corrupt_earthen_rite.description": "Honing the soul", + "malum.gui.book.entry.corrupt_infernal_rite": "Corrupting the Infernal Rites", + "malum.gui.book.entry.corrupt_infernal_rite.description": "Extinguishing the soul", + "malum.gui.book.entry.corrupt_sacred_rite": "Corrupting the Sacred Rites", + "malum.gui.book.entry.corrupt_sacred_rite.description": "Stimulating the soul", + "malum.gui.book.entry.corrupt_wicked_rite": "Corrupting the Wicked Rites", + "malum.gui.book.entry.corrupt_wicked_rite.description": "Endangering the soul", + "malum.gui.book.entry.corrupted_resonance": "Corrupted Resonance", + "malum.gui.book.entry.corrupted_resonance.description": "Advanced magics", + "malum.gui.book.entry.crucible_acceleration": "Crucible Acceleration", + "malum.gui.book.entry.crucible_acceleration.description": "Heating up", + "malum.gui.book.entry.crucible_augmentation": "Crucible Augmentation", + "malum.gui.book.entry.crucible_augmentation.description": "Tuning the attuner", + "malum.gui.book.entry.cthonic_gold": "Cthonic Gold", + "malum.gui.book.entry.cthonic_gold.description": "Fused with the arcane", + "malum.gui.book.entry.cthonic_gold.reexamination": "Reexamination: Cthonic Gold", + "malum.gui.book.entry.cthonic_gold.reexamination.description": "A new principle in old material", + "malum.gui.book.entry.earthen_rite": "Earthen Rites", + "malum.gui.book.entry.earthen_rite.description": "Grounding the soul", + "malum.gui.book.entry.elaborate_brooch": "Elaborate Brooch", + "malum.gui.book.entry.elaborate_brooch.description": "A change in purpose", + "malum.gui.book.entry.eldritch_arcana": "Eldritch Arcana", + "malum.gui.book.entry.eldritch_arcana.description": "For every push there is a pull", + "malum.gui.book.entry.elemental_arcana": "Elemental Arcana", + "malum.gui.book.entry.elemental_arcana.description": "Focused magic", + "malum.gui.book.entry.esoteric_reaping": "Esoteric Reaping", + "malum.gui.book.entry.esoteric_reaping.description": "Leaked magic", + "malum.gui.book.entry.ether": "Ether", + "malum.gui.book.entry.ether.description": "All the colors of the wind", + "malum.gui.book.entry.focus_ashes": "Arising of Ashes", + "malum.gui.book.entry.focus_ashes.description": "Creating powdered reagents", + "malum.gui.book.entry.focus_crystals": "Creation of Crystals", + "malum.gui.book.entry.focus_crystals.description": "Forming irregular crystals", + "malum.gui.book.entry.focus_metals": "Magecraft of Metals", + "malum.gui.book.entry.focus_metals.description": "Forming banded crystals", + "malum.gui.book.entry.fragment.void.black_crystal": "Scribbled notes", + "malum.gui.book.entry.fragment.void.black_crystal.description": "Incomprehensible", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana": "A failed experiment", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana.description": "An attempt to create something new?", + "malum.gui.book.entry.fragment.void.umbral_arcana": "Strange equations", + "malum.gui.book.entry.fragment.void.umbral_arcana.description": "Assuming an absence of existence...", + "malum.gui.book.entry.glass_brooch": "Glass Brooch", + "malum.gui.book.entry.glass_brooch.description": "Fragile power", + "malum.gui.book.entry.gluttonous_brooch": "Gluttonous Brooch", + "malum.gui.book.entry.gluttonous_brooch.description": "Endlessly unsated", + "malum.gui.book.entry.impurity_stabilizer": "Impurity Stabilizer", + "malum.gui.book.entry.impurity_stabilizer.description": "Potency from weakness", + "malum.gui.book.entry.infernal_rite": "Infernal Rites", + "malum.gui.book.entry.infernal_rite.description": "Igniting the soul", + "malum.gui.book.entry.intricate_assembly": "Intricate Assembly", + "malum.gui.book.entry.intricate_assembly.description": "Fudging the numbers", + "malum.gui.book.entry.introduction": "Introduction", + "malum.gui.book.entry.introduction.description": "On the nature of souls", + "malum.gui.book.entry.managing_totems": "Totem Resonance", + "malum.gui.book.entry.managing_totems.description": "Insight into the rites", + "malum.gui.book.entry.mending_diffuser": "Mending Diffuser", + "malum.gui.book.entry.mending_diffuser.description": "Unliving scar tissue", + "malum.gui.book.entry.mirror_magic": "Mirror magic", + "malum.gui.book.entry.mirror_magic.description": "Magic Funnels", + "malum.gui.book.entry.mote_making": "Mote Making", + "malum.gui.book.entry.mote_making.description": "Worship the cube", + "malum.gui.book.entry.natural_quartz": "Natural Quartz", + "malum.gui.book.entry.natural_quartz.description": "Deep in the earth", + "malum.gui.book.entry.necklace_of_blissful_harmony": "Necklace of Blissful Harmony", + "malum.gui.book.entry.necklace_of_blissful_harmony.description": "No sign of morning coming", + "malum.gui.book.entry.necklace_of_the_mystic_mirror": "Necklace of the Mystic Mirror", + "malum.gui.book.entry.necklace_of_the_mystic_mirror.description": "As without, so within", + "malum.gui.book.entry.necklace_of_the_narrow_edge": "Necklace of the Narrow Edge", + "malum.gui.book.entry.necklace_of_the_narrow_edge.description": "Focused and sharpened", + "malum.gui.book.entry.page.headline.a_personal_note": "A Personal Note", + "malum.gui.book.entry.page.headline.a_personal_note.commendations": "Malum; Commendations", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.alphalilly": "Alphalilly", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.coalition_of_magic": "Coalition of Magic", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.kultik": "Kultik", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.pessi_mysterio": "Pessi Mysterio", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.translation": "Translation", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.wiresegal": "Wiresegal", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations": "Malum; Inspirations", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.astral_sorcery": "Astral Sorcery", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.eidolon": "Eidolon", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.mystic_modding": "Mystic Modding' Mods", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.thaumcraft": "Thaumcraft", + "malum.gui.book.entry.page.headline.accelerating_inlay": "Accelerating Inlay", + "malum.gui.book.entry.page.headline.altar_acceleration.brilliant_obelisk": "Brilliant Obelisk", + "malum.gui.book.entry.page.headline.altar_acceleration.runewood_obelisk": "Runewood Obelisk", + "malum.gui.book.entry.page.headline.arcane_restoration": "Arcane Restoration", + "malum.gui.book.entry.page.headline.arcane_rite": "A Rite Unchained", + "malum.gui.book.entry.page.headline.arcane_rite.soulwood": "Soulwood Transmutation", + "malum.gui.book.entry.page.headline.belt_of_the_magebane": "Belt of the Magebane", + "malum.gui.book.entry.page.headline.belt_of_the_prospector": "Belt of the Prospector", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_demolitionist": "Ring of the Demolitionist", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_hoarder": "Ring of the Hoarder", + "malum.gui.book.entry.page.headline.belt_of_the_starved": "Belt of the Starved", + "malum.gui.book.entry.page.headline.belt_of_the_starved.concentrated_gluttony": "Concentrated Gluttony", + "malum.gui.book.entry.page.headline.belt_of_the_starved.ring_of_desperate_voracity": "Ring of Desperate Voracity", + "malum.gui.book.entry.page.headline.blazing_diode": "Blazing Diode", + "malum.gui.book.entry.page.headline.blazing_quartz": "Blazing Quartz", + "malum.gui.book.entry.page.headline.blight.arcane_rite": "Blight Study: Resonance", + "malum.gui.book.entry.page.headline.blight.composition": "Blight Study: Substance", + "malum.gui.book.entry.page.headline.blight.intro": "Blight Study: Preface", + "malum.gui.book.entry.page.headline.blight.spread": "Blight Study: Spread", + "malum.gui.book.entry.page.headline.brilliance": "Brilliance", + "malum.gui.book.entry.page.headline.chronicles_of_the_soul": "Chronicles of the Soul", + "malum.gui.book.entry.page.headline.chronicles_of_the_void": "Chronicles of the Void", + "malum.gui.book.entry.page.headline.corrupted_resonance": "Corrupted Resonance", + "malum.gui.book.entry.page.headline.crucible_acceleration": "Crucible Acceleration", + "malum.gui.book.entry.page.headline.crucible_augmentation": "Crucible Augmentation", + "malum.gui.book.entry.page.headline.cthonic_gold": "Cthonic Gold", + "malum.gui.book.entry.page.headline.cthonic_gold.reexamination": "Reexamination: Cthonic Gold", + "malum.gui.book.entry.page.headline.elaborate_brooch": "Elaborate Brooch", + "malum.gui.book.entry.page.headline.eldritch_arcana": "Eldritch Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana": "Elemental Arcana", + "malum.gui.book.entry.page.headline.elemental_arcana.aerial": "Aerial Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana.aqueous": "Aqueous Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana.earthen": "Earthen Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana.infernal": "Infernal Spirit", + "malum.gui.book.entry.page.headline.esoteric_reaping": "Esoteric Reaping", + "malum.gui.book.entry.page.headline.esoteric_reaping.astral_weave": "Astral Weave", + "malum.gui.book.entry.page.headline.esoteric_reaping.grim_talc": "Grim Talc", + "malum.gui.book.entry.page.headline.esoteric_reaping.rotting_essence": "Rotting Essence", + "malum.gui.book.entry.page.headline.esoteric_reaping.warp_flux": "Warp Flux", + "malum.gui.book.entry.page.headline.ether": "Ether", + "malum.gui.book.entry.page.headline.ether.iridescent": "Iridescent Ether", + "malum.gui.book.entry.page.headline.focus_ashes": "Arising of Ashes", + "malum.gui.book.entry.page.headline.focus_crystals": "Creation of Crystals", + "malum.gui.book.entry.page.headline.focus_metals": "Magecraft of Metals", + "malum.gui.book.entry.page.headline.fragment.void.black_crystal": "Scribbled notes", + "malum.gui.book.entry.page.headline.fragment.void.umbral_arcana": "Strange equations", + "malum.gui.book.entry.page.headline.glass_brooch": "Glass Brooch", + "malum.gui.book.entry.page.headline.gluttonous_brooch": "Gluttonous Brooch", + "malum.gui.book.entry.page.headline.impurity_stabilizer": "Impurity Stabilizer", + "malum.gui.book.entry.page.headline.intricate_assembly": "Intricate Assembly", + "malum.gui.book.entry.page.headline.introduction": "Introduction", + "malum.gui.book.entry.page.headline.managing_totems": "Totem Resonance", + "malum.gui.book.entry.page.headline.mending_diffuser": "Mending Diffuser", + "malum.gui.book.entry.page.headline.mirror_magic": "Mirror magic", + "malum.gui.book.entry.page.headline.mote_making": "Mote Making", + "malum.gui.book.entry.page.headline.natural_quartz": "Natural Quartz", + "malum.gui.book.entry.page.headline.necklace_of_blissful_harmony": "The Blissful Harmony", + "malum.gui.book.entry.page.headline.necklace_of_the_mystic_mirror": "The Mystic Mirror", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge": "The Narrow Edge", + "malum.gui.book.entry.page.headline.primary_arcana.arcane": "Arcane Spirit", + "malum.gui.book.entry.page.headline.primary_arcana.sacred": "Sacred Spirit", + "malum.gui.book.entry.page.headline.primary_arcana.wicked": "Wicked Spirit", + "malum.gui.book.entry.page.headline.prismatic_focus_lens": "Prismatic Focus Lens", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_alchemical_mastery": "Ring of Alchemical Mastery", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_curative_talent": "Ring of Curative Talent", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_manaweaving": "Ring of Manaweaving", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_prowess": "Ring of Prowess", + "malum.gui.book.entry.page.headline.ring_of_esoteric_spoils": "Ring of Esoteric Spoils", + "malum.gui.book.entry.page.headline.ritual_magic": "Ritual magic", + "malum.gui.book.entry.page.headline.rune_of_aliment_cleansing": "Rune of Aliment Cleansing", + "malum.gui.book.entry.page.headline.rune_of_culling": "Rune of Culling", + "malum.gui.book.entry.page.headline.rune_of_dexterity": "Rune of Dexterity", + "malum.gui.book.entry.page.headline.rune_of_fervor": "Rune of Fervor", + "malum.gui.book.entry.page.headline.rune_of_haste": "Rune of Haste", + "malum.gui.book.entry.page.headline.rune_of_idle_restoration": "Rune of Idle Restoration", + "malum.gui.book.entry.page.headline.rune_of_loyalty": "Rune of Loyalty", + "malum.gui.book.entry.page.headline.rune_of_motion": "Rune of Motion", + "malum.gui.book.entry.page.headline.rune_of_reactive_shielding": "Rune of Reactive Shielding", + "malum.gui.book.entry.page.headline.rune_of_reinforcement": "Rune of Reinforcement", + "malum.gui.book.entry.page.headline.rune_of_the_aether": "Rune of the Aether", + "malum.gui.book.entry.page.headline.rune_of_the_arena": "Rune of the Arena", + "malum.gui.book.entry.page.headline.rune_of_the_hells": "Rune of the Hells", + "malum.gui.book.entry.page.headline.rune_of_the_seas": "Rune of the Seas", + "malum.gui.book.entry.page.headline.rune_of_volatile_distortion": "Rune of Volatile Distortion", + "malum.gui.book.entry.page.headline.rune_of_warding": "Rune of Warding", + "malum.gui.book.entry.page.headline.runewood": "Runewood", + "malum.gui.book.entry.page.headline.runewood.arcane_charcoal": "Arcane Charcoal", + "malum.gui.book.entry.page.headline.runewood.runic_sap": "Runic Sap", + "malum.gui.book.entry.page.headline.runeworking": "Runeworking", + "malum.gui.book.entry.page.headline.runic_brooch": "Runic Brooch", + "malum.gui.book.entry.page.headline.scythes": "Scythes", + "malum.gui.book.entry.page.headline.scythes.enchanting": "Enchanting a Scythe", + "malum.gui.book.entry.page.headline.scythes.enchanting.animated": "Animated", + "malum.gui.book.entry.page.headline.scythes.enchanting.ascension": "Ascension", + "malum.gui.book.entry.page.headline.scythes.enchanting.haunted": "Haunted", + "malum.gui.book.entry.page.headline.scythes.enchanting.rebound": "Rebound", + "malum.gui.book.entry.page.headline.scythes.enchanting.spirit_plunder": "Spirit Plunder", + "malum.gui.book.entry.page.headline.shielding_apparatus": "Shielding Apparatus", + "malum.gui.book.entry.page.headline.soulhunter_gear": "Soulhunter Gear", + "malum.gui.book.entry.page.headline.soulstained_armor": "Soulstained Armor", + "malum.gui.book.entry.page.headline.soulstained_scythe": "Soulstained Scythe", + "malum.gui.book.entry.page.headline.soulstone": "Soulstone", + "malum.gui.book.entry.page.headline.soulwood.blight": "Soulwood Study: Blight", + "malum.gui.book.entry.page.headline.soulwood.bonemeal": "Soulwood Study: Growth", + "malum.gui.book.entry.page.headline.soulwood.color": "Soulwood Study: Color", + "malum.gui.book.entry.page.headline.soulwood.intro": "Soulwood Study: Preface", + "malum.gui.book.entry.page.headline.soulwood.sap": "Soulwood Study: Sap", + "malum.gui.book.entry.page.headline.spirit_crystals": "Spirit Crystals", + "malum.gui.book.entry.page.headline.spirit_fabric": "Spirit Fabric", + "malum.gui.book.entry.page.headline.spirit_fabric.pouch": "Spirit Pouch", + "malum.gui.book.entry.page.headline.spirit_focusing": "Spirit Focusing", + "malum.gui.book.entry.page.headline.spirit_infusion": "Spirit Infusion", + "malum.gui.book.entry.page.headline.spirit_infusion.alchemical_calx": "Alchemical Calx", + "malum.gui.book.entry.page.headline.spirit_infusion.hex_ash": "Hex Ash", + "malum.gui.book.entry.page.headline.spirit_infusion.living_flesh": "Living Flesh", + "malum.gui.book.entry.page.headline.spirit_metals.hallowed_gold": "Hallowed Gold", + "malum.gui.book.entry.page.headline.spirit_metals.hallowed_gold.spirit_jar": "Spirit Jar", + "malum.gui.book.entry.page.headline.spirit_metals.reexamination": "Reexamination: Spirit Metals", + "malum.gui.book.entry.page.headline.spirit_metals.soulstained_steel": "Soulstained Steel", + "malum.gui.book.entry.page.headline.spirit_minerals.reexamination": "Reexamining Spirit Minerals", + "malum.gui.book.entry.page.headline.spirit_stones.reexamination": "Reexamination: Spirit Stones", + "malum.gui.book.entry.page.headline.spirit_stones.tainted_rock": "Tainted Rock", + "malum.gui.book.entry.page.headline.spirit_stones.twisted_rock": "Twisted Rock", + "malum.gui.book.entry.page.headline.spirit_trinkets": "Spirit Trinkets", + "malum.gui.book.entry.page.headline.spirited_glass": "Spirited Glass", + "malum.gui.book.entry.page.headline.the_device": "The Device.", + "malum.gui.book.entry.page.headline.totem_magic": "Totem Magic", + "malum.gui.book.entry.page.headline.totemic_runes": "Totemic Runes", + "malum.gui.book.entry.page.headline.transmutation": "Transmutation", + "malum.gui.book.entry.page.headline.transmutation.deepslate": "Transmutation: Endothermic", + "malum.gui.book.entry.page.headline.transmutation.smooth_basalt": "Transmutation: Exothermic", + "malum.gui.book.entry.page.headline.transmutation.stone": "Transmutation: Basic", + "malum.gui.book.entry.page.headline.tyrving": "Tyrving", + "malum.gui.book.entry.page.headline.void.black_crystal": "A Black Crystal", + "malum.gui.book.entry.page.headline.void.catalyst_lobber": "Catalyst Lobber", + "malum.gui.book.entry.page.headline.void.edge_of_deliverance": "The Edge of Deliverance", + "malum.gui.book.entry.page.headline.void.erosion_scepter": "Erosion Scepter", + "malum.gui.book.entry.page.headline.void.inverse_and_hybrid_arcana": "Theoretical Arcana", + "malum.gui.book.entry.page.headline.void.malignant_pewter": "Malignant Pewter", + "malum.gui.book.entry.page.headline.void.malignant_stronghold_armor": "The Malignant Stronghold", + "malum.gui.book.entry.page.headline.void.material_study_arcana": "Study: Spirit Crystal", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers": "Study: Auric Ember", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers.reexamination": "Reexamination: Auric Ember", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead": "Study: Malignant Lead", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead.reexamination": "Reexamining Malignant Lead", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment": "Study: Mnemosyne", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment.reexamination": "Reexamination: Mnemnosyne", + "malum.gui.book.entry.page.headline.void.material_study_null_slate": "Study: Null Slate", + "malum.gui.book.entry.page.headline.void.material_study_null_slate.reexamination": "Reexamination: Null Slate", + "malum.gui.book.entry.page.headline.void.material_study_soulstone": "Study: Soulstone", + "malum.gui.book.entry.page.headline.void.material_study_void_salts": "Study: Void Salts", + "malum.gui.book.entry.page.headline.void.material_study_void_salts.reexamination": "Reexamination: Void Salts", + "malum.gui.book.entry.page.headline.void.necklace_of_the_hidden_blade": "The Hidden Blade", + "malum.gui.book.entry.page.headline.void.necklace_of_the_watcher": "Necklace of the Watcher", + "malum.gui.book.entry.page.headline.void.ring_of_echoing_arcana": "Ring of Echoing Arcana", + "malum.gui.book.entry.page.headline.void.ring_of_growing_flesh": "Ring of Growing Flesh", + "malum.gui.book.entry.page.headline.void.ring_of_gruesome_concentration": "Gruesome Concentration", + "malum.gui.book.entry.page.headline.void.rune_of_bolstering": "Rune of Bolstering", + "malum.gui.book.entry.page.headline.void.rune_of_igneous_solace": "Rune of Igneous Solace", + "malum.gui.book.entry.page.headline.void.rune_of_sacrificial_empowerment": "Sacrificial Empowerment", + "malum.gui.book.entry.page.headline.void.rune_of_spell_mastery": "Rune of Spell Mastery", + "malum.gui.book.entry.page.headline.void.rune_of_the_heretic": "Rune of the Heretic", + "malum.gui.book.entry.page.headline.void.rune_of_toughness": "Rune of Toughness", + "malum.gui.book.entry.page.headline.void.rune_of_twinned_duration": "Rune of Twinned Duration", + "malum.gui.book.entry.page.headline.void.rune_of_unnatural_stamina": "Rune of Unnatural Stamina", + "malum.gui.book.entry.page.headline.void.runes": "Voidish Runecraft", + "malum.gui.book.entry.page.headline.void.staves_as_foci": "Staves as Foci", + "malum.gui.book.entry.page.headline.void.staves_as_foci.ring_of_the_endless_well": "Ring of the Endless Well", + "malum.gui.book.entry.page.headline.void.the_weeping_well": "The Weeping Well", + "malum.gui.book.entry.page.headline.void.umbral_arcana": "Umbral Arcana", + "malum.gui.book.entry.page.headline.void.weight_of_worlds": "The Weight of Worlds", + "malum.gui.book.entry.page.headline.voodoo_magic": "Voodoo magic", + "malum.gui.book.entry.page.headline.warping_engine": "Warping Engine", + "malum.gui.book.entry.page.text.a_personal_note.1": "Within the 'Arcana, a page sticks out just barely. As you examine it, the writing seems different than usual- out of this world. The texts inside appear to be a show of gratitude of sorts. The names ring a bell, but not to you.", + "malum.gui.book.entry.page.text.a_personal_note.commendations.alphalilly.1": "I reached out to them after seeing their work for the Arcana project, the Malum' book background art was made by them per commission. They've done an incredible job with them and I'm very happy to have their work in game :3", + "malum.gui.book.entry.page.text.a_personal_note.commendations.coalition_of_magic.1": "The Coalition of Magic is a Supporter exclusive server organized by me and Joefoxe, without everyone's voices and support of the mod, it'd be difficult to find motivation to work as much as I can now. Thank you!", + "malum.gui.book.entry.page.text.a_personal_note.commendations.kultik.1": "Once again, no idea how we got in touch, but they showed quite an interest in Malum and offered to have one of their tracks added to the mod as a music disc. They're responsible for the Aesthetica and Arcane Elegy Music Discs :3", + "malum.gui.book.entry.page.text.a_personal_note.commendations.pessi_mysterio.1": "I remember going on quite a witch hunt to find them, scouring through the internet and asking a bunch of people. They worked on Sound Design for a few mods and so I reached out to them to commission some for Malum. The Spirit Altar, Crucible and Totems are some of their works for this project.", + "malum.gui.book.entry.page.text.a_personal_note.commendations.translation.1": "There's this fella on github who very routinely pushes translations to the mod for the Chinese language, figured they deserve some thanks. They go by ChuijkYahus, so if you're reading this in Chinese it's thanks to them! If you plan to do a complete translation of Malum, let me know- I hope in the future I can replace this page with a list of credits.", + "malum.gui.book.entry.page.text.a_personal_note.commendations.wiresegal.1": "I'm not quite sure how we met, can't remember really. At some point, they offered to help out with Malum- most notably with the Encyclopedia Arcana, but also with a decent few bug fixes and refactors of dated systems. A large majority of the Entries are written by them :3", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.astral_sorcery.1": "I love the mod's visual identity and mechanics, anytime it was in a pack I'd make sure to make the most of it. The Path of Exiles is a huge inspiration for some upcoming stuff I wanna add to Malum.", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.eidolon.1": "Eidolon has such a charming atmosphere, when it released I got a little scared about how similar the mod was to my concept of what I want Malum to be, and it really pushed me to innovate. Additionally, the mod's author and I exchange a myriad of cat pictures, it is a charm.", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.mystic_modding.1": "Embers and Roots were some of my favourite magic mods I've come across, I found their very approachable nature a really appealing thing for a mod to incorporate.", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.thaumcraft.1": "By far the biggest inspiration for Malum, I enjoyed the mod immensely when I was first getting into modded minecraft. I only ever tried the 1.12 version though. The way the magic system is designed and the general sense of progression is something I love.", + "malum.gui.book.entry.page.text.accelerating_inlay.1": "Through the use of a superior conductor in Astral Weave, Accelerating Inlay simply provides a substantial bonus to the focusing speed of a Crucible without any drawbacks.", + "malum.gui.book.entry.page.text.aerial_rite": "A simple aura rite, while active nearby friendly beings will find their movements sped up.", + "malum.gui.book.entry.page.text.aerial_rite.hover": "Applies Zephyr's Courage, increasing movement speed by two fifths.", + "malum.gui.book.entry.page.text.altar_acceleration.brilliant_obelisk.1": "While not useful for Infusion, per-se, the design of the obelisk can be used in another way as well. By socketing Brilliance instead of Hallowed Gold, the obelisk will harmonize with the Brilliance of enchanting, causing it to provide as much force of enchanting as five bookshelves do.", + "malum.gui.book.entry.page.text.altar_acceleration.runewood_obelisk.1": "Spirit Infusion, as essential as it is, has grown to be tedious. Even producing a stack of simple Hex Ash takes several minutes. Using Hallowed Gold, I have found a way to accelerate it. By placing up to four hallowed obelisks nearby the altar I may increase the processing speed by one fourth with each obelisk.", + "malum.gui.book.entry.page.text.aqueous_rite": "A simple aura rite, while active nearby friendly beings will find that their reach is extended, letting them more easily interact with the world.", + "malum.gui.book.entry.page.text.aqueous_rite.hover": "Applies Poseidon's Grasp, increasing block reach by two units of space and increasing item pickup range significantly.", + "malum.gui.book.entry.page.text.arcane_restoration.1": "The Spirit Crucible has an annoying habit of breaking the tools to work with it. While a cost is to be expected, I'd rather pay it in installments. I have designed a device I call the Repair Pylon, intended to shore items up as they break down.", + "malum.gui.book.entry.page.text.arcane_restoration.2": "It works not just on an Impetus, but practically anything at all, as long as it is placed on a nearby item holder, with a combination of spirits and a repair material (iron for iron tools, for instance) placed on the pylon. Unlike an anvil, no experience is needed to fuel this.", + "malum.gui.book.entry.page.text.arcane_restoration.3": "It appears that materials in tune with spirit arcana, such as Soulstained Steel or Hallowed Gold, are more efficient in this process. They will be repaired more than their mundane counterparts would for the same cost.", + "malum.gui.book.entry.page.text.arcane_rite": "The rite - if you could call something so chaotic that - corrupts and burns through the totem, altering its very base nature, and transmuting the world around it into some indeterminate blighted substance.", + "malum.gui.book.entry.page.text.arcane_rite.description.1": "Raw arcana provides the basis for all rites. Without power, nothing would be accomplished. This naturally makes one wonder what effect raw arcana would have as the focus of a rite. The answer is a complex and dangerous one.", + "malum.gui.book.entry.page.text.arcane_rite.description.2": "It requires far more to focus than other rites, taking the entire five runes to activate. It's as though I am pushing on some threshold, and need to break through. And in breaking through... momentum is conserved.", + "malum.gui.book.entry.page.text.arcane_rite.description.3": "Once complete, the rite brings about erratic change to the totem; what I dub Soulwood bears scars from the violent method of its creation. Those scars warp magic, altering its fundamental nature. Any spirit rite performed with a Soulwood totem will produce a vastly different effect.", + "malum.gui.book.entry.page.text.arcane_rite.description.4": "The scars of this process linger, allowing me to make more Soulwood by placing Runewood on the results of the ritual.", + "malum.gui.book.entry.page.text.arcane_rite.hover": "Converts the totem structure into one made up of Soulwood and alters the nearby terrain into a blighted substance.\n- Soulwood totems produce different rite effects.", + "malum.gui.book.entry.page.text.belt_of_the_magebane.1": "The Belt of the Magebane is a simple innovation, but a dangerously effective one. Normally, after being struck by any attack, soul ward will not recover until a long moment after. That moment of downtime has proven itself detrimental far too frequently. But that ends now.", + "malum.gui.book.entry.page.text.belt_of_the_magebane.2": "While worn, the belt provides a substantial bonus to soul ward recovery rate, while also improving capacity slightly. Furthermore, the belt will absorb the arcane essence of any instance of magical damage that strikes its bearer, converting that repurposed energy into immediate recovery of soul ward.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.1": "To fuel my various magics and other goals I more often than not find myself needing various earthen treasures. This belt prevents explosions $idirectly/$ caused by me from harming valuable items on the ground, and causes those explosions to break blocks as though I were using a Fortune III tool.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_demolitionist.1": "If raw explosive power is not sufficient, you simply aren't using enough of it. This ring amplifies explosions, mitigating that issue.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_hoarder.1": "Explosions are chaotic, and messy, inherently. This is hardly a problem, when I want to cause such rampant destruction to collect resources, but collecting the items is a burden. This ring entangles the explosion with my soul, causing the debris and loot to appear at my location.", + "malum.gui.book.entry.page.text.belt_of_the_starved.1": "The arcana I collect occasionally have scraps of wishes and desires woven in. Often, given the base nature of what I reap, this comes in the form of hunger, lust, or petty grudges. All of these impurities can be harnessed, and beyond that, I can infuse this power into my magic.", + "malum.gui.book.entry.page.text.belt_of_the_starved.2": "Doing this carries the perhaps predictable effect that my own hunger amplifies, draining quicker in the process. The magic proficiency this grants is immense, but... I must say, the means are rather distasteful.", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.1": "I have grown somewhat annoyed with the rotten foods I rely on - they are hardly pleasant to eat. By concentrating them, I can minimize the time I spend tasting rot, granting Gluttony which is amplified by each rotten trinket I wear. It takes seconds to digest, but that is preferable to the taste.", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.2": "It is like a potion, and so, like potions, I have derived a Splash variant of it. Upon impact, the essence of rot stored inside is released in a small area, applying its usual benefits to every creature caught inside.", + "malum.gui.book.entry.page.text.belt_of_the_starved.ring_of_desperate_voracity.1": "This ring makes rotten foods just a little bit more bearable, allowing me to amass more hunger and saturation from such an unusual diet. Normally, such a diet would be ill-advised, however, a secondary function of the ring allows it to extend the duration of the Gluttony status effect that the Belt of the Starved grants.", + "malum.gui.book.entry.page.text.blazing_diode.1": "The Blazing Diode extracts the full force of a soul on fire, lessening the fuel requirement of any catalyzer powering the crucible while also slightly hastening the entire process.", + "malum.gui.book.entry.page.text.blazing_quartz.1": "It stands to reason that a place like the nether would have a substance that was flammable, and Blazing Quartz certainly fits the bill. It acts much like coal, even being able to form torches. A useful substance, even if fairly mundane.", + "malum.gui.book.entry.page.text.blight.arcane_rite.1": "That echo is why this substance is important for the Unchained Rite. The Rite remembers the violence of its creation, and resonates with the memory within the blight, applying its power to things laying on top of it.", + "malum.gui.book.entry.page.text.blight.composition.1": "The Undirected Rite, as the name suggests, is random. It transmutes, but it has no pattern to transmute things to. So, instead, you get something random, bits of disparate matter all jumbled together into a foul-smelling powder. I wouldn't recommend eating it, or growing things on it, but it's otherwise harmless.", + "malum.gui.book.entry.page.text.blight.intro.1": "Blight. $iSomething which spoils or damages./$ What the Undirected Rite has created has many strange properties, and I intend to categorize them.", + "malum.gui.book.entry.page.text.blight.intro.2": "The naïve explanation is that it is simply another form of power that taints the world, but that isn't right. Blight isn't harmful, not inof itself. It's just... $igunk./$", + "malum.gui.book.entry.page.text.blight.spread.1": "Blight does not spread on its own. It's just random matter, after all. But it has a spiritual memory, a pattern which to replicate. When given arcana, or a valid fertilizer, blight will haphazardly echo this pattern on the nearby area.", + "malum.gui.book.entry.page.text.brilliance.1": "Brilliance is a term I have heard bandied about for what others call experience. It is a part of the soul, though improperly attached, and can be collected and used for enchanting and repairs.", + "malum.gui.book.entry.page.text.brilliance.2": "What many don't know is that it can condense into a physical form. I have heard rumors of solid Brilliance coming from crushing ore, but the most reliable source is small clusters of ore where a soul faded away, leaving its experiences engraved on the stone.", + "malum.gui.book.entry.page.text.corrupt_aerial_rite": "A simple aura rite, while active nearby friendly beings will have their connection to the earth disrupted, lowering their gravity and increasing jump height.", + "malum.gui.book.entry.page.text.corrupt_aerial_rite.hover": "Applies Aether's Charm, decreasing gravity by three fifths while also providing a substantial benefit to jump height.", + "malum.gui.book.entry.page.text.corrupt_aqueous_rite": "A simple aura rite, while active nearby friendly beings will find themselves better at fishing.", + "malum.gui.book.entry.page.text.corrupt_aqueous_rite.hover": "Applies Angler's Lure, providing benefits to fishing skills equal to Lure I and Luck of the Sea I.\n - The effects stack with any enchantment already present on a fishing rod.", + "malum.gui.book.entry.page.text.corrupt_arcane_rite": "Now already scarred, the power bleeds from the soulwood totem, corrupting and warping the nearby area. Any nearby block placed atop that blighted substance will be altered.", + "malum.gui.book.entry.page.text.corrupt_arcane_rite.hover": "Transmutes nearby blocks placed atop blighted gunk.", + "malum.gui.book.entry.page.text.corrupt_earthen_rite": "A simple aura rite, while active nearby friendly beings will find their attacks deal more damage.", + "malum.gui.book.entry.page.text.corrupt_earthen_rite.hover": "Applies Earthen Might, increasing damage dealt by two hearts.", + "malum.gui.book.entry.page.text.corrupt_greater_aerial_rite": "An advanced rite, while active it will slowly ease the stress of time on the mind, offsetting the effects of insomnia for those around it over time.", + "malum.gui.book.entry.page.text.corrupt_greater_aerial_rite.hover": "Passively reduces the insomnia value of nearby players.\n - Assuming phantoms are just starting to appear, it will take a single totem executing the rite two and two fifths of a minute to fully cleanse insomnia.\n - Naturally, the totem will take longer to fully cleanse insomnia if the player has already been suffering from it for some time.", + "malum.gui.book.entry.page.text.corrupt_greater_aqueous_rite": "An advanced rite, while active zombies near this rite will find themselves choking on their own breath, drowning even on land.", + "malum.gui.book.entry.page.text.corrupt_greater_aqueous_rite.hover": "Converts nearby zombies to drowned.", + "malum.gui.book.entry.page.text.corrupt_greater_earthen_rite": "An advanced rite, while active the earth coalesces, and like lava meeting water, cobblestone is created before the totem base.", + "malum.gui.book.entry.page.text.corrupt_greater_earthen_rite.hover": "Creates cobblestone in place of empty space.", + "malum.gui.book.entry.page.text.corrupt_greater_infernal_rite": "An advanced rite, instead of generating heat, this rite compresses it, causing nearby furnaces to operate more quickly.", + "malum.gui.book.entry.page.text.corrupt_greater_infernal_rite.hover": "Speeds up nearby furnaces by one fourth.\n - Fuel consumption rate is unaffected, meaning the rite also improves fuel efficiency.", + "malum.gui.book.entry.page.text.corrupt_greater_sacred_rite": "An advanced rite, while active... nearby animals are made... $ivigorous/$, as if I had fed them myself.", + "malum.gui.book.entry.page.text.corrupt_greater_sacred_rite.hover": "Affected animals are fed until there are more than twenty.\n - This limit applies separately for each type of animal within the range of the rite.", + "malum.gui.book.entry.page.text.corrupt_greater_wicked_rite": "An advanced rite, while active it will cull herds of nearby overcrowded animals.", + "malum.gui.book.entry.page.text.corrupt_greater_wicked_rite.hover": "While there are more than twenty animals within the range of the rite, the excess is removed.\n - This limit applies separately for each type of animal within the range of the rite.", + "malum.gui.book.entry.page.text.corrupt_infernal_rite": "A simple aura rite, while active nearby friendly beings and close fires will have the heat sucked out of them, extinguishing them and healing those who were burned, giving them the survivability of denizens of the nether.", + "malum.gui.book.entry.page.text.corrupt_infernal_rite.hover": "Extinguishes nearby flames, be it affecting the world or an entity.\n - Extinguished entities receive Ifrit's Embrace, recovering two hearts while being extinguished.", + "malum.gui.book.entry.page.text.corrupt_sacred_rite": "A simple rite, while active it will apply a spiritually nourishing effect to nearby animals, accelerating growth and certain biological processes.", + "malum.gui.book.entry.page.text.corrupt_sacred_rite.hover": "Affected animals instantly gain 25 seconds worth of age\n - Sheep will feed on grass more frequently\n - Bees pollinate faster and more frequently\n - Chickens lay eggs more frequently", + "malum.gui.book.entry.page.text.corrupt_wicked_rite": "Rather than harm, this rite enhances nearby hostile beings, granting protection, force, and speed. Rather useless, but might have niche applications.", + "malum.gui.book.entry.page.text.corrupt_wicked_rite.hover": "Grants all nearby hostiles resistance, strength, and speed.", + "malum.gui.book.entry.page.text.corrupted_resonance.1": "To fuel any further magics, I will need a catalyst. Something beautiful, full of magic, serving as the basis for any complex craft born from it. Corrupted Resonance is perfect for the role.", + "malum.gui.book.entry.page.text.crucible_acceleration.1": "The Spirit Crucible is, unfortunately, a rather slow device. It takes time for it to coalesce the power of the arcana into the central item. This isn't without reason. Most matter simply can't take a faster stream, and you risk damaging the catalyst by overloading it.", + "malum.gui.book.entry.page.text.crucible_acceleration.2": "However, by heating the catalyst through mystic means, you can lessen this rejection and speed up the coalescence at once. That is what the Spirit Catalyzer is for. Unfortunately, this is not perfect, and instability often causes the catalyst to be damaged more than strictly necessary.", + "malum.gui.book.entry.page.text.crucible_acceleration.3": "Each fueled Catalyzer nearby to a Crucible will amplify the speed of the focusing process, up to a maximum of eight. Unfortunately, the risk of instability proportionally rises with each one, resulting in your impetus potentially receiving more damage than necessary.", + "malum.gui.book.entry.page.text.crucible_augmentation.1": "The Spirit Crucible is a machine of great, but largely unrealized, potential. Through a process I call Augmentation, revolving around foci of Alchemical Calx, this potential can be extracted.", + "malum.gui.book.entry.page.text.crucible_augmentation.2": "Each augment provides a unique effect that can be activated by inserting it in the spirit catalyzer, or placing up to four in the spirit crucible itself. Using more than one instance of the same augment type will compound their effects.", + "malum.gui.book.entry.page.text.crucible_augmentation.3": "To assist in controlling this process, I have modified a Tuning Fork for the purpose. While held, I can see all the unique resonances of the crucible and it's augments. On top of that, by using this Tuning Fork on the crucible, I may choose an attribute to improve, at the cost of other attributes lessening in potency.", + "malum.gui.book.entry.page.text.cthonic_gold.1": "Cthonic Gold is a strange yet useful metal. Its physical makeup is that of gold, yet its properties are entirely distinct. The ore is found deep underground in the deepslate layer of the world, rooted deeply into existing veins of gold.", + "malum.gui.book.entry.page.text.cthonic_gold.2": "Physically, Cthonic Gold resembles pyrite, albeit with the density of true gold. The altered nature of the metal appears to derive from a mix of earthen and infernal arcana somehow bonded to its physical structure, creating a strange alloy. Arcana does not normally interact with metal in this way, at least in my experiments.", + "malum.gui.book.entry.page.text.cthonic_gold.3": "The alloy of physical and metaphysical causes this material to serve as a bridging point, a gate between realms, so to speak. Or perhaps a guardian of those gates? It exists as purely physical, yet the arcane acknowledges its passage.", + "malum.gui.book.entry.page.text.cthonic_gold.4": "I'm not sure what use this metal will have quite yet, but I doubt I will be short for applications for a material with such atypical properties.", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.1": "I now know why I could not create Cthonic Gold - I did not understand the principles it was built on. Fusing crystal into matter is not something unique to this material. It may be possible to force crystals to form inside of objects to make similar 'natural' arcane alloys.", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.2": "Either I need to find a way to phase the crystal through solid matter, or I need to find a way to cause a similar effect to the Spirit Jar's crystal formation in a medium other than air. Either one might allow me to make Cthonic Gold, and potentially much, much more.", + "malum.gui.book.entry.page.text.earthen_rite": "A simple aura rite, while active nearby friendly beings will find their bodies are tougher and more resistant to damage.", + "malum.gui.book.entry.page.text.earthen_rite.hover": "Applies Gaia's Bulwark, increasing armor by four and armor toughness by two.", + "malum.gui.book.entry.page.text.elaborate_brooch.1": "Brooches symbolize a sacrifice, but that sacrifice can seem abstract, even comical, from the outside. A necklace is not so different from a belt in form, and by stripping away notions of $ifashion/$ and propriety, I can wear a belt's power around my neck.", + "malum.gui.book.entry.page.text.eldritch_arcana.1": "Eldritch arcana is a mystery to me. It has no impulse, none that I can understand, at least. And yet, it doesn't act like raw arcana. It changes, emboldens, enlightens... Raw arcana merely amplifies. This... this alters.", + "malum.gui.book.entry.page.text.eldritch_arcana.2": "I am not sure I understand what impulse creates this arcana. I find it in very few beings, and those I find it in are those who already defy explanation. But if it must be the pair to raw arcana, then that would imply that it's the impulse of endings, the $ilast/$ principle of all things.\n\nI do not like that thought.", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.1": "Aerial arcana is the simplest of the elemental arcana. That very simplicity that gives it its utility. I have heard tales of magi soaring on the winds, ruling the skies. If any arcana is to make those tales achievable, it is this.", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.2": "It is the impulse of speed given form, the desire to run and to soar. It is found in anything particularly swift or mobile.", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.1": "And finally, Aqueous arcana. It is strange, to say the least. It is malleable, yet doesn't do much by itself. It grants an affinity for the sea, but beyond that, its effects are rather esoteric.", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.2": "It is the impulse of change, the desire to adapt. It is found in anything that embodies that adaptation, as well as anything which lives in the flowing waters.", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.1": "Earthen arcana is relatively simple as well. It lends itself easily to strength, communion with nature, and the force of vitality. If I wish to enhance myself, or reshape the world, this arcana will be the key.", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.2": "It is the impulse of stability, the desire to stand and endure. It is found in anything that is unconcerned with the world around it changing.", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.1": "Infernal arcana is more complex, but not nearly as malicious as it might seem. Fire is dangerous, yes, but it is also the source of light and heat. It can burn something down as easily as it can fuse two things together.", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.2": "It is the impulse of light, the desire to burn. It is found in anything that shines brightly, as well as most denizens of the nether.", + "malum.gui.book.entry.page.text.esoteric_reaping.1": "When a being dies, its soul disperses. This is basic theory, and well proven by this point. It's been proposed that sometimes, that power leaks into the body of the creature as it dies, to explain the existence of reagents they drop. That hadn't been proven yet.", + "malum.gui.book.entry.page.text.esoteric_reaping.2": "But now, with my scythe, I have proved it beyond doubt. When a soul is shattered, even if only for a brief moment, the energy collides with what's left of it's vessel. This phenomena appears to create a strong reaction, a change of sorts.", + "malum.gui.book.entry.page.text.esoteric_reaping.3": "I have discovered four reagents born through this process, which I will detail further in this entry. In summary, the flesh of zombies can curdle to Rotting Essence; the bones of skeletons can crystallize to Grim Talc; the wings of phantoms can spin to Astral Weave; and the magic of endermen can coalesce into Warp Flux.", + "malum.gui.book.entry.page.text.esoteric_reaping.astral_weave.1": "The membrane of a phantom will spin into Astral Weave with this magic, a mystic cloth with strange arcane properties.", + "malum.gui.book.entry.page.text.esoteric_reaping.grim_talc.1": "Bones exposed to this magic can crystallize into Grim Talc, a useful mineral that can also be broken down into bonemeal.", + "malum.gui.book.entry.page.text.esoteric_reaping.rotting_essence.1": "When exposed to this magic, the flesh of the undead can curdle into Rotting Essence, a toxic and foul substance that smells like death itself.", + "malum.gui.book.entry.page.text.esoteric_reaping.warp_flux.1": "The magic that envelops the endermen coalesces into Warp Flux, a strange essence that seems to be inimical to natural law.", + "malum.gui.book.entry.page.text.ether.1": "A common task for an apprentice magus is to create a flame that burns without heat or fuel. It serves as a test of magical control, as well as the ability to circumvent natural phenomena. Spirit arcana, of course, can produce this wonder as well.", + "malum.gui.book.entry.page.text.ether.2": "A peculiarity of Ether's flame is that it resonates with colors. As if it was leather to be dyed, I can tint its appearance. It is an emitter of light, so dyeing it darker colors will lower the intensity rather than change the color of the flame itself.", + "malum.gui.book.entry.page.text.ether.iridescent.1": "As if this was not enough, I have found a way to imbue a second color into my Ether, creating Iridescent Ether. When created, this form of Ether locks in its original color, leaving a new, $isecond/$ color open to dyeing. The light will shift from the original color into the new color towards the peak of the flames.", + "malum.gui.book.entry.page.text.ether.iridescent.2": "Getting the right coloring for this can be tricky, though. As stated, once Ether is made Iridescent, its original color can no longer be changed. This is hardly an issue, but should be kept in mind when tinting your flames.", + "malum.gui.book.entry.page.text.focus_ashes.1": "By applying differing qualities of arcana to an Alchemical Impetus, I can cause powders of various forms to be created. It is a simple yet very useful arcane recipe.", + "malum.gui.book.entry.page.text.focus_crystals.1": "By applying differing qualities of arcana to an Alchemical Impetus, I can cause more mundane crystals to be formed.", + "malum.gui.book.entry.page.text.focus_metals.1": "By altering the composition of the Alchemical Impetus with niter, sulfur, and cthonic gold, it is possible to alter the artifact in such a way that allows for forming nodes of most pure metals.", + "malum.gui.book.entry.page.text.focus_metals.2": "It isn't particularly efficient or fast, but it is certainly better than having to mine for every ingot I need. Each metallic node can be processed at a furnace of any kind into two thirds of an ingot worth of metal nuggets.", + "malum.gui.book.entry.page.text.fragment.void.black_crystal.1": "$iYou attempt to read the entry, but the text seems to slide off the eyes, escaping from your mind every time you grasp it. What little fragments stick with you form an impression of something besides these materials being cast into the Well.../$", + "malum.gui.book.entry.page.text.glass_brooch.1": "The Runic Brooch works well, but my hands are not the only symbolic home of power. I can instead imbue them into my blood with the Glass Brooch, stripping a portion of my physical health away to inscribe two runes within my chest.", + "malum.gui.book.entry.page.text.gluttonous_brooch.1": "Some sacrifices are mental, rather than physical. The Gluttonous Brooch strips away satiation, causing my body to crave food even when it should be full. In exchange for this, my loosened belly has the space to accommodate an additional belt.", + "malum.gui.book.entry.page.text.greater_aerial_rite": "An advanced rite, by twisting the power of the air, blocks before the totem will be made to fall as though they were sand. Nothing Silk Touch cannot grab will be affected, though.", + "malum.gui.book.entry.page.text.greater_aerial_rite.hover": "Causes targeted blocks to fall downwards if there is nothing underneath them.", + "malum.gui.book.entry.page.text.greater_aqueous_rite": "An advanced rite, while active, it will vastly increasing the drip speed of dripstone, causing more fluid to be produced.", + "malum.gui.book.entry.page.text.greater_aqueous_rite.hover": "Speeds up dripstone fluid production, works on both lava and water.\n - Only the tip of hanging dripstone needs to be within range for the effect to trigger.", + "malum.gui.book.entry.page.text.greater_earthen_rite": "An advanced rite, while active it will cause blocks before the totem base to be broken.", + "malum.gui.book.entry.page.text.greater_earthen_rite.hover": "Breaks targeted blocks. Unbreakable blocks behave as to be expected.", + "malum.gui.book.entry.page.text.greater_infernal_rite": "An advanced rite, while active it will cause blocks before the totem base to be smelted.", + "malum.gui.book.entry.page.text.greater_infernal_rite.hover": "Smelts targeted blocks that can be smelted into other blocks.", + "malum.gui.book.entry.page.text.greater_sacred_rite": "An advanced rite, while active nearby crops planted on soil are filled with vigor and will grow more quickly.", + "malum.gui.book.entry.page.text.greater_sacred_rite.hover": "Periodically ages nearby crops. Coverage matches water coverage.", + "malum.gui.book.entry.page.text.greater_wicked_rite": "An advanced rite, while active nearby beings on the brink of death are dealt a fatal blow to the body and soul.", + "malum.gui.book.entry.page.text.greater_wicked_rite.hover": "Affected entities are dealt a fatal blow, dropping items and spirits on death.\n - Avoids entities with more than two and a half hearts remaining.", + "malum.gui.book.entry.page.text.impurity_stabilizer.1": "The wicked spirit is drawn to the weak, seeking to cull. The Impurity Stabilizer subverts that property, providing a powerful percentage bonus to the weakest crucible attribute besides fuel usage rate and instability, which receive a small improvement overall instead.", + "malum.gui.book.entry.page.text.infernal_rite": "A simple aura rite, while active nearby friendly beings will find that their motions are infused with fiery vigor, letting them swing weapons and tools faster.", + "malum.gui.book.entry.page.text.infernal_rite.hover": "Applies Miner's Rage, increasing attack rate and dig speed by two fifths.", + "malum.gui.book.entry.page.text.intricate_assembly.1": "The Intricate Assembly, as its name suggests, draws its power from the unbounded nature of its fractal complexity. At the cost of an increased dependency on fuel, as well as a reduced focusing speed, it enables the crucible to potentially produce double the usual amount of items during each focusing cycle.", + "malum.gui.book.entry.page.text.introduction.1": "\"Within our world, every living being has a soul. That soul is consciousness, what animates the body, and the meeting point between matter and magic. These represent our existence; as the body is presented to the physical world, so the soul is to the arcane.\"", + "malum.gui.book.entry.page.text.introduction.2": "I seem to have stumbled upon something peculiar: a form of magic so far undocumented. I could hardly call myself a magus if I refused the opportunity to study it. In this codex, the Encyclopedia Arcana, I write my research into this power, hoping to document everything about it.", + "malum.gui.book.entry.page.text.introduction.3": "The energies this thaumaturgical discipline manipulates seem to be rooted in the soul. More accurately, they are the energies of the soul, the inclinations and impulses that make up each one of us.", + "malum.gui.book.entry.page.text.introduction.4": "So far, what I have described is basic. But I have found a way to separate, and then condense, the impulse of a soul into a physical form I call a spirit crystal. This forms the basis of my research.", + "malum.gui.book.entry.page.text.introduction.5": "The natures of the soul I condense influence the crystal's properties. Each soul is slightly different, and that can result in changes to the crystals formed. I believe these spirit crystals to be just the breakthrough I need.", + "malum.gui.book.entry.page.text.managing_totems.1": "Totem rites are both complicated and simple, in their own ways. A simple, bounded effect, but dependent on the flow of arcana - and it can be difficult to discern their range.", + "malum.gui.book.entry.page.text.managing_totems.2": "I have created a staff to act as a tuning fork of sorts for the energies of rites. Simply holding it resonates with the flow of arcana through the world, allowing me to visualize the area each totem can affect.", + "malum.gui.book.entry.page.text.managing_totems.3": "Interestingly, the staff also allows me to 'tune' a rune into an active state by interacting with it, even if it's not on a totem. This is as far as I can tell purely visual, but if nothing else, it will make good decoration.", + "malum.gui.book.entry.page.text.mending_diffuser.1": "By using Living Flesh to sympathize with natural healing, the Mending Diffuser will, upon the Crucible completing a focusing cycle, potentially repair any impetus by a small amount. It cannot mend an already cracked impetus.", + "malum.gui.book.entry.page.text.mirror_magic.1": "The future holds many secrets..", + "malum.gui.book.entry.page.text.mote_making.1": "Arcana crystals emit their own strange glow. Why not tune that to be stronger? The tool I use to do this is the Lamplighter's Tongs; simply hold them in one hand and the crystal in another to create a 'mote'.", + "malum.gui.book.entry.page.text.mote_making.2": "These Motes are concentrations of pure arcane energy, with a thin shell of warding magic to keep it from spilling. This has little magical implication, but the resulting lights are pretty.", + "malum.gui.book.entry.page.text.natural_quartz.1": "Natural Quartz is, as the name implies, a natural equivalent of the nether resource. It's used for most of the same things. It's rare, and found deep underground, sometimes in geodes.", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.1": "To focus on my magics I more often than not need peace and clarity. As such, I have devised a tool to redirect attention around me. While worn, this accessory will hide my presence from nearby adversaries, decreasing their likelihood of taking interest in me.", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.2": "Upon further studies, it would appear that the effects of my newly forged trinket are $iespecially/$ potent when exerting their influence over any soul bearing a Wicked spirit.", + "malum.gui.book.entry.page.text.necklace_of_the_mystic_mirror.1": "I have devised another way to capture some of the lost energy from loose spirits. The Resonant Lens I socketed in is able to focus magic, collecting a little bit of excess energy as I pick up arcana. This energy is then redistributed to the rest of my trinkets, increasing the effect of any that act upon collecting spirits.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.1": "The sweep of the scythe is its main draw. The ability to cut my targets like so much wheat is invaluable. But that comes at the cost of damage to a single target. This necklace mystically focuses the edge of my attack, directing all of the power into one target for a strong damage boost.", + "malum.gui.book.entry.page.text.primary_arcana.arcane.1": "While other arcana are impulses of the soul, it would be more accurate to say that the arcane is the impulse of the arcana themselves. This $braw arcana/$ lacks any particular quality, simply being undirected spiritual power.", + "malum.gui.book.entry.page.text.primary_arcana.arcane.2": "It is the impulse of creation, the first principle of all things. It is found within those who have opened their soul to power, or whose origins lie in that power.", + "malum.gui.book.entry.page.text.primary_arcana.arcane.3": "I suspect that this arcana, unlike others, can join a soul over time. Most things about the soul are defined early on. The impulses that define you are woven into your very self, after all. But lacking an impulse, perhaps this arcana is different. A witch was not born a mage, after all.", + "malum.gui.book.entry.page.text.primary_arcana.sacred.1": "Sacred arcana is essential to any magic that enhances life. It can be defined as holy, the energy of particularly vibrant life, or even the simplicity of youth. It is pure and untainted, making it a useful component.", + "malum.gui.book.entry.page.text.primary_arcana.sacred.2": "It is the impulse of purity, the desire for optimism. It is found in those who are passive, innocent, or holy in origin.", + "malum.gui.book.entry.page.text.primary_arcana.wicked.1": "Wicked arcana is inimical to life. It seeks death and despair, and warps the living into something else. Even touching the crystal makes my soul shudder in pain.", + "malum.gui.book.entry.page.text.primary_arcana.wicked.2": "It is the impulse of corruption, the desire to cause suffering. It is found in those whose souls lack life, or those twisted by malice.", + "malum.gui.book.entry.page.text.prismatic_focus_lens.1": "Sometimes, simplicity is the best goal. The Prismatic Focus Lens bends not light, but the flow of arcana, reducing instability of the spirit focusing process. It is important to note, stability can only prevent the impetus from suffering $iadditional/$ damage.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_alchemical_mastery.1": "This ring, through alchemical trickery, is able to manipulate the potions running through my blood. Whenever I collect arcana, the ring will partially filter out negative effects, while at the same time prolonging positive ones.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_curative_talent.1": "The trinkets documented within cause effects whenever a spirit crystal is collected, feeding off the excess energy. As an example, this restorative trinket will replenish a small division of my health any time I collect arcana.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_manaweaving.1": "Soul Ward is a powerful barrier, but in it's current state it leaves much to be desired. One of it's glaring issues is the burdensome recovery time. To combat this, I've created a ring that in reaction to spirit arcana accelerates the recovery process of Soul Ward", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.1": "Brilliance is attached to the soul, but isn't an impulse like the arcana. It is accumulated knowledge, and so is not inherently tied to the soul that learned it. Even strikes which pass through the soul harmlessly are capable of dislodging it.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.2": "By using condensed Brilliance, I have created a ring that filters out that Brilliance out of arcana I collect, giving me a burst of Brilliant knowledge whenever I collect arcana.", + "malum.gui.book.entry.page.text.ring_of_esoteric_spoils.1": "It can be tiring, harvesting the sheer quantities of arcana I need for my research. This ring can increase the efficiency of the harvest, allowing me to reap an additional spirit from every slain soul. At a certain point, though, \"efficiency\" ceases to explain it. How am I obtaining more power than the soul itself has?", + "malum.gui.book.entry.page.text.ritual_magic.1": "The future holds many secrets..", + "malum.gui.book.entry.page.text.rune_of_aliment_cleansing.1": "The Rune of Aliment Cleansing implores a body to catalyze and change substance, allowing it to burn through and process negative effects quicker than normal.", + "malum.gui.book.entry.page.text.rune_of_culling.1": "The Rune of Culling implores a mind to seek ruin, granting the user a bonus to Magic Proficiency which improves magic damage output by roughly two fifths.", + "malum.gui.book.entry.page.text.rune_of_dexterity.1": "The Rune of Dexterity implores a mind to move when cornered, boosting movement speed which can up to double as the user's health pool diminishes.", + "malum.gui.book.entry.page.text.rune_of_fervor.1": "The Rune of Fervor implores a mind to move with haste, improving the user's mining speed by roughly a quarter.", + "malum.gui.book.entry.page.text.rune_of_haste.1": "The Rune of Haste conveys the Rite of Haste, granting Miner's Rage to its wearer at a reduced potency, speeding up their swings of weapons and tools.", + "malum.gui.book.entry.page.text.rune_of_idle_restoration.1": "The Rune of Idle Restoration implores a body to restore itself, passively restoring the user's health at a rate of one half heart every two seconds.", + "malum.gui.book.entry.page.text.rune_of_loyalty.1": "The Rune of Loyalty conveys the Rite of Loyalty, granting Poseidon's Grasp to its wearer at a reduced potency, extending their reach.", + "malum.gui.book.entry.page.text.rune_of_motion.1": "The Rune of Motion conveys the Rite of Motion, granting Zephyr's Courage to its wearer at a reduced potency, speeding them up.", + "malum.gui.book.entry.page.text.rune_of_reactive_shielding.1": "The Rune of Reactive Shielding implores a body to stand fast, granting an increase to effective Armor and Armor Toughness by one tenth upon taking damage. The strength of this effect scales as the user receives more damage, reaching an increase of three tenths at full power.", + "malum.gui.book.entry.page.text.rune_of_reinforcement.1": "The Rune of Reinforcement, rather than imploring the body, simply provides pressure to the Arcane quality of its existence, granting their Soul Ward capacity and strength.", + "malum.gui.book.entry.page.text.rune_of_the_aether.1": "The Rune of the Aether conveys the Rite of the Aether, granting Aether's Charm to its wearer at a reduced potency, lowering the influence of gravity on them.", + "malum.gui.book.entry.page.text.rune_of_the_arena.1": "The Rune of the Arena conveys the Rite of the Arena, granting Earthen Might to its wearer at a reduced potency, causing their attacks to do more damage.", + "malum.gui.book.entry.page.text.rune_of_the_hells.1": "The Rune of the Hells conveys the Rite of the Hells, granting Ifrit's Courage to its wearer at a reduced potency when they are on fire, extinguishing and healing them.", + "malum.gui.book.entry.page.text.rune_of_the_seas.1": "The Rune of the Seas conveys the Rite of the Seas, granting Angler's Lure to its wearer at a reduced potency, increasing their skill with fishing.", + "malum.gui.book.entry.page.text.rune_of_volatile_distortion.1": "The Rune of Volatile Distortion, rather than imploring the mind, corrupts its actions with random chance, making the user's attacks erratic in damage - anywhere from nine tenths as powerful to twelve tenths. Sometimes, this randomness aligns with weaknesses by chance, doubling the strength of the attack.", + "malum.gui.book.entry.page.text.rune_of_warding.1": "The Rune of Warding conveys the Rite of Warding, granting Gaia's Bulwark to its wearer at a reduced potency, effectively granting armor.", + "malum.gui.book.entry.page.text.runewood.1": "Runewood is a strange mix of magic and nature, and a fairly common one at that. While pretty, I am more interested in practicality. Runewood is soaked in magic, and as such, can serve as the basis for the arcane.", + "malum.gui.book.entry.page.text.runewood.2": "The tree is predominantly found within large open plains, however it can also be found in forests. The tree can be best identified by it's leaves, proudly displaying an orange-yellow palette.", + "malum.gui.book.entry.page.text.runewood.arcane_charcoal.1": "Runewood's charcoal, as magic-infused as it is, burns with an arcane fervor for longer than regular charcoal. This makes it rather useful for fueling any smelting I need to do.", + "malum.gui.book.entry.page.text.runewood.runic_sap.1": "Runewood trees tend to have a buildup of sticky sap on the sides of their logs. When this happens, if you strip off the bark, you'll be able to bottle the sap, which makes for a rejuvenating drink.", + "malum.gui.book.entry.page.text.runewood.runic_sap.2": "The sap can also be used to create sapballs, able to be used interchangeably with slimeballs for most recipes. Runic sap can also be turned into a block form, which is rather sticky.", + "malum.gui.book.entry.page.text.runeworking.1": "Every trinket I've made thus far has proven to have its place in my work, but it has become somewhat frustrating to have to spend time choosing out my jewelery before every task. After all, some effects may be able to be divorced from their genesis.", + "malum.gui.book.entry.page.text.runeworking.2": "The process of Runeworking allows me to do so via Brooches and Runes. The brooch is simply the focus I have chosen, its placement over the heart symbolizing the price of suffering inherent to runic power.", + "malum.gui.book.entry.page.text.runeworking.3": "To begin, I will need to create a Runic Workbench to inscribe these runes. The simplest beginning will be the Runic Brooch, which will allow me to equip what I have created.", + "malum.gui.book.entry.page.text.runic_brooch.1": "The simplest of brooches is the Runic Brooch. It represents the quest for power at price, and the bloodied palms with which one grasps a razored enlightenment. When worn, by symbolically removing one of my hands' capacity to channel magic from a ring, it will grant me the opportunity to inscribe a rune in each palm.", + "malum.gui.book.entry.page.text.sacred_rite": "A simple rite, while active it will slowly mend the wounds of nearby entities.\n Avoids hostiles.", + "malum.gui.book.entry.page.text.sacred_rite.hover": "Recovers one heart of damage every two seconds.", + "malum.gui.book.entry.page.text.scythes.1": "After several inert attempts, I have socketed Soulstone into a weapon that can reliably harvest these spirit crystals. The long blade allows time for the body to die before I strike the soul, while also providing a wide sweep attack. It isn't as sharp as a sword, but for my purposes, it will do nicely.", + "malum.gui.book.entry.page.text.scythes.2": "What I had managed to do before with careful, painstaking experiments, the scythe did in a matter of seconds. The souls of the monsters I slew shattered, streaming bits of deeply hued matter towards me: the spirit crystals. Finally, my research can begin in earnest.", + "malum.gui.book.entry.page.text.scythes.enchanting.1": "At its core, the scythe enchants like other weapons or tools I've used. It has its own set of enchantments, of course, due to its differing nature, but can take Unbreaking and the like as well as a sword can.", + "malum.gui.book.entry.page.text.scythes.enchanting.animated.1": "If power can be concentrated, it can be diffused. Interestingly, by diffusing the power that would be drawn together for Haunted into the rest of the scythe, the entire weapon gains a conceptual \"lightness\", making its swings lighter and faster.", + "malum.gui.book.entry.page.text.scythes.enchanting.ascension.1": "A fascinating bit of symbolism is the role of the tool in raising man up. Civilization was built by the food a scythe harvests. By harnessing the purpose of the blade as a tool, I can… well, raise myself, the winds I rise on sharp as the blade itself to my foes. Rebound is incompatible; literally, at cross purposes with this enchantment.", + "malum.gui.book.entry.page.text.scythes.enchanting.haunted.1": "Soulstone interacts with souls, obviously. The crudest and simplest use is blunt force, shattering a soul like a pane of glass. If I condense the arcane power of the stone, it would therefore hit and shatter harder, perhaps even damaging the body with the backlash.", + "malum.gui.book.entry.page.text.scythes.enchanting.rebound.1": "A scythe reaps. That is its purpose, and that can be harnessed. Should a reaper need my hand? By harnessing the purpose of the blade as a weapon, I can let it act on its own to some extent, as if it were a boomerang. The stronger the enchantment, the sooner it’s ready to throw again.", + "malum.gui.book.entry.page.text.scythes.enchanting.spirit_plunder.1": "This is not a perfect method. Some of the soul is unavoidably lost in the moment between blade and stone. But by enchanting the blade, that loss can be mitigated, and more of the soul condensed. This unfortunately strains the stone, and can result in my scythe's durability decreasing.", + "malum.gui.book.entry.page.text.shielding_apparatus.1": "By utilizing the multiphasic property of Soulstained Steel, the Shielding Apparatus provides a chance for the damage imposed upon the impetus to be $icompletely/$ absorbed, while also slightly stabilizing the focusing process. It does, however, reduce focusing speed.", + "malum.gui.book.entry.page.text.soulhunter_gear.1": "Spirit Fabric is an insulator, but that doesn't mean it has to dampen magic. This set of armor is designed to focus that magic, effectively amplifying the user's arcane abilities. Unfortunately, it's not exactly the strongest of materials, and it protects me just about as much as leather clothing.", + "malum.gui.book.entry.page.text.soulstained_armor.1": "Much like the Soulstained Scythe, I have improved upon my mundane iron armor to create the Soulstained Armor. To avoid the metal touching me directly, and so jostling and rubbing against my very soul, I used thin plates of Twisted Rock beneath the metal of the armor.", + "malum.gui.book.entry.page.text.soulstained_armor.2": "As it exists in both the arcane and physical realms, Soulstained Steel exhibits fascinating defensive properties. It can intercept attacks from both, creating an effect I call Soul Ward. It takes time to restore if the effect is disrupted, but it acts as additional armor which nearly absorbs magic damage completely, and dampens physical damage.", + "malum.gui.book.entry.page.text.soulstained_armor.3": "This effect seems similar in nature to others I have studied, such as engraving runes into armor or invoking a black sun upon oneself. Though unlike those, it doesn't $iappear/$ to have a cost. Where is the energy for Soul Ward coming from?", + "malum.gui.book.entry.page.text.soulstained_scythe.1": "The scythe I created to harvest spirits was useful, but ultimately has outlived that usefulness. I have grown fond of the utility it provides, though, and so instead of discarding it I sought to improve it. With Soulstained Steel, I was able to create a more effective weapon and maintain the scythe's advantages.", + "malum.gui.book.entry.page.text.soulstone.1": "Sometimes, it appears that matter can be charged with the energies of a soul, despite not having a soul of its own.", + "malum.gui.book.entry.page.text.soulstone.2": "This serves as the basis for spirit arcana - the ensouling of the soulless. Soulstone is an ore that exists more in the arcane than the physical, and, refined, presents many uses for my magic. It strongly radiates magic.", + "malum.gui.book.entry.page.text.soulwood.blight.1": "Another obvious difference is in its effect on the surroundings - namely, the fact that it echoes the Undirected Rite with the energies of its growth, transmuting the world around it into blight. I ought to create a safely contained area if I wish to grow these trees.", + "malum.gui.book.entry.page.text.soulwood.bonemeal.1": "Much like blight, the sapling accepts both spirit arcana and common fertilizers such as bonemeal. The end result is roughly the same across both options.", + "malum.gui.book.entry.page.text.soulwood.color.1": "The most obvious differences with the tree itself are shape and leaf color. Soulwood is more spindly than Runewood, and its leaves are a sickly purple-red hue instead of a rich orange-yellow. It can still be used for many of the same things, though.", + "malum.gui.book.entry.page.text.soulwood.intro.1": "After further study, I have discovered that the Soulwood produced by the Unchained Rite has actually become an entirely different species from the Runewood it is made from. It grows differently, it acts differently... it appears the spiritual scars that created it go deeper than just its color and magic.", + "malum.gui.book.entry.page.text.soulwood.sap.1": "The sticky lifeblood of the tree also seems to well up much more often in a tree than in Runewood. The sap's effects are corrupted as well; rather than restoring my vigor, Unholy Syrup enhances it, increasing my attack strength and providing damage resistance.", + "malum.gui.book.entry.page.text.spirit_crystals.1": "The soul is a notoriously fickle thing. Even confirming its existence is difficult, requiring the highest thaumaturgies to get a reading. That is what sets spirit arcana apart from other magic. We don't need grand assemblies and esoteric artifice to see a soul. Simply destroying it is proof enough.", + "malum.gui.book.entry.page.text.spirit_crystals.2": "A material I have named Soulstone is the means by which we do so. It appears mundane until refined, but once it is rid of impurities, it seems... out of phase with the world. By creating a blade using it as a core, I should be able to strike not only the physical form, but also the soul, shattering it to energy before it can disperse.", + "malum.gui.book.entry.page.text.spirit_crystals.3": "These energies, as previously noted, have different 'frequencies' of sorts. A being burning with light would have a soul that reflects that radiance, and a being prone to adaptation would have a soul as malleable as itself. Occasionally, the energy has no flavor to it at all, leaving only the raw impulse of creation behind. That type of crystal bears further study.", + "malum.gui.book.entry.page.text.spirit_fabric.1": "Spirit Fabric is a light yet sturdy material that acts as an insulator for spirit energies. While other materials have the same properties, it's not exactly practical to craft a pouch or clothing from stone. I'm not willing to go quite so far for my research as to try wearing something like $ithat/$.", + "malum.gui.book.entry.page.text.spirit_fabric.pouch.1": "But this fabric works wonderfully for storing spirit crystals. It keeps the arcana condensed within, and will even store spirits I pick up before they so much as clutter my pockets. It can store as many spirits as a single chest, making it quite convenient to carry around.", + "malum.gui.book.entry.page.text.spirit_focusing.1": "Using the opposing polarities of Twisted and Tainted Rock, I have created a device that draws in and focuses arcane energy. If given a compatible substrate, I can use this process to create things.", + "malum.gui.book.entry.page.text.spirit_focusing.2": "The basic substrate here is the Alchemical Impetus, an artifact similar to those I've seen in the past. By focusing arcana into it, I can cause bits of the calx to transmute into something new, though this damages the Impetus in the process.", + "malum.gui.book.entry.page.text.spirit_infusion.1": "By using Runewood's natural magic as a base, I have designed the altar that will serve as the basis for my magecraft - the Spirit Altar. It is the other piece of the equation, the use for the arcana. By infusing them into items, and using the energies to effect other fusions, I can begin to explore this.", + "malum.gui.book.entry.page.text.spirit_infusion.2": "To use the altar, I must lay the item I wish to infuse on top of it, along with an appropriate set of arcana. If I wish to fuse other items in the process, I must place them on some form of Runewood item holder. They must be within four blocks of the altar to work.", + "malum.gui.book.entry.page.text.spirit_infusion.3": "Once all the arcana are present, the power within the crystals will begin to flow into the central item. If other items are fused in, they are pulled in during this process. When all of that is done, the product of the infusion will appear. It $iis/$ rather slow, though...", + "malum.gui.book.entry.page.text.spirit_infusion.alchemical_calx.1": "Lastly, I have created an experimental substrate I named Alchemical Calx. It's initially strong and tallow-like, but when met with a lesser amount of force it turns extremely malleable. It's bound to prove an useful ingredient.", + "malum.gui.book.entry.page.text.spirit_infusion.hex_ash.1": "My first product with this process is a powder I call Hex Ash, after its color. It is a simple and useful grit, with the niter and sulfur mostly transmuted by the raw arcana, leaving a mixture of reagent and carbon.", + "malum.gui.book.entry.page.text.spirit_infusion.living_flesh.1": "Next, for the sake of understanding how spirit arcana interacts with living substance, I have created... $isomething/$ which is now known as Living Flesh. It is a disgusting meaty chunk completely unfit for human consumption. Who knows if I'll end up finding a proper use for it.", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.1": "Gold is often used as a thaumaturgical base, its natural conductivity of magic making it quite useful. Spirit arcana are no exception. In fact, using Sacred arcana, we can enhance those conductive properties.", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.2": "Hallowed Gold, as a metal, acts much like its mundane counterpart. The inherent innocence of the arcana infused into the alloy makes other arcana glide through it smoothly, creating the perfect conductor for my purposes.", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.spirit_jar.1": "A simple application of this metal is the Spirit Jar. As spirits in their raw form don't have mass, by trapping them under Hallowed Gold you can store far more than you could physically. The capacity of these jars is near-infinite, though each only stores one type of spirit.", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.1": "The inherent structures of the arcana simply don't exist in spirit metals, and yet they interact with the arcane all the same. There might be something analogous, but if so, I hardly have instruments precise enough to measure it. Why is this is different from the raw stones I have investigated, with even Soulstained Steel differing in structure vastly from Soulstone?", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.2": "This might explain why Cthonic Gold has arcana fused into its structure, unlike the spirit metals - they might be different phenomena, one a metal 'tuned' to the arcana, another physically alloyed with it. I wonder if I can tune other metals similarly...", + "malum.gui.book.entry.page.text.spirit_metals.soulstained_steel.1": "Iron is mundane, in a word. By attuning the metal with Soulstone, I can create a steel that is $isimultaneously/$ in and out of phase with the world.", + "malum.gui.book.entry.page.text.spirit_metals.soulstained_steel.2": "Anything made from Soulstained Steel is capable of striking the soul, without the need for specifics of engineering like with my crude scythe. Wearing the metal in its base form as armor is dangerous, as it will touch your own soul as well, so I must engineer a countermeasure.", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.1": "I now know the arcana have physical properties with meaning. I can use these properties to create a staff, and likely for many more things. But Soulstone and Brilliance... as far as I can tell, for every other base material relevant to the arcana save Runewood I work with, there are either spirit crystals fused within or patterned in the structure.", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.2": "The fact that Null Slate is physically identical to Soulstone implies a greater principle. I posit that Soulstone and Brilliance have similar fundamental resonances to the arcana, structures of inherent power at a precision far beyond what I can measure. This implies interaction with the arcane is simply... a quirk of an object's topology? I don't know how I would replicate it myself, but if I can...", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.1": "It appears that the crystal structures of at least Wicked and Sacred crystals can be tessellated infinitely, as that is exactly what my deconstruction and analysis of samples of Twisted and Tainted Rocks has found them to be. Is it possible that other spirit stones - or rather, tessellations - might exist? Very likely.", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.2": "But what would their properties be? Sacred and Wicked create stone which accept or reject magic... so might Aerial and Earthen create stone that either moves or locks magic in place? Redundant for both, with Hallowed Gold... Infernal might be used to accelerate while Aqueous mutates, though, which might be useful.", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.3": "I don't think I have the proper context to identify what Arcane, Eldritch, and Umbral might create. I lack the full understanding of what they represent, as destructive testing isn't an option for Umbral as of yet. But, with the proximity of bedrock to the Void... might bedrock's indestructibility be a sign of the Umbral stone?", + "malum.gui.book.entry.page.text.spirit_stones.tainted_rock.1": "Stone is reluctant to change, but nothing can endure the power of an unchained soul forever. By using raw arcana to force that change, I have created stones with useful magical properties. With Sacred arcana as the catalyst, it forms Tainted Rock, a stone that dissipates magic nearby.", + "malum.gui.book.entry.page.text.spirit_stones.twisted_rock.1": "With Wicked arcana's nature as the opposite of Sacred, it follows that the stone produced with it would act opposite. Twisted Rock has most of the same properties as Tainted Rock, but pushes magic away from it instead of dissipating it. Both can be fashioned into item holders, as Runewood can.", + "malum.gui.book.entry.page.text.spirit_trinkets.1": "Many disciplines of magic, and even more mundane practices, allow the creation of useful trinkets. These are also referred to as baubles or curios by some. The metals I have alloyed have properties useful in their own rights, and can be used as the basis for even grander designs.", + "malum.gui.book.entry.page.text.spirit_trinkets.2": "In their most basic form, Hallowed Gold trinkets protect the user as if they were wearing weak armor, and Soulstained Steel trinkets increase the toughness of the armor being worn.", + "malum.gui.book.entry.page.text.spirited_glass.1": "I have designed a simple but aesthetically pleasing glass which is tinted by the arcana, framed in iron. The particles of the glass are 'aligned' by the power placed within - which means Raw and Eldritch, having no direction, are somewhat chaotic. They do still look interesting, though.", + "malum.gui.book.entry.page.text.the_device": "even works while bended", + "malum.gui.book.entry.page.text.totem_magic.1": "Up until now, when performing spirit arcana, I have limited my research to personal enhancement and material production. Now, I affect the world.", + "malum.gui.book.entry.page.text.totem_magic.2": "To begin with Totem Magic, I may engrave spirit arcana into Runewood Logs, forming a rune representing the magic. If unwanted, engraved spirits can be stripped off with an axe, but I have uses in mind. With a Runewood Totem Base, and then a specific set of runes in a totem pole placed above my totem base, I can perform a Spirit Rite.", + "malum.gui.book.entry.page.text.totem_magic.3": "While each rite does offer a unique function, they follow patterns and categorize easily. For what I term \"aura rites\", they are simple, effect-providing rites that affect anything living within eight blocks of the base. For other rituals which alter beings, most affect anything within half the range of an aura rite.", + "malum.gui.book.entry.page.text.totem_magic.4": "For those which alter blocks, most affect the five-by-five area on the level beneath the base, towards where the runes are facing.", + "malum.gui.book.entry.page.text.totem_magic.5": "One caveat is that no rite's totem may function within the range of another, identical ritual. If you try, the first one will simply fizzle out, the energies coursing through it disrupted.", + "malum.gui.book.entry.page.text.totemic_runes.1": "Trinkets are not the only things that can be inscribed into Runes. I have managed to create runic tablets of Runewood and Soulwood, on which I can inscribe the patterns of what I refer to as \"aura rites\". The ritual's effect is more potent, but the rune doesn't need to stay in one place.", + "malum.gui.book.entry.page.text.totemic_runes.2": "These tablets are inscribed much the same as any other rune, though only the basic rites of the four elements are functional. These entries go into further detail on each.", + "malum.gui.book.entry.page.text.transmutation.intro.1": "The Unchained Rite's echoes can scar more than simply Runewood. The patterns seem somewhat random, but then, blight is a substance of randomness. Trial and error has identified three categories; transmutation trees, of sorts.", + "malum.gui.book.entry.page.text.transmutation.intro.2": "The effect of applying these scars depends on what material we start with. The pulsing of the Rite will shift any given block forward in the tree, with it degrading into blight given enough time.", + "malum.gui.book.entry.page.text.tyrving.1": "The Tyrving is a rather esoteric blade. It's strange design makes it appear as a weak weapon not suited for combat. However, it's hex ash lining and twisted rock form cause it to deal extra magic damage to the soul, the greater the soul the more benefit.", + "malum.gui.book.entry.page.text.tyrving.2": "The weapon can also be repaired using arcane restoration quite efficiently.", + "malum.gui.book.entry.page.text.void.black_crystal.1": "Well, I now know what happens when a living being, or at least, a sapient one, enters the Well.", + "malum.gui.book.entry.page.text.void.black_crystal.2": "I had grown too comfortable in my experiments, and tripped over one of the flasks of reagent I had left around... directly into the Well's black maw. As I'm writing this, clearly I survived... Though I'd rather not test that again.", + "malum.gui.book.entry.page.text.void.black_crystal.3": "I was spat out by what I now know is liquid, much like the items I have thrown in. Further tests with monsters and cattle showed they do $inot/$ get rejected, simply seeming to vanish into the pool, and I see no reason to waste resources to test that exhaustively. Especially with my attention set on what came back out with me.", + "malum.gui.book.entry.page.text.void.black_crystal.4": "As if I had shattered a soul - and considering mine was the only one present, that is a concerning possibility, though all readings of myself I have taken are within tolerances - a black spirit crystal emerged from the Well alongside me, which I collected. Does this herald a ninth arcana? If so, what impulse does it represent? This will need more study.", + "malum.gui.book.entry.page.text.void.catalyst_lobber.1": "The flame of progress is a potent one, which bulldozes everything in its search for advancement. There had to be a destructive way to harness it, and so there was.", + "malum.gui.book.entry.page.text.void.catalyst_lobber.2": "I've created a device out of a pair of lamplighter's tongs I call the Catalyst Lobber. It \"unlocks\" Auric Embers by retuning them, turning their flame from a gentle one into an explosive blaze, containing the result until it's ready to fire.", + "malum.gui.book.entry.page.text.void.catalyst_lobber.3": "I implemented a safety, because... well, I don't want to rebuild my lab again. The flames are violently explosive. Standard explosive precautions work just as well, such as obsidian, of course.", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.1": "Progress can be revoked, and crude can overcome grand. But progress can be undone by progress, can it not? A scythe, familiar in ways the axe was not, which I name the Edge of Deliverance. It is the true opposite - where the Weight of Worlds is sharp and heavy, the Edge is thin and winding.", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.2": "This focuses the inconsistent force of the Weight of Worlds, seeking slaughter to wet the blade. Instead, a single attack's taste of blood empowers the scythe, creating an alternating pattern of killing strength.", + "malum.gui.book.entry.page.text.void.erosion_scepter.1": "A new false arcana has been created, using Malignant Pewter as a focus. In its corrosive reversal, the metal serves entropy - and so Eldritch answers its call. Like other uses of the metal, the resulting crystal in its Void Salt suspension seeks to unwind what humanity has wrought.", + "malum.gui.book.entry.page.text.void.erosion_scepter.2": "The Erosion Scepter, made using this false crystal, is a staff which fires bolts of a crawling, corruptive substance - almost like Blight or the Void Salt used in its creation. Each charge fires two volleys, each of four bolts. These bolts chew away at the souls of their victims, which, delightfully, appears to inhibit the use of magic for a time.", + "malum.gui.book.entry.page.text.void.erosion_scepter.3": "Each bolt applies another layer of this effect, reducing the effective magical might and soul force of the target by a tenth. Naturally, this can stack up to a complete seal on the target, and every application reinforces and lengthens the durations of the others.", + "malum.gui.book.entry.page.text.void.erosion_scepter.4": "Striking a foe with the staff will inflict the same decay twice on the victim's soul, making it useful as more than just a weapon of desperation in close quarters. Not all magics require a stable soul, but the pain of the degradation of self should help distract them nonetheless.", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.1": "If Arcane and Eldritch had inverses, it stood to reason that there might be inverses for the other spirit crystals - an absolute absence of fire creating the inverse of Infernal, for example. Pulling the power of a spirit from a jar is one way to form a crystal, and in theory, recreating similar conditions could allow for a different type of crystal to form.", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.2": "Through a combination of Soulwood rites and careful placement of crystals, I was able to create the theoretical environment for such a crystal for the six base Arcana... But nothing happened at all. It would be far more useful if I could determine how to create the same environment for Umbral, but as of yet I have not determined how to remove $iall/$ arcana from an area.", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.3": "Similarly, no amount of tuning an environment's contents with combinations of arcana was able to cause a crystal to form other than one of the base six. This implies that hybrid arcana don't exist, at least, not in the same way - that there are a finite number of states the arcana can be stable in. But the arcana can combine in other ways...", + "malum.gui.book.entry.page.text.void.malignant_pewter.1": "Now that I have identified the composition of Malignant Lead, it is easier to plan usages for it. As one might expect from Umbral's strangeness, alloying it creates a metal with fascinating properties. As Cthonic Gold was brought low to make the Lead, this Pewter seeks to do to others. It seeks to erode, to unmake, to unwind man's advances.", + "malum.gui.book.entry.page.text.void.malignant_pewter.2": "While this property has its mundane uses - damaging armor more when used as a weapon, along with shattering souls - it has esoteric ones as well. Malignant Pewter isn't magically inert, nor an absorber of magic. Instead, it's as if magic cannot $iform/$ within or around it; symbolically laying the pursuit of knowledge low.", + "malum.gui.book.entry.page.text.void.malignant_pewter.3": "The metal itself is quite tough and takes a keen edge, but wearing an antimagic material would have its issues... and its uses. I have plans for a set of armor fashioned of it, which should prove quite potent, to harness these.", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.1": "Malignant Pewter rejects magic, and as such, wearing it might seem an odd choice for a mage. And yet, it is $ibecause/$ I am a mage that the Stronghold Armor I have made is so potent. It stands as an inverse to the Soulstained Steel armor beneath the Pewter plating - my soul is unwarded, but I am certainly not.", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.2": "In unraveling magic, energy still remains. While worn, the armor will react to that energy, growing stronger alongside it. Any strictly defensive or offensive magical attribute to be inscribed upon my soul is instead absorbed by the metal, granting armor and magic resistance bonuses. The only unique case I've found is magic proficiency, which the metal absorbs half as much.", + "malum.gui.book.entry.page.text.void.material_study_arcana.1": "I had not investigated deeper into the physical properties of the spirit crystals before now. This can be excused, as I was focused on their magical implications rather than their physical... but it isn't only the Umbral spirit that portrays strange properties. They all do.", + "malum.gui.book.entry.page.text.void.material_study_arcana.2": "First and foremost, the spirit crystals - assumedly also the Umbral spirit, though I only have one - are physically identical to others of their type to any degree I am able to discern. Not simply similar, but $iprecisely/$ the same, down to at least millionths of a block's scale. This raised the question, of course, of attempting to carve or break part of one.", + "malum.gui.book.entry.page.text.void.material_study_arcana.3": "Through testing - not quite $iexhaustively,/$ as I have not tested Umbral - it appears that shape is the only one a crystal can exist in. Any removal or damage of even the smallest amount of the crystal is impossible, and the physical shape remains inviolable until enough force is applied to break it.", + "malum.gui.book.entry.page.text.void.material_study_arcana.4": "Even more interestingly, the spirit crystals, while physically not particularly strong, appear to be utterly chemically inert, and I tried a very extensive set of reactants. Do they even have matter, in the traditional sense? And if not, what does that mean for the Umbral crystal?", + "malum.gui.book.entry.page.text.void.material_study_arcana.5": "I am not sure of the precise implications of these physical properties, but given the strangeness of the Umbral crystal, there is clearly more to the more mundane aspect of the arcana than I knew.", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.1": "When passed through the Well, Blaze Powder becomes a substance I call Auric Ember. An ethereal flame of gold, yet a physical object at the same time. It burns like charcoal, yet its flame has no combustion.", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.2": "While such a brilliant substance may stand out among the other materials I have obtained from the Well, it fits the pattern cleanly. The Well has stripped something away from each material I pass through it, be that impurities, a portion of matter, or something more esoteric. Here, it appears to strip away anything besides the purity of fire, producing transformation incarnate.", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.reexamination.1": "The Well does not, as I previously thought, strip things away. It inverts them, replacing them with voidish counterparts. Auric Ember is perhaps the purest example of this - anything that is not the essence of progress is cast in void shadow, creating a material that is $imore/$ than perfectly attuned to a purpose.", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.1": "When passed through the Well, Cthonic Gold is warped into Malignant Lead. Much of the Arcana bonded to the gold resolves itself into Wicked, dragging the metal from the alchemist's apex to the lowest of materials.", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.2": "There appears to be roughly half as much arcana bound to the metal as before. Was it stripped away by the Well, or transmuted into something I have not yet isolated and identified? Either could be true. This might be related to the arcane interactivity displayed by Null Slate...", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.1": "Malignant Lead is at the moment my only means of assessing the physical form of an Umbral Crystal - for what else could have caused it to lose precisely half of its arcane weight?", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.2": "I have not had success in isolating the microcrystals like I have with Cthonic Gold or the Wicked crystals in the lead, but until I can obtain more, this is my best avenue to research Umbral's structure.", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.1": "When passed through the Well, Brilliance becomes a substance I call Mnemosyne. These Mnemonic Fragments appear to be Brilliance in physical property, but with the contained power more condensed, more nuanced.", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.2": "Rather than containing simple experience, the sense I get from holding it is as though I am holding an entire memory, context and all.\nDoes this imply the Weeping Well is alive, and that this is its memory? Or is it collecting the memory of the soul which created the Brilliance in the first place, binding it into this more dense form? And why can I feel impressions while simply holding the stone?", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.reexamination.1": "Mnemnosyne appears to have the same internal patterning as Brilliance, but on a much smaller and more detailed scale. Presumably this is what gives it its properties.", + "malum.gui.book.entry.page.text.void.material_study_null_slate.1": "When passed through the Well, Soulstone becomes a substance I call Null Slate. While physically it is similar to Soulstone, it appears to be utterly devoid of a soul... and yet it interacts with the arcane much as Soulstone does.", + "malum.gui.book.entry.page.text.void.material_study_null_slate.2": "Might this be what Soulstone is, before it gains a soul's energy? I cannot determine how it interacts with souls, nor have I been able to transfer that property, as I have done to make Soulstained Steel. My only theory is that somehow the complete absence of arcana, beyond even the trace amounts threading existence, has an arcane power of its own. But what power would that be?", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.1": "A complete absence of arcana creating an effect. It should be obvious what Null Slate truly is - Soulstone, but attuned to the Void instead of the arcane.", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.2": "Perhaps still a precursor, or maybe they are related in other ways... The physical makeup is the same as Soulstone's. It follows that the differing properties are purely from the medium the stone interacts with.", + "malum.gui.book.entry.page.text.void.material_study_soulstone.1": "Soulstone is, of course, nothing new. It is the basis of my craft. But, when most raw metals are passed through the Well, they become raw Soulstone instead.", + "malum.gui.book.entry.page.text.void.material_study_soulstone.2": "Does this imply that Soulstone itself is metallic? Perhaps. It would certainly explain the ease with which it attunes iron. This also implies that Soulstone itself is, somehow, connected to whatever the Well is. Perhaps it is an ensouled area of reality, or a means of bestowing souls? Both are doubtful, but I cannot discard even doubtful theories just yet.", + "malum.gui.book.entry.page.text.void.material_study_void_salts.1": "When passed through the Well, Hex Ash is reduced to a substance I call Void Salt. This dark powder appears to be chemically similar to Hex Ash, but without the carbonization that gives the Ash its name.", + "malum.gui.book.entry.page.text.void.material_study_void_salts.2": "It appears to be comprised of an unknown and unstable metal, bonded to something caustic I cannot identify. It is baffling beyond the physical, though. Carbon is the basis of life, and yet removing carbon makes this substance... almost seem to move? I haven't been able to verify that experimentally, but I could swear that the material is alive and shifting.", + "malum.gui.book.entry.page.text.void.material_study_void_salts.reexamination.1": "The fact that $iabsence/$ is creating $ipresence/$ implies Umbral. Perhaps it $iis/$ alive... but with life defined by deeper nothingness instead of the presence of matter. Might this indicate there is more complex life adapted to the Void?", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.1": "The Narrow Edge concentrates my scythe's edge, but the Hidden Blade goes further, inverting the edge and making it hunger. I lose the sweeping attack, yes, but as I am harmed, the blade drinks of my pain- feeding upon it to enable a seemingly impossible flurry of cuts and slashes.", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.2": "Upon activation, the necklace remains inert for a total of ten seconds, requiring rest and concentration in order to recover it's effect. Attacking at any point in this state will prolong this absence of function.", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.3": "The counterattack's nature is a strange one, one I have not fully identified. It is as though the blade asserts its existence in multiple places at once, demanding reality make it so.", + "malum.gui.book.entry.page.text.void.necklace_of_the_watcher.1": "Souls emit energy when damaged, not merely when shattered. This necklace allows me to harness that energy, causing effects that normally only occur when I collect a spirit to also happen when I strike an enemy at full health.", + "malum.gui.book.entry.page.text.void.ring_of_echoing_arcana.1": "Overclocking the Ring of Curative Talent created a useful ring, so I have applied that principle to another ring, Manaweaving, to not only bind, but create resonance in magic. The Ring of Echoing Arcana grants Arcane Resonance whenever I collect a spirit crystal, empowering all my other spirit-collection effects.", + "malum.gui.book.entry.page.text.void.ring_of_growing_flesh.1": "I have overclocked the Ring of Curative Talent, creating a ring that does not simply heal, but overheal, granting additional health instead of regeneration whenever I collect a spirit crystal.", + "malum.gui.book.entry.page.text.void.ring_of_gruesome_concentration.1": "Why would Gluttony be restricted to the collection of spirits? By eating foul food, I can make myself hungrier, and so cultivate and concentrate what remains, increasing my magical might even as I starve.", + "malum.gui.book.entry.page.text.void.rune_of_bolstering.1": "The Rune of Bolstering does not heal like its counterpart. Instead, it forces the body to heal past its limits, granting a small amount of extra health.", + "malum.gui.book.entry.page.text.void.rune_of_igneous_solace.1": "The Rune of Igneous Solace toughens the user's skin when burning, giving them a partial resistance to damage. It does not, however, do anything about the flames.", + "malum.gui.book.entry.page.text.void.rune_of_sacrificial_empowerment.1": "The Rune of Sacrificial Empowerment grants strength in exchange for the lives taken by a scythe, causing your weapon to grow more potent with each kill for a time.", + "malum.gui.book.entry.page.text.void.rune_of_spell_mastery.1": "The Rune of Spell Mastery mirrors the false arcana, allowing me to hold two more staff charges in addition to improving the potency of my magic.", + "malum.gui.book.entry.page.text.void.rune_of_the_heretic.1": "The Rune of the Heretic decries magic, Silencing foes much like the Erosion Scepter can. This weakens their spirit magic, and the effect can stack up to complete suppression.", + "malum.gui.book.entry.page.text.void.rune_of_toughness.1": "The Rune of Toughness reinforces the user's armor, making any armor they already wear more effective and tough.", + "malum.gui.book.entry.page.text.void.rune_of_twinned_duration.1": "The Rune of Twinned Duration inhibits the body in breaking down substances, causing the body to hold on to positive effects for longer.", + "malum.gui.book.entry.page.text.void.rune_of_unnatural_stamina.1": "The Rune of Unnatural Stamina gives its user the speed of hysteria, constantly able to move faster, and even being able to sprint if your hunger would normally prevent you from doing so.", + "malum.gui.book.entry.page.text.void.runes.1": "By inscribing the runes on tablets of Null Slate, their effects run wild and warped, seeking Void instead of creation. Each seeks to tear itself apart, creating paradoxical and fascinating effects.", + "malum.gui.book.entry.page.text.void.runes.2": "The effects of the runes vary drastically from their original counterparts; I have my notes on their functions in the attached entries.", + "malum.gui.book.entry.page.text.void.staves_as_foci.1": "Consideration of the properties I observed in spirit crystals led me to wonder if the structure itself was important somehow. To test this, I constructed a Mnemnosyne replica - the condensed soul memory being the closest substance I could think of - of the Wicked Arcana, precise to a scale of hundreds of thousandths of a block.", + "malum.gui.book.entry.page.text.void.staves_as_foci.2": "I did not expect it to explode in my face.\n\nBut explosions are useful, if harnessed. So I did it again, but this time, I gave the false crystal a structure to operate off of - a housing of Soulwood and Soulstained Steel to direct it outwards. The resulting staff acts akin to a rite in miniature when I focus on it, though the resulting effects are different.", + "malum.gui.book.entry.page.text.void.staves_as_foci.3": "When used in melee, staves are... adequate. I would tend to prefer a scythe, but I suppose this works well enough. They tend to focus more on magic damage than on physical damage, which admittedly can be helpful at times. But what makes them special is what happens if I $iuse/$ it.", + "malum.gui.book.entry.page.text.void.staves_as_foci.4": "This Mnemonic Hex Staff is named for its simple effect of launching balls of liquefied Wicked energy, like a witch's hex. It takes a moment to activate, and cannot be quite used consecutively, but each deals potent damage to anything they hit.", + "malum.gui.book.entry.page.text.void.staves_as_foci.5": "I have not found success in creating any other false Arcana this way, though that might be a matter of material. Mnemnosyne may simply resonate with Wicked through the death required to create Brilliance.", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.1": "I have recreated the Arcane spirit in false form. A core of Mnemnosyne in Null Slate housing appears to neutralize the Wicked attunement of the Mnemnosyne, leaving raw arcana as the pattern it mimics. The false Arcane spirit appears to hold a charge, one very similar to the Wicked crystal in my staff.", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.2": "I have fashioned a ring - the Endless Well - with these false crystals in housing. The ring appears to concentrate my focus, allowing me to avoid the time the staff takes to charge back up. The ring charges slower, as it is not a symbolic $ifocus/$ like my staff, but it can hold three attacks in reserve for faster use.", + "malum.gui.book.entry.page.text.void.the_weeping_well.1": "I have discovered a... structure. One with implications beyond nearly anything I've found before, because the existence of this Weeping Well implies I am not the first to touch the arcana.", + "malum.gui.book.entry.page.text.void.the_weeping_well.2": "The Well, which I name for its constant mournful tone, appears to be a small pool of... something. I am not entirely sure what, as though it doesn't appear to be liquid, it certainly doesn't physically interact like a solid does.", + "malum.gui.book.entry.page.text.void.the_weeping_well.3": "The implication comes from the fact that the structure around it appears to be constructed of Tainted Rock, as if preventing the substance inside from spreading further. That said, the core of the structure itself is sturdier than the rock I have created, almost approaching Bedrock in toughness.", + "malum.gui.book.entry.page.text.void.the_weeping_well.4": "In what was perhaps an ill-advised course of action, my first instinct was to throw a rock at it. It seemed stable enough, if it had been here for so long... and to my relief, nothing dangerous occurred. The rock shot out seconds later, with a belching sound and a spray of what appears to be a harmless concentration of the stuff in the Well.", + "malum.gui.book.entry.page.text.void.the_weeping_well.5": "Certain items I had on me from the mining trip, such as a bit of Brilliance and a nodule of Cthonic Gold, tugged slightly against my pockets while I'm near the well. I wondered what that meant, and, if the stone was ejected out, surmised it made sense to try throwing them in too.", + "malum.gui.book.entry.page.text.void.the_weeping_well.6": "When I did so, the materials had been transformed once ejected - interestingly, both the rock and these were ejected due south. Might there be other materials, other creations I could derive from this? And the fact that both materials that tugged were related to the arcana is fascinating.", + "malum.gui.book.entry.page.text.void.the_weeping_well.7": "I am not a historian, so I will not investigate the cultural implications, beyond the fact that Tainted Rock, so far as I know, can only be created through Spirit Infusion. This implies a civilization once touched the arcana and... tried to contain it? Feared it? Used it? Is this civilization related to the other structures buried within the earth? I do not know, but I hope to find out.", + "malum.gui.book.entry.page.text.void.umbral_arcana.1": "I do not understand this arcana. What is it? It isn't any of the eight I know, and barely seems like one at all... yet a spirit crystal it remains. It can be contained in jars like the others, shares many of the same properties... But there is one deep and fundamental difference.", + "malum.gui.book.entry.page.text.void.umbral_arcana.2": "This crystal $idoes not exist./$ That is not to say that it cannot be obtained, or touched, or even seen. There is no matter there. This... $iUmbral/$ arcana is a void. Would that make it the opposite of both Arcane and Eldritch? Both lack direction of impulse, and both are power. Ergo, Umbral arcana is the absence of power, where impulse is irrelevant.", + "malum.gui.book.entry.page.text.void.umbral_arcana.3": "It is possible there are two types of this arcana, I suppose. One to pair with the null impulse of the Arcane, and one to pair with the complete impulse of the Eldritch. If those types exist, it is functionally impossible to distinguish them. They $imust/$ act the same. Without power, the impulse is meaningless.", + "malum.gui.book.entry.page.text.void.umbral_arcana.4": "And yet, despite being a void, it is power. Or perhaps the lack of power creates a pressure differential? I am not certain. Either way, it can be used. Infused, in theory, even, although that is hard to wrap my head around. It acts like matter, but is not. It is power, and the absence of it.", + "malum.gui.book.entry.page.text.void.umbral_arcana.5": "My research into this arcana must continue. It has to. If anything holds the secrets of achieving the pinnacle of thaumaturgy, it is this paradoxical void. And I will grasp it with both hands.", + "malum.gui.book.entry.page.text.void.weight_of_worlds.1": "Harnessing the reality-corroding properties of Malignant Pewter is easy. What fits the revocation of progress better than a crude weapon? An axe, which I named the Weight of Worlds in a fit of pique. It is slow, it is clumsy, it is physical... and it is $ipowerful/$ beyond measure.", + "malum.gui.book.entry.page.text.void.weight_of_worlds.2": "Rarely, the Weight seems to lend its approval to my slaughter, doubling the force I strike with, with no seeming source. I believe slaughter is the key because of the resonance I feel when I take a life with it - that resonance seems to expend itself when I swing next, guaranteeing that doubling of force.", + "malum.gui.book.entry.page.text.voodoo_magic.1": "The future holds many secrets..", + "malum.gui.book.entry.page.text.warping_engine.1": "Warp Flux rejects natural law, and its application here is no less concerning. The Warping Engine rejects the sequence of cause and effect, allowing an additional cycle to sometimes be completed almost before it is begun whenever a cycle is completed normally.", + "malum.gui.book.entry.page.text.warping_engine.2": "Furthermore, chained activations of the Warping Engine provide a stacking benefit to $iall/$ other attributes. Perhaps predictably, this behavior takes quite a toll on the stability and fuel requirements of the focusing process.", + "malum.gui.book.entry.page.text.wicked_rite": "A simple rite, while active it will slowly bring nearby hostile beings to within an inch of death.", + "malum.gui.book.entry.page.text.wicked_rite.hover": "Deals one heart of non-lethal damage every two seconds.", + "malum.gui.book.entry.primary_arcana": "Primary Arcana", + "malum.gui.book.entry.primary_arcana.description": "The components of magic", + "malum.gui.book.entry.prismatic_focus_lens": "Prismatic Focus Lens", + "malum.gui.book.entry.prismatic_focus_lens.description": "Stability", + "malum.gui.book.entry.reactive_trinkets": "Reactive Trinkets", + "malum.gui.book.entry.reactive_trinkets.description": "Harnessing the harvest", + "malum.gui.book.entry.ring_of_esoteric_spoils": "Ring of Esoteric Spoils", + "malum.gui.book.entry.ring_of_esoteric_spoils.description": "Be fruitful and multiply", + "malum.gui.book.entry.ritual_magic": "Ritual magic", + "malum.gui.book.entry.ritual_magic.description": "Grand Magics", + "malum.gui.book.entry.rune_of_aliment_cleansing": "Rune of Aliment Cleansing", + "malum.gui.book.entry.rune_of_aliment_cleansing.description": "The impulse to process", + "malum.gui.book.entry.rune_of_culling": "Rune of Culling", + "malum.gui.book.entry.rune_of_culling.description": "The impulse to break", + "malum.gui.book.entry.rune_of_dexterity": "Rune of Dexterity", + "malum.gui.book.entry.rune_of_dexterity.description": "The impulse to flee", + "malum.gui.book.entry.rune_of_fervor": "Rune of Fervor", + "malum.gui.book.entry.rune_of_fervor.description": "The impulse to expend", + "malum.gui.book.entry.rune_of_haste": "Rune of Haste", + "malum.gui.book.entry.rune_of_haste.description": "Igniting your impulses", + "malum.gui.book.entry.rune_of_idle_restoration": "Rune of Idle Restoration", + "malum.gui.book.entry.rune_of_idle_restoration.description": "The impulse to mend", + "malum.gui.book.entry.rune_of_loyalty": "Rune of Loyalty", + "malum.gui.book.entry.rune_of_loyalty.description": "Molding your impulses", + "malum.gui.book.entry.rune_of_motion": "Rune of Motion", + "malum.gui.book.entry.rune_of_motion.description": "Uplifting your impulses", + "malum.gui.book.entry.rune_of_reactive_shielding": "Rune of Reactive Shielding", + "malum.gui.book.entry.rune_of_reactive_shielding.description": "The impulse to withstand", + "malum.gui.book.entry.rune_of_reinforcement": "Rune of Reinforcement", + "malum.gui.book.entry.rune_of_reinforcement.description": "The impulse to make", + "malum.gui.book.entry.rune_of_the_aether": "Rune of the Aether", + "malum.gui.book.entry.rune_of_the_aether.description": "Scattering your impulses", + "malum.gui.book.entry.rune_of_the_arena": "Rune of the Arena", + "malum.gui.book.entry.rune_of_the_arena.description": "Honing your impulses", + "malum.gui.book.entry.rune_of_the_hells": "Rune of the Hells", + "malum.gui.book.entry.rune_of_the_hells.description": "Extinguishing your impulses", + "malum.gui.book.entry.rune_of_the_seas": "Rune of the Seas", + "malum.gui.book.entry.rune_of_the_seas.description": "Deforming your impulses", + "malum.gui.book.entry.rune_of_volatile_distortion": "Rune of Volatile Distortion", + "malum.gui.book.entry.rune_of_volatile_distortion.description": "The impulse to putrefy", + "malum.gui.book.entry.rune_of_warding": "Rune of Warding", + "malum.gui.book.entry.rune_of_warding.description": "Grounding your impulses", + "malum.gui.book.entry.runewood": "Runewood", + "malum.gui.book.entry.runewood.description": "Arcane oak", + "malum.gui.book.entry.runeworking": "Runeworking", + "malum.gui.book.entry.runeworking.description": "The central pin", + "malum.gui.book.entry.runic_brooch": "Runic Brooch", + "malum.gui.book.entry.runic_brooch.description": "Power in the palms", + "malum.gui.book.entry.sacred_rite": "Sacred Rites", + "malum.gui.book.entry.sacred_rite.description": "Invigorating the soul", + "malum.gui.book.entry.scythes": "Scythes", + "malum.gui.book.entry.scythes.description": "Harvest", + "malum.gui.book.entry.scythes.enchanting": "Enchanting a Scythe", + "malum.gui.book.entry.scythes.enchanting.description": "Two ways to skin a soul", + "malum.gui.book.entry.shielding_apparatus": "Shielding Apparatus", + "malum.gui.book.entry.shielding_apparatus.description": "A bulwark against the storm", + "malum.gui.book.entry.soulhunter_gear": "Soulhunter Gear", + "malum.gui.book.entry.soulhunter_gear.description": "Glass cannon", + "malum.gui.book.entry.soulstained_armor": "Soulstained Armor", + "malum.gui.book.entry.soulstained_armor.description": "Spiritual protection", + "malum.gui.book.entry.soulstained_scythe": "Soulstained Scythe", + "malum.gui.book.entry.soulstained_scythe.description": "Reap", + "malum.gui.book.entry.soulstone": "Soulstone", + "malum.gui.book.entry.soulstone.description": "Out of phase", + "malum.gui.book.entry.soulwood": "A Study on Soulwood", + "malum.gui.book.entry.soulwood.description": "Twisted trees", + "malum.gui.book.entry.spirit_crystals": "Spirit Crystals", + "malum.gui.book.entry.spirit_crystals.description": "Matter and magic", + "malum.gui.book.entry.spirit_fabric": "Spirit Fabric", + "malum.gui.book.entry.spirit_fabric.description": "Wicked weaves", + "malum.gui.book.entry.spirit_focusing": "Spirit Focusing", + "malum.gui.book.entry.spirit_focusing.description": "Mystic replication", + "malum.gui.book.entry.spirit_infusion": "Spirit Infusion", + "malum.gui.book.entry.spirit_infusion.description": "Creation of wonders", + "malum.gui.book.entry.spirit_metals": "Spirit Metals", + "malum.gui.book.entry.spirit_metals.description": "Arcana refined", + "malum.gui.book.entry.spirit_metals.reexamination": "Reexamination: Spirit Metals", + "malum.gui.book.entry.spirit_metals.reexamination.description": "A different principle", + "malum.gui.book.entry.spirit_minerals.reexamination": "Reexamination: Soulstone and Brilliance", + "malum.gui.book.entry.spirit_minerals.reexamination.description": "More than just arcana", + "malum.gui.book.entry.spirit_stones": "Spirit Stones", + "malum.gui.book.entry.spirit_stones.description": "Arcana suffused", + "malum.gui.book.entry.spirit_stones.reexamination": "Reexamination: Spirit Stones", + "malum.gui.book.entry.spirit_stones.reexamination.description": "Tessellation of crystal structures", + "malum.gui.book.entry.spirit_trinkets": "Spirit Trinkets", + "malum.gui.book.entry.spirit_trinkets.description": "Accessorizing", + "malum.gui.book.entry.spirited_glass": "Spirited Glass", + "malum.gui.book.entry.spirited_glass.description": "Not suitable for Oculators", + "malum.gui.book.entry.the_device": "The Device.", + "malum.gui.book.entry.the_device.description": "microwave to recharge", + "malum.gui.book.entry.totem_magic": "Totem Magic", + "malum.gui.book.entry.totem_magic.description": "Arcana unleashed", + "malum.gui.book.entry.totemic_runes": "Totemic Runes", + "malum.gui.book.entry.totemic_runes.description": "Ritual as runecraft", + "malum.gui.book.entry.transmutation": "Transmutation", + "malum.gui.book.entry.transmutation.description": "Volatile reactions", + "malum.gui.book.entry.tyrving": "Tyrving", + "malum.gui.book.entry.tyrving.description": "Ancient relic", + "malum.gui.book.entry.void.black_crystal": "A Black Crystal", + "malum.gui.book.entry.void.black_crystal.description": "A mistake, or a boon?", + "malum.gui.book.entry.void.catalyst_lobber": "Catalyst Lobber", + "malum.gui.book.entry.void.catalyst_lobber.description": "Progress overtakes", + "malum.gui.book.entry.void.edge_of_deliverance": "The Edge of Deliverance", + "malum.gui.book.entry.void.edge_of_deliverance.description": "A mad screamer's melody", + "malum.gui.book.entry.void.erosion_scepter": "Erosion Scepter", + "malum.gui.book.entry.void.erosion_scepter.description": "May mages fear my might", + "malum.gui.book.entry.void.inverse_and_hybrid_arcana": "Inverse and Hybrid Arcana?", + "malum.gui.book.entry.void.inverse_and_hybrid_arcana.description": "Failed theories", + "malum.gui.book.entry.void.malignant_pewter": "Malignant Pewter", + "malum.gui.book.entry.void.malignant_pewter.description": "Progress cast false", + "malum.gui.book.entry.void.malignant_stronghold_armor": "Malignant Stronghold Armor", + "malum.gui.book.entry.void.malignant_stronghold_armor.description": "The defense of the inevitable", + "malum.gui.book.entry.void.material_study_arcana": "Material Study: the Arcana", + "malum.gui.book.entry.void.material_study_arcana.description": "New depths to old wells", + "malum.gui.book.entry.void.material_study_auric_embers": "Material Study: Blazing Exaltation", + "malum.gui.book.entry.void.material_study_auric_embers.description": "The essence of progress", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination": "Reexamination: Auric Ember", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination.description": "Not stripping away, but inverting", + "malum.gui.book.entry.void.material_study_malignant_lead": "Material Study: Putrefacted Gold", + "malum.gui.book.entry.void.material_study_malignant_lead.description": "Perfection cast to base", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination": "Reexamination: Malignant Lead", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination.description": "Wicked and Umbral", + "malum.gui.book.entry.void.material_study_mnemonic_fragment": "Material Study: Condensed Brilliance", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.description": "Not experience, but memory", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination": "Reexamination: Mnemnosyne", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination.description": "Patterns holding true", + "malum.gui.book.entry.void.material_study_null_slate": "Material Study: Refined Soulstone", + "malum.gui.book.entry.void.material_study_null_slate.description": "A blank slate, perhaps a precursor", + "malum.gui.book.entry.void.material_study_null_slate.reexamination": "Reexamination: Null Slate", + "malum.gui.book.entry.void.material_study_null_slate.reexamination.description": "Attuned to Umbral", + "malum.gui.book.entry.void.material_study_soulstone": "Material Study: Soulstone", + "malum.gui.book.entry.void.material_study_soulstone.description": "An old friend", + "malum.gui.book.entry.void.material_study_void_salts": "Material Study: Purified Ash", + "malum.gui.book.entry.void.material_study_void_salts.description": "A clue to the nature of souls", + "malum.gui.book.entry.void.material_study_void_salts.reexamination": "Reexamination: Void Salts", + "malum.gui.book.entry.void.material_study_void_salts.reexamination.description": "Concerning", + "malum.gui.book.entry.void.necklace_of_the_hidden_blade": "Necklace of the Hidden Blade", + "malum.gui.book.entry.void.necklace_of_the_hidden_blade.description": "A knife at their backs", + "malum.gui.book.entry.void.necklace_of_the_watcher": "Necklace of the Watcher", + "malum.gui.book.entry.void.necklace_of_the_watcher.description": "It looks back", + "malum.gui.book.entry.void.ring_of_echoing_arcana": "Ring of Echoing Arcana", + "malum.gui.book.entry.void.ring_of_echoing_arcana.description": "I can see see the future $ifuture future/$", + "malum.gui.book.entry.void.ring_of_growing_flesh": "Ring of Growing Flesh", + "malum.gui.book.entry.void.ring_of_growing_flesh.description": "Creeping and crawling", + "malum.gui.book.entry.void.ring_of_gruesome_concentration": "Ring of Gruesome Concentration", + "malum.gui.book.entry.void.ring_of_gruesome_concentration.description": "Consume and incorporate", + "malum.gui.book.entry.void.rune_of_bolstering": "Rune of Bolstering", + "malum.gui.book.entry.void.rune_of_bolstering.description": "To heal what is whole", + "malum.gui.book.entry.void.rune_of_igneous_solace": "Rune of Igneous Solace", + "malum.gui.book.entry.void.rune_of_igneous_solace.description": "To fuel what must burn", + "malum.gui.book.entry.void.rune_of_sacrificial_empowerment": "Rune of Sacrificial Empowerment", + "malum.gui.book.entry.void.rune_of_sacrificial_empowerment.description": "To break what is broken", + "malum.gui.book.entry.void.rune_of_spell_mastery": "Rune of Spell Mastery", + "malum.gui.book.entry.void.rune_of_spell_mastery.description": "To make what destroys", + "malum.gui.book.entry.void.rune_of_the_heretic": "Rune of the Heretic", + "malum.gui.book.entry.void.rune_of_the_heretic.description": "To destroy what makes", + "malum.gui.book.entry.void.rune_of_toughness": "Rune of Toughness", + "malum.gui.book.entry.void.rune_of_toughness.description": "To bear what must break", + "malum.gui.book.entry.void.rune_of_twinned_duration": "Rune of Twinned Duration", + "malum.gui.book.entry.void.rune_of_twinned_duration.description": "To suspend what must process", + "malum.gui.book.entry.void.rune_of_unnatural_stamina": "Rune of Unnatural Stamina", + "malum.gui.book.entry.void.rune_of_unnatural_stamina.description": "To flee what must pursue", + "malum.gui.book.entry.void.runes": "Voidish Runecraft", + "malum.gui.book.entry.void.runes.description": "An altered alphabet", + "malum.gui.book.entry.void.staves_as_foci": "Staves as Foci", + "malum.gui.book.entry.void.staves_as_foci.description": "Imitating the arcana", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well": "Ring of the Endless Well", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well.description": "Storing staff charges", + "malum.gui.book.entry.void.the_weeping_well": "The Weeping Well", + "malum.gui.book.entry.void.the_weeping_well.description": "Gate to the unknown", + "malum.gui.book.entry.void.umbral_arcana": "Umbral Arcana", + "malum.gui.book.entry.void.umbral_arcana.description": "Utter impossibility", + "malum.gui.book.entry.void.weight_of_worlds": "The Weight of Worlds", + "malum.gui.book.entry.void.weight_of_worlds.description": "Existential burdens externalized", + "malum.gui.book.entry.voodoo_magic": "Voodoo magic", + "malum.gui.book.entry.voodoo_magic.description": "Forbidden arts", + "malum.gui.book.entry.warping_engine": "Warping Engine", + "malum.gui.book.entry.warping_engine.description": "Suspension of linear time", + "malum.gui.book.entry.wicked_rite": "Wicked Rites", + "malum.gui.book.entry.wicked_rite.description": "Maligning the soul", + "malum.gui.crucible.attribute.chain_focusing_chance": "Chain Focusing Chance", + "malum.gui.crucible.attribute.focusing_speed": "Focusing Speed", + "malum.gui.crucible.attribute.fortune_chance": "Fortune Chance", + "malum.gui.crucible.attribute.fuel_usage_rate": "Fuel Usage Rate", + "malum.gui.crucible.attribute.instability": "Instability", + "malum.gui.crucible.attribute.restoration_chance": "Restoration Chance", + "malum.gui.crucible.attribute.shielding_chance": "Shielding Chance", + "malum.gui.crucible.attribute.tuning_potency": "Tuning Potency", + "malum.gui.crucible.attribute.weakest_boost": "Weakest Boost", + "malum.gui.curio.effect.always_sprint": "Sprinting Always Available", + "malum.gui.curio.effect.attacked_resistance": "Damage Resistance When Attacked", + "malum.gui.curio.effect.better_conduit_power": "Conduit Power Provides Numerous Benefits", + "malum.gui.curio.effect.bigger_explosions": "Improves Explosions", + "malum.gui.curio.effect.burning_resistance": "Damage Resistance While Burning", + "malum.gui.curio.effect.crits": "Critical Strikes", + "malum.gui.curio.effect.eat_rotten": "Rotten Foods are Tastier", + "malum.gui.curio.effect.enchanted_explosions": "Explosions are Enchanted with %s", + "malum.gui.curio.effect.enhanced_maneuvers": "Augments Rebound and Ascension", + "malum.gui.curio.effect.erratic_damage": "Erratic Damage Output", + "malum.gui.curio.effect.explosion_drops_collected": "Automatic Collection of Explosion Drops", + "malum.gui.curio.effect.explosions_spare_valuables": "Protects Valuable Items from Explosions", + "malum.gui.curio.effect.extend_positive_effect": "Extends Positive Effects", + "malum.gui.curio.effect.fervor": "Increased Mining Speed", + "malum.gui.curio.effect.friendly_enemies": "Reduces Enemy Aggression", + "malum.gui.curio.effect.full_health_fake_collection": "Striking Full Health Targets Triggers Spirit Collection Effects", + "malum.gui.curio.effect.growing_gluttony": "Eating Rotten Foods Extends Gluttony", + "malum.gui.curio.effect.hunger_drain": "Actively Drains Hunger", + "malum.gui.curio.effect.low_health_speed": "Speed at Low Health", + "malum.gui.curio.effect.no_sweep": "Disables Scythe Sweeping", + "malum.gui.curio.effect.pacifist_recharge": "Cooldown Extends if the Scythe is Used", + "malum.gui.curio.effect.passive_healing": "Passive Healing", + "malum.gui.curio.effect.rotten_gluttony": "Eating Rotten Food Generates Gluttony", + "malum.gui.curio.effect.scythe_chain": "Scythe Kill Chaining", + "malum.gui.curio.effect.scythe_counterattack": "Powerful Scythe Counterattack When Struck", + "malum.gui.curio.effect.shorten_negative_effect": "Shortens Negative Effects", + "malum.gui.curio.effect.silence": "Silences Attackers", + "malum.gui.curio.effect.soul_ward_magic_resilience": "Soul Ward Magic Resilience", + "malum.gui.curio.effect.soul_ward_physical_absorption": "Soul Ward Absorbs Physical Damage Equally to Magic Damage", + "malum.gui.curio.effect.spirits_add_health": "Spirit Collection Grants Extra Hearts", + "malum.gui.curio.effect.spirits_extend_effect": "Spirit Collection Aids Potion Durations", + "malum.gui.curio.effect.spirits_gluttony": "Spirit Collection Generates Gluttony", + "malum.gui.curio.effect.spirits_heal": "Spirit Collection Replenishes Health", + "malum.gui.curio.effect.spirits_weave_mana": "Spirit Collection Recovers Soul Ward", + "malum.gui.curio.effect.spirits_weave_mana_irons_spellbooks": "Spirit Collection Recovers Spell Mana [Iron's Spellbooks]", + "malum.gui.curio.effect.spirits_weave_resonance": "Spirit Collection Generates Arcane Resonance", + "malum.gui.curio.effect.spirits_weave_resonance_irons_spellbooks": "Spirit Collection Reduces Spell Cooldown [Iron's Spellbooks]", + "malum.gui.curio.effect.spirits_xp": "Spirit Collection Generates Experience Points", + "malum.gui.curio.negative": "-%s", + "malum.gui.curio.positive": "+%s", + "malum.gui.rite.aerial_rite": "Rite of Motion", + "malum.gui.rite.aqueous_rite": "Rite of Loyalty", + "malum.gui.rite.arcane_rite": "Undirected Rite", + "malum.gui.rite.category.aura": "Aura", + "malum.gui.rite.category.directional_block_effect": "Directional Block Effect", + "malum.gui.rite.category.living_entity_effect": "Living Entity Effect", + "malum.gui.rite.category.one_time_effect": "One Time Effect", + "malum.gui.rite.category.radial_block_effect": "Radial Block Effect", + "malum.gui.rite.corrupted_aerial_rite": "Rite of the Aether", + "malum.gui.rite.corrupted_aqueous_rite": "Rite of the Seas", + "malum.gui.rite.corrupted_arcane_rite": "Unchained Rite", + "malum.gui.rite.corrupted_earthen_rite": "Rite of the Arena", + "malum.gui.rite.corrupted_greater_aerial_rite": "Rite of Unwinding", + "malum.gui.rite.corrupted_greater_aqueous_rite": "Rite of Drowning", + "malum.gui.rite.corrupted_greater_earthen_rite": "Rite of Shaping", + "malum.gui.rite.corrupted_greater_infernal_rite": "Rite of Quickening", + "malum.gui.rite.corrupted_greater_sacred_rite": "Rite of Lust", + "malum.gui.rite.corrupted_greater_wicked_rite": "Rite of Culling", + "malum.gui.rite.corrupted_infernal_rite": "Rite of the Hells", + "malum.gui.rite.corrupted_sacred_rite": "Rite of Nourishment", + "malum.gui.rite.corrupted_wicked_rite": "Rite of Empowerment", + "malum.gui.rite.coverage": "Coverage: ", + "malum.gui.rite.earthen_rite": "Rite of Warding", + "malum.gui.rite.effect": "Effect: ", + "malum.gui.rite.greater_aerial_rite": "Rite of Gravity", + "malum.gui.rite.greater_aqueous_rite": "Rite of Sapping", + "malum.gui.rite.greater_earthen_rite": "Rite of Destruction", + "malum.gui.rite.greater_infernal_rite": "Rite of Smelting", + "malum.gui.rite.greater_sacred_rite": "Rite of Growth", + "malum.gui.rite.greater_wicked_rite": "Rite of Exorcism", + "malum.gui.rite.infernal_rite": "Rite of Haste", + "malum.gui.rite.medium": "Polarity: ", + "malum.gui.rite.medium.runewood": "Runewood", + "malum.gui.rite.medium.soulwood": "Soulwood", + "malum.gui.rite.sacred_rite": "Rite of Healing", + "malum.gui.rite.type": "Type: ", + "malum.gui.rite.wicked_rite": "Rite of Decay", + "malum.gui.ritual.cthonic_exchange": "Cthonic Exchange", + "malum.gui.ritual.grotesque_expulsion": "Grotesque Expulsion", + "malum.gui.ritual.hexing_transmission": "Hexing Transmission", + "malum.gui.ritual.idle_mending": "Idle Mending", + "malum.gui.ritual.manabound_enhancement": "Manabound Enhancement", + "malum.gui.ritual.marine_spoil": "Marine Spoil", + "malum.gui.ritual.terran_unearthing": "Terran Unearthing", + "malum.gui.ritual.tier": "Ritual Tier: ", + "malum.gui.ritual.tier.bright": "Bright", + "malum.gui.ritual.tier.dim": "Dim", + "malum.gui.ritual.tier.faded": "Faded", + "malum.gui.ritual.tier.radiant": "Radiant", + "malum.gui.ritual.tier.vague": "Vague", + "malum.gui.ritual.tier.vivid": "Vivid", + "malum.gui.ritual.type": "Ritual Type: ", + "malum.gui.ritual.warped_time": "Warped Time", + "malum.jei.runeworking": "Runeworking", + "malum.jei.spirit_focusing": "Spirit Focusing", + "malum.jei.spirit_infusion": "Spirit Infusion", + "malum.jei.spirit_repair": "Spirit Repair", + "malum.jei.spirit_rite": "Spirit Rites", + "malum.jei.spirit_transmutation": "The Unchained Rite", + "malum.jei.weeping_well": "The Weeping Well", + "malum.spirit.description.aerial": "Aerial Spirit", + "malum.spirit.description.aqueous": "Aqueous Spirit", + "malum.spirit.description.arcane": "Arcane Spirit", + "malum.spirit.description.earthen": "Earthen Spirit", + "malum.spirit.description.eldritch": "Eldritch Spirit", + "malum.spirit.description.infernal": "Infernal Spirit", + "malum.spirit.description.sacred": "Sacred Spirit", + "malum.spirit.description.stored_soul": "Stores Soul With: ", + "malum.spirit.description.stored_spirit": "Contains: ", + "malum.spirit.description.umbral": "Umbral Spirit", + "malum.spirit.description.wicked": "Wicked Spirit", + "malum.spirit.flavour.aerial": "Swift", + "malum.spirit.flavour.aqueous": "Malleable", + "malum.spirit.flavour.arcane": "Fundamental", + "malum.spirit.flavour.earthen": "Steady", + "malum.spirit.flavour.eldritch": "Esoteric", + "malum.spirit.flavour.infernal": "Radiant", + "malum.spirit.flavour.sacred": "Innocent", + "malum.spirit.flavour.umbral": "Antithesis", + "malum.spirit.flavour.wicked": "Malicious", + "malum.subtitle.a_soul_shatters": "A soul shatters", + "malum.subtitle.aerial_magic_swooshes": "Aerial magic swooshes", + "malum.subtitle.aesthetica": "Aesthetica", + "malum.subtitle.alchemical_trinket_equipped": "Alchemical trinket equipped", + "malum.subtitle.alteration_plinth_alters": "Alteration plinth alters", + "malum.subtitle.arcana_codex_closed": "Arcana codex closed", + "malum.subtitle.arcana_codex_opened": "Arcana codex opened", + "malum.subtitle.arcana_entry_closed": "Arcana entry closed", + "malum.subtitle.arcana_entry_opened": "Arcana entry opened", + "malum.subtitle.arcana_page_flipped": "Arcana page flipped", + "malum.subtitle.arcana_sweetener_evil": "Arcana sweetener evil", + "malum.subtitle.arcana_sweetener_normal": "Arcana sweetener normal", + "malum.subtitle.arcana_transition_evil": "Arcana transition evil", + "malum.subtitle.arcana_transition_normal": "Arcana transition normal", + "malum.subtitle.arcane_charcoal_block_break": "Block broken", + "malum.subtitle.arcane_charcoal_block_hit": "Block breaking", + "malum.subtitle.arcane_charcoal_block_place": "Block placed", + "malum.subtitle.arcane_charcoal_block_step": "Footsteps", + "malum.subtitle.arcane_elegy": "Arcane elegy", + "malum.subtitle.arcane_rock_break": "Block broken", + "malum.subtitle.arcane_rock_bricks_break": "Block broken", + "malum.subtitle.arcane_rock_bricks_hit": "Block breaking", + "malum.subtitle.arcane_rock_bricks_place": "Block placed", + "malum.subtitle.arcane_rock_bricks_step": "Footsteps", + "malum.subtitle.arcane_rock_hit": "Block breaking", + "malum.subtitle.arcane_rock_place": "Block placed", + "malum.subtitle.arcane_rock_step": "Footsteps", + "malum.subtitle.arcane_whispers": "Arcane whispers", + "malum.subtitle.augment_applied": "Augment applied", + "malum.subtitle.augment_removed": "Augment removed", + "malum.subtitle.auric_flame_motif": "Auric flame motif", + "malum.subtitle.blazing_quartz_block_break": "Block broken", + "malum.subtitle.blazing_quartz_block_hit": "Block breaking", + "malum.subtitle.blazing_quartz_block_place": "Block placed", + "malum.subtitle.blazing_quartz_block_step": "Footsteps", + "malum.subtitle.blazing_quartz_ore_break": "Block broken", + "malum.subtitle.blazing_quartz_ore_place": "Block placed", + "malum.subtitle.blight_reacts": "Blight reacts", + "malum.subtitle.blight_reacts_faintly": "Blight reacts faintly", + "malum.subtitle.brilliance_block_break": "Block broken", + "malum.subtitle.brilliance_block_hit": "Block breaking", + "malum.subtitle.brilliance_block_place": "Block placed", + "malum.subtitle.brilliance_block_step": "Footsteps", + "malum.subtitle.calcified_blight_break": "Block broken", + "malum.subtitle.calcified_blight_hit": "Block breaking", + "malum.subtitle.calcified_blight_place": "Block placed", + "malum.subtitle.calcified_blight_step": "Footsteps", + "malum.subtitle.catalyst_lobber_fired": "Catalyst lobber fired", + "malum.subtitle.catalyst_lobber_locked": "Catalyst lobber locked", + "malum.subtitle.catalyst_lobber_primed": "Catalyst lobber primed", + "malum.subtitle.catalyst_lobber_unlocked": "Catalyst lobber unlocked", + "malum.subtitle.cloth_trinket_equipped": "Cloth trinket equipped", + "malum.subtitle.completed_ritual_ambience": "Completed ritual ambience", + "malum.subtitle.concentrated_gluttony_drink": "Concentrated gluttony drink", + "malum.subtitle.cthonic_gold_break": "Block broken", + "malum.subtitle.cthonic_gold_place": "Block placed", + "malum.subtitle.deepslate_soulstone_break": "Block broken", + "malum.subtitle.deepslate_soulstone_hit": "Block breaking", + "malum.subtitle.deepslate_soulstone_place": "Block placed", + "malum.subtitle.deepslate_soulstone_step": "Footsteps", + "malum.subtitle.draining_motif": "Draining motif", + "malum.subtitle.echoing_ring_absorbs": "Echoing ring absorbs", + "malum.subtitle.edge_of_deliverance_cuts": "Edge of deliverance cuts", + "malum.subtitle.edge_of_deliverance_sweeps": "Edge of deliverance sweeps", + "malum.subtitle.ether_break": "Block broken", + "malum.subtitle.ether_place": "Block placed", + "malum.subtitle.flesh_ring_absorbs": "Flesh ring absorbs", + "malum.subtitle.gilded_trinket_equipped": "Gilded trinket equipped", + "malum.subtitle.gruesome_ring_feeds": "Gruesome ring feeds", + "malum.subtitle.hallowed_gold_break": "Block broken", + "malum.subtitle.hallowed_gold_hit": "Block breaking", + "malum.subtitle.hallowed_gold_place": "Block placed", + "malum.subtitle.hallowed_gold_step": "Footsteps", + "malum.subtitle.hidden_blade_charged": "Hidden blade charged", + "malum.subtitle.hidden_blade_disrupted": "Hidden blade disrupted", + "malum.subtitle.hidden_blade_primed": "Hidden blade primed", + "malum.subtitle.hidden_blade_unleashed": "Hidden blade unleashed", + "malum.subtitle.hungry_belt_feeds": "Hungry belt feeds", + "malum.subtitle.impetus_takes_damage": "Impetus takes damage", + "malum.subtitle.malignant_metal_motif": "Malignant metal motif", + "malum.subtitle.metallic_trinket_equipped": "Metallic trinket equipped", + "malum.subtitle.ornate_trinket_equipped": "Ornate trinket equipped", + "malum.subtitle.pedestal_item_inserted": "Pedestal item inserted", + "malum.subtitle.pedestal_item_picked_up": "Pedestal item picked up", + "malum.subtitle.pedestal_spirit_inserted": "Pedestal spirit inserted", + "malum.subtitle.pedestal_spirit_picked_up": "Pedestal spirit picked up", + "malum.subtitle.quartz_cluster_block_break": "Block broken", + "malum.subtitle.quartz_cluster_block_hit": "Block breaking", + "malum.subtitle.quartz_cluster_block_place": "Block placed", + "malum.subtitle.quartz_cluster_block_step": "Footsteps", + "malum.subtitle.rejected_by_the_unknown": "Rejected by the unknown", + "malum.subtitle.repair_pylon_begins_repairing": "Repair pylon begins repairing", + "malum.subtitle.repair_pylon_eagerly_hums": "Repair pylon eagerly hums", + "malum.subtitle.repair_pylon_finishes_repairing": "Repair pylon finishes repairing", + "malum.subtitle.ritual_absorbs_item": "Ritual absorbs item", + "malum.subtitle.ritual_absorbs_spirit": "Ritual absorbs spirit", + "malum.subtitle.ritual_beginning_ambience": "Ritual beginning ambience", + "malum.subtitle.ritual_begins": "Ritual begins", + "malum.subtitle.ritual_completed": "Ritual completed", + "malum.subtitle.ritual_evolution_ambience": "Ritual evolution ambience", + "malum.subtitle.ritual_evolves": "Ritual evolves", + "malum.subtitle.ritual_forms": "Ritual forms", + "malum.subtitle.rotten_trinket_equipped": "Rotten trinket equipped", + "malum.subtitle.rune_trinket_equipped": "Rune trinket equipped", + "malum.subtitle.runewood_break": "Block broken", + "malum.subtitle.runewood_button_click_off": "Runewood button click off", + "malum.subtitle.runewood_button_click_on": "Runewood button click on", + "malum.subtitle.runewood_door_close": "Runewood door close", + "malum.subtitle.runewood_door_open": "Runewood door open", + "malum.subtitle.runewood_fence_gate_close": "Runewood fence gate close", + "malum.subtitle.runewood_fence_gate_open": "Runewood fence gate open", + "malum.subtitle.runewood_hanging_sign_break": "Block broken", + "malum.subtitle.runewood_hanging_sign_hit": "Block breaking", + "malum.subtitle.runewood_hanging_sign_place": "Block placed", + "malum.subtitle.runewood_hanging_sign_step": "Footsteps", + "malum.subtitle.runewood_hit": "Block breaking", + "malum.subtitle.runewood_leaves_break": "Block broken", + "malum.subtitle.runewood_leaves_hit": "Block breaking", + "malum.subtitle.runewood_leaves_place": "Block placed", + "malum.subtitle.runewood_leaves_step": "Footsteps", + "malum.subtitle.runewood_place": "Block placed", + "malum.subtitle.runewood_pressure_plate_click_off": "Runewood pressure plate click off", + "malum.subtitle.runewood_pressure_plate_click_on": "Runewood pressure plate click on", + "malum.subtitle.runewood_step": "Footsteps", + "malum.subtitle.runewood_trapdoor_close": "Runewood trapdoor close", + "malum.subtitle.runewood_trapdoor_open": "Runewood trapdoor open", + "malum.subtitle.runic_workbench_crafts": "Runic workbench crafts", + "malum.subtitle.scythe_caught": "Scythe caught", + "malum.subtitle.scythe_cuts": "Scythe cuts", + "malum.subtitle.scythe_spins_happily": "Scythe spins happily", + "malum.subtitle.scythe_sweeps": "Scythe sweeps", + "malum.subtitle.scythe_thrown": "Scythe thrown", + "malum.subtitle.scythe_user_ascends": "Scythe user ascends", + "malum.subtitle.shielding_apparatus_shields": "Shielding apparatus shields", + "malum.subtitle.song_of_the_void": "Song of the void", + "malum.subtitle.soul_stained_steel_break": "Block broken", + "malum.subtitle.soul_stained_steel_hit": "Block breaking", + "malum.subtitle.soul_stained_steel_place": "Block placed", + "malum.subtitle.soul_stained_steel_step": "Footsteps", + "malum.subtitle.soul_ward_charged": "Soul ward charged", + "malum.subtitle.soul_ward_damaged": "Soul ward damaged", + "malum.subtitle.soul_ward_depleted": "Soul ward depleted", + "malum.subtitle.soul_ward_grows": "Soul ward grows", + "malum.subtitle.soulstone_break": "Block broken", + "malum.subtitle.soulstone_hit": "Block breaking", + "malum.subtitle.soulstone_place": "Block placed", + "malum.subtitle.soulstone_step": "Footsteps", + "malum.subtitle.soulwood_break": "Block broken", + "malum.subtitle.soulwood_button_click_off": "Soulwood button click off", + "malum.subtitle.soulwood_button_click_on": "Soulwood button click on", + "malum.subtitle.soulwood_door_close": "Soulwood door close", + "malum.subtitle.soulwood_door_open": "Soulwood door open", + "malum.subtitle.soulwood_fence_gate_close": "Soulwood fence gate close", + "malum.subtitle.soulwood_fence_gate_open": "Soulwood fence gate open", + "malum.subtitle.soulwood_hanging_sign_break": "Block broken", + "malum.subtitle.soulwood_hanging_sign_hit": "Block breaking", + "malum.subtitle.soulwood_hanging_sign_place": "Block placed", + "malum.subtitle.soulwood_hanging_sign_step": "Footsteps", + "malum.subtitle.soulwood_hit": "Block breaking", + "malum.subtitle.soulwood_leaves_break": "Block broken", + "malum.subtitle.soulwood_leaves_hit": "Block breaking", + "malum.subtitle.soulwood_leaves_place": "Block placed", + "malum.subtitle.soulwood_leaves_step": "Footsteps", + "malum.subtitle.soulwood_place": "Block placed", + "malum.subtitle.soulwood_pressure_plate_click_off": "Soulwood pressure plate click off", + "malum.subtitle.soulwood_pressure_plate_click_on": "Soulwood pressure plate click on", + "malum.subtitle.soulwood_step": "Footsteps", + "malum.subtitle.soulwood_trapdoor_close": "Soulwood trapdoor close", + "malum.subtitle.soulwood_trapdoor_open": "Soulwood trapdoor open", + "malum.subtitle.spirit_altar_absorbs_item": "Spirit altar absorbs item", + "malum.subtitle.spirit_altar_completes_infusion": "Spirit altar completes infusion", + "malum.subtitle.spirit_altar_infuses": "Spirit altar infuses", + "malum.subtitle.spirit_altar_speeds_up": "Spirit altar speeds up", + "malum.subtitle.spirit_crucible_completes_focusing": "Spirit crucible completes focusing", + "malum.subtitle.spirit_crucible_focuses": "Spirit crucible focuses", + "malum.subtitle.spirit_engraved": "Spirit engraved", + "malum.subtitle.spirit_mote_created": "Spirit mote created", + "malum.subtitle.spirit_picked_up": "Spirit picked up", + "malum.subtitle.spirit_rite_activated": "Spirit rite activated", + "malum.subtitle.spirit_rite_cancelled": "Spirit rite cancelled", + "malum.subtitle.staff_charged": "Staff charged", + "malum.subtitle.staff_fires": "Staff fires", + "malum.subtitle.staff_powers_up": "Staff powers up", + "malum.subtitle.staff_sizzles": "Staff sizzles", + "malum.subtitle.staff_strikes": "Staff strikes", + "malum.subtitle.the_deep_beckons": "The deep beckons", + "malum.subtitle.the_heavens_sing": "The heavens sing", + "malum.subtitle.the_unknown_weeps": "The unknown weeps", + "malum.subtitle.the_void_heart_beats": "The void heart beats", + "malum.subtitle.totem_charges": "Totem charges", + "malum.subtitle.tuning_fork_tinkers": "Tuning fork tinkers", + "malum.subtitle.tyrving_slashes_twice": "Tyrving slashes twice", + "malum.subtitle.void_eats_gunk": "Void eats gunk", + "malum.subtitle.void_transmutation": "Void transmutation", + "malum.subtitle.void_trinket_equipped": "Void trinket equipped", + "malum.subtitle.voracious_ring_feeds": "Voracious ring feeds", + "malum.subtitle.warping_engine_reverberates": "Warping engine reverberates", + "malum.subtitle.weight_of_worlds_cuts": "Weight of worlds cuts", + "tetra.improvement.malum.soul_strike.description": "The item's material allows it to strike the soul.", + "tetra.improvement.malum.soul_strike.name": "Soul Strike", + "tetra.material.hallowed_gold": "Hallowed Gold", + "tetra.material.hallowed_gold.prefix": "Hallowed Gold", + "tetra.material.malignant_pewter": "Malignant Pewter", + "tetra.material.malignant_pewter.prefix": "Malignant Pewter", + "tetra.material.runewood": "Runewood", + "tetra.material.runewood.prefix": "Runewood", + "tetra.material.soul_stained_steel": "Soulstained Steel", + "tetra.material.soul_stained_steel.prefix": "Soulstained Steel", + "tetra.material.soulwood": "Soulwood", + "tetra.material.soulwood.prefix": "Soulwood", + "tetra.material.spirit_fabric": "Spirit Fabric", + "tetra.material.spirit_fabric.prefix": "Spirit Fabric", + "tetra.material.tainted_rock": "Tainted Rock", + "tetra.material.tainted_rock.prefix": "Tainted Rock", + "tetra.material.twisted_rock": "Twisted Rock", + "tetra.material.twisted_rock.prefix": "Twisted Rock" +} \ No newline at end of file diff --git a/projects/1.20/assets/malum/malum/lang/zh_cn.json b/projects/1.20/assets/malum/malum/lang/zh_cn.json new file mode 100644 index 000000000000..fba8fe46840a --- /dev/null +++ b/projects/1.20/assets/malum/malum/lang/zh_cn.json @@ -0,0 +1,1931 @@ +{ + "attribute.name.malum.arcane_resonance": "奥术谐振", + "attribute.name.malum.arcane_resonance.desc": "收获到精魂时所触发效果的额外强度", + "attribute.name.malum.malignant_conversion": "恶念转化", + "attribute.name.malum.malignant_conversion.desc": "百分比转化率,能将部分魔法属性转换为护甲值、盔甲韧性,以及魔法抗性", + "attribute.name.malum.reserve_staff_charges": "法杖暂存弹数", + "attribute.name.malum.reserve_staff_charges.desc": "法杖的额外弹数,会随时间恢复,施法时消耗", + "attribute.name.malum.scythe_proficiency": "镰刀熟练度", + "attribute.name.malum.scythe_proficiency.desc": "镰刀的伤害倍率", + "attribute.name.malum.soul_ward_capacity": "灵魂护盾容量", + "attribute.name.malum.soul_ward_capacity.desc": "灵魂护盾的容量", + "attribute.name.malum.soul_ward_integrity": "灵魂护盾稳固度", + "attribute.name.malum.soul_ward_integrity.desc": "百分比增量,能提升灵魂护盾的耐久度", + "attribute.name.malum.soul_ward_recovery_rate": "灵魂护盾恢复速率", + "attribute.name.malum.soul_ward_recovery_rate.desc": "百分比增量,能提升灵魂护盾的恢复速率", + "attribute.name.malum.spirit_spoils": "精魂掠夺", + "attribute.name.malum.spirit_spoils.desc": "固定值增量,能增加击杀敌人所获得的精魂数", + "block.malum.aerial_spirited_glass": "澄空融魂玻璃", + "block.malum.aqueous_spirited_glass": "碧水融魂玻璃", + "block.malum.arcane_spirited_glass": "奥术融魂玻璃", + "block.malum.azure_runewood_leaves": "青蓝符文树叶", + "block.malum.azure_runewood_sapling": "青蓝符文树苗", + "block.malum.blazing_quartz_cluster": "烈焰石英簇", + "block.malum.blazing_quartz_ore": "烈焰石英矿石", + "block.malum.blighted_earth": "腐枯土", + "block.malum.blighted_growth": "腐枯芽", + "block.malum.blighted_soil": "腐枯壤", + "block.malum.blighted_soulwood": "腐枯灵魂原木", + "block.malum.block_of_alchemical_calx": "炼金矿尘块", + "block.malum.block_of_arcane_charcoal": "奥术木炭块", + "block.malum.block_of_astral_weave": "星灵织物块", + "block.malum.block_of_auric_embers": "灵气余焰块", + "block.malum.block_of_blazing_quartz": "烈焰石英块", + "block.malum.block_of_brilliance": "经验晶块", + "block.malum.block_of_cthonic_gold": "深岩珍金块", + "block.malum.block_of_grim_talc": "阴冷骨石块", + "block.malum.block_of_hallowed_gold": "神圣金块", + "block.malum.block_of_hex_ash": "咒灰块", + "block.malum.block_of_living_flesh": "鲜活血肉块", + "block.malum.block_of_malignant_lead": "恶念之铅块", + "block.malum.block_of_malignant_pewter": "恶念白镴块", + "block.malum.block_of_mnemonic_fragment": "忆念残片块", + "block.malum.block_of_null_slate": "虚无板石块", + "block.malum.block_of_raw_soulstone": "粗灵魂石块", + "block.malum.block_of_rotting_essence": "腐朽精华块", + "block.malum.block_of_soul_stained_steel": "魂染钢块", + "block.malum.block_of_soulstone": "灵魂石块", + "block.malum.block_of_void_salts": "虚空盐块", + "block.malum.brilliant_deepslate": "深层经验晶矿石", + "block.malum.brilliant_obelisk": "经验晶方尖碑", + "block.malum.brilliant_obelisk_component": "经验晶方尖碑构件", + "block.malum.brilliant_stone": "经验晶矿石", + "block.malum.budding_soulwood_leaves": "含苞的灵魂树叶", + "block.malum.calcified_blight": "钙化腐枯簇", + "block.malum.checkered_tainted_rock": "棋盘格纹污秽石", + "block.malum.checkered_twisted_rock": "棋盘格纹扭曲石", + "block.malum.chiseled_tainted_rock": "雕纹污秽石", + "block.malum.chiseled_twisted_rock": "雕纹扭曲石", + "block.malum.clinging_blight": "缘壁腐枯簇", + "block.malum.cthonic_gold_cluster": "深岩珍金簇", + "block.malum.cthonic_gold_ore": "深岩珍金矿石", + "block.malum.cursed_sap_block": "诅咒树脂块", + "block.malum.cut_runewood_planks": "切制符文木板", + "block.malum.cut_soulwood_planks": "切制灵魂木板", + "block.malum.cut_tainted_rock": "切制污秽石", + "block.malum.cut_twisted_rock": "切制扭曲石", + "block.malum.deepslate_quartz_ore": "深层石英矿石", + "block.malum.deepslate_soulstone_ore": "深层灵魂石矿石", + "block.malum.earthen_spirited_glass": "大地融魂玻璃", + "block.malum.eldritch_spirited_glass": "邪术融魂玻璃", + "block.malum.ether": "灵火", + "block.malum.ether_torch": "灵火火把", + "block.malum.exposed_runewood_log": "富脂符文原木", + "block.malum.exposed_soulwood_log": "富脂灵魂原木", + "block.malum.hanging_azure_runewood_leaves": "青蓝符文垂叶", + "block.malum.hanging_runewood_leaves": "符文垂叶", + "block.malum.hanging_soulwood_leaves": "灵魂垂叶", + "block.malum.infernal_spirited_glass": "狱火融魂玻璃", + "block.malum.iridescent_ether": "虹彩灵火", + "block.malum.iridescent_ether_torch": "虹彩灵火火把", + "block.malum.mass_of_blighted_gunk": "腐枯物质块", + "block.malum.natural_quartz_cluster": "天然石英簇", + "block.malum.natural_quartz_ore": "天然石英矿石", + "block.malum.polished_tainted_rock": "磨制污秽石", + "block.malum.polished_tainted_rock_slab": "磨制污秽石台阶", + "block.malum.polished_tainted_rock_stairs": "磨制污秽石楼梯", + "block.malum.polished_tainted_rock_wall": "磨制污秽石墙", + "block.malum.polished_twisted_rock": "磨制扭曲石", + "block.malum.polished_twisted_rock_slab": "磨制扭曲石台阶", + "block.malum.polished_twisted_rock_stairs": "磨制扭曲石楼梯", + "block.malum.polished_twisted_rock_wall": "磨制扭曲石墙", + "block.malum.primordial_soup": "哭泣之井", + "block.malum.repair_pylon": "修复基柱", + "block.malum.repair_pylon_component": "修复基柱构件", + "block.malum.revealed_runewood_log": "去皮富脂符文原木", + "block.malum.revealed_soulwood_log": "去皮富脂灵魂原木", + "block.malum.ritual_plinth": "灵仪基座", + "block.malum.runewood": "符文木", + "block.malum.runewood_beam": "符文木梁", + "block.malum.runewood_boards": "符文木宽板", + "block.malum.runewood_boards_slab": "符文木宽板台阶", + "block.malum.runewood_boards_stairs": "符文木宽板楼梯", + "block.malum.runewood_boards_wall": "符文木宽板墙", + "block.malum.runewood_door": "符文木门", + "block.malum.runewood_item_pedestal": "符文木物品基座", + "block.malum.runewood_item_stand": "符文木物品台", + "block.malum.runewood_leaves": "符文树叶", + "block.malum.runewood_log": "符文原木", + "block.malum.runewood_obelisk": "符文木方尖碑", + "block.malum.runewood_obelisk_component": "符文木方尖碑构件", + "block.malum.runewood_panel": "符文木块", + "block.malum.runewood_planks": "符文木板", + "block.malum.runewood_planks_button": "符文木按钮", + "block.malum.runewood_planks_fence": "符文木栅栏", + "block.malum.runewood_planks_fence_gate": "符文木栅栏门", + "block.malum.runewood_planks_pressure_plate": "符文木压力板", + "block.malum.runewood_planks_slab": "符文木板台阶", + "block.malum.runewood_planks_stairs": "符文木板楼梯", + "block.malum.runewood_sapling": "符文树苗", + "block.malum.runewood_sign": "符文木告示牌", + "block.malum.runewood_tiles": "符文木瓦", + "block.malum.runewood_tiles_slab": "符文木瓦台阶", + "block.malum.runewood_tiles_stairs": "符文木瓦楼梯", + "block.malum.runewood_totem_base": "符文木图腾基座", + "block.malum.runewood_totem_pole": "符文木图腾柱", + "block.malum.runewood_trapdoor": "符文木活板门", + "block.malum.runic_sap_block": "符文树脂块", + "block.malum.runic_small_tainted_rock_bricks": "刻符污秽石小型砖", + "block.malum.runic_small_tainted_rock_bricks_slab": "刻符污秽石小型砖台阶", + "block.malum.runic_small_tainted_rock_bricks_stairs": "刻符污秽石小型砖楼梯", + "block.malum.runic_small_tainted_rock_bricks_wall": "刻符污秽石小型砖墙", + "block.malum.runic_small_twisted_rock_bricks": "刻符扭曲石小型砖", + "block.malum.runic_small_twisted_rock_bricks_slab": "刻符扭曲石小型砖台阶", + "block.malum.runic_small_twisted_rock_bricks_stairs": "刻符扭曲石小型砖楼梯", + "block.malum.runic_small_twisted_rock_bricks_wall": "刻符扭曲石小型砖墙", + "block.malum.runic_tainted_rock_bricks": "刻符污秽石砖", + "block.malum.runic_tainted_rock_bricks_slab": "刻符污秽石砖台阶", + "block.malum.runic_tainted_rock_bricks_stairs": "刻符污秽石砖楼梯", + "block.malum.runic_tainted_rock_bricks_wall": "刻符污秽石砖墙", + "block.malum.runic_tainted_rock_tiles": "刻符污秽石瓦", + "block.malum.runic_tainted_rock_tiles_slab": "刻符污秽石瓦台阶", + "block.malum.runic_tainted_rock_tiles_stairs": "刻符污秽石瓦楼梯", + "block.malum.runic_tainted_rock_tiles_wall": "刻符污秽石瓦墙", + "block.malum.runic_twisted_rock_bricks": "刻符扭曲石砖", + "block.malum.runic_twisted_rock_bricks_slab": "刻符扭曲石砖台阶", + "block.malum.runic_twisted_rock_bricks_stairs": "刻符扭曲石砖楼梯", + "block.malum.runic_twisted_rock_bricks_wall": "刻符扭曲石砖墙", + "block.malum.runic_twisted_rock_tiles": "刻符扭曲石瓦", + "block.malum.runic_twisted_rock_tiles_slab": "刻符扭曲石瓦台阶", + "block.malum.runic_twisted_rock_tiles_stairs": "刻符扭曲石瓦楼梯", + "block.malum.runic_twisted_rock_tiles_wall": "刻符扭曲石瓦墙", + "block.malum.runic_workbench": "符文工作台", + "block.malum.rustic_runewood_planks": "错嵌符文木板", + "block.malum.rustic_runewood_planks_slab": "错嵌符文木板台阶", + "block.malum.rustic_runewood_planks_stairs": "错嵌符文木板楼梯", + "block.malum.rustic_runewood_tiles": "错嵌符文木瓦", + "block.malum.rustic_runewood_tiles_slab": "错嵌符文木瓦台阶", + "block.malum.rustic_runewood_tiles_stairs": "错嵌符文木瓦楼梯", + "block.malum.rustic_soulwood_planks": "错嵌灵魂木板", + "block.malum.rustic_soulwood_planks_slab": "错嵌灵魂木板台阶", + "block.malum.rustic_soulwood_planks_stairs": "错嵌灵魂木板楼梯", + "block.malum.rustic_soulwood_tiles": "错嵌灵魂木瓦", + "block.malum.rustic_soulwood_tiles_slab": "错嵌灵魂木瓦台阶", + "block.malum.rustic_soulwood_tiles_stairs": "错嵌灵魂木瓦楼梯", + "block.malum.sacred_spirited_glass": "神圣融魂玻璃", + "block.malum.small_tainted_rock_bricks": "污秽石小型砖", + "block.malum.small_tainted_rock_bricks_slab": "污秽石小型砖台阶", + "block.malum.small_tainted_rock_bricks_stairs": "污秽石小型砖楼梯", + "block.malum.small_tainted_rock_bricks_wall": "污秽石小型砖墙", + "block.malum.small_twisted_rock_bricks": "扭曲石小型砖", + "block.malum.small_twisted_rock_bricks_slab": "扭曲石小型砖台阶", + "block.malum.small_twisted_rock_bricks_stairs": "扭曲石小型砖楼梯", + "block.malum.small_twisted_rock_bricks_wall": "扭曲石小型砖墙", + "block.malum.smooth_tainted_rock": "平滑污秽石", + "block.malum.smooth_tainted_rock_slab": "平滑污秽石台阶", + "block.malum.smooth_tainted_rock_stairs": "平滑污秽石楼梯", + "block.malum.smooth_tainted_rock_wall": "平滑污秽石墙", + "block.malum.smooth_twisted_rock": "平滑扭曲石", + "block.malum.smooth_twisted_rock_slab": "平滑扭曲石台阶", + "block.malum.smooth_twisted_rock_stairs": "平滑扭曲石楼梯", + "block.malum.smooth_twisted_rock_wall": "平滑扭曲石墙", + "block.malum.solid_runewood_trapdoor": "符文木无窗活板门", + "block.malum.solid_soulwood_trapdoor": "灵魂木无窗活板门", + "block.malum.soulstone_ore": "灵魂石矿石", + "block.malum.soulwood": "灵魂木", + "block.malum.soulwood_beam": "灵魂木梁", + "block.malum.soulwood_boards": "灵魂木宽板", + "block.malum.soulwood_boards_slab": "灵魂木宽板台阶", + "block.malum.soulwood_boards_stairs": "灵魂木宽板楼梯", + "block.malum.soulwood_boards_wall": "灵魂木宽板墙", + "block.malum.soulwood_door": "灵魂木门", + "block.malum.soulwood_growth": "灵魂增生苗", + "block.malum.soulwood_item_pedestal": "灵魂木物品基座", + "block.malum.soulwood_item_stand": "灵魂木物品台", + "block.malum.soulwood_leaves": "灵魂树叶", + "block.malum.soulwood_log": "灵魂原木", + "block.malum.soulwood_panel": "灵魂木块", + "block.malum.soulwood_planks": "灵魂木板", + "block.malum.soulwood_planks_button": "灵魂木按钮", + "block.malum.soulwood_planks_fence": "灵魂木栅栏", + "block.malum.soulwood_planks_fence_gate": "灵魂木栅栏门", + "block.malum.soulwood_planks_pressure_plate": "灵魂木压力板", + "block.malum.soulwood_planks_slab": "灵魂木板台阶", + "block.malum.soulwood_planks_stairs": "灵魂木板楼梯", + "block.malum.soulwood_sign": "灵魂木告示牌", + "block.malum.soulwood_tiles": "灵魂木瓦", + "block.malum.soulwood_tiles_slab": "灵魂木瓦台阶", + "block.malum.soulwood_tiles_stairs": "灵魂木瓦楼梯", + "block.malum.soulwood_totem_base": "灵魂木图腾基座", + "block.malum.soulwood_totem_pole": "灵魂木图腾柱", + "block.malum.soulwood_trapdoor": "灵魂木活板门", + "block.malum.spirit_altar": "精魂祭坛", + "block.malum.spirit_catalyzer": "精魂催化器", + "block.malum.spirit_catalyzer_component": "精魂催化器构件", + "block.malum.spirit_crucible": "精魂坩埚", + "block.malum.spirit_crucible_component": "精魂坩埚构件", + "block.malum.spirit_jar": "精魂罐", + "block.malum.spirit_mote": "精魂聚块", + "block.malum.stripped_runewood": "去皮符文木", + "block.malum.stripped_runewood_log": "去皮符文原木", + "block.malum.stripped_soulwood": "去皮灵魂木", + "block.malum.stripped_soulwood_log": "去皮灵魂原木", + "block.malum.tainted_ether_brazier": "污秽石灵火火盆", + "block.malum.tainted_iridescent_ether_brazier": "污秽石虹彩灵火火盆", + "block.malum.tainted_rock": "污秽石", + "block.malum.tainted_rock_bricks": "污秽石砖", + "block.malum.tainted_rock_bricks_slab": "污秽石砖台阶", + "block.malum.tainted_rock_bricks_stairs": "污秽石砖楼梯", + "block.malum.tainted_rock_bricks_wall": "污秽石砖墙", + "block.malum.tainted_rock_button": "污秽石按钮", + "block.malum.tainted_rock_column": "污秽石柱", + "block.malum.tainted_rock_column_cap": "污秽石柱端", + "block.malum.tainted_rock_item_pedestal": "污秽石物品基座", + "block.malum.tainted_rock_item_stand": "污秽石物品台", + "block.malum.tainted_rock_pressure_plate": "污秽石压力板", + "block.malum.tainted_rock_slab": "污秽石台阶", + "block.malum.tainted_rock_stairs": "污秽石楼梯", + "block.malum.tainted_rock_tiles": "污秽石瓦", + "block.malum.tainted_rock_tiles_slab": "污秽石瓦台阶", + "block.malum.tainted_rock_tiles_stairs": "污秽石瓦楼梯", + "block.malum.tainted_rock_tiles_wall": "污秽石瓦墙", + "block.malum.tainted_rock_wall": "污秽石墙", + "block.malum.tall_calcified_blight": "高钙化腐枯簇", + "block.malum.the_device": "神秘装置", + "block.malum.the_vessel": "神秘容器", + "block.malum.twisted_ether_brazier": "扭曲石灵火火盆", + "block.malum.twisted_iridescent_ether_brazier": "扭曲石虹彩灵火火盆", + "block.malum.twisted_rock": "扭曲石", + "block.malum.twisted_rock_bricks": "扭曲石砖", + "block.malum.twisted_rock_bricks_slab": "扭曲石砖台阶", + "block.malum.twisted_rock_bricks_stairs": "扭曲石砖楼梯", + "block.malum.twisted_rock_bricks_wall": "扭曲石砖墙", + "block.malum.twisted_rock_button": "扭曲石按钮", + "block.malum.twisted_rock_column": "扭曲石柱", + "block.malum.twisted_rock_column_cap": "扭曲石柱端", + "block.malum.twisted_rock_item_pedestal": "扭曲石物品基座", + "block.malum.twisted_rock_item_stand": "扭曲石物品台", + "block.malum.twisted_rock_pressure_plate": "扭曲石压力板", + "block.malum.twisted_rock_slab": "扭曲石台阶", + "block.malum.twisted_rock_stairs": "扭曲石楼梯", + "block.malum.twisted_rock_tiles": "扭曲石瓦", + "block.malum.twisted_rock_tiles_slab": "扭曲石瓦台阶", + "block.malum.twisted_rock_tiles_stairs": "扭曲石瓦楼梯", + "block.malum.twisted_rock_tiles_wall": "扭曲石瓦墙", + "block.malum.twisted_rock_wall": "扭曲石墙", + "block.malum.vertical_runewood_boards": "竖纹符文木宽板", + "block.malum.vertical_runewood_boards_slab": "竖纹符文木宽板台阶", + "block.malum.vertical_runewood_boards_stairs": "竖纹符文木宽板楼梯", + "block.malum.vertical_runewood_planks": "竖纹符文木板", + "block.malum.vertical_runewood_planks_slab": "竖纹符文木板台阶", + "block.malum.vertical_runewood_planks_stairs": "竖纹符文木板楼梯", + "block.malum.vertical_rustic_runewood_planks": "竖纹错嵌符文木板", + "block.malum.vertical_rustic_runewood_planks_slab": "竖纹错嵌符文木板台阶", + "block.malum.vertical_rustic_runewood_planks_stairs": "竖纹错嵌符文木板楼梯", + "block.malum.vertical_rustic_soulwood_planks": "竖纹错嵌灵魂木板", + "block.malum.vertical_rustic_soulwood_planks_slab": "竖纹错嵌灵魂木板台阶", + "block.malum.vertical_rustic_soulwood_planks_stairs": "竖纹错嵌灵魂木板楼梯", + "block.malum.vertical_soulwood_boards": "竖纹灵魂木宽板", + "block.malum.vertical_soulwood_boards_slab": "竖纹灵魂木宽板台阶", + "block.malum.vertical_soulwood_boards_stairs": "竖纹灵魂木宽板楼梯", + "block.malum.vertical_soulwood_planks": "竖纹灵魂木板", + "block.malum.vertical_soulwood_planks_slab": "竖纹灵魂木板台阶", + "block.malum.vertical_soulwood_planks_stairs": "竖纹灵魂木板楼梯", + "block.malum.void_conduit": "哭泣之井", + "block.malum.void_depot": "虚空储池", + "block.malum.weavers_workbench": "织物工作台", + "block.malum.weeping_well_bricks": "哭泣之井砖", + "block.malum.weeping_well_central_encasement": "哭泣之井中央壁框", + "block.malum.weeping_well_central_encasement_support": "哭泣之井中央壁框支柱", + "block.malum.weeping_well_central_pillar": "哭泣之井中央柱", + "block.malum.weeping_well_core": "哭泣之井核心", + "block.malum.weeping_well_corner": "哭泣之井转角", + "block.malum.weeping_well_encasement": "哭泣之井壁框", + "block.malum.weeping_well_encasement_corner": "哭泣之井壁框转角", + "block.malum.weeping_well_encasement_mirrored": "哭泣之井壁框镜像", + "block.malum.weeping_well_side": "哭泣之井侧沿", + "block.malum.weeping_well_side_pillar": "哭泣之井侧柱", + "block.malum.wicked_spirited_glass": "邪恶融魂玻璃", + "curios.identifier.brooch": "胸针", + "curios.identifier.rune": "符文", + "curios.modifiers.brooch": "佩戴时:", + "curios.modifiers.rune": "装备时:", + "death.attack.hidden_blade_counter": "%1$s被打碎成了齑粉", + "death.attack.hidden_blade_counter.item": "%1$s被%2$s用%3$s打碎成了齑粉", + "death.attack.scythe_melee": "%1$s被切成了两半", + "death.attack.scythe_melee.item": "%1$s被%2$s用%3$s切成了两半", + "death.attack.scythe_sweep": "%1$s被切成了两半", + "death.attack.scythe_sweep.item": "%1$s被%2$s用%3$s切成了两半", + "death.attack.vodooo.player": "%1$s的灵魂被%2$s击碎了", + "death.attack.vodooo.player.item": "%1$s的灵魂被%2$s用%3$s击碎了", + "death.attack.vodooo_playerless": "%1$s的灵魂被击碎了", + "death.attack.vodooo_playerless.player": "%1$s在试图逃离%2$s时被击碎了灵魂", + "death.attack.voodoo": "%1$s的灵魂被击碎了", + "effect.malum.aethers_charm": "澄空之召", + "effect.malum.aethers_charm.description": "澄空召唤着你,增加跳跃高度并减轻重力影响。", + "effect.malum.anglers_lure": "渔夫之诱", + "effect.malum.anglers_lure.description": "让我所见所有鱼类明白恐惧的真正含义;因我是死亡的预兆。抛竿入海底深渊,我的鱼竿坚若磐石,是水下的灾祸。一人为无情世界所诟骂,而终在海洋中寻得慰藉。我唯一的朋友,鱼钩上的蚯蚓,蠕动而奋力攀过贫瘠世界的虚无。我独自一人。我内心空虚。但是,我在这,在钓鱼。", + "effect.malum.ascension": "飞腾", + "effect.malum.ascension.description": "在成功使用镰刀飞腾后,缓冲坠落并减小重力。", + "effect.malum.cancerous_growth": "瘤态增生", + "effect.malum.cancerous_growth.description": "不受控制的增生让你更有胆量,增加最大生命值。", + "effect.malum.earthen_might": "大地之威", + "effect.malum.earthen_might.description": "大地加固了你的拳头和工具,增加攻击力量。", + "effect.malum.echoing_arcana": "奥术回响", + "effect.malum.echoing_arcana.description": "不受控制的增强让你更加明智,增加奥术谐振。", + "effect.malum.gaias_bulwark": "盖亚之护", + "effect.malum.gaias_bulwark.description": "大地的甲壳包裹着你,额外增加护甲值。", + "effect.malum.gluttony": "暴食", + "effect.malum.gluttony.description": "你通过吞食弱者而变强,以饥饿为代价增加魔法熟练度。", + "effect.malum.grim_certainty": "诡秘之必然", + "effect.malum.grim_certainty.description": "宙界重斧不停地振荡,它的下一击必定能造成暴击。", + "effect.malum.ifrits_embrace": "火灵之拥", + "effect.malum.ifrits_embrace.description": "火焰的温暖拥怀包裹了你的灵魂,治愈你灼伤的疤痕。", + "effect.malum.imminent_deliverance": "挽魂将临", + "effect.malum.imminent_deliverance.description": "挽魂锋镰不停地振荡,它的下一击必定能造成暴击。", + "effect.malum.miners_rage": "矿工之怒", + "effect.malum.miners_rage.description": "光耀加固了你的工具,提升挖掘速度与攻击速度。", + "effect.malum.poseidons_grasp": "海神之握", + "effect.malum.poseidons_grasp.description": "你为寻得强大力量而展臂远触,增加交互距离与物品拾取距离。", + "effect.malum.reactive_shielding": "反应护盾", + "effect.malum.reactive_shielding.description": "符文的力量令你的护甲值和盔甲韧性增加了十分之一。", + "effect.malum.rejected": "受拒", + "effect.malum.sacrificial_empowerment": "献祭权能", + "effect.malum.sacrificial_empowerment.description": "符文的力量额外给予了你镰刀熟练度。", + "effect.malum.silenced": "静默", + "effect.malum.silenced.description": "你遭到了静默,魔法能力被全面压制。", + "effect.malum.wicked_intent": "邪恶意图", + "effect.malum.wicked_intent.description": "你为有力反击对手而整装待发,下一次挥动镰刀会砍出近乎不可能的连斩。", + "effect.malum.zephyrs_courage": "西风之勇", + "effect.malum.zephyrs_courage.description": "西风推动着你前进,提升移动速度。", + "enchantment.malum.animated": "舞刃", + "enchantment.malum.animated.desc": "增加镰刀的攻击速度。", + "enchantment.malum.ascension": "飞腾", + "enchantment.malum.ascension.desc": "允许使用镰刀向上推进玩家,同时推开周围敌人。", + "enchantment.malum.haunted": "缚灵", + "enchantment.malum.haunted.desc": "增加武器的魔法伤害。", + "enchantment.malum.rebound": "回旋", + "enchantment.malum.rebound.desc": "允许将镰刀像回旋镖一样扔出。", + "enchantment.malum.replenishing": "速续", + "enchantment.malum.replenishing.desc": "使用法杖造成近战伤害时减少其远程攻击的冷却。", + "enchantment.malum.spirit_plunder": "精魂劫掠", + "enchantment.malum.spirit_plunder.desc": "增加击杀敌人时的精魂掉落。", + "entity.malum.auric_flame_bolt": "灵气火焰束", + "entity.malum.draining_bolt": "侵蚀能量束", + "entity.malum.etheric_nitrate": "灵火硝石", + "entity.malum.hex_bolt": "咒术束", + "entity.malum.hidden_blade_delayed_impact": "隐藏锋刃延迟打击", + "entity.malum.natural_spirit": "天然精魂", + "entity.malum.pneuma_void": "魂息虚空", + "entity.malum.runewood_boat": "符文木船", + "entity.malum.scythe_boomerang": "镰刀回旋镖", + "entity.malum.soulwood_boat": "灵魂木船", + "entity.malum.thrown_gluttony": "掷出的暴食聚液", + "entity.malum.vivid_nitrate": "耀艳硝石", + "item.malum.accelerating_inlay": "加速衬层", + "item.malum.aerial_spirit": "澄空精魂", + "item.malum.alchemical_calx": "炼金矿尘", + "item.malum.alchemical_impetus": "炼金促符", + "item.malum.aluminum_impetus": "铝促符", + "item.malum.aluminum_node": "铝结点", + "item.malum.ancient_weave": "古代织物", + "item.malum.anomalous_design": "异常构造件", + "item.malum.aqueous_spirit": "碧水精魂", + "item.malum.arcane_charcoal": "奥术木炭", + "item.malum.arcane_charcoal_fragment": "奥术木炭碎块", + "item.malum.arcane_spirit": "奥术精魂", + "item.malum.astral_weave": "星灵织物", + "item.malum.auric_embers": "灵气余焰", + "item.malum.belt_of_the_limitless": "界限无存腰带", + "item.malum.belt_of_the_magebane": "巫灾腰带", + "item.malum.belt_of_the_prospector": "勘探工腰带", + "item.malum.belt_of_the_starved": "饥馁者腰带", + "item.malum.blazing_diode": "烈焰二极管", + "item.malum.blazing_quartz": "烈焰石英", + "item.malum.blazing_quartz_fragment": "烈焰石英碎块", + "item.malum.blighted_gunk": "腐枯物质", + "item.malum.calcified_blight": "钙化腐枯物质", + "item.malum.catalyst_lobber": "促焰投具", + "item.malum.charcoal_fragment": "木炭碎块", + "item.malum.chunk_of_brilliance": "经验晶碎块", + "item.malum.cluster_of_brilliance": "经验晶簇", + "item.malum.coal_fragment": "煤炭碎块", + "item.malum.cobalt_impetus": "钴促符", + "item.malum.cobalt_node": "钴结点", + "item.malum.complete_design": "完整构造件", + "item.malum.concentrated_gluttony": "暴食聚液", + "item.malum.copper_impetus": "铜促符", + "item.malum.copper_node": "铜结点", + "item.malum.copper_nugget": "铜粒", + "item.malum.cornered_weave": "指挥官织物", + "item.malum.cracked_alchemical_impetus": "碎裂的炼金促符", + "item.malum.cracked_aluminum_impetus": "碎裂的铝促符", + "item.malum.cracked_cobalt_impetus": "碎裂的钴促符", + "item.malum.cracked_copper_impetus": "碎裂的铜促符", + "item.malum.cracked_gold_impetus": "碎裂的金促符", + "item.malum.cracked_iron_impetus": "碎裂的铁促符", + "item.malum.cracked_lead_impetus": "碎裂的铅促符", + "item.malum.cracked_nickel_impetus": "碎裂的镍促符", + "item.malum.cracked_osmium_impetus": "碎裂的锇促符", + "item.malum.cracked_silver_impetus": "碎裂的银促符", + "item.malum.cracked_tin_impetus": "碎裂的锡促符", + "item.malum.cracked_uranium_impetus": "碎裂的铀促符", + "item.malum.cracked_zinc_impetus": "碎裂的锌促符", + "item.malum.creative_scythe": "创造模式镰刀", + "item.malum.crude_scythe": "粗制镰刀", + "item.malum.crushed_brilliance": "粉碎经验晶", + "item.malum.crushed_soulstone": "粉碎灵魂石", + "item.malum.cthonic_gold": "深岩珍金", + "item.malum.cthonic_gold_fragment": "深岩珍金碎片", + "item.malum.cursed_sap": "诅咒树脂", + "item.malum.cursed_sapball": "诅咒树脂球", + "item.malum.dreaded_weave": "恐惧织物", + "item.malum.earthen_spirit": "大地精魂", + "item.malum.edge_of_deliverance": "挽魂锋镰", + "item.malum.elaborate_brooch": "精致胸针", + "item.malum.eldritch_spirit": "邪术精魂", + "item.malum.encyclopedia_arcana": "奥术全典", + "item.malum.encyclopedia_esoterica": "奥秘全典", + "item.malum.erosion_scepter": "侵蚀权杖", + "item.malum.esoteric_spool": "隐秘线轴", + "item.malum.filled_spirit_jar": "装有精魂的精魂罐", + "item.malum.fused_consciousness": "融合意识", + "item.malum.gilded_belt": "镀金腰带", + "item.malum.gilded_ring": "镀金戒指", + "item.malum.glass_brooch": "玻璃胸针", + "item.malum.gluttonous_brooch": "暴食胸针", + "item.malum.gold_impetus": "金促符", + "item.malum.gold_node": "金结点", + "item.malum.grim_talc": "阴冷骨石", + "item.malum.hallowed_gold_ingot": "神圣金锭", + "item.malum.hallowed_gold_nugget": "神圣金粒", + "item.malum.hex_ash": "咒灰", + "item.malum.impurity_stabilizer": "杂质稳定器", + "item.malum.infernal_spirit": "狱火精魂", + "item.malum.intricate_assembly": "繁复组件", + "item.malum.iron_impetus": "铁促符", + "item.malum.iron_node": "铁结点", + "item.malum.lamplighters_tongs": "明灯夹钳", + "item.malum.lead_impetus": "铅促符", + "item.malum.lead_node": "铅结点", + "item.malum.living_flesh": "鲜活血肉", + "item.malum.malignant_lead": "恶念之铅", + "item.malum.malignant_pewter_ingot": "恶念白镴锭", + "item.malum.malignant_pewter_nugget": "恶念白镴粒", + "item.malum.malignant_pewter_plating": "恶念白镴衬板", + "item.malum.malignant_stronghold_boots": "恶念要塞靴子", + "item.malum.malignant_stronghold_chestplate": "恶念要塞胸甲", + "item.malum.malignant_stronghold_helmet": "恶念要塞头盔", + "item.malum.malignant_stronghold_leggings": "恶念要塞护腿", + "item.malum.mechanical_weave_v1": "机械织物V1", + "item.malum.mechanical_weave_v2": "机械织物V2", + "item.malum.mending_diffuser": "修补弥散器", + "item.malum.mnemonic_fragment": "忆念残片", + "item.malum.mnemonic_hex_staff": "忆念咒术法杖", + "item.malum.music_disc_aesthetica": "音乐唱片", + "item.malum.music_disc_aesthetica.desc": "Kultik - Aesthetica", + "item.malum.music_disc_arcane_elegy": "音乐唱片", + "item.malum.music_disc_arcane_elegy.desc": "Kultik - Arcane Elegy", + "item.malum.natural_quartz": "天然石英", + "item.malum.necklace_of_blissful_harmony": "福乐和谐项链", + "item.malum.necklace_of_the_hidden_blade": "隐藏锋刃项链", + "item.malum.necklace_of_the_mystic_mirror": "神秘透镜项链", + "item.malum.necklace_of_the_narrow_edge": "精准镰刃项链", + "item.malum.necklace_of_the_watcher": "监视者项链", + "item.malum.necklace_of_tidal_affinity": "潮汐亲和项链", + "item.malum.nickel_impetus": "镍促符", + "item.malum.nickel_node": "镍结点", + "item.malum.null_slate": "虚无板石", + "item.malum.ornate_necklace": "华丽项链", + "item.malum.ornate_ring": "华丽戒指", + "item.malum.osmium_impetus": "锇促符", + "item.malum.osmium_node": "锇结点", + "item.malum.poppet": "巫毒人偶", + "item.malum.prismatic_focus_lens": "海晶聚焦透镜", + "item.malum.processed_soulstone": "精制灵魂石", + "item.malum.raw_soulstone": "粗灵魂石", + "item.malum.ring_of_alchemical_mastery": "炼金纯熟戒指", + "item.malum.ring_of_arcane_prowess": "奥术才智戒指", + "item.malum.ring_of_curative_talent": "疗愈魔能戒指", + "item.malum.ring_of_desperate_voracity": "渴求贪食戒指", + "item.malum.ring_of_echoing_arcana": "奥能回响戒指", + "item.malum.ring_of_esoteric_spoils": "隐秘掠夺戒指", + "item.malum.ring_of_growing_flesh": "增生血肉戒指", + "item.malum.ring_of_gruesome_concentration": "腐躯聚集戒指", + "item.malum.ring_of_manaweaving": "织魔戒指", + "item.malum.ring_of_the_demolitionist": "爆破师戒指", + "item.malum.ring_of_the_endless_well": "无底渊井戒指", + "item.malum.ring_of_the_hoarder": "囤积者戒指", + "item.malum.ritual_shard": "灵仪碎片", + "item.malum.rotting_essence": "腐朽精华", + "item.malum.rune_of_aliment_cleansing": "病痛祓除符文", + "item.malum.rune_of_bolstering": "强心符文", + "item.malum.rune_of_culling": "屠戮符文", + "item.malum.rune_of_dexterity": "敏捷符文", + "item.malum.rune_of_fervor": "狂烈符文", + "item.malum.rune_of_haste": "急迫符文", + "item.malum.rune_of_idle_restoration": "随息再生符文", + "item.malum.rune_of_igneous_solace": "火炎慰藉符文", + "item.malum.rune_of_loyalty": "忠诚符文", + "item.malum.rune_of_motion": "运动符文", + "item.malum.rune_of_reactive_shielding": "反应护盾符文", + "item.malum.rune_of_reinforcement": "灵固符文", + "item.malum.rune_of_sacrificial_empowerment": "献祭权能符文", + "item.malum.rune_of_spell_mastery": "法术精通符文", + "item.malum.rune_of_the_aether": "空境符文", + "item.malum.rune_of_the_arena": "竞斗符文", + "item.malum.rune_of_the_hells": "狱界符文", + "item.malum.rune_of_the_heretic": "邪异信徒符文", + "item.malum.rune_of_the_seas": "碧海符文", + "item.malum.rune_of_toughness": "韧性符文", + "item.malum.rune_of_twinned_duration": "效期倍增符文", + "item.malum.rune_of_unnatural_stamina": "反常耐力符文", + "item.malum.rune_of_volatile_distortion": "扭曲无常符文", + "item.malum.rune_of_warding": "守护符文", + "item.malum.runewood_boat": "符文木船", + "item.malum.runewood_tablet": "符文木符板", + "item.malum.runic_brooch": "符文胸针", + "item.malum.runic_sap": "符文树脂", + "item.malum.runic_sapball": "符文树脂球", + "item.malum.sacred_spirit": "神圣精魂", + "item.malum.shielding_apparatus": "盾御器件", + "item.malum.silver_impetus": "银促符", + "item.malum.silver_node": "银结点", + "item.malum.soul_hunter_boots": "灵魂猎手靴子", + "item.malum.soul_hunter_cloak": "灵魂猎手斗篷", + "item.malum.soul_hunter_leggings": "灵魂猎手护腿", + "item.malum.soul_hunter_robe": "灵魂猎手长袍", + "item.malum.soul_of_a_scythe": "镰刀之魂", + "item.malum.soul_stained_steel_axe": "魂染钢斧", + "item.malum.soul_stained_steel_boots": "魂染钢靴子", + "item.malum.soul_stained_steel_chestplate": "魂染钢胸甲", + "item.malum.soul_stained_steel_helmet": "魂染钢头盔", + "item.malum.soul_stained_steel_hoe": "魂染钢锄", + "item.malum.soul_stained_steel_ingot": "魂染钢锭", + "item.malum.soul_stained_steel_knife": "魂染钢刀", + "item.malum.soul_stained_steel_leggings": "魂染钢护腿", + "item.malum.soul_stained_steel_nugget": "魂染钢粒", + "item.malum.soul_stained_steel_pickaxe": "魂染钢镐", + "item.malum.soul_stained_steel_plating": "魂染钢衬板", + "item.malum.soul_stained_steel_scythe": "魂染钢镰刀", + "item.malum.soul_stained_steel_shovel": "魂染钢锹", + "item.malum.soul_stained_steel_sword": "魂染钢剑", + "item.malum.soulwood_boat": "灵魂木船", + "item.malum.soulwood_tablet": "灵魂木符板", + "item.malum.spectral_lens": "灵魂透镜", + "item.malum.spectral_optic": "灵魂视镜", + "item.malum.spirit_fabric": "精魂布匹", + "item.malum.spirit_pouch": "精魂布袋", + "item.malum.splash_of_gluttony": "喷溅型暴食聚液", + "item.malum.staff_of_the_auric_flame": "灵气火焰法杖", + "item.malum.stellar_mechanism": "星辰机件", + "item.malum.tainted_rock_tablet": "污秽石符板", + "item.malum.tin_impetus": "锡促符", + "item.malum.tin_node": "锡结点", + "item.malum.token_of_gratitude": "感恩代币", + "item.malum.tophat": "高顶礼帽", + "item.malum.totemic_staff": "图腾法杖", + "item.malum.tuning_fork": "调谐音叉", + "item.malum.tyrving": "提尔锋", + "item.malum.umbral_spirit": "幽影精魂", + "item.malum.uranium_impetus": "铀促符", + "item.malum.uranium_node": "铀结点", + "item.malum.void_salts": "虚空盐", + "item.malum.void_tablet": "虚空石符板", + "item.malum.warp_flux": "扭曲能流", + "item.malum.warping_engine": "扭曲引擎", + "item.malum.weight_of_worlds": "宙界重斧", + "item.malum.wicked_spirit": "邪恶精魂", + "item.malum.zinc_impetus": "锌促符", + "item.malum.zinc_node": "锌结点", + "item.malum.ace_prideweave": "无性恋骄傲织物", + "item.malum.agender_prideweave": "无性别骄傲织物", + "item.malum.aro_prideweave": "无浪漫倾向骄傲织物", + "item.malum.aroace_prideweave": "无浪漫倾向无性恋骄傲织物", + "item.malum.bi_prideweave": "双性恋骄傲织物", + "item.malum.demiboy_prideweave": "部分男性骄傲织物", + "item.malum.demigirl_prideweave": "部分女性骄傲织物", + "item.malum.enby_prideweave": "非二元性别骄傲织物", + "item.malum.gay_prideweave": "男同性恋骄傲织物", + "item.malum.genderfluid_prideweave": "性别流体骄傲织物", + "item.malum.genderqueer_prideweave": "性别酷儿骄傲织物", + "item.malum.intersex_prideweave": "双性人骄傲织物", + "item.malum.lesbian_prideweave": "女同性恋骄傲织物", + "item.malum.pan_prideweave": "泛性恋骄傲织物", + "item.malum.plural_prideweave": "多重人格骄傲织物", + "item.malum.poly_prideweave": "多重性别骄傲织物", + "item.malum.pride_prideweave": "彩虹骄傲织物", + "item.malum.trans_prideweave": "跨性别骄傲织物", + "itemGroup.malum_arcane_construct": "灵灾丨奥术建构", + "itemGroup.malum_basis_of_magic": "灵灾丨魔法基础", + "itemGroup.malum_cosmetics": "灵灾丨自我表达", + "itemGroup.malum_metallurgic_magics": "灵灾丨冶金魔法", + "itemGroup.malum_natural_wonders": "灵灾丨生于奥法", + "itemGroup.malum_ritual_shards": "灵灾丨灵仪碎片", + "itemGroup.malum_void_chronicles": "灵灾丨虚空通史", + "malum.gui.augment.installed": "装载增强件时:", + "malum.gui.augment.slot": "槽位:", + "malum.gui.augment.type.augment": "增强件", + "malum.gui.augment.type.core_augment": "核心增强件", + "malum.gui.crucible.attribute.chain_focusing_chance": "连锁聚焦概率", + "malum.gui.crucible.attribute.focusing_speed": "聚焦速度", + "malum.gui.crucible.attribute.fortune_chance": "时运概率", + "malum.gui.crucible.attribute.fuel_usage_rate": "燃料使用速率", + "malum.gui.crucible.attribute.instability": "失稳风险", + "malum.gui.crucible.attribute.restoration_chance": "修复概率", + "malum.gui.crucible.attribute.shielding_chance": "盾御概率", + "malum.gui.crucible.attribute.tuning_potency": "调谐强度", + "malum.gui.crucible.attribute.weakest_boost": "最弱属性增益", + "malum.gui.curio.effect.always_sprint": "疾跑一直可用", + "malum.gui.curio.effect.attacked_resistance": "受击时获得伤害抗性", + "malum.gui.curio.effect.better_conduit_power": "潮涌能量给予大量正面效果", + "malum.gui.curio.effect.bigger_explosions": "增强爆炸效果", + "malum.gui.curio.effect.burning_resistance": "着火时获得伤害抗性", + "malum.gui.curio.effect.crits": "暴击", + "malum.gui.curio.effect.eat_rotten": "腐败的食物更加可口", + "malum.gui.curio.effect.enchanted_explosions": "爆炸带有%s魔咒", + "malum.gui.curio.effect.enhanced_maneuvers": "增强回旋和飞腾魔咒", + "malum.gui.curio.effect.erratic_damage": "攻击伤害随机变化", + "malum.gui.curio.effect.explosion_drops_collected": "自动收集爆炸掉落物", + "malum.gui.curio.effect.explosions_spare_valuables": "避免爆炸伤到贵重物品", + "malum.gui.curio.effect.extend_positive_effect": "延长正面效果持续时间", + "malum.gui.curio.effect.fervor": "提升挖掘速度", + "malum.gui.curio.effect.friendly_enemies": "减少激怒敌人的可能", + "malum.gui.curio.effect.full_health_fake_collection": "攻击满生命值目标会触发收获精魂时的效果", + "malum.gui.curio.effect.growing_gluttony": "食用腐败食物时延长暴食效果持续时间", + "malum.gui.curio.effect.hunger_drain": "持续消耗饥饿值", + "malum.gui.curio.effect.low_health_speed": "低生命值时提升速度", + "malum.gui.curio.effect.no_sweep": "禁止镰刀横扫攻击", + "malum.gui.curio.effect.pacifist_recharge": "使用镰刀后冷却延长", + "malum.gui.curio.effect.passive_healing": "持续恢复生命值", + "malum.gui.curio.effect.rotten_gluttony": "食用腐败的食物给予暴食效果", + "malum.gui.curio.effect.scythe_chain": "镰刀连续击杀时增强", + "malum.gui.curio.effect.scythe_counterattack": "受击使得镰刀猛烈反击", + "malum.gui.curio.effect.shorten_negative_effect": "缩短负面效果持续时间", + "malum.gui.curio.effect.silence": "静默攻击者", + "malum.gui.curio.effect.soul_ward_magic_resilience": "灵魂护盾魔法韧性", + "malum.gui.curio.effect.soul_ward_physical_absorption": "灵魂护盾吸收物理和魔法伤害", + "malum.gui.curio.effect.spirits_add_health": "收获精魂时给予额外生命值", + "malum.gui.curio.effect.spirits_extend_effect": "收获精魂时延长药水持续时间", + "malum.gui.curio.effect.spirits_gluttony": "收获精魂时给予暴食效果", + "malum.gui.curio.effect.spirits_heal": "收获精魂时恢复生命值", + "malum.gui.curio.effect.spirits_weave_mana": "收获精魂时恢复灵魂护盾", + "malum.gui.curio.effect.spirits_weave_mana_irons_spellbooks": "收获精魂时恢复法术魔力 [铁之魔法书]", + "malum.gui.curio.effect.spirits_weave_resonance": "收获精魂时增强奥术谐振", + "malum.gui.curio.effect.spirits_weave_resonance_irons_spellbooks": "收获精魂时减少法术冷却 [铁之魔法书]", + "malum.gui.curio.effect.spirits_xp": "收获精魂时给予经验", + "malum.gui.curio.negative": "-%s", + "malum.gui.curio.positive": "+%s", + "malum.gui.rite.aerial_rite": "运动仪式", + "malum.gui.rite.aqueous_rite": "忠诚仪式", + "malum.gui.rite.arcane_rite": "无向仪式", + "malum.gui.rite.earthen_rite": "守护仪式", + "malum.gui.rite.infernal_rite": "急迫仪式", + "malum.gui.rite.sacred_rite": "治疗仪式", + "malum.gui.rite.wicked_rite": "衰朽仪式", + "malum.gui.rite.corrupted_aerial_rite": "空境仪式", + "malum.gui.rite.corrupted_aqueous_rite": "碧海仪式", + "malum.gui.rite.corrupted_arcane_rite": "释缚仪式", + "malum.gui.rite.corrupted_earthen_rite": "竞斗仪式", + "malum.gui.rite.corrupted_infernal_rite": "狱界仪式", + "malum.gui.rite.corrupted_sacred_rite": "滋养仪式", + "malum.gui.rite.corrupted_wicked_rite": "赋能仪式", + "malum.gui.rite.greater_aerial_rite": "重力仪式", + "malum.gui.rite.greater_aqueous_rite": "抽液仪式", + "malum.gui.rite.greater_earthen_rite": "摧毁仪式", + "malum.gui.rite.greater_infernal_rite": "烧炼仪式", + "malum.gui.rite.greater_sacred_rite": "催生仪式", + "malum.gui.rite.greater_wicked_rite": "驱魔仪式", + "malum.gui.rite.corrupted_greater_aerial_rite": "舒缓仪式", + "malum.gui.rite.corrupted_greater_aqueous_rite": "溺水仪式", + "malum.gui.rite.corrupted_greater_earthen_rite": "成岩仪式", + "malum.gui.rite.corrupted_greater_infernal_rite": "加速仪式", + "malum.gui.rite.corrupted_greater_sacred_rite": "淫欲仪式", + "malum.gui.rite.corrupted_greater_wicked_rite": "屠戮仪式", + "malum.gui.rite.category.aura": "灵气", + "malum.gui.rite.category.directional_block_effect": "方向方块效果", + "malum.gui.rite.category.living_entity_effect": "活体实体效果", + "malum.gui.rite.category.one_time_effect": "单次触发效果", + "malum.gui.rite.category.radial_block_effect": "径向方块效果", + "malum.gui.rite.coverage": "范围:", + "malum.gui.rite.type": "类型:", + "malum.gui.rite.effect": "效果:", + "malum.gui.rite.medium": "属极:", + "malum.gui.rite.medium.runewood": "符文木", + "malum.gui.rite.medium.soulwood": "灵魂木", + "malum.gui.ritual.cthonic_exchange": "Cthonic Exchange", + "malum.gui.ritual.grotesque_expulsion": "Grotesque Expulsion", + "malum.gui.ritual.hexing_transmission": "Hexing Transmission", + "malum.gui.ritual.idle_mending": "Idle Mending", + "malum.gui.ritual.manabound_enhancement": "Manabound Enhancement", + "malum.gui.ritual.marine_spoil": "Marine Spoil", + "malum.gui.ritual.terran_unearthing": "Terran Unearthing", + "malum.gui.ritual.tier": "灵仪等级:", + "malum.gui.ritual.tier.bright": "Bright", + "malum.gui.ritual.tier.dim": "Dim", + "malum.gui.ritual.tier.faded": "Faded", + "malum.gui.ritual.tier.radiant": "Radiant", + "malum.gui.ritual.tier.vague": "Vague", + "malum.gui.ritual.tier.vivid": "Vivid", + "malum.gui.ritual.type": "灵仪类型:", + "malum.gui.ritual.warped_time": "Warped Time", + "malum.jei.runeworking": "符文工艺", + "malum.jei.spirit_focusing": "精魂聚焦", + "malum.jei.spirit_infusion": "精魂灌注", + "malum.jei.spirit_repair": "精魂修复", + "malum.jei.spirit_rite": "精魂仪式", + "malum.jei.spirit_transmutation": "释缚仪式", + "malum.jei.weeping_well": "哭泣之井", + "malum.spirit.description.aerial": "澄空精魂", + "malum.spirit.description.aqueous": "碧水精魂", + "malum.spirit.description.arcane": "奥术精魂", + "malum.spirit.description.earthen": "大地精魂", + "malum.spirit.description.eldritch": "邪术精魂", + "malum.spirit.description.infernal": "狱火精魂", + "malum.spirit.description.sacred": "神圣精魂", + "malum.spirit.description.stored_soul": "其中灵魂拥有:", + "malum.spirit.description.stored_spirit": "装有:", + "malum.spirit.description.umbral": "幽影精魂", + "malum.spirit.description.wicked": "邪恶精魂", + "malum.spirit.flavour.aerial": "轻盈", + "malum.spirit.flavour.aqueous": "易适", + "malum.spirit.flavour.arcane": "基本", + "malum.spirit.flavour.earthen": "稳固", + "malum.spirit.flavour.eldritch": "隐秘", + "malum.spirit.flavour.infernal": "光耀", + "malum.spirit.flavour.sacred": "单纯", + "malum.spirit.flavour.umbral": "对反", + "malum.spirit.flavour.wicked": "恶毒", + "malum.subtitle.a_soul_shatters": "灵魂:被粉碎", + "malum.subtitle.aerial_magic_swooshes": "澄空魔法:呼啸", + "malum.subtitle.aesthetica": "Aesthetica", + "malum.subtitle.alchemical_trinket_equipped": "炼金护符:装备", + "malum.subtitle.alteration_plinth_alters": "转化基座:转化", + "malum.subtitle.arcana_codex_closed": "奥术全典:关闭", + "malum.subtitle.arcana_codex_opened": "奥术全典:打开", + "malum.subtitle.arcana_entry_closed": "奥术全典:关闭条目", + "malum.subtitle.arcana_entry_opened": "奥术全典:打开条目", + "malum.subtitle.arcana_page_flipped": "奥术全典:翻页", + "malum.subtitle.arcana_sweetener_evil": "奥术全典:邪异条目", + "malum.subtitle.arcana_sweetener_normal": "奥术全典:普通条目", + "malum.subtitle.arcana_transition_evil": "奥术全典:邪异转化", + "malum.subtitle.arcana_transition_normal": "奥术全典:普通转化", + "malum.subtitle.arcane_charcoal_block_break": "方块:被破坏", + "malum.subtitle.arcane_charcoal_block_hit": "方块:损坏中", + "malum.subtitle.arcane_charcoal_block_place": "方块:被放置", + "malum.subtitle.arcane_charcoal_block_step": "脚步声", + "malum.subtitle.arcane_elegy": "Arcane elegy", + "malum.subtitle.arcane_rock_break": "方块:被破坏", + "malum.subtitle.arcane_rock_bricks_break": "方块:被破坏", + "malum.subtitle.arcane_rock_bricks_hit": "方块:损坏中", + "malum.subtitle.arcane_rock_bricks_place": "方块:被放置", + "malum.subtitle.arcane_rock_bricks_step": "脚步声", + "malum.subtitle.arcane_rock_hit": "方块:损坏中", + "malum.subtitle.arcane_rock_place": "方块:被放置", + "malum.subtitle.arcane_rock_step": "脚步声", + "malum.subtitle.arcane_whispers": "奥术能量:沙沙作响", + "malum.subtitle.augment_applied": "增强件:装载", + "malum.subtitle.augment_removed": "增强件:移除", + "malum.subtitle.auric_flame_motif": "灵气火焰束:呼啸", + "malum.subtitle.blazing_quartz_block_break": "方块:被破坏", + "malum.subtitle.blazing_quartz_block_hit": "方块:损坏中", + "malum.subtitle.blazing_quartz_block_place": "方块:被放置", + "malum.subtitle.blazing_quartz_block_step": "脚步声", + "malum.subtitle.blazing_quartz_ore_break": "方块:被破坏", + "malum.subtitle.blazing_quartz_ore_place": "方块:被放置", + "malum.subtitle.blight_reacts": "腐枯物质:发生反应", + "malum.subtitle.blight_reacts_faintly": "腐枯物质:发生轻微反应", + "malum.subtitle.brilliance_block_break": "方块:被破坏", + "malum.subtitle.brilliance_block_hit": "方块:损坏中", + "malum.subtitle.brilliance_block_place": "方块:被放置", + "malum.subtitle.brilliance_block_step": "脚步声", + "malum.subtitle.calcified_blight_break": "方块:被破坏", + "malum.subtitle.calcified_blight_hit": "方块:损坏中", + "malum.subtitle.calcified_blight_place": "方块:被放置", + "malum.subtitle.calcified_blight_step": "脚步声", + "malum.subtitle.catalyst_lobber_fired": "促焰投具:发射", + "malum.subtitle.catalyst_lobber_locked": "促焰投具:上锁", + "malum.subtitle.catalyst_lobber_primed": "促焰投具:装填", + "malum.subtitle.catalyst_lobber_unlocked": "促焰投具:解锁", + "malum.subtitle.cloth_trinket_equipped": "布匹护符:装备", + "malum.subtitle.completed_ritual_ambience": "Completed ritual ambience", + "malum.subtitle.concentrated_gluttony_drink": "暴食聚液:被饮用", + "malum.subtitle.cthonic_gold_break": "方块:被破坏", + "malum.subtitle.cthonic_gold_place": "方块:被放置", + "malum.subtitle.deepslate_soulstone_break": "方块:被破坏", + "malum.subtitle.deepslate_soulstone_hit": "方块:损坏中", + "malum.subtitle.deepslate_soulstone_place": "方块:被放置", + "malum.subtitle.deepslate_soulstone_step": "脚步声", + "malum.subtitle.draining_motif": "侵蚀能量束:蚕食", + "malum.subtitle.echoing_ring_absorbs": "奥能回响戒指:吸收", + "malum.subtitle.edge_of_deliverance_cuts": "挽魂锋镰:挥砍", + "malum.subtitle.edge_of_deliverance_sweeps": "挽魂锋镰:横扫", + "malum.subtitle.ether_break": "方块:被破坏", + "malum.subtitle.ether_place": "方块:被放置", + "malum.subtitle.flesh_ring_absorbs": "增生血肉戒指:吸收", + "malum.subtitle.gilded_trinket_equipped": "镀金护符:装备", + "malum.subtitle.gruesome_ring_feeds": "腐躯聚集戒指:进食", + "malum.subtitle.hallowed_gold_break": "方块:被破坏", + "malum.subtitle.hallowed_gold_hit": "方块:损坏中", + "malum.subtitle.hallowed_gold_place": "方块:被放置", + "malum.subtitle.hallowed_gold_step": "脚步声", + "malum.subtitle.hidden_blade_charged": "隐藏锋刃:充能", + "malum.subtitle.hidden_blade_disrupted": "隐藏锋刃:被干扰", + "malum.subtitle.hidden_blade_primed": "隐藏锋刃:充能完成", + "malum.subtitle.hidden_blade_unleashed": "隐藏锋刃:释能", + "malum.subtitle.hungry_belt_feeds": "饥馁者腰带:喂食", + "malum.subtitle.impetus_takes_damage": "促符:受损", + "malum.subtitle.malignant_metal_motif": "恶念金属:谐鸣", + "malum.subtitle.metallic_trinket_equipped": "金属护符:装备", + "malum.subtitle.ornate_trinket_equipped": "华丽护符:装备", + "malum.subtitle.pedestal_item_inserted": "物品基座:放入物品", + "malum.subtitle.pedestal_item_picked_up": "物品基座:取出物品", + "malum.subtitle.pedestal_spirit_inserted": "物品基座:放入精魂", + "malum.subtitle.pedestal_spirit_picked_up": "物品基座:取出精魂", + "malum.subtitle.quartz_cluster_block_break": "方块:被破坏", + "malum.subtitle.quartz_cluster_block_hit": "方块:损坏中", + "malum.subtitle.quartz_cluster_block_place": "方块:被放置", + "malum.subtitle.quartz_cluster_block_step": "脚步声", + "malum.subtitle.rejected_by_the_unknown": "未知存在:拒绝", + "malum.subtitle.repair_pylon_begins_repairing": "修复基柱:开始修复", + "malum.subtitle.repair_pylon_eagerly_hums": "修复基柱:高声嗡鸣", + "malum.subtitle.repair_pylon_finishes_repairing": "修复基柱:修复完成", + "malum.subtitle.ritual_absorbs_item": "Ritual absorbs item", + "malum.subtitle.ritual_absorbs_spirit": "Ritual absorbs spirit", + "malum.subtitle.ritual_beginning_ambience": "Ritual beginning ambience", + "malum.subtitle.ritual_begins": "Ritual begins", + "malum.subtitle.ritual_completed": "Ritual completed", + "malum.subtitle.ritual_evolution_ambience": "Ritual evolution ambience", + "malum.subtitle.ritual_evolves": "Ritual evolves", + "malum.subtitle.ritual_forms": "Ritual forms", + "malum.subtitle.rune_trinket_equipped": "符文护符:装备", + "malum.subtitle.runewood_break": "方块:被破坏", + "malum.subtitle.runewood_button_click_off": "符文木按钮:弹起", + "malum.subtitle.runewood_button_click_on": "符文木按钮:按下", + "malum.subtitle.runewood_door_close": "符文木门:关闭", + "malum.subtitle.runewood_door_open": "符文木门:打开", + "malum.subtitle.runewood_fence_gate_close": "符文木栅栏门:关闭", + "malum.subtitle.runewood_fence_gate_open": "符文木栅栏门:打开", + "malum.subtitle.runewood_hanging_sign_break": "方块:被破坏", + "malum.subtitle.runewood_hanging_sign_hit": "方块:损坏中", + "malum.subtitle.runewood_hanging_sign_place": "方块:被放置", + "malum.subtitle.runewood_hanging_sign_step": "脚步声", + "malum.subtitle.runewood_hit": "方块:损坏中", + "malum.subtitle.rotten_trinket_equipped": "腐朽护符:装备", + "malum.subtitle.runewood_leaves_break": "方块:被破坏", + "malum.subtitle.runewood_leaves_hit": "方块:损坏中", + "malum.subtitle.runewood_leaves_place": "方块:被放置", + "malum.subtitle.runewood_leaves_step": "脚步声", + "malum.subtitle.runewood_place": "方块:被放置", + "malum.subtitle.runewood_pressure_plate_click_off": "符文木压力板:弹起", + "malum.subtitle.runewood_pressure_plate_click_on": "符文木压力板:压下", + "malum.subtitle.runewood_step": "脚步声", + "malum.subtitle.runewood_trapdoor_close": "符文木活板门:关闭", + "malum.subtitle.runewood_trapdoor_open": "符文木活板门:打开", + "malum.subtitle.runic_workbench_crafts": "符文工作台:合成", + "malum.subtitle.scythe_caught": "镰刀:被接住", + "malum.subtitle.scythe_cuts": "镰刀:挥砍", + "malum.subtitle.scythe_spins_happily": "镰刀:欢快地飞旋", + "malum.subtitle.scythe_sweeps": "镰刀:横扫", + "malum.subtitle.scythe_thrown": "镰刀:抛出", + "malum.subtitle.scythe_user_ascends": "镰刀手:飞腾", + "malum.subtitle.shielding_apparatus_shields": "盾御器件:防御", + "malum.subtitle.song_of_the_void": "虚空之歌", + "malum.subtitle.soul_stained_steel_break": "方块:被破坏", + "malum.subtitle.soul_stained_steel_hit": "方块:损坏中", + "malum.subtitle.soul_stained_steel_place": "方块:被放置", + "malum.subtitle.soul_stained_steel_step": "脚步声", + "malum.subtitle.soul_ward_charged": "灵魂护盾:恢复", + "malum.subtitle.soul_ward_damaged": "灵魂护盾:损失", + "malum.subtitle.soul_ward_depleted": "灵魂护盾:耗尽", + "malum.subtitle.soul_ward_grows": "灵魂护盾:增长", + "malum.subtitle.soulstone_break": "方块:被破坏", + "malum.subtitle.soulstone_hit": "方块:损坏中", + "malum.subtitle.soulstone_place": "方块:被放置", + "malum.subtitle.soulstone_step": "脚步声", + "malum.subtitle.soulwood_break": "方块:被破坏", + "malum.subtitle.soulwood_button_click_off": "灵魂木按钮:弹起", + "malum.subtitle.soulwood_button_click_on": "灵魂木按钮:按下", + "malum.subtitle.soulwood_door_close": "灵魂木门:关闭", + "malum.subtitle.soulwood_door_open": "灵魂木门:打开", + "malum.subtitle.soulwood_fence_gate_close": "灵魂木栅栏门:关闭", + "malum.subtitle.soulwood_fence_gate_open": "灵魂木栅栏门:打开", + "malum.subtitle.soulwood_hanging_sign_break": "方块:被破坏", + "malum.subtitle.soulwood_hanging_sign_hit": "方块:损坏中", + "malum.subtitle.soulwood_hanging_sign_place": "方块:被放置", + "malum.subtitle.soulwood_hanging_sign_step": "脚步声", + "malum.subtitle.soulwood_hit": "方块:损坏中", + "malum.subtitle.soulwood_leaves_break": "方块:被破坏", + "malum.subtitle.soulwood_leaves_hit": "方块:损坏中", + "malum.subtitle.soulwood_leaves_place": "方块:被放置", + "malum.subtitle.soulwood_leaves_step": "脚步声", + "malum.subtitle.soulwood_place": "方块:被放置", + "malum.subtitle.soulwood_pressure_plate_click_off": "灵魂木压力板:弹起", + "malum.subtitle.soulwood_pressure_plate_click_on": "灵魂木压力板:压下", + "malum.subtitle.soulwood_step": "脚步声", + "malum.subtitle.soulwood_trapdoor_close": "灵魂木活板门:关闭", + "malum.subtitle.soulwood_trapdoor_open": "灵魂木活板门:打开", + "malum.subtitle.spirit_altar_absorbs_item": "精魂祭坛:吸收物品", + "malum.subtitle.spirit_altar_completes_infusion": "精魂祭坛:灌注完成", + "malum.subtitle.spirit_altar_infuses": "精魂祭坛:灌注", + "malum.subtitle.spirit_altar_speeds_up": "精魂祭坛:加速", + "malum.subtitle.spirit_crucible_completes_focusing": "精魂坩埚:聚焦完成", + "malum.subtitle.spirit_crucible_focuses": "精魂坩埚:聚焦", + "malum.subtitle.spirit_engraved": "精魂:铭刻", + "malum.subtitle.spirit_mote_created": "精魂聚块:制造", + "malum.subtitle.spirit_picked_up": "精魂:被捡拾", + "malum.subtitle.spirit_rite_activated": "精魂仪式:激活", + "malum.subtitle.spirit_rite_cancelled": "精魂仪式:失效", + "malum.subtitle.staff_charged": "法杖:充能完毕", + "malum.subtitle.staff_fires": "法杖:发射", + "malum.subtitle.staff_powers_up": "法杖:充能", + "malum.subtitle.staff_sizzles": "法杖:嘶嘶", + "malum.subtitle.staff_strikes": "法杖:攻击", + "malum.subtitle.the_deep_beckons": "深渊:召唤", + "malum.subtitle.the_heavens_sing": "天空:歌唱", + "malum.subtitle.the_unknown_weeps": "未知存在:涕泣", + "malum.subtitle.the_void_heart_beats": "虚空:心跳声", + "malum.subtitle.totem_charges": "图腾:充能", + "malum.subtitle.tuning_fork_tinkers": "调谐音叉:校准", + "malum.subtitle.tyrving_slashes_twice": "提尔锋:二次挥砍", + "malum.subtitle.void_eats_gunk": "虚空:吸收腐枯物质", + "malum.subtitle.void_transmutation": "虚空嬗变", + "malum.subtitle.void_trinket_equipped": "虚空护符:装备", + "malum.subtitle.voracious_ring_feeds": "渴求贪食戒指:进食", + "malum.subtitle.warping_engine_reverberates": "扭曲引擎:共振", + "malum.subtitle.weight_of_worlds_cuts": "宙界重斧:挥砍", + "tetra.improvement.malum.soul_strike.description": "制造物品所用的材料让物品能够击碎灵魂", + "tetra.improvement.malum.soul_strike.name": "灵魂重击", + "tetra.material.hallowed_gold": "神圣金", + "tetra.material.hallowed_gold.prefix": "神圣金", + "tetra.material.malignant_pewter": "恶念白镴", + "tetra.material.malignant_pewter.prefix": "恶念白镴", + "tetra.material.runewood": "符文木", + "tetra.material.runewood.prefix": "符文木", + "tetra.material.soul_stained_steel": "魂染钢", + "tetra.material.soul_stained_steel.prefix": "魂染钢", + "tetra.material.soulwood": "灵魂木", + "tetra.material.soulwood.prefix": "灵魂木", + "tetra.material.spirit_fabric": "精魂布匹", + "tetra.material.spirit_fabric.prefix": "精魂布匹", + "tetra.material.tainted_rock": "污秽石", + "tetra.material.tainted_rock.prefix": "污秽石", + "tetra.material.twisted_rock": "扭曲石", + "tetra.material.twisted_rock.prefix": "扭曲石", + + + "malum.gui.book.entry.introduction": "介绍", + "malum.gui.book.entry.introduction.description": "论灵魂的本质", + "malum.gui.book.entry.page.headline.introduction": "介绍", + "malum.gui.book.entry.page.text.introduction.1": "“世上所有的生物都有灵魂。灵 魂是意识,是形体的动力,也是 物质与魔法的交汇。形体和灵魂 代表我们的存在,灵魂之于奥法 领域,正如形体之于物理世界。”", + "malum.gui.book.entry.page.text.introduction.2": "我貌似发现了某种怪异的事物: 一种迄今未有记载的魔法形式。 若是放弃学习魔法的机会,便不 能称自己为魔法师。在此手札 ——《奥术全典》之中,我会记 录我对这种力量的研究,希冀于 详尽记载所有相关知识。", + "malum.gui.book.entry.page.text.introduction.3": "这一神秘学派操纵的能量似乎植 根于灵魂。更确切地说,是灵魂 的能量,是构成我们每一个人的 意愿与脉动。", + "malum.gui.book.entry.page.text.introduction.4": "到目前为止,我所描述的还只是 基础。但我发现了某种方法,能 将灵魂的脉动分离出来,并凝聚 为物质;我称这些物质为“精魂 晶体”。这便是我研究的基石。", + "malum.gui.book.entry.page.text.introduction.5": "被凝聚的灵魂的本质会影响晶体 的性质。每个灵魂都独一无二, 形成的晶体也种类各异。我相信 这种晶体就是研究的突破。", + + "malum.gui.book.entry.spirit_crystals": "精魂晶体", + "malum.gui.book.entry.spirit_crystals.description": "物质与魔法", + "malum.gui.book.entry.page.headline.spirit_crystals": "精魂晶体", + "malum.gui.book.entry.page.text.spirit_crystals.1": "灵魂因其难以捉摸而出名。证明 它的存在颇为困难,就连最为渊 博的神秘使都要阅读文献才能稍 有了解。这也正是精魂魔法的独 特之处:不需要藉由宏伟巨大的 构件和深奥隐秘的技艺去实际看 到灵魂,只要把它摧毁掉就够了。", + "malum.gui.book.entry.page.text.spirit_crystals.2": "有种材料是摧毁灵魂的必需之 物,我命名为“灵魂石”。在精 制之前,它的表现相对平庸;但 剥除其中杂质之后,它似乎就 ……和世界相异。凭借以其为核 心的刀,我就应该能抢在灵魂消 散之前击毁形体,同时也将灵魂 击碎为能量。", + "malum.gui.book.entry.page.text.spirit_crystals.3": "正如前文所说,这些能量的某种 “频率”各不相同。若生物燃烧 发光,其灵魂则会反映那种光耀; 若生物适应力强,其灵魂也会与 其一般易适。有时,这种能量不 会表现出任何倾向性,而只余造 物本身的脉动。这种晶体仍待深 入研究学习。", + + "malum.gui.book.entry.runewood": "符文树", + "malum.gui.book.entry.runewood.description": "奥术橡树", + "malum.gui.book.entry.page.headline.runewood": "符文树", + "malum.gui.book.entry.page.text.runewood.1": "符文树是魔法与自然的奇异结合 体,且相当常见。它十分美观, 但我更重视其实用性。符文树为 魔法所浸润,也因此可作为奥法 的基础材料。", + "malum.gui.book.entry.page.text.runewood.2": "这种树主要出现于宽阔的平原, 森林中也有它们的身影。这种树 最显著的特征便是其树叶,它们 的颜色是明快的橙黄色。", + "malum.gui.book.entry.page.headline.runewood.arcane_charcoal": "奥术木炭", + "malum.gui.book.entry.page.text.runewood.arcane_charcoal.1": "正如其为魔法所融注,符文木烧 成的木炭因其奥术层面的炽热而 比普通木炭燃烧得更持久。这也 使其在烧炼方面相当有用。", + "malum.gui.book.entry.page.headline.runewood.runic_sap": "神圣树脂", + "malum.gui.book.entry.page.text.runewood.runic_sap.1": "符文树常会在其树干外沿内积累 黏性树脂。此时剥去其树皮就可 瓶装这种树脂,从而制成具有再 生效果的饮品。", + "malum.gui.book.entry.page.text.runewood.runic_sap.2": "这种树脂也可制成树脂球,产物 在大多数配方中是黏液球的平替。 也可将其制成具有相当黏性的方 块。", + + "malum.gui.book.entry.natural_quartz": "天然石英", + "malum.gui.book.entry.natural_quartz.description": "深岩之下", + "malum.gui.book.entry.page.headline.natural_quartz": "天然石英", + "malum.gui.book.entry.page.text.natural_quartz.1": "天然石英,恰如其名,是天然形 成的下界石英等价物质。它的用 途大多与下界石英相同。它十分 稀有,可在地底深处发现,常会 形成晶洞。", + + "malum.gui.book.entry.blazing_quartz": "烈焰石英", + "malum.gui.book.entry.blazing_quartz.description": "引燃", + "malum.gui.book.entry.page.headline.blazing_quartz": "烈焰石英", + "malum.gui.book.entry.page.text.blazing_quartz.1": "于常理而言,形如下界的地方必 有可燃物质,而烈焰石英就是这 种物质。它和煤炭类似,甚至也 能用来制造火把。尽管它相对平 凡,它的用处也不算少。", + + "malum.gui.book.entry.brilliance": "经验晶", + "malum.gui.book.entry.brilliance.description": "经验物质", + "malum.gui.book.entry.page.headline.brilliance": "经验晶", + "malum.gui.book.entry.page.text.brilliance.1": "我常听到“才智”这一术语,指 的是其他人口中的经验。它与灵 魂的链接并不牢固,但它是灵魂 的一部分,且可收集起来并重新 利用于附魔和修复。", + "malum.gui.book.entry.page.text.brilliance.2": "大部分人不知道的是,它也能 凝聚出物理形态。我曾听过流言 称它们会从矿石中掉出来,但最 可靠的来源是灵魂消散处的小型 矿石簇,灵魂遗留的经验会刻于 岩石之上。", + "malum.gui.book.entry.spirit_minerals.reexamination": "再次审视:灵魂石与经验晶", + "malum.gui.book.entry.spirit_minerals.reexamination.description": "不只是奥术能量", + "malum.gui.book.entry.page.headline.spirit_minerals.reexamination": "再次审视:精魂矿物", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.1": "我现在已经知晓奥术能量具有有 意义的物理性质。我可用其制造 法杖,也许还能造出更多事物。 但是灵魂石和经验晶……据我所 知,除去符文木,其他所有我接 触过的奥能相关基础材料,其结 构中要么有精魂晶体融注,要么 就有精魂晶体排列结构。", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.2": "虚无板石的物理性质与灵魂石完 全一致,这一事实意味着更为深 奥的法则的存在。我假定灵魂石 和经验晶在奥术能量谐振的方面 上类似,它们内在能量的构造精 度远超我的测量极限。也就是说, 物品与奥术能量的交互行为只 是……物体形态的特异表现?我 不知道如何自行制造这些材料, 但要是可以的话……", + + "malum.gui.book.entry.cthonic_gold": "深岩珍金", + "malum.gui.book.entry.cthonic_gold.description": "融以奥能", + "malum.gui.book.entry.page.headline.cthonic_gold": "深岩珍金", + "malum.gui.book.entry.page.text.cthonic_gold.1": "深岩珍金是一种奇异而非常有用 的金属。它的物理外观与金无二, 但性质却大相径庭。这种矿石可 在地下的深板岩岩层中寻得,它 埋藏于满是金矿石的矿脉之中。", + "malum.gui.book.entry.page.text.cthonic_gold.2": "深岩珍金的外形与黄铁矿十分相 似,但密度与黄金一致。大地和 狱火奥术能量以难以想象的方式 与物理结构相互结合,这种奇怪 合金的独特性质也就由此而来。 此时奥术能量和金属通常不会相 互反应,至少我在实验中完全没 见过反应现象。", + "malum.gui.book.entry.page.text.cthonic_gold.3": "作为物质与非物质的融合产物, 这种材料便可以说是两大领域之 间的桥梁与门径。也许也可以是 这道门径的守卫?它的存在完全 是物质的,但奥术能量也接纳了 它。", + "malum.gui.book.entry.page.text.cthonic_gold.4": "我目前还不太清楚这种金属有何 用处,但谁又能说性质如此异常 的材料没有用途呢?", + "malum.gui.book.entry.cthonic_gold.reexamination": "再次审视:深岩珍金", + "malum.gui.book.entry.cthonic_gold.reexamination.description": "旧物质的新法则", + "malum.gui.book.entry.page.headline.cthonic_gold.reexamination": "再次审视:深岩珍金", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.1": "我现在知道我为何无法制成深岩 珍金了:我不理解它背后的法则。 精魂晶体融入物质并非仅有深岩 珍金一例。也许我能强令精魂晶 体进入并构成物体的内部结构, 由此可造出类似的“天然”奥术 能量合金。", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.2": "我需要找到能让精魂晶体穿过固 态物质的方法;或者要在空气之 外的介质中,大致复刻精魂罐中 晶体形成的过程。这两种方法都 有可能造出深岩珍金,也许还能 造出更多东西。很多、很多新东 西。", + + "malum.gui.book.entry.soulstone": "灵魂石", + "malum.gui.book.entry.soulstone.description": "异相", + "malum.gui.book.entry.page.headline.soulstone": "灵魂石", + "malum.gui.book.entry.page.text.soulstone.1": "有时,物质也会被充入灵魂的能 量,虽然物质本身没有灵魂。", + "malum.gui.book.entry.page.text.soulstone.2": "这正是精魂魔法的基础——为无 魂之物附魂。灵魂石是一种奥法 性质超越物理性质的矿物,精制 后在我研究的魔法中用途很多。 它会强烈辐射出魔法能量。", + + "malum.gui.book.entry.scythes": "镰刀", + "malum.gui.book.entry.scythes.description": "收获", + "malum.gui.book.entry.page.headline.scythes": "镰刀", + "malum.gui.book.entry.page.text.scythes.1": "在多次尝试失败之后,我成功将 灵魂石嵌入了武器,并能稳定地 收割精魂晶体了。它修长的刀刃 为重击灵魂前形体的死亡留足了 时间,也给予了它大范围横扫攻 击的能力。它不如剑那样锋利, 但就我的需求来说足够优秀。", + "malum.gui.book.entry.page.text.scythes.2": "从前要谨慎劳苦的实验才能做到 的事,镰刀只需几秒就能完成。 我击杀的怪物的灵魂应击破碎, 也将些许色泽浓郁的物质——精 魂晶体——送到了我的手上。终 于,我的研究可以正式开始了。", + + "malum.gui.book.entry.scythes.enchanting": "为镰刀附魔", + "malum.gui.book.entry.scythes.enchanting.description": "剥开灵魂皮囊的两种方式", + "malum.gui.book.entry.page.headline.scythes.enchanting": "为镰刀附魔", + "malum.gui.book.entry.page.text.scythes.enchanting.1": "附魔镰刀的基础操作和其他我用 过的武器工具没有不同。而因其 性质有所差别,它自然也拥有独 属于自身的一套魔咒,对耐久等 其他魔咒的接受度则和剑一致。", + "malum.gui.book.entry.page.headline.scythes.enchanting.haunted": "缚灵", + "malum.gui.book.entry.page.text.scythes.enchanting.haunted.1": "显然,灵魂石会与灵魂产生反 应。其用途中最粗狂最简单的, 即是暴力:和打碎玻璃板一样击 碎灵魂。若是将灵魂石的奥术能 量凝聚起来,镰刀对灵魂的挥砍 便能更加有力,甚至在斩击之余 还能损伤形体。", + "malum.gui.book.entry.page.headline.scythes.enchanting.rebound": "回旋", + "malum.gui.book.entry.page.text.scythes.enchanting.rebound.1": "镰刀的本职是收割。这是它存在 的目的,也就可以利用。它的斩 击真的需要我亲自挥出吗?若是 妥善使用其锋刃作为武器的目的, 即能让其在某种意义上自行挥砍, 就和扔出回旋镖差不多。魔咒越 强,可再次抛出前的等待时间就 越短。", + "malum.gui.book.entry.page.headline.scythes.enchanting.spirit_plunder": "精魂劫掠", + "malum.gui.book.entry.page.text.scythes.enchanting.spirit_plunder.1": "镰刀并不完美。镰刃击杀和灵魂 石起效时刻之间总会有部分灵魂 消散。但只要给镰刃附魔,就可 减少这种损耗,从而凝聚更多灵 魂。不过,这一过程也会损伤灵 魂石,并导致镰刀耐久度下降。", + "malum.gui.book.entry.page.headline.scythes.enchanting.ascension": "飞腾", + "malum.gui.book.entry.page.text.scythes.enchanting.ascension.1": "在象征学说中有一个象征义颇为 有趣:工具能够“养育”和“升 举”人类。文明的基石是食物, 食物又需要镰刀收割。若是利用 镰刀作为工具的一面,我就能 ……呃,“升举”我自己。对敌 人来说,我用来维持自身飞腾的 风和刀刃一样锋利。此魔咒与回 旋相斥,两者的作用可以说是完 全相悖。", + "malum.gui.book.entry.page.headline.scythes.enchanting.animated": "舞刃", + "malum.gui.book.entry.page.text.scythes.enchanting.animated.1": "能量若可被聚焦,则也可被分 散。有趣的是,若是将本应聚焦 起来供给缚灵魔咒的能量分散到 整个镰刀,那么武器的所有部位 都会获得某种“轻盈”的概念, 其斩击速度也会得到提升。", + + "malum.gui.book.entry.spirit_infusion": "精魂灌注", + "malum.gui.book.entry.spirit_infusion.description": "奇迹造物", + "malum.gui.book.entry.page.headline.spirit_infusion": "精魂灌注", + "malum.gui.book.entry.page.text.spirit_infusion.1": "我以将符文木的自然魔法作为基 底,设计了一座用于法术研究基 础的祭坛——精魂祭坛。它是等 式的另一端,是奥术能量的用途。 只需将奥术能量融入物品,再用 这种能量影响其他灌注过程,就 是研究的起点了。", + "malum.gui.book.entry.page.text.spirit_infusion.2": "使用祭坛时,需要将被灌注的物 品置于其上,同时放入合适的奥 术能量。如果灌注中要用到其他 物品,则需将其置于某种符文木 物品台座上。物品台座需在祭坛 四格之内才能正常工作。", + "malum.gui.book.entry.page.text.spirit_infusion.3": "所有奥术能量就位之后,晶体内 的能量就会开始流入中央的物品 内。其他要融合的物品也会在这 一过程中被拉入其中。待所有吸 收过程结束,灌注的产物便会成 型。不过,这一过程$i确实/$相当缓 慢……", + "malum.gui.book.entry.page.headline.spirit_infusion.hex_ash": "咒灰", + "malum.gui.book.entry.page.text.spirit_infusion.hex_ash.1": "灌注所得的第一种产物是一种粉 末,我以其颜色称其“咒灰”。 它是一种简单而有用的砂粉,其 中硝石和硫磺大都被原始奥术能 量嬗变殆尽,余下的是碳和反应 物的混合品。", + "malum.gui.book.entry.page.headline.spirit_infusion.living_flesh": "鲜活血肉", + "malum.gui.book.entry.page.text.spirit_infusion.living_flesh.1": "第二种产物,为了理解精魂奥术 能量如何作用于活体物质,我制 成了……$i一些东西/$,我现在称其 为“鲜活血肉”。它是一种令人 反胃的肉质碎块,完全不适合人 类食用。它的用途也犹未可知。", + "malum.gui.book.entry.page.headline.spirit_infusion.alchemical_calx": "炼金矿尘", + "malum.gui.book.entry.page.text.spirit_infusion.alchemical_calx.1": "最后,我制成了一种实验性底 物,称作“炼金矿尘”。其质地 在普通情况下接近固态动物油脂, 但只需施加少量力,它就会显露 出强大的可塑性。这必然是一种 有用的材料。", + + "malum.gui.book.entry.esoteric_reaping": "隐秘收割", + "malum.gui.book.entry.esoteric_reaping.description": "残漏的魔法", + "malum.gui.book.entry.page.headline.esoteric_reaping": "隐秘收割", + "malum.gui.book.entry.page.text.esoteric_reaping.1": "生物死亡时,其灵魂便会消散。 这是个基础理论,且迄今已有大 量实例证明其正确。也有说法认 为,偶尔这种能量会在生物死亡 时残留于其形体,如此就能解释 它们掉落反应物的现象了。但这 一说法仍未被证明。", + "malum.gui.book.entry.page.text.esoteric_reaping.2": "但如今,有手中镰刀的协助,证 明这点非常容易。灵魂破碎时, 其能量会与残存的形体碰撞,哪 怕两者接触时间极为短暂也是如 此。这一现象似乎会催动强大的 反应,并导致某种变化的发生。", + "malum.gui.book.entry.page.text.esoteric_reaping.3": "我已发现四种由此过程诞生的反 应物,会在下文详细记述。总括 一下,僵尸之肉凝结为腐朽精华, 骷髅之骨晶化为阴冷骨石,幻翼 之翅绕转为星灵织物,末影人之 魔法固化为扭曲能流。", + "malum.gui.book.entry.page.headline.esoteric_reaping.rotting_essence": "腐朽精华", + "malum.gui.book.entry.page.text.esoteric_reaping.rotting_essence.1": "在这种魔法的作用下,亡灵的血 肉会凝结为腐朽精华。这是一种 剧毒且污秽的物质,散发着死亡 的气息。", + "malum.gui.book.entry.page.headline.esoteric_reaping.grim_talc": "阴冷骨石", + "malum.gui.book.entry.page.text.esoteric_reaping.grim_talc.1": "受此魔法影响,骨头会晶化为阴 冷骨石。这是一种用途较多的矿 物质,且也可捣碎为骨粉。", + "malum.gui.book.entry.page.headline.esoteric_reaping.astral_weave": "星灵织物", + "malum.gui.book.entry.page.text.esoteric_reaping.astral_weave.1": "幻翼的翅膜会因这种魔法而绕转 为星灵织物。这是一种神秘的布 匹,具有奇异的奥术性质。", + "malum.gui.book.entry.page.headline.esoteric_reaping.warp_flux": "扭曲能流", + "malum.gui.book.entry.page.text.esoteric_reaping.warp_flux.1": "包裹着末影人的魔法固结为扭曲 能流。这是一种奇怪的精华,似 乎具有扭曲自然法则的能力。", + + "malum.gui.book.entry.primary_arcana": "基础奥术能量", + "malum.gui.book.entry.primary_arcana.description": "魔法的构件", + "malum.gui.book.entry.page.headline.primary_arcana.sacred": "神圣精魂", + "malum.gui.book.entry.page.text.primary_arcana.sacred.1": "神圣奥术能量对任何促进生命的 魔法都至关重要。它可被看作神 圣事物,格外有活力的生命的能 量,甚至是青春的单纯。它纯净 而未经污染,也因此十分有用。", + "malum.gui.book.entry.page.text.primary_arcana.sacred.2": "它是纯净的脉动,是对乐观的渴 望。它可在友善的、单纯的、起 源神圣的事物中寻得。", + "malum.gui.book.entry.page.headline.primary_arcana.wicked": "邪恶精魂", + "malum.gui.book.entry.page.text.primary_arcana.wicked.1": "邪恶奥术能量对生命有害。它追 求死亡与绝望,并会将生命扭曲 为其他形态。就连触碰这种晶体 都会让我的灵魂因疼痛而颤栗。", + "malum.gui.book.entry.page.text.primary_arcana.wicked.2": "它是腐化的脉动,是对苦痛的渴 望。它可在缺失生命的,或是为 恶意所扭曲的事物中寻得。", + "malum.gui.book.entry.page.headline.primary_arcana.arcane": "奥术精魂", + "malum.gui.book.entry.page.text.primary_arcana.arcane.1": "其他奥术能量都是灵魂的脉动, 但奥术精魂准确来说是奥能自身 的脉动。这种$b原始奥术能量/$没有 独特属性,而只是无向的精神力 量。", + "malum.gui.book.entry.page.text.primary_arcana.arcane.2": "它是创造的脉动,是所有事物的 最初法则。它可在将自身灵魂对 力量开放的,或是起源于那种力 量的事物中寻得。", + "malum.gui.book.entry.page.text.primary_arcana.arcane.3": "我推测这种奥术能量与其他能量 不同,会经时间融入灵魂。灵魂 的许多方面先天就已决定,独属 于你的脉动自初便与你同在。但 这种能量缺失脉动,也许它就是 与其他能量有所不同。毕竟,女 巫不是生来就是女巫。", + + "malum.gui.book.entry.elemental_arcana": "元素奥术能量", + "malum.gui.book.entry.elemental_arcana.description": "聚焦的魔法", + "malum.gui.book.entry.page.headline.elemental_arcana": "元素奥术能量", + "malum.gui.book.entry.page.headline.elemental_arcana.aerial": "澄空精魂", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.1": "澄空奥术能量是所有元素能量中 最简单的。也正是其简单性赋予 了其实用性。我听过魔法师翱翔 于风,遨游于天的故事。若有奥 术能量能将这些故事化为现实, 澄空奥术能量当仁不让。", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.2": "它是速度的脉动,是对奔跑翱翔 的渴望。它可在所有格外敏捷灵 活的事物中寻得。", + "malum.gui.book.entry.page.headline.elemental_arcana.earthen": "大地精魂", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.1": "大地奥术能量也相对较为简单。 它适宜于力量,交融于自然和生 命力。若我希望增强自身,或是 重塑世界,大地奥术能量即为良 方。", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.2": "它是稳定的脉动,是对不屈坚忍 的渴望。它可在所有不为外界改 变所动的事物中寻得。", + "malum.gui.book.entry.page.headline.elemental_arcana.infernal": "狱火精魂", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.1": "狱火奥术能量较为复杂,但绝不 如它看上去那样邪恶。火焰确实 危险,但它也是光热之源。它能 轻易燃尽事物,一如它能轻松融 合事物。", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.2": "它是光亮的脉动,是对燃烧的渴 望。它可在所有明亮闪耀的,和 大部分居于下界的事物中寻得。", + "malum.gui.book.entry.page.headline.elemental_arcana.aqueous": "碧水精魂", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.1": "最后一种,碧水奥术能量,它称 得上奇异。它适应性强,但仅凭 自身无法完成太多事。它给予对 海洋的亲和力,但除此之外的效 果则相对隐秘。", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.2": "它是变化的脉动,是对适应的渴 望。它可在所有展现这种适应性 的,和所有居于水中的事物中寻 得。", + + "malum.gui.book.entry.eldritch_arcana": "邪术奥术能量", + "malum.gui.book.entry.eldritch_arcana.description": "有其作用力,必有其反作用力", + "malum.gui.book.entry.page.headline.eldritch_arcana": "邪术精魂", + "malum.gui.book.entry.page.text.eldritch_arcana.1": "邪术奥术能量对我来说是个谜。 它没有脉动,至少没有我能理解 的。而且,它的表现也与原始奥 术能量不同。它会改变,会激励, 会启迪……原始奥术能量仅能增 幅。这种……东西则能转化。", + "malum.gui.book.entry.page.text.eldritch_arcana.2": "我不理解是何种脉动产生的这种 奥术能量。我只在少数几种生物 中发现这种能量,而且能找到的 几种生物也都违背了常理。假如 一定要和原始奥术能量作比较, 就会推出邪术奥术能量是终结的 脉动,是所有事物的$i最终/$法则。\n\n我很讨厌这种念头。", + + "malum.gui.book.entry.altar_acceleration": "祭坛加速", + "malum.gui.book.entry.altar_acceleration.description": "方尖碑", + "malum.gui.book.entry.page.headline.altar_acceleration.runewood_obelisk": "符文木方尖碑", + "malum.gui.book.entry.page.text.altar_acceleration.runewood_obelisk.1": "精魂灌注,其必要性和累人性都 与日俱增,简单如制作一堆咒灰 都要耗上几分钟。而加速的方法 就藏在神圣金之中。将最多四座 由其制作的方尖碑放在祭坛周围, 就能以每座四分之一的比例加快 此过程的速度了。", + "malum.gui.book.entry.page.headline.altar_acceleration.brilliant_obelisk": "经验晶方尖碑", + "malum.gui.book.entry.page.text.altar_acceleration.brilliant_obelisk.1": "尽管其本身对灌注过程没有大 用,方尖碑的构造还可再加利用。 将神圣金换为经验晶,方尖碑便 会与附魔的才智谐和,从而提供 大量附魔力量,一座就可与五个 书架等同。", + + + "malum.gui.book.entry.spirit_metals": "精魂金属", + "malum.gui.book.entry.spirit_metals.description": "奥能精炼", + "malum.gui.book.entry.page.headline.spirit_metals.hallowed_gold": "神圣金", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.1": "人们常以金作为神秘研究的基 底,其天然的魔法传导性使其相 当有用。精魂奥术能量也不例外。 而只要使用神圣奥能,就能增强 金的魔法传导性。", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.2": "神圣金的物理性质和金类似。将 本质单纯的奥术能量融入合金, 就能使其他奥术能量传导平稳, 有此性质的神圣金也正是我的研 究需要的绝佳导体。", + "malum.gui.book.entry.page.headline.spirit_metals.hallowed_gold.spirit_jar": "精魂罐", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.spirit_jar.1": "这种金属的一种简单应用是精魂 罐。精魂的原始形态并无质量, 而将其锁存在神圣金下则是无视 物理限制存储的好方法。这种罐 子的容量近乎无限,但它们只能 存储单种精魂。", + "malum.gui.book.entry.page.headline.spirit_metals.soulstained_steel": "魂染钢", + "malum.gui.book.entry.page.text.spirit_metals.soulstained_steel.1": "简而言之,铁很平凡。以灵魂石 调谐铁,就能制成一种$i同时/$与世 界同相又与世界异相的钢材。", + "malum.gui.book.entry.page.text.spirit_metals.soulstained_steel.2": "任何由魂染钢制成的事物都天生 具有击碎灵魂的能力,不需要镰 刀那样的精密加工技艺辅助。但 直接穿上只用魂染钢制成的盔甲 相当危险,因为我的灵魂也会受 其影响。需要有一种反制措施。", + "malum.gui.book.entry.spirit_metals.reexamination": "再次审视:精魂金属", + "malum.gui.book.entry.spirit_metals.reexamination.description": "异类法则", + "malum.gui.book.entry.page.headline.spirit_metals.reexamination": "再次审视:精魂金属", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.1": "精魂金属中完全不存在奥术能量 的内在结构,但它们仍以同样的 方式与奥术能量交互。也许其中 有类似的构造,但如果真的存在, 我现有的仪器几乎没有一件能达 到如此精度。为何它会与我研究 过的石材完全不同,甚至连魂染 钢与灵魂石的结构都大相径庭?", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.2": "这也许能解释深岩珍金中奥术能 量的由来,和精魂金属不同—— 深岩珍金可能是另一种现象的产 物。一种是与奥术能量“调谐” 的金属,另一种是物理上与之产 生的合金。我在想能否以相似手 段调谐其他金属……", + + "malum.gui.book.entry.soulstained_scythe": "魂染钢镰刀", + "malum.gui.book.entry.soulstained_scythe.description": "收割", + "malum.gui.book.entry.page.headline.soulstained_scythe": "魂染钢镰刀", + "malum.gui.book.entry.page.text.soulstained_scythe.1": "若论收获精魂,曾经我制造的镰 刀相当有用,但也只是曾经。尽 管如此,它的实用性还是非常不 错的,与其全盘否定不如再加改 进。有了魂染钢的帮助,我就能 造出更为有效又保留镰刀优点的 武器了。", + + "malum.gui.book.entry.soulstained_armor": "魂染钢盔甲", + "malum.gui.book.entry.soulstained_armor.description": "精魂保护", + "malum.gui.book.entry.page.headline.soulstained_armor": "魂染钢盔甲", + "malum.gui.book.entry.page.text.soulstained_armor.1": "和魂染钢镰刀类似,我成功将普 通的铁盔甲改进为了魂染钢盔甲。 为避免直接接触这种金属导致的 灵魂损伤,我在金属内部安上了 扭曲石制成的衬板。", + "malum.gui.book.entry.page.text.soulstained_armor.2": "因其同时存在于物理和奥术领 域,魂染钢展现出了惊人的防御 属性。它能挡住来自两个领域的 攻击,我称这种效果为“灵魂护 盾”。效果受到干扰后的恢复需 要时间。其表现为额外的护甲值, 这种护甲值能完全吸收魔法伤害 并减弱物理伤害。", + "malum.gui.book.entry.page.text.soulstained_armor.3": "这种效果在本质上似乎与其他我 研究过的事物颇为相似,例如往 盔甲上刻符文,或是召来黑阳当 空。尽管形式上有所不同,但此 效果$i表面上/$似乎没有相应代价。 灵魂护盾的能量究竟是哪里来的?", + + "malum.gui.book.entry.spirit_trinkets": "精魂护符", + "malum.gui.book.entry.spirit_trinkets.description": "佩符戴饰", + "malum.gui.book.entry.page.headline.spirit_trinkets": "精魂护符", + "malum.gui.book.entry.page.text.spirit_trinkets.1": "许多魔法学派和平凡技艺流派都 会制造实用的护符。也有人称这 些物件为“饰品”(bauble)和 “奇异品”(curios)。我熔得 的金属本身便有实用属性,也因 此能支持更高级的设计。", + "malum.gui.book.entry.page.text.spirit_trinkets.2": "最简单的神圣金护符会保护佩戴 者,如同他们穿着薄甲一般;最 简单的魂染钢护符则会增加身上 盔甲的韧性。", + + "malum.gui.book.entry.reactive_trinkets": "反应护符", + "malum.gui.book.entry.reactive_trinkets.description": "利用收获", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_alchemical_mastery": "炼金纯熟戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_alchemical_mastery.1": "通过某种炼金技巧,这枚戒指能 够操纵我血液中流动的药水。每 当收集到奥术能量时,戒指会滤 出部分负面效果,并延长正面效 果的持续时间。", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_curative_talent": "疗愈魔能戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_curative_talent.1": "收获到精魂晶体时,此处记载的 护符便会起效,吸收残余的能量。 例如,在收获到奥术能量时,这 枚回复护符便会为我恢复一部分 生命。", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_manaweaving": "织魔戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_manaweaving.1": "灵魂护盾相当强大,但在当前的 状态下还难称尽善尽美。显著缺 陷之一便是恢复用时过长。为改 进这一点,我制成了一枚戒指, 收获到精魂奥术能量就能加速灵 魂护盾的恢复。", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_prowess": "奥术才智戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.1": "才智附于灵魂,又不似奥术能量 那样的脉动。它是随灵魂不断积 累的学识,也因此并非灵魂与生 俱来之物。就算是不伤及灵魂的 重击也能将其解离。", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.2": "我也通过凝结出的经验晶制造出 了一枚戒指,它能将经验晶从我 收获的奥术能量中滤出,每当收 获到奥术能量便会给我一次经验 才智的爆发。", + + "malum.gui.book.entry.ring_of_esoteric_spoils": "隐秘掠夺戒指", + "malum.gui.book.entry.ring_of_esoteric_spoils.description": "生养众多", + "malum.gui.book.entry.page.headline.ring_of_esoteric_spoils": "隐秘掠夺戒指", + "malum.gui.book.entry.page.text.ring_of_esoteric_spoils.1": "收集大量奥术能量供给研究确实 会很累人。这枚戒指就能增加收 获的效率,每次击杀灵魂都能额 外收割一个精魂。但是,从某种 角度来说,“效率”一词有点站 不住脚。灵魂本身能量有限,我 是怎么收集到比那还多的能量的?", + + "malum.gui.book.entry.belt_of_the_starved": "饥馁者腰带", + "malum.gui.book.entry.belt_of_the_starved.description": "引导贪食", + "malum.gui.book.entry.page.headline.belt_of_the_starved": "饥馁者腰带", + "malum.gui.book.entry.page.text.belt_of_the_starved.1": "有时,收集得的奥术能量中会有 几缕残存的愿望与欲望。而再看 我平时所收割事物的本质,这种 思维情绪便通常会表现为饥饿、 淫欲,或者琐碎的忿恨。上述所 有杂质都可被利用,也可将其融 入我的魔法。", + "malum.gui.book.entry.page.text.belt_of_the_starved.2": "这么做也许会导致可预见的饥饿 感增幅,并在过程中迅速消耗饥 饿值。如此带来的魔法熟练度增 幅极为巨大,但是……方法本身 确实相当令人反胃。", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity": "渴求贪食戒指", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity.description": "扩大通路", + "malum.gui.book.entry.page.headline.belt_of_the_starved.ring_of_desperate_voracity": "渴求贪食戒指", + "malum.gui.book.entry.page.text.belt_of_the_starved.ring_of_desperate_voracity.1": "此戒指能稍微提高我对腐烂食物 的忍耐度,以从这些另类餐品中 搜刮出更多饥饿值和饱和度。通 常情况下,任何人都不会想吃这 些东西,但这枚戒指能够以此延 长饥馁者腰带给予的暴食效果。", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony": "暴食聚液", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony.description": "绕过限制", + "malum.gui.book.entry.page.headline.belt_of_the_starved.concentrated_gluttony": "暴食聚液", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.1": "这些腐烂的食物远无法称得上美 味,我也越发感到厌烦。经由萃 炼精制,就能将腐烂味道在嘴里 停留的时间缩到最短,并给予我 暴食效果;每佩戴一件腐朽护符, 效果都会更强。完全消化依然还 要耗去几秒钟,但比起味道来说, 那可真是太好接受了。", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.2": "这种物质长得像药水,也因此和 药水一样,我做出了它的喷溅版 本。在击中目标后,瓶中的腐朽 物质会散布到附近,范围内所有 生物都能感受到它的好处。", + + "malum.gui.book.entry.necklace_of_the_narrow_edge": "精准镰刃项链", + "malum.gui.book.entry.necklace_of_the_narrow_edge.description": "精准而锋利", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge": "精准镰刃", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.1": "镰刀的横扫攻击是其亮点,取首 级如刈麦的能力更是无价,但这 也导致镰刀的单体伤害较低。此 项链会以神秘手段将攻击锋刃聚 合汇集,所有能量都导向至单个 目标,大大提升攻击伤害。", + + "malum.gui.book.entry.belt_of_the_prospector": "勘探工腰带", + "malum.gui.book.entry.belt_of_the_prospector.description": "大地之宝", + "malum.gui.book.entry.page.headline.belt_of_the_prospector": "勘探工腰带", + "malum.gui.book.entry.page.text.belt_of_the_prospector.1": "为进行各种魔法实验并达成目 标,我常需要岩层中的各种宝藏。 此腰带可使地上的高价值物品免 受$i直接/$由我造成的爆炸的摧残, 并使这种爆炸破坏方块的效果与 时运 III的工具等同。", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder": "囤积者戒指", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder.description": "直入血脉", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_hoarder": "囤积者戒指", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_hoarder.1": "爆炸的本质是混乱。如若希望以 此收集资源,但前去取回物品又 太过劳累,这种混乱便不成问题。 这枚戒指会将爆炸与我的灵魂纠 缠,炸出的碎屑和战利品即能直 接出现在我的位置。", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist": "爆破师戒指", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist.description": "$b火力不足恐惧症/$", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_demolitionist": "爆破师戒指", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_demolitionist.1": "如果普通的爆炸能量感觉不太 够,那就是你没有用出全力。这 枚戒指会增强爆炸,能有效解决 这一问题。", + + "malum.gui.book.entry.necklace_of_blissful_harmony": "福乐和谐项链", + "malum.gui.book.entry.necklace_of_blissful_harmony.description": "黎明遥遥无期", + "malum.gui.book.entry.page.headline.necklace_of_blissful_harmony": "福乐和谐", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.1": "为专注于魔法技艺,我常需要平 和清明的心态。因此我设计了一 件工具,以有效引开他人的注意。 戴上此饰品后,我的行迹就将从 周围敌人的感知中隐去,从而降 低它们注意到我的概率。", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.2": "进一步研究表明,这枚新护符似 乎对含有邪恶精魂的灵魂$i极为/$有 效。", + + + "malum.gui.book.entry.spirit_stones": "精魂石材", + "malum.gui.book.entry.spirit_stones.description": "奥能充盈", + "malum.gui.book.entry.page.headline.spirit_stones.tainted_rock": "污秽石", + "malum.gui.book.entry.page.text.spirit_stones.tainted_rock.1": "石头抗拒变化,但释缚灵魂的能 量亦无可抵挡。以原始奥术能量 强制使其产生变化,即可制成具 有实用魔法属性的石材。若用神 圣奥术能量为催化剂,则会形成 污秽石,一种能消解周围魔法的 石材。", + "malum.gui.book.entry.page.headline.spirit_stones.twisted_rock": "扭曲石", + "malum.gui.book.entry.page.text.spirit_stones.twisted_rock.1": "邪恶奥术能量的本质与神圣奥能 迥异,其制成的石材亦是如此。 扭曲石大部分性质与污秽石相同, 不过它不会消解魔法,而只是将 其推离。这两种石材都能雕琢为 物品台座,就和和符文木一样。", + "malum.gui.book.entry.spirit_stones.reexamination": "再次审视:精魂石材", + "malum.gui.book.entry.spirit_stones.reexamination.description": "晶体结构的密铺", + "malum.gui.book.entry.page.headline.spirit_stones.reexamination": "再次审视:精魂石材", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.1": "似乎精魂晶体结构可以无限密 铺,至少邪恶和神圣晶体可以, 因为我拆解分析扭曲石和污秽石 样本后得出的结论就是这样。其 他精魂石材——换言之,密铺方 式——或许真的存在?很有可能。", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.2": "那些石材的性质又会是怎样?神 圣和邪恶能制得接受和排斥魔法 的石材……澄空和大地就能造出 移动和锁定魔法的石材?但这些 功能神圣金早已具备……狱火大 概能用来加速,碧水则可用于改 变,这两种石材也许会有用处。", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.3": "我应当还不具备剖析奥术、邪 术、幽影所成石材的能力。我仍 然没有理解它们所代表事物的完 全图景,因为目前我还无法对幽 影奥术能量进行破坏性测试。但 是,考虑到基岩位于虚空旁侧 ……也许基岩的不可破坏性就是 幽影石材的特性?", + + "malum.gui.book.entry.ether": "灵火", + "malum.gui.book.entry.ether.description": "风之色彩", + "malum.gui.book.entry.page.headline.ether": "灵火", + "malum.gui.book.entry.page.text.ether.1": "魔法师学徒的常见任务之一是制 造无需热源和燃料的火焰。这是 种测试魔法掌控力的方法,也常 用来检测规避自然现象的能力。 精魂魔法也当然能制造这种奇迹。", + "malum.gui.book.entry.page.text.ether.2": "灵火火焰的特殊之处就在于其与 颜色的相性。就如同给皮革染色, 我同样也能为灵火染色。它是种 光源,因此染上深色会降低其明 度,而非改变火焰的颜色。", + "malum.gui.book.entry.page.headline.ether.iridescent": "虹彩灵火", + "malum.gui.book.entry.page.text.ether.iridescent.1": "我并未止步于制成灵火,而是找 到了给灵火浸入第二种颜色的方 式,也由此创造出了虹彩灵火。 初制成时,这种灵火的基础颜色 便会锁死,也同时能染上$i第二种/$ 颜色。光则会在火焰尖端附近慢 慢由原有颜色变为新添的颜色。", + "malum.gui.book.entry.page.text.ether.iridescent.2": "不过,想给它染上合适的颜色可 是个难题。正如前文所言,灵火 变为虹彩灵火之后,其原有的颜 色就不可再次修改。尽管通常遇 不到这种问题,但给火焰染色时 还是注意小心为好。", + + "malum.gui.book.entry.spirit_fabric": "精魂布匹", + "malum.gui.book.entry.spirit_fabric.description": "邪恶的织物", + "malum.gui.book.entry.page.headline.spirit_fabric": "精魂布匹", + "malum.gui.book.entry.page.text.spirit_fabric.1": "精魂布匹是一种轻盈而坚韧的材 料,可阻断精魂能量。尽管也有 其他材料有相同性质,但拿石头 造袋子和衣服未免太不实际了。 我也希望我的研究永远不会发展 到让我穿$i那种东西/$的地步。", + "malum.gui.book.entry.page.headline.spirit_fabric.pouch": "精魂布袋", + "malum.gui.book.entry.page.text.spirit_fabric.pouch.1": "这种布匹在存储精魂晶体方面表 现出众。它能将内部的奥术能量 凝聚于其内,甚至还能存储我收 集到的精魂,避免塞满口袋。它 能存储相当于一箱子量的精魂, 随身携带非常方便。", + + "malum.gui.book.entry.soulhunter_gear": "灵魂猎手套装", + "malum.gui.book.entry.soulhunter_gear.description": "玻璃大炮", + "malum.gui.book.entry.page.headline.soulhunter_gear": "灵魂猎手套装", + "malum.gui.book.entry.page.text.soulhunter_gear.1": "精魂布匹能隔绝精魂能量,但也 不代表它只能用于阻隔魔法。这 套盔甲的设计就能聚焦魔法,从 而高效提升穿戴者的奥术能力。 然而,这种材料本身并不结实, 它的保护能力只与皮革衣物相当。", + + "malum.gui.book.entry.spirit_focusing": "精魂聚焦", + "malum.gui.book.entry.spirit_focusing.description": "神秘复制", + "malum.gui.book.entry.page.headline.spirit_focusing": "精魂聚焦", + "malum.gui.book.entry.page.text.spirit_focusing.1": "利用扭曲石和污秽石迥异的属 性,我创造了一个可汲取并聚焦 奥术能量的装置。此时若放入其 兼容的底物,就可用此过程产生 新事物。", + "malum.gui.book.entry.page.text.spirit_focusing.2": "最为基础的底物是炼金促符,和 我过去所见的某种物件非常相似。 只要往里注入奥术能量,再加上 少许矿灰,即可将其嬗变为全新 物质,但这一过程也会损伤促符。", + + "malum.gui.book.entry.focus_ashes": "尘灰生发", + "malum.gui.book.entry.focus_ashes.description": "制造粉状反应物", + "malum.gui.book.entry.page.headline.focus_ashes": "尘灰生发", + "malum.gui.book.entry.page.text.focus_ashes.1": "只要给炼金促符注入不同种的奥 术能量,就能制成各种粉状物质。 是简单而好用的奥术配方。", + + "malum.gui.book.entry.focus_crystals": "晶体创造", + "malum.gui.book.entry.focus_crystals.description": "制造不规则晶体", + "malum.gui.book.entry.page.headline.focus_crystals": "晶体创造", + "malum.gui.book.entry.page.text.focus_crystals.1": "只要给炼金促符注入不同种的奥 术能量,就能制成更多种平凡晶 体。", + + "malum.gui.book.entry.focus_metals": "金属魔艺", + "malum.gui.book.entry.focus_metals.description": "制造条状晶体", + "malum.gui.book.entry.page.headline.focus_metals": "金属魔艺", + "malum.gui.book.entry.page.text.focus_metals.1": "以硝石、硫磺、深岩珍金改变炼 金促符的组分,就可将其改造, 使其能形成纯度极高的金属结点。", + "malum.gui.book.entry.page.text.focus_metals.2": "这种方法的效率和速度都不算最 快,但肯定比全手动挖矿要好得 多。所有种类的金属结点都可在 任意熔炉内烧炼为金属粒,每个 结点相当于三分之二个锭。", + + "malum.gui.book.entry.crucible_acceleration": "坩埚加速", + "malum.gui.book.entry.crucible_acceleration.description": "加温加热", + "malum.gui.book.entry.page.headline.crucible_acceleration": "坩埚加速", + "malum.gui.book.entry.page.text.crucible_acceleration.1": "精魂坩埚有其短处:速度较慢。 将奥术能量聚集至中央物品需要 时间。这也并非毫无理由,大多 数物质承受不了那么快的能流, 过载催化剂也容易导致其破损。", + "malum.gui.book.entry.page.text.crucible_acceleration.2": "然而,若以神秘方式加热催化 剂,就可以减轻这种排斥现象, 同时加快聚集的速度。这正是精 魂催化器的用途。但这也并不是 完美方案,不稳定性常会使催化 剂产生非必要的损伤。", + "malum.gui.book.entry.page.text.crucible_acceleration.3": "坩埚周围每座启动的催化器均会 加快聚集的速度,最多接受八座。 不过,失稳风险也会与催化器数 成比例增加,可能导致催化剂受 到额外非必要的损伤。", + + "malum.gui.book.entry.arcane_restoration": "奥术复原", + "malum.gui.book.entry.arcane_restoration.description": "神秘修复", + "malum.gui.book.entry.page.headline.arcane_restoration": "奥术复原", + "malum.gui.book.entry.page.text.arcane_restoration.1": "精魂坩埚有一个怪癖比较烦人 ——它会破坏与其交互的工具。 就算使用坩埚时代价不可避免, 我也宁可选择分期支付。我设计 了这座叫“修复基柱”的仪器, 以在工具损坏时修复它们。", + "malum.gui.book.entry.page.text.arcane_restoration.2": "修复基柱不只对促符有效,而是 对几乎所有东西都有效。只要把 它们放在足够近的物品台座上, 往基柱中放入修复材料(例如, 铁工具使用铁锭),再配上合适 的精魂就行。和铁砧不同,这种 修复过程不需要消耗经验。", + "malum.gui.book.entry.page.text.arcane_restoration.3": "似乎与精魂能量相性更佳的材料 的修复过程也更高效,魂染钢和 神圣金就是如此。在同等消耗下, 它们的修复量比对应平凡材料的 更多。", + + + "malum.gui.book.entry.mote_making": "奥能聚块的制作", + "malum.gui.book.entry.mote_making.description": "崇拜立方体", + "malum.gui.book.entry.page.headline.mote_making": "奥能聚块的制作", + "malum.gui.book.entry.page.text.mote_making.1": "精魂晶体发出的微光奇异而神 秘,增强这种辉光又会怎么样呢? 明灯夹钳就很适合这件事,一手 持夹钳,另一手持精魂晶体,即 可制造一个“奥能聚块”。", + "malum.gui.book.entry.page.text.mote_making.2": "这些奥能聚块是纯净的奥术能量 的凝聚体,外部有一小层守护魔 法,用以防止外溢。它在魔法中 近乎无用,但当作灯来看非常美 观。", + + "malum.gui.book.entry.spirited_glass": "融魂玻璃", + "malum.gui.book.entry.spirited_glass.description": "不太适合当镜片", + "malum.gui.book.entry.page.headline.spirited_glass": "融魂玻璃", + "malum.gui.book.entry.page.text.spirited_glass.1": "我设计了一套简单而美观的玻 璃,由奥术能量染色,再镶入铁 制的框架。融入其中的力量“规 整”了组成玻璃的粒子;而原始 和邪术奥术能量没有倾向,它们 和产物都带有混沌的意味。但不 管怎么说,这些玻璃看上去都很 有意思。", + + + "malum.gui.book.entry.crucible_augmentation": "坩埚增强", + "malum.gui.book.entry.crucible_augmentation.description": "调整调谐器", + "malum.gui.book.entry.page.headline.crucible_augmentation": "坩埚增强", + "malum.gui.book.entry.page.text.crucible_augmentation.1": "精魂坩埚具有深厚的潜能,但大 部分都没能发挥出来。炼金矿尘 制成的各种核心就能激发出它的 潜能,我将这种过程称作“增 强”。", + "malum.gui.book.entry.page.text.crucible_augmentation.2": "每种增强件都有独特效果,放入 精魂催化器,或在精魂坩埚中放 最多四个即可生效。使用多个同 种增强件即可叠加效果。", + "malum.gui.book.entry.page.text.crucible_augmentation.3": "为方便增强过程的实操,我特地 改造了一件音叉。手持调谐音叉 就可查看独属坩埚的回响和其上 的各增强件。不仅如此,对坩埚 使用调谐音叉时,还可选择一种 属性进行提升,但同时其他属性 会略有下降。", + + "malum.gui.book.entry.mending_diffuser": "修补弥散器", + "malum.gui.book.entry.mending_diffuser.description": "已死的疤痕组织", + "malum.gui.book.entry.page.headline.mending_diffuser": "修补弥散器", + "malum.gui.book.entry.page.text.mending_diffuser.1": "修补弥散器,以鲜活血肉作为自 然生命恢复的通感锚点。在完成 一次聚焦循环后,加装有它的坩 埚有概率少量修复任意促符。但 它无法挽救已经碎裂的促符。", + + "malum.gui.book.entry.impurity_stabilizer": "杂质稳定器", + "malum.gui.book.entry.impurity_stabilizer.description": "由弱生强", + "malum.gui.book.entry.page.headline.impurity_stabilizer": "杂质稳定器", + "malum.gui.book.entry.page.text.impurity_stabilizer.1": "邪恶精魂会主动接近弱点与弱 者,渴求屠戮。杂质稳定器便重 新利用了这一性质,为坩埚最弱 的属性提供了大量百分比增幅; 燃料使用速率和失稳风险除外, 这两项属性只会获得少量提升。", + + "malum.gui.book.entry.accelerating_inlay": "加速衬层", + "malum.gui.book.entry.accelerating_inlay.description": "双倍下注", + "malum.gui.book.entry.page.headline.accelerating_inlay": "加速衬层", + "malum.gui.book.entry.page.text.accelerating_inlay.1": "加速衬层,利用了星灵织物中导 魔性优良的成分,能大幅提升坩 埚的聚焦速度,且没有任何负面 副作用。", + + "malum.gui.book.entry.blazing_diode": "烈焰二极管", + "malum.gui.book.entry.blazing_diode.description": "至强之力", + "malum.gui.book.entry.page.headline.blazing_diode": "烈焰二极管", + "malum.gui.book.entry.page.text.blazing_diode.1": "烈焰二极管借用了如火般热烈的 灵魂的强大力量,降低坩埚周围 催化器的燃料需求,同时略微加 快了聚焦过程。", + + "malum.gui.book.entry.prismatic_focus_lens": "海晶聚焦透镜", + "malum.gui.book.entry.prismatic_focus_lens.description": "稳定下来", + "malum.gui.book.entry.page.headline.prismatic_focus_lens": "海晶聚焦透镜", + "malum.gui.book.entry.page.text.prismatic_focus_lens.1": "某些时候,简洁即是答案。海晶 聚焦透镜折射的并非光线,而是 奥术能量,以此大幅降低了精魂 聚焦过程的失稳风险。但有一点 需要注意,稳定度只能避免促符 受到$i额外/$损耗。", + + "malum.gui.book.entry.intricate_assembly": "繁复组件", + "malum.gui.book.entry.intricate_assembly.description": "丰饶富裕", + "malum.gui.book.entry.page.headline.intricate_assembly": "繁复组件", + "malum.gui.book.entry.page.text.intricate_assembly.1": "繁复组件,从其如同分形般混沌 的繁复本质中获取力量,正如其 名。装载后对燃料的依赖会上升, 聚焦速度会下降,但坩埚有可能 在单次聚焦循环中产出双倍产物。", + + "malum.gui.book.entry.shielding_apparatus": "盾御器件", + "malum.gui.book.entry.shielding_apparatus.description": "直面风暴", + "malum.gui.book.entry.page.headline.shielding_apparatus": "盾御器件", + "malum.gui.book.entry.page.text.shielding_apparatus.1": "借用魂染钢的多相叠加性质,盾 御器件有概率$i完全/$吸收促符受到 的损耗,同时略微稳定聚焦过程。 不过它确实会减缓聚焦速度。", + + "malum.gui.book.entry.warping_engine": "扭曲引擎", + "malum.gui.book.entry.warping_engine.description": "脱离线性时间", + "malum.gui.book.entry.page.headline.warping_engine": "扭曲引擎", + "malum.gui.book.entry.page.text.warping_engine.1": "扭曲引擎违反了自然定律,实际 应用也无不需要万分小心。扭曲 引擎排斥因果律,偶尔会在聚焦 循环正常结束后,在下一次循环 开始前不久时,瞬间完成那次循 环。", + "malum.gui.book.entry.page.text.warping_engine.2": "此外,扭曲引擎的连锁激活会给 予$i所有/$其他属性可叠加的增益。 但大概也算明显的是,这种操作 同时会导致稳定度严重下降,燃 料消耗急剧升高。", + + + "malum.gui.book.entry.totem_magic": "图腾魔法", + "malum.gui.book.entry.totem_magic.description": "奥能爆发", + "malum.gui.book.entry.page.headline.totem_magic": "图腾魔法", + "malum.gui.book.entry.page.text.totem_magic.1": "在此之前,我仅将精魂魔法限制 于提升自身和制造材料。但现在, 我将影响世界。", + "malum.gui.book.entry.page.text.totem_magic.2": "为启动图腾魔法,我需要将精魂 奥术能量刻至符文原木之中,形 成代表该能量的符记。如不需要 某个符记,可用斧将其去除。我 脑中已有构想,先准备一符文木 图腾基座,再往其上图腾柱刻入 特定的符记组合,就可以启动精 魂仪式了。", + "malum.gui.book.entry.page.text.totem_magic.3": "各种仪式的功能各有不同,但其 仍有规律可循,仍能归为若干类。 其一命名为“灵气仪式”,这类 仪式是给予状态效果的简单仪式, 可影响距图腾基座八格之内的所 有生物。而其他转化生物的仪式, 则大多只能影响灵气仪式的范围 的一半。", + "malum.gui.book.entry.page.text.totem_magic.4": "转化方块的仪式大多会影响基座 下方、符记刻痕方向的五乘五的 范围。", + "malum.gui.book.entry.page.text.totem_magic.5": "需要注意,所有仪式图腾都无法 在另一同种仪式作用范围内工作。 若仍试图这么做,原有的仪式会 因其周围的能流受到干扰而被打 断。", + + "malum.gui.book.entry.totemic_runes": "图腾符文", + "malum.gui.book.entry.totemic_runes.description": "符文工艺中的仪式", + "malum.gui.book.entry.page.headline.totemic_runes": "图腾符文", + "malum.gui.book.entry.page.text.totemic_runes.1": "护符不是唯一能誊刻为符文的事 物。我成功造出了符文木和灵魂 木质的符板,可在其上誊刻所谓 “灵气仪式”的图案。仪式的效 果更强,但符文可以随身携带。", + "malum.gui.book.entry.page.text.totemic_runes.2": "这类符板的誊刻方式与其他符文 完全一致,但仅有基础四元素对 应的仪式能起效。后页的条目会 详细介绍它们。", + + "malum.gui.book.entry.rune_of_haste": "急迫符文", + "malum.gui.book.entry.rune_of_haste.description": "点燃脉动", + "malum.gui.book.entry.page.headline.rune_of_haste": "急迫符文", + "malum.gui.book.entry.page.text.rune_of_haste.1": "急迫符文是急迫仪式的延伸,会 给予佩戴者弱效的矿工之怒效果, 加快武器和工具的挥动速度。", + + "malum.gui.book.entry.rune_of_loyalty": "忠诚符文", + "malum.gui.book.entry.rune_of_loyalty.description": "模塑脉动", + "malum.gui.book.entry.page.headline.rune_of_loyalty": "忠诚符文", + "malum.gui.book.entry.page.text.rune_of_loyalty.1": "忠诚符文是忠诚仪式的延伸,会 给予佩戴者弱效的海神之握效果, 延展交互距离。", + + "malum.gui.book.entry.rune_of_motion": "运动符文", + "malum.gui.book.entry.rune_of_motion.description": "升举脉动", + "malum.gui.book.entry.page.headline.rune_of_motion": "运动符文", + "malum.gui.book.entry.page.text.rune_of_motion.1": "运动符文是运动仪式的延伸,会 给予佩戴者弱效的西风之勇效果, 加快移动速度。", + + "malum.gui.book.entry.rune_of_the_aether": "空境符文", + "malum.gui.book.entry.rune_of_the_aether.description": "散解脉动", + "malum.gui.book.entry.page.headline.rune_of_the_aether": "空境符文", + "malum.gui.book.entry.page.text.rune_of_the_aether.1": "空境符文是空境仪式的延伸,会 给予佩戴者弱效的澄空之召效果, 减少重力对其的影响。", + + "malum.gui.book.entry.rune_of_the_arena": "竞斗符文", + "malum.gui.book.entry.rune_of_the_arena.description": "磨砺脉动", + "malum.gui.book.entry.page.headline.rune_of_the_arena": "竞斗符文", + "malum.gui.book.entry.page.text.rune_of_the_arena.1": "竞斗符文是竞斗仪式的延伸,会 给予佩戴者弱效的大地之威效果, 增加其造成的伤害。", + + "malum.gui.book.entry.rune_of_the_hells": "狱界符文", + "malum.gui.book.entry.rune_of_the_hells.description": "熄灭脉动", + "malum.gui.book.entry.page.headline.rune_of_the_hells": "狱界符文", + "malum.gui.book.entry.page.text.rune_of_the_hells.1": "狱界符文是狱界仪式的延伸,会 给予着火的佩戴者弱效的火灵之 拥效果,熄灭火焰并提供治疗。", + + "malum.gui.book.entry.rune_of_the_seas": "碧海符文", + "malum.gui.book.entry.rune_of_the_seas.description": "改塑脉动", + "malum.gui.book.entry.page.headline.rune_of_the_seas": "碧海符文", + "malum.gui.book.entry.page.text.rune_of_the_seas.1": "碧海符文是碧海仪式的延伸,会 给予佩戴者弱效的渔夫之诱效果, 增强其垂钓的能力。", + + "malum.gui.book.entry.rune_of_warding": "守护符文", + "malum.gui.book.entry.rune_of_warding.description": "根植脉动", + "malum.gui.book.entry.page.headline.rune_of_warding": "守护符文", + "malum.gui.book.entry.page.text.rune_of_warding.1": "守护符文是守护仪式的延伸,会 给予佩戴者弱效的盖亚之护效果, 相当于套上盔甲。", + + "malum.gui.book.entry.managing_totems": "图腾谐振", + "malum.gui.book.entry.managing_totems.description": "洞察仪式", + "malum.gui.book.entry.page.headline.managing_totems": "图腾谐振", + "malum.gui.book.entry.page.text.managing_totems.1": "图腾仪式复杂而又简单,这种矛 盾自有其理。简单而固定的效果, 却根植于奥术能量的流动——仪 式范围的判断也因此相当困难。", + "malum.gui.book.entry.page.text.managing_totems.2": "我制成了一支法杖,用作仪式能 量的“调谐音叉”。手持着它就 能与世界中奥术能量的流动谐振, 从而可以直接看见图腾的影响范 围。", + "malum.gui.book.entry.page.text.managing_totems.3": "有趣的是,这支法杖同样能将符 记“校准”为活跃状态,甚至连 不在图腾中的符记都行,手持法 杖交互即可。据我目前所知而言, 这一效应仅存在于视觉层面。但 就算没有太大用处,它们也足够 美观。", + + "malum.gui.book.entry.aerial_rite": "澄空仪式", + "malum.gui.book.entry.aerial_rite.description": "升举灵魂", + "malum.gui.book.entry.page.text.aerial_rite": "简单灵气仪式,启动时周围的友 好生物迅捷如风。", + "malum.gui.book.entry.page.text.aerial_rite.hover": "给予西风之勇效果,移动速度增加五分之二。", + "malum.gui.book.entry.page.text.greater_aerial_rite": "高级仪式,扭转气之能量,图腾 前方的方块会如同沙子般下坠。 不过只能通过精准采集获得的事 物不会受其影响。", + "malum.gui.book.entry.page.text.greater_aerial_rite.hover": "导致目标方块向下坠落,如同下方没有事物支撑。", + + "malum.gui.book.entry.aqueous_rite": "碧水仪式", + "malum.gui.book.entry.aqueous_rite.description": "模塑灵魂", + "malum.gui.book.entry.page.text.aqueous_rite": "简单灵气仪式,启动时周围的友 好生物臂展大增,与世界的交互 能力亦是如此。", + "malum.gui.book.entry.page.text.aqueous_rite.hover": "给予海神之握效果,方块交互距离增加两个单位空间,并大幅增加物品捡拾半径。", + "malum.gui.book.entry.page.text.greater_aqueous_rite": "高级仪式,启动时能大幅增加滴 水石锥的工作速度,从而增加流 体的产生量。", + "malum.gui.book.entry.page.text.greater_aqueous_rite.hover": "加速滴水石锥的工作速度,对熔岩和水均有效。\n - 滴水石锥的尖端需处于范围内才可起效。", + + "malum.gui.book.entry.earthen_rite": "大地仪式", + "malum.gui.book.entry.earthen_rite.description": "根植灵魂", + "malum.gui.book.entry.page.text.earthen_rite": "简单灵气仪式,启动时周围的友 好生物身坚如岩,更能承受伤害。", + "malum.gui.book.entry.page.text.earthen_rite.hover": "给予盖亚之护效果,护甲值增加四点,盔甲韧性增加二点。", + "malum.gui.book.entry.page.text.greater_earthen_rite": "高级仪式,启动时会破坏图腾前 方的方块。", + "malum.gui.book.entry.page.text.greater_earthen_rite.hover": "破坏目标方块。不可破坏方块的表现恰如其名。", + + "malum.gui.book.entry.infernal_rite": "狱火仪式", + "malum.gui.book.entry.infernal_rite.description": "点燃灵魂", + "malum.gui.book.entry.page.text.infernal_rite": "简单灵气仪式,启动时周围的友 好生物迅疾如火,能更快地挥动 工具和武器。", + "malum.gui.book.entry.page.text.infernal_rite.hover": "给予矿工之怒效果,攻击频率和挖掘速度增加五分之二。", + "malum.gui.book.entry.page.text.greater_infernal_rite": "高级仪式,启动时会烧炼图腾前 方的方块。", + "malum.gui.book.entry.page.text.greater_infernal_rite.hover": "烧炼可烧炼为其他方块的目标方块。", + + "malum.gui.book.entry.sacred_rite": "神圣仪式", + "malum.gui.book.entry.sacred_rite.description": "振奋灵魂", + "malum.gui.book.entry.page.text.sacred_rite": "简单仪式,启动时周围实体会被 缓慢治疗。\n不会对敌对生物生效。", + "malum.gui.book.entry.page.text.sacred_rite.hover": "每两秒恢复一颗心生命值。", + "malum.gui.book.entry.page.text.greater_sacred_rite": "高级仪式,启动时会催熟图腾前 方土壤上种植的农作物。", + "malum.gui.book.entry.page.text.greater_sacred_rite.hover": "周期性催熟周围农作物。范围与水流范围一致。", + + "malum.gui.book.entry.wicked_rite": "邪恶仪式", + "malum.gui.book.entry.wicked_rite.description": "伤害灵魂", + "malum.gui.book.entry.page.text.wicked_rite": "简单仪式,启动时周围的敌对生 物会被缓慢伤害至距死亡一步之 遥。", + "malum.gui.book.entry.page.text.wicked_rite.hover": "每两秒造成一颗心的非致命伤害。", + "malum.gui.book.entry.page.text.greater_wicked_rite": "高级仪式,启动时周围将死之物 的形体和灵魂会受到致命一击。", + "malum.gui.book.entry.page.text.greater_wicked_rite.hover": "给予受影响实体致命一击,会掉落物品和精魂。\n - 剩余生命值超过二又二分之一颗心的实体不受影响。", + + "malum.gui.book.entry.arcane_rite": "释缚的仪式", + "malum.gui.book.entry.arcane_rite.description": "失控的造物", + "malum.gui.book.entry.page.headline.arcane_rite": "释缚的仪式", + "malum.gui.book.entry.page.text.arcane_rite": "这个……混沌到不知道还能不能 被称为仪式的仪式,会腐化烧蚀 图腾本身,转化其最基本的本质, 并将周围世界嬗变为某种模糊的 腐枯物质。", + "malum.gui.book.entry.page.text.arcane_rite.description.1": "原始奥术能量是所有仪式的基 石,无能量则无效果。这也自然 而然引人思考:将其作为仪式核 心会怎样?其答案复杂而凶险。", + "malum.gui.book.entry.page.text.arcane_rite.description.2": "此仪式聚焦所需远超其他仪式, 需要用到整整五个符记才可激活, 就好像试图抵达并突破某种阈限 一样。突破之后……其动量仍会 保留。", + "malum.gui.book.entry.page.text.arcane_rite.description.3": "仪式的完成会令图腾经历混沌而 猛烈的变化。我命名所得木材为 “灵魂木”,这种木种因其残暴 的创造过程而留有伤疤。这些伤 疤扭曲了魔法,转化了本性。任 何在灵魂木图腾上启动的仪式的 效果均与原有的迥然不同。", + "malum.gui.book.entry.page.headline.arcane_rite.soulwood": "灵魂木嬗变", + "malum.gui.book.entry.page.text.arcane_rite.description.4": "这一过程留下的疮疤难以消散。 因此可以用它制造更多灵魂木, 把符文木放在仪式产物上方即可。", + "malum.gui.book.entry.page.text.arcane_rite.hover": "将图腾的材质变为灵魂木,并将周围地面扭曲为腐枯物质。\n- 灵魂木图腾的仪式效果与符文木图腾的不同。", + "malum.gui.book.entry.page.text.corrupt_arcane_rite": "如今其已添疤痕,能量便从图腾 中渗流而出,腐化扭曲周围环境。 任何放在那种腐枯物质之上的方 块都会被转化,并取得全新形态。", + "malum.gui.book.entry.page.text.corrupt_arcane_rite.hover": "嬗变放置在附近腐枯物质上的方块。", + + "malum.gui.book.entry.corrupt_aerial_rite": "腐化澄空仪式", + "malum.gui.book.entry.corrupt_aerial_rite.description": "散解灵魂", + "malum.gui.book.entry.page.text.corrupt_aerial_rite": "简单灵气仪式,启动时周围的友 好生物与地球的连接便受干扰, 减弱它们受到的重力,并提升它 们的跳跃高度。", + "malum.gui.book.entry.page.text.corrupt_aerial_rite.hover": "给予澄空之召效果,使重力减少五分之三,并大幅增加跳跃高度。", + "malum.gui.book.entry.page.text.corrupt_greater_aerial_rite": "高级仪式,缓缓抚平时间的压力 在意识上形成的褶皱,抵消周围 事物的失眠效应。", + "malum.gui.book.entry.page.text.corrupt_greater_aerial_rite.hover": "常态降低周围玩家的未睡觉时间。\n - 以幻翼刚开始出现为例,单个图腾需要运作二又五分之二分钟就可完全清除失眠时间。\n - 推导可得,玩家失眠的时间愈长,图腾消除其的时间也愈长。", + + "malum.gui.book.entry.corrupt_aqueous_rite": "腐化碧水仪式", + "malum.gui.book.entry.corrupt_aqueous_rite.description": "改塑灵魂", + "malum.gui.book.entry.page.text.corrupt_aqueous_rite": "简单灵气仪式,启动时周围的友 好生物更为善渔善钓。", + "malum.gui.book.entry.page.text.corrupt_aqueous_rite.hover": "给予渔夫之诱效果,提供的垂钓技能增益等价于饵钓 I和海之眷顾 I。\n - 此类效果会与钓鱼竿上已有魔咒叠加。", + "malum.gui.book.entry.page.text.corrupt_greater_aqueous_rite": "高级仪式,此仪式周围的僵尸会 被其自身气息窒息,甚至会在陆 上溺亡。", + "malum.gui.book.entry.page.text.corrupt_greater_aqueous_rite.hover": "将周围僵尸转变为溺尸。", + + "malum.gui.book.entry.corrupt_earthen_rite": "腐化大地仪式", + "malum.gui.book.entry.corrupt_earthen_rite.description": "磨砺灵魂", + "malum.gui.book.entry.page.text.corrupt_earthen_rite": "简单灵气仪式,启动时周围的友 好生物攻击的伤害大增。", + "malum.gui.book.entry.page.text.corrupt_earthen_rite.hover": "给予大地之威效果,造成的伤害增加两颗心。", + "malum.gui.book.entry.page.text.corrupt_greater_earthen_rite": "高级仪式,土地聚集,如同熔岩 遇水,在图腾前方创造圆石。", + "malum.gui.book.entry.page.text.corrupt_greater_earthen_rite.hover": "在空气处产生圆石。", + + "malum.gui.book.entry.corrupt_infernal_rite": "腐化狱火仪式", + "malum.gui.book.entry.corrupt_infernal_rite.description": "熄灭灵魂", + "malum.gui.book.entry.page.text.corrupt_infernal_rite": "简单灵气仪式,启动时周围的友 好生物和火焰的热量会被抽出, 熄灭烈火,疗愈燃痕,给予它们 下界住民的生命力。", + "malum.gui.book.entry.page.text.corrupt_infernal_rite.hover": "熄灭周围火焰,世界中火焰与实体身上火焰均受影响。\n - 熄去火焰的实体会获得火灵之拥效果,并在熄火时获得两颗心生命值。", + "malum.gui.book.entry.page.text.corrupt_greater_infernal_rite": "高级仪式,此仪式不再生成热 量,转而压缩之,并使周围熔炉 工作更快。", + "malum.gui.book.entry.page.text.corrupt_greater_infernal_rite.hover": "将周围熔炉加快四分之一。\n - 燃料消耗率不受影响,也即燃料效率也会提升。", + + "malum.gui.book.entry.corrupt_sacred_rite": "腐化神圣仪式", + "malum.gui.book.entry.corrupt_sacred_rite.description": "刺激灵魂", + "malum.gui.book.entry.page.text.corrupt_sacred_rite": "简单仪式,启动时会滋养周围动 物的精神,使得它们成长更快, 并加速各种生化过程。", + "malum.gui.book.entry.page.text.corrupt_sacred_rite.hover": "受影响的动物立刻增长25秒年龄\n - 绵羊会更经常吃草\n - 蜜蜂传粉更快且更频繁\n - 鸡更频繁下蛋", + "malum.gui.book.entry.page.text.corrupt_greater_sacred_rite": "高级仪式,周围的动物会更 为……$i精力充沛/$,就好像我给它 们喂了饲料一样。", + "malum.gui.book.entry.page.text.corrupt_greater_sacred_rite.hover": "受影响的动物会繁殖至超过二十只。\n - 仪式范围内不同的动物分开计算。", + + "malum.gui.book.entry.corrupt_wicked_rite": "腐化邪恶仪式", + "malum.gui.book.entry.corrupt_wicked_rite.description": "毁害灵魂", + "malum.gui.book.entry.page.text.corrupt_wicked_rite": "此仪式不再伤害周围敌对生物, 而是给予它们保护、力量和速度。 相较而言用处较少,但也许有特 种用途。", + "malum.gui.book.entry.page.text.corrupt_wicked_rite.hover": "给予周围所有实体抗性提升、力量,以及迅捷。", + "malum.gui.book.entry.page.text.corrupt_greater_wicked_rite": "高级仪式,启动时会宰杀周围过 量的牲畜。", + "malum.gui.book.entry.page.text.corrupt_greater_wicked_rite.hover": "仪式范围内若有超过二十只动物,则多余动物会被消除。\n - 仪式范围内不同的动物分开计算。", + + "malum.gui.book.entry.blight": "关于腐枯的研究", + "malum.gui.book.entry.blight.description": "是什么、为什么、怎么样", + "malum.gui.book.entry.page.headline.blight.intro": "腐枯研究:前言", + "malum.gui.book.entry.page.text.blight.intro.1": "腐枯,$i能够破坏和损毁的事物/$。 无向仪式的造物有很多奇怪属性, 我想试着给它们归类。", + "malum.gui.book.entry.page.text.blight.intro.2": "一种简单解释是,它只是侵染世 界的另一种能量形式,但这种解 释显然不正确。腐枯是无害的, 至少其本身无害。它只是一种 ……$i物质/$。", + "malum.gui.book.entry.page.headline.blight.composition": "腐枯研究:物质", + "malum.gui.book.entry.page.text.blight.composition.1": "无向仪式,顾名思义,是个随机 过程。它会嬗变物质,但嬗变产 物变幻无常。所以它随机产出的 粉末,就是些毫不相干的物质碎 块乱堆在一块儿,而且相当难闻。 不推荐食用该粉末或用于种植, 但除此之外没什么有害的地方。", + "malum.gui.book.entry.page.headline.blight.spread": "腐枯研究:扩散", + "malum.gui.book.entry.page.text.blight.spread.1": "腐枯不会自行扩散,毕竟它只是 随机产生的物质。但它有一种精 魂记忆,一种可复现的模式。若 给予奥术能量或有效肥料,腐枯 则会随机在周围区域复现这一模 式。", + "malum.gui.book.entry.page.headline.blight.arcane_rite": "腐枯研究:谐振", + "malum.gui.book.entry.page.text.blight.arcane_rite.1": "这种复现也正是其对释缚仪式极 为重要的原因。释缚仪式记忆着 它被创造过程的残暴,并会与腐 枯中的记忆谐振,从而将其能量 注入腐枯上方的事物。", + + "malum.gui.book.entry.soulwood": "关于灵魂树的研究", + "malum.gui.book.entry.soulwood.description": "扭曲的树种", + "malum.gui.book.entry.page.headline.soulwood.intro": "灵魂树研究:前言", + "malum.gui.book.entry.page.text.soulwood.intro.1": "在进一步研究之后,我发现释缚 仪式产生的灵魂树已经变成了另 一个物种,和原先的符文树完全 不同。它生长的过程不同,各性 状也不同……似乎缔造其的精魂 伤疤不只停留在颜色和魔法属性 处。", + "malum.gui.book.entry.page.headline.soulwood.bonemeal": "灵魂树研究:生长", + "malum.gui.book.entry.page.text.soulwood.bonemeal.1": "与腐枯类似,它的树苗也接受精 魂奥术能量和骨粉一类的常见肥 料,两者的结果大致相似。", + "malum.gui.book.entry.page.headline.soulwood.color": "灵魂树研究:颜色", + "malum.gui.book.entry.page.text.soulwood.color.1": "此树种最为显著的不同点就是形 态和树叶颜色。灵魂树比符文树 更细长。与符文树鲜艳的橙黄色 树叶不同,其树叶的颜色为病态 的紫红色。不过它们的用途还是 大致相同的。", + "malum.gui.book.entry.page.headline.soulwood.blight": "灵魂树研究:腐枯", + "malum.gui.book.entry.page.text.soulwood.blight.1": "另一显著的不同是其对周围事物 的影响。比如,它会以其生长的 能量复现无向仪式,并将周围事 物嬗变为腐枯。如果要种植这种 树,最好还是专门划一块安全可 控的区域。", + "malum.gui.book.entry.page.headline.soulwood.sap": "灵魂树研究:树脂", + "malum.gui.book.entry.page.text.soulwood.sap.1": "这种树的黏稠浆脉似乎比符文树 更容易聚集盈满。所得树脂的效 果也同样有所腐化。渎神树浆不 会恢复我的活力,而是会增强之, 增加我的攻击力度并提供伤害抗 性。", + + "malum.gui.book.entry.transmutation": "嬗变", + "malum.gui.book.entry.transmutation.description": "不稳定反应", + "malum.gui.book.entry.page.headline.transmutation": "嬗变", + "malum.gui.book.entry.page.text.transmutation.intro.1": "释缚仪式的回响不只会给符文木 留下疤痕。影响的模式看似随 意,但腐枯正是一种随意随机的 物质。经不断试错总结,我成功 分辨出了三个分类,也算是某种 嬗变过程树。", + "malum.gui.book.entry.page.text.transmutation.intro.2": "疤痕产生的效果因其起始材料不 同而不同。仪式每次的悸动脉冲 都会将任何方块在嬗变树中推进 一次;只要时间足够,所有物质 都将化作腐枯。", + "malum.gui.book.entry.page.headline.transmutation.stone": "嬗变:基础型", + "malum.gui.book.entry.page.headline.transmutation.deepslate": "嬗变:吸热型", + "malum.gui.book.entry.page.headline.transmutation.smooth_basalt": "嬗变:放热型", + + + "malum.gui.book.entry.runeworking": "符文工艺", + "malum.gui.book.entry.runeworking.description": "会心之针", + "malum.gui.book.entry.page.headline.runeworking": "符文工艺", + "malum.gui.book.entry.page.text.runeworking.1": "到目前为止,我制造的每一件护 符都已得到了实际运用。随之而 来的自然还有副作用,我不得不 在挑选合适的护符上费掉许多时 间。不过,这些护符肯定可以单 独剥离出某些效果。", + "malum.gui.book.entry.page.text.runeworking.2": "符文工艺就此起始,具体使用的 器具则是胸针和符文。胸针仅作 为基底核心存在,它的佩戴位置 贴近心脏,象征着符文力量中内 禀的苦痛代价。", + "malum.gui.book.entry.page.text.runeworking.3": "符文工艺起步于誊刻符文,这种 操作需在符文工作台上完成,应 当先造出一张。最简单的入门胸 针是符文胸针,可以用它佩戴我 造出的符文。", + + "malum.gui.book.entry.runic_brooch": "符文胸针", + "malum.gui.book.entry.runic_brooch.description": "掌心的力量", + "malum.gui.book.entry.page.headline.runic_brooch": "符文胸针", + "malum.gui.book.entry.page.text.runic_brooch.1": "符文胸针是最简单朴素的胸针。 它象征着附加代价的力量,或是 鲜血淋漓的双手持握着满是荆棘 的启迪。佩戴时,它会移除我手 中一个为戒指力量留出的空位, 并给予我在双手掌心分别誊刻一 枚符文的能力。", + + "malum.gui.book.entry.elaborate_brooch": "精致胸针", + "malum.gui.book.entry.elaborate_brooch.description": "谨慎交易", + "malum.gui.book.entry.page.headline.elaborate_brooch": "精致胸针", + "malum.gui.book.entry.page.text.elaborate_brooch.1": "胸针象征着牺牲。但若要论及他 人眼光,这种牺牲可能会有些抽 象含混,甚至显得荒诞滑稽。项 链的形态与腰带没有太大区别, 若是剥夺去$i时尚/$和得体的概念, 我便能在脖颈上戴上一份腰带的 力量。", + + "malum.gui.book.entry.glass_brooch": "玻璃胸针", + "malum.gui.book.entry.glass_brooch.description": "易碎的力量", + "malum.gui.book.entry.page.headline.glass_brooch": "玻璃胸针", + "malum.gui.book.entry.page.text.glass_brooch.1": "符文胸针功效不错,不过力量的 象征性容器不只有双手。我还可 以通过玻璃胸针将其导向我的血 液,以剥夺一部分生命力为代价, 换来在胸口誊刻两枚符文的能力。", + + "malum.gui.book.entry.gluttonous_brooch": "暴食胸针", + "malum.gui.book.entry.gluttonous_brooch.description": "无尽的饥饿", + "malum.gui.book.entry.page.headline.gluttonous_brooch": "暴食胸针", + "malum.gui.book.entry.page.text.gluttonous_brooch.1": "牺牲不止于物理层面,精神上的 牺牲也是牺牲。暴食胸针会剥夺 饱足感,以致我在进食充分后仍 会不断想吃东西。作为交换,我 干瘪的腹部多出了一件腰带的位 置。", + + "malum.gui.book.entry.rune_of_aliment_cleansing": "病痛祓除符文", + "malum.gui.book.entry.rune_of_aliment_cleansing.description": "促进处理的脉动", + "malum.gui.book.entry.page.headline.rune_of_aliment_cleansing": "病痛祓除符文", + "malum.gui.book.entry.page.text.rune_of_aliment_cleansing.1": "病痛祓除符文促使形体催化、转 化和改变物质,以期加快处理和 消解负面效果的速度,而以超越 寻常的速度战胜它们。", + + "malum.gui.book.entry.rune_of_culling": "屠戮符文", + "malum.gui.book.entry.rune_of_culling.description": "促进破坏的脉动", + "malum.gui.book.entry.page.headline.rune_of_culling": "屠戮符文", + "malum.gui.book.entry.page.text.rune_of_culling.1": "屠戮符文促使意识追求毁灭,并 提升佩戴者的魔法熟练度,能令 其魔法伤害升高大约五分之二。", + + "malum.gui.book.entry.rune_of_dexterity": "敏捷符文", + "malum.gui.book.entry.rune_of_dexterity.description": "促进奔逃的脉动", + "malum.gui.book.entry.page.headline.rune_of_dexterity": "敏捷符文", + "malum.gui.book.entry.page.text.rune_of_dexterity.1": "敏捷符文促使意识在危险时刻移 动求变,提升移动速度,提升的 量会随佩戴者生命力的消散而增 加,最高可令移速变为两倍。", + + "malum.gui.book.entry.rune_of_fervor": "狂烈符文", + "malum.gui.book.entry.rune_of_fervor.description": "促进耗能的脉动", + "malum.gui.book.entry.page.headline.rune_of_fervor": "狂烈符文", + "malum.gui.book.entry.page.text.rune_of_fervor.1": "狂烈符文促使意识狂烈移动,能 将佩戴者的挖掘速度提升大约四 分之一。", + + "malum.gui.book.entry.rune_of_idle_restoration": "随息再生符文", + "malum.gui.book.entry.rune_of_idle_restoration.description": "促进修补的脉动", + "malum.gui.book.entry.page.headline.rune_of_idle_restoration": "随息再生符文", + "malum.gui.book.entry.page.text.rune_of_idle_restoration.1": "随息再生符文促使形体治疗自 身,持续恢复佩戴者的生命值, 每两秒恢复半颗心。", + + "malum.gui.book.entry.rune_of_reactive_shielding": "反应护盾符文", + "malum.gui.book.entry.rune_of_reactive_shielding.description": "促进坚守的脉动", + "malum.gui.book.entry.page.headline.rune_of_reactive_shielding": "反应护盾符文", + "malum.gui.book.entry.page.text.rune_of_reactive_shielding.1": "反应护盾符文促使形体坚守自 身,受到伤害时令佩戴者的有效 护甲值和盔甲韧性提升十分之一。 受到的伤害越多,提升也越大, 最多提升十分之三。", + + "malum.gui.book.entry.rune_of_reinforcement": "灵固符文", + "malum.gui.book.entry.rune_of_reinforcement.description": "促进制造的脉动", + "malum.gui.book.entry.page.headline.rune_of_reinforcement": "灵固符文", + "malum.gui.book.entry.page.text.rune_of_reinforcement.1": "灵固符文不会促进形体的能力, 而只是向其奥术存在施加压力, 增加灵魂护盾的容量和效力。", + + "malum.gui.book.entry.rune_of_volatile_distortion": "扭曲无常符文", + "malum.gui.book.entry.rune_of_volatile_distortion.description": "促进腐化的脉动", + "malum.gui.book.entry.page.headline.rune_of_volatile_distortion": "扭曲无常符文", + "malum.gui.book.entry.page.text.rune_of_volatile_distortion.1": "扭曲无常符文不会促进意识的能 力,而是会随机扭曲它的行为, 以致佩戴者攻击的伤害随机变 动——从原来的十分之九到十分 之十二都有可能。某些时候这种 随机性会正好碰上敌方弱点,此 时攻击伤害会翻倍。", + + + "malum.gui.book.entry.chronicles_of_the_void": "虚空通史", + "malum.gui.book.entry.chronicles_of_the_void.description": "疯狂的魔法", + "malum.gui.book.entry.page.headline.chronicles_of_the_void": "虚空通史", + + "malum.gui.book.entry.ritual_magic": "灵仪魔法", + "malum.gui.book.entry.ritual_magic.description": "宏伟的魔法", + "malum.gui.book.entry.page.headline.ritual_magic": "灵仪魔法", + "malum.gui.book.entry.page.text.ritual_magic.1": "未来深藏诸多奥秘……", + + "malum.gui.book.entry.necklace_of_the_mystic_mirror": "神秘透镜项链", + "malum.gui.book.entry.necklace_of_the_mystic_mirror.description": "如其在内,如其在外", + "malum.gui.book.entry.page.headline.necklace_of_the_mystic_mirror": "神秘透镜", + "malum.gui.book.entry.page.text.necklace_of_the_mystic_mirror.1": "我又设计了一种收集散在精魂损 失的能量的方式。嵌入其中的透 镜能够聚焦魔法,即能在收集到 奥术能量时多收集一些。这些能 量会被重新分配给我身上所有其 他护符,从而在收获精魂时增强 它们的效果。", + + "malum.gui.book.entry.mirror_magic": "镜面魔法", + "malum.gui.book.entry.mirror_magic.description": "魔法溜槽", + "malum.gui.book.entry.page.headline.mirror_magic": "镜面魔法", + "malum.gui.book.entry.page.text.mirror_magic.1": "未来深藏诸多奥秘……", + + "malum.gui.book.entry.voodoo_magic": "巫毒魔法", + "malum.gui.book.entry.voodoo_magic.description": "禁忌魔艺", + "malum.gui.book.entry.page.headline.voodoo_magic": "巫毒魔法", + "malum.gui.book.entry.page.text.voodoo_magic.1": "未来深藏诸多奥秘……", + + "malum.gui.book.entry.belt_of_the_magebane": "巫灾腰带", + "malum.gui.book.entry.belt_of_the_magebane.description": "旧墟新现", + "malum.gui.book.entry.page.headline.belt_of_the_magebane": "巫灾腰带", + "malum.gui.book.entry.page.text.belt_of_the_magebane.1": "巫灾腰带是我的偏门发明之一, 结构简明易懂。正常情况下,被 击中后灵魂护盾要过好一会才开 始恢复。经多次实践证明,这一 失效期相当致命。但如今,灾厄 不再。", + "malum.gui.book.entry.page.text.belt_of_the_magebane.2": "穿戴此类腰带时,灵魂护盾的修 复速度会大幅增加,容量也小有 提升。且当穿戴者被魔法攻击击 中时,此腰带会吸收其产生的散 在奥术能量,并再利用于紧急修 复灵魂护盾。", + + "malum.gui.book.entry.corrupted_resonance": "腐化谐振石", + "malum.gui.book.entry.corrupted_resonance.description": "高阶魔法", + "malum.gui.book.entry.page.headline.corrupted_resonance": "腐化谐振石", + "malum.gui.book.entry.page.text.corrupted_resonance.1": "为进行更为深入的魔法研究,我 需要一种催化剂。一种美丽的、 充盈着魔法的事物,任何复杂的 魔艺都需以其为基础。腐化谐振 石恰为此物。", + + "malum.gui.book.entry.tyrving": "提尔锋", + "malum.gui.book.entry.tyrving.description": "远古遗物", + "malum.gui.book.entry.page.headline.tyrving": "提尔锋", + "malum.gui.book.entry.page.text.tyrving.1": "提尔锋是一把相对隐秘的武器。 它奇异的构造让它看上去好像是 不适合战斗的孱弱武器。然而, 其咒灰内衬和扭曲石外形则使其 能对灵魂造成额外魔法伤害,灵 魂越强大,增益就越多。", + "malum.gui.book.entry.page.text.tyrving.2": "此武器也可用奥术复原高效修 复。", + + "malum.gui.book.entry.the_device": "神秘装置", + "malum.gui.book.entry.the_device.description": "放微波炉里充能", + "malum.gui.book.entry.page.headline.the_device": "神秘装置", + "malum.gui.book.entry.page.text.the_device": "掰弯了照样能用", + + + "malum.gui.book.entry.chronicles_of_the_soul": "灵魂通史", + "malum.gui.book.entry.chronicles_of_the_soul.description": "奇迹的魔法", + "malum.gui.book.entry.page.headline.chronicles_of_the_soul": "灵魂通史", + + "malum.gui.book.entry.void.the_weeping_well": "哭泣之井", + "malum.gui.book.entry.void.the_weeping_well.description": "通往未知的门", + "malum.gui.book.entry.page.headline.void.the_weeping_well": "哭泣之井", + "malum.gui.book.entry.page.text.void.the_weeping_well.1": "我发现了一个……结构。它的意 味比我先前找到的几乎所有事物 都要深远,它的存在即是已有人 踏入过奥法研究的实证。", + "malum.gui.book.entry.page.text.void.the_weeping_well.2": "我称这口井为“哭泣之井”,原 因是它一直散发出哀伤的气息, 井内有一小池……物质。我不太 能确定那是什么物质,它虽然看 上去不像液体,但物理性质上来 说肯定也不是固体。", + "malum.gui.book.entry.page.text.void.the_weeping_well.3": "实证的“实”来自结构的构成材 料,似乎是污秽石,就好像在阻 止其中物质向外扩张。虽然说是 污秽石,但这结构的核心比我造 出的石材要坚硬许多,硬度甚至 接近基岩。", + "malum.gui.book.entry.page.text.void.the_weeping_well.4": "我的第一想法是往里面扔块石 头,现在看来大概不算什么好决 定。井本身应该足够稳定,如果 它真的存在了很长时间的话…… 好在没发生危险的事,算是松了 口气。那块石头几秒后就飞了出 来,同时还有一阵类似打嗝的声 音,附带少量浓度低至无害的井 内物质。", + "malum.gui.book.entry.page.text.void.the_weeping_well.5": "我身上还有些挖矿收集到的物 品,其中有一些经验晶和一块深 岩珍金,我待在井旁时它们便好 像要飞出我的口袋。我不清楚这 意味着什么,不过,扔进去的石 头会反弹出来,那么也许可以把 它们也扔进去试试。", + "malum.gui.book.entry.page.text.void.the_weeping_well.6": "这么做了之后,投进去的材料在 反弹回的那一刻发生了变化 ——有趣的是,石头和这些材料 的反弹方向都是正南方。或许我 可借此造出新材料、新造物?而 且,仅是受到吸引的材料都与奥 能相关这一点,就极具探索价值。", + "malum.gui.book.entry.page.text.void.the_weeping_well.7": "我并非历史学家,不会去探究那 些延申而来的文化内涵,但有一 点,至少就我目前所知如此,那 就是污秽石只可通过精魂灌注制 成。这意味着曾有文明触及过奥 术能量,并且……试图控制它? 曾畏惧过它?曾利用过它?这个 文明是否与深埋地下的其他结构 有关?我不清楚,但我希望我能 找到答案。", + + "malum.gui.book.entry.void.material_study_soulstone": "材料研究:灵魂石", + "malum.gui.book.entry.void.material_study_soulstone.description": "一位老朋友", + "malum.gui.book.entry.page.headline.void.material_study_soulstone": "研究:灵魂石", + "malum.gui.book.entry.page.text.void.material_study_soulstone.1": "当然,灵魂石本身没什么新东 西。它是精魂魔法的基石。然而, 大多数粗金属穿过哭泣之井后, 便会变成粗灵魂石。", + "malum.gui.book.entry.page.text.void.material_study_soulstone.2": "这是否意味着灵魂石本身类似金 属?或许吧。但这肯定能解释它 为何能轻松调谐铁。这当然也代 表着,灵魂石本身以某种方式与 井的真实存在相连。也许井是现 实中充斥着灵魂的区域?还是一 种收纳灵魂的方式?这两种说法 都不太站得住脚,但我目前还无 法直接推倒这些理论,不管看上 去有多站不住脚。", + + "malum.gui.book.entry.void.material_study_null_slate": "材料研究:精炼灵魂石", + "malum.gui.book.entry.void.material_study_null_slate.description": "空白的板石,也许即是前身", + "malum.gui.book.entry.page.headline.void.material_study_null_slate": "研究:虚无板石", + "malum.gui.book.entry.page.text.void.material_study_null_slate.1": "穿过哭泣之井后,灵魂石变成了 我称为“虚无板石”的物质。虽 然物理性质与灵魂石相似,但它 貌似缺失了灵魂……它与奥术能 量交互的方式,却仍与灵魂石无 二。", + "malum.gui.book.entry.page.text.void.material_study_null_slate.2": "也许这就是灵魂石获得灵魂能量 前的状态?我无法确定它与灵魂 交互的模式,也同样无法像制造 魂染钢那样,转移这一性质。我 仅有的理论就是,完全缺失奥术 能量,乃至一丝一毫都不存在的 状态,不知怎的,具有其独特的 奥术能量。这种能量又会是什么?", + "malum.gui.book.entry.void.material_study_null_slate.reexamination": "再次审视:虚无板石", + "malum.gui.book.entry.void.material_study_null_slate.reexamination.description": "与幽影调谐", + "malum.gui.book.entry.page.headline.void.material_study_null_slate.reexamination": "再次审视:虚无板石", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.1": "奥术能量的完全缺失也有其效。 虚无板石的本质应已再清晰不过 ——灵魂石;与虚空,而非与奥 术能量调谐的灵魂石。", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.2": "它或许仍是灵魂石的前身,但两 者有可能以其他方式互相关联 ……它的物理外显性质与灵魂石 一致。相异的性质完全是由石材 交互对象的不同所致。", + + "malum.gui.book.entry.void.material_study_mnemonic_fragment": "材料研究:凝聚经验晶", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.description": "不是经验,而是记忆", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment": "研究:忆念质", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.1": "穿过哭泣之井后,经验晶变成了 我称作“忆念质”的物质。这些 忆念残片从物理表现来说似乎就 是经验晶,但其中能量更为凝聚, 更为细致。", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.2": "我拿着它时的感受,不再是简单 的经验,而更像是拿着一整段记 忆,前因后果、细枝末节,一应 俱全。\n这是否代表着哭泣之井是个活体, 我手里的是它的记忆?还是它收 集了产生经验晶的灵魂的记忆, 再汇聚成这种致密的物质?而且 为什么只是拿着石头就能感受到 某种印象?", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination": "再次审视:忆念质", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination.description": "一以贯之的结构", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment.reexamination": "再次审视:忆念质", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.reexamination.1": "忆念质的内部构造与经验晶几乎 一致,但规模更加微观精细。推 测这就是它性质的由来。", + + "malum.gui.book.entry.void.material_study_void_salts": "材料研究:净化灰烬", + "malum.gui.book.entry.void.material_study_void_salts.description": "灵魂本质的线索", + "malum.gui.book.entry.page.headline.void.material_study_void_salts": "研究:虚空盐", + "malum.gui.book.entry.page.text.void.material_study_void_salts.1": "穿过哭泣之井后,咒灰变化为了 我称作“虚空盐”的物质。这种 暗色的粉末在化学性质上与咒灰 相似,但其中并无碳成分,也就 不能再称之为“灰”。", + "malum.gui.book.entry.page.text.void.material_study_void_salts.2": "它似乎由一种未知的不稳定金属 构成,又与某种我无法辨别的苛 性物质键合。它在物理层面之外 也相当令人困惑。碳是生命的基 础,但是去除了碳的这种物质 ……好像在动?我未能在实验中 证实这一点,但我几乎可以确定 这种物质具有某种生命,而且还 会移动。", + "malum.gui.book.entry.void.material_study_void_salts.reexamination": "再次审视:虚空盐", + "malum.gui.book.entry.void.material_study_void_salts.reexamination.description": "引人担忧", + "malum.gui.book.entry.page.headline.void.material_study_void_salts.reexamination": "再次审视:虚空盐", + "malum.gui.book.entry.page.text.void.material_study_void_salts.reexamination.1": "$i不存在/$中产生了$i存在/$,就是幽影 奥术能量存在的表现。它或许$i真/$ $i的/$活着……但它的生命由虚无定 义,而非物质的存在。再推而广 之,虚空中或许还有更为复杂的 生命?", + + "malum.gui.book.entry.void.material_study_malignant_lead": "材料研究:腐化黄金", + "malum.gui.book.entry.void.material_study_malignant_lead.description": "化神奇为腐朽", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead": "研究:恶念之铅", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.1": "穿过哭泣之井后,深岩珍金会转 换成恶念之铅。与金绑定的各种 奥术能量大多转变成了邪恶奥术 能量,这种金属也因此自炼金师 的神坛跌落,变成了最为低等的 材料。", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.2": "金属中的奥术能量也大致变为了 原本的一半。是因为被井剥去了, 还是变化成了我仍未分离辨识的 事物?两种说法都可能成立。这 点有可能和虚无板石展现出来的 奥术交互能力有关……", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination": "再次审视:恶念之铅", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination.description": "邪恶与幽影", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead.reexamination": "再次审视:恶念之铅", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.1": "我目前只有恶念之铅这一种方法 考察幽影晶体的物理形态——恰 好失去了一半的奥术质量,哪还 可能是其他原因所致?", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.2": "分离深岩珍金中的微晶,分离恶 念之铅中的邪恶晶体,这两者仍 未取得成果。但在我能获得更多 材料之前,这么做就是研究幽影 奥术能量构造的最佳途径。", + + "malum.gui.book.entry.void.material_study_auric_embers": "材料研究:烈焰升华", + "malum.gui.book.entry.void.material_study_auric_embers.description": "演进的精华", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers": "研究:灵气余焰", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.1": "穿过哭泣之井后,烈焰粉变成了 我称作“灵气余焰”的物质。缥 缈的金色火焰,同时也是坚实可 触的物体。它的燃烧形同木炭, 但它的火焰与燃烧过程无关。", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.2": "尽管如此明艳的物质在所有自井 内取得的材料中堪称鹤立鸡群, 它也依然遵守相似的模式。井剥 去了投入材料的某些成分,杂质、 物质成分、某些更为隐秘的事物, 这些都有可能。在这种情况中, 剥去的似乎是除纯粹的火焰外的 一切事物,产出的则是变化的化 身。", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination": "再次审视:灵气余焰", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination.description": "并非剥去,而是逆转", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers.reexamination": "再次审视:灵气余焰", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.reexamination.1": "和我之前的构想不一样,井并不 会剥去事物。而是会逆转它们, 替换成类虚空的相似物质。灵气 余焰大概就是其中最纯粹的例子: 所有不属于演进精华的事物都蒙 上了一层虚无暗影,产生的材料 $i远/$比“适合于某一用途”要完美。", + + "malum.gui.book.entry.void.catalyst_lobber": "促焰投具", + "malum.gui.book.entry.void.catalyst_lobber.description": "演进超越一切", + "malum.gui.book.entry.page.headline.void.catalyst_lobber": "促焰投具", + "malum.gui.book.entry.page.text.void.catalyst_lobber.1": "演进之火极为强烈,它会为自身 的演进与蔓延摧毁路上的一切事 物。因此必然存在以其为基础的 毁灭性武器,事实上也真的存在。", + "malum.gui.book.entry.page.text.void.catalyst_lobber.2": "我使用一对明灯夹钳造成了这件 “促焰投具”。它会重新校准灵 气余焰以“解锁”它们,令它们 那温和的火焰转变为爆炸性的烈 焰,并在准备发射之前控制住它 们。", + "malum.gui.book.entry.page.text.void.catalyst_lobber.3": "我还加了一层安全措施,因为 ……我不想再建一遍实验室了。 这些火焰极其易爆。当然,黑曜 石等基础的防爆措施能挡住它们。", + + "malum.gui.book.entry.void.black_crystal": "漆黑的晶体", + "malum.gui.book.entry.void.black_crystal.description": "是错误,还是祝福?", + "malum.gui.book.entry.page.headline.void.black_crystal": "漆黑的晶体", + "malum.gui.book.entry.page.text.void.black_crystal.1": "我现在应当已经知道活物进入井 内会发生什么,至少是知道有智 慧的活物进去的后果了。", + "malum.gui.book.entry.page.text.void.black_crystal.2": "我在实验中太过粗心,然后在地 上的试剂烧瓶上跌了一跤……直 接跌进了井内的漆黑物质。我现 在还能写下这些,很明显代表着 我生还了……不过我大概不会再 想来一次这种测试了。", + "malum.gui.book.entry.page.text.void.black_crystal.3": "我被现证实为液体的东西吐了出 来,就和那些我投进去的物品一 样。之后我又用怪物和牛犊做了 测试,它们$i并没有/$反弹回来,只 是消失在了井中,我也没有再浪 费资源劳心测试的理由。而且, 我的注意力现在已全部落到了随 我一同返回的东西上。", + "malum.gui.book.entry.page.text.void.black_crystal.4": "就好像我击碎了一个灵魂;我的 灵魂又是当时唯一在场的。这种 想法有点吓人,不过我身体机能 的所有数据都仍在可接受范围内。 同我一起返回的还有一个黑色的 精魂晶体,我也收集到了。这是 否是第九种奥术能量的先兆?如 果属实,它代表的是什么形式的 脉动?还需要进一步研究。", + "malum.gui.book.entry.fragment.void.black_crystal": "胡乱涂写的笔记", + "malum.gui.book.entry.fragment.void.black_crystal.description": "无法理解", + "malum.gui.book.entry.page.headline.fragment.void.black_crystal": "胡乱涂写的笔记", + "malum.gui.book.entry.page.text.fragment.void.black_crystal.1": "$i你尝试阅读这篇条目,但文字似/$ $i乎从眼边溜走了,每次捕捉到它/$ $i们的同时就又遗失了它们。你仍/$ $i记得的只言片语在你脑内留下了/$ $i这样一种印象:除去投入井中的/$ $i材料外,好像还存在着些什么……/$", + + "malum.gui.book.entry.void.umbral_arcana": "幽影奥术能量", + "malum.gui.book.entry.void.umbral_arcana.description": "完全不可能", + "malum.gui.book.entry.page.headline.void.umbral_arcana": "幽影奥术能量", + "malum.gui.book.entry.page.text.void.umbral_arcana.1": "我无法理解这种奥术能量。它究 竟是什么?它和我所知的八种奥 术能量不同,自己也不怎么像是 一种奥术能量……但它确实形成 了精魂晶体。它可以和其他精魂 一样放进精魂罐,许多性质也都 一致……但在本质层面上,两者 有一点不同。", + "malum.gui.book.entry.page.text.void.umbral_arcana.2": "这种晶体$i不存在/$。这并不是说没 法获取、触及、看见它。它所在 之处没有物质。这种……$i幽影/$奥 术能量是一片虚空。它是否同时 是奥术和邪术的反面?这两种奥 术能量都缺失脉动的方向,也都 是纯粹的能量。因此,幽影奥术 能量是能量的缺失,脉动也就不 再重要。", + "malum.gui.book.entry.page.text.void.umbral_arcana.3": "我认为,有可能存在两种类型的 此类奥术能量。其一为虚无的脉 动,对应奥术;其二为完整的脉 动,对应邪术。如若这两种奥术 能量都真实存在,则机能上应当 无法区分它们。它们$i必然/$有相同 的表现。能量缺失,脉动便失去 意义。", + "malum.gui.book.entry.page.text.void.umbral_arcana.4": "但就算它是虚空,它也依旧是一 种能量。能量缺失产生的压力差 也有可能?我无法确定。但不论 其本质是什么,它都可被利用。 理论上来说,甚至还能用于灌注, 尽管很难理解究竟发生了什么。 它的表现就是物质,但它不是物 质。它是能量,也是能量的缺失。", + "malum.gui.book.entry.page.text.void.umbral_arcana.5": "针对这种奥术能量的研究必须继 续。无可避免。倘若有事物隐藏 着触及奇术顶点的奥秘,必是这 种悖论般的虚空无疑。我将全力 以赴。", + "malum.gui.book.entry.fragment.void.umbral_arcana": "奇怪的等式", + "malum.gui.book.entry.fragment.void.umbral_arcana.description": "假定存在“存在的缺失”……", + "malum.gui.book.entry.page.headline.fragment.void.umbral_arcana": "奇怪的等式", + + "malum.gui.book.entry.void.inverse_and_hybrid_arcana": "逆奥术能量与混合奥术能量?", + "malum.gui.book.entry.void.inverse_and_hybrid_arcana.description": "失败的理论", + "malum.gui.book.entry.page.headline.void.inverse_and_hybrid_arcana": "理论中的奥术能量", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.1": "如果奥术和邪术有其反面,那么 其他精魂晶体也应当有对应的反 面:比如,火的完全缺失即是狱 火的反面。从精魂罐中取出精魂 能量是形成晶体的手段之一。理 论上,再现类似环境就可以形成 另一种类型的晶体。", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.2": "精确放置精魂晶体,再配以灵魂 木仪式,理论中能够形成六种基 础奥术能量反面晶体的环境就此 落成……但什么都没有发生。要 是能找到适用于幽影奥术能量的 类似环境,那用处就会多出许多, 但目前我未能想出移除区域内$i所/$ $i有/$奥术能量的方法。", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.3": "与之类似,无论以何种奥术能量 组合精校环境,都无法形成超出 六种基础晶体之外的晶体。也就 是说,混合奥术能量不存在,至 少不以同种方式存在;奥术能量 的稳定态只有有限个。但奥术能 量可以以其他方式结合……", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana": "一次失败的实验", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana.description": "试图创造全新事物?", + + "malum.gui.book.entry.void.material_study_arcana": "材料研究:奥术能量", + "malum.gui.book.entry.void.material_study_arcana.description": "旧井新渊", + "malum.gui.book.entry.page.headline.void.material_study_arcana": "研究:精魂晶体", + "malum.gui.book.entry.page.text.void.material_study_arcana.1": "在此之前,我还没将精魂晶体物 理性质的研究推进到如此地步。 这当然也有借口,我主要关注的 是它们的魔法性质,物理性质居 于其次……并非只有幽影精魂有 奇怪的特性。所有晶体都有。", + "malum.gui.book.entry.page.text.void.material_study_arcana.2": "首先,单个种类精魂晶体的各个 样本——幽影精魂也许也一样, 但我只有一枚晶体样本——在物 理层面上完全一致,我现在的探 测精度还没法把它们区分开。这 种“一致”不只停留在“类似” 上,而是$i完全/$地、$i精确/$地相同, 到百万分之一格的数量级都是这 样。这自然也引出了一个问题: 能否雕琢或破坏晶体的一小部分?", + "malum.gui.book.entry.page.text.void.material_study_arcana.3": "经过测试——当然没有非常$i全/$ $i面/$,我没有测试过幽影晶体—— 似乎这种外形就是晶体能稳定存 在的唯一外形。试图移除或损坏 哪怕很小一部分都完全不可行, 晶体的物理外形完全不会受损, 直至受到足够的力而整个破碎。", + "malum.gui.book.entry.page.text.void.material_study_arcana.4": "更为有意思的是,精魂晶体的物 理强度不算很高,但化学上则表 现出完全的惰性,我甚至试了很 多很多种反应物。它们真的是传 统意义上的物质吗?假如不是, 那幽影晶体又是什么呢?", + "malum.gui.book.entry.page.text.void.material_study_arcana.5": "我不确定这些物理性质背后的象 征意味,但考虑到幽影晶体的奇 异性,奥术能量平凡一面的深奥 远超我的预想。", + + "malum.gui.book.entry.void.staves_as_foci": "以法杖为核心", + "malum.gui.book.entry.void.staves_as_foci.description": "模仿奥术能量", + "malum.gui.book.entry.page.headline.void.staves_as_foci": "以法杖为核心", + "malum.gui.book.entry.page.text.void.staves_as_foci.1": "仔细思索我在精魂晶体中观察到 的性质后,我不禁认为结构本身 也有其重要性。而为测试这一结 论,我造出了一件忆念质仿制品, 用于仿造邪恶奥术能量;凝聚的 灵魂记忆是我能想到的最接近的 物质了。它能达到几十万分之一 格的精度。", + "malum.gui.book.entry.page.text.void.staves_as_foci.2": "我没想到它会在我眼前爆炸。\n\n但是爆炸也很有用,前提是能够 掌控。所以我又做了一件样品, 但这次我为伪晶体设计了一副用 以运转的结构——灵魂木和魂染 钢制成的嵌座,以将能量向外传 递。将法术聚焦于法杖时,它就 像是微缩版的仪式,不过产生的 效果不太一样。", + "malum.gui.book.entry.page.text.void.staves_as_foci.3": "近战攻击中的法杖……堪堪足 用。我大概会将镰刀作为首选, 但法杖的功效也不错了。它们通 常会着重增强魔法伤害,物理伤 害则不那么看重,有些时候也很 有用。它们真正的特殊之处展现于 我$i使用/$它们时。", + "malum.gui.book.entry.page.text.void.staves_as_foci.4": "忆念咒术法杖的名称来自其发射 液态邪恶能量的简单功能,就好 像女巫发射咒术。激活它需要时 间,使用也不算非常连续,却能 够对命中的事物造成可观的伤害。", + "malum.gui.book.entry.page.text.void.staves_as_foci.5": "这种制造仿造奥术能量的方式在 其他能量处都碰了壁,也许是材 料的缘故。忆念质与邪恶奥能的 谐振,或许只是来源于制造经验 晶所需的死亡。", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well": "无底渊井戒指", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well.description": "存储法术弹", + "malum.gui.book.entry.page.headline.void.staves_as_foci.ring_of_the_endless_well": "无底渊井戒指", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.1": "我成功仿制出了奥术精魂。忆念 质核心放入虚无板石嵌座后,似 乎就能抵消忆念质的邪恶奥能调 谐性,留下原始的奥术能量,正 如它所模仿的模式。伪奥术精魂 能够保持一枚法术弹,与法杖邪 恶晶体中的法术弹相似度惊人。", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.2": "我造出了一枚戒指——无底渊 井,嵌座上就放有这种伪晶体。 此戒指会集中我的法术聚焦,以 此消去法杖重新充能所需的时间。 戒指本身的充能较慢,因为它不 是法杖那样的$i聚焦/$象征,不过它 能保留三个法术弹,以备快速使 用之需。", + + "malum.gui.book.entry.void.ring_of_growing_flesh": "增生血肉戒指", + "malum.gui.book.entry.void.ring_of_growing_flesh.description": "匍匐爬行", + "malum.gui.book.entry.page.headline.void.ring_of_growing_flesh": "增生血肉戒指", + "malum.gui.book.entry.page.text.void.ring_of_growing_flesh.1": "我超频了疗愈魔能戒指,造出的 戒指不只会治疗伤害,还能超量 治疗。它在收获到精魂晶体时给 予额外生命值,但不会提供生命 恢复效果。", + + "malum.gui.book.entry.void.ring_of_echoing_arcana": "奥能回响戒指", + "malum.gui.book.entry.void.ring_of_echoing_arcana.description": "我能看看见见未来$i未来未来/$", + "malum.gui.book.entry.page.headline.void.ring_of_echoing_arcana": "奥能回响戒指", + "malum.gui.book.entry.page.text.void.ring_of_echoing_arcana.1": "将疗愈魔能戒指超频过后得到的 戒指很有用,所以我又在织魔戒 指上重复了一遍,让它不只会绑 定,而也会制造出魔法层面的回 响。奥能回响戒指在收获到精魂 晶体时会给予奥术回响效果,以 此增强所有其他收获精魂时触发 的效果。", + + "malum.gui.book.entry.void.ring_of_gruesome_concentration": "腐躯聚集戒指", + "malum.gui.book.entry.void.ring_of_gruesome_concentration.description": "摄取并同化", + "malum.gui.book.entry.page.headline.void.ring_of_gruesome_concentration": "腐躯聚集", + "malum.gui.book.entry.page.text.void.ring_of_gruesome_concentration.1": "为何暴食要受限于收获精魂?食 用腐败的食物就可让自己更为饥 饿,残余的事物便会由此得到培 育和集聚,就算饥饿也可增强魔 法能力。", + + "malum.gui.book.entry.void.necklace_of_the_watcher": "监视者项链", + "malum.gui.book.entry.void.necklace_of_the_watcher.description": "它回望着", + "malum.gui.book.entry.page.headline.void.necklace_of_the_watcher": "监视者项链", + "malum.gui.book.entry.page.text.void.necklace_of_the_watcher.1": "除在被击碎时外,灵魂在受到伤 害时也会放出能量。此项链即可 利用这种能量,平常只在收获精 魂时触发的效果同时也可在击中 满生命值的敌人时触发。", + + "malum.gui.book.entry.void.necklace_of_the_hidden_blade": "隐藏锋刃项链", + "malum.gui.book.entry.void.necklace_of_the_hidden_blade.description": "刺向背后的锋刃", + "malum.gui.book.entry.page.headline.void.necklace_of_the_hidden_blade": "隐藏锋刃", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.1": "精准镰刃项链能聚焦镰刀的锋 刃,隐藏锋刃项链则更进一步, 逆转锋刃并令其饥馁。镰刀不再 能进行横扫攻击,但在我受伤时, 镰刃便会饮下我的痛楚,它借此 挥出的重砍和斩击在平常几近无 法达成。", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.2": "激活时,此项链会在十秒内保持 惰性,只有保持静止、集中思绪 才能激发出它的潜能。在此状态 下进行攻击会延长其惰性时间。", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.3": "这种反击的本质较为奇异,我未 能完全辨识。就好像锋刃扭曲了 现实,以在同一时刻出现在多个 位置。", + + "malum.gui.book.entry.void.malignant_pewter": "恶念白镴", + "malum.gui.book.entry.void.malignant_pewter.description": "演进不再", + "malum.gui.book.entry.page.headline.void.malignant_pewter": "恶念白镴", + "malum.gui.book.entry.page.text.void.malignant_pewter.1": "我已能分辨出恶念之铅的组成, 更方便了用途的设计。正如幽影 奥能的奇异,其与金属制成的合 金也有特殊的性质。深岩珍金化 为低贱,由此产生恶念之铅,这 种白镴则渴求着对外作用。它渴 求侵蚀、拆解、消除人类的发展。", + "malum.gui.book.entry.page.text.void.malignant_pewter.2": "这一性质确有其平凡用处——当 作武器进一步损伤盔甲,同时伤 害并击碎灵魂;它的神秘学用途 也不容小觑。恶念白镴在魔法层 面上并非惰性,也不会吸收魔法。 而是魔法似乎根本就无法在其周 围$i形成/$,也象征着对知识的追求 的消退。", + "malum.gui.book.entry.page.text.void.malignant_pewter.3": "这种金属相当坚韧,也相当锋 利,但穿戴反魔法套装肯定会产 生问题……也会带来全新的能力。 我已有用它制作盔甲套装的大致 想法,这一套装能运用金属的能 力,应当极为强大。", + + "malum.gui.book.entry.void.erosion_scepter": "侵蚀权杖", + "malum.gui.book.entry.void.erosion_scepter.description": "愿魔法师畏惧我的威能", + "malum.gui.book.entry.page.headline.void.erosion_scepter": "侵蚀权杖", + "malum.gui.book.entry.page.text.void.erosion_scepter.1": "我新制成了一种仿制奥术能量, 借由恶念白镴作为核心。在它那 腐蚀性的逆转能力中,金属本身 即会呼唤混乱熵增;因此邪术奥 能回应了这一呼唤。和这种金属 的其他用途一样,自虚空盐悬液 中产出的晶体同样渴求消解人类 的成就。", + "malum.gui.book.entry.page.text.void.erosion_scepter.2": "侵蚀权杖的制造使用了这种伪晶 体,它能发射一束束近乎匍匐的 腐蚀性物质,与腐枯物质和制造 其的虚空盐极其类似。每次充能 都会发射两发法术弹,每枚弹又 分出四束。这些物质束会蚕食所 命中事物的灵魂,并在一段时间 内阻止其运用魔法,也许算是使 用它的好处。", + "malum.gui.book.entry.page.text.void.erosion_scepter.3": "每一束物质都会额外叠上一层效 果,令魔法能力和灵魂力降低十 分之一。当然,这种效果可以叠 到完全封印目标的能力,而且每 次命中都会增强并延长封印。", + "malum.gui.book.entry.page.text.void.erosion_scepter.4": "直接用法杖敲打敌人即会施加两 次侵蚀,很有用处,它也不再只 是到了近身格斗的窘迫时刻才掏 出的武器了。并非所有魔法都要 求一个稳定的灵魂,对自我消解 的恐惧也应当能驱动魔法。", + + "malum.gui.book.entry.void.weight_of_worlds": "宙界重斧", + "malum.gui.book.entry.void.weight_of_worlds.description": "实物化的存在性重负", + "malum.gui.book.entry.page.headline.void.weight_of_worlds": "宙界重斧", + "malum.gui.book.entry.page.text.void.weight_of_worlds.1": "利用恶念白镴的现实侵蚀性质相 对来说比较简单。一把粗制的武 器,除此之外又有什么更能代表 演进的终止呢?这把斧,我称作 “宙界重斧”,以凸显恼怒情绪 之重。它很缓慢,它很笨拙,它 的攻击仅限物理……同时它也$i强/$ $i大/$到远超构想。", + "malum.gui.book.entry.page.text.void.weight_of_worlds.2": "某些时候,宙界重斧似会认可我 的屠戮,并令我的攻击力变为双 倍,这种增幅完全没有可溯来源。 我坚信屠戮即是关键,因在取走 性命时我能感受到某种谐振;这 种谐振似乎会在我下一次挥砍时 消散,并必定使得攻击力度翻倍。", + + "malum.gui.book.entry.void.edge_of_deliverance": "挽魂锋镰", + "malum.gui.book.entry.void.edge_of_deliverance.description": "疯狂尖啸之人的歌谣", + "malum.gui.book.entry.page.headline.void.edge_of_deliverance": "挽魂锋镰", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.1": "演进可被抵消:粗野即可压过宏 伟,终止演进。但演进是否也可 由演进抵消呢?那是当然。一把 镰刀,能让你感到熟悉的镰刀, 与斧截然不同的镰刀,我称作 “挽魂锋镰”。它就是斧的对立 面;宙界重斧锋利而沉重,挽魂 锋镰则纤细而蜿蜒。", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.2": "正是这一特征加强了宙界重斧那 变化无常的力量;它也会寻求杀 戮,希冀于以血洗刃。与斧不同 的是,它若是在单次挥砍中品尝 到了血液的味道,其能力便得到 增强;由此,其攻击力度会交替 变动。", + + "malum.gui.book.entry.void.malignant_stronghold_armor": "恶念要塞盔甲", + "malum.gui.book.entry.void.malignant_stronghold_armor.description": "抵御必然之险", + "malum.gui.book.entry.page.headline.void.malignant_stronghold_armor": "恶念要塞", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.1": "恶念白镴排斥魔法,因此魔法师 不太会选用这种材料制成的护具。 不过,我这么说是$i因为/$我自己就 是魔法师,恶念要塞盔甲则是我 极为强大的作品。覆有一层恶念 白镴衬板的它是魂染钢盔甲的反 面——我的灵魂不受保护,但形 体则处于保护之中。", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.2": "消散的魔法仍以能量存在。穿戴 时,恶念白镴与这种能量的反应 使其愈发坚韧。我灵魂中所有严 格属于攻击或防御的魔法属性会 被恶念白镴吸取,从而获得护甲 值和魔法抗性增益。魔法熟练度 是唯一例外:恶念白镴只会吸取 大约一半。", + + "malum.gui.book.entry.void.runes": "虚空符文工艺", + "malum.gui.book.entry.void.runes.description": "横竖撇捺,换了形态", + "malum.gui.book.entry.page.headline.void.runes": "虚空符文工艺", + "malum.gui.book.entry.page.text.void.runes.1": "向虚无板石制成的符板上誊刻符 文,产生的效果便更为狂烈扭曲, 追求虚空而非创造。这其中的所 有符文都有某种自毁象征,随之 而来的则是自相矛盾又引人入胜 的作用与效果。", + "malum.gui.book.entry.page.text.void.runes.2": "这些符文的效果和对应的普通符 文的效果大相径庭,我会在附加 的条目中详细记录。", + + "malum.gui.book.entry.void.rune_of_bolstering": "强心符文", + "malum.gui.book.entry.void.rune_of_bolstering.description": "治疗完整之物", + "malum.gui.book.entry.page.headline.void.rune_of_bolstering": "强心符文", + "malum.gui.book.entry.page.text.void.rune_of_bolstering.1": "强心符文不像同类符文那样提供 治疗,而是会强令形体超限愈疗, 给予少量额外生命值。", + + "malum.gui.book.entry.void.rune_of_igneous_solace": "火炎慰藉符文", + "malum.gui.book.entry.void.rune_of_igneous_solace.description": "助长燃烧之物", + "malum.gui.book.entry.page.headline.void.rune_of_igneous_solace": "火炎慰藉符文", + "malum.gui.book.entry.page.text.void.rune_of_igneous_solace.1": "火炎慰藉符文会在佩戴者着火时 增韧肌肤,给予一定量对伤害的 抗性。不过,它并不会对正在燃 烧的火焰做任何事。", + + "malum.gui.book.entry.void.rune_of_sacrificial_empowerment": "献祭权能符文", + "malum.gui.book.entry.void.rune_of_sacrificial_empowerment.description": "破坏碎裂之物", + "malum.gui.book.entry.page.headline.void.rune_of_sacrificial_empowerment": "献祭权能符文", + "malum.gui.book.entry.page.text.void.rune_of_sacrificial_empowerment.1": "献祭权能符文以镰刀所夺灵魂为 代价,给予佩戴者力量。一定时 间内,每次击杀都使得手中的武 器愈发强大。", + + "malum.gui.book.entry.void.rune_of_spell_mastery": "法术精通符文", + "malum.gui.book.entry.void.rune_of_spell_mastery.description": "创造毁灭之物", + "malum.gui.book.entry.page.headline.void.rune_of_spell_mastery": "法术精通符文", + "malum.gui.book.entry.page.text.void.rune_of_spell_mastery.1": "法术精通符文会反照仿制的奥术 能量,使我能额外保留两个法杖 法术弹,此外还会增强我的魔法 强度。", + + "malum.gui.book.entry.void.rune_of_the_heretic": "邪异信徒符文", + "malum.gui.book.entry.void.rune_of_the_heretic.description": "毁灭创造之物", + "malum.gui.book.entry.page.headline.void.rune_of_the_heretic": "邪异信徒符文", + "malum.gui.book.entry.page.text.void.rune_of_the_heretic.1": "邪异信徒符文会拆解魔法,以此 静默敌人,与侵蚀权杖类似。这 种效果会削弱它们的精魂魔法, 效果本身也可叠加至完全压制对 手的魔法能力。", + + "malum.gui.book.entry.void.rune_of_toughness": "韧性符文", + "malum.gui.book.entry.void.rune_of_toughness.description": "抵挡难当之物", + "malum.gui.book.entry.page.headline.void.rune_of_toughness": "韧性符文", + "malum.gui.book.entry.page.text.void.rune_of_toughness.1": "韧性符文能增强佩戴者的盔甲, 他们身着的盔甲会更为坚固、更 为强韧。", + + "malum.gui.book.entry.void.rune_of_twinned_duration": "效期倍增符文", + "malum.gui.book.entry.void.rune_of_twinned_duration.description": "静滞演进之物", + "malum.gui.book.entry.page.headline.void.rune_of_twinned_duration": "效期倍增符文", + "malum.gui.book.entry.page.text.void.rune_of_twinned_duration.1": "效期倍增符文会抑制形体分解物 质的过程,以此延长形体中正面 效果的持续时间。", + + "malum.gui.book.entry.void.rune_of_unnatural_stamina": "反常耐力符文", + "malum.gui.book.entry.void.rune_of_unnatural_stamina.description": "逃离追寻之物", + "malum.gui.book.entry.page.headline.void.rune_of_unnatural_stamina": "反常耐力符文", + "malum.gui.book.entry.page.text.void.rune_of_unnatural_stamina.1": "反常耐力符文给予佩戴者歇斯底 里般的速度,他们将永远能疾速 运动,甚至在饥饿值低到无法疾 跑时仍能疾跑。", + + + "malum.gui.book.entry.a_personal_note": "个人手记", + "malum.gui.book.entry.a_personal_note.description": "来自另一本书的一页纸", + "malum.gui.book.entry.page.headline.a_personal_note": "个人手记", + "malum.gui.book.entry.page.text.a_personal_note.1": "在《奥术全典》装订整齐的书页 里,有一页纸稍稍往外突了一些。 仔细研究之后,你发现纸上的文 字不同寻常——似是来自世界之 外。这些文本像是在表达感谢。 里面提到的名字有些熟悉,但你 似乎没有这种感觉。", + "malum.gui.book.entry.a_personal_note.commendations": "灵灾:鸣谢", + "malum.gui.book.entry.a_personal_note.commendations.description": "一封感谢信", + "malum.gui.book.entry.page.headline.a_personal_note.commendations": "灵灾:鸣谢", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.wiresegal": "Wiresegal", + "malum.gui.book.entry.page.text.a_personal_note.commendations.wiresegal.1": "我不太清楚我们是怎么联系上的 了,应该说是不太记得了。从某 时起,Wiresegal就来帮了不少 忙——最主要是《奥术全典》, 也帮忙修复了相当多的漏洞,以 及重构了老旧的系统。手册里的 大部分条目都是Wiresegal编 写的。:3", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.alphalilly": "Alphalilly", + "malum.gui.book.entry.page.text.a_personal_note.commendations.alphalilly.1": "我在看到Alphalilly为Arcana 绘制的作品后就发出了联系,灵 灾手册的背景图就是如此一一委 托绘制的。这些艺术作品实在是 令人赏心悦目,很高兴能在游戏 中使用它们。:3", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.pessi_mysterio": "Pessi Mysterio", + "malum.gui.book.entry.page.text.a_personal_note.commendations.pessi_mysterio.1": "我记得我费了不少工夫才联系到 Pessi Mysterio,在网上找 了很久,还询问了很多人。 Pessi Mysterio是相当一部 分模组的音效设计师,所以我发 出了些灵灾的委托。精魂祭坛、 精魂坩埚、图腾等的音效都是 Pessi Mysterio作品的一部 分。", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.kultik": "Kultik", + "malum.gui.book.entry.page.text.a_personal_note.commendations.kultik.1": "和前文一样,我不太清楚我们是 怎么联系上的,但Kultik对灵灾 很有兴趣,于是提供了几首音乐 作为唱片加入游戏。 Aesthetica和Arcane Elegy 音乐唱片都是Kultik的作品。:3", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.coalition_of_magic": "Coalition of Magic", + "malum.gui.book.entry.page.text.a_personal_note.commendations.coalition_of_magic.1": "Coalition of Magic是专门 为支持者们搭建的服务器,由我 和Joefoxe组织管理;若是没 了各位的发声和对模组的支持, 我很难和现在一样找到如此多模 组开发的动力。非常感谢!", + "malum.gui.book.entry.page.headline.a_personal_note.commendations.translation": "翻译", + "malum.gui.book.entry.page.text.a_personal_note.commendations.translation.1": "GitHub上有位伙计经常为模组 贡献简体中文翻译,我想应该值 得鸣谢。如果你读到的是简体中 文,是这位叫ChuijkYahus的 译者的贡献!如果你想要完整翻 译灵灾,请告诉我——我希望将 来能把这页换成一整个鸣谢名单。", + "malum.gui.book.entry.a_personal_note.inspirations": "灵灾:灵感", + "malum.gui.book.entry.a_personal_note.inspirations.description": "何以一路走来", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations": "灵灾:灵感", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.thaumcraft": "神秘时代", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.thaumcraft.1": "目前为止灵灾最大的灵感来源。 我在刚接触Minecraft模组时 玩了很久神秘时代,也享受了很 久神秘时代。不过我只玩过 1.12版本的。模组里魔法系统 的设计思路,还有探索和推进的 感觉,都是我的最爱。", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.astral_sorcery": "星辉魔法", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.astral_sorcery.1": "我很喜欢星辉魔法独特的视觉效 果和游戏机制;整合包里要是有 它,我就会一路推下去,尽我所 能让它发光发热。《流放之路》 则是灵灾中许多我希望新添的内 容的一大灵感所在。", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.mystic_modding": "来自Mystic Modding的模组", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.mystic_modding.1": "在我遇到的魔法模组中,余烬和 根源魔法绝对是我最喜欢的几个。 它们的游戏内容简洁易懂,我认 为是模组极为优秀的品质。", + "malum.gui.book.entry.page.headline.a_personal_note.inspirations.eidolon": "幻梦", + "malum.gui.book.entry.page.text.a_personal_note.inspirations.eidolon.1": "幻梦的氛围很有魅力;它刚发布 的时候我还有些害怕,因为我构 想中的灵灾和它太相似了。这也 成为了我创新的一大动力。而且, 幻梦的作者和我还互发了超多猫 猫图,真的很开心。" +} diff --git a/projects/1.21/assets/lodestone/lodestone/lang/en_us.json b/projects/1.21/assets/lodestone/lodestone/lang/en_us.json new file mode 100644 index 000000000000..17ed2fa1f46d --- /dev/null +++ b/projects/1.21/assets/lodestone/lodestone/lang/en_us.json @@ -0,0 +1,33 @@ +{ + "attribute.name.lodestone.magic_damage": "Magic Damage", + "attribute.name.lodestone.magic_proficiency": "Magic Proficiency", + "attribute.name.lodestone.magic_resistance": "Magic Resistance", + "command.lodestone.devsetup": "World setup for not-annoying development work", + "command.lodestone.screenshake": "Command Successful, enjoy your screenshake.", + "command.lodestone.worldevent.list.count": "There are %s active World Event(s)", + "command.lodestone.worldevent.list.none": "There are no active World Events", + "command.lodestone.worldevent.list.frozen": "%s event(s) are frozen", + "command.lodestone.worldevent.list.entry": "%s | %s | UUID: %s", + "command.lodestone.worldevent.freeze.target.fail": "The specified World Event is already frozen", + "command.lodestone.worldevent.freeze.target.success": "Froze the specified World Event: %s", + "command.lodestone.worldevent.freeze.type.fail": "All World Events of type %s are already frozen", + "command.lodestone.worldevent.freeze.type.success": "Froze %s World Events of type %s", + "command.lodestone.worldevent.freeze.all.fail": "All World Events are already frozen", + "command.lodestone.worldevent.freeze.all.success": "Froze %s World Events", + "command.lodestone.worldevent.unfreeze.all.fail": "No World Events are currently frozen", + "command.lodestone.worldevent.unfreeze.all.success": "Unfroze %s World Events", + "command.lodestone.worldevent.unfreeze.target.fail": "The specified World Event is not frozen", + "command.lodestone.worldevent.unfreeze.target.success": "Unfroze the specified World Event: %s", + "command.lodestone.worldevent.unfreeze.type.fail": "No World Events of type %s are currently frozen", + "command.lodestone.worldevent.unfreeze.type.success": "Unfroze %s World Events of type %s", + "command.lodestone.worldevent.remove.all.success": "Removed %s Active World Event(s)", + "command.lodestone.worldevent.remove.all.fail": "Could not remove any World Events", + "command.lodestone.worldevent.remove.target.success": "Removed the specified World Event: %s", + "command.lodestone.worldevent.remove.target.fail": "The specified World Event is already inactive", + "command.lodestone.worldevent.remove.type.success": "Removed %s World Events of type %s", + "command.lodestone.worldevent.remove.type.fail": "No active World Events of type %s were found", + "options.lodestone.fire_offset": "Fire Overlay Offset", + "options.lodestone.fire_offset.tooltip": "Offsets the fire overlay effect downwards, clearing up your vision.", + "options.lodestone.screenshake_intensity": "Screenshake Intensity", + "options.lodestone.screenshake_intensity.tooltip": "Controls how much screenshake is applied to your screen." +} \ No newline at end of file diff --git a/projects/1.21/assets/lodestone/lodestone/lang/zh_cn.json b/projects/1.21/assets/lodestone/lodestone/lang/zh_cn.json new file mode 100644 index 000000000000..8495bc4c6666 --- /dev/null +++ b/projects/1.21/assets/lodestone/lodestone/lang/zh_cn.json @@ -0,0 +1,33 @@ +{ + "attribute.name.lodestone.magic_damage": "魔法伤害", + "attribute.name.lodestone.magic_proficiency": "魔法熟练度", + "attribute.name.lodestone.magic_resistance": "魔法抗性", + "command.lodestone.devsetup": "为便捷开发准备的世界设置", + "command.lodestone.screenshake": "命令执行成功,享受你的屏幕摇晃吧。", + "command.lodestone.worldevent.list.count": "目前有%s个活跃的世界事件", + "command.lodestone.worldevent.list.none": "目前没有活跃的世界事件", + "command.lodestone.worldevent.list.frozen": "%s个事件已冻结", + "command.lodestone.worldevent.list.entry": "%s | %s | UUID:%s", + "command.lodestone.worldevent.freeze.target.fail": "给定的世界事件已处于冻结状态", + "command.lodestone.worldevent.freeze.target.success": "已冻结给定的世界事件:%s", + "command.lodestone.worldevent.freeze.type.fail": "所有类型为%s的世界事件均已处于冻结状态", + "command.lodestone.worldevent.freeze.type.success": "已冻结类型为%2$s的%1$s个世界事件", + "command.lodestone.worldevent.freeze.all.fail": "所有世界事件均已处于冻结状态", + "command.lodestone.worldevent.freeze.all.success": "已冻结%s个世界事件", + "command.lodestone.worldevent.unfreeze.all.fail": "目前没有世界事件处于冻结状态", + "command.lodestone.worldevent.unfreeze.all.success": "已解冻%s个世界事件", + "command.lodestone.worldevent.unfreeze.target.fail": "给定的世界事件未经冻结", + "command.lodestone.worldevent.unfreeze.target.success": "已解冻给定的世界事件:%s", + "command.lodestone.worldevent.unfreeze.type.fail": "所有类型为%s的世界事件均未经冻结", + "command.lodestone.worldevent.unfreeze.type.success": "已解冻类型为%2$s的%1$s个世界事件", + "command.lodestone.worldevent.remove.all.success": "已移除%s个活跃的世界事件", + "command.lodestone.worldevent.remove.all.fail": "无法移除任何世界事件", + "command.lodestone.worldevent.remove.target.success": "已移除给定的世界事件:%s", + "command.lodestone.worldevent.remove.target.fail": "给定的世界事件已不处于活跃状态", + "command.lodestone.worldevent.remove.type.success": "已移除类型为%2$s的%1$s个世界事件", + "command.lodestone.worldevent.remove.type.fail": "未找到类型为%s的活跃世界事件", + "options.lodestone.fire_offset": "火纹理叠加层偏移", + "options.lodestone.fire_offset.tooltip": "向下偏移火纹理叠加层,避免其阻挡视野。", + "options.lodestone.screenshake_intensity": "屏幕摇晃强度", + "options.lodestone.screenshake_intensity.tooltip": "控制屏幕摇晃的强度。" +} \ No newline at end of file diff --git a/projects/1.21/assets/malum/malum/lang/en_us.json b/projects/1.21/assets/malum/malum/lang/en_us.json new file mode 100644 index 000000000000..9b194edc96f0 --- /dev/null +++ b/projects/1.21/assets/malum/malum/lang/en_us.json @@ -0,0 +1,2828 @@ +{ + "attribute.name.malum.arcane_resonance": "Arcane Resonance", + "attribute.name.malum.arcane_resonance.desc": "Bonus potency for spirit-collection effects", + "attribute.name.malum.charge_capacity": "Charge Capacity", + "attribute.name.malum.charge_capacity.desc": "The capacity for Spell Charges", + "attribute.name.malum.charge_duration": "Charge Duration", + "attribute.name.malum.charge_duration.desc": "The duration for charging a staff", + "attribute.name.malum.charge_recovery_rate": "Charge Recovery Rate", + "attribute.name.malum.charge_recovery_rate.desc": "A percentile increase in recovery rate for Spell Charges", + "attribute.name.malum.geas_limit": "Geas Limit", + "attribute.name.malum.geas_limit.desc": "The limit for active Geas Bindings that can be sworn at once", + "attribute.name.malum.healing_received": "Healing Received", + "attribute.name.malum.healing_received.desc": "An increase in healing received", + "attribute.name.malum.malignant_aegis_capacity": "Malignant Aegis Capacity", + "attribute.name.malum.malignant_aegis_capacity.desc": "A powerful multipurpose damage resistance attribute gained through Malignant Aegis", + "attribute.name.malum.malignant_aegis_recovery_gain": "Malignant Aegis Recovery Gain", + "attribute.name.malum.malignant_aegis_recovery_rate": "Malignant Aegis Recovery Rate", + "attribute.name.malum.malignant_conversion": "Malignant Conversion", + "attribute.name.malum.malignant_conversion.desc": "A percentile conversion rate in which certain magical attributes are converted into Malignant Aegis", + "attribute.name.malum.scythe_proficiency": "Scythe Proficiency", + "attribute.name.malum.scythe_proficiency.desc": "Damage multiplier for Scythes", + "attribute.name.malum.soul_ward_capacity": "Soul Ward Capacity", + "attribute.name.malum.soul_ward_capacity.desc": "The capacity for Soul Ward", + "attribute.name.malum.soul_ward_integrity": "Soul Ward Integrity", + "attribute.name.malum.soul_ward_integrity.desc": "A percentile increase in durability for Soul Ward", + "attribute.name.malum.soul_ward_recovery_gain": "Soul Ward Recovery Gain", + "attribute.name.malum.soul_ward_recovery_gain.desc": "A percentile increase the amount of Soul Ward recovered", + "attribute.name.malum.soul_ward_recovery_rate": "Soul Ward Recovery Rate", + "attribute.name.malum.soul_ward_recovery_rate.desc": "A percentile increase in recovery rate for Soul Ward", + "attribute.name.malum.spirit_spoils": "Spirit Spoils", + "attribute.name.malum.spirit_spoils.desc": "Flat increase to spirits looted from slain foes", + "banner_pattern.malum.break": "Break", + "banner_pattern.malum.breath": "Breath", + "banner_pattern.malum.breeze": "Breeze", + "banner_pattern.malum.burn": "Burn", + "banner_pattern.malum.colorful_world": "Colorful World", + "banner_pattern.malum.default": "Default", + "banner_pattern.malum.hallucination": "Hallucination", + "banner_pattern.malum.heft": "Heft", + "banner_pattern.malum.horns": "Horns", + "banner_pattern.malum.hunger": "Hunger", + "banner_pattern.malum.sanity": "Sanity", + "banner_pattern.malum.sequence": "Sequence", + "banner_pattern.malum.spawn": "Spawn", + "banner_pattern.malum.sword": "Sword", + "block.malum.aerial_spirited_glass": "Aerial Spirited Glass", + "block.malum.aerial_varnished_terracotta": "Aerial Varnished Terracotta", + "block.malum.aqueous_spirited_glass": "Aqueous Spirited Glass", + "block.malum.aqueous_varnished_terracotta": "Aqueous Varnished Terracotta", + "block.malum.arcana_pylon": "Arcana Pylon", + "block.malum.arcana_pylon_component": "Arcana Pylon Component", + "block.malum.arcane_spirited_glass": "Arcane Spirited Glass", + "block.malum.arcane_varnished_terracotta": "Arcane Varnished Terracotta", + "block.malum.azure_runewood_leaves": "Azure Runewood Leaves", + "block.malum.azure_runewood_sapling": "Azure Runewood Sapling", + "block.malum.blazing_quartz_cluster": "Blazing Quartz Cluster", + "block.malum.blazing_quartz_ore": "Blazing Quartz Ore", + "block.malum.blight": "Blight", + "block.malum.blighted_earth": "Blighted Earth", + "block.malum.blighted_growth": "Blighted Growth", + "block.malum.blighted_soulwood": "Blighted Soulwood", + "block.malum.blightpearl": "Blightpearl", + "block.malum.blightroot": "Blightroot", + "block.malum.block_of_alchemical_calx": "Block of Alchemical Calx", + "block.malum.block_of_arcane_charcoal": "Block of Arcane Charcoal", + "block.malum.block_of_auric_embers": "Block of Auric Embers", + "block.malum.block_of_blazing_quartz": "Block of Blazing Quartz", + "block.malum.block_of_brilliance": "Block of Brilliance", + "block.malum.block_of_cthonic_gold": "Block of Cthonic Gold", + "block.malum.block_of_eerie_weave": "Block of Eerie Weave", + "block.malum.block_of_grim_talc": "Block of Grim Talc", + "block.malum.block_of_hallowed_gold": "Block of Hallowed Gold", + "block.malum.block_of_hex_ash": "Block of Hex Ash", + "block.malum.block_of_living_flesh": "Block of Living Flesh", + "block.malum.block_of_malignant_lead": "Block of Malignant Lead", + "block.malum.block_of_malignant_pewter": "Block of Malignant Pewter", + "block.malum.block_of_mnemonic_fragment": "Block of Mnemonic Fragment", + "block.malum.block_of_null_slate": "Block of Null Slate", + "block.malum.block_of_pyre_nuclei": "Block of Pyre Nuclei", + "block.malum.block_of_raw_soulstone": "Block of Raw Soulstone", + "block.malum.block_of_rotting_essence": "Block of Rotting Essence", + "block.malum.block_of_soul_stained_steel": "Block of Soulstained Steel", + "block.malum.block_of_soulstone": "Block of Soulstone", + "block.malum.block_of_void_salts": "Block of Void Salts", + "block.malum.block_of_warp_flux": "Block of Warp Flux", + "block.malum.block_of_wind_nuclei": "Block of Wind Nuclei", + "block.malum.bolted_runewood_boards_door": "Bolted Runewood Board Door", + "block.malum.bolted_runewood_boards_trapdoor": "Bolted Runewood Board Trapdoor", + "block.malum.bolted_runewood_door": "Bolted Runewood Door", + "block.malum.bolted_runewood_trapdoor": "Bolted Runewood Trapdoor", + "block.malum.bolted_soulwood_boards_door": "Bolted Soulwood Board Door", + "block.malum.bolted_soulwood_boards_trapdoor": "Bolted Soulwood Board Trapdoor", + "block.malum.bolted_soulwood_door": "Bolted Soulwood Door", + "block.malum.bolted_soulwood_trapdoor": "Bolted Soulwood Trapdoor", + "block.malum.brilliant_deepslate": "Brilliant Deepslate", + "block.malum.brilliant_obelisk": "Brilliant Obelisk", + "block.malum.brilliant_obelisk_component": "Brilliant Obelisk Component", + "block.malum.brilliant_stone": "Brilliant Stone", + "block.malum.chiseled_dross_stone": "Chiseled Dross Stone", + "block.malum.chiseled_tainted_rock": "Chiseled Tainted Rock", + "block.malum.chiseled_twisted_rock": "Chiseled Twisted Rock", + "block.malum.clinging_blight": "Clinging Blight", + "block.malum.columnar_blight": "Columnar Blight", + "block.malum.columnar_flesh": "Columnar Flesh", + "block.malum.corrupt_effigy": "Corrupt Effigy", + "block.malum.cracked_effigy": "Cracked Effigy", + "block.malum.cthonic_gold_cluster": "Cthonic Gold Cluster", + "block.malum.cthonic_gold_ore": "Cthonic Gold Ore", + "block.malum.cut_dross_stone": "Cut Dross Stone", + "block.malum.cut_runewood_planks": "Cut Runewood Planks", + "block.malum.cut_soulwood_planks": "Cut Soulwood Planks", + "block.malum.cut_tainted_rock": "Cut Tainted Rock", + "block.malum.cut_twisted_rock": "Cut Twisted Rock", + "block.malum.dark_dross_tiles": "Dark Dross Tiles", + "block.malum.dark_dross_tiles_slab": "Dark Dross Tiles Slab", + "block.malum.dark_dross_tiles_stairs": "Dark Dross Tiles Stairs", + "block.malum.dark_dross_tiles_wall": "Dark Dross Tiles Wall", + "block.malum.deepslate_quartz_ore": "Deepslate Quartz Ore", + "block.malum.deepslate_soulstone_ore": "Deepslate Soulstone Ore", + "block.malum.dross_ether_brazier": "Dross Ether Brazier", + "block.malum.dross_ether_cresset": "Dross Ether Cresset", + "block.malum.dross_iridescent_ether_brazier": "Dross Iridescent Ether Brazier", + "block.malum.dross_iridescent_ether_cresset": "Dross Iridescent Ether Cresset", + "block.malum.dross_stone": "Dross Stone", + "block.malum.dross_stone_altar": "Dross Stone Altar", + "block.malum.dross_stone_bricks": "Dross Stone Bricks", + "block.malum.dross_stone_bricks_slab": "Dross Stone Brick Slab", + "block.malum.dross_stone_bricks_stairs": "Dross Stone Brick Stairs", + "block.malum.dross_stone_bricks_wall": "Dross Stone Brick Wall", + "block.malum.dross_stone_button": "Dross Stone Button", + "block.malum.dross_stone_column": "Dross Stone Column", + "block.malum.dross_stone_item_pedestal": "Dross Stone Item Pedestal", + "block.malum.dross_stone_item_stand": "Dross Stone Item Stand", + "block.malum.dross_stone_mosaic": "Dross Stone Mosaic", + "block.malum.dross_stone_mosaic_slab": "Dross Stone Mosaic Slab", + "block.malum.dross_stone_mosaic_stairs": "Dross Stone Mosaic Stairs", + "block.malum.dross_stone_mosaic_wall": "Dross Stone Mosaic Wall", + "block.malum.dross_stone_pressure_plate": "Dross Stone Pressure Plate", + "block.malum.dross_stone_slab": "Dross Stone Slab", + "block.malum.dross_stone_stairs": "Dross Stone Stairs", + "block.malum.dross_stone_tiles": "Dross Stone Tiles", + "block.malum.dross_stone_tiles_slab": "Dross Stone Tiles Slab", + "block.malum.dross_stone_tiles_stairs": "Dross Stone Tiles Stairs", + "block.malum.dross_stone_tiles_wall": "Dross Stone Tiles Wall", + "block.malum.dross_stone_wall": "Dross Stone Wall", + "block.malum.earthen_spirited_glass": "Earthen Spirited Glass", + "block.malum.earthen_varnished_terracotta": "Earthen Varnished Terracotta", + "block.malum.eldritch_spirited_glass": "Eldritch Spirited Glass", + "block.malum.eldritch_varnished_terracotta": "Eldritch Varnished Terracotta", + "block.malum.ether": "Ether", + "block.malum.ether_candle": "Ether Candle", + "block.malum.ether_torch": "Ether Torch", + "block.malum.exposed_runewood_log": "Exposed Runewood Log", + "block.malum.exposed_soulwood_log": "Exposed Soulwood Log", + "block.malum.fleshbulb": "Fleshbulb", + "block.malum.gilded_runewood_item_pedestal": "Gilded Runewood Item Pedestal", + "block.malum.gilded_runewood_item_stand": "Gilded Runewood Item Stand", + "block.malum.gray_dross_tiles": "Gray Dross Tiles", + "block.malum.gray_dross_tiles_slab": "Gray Dross Tiles Slab", + "block.malum.gray_dross_tiles_stairs": "Gray Dross Tiles Stairs", + "block.malum.gray_dross_tiles_wall": "Gray Dross Tiles Wall", + "block.malum.gust_igniter": "Gust Igniter", + "block.malum.hanging_azure_runewood_leaves": "Hanging Azure Runewood Leaves", + "block.malum.hanging_runewood_leaves": "Hanging Runewood Leaves", + "block.malum.hanging_soulwood_leaves": "Hanging Soulwood Leaves", + "block.malum.infernal_spirited_glass": "Infernal Spirited Glass", + "block.malum.infernal_varnished_terracotta": "Infernal Varnished Terracotta", + "block.malum.iridescent_ether": "Iridescent Ether", + "block.malum.iridescent_ether_candle": "Iridescent Ether Candle", + "block.malum.iridescent_ether_torch": "Iridescent Ether Torch", + "block.malum.large_strange_crystal": "Large Strange Crystal", + "block.malum.natural_quartz_cluster": "Natural Quartz Cluster", + "block.malum.natural_quartz_ore": "Natural Quartz Ore", + "block.malum.null_spirited_glass": "Null Spirited Glass", + "block.malum.null_varnished_terracotta": "Null Varnished Terracotta", + "block.malum.ominous_altar": "Ominous Altar", + "block.malum.ominous_obelisk": "Ominous Obelisk", + "block.malum.ominous_obelisk_component": "Ominous Obelisk Component", + "block.malum.ornate_soulwood_item_pedestal": "Ornate Soulwood Item Pedestal", + "block.malum.ornate_soulwood_item_stand": "Ornate Soulwood Item Stand", + "block.malum.polished_dross_stone": "Polished Dross Stone", + "block.malum.polished_dross_stone_slab": "Polished Dross Stone Slab", + "block.malum.polished_dross_stone_stairs": "Polished Dross Stone Stairs", + "block.malum.polished_dross_stone_wall": "Polished Dross Stone Wall", + "block.malum.polished_tainted_rock": "Polished Tainted Rock", + "block.malum.polished_tainted_rock_slab": "Polished Tainted Rock Slab", + "block.malum.polished_tainted_rock_stairs": "Polished Tainted Rock Stairs", + "block.malum.polished_tainted_rock_wall": "Polished Tainted Rock Wall", + "block.malum.polished_twisted_rock": "Polished Twisted Rock", + "block.malum.polished_twisted_rock_slab": "Polished Twisted Rock Slab", + "block.malum.polished_twisted_rock_stairs": "Polished Twisted Rock Stairs", + "block.malum.polished_twisted_rock_wall": "Polished Twisted Rock Wall", + "block.malum.potted_azure_runewood_sapling": "Potted Azure Runewood Sapling", + "block.malum.potted_blightpearl": "Potted Blightpearl", + "block.malum.potted_blightroot": "Potted Blightroot", + "block.malum.potted_runewood_sapling": "Potted Runewood Sapling", + "block.malum.potted_soulwood_sapling": "Potted Soulwood Sapling", + "block.malum.potted_strangeroot": "Potted Strangeroot", + "block.malum.primordial_soup": "The Weeping Well", + "block.malum.repair_pylon": "Repair Pylon", + "block.malum.repair_pylon_component": "Repair Pylon Component", + "block.malum.revealed_runewood_log": "Revealed Runewood Log", + "block.malum.revealed_soulwood_log": "Revealed Soulwood Log", + "block.malum.rite_anchor": "Rite Anchor", + "block.malum.rite_channel": "Rite Channel", + "block.malum.rite_spreader": "Rite Spreader", + "block.malum.rite_unweaver": "Rite Unweaver", + "block.malum.ritual_plinth": "Ritual Plinth", + "block.malum.runewood": "Runewood", + "block.malum.runewood_beam": "Runewood Beam", + "block.malum.runewood_boards": "Runewood Boards", + "block.malum.runewood_boards_door": "Runewood Board Door", + "block.malum.runewood_boards_slab": "Runewood Board Slab", + "block.malum.runewood_boards_stairs": "Runewood Board Stairs", + "block.malum.runewood_boards_trapdoor": "Runewood Board Trapdoor", + "block.malum.runewood_boards_wall": "Runewood Board Wall", + "block.malum.runewood_door": "Runewood Door", + "block.malum.runewood_item_pedestal": "Runewood Item Pedestal", + "block.malum.runewood_item_stand": "Runewood Item Stand", + "block.malum.runewood_leaves": "Runewood Leaves", + "block.malum.runewood_log": "Runewood Log", + "block.malum.runewood_obelisk": "Runewood Obelisk", + "block.malum.runewood_obelisk_component": "Runewood Obelisk Component", + "block.malum.runewood_panel": "Runewood Panel", + "block.malum.runewood_planks": "Runewood Planks", + "block.malum.runewood_planks_button": "Runewood Button", + "block.malum.runewood_planks_fence": "Runewood Fence", + "block.malum.runewood_planks_fence_gate": "Runewood Fence Gate", + "block.malum.runewood_planks_pressure_plate": "Runewood Planks Pressure Plate", + "block.malum.runewood_planks_slab": "Runewood Planks Slab", + "block.malum.runewood_planks_stairs": "Runewood Planks Stairs", + "block.malum.runewood_sapling": "Runewood Sapling", + "block.malum.runewood_sign": "Runewood Sign", + "block.malum.runewood_tiles": "Runewood Tiles", + "block.malum.runewood_tiles_slab": "Runewood Tiles Slab", + "block.malum.runewood_tiles_stairs": "Runewood Tiles Stairs", + "block.malum.runewood_totem_base": "Runewood Totem Base", + "block.malum.runewood_totem_pole": "Runewood Totem Pole", + "block.malum.runewood_trapdoor": "Runewood Trapdoor", + "block.malum.runic_workbench": "Runic Workbench", + "block.malum.rustic_runewood_planks": "Rustic Runewood Planks", + "block.malum.rustic_runewood_planks_slab": "Rustic Runewood Planks Slab", + "block.malum.rustic_runewood_planks_stairs": "Rustic Runewood Planks Stairs", + "block.malum.rustic_runewood_tiles": "Rustic Runewood Tiles", + "block.malum.rustic_runewood_tiles_slab": "Rustic Runewood Tiles Slab", + "block.malum.rustic_runewood_tiles_stairs": "Rustic Runewood Tiles Stairs", + "block.malum.rustic_soulwood_planks": "Rustic Soulwood Planks", + "block.malum.rustic_soulwood_planks_slab": "Rustic Soulwood Planks Slab", + "block.malum.rustic_soulwood_planks_stairs": "Rustic Soulwood Planks Stairs", + "block.malum.rustic_soulwood_tiles": "Rustic Soulwood Tiles", + "block.malum.rustic_soulwood_tiles_slab": "Rustic Soulwood Tiles Slab", + "block.malum.rustic_soulwood_tiles_stairs": "Rustic Soulwood Tiles Stairs", + "block.malum.sacred_spirited_glass": "Sacred Spirited Glass", + "block.malum.sacred_varnished_terracotta": "Sacred Varnished Terracotta", + "block.malum.scarstone": "Scarstone", + "block.malum.soulbinding_brazier": "Soulbinding Brazier", + "block.malum.soulstone_ore": "Soulstone Ore", + "block.malum.soulwood": "Soulwood", + "block.malum.soulwood_beam": "Soulwood Beam", + "block.malum.soulwood_boards": "Soulwood Boards", + "block.malum.soulwood_boards_door": "Soulwood Board Door", + "block.malum.soulwood_boards_slab": "Soulwood Board Slab", + "block.malum.soulwood_boards_stairs": "Soulwood Board Stairs", + "block.malum.soulwood_boards_trapdoor": "Soulwood Board Trapdoor", + "block.malum.soulwood_boards_wall": "Soulwood Board Wall", + "block.malum.soulwood_door": "Soulwood Door", + "block.malum.soulwood_item_pedestal": "Soulwood Item Pedestal", + "block.malum.soulwood_item_stand": "Soulwood Item Stand", + "block.malum.soulwood_leaves": "Soulwood Leaves", + "block.malum.soulwood_log": "Soulwood Log", + "block.malum.soulwood_panel": "Soulwood Panel", + "block.malum.soulwood_planks": "Soulwood Planks", + "block.malum.soulwood_planks_button": "Soulwood Button", + "block.malum.soulwood_planks_fence": "Soulwood Fence", + "block.malum.soulwood_planks_fence_gate": "Soulwood Fence Gate", + "block.malum.soulwood_planks_pressure_plate": "Soulwood Planks Pressure Plate", + "block.malum.soulwood_planks_slab": "Soulwood Planks Slab", + "block.malum.soulwood_planks_stairs": "Soulwood Planks Stairs", + "block.malum.soulwood_sapling": "Soulwood Sapling", + "block.malum.soulwood_sign": "Soulwood Sign", + "block.malum.soulwood_tiles": "Soulwood Tiles", + "block.malum.soulwood_tiles_slab": "Soulwood Tiles Slab", + "block.malum.soulwood_tiles_stairs": "Soulwood Tiles Stairs", + "block.malum.soulwood_totem_base": "Soulwood Totem Base", + "block.malum.soulwood_totem_pole": "Soulwood Totem Pole", + "block.malum.soulwood_trapdoor": "Soulwood Trapdoor", + "block.malum.soulwoven_banner": "Soulwoven Banner", + "block.malum.spirit_altar": "Spirit Altar", + "block.malum.spirit_catalyzer": "Spirit Catalyzer", + "block.malum.spirit_catalyzer_component": "Spirit Catalyzer Component", + "block.malum.spirit_crucible": "Spirit Crucible", + "block.malum.spirit_crucible_component": "Spirit Crucible Component", + "block.malum.spirit_jar": "Spirit Jar", + "block.malum.spirit_mote": "Spirit Mote", + "block.malum.strange_crystal": "Strange Crystal", + "block.malum.strangeroot": "Strangeroot", + "block.malum.stripped_runewood": "Stripped Runewood", + "block.malum.stripped_runewood_log": "Stripped Runewood Log", + "block.malum.stripped_soulwood": "Stripped Soulwood", + "block.malum.stripped_soulwood_log": "Stripped Soulwood Log", + "block.malum.tainted_ether_brazier": "Tainted Ether Brazier", + "block.malum.tainted_ether_cresset": "Tainted Ether Cresset", + "block.malum.tainted_iridescent_ether_brazier": "Tainted Iridescent Ether Brazier", + "block.malum.tainted_iridescent_ether_cresset": "Tainted Iridescent Ether Cresset", + "block.malum.tainted_rock": "Tainted Rock", + "block.malum.tainted_rock_altar": "Tainted Rock Altar", + "block.malum.tainted_rock_bricks": "Tainted Rock Bricks", + "block.malum.tainted_rock_bricks_slab": "Tainted Rock Brick Slab", + "block.malum.tainted_rock_bricks_stairs": "Tainted Rock Brick Stairs", + "block.malum.tainted_rock_bricks_wall": "Tainted Rock Brick Wall", + "block.malum.tainted_rock_button": "Tainted Rock Button", + "block.malum.tainted_rock_column": "Tainted Rock Column", + "block.malum.tainted_rock_item_pedestal": "Tainted Rock Item Pedestal", + "block.malum.tainted_rock_item_stand": "Tainted Rock Item Stand", + "block.malum.tainted_rock_mosaic": "Tainted Rock Mosaic", + "block.malum.tainted_rock_mosaic_slab": "Tainted Rock Mosaic Slab", + "block.malum.tainted_rock_mosaic_stairs": "Tainted Rock Mosaic Stairs", + "block.malum.tainted_rock_mosaic_wall": "Tainted Rock Mosaic Wall", + "block.malum.tainted_rock_pressure_plate": "Tainted Rock Pressure Plate", + "block.malum.tainted_rock_slab": "Tainted Rock Slab", + "block.malum.tainted_rock_stairs": "Tainted Rock Stairs", + "block.malum.tainted_rock_tiles": "Tainted Rock Tiles", + "block.malum.tainted_rock_tiles_slab": "Tainted Rock Tiles Slab", + "block.malum.tainted_rock_tiles_stairs": "Tainted Rock Tiles Stairs", + "block.malum.tainted_rock_tiles_wall": "Tainted Rock Tiles Wall", + "block.malum.tainted_rock_wall": "Tainted Rock Wall", + "block.malum.the_device": "The Device", + "block.malum.the_vessel": "The Vessel", + "block.malum.twisted_ether_brazier": "Twisted Ether Brazier", + "block.malum.twisted_ether_cresset": "Twisted Ether Cresset", + "block.malum.twisted_iridescent_ether_brazier": "Twisted Iridescent Ether Brazier", + "block.malum.twisted_iridescent_ether_cresset": "Twisted Iridescent Ether Cresset", + "block.malum.twisted_rock": "Twisted Rock", + "block.malum.twisted_rock_altar": "Twisted Rock Altar", + "block.malum.twisted_rock_bricks": "Twisted Rock Bricks", + "block.malum.twisted_rock_bricks_slab": "Twisted Rock Brick Slab", + "block.malum.twisted_rock_bricks_stairs": "Twisted Rock Brick Stairs", + "block.malum.twisted_rock_bricks_wall": "Twisted Rock Brick Wall", + "block.malum.twisted_rock_button": "Twisted Rock Button", + "block.malum.twisted_rock_column": "Twisted Rock Column", + "block.malum.twisted_rock_item_pedestal": "Twisted Rock Item Pedestal", + "block.malum.twisted_rock_item_stand": "Twisted Rock Item Stand", + "block.malum.twisted_rock_mosaic": "Twisted Rock Mosaic", + "block.malum.twisted_rock_mosaic_slab": "Twisted Rock Mosaic Slab", + "block.malum.twisted_rock_mosaic_stairs": "Twisted Rock Mosaic Stairs", + "block.malum.twisted_rock_mosaic_wall": "Twisted Rock Mosaic Wall", + "block.malum.twisted_rock_pressure_plate": "Twisted Rock Pressure Plate", + "block.malum.twisted_rock_slab": "Twisted Rock Slab", + "block.malum.twisted_rock_stairs": "Twisted Rock Stairs", + "block.malum.twisted_rock_tiles": "Twisted Rock Tiles", + "block.malum.twisted_rock_tiles_slab": "Twisted Rock Tiles Slab", + "block.malum.twisted_rock_tiles_stairs": "Twisted Rock Tiles Stairs", + "block.malum.twisted_rock_tiles_wall": "Twisted Rock Tiles Wall", + "block.malum.twisted_rock_wall": "Twisted Rock Wall", + "block.malum.veiled_effigy": "Veiled Effigy", + "block.malum.vertical_runewood_boards": "Vertical Runewood Boards", + "block.malum.vertical_runewood_boards_slab": "Vertical Runewood Board Slab", + "block.malum.vertical_runewood_boards_stairs": "Vertical Runewood Board Stairs", + "block.malum.vertical_runewood_planks": "Vertical Runewood Planks", + "block.malum.vertical_runewood_planks_slab": "Vertical Runewood Planks Slab", + "block.malum.vertical_runewood_planks_stairs": "Vertical Runewood Planks Stairs", + "block.malum.vertical_rustic_runewood_planks": "Vertical Rustic Runewood Planks", + "block.malum.vertical_rustic_runewood_planks_slab": "Vertical Rustic Runewood Planks Slab", + "block.malum.vertical_rustic_runewood_planks_stairs": "Vertical Rustic Runewood Planks Stairs", + "block.malum.vertical_rustic_soulwood_planks": "Vertical Rustic Soulwood Planks", + "block.malum.vertical_rustic_soulwood_planks_slab": "Vertical Rustic Soulwood Planks Slab", + "block.malum.vertical_rustic_soulwood_planks_stairs": "Vertical Rustic Soulwood Planks Stairs", + "block.malum.vertical_soulwood_boards": "Vertical Soulwood Boards", + "block.malum.vertical_soulwood_boards_slab": "Vertical Soulwood Board Slab", + "block.malum.vertical_soulwood_boards_stairs": "Vertical Soulwood Board Stairs", + "block.malum.vertical_soulwood_planks": "Vertical Soulwood Planks", + "block.malum.vertical_soulwood_planks_slab": "Vertical Soulwood Planks Slab", + "block.malum.vertical_soulwood_planks_stairs": "Vertical Soulwood Planks Stairs", + "block.malum.void_conduit": "The Weeping Well", + "block.malum.void_depot": "Void Depot", + "block.malum.wavebanker": "Wavebanker", + "block.malum.wavebreaker": "Wavebreaker", + "block.malum.wavecharger": "Wavecharger", + "block.malum.waveform_runewood_totem_base": "Waveform Runewood Totem Base", + "block.malum.waveform_soulwood_totem_base": "Waveform Soulwood Totem Base", + "block.malum.wavemaker": "Wavemaker", + "block.malum.weavers_workbench": "Weaver's Workbench", + "block.malum.weeping_well_center": "Weeping Well Center", + "block.malum.weeping_well_column": "Weeping Well Column", + "block.malum.weeping_well_column_base": "Weeping Well Column Base", + "block.malum.weeping_well_column_cap": "Weeping Well Column Cap", + "block.malum.weeping_well_corner": "Weeping Well Corner", + "block.malum.weeping_well_flagstone": "Weeping Well Flagstone", + "block.malum.weeping_well_side": "Weeping Well Side", + "block.malum.weeping_well_side_mirror": "Weeping Well Side Mirror", + "block.malum.wicked_spirited_glass": "Wicked Spirited Glass", + "block.malum.wicked_varnished_terracotta": "Wicked Varnished Terracotta", + "block.malum.wind_tunnel": "Wind Tunnel", + "block.malum.writhing_flesh": "Writhing Flesh", + "curios.identifier.brooch": "Brooch", + "curios.identifier.rune": "Rune", + "curios.modifiers.brooch": "When worn:", + "curios.modifiers.rune": "When equipped:", + "death.attack.berserker_spirit_impact": "%1$s had their soul shattered by %2$s", + "death.attack.berserker_spirit_impact.item": "%1$s had their soul shattered by %2$s using %3$s", + "death.attack.cultist_magic": "%1$s met their end", + "death.attack.cultist_magic.player": "%1$s met their end while trying to escape %2$s", + "death.attack.hidden_blade_magic_counter": "%1$s had their soul shattered into innumerable pieces by %2$s", + "death.attack.hidden_blade_magic_counter.item": "%1$s had their soul shattered into innumerable pieces by %2$s using %3$s", + "death.attack.hidden_blade_physical_counter": "%1$s was sliced into innumerable pieces by %2$s", + "death.attack.hidden_blade_physical_counter.item": "%1$s was sliced into innumerable pieces by %2$s using %3$s", + "death.attack.inverted_heart_propagation": "%1$s was caught in %2$s's karmic flow", + "death.attack.inverted_heart_propagation.item": "%1$s was caught in %2$s's karmic flow using %3$s", + "death.attack.inverted_heart_retaliation": "%1$s was caught in %2$s's karmic flow", + "death.attack.inverted_heart_retaliation.item": "%1$s was caught in %2$s's karmic flow using %3$s", + "death.attack.karmic": "%1$s was forsworn", + "death.attack.karmic.player": "%1$s was forsworn while trying to escape %2$s", + "death.attack.nitrate": "%1$s had their soul detonated by %2$s", + "death.attack.nitrate.item": "%1$s had their soul detonated by %2$s using %3$s", + "death.attack.nitrate_playerless": "%1$s had their soul detonated", + "death.attack.nitrate_playerless.player": "%1$s had their soul detonated while trying to escape %2$s", + "death.attack.rot": "%1$s was consumed by rot", + "death.attack.rot.player": "%1$s was consumed by rot while trying to escape %2$s", + "death.attack.scythe_ascension": "%1$s was cleaved using ascension by %2$s", + "death.attack.scythe_ascension.item": "%1$s was cleaved using ascension by %2$s using %3$s", + "death.attack.scythe_combo": "%1$s was sliced in half and then again by %2$s", + "death.attack.scythe_combo.item": "%1$s was sliced in half and then again by %2$s using %3$s", + "death.attack.scythe_maelstrom": "%1$s was sliced and diced by %2$s", + "death.attack.scythe_maelstrom.item": "%1$s was sliced and diced by %2$s using %3$s", + "death.attack.scythe_melee": "%1$s was sliced in half by %2$s", + "death.attack.scythe_melee.item": "%1$s was sliced in half by %2$s using %3$s", + "death.attack.scythe_rebound": "%1$s was boomeranged by %2$s", + "death.attack.scythe_rebound.item": "%1$s was boomeranged by %2$s using %3$s", + "death.attack.scythe_sweep": "%1$s was sliced in half by %2$s", + "death.attack.scythe_sweep.item": "%1$s was sliced in half by %2$s using %3$s", + "death.attack.sundering_anchor_magic_combo": "%1$s had their soul struck down through torment by %2$s", + "death.attack.sundering_anchor_magic_combo.item": "%1$s had their soul struck down through torment by %2$s using %3$s", + "death.attack.sundering_anchor_physical_combo": "%1$s was struck down through torment by %2$s", + "death.attack.sundering_anchor_physical_combo.item": "%1$s was struck down through torment by %2$s using %3$s", + "death.attack.tyrving": "%1$s had their soul scarred by %2$s", + "death.attack.tyrving.item": "%1$s had their soul scarred by %2$s using %3$s", + "death.attack.void": "%1$s underwent reality erosion", + "death.attack.void.player": "%1$s underwent reality erosion while trying to escape %2$s", + "death.attack.voodoo": "%1$s had their soul shattered by %2$s", + "death.attack.voodoo.item": "%1$s had their soul shattered by %2$s using %3$s", + "death.attack.voodoo_playerless": "%1$s had their soul shattered", + "death.attack.voodoo_playerless.player": "%1$s had their soul shattered while trying to escape %2$s", + "death.attack.warlock_spirit_impact": "%1$s had their soul shattered by %2$s", + "death.attack.warlock_spirit_impact.item": "%1$s had their soul shattered by %2$s using %3$s", + "effect.malum.arcanaphage": "Arcanaphage", + "effect.malum.ascension": "Ascension", + "effect.malum.ascension.description": "Eases your fall and reduces gravity after a successful Scythe Ascenison.", + "effect.malum.avarice": "Avarice", + "effect.malum.burning_fervor": "Burning Fervor", + "effect.malum.burning_fervor.description": "Your tools are bolstered with radiance, increasing your mining and attack speed.", + "effect.malum.cancerous_growth": "Cancerous Growth", + "effect.malum.cancerous_growth.description": "You are emboldened by uncontrolled growth, increasing maximum health.", + "effect.malum.desperate_need": "Desperate Need", + "effect.malum.echoing_arcana": "Echoing Arcana", + "effect.malum.echoing_arcana.description": "You are made wiser by uncontrolled magnification, increasing arcane resonance.", + "effect.malum.fiery_embrace": "Fiery Embrace", + "effect.malum.fiery_embrace.description": "The warm embrace of fire coats your soul, mending your seared scars.", + "effect.malum.flawed_aim": "Flawed Aim", + "effect.malum.flowing_grasp": "Flowing Grasp", + "effect.malum.flowing_grasp.description": "You reach out for further power, increasing your reach and item pickup distance.", + "effect.malum.gleeful_target": "Gleeful Target", + "effect.malum.gluttony": "Gluttony", + "effect.malum.gluttony.description": "You feed on the vulnerable, increasing magic proficiency at the expense of hunger./", + "effect.malum.good_tides": "Good Tides", + "effect.malum.good_tides.description": "Let any fish who meets my gaze learn the true meaning of fear; for I am the harbinger of death. The bane of creatures sub-aqueous, my rod is true and unwavering as I cast into the aquatic abyss. A man, scorned by this uncaring Earth, finds solace in the sea. My only friend, the worm upon my hook. Wriggling, writhing, struggling to surmount the mortal pointlessness that permeates this barren world. I am alone. I am empty. And yet, I fish.", + "effect.malum.grim_certainty": "Grim Certainty", + "effect.malum.grim_certainty.description": "The Weight of Worlds oscillates, sealing the next strike as a critical blow.", + "effect.malum.hatred": "Hatred", + "effect.malum.howling_gale": "Howling Gale", + "effect.malum.howling_gale.description": "The zephyr propels you forward, increasing your movement speed.", + "effect.malum.imminent_deliverance": "Imminent Deliverance", + "effect.malum.imminent_deliverance.description": "The Edge of Deliverance oscillates, sealing it's next strike as a critical blow.", + "effect.malum.lifted": "Lifted", + "effect.malum.oaken_might": "Oaken Might", + "effect.malum.oaken_might.description": "Your fists and tools are reinforced with earth, increasing your strength.", + "effect.malum.rejected": "Rejected", + "effect.malum.sacred_nourishment": "Sacred Nourishment", + "effect.malum.shaken_faith": "Shaken Faith", + "effect.malum.silenced": "Silenced", + "effect.malum.silenced.description": "You are silenced, leaving your magical capabilities neutered.", + "effect.malum.sky_tether": "Sky Tether", + "effect.malum.sky_tether.description": "The heavens call for you, increasing jump height and decreasing gravity.", + "effect.malum.stone_ward": "Stone Ward", + "effect.malum.stone_ward.description": "An earthen carapace surrounds your body, functioning as extra armor.", + "effect.malum.trial_of_faith": "Trial Of Faith", + "effect.malum.true_shot": "True Shot", + "effect.malum.wicked_empowerment": "Wicked Empowerment", + "effect.malum.wicked_intent": "Wicked Intent", + "effect.malum.wicked_intent.description": "You bring forth a powerful counter attack, your next scythe attack will unleash an impossible volley of cuts.", + "effect.malum.wyrd_exhaustion": "Wyrd Exhaustion", + "enchantment.malum.animated": "Animated", + "enchantment.malum.animated.desc": "Improves attack speed.", + "enchantment.malum.ascension": "Ascension", + "enchantment.malum.ascension.desc": "Enables the Scythe to propel the player upwards, damaging nearby enemies when used.", + "enchantment.malum.capacitor": "Capacitor", + "enchantment.malum.capacitor.desc": "Adds additional Spell Charges for use with the staff", + "enchantment.malum.haunted": "Haunted", + "enchantment.malum.haunted.desc": "Improves the Weapon's Magic Damage", + "enchantment.malum.rebound": "Rebound", + "enchantment.malum.rebound.desc": "Allows the Scythe to be thrown when used.", + "enchantment.malum.replenishing": "Replenishing", + "enchantment.malum.replenishing.desc": "Restores Spell Charges when dealing melee damage with the staff.", + "enchantment.malum.spirit_plunder": "Spirit Plunder", + "enchantment.malum.spirit_plunder.desc": "Reaps extra Spirits when shattering a soul.", + "enchantment.malum.weavers_haste": "Weaver's Haste", + "enchantment.malum.weavers_haste.desc": "Accelerates any spawned spell loci by the tool.", + "enchantment.malum.weavers_propagation": "Weaver's Propagation", + "enchantment.malum.weavers_propagation.desc": "Summons additional spell loci when breaking a block with the tool.", + "entity.malum.altar": "Altar", + "entity.malum.ascending_block": "Ascending Block", + "entity.malum.believer": "Believer", + "entity.malum.bound_rite_locus": "Bound Rite Locus", + "entity.malum.cardinal": "Cardinal", + "entity.malum.cherub": "Cherub", + "entity.malum.cultist_blessing": "Cultist Blessing", + "entity.malum.cursed_bolt": "Cursed Bolt", + "entity.malum.draining_bolt": "Draining Bolt", + "entity.malum.entropic_flame_bolt": "Entropic Flame Bolt", + "entity.malum.entropy_charge": "Entropy Charge", + "entity.malum.etheric_nitrate": "Etheric Nitrate", + "entity.malum.evangelist": "Evangelist", + "entity.malum.hex_bolt": "Hex Bolt", + "entity.malum.hidden_blade_delayed_impact": "Hidden Blade Delayed Impact", + "entity.malum.locus_wave_projection": "Locus Wave Projection", + "entity.malum.natural_spirit": "Natural Spirit", + "entity.malum.pneuma_void": "Pneuma Void", + "entity.malum.scythe_boomerang": "Scythe Boomerang", + "entity.malum.scythe_maelstrom": "Scythe Maelstrom", + "entity.malum.seeking_rite_locus": "Seeking Rite Locus", + "entity.malum.spellweavers_locus": "Spellweavers Locus", + "entity.malum.sundering_anchor": "Sundering Anchor", + "entity.malum.thrown_gluttony": "Thrown Gluttony", + "entity.malum.vivid_nitrate": "Vivid Nitrate", + "item.malum.accelerating_inlay": "Accelerating Inlay", + "item.malum.ace_prideweave": "Ace Prideweave", + "item.malum.aerial_spirit": "Aerial Spirit", + "item.malum.agender_prideweave": "Agender Prideweave", + "item.malum.alchemical_calx": "Alchemical Calx", + "item.malum.alchemical_impetus": "Alchemical Impetus", + "item.malum.aluminum_impetus": "Aluminum Impetus", + "item.malum.aluminum_node": "Aluminum Node", + "item.malum.ancient_weave": "Ancient Weave", + "item.malum.anomalous_design": "Anomalous Design", + "item.malum.aqueous_spirit": "Aqueous Spirit", + "item.malum.arcane_charcoal": "Arcane Charcoal", + "item.malum.arcane_spirit": "Arcane Spirit", + "item.malum.aro_prideweave": "Aro Prideweave", + "item.malum.aroace_prideweave": "Aroace Prideweave", + "item.malum.artificers_claw": "Artificer's Claw", + "item.malum.auric_embers": "Auric Embers", + "item.malum.belt_of_the_limitless": "Belt of the Limitless", + "item.malum.belt_of_the_magebane": "Belt of the Magebane", + "item.malum.belt_of_the_prospector": "Belt of the Prospector", + "item.malum.belt_of_the_starved": "Belt of the Starved", + "item.malum.bi_prideweave": "Bi Prideweave", + "item.malum.blazing_diode": "Blazing Diode", + "item.malum.blazing_quartz": "Blazing Quartz", + "item.malum.blighted_gunk": "Blighted Gunk", + "item.malum.broken_blade": "Broken Blade", + "item.malum.catalyst_lobber": "Catalyst Lobber", + "item.malum.caustic_catalyst": "Caustic Catalyst", + "item.malum.cobalt_impetus": "Cobalt Impetus", + "item.malum.cobalt_node": "Cobalt Node", + "item.malum.complete_design": "Complete Design", + "item.malum.concentrated_gluttony": "Concentrated Gluttony", + "item.malum.convoluted_lens": "Convoluted Lens", + "item.malum.copper_impetus": "Copper Impetus", + "item.malum.copper_node": "Copper Node", + "item.malum.copper_nugget": "Copper Nugget", + "item.malum.cornered_weave": "Cornered Weave", + "item.malum.crude_scythe": "Crude Scythe", + "item.malum.crushed_brilliance": "Crushed Brilliance", + "item.malum.crushed_soulstone": "Crushed Soulstone", + "item.malum.cthonic_gold": "Cthonic Gold", + "item.malum.cthonic_gold_fragment": "Cthonic Gold Fragment", + "item.malum.cursed_sap": "Cursed Sap", + "item.malum.cursed_sapball": "Cursed Sapball", + "item.malum.demiboy_prideweave": "Demiboy Prideweave", + "item.malum.demigirl_prideweave": "Demigirl Prideweave", + "item.malum.earthen_spirit": "Earthen Spirit", + "item.malum.edge_of_deliverance": "Edge of Deliverance", + "item.malum.eerie_weave": "Eerie Weave", + "item.malum.elaborate_brooch": "Elaborate Brooch", + "item.malum.eldritch_spirit": "Eldritch Spirit", + "item.malum.enby_prideweave": "Enby Prideweave", + "item.malum.encyclopedia_arcana": "Encyclopedia Arcana", + "item.malum.encyclopedia_esoterica": "Encyclopedia Esoterica", + "item.malum.erosion_scepter": "Erosion Scepter", + "item.malum.esoteric_spool": "Esoteric Spool", + "item.malum.filled_spirit_jar": "Filled Spirit Jar", + "item.malum.fractured_alchemical_impetus": "Fractured Alchemical Impetus", + "item.malum.fractured_aluminum_impetus": "Fractured Aluminum Impetus", + "item.malum.fractured_cobalt_impetus": "Fractured Cobalt Impetus", + "item.malum.fractured_copper_impetus": "Fractured Copper Impetus", + "item.malum.fractured_gold_impetus": "Fractured Gold Impetus", + "item.malum.fractured_ifrit_impetus": "Fractured Ifrit Impetus", + "item.malum.fractured_iron_impetus": "Fractured Iron Impetus", + "item.malum.fractured_lead_impetus": "Fractured Lead Impetus", + "item.malum.fractured_nickel_impetus": "Fractured Nickel Impetus", + "item.malum.fractured_osmium_impetus": "Fractured Osmium Impetus", + "item.malum.fractured_silver_impetus": "Fractured Silver Impetus", + "item.malum.fractured_tin_impetus": "Fractured Tin Impetus", + "item.malum.fractured_uranium_impetus": "Fractured Uranium Impetus", + "item.malum.fractured_zephyr_impetus": "Fractured Zephyr Impetus", + "item.malum.fractured_zinc_impetus": "Fractured Zinc Impetus", + "item.malum.fused_consciousness": "Fused Consciousness", + "item.malum.gay_prideweave": "Gay Prideweave", + "item.malum.geas": "Geas", + "item.malum.genderfluid_prideweave": "Genderfluid Prideweave", + "item.malum.genderqueer_prideweave": "Genderqueer Prideweave", + "item.malum.gilded_belt": "Gilded Belt", + "item.malum.gilded_ring": "Gilded Ring", + "item.malum.glass_brooch": "Glass Brooch", + "item.malum.gluttonous_brooch": "Gluttonous Brooch", + "item.malum.gold_impetus": "Gold Impetus", + "item.malum.gold_node": "Gold Node", + "item.malum.grim_talc": "Grim Talc", + "item.malum.hallowed_gold_ingot": "Hallowed Gold Ingot", + "item.malum.hallowed_gold_inlay": "Hallowed Gold Inlay", + "item.malum.hallowed_gold_nugget": "Hallowed Gold Nugget", + "item.malum.hex_ash": "Hex Ash", + "item.malum.ifrit_impetus": "Ifrit Impetus", + "item.malum.imitation_flesh": "Imitation Flesh", + "item.malum.imitation_heart": "Imitation Heart", + "item.malum.impurity_stabilizer": "Impurity Stabilizer", + "item.malum.infernal_spirit": "Infernal Spirit", + "item.malum.intersex_prideweave": "Intersex Prideweave", + "item.malum.intricate_assembly": "Intricate Assembly", + "item.malum.iron_crown": "Iron Crown", + "item.malum.iron_impetus": "Iron Impetus", + "item.malum.iron_node": "Iron Node", + "item.malum.lamplighters_tongs": "Lamplighter's Tongs", + "item.malum.lead_impetus": "Lead Impetus", + "item.malum.lead_node": "Lead Node", + "item.malum.lesbian_prideweave": "Lesbian Prideweave", + "item.malum.living_flesh": "Living Flesh", + "item.malum.malignant_lead": "Malignant Lead", + "item.malum.malignant_pewter_ingot": "Malignant Pewter Ingot", + "item.malum.malignant_pewter_nugget": "Malignant Pewter Nugget", + "item.malum.malignant_pewter_plating": "Malignant Pewter Plating", + "item.malum.malignant_stronghold_boots": "Malignant Stronghold Boots", + "item.malum.malignant_stronghold_chestplate": "Malignant Stronghold Chestplate", + "item.malum.malignant_stronghold_helmet": "Malignant Stronghold Helmet", + "item.malum.malignant_stronghold_leggings": "Malignant Stronghold Leggings", + "item.malum.mechanical_weave_v1": "Mechanical Weave V1", + "item.malum.mechanical_weave_v2": "Mechanical Weave V2", + "item.malum.mending_diffuser": "Mending Diffuser", + "item.malum.mimicry_relay": "Mimicry Relay", + "item.malum.mnemonic_fragment": "Mnemonic Fragment", + "item.malum.mnemonic_hex_staff": "Mnemonic Hex Staff", + "item.malum.music_disc_aesthetica": "Music Disc", + "item.malum.music_disc_arcane_elegy": "Music Disc", + "item.malum.natural_quartz": "Natural Quartz", + "item.malum.necklace_of_blissful_harmony": "Necklace of Blissful Harmony", + "item.malum.necklace_of_the_hidden_blade": "Necklace of the Hidden Blade", + "item.malum.necklace_of_the_mystic_mirror": "Necklace of the Mystic Mirror", + "item.malum.necklace_of_the_narrow_edge": "Necklace of the Narrow Edge", + "item.malum.necklace_of_the_watcher": "Necklace of the Watcher", + "item.malum.nickel_impetus": "Nickel Impetus", + "item.malum.nickel_node": "Nickel Node", + "item.malum.null_slate": "Null Slate", + "item.malum.ornate_necklace": "Ornate Necklace", + "item.malum.ornate_ring": "Ornate Ring", + "item.malum.osmium_impetus": "Osmium Impetus", + "item.malum.osmium_node": "Osmium Node", + "item.malum.pan_prideweave": "Pan Prideweave", + "item.malum.paracausal_flame": "Paracausal Flame", + "item.malum.plural_prideweave": "Plural Prideweave", + "item.malum.poly_prideweave": "Poly Prideweave", + "item.malum.poppet": "Poppet", + "item.malum.pride_prideweave": "Pride Prideweave", + "item.malum.prismatic_focus_lens": "Prismatic Focus Lens", + "item.malum.pyre_nucleus": "Pyre Nucleus", + "item.malum.ravenous_pouch": "Ravenous Pouch", + "item.malum.raw_brilliance": "Raw Brilliance", + "item.malum.raw_soulstone": "Raw Soulstone", + "item.malum.refined_brilliance": "Refined Brilliance", + "item.malum.refined_soulstone": "Refined Soulstone", + "item.malum.resonance_tuner": "Resonance Tuner", + "item.malum.ring_of_alchemical_mastery": "Ring of Alchemical Mastery", + "item.malum.ring_of_arcane_prowess": "Ring of Arcane Prowess", + "item.malum.ring_of_curative_talent": "Ring of Curative Talent", + "item.malum.ring_of_desperate_voracity": "Ring of Desperate Voracity", + "item.malum.ring_of_echoing_arcana": "Ring of Echoing Arcana", + "item.malum.ring_of_esoteric_spoils": "Ring of Esoteric Spoils", + "item.malum.ring_of_growing_flesh": "Ring of Growing Flesh", + "item.malum.ring_of_gruesome_concentration": "Ring of Gruesome Concentration", + "item.malum.ring_of_manaweaving": "Ring of Manaweaving", + "item.malum.ring_of_the_demolitionist": "Ring of the Demolitionist", + "item.malum.ring_of_the_endless_well": "Ring of the Endless Well", + "item.malum.ring_of_the_hoarder": "Ring of the Hoarder", + "item.malum.ring_of_the_howling_maelstrom": "Ring of the Howling Maelstrom", + "item.malum.ring_of_the_rising_edge": "Ring of the Rising Edge", + "item.malum.rotting_essence": "Rotting Essence", + "item.malum.rune_of_ailment_cleansing": "Rune of Ailment Cleansing", + "item.malum.rune_of_bolstering": "Rune of Bolstering", + "item.malum.rune_of_burning_fervor": "Rune of Burning Fervor", + "item.malum.rune_of_culling": "Rune of Culling", + "item.malum.rune_of_dexterity": "Rune of Dexterity", + "item.malum.rune_of_fiery_embrace": "Rune of Fiery Embrace", + "item.malum.rune_of_flowing_grasp": "Rune of Flowing Grasp", + "item.malum.rune_of_good_tides": "Rune of Good Tides", + "item.malum.rune_of_heresy": "Rune of Heresy", + "item.malum.rune_of_howling_gale": "Rune of Howling Gale", + "item.malum.rune_of_igneous_solace": "Rune of Igneous Solace", + "item.malum.rune_of_indomitability": "Rune of Indomitability", + "item.malum.rune_of_oaken_might": "Rune of Oaken Might", + "item.malum.rune_of_protection": "Rune of Protection", + "item.malum.rune_of_radial_empowerment": "Rune of Radial Empowerment", + "item.malum.rune_of_reinforcement": "Rune of Reinforcement", + "item.malum.rune_of_scorching": "Rune of Scorching", + "item.malum.rune_of_sky_tether": "Rune of Sky Tether", + "item.malum.rune_of_spell_mastery": "Rune of Spell Mastery", + "item.malum.rune_of_stone_ward": "Rune of Stone Ward", + "item.malum.rune_of_twinned_duration": "Rune of Twinned Duration", + "item.malum.rune_of_unnatural_stamina": "Rune of Unnatural Stamina", + "item.malum.rune_of_vitality": "Rune of Vitality", + "item.malum.rune_of_volatile_distortion": "Rune of Volatile Distortion", + "item.malum.runewood_boat": "Runewood Boat", + "item.malum.runewood_chest_boat": "Runewood Chest Boat", + "item.malum.runic_brooch": "Runic Brooch", + "item.malum.runic_sap": "Runic Sap", + "item.malum.runic_sapball": "Runic Sapball", + "item.malum.sacred_spirit": "Sacred Spirit", + "item.malum.shaped_slab": "Shaped Slab", + "item.malum.shielding_apparatus": "Shielding Apparatus", + "item.malum.silver_impetus": "Silver Impetus", + "item.malum.silver_node": "Silver Node", + "item.malum.soul_hunter_boots": "Soulhunter Boots", + "item.malum.soul_hunter_cloak": "Soulhunter Cloak", + "item.malum.soul_hunter_leggings": "Soulhunter Leggings", + "item.malum.soul_hunter_robe": "Soulhunter Robe", + "item.malum.soul_of_a_scythe": "Soul of A Scythe", + "item.malum.soul_of_the_anchor": "Soul of the Anchor", + "item.malum.soul_stained_steel_axe": "Soulstained Steel Axe", + "item.malum.soul_stained_steel_boots": "Soulstained Steel Boots", + "item.malum.soul_stained_steel_chestplate": "Soulstained Steel Chestplate", + "item.malum.soul_stained_steel_helmet": "Soulstained Steel Helmet", + "item.malum.soul_stained_steel_hoe": "Soulstained Steel Hoe", + "item.malum.soul_stained_steel_ingot": "Soulstained Steel Ingot", + "item.malum.soul_stained_steel_knife": "Soulstained Steel Knife", + "item.malum.soul_stained_steel_leggings": "Soulstained Steel Leggings", + "item.malum.soul_stained_steel_nugget": "Soulstained Steel Nugget", + "item.malum.soul_stained_steel_pickaxe": "Soulstained Steel Pickaxe", + "item.malum.soul_stained_steel_plating": "Soulstained Steel Plating", + "item.malum.soul_stained_steel_scythe": "Soulstained Steel Scythe", + "item.malum.soul_stained_steel_shovel": "Soulstained Steel Shovel", + "item.malum.soul_stained_steel_sword": "Soulstained Steel Sword", + "item.malum.soulwood_boat": "Soulwood Boat", + "item.malum.soulwood_chest_boat": "Soulwood Chest Boat", + "item.malum.soulwoven_pouch": "Soulwoven Pouch", + "item.malum.soulwoven_silk": "Soulwoven Silk", + "item.malum.spellweaving_axe": "Spellweaving Axe", + "item.malum.spellweaving_pickaxe": "Spellweaving Pickaxe", + "item.malum.splash_of_gluttony": "Splash of Gluttony", + "item.malum.stellar_mechanism": "Stellar Mechanism", + "item.malum.sundering_anchor": "Sundering Anchor", + "item.malum.suspicious_device": "Suspicious Device", + "item.malum.sympathy_drive": "Sympathy Drive", + "item.malum.tin_impetus": "Tin Impetus", + "item.malum.tin_node": "Tin Node", + "item.malum.token_of_gratitude": "Token of Gratitude", + "item.malum.tophat": "Tophat", + "item.malum.totemic_staff": "Totemic Staff", + "item.malum.trans_prideweave": "Trans Prideweave", + "item.malum.tuning_fork": "Tuning Fork", + "item.malum.tyrving": "Tyrving", + "item.malum.umbral_spirit": "Umbral Spirit", + "item.malum.unwinding_chaos": "Unwinding Chaos", + "item.malum.uranium_impetus": "Uranium Impetus", + "item.malum.uranium_node": "Uranium Node", + "item.malum.void_salts": "Void Salts", + "item.malum.warp_flux": "Warp Flux", + "item.malum.warping_engine": "Warping Engine", + "item.malum.weight_of_worlds": "Weight of Worlds", + "item.malum.wicked_spirit": "Wicked Spirit", + "item.malum.wind_nucleus": "Wind Nucleus", + "item.malum.zephyr_impetus": "Zephyr Impetus", + "item.malum.zinc_impetus": "Zinc Impetus", + "item.malum.zinc_node": "Zinc Node", + "jukebox_song.malum.aesthetica": "Kultik - Aesthetica", + "jukebox_song.malum.arcane_elegy": "Kultik - Arcane Elegy", + "malum.effect.curio.always_sprint": "Sprinting Always Available", + "malum.effect.curio.ascension_launch": "Ascension Launches Targets Upwards", + "malum.effect.curio.bigger_explosions": "Enhances Explosions", + "malum.effect.curio.burning_damage": "Burning Damage", + "malum.effect.curio.burning_resistance": "Damage Resistance When Ablaze", + "malum.effect.curio.crits": "Critical Strikes", + "malum.effect.curio.eat_rotten": "Rotten Foods are Tastier", + "malum.effect.curio.enchanted_explosions": "Explosions Are Enchanted With %s", + "malum.effect.curio.enhanced_maneuvers": "Augments Rebound and Ascension", + "malum.effect.curio.explosion_drops_collected": "Automatic Collection of Explosion Drops", + "malum.effect.curio.extend_positive_effect": "Extends Positive Effects", + "malum.effect.curio.friendly_enemies": "Reduces Enemy Aggression", + "malum.effect.curio.full_health_fake_collection": "Striking Full Health Targets Triggers Spirit Collection Effects", + "malum.effect.curio.growing_gluttony": "Eating Rotten Foods Extends Gluttony", + "malum.effect.curio.hunger_drain": "Actively Drains Hunger", + "malum.effect.curio.longer_rebound_cooldown": "Rebound Suffers a Longer Cooldown", + "malum.effect.curio.low_health_speed": "Speed at Low Health", + "malum.effect.curio.lower_ascension_damage": "Ascension Suffers a Damage Penalty", + "malum.effect.curio.no_sweep": "Disables Scythe Sweeping", + "malum.effect.curio.ore_prospecting": "Collecting Precious Minerals Sometimes Grants Avarice", + "malum.effect.curio.pacifist_recharge": "Cooldown Extends if the Scythe is Used", + "malum.effect.curio.rebound_maelstrom": "Rebound Creates A Windborne Maelstrom", + "malum.effect.curio.rotten_gluttony": "Eating Rotten Food Generates Gluttony", + "malum.effect.curio.scythe_chain": "Deadlier Scythe Sweeping", + "malum.effect.curio.scythe_counterattack": "Powerful Scythe Counterattack When Struck", + "malum.effect.curio.scythe_execution": "Scythes Exploit Wounds", + "malum.effect.curio.shorten_negative_effect": "Shortens Negative Effects", + "malum.effect.curio.silence": "Silences Attackers", + "malum.effect.curio.soul_ward_complete_absorption": "Soul Ward Absorbs All Damage", + "malum.effect.curio.soul_ward_escalating_integrity": "Soul Ward Gains Integrity When Nearing Disintegration", + "malum.effect.curio.soul_ward_long_shatter_cooldown": "Lengthy Soul Ward Recharge upon Disintegration", + "malum.effect.curio.soul_ward_magic_resilience": "Soul Ward Reroutes Magic", + "malum.effect.curio.spirits_add_health": "Spirit Collection Grants Extra Hearts", + "malum.effect.curio.spirits_extend_effect": "Spirit Collection Aids Potion Durations", + "malum.effect.curio.spirits_gluttony": "Spirit Collection Generates Gluttony", + "malum.effect.curio.spirits_heal": "Spirit Collection Replenishes Health", + "malum.effect.curio.spirits_weave_mana": "Spirit Collection Recovers Soul Ward", + "malum.effect.curio.spirits_weave_mana_irons_spellbooks": "Spirit Collection Recovers Spell Mana [Iron's Spellbooks]", + "malum.effect.curio.spirits_weave_resonance": "Spirit Collection Generates Arcane Resonance", + "malum.effect.curio.spirits_weave_resonance_irons_spellbooks": "Spirit Collection Reduces Spell Cooldown [Iron's Spellbooks]", + "malum.effect.curio.spirits_xp": "Spirit Collection Generates Experience Points", + "malum.effect.curio.totem_effect": "Grants %s", + "malum.effect.edge_of_deliverance_crit": "Follow-up Strikes Hit Critically", + "malum.effect.edge_of_deliverance_unpowered_attack": "Non-Critical Strikes Deal Reduced Damage", + "malum.effect.erosive_silence": "Erosion Damage Silences Targets", + "malum.effect.erosive_spread": "Charges a Spread of Eroding Sub-munitions", + "malum.effect.geas.aggressive_enemies": "Increases Enemy Aggression", + "malum.effect.geas.avarice_combustion": "Avarice Engulfs You In Flames When Struck", + "malum.effect.geas.avarice_explosions": "Avarice Further Enhances Explosions And Grants Fortune Chance", + "malum.effect.geas.avarice_healing": "Attaining Avarice Recovers Health", + "malum.effect.geas.avarice_vulnerability": "Avarice Increases Explosive Damage Taken", + "malum.effect.geas.bonus_reach": "Avoiding Harm Increases Reach", + "malum.effect.geas.buffered_damage": "Half Of Incoming Damage Is Buffered", + "malum.effect.geas.buffered_damage_more_overall": "Buffered Damage Is Amplified", + "malum.effect.geas.buffered_damage_non_lethal": "Buffered Damage Is Applied Overtime And Cannot Kill You", + "malum.effect.geas.chained_spirit_bonus": "Repeated Soul Shatters Yield Extra Arcana", + "malum.effect.geas.conduit_bonus": "Conduit Power Recovers Health And Amplifies Listed Effects", + "malum.effect.geas.damage_buildup": "Taking Damage Charges Up Wrath", + "malum.effect.geas.damage_release": "Wrath Is Released When Striking A Target", + "malum.effect.geas.desperate_need": "Gluttony Becomes Desperate Need", + "malum.effect.geas.desperate_need_betrayal": "The Rot Will Consume You", + "malum.effect.geas.desperate_need_scythe_proficiency": "Desperate Need Substantially Increases Scythe Proficiency", + "malum.effect.geas.explosion_lover": "Explosions Grant Avarice", + "malum.effect.geas.extinguish_hurt": "Being Extinguished Hurts You", + "malum.effect.geas.faster_draw_time": "Successful Ranged Damage Builds Up Extra Draw Speed", + "malum.effect.geas.faster_natural_healing": "Saturation Heals Faster", + "malum.effect.geas.faster_starving": "Starvation Occurs Faster", + "malum.effect.geas.first_hit_bonus": "Blasts Healthy Enemies With Wicked Energy", + "malum.effect.geas.fish_healing": "You Cannot Heal Outside Of Water", + "malum.effect.geas.food_effect_cleanse": "Eating Cleanses Negative Effects", + "malum.effect.geas.fragile_reach": "Reach Effect Faces Cooldown When Struck", + "malum.effect.geas.fragile_reach_slowdown": "Cooldown State Reduces Movement Speed", + "malum.effect.geas.gleeful_target": "Ailments, Blessings, Curses are Paused When Struck", + "malum.effect.geas.gleeful_target_arcane_resonance": "Arcane Resonance Aids Stasis Duration", + "malum.effect.geas.healing_aura": "Healing is Shared with Nearby Creatures", + "malum.effect.geas.healing_aura_no_filter": "Shared Healing Heals All, Ally or Not", + "malum.effect.geas.high_hunger_more_armor": "Being Well Fed Provides Extra Armor", + "malum.effect.geas.hotter_fire": "Fire Effects You Apply Are Accelerated", + "malum.effect.geas.hunger_as_withdrawal": "Addiction to Slaughter", + "malum.effect.geas.incoming_fall_damage_auto_attack": "Taking Fall Damage Attacks Nearby Targets", + "malum.effect.geas.inverted_heart": "Injuries, Emotions, Senses are Shared with Witnesses", + "malum.effect.geas.inverted_heart_arcane_resonance": "Arcane Resonance Favors Influence Radius", + "malum.effect.geas.knockback_also_accelerates": "High Momentum Amplifies Received Knockback", + "malum.effect.geas.low_hunger_less_armor": "Starvation Halves Armor", + "malum.effect.geas.malignant_crit_aegis_rerouting": "Malignant Deliverance Recharges Malignant Aegis", + "malum.effect.geas.malignant_crit_combo": "Malignant Deliverance Repeatedly Slashes Targets", + "malum.effect.geas.malignant_crit_combo_reinforcement": "Slashes Grow Stronger Through Malignant Conversion", + "malum.effect.geas.malignant_crit_healing_overexertion": "Repeated Activations Gradually Diminish All Healing", + "malum.effect.geas.malignant_crit_leech": "Malignant Deliverance Leeches Life Essence", + "malum.effect.geas.malignant_crit_reduced_damage": "Recharge Reduces Malignant Deliverance Damage", + "malum.effect.geas.missing_halts_draw_time": "Missing Inverts The Benefit", + "malum.effect.geas.more_damage": "All Incoming Damage Is Doubled", + "malum.effect.geas.more_knockback": "Doubles Incoming Knockback", + "malum.effect.geas.more_runes": "2 Rune Slots", + "malum.effect.geas.more_saturation": "Meals Provide Extra Saturation", + "malum.effect.geas.movement_acceleration": "Sprinting Builds Up Extra Momentum", + "malum.effect.geas.no_armor": "Equipped Armour Shackles You When Vulnerable", + "malum.effect.geas.no_armor_druid_armor": "The Absence of Equipped Armour Grants Armor And Enhances Healing", + "malum.effect.geas.no_normal_foods": "You Must Only Eat Rot", + "malum.effect.geas.no_passive_healing": "Saturation And Hunger No Longer Restore Health", + "malum.effect.geas.only_scythe": "Regular Weapons Crumble In Your Hands", + "malum.effect.geas.oops_all_magic": "All Incoming Damage Functions As Magic", + "malum.effect.geas.ore_prospecting": "Collecting Precious Minerals Grants Avarice", + "malum.effect.geas.outgoing_fall_damage_auto_attack": "Outgoing Fall Damage Attacks Targets Regardless Of Distance", + "malum.effect.geas.passive_healing": "Passively Recover Health", + "malum.effect.geas.poison_slash": "Desperate Need Enables Poisonous Scythe Slashes", + "malum.effect.geas.poison_slash_consumes_desperate_need": "Desperate Need Fades When Attacking", + "malum.effect.geas.presence_breaker": "Refusal, Detachment, Exile is Forced onto Targets", + "malum.effect.geas.presence_breaker_arcane_resonance": "Arcane Resonance Favors Exile Duration", + "malum.effect.geas.rocket_jumping": "Wind Gusts Are Enhanced And Grant Ascension", + "malum.effect.geas.rotten_healing": "Eating Rotten Foods Heals You", + "malum.effect.geas.rune_vulnerability": "Each Equipped Rune Dampens Healing, Armor and Magic Resistance", + "malum.effect.geas.scythe_combo": "Scythe Cuts Create Combo-Attacks", + "malum.effect.geas.soul_ward_on_hit": "Magic Damage Recovers Soul Ward", + "malum.effect.geas.spirits_absorption": "Spirit Collection Grants Absorption", + "malum.effect.geas.spirits_hunger": "Spirit Collection Drains Hunger", + "malum.effect.geas.spirits_magic_boost": "Spirit Collection Amplifies Magic", + "malum.effect.geas.staff_autofire": "Staff Charges Automatically Fire", + "malum.effect.geas.staff_homing": "Staff Projectiles Home In on Targets", + "malum.effect.geas.trial_of_faith": "Gluttony Becomes Trial of Faith", + "malum.effect.geas.trial_of_faith_healing": "Trial of Faith Increases Healing Received", + "malum.effect.geas.vastly_bigger_explosions": "Greatly Enhances Explosions", + "malum.effect.geas.water_agility": "You Move and Swing Faster In Water", + "malum.effect.geas.water_damage_resistance": "You Take Reduced Damage in Water", + "malum.effect.geas.weak_legs": "Fall Damage Is Amplified", + "malum.effect.geas.wind_gliding": "Ascension Effect Improves Aerial Manoeuvrability", + "malum.effect.geas.wyrd_reconstruction": "Death Triggers Resurrection", + "malum.effect.geas.wyrd_reconstruction_cooldown": "Arcane Resonance is Dampened Until Recharged", + "malum.effect.geas.wyrd_reconstruction_spirits": "Resurrection Repeatedly Activates Spirit-Collection Effects", + "malum.effect.hex_bolts": "Charges a Burst of Mnemonic Blades", + "malum.effect.keyword.arcane_resonance": "Arcane Resonance; Improves Spirit-Collection Effects", + "malum.effect.keyword.avarice": "Avarice; Gradually Increases Fortune", + "malum.effect.keyword.gluttony": "Gluttony; Increases Magic Damage, But Drains Hunger", + "malum.effect.keyword.soul_ward": "Soul Ward; Absorbs Damage, Recharges Over Time", + "malum.effect.negative": "-%s", + "malum.effect.positive": "+%s", + "malum.effect.ravenous_pouch_collection": "Snatches Items Already In Storage", + "malum.effect.ravenous_pouch_drop": "Retains A Minimum When Emptied", + "malum.effect.soul_based_damage": "Deals Soul-Rending Damage", + "malum.effect.soulwoven_pouch_collection": "Collects Spirit Arcana", + "malum.effect.sundering_anchor_damage_split": "Damage is Split Between Several Cuts", + "malum.effect.sundering_anchor_hatred": "Each Cut Applies Hatred", + "malum.effect.unwinding_chaos_burn": "Burn Damage Recovers Charges", + "malum.effect.unwinding_chaos_volley": "Charges a Volley of Composite Energy", + "malum.effect.wayne_june.0": "The Iron Crown. Enigmatic, and Ubiquitous", + "malum.effect.wayne_june.1": "A Semi-Circle, Radiating Five Points of Power. A Symbol Hidden Deep in the Iconography of Every Ancient Empire", + "malum.effect.wayne_june.10": "Let Us Drag Your Agglutinated Indignities Out Into The Light", + "malum.effect.wayne_june.2": "The Point of No Return Welcomes You, With Open Arms", + "malum.effect.wayne_june.3": "The Greatest Horror It Would Seem, Is Nothing At All", + "malum.effect.wayne_june.4": "An Ocean of Emptiness, Slowly Swallowing the World", + "malum.effect.wayne_june.5": "A Nebulous Nightmare, an Apocalypse that Only We Can Oppose", + "malum.effect.wayne_june.6": "Stagnant And Sprawling, This Hellish Abyss Extends Beyond Sanity Itself", + "malum.effect.wayne_june.7": "We Travel Through The Incalculable Dimensions Of Human Weakness", + "malum.effect.wayne_june.8": "Success, So Long Pursued, Is Rewarded Only With Creeping Revalation", + "malum.effect.wayne_june.9": "You Have Cowered In Your Cowering Denial Long Enough", + "malum.effect.weight_of_worlds_crit": "Sometimes Strikes With Critical Force", + "malum.effect.weight_of_worlds_kill": "Kills Guarantee a Critical Strike", + "malum.gui.augment.installed": "When installed: ", + "malum.gui.augment.type.augment": "Augment", + "malum.gui.augment.type.core_augment": "Core Augment", + "malum.gui.book.entry.accelerating_inlay": "Accelerating Inlay", + "malum.gui.book.entry.accelerating_inlay.description": "Doubling down", + "malum.gui.book.entry.aerial_rites": "Aerial Rites", + "malum.gui.book.entry.aerial_rites.description": "Totemic Arts of Soaring", + "malum.gui.book.entry.altar_acceleration": "Altar Acceleration", + "malum.gui.book.entry.altar_acceleration.description": "Obelisks", + "malum.gui.book.entry.aqueous_rites": "Aqueous Rites", + "malum.gui.book.entry.aqueous_rites.description": "Totemic Arts of Flowing", + "malum.gui.book.entry.arcane_restoration": "Arcane Restoration", + "malum.gui.book.entry.arcane_restoration.description": "Mystic repair", + "malum.gui.book.entry.arcane_restoration.tool_repair": "Repairing Tools", + "malum.gui.book.entry.arcane_restoration.tool_repair.description": "Mending for Steelwear", + "malum.gui.book.entry.aura_empowerment": "Aura Empowerment", + "malum.gui.book.entry.aura_empowerment.description": "Greater obelisks", + "malum.gui.book.entry.aura_empowerment.other_pylon_applications": "Other Pylon Applications", + "malum.gui.book.entry.aura_empowerment.other_pylon_applications.description": "Channeling fundamental spirits", + "malum.gui.book.entry.authority_of_crushing_melancholy": "Authority of Crushing Melancholy", + "malum.gui.book.entry.authority_of_crushing_melancholy.description": "To crush one's own spirit", + "malum.gui.book.entry.authority_of_the_gleeful_target": "Authority of the Gleeful Target", + "malum.gui.book.entry.authority_of_the_gleeful_target.description": "To be the most satisfied existence", + "malum.gui.book.entry.authority_of_the_inverted_heart": "Authority of the Inverted Heart", + "malum.gui.book.entry.authority_of_the_inverted_heart.description": "To tie all hearts as one", + "malum.gui.book.entry.basic_artifice": "Waveform Artifice", + "malum.gui.book.entry.basic_artifice.artificers_claw": "Artificer's Claw", + "malum.gui.book.entry.basic_artifice.artificers_claw.description": "Despite the name, not sharp", + "malum.gui.book.entry.basic_artifice.description": "Signal modulation", + "malum.gui.book.entry.belt_of_the_magebane": "Belt of the Magebane", + "malum.gui.book.entry.belt_of_the_magebane.description": "Newfound ruin", + "malum.gui.book.entry.belt_of_the_prospector": "Belt of the Prospector", + "malum.gui.book.entry.belt_of_the_prospector.description": "Treasures of the earth", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist": "Ring of the Demolitionist", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist.description": "$bMore dakka/$", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder": "Ring of the Hoarder", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder.description": "Directly into my veins", + "malum.gui.book.entry.belt_of_the_starved": "Belt of the Starved", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony": "Concentrated Gluttony", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony.description": "Bypass", + "malum.gui.book.entry.belt_of_the_starved.description": "Channeling voracity", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity": "Ring of Desperate Voracity", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity.description": "Widening the channel", + "malum.gui.book.entry.blazing_diode": "Blazing Diode", + "malum.gui.book.entry.blazing_diode.description": "The strongest force in the world", + "malum.gui.book.entry.blazing_quartz": "Blazing Quartz", + "malum.gui.book.entry.blazing_quartz.description": "Ignition", + "malum.gui.book.entry.blight": "A Study on Blight", + "malum.gui.book.entry.blight.description": "What, why, and how", + "malum.gui.book.entry.brilliance": "Brilliance", + "malum.gui.book.entry.brilliance.description": "The stuff of experience", + "malum.gui.book.entry.caustic_catalyst": "Caustic Catalyst", + "malum.gui.book.entry.caustic_catalyst.description": "Inflaming instability", + "malum.gui.book.entry.chronicles_of_the_soul": "Chronicles of the Soul", + "malum.gui.book.entry.chronicles_of_the_soul.description": "A magecraft of miracles", + "malum.gui.book.entry.chronicles_of_the_void": "Chronicles of the Void", + "malum.gui.book.entry.chronicles_of_the_void.description": "A magecraft of madness", + "malum.gui.book.entry.crucible_acceleration": "Crucible Acceleration", + "malum.gui.book.entry.crucible_acceleration.description": "Heating up", + "malum.gui.book.entry.crucible_augmentation": "Crucible Augmentation", + "malum.gui.book.entry.crucible_augmentation.description": "Tuning the attuner", + "malum.gui.book.entry.cthonic_gold": "Cthonic Gold", + "malum.gui.book.entry.cthonic_gold.description": "Fused with the arcane", + "malum.gui.book.entry.cthonic_gold.reexamination": "Reexamination: Cthonic Gold", + "malum.gui.book.entry.cthonic_gold.reexamination.description": "A new principle in old material", + "malum.gui.book.entry.earthen_rites": "Earthen Rites", + "malum.gui.book.entry.earthen_rites.description": "Totemic Arts of Forming", + "malum.gui.book.entry.elaborate_brooch": "Elaborate Brooch", + "malum.gui.book.entry.elaborate_brooch.description": "A change in purpose", + "malum.gui.book.entry.eldritch_arcana": "Eldritch Arcana", + "malum.gui.book.entry.eldritch_arcana.description": "For every push there is a pull", + "malum.gui.book.entry.elemental_arcana": "Elemental Arcana", + "malum.gui.book.entry.elemental_arcana.description": "Focused magic", + "malum.gui.book.entry.esoteric_reaping": "Esoteric Reaping", + "malum.gui.book.entry.esoteric_reaping.core_keeping": "Core-Keeping", + "malum.gui.book.entry.esoteric_reaping.core_keeping.description": "Ancient Constructs", + "malum.gui.book.entry.esoteric_reaping.description": "Leaked magic", + "malum.gui.book.entry.esoteric_reaping.eerie_weave": "Eerie Weave", + "malum.gui.book.entry.esoteric_reaping.eerie_weave.description": "Fancy!", + "malum.gui.book.entry.esoteric_reaping.grim_talc": "Grim Talc", + "malum.gui.book.entry.esoteric_reaping.grim_talc.description": "Sharp!", + "malum.gui.book.entry.esoteric_reaping.rotting_essence": "Rotting Essence", + "malum.gui.book.entry.esoteric_reaping.rotting_essence.description": "Yucky!", + "malum.gui.book.entry.esoteric_reaping.warp_flux": "Warp Flux", + "malum.gui.book.entry.esoteric_reaping.warp_flux.description": "Odd.", + "malum.gui.book.entry.ether": "Ether", + "malum.gui.book.entry.ether.description": "All the colors of the wind", + "malum.gui.book.entry.focus_ashes": "Arising of Ashes", + "malum.gui.book.entry.focus_ashes.description": "Creating powdered reagents", + "malum.gui.book.entry.focus_crystals": "Creation of Crystals", + "malum.gui.book.entry.focus_crystals.description": "Forming irregular crystals", + "malum.gui.book.entry.focus_elemental": "Recreation of Relics", + "malum.gui.book.entry.focus_elemental.description": "Creating construct cores", + "malum.gui.book.entry.focus_elemental.ifrit_impetus": "Ifrit Impetus", + "malum.gui.book.entry.focus_elemental.ifrit_impetus.description": "To bud flames from nothing", + "malum.gui.book.entry.focus_elemental.zephyr_impetus": "Zephyr Impetus", + "malum.gui.book.entry.focus_elemental.zephyr_impetus.description": "To form wind anew", + "malum.gui.book.entry.focus_metals": "Magecraft of Metals", + "malum.gui.book.entry.focus_metals.description": "Forming banded crystals", + "malum.gui.book.entry.fragment.void.black_crystal": "Scribbled notes", + "malum.gui.book.entry.fragment.void.black_crystal.description": "Incomprehensible", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana": "A failed experiment", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana.description": "An attempt to create something new?", + "malum.gui.book.entry.fragment.void.umbral_arcana": "Strange equations", + "malum.gui.book.entry.fragment.void.umbral_arcana.description": "Assuming an absence of existence...", + "malum.gui.book.entry.geas_magic": "Geasa, and Other Oaths", + "malum.gui.book.entry.geas_magic.description": "Power for price", + "malum.gui.book.entry.glass_brooch": "Glass Brooch", + "malum.gui.book.entry.glass_brooch.description": "Fragile power", + "malum.gui.book.entry.gluttonous_brooch": "Gluttonous Brooch", + "malum.gui.book.entry.gluttonous_brooch.description": "Endlessly unsated", + "malum.gui.book.entry.impurity_stabilizer": "Impurity Stabilizer", + "malum.gui.book.entry.impurity_stabilizer.description": "Potency from weakness", + "malum.gui.book.entry.infernal_rites": "Infernal Rites", + "malum.gui.book.entry.infernal_rites.description": "Totemic Arts of Scorching", + "malum.gui.book.entry.intricate_assembly": "Intricate Assembly", + "malum.gui.book.entry.intricate_assembly.description": "Fudging the numbers", + "malum.gui.book.entry.introduction": "Introduction", + "malum.gui.book.entry.introduction.description": "On the nature of souls", + "malum.gui.book.entry.locus_management": "Locus Management", + "malum.gui.book.entry.locus_management.description": "Arcana in motion", + "malum.gui.book.entry.managing_totems": "Totem Resonance", + "malum.gui.book.entry.managing_totems.description": "Insight into the rites", + "malum.gui.book.entry.mending_diffuser": "Mending Diffuser", + "malum.gui.book.entry.mending_diffuser.description": "Unliving scar tissue", + "malum.gui.book.entry.mirror_magic": "Mirror Magic", + "malum.gui.book.entry.mirror_magic.description": "Magic Funnels", + "malum.gui.book.entry.mote_making": "Mote Making", + "malum.gui.book.entry.mote_making.description": "Worship the cube", + "malum.gui.book.entry.natural_quartz": "Natural Quartz", + "malum.gui.book.entry.natural_quartz.description": "Deep in the earth", + "malum.gui.book.entry.necklace_of_blissful_harmony": "Necklace of Blissful Harmony", + "malum.gui.book.entry.necklace_of_blissful_harmony.description": "No sign of morning coming", + "malum.gui.book.entry.necklace_of_the_mystic_mirror": "Necklace of the Mystic Mirror", + "malum.gui.book.entry.necklace_of_the_mystic_mirror.description": "As without, so within", + "malum.gui.book.entry.necklace_of_the_narrow_edge": "Necklace of the Narrow Edge", + "malum.gui.book.entry.necklace_of_the_narrow_edge.description": "Focused and sharpened", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom": "Ring of the Howling Maelstrom", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.description": "30% chance to flinch", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_rising_edge": "Ring of the Rising Edge", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_rising_edge.description": "An A press is an A press", + "malum.gui.book.entry.oath_of_the_overburdened_mind": "Oath of The Overburdened Mind", + "malum.gui.book.entry.oath_of_the_overburdened_mind.description": "To strike overwhemlingly", + "malum.gui.book.entry.oath_of_the_overeager_fist": "Oath of The Overeager Fist", + "malum.gui.book.entry.oath_of_the_overeager_fist.description": "To never hesitate", + "malum.gui.book.entry.oath_of_the_overkeen_eye": "Oath of The Overkeen Eye", + "malum.gui.book.entry.oath_of_the_overkeen_eye.description": "To hit one's target", + "malum.gui.book.entry.oath_of_the_undiscerned_maw": "Oath of The Undiscerned Maw", + "malum.gui.book.entry.oath_of_the_undiscerned_maw.description": "To devour all", + "malum.gui.book.entry.oath_of_unmakers_disdain": "Oath of Unmakers Disdain", + "malum.gui.book.entry.oath_of_unmakers_disdain.description": "To lord above", + "malum.gui.book.entry.oath_of_unsighted_resistance": "Oath of Unsighted Resistance", + "malum.gui.book.entry.oath_of_unsighted_resistance.description": "To wade into slaughter", + "malum.gui.book.entry.pact_of_combustion": "Pact of Combustion", + "malum.gui.book.entry.pact_of_combustion.description": "To fuel the flame", + "malum.gui.book.entry.pact_of_contentedness": "Pact of Contentedness", + "malum.gui.book.entry.pact_of_contentedness.description": "To seek satisfaction", + "malum.gui.book.entry.pact_of_defiance": "Pact of Defiance", + "malum.gui.book.entry.pact_of_defiance.description": "To accept no limit", + "malum.gui.book.entry.pact_of_patience_repaid": "Pact of Patience Repaid", + "malum.gui.book.entry.pact_of_patience_repaid.description": "To dilute one's pain", + "malum.gui.book.entry.pact_of_reciprocation": "Pact of Reciprocation", + "malum.gui.book.entry.pact_of_reciprocation.description": "Two eyes for an eye", + "malum.gui.book.entry.pact_of_rune_exploitation": "Pact of The Rune Exploitation", + "malum.gui.book.entry.pact_of_rune_exploitation.description": "To follow the ancient pacts", + "malum.gui.book.entry.pact_of_self_care": "Pact of Self-Care", + "malum.gui.book.entry.pact_of_self_care.description": "To care for oneself", + "malum.gui.book.entry.pact_of_the_arcanaphage": "Pact of The Arcanaphage", + "malum.gui.book.entry.pact_of_the_arcanaphage.description": "To extend beyond oneself", + "malum.gui.book.entry.pact_of_the_berserker": "Pact of The Berserker", + "malum.gui.book.entry.pact_of_the_berserker.description": "To return pain in kind", + "malum.gui.book.entry.pact_of_the_blastweaver": "Pact of the Blastweaver", + "malum.gui.book.entry.pact_of_the_blastweaver.description": "To reap from ruin", + "malum.gui.book.entry.pact_of_the_cloudskipper": "Pact of The Cloudskipper", + "malum.gui.book.entry.pact_of_the_cloudskipper.description": "To rise above all", + "malum.gui.book.entry.pact_of_the_continuing_shot": "Pact of The Continuing Shot", + "malum.gui.book.entry.pact_of_the_continuing_shot.description": "To be the arrow", + "malum.gui.book.entry.pact_of_the_fortress": "Pact of The Fortress", + "malum.gui.book.entry.pact_of_the_fortress.description": "To stand and defend", + "malum.gui.book.entry.pact_of_the_high_priest": "Pact of The High Priest", + "malum.gui.book.entry.pact_of_the_high_priest.description": "To spread oneself thin", + "malum.gui.book.entry.pact_of_the_lifeweaver": "Pact of The Lifeweaver", + "malum.gui.book.entry.pact_of_the_lifeweaver.description": "To share with any and all", + "malum.gui.book.entry.pact_of_the_lone_druid": "Pact of The Lone Druid", + "malum.gui.book.entry.pact_of_the_lone_druid.description": "To shun the shaped", + "malum.gui.book.entry.pact_of_the_parasite": "Pact of The Parasite", + "malum.gui.book.entry.pact_of_the_parasite.description": "To hide by stolen shields", + "malum.gui.book.entry.pact_of_the_profane_ascetic": "Pact of The Profane Ascetic", + "malum.gui.book.entry.pact_of_the_profane_ascetic.description": "To seek beauty in dross", + "malum.gui.book.entry.pact_of_the_profane_glutton": "Pact of The Profane Glutton", + "malum.gui.book.entry.pact_of_the_profane_glutton.description": "To consume", + "malum.gui.book.entry.pact_of_the_prospector": "Pact of the Prospector", + "malum.gui.book.entry.pact_of_the_prospector.description": "To grow one's fortune", + "malum.gui.book.entry.pact_of_the_reaper": "Pact of The Reaper", + "malum.gui.book.entry.pact_of_the_reaper.description": "To master the harvest blade", + "malum.gui.book.entry.pact_of_the_shattering_addict": "Pact of The Shattering Addict", + "malum.gui.book.entry.pact_of_the_shattering_addict.description": "To shatter and shatter", + "malum.gui.book.entry.pact_of_the_shield": "Pact of The Shield", + "malum.gui.book.entry.pact_of_the_shield.description": "To always walk with vigilance", + "malum.gui.book.entry.pact_of_the_skybreaker": "Pact of The Skybreaker", + "malum.gui.book.entry.pact_of_the_skybreaker.description": "To bring it all down", + "malum.gui.book.entry.pact_of_the_warlock": "Pact of The Warlock", + "malum.gui.book.entry.pact_of_the_warlock.description": "To fight forever", + "malum.gui.book.entry.pact_of_the_windswept": "Pact of The Windswept", + "malum.gui.book.entry.pact_of_the_windswept.description": "To be one with the wind", + "malum.gui.book.entry.pact_of_tidal_affinity": "Pact of Tidal Affinity", + "malum.gui.book.entry.pact_of_tidal_affinity.description": "To be one with the sea", + "malum.gui.book.entry.pact_of_wyrd_reconstruction": "Pact of Wyrd Reconstruction", + "malum.gui.book.entry.pact_of_wyrd_reconstruction.description": "To survive one's fate", + "malum.gui.book.entry.pacts_of_an_igneous_shaper": "Pacts of an Igneous Shaper", + "malum.gui.book.entry.pacts_of_an_igneous_shaper.description": "To bind the primordial mantle", + "malum.gui.book.entry.pacts_of_an_inward_soul": "Pacts of an Inward Soul", + "malum.gui.book.entry.pacts_of_an_inward_soul.description": "To reshape the fundamental aspects", + "malum.gui.book.entry.pacts_of_an_unbound_wayfarer": "Pact of an Unbound Wayfarer", + "malum.gui.book.entry.pacts_of_an_unbound_wayfarer.description": "To soar through storms and tides", + "malum.gui.book.entry.pacts_of_an_uneven_conscience": "Pact of an Uneven Conscience", + "malum.gui.book.entry.pacts_of_an_uneven_conscience.description": "To demand clarity in a chaotic world", + "malum.gui.book.entry.page.headline.accelerating_inlay": "Accelerating Inlay", + "malum.gui.book.entry.page.headline.aerial_rites": "Aerial Rites", + "malum.gui.book.entry.page.headline.altar_acceleration.brilliant_obelisk": "Brilliant Obelisk", + "malum.gui.book.entry.page.headline.altar_acceleration.runewood_obelisk": "Runewood Obelisk", + "malum.gui.book.entry.page.headline.aqueous_rites": "Aqueous Rites", + "malum.gui.book.entry.page.headline.arcane_restoration": "Arcane Restoration", + "malum.gui.book.entry.page.headline.arcane_restoration.tool_repair": "Repairing Tools", + "malum.gui.book.entry.page.headline.aura_empowerment": "Aura Empowerment", + "malum.gui.book.entry.page.headline.aura_empowerment.elemental": "Aura Empowerment", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications": "Other Pylon Applications", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.arcane": "Greater Altar Acceleration", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.eldritch": "Eldritch", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.sacred": "Sacred", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.wicked": "Wicked", + "malum.gui.book.entry.page.headline.authority_of_crushing_melancholy": "Authority of Crushing Melancholy", + "malum.gui.book.entry.page.headline.authority_of_the_gleeful_target": "Authority of the Gleeful Target", + "malum.gui.book.entry.page.headline.authority_of_the_inverted_heart": "Authority of the Inverted Heart", + "malum.gui.book.entry.page.headline.basic_artifice": "Waveform Artifice", + "malum.gui.book.entry.page.headline.basic_artifice.artificers_claw": "Artificer's Claw", + "malum.gui.book.entry.page.headline.basic_artifice.wavebanker": "Wavebanker", + "malum.gui.book.entry.page.headline.basic_artifice.wavebreaker": "Wavebreaker", + "malum.gui.book.entry.page.headline.basic_artifice.wavecharger": "Wavecharger", + "malum.gui.book.entry.page.headline.basic_artifice.wavemaker": "Wavemaker", + "malum.gui.book.entry.page.headline.belt_of_the_magebane": "Belt of the Magebane", + "malum.gui.book.entry.page.headline.belt_of_the_prospector": "Belt of the Prospector", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.avarice": "Avarice", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_demolitionist": "Ring of the Demolitionist", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_hoarder": "Ring of the Hoarder", + "malum.gui.book.entry.page.headline.belt_of_the_starved": "Belt of the Starved", + "malum.gui.book.entry.page.headline.belt_of_the_starved.concentrated_gluttony": "Concentrated Gluttony", + "malum.gui.book.entry.page.headline.belt_of_the_starved.ring_of_desperate_voracity": "Ring of Desperate Voracity", + "malum.gui.book.entry.page.headline.blazing_diode": "Blazing Diode", + "malum.gui.book.entry.page.headline.blazing_quartz": "Blazing Quartz", + "malum.gui.book.entry.page.headline.blight.arcane_rite": "Blight Study: Resonance", + "malum.gui.book.entry.page.headline.blight.composition": "Blight Study: Substance", + "malum.gui.book.entry.page.headline.blight.flora": "Blight Study: Flora", + "malum.gui.book.entry.page.headline.blight.intro": "A Study on Blight", + "malum.gui.book.entry.page.headline.blight.spread": "Blight Study: Spread", + "malum.gui.book.entry.page.headline.brilliance": "Brilliance", + "malum.gui.book.entry.page.headline.caustic_catalyst": "Caustic Catalyst", + "malum.gui.book.entry.page.headline.chronicles_of_the_soul": "Chronicles of the Soul", + "malum.gui.book.entry.page.headline.chronicles_of_the_void": "Chronicles of the Void", + "malum.gui.book.entry.page.headline.crucible_acceleration": "Crucible Acceleration", + "malum.gui.book.entry.page.headline.crucible_augmentation": "Crucible Augmentation", + "malum.gui.book.entry.page.headline.cthonic_gold": "Cthonic Gold", + "malum.gui.book.entry.page.headline.cthonic_gold.reexamination": "Reexamining Cthonic Gold", + "malum.gui.book.entry.page.headline.earthen_rites": "Earthen Rites", + "malum.gui.book.entry.page.headline.elaborate_brooch": "Elaborate Brooch", + "malum.gui.book.entry.page.headline.eldritch_arcana": "Eldritch Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana": "Elemental Arcana", + "malum.gui.book.entry.page.headline.elemental_arcana.aerial": "Aerial Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana.aqueous": "Aqueous Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana.earthen": "Earthen Spirit", + "malum.gui.book.entry.page.headline.elemental_arcana.infernal": "Infernal Spirit", + "malum.gui.book.entry.page.headline.esoteric_reaping": "Esoteric Reaping", + "malum.gui.book.entry.page.headline.esoteric_reaping.core_keeping": "Core-Keeping", + "malum.gui.book.entry.page.headline.esoteric_reaping.core_keeping.pyre_nucleus": "Pyre Nucleus", + "malum.gui.book.entry.page.headline.esoteric_reaping.core_keeping.wind_nucleus": "Wind Nucleus", + "malum.gui.book.entry.page.headline.esoteric_reaping.eerie_weave": "Eerie Weave", + "malum.gui.book.entry.page.headline.esoteric_reaping.grim_talc": "Grim Talc", + "malum.gui.book.entry.page.headline.esoteric_reaping.rotting_essence": "Rotting Essence", + "malum.gui.book.entry.page.headline.esoteric_reaping.warp_flux": "Warp Flux", + "malum.gui.book.entry.page.headline.ether": "Ether", + "malum.gui.book.entry.page.headline.ether.iridescent": "Iridescent Ether", + "malum.gui.book.entry.page.headline.focus_ashes": "Arising of Ashes", + "malum.gui.book.entry.page.headline.focus_crystals": "Creation of Crystals", + "malum.gui.book.entry.page.headline.focus_elemental": "Recreation of Relics", + "malum.gui.book.entry.page.headline.focus_elemental.ifrit_impetus": "Ifrit Impetus", + "malum.gui.book.entry.page.headline.focus_elemental.zephyr_impetus": "Zephyr Impetus", + "malum.gui.book.entry.page.headline.focus_metals": "Magecraft of Metals", + "malum.gui.book.entry.page.headline.fragment.void.black_crystal": "Scribbled notes", + "malum.gui.book.entry.page.headline.fragment.void.umbral_arcana": "Strange equations", + "malum.gui.book.entry.page.headline.geas_magic": "Geasa, and Other Oaths", + "malum.gui.book.entry.page.headline.glass_brooch": "Glass Brooch", + "malum.gui.book.entry.page.headline.gluttonous_brooch": "Gluttonous Brooch", + "malum.gui.book.entry.page.headline.impurity_stabilizer": "Impurity Stabilizer", + "malum.gui.book.entry.page.headline.infernal_rites": "Infernal Rites", + "malum.gui.book.entry.page.headline.intricate_assembly": "Intricate Assembly", + "malum.gui.book.entry.page.headline.introduction": "Introduction", + "malum.gui.book.entry.page.headline.locus_management": "Locus Management", + "malum.gui.book.entry.page.headline.locus_management.aerial": "Speed of the Locus", + "malum.gui.book.entry.page.headline.locus_management.aqueous": "Potency of the Locus", + "malum.gui.book.entry.page.headline.locus_management.arcane": "Redirecting the Locus", + "malum.gui.book.entry.page.headline.locus_management.earthen": "Impact of the Locus", + "malum.gui.book.entry.page.headline.locus_management.eldritch": "Dissociating with the Locus", + "malum.gui.book.entry.page.headline.locus_management.elemental_boons": "Rite Study: Elemental Boons", + "malum.gui.book.entry.page.headline.locus_management.infernal": "Distance of the Locus", + "malum.gui.book.entry.page.headline.locus_management.sacred": "Restoring the Locus", + "malum.gui.book.entry.page.headline.locus_management.wicked": "Resurrecting the Locus", + "malum.gui.book.entry.page.headline.locus_management.wicked_order": "Rite Study: Locus Resurrection", + "malum.gui.book.entry.page.headline.managing_totems": "Totem Resonance", + "malum.gui.book.entry.page.headline.mending_diffuser": "Mending Diffuser", + "malum.gui.book.entry.page.headline.mirror_magic": "Mirror Magic", + "malum.gui.book.entry.page.headline.mote_making": "Mote Making", + "malum.gui.book.entry.page.headline.natural_quartz": "Natural Quartz", + "malum.gui.book.entry.page.headline.necklace_of_blissful_harmony": "Necklace of Blissful Harmony", + "malum.gui.book.entry.page.headline.necklace_of_the_mystic_mirror": "Necklace of the Mystic Mirror", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge": "Necklace of the Narrow Edge", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom": "The Howling Maelstrom", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge.ring_of_the_rising_edge": "The Rising Edge", + "malum.gui.book.entry.page.headline.oath_of_the_overburdened_mind": "Oath of The Overburdened Mind", + "malum.gui.book.entry.page.headline.oath_of_the_overeager_fist": "Oath of The Overeager Fist", + "malum.gui.book.entry.page.headline.oath_of_the_overkeen_eye": "Oath of The Overkeen Eye", + "malum.gui.book.entry.page.headline.oath_of_the_undiscerned_maw": "Oath of The Undiscerned Maw", + "malum.gui.book.entry.page.headline.oath_of_unmakers_disdain": "Oath of Unmakers Disdain", + "malum.gui.book.entry.page.headline.oath_of_unsighted_resistance": "Oath of Unsighted Resistance", + "malum.gui.book.entry.page.headline.pact_of_combustion": "Pact of Combustion", + "malum.gui.book.entry.page.headline.pact_of_contentedness": "Pact of Contentedness", + "malum.gui.book.entry.page.headline.pact_of_defiance": "Pact of Defiance", + "malum.gui.book.entry.page.headline.pact_of_patience_repaid": "Pact of Patience Repaid", + "malum.gui.book.entry.page.headline.pact_of_reciprocation": "Pact of Reciprocation", + "malum.gui.book.entry.page.headline.pact_of_rune_exploitation": "Pact of The Rune Exploitation", + "malum.gui.book.entry.page.headline.pact_of_self_care": "Pact of Self-Care", + "malum.gui.book.entry.page.headline.pact_of_the_arcanaphage": "Pact of The Arcanaphage", + "malum.gui.book.entry.page.headline.pact_of_the_berserker": "Pact of The Berserker", + "malum.gui.book.entry.page.headline.pact_of_the_blastweaver": "Pact of the Blastweaver", + "malum.gui.book.entry.page.headline.pact_of_the_cloudskipper": "Pact of The Cloudskipper", + "malum.gui.book.entry.page.headline.pact_of_the_continuing_shot": "Pact of The Continuing Shot", + "malum.gui.book.entry.page.headline.pact_of_the_fortress": "Pact of The Fortress", + "malum.gui.book.entry.page.headline.pact_of_the_high_priest": "Pact of The High Priest", + "malum.gui.book.entry.page.headline.pact_of_the_lifeweaver": "Pact of The Lifeweaver", + "malum.gui.book.entry.page.headline.pact_of_the_lone_druid": "Pact of The Lone Druid", + "malum.gui.book.entry.page.headline.pact_of_the_parasite": "Pact of The Parasite", + "malum.gui.book.entry.page.headline.pact_of_the_profane_ascetic": "Pact of The Profane Ascetic", + "malum.gui.book.entry.page.headline.pact_of_the_profane_glutton": "Pact of The Profane Glutton", + "malum.gui.book.entry.page.headline.pact_of_the_prospector": "Pact of the Prospector", + "malum.gui.book.entry.page.headline.pact_of_the_reaper": "Pact of The Reaper", + "malum.gui.book.entry.page.headline.pact_of_the_shattering_addict": "Pact of The Shattering Addict", + "malum.gui.book.entry.page.headline.pact_of_the_shield": "Pact of The Shield", + "malum.gui.book.entry.page.headline.pact_of_the_skybreaker": "Pact of The Skybreaker", + "malum.gui.book.entry.page.headline.pact_of_the_warlock": "Pact of The Warlock", + "malum.gui.book.entry.page.headline.pact_of_the_windswept": "Pact of The Windswept", + "malum.gui.book.entry.page.headline.pact_of_tidal_affinity": "Pact of Tidal Affinity", + "malum.gui.book.entry.page.headline.pact_of_wyrd_reconstruction": "Pact of Wyrd Reconstruction", + "malum.gui.book.entry.page.headline.pacts_of_an_igneous_shaper": "Pacts of an Igneous Shaper", + "malum.gui.book.entry.page.headline.pacts_of_an_inward_soul": "Pacts of an Inward Soul", + "malum.gui.book.entry.page.headline.pacts_of_an_unbound_wayfarer": "Pact of an Unbound Wayfarer", + "malum.gui.book.entry.page.headline.pacts_of_an_uneven_conscience": "Pact of an Uneven Conscience", + "malum.gui.book.entry.page.headline.primary_arcana.arcane": "Arcane Spirit", + "malum.gui.book.entry.page.headline.primary_arcana.sacred": "Sacred Spirit", + "malum.gui.book.entry.page.headline.primary_arcana.wicked": "Wicked Spirit", + "malum.gui.book.entry.page.headline.prismatic_focus_lens": "Prismatic Focus Lens", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_alchemical_mastery": "Ring of Alchemical Mastery", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_curative_talent": "Ring of Curative Talent", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_manaweaving": "Ring of Manaweaving", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_prowess": "Ring of Prowess", + "malum.gui.book.entry.page.headline.resonance_tuner": "Resonance Tuner", + "malum.gui.book.entry.page.headline.ring_of_esoteric_spoils": "Ring of Esoteric Spoils", + "malum.gui.book.entry.page.headline.ritual_magic": "Ritual magic", + "malum.gui.book.entry.page.headline.rune_of_ailment_cleansing": "Rune of Ailment Cleansing", + "malum.gui.book.entry.page.headline.rune_of_burning_fervor": "Rune of Burning Fervor", + "malum.gui.book.entry.page.headline.rune_of_culling": "Rune of Culling", + "malum.gui.book.entry.page.headline.rune_of_dexterity": "Rune of Dexterity", + "malum.gui.book.entry.page.headline.rune_of_fiery_embrace": "Rune of Fiery Embrace", + "malum.gui.book.entry.page.headline.rune_of_flowing_grasp": "Rune of Flowing Grasp", + "malum.gui.book.entry.page.headline.rune_of_good_tides": "Rune of Good Tides", + "malum.gui.book.entry.page.headline.rune_of_howling_gale": "Rune of Howling Gale", + "malum.gui.book.entry.page.headline.rune_of_oaken_might": "Rune of Oaken Might", + "malum.gui.book.entry.page.headline.rune_of_protection": "Rune of Protection", + "malum.gui.book.entry.page.headline.rune_of_reinforcement": "Rune of Reinforcement", + "malum.gui.book.entry.page.headline.rune_of_scorching": "Rune of Scorching", + "malum.gui.book.entry.page.headline.rune_of_sky_tether": "Rune of Sky Tether", + "malum.gui.book.entry.page.headline.rune_of_stone_ward": "Rune of Stone Ward", + "malum.gui.book.entry.page.headline.rune_of_vitality": "Rune of Vitality", + "malum.gui.book.entry.page.headline.rune_of_volatile_distortion": "Rune of Volatile Distortion", + "malum.gui.book.entry.page.headline.runewood": "Runewood", + "malum.gui.book.entry.page.headline.runewood.arcane_charcoal": "Arcane Charcoal", + "malum.gui.book.entry.page.headline.runewood.runic_sap": "Runic Sap", + "malum.gui.book.entry.page.headline.runeworking": "Runeworking", + "malum.gui.book.entry.page.headline.runic_brooch": "Runic Brooch", + "malum.gui.book.entry.page.headline.sacred_rites": "Sacred Rites", + "malum.gui.book.entry.page.headline.scarstone": "A Study on Scarstone", + "malum.gui.book.entry.page.headline.scarstone.creation": "Scarstone Study: Creation", + "malum.gui.book.entry.page.headline.scarstone.material": "Scarstone Study: Material", + "malum.gui.book.entry.page.headline.scarstone.strange_crystal": "Scarstone Study: Strange Crystal", + "malum.gui.book.entry.page.headline.scythes": "Scythes", + "malum.gui.book.entry.page.headline.scythes.enchanting": "Enchanting a Scythe", + "malum.gui.book.entry.page.headline.scythes.enchanting.animated": "Animated", + "malum.gui.book.entry.page.headline.scythes.enchanting.ascension": "Ascension", + "malum.gui.book.entry.page.headline.scythes.enchanting.haunted": "Haunted", + "malum.gui.book.entry.page.headline.scythes.enchanting.rebound": "Rebound", + "malum.gui.book.entry.page.headline.scythes.enchanting.spirit_plunder": "Spirit Plunder", + "malum.gui.book.entry.page.headline.shielding_apparatus": "Shielding Apparatus", + "malum.gui.book.entry.page.headline.soulhunter_armor": "Soulhunter Armor", + "malum.gui.book.entry.page.headline.soulstained_armor": "Soulstained Armor", + "malum.gui.book.entry.page.headline.soulstained_scythe": "Soulstained Scythe", + "malum.gui.book.entry.page.headline.soulstone": "Soulstone", + "malum.gui.book.entry.page.headline.soulwood": "A Study on Soulwood", + "malum.gui.book.entry.page.headline.soulwood.blight": "Soulwood Study: Blight", + "malum.gui.book.entry.page.headline.soulwood.bonemeal": "Soulwood Study: Growth", + "malum.gui.book.entry.page.headline.soulwood.cursed_sap": "Soulwood Study: Sap", + "malum.gui.book.entry.page.headline.soulwoven_pouch": "Soulwoven Pouch", + "malum.gui.book.entry.page.headline.soulwoven_pouch.ravenous_pouch": "Ravenous Pouch", + "malum.gui.book.entry.page.headline.soulwoven_silk": "Soulwoven Silk", + "malum.gui.book.entry.page.headline.spellweaving_axe": "Spellweaving Axe", + "malum.gui.book.entry.page.headline.spellweaving_pickaxe": "Spellweaving Pickaxe", + "malum.gui.book.entry.page.headline.spellweaving_tools.enchanting": "Enchanting the Spellwoven", + "malum.gui.book.entry.page.headline.spellweaving_tools.enchanting.weavers_haste": "Weaver's Haste", + "malum.gui.book.entry.page.headline.spellweaving_tools.enchanting.weavers_propagation": "Weaver's Propagation", + "malum.gui.book.entry.page.headline.spirit_crystals": "Spirit Crystals", + "malum.gui.book.entry.page.headline.spirit_focusing": "Spirit Focusing", + "malum.gui.book.entry.page.headline.spirit_infusion": "Spirit Infusion", + "malum.gui.book.entry.page.headline.spirit_infusion.alchemical_calx": "Alchemical Calx", + "malum.gui.book.entry.page.headline.spirit_infusion.hex_ash": "Hex Ash", + "malum.gui.book.entry.page.headline.spirit_infusion.living_flesh": "Living Flesh", + "malum.gui.book.entry.page.headline.spirit_jar": "Spirit Jar", + "malum.gui.book.entry.page.headline.spirit_metals.hallowed_gold": "Hallowed Gold", + "malum.gui.book.entry.page.headline.spirit_metals.reexamination": "Reexamining Spirit Metals", + "malum.gui.book.entry.page.headline.spirit_metals.soul_stained_steel": "Soulstained Steel", + "malum.gui.book.entry.page.headline.spirit_minerals.reexamination": "Reexamining Spirit Minerals", + "malum.gui.book.entry.page.headline.spirit_stones.reexamination": "Reexamining Spirit Stones", + "malum.gui.book.entry.page.headline.spirit_stones.tainted_rock": "Tainted Rock", + "malum.gui.book.entry.page.headline.spirit_stones.twisted_rock": "Twisted Rock", + "malum.gui.book.entry.page.headline.spirit_trinkets": "Spirit Trinkets", + "malum.gui.book.entry.page.headline.spirited_glass": "Spirited Glass", + "malum.gui.book.entry.page.headline.spirited_glass.null": "Approximating The Ninth Arcana", + "malum.gui.book.entry.page.headline.strange_crystal.material": "Strange Crystal Study: Material", + "malum.gui.book.entry.page.headline.strange_crystal.purpose": "Strange Crystal Study: Purpose", + "malum.gui.book.entry.page.headline.strange_crystal.reexamination": "Reexamining Strange Crystals", + "malum.gui.book.entry.page.headline.strange_crystal.revelation": "Revealing Strange Crystals", + "malum.gui.book.entry.page.headline.suspicious_device": "Suspicious Device", + "malum.gui.book.entry.page.headline.sympathy_drive": "Sympathy Drive", + "malum.gui.book.entry.page.headline.the_device": "The Device.", + "malum.gui.book.entry.page.headline.totem_magic": "Totem Magic", + "malum.gui.book.entry.page.headline.totem_magic.waveform_totemancy": "Waveform Totemancy", + "malum.gui.book.entry.page.headline.tyrving": "Tyrving", + "malum.gui.book.entry.page.headline.unchained_rite": "A Rite Unchained", + "malum.gui.book.entry.page.headline.unchained_rite.soulwood": "Soulwood Transmutation", + "malum.gui.book.entry.page.headline.unchained_transmutation": "Unchained Transmutation", + "malum.gui.book.entry.page.headline.unchained_transmutation.basalt": "Heatless Incineration", + "malum.gui.book.entry.page.headline.unchained_transmutation.deepslate": "Gray Stones", + "malum.gui.book.entry.page.headline.unchained_transmutation.dirt": "Seedless Growth", + "malum.gui.book.entry.page.headline.unchained_transmutation.mud": "Fluidless Infusion", + "malum.gui.book.entry.page.headline.unchained_transmutation.packed_mud": "Orange Stones", + "malum.gui.book.entry.page.headline.unchained_transmutation.snow": "White Stones", + "malum.gui.book.entry.page.headline.unchained_transmutation.stone": "Forceless Pulverization", + "malum.gui.book.entry.page.headline.undirected_rite": "A Rite Undirected", + "malum.gui.book.entry.page.headline.undoing_geas_bindings": "Forswearing Geasa", + "malum.gui.book.entry.page.headline.varnished_terracotta": "Varnished Terracotta", + "malum.gui.book.entry.page.headline.varnished_terracotta.null": "Approximating The Ninth Arcana", + "malum.gui.book.entry.page.headline.void.belt_of_the_limitless": "Belt of the Limitless", + "malum.gui.book.entry.page.headline.void.black_crystal": "A Black Crystal", + "malum.gui.book.entry.page.headline.void.catalyst_lobber": "Catalyst Lobber", + "malum.gui.book.entry.page.headline.void.edge_of_deliverance": "The Edge of Deliverance", + "malum.gui.book.entry.page.headline.void.erosion_scepter": "Erosion Scepter", + "malum.gui.book.entry.page.headline.void.fused_consciousness": "Fused Consciousness", + "malum.gui.book.entry.page.headline.void.inverse_and_hybrid_arcana": "Theoretical Arcana", + "malum.gui.book.entry.page.headline.void.malignant_pewter": "Malignant Pewter", + "malum.gui.book.entry.page.headline.void.malignant_stronghold_armor": "Malignant Stronghold Armor", + "malum.gui.book.entry.page.headline.void.material_study_arcana": "Study: Spirit Crystal", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers": "Study: Auric Ember", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers.reexamination": "Reexamination: Auric Ember", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead": "Study: Malignant Lead", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead.reexamination": "Reexamining Malignant Lead", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment": "Study: Mnemosyne", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment.reexamination": "Reexamination: Mnemnosyne", + "malum.gui.book.entry.page.headline.void.material_study_null_slate": "Study: Null Slate", + "malum.gui.book.entry.page.headline.void.material_study_null_slate.reexamination": "Reexamination: Null Slate", + "malum.gui.book.entry.page.headline.void.material_study_soulstone": "Study: Soulstone", + "malum.gui.book.entry.page.headline.void.material_study_void_salts": "Study: Void Salts", + "malum.gui.book.entry.page.headline.void.material_study_void_salts.reexamination": "Reexamination: Void Salts", + "malum.gui.book.entry.page.headline.void.necklace_of_the_hidden_blade": "Necklace of the Hidden Blade", + "malum.gui.book.entry.page.headline.void.necklace_of_the_watcher": "Necklace of the Watcher", + "malum.gui.book.entry.page.headline.void.ring_of_echoing_arcana": "Ring of Echoing Arcana", + "malum.gui.book.entry.page.headline.void.ring_of_growing_flesh": "Ring of Growing Flesh", + "malum.gui.book.entry.page.headline.void.ring_of_gruesome_concentration": "Ring of Gruesome Concentration", + "malum.gui.book.entry.page.headline.void.rune_of_bolstering": "Rune of Bolstering", + "malum.gui.book.entry.page.headline.void.rune_of_heresy": "Rune of Heresy", + "malum.gui.book.entry.page.headline.void.rune_of_igneous_solace": "Rune of Igneous Solace", + "malum.gui.book.entry.page.headline.void.rune_of_indomitability": "Rune of Indomitability", + "malum.gui.book.entry.page.headline.void.rune_of_radial_empowerment": "Sacrificial Empowerment", + "malum.gui.book.entry.page.headline.void.rune_of_spell_mastery": "Rune of Spell Mastery", + "malum.gui.book.entry.page.headline.void.rune_of_twinned_duration": "Rune of Twinned Duration", + "malum.gui.book.entry.page.headline.void.rune_of_unnatural_stamina": "Rune of Unnatural Stamina", + "malum.gui.book.entry.page.headline.void.runes": "Voidish Runecraft", + "malum.gui.book.entry.page.headline.void.staves_as_foci": "Staves as Foci", + "malum.gui.book.entry.page.headline.void.staves_as_foci.enchanting.capacitor": "Capacitor", + "malum.gui.book.entry.page.headline.void.staves_as_foci.enchanting.replenishing": "Replenishing", + "malum.gui.book.entry.page.headline.void.staves_as_foci.ring_of_the_endless_well": "Ring of the Endless Well", + "malum.gui.book.entry.page.headline.void.sundering_anchor": "The Sundering Anchor", + "malum.gui.book.entry.page.headline.void.the_weeping_well": "The Weeping Well", + "malum.gui.book.entry.page.headline.void.umbral_arcana": "Umbral Arcana", + "malum.gui.book.entry.page.headline.void.unwinding_chaos": "Unwinding Chaos", + "malum.gui.book.entry.page.headline.void.weight_of_worlds": "The Weight of Worlds", + "malum.gui.book.entry.page.headline.voodoo_magic": "Voodoo Magic", + "malum.gui.book.entry.page.headline.warping_engine": "Warping Engine", + "malum.gui.book.entry.page.headline.wicked_rites": "Wicked Rites", + "malum.gui.book.entry.page.headline.windweaving": "Wind-Weaving", + "malum.gui.book.entry.page.headline.windweaving.gust_igniter": "Gust Igniter", + "malum.gui.book.entry.page.headline.windweaving.wind_tunnel": "Wind Tunnel", + "malum.gui.book.entry.page.info.runeworking": "Socket a slate into the runic workbench\nUtilize spirit arcana to inscribe runes onto the slate", + "malum.gui.book.entry.page.info.runeworking.headline": "Runeworking", + "malum.gui.book.entry.page.info.soul_binding": "Socket the prime item, spirit arcana and other items into the soulbinding brazier\nAn etheric offering initiates the process", + "malum.gui.book.entry.page.info.soul_binding.headline": "Soul Binding", + "malum.gui.book.entry.page.info.spirit_focusing": "Socket a catalyst and spirit arcana into the crucible\nThe catalyst is partially used up with each focusing cycle", + "malum.gui.book.entry.page.info.spirit_focusing.headline": "Spirit Focusing", + "malum.gui.book.entry.page.info.spirit_infusion": "Socket a prime item and spirit arcana into the spirit altar\nPlace additional items on nearby item holders", + "malum.gui.book.entry.page.info.spirit_infusion.headline": "Spirit Infusion", + "malum.gui.book.entry.page.info.spirit_repair": "Socket a repair material and spirit arcana into the repair pylon\nThe damaged item must be placed within a nearby item holder", + "malum.gui.book.entry.page.info.spirit_repair.headline": "Spirit Repair", + "malum.gui.book.entry.page.info.unchained_transmutation": "Utilizing a rite locus, transform blocks into other blocks via unchained rite\nThe rite locus requires blight as a conduit", + "malum.gui.book.entry.page.info.unchained_transmutation.headline": "Unchained Transmutation", + "malum.gui.book.entry.page.info.unchained_transmutation_tree": "Utilizing a rite locus, transform blocks into other blocks via unchained rite\nThe rite locus requires blight as a conduit\nTransmutation follows the shown transmutation tree\nAny entry in the tree can be used as a starting point", + "malum.gui.book.entry.page.info.unchained_transmutation_tree.headline": "Unchained Transmutation", + "malum.gui.book.entry.page.text.accelerating_inlay.1": "Through the use of a superior conductor in Eerie Weave, Accelerating Inlay simply provides a substantial bonus to the focusing speed of a Crucible without any drawbacks.", + "malum.gui.book.entry.page.text.altar_acceleration.brilliant_obelisk.1": "While not useful for Infusion, per-se, the design of the obelisk can be used in another way as well. By socketing Brilliance instead of Hallowed Gold, the obelisk will harmonize with the Brilliance of enchanting, causing it to provide as much force of enchanting as five bookshelves do.", + "malum.gui.book.entry.page.text.altar_acceleration.runewood_obelisk.1": "Spirit Infusion, as essential as it is, has grown to be tedious. Even producing a stack of simple Hex Ash takes several minutes. Using Hallowed Gold, I have found a way to accelerate it. By placing up to four hallowed obelisks nearby the altar I may increase the processing speed by one fourth with each obelisk.", + "malum.gui.book.entry.page.text.arcane_restoration.1": "The Spirit Crucible has an annoying habit of breaking the tools to work with it. While a cost is to be expected, I'd rather pay it in installments. I have designed a device I call the Repair Pylon, intended to shore items up as they break down.", + "malum.gui.book.entry.page.text.arcane_restoration.2": "The Repair Pylon requires a toll of Spirit Arcana as well as a properly suited repair material for the job. When fitted with items, the Pylon will search for a nearby damaged item in any Item Pedestal, Item Stand, or Crucible. It should be theoretically possible to repair an item with $ijust/$ Arcana.. but that's only theory-crafting at the moment.", + "malum.gui.book.entry.page.text.arcane_restoration.tool_repair.1": "The Repair Pylon can be used for more than just an Impetus. More mundane - or even magical - tools can be repaired without costing experience, by using spirits to fuel the restoration instead of Brilliance. This still requires material to perform the repairs, of course, and restores about half of an item's durability.", + "malum.gui.book.entry.page.text.arcane_restoration.tool_repair.2": "Gear made of material that resonates with spirits - created from or by them - seems to be even more effectively repaired by this. Most, if not all, of the tools and armor written of in this book will be restored by three quarters of durability, rather than half.", + "malum.gui.book.entry.page.text.aura_empowerment.1": "Created using a combination of Soulwood and Runewood, the Arcana Pylon excels at channeling Spirit Arcana. By supplying it with Spirits, their stored energy can be spent.", + "malum.gui.book.entry.page.text.aura_empowerment.2": "Totems are designed to avoid a constant demand for Spirits. Whenever a Rite activates, an Echo is formed, matching the Totem's Spirit Sequence in effect with little to none strain placed upon it. This works well for a passive effect, but it does limit potency significantly. The Arcana Pylon makes up for that limiting factor, allowing Totem Magic to reach it's full potency.", + "malum.gui.book.entry.page.text.aura_empowerment.elemental.1": "By utilizing Elemental Arcana, the Pylon becomes a totemic amplifier. It weaves a Rite Locus, which enhances any matching Aura Effect granted by Runes or Totems upon contact. One Spirit is enough for roughly four activations.", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.arcane.1": "By utilizing Raw Arcana, the Pylon takes on a role similar to the Runewood Obelisk. Each Pylon will accelerate speed of a nearby Altar by Fifty Percent, up to Four Pylons. One Spirit is enough for roughly Sixteen Infusion Cycles.", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.eldritch.1": "Eldritch", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.sacred.1": "Sacred", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.wicked.1": "Wicked", + "malum.gui.book.entry.page.text.basic_artifice.1": "Redstone is always useful, no matter your profession or goal. One needs not be an engineer to build a piston door. I now add my own contribution: spirit diodes. By imprinting the impulses of elemental spirits upon a matrix of ether-treated copper, I have created four interesting redstone devices.", + "malum.gui.book.entry.page.text.basic_artifice.2": "These diodes act by translating redstone impulse into arcane intent, allowing the nature of the spirit to shape the resulting effect, and then translating it back. Ether serves as the medium, with copper acting as a conceptual anchor to machinery and logic.", + "malum.gui.book.entry.page.text.basic_artifice.artificers_claw.1": "I have also developed a tool to tweak the timing of these diodes. By using it to move parts of the copper matrix via a prolonged application of the tool, you can lengthen or shorten the delays involved in a diode, with a single redstone tick being the lower limit.", + "malum.gui.book.entry.page.text.basic_artifice.wavebanker.1": "Aqueous seeks to change, to adapt. Given a signal, this transfers it but is 'sticky', continuing to emit the signal for a while after power is cut.", + "malum.gui.book.entry.page.text.basic_artifice.wavebreaker.1": "Infernal seeks to burn, to shine. Given a signal, this transfers it but is 'slow', the signal being held - 'admired' - by the diode for a time before being emitted out the other side.", + "malum.gui.book.entry.page.text.basic_artifice.wavecharger.1": "Aerial seeks to soar, to rise. Given a signal, this transfers it but needs to 'warm up', causing the output's strength to slowly rise to meet the input signal. When unpowered or given a lower signal, it will similarly coast down until it turns off again.", + "malum.gui.book.entry.page.text.basic_artifice.wavemaker.1": "Earthen seeks to stand, to stay. Given a signal or lack thereof, this acts like a clock, emitting the inverse of the input every so often on a steady rhythm, and emitting the input the rest of the time.", + "malum.gui.book.entry.page.text.belt_of_the_magebane.1": "The Belt of the Magebane is a simple innovation, but a dangerously effective one. Normally, after being struck by any attack, soul ward will not recover until a long moment after. That moment of downtime has proven itself detrimental far too frequently. But that ends now.", + "malum.gui.book.entry.page.text.belt_of_the_magebane.2": "While worn, the belt provides a substantial bonus to soul ward recovery rate, while also improving capacity slightly. Furthermore, the belt will absorb the arcane essence of any instance of magical damage that strikes its bearer, converting that repurposed energy into immediate recovery of soul ward.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.1": "To fuel my various magics and other goals I more often than not find myself needing various earthen treasures. Much like through Enchanting, Spirit Arcana can be utilized to solve this issue.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.2": "When Avarice is successfully channeled through a tool with a submaximal Fortune enchantment, the applied bonus will be raised as if Fortune was at it's maximum level. Similarly, The Belt of the Prospector will bless any explosions $iI/$ create with Fortune III, plus the bonus from Avarice.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.avarice.1": "While wearing the Belt of the Prospector, any valuable resources I extract will carry imbued intent, an overflowing Avarice. Upon collection of such intent, the carried Avarice is temporarily inscribed onto my soul. Each amplitude of Avarice enables an added One Tenth chance for an extra level of Fortune when breaking blocks.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_demolitionist.1": "If raw explosive power is not sufficient, you simply aren't using enough of it. This ring amplifies explosions, mitigating that issue.", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_hoarder.1": "Explosions are chaotic, and messy, inherently. This is hardly a problem, when I want to cause such rampant destruction to collect resources, but collecting the items is a burden. This ring entangles the explosion with my soul, causing the debris and loot to appear at my location.", + "malum.gui.book.entry.page.text.belt_of_the_starved.1": "The arcana I collect occasionally have scraps of wishes and desires woven in. Often, given the base nature of what I reap, this comes in the form of hunger, lust, or petty grudges. All of these impurities can be catalyzed into Gluttony, an stacking amplifier towards magic damage.", + "malum.gui.book.entry.page.text.belt_of_the_starved.2": "Harnessing magical power this way carries the perhaps predictable effect that my own hunger amplifies, draining quicker in the process. The magic proficiency this grants is not to be ignored, but... I must say, the means are rather distasteful.", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.1": "I have grown somewhat annoyed with the rotten foods I rely on - they are hardly pleasant to eat. By concentrating them, I can minimize the time I spend tasting rot, granting Gluttony which is amplified by each rotten trinket I wear. It takes seconds to digest, but that is preferable to the taste.", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.2": "It is like a potion, and so, like potions, I have derived a Splash variant of it. Upon impact, the essence of rot stored inside is released in a small area, applying its usual benefits to every creature caught inside.", + "malum.gui.book.entry.page.text.belt_of_the_starved.ring_of_desperate_voracity.1": "This ring makes rotten foods just a little bit more bearable, allowing me to amass more hunger and saturation from such an unusual diet. Normally, such a diet would be ill-advised, however, a secondary function of the ring allows it to extend the duration of the Gluttony status effect that the Belt of the Starved grants.", + "malum.gui.book.entry.page.text.blazing_diode.1": "The Blazing Diode extracts the full force of a soul on fire, lessening the fuel requirement of any catalyzer powering the crucible while also slightly hastening the entire process.", + "malum.gui.book.entry.page.text.blazing_quartz.1": "It stands to reason that a place like the nether would have a substance that was flammable, and Blazing Quartz certainly fits the bill. It acts much like coal, even being able to form torches. A useful substance, even if fairly mundane.", + "malum.gui.book.entry.page.text.blight.arcane_rite.1": "That echo is why this substance is important for the Unchained Rite. The Rite remembers the violence of its creation, and resonates with the memory within the blight, applying its power to things laying on top of it.", + "malum.gui.book.entry.page.text.blight.composition.1": "The Undirected Rite, as the name suggests, is random. It transmutes, but it has no pattern to transmute things to. So, instead, you get something random, bits of disparate matter all jumbled together into a foul-smelling powder. I wouldn't recommend eating it, or growing things on it, but it's otherwise harmless.", + "malum.gui.book.entry.page.text.blight.flora.1": "While experimenting with the interaction between Blight and Bonemeal, I have observed two plants that frequently emerge; the Blightroot and the Blightpearl. Neither of these are useful in any way whatsoever, but they appear to thrive within Blight alone without the need for water or light. Interesting.", + "malum.gui.book.entry.page.text.blight.intro.1": "Blight. $iSomething which spoils or damages./$ What the Undirected Rite has created has many strange properties, and I intend to categorize them.", + "malum.gui.book.entry.page.text.blight.intro.2": "The naïve explanation is that it is simply another form of power that taints the world, but that isn't right. Blight isn't harmful, not inof itself. It's just... $igunk./$", + "malum.gui.book.entry.page.text.blight.spread.1": "Blight does not spread on its own. It's just random matter, after all. But it has a spiritual memory, a pattern which to replicate. When given arcana, or a valid fertilizer, blight will haphazardly echo this pattern on the nearby area.", + "malum.gui.book.entry.page.text.brilliance.1": "Brilliance is a term I have heard bandied about for what others call experience. It is a part of the soul, though improperly attached, and can be collected and used for enchanting and repairs.", + "malum.gui.book.entry.page.text.brilliance.2": "What many don't know is that it can condense into a physical form. I have heard rumors of solid Brilliance coming from crushing ore, but the most reliable source is small clusters of ore where a soul faded away, leaving its experiences engraved on the stone.", + "malum.gui.book.entry.page.text.caustic_catalyst.1": "Infernal and Aqueous mix energetically, often in transformative and destructive ways. The Caustic Catalyst increases Tuning Potency the further the instability of the system rises, harnessing that bubbling backlash for greater power.", + "malum.gui.book.entry.page.text.crucible_acceleration.1": "The Spirit Crucible is, unfortunately, a rather slow device. It takes time for it to coalesce the power of the arcana into the central item. This isn't without reason. Most matter simply can't take a faster stream, and you risk damaging the catalyst by overloading it.", + "malum.gui.book.entry.page.text.crucible_acceleration.2": "However, by heating the catalyst through mystic means, you can lessen this rejection and speed up the coalescence at once. That is what the Spirit Catalyzer is for. Unfortunately, this is not perfect, and instability often causes the catalyst to be damaged more than strictly necessary.", + "malum.gui.book.entry.page.text.crucible_acceleration.3": "Each fueled Catalyzer nearby to a Crucible will amplify the speed of the focusing process, up to a maximum of eight. Unfortunately, the risk of instability proportionally rises with each one, resulting in your impetus potentially receiving more damage than necessary.", + "malum.gui.book.entry.page.text.crucible_augmentation.1": "The Spirit Crucible is a machine of great, but largely unrealized, potential. Through a process I call Augmentation, revolving around foci of Alchemical Calx, this potential can be extracted.", + "malum.gui.book.entry.page.text.crucible_augmentation.2": "Each augment provides a unique effect that can be activated by inserting it in the spirit catalyzer, or placing up to four in the spirit crucible itself. Using more than one instance of the same augment type will compound their effects.", + "malum.gui.book.entry.page.text.crucible_augmentation.3": "To assist in controlling this process, I have modified a Tuning Fork for the purpose. While held, I can see all the unique resonances of the crucible and it's augments. On top of that, by using this Tuning Fork on the crucible, I may choose an attribute to improve, at the cost of other attributes lessening in potency.", + "malum.gui.book.entry.page.text.cthonic_gold.1": "Cthonic Gold is a strange yet useful metal. Its physical makeup is that of gold, yet its properties are entirely distinct. The ore is found deep underground in the deepslate layer of the world, rooted deeply into existing veins of gold.", + "malum.gui.book.entry.page.text.cthonic_gold.2": "Physically, Cthonic Gold resembles pyrite, albeit with the density of true gold. The altered nature of the metal appears to derive from a mix of earthen and infernal arcana somehow bonded to its physical structure, creating a strange alloy. Arcana does not normally interact with metal in this way, at least in my experiments.", + "malum.gui.book.entry.page.text.cthonic_gold.3": "The alloy of physical and metaphysical causes this material to serve as a bridging point, a gate between realms, so to speak. Or perhaps a guardian of those gates? It exists as purely physical, yet the arcane acknowledges its passage.", + "malum.gui.book.entry.page.text.cthonic_gold.4": "I'm not sure what use this metal will have quite yet, but I doubt I will be short for applications for a material with such atypical properties.", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.1": "I now know why I could not create Cthonic Gold - I did not understand the principles it was built on. Fusing crystal into matter is not something unique to this material. It may be possible to force crystals to form inside of objects to make similar 'natural' arcane alloys.", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.2": "Either I need to find a way to phase the crystal through solid matter, or I need to find a way to cause a similar effect to the Spirit Jar's crystal formation in a medium other than air. Either one might allow me to make Cthonic Gold, and potentially much, much more.", + "malum.gui.book.entry.page.text.elaborate_brooch.1": "Brooches symbolize a sacrifice, but that sacrifice can seem abstract, even comical, from the outside. A necklace is not so different from a belt in form, and by stripping away notions of $ifashion/$ and propriety, I can wear a belt's power around my neck.", + "malum.gui.book.entry.page.text.eldritch_arcana.1": "Eldritch arcana is a mystery to me. It has no impulse, none that I can understand, at least. And yet, it doesn't act like raw arcana. It changes, emboldens, enlightens... Raw arcana merely amplifies. This... this alters.", + "malum.gui.book.entry.page.text.eldritch_arcana.2": "I am not sure I understand what impulse creates this arcana. I find it in very few beings, and those I find it in are those who already defy explanation. But if it must be the pair to raw arcana, then that would imply that it's the impulse of endings, the $ilast/$ principle of all things.\n\nI do not like that thought.", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.1": "Aerial arcana is the simplest of the elemental arcana. That very simplicity that gives it its utility. I have heard tales of magi soaring on the winds, ruling the skies. If any arcana is to make those tales achievable, it is this.", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.2": "It is the impulse of speed given form, the desire to run and to soar. It is found in anything particularly swift or mobile.", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.1": "And finally, Aqueous arcana. It is strange, to say the least. It is malleable, yet doesn't do much by itself. It grants an affinity for the sea, but beyond that, its effects are rather esoteric.", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.2": "It is the impulse of change, the desire to adapt. It is found in anything that embodies that adaptation, as well as anything which lives in the flowing waters.", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.1": "Earthen arcana is relatively simple as well. It lends itself easily to strength, communion with nature, and the force of vitality. If I wish to enhance myself, or reshape the world, this arcana will be the key.", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.2": "It is the impulse of stability, the desire to stand and endure. It is found in anything that is unconcerned with the world around it changing.", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.1": "Infernal arcana is more complex, but not nearly as malicious as it might seem. Fire is dangerous, yes, but it is also the source of light and heat. It can burn something down as easily as it can fuse two things together.", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.2": "It is the impulse of light, the desire to burn. It is found in anything that shines brightly, as well as most denizens of the nether.", + "malum.gui.book.entry.page.text.esoteric_reaping.1": "When a being dies, its soul disperses. This is basic theory, and well proven by this point. However, when a soul is shattered, some of it's energy tends to self-immolate. This phenomena causes bits of the soul to collide and fuse with the remains of the creature as it dies, bringing forth new artefacts.", + "malum.gui.book.entry.page.text.esoteric_reaping.2": "But now, with my scythe, I have proved it beyond doubt. When a soul is shattered, even if only for a brief moment, the energy collides with what's left of it's vessel, it's physical remains. That collision creates brand new reagents that cannot be sourced by destroying just the body. This phenomena appears to create a strong reaction, a change of sorts.", + "malum.gui.book.entry.page.text.esoteric_reaping.3": "I have thus far discovered four reagents born through this process, all of which are detailed in further pages. In summary, the flesh of zombies can curdle to Rotting Essence; the bones of skeletons can crystalize to Grim Talc; the wings of phantoms can spin to Eerie Weave; and the magic of endermen can coalesce into Warp Flux.", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.1": "Amongst the various creatures studied by earth's historians, the Breeze and Blaze by far remain shrouded in the most mystery. They are constructs of ancient design, animated by arcane energies and imbued with rudimentary intelligence. Their only known purpose appears to be the protection of their own respective domains.", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.2": "Having studied their souls upon defeat, I have come to a fascinating conclusion. When the Soul of a Construct is shattered, it leaves behind a core; the Nucleus. It is an intricately woven arcane design that serves as the heart of the being. This Nucleus appears to hold etchings that dictate the properties of the soul, demanding further study.", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.3": "The existence of the Nucleus is fascinating in and of itself as it proves beyond a doubt that these constructs are created with deliberate intent. The etchings found within are... complicated- overly so, but they're not indecipherable. The etched runic scriptures are not written in any known language, but the fundamentals of arcana apply much the same.", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.4": "Lastly, although similar in acquisition to other cases of esoteric reaping- the Nuclei are stable arcane matter that the constructs already bear, rather than reagents born from the collision of soul energy and physical remains.", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.pyre_nucleus.1": "The core of the Blaze, it is warm to the touch and bears runic etchings that attract heat and ash from nearby. The etchings are greatly interwoven, and upon any sudden change the entire core detonates. Useful, perhaps.", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.wind_nucleus.1": "The core of the Breeze, it is well preserved and bears runic etchings that appear to dictate the rules upon which wind bends around it. In a pinch, these etchings can be released to push surrounding creatures away.", + "malum.gui.book.entry.page.text.esoteric_reaping.eerie_weave.1": "The membrane of a phantom exposed to the energy of it's soul will spin into Eerie Weave, a mystic cloth with strange arcane properties capable of \"binding\" the flow of arcana.", + "malum.gui.book.entry.page.text.esoteric_reaping.eerie_weave.2": "The exact properties of this binding effect and it's potential use cases demand further study. Nonetheless, it still makes for a rather fine silk.", + "malum.gui.book.entry.page.text.esoteric_reaping.grim_talc.1": "Bones exposed to the energy of the soul can crystallize into Grim Talc, a useful pseudo-mineral that can also be broken down into bonemeal.", + "malum.gui.book.entry.page.text.esoteric_reaping.rotting_essence.1": "When exposed to the energy of the soul, the flesh of the undead can curdle into Rotting Essence, a toxic and foul substance that smells like death itself.", + "malum.gui.book.entry.page.text.esoteric_reaping.rotting_essence.2": "It has... $isome/$ nutritional value- though much like Rotten Flesh, it would be in your best interests avoid it's consumption.", + "malum.gui.book.entry.page.text.esoteric_reaping.warp_flux.1": "The magic that envelops the endermen coalesces into Warp Flux, a strange essence that seems to be inimical to natural law.", + "malum.gui.book.entry.page.text.ether.1": "A common task for an apprentice magus is to create a flame that burns without heat or fuel. It serves as a test of magical control, as well as the ability to circumvent natural phenomena. Spirit arcana, of course, can produce this wonder as well.", + "malum.gui.book.entry.page.text.ether.2": "A peculiarity of Ether's flame is that it resonates with colors. As if it was leather to be dyed, I can tint its appearance. It is an emitter of light, so dyeing it darker colors will lower the intensity rather than change the color of the flame itself.", + "malum.gui.book.entry.page.text.ether.iridescent.1": "As if this was not enough, I have found a way to imbue a second color into my Ether, creating Iridescent Ether. When created, this form of Ether locks in its original color, leaving a new, $isecond/$ color open to dyeing. The light will shift from the original color into the new color towards the peak of the flames.", + "malum.gui.book.entry.page.text.ether.iridescent.2": "Getting the right coloring for this can be tricky, though. As stated, once Ether is made Iridescent, its original color can no longer be changed. This is hardly an issue, but should be kept in mind when tinting your flames.", + "malum.gui.book.entry.page.text.focus_ashes.1": "By applying differing qualities of arcana to an Alchemical Impetus, I can cause powders of various forms to be created. It is a simple yet very useful arcane recipe.", + "malum.gui.book.entry.page.text.focus_crystals.1": "By applying differing qualities of arcana to an Alchemical Impetus, I can cause more mundane crystals to be formed.", + "malum.gui.book.entry.page.text.focus_elemental.1": "After much study, I have devised a method of recreating the cores of the constructs. By fusing the Alchemical Impetus with a desired Nucleus and reinforcing it with a Heavy Core I may form an artefact capable of replicating the needed process.", + "malum.gui.book.entry.page.text.focus_elemental.2": "However, this is merely a process of replication, not creation. Given the fact that I needed the Nucleus in order to recreate it, this cannot have been how the originals were created, and I do not understand the nature of their artificial existences enough to delve further.", + "malum.gui.book.entry.page.text.focus_elemental.ifrit_impetus.1": "Blaze are known for their destructive capabilities, they are practically living embodiments of fire itself. Unlike their windy counterparts, they do not show any signs of anything but aggression. The nether is a dangerous place, after all.", + "malum.gui.book.entry.page.text.focus_elemental.ifrit_impetus.2": "The recreation of Blaze Powder is rather simple, it's a primitive substance and thus demands standard procedures. The Pyre Nucleus however proved to be more difficult, demanding an exact balance of arcana and a precise order of etching in order to avoid detonation.", + "malum.gui.book.entry.page.text.focus_elemental.ifrit_impetus.3": "What was created once shall be created again, given the right Impetus. The Heavy Core and Pyre Nucleus create the Ifrit Impetus - though it is extremely slow to operate, due to the complexity.", + "malum.gui.book.entry.page.text.focus_elemental.zephyr_impetus.1": "Wind Charges are objects with fascinating implications. Although the Breeze uses them offensively, when used by a human they bring about a gentle and safe fall. Perhaps the original purpose of these constructs was not to fight, but to ferry travelers across dangerous heights.", + "malum.gui.book.entry.page.text.focus_elemental.zephyr_impetus.2": "The previously mentioned Wind Charges were relatively simple to recreate, being little more than compacted air. The Wind Nucleus however demanded a thorough understanding of aerial arcana, as well as a slow etching process in order to avoid unintentional discharge.", + "malum.gui.book.entry.page.text.focus_elemental.zephyr_impetus.3": "What was created once shall be created again, given the right Impetus. The Heavy Core and Wind Nucleus create the Zephyr Impetus - though it is extremely slow to operate, due to the complexity.", + "malum.gui.book.entry.page.text.focus_metals.1": "By altering the composition of the Alchemical Impetus with niter, sulfur, and cthonic gold, it is possible to alter the artifact in such a way that allows for forming nodes of most pure metals.", + "malum.gui.book.entry.page.text.focus_metals.2": "It isn't particularly efficient or fast, but it is certainly better than having to mine for every ingot I need. Each metallic node can be processed at a furnace of any kind into two thirds of an ingot worth of metal nuggets.", + "malum.gui.book.entry.page.text.fragment.void.black_crystal.1": "$iYou attempt to read the entry, but the text seems to slide off the eyes, escaping from your mind every time you grasp it. What little fragments stick with you form an impression of something besides these materials being cast into the Well.../$", + "malum.gui.book.entry.page.text.geas_magic.1": "Oaths and sacrifices hold power. Brooches, for example, sacrifice one thing for another. There are legends of those who willingly forswear something, gaining power from that action. I have devised a way to bind to a soul semi-permanently such a pact, or $bgeas/$, through the Soulbinding Brazier.", + "malum.gui.book.entry.page.text.geas_magic.2": "The Brazier is less a device and more a conduit, utilizing Hallowed Gold inlay and Cthonic Gold insets to conduct souls. Ether is used to ignite it, once the materials are arranged.", + "malum.gui.book.entry.page.text.geas_magic.3": "Each oath requires material sacrifices, in the form of a central item, additional ingredients, and arcana to fuel the bond, inserted into the Brazier directly. Once lit, you must offer blood to seal the pact. Do so by interacting with the brazier. Any number of willing participants may offer blood to this end at once.", + "malum.gui.book.entry.page.text.geas_magic.4": "Geasa can be applied even to simpler souls, though they might not know how to take advantage of them. A creature can be tempted to join a geas by afflicting it with Weakness before igniting the Brazier.", + "malum.gui.book.entry.page.text.geas_magic.5": "Each soul only seems to have capacity for two separate geas at once, with additional ones failing. These are, again, tied to the soul itself, and so cannot be removed without significant effort.", + "malum.gui.book.entry.page.text.glass_brooch.1": "The Runic Brooch works well, but my hands are not the only symbolic home of power. I can instead imbue them into my blood with the Glass Brooch, stripping a portion of my physical health away to inscribe two runes within my chest.", + "malum.gui.book.entry.page.text.gluttonous_brooch.1": "Some sacrifices are mental, rather than physical. The Gluttonous Brooch strips away satiation, causing my body to crave food even when it should be full. In exchange for this, my loosened belly has the space to accommodate an additional belt.", + "malum.gui.book.entry.page.text.impurity_stabilizer.1": "The wicked spirit is drawn to the weak, seeking to cull. The Impurity Stabilizer subverts that property, providing a powerful percentage tuning bonus to the weakest crucible attribute besides fuel usage rate and instability. This secondary influence does create a bit of strain on the standard tuning process however.", + "malum.gui.book.entry.page.text.intricate_assembly.1": "The Intricate Assembly, as its name suggests, draws its power from the unbounded nature of its fractal complexity. At the cost of an increased dependency on fuel, as well as a reduced focusing speed, it enables the crucible to potentially produce double the usual amount of items during each focusing cycle.", + "malum.gui.book.entry.page.text.introduction.1": "\"Within our world, every living being has a soul. That soul is consciousness, what animates the body, and the meeting point between matter and magic. These represent our existence; as the body is presented to the physical world, so the soul is to the arcane.\"", + "malum.gui.book.entry.page.text.introduction.2": "I seem to have stumbled upon something peculiar: a form of magic so far undocumented. I could hardly call myself a magus if I refused the opportunity to study it. In this codex, the Encyclopedia Arcana, I write my research into this power, hoping to document everything about it.", + "malum.gui.book.entry.page.text.introduction.3": "The energies this thaumaturgical discipline manipulates seem to be rooted in the soul. More accurately, they are the energies of the soul, the inclinations and impulses that make up each one of us.", + "malum.gui.book.entry.page.text.introduction.4": "So far, what I have described is basic. But I have found a way to separate, and then condense, the impulse of a soul into a physical form I call a spirit crystal. This forms the basis of my research.", + "malum.gui.book.entry.page.text.introduction.5": "The natures of the soul I condense influence the crystal's properties. Each soul is slightly different, and that can result in changes to the crystals formed. I believe these spirit crystals to be just the breakthrough I need.", + "malum.gui.book.entry.page.text.locus_management.1": "Spirit Rites are all rather uniform - simpler Rites deliver their effect via a Seeking Rite Locus, whereas more complex Rites - those which seek to affect the world and thus have no clear target - utilize a Bound Rite Locus instead.", + "malum.gui.book.entry.page.text.locus_management.2": "When initially woven, the bound rite locus simply wanders in whichever direction the totem demands. I've measured it's speed at precisely four blocks per second with a lifespan capable of supporting eight activations of it's carried effect.", + "malum.gui.book.entry.page.text.locus_management.3": "Tainted Rock bears a unique adversity to magic. It disrupts and eventually unravels the flow of arcana entirely. Without a carefully constructed form however, the disrupting property is all that demands consideration. When traveling over tainted rock, the rite locus will not take effect and as such will not progress towards it's eventual end.", + "malum.gui.book.entry.page.text.locus_management.4": "Lastly, as the Rite Locus is not a tangible object, it bears no mass, and as such it is unaffected by gravity and can seamlessly phase through any solid matter.", + "malum.gui.book.entry.page.text.locus_management.5": "The Rite Anchor is an apparatus designed to direct and augment any wandering rite locus. By socketing it with spirit arcana, a travel vector is defined and begins to influence any passing locus. The nature of the arcane etching utilized for the vector is rather delicate, and as such the rite anchor cannot operate when influenced by redstone.", + "malum.gui.book.entry.page.text.locus_management.aerial.1": "By imbuing the bound rite locus with Aerial Arcana, it will gain the benefit of increased speed, causing it to move through the world faster. This effect can be applied twice per locus, doubling speed each time.", + "malum.gui.book.entry.page.text.locus_management.aqueous.1": "By imbuing the bound rite locus with Aqueous Arcana, it will gain the benefit of increased potency, causing it to interact with certain rite anchor etchings more effectively. This effect can be applied twice per locus, doubling potency each time.", + "malum.gui.book.entry.page.text.locus_management.arcane.1": "By imbuing the bound rite locus with Raw Arcana, it will simply alter it's travel vector with no other effect or cost. Raw Arcana is pure energy without any direction leading to a rather mundane, yet appropriate effect here.", + "malum.gui.book.entry.page.text.locus_management.earthen.1": "By imbuing the bound rite locus with Earthen Arcana, it will gain the benefit of increased impact, causing it to apply a stronger effect with each activation. This effect can be applied twice per locus, doubling impact each time.", + "malum.gui.book.entry.page.text.locus_management.eldritch.1": "By imbuing the bound rite locus with Eldritch Arcana, it will dissociate and split into two separate, functionally identical loci. This effect can be triggered up to four times per locus. Copies are monochrome and cannot cannot be copied.", + "malum.gui.book.entry.page.text.locus_management.elemental_boons.1": "The locus makes for a rather primitive arcane construct, it does not excel at anything in particular and thus can be rather limiting in what it can accomplish. Through elemental arcana - transmitted through the rite anchor - I've already solved this problem, however it does demand further documentation.", + "malum.gui.book.entry.page.text.locus_management.elemental_boons.2": "When a rite locus travels over a rite anchor bearing either an Aerial, Aqueous, Earthen or Infernal etching, it will receive an elemental boon. Within each group, only the first two applications of the boon bear any effect. Furthermore, due to it's simple design, the rite locus can only accept four total boons.", + "malum.gui.book.entry.page.text.locus_management.infernal.1": "By imbuing the bound rite locus with Infernal Arcana, it will gain the benefit of increased distance, causing it to cover more ground before expiring. This effect can be applied twice per locus, doubling distance each time.", + "malum.gui.book.entry.page.text.locus_management.sacred.1": "By imbuing the bound rite locus with Sacred Arcana, it will mend itself over time, restoring lost lifespan and thus allowing it to travel further. This effect can be triggered up to four times per locus.", + "malum.gui.book.entry.page.text.locus_management.wicked.1": "By imbuing the bound rite locus with Wicked Arcana, it will sacrifice the benefits of an already applied elemental boon in order to mend itself within an instant. The same limit imposed onto the sacred effect is applied here.", + "malum.gui.book.entry.page.text.locus_management.wicked_order.1": "The locus is a primitive arcane construct, my first design of it was nothing more than an effect etched onto a form capable of movement. Self-Preservation ended up being a necessary factor in it's design, nothing like how a living creature would exhibit such a trait- but self-preservation nonetheless.", + "malum.gui.book.entry.page.text.locus_management.wicked_order.2": "When met with the command of Wicked Arcana, the locus is forced into self-sacrifice. It will forgo any elemental boons it has already been imbued with. Being the least significant, Speed is expunged first. Potency falls next, with Impact being culled afterwards. Distance, being the most significant trait of the locus is only sacrificed if no other boon is available.", + "malum.gui.book.entry.page.text.managing_totems.1": "Spirit Rites are both complicated and simple, in their own ways. A simple, bounded effect, but dependent on the flow of arcana - and it can be difficult to discern their range.", + "malum.gui.book.entry.page.text.managing_totems.2": "I have created a staff to act as a tuning fork of sorts for the energies of rites. Simply holding it resonates with the flow of arcana through the world, allowing me to visualize the area each totem can affect.", + "malum.gui.book.entry.page.text.managing_totems.3": "Interestingly, the staff also allows me to 'tune' a rune into an active state by interacting with it, even if it's not on a totem. This is as far as I can tell purely visual, but if nothing else, it will make good decoration.", + "malum.gui.book.entry.page.text.mending_diffuser.1": "By using Living Flesh to sympathize with natural healing, the Mending Diffuser will, upon the Crucible completing a focusing cycle, potentially repair any impetus by a small amount. It cannot mend an already fractured impetus.", + "malum.gui.book.entry.page.text.mirror_magic.1": "Mirror Magic in Malum will be a system centered around transporting items and spirits. It'll be split into two categories, one centered around managing spirit arcana and the other providing you with modular item funnels. You'll be able to connect your spirit jars to your altar or crucible and have it automatically resupply.", + "malum.gui.book.entry.page.text.mirror_magic.2": "For general item transport, mirrors will create a portal-esque gravity tunnel, a leyline. This leyline will be capable of picking up and transporting items forward. Depending on what lens you create for your mirror, the leyline will acquaint different properties. In the next release, either Voodoo Magic or Mirror Magic will be added to malum.", + "malum.gui.book.entry.page.text.mote_making.1": "Arcana crystals emit their own strange glow. Why not tune that to be stronger? The tool I use to do this is the Lamplighter's Tongs; simply hold them in one hand and the crystal in another to create a 'mote'.", + "malum.gui.book.entry.page.text.mote_making.2": "These Motes are concentrations of pure arcane energy, with a thin shell of warding magic to keep it from spilling. This has little magical implication, but the resulting lights are pretty.", + "malum.gui.book.entry.page.text.natural_quartz.1": "Natural Quartz is, as the name implies, a natural equivalent of the nether resource. It's used for most of the same things. It's rare, and found deep underground, sometimes in geodes.", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.1": "To focus on my magics I more often than not need peace and clarity. As such, I have devised a tool to redirect attention around me. While worn, this accessory will hide my presence from nearby adversaries, decreasing their likelihood of taking interest in me.", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.2": "Upon further studies, it would appear that the effects of my newly forged trinket are $iespecially/$ potent when exerting their influence over any soul bearing a Wicked spirit.", + "malum.gui.book.entry.page.text.necklace_of_the_mystic_mirror.1": "I have devised another way to capture some of the lost energy from loose spirits. The Resonant Lens I socketed in is able to focus magic, collecting a little bit of excess energy as I pick up arcana. This energy is then redistributed to the rest of my trinkets, increasing the effect of any that act upon collecting spirits.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.1": "The sweep of the scythe is its main draw. The ability to cut my targets like so much wheat is invaluable. But that comes at the cost of damage to a single target. This necklace mystically focuses the edge of my attack, directing all of the power into one target for a strong damage boost.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.1": "Rebound and Ascension are interesting enchantments, from a categorical perspective. Neither association has any wind implication, and yet Aerial is their arcana all the same. In the course of investigating this, I discovered how to alter Rebound with an effect I name the Howling Maelstrom.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.2": "Rebound is reaping, and a Wind Charge has been reaped. By utilizing that connection, this ring causes cutting winds to spin about the scythe when thrown, damaging things around, at the cost of a longer cooldown afterwards.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.3": "By wearing both the Necklace of the Narrow Edge and the Ring of the Howling Maelstrom, I concentrate these winds to the moment the scythe strikes a foe, creating a small storm there for around two seconds.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_rising_edge.1": "Rebound and Ascension are interesting enchantments, from a categorical perspective. Neither association has any wind implication, and yet Aerial is their arcana all the same. In the course of investigating this, I discovered how to alter Ascension with an effect I name the Rising Edge.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_rising_edge.2": "A Wind Charge is presumably something constructed by tools, though I know not by who or how. Utilizing that connection, at the cost of a decrease to damage, those cut by Ascension's blades of wind under the Rising Edge’s effect will also find themselves launched upwards. Useful for crowd control and whatnot, but like the scythe itself, the Narrow Edge can change this purpose.", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_rising_edge.3": "By wearing both the Necklace of the Narrow Edge and the Ring of the Rising Edge, the concentrated sweep of wind launches with vastly increased potency, allowing me to juggle my enemies above me.", + "malum.gui.book.entry.page.text.primary_arcana.arcane.1": "While other arcana are impulses of the soul, it would be more accurate to say that the arcane is the impulse of the arcana themselves. This $braw arcana/$ lacks any particular quality, simply being undirected spiritual power.", + "malum.gui.book.entry.page.text.primary_arcana.arcane.2": "It is the impulse of creation, the first principle of all things. It is found within those who have opened their soul to power, or whose origins lie in that power.", + "malum.gui.book.entry.page.text.primary_arcana.arcane.3": "I suspect that this arcana, unlike others, can join a soul over time. Most things about the soul are defined early on. The impulses that define you are woven into your very self, after all. But lacking an impulse, perhaps this arcana is different. A witch was not born a mage, after all.", + "malum.gui.book.entry.page.text.primary_arcana.sacred.1": "Sacred arcana is essential to any magic that enhances life. It can be defined as holy, the energy of particularly vibrant life, or even the simplicity of youth. It is pure and untainted, making it a useful component.", + "malum.gui.book.entry.page.text.primary_arcana.sacred.2": "It is the impulse of purity, the desire for optimism. It is found in those who are passive, innocent, or holy in origin.", + "malum.gui.book.entry.page.text.primary_arcana.wicked.1": "Wicked arcana is inimical to life. It seeks death and despair, and warps the living into something else. Even touching the crystal makes my soul shudder in pain.", + "malum.gui.book.entry.page.text.primary_arcana.wicked.2": "It is the impulse of corruption, the desire to cause suffering. It is found in those whose souls lack life, or those twisted by malice.", + "malum.gui.book.entry.page.text.prismatic_focus_lens.1": "Sometimes, simplicity is the best goal. The Prismatic Focus Lens bends not light, but the flow of arcana, reducing instability of the spirit focusing process. It is important to note, stability can only prevent the impetus from suffering $iadditional/$ damage.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_alchemical_mastery.1": "This ring, through alchemical trickery, is able to manipulate the potions running through my blood. Whenever I collect arcana, the ring will partially filter out negative effects, while at the same time prolonging positive ones.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_curative_talent.1": "The trinkets documented within cause effects whenever a spirit crystal is collected, feeding off the excess energy. As an example, this restorative trinket will replenish a small division of my health any time I collect arcana.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_manaweaving.1": "Soul Ward is a powerful barrier, but in it's current state it leaves much to be desired. One of it's glaring issues is the burdensome recovery time. To combat this, I've created a ring that in reaction to spirit arcana accelerates the recovery process of Soul Ward.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.1": "Brilliance is attached to the soul, but isn't an impulse like the arcana. It is accumulated knowledge, and so is not inherently tied to the soul that learned it. Even strikes which pass through the soul harmlessly are capable of dislodging it.", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.2": "By using condensed Brilliance, I have created a ring that filters out that Brilliance out of arcana I collect, giving me a burst of Brilliant knowledge whenever I collect arcana.", + "malum.gui.book.entry.page.text.resonance_tuner.1": "Aerial and Earthen do not interact, generally, but non-interaction is useful in its own way. The Resonance Tuner dampens the interaction of forces in the Crucible, heavily decreasing or even eliminating instability by causing the process to take longer.", + "malum.gui.book.entry.page.text.ring_of_esoteric_spoils.1": "It can be tiring, harvesting the sheer quantities of arcana I need for my research. This ring can increase the efficiency of the harvest, allowing me to reap an additional spirit from every slain soul. At a certain point, though, \"efficiency\" ceases to explain it. How am I obtaining more power than the soul itself has?", + "malum.gui.book.entry.page.text.rite_of_ascension": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over blocks it will apply an inverted gravity effect to them, causing them to rise for up to sixteen blocks worth of height.", + "malum.gui.book.entry.page.text.rite_of_creation": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over empty space it will transmute air molecules into earth, forming Cobblestone.", + "malum.gui.book.entry.page.text.rite_of_culling": "An advanced rite, while active it will cull herds of nearby overcrowded animals.", + "malum.gui.book.entry.page.text.rite_of_destruction": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over blocks it will it will attempt to break them", + "malum.gui.book.entry.page.text.rite_of_empowerment": "A simple rite, while active it will empower the souls of nearby hostiles.", + "malum.gui.book.entry.page.text.rite_of_gravity": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over blocks it will apply a gravity effect to them, causing them to fall.", + "malum.gui.book.entry.page.text.rite_of_harming": "A simple rite, while active it will slowly harm souls of nearby beings.", + "malum.gui.book.entry.page.text.rite_of_healing": "A simple rite, while active it will slowly mend the wounds of nearby beings.", + "malum.gui.book.entry.page.text.rite_of_lust": "An advanced rite, while active... nearby animals are made... $ivigorous/$, as if I had fed them myself.", + "malum.gui.book.entry.page.text.rite_of_nourishment": "A simple rite, while active it will idly recover lost stamina of nearby players, preserving hunger for longer.", + "malum.gui.book.entry.page.text.rite_of_nurturing": "An advanced rite, while active it apply a spiritually nurturing effect to nearby animals, accelerating growth and certain biological processes.", + "malum.gui.book.entry.page.text.rite_of_quickening": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over furnaces of any kind it will accelerate their smelting process greatly.", + "malum.gui.book.entry.page.text.rite_of_rending": "An advanced rite, while active it will strike vulnerable monsters, dealing a fatal blow to their soul and body.", + "malum.gui.book.entry.page.text.rite_of_sapping": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over cauldrons it will greatly accelerate the process of fluid accumulation from any pointed dripstone found above.", + "malum.gui.book.entry.page.text.rite_of_smelting": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over blocks it will imbue them with fire, Smelting them instantaneously as if in a furnace.", + "malum.gui.book.entry.page.text.rite_of_soaking": "An advanced rite, while active it will weave a Bound Rite Locus. When this Locus travels over blocks it will apply a growth-inducing effect similar to bonemeal or simply an accelerated passage of time.", + "malum.gui.book.entry.page.text.rite_of_the_burning_fervor": "A simple rite, while active it will bless nearby creatures with Burning Fervor, increasing attack speed and mining speed.", + "malum.gui.book.entry.page.text.rite_of_the_fiery_embrace": "A simple rite, while active it will extinguish nearby creatures and then grant the blessing of Fiery Embrace, providing a passive healing effect.", + "malum.gui.book.entry.page.text.rite_of_the_flowing_grasp": "A simple rite, while active it will bless nearby creatures with Flowing Grasp, increasing block interaction range and item pickup distance.", + "malum.gui.book.entry.page.text.rite_of_the_good_tides": "A simple rite, while active it will bless nearby creatures with Good Tides, providing one level worth of benefits granted by Lure and Luck of The Sea.", + "malum.gui.book.entry.page.text.rite_of_the_howling_gale": "A simple rite, while active it will bless nearby creatures with Howling Gale, increasing movement speed and attack speed.", + "malum.gui.book.entry.page.text.rite_of_the_oaken_might": "A simple rite, while active it will bless nearby creatures with Oaken Might, providing a flat damage increase that grows in powered when empty handed.", + "malum.gui.book.entry.page.text.rite_of_the_sky_tether": "A simple rite, while active it will bless nearby creatures with Sky Tether, increasing jump height and reducing gravity with minimal fall damage reduction.", + "malum.gui.book.entry.page.text.rite_of_the_stone_ward": "A simple rite, while active it will bless nearby creatures with Stone Ward, providing a damage reduction that grows in power when unarmored.", + "malum.gui.book.entry.page.text.ritual_magic.1": "The future holds many secrets..", + "malum.gui.book.entry.page.text.rune_of_ailment_cleansing.1": "The Rune of Ailment Cleansing implores a body to catalyze and change substance, allowing it to burn through and process negative effects quicker than normal.", + "malum.gui.book.entry.page.text.rune_of_burning_fervor.1": "The Rune of Burning Fervor bears the rite effect of its namesake, granting Burning Fervor to its wearer at halved potency, providing a slight increase to attack speed and mining speed.", + "malum.gui.book.entry.page.text.rune_of_culling.1": "The Rune of Culling implores a mind to seek ruin, granting the user a bonus to Scythe Proficiency against wounded targets. The effect appears to activate with targets at or below half health, and increases the damage dealt by the scythe by about two fifths.", + "malum.gui.book.entry.page.text.rune_of_dexterity.1": "The Rune of Dexterity implores a mind to move when cornered, boosting movement speed which can up to double as the user's health pool diminishes.", + "malum.gui.book.entry.page.text.rune_of_fiery_embrace.1": "The Rune of Fiery Embrace bears the rite effect of its namesake, granting Fiery Embrace to its wearer at halved potency when they are on fire, extinguishing them and providing a passive healing effect.", + "malum.gui.book.entry.page.text.rune_of_flowing_grasp.1": "The Rune of Flowing Grasp bears the rite effect of its namesake, granting Flowing Grasp to its wearer at halved potency, increasing block interaction range and item pickup distance slightly.", + "malum.gui.book.entry.page.text.rune_of_good_tides.1": "The Rune of Good Tides bears the rite effect of its namesake, granting Good Tides to its wearer at halved potency, providing one level worth of benefits granted by Lure.", + "malum.gui.book.entry.page.text.rune_of_howling_gale.1": "The Rune of Howling Gale bears the rite effect of its namesake, granting Howling Gale to its wearer at halved potency, increasing movement speed and attack speed.", + "malum.gui.book.entry.page.text.rune_of_oaken_might.1": "The Rune of Oaken Might bears the rite effect of its namesake, granting Oaken Might to its wearer at halved potency, .", + "malum.gui.book.entry.page.text.rune_of_protection.1": "The Rune of Protection implores a body to stand fast, granting the user a bonus to Armor equal to about one fifth.", + "malum.gui.book.entry.page.text.rune_of_reinforcement.1": "The Rune of Reinforcement, rather than imploring the body, simply provides pressure to the Arcane quality of its existence, granting their Soul Ward capacity and integrity.", + "malum.gui.book.entry.page.text.rune_of_scorching.1": "The Rune of Scorching implores a mind to share its light with others regardless of what that will cause, doubling the strength of fire damage originating from the user.", + "malum.gui.book.entry.page.text.rune_of_sky_tether.1": "The Rune of Sky Tether bears the rite effect of its namesake, granting Sky Tether to its wearer at halved potency, increasing jump height and reducing gravity slightly with minimal fall damage reduction.", + "malum.gui.book.entry.page.text.rune_of_stone_ward.1": "The Rune of Stone Ward bears the rite effect of its namesake, granting Stone Ward to its wearer at halved potency, providing a slight damage reduction that grows in power when unarmored.", + "malum.gui.book.entry.page.text.rune_of_vitality.1": "The Rune of Vitality implores a body to restore itself, amplifying all healing received by roughly one fifth.", + "malum.gui.book.entry.page.text.rune_of_volatile_distortion.1": "The Rune of Volatile Distortion, rather than imploring the mind, corrupts its actions with random chance, making the user's attacks erratic in damage - sometimes aligning with weaknesses by chance, doubling the strength of the attack.", + "malum.gui.book.entry.page.text.runewood.1": "Runewood is a strange mix of magic and nature, and a fairly common one at that. While pretty, I am more interested in practicality. Runewood is soaked in magic, and as such, can serve as the basis for the arcane.", + "malum.gui.book.entry.page.text.runewood.2": "The tree is predominantly found within large open plains, however it can also be found in forests. The tree can be best identified by it's leaves, proudly displaying an orange-yellow palette.", + "malum.gui.book.entry.page.text.runewood.arcane_charcoal.1": "Runewood's charcoal, as magic-infused as it is, burns with an arcane fervor for longer than regular charcoal. This makes it rather useful for fueling any smelting I need to do.", + "malum.gui.book.entry.page.text.runewood.runic_sap.1": "Runewood trees tend to have a buildup of sticky sap on the sides of their logs. When this happens, if you strip off the bark, you'll be able to bottle the sap, which makes for a rejuvenating drink.", + "malum.gui.book.entry.page.text.runewood.runic_sap.2": "In terms of taste, it is a bit like honey, sweet but with a more earthly flavor. The aftertaste in particular is quite special, it is rejuvenating in the purest of forms as it mends your wounds.", + "malum.gui.book.entry.page.text.runewood.runic_sap.3": "The sap can also be used to create sapballs, able to be used interchangeably with slimeballs for most recipes.", + "malum.gui.book.entry.page.text.runeworking.1": "Every trinket I've made thus far has proven to have its place in my work, but it has become somewhat frustrating to have to spend time choosing out my jewelery before every task. After all, some effects may be able to be divorced from their genesis.", + "malum.gui.book.entry.page.text.runeworking.2": "The process of Runeworking allows me to do so via Brooches and Runes. The brooch is simply the focus I have chosen, its placement over the heart symbolizing the price of suffering inherent to runic power.", + "malum.gui.book.entry.page.text.runeworking.3": "To begin, I will need to create a Runic Workbench to inscribe these runes. The simplest beginning will be the Runic Brooch, which will allow me to equip what I have created.", + "malum.gui.book.entry.page.text.runic_brooch.1": "The simplest of brooches is the Runic Brooch. It represents the quest for power at price, and the bloodied palms with which one grasps a razored enlightenment. When worn, by symbolically removing one of my hands' capacity to channel magic from a ring, it will grant me the opportunity to inscribe a rune in each palm.", + "malum.gui.book.entry.page.text.scarstone.1": "While observing the spread of Blight (in controlled conditions, of course), I have found that rarely the metaphysical scarring is potent enough to affect even stone - hence, I have named it Scarstone.", + "malum.gui.book.entry.page.text.scarstone.creation.1": "It appears to only crop up randomly, and I have not isolated the conditions required. Roughly every tenth time Blight spreads, the trauma will carve out a Scarstone deposit.", + "malum.gui.book.entry.page.text.scarstone.material.1": "Scarstone is a strange kind of rock, similar to Blight, in a way. I have identified granite, obsidian, diorite, and andesite flecks, as well as more mundane stone, with no rhyme or reason to the pattern. It doesn't resonate for the purposes of the Unchained Rite, though.", + "malum.gui.book.entry.page.text.scarstone.strange_crystal.1": "While it doesn't resonate with the Unchained Rite, the stone has a strange... growth? It acts like a plant, despite being a crystal. I do not know what to make of that. Perhaps if I was a biomancer, this might be the discovery of a lifetime.", + "malum.gui.book.entry.page.text.scythes.1": "After several inert attempts, I have socketed Soulstone into a weapon that can reliably harvest these spirit crystals. The long blade allows time for the body to die before I strike the soul, while also providing a wide sweep attack. It isn't as sharp as a sword, but for my purposes, it will do nicely.", + "malum.gui.book.entry.page.text.scythes.2": "What I had managed to do before with careful, painstaking experiments, the scythe did in a matter of seconds. The souls of the monsters I slew shattered, streaming bits of deeply hued matter towards me: the spirit crystals. Finally, my research can begin in earnest.", + "malum.gui.book.entry.page.text.scythes.enchanting.1": "At its core, the scythe enchants like other weapons or tools I've used. It has its own set of enchantments, of course, due to its differing nature, but can take Unbreaking and the like as well as a sword can.", + "malum.gui.book.entry.page.text.scythes.enchanting.animated.1": "If power can be concentrated, it can be diffused. Interestingly, by diffusing the power that would be drawn together for Haunted into the rest of the scythe, the entire weapon gains a conceptual \"lightness\", making its swings lighter and faster.", + "malum.gui.book.entry.page.text.scythes.enchanting.ascension.1": "A fascinating bit of symbolism is the role of the tool in raising man up. Civilization was built by the food a scythe harvests. By harnessing the purpose of the blade as a tool, I can… well, raise myself, the winds I rise on sharp as the blade itself to my foes. Rebound is incompatible; literally, at cross purposes with this enchantment.", + "malum.gui.book.entry.page.text.scythes.enchanting.haunted.1": "Soulstone interacts with souls, obviously. The crudest and simplest use is blunt force, shattering a soul like a pane of glass. If I condense the arcane power of the stone, it would therefore hit and shatter harder, perhaps even damaging the body with the backlash.", + "malum.gui.book.entry.page.text.scythes.enchanting.rebound.1": "A scythe reaps. That is its purpose, and that can be harnessed. Should a reaper need my hand? By harnessing the purpose of the blade as a weapon, I can let it act on its own to some extent, as if it were a boomerang. The stronger the enchantment, the sooner it’s ready to throw again.", + "malum.gui.book.entry.page.text.scythes.enchanting.spirit_plunder.1": "This is not a perfect method. Some of the soul is unavoidably lost in the moment between blade and stone. But by enchanting the blade, that loss can be mitigated, and more of the soul condensed. This unfortunately strains the stone, and can result in my scythe's durability decreasing.", + "malum.gui.book.entry.page.text.shielding_apparatus.1": "By utilizing the multiphasic property of Soulstained Steel, the Shielding Apparatus provides a chance for the damage imposed upon the impetus to be $icompletely/$ absorbed, while also slightly stabilizing the focusing process. It does, however, reduce focusing speed.", + "malum.gui.book.entry.page.text.soulhunter_armor.1": "Spirit Fabric is an insulator, but that doesn't mean it has to dampen magic. This set of armor is designed to focus that magic, effectively amplifying the user's arcane abilities. Unfortunately, it's not exactly the strongest of materials, and it protects me just about as much as leather clothing.", + "malum.gui.book.entry.page.text.soulstained_armor.1": "Much like the Soulstained Scythe, I have improved upon my mundane iron armor to create the Soulstained Armor. To avoid the metal touching me directly, and so jostling and rubbing against my very soul, I used thin plates of Twisted Rock beneath the metal of the armor.", + "malum.gui.book.entry.page.text.soulstained_armor.2": "As it exists in both the arcane and physical realms, Soulstained Steel exhibits fascinating defensive properties. It can intercept attacks from both, creating an effect I call Soul Ward. It takes time to restore if the effect is disrupted, but it acts as additional armor which nearly absorbs magic damage completely, and dampens physical damage.", + "malum.gui.book.entry.page.text.soulstained_armor.3": "This effect seems similar in nature to others I have studied, such as engraving runes into armor or invoking a black sun upon oneself. Though unlike those, it doesn't $iappear/$ to have a cost. Where is the energy for Soul Ward coming from?", + "malum.gui.book.entry.page.text.soulstained_scythe.1": "The scythe I created to harvest spirits was useful, but ultimately has outlived that usefulness. I have grown fond of the utility it provides, though, and so instead of discarding it I sought to improve it. With Soulstained Steel, I was able to create a more effective weapon and maintain the scythe's advantages.", + "malum.gui.book.entry.page.text.soulstone.1": "Sometimes, it appears that matter can be charged with the energies of a soul, despite not having a soul of its own.", + "malum.gui.book.entry.page.text.soulstone.2": "This serves as the basis for spirit arcana - the ensouling of the soulless. Soulstone is an ore that exists more in the arcane than the physical, and, refined, presents many uses for my magic. It strongly radiates magic.", + "malum.gui.book.entry.page.text.soulwood.1": "After further study, I have discovered that the Soulwood produced by the Unchained Rite has actually become an entirely different species from the Runewood it is made from. It grows differently, it acts differently...", + "malum.gui.book.entry.page.text.soulwood.2": "It appears the spiritual scars that created it go deeper than just its color and magic. The most obvious differences with the tree itself are shape and leaf color. Soulwood is more spindly than Runewood, and its leaves are a sickly purple-red hue instead of a rich orange-yellow. It can still be used for many of the same things, though.", + "malum.gui.book.entry.page.text.soulwood.blight.1": "Another obvious difference is in its effect on the surroundings - namely, the fact that it echoes the Undirected Rite with the energies of its growth, transmuting the world around it into blight. I ought to create a safely contained area if I wish to grow these trees.", + "malum.gui.book.entry.page.text.soulwood.bonemeal.1": "Much like blight, the sapling accepts both spirit arcana and common fertilizers such as bonemeal. The end result is roughly the same across both options.", + "malum.gui.book.entry.page.text.soulwood.cursed_sap.1": "The sticky lifeblood of the tree also seems to well up much more often in Soulwood than in Runewood. The sap's effects are corrupted as well; rather than restoring my vigor, Cursed Sap enhances it, increasing my attack strength and providing damage resistance.", + "malum.gui.book.entry.page.text.soulwoven_pouch.1": "I often find Spirit Arcana cluttering my inventory. Why not solve a problem of magic with magic? This pouch acts like a bundle, but also snaps up Arcana when I collect any. It's physical capacity is no more impressive than that of a bundle with the added benefit of spirits being rotated slightly out of reality, taking up less space.", + "malum.gui.book.entry.page.text.soulwoven_pouch.ravenous_pouch.1": "Although Spirit Arcana makes up much of the clutter I carry, it is not all that burdens my pockets. By fusing the pouch with rot, it sprouts teeth and transforms into the Ravenous Pouch. This hungry sack embodies the Gourmet aspect of Gluttony, aggressively snatching up any collected item that matches it's stored appetite.", + "malum.gui.book.entry.page.text.soulwoven_silk.1": "Soulwoven Silk is a light, yet sturdy material imbued with soulstuff. Like a body, it naturally insulates against arcane energies. While other materials do the same, cloth is far easier to work with in designing than stone.", + "malum.gui.book.entry.page.text.soulwoven_silk.soulwoven_banner.1": "Soulstuff can glow, as a shattered soul proves. Why not activate that glow within the cloth? I have made banners to test the effect, and used differing reagents and spirits to give a variety of patterns. When imbued, they will glow dimly, or fiercely if given an additional spirit.", + "malum.gui.book.entry.page.text.spellweaving_axe.1": "A tool, a sister, the Spellweaving Axe is a complex design forged using cthonic gold and imbued with aqueous arcana. When the tool is primed - a simple adjustment of resonance - any block broken will sprout several primitive loci tasked with seeking out and breaking far-out blocks matching the original. Up to four loci are sprouted each time.", + "malum.gui.book.entry.page.text.spellweaving_pickaxe.1": "A tool, a brother, the Spellweaving Pickaxe is a complex design forged using cthonic gold and imbued with earthen arcana. When the tool is primed - a simple adjustment of resonance - any block broken will sprout several primitive loci tasked with seeking out and breaking nearby blocks matching the original. Up to four loci are sprouted each time.", + "malum.gui.book.entry.page.text.spellweaving_tools.enchanting.weavers_haste.1": "By imbuing the woven loci with aerial arcana, they hasten and accelerate. By harnessing this property through an enchantment, each locus sprouted through the tool's effect will move at a significantly increased rate. Incompatible with Weaver's Propagation", + "malum.gui.book.entry.page.text.spellweaving_tools.enchanting.weavers_propagation.1": "By imbuing the woven loci with eldritch arcana, they fester and multiply. By harnessing this property through an enchantment, each activation of the tool's effect will spawn an additional loci per enchantment level. Incompatible with Weaver's Haste", + "malum.gui.book.entry.page.text.spirit_crystals.1": "The soul is a notoriously fickle thing. Even confirming its existence is difficult, requiring the highest thaumaturgies to get a reading. That is what sets spirit arcana apart from other magic. We don't need grand assemblies and esoteric artifice to see a soul. Simply destroying it is proof enough.", + "malum.gui.book.entry.page.text.spirit_crystals.2": "A material I have named Soulstone is the means by which we do so. It appears mundane until refined, but once it is rid of impurities, it seems... out of phase with the world. By creating a blade using it as a core, I should be able to strike not only the physical form, but also the soul, shattering it to energy before it can disperse.", + "malum.gui.book.entry.page.text.spirit_crystals.3": "These energies, as previously noted, have different 'frequencies' of sorts. A being burning with light would have a soul that reflects that radiance, and a being prone to adaptation would have a soul as malleable as itself. Occasionally, the energy has no flavor to it at all, leaving only the raw impulse of creation behind. That type of crystal bears further study.", + "malum.gui.book.entry.page.text.spirit_focusing.1": "Using the opposing polarities of Twisted and Tainted Rock, I have created a device that draws in and focuses arcane energy. If given a compatible substrate, I can use this process to create things.", + "malum.gui.book.entry.page.text.spirit_focusing.2": "The basic substrate here is the Alchemical Impetus, an artifact similar to those I've seen in the past. By focusing arcana into it, I can cause bits of the calx to transmute into something new, though this damages the Impetus in the process.", + "malum.gui.book.entry.page.text.spirit_infusion.1": "By using Runewood's natural magic as a base, I have designed the altar that will serve as the basis for my magecraft - the Spirit Altar. It is the other piece of the equation, the use for the arcana. By infusing them into items, and using the energies to effect other fusions, I can begin to explore this.", + "malum.gui.book.entry.page.text.spirit_infusion.2": "To use the altar, I must lay the item I wish to infuse on top of it, along with an appropriate set of arcana. If I wish to fuse other items in the process, I must place them on some form of Runewood item holder. They must be within four blocks of the altar to work.", + "malum.gui.book.entry.page.text.spirit_infusion.3": "Once all the arcana are present, the power within the crystals will begin to flow into the central item. If other items are fused in, they are pulled in during this process. When all of that is done, the product of the infusion will appear. It $iis/$ rather slow, though...", + "malum.gui.book.entry.page.text.spirit_infusion.alchemical_calx.1": "Lastly, I have created an experimental substrate I named Alchemical Calx. It's initially strong and tallow-like, but when met with a lesser amount of force it turns extremely malleable. It's bound to prove an useful ingredient.", + "malum.gui.book.entry.page.text.spirit_infusion.hex_ash.1": "My first product with this process is a powder I call Hex Ash, after its color. It is a simple and useful grit, with the niter and sulfur mostly transmuted by the raw arcana, leaving a mixture of reagent and carbon.", + "malum.gui.book.entry.page.text.spirit_infusion.living_flesh.1": "Next, for the sake of understanding how spirit arcana interacts with living substance, I have created... $isomething/$ which is now known as Living Flesh. It is a disgusting meaty chunk completely unfit for human consumption. Who knows if I'll end up finding a proper use for it.", + "malum.gui.book.entry.page.text.spirit_jar.1": "A simple application of hallowed gold is the Spirit Jar. As spirits in their raw form don't have mass, by trapping them under Hallowed Gold you can store far more than you could physically. The capacity of these jars is near-infinite, though each only stores one type of spirit.", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.1": "Gold is often used as a thaumaturgical base, its natural conductivity of magic making it quite useful. Spirit arcana are no exception. In fact, using Sacred arcana, we can enhance those conductive properties.", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.2": "Hallowed Gold, as a metal, acts much like its mundane counterpart. The inherent innocence of the arcana infused into the alloy makes other arcana glide through it smoothly, creating the perfect conductor for my purposes. It also makes for some quite fashionable item peripherals.", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.1": "The inherent structures of the arcana simply don't exist in spirit metals, and yet they interact with the arcane all the same. There might be something analogous, but if so, I hardly have instruments precise enough to measure it. Why is this is different from the raw stones I have investigated, with even Soulstained Steel differing in structure vastly from Soulstone?", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.2": "This might explain why Cthonic Gold has arcana fused into its structure, unlike the spirit metals - they might be different phenomena, one a metal 'tuned' to the arcana, another physically alloyed with it. I wonder if I can tune other metals similarly...", + "malum.gui.book.entry.page.text.spirit_metals.soul_stained_steel.1": "Iron is mundane, in a word. By attuning the metal with Soulstone, I can create a steel that is $isimultaneously/$ in and out of phase with the world.", + "malum.gui.book.entry.page.text.spirit_metals.soul_stained_steel.2": "Anything made from Soulstained Steel is capable of striking the soul, without the need for specifics of engineering like with my crude scythe. Wearing the metal in its base form as armor is dangerous, as it will touch your own soul as well, so I must engineer a countermeasure.", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.1": "I now know the arcana have physical properties with meaning. I can use these properties to create a staff, and likely for many more things. But Soulstone and Brilliance... as far as I can tell, for every other base material relevant to the arcana save Runewood I work with, there are either spirit crystals fused within or patterned in the structure.", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.2": "The fact that Null Slate is physically identical to Soulstone implies a greater principle. I posit that Soulstone and Brilliance have similar fundamental resonances to the arcana, structures of inherent power at a precision far beyond what I can measure. This implies interaction with the arcane is simply... a quirk of an object's topology? I don't know how I would replicate it myself, but if I can...", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.1": "It appears that the crystal structures of at least Wicked and Sacred crystals can be tessellated infinitely, as that is exactly what my deconstruction and analysis of samples of Twisted and Tainted Rocks has found them to be. Is it possible that other spirit stones - or rather, tessellations - might exist? Very likely.", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.2": "But what would their properties be? Sacred and Wicked create stone which accept or reject magic... so might Aerial and Earthen create stone that either moves or locks magic in place? Redundant for both, with Hallowed Gold... Infernal might be used to accelerate while Aqueous mutates, though, which might be useful.", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.3": "I don't think I have the proper context to identify what Arcane, Eldritch, and Umbral might create. I lack the full understanding of what they represent, as destructive testing isn't an option for Umbral as of yet. But, with the proximity of bedrock to the Void... might bedrock's indestructibility be a sign of the Umbral stone?", + "malum.gui.book.entry.page.text.spirit_stones.tainted_rock.1": "Stone is reluctant to change, but nothing can endure the power of an unchained soul forever. By using raw arcana to force that change, I have created stones with useful magical properties. With Sacred arcana as the catalyst, it forms Tainted Rock, a stone that dissipates magic nearby.", + "malum.gui.book.entry.page.text.spirit_stones.twisted_rock.1": "With Wicked arcana's nature as the opposite of Sacred, it follows that the stone produced with it would act opposite. Twisted Rock has most of the same properties as Tainted Rock, but pushes magic away from it instead of dissipating it. Both can be fashioned into item holders, as Runewood can.", + "malum.gui.book.entry.page.text.spirit_trinkets.1": "Many disciplines of magic, and even more mundane practices, allow the creation of useful trinkets. These are also referred to as baubles or curios by some. The metals I have alloyed have properties useful in their own rights, and can be used as the basis for even grander designs.", + "malum.gui.book.entry.page.text.spirit_trinkets.2": "In their most basic form, Hallowed Gold trinkets protect the user as if they were wearing weak armor, and Soulstained Steel trinkets increase the toughness of the armor being worn.", + "malum.gui.book.entry.page.text.spirited_glass.1": "I have designed a simple but aesthetically pleasing glass which is tinted by the arcana, framed in iron. The particles of the glass are 'aligned' by the power placed within - which means Raw and Eldritch, having no direction, are somewhat chaotic. They do still look interesting, though.", + "malum.gui.book.entry.page.text.spirited_glass.null.1": "My set of spirited glass was designed with $iEight/$ types of Arcana in mind... a proper completion to the series is impossible with just my singular crystal. Formed from Null Slate, a counterfeit entry will have to suffice.", + "malum.gui.book.entry.page.text.strange_crystal.material.1": "These Strange Crystals are tough, but oddly flexible. The striation is fascinating, and seems to indicate... something, though I know not what.", + "malum.gui.book.entry.page.text.strange_crystal.purpose.1": "The material appears to be unreactive to the arcane, making it odder still. I haven't found a use for it, though that might be due to me not being a biologist. The material, as strange as it appears, as strange as Blight can be, is just... ordinary.", + "malum.gui.book.entry.page.text.strange_crystal.purpose.2": "It is quite pleasant to look at, I suppose, and a curiosity. A... plant? That grows with Blight, all on its own, with no basis like Soulwood's origin as Runewood. Fascinating, but ultimately, I have not found a use for it.", + "malum.gui.book.entry.page.text.strange_crystal.reexamination.1": "Mnemosyne. It bears a striking resemblance to the Strange Crystal, though they appear unrelated. I am unsure what that means.", + "malum.gui.book.entry.page.text.strange_crystal.revelation.1": "Aha. This crystal... it betrays deeper meaning, but is worthless of itself. It bears the marks of othering found in the Fused Consciousness. It is not a mind, but it is a strange, impossible kind of life. Perhaps the striations are the physical encoding of its life...", + "malum.gui.book.entry.page.text.suspicious_device.1": "Being opposed, you $ican/$ use Arcane and Eldritch to create an opposition augment. However, this just causes violent entropy as Arcane flows eagerly into the end state of Eldritch, and the result is... a corruptive explosion generating Blight. This entry serves as a warning, not a recommendation.", + "malum.gui.book.entry.page.text.sympathy_drive.1": "Wicked and Sacred are opposed forces, so why not harness them together? When a Sympathy Drive-affected Crucible's Impetus takes damage, the Wicked charge will remember. When it is healed by the Mending Diffuser, the Sacred charge will 'forgive' the damage, repairing further and improving stats generally for three cycles.", + "malum.gui.book.entry.page.text.the_device.1": "even works while bended", + "malum.gui.book.entry.page.text.totem_magic.1": "Up until now, when performing spirit arcana, I have limited my research to personal enhancement and material production. Now, I affect the world.", + "malum.gui.book.entry.page.text.totem_magic.2": "To begin with Totem Magic, I may engrave spirit arcana into Runewood Logs, forming a rune representing the magic. If unwanted, engraved spirits can be stripped off with an axe, but I have uses in mind. With a Runewood Totem Base, and then a specific set of runes in a totem pole placed above my totem base, I can perform a Spirit Rite.", + "malum.gui.book.entry.page.text.totem_magic.3": "While each rite does offer a unique function, they follow patterns and categorize easily. Spirit Rites will either affect the souls of nearby creatures, or the arcane structure of the physical world around the totem. Both means of manifesting spirit arcana utilize what's known as a Rite Locus, a spark of directed energy that the Totem effortlessly weaves into existence.", + "malum.gui.book.entry.page.text.totem_magic.waveform_totemancy.1": "Totems are inherently disorganized, and when grouped, it can be difficult to maintain a consistent order which each totem follows. Following my research into Waveform Artifice, I've devised a solution.", + "malum.gui.book.entry.page.text.totem_magic.waveform_totemancy.2": "Normally, Spirit Rites only activate when enough energy is harnessed from the natural flow of arcana present in the world. By utilizing a Waveform Totem Base, this energy will instead be \"Cherished\" until an inbound redstone pulse is supplied. When weaving multiple Rites together, a redstone observer can be used to pinpoint the exact moment a Spirit Rite can be activated.", + "malum.gui.book.entry.page.text.totem_magic.waveform_totemancy.3": "The exact timing of the Redstone Pulse required by the Waveform Totem Base can be rather demanding. Rather than a continuous signal being sufficient, it is only the initial redstone impulse that is considered by it's internal circuits.", + "malum.gui.book.entry.page.text.tyrving.1": "My first scythes damaged the body and soul in sequence to shatter the soul. While I have moved beyond needing to do that, the Tyrving is a sword built to weaponize the effect.", + "malum.gui.book.entry.page.text.tyrving.2": "When Striking a Soul, the Paracausal Flame channeled through Twisted Rock creates a distortion, which inflicts magic damage proportional to the complexity and potency of a soul. The distortion also 'snaps back', after a moment, causing further damage after the initial strike as the soul violently reasserts itself.", + "malum.gui.book.entry.page.text.tyrving.3": "A Unique limitation however is that the sword cannot sweep and by extension cannot accept Sweeping Edge as an enchantment.", + "malum.gui.book.entry.page.text.tyrving.4": "The weapon has a strange affinity with sharp volcanic glasses, allowing me to repair it with Obsidian in a Spirit Crucible instead of any more expensive material.", + "malum.gui.book.entry.page.text.unchained_rite": "Now already scarred, the power bleeds from the soulwood totem in the form of a Blight-Bound Rite Locus. When this Locus travels through blight, it will transmute the block above.", + "malum.gui.book.entry.page.text.unchained_rite.1": "As arcane energy within the totem amassed, lacking direction, it dispersed. Chaotic, but expected given the rune composition. The Undirected Rite brought about erratic change to the totem; what I dub Soulwood bears scars from the violent method of its creation. Those scars warp magic, altering its fundamental nature.", + "malum.gui.book.entry.page.text.unchained_rite.2": "Any spirit rite performed with a Soulwood totem will produce a vastly different effect. Following this logic, the behavior of the Undirected Rite itself can also be altered by the newly formed soulwood structure...", + "malum.gui.book.entry.page.text.unchained_rite.soulwood.1": "One of the immediate applications of the Unchained Transmutation I have found thus far is the ability to transform any Runewood block into it's Soulwood equivalent. It works with any wooden block or even the Runewood Sapling itself", + "malum.gui.book.entry.page.text.unchained_rite.soulwood.2": "Naturally, the Soulwood Totem Base can be created by using Soulwood in place of Runewood within the Spirit Infusion process.", + "malum.gui.book.entry.page.text.unchained_transmutation.basalt.1": "In Basalt, the rite appears to mimic natural stone's pulverization, but through Nether materials instead. Basalt returns to Magma, which crumbles apart and cools into fleshy Netherrack, and rots into Soul Sand. The souls react poorly with the rite, and Blight is the result.", + "malum.gui.book.entry.page.text.unchained_transmutation.deepslate.1": "One of a trio of seemingly color-based sequences, Deepslate will - a bit more logically - become Tuff. That Tuff will then degrade into Andesite, which will then rejoin other types of stone in their sequence.", + "malum.gui.book.entry.page.text.unchained_transmutation.dirt.1": "In dirt, the rite encourages growth without any source. The dirt first grows wooden roots through its structure, which then somehow become grass. The mechanism is conceptual, and the next stage makes that even more clear - moss covers the dirt, consuming the entire volume of it. After that point, the growth has no direction to go, and it becomes randomized, creating Blight.", + "malum.gui.book.entry.page.text.unchained_transmutation.intro.1": "The Unchained Rite's echoes can scar more than simply Runewood. The patterns seem somewhat random, but then, blight is a substance of randomness. Trial and error has identified a myriad of categories of this effect; transmutation trees, of sorts.", + "malum.gui.book.entry.page.text.unchained_transmutation.intro.2": "The effect of applying these scars depends on what material we start with. The pulsing of the Rite will shift any given block forward in the tree, with it degrading into blight given enough time.", + "malum.gui.book.entry.page.text.unchained_transmutation.mud.1": "In mud, the rite infuses the material with the concept of water. Mud becomes Clay, as it does naturally, but then the Clay crystallizes into mineral Prismarine, which finally gives in to the water, becoming ice. It cannot become more water than frozen water already is, and so becomes Blight.", + "malum.gui.book.entry.page.text.unchained_transmutation.packed_mud.1": "One of a trio of seemingly color-based sequences, Packed Mud seems to fulfill the conditions to become Dripstone, oddly enough. That Dripstone will then degrade into Granite, which will then rejoin other types of stone in their sequence.", + "malum.gui.book.entry.page.text.unchained_transmutation.snow.1": "One of a trio of seemingly color-based sequences, Snow bizarrely will become Calcite. That Calcite will then degrade into Diorite, which will then rejoin other types of stone in their sequence.", + "malum.gui.book.entry.page.text.unchained_transmutation.stone.1": "In raw stone, the rite powders the stone, bit by bit. The process is exponential - Raw stone becomes cobblestone, which becomes gravel, which becomes sand. Afterwards, the particles fail to divide into a finer substance, and the backlash creates Blight.", + "malum.gui.book.entry.page.text.undirected_rite": "The rite - if you could call something so chaotic that - corrupts and burns through the totem, altering its very base nature, and transmuting the world around it into some indeterminate blighted substance.", + "malum.gui.book.entry.page.text.undirected_rite.1": "Raw arcana provides the basis for all rites. Without power, nothing would be accomplished. This naturally makes one wonder what effect raw arcana would have as the focus of a rite. The answer is a complex and dangerous one.", + "malum.gui.book.entry.page.text.undirected_rite.2": "In order to form any meaningful effect, the spirit rite in question requires far more to form than other rites, taking the entire five runes to activate. It's as though I am pushing on some threshold, and need to break through. And in breaking through... momentum is conserved.", + "malum.gui.book.entry.page.text.undoing_geas_bindings.1": "Ah, a pact that binds forever is a heavy thing. Geasa are potent, yes, and can achieve powerful effects, but their downsides are constant companions. These pacts can be forsworn on the Brazier, allowing you to decide what price you are willing to pay.", + "malum.gui.book.entry.page.text.undoing_geas_bindings.2": "To forswear a geas, assemble it on the Brazier as you did initially, but use the Paracausal Flame to kindle the Brazier instead. This will burn the contract $iaway/$ instead of inscribe it. The rest of the process works the same, including Weakness.", + "malum.gui.book.entry.page.text.varnished_terracotta.1": "In forming glazed terracotta, beautiful patterns can easily be formed through the careful use of a furnace's heat. By fusing terracotta with alchemical calx and then with arcana, a similar result can be achieved. Just as with glass, the resulting patterns are quite pretty.", + "malum.gui.book.entry.page.text.varnished_terracotta.null.1": "My set of varnished terracotta, just as with glass, was designed with $iEight/$ types of Arcana in mind... a proper completion to the series is once again impossible with just my singular crystal. Formed from Null Slate, a counterfeit entry will once again have to suffice.", + "malum.gui.book.entry.page.text.void.belt_of_the_limitless.1": "Love. It is a curious thing, but the Belt of the Limitless loves without barrier, without condition. It sees you for what and who you are, and loves you despite. I cannot claim to be comfortable with that, though nor can I deny the utility.", + "malum.gui.book.entry.page.text.void.belt_of_the_limitless.2": "The Belt adds its own Soul Ward to the bearer's, doubling their capacity. The overlaid effects cause the Soul Ward to absorb $iall/$ damage, not merely most. Integrity increases as the Ward grows weaker, giving me a defense when I need it most.", + "malum.gui.book.entry.page.text.void.belt_of_the_limitless.3": "Unfortunately, it is not wholly benefit. The harmonization of the barriers of two minds is taxing, and Soul Ward suffers in its recovery from this exhaustion. I consider the trade worthwhile.", + "malum.gui.book.entry.page.text.void.black_crystal.1": "Well, I now know what happens when a living being, or at least, a sapient one, enters the Well.", + "malum.gui.book.entry.page.text.void.black_crystal.2": "I had grown too comfortable in my experiments, and tripped over one of the flasks of reagent I had left around... directly into the Well's black maw. As I'm writing this, clearly I survived... Though I'd rather not test that again.", + "malum.gui.book.entry.page.text.void.black_crystal.3": "I was spat out by what I now know is liquid, much like the items I have thrown in. Further tests with monsters and cattle showed they do $inot/$ get rejected, simply seeming to vanish into the pool, and I see no reason to waste resources to test that exhaustively. Especially with my attention set on what came back out with me.", + "malum.gui.book.entry.page.text.void.black_crystal.4": "As if I had shattered a soul - and considering mine was the only one present, that is a concerning possibility, though all readings of myself I have taken are within tolerances - a black spirit crystal emerged from the Well alongside me, which I collected. Does this herald a ninth arcana? If so, what impulse does it represent? This will need more study.", + "malum.gui.book.entry.page.text.void.catalyst_lobber.1": "The flame of progress is a potent one, which bulldozes everything in its search for advancement. There had to be a destructive way to harness it, and so there was.", + "malum.gui.book.entry.page.text.void.catalyst_lobber.2": "I've created a device out of a pair of lamplighter's tongs I call the Catalyst Lobber. It \"unlocks\" Auric Embers by retuning them, turning their flame from a gentle one into an explosive blaze, containing the result until it's ready to fire.", + "malum.gui.book.entry.page.text.void.catalyst_lobber.3": "I implemented a safety, because... well, I don't want to rebuild my lab again. The flames are violently explosive. Standard explosive precautions work just as well, such as obsidian, of course.", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.1": "Progress can be revoked, and crude can overcome grand. But progress can be undone by progress, can it not? A scythe, familiar in ways the axe was not, which I name the Edge of Deliverance. It is the true opposite - where the Weight of Worlds is sharp and heavy, the Edge is thin and winding.", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.2": "This focuses the inconsistent force of the Weight of Worlds, seeking slaughter to wet the blade. Instead, a single attack's taste of blood empowers the scythe, creating an alternating pattern of killing strength.", + "malum.gui.book.entry.page.text.void.erosion_scepter.1": "A new false arcana has been created, using Malignant Pewter as a focus. In its corrosive reversal, the metal serves entropy - and so Eldritch answers its call. Like other uses of the metal, the resulting crystal in its Void Salt suspension seeks to unwind what humanity has wrought.", + "malum.gui.book.entry.page.text.void.erosion_scepter.2": "The Erosion Scepter, made using this false crystal, is a staff which fires bolts of a crawling, corruptive substance - almost like Blight or the Void Salt used in its creation. Each charge fires two volleys, each of four bolts. These bolts chew away at the souls of their victims, which, delightfully, appears to inhibit the use of magic for a time.", + "malum.gui.book.entry.page.text.void.erosion_scepter.3": "Each bolt applies another layer of this effect, reducing the effective magical might and soul force of the target by a tenth. Naturally, this can stack up to a complete seal on the target, and every application reinforces and lengthens the durations of the others.", + "malum.gui.book.entry.page.text.void.erosion_scepter.4": "Striking a foe with the staff will inflict the same decay twice on the victim's soul, making it useful as more than just a weapon of desperation in close quarters. Not all magics require a stable soul, but the pain of the degradation of self should help distract them nonetheless.", + "malum.gui.book.entry.page.text.void.fused_consciousness.1": "The Future Holds Many Secrets... But you may look at some of them early.\n Create the anomalous design by throwing an iron block into the well. Throw the complete design into the well for the fused consciousness.", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.1": "If Arcane and Eldritch had inverses, it stood to reason that there might be inverses for the other spirit crystals - an absolute absence of fire creating the inverse of Infernal, for example. Pulling the power of a spirit from a jar is one way to form a crystal, and in theory, recreating similar conditions could allow for a different type of crystal to form.", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.2": "Through a combination of Soulwood rites and careful placement of crystals, I was able to create the theoretical environment for such a crystal for the six base Arcana... But nothing happened at all. It would be far more useful if I could determine how to create the same environment for Umbral, but as of yet I have not determined how to remove $iall/$ arcana from an area.", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.3": "Similarly, no amount of tuning an environment's contents with combinations of arcana was able to cause a crystal to form other than one of the base six. This implies that hybrid arcana don't exist, at least, not in the same way - that there are a finite number of states the arcana can be stable in. But the arcana can combine in other ways...", + "malum.gui.book.entry.page.text.void.malignant_pewter.1": "Now that I have identified the composition of Malignant Lead, it is easier to plan usages for it. As one might expect from Umbral's strangeness, alloying it creates a metal with fascinating properties. As Cthonic Gold was brought low to make the Lead, this Pewter seeks to do to others. It seeks to erode, to unmake, to unwind man's advances.", + "malum.gui.book.entry.page.text.void.malignant_pewter.2": "While this property has its mundane uses - damaging armor more when used as a weapon, along with shattering souls - it has esoteric ones as well. Malignant Pewter isn't magically inert, nor an absorber of magic. Instead, it's as if magic cannot $iform/$ within or around it; symbolically laying the pursuit of knowledge low.", + "malum.gui.book.entry.page.text.void.malignant_pewter.3": "The metal itself is quite tough and takes a keen edge, but wearing an antimagic material would have its issues... and its uses. I have plans for a set of armor fashioned of it, which should prove quite potent, to harness these.", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.1": "Malignant Pewter rejects magic, thus, wearing it might seem an odd choice for a mage. And yet, it is $ibecause/$ I am a mage that the Stronghold Armor I have made is so potent.", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.2": "It stands as an inverse to the Soulstained Steel armor beneath the Pewter plating - although my soul is unwarded, the metal disfigures the flow of arcana. It bends and flows outwards, any harm coming my way becomes disorganized, only half of it's intended impact reaching my soul when the full Stronghold Armor is equipped.", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.3": "The armor doesn't influence just inbound magic however. The wearer's own arcane etchings of various sorts are also affected. Their trajectory towards the soul is intercepted - stolen and processed - and in the unraveling of arcana, energy still remains. The armor reacts to that energy, growing stronger alongside it.", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.4": "Two terms are necessary here. Firstly, the armour's magic absorption process shall be named Malignant Conversion. It is the interception of the flow of arcana towards the soul and the absorption of the resulting energy. Continuing, the armour weaves it's stolen power, giving it a new form and purpose. The resulting effect shall be named Malignant Aegis", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.5": "Malignant Aegis functions as a powerful barrier capable of outright nullifying most forms of inbound harm. As the armor absorbs more and more magic, the Aegis will grow in capacity and potentially recharge rate and gain depending on the attributes absorbed. This, by far, is the strongest property of the Malignant Stronghold Armor", + "malum.gui.book.entry.page.text.void.material_study_arcana.1": "I had not investigated deeper into the physical properties of the spirit crystals before now. This can be excused, as I was focused on their magical implications rather than their physical... but it isn't only the Umbral spirit that portrays strange properties. They all do.", + "malum.gui.book.entry.page.text.void.material_study_arcana.2": "First and foremost, the spirit crystals - assumedly also the Umbral spirit, though I only have one - are physically identical to others of their type to any degree I am able to discern. Not simply similar, but $iprecisely/$ the same, down to at least millionths of a block's scale. This raised the question, of course, of attempting to carve or break part of one.", + "malum.gui.book.entry.page.text.void.material_study_arcana.3": "Through testing - not quite $iexhaustively,/$ as I have not tested Umbral - it appears that shape is the only one a crystal can exist in. Any removal or damage of even the smallest amount of the crystal is impossible, and the physical shape remains inviolable until enough force is applied to break it.", + "malum.gui.book.entry.page.text.void.material_study_arcana.4": "Even more interestingly, the spirit crystals, while physically not particularly strong, appear to be utterly chemically inert, and I tried a very extensive set of reactants. Do they even have matter, in the traditional sense? And if not, what does that mean for the Umbral crystal?", + "malum.gui.book.entry.page.text.void.material_study_arcana.5": "I am not sure of the precise implications of these physical properties, but given the strangeness of the Umbral crystal, there is clearly more to the more mundane aspect of the arcana than I knew.", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.1": "When passed through the Well, Blaze Powder becomes a substance I call Auric Ember. An ethereal flame of gold, yet a physical object at the same time. It burns like charcoal, yet its flame has no combustion.", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.2": "While such a brilliant substance may stand out among the other materials I have obtained from the Well, it fits the pattern cleanly. The Well has stripped something away from each material I pass through it, be that impurities, a portion of matter, or something more esoteric. Here, it appears to strip away anything besides the purity of fire, producing transformation incarnate.", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.reexamination.1": "The Well does not, as I previously thought, strip things away. It inverts them, replacing them with voidish counterparts. Auric Ember is perhaps the purest example of this - anything that is not the essence of progress is cast in void shadow, creating a material that is $imore/$ than perfectly attuned to a purpose.", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.1": "When passed through the Well, Cthonic Gold is warped into Malignant Lead. Much of the Arcana bonded to the gold resolves itself into Wicked, dragging the metal from the alchemist's apex to the lowest of materials.", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.2": "There appears to be roughly half as much arcana bound to the metal as before. Was it stripped away by the Well, or transmuted into something I have not yet isolated and identified? Either could be true. This might be related to the arcane interactivity displayed by Null Slate...", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.1": "Malignant Lead is at the moment my only means of assessing the physical form of an Umbral Crystal - for what else could have caused it to lose precisely half of its arcane weight?", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.2": "I have not had success in isolating the microcrystals like I have with Cthonic Gold or the Wicked crystals in the lead, but until I can obtain more, this is my best avenue to research Umbral's structure.", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.1": "When passed through the Well, Brilliance becomes a substance I call Mnemosyne. These Mnemonic Fragments appear to be Brilliance in physical property, but with the contained power more condensed, more nuanced.", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.2": "Rather than containing simple experience, the sense I get from holding it is as though I am holding an entire memory, context and all.\nDoes this imply the Weeping Well is alive, and that this is its memory? Or is it collecting the memory of the soul which created the Brilliance in the first place, binding it into this more dense form? And why can I feel impressions while simply holding the stone?", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.reexamination.1": "Mnemnosyne appears to have the same internal patterning as Brilliance, but on a much smaller and more detailed scale. Presumably this is what gives it its properties.", + "malum.gui.book.entry.page.text.void.material_study_null_slate.1": "When passed through the Well, Soulstone becomes a substance I call Null Slate. While physically it is similar to Soulstone, it appears to be utterly devoid of a soul... and yet it interacts with the arcane much as Soulstone does.", + "malum.gui.book.entry.page.text.void.material_study_null_slate.2": "Might this be what Soulstone is, before it gains a soul's energy? I cannot determine how it interacts with souls, nor have I been able to transfer that property, as I have done to make Soulstained Steel. My only theory is that somehow the complete absence of arcana, beyond even the trace amounts threading existence, has an arcane power of its own. But what power would that be?", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.1": "A complete absence of arcana creating an effect. It should be obvious what Null Slate truly is - Soulstone, but attuned to the Void instead of the arcane.", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.2": "Perhaps still a precursor, or maybe they are related in other ways... The physical makeup is the same as Soulstone's. It follows that the differing properties are purely from the medium the stone interacts with.", + "malum.gui.book.entry.page.text.void.material_study_soulstone.1": "Soulstone is, of course, nothing new. It is the basis of my craft. But, when most raw metals are passed through the Well, they become raw Soulstone instead.", + "malum.gui.book.entry.page.text.void.material_study_soulstone.2": "Does this imply that Soulstone itself is metallic? Perhaps. It would certainly explain the ease with which it attunes iron. This also implies that Soulstone itself is, somehow, connected to whatever the Well is. Perhaps it is an ensouled area of reality, or a means of bestowing souls? Both are doubtful, but I cannot discard even doubtful theories just yet.", + "malum.gui.book.entry.page.text.void.material_study_void_salts.1": "When passed through the Well, Hex Ash is reduced to a substance I call Void Salt. This dark powder appears to be chemically similar to Hex Ash, but without the carbonization that gives the Ash its name.", + "malum.gui.book.entry.page.text.void.material_study_void_salts.2": "It appears to be comprised of an unknown and unstable metal, bonded to something caustic I cannot identify. It is baffling beyond the physical, though. Carbon is the basis of life, and yet removing carbon makes this substance... almost seem to move? I haven't been able to verify that experimentally, but I could swear that the material is alive and shifting.", + "malum.gui.book.entry.page.text.void.material_study_void_salts.reexamination.1": "The fact that $iabsence/$ is creating $ipresence/$ implies Umbral. Perhaps it $iis/$ alive... but with life defined by deeper nothingness instead of the presence of matter. Might this indicate there is more complex life adapted to the Void?", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.1": "The Narrow Edge concentrates my scythe's edge, but the Hidden Blade goes further, inverting the edge and making it hunger. I lose the sweeping attack, yes, but as I am harmed, the blade drinks of my pain- feeding upon it to enable a seemingly impossible flurry of cuts and slashes.", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.2": "Upon activation, the necklace remains inert for a total of ten seconds, requiring rest and concentration in order to recover it's effect. Attacking at any point in this state will prolong this absence of function.", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.3": "The counterattack's nature is a strange one, one I have not fully identified. It is as though the blade asserts its existence in multiple places at once, demanding reality make it so.", + "malum.gui.book.entry.page.text.void.necklace_of_the_watcher.1": "Souls emit energy when damaged, not merely when shattered. This necklace allows me to harness that energy, causing effects that normally only occur when I collect a spirit to also happen when I strike an enemy at full health.", + "malum.gui.book.entry.page.text.void.ring_of_echoing_arcana.1": "Overclocking the Ring of Curative Talent created a useful ring, so I have applied that principle to another ring, Manaweaving, to not only bind, but create resonance in magic. The Ring of Echoing Arcana grants Arcane Resonance whenever I collect a spirit crystal, empowering all my other spirit-collection effects.", + "malum.gui.book.entry.page.text.void.ring_of_growing_flesh.1": "I have overclocked the Ring of Curative Talent, creating a ring that does not simply heal, but overheal, granting additional health instead of regeneration whenever I collect a spirit crystal.", + "malum.gui.book.entry.page.text.void.ring_of_gruesome_concentration.1": "Why would Gluttony be restricted to the collection of spirits? By eating foul food, I can make myself hungrier, and so cultivate and concentrate what remains, increasing my magical might even as I starve.", + "malum.gui.book.entry.page.text.void.rune_of_bolstering.1": "The Rune of Bolstering does not heal like its counterpart. Instead, it forces the body to heal past its limits, granting a small amount of extra health.", + "malum.gui.book.entry.page.text.void.rune_of_heresy.1": "The Rune of Heresy decries magic, Silencing foes much like the Erosion Scepter can. This weakens their spirit magic, and the effect can stack up to complete suppression.", + "malum.gui.book.entry.page.text.void.rune_of_igneous_solace.1": "The Rune of Igneous Solace toughens the user's skin when burning, giving them a partial resistance to any inbound damage. It does not, however, do anything about the flames.", + "malum.gui.book.entry.page.text.void.rune_of_indomitability.1": "The Rune of Indomitability reinforces the user's stance, negating any knockback taken.", + "malum.gui.book.entry.page.text.void.rune_of_radial_empowerment.1": "The Rune of Sacrificial Empowerment grants strength in exchange for the lives taken by a scythe, causing your weapon to grow more potent with each kill for a time.", + "malum.gui.book.entry.page.text.void.rune_of_spell_mastery.1": "The Rune of Spell Mastery mirrors the false arcana, allowing me to charge my staves twice as fast.", + "malum.gui.book.entry.page.text.void.rune_of_twinned_duration.1": "The Rune of Twinned Duration inhibits the body in breaking down substances, causing the body to hold on to positive effects for longer.", + "malum.gui.book.entry.page.text.void.rune_of_unnatural_stamina.1": "The Rune of Unnatural Stamina gives its user the speed of hysteria, constantly able to move faster, and even being able to sprint if your hunger would normally prevent you from doing so.", + "malum.gui.book.entry.page.text.void.runes.1": "By inscribing the runes on tablets of Null Slate, their effects run wild and warped, seeking Void instead of creation. Each seeks to tear itself apart, creating paradoxical and fascinating effects; I have my notes on their functions in the attached entries.", + "malum.gui.book.entry.page.text.void.staves_as_foci.1": "Consideration of the properties I observed in spirit crystals led me to wonder if the structure itself was important somehow. To test this, I constructed a Mnemnosyne replica - the condensed soul memory being the closest substance I could think of - of the Wicked Arcana, precise to a scale of hundreds of thousandths of a block.", + "malum.gui.book.entry.page.text.void.staves_as_foci.2": "I did not expect it to explode in my face.\n\nBut explosions are useful, if harnessed. So I did it again, but this time, I gave the false crystal a structure to operate off of - a housing of Soulwood and Soulstained Steel to direct it outwards. The resulting staff acts akin to a rite in miniature when I focus on it, though the resulting effects are different.", + "malum.gui.book.entry.page.text.void.staves_as_foci.3": "When used in melee, staves are... adequate. I would tend to prefer a scythe, but I suppose this works well enough. They tend to focus more on magic damage than on physical damage, which admittedly can be helpful at times. But what makes them special is what happens if I $iuse/$ it.", + "malum.gui.book.entry.page.text.void.staves_as_foci.4": "This Mnemonic Hex Staff launches balls of liquefied Wicked, like a witch's hex. It takes a moment to activate, and seems to be limited in how much it can be used at once, but each use deals potent damage to anything they hit. The staff recharges itself from my soul, and because of this, charge will be distributed over any staves I have.", + "malum.gui.book.entry.page.text.void.staves_as_foci.5": "I have not found success in creating any other false Arcana this way, though that might be a matter of material. Mnemnosyne may simply resonate with Wicked through the death required to create Brilliance.", + "malum.gui.book.entry.page.text.void.staves_as_foci.enchanting.capacitor.1": "Spirit crystals can only hold so much power, as I have seen... but that is only true of the strange not-physical matter of the arcana. Capacitor allows the staff to accumulate more energy for the same physical space, allowing it to store about one shot more per level. Modifying the staff this way makes it unable to accept Replenishing.", + "malum.gui.book.entry.page.text.void.staves_as_foci.enchanting.replenishing.1": "A staff is a conduit of physical magic. Obviously, it can flow out, and flow in, but it is possible to do that less passively as well. When a Replenishing staff is used in melee, it will occasionally restore the staff's energy pool by about one third of a shot's worth. Modifying the staff this way makes it unable to accept Capacitor.", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.1": "I have recreated the Arcane spirit in false form. A core of Mnemnosyne in Null Slate housing appears to neutralize the Wicked attunement of the Mnemnosyne, leaving raw arcana as the pattern it mimics. The false Arcane spirit appears to hold a charge, one very similar to the Wicked crystal in my staff.", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.2": "I have fashioned a ring - the Endless Well - with these false crystals in housing. The ring appears to concentrate my focus, allowing me to hold staff charges in reserve. The ring charges slower, as it is not a symbolic $ifocus/$ like my staff, but it can hold three attacks in reserve for faster use.", + "malum.gui.book.entry.page.text.void.sundering_anchor.1": "A knife which thinks, which feels, which hates. The Edge and the Weight are simple things, mere tools to use. The Anchor is more. It knows its enemy, and hates them for the crime of continuing to exist.", + "malum.gui.book.entry.page.text.void.sundering_anchor.2": "It slashes with me, adding magic damage which scars the soul, forcing its Hatred upon the enemy for a time, applying the revocation of progress Malignant armor does by force.", + "malum.gui.book.entry.page.text.void.sundering_anchor.3": "The blade also can be thrown, akin to Rebound. It will fly like an arrow, pursuing nearby targets with unwavering eagerness, even swerving in the air to strike them, inflicting Hatred and dealing extra damage with each stack of the effect. It will strike entire groups of Hated enemies, one by one, if many are nearby.", + "malum.gui.book.entry.page.text.void.the_weeping_well.1": "I have discovered a... structure. One with implications beyond nearly anything I've found before, because the existence of this Weeping Well implies I am not the first to touch the arcana.", + "malum.gui.book.entry.page.text.void.the_weeping_well.2": "The Well, which I name for its constant mournful tone, appears to be a small pool of... something. I am not entirely sure what, as though it doesn't appear to be liquid, it certainly doesn't physically interact like a solid does.", + "malum.gui.book.entry.page.text.void.the_weeping_well.3": "The implication comes from the fact that the structure around it appears to be constructed of Tainted Rock, as if preventing the substance inside from spreading further. That said, the core of the structure itself is sturdier than the rock I have created, almost approaching Bedrock in toughness.", + "malum.gui.book.entry.page.text.void.the_weeping_well.4": "In what was perhaps an ill-advised course of action, my first instinct was to throw a rock at it. It seemed stable enough, if it had been here for so long... and to my relief, nothing dangerous occurred. The rock shot out seconds later, with a belching sound and a spray of what appears to be a harmless concentration of the stuff in the Well.", + "malum.gui.book.entry.page.text.void.the_weeping_well.5": "Certain items I had on me from the mining trip, such as a bit of Brilliance and a nodule of Cthonic Gold, tugged slightly against my pockets while I'm near the well. I wondered what that meant, and, if the stone was ejected out, surmised it made sense to try throwing them in too.", + "malum.gui.book.entry.page.text.void.the_weeping_well.6": "When I did so, the materials had been transformed once ejected - interestingly, both the rock and these were ejected due south. Might there be other materials, other creations I could derive from this? And the fact that both materials that tugged were related to the arcana is fascinating.", + "malum.gui.book.entry.page.text.void.the_weeping_well.7": "I am not a historian, so I will not investigate the cultural implications, beyond the fact that Tainted Rock, so far as I know, can only be created through Spirit Infusion. This implies a civilization once touched the arcana and... tried to contain it? Feared it? Used it? Is this civilization related to the other structures buried within the earth? I do not know, but I hope to find out.", + "malum.gui.book.entry.page.text.void.umbral_arcana.1": "I do not understand this arcana. What is it? It isn't any of the eight I know, and barely seems like one at all... yet a spirit crystal it remains. It can be contained in jars like the others, shares many of the same properties... But there is one deep and fundamental difference.", + "malum.gui.book.entry.page.text.void.umbral_arcana.2": "This crystal $idoes not exist./$ That is not to say that it cannot be obtained, or touched, or even seen. There is no matter there. This... $iUmbral/$ arcana is a void. Would that make it the opposite of both Arcane and Eldritch? Both lack direction of impulse, and both are power. Ergo, Umbral arcana is the absence of power, where impulse is irrelevant.", + "malum.gui.book.entry.page.text.void.umbral_arcana.3": "It is possible there are two types of this arcana, I suppose. One to pair with the null impulse of the Arcane, and one to pair with the complete impulse of the Eldritch. If those types exist, it is functionally impossible to distinguish them. They $imust/$ act the same. Without power, the impulse is meaningless.", + "malum.gui.book.entry.page.text.void.umbral_arcana.4": "And yet, despite being a void, it is power. Or perhaps the lack of power creates a pressure differential? I am not certain. Either way, it can be used. Infused, in theory, even, although that is hard to wrap my head around. It acts like matter, but is not. It is power, and the absence of it.", + "malum.gui.book.entry.page.text.void.umbral_arcana.5": "My research into this arcana must continue. It has to. If anything holds the secrets of achieving the pinnacle of thaumaturgy, it is this paradoxical void. And I will grasp it with both hands.", + "malum.gui.book.entry.page.text.void.unwinding_chaos.1": "Fused Consciousness can add thought to action, a mind to impose its own will on the world. And this staff, this destruction, oh, how the Unwinding Chaos wills it be.", + "malum.gui.book.entry.page.text.void.unwinding_chaos.2": "It blasts enemies with some manner of esoteric effect, and can be charged for a volley. The nature of the attack is not Infernal but Eldritch, yet it burns all the same, dragging all closer to the promised end of Eldritch truth in utter entropy.", + "malum.gui.book.entry.page.text.void.unwinding_chaos.3": "The staff drinks in the pain of the flames and the death of the burning with glee, recharging its internal pool all the faster, advancing the cycle as it so dearly desires.", + "malum.gui.book.entry.page.text.void.weight_of_worlds.1": "Harnessing the reality-corroding properties of Malignant Pewter is easy. What fits the revocation of progress better than a crude weapon? An axe, which I named the Weight of Worlds in a fit of pique. It is slow, it is clumsy, it is physical... and it is $ipowerful/$ beyond measure.", + "malum.gui.book.entry.page.text.void.weight_of_worlds.2": "Rarely, the Weight seems to lend its approval to my slaughter, doubling the force I strike with, with no seeming source. I believe slaughter is the key because of the resonance I feel when I take a life with it - that resonance seems to expend itself when I swing next, guaranteeing that doubling of force.", + "malum.gui.book.entry.page.text.voodoo_magic.1": "Voodoo Magic in Malum will be a system that allows you to program and command little fellas known as poppets. It'll be split into two categories, combat and utility. You can expect to be able to command a small army of combat poppets while you sit back and watch.", + "malum.gui.book.entry.page.text.voodoo_magic.2": "For utility purposes, you'll also be able to employ poppets with simple jobs such as collecting items, putting items in chests, shearing sheep, harvesting crops, that sort of thing. In the next release, either Voodoo Magic or Mirror Magic will be added to malum.", + "malum.gui.book.entry.page.text.warping_engine.1": "Warp Flux rejects natural law, and its application here is no less concerning. The Warping Engine rejects the sequence of cause and effect, allowing an additional cycle to sometimes be completed almost before it is begun whenever a cycle is completed normally.", + "malum.gui.book.entry.page.text.warping_engine.2": "Furthermore, chained activations of the Warping Engine provide a stacking benefit to $iall/$ other attributes. Perhaps predictably, this behavior creates a significant increase in fuel requirements of the focusing process. Lastly, the influence of the Warping Engine creates a minor amount of strain on the standard tuning process.", + "malum.gui.book.entry.page.text.windweaving.1": "When looking for traces of Arcana around the world, Aerial bears the most significant presence. All weather phenomena appear to carry faint traces of it, not in the form of a spirit per-say, but rather an exhausted memory of it's influence upon the world. That influence is spent, but with a little effort can be made real again.", + "malum.gui.book.entry.page.text.windweaving.2": "These memories of wind rest everywhere, idle and exhausted. And yet, when imbued with Aerial, the flow of Arcana weaves these memories anew, allowing them to influence the world once more. I have created two applications of this effect by extrapolating it's already complete application in Wind Charges and Wind Nuclei.", + "malum.gui.book.entry.page.text.windweaving.gust_igniter.1": "Wind Charges carry a memory of scattering. Inherently chaotic, it is released on impact. When powered by redstone, the Gust Igniter mimics a wind-burst capable of applying outwards propulsion to anything caught within. The effect's intensity and exact form can be configured with the Artificer's Claw.", + "malum.gui.book.entry.page.text.windweaving.wind_tunnel.1": "Wind Nuclei are an encapsulated burst of wind, powerful and innately directed. When powered by a connected Gust Igniter, Wind Tunnels will continuously weave a rising column of flowing wind capable of transporting most objects and creatures. The effect's distance and direction can be configured with the Artificer's Claw.", + "malum.gui.book.entry.primary_arcana": "Primary Arcana", + "malum.gui.book.entry.primary_arcana.description": "The components of magic", + "malum.gui.book.entry.prismatic_focus_lens": "Prismatic Focus Lens", + "malum.gui.book.entry.prismatic_focus_lens.description": "Stability", + "malum.gui.book.entry.reactive_trinkets": "Reactive Trinkets", + "malum.gui.book.entry.reactive_trinkets.description": "Harnessing the harvest", + "malum.gui.book.entry.resonance_tuner": "Resonance Tuner", + "malum.gui.book.entry.resonance_tuner.description": "Dampening dissonance", + "malum.gui.book.entry.ring_of_esoteric_spoils": "Ring of Esoteric Spoils", + "malum.gui.book.entry.ring_of_esoteric_spoils.description": "Be fruitful and multiply", + "malum.gui.book.entry.rite_of_ascension": "Rite Of Ascension", + "malum.gui.book.entry.rite_of_ascension.description": "To Invert The Law", + "malum.gui.book.entry.rite_of_creation": "Rite Of Creation", + "malum.gui.book.entry.rite_of_creation.description": "To Form From Nothing", + "malum.gui.book.entry.rite_of_culling": "Rite Of Culling", + "malum.gui.book.entry.rite_of_culling.description": "To Cull The Herd", + "malum.gui.book.entry.rite_of_destruction": "Rite Of Destruction", + "malum.gui.book.entry.rite_of_destruction.description": "To Unmake What Was", + "malum.gui.book.entry.rite_of_empowerment": "Rite Of Empowerment", + "malum.gui.book.entry.rite_of_empowerment.description": "To Forge Power", + "malum.gui.book.entry.rite_of_gravity": "Rite Of Gravity", + "malum.gui.book.entry.rite_of_gravity.description": "To Imbue With Weight", + "malum.gui.book.entry.rite_of_harming": "Rite Of Harming", + "malum.gui.book.entry.rite_of_harming.description": "To Cut Deep", + "malum.gui.book.entry.rite_of_healing": "Rite Of Healing", + "malum.gui.book.entry.rite_of_healing.description": "To Mend Open Wounds", + "malum.gui.book.entry.rite_of_lust": "Rite Of Lust", + "malum.gui.book.entry.rite_of_lust.description": "To Inspire Desires", + "malum.gui.book.entry.rite_of_nourishment": "Rite Of Nourishment", + "malum.gui.book.entry.rite_of_nourishment.description": "To Nourish The Body", + "malum.gui.book.entry.rite_of_nurturing": "Rite Of Nurturing", + "malum.gui.book.entry.rite_of_nurturing.description": "To Nurture Young Life", + "malum.gui.book.entry.rite_of_quickening": "Rite Of Quickening", + "malum.gui.book.entry.rite_of_quickening.description": "To Hasten Progress", + "malum.gui.book.entry.rite_of_rending": "Rite Of Rending", + "malum.gui.book.entry.rite_of_rending.description": "To Seal One's Fate", + "malum.gui.book.entry.rite_of_sapping": "Rite Of Sapping", + "malum.gui.book.entry.rite_of_sapping.description": "To Gather From Earth", + "malum.gui.book.entry.rite_of_smelting": "Rite Of Smelting", + "malum.gui.book.entry.rite_of_smelting.description": "To Refine What Is Raw", + "malum.gui.book.entry.rite_of_soaking": "Rite Of Soaking", + "malum.gui.book.entry.rite_of_soaking.description": "To Enable Nature's Growth", + "malum.gui.book.entry.rite_of_the_burning_fervor": "Rite Of The Burning Fervor", + "malum.gui.book.entry.rite_of_the_burning_fervor.description": "To Ignite One's Spirit", + "malum.gui.book.entry.rite_of_the_fiery_embrace": "Rite Of The Fiery Embrace", + "malum.gui.book.entry.rite_of_the_fiery_embrace.description": "To Calm One's Flames", + "malum.gui.book.entry.rite_of_the_flowing_grasp": "Rite Of The Flowing Grasp", + "malum.gui.book.entry.rite_of_the_flowing_grasp.description": "To Extend One's Reach", + "malum.gui.book.entry.rite_of_the_good_tides": "Rite Of The Good Tides", + "malum.gui.book.entry.rite_of_the_good_tides.description": "To Bless One's Bounty", + "malum.gui.book.entry.rite_of_the_howling_gale": "Rite Of The Howling Gale", + "malum.gui.book.entry.rite_of_the_howling_gale.description": "To Hasten One's Spirit", + "malum.gui.book.entry.rite_of_the_oaken_might": "Rite Of The Oaken Might", + "malum.gui.book.entry.rite_of_the_oaken_might.description": "To Ossify One's Blows", + "malum.gui.book.entry.rite_of_the_sky_tether": "Rite Of The Sky Tether", + "malum.gui.book.entry.rite_of_the_sky_tether.description": "To Lift One's Weight", + "malum.gui.book.entry.rite_of_the_stone_ward": "Rite Of The Stone Ward", + "malum.gui.book.entry.rite_of_the_stone_ward.description": "To Harden One's Flesh", + "malum.gui.book.entry.ritual_magic": "Ritual magic", + "malum.gui.book.entry.ritual_magic.description": "Grand Magics", + "malum.gui.book.entry.rune_of_ailment_cleansing": "Rune of Ailment Cleansing", + "malum.gui.book.entry.rune_of_ailment_cleansing.description": "The impulse to process", + "malum.gui.book.entry.rune_of_burning_fervor": "Rune of Burning Fervor", + "malum.gui.book.entry.rune_of_burning_fervor.description": "Honing your impulses", + "malum.gui.book.entry.rune_of_culling": "Rune of Culling", + "malum.gui.book.entry.rune_of_culling.description": "The impulse to break", + "malum.gui.book.entry.rune_of_dexterity": "Rune of Dexterity", + "malum.gui.book.entry.rune_of_dexterity.description": "The impulse to flee", + "malum.gui.book.entry.rune_of_fiery_embrace": "Rune of Fiery Embrace", + "malum.gui.book.entry.rune_of_fiery_embrace.description": "Extinguishing your impulses", + "malum.gui.book.entry.rune_of_flowing_grasp": "Rune of Flowing Grasp", + "malum.gui.book.entry.rune_of_flowing_grasp.description": "Grounding your impulses", + "malum.gui.book.entry.rune_of_good_tides": "Rune of Good Tides", + "malum.gui.book.entry.rune_of_good_tides.description": "Blessing your impulses", + "malum.gui.book.entry.rune_of_howling_gale": "Rune of Howling Gale", + "malum.gui.book.entry.rune_of_howling_gale.description": "Hastening your impulses", + "malum.gui.book.entry.rune_of_oaken_might": "Rune of Oaken Might", + "malum.gui.book.entry.rune_of_oaken_might.description": "Enforcing your impulses", + "malum.gui.book.entry.rune_of_protection": "Rune of Protection", + "malum.gui.book.entry.rune_of_protection.description": "The impulse to withstand", + "malum.gui.book.entry.rune_of_reinforcement": "Rune of Reinforcement", + "malum.gui.book.entry.rune_of_reinforcement.description": "The impulse to make", + "malum.gui.book.entry.rune_of_scorching": "Rune of Scorching", + "malum.gui.book.entry.rune_of_scorching.description": "The impulse to burn", + "malum.gui.book.entry.rune_of_sky_tether": "Rune of Sky Tether", + "malum.gui.book.entry.rune_of_sky_tether.description": "Uplifting your impulses", + "malum.gui.book.entry.rune_of_stone_ward": "Rune of Stone Ward", + "malum.gui.book.entry.rune_of_stone_ward.description": "Warding your impulses", + "malum.gui.book.entry.rune_of_vitality": "Rune of Vitality", + "malum.gui.book.entry.rune_of_vitality.description": "The impulse to mend", + "malum.gui.book.entry.rune_of_volatile_distortion": "Rune of Volatile Distortion", + "malum.gui.book.entry.rune_of_volatile_distortion.description": "The impulse to putrefy", + "malum.gui.book.entry.runewood": "Runewood", + "malum.gui.book.entry.runewood.description": "Arcane oak", + "malum.gui.book.entry.runeworking": "Runeworking", + "malum.gui.book.entry.runeworking.description": "The central pin", + "malum.gui.book.entry.runic_brooch": "Runic Brooch", + "malum.gui.book.entry.runic_brooch.description": "Power in the palms", + "malum.gui.book.entry.sacred_rites": "Sacred Rites", + "malum.gui.book.entry.sacred_rites.description": "Totemic Arts of Mending", + "malum.gui.book.entry.scarstone": "A Study on Scarstone", + "malum.gui.book.entry.scarstone.description": "Warped rock", + "malum.gui.book.entry.scythes": "Scythes", + "malum.gui.book.entry.scythes.description": "Harvest", + "malum.gui.book.entry.scythes.enchanting": "Enchanting a Scythe", + "malum.gui.book.entry.scythes.enchanting.description": "Two ways to skin a soul", + "malum.gui.book.entry.shielding_apparatus": "Shielding Apparatus", + "malum.gui.book.entry.shielding_apparatus.description": "A bulwark against the storm", + "malum.gui.book.entry.soulhunter_armor": "Soulhunter Armor", + "malum.gui.book.entry.soulhunter_armor.description": "Shaped like glass", + "malum.gui.book.entry.soulstained_armor": "Soulstained Armor", + "malum.gui.book.entry.soulstained_armor.description": "Spiritual protection", + "malum.gui.book.entry.soulstained_scythe": "Soulstained Scythe", + "malum.gui.book.entry.soulstained_scythe.description": "Reap", + "malum.gui.book.entry.soulstone": "Soulstone", + "malum.gui.book.entry.soulstone.description": "Out of phase", + "malum.gui.book.entry.soulwood": "A Study on Soulwood", + "malum.gui.book.entry.soulwood.description": "Twisted trees", + "malum.gui.book.entry.soulwoven_pouch": "Soulwoven Pouch", + "malum.gui.book.entry.soulwoven_pouch.description": "A hop, a skip, and a reach outside", + "malum.gui.book.entry.soulwoven_pouch.ravenous_pouch": "Ravenous Pouch", + "malum.gui.book.entry.soulwoven_pouch.ravenous_pouch.description": "Now make it hungry.", + "malum.gui.book.entry.soulwoven_silk": "Soulwoven Silk", + "malum.gui.book.entry.soulwoven_silk.description": "To weave the ephemeral", + "malum.gui.book.entry.spellweaving_axe": "Spellweaving Axe", + "malum.gui.book.entry.spellweaving_axe.description": "To harvest from nature", + "malum.gui.book.entry.spellweaving_pickaxe": "Spellweaving Pickaxe", + "malum.gui.book.entry.spellweaving_pickaxe.description": "To harvest from stone", + "malum.gui.book.entry.spellweaving_tools.enchanting": "Enchanting the Spellwoven", + "malum.gui.book.entry.spellweaving_tools.enchanting.description": "Augmenting the loci", + "malum.gui.book.entry.spirit_crystals": "Spirit Crystals", + "malum.gui.book.entry.spirit_crystals.description": "Matter and magic", + "malum.gui.book.entry.spirit_focusing": "Spirit Focusing", + "malum.gui.book.entry.spirit_focusing.description": "Mystic replication", + "malum.gui.book.entry.spirit_infusion": "Spirit Infusion", + "malum.gui.book.entry.spirit_infusion.alchemical_calx": "Alchemical Calx", + "malum.gui.book.entry.spirit_infusion.alchemical_calx.description": "Clay 2", + "malum.gui.book.entry.spirit_infusion.description": "Creation of wonders", + "malum.gui.book.entry.spirit_infusion.hex_ash": "Hex Ash", + "malum.gui.book.entry.spirit_infusion.hex_ash.description": "Obligatory magic powder", + "malum.gui.book.entry.spirit_infusion.living_flesh": "Living Flesh", + "malum.gui.book.entry.spirit_infusion.living_flesh.description": "Please don't try to eat it", + "malum.gui.book.entry.spirit_jar": "Spirit Storage", + "malum.gui.book.entry.spirit_jar.description": "Arcane Archives", + "malum.gui.book.entry.spirit_metals.hallowed_gold": "Hallowed Gold", + "malum.gui.book.entry.spirit_metals.hallowed_gold.description": "To bring in tune", + "malum.gui.book.entry.spirit_metals.reexamination": "Reexamination: Spirit Metals", + "malum.gui.book.entry.spirit_metals.reexamination.description": "A different principle", + "malum.gui.book.entry.spirit_metals.soul_stained_steel": "Soulstained Steel", + "malum.gui.book.entry.spirit_metals.soul_stained_steel.description": "To alloy realities", + "malum.gui.book.entry.spirit_minerals.reexamination": "Reexamination: Soulstone and Brilliance", + "malum.gui.book.entry.spirit_minerals.reexamination.description": "More than just arcana", + "malum.gui.book.entry.spirit_stones": "Spirit Stones", + "malum.gui.book.entry.spirit_stones.description": "To suffuse with arcana", + "malum.gui.book.entry.spirit_stones.reexamination": "Reexamination: Spirit Stones", + "malum.gui.book.entry.spirit_stones.reexamination.description": "Tessellation of crystal structures", + "malum.gui.book.entry.spirit_trinkets": "Spirit Trinkets", + "malum.gui.book.entry.spirit_trinkets.description": "Accessorizing", + "malum.gui.book.entry.spirited_glass": "Spirited Glass", + "malum.gui.book.entry.spirited_glass.description": "Not suitable for Oculators", + "malum.gui.book.entry.spirited_glass.null": "Approximating The Ninth Arcana", + "malum.gui.book.entry.spirited_glass.null.description": "A Counterfeit Nothing", + "malum.gui.book.entry.strange_crystal.reexamination": "Reexamination: Strange Crystal", + "malum.gui.book.entry.strange_crystal.reexamination.description": "Striking resemblance", + "malum.gui.book.entry.strange_crystal.revelation": "Revelation: Strange Crystal", + "malum.gui.book.entry.strange_crystal.revelation.description": "A strange kind of life", + "malum.gui.book.entry.suspicious_device": "Suspicious Device", + "malum.gui.book.entry.suspicious_device.description": "A cautionary tale", + "malum.gui.book.entry.sympathy_drive": "Sympathy Drive", + "malum.gui.book.entry.sympathy_drive.description": "Harnessing hatreds", + "malum.gui.book.entry.the_device": "The Device.", + "malum.gui.book.entry.the_device.description": "microwave to recharge", + "malum.gui.book.entry.totem_magic": "Totem Magic", + "malum.gui.book.entry.totem_magic.description": "Wonders Upon the World", + "malum.gui.book.entry.totem_magic.waveform_totemancy": "Waveform Totemancy", + "malum.gui.book.entry.totem_magic.waveform_totemancy.description": "Rite and Left", + "malum.gui.book.entry.tyrving": "Tyrving", + "malum.gui.book.entry.tyrving.description": "Ancient relic", + "malum.gui.book.entry.unchained_rite": "A Rite Unchained", + "malum.gui.book.entry.unchained_rite.description": "Creation Without Control", + "malum.gui.book.entry.unchained_transmutation": "Unchained Transmutation", + "malum.gui.book.entry.unchained_transmutation.description": "Volatile reactions", + "malum.gui.book.entry.undirected_rite": "A Rite Undirected", + "malum.gui.book.entry.undirected_rite.description": "Creation Without Direction", + "malum.gui.book.entry.undoing_geas_bindings": "Forswearing Geasa", + "malum.gui.book.entry.undoing_geas_bindings.description": "For prices too great", + "malum.gui.book.entry.varnished_terracotta": "Varnished Terracotta", + "malum.gui.book.entry.varnished_terracotta.description": "Pretty patterns", + "malum.gui.book.entry.varnished_terracotta.null": "Approximating The Ninth Arcana", + "malum.gui.book.entry.varnished_terracotta.null.description": "A Counterfeit Everything", + "malum.gui.book.entry.void.belt_of_the_limitless": "Belt of the Limitless", + "malum.gui.book.entry.void.belt_of_the_limitless.description": "Unfathomable love", + "malum.gui.book.entry.void.black_crystal": "A Black Crystal", + "malum.gui.book.entry.void.black_crystal.description": "A mistake, or a boon?", + "malum.gui.book.entry.void.catalyst_lobber": "Catalyst Lobber", + "malum.gui.book.entry.void.catalyst_lobber.description": "Progress overtakes", + "malum.gui.book.entry.void.edge_of_deliverance": "The Edge of Deliverance", + "malum.gui.book.entry.void.edge_of_deliverance.description": "A mad screamer's melody", + "malum.gui.book.entry.void.erosion_scepter": "Erosion Scepter", + "malum.gui.book.entry.void.erosion_scepter.description": "May mages fear my might", + "malum.gui.book.entry.void.fused_consciousness": "Fused Consciousness", + "malum.gui.book.entry.void.fused_consciousness.description": "The blueprint of everything that ever was and will be", + "malum.gui.book.entry.void.inverse_and_hybrid_arcana": "Inverse and Hybrid Arcana?", + "malum.gui.book.entry.void.inverse_and_hybrid_arcana.description": "Failed theories", + "malum.gui.book.entry.void.malignant_pewter": "Malignant Pewter", + "malum.gui.book.entry.void.malignant_pewter.description": "Progress cast false", + "malum.gui.book.entry.void.malignant_stronghold_armor": "Malignant Stronghold Armor", + "malum.gui.book.entry.void.malignant_stronghold_armor.description": "The defense of the inevitable", + "malum.gui.book.entry.void.material_study_arcana": "Material Study: the Arcana", + "malum.gui.book.entry.void.material_study_arcana.description": "New depths to old wells", + "malum.gui.book.entry.void.material_study_auric_embers": "Material Study: Blazing Exaltation", + "malum.gui.book.entry.void.material_study_auric_embers.description": "The essence of progress", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination": "Reexamination: Auric Ember", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination.description": "Not stripping away, but inverting", + "malum.gui.book.entry.void.material_study_malignant_lead": "Material Study: Putrefacted Gold", + "malum.gui.book.entry.void.material_study_malignant_lead.description": "Perfection cast to base", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination": "Reexamination: Malignant Lead", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination.description": "Wicked and Umbral", + "malum.gui.book.entry.void.material_study_mnemonic_fragment": "Material Study: Condensed Brilliance", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.description": "Not experience, but memory", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination": "Reexamination: Mnemnosyne", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination.description": "Patterns holding true", + "malum.gui.book.entry.void.material_study_null_slate": "Material Study: Refined Soulstone", + "malum.gui.book.entry.void.material_study_null_slate.description": "A blank slate, perhaps a precursor", + "malum.gui.book.entry.void.material_study_null_slate.reexamination": "Reexamination: Null Slate", + "malum.gui.book.entry.void.material_study_null_slate.reexamination.description": "Attuned to Umbral", + "malum.gui.book.entry.void.material_study_soulstone": "Material Study: Soulstone", + "malum.gui.book.entry.void.material_study_soulstone.description": "An old friend", + "malum.gui.book.entry.void.material_study_void_salts": "Material Study: Purified Ash", + "malum.gui.book.entry.void.material_study_void_salts.description": "A clue to the nature of souls", + "malum.gui.book.entry.void.material_study_void_salts.reexamination": "Reexamination: Void Salts", + "malum.gui.book.entry.void.material_study_void_salts.reexamination.description": "Concerning", + "malum.gui.book.entry.void.necklace_of_the_hidden_blade": "Necklace of the Hidden Blade", + "malum.gui.book.entry.void.necklace_of_the_hidden_blade.description": "A knife at their backs", + "malum.gui.book.entry.void.necklace_of_the_watcher": "Necklace of the Watcher", + "malum.gui.book.entry.void.necklace_of_the_watcher.description": "It looks back", + "malum.gui.book.entry.void.ring_of_echoing_arcana": "Ring of Echoing Arcana", + "malum.gui.book.entry.void.ring_of_echoing_arcana.description": "I can see see the future $ifuture future/$", + "malum.gui.book.entry.void.ring_of_growing_flesh": "Ring of Growing Flesh", + "malum.gui.book.entry.void.ring_of_growing_flesh.description": "Creeping and crawling", + "malum.gui.book.entry.void.ring_of_gruesome_concentration": "Ring of Gruesome Concentration", + "malum.gui.book.entry.void.ring_of_gruesome_concentration.description": "Consume and incorporate", + "malum.gui.book.entry.void.rune_of_bolstering": "Rune of Bolstering", + "malum.gui.book.entry.void.rune_of_bolstering.description": "To heal what is whole", + "malum.gui.book.entry.void.rune_of_heresy": "Rune of Heresy", + "malum.gui.book.entry.void.rune_of_heresy.description": "To destroy what makes", + "malum.gui.book.entry.void.rune_of_igneous_solace": "Rune of Igneous Solace", + "malum.gui.book.entry.void.rune_of_igneous_solace.description": "To fuel what must burn", + "malum.gui.book.entry.void.rune_of_indomitability": "Rune of Indomitability", + "malum.gui.book.entry.void.rune_of_indomitability.description": "To bear what must break", + "malum.gui.book.entry.void.rune_of_radial_empowerment": "Rune of Sacrificial Empowerment", + "malum.gui.book.entry.void.rune_of_radial_empowerment.description": "To break what is broken", + "malum.gui.book.entry.void.rune_of_spell_mastery": "Rune of Spell Mastery", + "malum.gui.book.entry.void.rune_of_spell_mastery.description": "To make what destroys", + "malum.gui.book.entry.void.rune_of_twinned_duration": "Rune of Twinned Duration", + "malum.gui.book.entry.void.rune_of_twinned_duration.description": "To suspend what must process", + "malum.gui.book.entry.void.rune_of_unnatural_stamina": "Rune of Unnatural Stamina", + "malum.gui.book.entry.void.rune_of_unnatural_stamina.description": "To flee what must pursue", + "malum.gui.book.entry.void.runes": "Voidish Runecraft", + "malum.gui.book.entry.void.runes.description": "An altered alphabet", + "malum.gui.book.entry.void.staves_as_foci": "Staves as Foci", + "malum.gui.book.entry.void.staves_as_foci.description": "Imitating the arcana", + "malum.gui.book.entry.void.staves_as_foci.enchanting": "Staff Enchanting", + "malum.gui.book.entry.void.staves_as_foci.enchanting.description": "Imitated efficacy", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well": "Ring of the Endless Well", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well.description": "Storing staff charges", + "malum.gui.book.entry.void.sundering_anchor": "The Sundering Anchor", + "malum.gui.book.entry.void.sundering_anchor.description": "What I hate, it hates in twain", + "malum.gui.book.entry.void.the_weeping_well": "The Weeping Well", + "malum.gui.book.entry.void.the_weeping_well.description": "Gate to the unknown", + "malum.gui.book.entry.void.umbral_arcana": "Umbral Arcana", + "malum.gui.book.entry.void.umbral_arcana.description": "Utter impossibility", + "malum.gui.book.entry.void.unwinding_chaos": "Unwinding Chaos", + "malum.gui.book.entry.void.unwinding_chaos.description": "The dying truth crawls", + "malum.gui.book.entry.void.weight_of_worlds": "The Weight of Worlds", + "malum.gui.book.entry.void.weight_of_worlds.description": "Existential burdens externalized", + "malum.gui.book.entry.voodoo_magic": "Voodoo Magic", + "malum.gui.book.entry.voodoo_magic.description": "Poppet Creation", + "malum.gui.book.entry.warping_engine": "Warping Engine", + "malum.gui.book.entry.warping_engine.description": "Suspension of linear time", + "malum.gui.book.entry.wicked_rites": "Wicked Rites", + "malum.gui.book.entry.wicked_rites.description": "Totemic Arts Of Harming", + "malum.gui.book.entry.windweaving": "Wind-Weaving", + "malum.gui.book.entry.windweaving.description": "Forming air currents", + "malum.gui.crucible.attribute.caustic_synergy": "Caustic Synergy", + "malum.gui.crucible.attribute.chain_focusing_chance": "Chain Focusing Chance", + "malum.gui.crucible.attribute.damage_absorption_chance": "Damage Absorption Chance", + "malum.gui.crucible.attribute.focusing_speed": "Focusing Speed", + "malum.gui.crucible.attribute.fortune_chance": "Fortune Chance", + "malum.gui.crucible.attribute.fuel_usage_rate": "Fuel Usage Rate", + "malum.gui.crucible.attribute.instability": "Instability", + "malum.gui.crucible.attribute.misfortune_reversal": "Misfortune Reversal", + "malum.gui.crucible.attribute.resonance_tuning": "Resonance Tuning", + "malum.gui.crucible.attribute.restoration_chance": "Restoration Chance", + "malum.gui.crucible.attribute.tuning_potency": "Tuning Potency", + "malum.gui.crucible.attribute.tuning_strain": "Tuning Strain", + "malum.gui.crucible.attribute.weakness_tuning": "Weakness Tuning", + "malum.gui.geas.authority_of_the_gleeful_target": "Authority Of The Gleeful Target", + "malum.gui.geas.authority_of_the_gleeful_target.cons": "$m0.8/$Your body is frozen in time, an anomaly, disconnected from this world. It does not age, nor does it feel.\n-Quarters all incoming healing", + "malum.gui.geas.authority_of_the_gleeful_target.pros": "$m0.55/$An Authority, a pact between your Soul and the World itself.\n-Your body is wrapped in a sleeping stasis. Whenever struck, the stasis is activated\n-While in stasis, all potion effects are paused and cannot ever expire.\n-Effects such as Regeneration or Poison that demand the forward movement of time cease function, while benefits that are unbothered by the stasis remain", + "malum.gui.geas.authority_of_the_gleeful_target.tooltip": "Take it all, let it never stop, more, and more, and more", + "malum.gui.geas.authority_of_the_inverted_heart": "Authority Of The Inverted Heart", + "malum.gui.geas.authority_of_the_inverted_heart.cons": "$m0.8/$Your soul is the world's soul. Your heart is the world's heart. It is open, open for all to see, vulnerable for all to grasp.\n-Quadruples incoming magic damage", + "malum.gui.geas.authority_of_the_inverted_heart.pros": "$m0.7/$An Authority, a pact between your Soul and the World itself.\n-Your soul exposes itself to the world around you. When witnessed by another soul, a binding forms between yours and theirs.\n-Bound targets will receive any damage you take or deal", + "malum.gui.geas.authority_of_the_inverted_heart.tooltip": "Your heart is the world, and the world beats", + "malum.gui.geas.creative": "Creative Item for Debug Purposes.", + "malum.gui.geas.creative_help": "Use To Swear/Forswear Geas Effect.", + "malum.gui.geas.creed_of_the_blight_eater": "Creed Of The Blight Eater", + "malum.gui.geas.creed_of_the_blight_eater.tooltip": "Mmmm... Blight... So Tasty..", + "malum.gui.geas.oath_of_the_overburdened_mind": "Oath Of The Overburdened Mind", + "malum.gui.geas.oath_of_the_overburdened_mind.cons": "The Imbued Insight demands Careful Consideration\n -Staff Charge Duration is Increased by One Fourth", + "malum.gui.geas.oath_of_the_overburdened_mind.pros": "A Capacity for Arcane Knowledge Imbued onto the Mind\n-Doubles Staff Charge Capacity", + "malum.gui.geas.oath_of_the_overburdened_mind.tooltip": "Measure carefully, cut later", + "malum.gui.geas.oath_of_the_overeager_fist": "Oath Of The Overeager Fist", + "malum.gui.geas.oath_of_the_overeager_fist.cons": "The Imbued Eagerness demands Immediate Action\n -Staff Charges Fire Immediately once Fully Charged", + "malum.gui.geas.oath_of_the_overeager_fist.pros": "An Eagerness Imbued onto the Body and Soul\n-Staff Charge Duration Is Halved", + "malum.gui.geas.oath_of_the_overeager_fist.tooltip": "Cut twice, never measure", + "malum.gui.geas.oath_of_the_overkeen_eye": "Oath Of The Overkeen Eye", + "malum.gui.geas.oath_of_the_overkeen_eye.cons": "The Imbued Awareness demands Two-Fold Preparation\n -Staff Charge Recovery Rate is Halved", + "malum.gui.geas.oath_of_the_overkeen_eye.pros": "A Keen Eye for the Arcane Imbued onto the Soul\n-Staff Projectiles Gain Homing Capabilities", + "malum.gui.geas.oath_of_the_overkeen_eye.tooltip": "Measure twice, cut once", + "malum.gui.geas.oath_of_the_undiscerned_maw": "Oath Of The Undiscerned Maw", + "malum.gui.geas.oath_of_the_undiscerned_maw.cons": "Born from malignancy, devoured essence carries a will to undo\n-Overuse of the healing effect gradually diminishes all incoming healing", + "malum.gui.geas.oath_of_the_undiscerned_maw.pros": "$m0.8/$An etching imbued onto Malignant Deliverance\n-Malignant Critical Strikes devour the life essence of afflicted creatures\n-Devoured essence heals you based on the damage dealt", + "malum.gui.geas.oath_of_the_undiscerned_maw.tooltip": "Take the life of your enemies", + "malum.gui.geas.oath_of_unmakers_disdain": "Oath Of Unmakers Disdain", + "malum.gui.geas.oath_of_unmakers_disdain.cons": "In symbiosis with the Malignant Aegis, the Oath saps it's strength\n-Reduces the capacity of the Malignant Aegis", + "malum.gui.geas.oath_of_unmakers_disdain.pros": "$m0.75/$An etching imbued onto Malignant Deliverance\n-Malignant Critical Strikes trigger repeatedly slash targets\n-Added slashes grow in power and quantity through Malignant Conversion", + "malum.gui.geas.oath_of_unmakers_disdain.tooltip": "Acknowledge no one, and be acknowledged by none", + "malum.gui.geas.oath_of_unsighted_resistance": "Oath Of Unsighted Resistance", + "malum.gui.geas.oath_of_unsighted_resistance.cons": "$m0.8/$The Oath's boon dulls the impact of Malignant Strikes\n-Reduces Malignant Critical Strike Damage when recharging the Malignant Aegis", + "malum.gui.geas.oath_of_unsighted_resistance.pros": "An etching imbued onto Malignant Deliverance\n-Malignant Critical Strikes recharge the Malignant Aegis", + "malum.gui.geas.oath_of_unsighted_resistance.tooltip": "See no evil, feel no evil", + "malum.gui.geas.pact_of_combustion": "Pact Of Combustion", + "malum.gui.geas.pact_of_combustion.cons": "You cannot deny the flame it's nature\n -Being Forcibly Extinguished Blasts you with Infernal Arcana", + "malum.gui.geas.pact_of_combustion.pros": "No force more powerful.\n -Fire Effects you Inflict onto Enemies are Amplified", + "malum.gui.geas.pact_of_combustion.tooltip": "To ignite and watch", + "malum.gui.geas.pact_of_contentedness": "Pact Of Contentedness", + "malum.gui.geas.pact_of_contentedness.cons": "To be satisfied is to live in prosperity\n -Armor and Armor Toughness is Decreased by Half when near Starvation", + "malum.gui.geas.pact_of_contentedness.pros": "To be complete is to be satisfied.\n -Armor and Armor Toughness is Increased by One Fifth when near Satiation", + "malum.gui.geas.pact_of_contentedness.tooltip": "To be full is to be anchored", + "malum.gui.geas.pact_of_defiance": "Pact Of Defiance", + "malum.gui.geas.pact_of_defiance.cons": "The magics shift your perception of death, each point of damage more significant.\n -Reduces Max Health by One Fifth", + "malum.gui.geas.pact_of_defiance.pros": "$m0.8/$An unnatural regeneration imbued onto the body, a desire to grow forever.\n -Saturation heals you Twice as fast, Thrice as fast when near death\n -Increases Healing Received by Four Tenths", + "malum.gui.geas.pact_of_defiance.tooltip": "Rage, rage, against the dying of your might", + "malum.gui.geas.pact_of_patience_repaid": "Pact Of Patience Repaid", + "malum.gui.geas.pact_of_patience_repaid.cons": "Prolonged pain is greater pain.\n -Buffered Damage is applied as Magic Damage and is overall One Fifth stronger", + "malum.gui.geas.pact_of_patience_repaid.pros": "$m0.8/$Split the impact, soften the blow.\n -Half of all incoming damage is buffered; converted into damage over time\n -Buffered Damage cannot kill you", + "malum.gui.geas.pact_of_patience_repaid.tooltip": "A warped echo", + "malum.gui.geas.pact_of_reciprocation": "Pact Of Reciprocation", + "malum.gui.geas.pact_of_reciprocation.cons": "War is all you are.\n -Disables Natural Soul Ward Regeneration", + "malum.gui.geas.pact_of_reciprocation.pros": "A change, a new overruling mechanism.\n -Dealing Magic Damage generates Soul Ward\n -Increases Soul Ward Capacity Significantly\n -Doubles Soul Ward Gain", + "malum.gui.geas.pact_of_reciprocation.tooltip": "Prove your strength by wielding it", + "malum.gui.geas.pact_of_rune_exploitation": "Pact Of Rune Exploitation", + "malum.gui.geas.pact_of_rune_exploitation.cons": "$m0.8/$Your Soul can carry only so much\n -Each Equipped Rune reduces your Healing Received, Armor, Armor Toughness and Magic Resistance by One Twentieth", + "malum.gui.geas.pact_of_rune_exploitation.pros": "A part of your Soul becomes a Housing for Runes.\n -Grants you Two Rune Slots", + "malum.gui.geas.pact_of_rune_exploitation.tooltip": "Gather them all, exhaust every possibility", + "malum.gui.geas.pact_of_self_care": "Pact Of Self Care", + "malum.gui.geas.pact_of_self_care.cons": "To Starve is to lose yourself completely.\n -Low Hunger Drains Health Much Faster", + "malum.gui.geas.pact_of_self_care.pros": "Revel in Delight and Cleanse your Soul.\n -Food grants Increased Saturation\n -Eating Food Cleanses Negative Effects", + "malum.gui.geas.pact_of_self_care.tooltip": "Eat, lest your body consume itself", + "malum.gui.geas.pact_of_the_arcanaphage": "Pact Of The Arcanaphage", + "malum.gui.geas.pact_of_the_arcanaphage.cons": "The Soul remains on the inside for a reason.\n -All Incoming Damage is converted into Magic Damage\n -Soul Ward Integrity is halved", + "malum.gui.geas.pact_of_the_arcanaphage.pros": "$m0.75/$A part of your Soul is drawn out from your body, used as an Attractor for Arcana.\n -Soul Shatter yields Extra Arcana\n -Spirit Collection Aids most Magical Attributes", + "malum.gui.geas.pact_of_the_arcanaphage.tooltip": "Seek magic in any form", + "malum.gui.geas.pact_of_the_berserker": "Pact Of The Berserker", + "malum.gui.geas.pact_of_the_berserker.cons": "Hurt yourself, hurt others\n -Wrath Decreases Overtime\n -All Incoming Damage is Doubled", + "malum.gui.geas.pact_of_the_berserker.pros": "$m0.7/$An endless wrath, a constant anger, your pain brings rage, and rage is power.\n -Taking damage converts it to Wrath\n -Dealing damage utilizes Wrath to Repeatedly Blast Enemies with Wicked Arcana", + "malum.gui.geas.pact_of_the_berserker.tooltip": "Your pain, their pain", + "malum.gui.geas.pact_of_the_blastweaver": "Pact Of The Blastweaver", + "malum.gui.geas.pact_of_the_blastweaver.cons": "Your greed exposes you to your own man-made ruin.\n -Avarice increases incoming explosive damage", + "malum.gui.geas.pact_of_the_blastweaver.pros": "$m0.6/$Greed and Haste, fueled by Kinetic Impact.\n -Explosions are greatly empowered and grant Avarice upon detonation\n -Avarice improves Fortune Chance\n -Avarice additionally further empowers explosions", + "malum.gui.geas.pact_of_the_blastweaver.tooltip": "Draw power from recklessness", + "malum.gui.geas.pact_of_the_cloudskipper": "Pact Of The Cloudskipper", + "malum.gui.geas.pact_of_the_cloudskipper.cons": "That which you rely on shall eventually crush you.\n -Fall Damage Taken is Doubled", + "malum.gui.geas.pact_of_the_cloudskipper.pros": "$m0.8/$Gravity; The greatest force to leverage against.\n -Wind Gusts Provide Greater Propulsion and Grant Ascension\n -Ascension State Grants Greater Aerial Manoeuvrability", + "malum.gui.geas.pact_of_the_cloudskipper.tooltip": "Dance along the edge of danger", + "malum.gui.geas.pact_of_the_continuing_shot": "Pact Of The Continuing Shot", + "malum.gui.geas.pact_of_the_continuing_shot.cons": "You cannot feign perfection.\n -Missing a Shot will remove any Draw Speed bonuses and instead dampen it", + "malum.gui.geas.pact_of_the_continuing_shot.pros": "Precision is Key.\n -Dealing Ranged Damage accelerates Draw Speed for most Ranged Weapons", + "malum.gui.geas.pact_of_the_continuing_shot.tooltip": "Step. Form. Ready. Raise. Begin. Draw. Release.", + "malum.gui.geas.pact_of_the_fortress": "Pact Of The Fortress", + "malum.gui.geas.pact_of_the_fortress.cons": "The added grandeur brings with itself a lethargic nature\n -Halves Soul Ward Recovery Rate", + "malum.gui.geas.pact_of_the_fortress.pros": "A compression of Soul Ward, made greater and refined.\n -Increases Soul Ward Capacity\n -Increases Soul Ward Integrity by Half", + "malum.gui.geas.pact_of_the_fortress.tooltip": "Be strong when you are needed", + "malum.gui.geas.pact_of_the_high_priest": "Pact Of The High Priest", + "malum.gui.geas.pact_of_the_high_priest.cons": "$m0.8/$Your over-encroaching grip is a harmful one.\n -Reach Effect faces cooldown upon taking damage from an enemy\n -Cooldown state reduces Movement Speed", + "malum.gui.geas.pact_of_the_high_priest.pros": "The Whole World is yours.\n -Increases Block Reach by One Fifth and Entity Reach by One Tenth", + "malum.gui.geas.pact_of_the_high_priest.tooltip": "Become what they believe, so long as they believe", + "malum.gui.geas.pact_of_the_lifeweaver": "Pact Of The Lifeweaver", + "malum.gui.geas.pact_of_the_lifeweaver.cons": "All creatures are deserving of care.\n -Healing Aura targets Everything, Ally and Enemy alike", + "malum.gui.geas.pact_of_the_lifeweaver.pros": "A rare generosity, everything that you are you will share with others.\n -Passively Recovers your Health\n -Health Recovery is Shared With Nearby Creatures", + "malum.gui.geas.pact_of_the_lifeweaver.tooltip": "Weave your life into miracles", + "malum.gui.geas.pact_of_the_lone_druid": "Pact Of The Lone Druid", + "malum.gui.geas.pact_of_the_lone_druid.cons": "$m0.65/$To be unburdened is to cull all shackles.\n -While wounded, the shackles of your armor grow thorns and harm your very soul.", + "malum.gui.geas.pact_of_the_lone_druid.pros": "$m0.7/$To be complete is to be unburdened.\n -Each empty armour slot grants five points of Armor and two points of Armor Toughness\n -Each empty armour slot increases Healing Received by One Fourth", + "malum.gui.geas.pact_of_the_lone_druid.tooltip": "Shed your second skin", + "malum.gui.geas.pact_of_the_parasite": "Pact Of The Parasite", + "malum.gui.geas.pact_of_the_parasite.cons": "Your fragility is still very much real.\n -Reduces Healing Received by Four Tenths", + "malum.gui.geas.pact_of_the_parasite.pros": "A surplus of confidence imbued onto the mind, your pain is only secondary.\n -Spirit Collection generates Absorption", + "malum.gui.geas.pact_of_the_parasite.tooltip": "Why work for what others have", + "malum.gui.geas.pact_of_the_profane_ascetic": "Pact Of The Profane Ascetic", + "malum.gui.geas.pact_of_the_profane_ascetic.cons": "Your loyalty to the Rot takes quite a toll on your body.\n -Saturation and Hunger no longer restore health\n -Eating Forsworn Foods brings Ruin", + "malum.gui.geas.pact_of_the_profane_ascetic.pros": "$m0.65/$Rot shall become your greatest friend.\n -Gluttony becomes Trial of Faith, Increasing Healing Received\n -Trial of Faith lasts Significantly Longer and has an Increased Limit of Power\n -Eating Rotten Foods Heals You and Omits the Demand for Appetite", + "malum.gui.geas.pact_of_the_profane_ascetic.tooltip": "Forswear indulgence, and be healed by rot", + "malum.gui.geas.pact_of_the_profane_glutton": "Pact Of The Profane Glutton", + "malum.gui.geas.pact_of_the_profane_glutton.cons": "$m0.8/$The Rot will Consume You.\n -Desperate Need reduces Armor and Magic Resistance\n -Starvation Damage Poisons You\n -Poisoned Foes Spread Poison to You", + "malum.gui.geas.pact_of_the_profane_glutton.pros": "$m0.6/$Rot shall become your greatest weapon.\n -Gluttony becomes Desperate Need, Increasing Scythe Proficiency Substantially\n -Desperate Need Gains Potency Faster with an Increased Limit of Power\n -Scythe Strikes While Blessed by Desperate Need create an additional Poisonous Slash", + "malum.gui.geas.pact_of_the_profane_glutton.tooltip": "Consume.", + "malum.gui.geas.pact_of_the_prospector": "Pact Of The Prospector", + "malum.gui.geas.pact_of_the_prospector.cons": "Burn with Greed\n -Being Struck when imbued with Avarice engulfs you in flames", + "malum.gui.geas.pact_of_the_prospector.pros": "A favor born from flame.\n -Collecting Precious Minerals grants Avarice\n -Avarice gradually improves Fortune Chance\n -Avarice additionally recovers one heart of lost health when applied", + "malum.gui.geas.pact_of_the_prospector.tooltip": "Engulf yourself with greed", + "malum.gui.geas.pact_of_the_reaper": "Pact Of The Reaper", + "malum.gui.geas.pact_of_the_reaper.cons": "To break the bond will be your undoing\n -Reduces Damage Dealt using Forsworn Weapons by Nine Tenths\n -Forsworn Weapons Deteriorate When Used", + "malum.gui.geas.pact_of_the_reaper.pros": "A pact forged between your Soul and your Scythe, the Chains of Arcana bind you together.\n -Scythe Attacks occasionally trigger follow up cuts", + "malum.gui.geas.pact_of_the_reaper.tooltip": "Swear loyalty to the edge", + "malum.gui.geas.pact_of_the_shattering_addict": "Pact Of The Shattering Addict", + "malum.gui.geas.pact_of_the_shattering_addict.cons": "The Incantation takes quite a toll on you.\n -Each Day without Reaping Spirits builds up withdrawal, draining more and more hunger until your Thirst is Satiated.", + "malum.gui.geas.pact_of_the_shattering_addict.pros": "$m0.8/$An Incantation forced onto the mind. An Insatiable Thirst for the Arcana\n -Soul Shatter yields increased Arcana\n -Even more Arcana with Chained Soul Shatters", + "malum.gui.geas.pact_of_the_shattering_addict.tooltip": "Claim what you want, and never stop", + "malum.gui.geas.pact_of_the_shield": "Pact Of The Shield", + "malum.gui.geas.pact_of_the_shield.cons": "The added acceleration brings with itself a brittle nature\n -Halves Soul Ward Integrity", + "malum.gui.geas.pact_of_the_shield.pros": "An acceleration of Soul Ward, made to be primed in the nick of time.\n -Increases Soul Ward Capacity\n -Doubles Soul Ward Recovery Rate", + "malum.gui.geas.pact_of_the_shield.tooltip": "Always be ready to stand and fight", + "malum.gui.geas.pact_of_the_skybreaker": "Pact Of The Skybreaker", + "malum.gui.geas.pact_of_the_skybreaker.cons": "That which you impose on others shall come back twice over.\n -Incoming Knockback is Doubled", + "malum.gui.geas.pact_of_the_skybreaker.pros": "$m0.8/$Gravity; The greatest force to impose onto others.\n -Taking Fall Damage Automatically Strikes Nearby Creatures\n -Delivering Fall Damage Strikes The Target Regardless of Distance", + "malum.gui.geas.pact_of_the_skybreaker.tooltip": "Move and be moved", + "malum.gui.geas.pact_of_the_warlock": "Pact Of The Warlock", + "malum.gui.geas.pact_of_the_warlock.cons": "Feel anger, cause anger\n -Enemies detect you from Twice as Far", + "malum.gui.geas.pact_of_the_warlock.pros": "A pact designed to weave anger into pain.\n -The Initial Hit against Enemies Blasts them with Wicked Arcana", + "malum.gui.geas.pact_of_the_warlock.tooltip": "Weave the arcane", + "malum.gui.geas.pact_of_the_windswept": "Pact Of The Windswept", + "malum.gui.geas.pact_of_the_windswept.cons": "Be moved by the wind\n -Ceasing sprinting rapidly decreases bonus\n -High momentum amplifies received knockback", + "malum.gui.geas.pact_of_the_windswept.pros": "Move with the wind.\n -Continuously sprinting builds up movement Speed", + "malum.gui.geas.pact_of_the_windswept.tooltip": "Run as the wind", + "malum.gui.geas.pact_of_tidal_affinity": "Pact Of Tidal Affinity", + "malum.gui.geas.pact_of_tidal_affinity.cons": "The chains of the ocean grip your heart tightly.\n -You cannot heal outside of water", + "malum.gui.geas.pact_of_tidal_affinity.pros": "$m0.7/$Confine yourself to the ocean, memorize the conduit's choral pull.\n -Increases Agility, Attack Speed, Mining Speed and Damage Resistance while submerged\n -Conduit Power amplifies listed effects and passively recovers health", + "malum.gui.geas.pact_of_tidal_affinity.tooltip": "Become the ocean's avatar", + "malum.gui.geas.pact_of_wyrd_reconstruction": "Pact Of Wyrd Reconstruction", + "malum.gui.geas.pact_of_wyrd_reconstruction.cons": "$m0.8/$The Burning Stars Exhaust You.\n -Reconstruction Effect bears a Heavy Cooldown\n -Cooldown State Halves Arcane Resonance\n -Spirit-Collection Drains Hunger", + "malum.gui.geas.pact_of_wyrd_reconstruction.pros": "$m0.8/$Unchecked Power derived from Death Itself.\n -Death Is Avoided Through Reconstruction\n -Reconstruction is paired with brief Invulnerability and Rapid Activation of Spirit-Collection Effects", + "malum.gui.geas.pact_of_wyrd_reconstruction.tooltip": "Witness oblivion and forge yourself anew", + "malum.gui.geas.sworn": "When Sworn: ", + "malum.gui.geas.type": "Geas", + "malum.gui.rite.rite_of_ascension": "Rite Of Ascension", + "malum.gui.rite.rite_of_ascension.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Blocks, It Will Apply an Inverse Gravity Effect As Observed In Sand or Gravel\nInverse Gravity Effect Has A Lifting Range Of Sixteen Blocks\nInverse Gravity Effect Can Only Affect Blocks That Can Be Preserved Using Silktouch", + "malum.gui.rite.rite_of_creation": "Rite Of Creation", + "malum.gui.rite.rite_of_creation.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Empty Space, It Will Form Cobblestone Where Possible", + "malum.gui.rite.rite_of_culling": "Rite Of Culling", + "malum.gui.rite.rite_of_culling.effect": "Affected Animals Are Obliterated\nEffect Demands Overpopulation Within Given Species", + "malum.gui.rite.rite_of_destruction": "Rite Of Destruction", + "malum.gui.rite.rite_of_destruction.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Blocks It Will Attempt To Break Them\nBlocks Are Broken Regardless Of Any Mining Gear Requirements Unless Strictly Impossible", + "malum.gui.rite.rite_of_empowerment": "Rite Of Empowerment", + "malum.gui.rite.rite_of_empowerment.effect": "Affected Hostiles Receive Wicked Empowerment\nWicked Empowerment Strengthens Damage And Health", + "malum.gui.rite.rite_of_gravity": "Rite Of Gravity", + "malum.gui.rite.rite_of_gravity.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Blocks, It Will Apply a Gravity Effect As Observed In Sand or Gravel\nGravity Effect Can Only Affect Blocks That Can Be Preserved Using Silktouch", + "malum.gui.rite.rite_of_harming": "Rite Of Harming", + "malum.gui.rite.rite_of_harming.effect": "Affected Creatures Are Struck For Two Hearts Of Damage", + "malum.gui.rite.rite_of_healing": "Rite Of Healing", + "malum.gui.rite.rite_of_healing.effect": "Affected Creatures Are Healed For Two Hearts Of Damage", + "malum.gui.rite.rite_of_lust": "Rite Of Lust", + "malum.gui.rite.rite_of_lust.effect": "Affected Animals Are Made Vigorous\nEffect Ceases When Given Species Faces Overpopulation", + "malum.gui.rite.rite_of_nourishment": "Rite Of Nourishment", + "malum.gui.rite.rite_of_nourishment.effect": "Affected Players Receive Sacred Nourishment\n Sacred Nourishment Slowly Absorbs Exhaustion", + "malum.gui.rite.rite_of_nurturing": "Rite Of Nurturing", + "malum.gui.rite.rite_of_nurturing.effect": "Affected Animals Are Aged Twenty Five Seconds Worth\nDifferent Species React Differently:\n Sheep Will Feed On Grass More Frequently\n Chickens Lay Eggs More Frequently\n Bees Pollinate Faster And More Frequently\n Allays Duplicate Faster", + "malum.gui.rite.rite_of_quickening": "Rite Of Quickening", + "malum.gui.rite.rite_of_quickening.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Furnaces It Will Accelerate Their Smelting Process\nFuel Consumption Remains Proportional", + "malum.gui.rite.rite_of_rending": "Rite Of Rending", + "malum.gui.rite.rite_of_rending.effect": "Affected Monsters Are Struck a Fatal Blow", + "malum.gui.rite.rite_of_sapping": "Rite Of Sapping", + "malum.gui.rite.rite_of_sapping.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Cauldrons, It Will Accelerate Fluid Accumulation From Any Pointed Dripstone Found Above", + "malum.gui.rite.rite_of_smelting": "Rite Of Smelting", + "malum.gui.rite.rite_of_smelting.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Blocks It Will Attempt To Smelt Them\nBlocks Are Smelted As If In A Furnace", + "malum.gui.rite.rite_of_soaking": "Rite Of Soaking", + "malum.gui.rite.rite_of_soaking.effect": "Creates a Bound Rite Locus\nWhen The Locus Travels Over Plants, It Will Apply a Growth-Inducing Effect\nCrops Receive An Instantaneous Time Accelerating Effect\nOther Bonemeal Applicable Plants Are Grown As If With Actual Bonemeal\nWhen Passing Over Tilted Soil, The Crop Above Will Be Affected Instead", + "malum.gui.rite.rite_of_the_burning_fervor": "Rite Of The Burning Fervor", + "malum.gui.rite.rite_of_the_burning_fervor.effect": "Affected Creatures Are Blessed With Burning Fervor\nBurning Fervor increases attack speed and mining speed by two fifths", + "malum.gui.rite.rite_of_the_fiery_embrace": "Rite Of The Fiery Embrace", + "malum.gui.rite.rite_of_the_fiery_embrace.effect": "Affected Creatures are Extinguished and Blessed with Fiery Embrace\nFiery Embrace recovers one heart of damage twice every second\nWill only target creatures that are on fire", + "malum.gui.rite.rite_of_the_flowing_grasp": "Rite Of The Flowing Grasp", + "malum.gui.rite.rite_of_the_flowing_grasp.effect": "Affected Creatures Are Blessed With Flowing Grasp\nFlowing Grasp increases block interaction range and item pickup distance by two fifths", + "malum.gui.rite.rite_of_the_good_tides": "Rite Of The Good Tides", + "malum.gui.rite.rite_of_the_good_tides.effect": "Affected Creatures Are Blessed With Good Tides\nGood Tides grants effects equivalent to one level of Lure and Luck of The Sea", + "malum.gui.rite.rite_of_the_howling_gale": "Rite Of The Howling Gale", + "malum.gui.rite.rite_of_the_howling_gale.effect": "Affected Creatures Are Blessed With Howling Gale\nHowling Gale increases movement speed and attack speed by two fifths.", + "malum.gui.rite.rite_of_the_oaken_might": "Rite Of The Oaken Might", + "malum.gui.rite.rite_of_the_oaken_might.effect": "Affected Creatures Are Blessed With Oaken Might\nOaken Might increases damage dealt by one heart worth\nOaken Might Doubles in power when Empty Handed", + "malum.gui.rite.rite_of_the_sky_tether": "Rite Of The Sky Tether", + "malum.gui.rite.rite_of_the_sky_tether.effect": "Affected Creatures Are Blessed With Sky Tether\nSky Tether reduces gravity and increases jump height by two fifths each.\nFall damage is also moderately dampened", + "malum.gui.rite.rite_of_the_stone_ward": "Rite Of The Stone Ward", + "malum.gui.rite.rite_of_the_stone_ward.effect": "Affected Creatures Are Blessed With Stone Ward\nStone Ward reduces damage taken by one fifth\nStone Ward Doubles in power when Unarmored", + "malum.gui.rite.tag.aura": "Aura", + "malum.gui.rite.tag.greater": "Greater Rite", + "malum.gui.rite.tag.lesser": "Lesser Rite", + "malum.gui.rite.tag.locus_effect": "Bound Locus Effect", + "malum.gui.rite.tag.radial_effect": "Area of Effect", + "malum.gui.rite.tag.runewood": "Runewood", + "malum.gui.rite.tag.soulwood": "Soulwood", + "malum.gui.rite.tag.strange_effect": "Strange Effect", + "malum.gui.rite.unchained_rite": "Unchained Rite", + "malum.gui.rite.unchained_rite.effect": "Creates a Bound Rite Locus\nLocus Travels Through Blight and Affects The Block Above\nAffected Blocks Undergo Unchained Transmutation\nLocus Requires Blight To Survive", + "malum.gui.rite.undirected_rite": "Undirected Rite", + "malum.gui.rite.undirected_rite.effect": "Note: Requires Containment", + "malum.gui.ritual.tier": "Ritual Tier: ", + "malum.gui.ritual.type": "Ritual Type: ", + "malum.gui.slot": "Slot: ", + "malum.gui.spirit.aerial": "Aerial", + "malum.gui.spirit.aerial.counted": "%1$s Aerial", + "malum.gui.spirit.aerial.flavour": "Swift", + "malum.gui.spirit.aqueous": "Aqueous", + "malum.gui.spirit.aqueous.counted": "%1$s Aqueous", + "malum.gui.spirit.aqueous.flavour": "Malleable", + "malum.gui.spirit.arcane": "Arcane", + "malum.gui.spirit.arcane.counted": "%1$s Arcane", + "malum.gui.spirit.arcane.flavour": "Fundamental", + "malum.gui.spirit.earthen": "Earthen", + "malum.gui.spirit.earthen.counted": "%1$s Earthen", + "malum.gui.spirit.earthen.flavour": "Steady", + "malum.gui.spirit.eldritch": "Eldritch", + "malum.gui.spirit.eldritch.counted": "%1$s Eldritch", + "malum.gui.spirit.eldritch.flavour": "Esoteric", + "malum.gui.spirit.infernal": "Infernal", + "malum.gui.spirit.infernal.counted": "%1$s Infernal", + "malum.gui.spirit.infernal.flavour": "Radiant", + "malum.gui.spirit.sacred": "Sacred", + "malum.gui.spirit.sacred.counted": "%1$s Sacred", + "malum.gui.spirit.sacred.flavour": "Innocent", + "malum.gui.spirit.umbral": "Umbral", + "malum.gui.spirit.umbral.counted": "%1$s Umbral", + "malum.gui.spirit.umbral.flavour": "Antithesis", + "malum.gui.spirit.wicked": "Wicked", + "malum.gui.spirit.wicked.counted": "%1$s Wicked", + "malum.gui.spirit.wicked.flavour": "Malicious", + "malum.itemGroup.cosmetics": "Malum: One's True Self", + "malum.itemGroup.geas": "Malum: Sworn Oaths", + "malum.itemGroup.header.alchemical_foci": "Alchemical Foci", + "malum.itemGroup.header.alchemy_and_artifice": "Alchemy & Artifice", + "malum.itemGroup.header.blight": "Blight", + "malum.itemGroup.header.dross_stone": "Dross Stone", + "malum.itemGroup.header.earthen_treasures": "Earthen Treasures", + "malum.itemGroup.header.ether": "Ether", + "malum.itemGroup.header.fundamentals_of_arcana": "Fundamentals Of Arcana", + "malum.itemGroup.header.gear_and_trinkets": "Gear & Trinkets", + "malum.itemGroup.header.runewood": "Runewood", + "malum.itemGroup.header.soulformed_substance": "Soulformed Substance", + "malum.itemGroup.header.soulstuff": "Soulstuff", + "malum.itemGroup.header.soulwood": "Soulwood", + "malum.itemGroup.header.tainted_rock": "Tainted Rock", + "malum.itemGroup.header.the_dungeon": "The Dungeon", + "malum.itemGroup.header.twisted_rock": "Twisted Rock", + "malum.itemGroup.spirit_arcana": "Malum: Study of Miracles", + "malum.jei.runeworking": "Runeworking", + "malum.jei.spirit_focusing": "Spirit Focusing", + "malum.jei.spirit_infusion": "Spirit Infusion", + "malum.jei.spirit_repair": "Spirit Repair", + "malum.jei.spirit_rite": "Spirit Rites", + "malum.jei.spirit_transmutation": "The Unchained Rite", + "malum.jei.weeping_well": "The Weeping Well", + "malum.spirit.description.stored_soul": "Stores Soul With: ", + "malum.spirit.description.stored_spirit": "Contains: ", + "malum.subtitle.a_soul_shatters": "A soul shatters", + "malum.subtitle.aesthetica": "Aesthetica", + "malum.subtitle.alchemical_trinket_equipped": "Alchemical trinket equipped", + "malum.subtitle.arcana_codex_closed": "Arcana codex closed", + "malum.subtitle.arcana_codex_opened": "Arcana codex opened", + "malum.subtitle.arcana_entry_closed": "Arcana entry closed", + "malum.subtitle.arcana_entry_hovered": "Arcana entry hovered", + "malum.subtitle.arcana_entry_opened": "Arcana entry opened", + "malum.subtitle.arcana_entry_unhovered": "Arcana entry unhovered", + "malum.subtitle.arcana_page_flipped": "Arcana page flipped", + "malum.subtitle.arcana_subentry_closed": "Arcana subentry closed", + "malum.subtitle.arcana_subentry_opened": "Arcana subentry opened", + "malum.subtitle.arcana_sweetener_evil": "Arcana sweetener evil", + "malum.subtitle.arcana_sweetener_normal": "Arcana sweetener normal", + "malum.subtitle.arcana_transition_evil": "Arcana transition evil", + "malum.subtitle.arcana_transition_normal": "Arcana transition normal", + "malum.subtitle.arcane_charcoal_block_break": "Block broken", + "malum.subtitle.arcane_charcoal_block_fall": "Arcane charcoal block fall", + "malum.subtitle.arcane_charcoal_block_hit": "Block breaking", + "malum.subtitle.arcane_charcoal_block_place": "Block placed", + "malum.subtitle.arcane_charcoal_block_step": "Footsteps", + "malum.subtitle.arcane_elegy": "Arcane elegy", + "malum.subtitle.arcane_rock_break": "Block broken", + "malum.subtitle.arcane_rock_bricks_break": "Block broken", + "malum.subtitle.arcane_rock_bricks_fall": "Arcane rock bricks fall", + "malum.subtitle.arcane_rock_bricks_hit": "Block breaking", + "malum.subtitle.arcane_rock_bricks_place": "Block placed", + "malum.subtitle.arcane_rock_bricks_step": "Footsteps", + "malum.subtitle.arcane_rock_fall": "Arcane rock fall", + "malum.subtitle.arcane_rock_hit": "Block breaking", + "malum.subtitle.arcane_rock_place": "Block placed", + "malum.subtitle.arcane_rock_step": "Footsteps", + "malum.subtitle.arcane_whispers": "Arcane whispers", + "malum.subtitle.artifice_arcane_rock_break": "Block broken", + "malum.subtitle.artifice_arcane_rock_fall": "Artifice arcane rock fall", + "malum.subtitle.artifice_arcane_rock_hit": "Block breaking", + "malum.subtitle.artifice_arcane_rock_place": "Block placed", + "malum.subtitle.artifice_arcane_rock_step": "Footsteps", + "malum.subtitle.avarice_collected": "Avarice collected", + "malum.subtitle.avarice_grants_fortune": "Avarice grants fortune", + "malum.subtitle.blazing_quartz_block_break": "Block broken", + "malum.subtitle.blazing_quartz_block_fall": "Blazing quartz block fall", + "malum.subtitle.blazing_quartz_block_hit": "Block breaking", + "malum.subtitle.blazing_quartz_block_place": "Block placed", + "malum.subtitle.blazing_quartz_block_step": "Footsteps", + "malum.subtitle.blazing_quartz_ore_break": "Block broken", + "malum.subtitle.blazing_quartz_ore_fall": "Blazing quartz ore fall", + "malum.subtitle.blazing_quartz_ore_hit": "Block breaking", + "malum.subtitle.blazing_quartz_ore_place": "Block placed", + "malum.subtitle.blazing_quartz_ore_step": "Footsteps", + "malum.subtitle.blight_propagates": "Blight propagates", + "malum.subtitle.blight_reacts": "Blight reacts", + "malum.subtitle.blight_reacts_faintly": "Blight reacts faintly", + "malum.subtitle.brilliance_block_break": "Block broken", + "malum.subtitle.brilliance_block_fall": "Brilliance block fall", + "malum.subtitle.brilliance_block_hit": "Block breaking", + "malum.subtitle.brilliance_block_place": "Block placed", + "malum.subtitle.brilliance_block_step": "Footsteps", + "malum.subtitle.brilliance_ore_break": "Block broken", + "malum.subtitle.brilliance_ore_fall": "Brilliance ore fall", + "malum.subtitle.brilliance_ore_hit": "Block breaking", + "malum.subtitle.brilliance_ore_place": "Block placed", + "malum.subtitle.brilliance_ore_step": "Footsteps", + "malum.subtitle.catalyst_lobber_fired": "Catalyst lobber fired", + "malum.subtitle.catalyst_lobber_locked": "Catalyst lobber locked", + "malum.subtitle.catalyst_lobber_primed": "Catalyst lobber primed", + "malum.subtitle.catalyst_lobber_unlocked": "Catalyst lobber unlocked", + "malum.subtitle.chiseled_arcane_rock_break": "Block broken", + "malum.subtitle.chiseled_arcane_rock_fall": "Chiseled arcane rock fall", + "malum.subtitle.chiseled_arcane_rock_hit": "Block breaking", + "malum.subtitle.chiseled_arcane_rock_place": "Block placed", + "malum.subtitle.chiseled_arcane_rock_step": "Footsteps", + "malum.subtitle.chiseled_dross_stone_break": "Block broken", + "malum.subtitle.chiseled_dross_stone_fall": "Chiseled dross stone fall", + "malum.subtitle.chiseled_dross_stone_hit": "Block breaking", + "malum.subtitle.chiseled_dross_stone_place": "Block placed", + "malum.subtitle.chiseled_dross_stone_step": "Footsteps", + "malum.subtitle.cloth_trinket_equipped": "Cloth trinket equipped", + "malum.subtitle.completed_ritual_ambience": "Completed ritual ambience", + "malum.subtitle.concentrated_gluttony_drink": "Concentrated gluttony drink", + "malum.subtitle.crucible_augment_applied": "Crucible augment applied", + "malum.subtitle.crucible_augment_removed": "Crucible augment removed", + "malum.subtitle.cthonic_gold_break": "Block broken", + "malum.subtitle.cthonic_gold_place": "Block placed", + "malum.subtitle.deepslate_brilliance_ore_break": "Block broken", + "malum.subtitle.deepslate_brilliance_ore_fall": "Deepslate brilliance ore fall", + "malum.subtitle.deepslate_brilliance_ore_hit": "Block breaking", + "malum.subtitle.deepslate_brilliance_ore_place": "Block placed", + "malum.subtitle.deepslate_brilliance_ore_step": "Footsteps", + "malum.subtitle.deepslate_quartz_ore_break": "Block broken", + "malum.subtitle.deepslate_quartz_ore_fall": "Deepslate quartz ore fall", + "malum.subtitle.deepslate_quartz_ore_hit": "Block breaking", + "malum.subtitle.deepslate_quartz_ore_place": "Block placed", + "malum.subtitle.deepslate_quartz_ore_step": "Footsteps", + "malum.subtitle.deepslate_soulstone_break": "Block broken", + "malum.subtitle.deepslate_soulstone_fall": "Deepslate soulstone fall", + "malum.subtitle.deepslate_soulstone_hit": "Block breaking", + "malum.subtitle.deepslate_soulstone_place": "Block placed", + "malum.subtitle.deepslate_soulstone_step": "Footsteps", + "malum.subtitle.dross_stone_break": "Block broken", + "malum.subtitle.dross_stone_bricks_break": "Block broken", + "malum.subtitle.dross_stone_bricks_fall": "Dross stone bricks fall", + "malum.subtitle.dross_stone_bricks_hit": "Block breaking", + "malum.subtitle.dross_stone_bricks_place": "Block placed", + "malum.subtitle.dross_stone_bricks_step": "Footsteps", + "malum.subtitle.dross_stone_fall": "Dross stone fall", + "malum.subtitle.dross_stone_hit": "Block breaking", + "malum.subtitle.dross_stone_place": "Block placed", + "malum.subtitle.dross_stone_step": "Footsteps", + "malum.subtitle.echoing_ring_absorbs": "Echoing ring absorbs", + "malum.subtitle.edge_of_deliverance_cuts": "Edge of deliverance cuts", + "malum.subtitle.edge_of_deliverance_sweeps": "Edge of deliverance sweeps", + "malum.subtitle.ether_break": "Block broken", + "malum.subtitle.ether_place": "Block placed", + "malum.subtitle.flesh_ring_absorbs": "Flesh ring absorbs", + "malum.subtitle.gilded_trinket_equipped": "Gilded trinket equipped", + "malum.subtitle.gruesome_ring_feeds": "Gruesome ring feeds", + "malum.subtitle.hallowed_gold_break": "Block broken", + "malum.subtitle.hallowed_gold_fall": "Hallowed gold fall", + "malum.subtitle.hallowed_gold_hit": "Block breaking", + "malum.subtitle.hallowed_gold_place": "Block placed", + "malum.subtitle.hallowed_gold_step": "Footsteps", + "malum.subtitle.hidden_blade_charged": "Hidden blade charged", + "malum.subtitle.hidden_blade_disrupted": "Hidden blade disrupted", + "malum.subtitle.hidden_blade_primed": "Hidden blade primed", + "malum.subtitle.hidden_blade_unleashed": "Hidden blade unleashed", + "malum.subtitle.hungry_belt_feeds": "Hungry belt feeds", + "malum.subtitle.impetus_takes_damage": "Impetus takes damage", + "malum.subtitle.legalize_nuclear_bombs": "Legalize nuclear bombs", + "malum.subtitle.malignant_aegis_charge_completed": "Malignant aegis charge completed", + "malum.subtitle.malignant_aegis_grows": "Malignant aegis grows", + "malum.subtitle.malignant_aegis_nullifies_damage": "Malignant aegis nullifies damage", + "malum.subtitle.malignant_deliverance_strikes_again": "Malignant deliverance strikes again", + "malum.subtitle.malignant_deliverance_triggers": "Malignant deliverance triggers", + "malum.subtitle.malignant_disintegrates": "Malignant disintegrates", + "malum.subtitle.metallic_trinket_equipped": "Metallic trinket equipped", + "malum.subtitle.oaken_might_takes_effect": "Oaken might takes effect", + "malum.subtitle.ornate_trinket_equipped": "Ornate trinket equipped", + "malum.subtitle.pedestal_item_inserted": "Pedestal item inserted", + "malum.subtitle.pedestal_item_picked_up": "Pedestal item picked up", + "malum.subtitle.pedestal_spirit_inserted": "Pedestal spirit inserted", + "malum.subtitle.pedestal_spirit_picked_up": "Pedestal spirit picked up", + "malum.subtitle.player_burns_from_greed": "Player burns from greed", + "malum.subtitle.player_experiences_combustion_whiplash": "Player experiences combustion whiplash", + "malum.subtitle.player_patiently_drowns": "Player patiently drowns", + "malum.subtitle.quartz_ore_break": "Block broken", + "malum.subtitle.quartz_ore_fall": "Quartz ore fall", + "malum.subtitle.quartz_ore_hit": "Block breaking", + "malum.subtitle.quartz_ore_place": "Block placed", + "malum.subtitle.quartz_ore_step": "Footsteps", + "malum.subtitle.ravenous_pouch_eats": "Ravenous pouch eats", + "malum.subtitle.reaper_scythe_slashes": "Reaper scythe slashes", + "malum.subtitle.rejected_by_the_unknown": "Rejected by the unknown", + "malum.subtitle.repair_pylon_begins_repairing": "Repair pylon begins repairing", + "malum.subtitle.repair_pylon_eagerly_hums": "Repair pylon eagerly hums", + "malum.subtitle.repair_pylon_finishes_repairing": "Repair pylon finishes repairing", + "malum.subtitle.ritual_absorbs_item": "Ritual absorbs item", + "malum.subtitle.ritual_absorbs_spirit": "Ritual absorbs spirit", + "malum.subtitle.ritual_beginning_ambience": "Ritual beginning ambience", + "malum.subtitle.ritual_begins": "Ritual begins", + "malum.subtitle.ritual_completed": "Ritual completed", + "malum.subtitle.ritual_evolution_ambience": "Ritual evolution ambience", + "malum.subtitle.ritual_evolves": "Ritual evolves", + "malum.subtitle.ritual_forms": "Ritual forms", + "malum.subtitle.rotten_trinket_equipped": "Rotten trinket equipped", + "malum.subtitle.rune_equipped": "Rune equipped", + "malum.subtitle.runewood_break": "Block broken", + "malum.subtitle.runewood_button_click_off": "Runewood button click off", + "malum.subtitle.runewood_button_click_on": "Runewood button click on", + "malum.subtitle.runewood_door_close": "Runewood door close", + "malum.subtitle.runewood_door_open": "Runewood door open", + "malum.subtitle.runewood_fall": "Runewood fall", + "malum.subtitle.runewood_fence_gate_close": "Runewood fence gate close", + "malum.subtitle.runewood_fence_gate_open": "Runewood fence gate open", + "malum.subtitle.runewood_hanging_sign_break": "Block broken", + "malum.subtitle.runewood_hanging_sign_fall": "Runewood hanging sign fall", + "malum.subtitle.runewood_hanging_sign_hit": "Block breaking", + "malum.subtitle.runewood_hanging_sign_place": "Block placed", + "malum.subtitle.runewood_hanging_sign_step": "Footsteps", + "malum.subtitle.runewood_hit": "Block breaking", + "malum.subtitle.runewood_leaves_break": "Block broken", + "malum.subtitle.runewood_leaves_fall": "Runewood leaves fall", + "malum.subtitle.runewood_leaves_hit": "Block breaking", + "malum.subtitle.runewood_leaves_place": "Block placed", + "malum.subtitle.runewood_leaves_step": "Footsteps", + "malum.subtitle.runewood_place": "Block placed", + "malum.subtitle.runewood_pressure_plate_click_off": "Runewood pressure plate click off", + "malum.subtitle.runewood_pressure_plate_click_on": "Runewood pressure plate click on", + "malum.subtitle.runewood_step": "Footsteps", + "malum.subtitle.runewood_trapdoor_close": "Runewood trapdoor close", + "malum.subtitle.runewood_trapdoor_open": "Runewood trapdoor open", + "malum.subtitle.runic_workbench_shapes_something": "Runic workbench shapes something", + "malum.subtitle.runic_workbench_shapes_tainted_rune": "Runic workbench shapes tainted rune", + "malum.subtitle.runic_workbench_shapes_void_rune": "Runic workbench shapes void rune", + "malum.subtitle.runic_workbench_shapes_wooden_rune": "Runic workbench shapes wooden rune", + "malum.subtitle.scarstone_break": "Block broken", + "malum.subtitle.scarstone_fall": "Scarstone fall", + "malum.subtitle.scarstone_hit": "Block breaking", + "malum.subtitle.scarstone_monument_forms": "Scarstone monument forms", + "malum.subtitle.scarstone_place": "Block placed", + "malum.subtitle.scarstone_step": "Footsteps", + "malum.subtitle.scythe_caught": "Scythe caught", + "malum.subtitle.scythe_cuts": "Scythe cuts", + "malum.subtitle.scythe_spins_happily": "Scythe spins happily", + "malum.subtitle.scythe_sweeps": "Scythe sweeps", + "malum.subtitle.scythe_target_is_launched": "Scythe target is launched", + "malum.subtitle.scythe_thrown": "Scythe thrown", + "malum.subtitle.scythe_user_ascends": "Scythe user ascends", + "malum.subtitle.shielding_apparatus_shields": "Shielding apparatus shields", + "malum.subtitle.song_of_the_void": "Song of the void", + "malum.subtitle.soul_stained_steel_break": "Block broken", + "malum.subtitle.soul_stained_steel_fall": "Soul stained steel fall", + "malum.subtitle.soul_stained_steel_hit": "Block breaking", + "malum.subtitle.soul_stained_steel_place": "Block placed", + "malum.subtitle.soul_stained_steel_step": "Footsteps", + "malum.subtitle.soul_ward_absorbs_damage": "Soul ward absorbs damage", + "malum.subtitle.soul_ward_charge_completed": "Soul ward charge completed", + "malum.subtitle.soul_ward_disintegrates": "Soul ward disintegrates", + "malum.subtitle.soul_ward_grows": "Soul ward grows", + "malum.subtitle.soulbinding_brazier_accepts_offering": "Soulbinding brazier accepts offering", + "malum.subtitle.soulbinding_brazier_fuses": "Soulbinding brazier fuses", + "malum.subtitle.soulbinding_sequence_completed": "Soulbinding sequence completed", + "malum.subtitle.soulbinding_sequence_initiated": "Soulbinding sequence initiated", + "malum.subtitle.soulstone_break": "Block broken", + "malum.subtitle.soulstone_fall": "Soulstone fall", + "malum.subtitle.soulstone_hit": "Block breaking", + "malum.subtitle.soulstone_place": "Block placed", + "malum.subtitle.soulstone_step": "Footsteps", + "malum.subtitle.soulwood_break": "Block broken", + "malum.subtitle.soulwood_button_click_off": "Soulwood button click off", + "malum.subtitle.soulwood_button_click_on": "Soulwood button click on", + "malum.subtitle.soulwood_door_close": "Soulwood door close", + "malum.subtitle.soulwood_door_open": "Soulwood door open", + "malum.subtitle.soulwood_fall": "Soulwood fall", + "malum.subtitle.soulwood_fence_gate_close": "Soulwood fence gate close", + "malum.subtitle.soulwood_fence_gate_open": "Soulwood fence gate open", + "malum.subtitle.soulwood_hanging_sign_break": "Block broken", + "malum.subtitle.soulwood_hanging_sign_fall": "Soulwood hanging sign fall", + "malum.subtitle.soulwood_hanging_sign_hit": "Block breaking", + "malum.subtitle.soulwood_hanging_sign_place": "Block placed", + "malum.subtitle.soulwood_hanging_sign_step": "Footsteps", + "malum.subtitle.soulwood_hit": "Block breaking", + "malum.subtitle.soulwood_leaves_break": "Block broken", + "malum.subtitle.soulwood_leaves_fall": "Soulwood leaves fall", + "malum.subtitle.soulwood_leaves_hit": "Block breaking", + "malum.subtitle.soulwood_leaves_place": "Block placed", + "malum.subtitle.soulwood_leaves_step": "Footsteps", + "malum.subtitle.soulwood_place": "Block placed", + "malum.subtitle.soulwood_pressure_plate_click_off": "Soulwood pressure plate click off", + "malum.subtitle.soulwood_pressure_plate_click_on": "Soulwood pressure plate click on", + "malum.subtitle.soulwood_step": "Footsteps", + "malum.subtitle.soulwood_trapdoor_close": "Soulwood trapdoor close", + "malum.subtitle.soulwood_trapdoor_open": "Soulwood trapdoor open", + "malum.subtitle.spark_bestows_effect": "Spark bestows effect", + "malum.subtitle.spark_bestows_potion_effect": "Spark bestows potion effect", + "malum.subtitle.spark_directed": "Spark directed", + "malum.subtitle.spark_formed": "Spark formed", + "malum.subtitle.spark_unwoven": "Spark unwoven", + "malum.subtitle.spell_charge_full": "Spell charge full", + "malum.subtitle.spell_charge_grow": "Spell charge grow", + "malum.subtitle.spellweaving_tool_dampened": "Spellweaving tool dampened", + "malum.subtitle.spellweaving_tool_primed": "Spellweaving tool primed", + "malum.subtitle.spellwoven_sprite_harvests": "Spellwoven sprite harvests", + "malum.subtitle.spellwoven_sprite_returns": "Spellwoven sprite returns", + "malum.subtitle.spellwoven_sprite_spawns": "Spellwoven sprite spawns", + "malum.subtitle.spirit_altar_absorbs_item": "Spirit altar absorbs item", + "malum.subtitle.spirit_altar_completes_infusion": "Spirit altar completes infusion", + "malum.subtitle.spirit_altar_infuses": "Spirit altar infuses", + "malum.subtitle.spirit_altar_speeds_up": "Spirit altar speeds up", + "malum.subtitle.spirit_crucible_completes_focusing": "Spirit crucible completes focusing", + "malum.subtitle.spirit_crucible_focuses": "Spirit crucible focuses", + "malum.subtitle.spirit_diode_break": "Block broken", + "malum.subtitle.spirit_diode_close": "Spirit diode close", + "malum.subtitle.spirit_diode_fall": "Spirit diode fall", + "malum.subtitle.spirit_diode_hit": "Block breaking", + "malum.subtitle.spirit_diode_open": "Spirit diode open", + "malum.subtitle.spirit_diode_place": "Block placed", + "malum.subtitle.spirit_diode_step": "Footsteps", + "malum.subtitle.spirit_diode_ticks": "Spirit diode ticks", + "malum.subtitle.spirit_diode_ticks_ferociously": "Spirit diode ticks ferociously", + "malum.subtitle.spirit_engraved": "Spirit engraved", + "malum.subtitle.spirit_mote_created": "Spirit mote created", + "malum.subtitle.spirit_picked_up": "Spirit picked up", + "malum.subtitle.staff_charged": "Staff charged", + "malum.subtitle.staff_fires": "Staff fires", + "malum.subtitle.staff_powers_up": "Staff powers up", + "malum.subtitle.staff_sizzles_out": "Staff sizzles out", + "malum.subtitle.staff_strikes": "Staff strikes", + "malum.subtitle.strange_crystal_break": "Block broken", + "malum.subtitle.strange_crystal_fall": "Strange crystal fall", + "malum.subtitle.strange_crystal_hit": "Block breaking", + "malum.subtitle.strange_crystal_place": "Block placed", + "malum.subtitle.strange_crystal_step": "Footsteps", + "malum.subtitle.sundering_anchor_cuts": "Sundering anchor cuts", + "malum.subtitle.sundering_anchor_lashes_out_ecstatically": "Sundering anchor lashes out ecstatically", + "malum.subtitle.sundering_anchor_leaps_out_eagerly": "Sundering anchor leaps out eagerly", + "malum.subtitle.sundering_anchor_returns_with_euphoria": "Sundering anchor returns with euphoria", + "malum.subtitle.sundering_anchor_twists_gracefully": "Sundering anchor twists gracefully", + "malum.subtitle.suspicious_device_detonates": "Suspicious device detonates", + "malum.subtitle.suspicious_device_detonates_again": "Suspicious device detonates again", + "malum.subtitle.the_deep_beckons": "The deep beckons", + "malum.subtitle.the_heavens_sing": "The heavens sing", + "malum.subtitle.the_inverted_heart_shrieks": "The inverted heart shrieks", + "malum.subtitle.the_rot_consumes": "The rot consumes", + "malum.subtitle.the_rot_spreads": "The rot spreads", + "malum.subtitle.the_sound_of_silence": "The sound of silence", + "malum.subtitle.the_unknown_weeps": "The unknown weeps", + "malum.subtitle.the_void_heart_beats": "The void heart beats", + "malum.subtitle.the_worldsoul_reverberates": "The worldsoul reverberates", + "malum.subtitle.the_worldsoul_shifts_erratically": "The worldsoul shifts erratically", + "malum.subtitle.the_worldsoul_shifts_slightly": "The worldsoul shifts slightly", + "malum.subtitle.totem_charges": "Totem charges", + "malum.subtitle.totem_hums": "Totem hums", + "malum.subtitle.totemic_growth": "Totemic growth", + "malum.subtitle.totemic_rite_activated": "Totemic rite activated", + "malum.subtitle.totemic_rite_cancelled": "Totemic rite cancelled", + "malum.subtitle.totemic_rune_equipped": "Totemic rune equipped", + "malum.subtitle.totemic_sapping": "Totemic sapping", + "malum.subtitle.totemic_weight": "Totemic weight", + "malum.subtitle.tuning_fork_tinkers": "Tuning fork tinkers", + "malum.subtitle.tyrving_slashes_twice": "Tyrving slashes twice", + "malum.subtitle.varnished_terracotta_bricks_break": "Block broken", + "malum.subtitle.varnished_terracotta_bricks_fall": "Varnished terracotta bricks fall", + "malum.subtitle.varnished_terracotta_bricks_hit": "Block breaking", + "malum.subtitle.varnished_terracotta_bricks_place": "Block placed", + "malum.subtitle.varnished_terracotta_bricks_step": "Footsteps", + "malum.subtitle.void_eats_gunk": "Void eats gunk", + "malum.subtitle.void_rune_equipped": "Void rune equipped", + "malum.subtitle.void_transmutation": "Void transmutation", + "malum.subtitle.void_trinket_equipped": "Void trinket equipped", + "malum.subtitle.voracious_ring_feeds": "Voracious ring feeds", + "malum.subtitle.warping_engine_reverberates": "Warping engine reverberates", + "malum.subtitle.wavebanker_releases": "Wavebanker releases", + "malum.subtitle.wavebanker_stores": "Wavebanker stores", + "malum.subtitle.wavebreaker_releases": "Wavebreaker releases", + "malum.subtitle.wavebreaker_stores": "Wavebreaker stores", + "malum.subtitle.wavecharger_charges": "Wavecharger charges", + "malum.subtitle.wavecharger_releases": "Wavecharger releases", + "malum.subtitle.wavemaker_pulses": "Wavemaker pulses", + "malum.subtitle.weavers_workbench_weaves": "Weavers workbench weaves", + "malum.subtitle.weight_of_worlds_cuts": "Weight of worlds cuts", + "malum.subtitle.wicked_energy_bursts_forward": "Wicked energy bursts forward", + "malum.subtitle.wrathful_energy_surges": "Wrathful energy surges", + "malum.subtitle.wyrd_reconstruction_reconstructs_body": "Wyrd reconstruction reconstructs body", + "malum.waveform_artifice.guide.0": "Release Right Button To Confirm", + "malum.waveform_artifice.guide.1": "Use Left Button To Modify Unit Type", + "malum.waveform_artifice.guide.2": "Scroll To Fine Tune Value", + "malum.waveform_artifice.gust_igniter": "Gust Strength", + "malum.waveform_artifice.gust_igniter.alt": "Lifting Gust", + "malum.waveform_artifice.gust_igniter.default": "Rising Gust", + "malum.waveform_artifice.minute": "Minute", + "malum.waveform_artifice.minute_plural": "Minutes", + "malum.waveform_artifice.redstone_tick": "Redstone Tick", + "malum.waveform_artifice.redstone_tick_plural": "Redstone Ticks", + "malum.waveform_artifice.second": "Second", + "malum.waveform_artifice.second_plural": "Seconds", + "malum.waveform_artifice.value_display": ": %1$s %2$s", + "malum.waveform_artifice.wavebanker": "Redstone Pulse Duration", + "malum.waveform_artifice.wavebreaker": "Redstone Pulse Delay", + "malum.waveform_artifice.wavecharger": "Redstone Step Duration", + "malum.waveform_artifice.wavemaker": "Redstone Pulse Interval", + "malum.waveform_artifice.wind_tunnel": "Tunnel Length", + "malum.waveform_artifice.wind_tunnel.alt": "Inward Flow", + "malum.waveform_artifice.wind_tunnel.default": "Outward Flow", + "tetra.improvement.malum.soul_strike.description": "The item's material allows it to strike the soul.", + "tetra.improvement.malum.soul_strike.name": "Soul Strike", + "tetra.material.hallowed_gold": "Hallowed Gold", + "tetra.material.hallowed_gold.prefix": "Hallowed Gold", + "tetra.material.malignant_pewter": "Malignant Pewter", + "tetra.material.malignant_pewter.prefix": "Malignant Pewter", + "tetra.material.runewood": "Runewood", + "tetra.material.runewood.prefix": "Runewood", + "tetra.material.soul_stained_steel": "Soulstained Steel", + "tetra.material.soul_stained_steel.prefix": "Soulstained Steel", + "tetra.material.soulwood": "Soulwood", + "tetra.material.soulwood.prefix": "Soulwood", + "tetra.material.soulwoven_silk": "Soulwoven Silk", + "tetra.material.soulwoven_silk.prefix": "Soulwoven Silk", + "tetra.material.tainted_rock": "Tainted Rock", + "tetra.material.tainted_rock.prefix": "Tainted Rock", + "tetra.material.twisted_rock": "Twisted Rock", + "tetra.material.twisted_rock.prefix": "Twisted Rock" +} \ No newline at end of file diff --git a/projects/1.21/assets/malum/malum/lang/zh_cn.json b/projects/1.21/assets/malum/malum/lang/zh_cn.json new file mode 100644 index 000000000000..25e3eef78499 --- /dev/null +++ b/projects/1.21/assets/malum/malum/lang/zh_cn.json @@ -0,0 +1,3026 @@ +{ + "attribute.name.malum.arcane_resonance": "奥术谐振", + "attribute.name.malum.arcane_resonance.desc": "收获到精魂时所触发效果的额外强度", + "attribute.name.malum.charge_capacity": "法术弹容量", + "attribute.name.malum.charge_capacity.desc": "法术弹的容量", + "attribute.name.malum.charge_duration": "充能时间", + "attribute.name.malum.charge_duration.desc": "法杖的充能耗时", + "attribute.name.malum.charge_recovery_rate": "法术弹恢复速率", + "attribute.name.malum.charge_recovery_rate.desc": "百分比增量,能提升法术弹恢复的速率", + "attribute.name.malum.geas_limit": "誓令数量上限", + "attribute.name.malum.geas_limit.desc": "任一时刻宣告有效的誓令上限", + "attribute.name.malum.healing_received": "所受治疗", + "attribute.name.malum.healing_received.desc": "所受治疗的增量", + "attribute.name.malum.malignant_aegis_capacity": "恶念庇护容量", + "attribute.name.malum.malignant_aegis_capacity.desc": "强大的多功能伤害抗性属性,由恶念庇护获得", + "attribute.name.malum.malignant_aegis_recovery_gain": "恶念庇护恢复增益", + "attribute.name.malum.malignant_aegis_recovery_rate": "恶念庇护恢复速度", + "attribute.name.malum.malignant_conversion": "恶念转化", + "attribute.name.malum.malignant_conversion.desc": "百分比转化率,能将部分魔法属性转换为恶念庇护", + "attribute.name.malum.scythe_proficiency": "镰刀熟练度", + "attribute.name.malum.scythe_proficiency.desc": "镰刀的伤害倍率", + "attribute.name.malum.soul_ward_capacity": "灵魂护盾容量", + "attribute.name.malum.soul_ward_capacity.desc": "灵魂护盾的容量", + "attribute.name.malum.soul_ward_integrity": "灵魂护盾稳固度", + "attribute.name.malum.soul_ward_integrity.desc": "百分比增量,能提升灵魂护盾的耐久度", + "attribute.name.malum.soul_ward_recovery_gain": "灵魂护盾恢复增益", + "attribute.name.malum.soul_ward_recovery_gain.desc": "百分比增量,能提升灵魂护盾的恢复量", + "attribute.name.malum.soul_ward_recovery_rate": "灵魂护盾恢复速率", + "attribute.name.malum.soul_ward_recovery_rate.desc": "百分比增量,能提升灵魂护盾的恢复速率", + "attribute.name.malum.spirit_spoils": "精魂掠夺", + "attribute.name.malum.spirit_spoils.desc": "固定值增量,能增加击杀敌人所获得的精魂数", + "banner_pattern.malum.break": "裂痕", + "banner_pattern.malum.breath": "呼吸", + "banner_pattern.malum.breeze": "旋风", + "banner_pattern.malum.burn": "燃烧", + "banner_pattern.malum.colorful_world": "七彩世界", + "banner_pattern.malum.default": "默认", + "banner_pattern.malum.hallucination": "幻觉", + "banner_pattern.malum.heft": "升腾", + "banner_pattern.malum.horns": "弯角", + "banner_pattern.malum.hunger": "饥馑", + "banner_pattern.malum.sanity": "理智", + "banner_pattern.malum.sequence": "序列", + "banner_pattern.malum.spawn": "孳生", + "banner_pattern.malum.sword": "刀剑", + "block.malum.aerial_spirited_glass": "澄空融魂玻璃", + "block.malum.aerial_varnished_terracotta": "澄空漆魂陶瓦", + "block.malum.aqueous_spirited_glass": "碧水融魂玻璃", + "block.malum.aqueous_varnished_terracotta": "碧水漆魂陶瓦", + "block.malum.arcana_pylon": "奥能基柱", + "block.malum.arcana_pylon_component": "奥能基柱构件", + "block.malum.arcane_spirited_glass": "奥术融魂玻璃", + "block.malum.arcane_varnished_terracotta": "奥术漆魂陶瓦", + "block.malum.azure_runewood_leaves": "青蓝符文树叶", + "block.malum.azure_runewood_sapling": "青蓝符文树苗", + "block.malum.blazing_quartz_cluster": "烈焰石英簇", + "block.malum.blazing_quartz_ore": "烈焰石英矿石", + "block.malum.blight": "腐枯脉", + "block.malum.blighted_earth": "腐枯土", + "block.malum.blighted_growth": "腐枯芽", + "block.malum.blighted_soulwood": "腐枯灵魂原木", + "block.malum.blightpearl": "腐枯珠簇", + "block.malum.blightroot": "腐枯根索", + "block.malum.block_of_alchemical_calx": "炼金矿尘块", + "block.malum.block_of_arcane_charcoal": "奥术木炭块", + "block.malum.block_of_auric_embers": "灵气余焰块", + "block.malum.block_of_blazing_quartz": "烈焰石英块", + "block.malum.block_of_brilliance": "经验晶块", + "block.malum.block_of_cthonic_gold": "深岩珍金块", + "block.malum.block_of_eerie_weave": "诡奇织物块", + "block.malum.block_of_grim_talc": "阴冷骨石块", + "block.malum.block_of_hallowed_gold": "神圣金块", + "block.malum.block_of_hex_ash": "咒灰块", + "block.malum.block_of_living_flesh": "鲜活血肉块", + "block.malum.block_of_malignant_lead": "恶念之铅块", + "block.malum.block_of_malignant_pewter": "恶念白镴块", + "block.malum.block_of_mnemonic_fragment": "忆念残片块", + "block.malum.block_of_null_slate": "虚无板石块", + "block.malum.block_of_pyre_nuclei": "烈火凝核块", + "block.malum.block_of_raw_soulstone": "粗灵魂石块", + "block.malum.block_of_rotting_essence": "腐朽精华块", + "block.malum.block_of_soul_stained_steel": "魂染钢块", + "block.malum.block_of_soulstone": "灵魂石块", + "block.malum.block_of_void_salts": "虚空盐块", + "block.malum.block_of_warp_flux": "扭曲能流块", + "block.malum.block_of_wind_nuclei": "疾风凝核块", + "block.malum.bolted_runewood_boards_door": "镶铁符文木宽板门", + "block.malum.bolted_runewood_boards_trapdoor": "镶铁符文木宽板活板门", + "block.malum.bolted_runewood_door": "镶铁符文木门", + "block.malum.bolted_runewood_trapdoor": "镶铁符文木活板门", + "block.malum.bolted_soulwood_boards_door": "镶铁灵魂木宽板门", + "block.malum.bolted_soulwood_boards_trapdoor": "镶铁灵魂木宽板活板门", + "block.malum.bolted_soulwood_door": "镶铁灵魂木门", + "block.malum.bolted_soulwood_trapdoor": "镶铁灵魂木活板门", + "block.malum.brilliant_deepslate": "深层经验晶矿石", + "block.malum.brilliant_obelisk": "经验晶方尖碑", + "block.malum.brilliant_obelisk_component": "经验晶方尖碑构件", + "block.malum.brilliant_stone": "经验晶矿石", + "block.malum.chiseled_dross_stone": "雕纹残渣石", + "block.malum.chiseled_tainted_rock": "雕纹污秽石", + "block.malum.chiseled_twisted_rock": "雕纹扭曲石", + "block.malum.clinging_blight": "缘壁腐枯簇", + "block.malum.columnar_blight": "柱形腐枯物质", + "block.malum.columnar_flesh": "柱形血肉", + "block.malum.corrupt_effigy": "腐坏塑像", + "block.malum.cracked_effigy": "残损塑像", + "block.malum.cthonic_gold_cluster": "深岩珍金簇", + "block.malum.cthonic_gold_ore": "深岩珍金矿石", + "block.malum.cut_dross_stone": "切制残渣石", + "block.malum.cut_runewood_planks": "切制符文木板", + "block.malum.cut_soulwood_planks": "切制灵魂木板", + "block.malum.cut_tainted_rock": "切制污秽石", + "block.malum.cut_twisted_rock": "切制扭曲石", + "block.malum.dark_dross_tiles": "暗岩残渣石瓦", + "block.malum.dark_dross_tiles_slab": "暗岩残渣石瓦台阶", + "block.malum.dark_dross_tiles_stairs": "暗岩残渣石瓦楼梯", + "block.malum.dark_dross_tiles_wall": "暗岩残渣石瓦墙", + "block.malum.deepslate_quartz_ore": "深层石英矿石", + "block.malum.deepslate_soulstone_ore": "深层灵魂石矿石", + "block.malum.dross_ether_brazier": "残渣石灵火火盆", + "block.malum.dross_ether_cresset": "残渣石灵火架灯", + "block.malum.dross_iridescent_ether_brazier": "残渣石虹彩灵火火盆", + "block.malum.dross_iridescent_ether_cresset": "残渣石虹彩灵火架灯", + "block.malum.dross_stone": "残渣石", + "block.malum.dross_stone_altar": "残渣石祭坛", + "block.malum.dross_stone_bricks": "残渣石砖", + "block.malum.dross_stone_bricks_slab": "残渣石砖台阶", + "block.malum.dross_stone_bricks_stairs": "残渣石砖楼梯", + "block.malum.dross_stone_bricks_wall": "残渣石砖墙", + "block.malum.dross_stone_button": "残渣石按钮", + "block.malum.dross_stone_column": "残渣石柱", + "block.malum.dross_stone_item_pedestal": "残渣石物品基座", + "block.malum.dross_stone_item_stand": "残渣石物品台", + "block.malum.dross_stone_mosaic": "残渣石马赛克", + "block.malum.dross_stone_mosaic_slab": "残渣石马赛克台阶", + "block.malum.dross_stone_mosaic_stairs": "残渣石马赛克楼梯", + "block.malum.dross_stone_mosaic_wall": "残渣石马赛克墙", + "block.malum.dross_stone_pressure_plate": "残渣石压力板", + "block.malum.dross_stone_slab": "残渣石台阶", + "block.malum.dross_stone_stairs": "残渣石楼梯", + "block.malum.dross_stone_tiles": "残渣石瓦", + "block.malum.dross_stone_tiles_slab": "残渣石瓦台阶", + "block.malum.dross_stone_tiles_stairs": "残渣石瓦楼梯", + "block.malum.dross_stone_tiles_wall": "残渣石瓦墙", + "block.malum.dross_stone_wall": "残渣石墙", + "block.malum.earthen_spirited_glass": "大地融魂玻璃", + "block.malum.earthen_varnished_terracotta": "大地漆魂陶瓦", + "block.malum.eldritch_spirited_glass": "邪术融魂玻璃", + "block.malum.eldritch_varnished_terracotta": "邪术漆魂陶瓦", + "block.malum.ether": "灵火", + "block.malum.ether_candle": "灵火蜡烛", + "block.malum.ether_torch": "灵火火把", + "block.malum.exposed_runewood_log": "富脂符文原木", + "block.malum.exposed_soulwood_log": "富脂灵魂原木", + "block.malum.fleshbulb": "血肉亮团", + "block.malum.gilded_runewood_item_pedestal": "镀金符文木物品基座", + "block.malum.gilded_runewood_item_stand": "镀金符文木物品台", + "block.malum.gray_dross_tiles": "灰岩残渣石瓦", + "block.malum.gray_dross_tiles_slab": "灰岩残渣石瓦台阶", + "block.malum.gray_dross_tiles_stairs": "灰岩残渣石瓦楼梯", + "block.malum.gray_dross_tiles_wall": "灰岩残渣石瓦墙", + "block.malum.gust_igniter": "强风激发器", + "block.malum.hanging_azure_runewood_leaves": "青蓝符文垂叶", + "block.malum.hanging_runewood_leaves": "符文垂叶", + "block.malum.hanging_soulwood_leaves": "灵魂垂叶", + "block.malum.infernal_spirited_glass": "狱火融魂玻璃", + "block.malum.infernal_varnished_terracotta": "狱火漆魂陶瓦", + "block.malum.iridescent_ether": "虹彩灵火", + "block.malum.iridescent_ether_candle": "虹彩灵火蜡烛", + "block.malum.iridescent_ether_torch": "虹彩灵火火把", + "block.malum.large_strange_crystal": "大型怪异晶体", + "block.malum.natural_quartz_cluster": "天然石英簇", + "block.malum.natural_quartz_ore": "天然石英矿石", + "block.malum.null_spirited_glass": "虚无融魂玻璃", + "block.malum.null_varnished_terracotta": "虚无漆魂陶瓦", + "block.malum.ominous_altar": "不祥祭坛", + "block.malum.ominous_obelisk": "不祥方尖碑", + "block.malum.ominous_obelisk_component": "不祥方尖碑构件", + "block.malum.ornate_soulwood_item_pedestal": "华丽灵魂木物品基座", + "block.malum.ornate_soulwood_item_stand": "华丽灵魂木物品台", + "block.malum.polished_dross_stone": "磨制残渣石", + "block.malum.polished_dross_stone_slab": "磨制残渣石台阶", + "block.malum.polished_dross_stone_stairs": "磨制残渣石楼梯", + "block.malum.polished_dross_stone_wall": "磨制残渣石墙", + "block.malum.polished_tainted_rock": "磨制污秽石", + "block.malum.polished_tainted_rock_slab": "磨制污秽石台阶", + "block.malum.polished_tainted_rock_stairs": "磨制污秽石楼梯", + "block.malum.polished_tainted_rock_wall": "磨制污秽石墙", + "block.malum.polished_twisted_rock": "磨制扭曲石", + "block.malum.polished_twisted_rock_slab": "磨制扭曲石台阶", + "block.malum.polished_twisted_rock_stairs": "磨制扭曲石楼梯", + "block.malum.polished_twisted_rock_wall": "磨制扭曲石墙", + "block.malum.potted_azure_runewood_sapling": "青蓝符文树苗盆栽", + "block.malum.potted_blightpearl": "腐枯珠簇盆栽", + "block.malum.potted_blightroot": "腐枯根索盆栽", + "block.malum.potted_runewood_sapling": "符文树苗盆栽", + "block.malum.potted_soulwood_sapling": "灵魂树苗盆栽", + "block.malum.potted_strangeroot": "怪异根索盆栽", + "block.malum.primordial_soup": "哭泣之井", + "block.malum.repair_pylon": "修复基柱", + "block.malum.repair_pylon_component": "修复基柱构件", + "block.malum.revealed_runewood_log": "去皮富脂符文原木", + "block.malum.revealed_soulwood_log": "去皮富脂灵魂原木", + "block.malum.rite_anchor": "仪式锚", + "block.malum.rite_channel": "仪式引槽", + "block.malum.rite_spreader": "仪式散布器", + "block.malum.rite_unweaver": "仪式解织器", + "block.malum.ritual_plinth": "灵仪基座", + "block.malum.runewood": "符文木", + "block.malum.runewood_beam": "符文木梁", + "block.malum.runewood_boards": "符文木宽板", + "block.malum.runewood_boards_door": "符文木宽板门", + "block.malum.runewood_boards_slab": "符文木宽板台阶", + "block.malum.runewood_boards_stairs": "符文木宽板楼梯", + "block.malum.runewood_boards_trapdoor": "符文木宽板活板门", + "block.malum.runewood_boards_wall": "符文木宽板墙", + "block.malum.runewood_door": "符文木门", + "block.malum.runewood_item_pedestal": "符文木物品基座", + "block.malum.runewood_item_stand": "符文木物品台", + "block.malum.runewood_leaves": "符文树叶", + "block.malum.runewood_log": "符文原木", + "block.malum.runewood_obelisk": "符文木方尖碑", + "block.malum.runewood_obelisk_component": "符文木方尖碑构件", + "block.malum.runewood_panel": "符文木块", + "block.malum.runewood_planks": "符文木板", + "block.malum.runewood_planks_button": "符文木按钮", + "block.malum.runewood_planks_fence": "符文木栅栏", + "block.malum.runewood_planks_fence_gate": "符文木栅栏门", + "block.malum.runewood_planks_pressure_plate": "符文木压力板", + "block.malum.runewood_planks_slab": "符文木板台阶", + "block.malum.runewood_planks_stairs": "符文木板楼梯", + "block.malum.runewood_sapling": "符文树苗", + "block.malum.runewood_sign": "符文木告示牌", + "block.malum.runewood_tiles": "符文木瓦", + "block.malum.runewood_tiles_slab": "符文木瓦台阶", + "block.malum.runewood_tiles_stairs": "符文木瓦楼梯", + "block.malum.runewood_totem_base": "符文木图腾基座", + "block.malum.runewood_totem_pole": "符文木图腾柱", + "block.malum.runewood_trapdoor": "符文木活板门", + "block.malum.runic_workbench": "符文工作台", + "block.malum.rustic_runewood_planks": "错嵌符文木板", + "block.malum.rustic_runewood_planks_slab": "错嵌符文木板台阶", + "block.malum.rustic_runewood_planks_stairs": "错嵌符文木板楼梯", + "block.malum.rustic_runewood_tiles": "错嵌符文木瓦", + "block.malum.rustic_runewood_tiles_slab": "错嵌符文木瓦台阶", + "block.malum.rustic_runewood_tiles_stairs": "错嵌符文木瓦楼梯", + "block.malum.rustic_soulwood_planks": "错嵌灵魂木板", + "block.malum.rustic_soulwood_planks_slab": "错嵌灵魂木板台阶", + "block.malum.rustic_soulwood_planks_stairs": "错嵌灵魂木板楼梯", + "block.malum.rustic_soulwood_tiles": "错嵌灵魂木瓦", + "block.malum.rustic_soulwood_tiles_slab": "错嵌灵魂木瓦台阶", + "block.malum.rustic_soulwood_tiles_stairs": "错嵌灵魂木瓦楼梯", + "block.malum.sacred_spirited_glass": "神圣融魂玻璃", + "block.malum.sacred_varnished_terracotta": "神圣漆魂陶瓦", + "block.malum.scarstone": "疮疤石", + "block.malum.soulbinding_brazier": "魂缚火盆", + "block.malum.soulstone_ore": "灵魂石矿石", + "block.malum.soulwood": "灵魂木", + "block.malum.soulwood_beam": "灵魂木梁", + "block.malum.soulwood_boards": "灵魂木宽板", + "block.malum.soulwood_boards_door": "灵魂木宽板门", + "block.malum.soulwood_boards_slab": "灵魂木宽板台阶", + "block.malum.soulwood_boards_stairs": "灵魂木宽板楼梯", + "block.malum.soulwood_boards_trapdoor": "灵魂木宽板活板门", + "block.malum.soulwood_boards_wall": "灵魂木宽板墙", + "block.malum.soulwood_door": "灵魂木门", + "block.malum.soulwood_item_pedestal": "灵魂木物品基座", + "block.malum.soulwood_item_stand": "灵魂木物品台", + "block.malum.soulwood_leaves": "灵魂树叶", + "block.malum.soulwood_log": "灵魂原木", + "block.malum.soulwood_panel": "灵魂木块", + "block.malum.soulwood_planks": "灵魂木板", + "block.malum.soulwood_planks_button": "灵魂木按钮", + "block.malum.soulwood_planks_fence": "灵魂木栅栏", + "block.malum.soulwood_planks_fence_gate": "灵魂木栅栏门", + "block.malum.soulwood_planks_pressure_plate": "灵魂木压力板", + "block.malum.soulwood_planks_slab": "灵魂木板台阶", + "block.malum.soulwood_planks_stairs": "灵魂木板楼梯", + "block.malum.soulwood_sapling": "灵魂树苗", + "block.malum.soulwood_sign": "灵魂木告示牌", + "block.malum.soulwood_tiles": "灵魂木瓦", + "block.malum.soulwood_tiles_slab": "灵魂木瓦台阶", + "block.malum.soulwood_tiles_stairs": "灵魂木瓦楼梯", + "block.malum.soulwood_totem_base": "灵魂木图腾基座", + "block.malum.soulwood_totem_pole": "灵魂木图腾柱", + "block.malum.soulwood_trapdoor": "灵魂木活板门", + "block.malum.soulwoven_banner": "魂织旗帜", + "block.malum.spirit_altar": "精魂祭坛", + "block.malum.spirit_catalyzer": "精魂催化器", + "block.malum.spirit_catalyzer_component": "精魂催化器构件", + "block.malum.spirit_crucible": "精魂坩埚", + "block.malum.spirit_crucible_component": "精魂坩埚构件", + "block.malum.spirit_jar": "精魂罐", + "block.malum.spirit_mote": "精魂聚块", + "block.malum.strange_crystal": "怪异晶体", + "block.malum.strangeroot": "怪异根索", + "block.malum.stripped_runewood": "去皮符文木", + "block.malum.stripped_runewood_log": "去皮符文原木", + "block.malum.stripped_soulwood": "去皮灵魂木", + "block.malum.stripped_soulwood_log": "去皮灵魂原木", + "block.malum.tainted_ether_brazier": "污秽石灵火火盆", + "block.malum.tainted_ether_cresset": "污秽石灵火架灯", + "block.malum.tainted_iridescent_ether_brazier": "污秽石虹彩灵火火盆", + "block.malum.tainted_iridescent_ether_cresset": "污秽石虹彩灵火架灯", + "block.malum.tainted_rock": "污秽石", + "block.malum.tainted_rock_altar": "污秽石祭坛", + "block.malum.tainted_rock_bricks": "污秽石砖", + "block.malum.tainted_rock_bricks_slab": "污秽石砖台阶", + "block.malum.tainted_rock_bricks_stairs": "污秽石砖楼梯", + "block.malum.tainted_rock_bricks_wall": "污秽石砖墙", + "block.malum.tainted_rock_button": "污秽石按钮", + "block.malum.tainted_rock_column": "污秽石柱", + "block.malum.tainted_rock_item_pedestal": "污秽石物品基座", + "block.malum.tainted_rock_item_stand": "污秽石物品台", + "block.malum.tainted_rock_mosaic": "污秽石马赛克", + "block.malum.tainted_rock_mosaic_slab": "污秽石马赛克台阶", + "block.malum.tainted_rock_mosaic_stairs": "污秽石马赛克楼梯", + "block.malum.tainted_rock_mosaic_wall": "污秽石马赛克墙", + "block.malum.tainted_rock_pressure_plate": "污秽石压力板", + "block.malum.tainted_rock_slab": "污秽石台阶", + "block.malum.tainted_rock_stairs": "污秽石楼梯", + "block.malum.tainted_rock_tiles": "污秽石瓦", + "block.malum.tainted_rock_tiles_slab": "污秽石瓦台阶", + "block.malum.tainted_rock_tiles_stairs": "污秽石瓦楼梯", + "block.malum.tainted_rock_tiles_wall": "污秽石瓦墙", + "block.malum.tainted_rock_wall": "污秽石墙", + "block.malum.the_device": "神秘装置", + "block.malum.the_vessel": "神秘容器", + "block.malum.twisted_ether_brazier": "扭曲石灵火火盆", + "block.malum.twisted_ether_cresset": "扭曲石灵火架灯", + "block.malum.twisted_iridescent_ether_brazier": "扭曲石虹彩灵火火盆", + "block.malum.twisted_iridescent_ether_cresset": "扭曲石虹彩灵火架灯", + "block.malum.twisted_rock": "扭曲石", + "block.malum.twisted_rock_altar": "扭曲石祭坛", + "block.malum.twisted_rock_bricks": "扭曲石砖", + "block.malum.twisted_rock_bricks_slab": "扭曲石砖台阶", + "block.malum.twisted_rock_bricks_stairs": "扭曲石砖楼梯", + "block.malum.twisted_rock_bricks_wall": "扭曲石砖墙", + "block.malum.twisted_rock_button": "扭曲石按钮", + "block.malum.twisted_rock_column": "扭曲石柱", + "block.malum.twisted_rock_item_pedestal": "扭曲石物品基座", + "block.malum.twisted_rock_item_stand": "扭曲石物品台", + "block.malum.twisted_rock_mosaic": "扭曲石马赛克", + "block.malum.twisted_rock_mosaic_slab": "扭曲石马赛克台阶", + "block.malum.twisted_rock_mosaic_stairs": "扭曲石马赛克楼梯", + "block.malum.twisted_rock_mosaic_wall": "扭曲石马赛克墙", + "block.malum.twisted_rock_pressure_plate": "扭曲石压力板", + "block.malum.twisted_rock_slab": "扭曲石台阶", + "block.malum.twisted_rock_stairs": "扭曲石楼梯", + "block.malum.twisted_rock_tiles": "扭曲石瓦", + "block.malum.twisted_rock_tiles_slab": "扭曲石瓦台阶", + "block.malum.twisted_rock_tiles_stairs": "扭曲石瓦楼梯", + "block.malum.twisted_rock_tiles_wall": "扭曲石瓦墙", + "block.malum.twisted_rock_wall": "扭曲石墙", + "block.malum.veiled_effigy": "帷面塑像", + "block.malum.vertical_runewood_boards": "竖纹符文木宽板", + "block.malum.vertical_runewood_boards_slab": "竖纹符文木宽板台阶", + "block.malum.vertical_runewood_boards_stairs": "竖纹符文木宽板楼梯", + "block.malum.vertical_runewood_planks": "竖纹符文木板", + "block.malum.vertical_runewood_planks_slab": "竖纹符文木板台阶", + "block.malum.vertical_runewood_planks_stairs": "竖纹符文木板楼梯", + "block.malum.vertical_rustic_runewood_planks": "竖纹错嵌符文木板", + "block.malum.vertical_rustic_runewood_planks_slab": "竖纹错嵌符文木板台阶", + "block.malum.vertical_rustic_runewood_planks_stairs": "竖纹错嵌符文木板楼梯", + "block.malum.vertical_rustic_soulwood_planks": "竖纹错嵌灵魂木板", + "block.malum.vertical_rustic_soulwood_planks_slab": "竖纹错嵌灵魂木板台阶", + "block.malum.vertical_rustic_soulwood_planks_stairs": "竖纹错嵌灵魂木板楼梯", + "block.malum.vertical_soulwood_boards": "竖纹灵魂木宽板", + "block.malum.vertical_soulwood_boards_slab": "竖纹灵魂木宽板台阶", + "block.malum.vertical_soulwood_boards_stairs": "竖纹灵魂木宽板楼梯", + "block.malum.vertical_soulwood_planks": "竖纹灵魂木板", + "block.malum.vertical_soulwood_planks_slab": "竖纹灵魂木板台阶", + "block.malum.vertical_soulwood_planks_stairs": "竖纹灵魂木板楼梯", + "block.malum.void_conduit": "哭泣之井", + "block.malum.void_depot": "虚空储池", + "block.malum.wavebanker": "信波暂流器", + "block.malum.wavebreaker": "信波中断器", + "block.malum.wavecharger": "信波充续器", + "block.malum.waveform_runewood_totem_base": "信波符文木图腾基座", + "block.malum.waveform_soulwood_totem_base": "信波灵魂木图腾基座", + "block.malum.wavemaker": "信波制造器", + "block.malum.weavers_workbench": "织物工作台", + "block.malum.weeping_well_center": "哭泣之井中心", + "block.malum.weeping_well_column": "哭泣之井柱", + "block.malum.weeping_well_column_base": "哭泣之井柱基", + "block.malum.weeping_well_column_cap": "哭泣之井柱端", + "block.malum.weeping_well_corner": "哭泣之井转角", + "block.malum.weeping_well_flagstone": "哭泣之井嵌砖", + "block.malum.weeping_well_side": "哭泣之井侧沿", + "block.malum.weeping_well_side_mirror": "哭泣之井侧沿镜像", + "block.malum.wicked_spirited_glass": "邪恶融魂玻璃", + "block.malum.wicked_varnished_terracotta": "邪恶漆魂陶瓦", + "block.malum.wind_tunnel": "风洞仪", + "block.malum.writhing_flesh": "搐动血肉", + "curios.identifier.brooch": "胸针", + "curios.identifier.rune": "符文", + "curios.modifiers.brooch": "佩戴时:", + "curios.modifiers.rune": "装备时:", + "death.attack.berserker_spirit_impact": "%1$s的灵魂被%2$s击碎了", + "death.attack.berserker_spirit_impact.item": "%1$s的灵魂被%2$s用%3$s击碎了", + "death.attack.cultist_magic": "%1$s迎来了终结", + "death.attack.cultist_magic.player": "%1$s在试图逃离%2$s时迎来了终结", + "death.attack.hidden_blade_magic_counter": "%1$s的灵魂被%2$s打碎成了齑粉", + "death.attack.hidden_blade_magic_counter.item": "%1$s的灵魂被%2$s用%3$s打碎成了齑粉", + "death.attack.hidden_blade_physical_counter": "%1$s被%2$s劈碎成了齑粉", + "death.attack.hidden_blade_physical_counter.item": "%1$s被%2$s用%3$s劈碎成了齑粉", + "death.attack.inverted_heart_propagation": "%1$s陷入了%2$s的业力流", + "death.attack.inverted_heart_propagation.item": "%1$s陷入了%2$s用%3$s产生的业力流", + "death.attack.inverted_heart_retaliation": "%1$s陷入了%2$s的业力流", + "death.attack.inverted_heart_retaliation.item": "%1$s陷入了%2$s用%3$s产生的业力流", + "death.attack.karmic": "%1$s被摒弃了", + "death.attack.karmic.player": "%1$s在试图逃离%2$s时被摒弃了", + "death.attack.nitrate": "%1$s被%2$s引爆了灵魂", + "death.attack.nitrate.item": "%1$s被%2$s用%3$s引爆了灵魂", + "death.attack.nitrate_playerless": "%1$s被引爆了灵魂", + "death.attack.nitrate_playerless.player": "%1$s在试图逃离%2$s时被引爆了灵魂", + "death.attack.rot": "%1$s被腐败吞噬了", + "death.attack.rot.player": "%1$s在试图逃离%2$s时被腐败吞噬了", + "death.attack.scythe_ascension": "%1$s被%2$s飞腾时挥舞的镰刀斩杀了", + "death.attack.scythe_ascension.item": "%1$s被%2$s飞腾时用的%3$s斩杀了", + "death.attack.scythe_combo": "%1$s被%2$s切成两半后又被切成了四份", + "death.attack.scythe_combo.item": "%1$s被%2$s用%3$s切成两半后又被切成了四份", + "death.attack.scythe_maelstrom": "%1$s被%2$s切成了碎丁", + "death.attack.scythe_maelstrom.item": "%1$s被%2$s用%3$s切成了碎丁", + "death.attack.scythe_melee": "%1$s被%2$s切成了两半", + "death.attack.scythe_melee.item": "%1$s被%2$s用%3$s切成了两半", + "death.attack.scythe_rebound": "%1$s被%2$s用镰刀回旋镖击杀了", + "death.attack.scythe_rebound.item": "%1$s被%2$s用%3$s回旋镖击杀了", + "death.attack.scythe_sweep": "%1$s被%2$s切成了两半", + "death.attack.scythe_sweep.item": "%1$s被%2$s用%3$s切成了两半", + "death.attack.sundering_anchor_magic_combo": "%1$s的灵魂被%2$s残暴地撕碎了", + "death.attack.sundering_anchor_magic_combo.item": "%1$s的灵魂被%2$s用%3$s残暴地撕碎了", + "death.attack.sundering_anchor_physical_combo": "%1$s被%2$s残暴地撕碎了", + "death.attack.sundering_anchor_physical_combo.item": "%1$s被%2$s用%3$s残暴地撕碎了", + "death.attack.tyrving": "%1$s的灵魂被%2$s留下了伤疤", + "death.attack.tyrving.item": "%1$s的灵魂被%2$s用%3$s留下了伤疤", + "death.attack.void": "%1$s的实在被侵蚀殆尽了", + "death.attack.void.player": "%1$s在试图逃离%2$s时其实在被侵蚀殆尽了", + "death.attack.voodoo": "%1$s的灵魂被%2$s击碎了", + "death.attack.voodoo.item": "%1$s的灵魂被%2$s用%3$s击碎了", + "death.attack.voodoo_playerless": "%1$s的灵魂被击碎了", + "death.attack.voodoo_playerless.player": "%1$s在试图逃离%2$s时被击碎了灵魂", + "death.attack.warlock_spirit_impact": "%1$s的灵魂被%2$s击碎了", + "death.attack.warlock_spirit_impact.item": "%1$s的灵魂被%2$s用%3$s击碎了", + "effect.malum.arcanaphage": "噬魔", + "effect.malum.ascension": "飞腾", + "effect.malum.ascension.description": "在成功使用镰刀飞腾后,缓冲坠落并减小重力。", + "effect.malum.avarice": "贪婪", + "effect.malum.burning_fervor": "烧灼狂烈", + "effect.malum.burning_fervor.description": "光耀加固了你的工具,提升挖掘速度与攻击速度。", + "effect.malum.cancerous_growth": "瘤态增生", + "effect.malum.cancerous_growth.description": "不受控制的增生让你更有胆量,增加最大生命值。", + "effect.malum.desperate_need": "迫切渴望", + "effect.malum.echoing_arcana": "奥术回响", + "effect.malum.echoing_arcana.description": "不受控制的增强让你更加明智,增加奥术谐振。", + "effect.malum.fiery_embrace": "火焰之拥", + "effect.malum.fiery_embrace.description": "火焰的温暖拥怀包裹了你的灵魂,治愈你灼伤的疤痕。", + "effect.malum.flawed_aim": "失准", + "effect.malum.flowing_grasp": "浪流之握", + "effect.malum.flowing_grasp.description": "你为寻得强大力量而展臂远触,增加交互距离与物品拾取距离。", + "effect.malum.gleeful_target": "欢愉目标", + "effect.malum.gluttony": "暴食", + "effect.malum.gluttony.description": "你通过吞食弱者而变强,以饥饿为代价增加魔法熟练度。", + "effect.malum.good_tides": "渔获之潮", + "effect.malum.good_tides.description": "让我所见所有鱼类明白恐惧的真正含义;因我是死亡的预兆。抛竿入海底深渊,我的鱼竿坚若磐石,是水下的灾祸。一人为无情世界所诟骂,而终在海洋中寻得慰藉。我唯一的朋友,鱼钩上的蚯蚓,蠕动而奋力攀过贫瘠世界的虚无。我独自一人。我内心空虚。但是,我在这,在钓鱼。", + "effect.malum.grim_certainty": "诡秘之必然", + "effect.malum.grim_certainty.description": "宙界重斧不停地振荡,它的下一击必定能造成暴击。", + "effect.malum.hatred": "仇恨", + "effect.malum.howling_gale": "咆哮之风", + "effect.malum.howling_gale.description": "西风推动着你前进,提升移动速度。", + "effect.malum.imminent_deliverance": "挽魂将临", + "effect.malum.imminent_deliverance.description": "挽魂锋镰不停地振荡,它的下一击必定能造成暴击。", + "effect.malum.lifted": "托挽", + "effect.malum.oaken_might": "橡林之威", + "effect.malum.oaken_might.description": "大地加固了你的拳头和工具,增加攻击力量。", + "effect.malum.rejected": "受拒", + "effect.malum.sacred_nourishment": "神圣滋养", + "effect.malum.shaken_faith": "信仰动摇", + "effect.malum.silenced": "静默", + "effect.malum.silenced.description": "你遭到了静默,魔法能力被全面压制。", + "effect.malum.sky_tether": "空之系索", + "effect.malum.sky_tether.description": "澄空召唤着你,增加跳跃高度并减轻重力影响。", + "effect.malum.stone_ward": "巨岩之护", + "effect.malum.stone_ward.description": "大地的甲壳包裹着你,额外增加护甲值。", + "effect.malum.trial_of_faith": "信仰考验", + "effect.malum.true_shot": "神射", + "effect.malum.wicked_empowerment": "邪恶赋能", + "effect.malum.wicked_intent": "邪恶意图", + "effect.malum.wicked_intent.description": "你为有力反击对手而整装待发,下一次挥动镰刀会砍出近乎不可能的连斩。", + "effect.malum.wyrd_exhaustion": "命运衰竭", + "enchantment.malum.animated": "舞刃", + "enchantment.malum.animated.desc": "增加攻击速度。", + "enchantment.malum.ascension": "飞腾", + "enchantment.malum.ascension.desc": "允许使用镰刀向上推进玩家,同时对周围敌人造成伤害。", + "enchantment.malum.capacitor": "容弹", + "enchantment.malum.capacitor.desc": "法杖能保有额外法术弹。", + "enchantment.malum.haunted": "缚灵", + "enchantment.malum.haunted.desc": "增加武器的魔法伤害。", + "enchantment.malum.rebound": "回旋", + "enchantment.malum.rebound.desc": "手持镰刀按下使用键可以扔出镰刀。", + "enchantment.malum.replenishing": "速续", + "enchantment.malum.replenishing.desc": "使用法杖造成近战伤害时恢复法术弹。", + "enchantment.malum.spirit_plunder": "精魂劫掠", + "enchantment.malum.spirit_plunder.desc": "增加击碎灵魂时的精魂掉落。", + "enchantment.malum.weavers_haste": "织法急迫", + "enchantment.malum.weavers_haste.desc": "令工具生成的法术位点加速。", + "enchantment.malum.weavers_propagation": "织法繁衍", + "enchantment.malum.weavers_propagation.desc": "工具在破坏方块时会额外生成位点。", + "entity.malum.altar": "祭坛", + "entity.malum.ascending_block": "飞腾的方块", + "entity.malum.believer": "信徒", + "entity.malum.bound_rite_locus": "固形仪式位点", + "entity.malum.cardinal": "枢机", + "entity.malum.cherub": "基路伯", + "entity.malum.cultist_blessing": "邪教徒祝福束", + "entity.malum.cursed_bolt": "诅咒能量束", + "entity.malum.draining_bolt": "侵蚀能量束", + "entity.malum.entropic_flame_bolt": "熵能火焰束", + "entity.malum.entropy_charge": "熵能弹", + "entity.malum.etheric_nitrate": "灵火硝石", + "entity.malum.evangelist": "布道师", + "entity.malum.hex_bolt": "咒术束", + "entity.malum.hidden_blade_delayed_impact": "隐藏锋刃延迟打击", + "entity.malum.locus_wave_projection": "位点波像", + "entity.malum.natural_spirit": "天然精魂", + "entity.malum.pneuma_void": "魂息虚空", + "entity.malum.scythe_boomerang": "镰刀回旋镖", + "entity.malum.scythe_maelstrom": "镰刀涡流", + "entity.malum.seeking_rite_locus": "寻索仪式位点", + "entity.malum.spellweavers_locus": "织法位点", + "entity.malum.sundering_anchor": "裂斩锚刃", + "entity.malum.thrown_gluttony": "掷出的暴食聚液", + "entity.malum.vivid_nitrate": "耀艳硝石", + "item.malum.accelerating_inlay": "加速衬层", + "item.malum.aerial_spirit": "澄空精魂", + "item.malum.alchemical_calx": "炼金矿尘", + "item.malum.alchemical_impetus": "炼金促符", + "item.malum.aluminum_impetus": "铝促符", + "item.malum.aluminum_node": "铝结点", + "item.malum.ancient_weave": "古代织物", + "item.malum.anomalous_design": "异常构造件", + "item.malum.aqueous_spirit": "碧水精魂", + "item.malum.arcane_charcoal": "奥术木炭", + "item.malum.arcane_spirit": "奥术精魂", + "item.malum.artificers_claw": "匠师弯爪", + "item.malum.auric_embers": "灵气余焰", + "item.malum.belt_of_the_limitless": "界限无存腰带", + "item.malum.belt_of_the_magebane": "巫灾腰带", + "item.malum.belt_of_the_prospector": "勘探工腰带", + "item.malum.belt_of_the_starved": "饥馁者腰带", + "item.malum.blazing_diode": "烈焰二极管", + "item.malum.blazing_quartz": "烈焰石英", + "item.malum.blighted_gunk": "腐枯物质", + "item.malum.catalyst_lobber": "促焰投具", + "item.malum.caustic_catalyst": "苛性催化器", + "item.malum.cobalt_impetus": "钴促符", + "item.malum.broken_blade": "破损刃刀", + "item.malum.cobalt_node": "钴结点", + "item.malum.complete_design": "完整构造件", + "item.malum.concentrated_gluttony": "暴食聚液", + "item.malum.convoluted_lens": "错杂透镜", + "item.malum.copper_impetus": "铜促符", + "item.malum.copper_node": "铜结点", + "item.malum.copper_nugget": "铜粒", + "item.malum.cornered_weave": "指挥官织物", + "item.malum.crude_scythe": "粗制镰刀", + "item.malum.crushed_brilliance": "粉碎经验晶", + "item.malum.crushed_soulstone": "粉碎灵魂石", + "item.malum.cthonic_gold": "深岩珍金", + "item.malum.cthonic_gold_fragment": "深岩珍金碎片", + "item.malum.cursed_sap": "诅咒树脂", + "item.malum.cursed_sapball": "诅咒树脂球", + "item.malum.earthen_spirit": "大地精魂", + "item.malum.edge_of_deliverance": "挽魂锋镰", + "item.malum.eerie_weave": "诡奇织物", + "item.malum.elaborate_brooch": "精致胸针", + "item.malum.eldritch_spirit": "邪术精魂", + "item.malum.encyclopedia_arcana": "奥术全典", + "item.malum.encyclopedia_esoterica": "奥秘全典", + "item.malum.erosion_scepter": "侵蚀权杖", + "item.malum.esoteric_spool": "隐秘线轴", + "item.malum.filled_spirit_jar": "装有精魂的精魂罐", + "item.malum.fractured_alchemical_impetus": "碎裂的炼金促符", + "item.malum.fractured_aluminum_impetus": "碎裂的铝促符", + "item.malum.fractured_cobalt_impetus": "碎裂的钴促符", + "item.malum.fractured_copper_impetus": "碎裂的铜促符", + "item.malum.fractured_gold_impetus": "碎裂的金促符", + "item.malum.fractured_ifrit_impetus": "碎裂的火灵促符", + "item.malum.fractured_iron_impetus": "碎裂的铁促符", + "item.malum.fractured_lead_impetus": "碎裂的铅促符", + "item.malum.fractured_nickel_impetus": "碎裂的镍促符", + "item.malum.fractured_osmium_impetus": "碎裂的锇促符", + "item.malum.fractured_silver_impetus": "碎裂的银促符", + "item.malum.fractured_tin_impetus": "碎裂的锡促符", + "item.malum.fractured_uranium_impetus": "碎裂的铀促符", + "item.malum.fractured_zephyr_impetus": "碎裂的西风促符", + "item.malum.fractured_zinc_impetus": "碎裂的锌促符", + "item.malum.fused_consciousness": "融合意识", + "item.malum.geas": "誓令", + "item.malum.gilded_belt": "镀金腰带", + "item.malum.gilded_ring": "镀金戒指", + "item.malum.glass_brooch": "玻璃胸针", + "item.malum.gluttonous_brooch": "暴食胸针", + "item.malum.gold_impetus": "金促符", + "item.malum.gold_node": "金结点", + "item.malum.grim_talc": "阴冷骨石", + "item.malum.hallowed_gold_ingot": "神圣金锭", + "item.malum.hallowed_gold_inlay": "神圣金嵌材", + "item.malum.hallowed_gold_nugget": "神圣金粒", + "item.malum.hex_ash": "咒灰", + "item.malum.ifrit_impetus": "火灵促符", + "item.malum.imitation_flesh": "仿造血肉", + "item.malum.imitation_heart": "仿造心脏", + "item.malum.impurity_stabilizer": "杂质稳定器", + "item.malum.infernal_spirit": "狱火精魂", + "item.malum.intricate_assembly": "繁复组件", + "item.malum.iron_crown": "铁王冠", + "item.malum.iron_impetus": "铁促符", + "item.malum.iron_node": "铁结点", + "item.malum.lamplighters_tongs": "明灯夹钳", + "item.malum.lead_impetus": "铅促符", + "item.malum.lead_node": "铅结点", + "item.malum.living_flesh": "鲜活血肉", + "item.malum.malignant_lead": "恶念之铅", + "item.malum.malignant_pewter_ingot": "恶念白镴锭", + "item.malum.malignant_pewter_nugget": "恶念白镴粒", + "item.malum.malignant_pewter_plating": "恶念白镴衬板", + "item.malum.malignant_stronghold_boots": "恶念要塞靴子", + "item.malum.malignant_stronghold_chestplate": "恶念要塞胸甲", + "item.malum.malignant_stronghold_helmet": "恶念要塞头盔", + "item.malum.malignant_stronghold_leggings": "恶念要塞护腿", + "item.malum.mechanical_weave_v1": "机械织物V1", + "item.malum.mechanical_weave_v2": "机械织物V2", + "item.malum.mending_diffuser": "修补弥散器", + "item.malum.mimicry_relay": "拟态中继器", + "item.malum.mnemonic_fragment": "忆念残片", + "item.malum.mnemonic_hex_staff": "忆念咒术法杖", + "item.malum.music_disc_aesthetica": "音乐唱片", + "item.malum.music_disc_arcane_elegy": "音乐唱片", + "item.malum.natural_quartz": "天然石英", + "item.malum.necklace_of_blissful_harmony": "福乐和谐项链", + "item.malum.necklace_of_the_hidden_blade": "隐藏锋刃项链", + "item.malum.necklace_of_the_mystic_mirror": "神秘透镜项链", + "item.malum.necklace_of_the_narrow_edge": "精准镰刃项链", + "item.malum.necklace_of_the_watcher": "监视者项链", + "item.malum.nickel_impetus": "镍促符", + "item.malum.nickel_node": "镍结点", + "item.malum.null_slate": "虚无板石", + "item.malum.ornate_necklace": "华丽项链", + "item.malum.ornate_ring": "华丽戒指", + "item.malum.osmium_impetus": "锇促符", + "item.malum.osmium_node": "锇结点", + "item.malum.paracausal_flame": "违因火焰", + "item.malum.poppet": "巫毒人偶", + "item.malum.prismatic_focus_lens": "海晶聚焦透镜", + "item.malum.pyre_nucleus": "烈火凝核", + "item.malum.ravenous_pouch": "饥馑布袋", + "item.malum.raw_brilliance": "粗经验晶", + "item.malum.raw_soulstone": "粗灵魂石", + "item.malum.refined_brilliance": "精制经验晶", + "item.malum.refined_soulstone": "精制灵魂石", + "item.malum.resonance_tuner": "谐振调谐器", + "item.malum.ring_of_alchemical_mastery": "炼金纯熟戒指", + "item.malum.ring_of_arcane_prowess": "奥术才智戒指", + "item.malum.ring_of_curative_talent": "疗愈魔能戒指", + "item.malum.ring_of_desperate_voracity": "渴求贪食戒指", + "item.malum.ring_of_echoing_arcana": "奥能回响戒指", + "item.malum.ring_of_esoteric_spoils": "隐秘掠夺戒指", + "item.malum.ring_of_growing_flesh": "增生血肉戒指", + "item.malum.ring_of_gruesome_concentration": "腐躯聚集戒指", + "item.malum.ring_of_manaweaving": "织魔戒指", + "item.malum.ring_of_the_demolitionist": "爆破师戒指", + "item.malum.ring_of_the_endless_well": "无底渊井戒指", + "item.malum.ring_of_the_hoarder": "囤积者戒指", + "item.malum.ring_of_the_howling_maelstrom": "怒啸涡流戒指", + "item.malum.ring_of_the_rising_edge": "升腾锋刃戒指", + "item.malum.rotting_essence": "腐朽精华", + "item.malum.rune_of_ailment_cleansing": "病痛祓除符文", + "item.malum.rune_of_bolstering": "强心符文", + "item.malum.rune_of_burning_fervor": "烧灼狂烈符文", + "item.malum.rune_of_culling": "屠戮符文", + "item.malum.rune_of_dexterity": "敏捷符文", + "item.malum.rune_of_fiery_embrace": "火焰之拥符文", + "item.malum.rune_of_flowing_grasp": "浪流之握符文", + "item.malum.rune_of_good_tides": "渔获之潮符文", + "item.malum.rune_of_heresy": "异端符文", + "item.malum.rune_of_howling_gale": "咆哮之风符文", + "item.malum.rune_of_igneous_solace": "火炎慰藉符文", + "item.malum.rune_of_indomitability": "不屈符文", + "item.malum.rune_of_oaken_might": "橡林之威符文", + "item.malum.rune_of_protection": "防御符文", + "item.malum.rune_of_radial_empowerment": "镰刃威能符文", + "item.malum.rune_of_reinforcement": "灵固符文", + "item.malum.rune_of_scorching": "灼烈符文", + "item.malum.rune_of_sky_tether": "空之系索符文", + "item.malum.rune_of_spell_mastery": "法术精通符文", + "item.malum.rune_of_stone_ward": "巨岩之护符文", + "item.malum.rune_of_twinned_duration": "效期倍增符文", + "item.malum.rune_of_unnatural_stamina": "反常耐力符文", + "item.malum.rune_of_vitality": "活力符文", + "item.malum.rune_of_volatile_distortion": "扭曲无常符文", + "item.malum.runewood_boat": "符文木船", + "item.malum.runewood_chest_boat": "符文木运输船", + "item.malum.runic_brooch": "符文胸针", + "item.malum.runic_sap": "符文树脂", + "item.malum.runic_sapball": "符文树脂球", + "item.malum.sacred_spirit": "神圣精魂", + "item.malum.shaped_slab": "刻塑板剑", + "item.malum.shielding_apparatus": "盾御器件", + "item.malum.silver_impetus": "银促符", + "item.malum.silver_node": "银结点", + "item.malum.soul_hunter_boots": "灵魂猎手靴子", + "item.malum.soul_hunter_cloak": "灵魂猎手斗篷", + "item.malum.soul_hunter_leggings": "灵魂猎手护腿", + "item.malum.soul_hunter_robe": "灵魂猎手长袍", + "item.malum.soul_of_a_scythe": "镰刀之魂", + "item.malum.soul_of_the_anchor": "锚刃之魂", + "item.malum.soul_stained_steel_axe": "魂染钢斧", + "item.malum.soul_stained_steel_boots": "魂染钢靴子", + "item.malum.soul_stained_steel_chestplate": "魂染钢胸甲", + "item.malum.soul_stained_steel_helmet": "魂染钢头盔", + "item.malum.soul_stained_steel_hoe": "魂染钢锄", + "item.malum.soul_stained_steel_ingot": "魂染钢锭", + "item.malum.soul_stained_steel_knife": "魂染钢刀", + "item.malum.soul_stained_steel_leggings": "魂染钢护腿", + "item.malum.soul_stained_steel_nugget": "魂染钢粒", + "item.malum.soul_stained_steel_pickaxe": "魂染钢镐", + "item.malum.soul_stained_steel_plating": "魂染钢衬板", + "item.malum.soul_stained_steel_scythe": "魂染钢镰刀", + "item.malum.soul_stained_steel_shovel": "魂染钢锹", + "item.malum.soul_stained_steel_sword": "魂染钢剑", + "item.malum.soulwood_boat": "灵魂木船", + "item.malum.soulwood_chest_boat": "灵魂木运输船", + "item.malum.soulwoven_pouch": "魂织布袋", + "item.malum.soulwoven_silk": "魂织绸缎", + "item.malum.spellweaving_axe": "织法斧", + "item.malum.spellweaving_pickaxe": "织法镐", + "item.malum.splash_of_gluttony": "喷溅型暴食聚液", + "item.malum.stellar_mechanism": "星辰机件", + "item.malum.sundering_anchor": "裂斩锚刃", + "item.malum.suspicious_device": "可疑装置", + "item.malum.sympathy_drive": "共情驱动器", + "item.malum.tin_impetus": "锡促符", + "item.malum.tin_node": "锡结点", + "item.malum.token_of_gratitude": "感恩代币", + "item.malum.tophat": "高顶礼帽", + "item.malum.totemic_staff": "图腾法杖", + "item.malum.tuning_fork": "调谐音叉", + "item.malum.tyrving": "提尔锋", + "item.malum.umbral_spirit": "幽影精魂", + "item.malum.unwinding_chaos": "混沌四侵", + "item.malum.uranium_impetus": "铀促符", + "item.malum.uranium_node": "铀结点", + "item.malum.void_salts": "虚空盐", + "item.malum.warp_flux": "扭曲能流", + "item.malum.warping_engine": "扭曲引擎", + "item.malum.weight_of_worlds": "宙界重斧", + "item.malum.wicked_spirit": "邪恶精魂", + "item.malum.wind_nucleus": "疾风凝核", + "item.malum.zephyr_impetus": "西风促符", + "item.malum.zinc_impetus": "锌促符", + "item.malum.zinc_node": "锌结点", + "item.malum.ace_prideweave": "无性恋骄傲织物", + "item.malum.agender_prideweave": "无性别骄傲织物", + "item.malum.aro_prideweave": "无浪漫倾向骄傲织物", + "item.malum.aroace_prideweave": "无浪漫倾向无性恋骄傲织物", + "item.malum.bi_prideweave": "双性恋骄傲织物", + "item.malum.demiboy_prideweave": "部分男性骄傲织物", + "item.malum.demigirl_prideweave": "部分女性骄傲织物", + "item.malum.enby_prideweave": "非二元性别骄傲织物", + "item.malum.gay_prideweave": "男同性恋骄傲织物", + "item.malum.genderfluid_prideweave": "性别流体骄傲织物", + "item.malum.genderqueer_prideweave": "性别酷儿骄傲织物", + "item.malum.intersex_prideweave": "双性人骄傲织物", + "item.malum.lesbian_prideweave": "女同性恋骄傲织物", + "item.malum.pan_prideweave": "泛性恋骄傲织物", + "item.malum.plural_prideweave": "多重人格骄傲织物", + "item.malum.poly_prideweave": "多重性别骄傲织物", + "item.malum.pride_prideweave": "彩虹骄傲织物", + "item.malum.trans_prideweave": "跨性别骄傲织物", + "jukebox_song.malum.aesthetica": "Kultik - Aesthetica", + "jukebox_song.malum.arcane_elegy": "Kultik - Arcane Elegy", + "malum.effect.curio.always_sprint": "疾跑一直可用", + "malum.effect.curio.ascension_launch": "飞腾魔咒可将目标向上击飞", + "malum.effect.curio.bigger_explosions": "增强爆炸效果", + "malum.effect.curio.burning_damage": "燃烧伤害", + "malum.effect.curio.burning_resistance": "着火时获得伤害抗性", + "malum.effect.curio.crits": "暴击", + "malum.effect.curio.eat_rotten": "腐败的食物更加可口", + "malum.effect.curio.enchanted_explosions": "爆炸带有%s魔咒", + "malum.effect.curio.enhanced_maneuvers": "增强回旋和飞腾魔咒", + "malum.effect.curio.explosion_drops_collected": "自动收集爆炸掉落物", + "malum.effect.curio.extend_positive_effect": "延长正面效果持续时间", + "malum.effect.curio.friendly_enemies": "减少激怒敌人的可能", + "malum.effect.curio.full_health_fake_collection": "攻击满生命值目标会触发收获精魂时的效果", + "malum.effect.curio.growing_gluttony": "食用腐败食物会延长暴食持续时间", + "malum.effect.curio.hunger_drain": "持续消耗饥饿值", + "malum.effect.curio.longer_rebound_cooldown": "回旋魔咒冷却延长", + "malum.effect.curio.low_health_speed": "低生命值时提升速度", + "malum.effect.curio.lower_ascension_damage": "飞腾魔咒伤害降低", + "malum.effect.curio.no_sweep": "禁止镰刀横扫攻击", + "malum.effect.curio.ore_prospecting": "收获珍贵矿物偶尔会给予贪婪", + "malum.effect.curio.pacifist_recharge": "使用镰刀后冷却延长", + "malum.effect.curio.rebound_maelstrom": "回旋魔咒制造风气涡流", + "malum.effect.curio.rotten_gluttony": "食用腐败的食物给予暴食", + "malum.effect.curio.scythe_chain": "镰刀的挥砍更致命", + "malum.effect.curio.scythe_counterattack": "受击使得镰刀猛烈反击", + "malum.effect.curio.scythe_execution": "镰刀会利用伤痛", + "malum.effect.curio.shorten_negative_effect": "缩短负面效果持续时间", + "malum.effect.curio.silence": "静默攻击者", + "malum.effect.curio.soul_ward_complete_absorption": "灵魂护盾吸收所有伤害", + "malum.effect.curio.soul_ward_escalating_integrity": "灵魂护盾在接近破碎时获得稳固度", + "malum.effect.curio.soul_ward_long_shatter_cooldown": "灵魂护盾破碎后需长时间才可恢复", + "malum.effect.curio.soul_ward_magic_resilience": "灵魂护盾会将魔法重新导向", + "malum.effect.curio.spirits_add_health": "收获精魂时给予额外生命值", + "malum.effect.curio.spirits_extend_effect": "收获精魂时延长药水持续时间", + "malum.effect.curio.spirits_gluttony": "收获精魂时给予暴食", + "malum.effect.curio.spirits_heal": "收获精魂时恢复生命值", + "malum.effect.curio.spirits_weave_mana": "收获精魂时恢复灵魂护盾", + "malum.effect.curio.spirits_weave_mana_irons_spellbooks": "收获精魂时恢复法术魔力 [Iron的法术与魔导书]", + "malum.effect.curio.spirits_weave_resonance": "收获精魂时增强奥术谐振", + "malum.effect.curio.spirits_weave_resonance_irons_spellbooks": "收获精魂时减少法术冷却 [Iron的法术与魔导书]", + "malum.effect.curio.spirits_xp": "收获精魂时给予经验", + "malum.effect.curio.totem_effect": "给予%s", + "malum.effect.edge_of_deliverance_crit": "紧随的攻击必定暴击", + "malum.effect.edge_of_deliverance_unpowered_attack": "非暴击的攻击造成的伤害较少", + "malum.effect.erosive_silence": "侵蚀伤害能静默目标", + "malum.effect.erosive_spread": "将法术弹拆成多个侵蚀能量束后散射", + "malum.effect.geas.aggressive_enemies": "增强敌人攻击性", + "malum.effect.geas.avarice_combustion": "贪婪会让你在受击时自燃", + "malum.effect.geas.avarice_explosions": "贪婪会进一步增强爆炸,并增加时运概率", + "malum.effect.geas.avarice_healing": "获得贪婪会恢复生命值", + "malum.effect.geas.avarice_vulnerability": "贪婪增加所受爆炸伤害", + "malum.effect.geas.bonus_reach": "不受伤时交互范围增加", + "malum.effect.geas.buffered_damage": "缓冲所受伤害的一半", + "malum.effect.geas.buffered_damage_more_overall": "伤害被缓冲时总量会增多", + "malum.effect.geas.buffered_damage_non_lethal": "被缓冲的伤害会变为随时间给予,但不会导致死亡", + "malum.effect.geas.chained_spirit_bonus": "连续击碎灵魂产出额外奥术能量", + "malum.effect.geas.conduit_bonus": "潮涌能量会恢复生命值,并增强对应效果", + "malum.effect.geas.damage_buildup": "受到伤害会积攒暴怒", + "malum.effect.geas.damage_release": "击中目标时释放暴怒", + "malum.effect.geas.desperate_need": "暴食变为迫切渴望", + "malum.effect.geas.desperate_need_betrayal": "腐败会吞噬你", + "malum.effect.geas.desperate_need_scythe_proficiency": "迫切渴望大幅增加镰刀熟练度", + "malum.effect.geas.explosion_lover": "爆炸会给予贪婪", + "malum.effect.geas.extinguish_hurt": "熄灭自身火焰会受到伤害", + "malum.effect.geas.faster_draw_time": "成功造成远程伤害会积累额外拉弦速度", + "malum.effect.geas.faster_natural_healing": "饱和度恢复生命值速度更快", + "malum.effect.geas.faster_starving": "你会饥饿得更快", + "malum.effect.geas.first_hit_bonus": "会对满生命值的敌人施以邪恶奥能轰击", + "malum.effect.geas.fish_healing": "无法在离开水时受到治疗", + "malum.effect.geas.food_effect_cleanse": "食用食物可清除负面效果", + "malum.effect.geas.fragile_reach": "受击时交互距离增益进入冷却", + "malum.effect.geas.fragile_reach_slowdown": "冷却状态下移动速度减慢", + "malum.effect.geas.gleeful_target": "疾病、祝福、诅咒在受击时暂停", + "malum.effect.geas.gleeful_target_arcane_resonance": "奥术谐振延长暂停时间", + "malum.effect.geas.healing_aura": "所受治疗分享给附近生物", + "malum.effect.geas.healing_aura_no_filter": "治疗的分享不分敌我", + "malum.effect.geas.high_hunger_more_armor": "饱足时获得额外护甲值", + "malum.effect.geas.hotter_fire": "你造成的火焰起效更快", + "malum.effect.geas.hunger_as_withdrawal": "屠杀成瘾", + "malum.effect.geas.incoming_fall_damage_auto_attack": "受到摔落伤害时攻击附近目标", + "malum.effect.geas.inverted_heart": "伤病、情感、知觉与所见者分享", + "malum.effect.geas.inverted_heart_arcane_resonance": "奥术谐振扩大影响范围", + "malum.effect.geas.knockback_also_accelerates": "动量越大所受击退就越高", + "malum.effect.geas.low_hunger_less_armor": "饥饿导致护甲值减半", + "malum.effect.geas.malignant_crit_aegis_rerouting": "恶念挽魂会为恶念庇护充能", + "malum.effect.geas.malignant_crit_combo": "恶念挽魂反复斩击目标", + "malum.effect.geas.malignant_crit_combo_reinforcement": "斩击会因恶念转化而增强", + "malum.effect.geas.malignant_crit_healing_overexertion": "重复触发会缓慢衰减所有治疗", + "malum.effect.geas.malignant_crit_leech": "恶念挽魂汲取生命力", + "malum.effect.geas.malignant_crit_reduced_damage": "庇护充能会降低恶念挽魂造成的伤害", + "malum.effect.geas.missing_halts_draw_time": "失手反而降低拉弦速度", + "malum.effect.geas.more_damage": "所受所有伤害翻倍", + "malum.effect.geas.more_knockback": "所受击退翻倍", + "malum.effect.geas.more_runes": "2 符文槽", + "malum.effect.geas.more_saturation": "餐食提供额外饱和度", + "malum.effect.geas.movement_acceleration": "疾跑会积攒动量", + "malum.effect.geas.no_armor": "脆弱时穿戴盔甲会拖累你", + "malum.effect.geas.no_armor_druid_armor": "不穿戴盔甲会给予护甲值并增强治疗", + "malum.effect.geas.no_normal_foods": "你只能食用腐败的食物", + "malum.effect.geas.no_passive_healing": "饱和度和饥饿值不再恢复生命值", + "malum.effect.geas.only_scythe": "普通武器使用时会崩解", + "malum.effect.geas.oops_all_magic": "所受伤害均视作魔法伤害", + "malum.effect.geas.ore_prospecting": "拾起珍贵矿石时给予贪婪", + "malum.effect.geas.outgoing_fall_damage_auto_attack": "造成摔落伤害时挥动手中武器可无视距离攻击目标", + "malum.effect.geas.passive_healing": "常态恢复生命值", + "malum.effect.geas.poison_slash": "迫切渴望会让镰刀的挥砍带上剧毒", + "malum.effect.geas.poison_slash_consumes_desperate_need": "迫切渴望会在攻击时消退", + "malum.effect.geas.presence_breaker": "拒绝、抽离、放逐强制施加于目标", + "malum.effect.geas.presence_breaker_arcane_resonance": "奥术谐振延长放逐时间", + "malum.effect.geas.rocket_jumping": "强风的推进力更强,且会给予飞腾", + "malum.effect.geas.rotten_healing": "食用腐败食物能治疗自身", + "malum.effect.geas.rune_vulnerability": "每装备一枚符文均降低治疗量、护甲值、魔法抗性", + "malum.effect.geas.scythe_combo": "镰刀挥砍产生连斩", + "malum.effect.geas.soul_ward_on_hit": "造成魔法伤害恢复灵魂护盾", + "malum.effect.geas.spirits_absorption": "收获精魂时给予伤害吸收", + "malum.effect.geas.spirits_hunger": "收获精魂时消耗饥饿值", + "malum.effect.geas.spirits_magic_boost": "收获精魂会增强魔法", + "malum.effect.geas.staff_autofire": "法杖充能后自动发射", + "malum.effect.geas.staff_homing": "法术弹射物追踪目标", + "malum.effect.geas.trial_of_faith": "暴食变为信仰考验", + "malum.effect.geas.trial_of_faith_healing": "信仰考验增加生命值恢复量", + "malum.effect.geas.vastly_bigger_explosions": "大幅增强爆炸效果", + "malum.effect.geas.water_agility": "在水中移动和挥动得更快", + "malum.effect.geas.water_damage_resistance": "在水中所受伤害减少", + "malum.effect.geas.weak_legs": "所受摔落伤害增加", + "malum.effect.geas.wind_gliding": "升腾效果能增强空中行动能力", + "malum.effect.geas.wyrd_reconstruction": "死亡带来复活", + "malum.effect.geas.wyrd_reconstruction_cooldown": "冷却结束前削弱奥术谐振", + "malum.effect.geas.wyrd_reconstruction_spirits": "复活时会不断触发收获精魂时的效果", + "malum.effect.hex_bolts": "发射锐利的忆念能量束", + "malum.effect.keyword.arcane_resonance": "奥术谐振:增强收获精魂时触发的效果", + "malum.effect.keyword.avarice": "贪婪:逐渐增加时运效应", + "malum.effect.keyword.gluttony": "暴食:增加魔法伤害,但会消耗饥饿值", + "malum.effect.keyword.soul_ward": "灵魂护盾:能吸收伤害,会随时间充能", + "malum.effect.negative": "-%s", + "malum.effect.positive": "+%s", + "malum.effect.ravenous_pouch_collection": "会拿走物品栏里已有的物品", + "malum.effect.ravenous_pouch_drop": "清空时保留最后一小份", + "malum.effect.soul_based_damage": "造成割裂灵魂的伤害", + "malum.effect.soulwoven_pouch_collection": "会收集精魂奥能", + "malum.effect.sundering_anchor_damage_split": "伤害平均分配至各斩击", + "malum.effect.sundering_anchor_hatred": "每次斩击都给予仇恨", + "malum.effect.unwinding_chaos_burn": "造成燃烧伤害可恢复法术弹", + "malum.effect.unwinding_chaos_volley": "齐射一系列融合能量束", + "malum.effect.wayne_june.0": "铁王冠——神秘费解,又无处不在", + "malum.effect.wayne_june.1": "一个半圆,五个象征力量的焦点——一个深藏在每个古老帝国的图像学中的符号", + "malum.effect.wayne_june.2": "过了这里,就再也无法回头", + "malum.effect.wayne_june.3": "看来,最大的恐怖,就是空无一物", + "malum.effect.wayne_june.4": "一片虚无之海……蚕食着这个世界", + "malum.effect.wayne_june.5": "一个模糊的梦魇——一场只有我们有望阻止的天灾", + "malum.effect.wayne_june.6": "既停滞又翻搅不息,这可怖的深渊延伸到了理智之外", + "malum.effect.wayne_june.7": "我们正在穿过名为“人类弱点”的莫测维度", + "malum.effect.wayne_june.8": "我们辛苦追求的成功,到头来的奖励只有阴森的启示", + "malum.effect.wayne_june.9": "你已经在你那摇摇欲坠的否认中瑟缩了太久", + "malum.effect.wayne_june.10": "让我们把你那凝聚的恶念拖到光芒之下", + "malum.effect.weight_of_worlds_crit": "攻击有可能变为暴击", + "malum.effect.weight_of_worlds_kill": "击杀后下一次攻击必定暴击", + "malum.gui.augment.installed": "装载增强件时:", + "malum.gui.augment.type.augment": "增强件", + "malum.gui.augment.type.core_augment": "核心增强件", + "malum.gui.crucible.attribute.caustic_synergy": "苛性同调", + "malum.gui.crucible.attribute.chain_focusing_chance": "连锁聚焦概率", + "malum.gui.crucible.attribute.damage_absorption_chance": "损伤吸收概率", + "malum.gui.crucible.attribute.focusing_speed": "聚焦速度", + "malum.gui.crucible.attribute.fortune_chance": "时运概率", + "malum.gui.crucible.attribute.fuel_usage_rate": "燃料使用速率", + "malum.gui.crucible.attribute.instability": "失稳风险", + "malum.gui.crucible.attribute.misfortune_reversal": "厄运逆转", + "malum.gui.crucible.attribute.resonance_tuning": "谐振调谐", + "malum.gui.crucible.attribute.restoration_chance": "修复概率", + "malum.gui.crucible.attribute.tuning_potency": "调谐强度", + "malum.gui.crucible.attribute.tuning_strain": "调谐负担", + "malum.gui.crucible.attribute.weakness_tuning": "最弱属性调谐", + "malum.gui.geas.authority_of_the_gleeful_target": "欢愉目标权能", + "malum.gui.geas.authority_of_the_gleeful_target.tooltip": "占据一切,永不停歇,更多,更多,还要更多", + "malum.gui.geas.authority_of_the_inverted_heart": "逆反之心权能", + "malum.gui.geas.authority_of_the_inverted_heart.tooltip": "我心即世界,而世界也会搏动", + "malum.gui.geas.creative": "用于调试的创造模式物品。", + "malum.gui.geas.creative_help": "使用以宣告或收回誓令。", + "malum.gui.geas.creed_of_the_blight_eater": "食枯徒信条", + "malum.gui.geas.creed_of_the_blight_eater.tooltip": "嗯……腐枯……真美味……", + "malum.gui.geas.oath_of_the_overburdened_mind": "重负意识誓约", + "malum.gui.geas.oath_of_the_overburdened_mind.tooltip": "谨慎规划,延后出手", + "malum.gui.geas.oath_of_the_overeager_fist": "鲁莽重拳誓约", + "malum.gui.geas.oath_of_the_overeager_fist.tooltip": "接连出手,拒绝规划", + "malum.gui.geas.oath_of_the_overkeen_eye": "犀利锐眼誓约", + "malum.gui.geas.oath_of_the_overkeen_eye.tooltip": "仔细规划,稳重出手", + "malum.gui.geas.oath_of_the_undiscerned_maw": "无恕渊喉誓约", + "malum.gui.geas.oath_of_the_undiscerned_maw.tooltip": "汲取敌人的生命", + "malum.gui.geas.oath_of_unsighted_resistance": "虚形抗性誓约", + "malum.gui.geas.oath_of_unsighted_resistance.tooltip": "不见邪恶,即邪恶不存于世", + "malum.gui.geas.oath_of_unmakers_disdain": "毁存鄙夷誓约", + "malum.gui.geas.oath_of_unmakers_disdain.tooltip": "无视众人,亦为众人所无视", + "malum.gui.geas.pact_of_combustion": "燃焰条约", + "malum.gui.geas.pact_of_combustion.tooltip": "静观所燃火焰之变", + "malum.gui.geas.pact_of_contentedness": "完满条约", + "malum.gui.geas.pact_of_contentedness.tooltip": "食饮足而心神宁", + "malum.gui.geas.pact_of_defiance": "违抗条约", + "malum.gui.geas.pact_of_defiance.tooltip": "怒斥,怒斥那威能的消散", + "malum.gui.geas.pact_of_patience_repaid": "耐心回报条约", + "malum.gui.geas.pact_of_patience_repaid.tooltip": "扭曲的回音", + "malum.gui.geas.pact_of_self_care": "自我养护条约", + "malum.gui.geas.pact_of_self_care.tooltip": "进食,否则形体就会吞噬自身", + "malum.gui.geas.pact_of_reciprocation": "反照条约", + "malum.gui.geas.pact_of_reciprocation.tooltip": "举起武器,证明自己", + "malum.gui.geas.pact_of_rune_exploitation": "符文竭耗条约", + "malum.gui.geas.pact_of_rune_exploitation.tooltip": "汇符文精华,竭千万可能", + "malum.gui.geas.pact_of_the_arcanaphage": "噬魔条约", + "malum.gui.geas.pact_of_the_arcanaphage.tooltip": "索求魔法,不论形类", + "malum.gui.geas.pact_of_the_berserker": "狂战士条约", + "malum.gui.geas.pact_of_the_berserker.tooltip": "汝之苦痛,即他人之苦痛", + "malum.gui.geas.pact_of_the_blastweaver": "爆炸编织者条约", + "malum.gui.geas.pact_of_the_blastweaver.tooltip": "鲁莽带来力量", + "malum.gui.geas.pact_of_the_cloudskipper": "云跃者条约", + "malum.gui.geas.pact_of_the_cloudskipper.tooltip": "在危险的边缘起舞", + "malum.gui.geas.pact_of_the_continuing_shot": "接续射击条约", + "malum.gui.geas.pact_of_the_continuing_shot.tooltip": "跨步。正姿。预备。举弓。瞄准。拉弦。放箭。", + "malum.gui.geas.pact_of_the_fortress": "垒塞条约", + "malum.gui.geas.pact_of_the_fortress.tooltip": "若有人需要,便绝不退缩", + "malum.gui.geas.pact_of_the_high_priest": "祭司长条约", + "malum.gui.geas.pact_of_the_high_priest.tooltip": "成为他人的信仰,只要他们还有信仰", + "malum.gui.geas.pact_of_the_lifeweaver": "织命者条约", + "malum.gui.geas.pact_of_the_lifeweaver.tooltip": "将你的生命编织为奇迹", + "malum.gui.geas.pact_of_the_lone_druid": "孤身德鲁伊条约", + "malum.gui.geas.pact_of_the_lone_druid.tooltip": "蜕下第二层皮肤", + "malum.gui.geas.pact_of_the_parasite": "寄生条约", + "malum.gui.geas.pact_of_the_parasite.tooltip": "他人之物,夺来便是", + "malum.gui.geas.pact_of_the_profane_ascetic": "腐烂苦修条约", + "malum.gui.geas.pact_of_the_profane_ascetic.tooltip": "摒弃放纵,腐败终将治愈我", + "malum.gui.geas.pact_of_the_profane_glutton": "腐烂暴食条约", + "malum.gui.geas.pact_of_the_profane_glutton.tooltip": "进食。", + "malum.gui.geas.pact_of_the_prospector": "勘探工条约", + "malum.gui.geas.pact_of_the_prospector.tooltip": "以贪婪之火吞噬自己", + "malum.gui.geas.pact_of_the_reaper": "收割者条约", + "malum.gui.geas.pact_of_the_reaper.tooltip": "向镰刃宣誓效忠", + "malum.gui.geas.pact_of_the_shattering_addict": "破念瘾君条约", + "malum.gui.geas.pact_of_the_shattering_addict.tooltip": "想要什么,就抢什么,一而再,再而三", + "malum.gui.geas.pact_of_the_shield": "坚盾条约", + "malum.gui.geas.pact_of_the_shield.tooltip": "永远预备,勇往直前", + "malum.gui.geas.pact_of_the_skybreaker": "裂天者条约", + "malum.gui.geas.pact_of_the_skybreaker.tooltip": "击飞他人,也击飞自己", + "malum.gui.geas.pact_of_the_warlock": "恶巫条约", + "malum.gui.geas.pact_of_the_warlock.tooltip": "编结奥法", + "malum.gui.geas.pact_of_the_windswept": "风拂条约", + "malum.gui.geas.pact_of_the_windswept.tooltip": "奔跑若风", + "malum.gui.geas.pact_of_tidal_affinity": "潮汐亲和条约", + "malum.gui.geas.pact_of_tidal_affinity.tooltip": "成为海洋的化身", + "malum.gui.geas.pact_of_wyrd_reconstruction": "命运重构条约", + "malum.gui.geas.pact_of_wyrd_reconstruction.tooltip": "目睹湮灭,重塑自身", + "malum.gui.geas.sworn": "宣告后:", + "malum.gui.geas.type": "誓令", + "malum.gui.rite.rite_of_ascension": "飞腾仪式", + "malum.gui.rite.rite_of_ascension.effect": "形成一枚固形仪式位点\n位点经过方块时,会施加类似于沙子和沙砾的反重力效果\n反重力效果的抬升上限为十六格\n反重力效果只会影响在精准采集下可保留的方块", + "malum.gui.rite.rite_of_creation": "造岩仪式", + "malum.gui.rite.rite_of_creation.effect": "形成一枚固形仪式位点\n位点经过未被方块占据的空间时,会在可生成的位置生成圆石", + "malum.gui.rite.rite_of_culling": "屠戮仪式", + "malum.gui.rite.rite_of_culling.effect": "消灭受影响动物\n只对种群过剩的动物起效", + "malum.gui.rite.rite_of_destruction": "摧毁仪式", + "malum.gui.rite.rite_of_destruction.effect": "形成一枚固形仪式位点\n位点经过方块时,会尝试破坏方块\n破坏不受挖掘工具需求限制,除非方块完全无法破坏", + "malum.gui.rite.rite_of_empowerment": "赋能仪式", + "malum.gui.rite.rite_of_empowerment.effect": "给予受影响敌对生物邪恶赋能效果\n邪恶赋能效果能提升伤害和生命值", + "malum.gui.rite.rite_of_gravity": "重力仪式", + "malum.gui.rite.rite_of_gravity.effect": "形成一枚固形仪式位点\n位点经过方块时,会施加类似于沙子和沙砾的重力效果\n重力效果只会影响在精准采集下可保留的方块", + "malum.gui.rite.rite_of_harming": "伤害仪式", + "malum.gui.rite.rite_of_harming.effect": "对受影响生物造成两颗心的伤害", + "malum.gui.rite.rite_of_healing": "治疗仪式", + "malum.gui.rite.rite_of_healing.effect": "为受影响生物治疗两颗心的伤害", + "malum.gui.rite.rite_of_lust": "淫欲仪式", + "malum.gui.rite.rite_of_lust.effect": "受影响动物变得精力充沛\n动物种群过剩时效果停止", + "malum.gui.rite.rite_of_nourishment": "滋养仪式", + "malum.gui.rite.rite_of_nourishment.effect": "给予受影响玩家神圣滋养效果\n神圣滋养效果会缓慢补充耐力", + "malum.gui.rite.rite_of_nurturing": "催长仪式", + "malum.gui.rite.rite_of_nurturing.effect": "受影响动物的生长进度加快二十五秒\n不同生物的反应不同:\n 绵羊更频繁地吃草\n 鸡更频繁地下蛋\n 蜜蜂授粉更频繁且速度更快\n 悦灵复制速度加快", + "malum.gui.rite.rite_of_quickening": "加速仪式", + "malum.gui.rite.rite_of_quickening.effect": "形成一枚固形仪式位点\n位点经过熔炉时,会加速其烧炼过程\n燃料消耗会成比例增加", + "malum.gui.rite.rite_of_rending": "裂体仪式", + "malum.gui.rite.rite_of_rending.effect": "受影响怪物会受到致命伤害", + "malum.gui.rite.rite_of_sapping": "抽液仪式", + "malum.gui.rite.rite_of_sapping.effect": "形成一枚固形仪式位点\n位点经过炼药锅时,会大幅增加其上滴水石锥滴落流体的速度", + "malum.gui.rite.rite_of_smelting": "烧炼仪式", + "malum.gui.rite.rite_of_smelting.effect": "形成一枚固形仪式位点\n位点经过方块时,会尝试烧炼方块\n此烧炼效果等同于熔炉烧炼", + "malum.gui.rite.rite_of_soaking": "浸水仪式", + "malum.gui.rite.rite_of_soaking.effect": "形成一枚固形仪式位点\n位点经过方块时,会施加催生催长的效果\n农作物会受到瞬时时间加速效果\n其他可施加骨粉的方块所受效果相当于施加骨粉\n经过耕地时,效果会作用于其上方的农作物", + "malum.gui.rite.rite_of_the_burning_fervor": "烧灼狂烈仪式", + "malum.gui.rite.rite_of_the_burning_fervor.effect": "给予受影响生物烧灼狂烈效果\n烧灼狂烈会令攻击速度和挖掘速度增加五分之二", + "malum.gui.rite.rite_of_the_fiery_embrace": "火焰之拥仪式", + "malum.gui.rite.rite_of_the_fiery_embrace.effect": "熄灭受影响生物身上的火焰,并给予其火焰之拥效果\n火焰之拥每秒会恢复两次,每次恢复一颗心的伤害\n只对着火的生物生效", + "malum.gui.rite.rite_of_the_flowing_grasp": "浪流之握仪式", + "malum.gui.rite.rite_of_the_flowing_grasp.effect": "给予受影响生物浪流之握效果\n浪流之握会令方块交互距离和物品拾取距离增加五分之二", + "malum.gui.rite.rite_of_the_good_tides": "渔获之潮仪式", + "malum.gui.rite.rite_of_the_good_tides.effect": "给予受影响生物渔获之潮效果\n渔获之潮给予的增益相当于各追加一级饵钓和海之眷顾魔咒", + "malum.gui.rite.rite_of_the_howling_gale": "咆哮之风仪式", + "malum.gui.rite.rite_of_the_howling_gale.effect": "给予受影响生物咆哮之风效果\n咆哮之风会令移动速度和攻击速度增加五分之二", + "malum.gui.rite.rite_of_the_oaken_might": "橡林之威仪式", + "malum.gui.rite.rite_of_the_oaken_might.effect": "给予受影响生物橡林之威效果\n橡林之威会令伤害增加一颗红心\n空手时橡林之威的效果翻倍", + "malum.gui.rite.rite_of_the_sky_tether": "空之系索仪式", + "malum.gui.rite.rite_of_the_sky_tether.effect": "给予受影响生物空之系索效果\n空之系索会令所受重力减少五分之二,跳跃高度增加五分之二\n同时会缓冲一定量所受摔落伤害", + "malum.gui.rite.rite_of_the_stone_ward": "巨岩之护仪式", + "malum.gui.rite.rite_of_the_stone_ward.effect": "给予受影响生物巨岩之护效果\n巨岩之护会令所受伤害减少五分之一\n未着甲时巨岩之护效力翻倍", + "malum.gui.rite.tag.aura": "灵气", + "malum.gui.rite.tag.greater": "高等仪式", + "malum.gui.rite.tag.lesser": "初等仪式", + "malum.gui.rite.tag.locus_effect": "固形位点效果", + "malum.gui.rite.tag.radial_effect": "范围效果", + "malum.gui.rite.tag.runewood": "符文木", + "malum.gui.rite.tag.soulwood": "灵魂木", + "malum.gui.rite.tag.strange_effect": "怪异效果", + "malum.gui.rite.unchained_rite": "释缚仪式", + "malum.gui.rite.unchained_rite.effect": "形成一枚固形仪式位点\n位点会经过腐枯物质,并影响其上方的方块\n对受影响方块进行释缚嬗变\n位点的维持需要腐枯物质", + "malum.gui.rite.undirected_rite": "无向仪式", + "malum.gui.rite.undirected_rite.effect": "注意:需控制弥散", + "malum.gui.ritual.tier": "灵仪等级:", + "malum.gui.ritual.type": "灵仪类型:", + "malum.gui.slot": "槽位:", + "malum.gui.spirit.aerial": "澄空", + "malum.gui.spirit.aerial.counted": "%1$s 澄空", + "malum.gui.spirit.aerial.flavour": "轻盈", + "malum.gui.spirit.aqueous": "碧水", + "malum.gui.spirit.aqueous.counted": "%1$s 碧水", + "malum.gui.spirit.aqueous.flavour": "易适", + "malum.gui.spirit.arcane": "奥术", + "malum.gui.spirit.arcane.counted": "%1$s 奥术", + "malum.gui.spirit.arcane.flavour": "基本", + "malum.gui.spirit.earthen": "大地", + "malum.gui.spirit.earthen.counted": "%1$s 大地", + "malum.gui.spirit.earthen.flavour": "稳固", + "malum.gui.spirit.eldritch": "邪术", + "malum.gui.spirit.eldritch.counted": "%1$s 邪术", + "malum.gui.spirit.eldritch.flavour": "隐秘", + "malum.gui.spirit.infernal": "狱火", + "malum.gui.spirit.infernal.counted": "%1$s 狱火", + "malum.gui.spirit.infernal.flavour": "光耀", + "malum.gui.spirit.sacred": "神圣", + "malum.gui.spirit.sacred.counted": "%1$s 神圣", + "malum.gui.spirit.sacred.flavour": "单纯", + "malum.gui.spirit.umbral": "幽影", + "malum.gui.spirit.umbral.counted": "%1$s 幽影", + "malum.gui.spirit.umbral.flavour": "对反", + "malum.gui.spirit.wicked": "邪恶", + "malum.gui.spirit.wicked.counted": "%1$s 邪恶", + "malum.gui.spirit.wicked.flavour": "恶毒", + "malum.itemGroup.cosmetics": "灵灾丨自我表达", + "malum.itemGroup.geas": "灵灾丨誓令宣告", + "malum.itemGroup.header.alchemical_foci": "炼金焦核", + "malum.itemGroup.header.alchemy_and_artifice": "炼金与匠作", + "malum.itemGroup.header.blight": "腐枯物质", + "malum.itemGroup.header.dross_stone": "残渣石", + "malum.itemGroup.header.earthen_treasures": "大地之宝", + "malum.itemGroup.header.ether": "灵火", + "malum.itemGroup.header.fundamentals_of_arcana": "奥法基础", + "malum.itemGroup.header.gear_and_trinkets": "装备与饰品", + "malum.itemGroup.header.runewood": "符文木", + "malum.itemGroup.header.soulformed_substance": "魂成物质", + "malum.itemGroup.header.soulstuff": "灵魂制品", + "malum.itemGroup.header.soulwood": "灵魂木", + "malum.itemGroup.header.tainted_rock": "污秽石", + "malum.itemGroup.header.the_dungeon": "地下城", + "malum.itemGroup.header.twisted_rock": "扭曲石", + "malum.itemGroup.spirit_arcana": "灵灾丨研习奇迹", + "malum.jei.runeworking": "符文工艺", + "malum.jei.spirit_focusing": "精魂聚焦", + "malum.jei.spirit_infusion": "精魂灌注", + "malum.jei.spirit_repair": "精魂修复", + "malum.jei.spirit_rite": "精魂仪式", + "malum.jei.spirit_transmutation": "释缚仪式", + "malum.jei.weeping_well": "哭泣之井", + "malum.spirit.description.stored_soul": "其中灵魂拥有:", + "malum.spirit.description.stored_spirit": "装有:", + "malum.subtitle.a_soul_shatters": "灵魂:被粉碎", + "malum.subtitle.aesthetica": "Aesthetica", + "malum.subtitle.alchemical_trinket_equipped": "炼金护符:装备", + "malum.subtitle.arcana_codex_closed": "奥术全典:关闭", + "malum.subtitle.arcana_codex_opened": "奥术全典:打开", + "malum.subtitle.arcana_entry_closed": "奥术全典:关闭条目", + "malum.subtitle.arcana_entry_hovered": "奥术全典:指针悬停于条目", + "malum.subtitle.arcana_entry_opened": "奥术全典:打开条目", + "malum.subtitle.arcana_entry_unhovered": "奥术全典:指针离开条目", + "malum.subtitle.arcana_page_flipped": "奥术全典:翻页", + "malum.subtitle.arcana_subentry_closed": "奥术全典:关闭子条目", + "malum.subtitle.arcana_subentry_opened": "奥术全典:打开子条目", + "malum.subtitle.arcana_sweetener_evil": "奥术全典:邪异条目", + "malum.subtitle.arcana_sweetener_normal": "奥术全典:普通条目", + "malum.subtitle.arcana_transition_evil": "奥术全典:邪异转化", + "malum.subtitle.arcana_transition_normal": "奥术全典:普通转化", + "malum.subtitle.arcane_charcoal_block_break": "方块:被破坏", + "malum.subtitle.arcane_charcoal_block_fall": "某物:摔落到奥术木炭块上", + "malum.subtitle.arcane_charcoal_block_hit": "方块:损坏中", + "malum.subtitle.arcane_charcoal_block_place": "方块:被放置", + "malum.subtitle.arcane_charcoal_block_step": "脚步声", + "malum.subtitle.arcane_elegy": "Arcane elegy", + "malum.subtitle.arcane_rock_break": "方块:被破坏", + "malum.subtitle.arcane_rock_bricks_break": "方块:被破坏", + "malum.subtitle.arcane_rock_bricks_fall": "某物:摔落到奥术岩石砖上", + "malum.subtitle.arcane_rock_bricks_hit": "方块:损坏中", + "malum.subtitle.arcane_rock_bricks_place": "方块:被放置", + "malum.subtitle.arcane_rock_bricks_step": "脚步声", + "malum.subtitle.arcane_rock_fall": "某物:摔落到奥术岩石上", + "malum.subtitle.arcane_rock_hit": "方块:损坏中", + "malum.subtitle.arcane_rock_place": "方块:被放置", + "malum.subtitle.arcane_rock_step": "脚步声", + "malum.subtitle.arcane_whispers": "奥术能量:沙沙作响", + "malum.subtitle.artifice_arcane_rock_break": "方块:被破坏", + "malum.subtitle.artifice_arcane_rock_fall": "某物:摔落到人工奥术岩石上", + "malum.subtitle.artifice_arcane_rock_hit": "方块:损坏中", + "malum.subtitle.artifice_arcane_rock_place": "方块:被放置", + "malum.subtitle.artifice_arcane_rock_step": "脚步声", + "malum.subtitle.avarice_collected": "贪婪:收获", + "malum.subtitle.avarice_grants_fortune": "贪婪:给予时运", + "malum.subtitle.blazing_quartz_block_break": "方块:被破坏", + "malum.subtitle.blazing_quartz_block_fall": "某物:摔落到烈焰石英块上", + "malum.subtitle.blazing_quartz_block_hit": "方块:损坏中", + "malum.subtitle.blazing_quartz_block_place": "方块:被放置", + "malum.subtitle.blazing_quartz_block_step": "脚步声", + "malum.subtitle.blazing_quartz_ore_break": "方块:被破坏", + "malum.subtitle.blazing_quartz_ore_fall": "某物:摔落到烈焰石英矿石上", + "malum.subtitle.blazing_quartz_ore_hit": "方块:损坏中", + "malum.subtitle.blazing_quartz_ore_place": "方块:被放置", + "malum.subtitle.blazing_quartz_ore_step": "脚步声", + "malum.subtitle.blight_propagates": "腐枯物质:扩散", + "malum.subtitle.blight_reacts": "腐枯物质:发生反应", + "malum.subtitle.blight_reacts_faintly": "腐枯物质:发生轻微反应", + "malum.subtitle.brilliance_block_break": "方块:被破坏", + "malum.subtitle.brilliance_block_fall": "某物:摔落到经验晶块上", + "malum.subtitle.brilliance_block_hit": "方块:损坏中", + "malum.subtitle.brilliance_block_place": "方块:被放置", + "malum.subtitle.brilliance_block_step": "脚步声", + "malum.subtitle.brilliance_ore_break": "方块:被破坏", + "malum.subtitle.brilliance_ore_fall": "某物:摔落到经验晶矿石上", + "malum.subtitle.brilliance_ore_hit": "方块:损坏中", + "malum.subtitle.brilliance_ore_place": "方块:被放置", + "malum.subtitle.brilliance_ore_step": "脚步声", + "malum.subtitle.catalyst_lobber_fired": "促焰投具:发射", + "malum.subtitle.catalyst_lobber_locked": "促焰投具:上锁", + "malum.subtitle.catalyst_lobber_primed": "促焰投具:装填", + "malum.subtitle.catalyst_lobber_unlocked": "促焰投具:解锁", + "malum.subtitle.chiseled_arcane_rock_break": "方块:被破坏", + "malum.subtitle.chiseled_arcane_rock_fall": "某物:摔落到雕纹奥术岩石上", + "malum.subtitle.chiseled_arcane_rock_hit": "方块:损坏中", + "malum.subtitle.chiseled_arcane_rock_place": "方块:被放置", + "malum.subtitle.chiseled_arcane_rock_step": "脚步声", + "malum.subtitle.chiseled_dross_stone_break": "方块:被破坏", + "malum.subtitle.chiseled_dross_stone_fall": "某物:摔落到雕纹残渣石上", + "malum.subtitle.chiseled_dross_stone_hit": "方块:损坏中", + "malum.subtitle.chiseled_dross_stone_place": "方块:被放置", + "malum.subtitle.chiseled_dross_stone_step": "脚步声", + "malum.subtitle.cloth_trinket_equipped": "布匹护符:装备", + "malum.subtitle.completed_ritual_ambience": "Completed ritual ambience", + "malum.subtitle.concentrated_gluttony_drink": "暴食聚液:被饮用", + "malum.subtitle.crucible_augment_applied": "坩埚增强件:装载", + "malum.subtitle.crucible_augment_removed": "坩埚增强件:移除", + "malum.subtitle.cthonic_gold_break": "方块:被破坏", + "malum.subtitle.cthonic_gold_place": "方块:被放置", + "malum.subtitle.deepslate_brilliance_ore_break": "方块:被破坏", + "malum.subtitle.deepslate_brilliance_ore_fall": "某物:摔落到深层经验晶矿石上", + "malum.subtitle.deepslate_brilliance_ore_hit": "方块:损坏中", + "malum.subtitle.deepslate_brilliance_ore_place": "方块:被放置", + "malum.subtitle.deepslate_brilliance_ore_step": "脚步声", + "malum.subtitle.deepslate_quartz_ore_break": "方块:被破坏", + "malum.subtitle.deepslate_quartz_ore_fall": "某物:摔落到深层石英矿石上", + "malum.subtitle.deepslate_quartz_ore_hit": "方块:损坏中", + "malum.subtitle.deepslate_quartz_ore_place": "方块:被放置", + "malum.subtitle.deepslate_quartz_ore_step": "脚步声", + "malum.subtitle.deepslate_soulstone_break": "方块:被破坏", + "malum.subtitle.deepslate_soulstone_fall": "某物:摔落到深层灵魂石矿石上", + "malum.subtitle.deepslate_soulstone_hit": "方块:损坏中", + "malum.subtitle.deepslate_soulstone_place": "方块:被放置", + "malum.subtitle.deepslate_soulstone_step": "脚步声", + "malum.subtitle.dross_stone_break": "方块:被破坏", + "malum.subtitle.dross_stone_bricks_break": "方块:被破坏", + "malum.subtitle.dross_stone_bricks_fall": "某物:摔落到残渣石砖上", + "malum.subtitle.dross_stone_bricks_hit": "方块:损坏中", + "malum.subtitle.dross_stone_bricks_place": "方块:被放置", + "malum.subtitle.dross_stone_bricks_step": "脚步声", + "malum.subtitle.dross_stone_fall": "某物:摔落到残渣石上", + "malum.subtitle.dross_stone_hit": "方块:损坏中", + "malum.subtitle.dross_stone_place": "方块:被放置", + "malum.subtitle.dross_stone_step": "脚步声", + "malum.subtitle.echoing_ring_absorbs": "奥能回响戒指:吸收", + "malum.subtitle.edge_of_deliverance_cuts": "挽魂锋镰:挥砍", + "malum.subtitle.edge_of_deliverance_sweeps": "挽魂锋镰:横扫", + "malum.subtitle.ether_break": "方块:被破坏", + "malum.subtitle.ether_place": "方块:被放置", + "malum.subtitle.flesh_ring_absorbs": "增生血肉戒指:吸收", + "malum.subtitle.gilded_trinket_equipped": "镀金护符:装备", + "malum.subtitle.gruesome_ring_feeds": "腐躯聚集戒指:进食", + "malum.subtitle.hallowed_gold_break": "方块:被破坏", + "malum.subtitle.hallowed_gold_fall": "某物:摔落到神圣金块上", + "malum.subtitle.hallowed_gold_hit": "方块:损坏中", + "malum.subtitle.hallowed_gold_place": "方块:被放置", + "malum.subtitle.hallowed_gold_step": "脚步声", + "malum.subtitle.hidden_blade_charged": "隐藏锋刃:充能", + "malum.subtitle.hidden_blade_disrupted": "隐藏锋刃:被干扰", + "malum.subtitle.hidden_blade_primed": "隐藏锋刃:充能完成", + "malum.subtitle.hidden_blade_unleashed": "隐藏锋刃:释能", + "malum.subtitle.hungry_belt_feeds": "饥馁者腰带:喂食", + "malum.subtitle.impetus_takes_damage": "促符:受损", + "malum.subtitle.legalize_nuclear_bombs": "Legalize nuclear bombs", + "malum.subtitle.malignant_aegis_charge_completed": "恶念庇护:充能完成", + "malum.subtitle.malignant_aegis_grows": "恶念庇护:增长", + "malum.subtitle.malignant_aegis_nullifies_damage": "恶念庇护:抵消伤害", + "malum.subtitle.malignant_deliverance_strikes_again": "恶念挽魂:再次斩击", + "malum.subtitle.malignant_deliverance_triggers": "恶念挽魂:触发", + "malum.subtitle.malignant_disintegrates": "恶念:解体", + "malum.subtitle.metallic_trinket_equipped": "金属护符:装备", + "malum.subtitle.oaken_might_takes_effect": "橡林之威:生效", + "malum.subtitle.ornate_trinket_equipped": "华丽护符:装备", + "malum.subtitle.pedestal_item_inserted": "物品基座:放入物品", + "malum.subtitle.pedestal_item_picked_up": "物品基座:取出物品", + "malum.subtitle.pedestal_spirit_inserted": "物品基座:放入精魂", + "malum.subtitle.pedestal_spirit_picked_up": "物品基座:取出精魂", + "malum.subtitle.player_burns_from_greed": "玩家:被贪火灼烧", + "malum.subtitle.player_experiences_combustion_whiplash": "玩家:被燃焰鞭挞", + "malum.subtitle.player_patiently_drowns": "玩家:耐心地溺水", + "malum.subtitle.quartz_ore_break": "方块:被破坏", + "malum.subtitle.quartz_ore_fall": "某物:摔落到石英矿石上", + "malum.subtitle.quartz_ore_hit": "方块:损坏中", + "malum.subtitle.quartz_ore_place": "方块:被放置", + "malum.subtitle.quartz_ore_step": "脚步声", + "malum.subtitle.ravenous_pouch_eats": "饥馑布袋:吞吃", + "malum.subtitle.reaper_scythe_slashes": "收割者镰刀:挥砍", + "malum.subtitle.rejected_by_the_unknown": "未知存在:拒绝", + "malum.subtitle.repair_pylon_begins_repairing": "修复基柱:开始修复", + "malum.subtitle.repair_pylon_eagerly_hums": "修复基柱:高声嗡鸣", + "malum.subtitle.repair_pylon_finishes_repairing": "修复基柱:修复完成", + "malum.subtitle.ritual_absorbs_item": "Ritual absorbs item", + "malum.subtitle.ritual_absorbs_spirit": "Ritual absorbs spirit", + "malum.subtitle.ritual_beginning_ambience": "Ritual beginning ambience", + "malum.subtitle.ritual_begins": "Ritual begins", + "malum.subtitle.ritual_completed": "Ritual completed", + "malum.subtitle.ritual_evolution_ambience": "Ritual evolution ambience", + "malum.subtitle.ritual_evolves": "Ritual evolves", + "malum.subtitle.ritual_forms": "Ritual forms", + "malum.subtitle.rotten_trinket_equipped": "腐朽护符:装备", + "malum.subtitle.rune_equipped": "符文:装备", + "malum.subtitle.runewood_break": "方块:被破坏", + "malum.subtitle.runewood_button_click_off": "符文木按钮:弹起", + "malum.subtitle.runewood_button_click_on": "符文木按钮:按下", + "malum.subtitle.runewood_door_close": "符文木门:关闭", + "malum.subtitle.runewood_door_open": "符文木门:打开", + "malum.subtitle.runewood_fall": "某物:摔落到符文木上", + "malum.subtitle.runewood_fence_gate_close": "符文木栅栏门:关闭", + "malum.subtitle.runewood_fence_gate_open": "符文木栅栏门:打开", + "malum.subtitle.runewood_hanging_sign_break": "方块:被破坏", + "malum.subtitle.runewood_hanging_sign_fall": "某物:摔落到悬挂式符文木告示牌上", + "malum.subtitle.runewood_hanging_sign_hit": "方块:损坏中", + "malum.subtitle.runewood_hanging_sign_place": "方块:被放置", + "malum.subtitle.runewood_hanging_sign_step": "脚步声", + "malum.subtitle.runewood_hit": "方块:损坏中", + "malum.subtitle.runewood_leaves_fall": "某物:摔落到符文树叶上", + "malum.subtitle.runewood_leaves_break": "方块:被破坏", + "malum.subtitle.runewood_leaves_hit": "方块:损坏中", + "malum.subtitle.runewood_leaves_place": "方块:被放置", + "malum.subtitle.runewood_leaves_step": "脚步声", + "malum.subtitle.runewood_place": "方块:被放置", + "malum.subtitle.runewood_pressure_plate_click_off": "符文木压力板:弹起", + "malum.subtitle.runewood_pressure_plate_click_on": "符文木压力板:压下", + "malum.subtitle.runewood_step": "脚步声", + "malum.subtitle.runewood_trapdoor_close": "符文木活板门:关闭", + "malum.subtitle.runewood_trapdoor_open": "符文木活板门:打开", + "malum.subtitle.runic_workbench_shapes_something": "符文工作台:塑造某物", + "malum.subtitle.runic_workbench_shapes_tainted_rune": "符文工作台:塑造污秽符文", + "malum.subtitle.runic_workbench_shapes_void_rune": "符文工作台:塑造虚空符文", + "malum.subtitle.runic_workbench_shapes_wooden_rune": "符文工作台:塑造木制符文", + "malum.subtitle.scarstone_break": "方块:被破坏", + "malum.subtitle.scarstone_fall": "某物:摔落到疮疤石上", + "malum.subtitle.scarstone_hit": "方块:损坏中", + "malum.subtitle.scarstone_monument_forms": "疮疤石团:形成", + "malum.subtitle.scarstone_place": "方块:被放置", + "malum.subtitle.scarstone_step": "脚步声", + "malum.subtitle.scythe_caught": "镰刀:被接住", + "malum.subtitle.scythe_cuts": "镰刀:挥砍", + "malum.subtitle.scythe_spins_happily": "镰刀:欢快地飞旋", + "malum.subtitle.scythe_sweeps": "镰刀:横扫", + "malum.subtitle.scythe_target_is_launched": "镰刀:击飞目标", + "malum.subtitle.scythe_thrown": "镰刀:抛出", + "malum.subtitle.scythe_user_ascends": "镰刀手:飞腾", + "malum.subtitle.shielding_apparatus_shields": "盾御器件:防御", + "malum.subtitle.song_of_the_void": "虚空之歌", + "malum.subtitle.soul_stained_steel_break": "方块:被破坏", + "malum.subtitle.soul_stained_steel_fall": "某物:摔落到魂染钢块上", + "malum.subtitle.soul_stained_steel_hit": "方块:损坏中", + "malum.subtitle.soul_stained_steel_place": "方块:被放置", + "malum.subtitle.soul_stained_steel_step": "脚步声", + "malum.subtitle.soul_ward_absorbs_damage": "灵魂护盾:吸收伤害", + "malum.subtitle.soul_ward_charge_completed": "灵魂护盾:充能完成", + "malum.subtitle.soul_ward_disintegrates": "灵魂护盾:解体", + "malum.subtitle.soul_ward_grows": "灵魂护盾:增长", + "malum.subtitle.soulbinding_brazier_accepts_offering": "魂缚火盆:接受祭品", + "malum.subtitle.soulbinding_brazier_fuses": "魂缚火盆:融合", + "malum.subtitle.soulbinding_sequence_completed": "魂缚序列:完成", + "malum.subtitle.soulbinding_sequence_initiated": "魂缚序列:启动", + "malum.subtitle.soulstone_break": "方块:被破坏", + "malum.subtitle.soulstone_fall": "某物:摔落到灵魂石块上", + "malum.subtitle.soulstone_hit": "方块:损坏中", + "malum.subtitle.soulstone_place": "方块:被放置", + "malum.subtitle.soulstone_step": "脚步声", + "malum.subtitle.soulwood_break": "方块:被破坏", + "malum.subtitle.soulwood_button_click_off": "灵魂木按钮:弹起", + "malum.subtitle.soulwood_button_click_on": "灵魂木按钮:按下", + "malum.subtitle.soulwood_door_close": "灵魂木门:关闭", + "malum.subtitle.soulwood_door_open": "灵魂木门:打开", + "malum.subtitle.soulwood_fall": "某物:摔落到灵魂木上", + "malum.subtitle.soulwood_fence_gate_close": "灵魂木栅栏门:关闭", + "malum.subtitle.soulwood_fence_gate_open": "灵魂木栅栏门:打开", + "malum.subtitle.soulwood_hanging_sign_break": "方块:被破坏", + "malum.subtitle.soulwood_hanging_sign_fall": "某物:摔落到悬挂式灵魂木告示牌上", + "malum.subtitle.soulwood_hanging_sign_hit": "方块:损坏中", + "malum.subtitle.soulwood_hanging_sign_place": "方块:被放置", + "malum.subtitle.soulwood_hanging_sign_step": "脚步声", + "malum.subtitle.soulwood_hit": "方块:损坏中", + "malum.subtitle.soulwood_leaves_break": "方块:被破坏", + "malum.subtitle.soulwood_leaves_fall": "某物:摔落到灵魂树叶上", + "malum.subtitle.soulwood_leaves_hit": "方块:损坏中", + "malum.subtitle.soulwood_leaves_place": "方块:被放置", + "malum.subtitle.soulwood_leaves_step": "脚步声", + "malum.subtitle.soulwood_place": "方块:被放置", + "malum.subtitle.soulwood_pressure_plate_click_off": "灵魂木压力板:弹起", + "malum.subtitle.soulwood_pressure_plate_click_on": "灵魂木压力板:压下", + "malum.subtitle.soulwood_step": "脚步声", + "malum.subtitle.soulwood_trapdoor_close": "灵魂木活板门:关闭", + "malum.subtitle.soulwood_trapdoor_open": "灵魂木活板门:打开", + "malum.subtitle.spark_bestows_effect": "火花:产生效果", + "malum.subtitle.spark_directed": "火花:被导向", + "malum.subtitle.spark_bestows_potion_effect": "火花:产生药水效果", + "malum.subtitle.spark_unwoven": "火花:被解织", + "malum.subtitle.spark_formed": "火花:形成", + "malum.subtitle.spell_charge_full": "法术弹:填满", + "malum.subtitle.spell_charge_grow": "法术弹:积攒", + "malum.subtitle.spellweaving_tool_dampened": "织法工具:抑制", + "malum.subtitle.spellweaving_tool_primed": "织法工具:激活", + "malum.subtitle.spellwoven_sprite_harvests": "织法灵体:采集", + "malum.subtitle.spellwoven_sprite_returns": "织法灵体:返回", + "malum.subtitle.spellwoven_sprite_spawns": "织法灵体:形成", + "malum.subtitle.spirit_altar_absorbs_item": "精魂祭坛:吸收物品", + "malum.subtitle.spirit_altar_completes_infusion": "精魂祭坛:灌注完成", + "malum.subtitle.spirit_altar_infuses": "精魂祭坛:灌注", + "malum.subtitle.spirit_altar_speeds_up": "精魂祭坛:加速", + "malum.subtitle.spirit_crucible_completes_focusing": "精魂坩埚:聚焦完成", + "malum.subtitle.spirit_crucible_focuses": "精魂坩埚:聚焦", + "malum.subtitle.spirit_diode_break": "方块:被破坏", + "malum.subtitle.spirit_diode_close": "精魂二极管:关闭", + "malum.subtitle.spirit_diode_fall": "某物:摔落到精魂二极管上", + "malum.subtitle.spirit_diode_hit": "方块:损坏中", + "malum.subtitle.spirit_diode_open": "精魂二极管:开启", + "malum.subtitle.spirit_diode_place": "方块:被放置", + "malum.subtitle.spirit_diode_step": "脚步声", + "malum.subtitle.spirit_diode_ticks": "精魂二极管:咔哒声", + "malum.subtitle.spirit_diode_ticks_ferociously": "精魂二极管:剧烈的咔哒声", + "malum.subtitle.spirit_engraved": "精魂:铭刻", + "malum.subtitle.spirit_mote_created": "精魂聚块:制造", + "malum.subtitle.spirit_picked_up": "精魂:被捡拾", + "malum.subtitle.staff_charged": "法杖:充能完毕", + "malum.subtitle.staff_fires": "法杖:发射", + "malum.subtitle.staff_powers_up": "法杖:充能", + "malum.subtitle.staff_sizzles_out": "法杖:嘶嘶", + "malum.subtitle.staff_strikes": "法杖:攻击", + "malum.subtitle.strange_crystal_break": "方块:被破坏", + "malum.subtitle.strange_crystal_fall": "某物:摔落到怪异晶体上", + "malum.subtitle.strange_crystal_hit": "方块:损坏中", + "malum.subtitle.strange_crystal_place": "方块:被放置", + "malum.subtitle.strange_crystal_step": "脚步声", + "malum.subtitle.sundering_anchor_cuts": "裂斩锚刃:斩击", + "malum.subtitle.sundering_anchor_lashes_out_ecstatically": "裂斩锚刃:狂喜地劈出", + "malum.subtitle.sundering_anchor_leaps_out_eagerly": "裂斩锚刃:急切地跃出", + "malum.subtitle.sundering_anchor_returns_with_euphoria": "裂斩锚刃:亢奋地返回", + "malum.subtitle.sundering_anchor_twists_gracefully": "裂斩锚刃:优雅地扭曲", + "malum.subtitle.suspicious_device_detonates": "可疑装置:爆炸", + "malum.subtitle.suspicious_device_detonates_again": "可疑装置:再次爆炸", + "malum.subtitle.the_deep_beckons": "深渊:召唤", + "malum.subtitle.the_heavens_sing": "天空:歌唱", + "malum.subtitle.the_inverted_heart_shrieks": "逆反之心:尖啸", + "malum.subtitle.the_rot_consumes": "腐败:吞噬", + "malum.subtitle.the_rot_spreads": "腐败:扩散", + "malum.subtitle.the_sound_of_silence": "寂静之声", + "malum.subtitle.the_unknown_weeps": "未知存在:涕泣", + "malum.subtitle.the_void_heart_beats": "虚空:心跳声", + "malum.subtitle.the_worldsoul_reverberates": "世界之魂:共振", + "malum.subtitle.the_worldsoul_shifts_erratically": "世界之魂:剧烈扭动", + "malum.subtitle.the_worldsoul_shifts_slightly": "世界之魂:轻微扭动", + "malum.subtitle.totem_charges": "图腾:充能", + "malum.subtitle.totem_hums": "图腾:嗡鸣", + "malum.subtitle.totemic_growth": "图腾:催发增生", + "malum.subtitle.totemic_rite_activated": "图腾仪式:激活", + "malum.subtitle.totemic_rite_cancelled": "图腾仪式:失效", + "malum.subtitle.totemic_rune_equipped": "图腾符文:装备", + "malum.subtitle.totemic_sapping": "图腾:催发抽液", + "malum.subtitle.totemic_weight": "图腾:催动重量", + "malum.subtitle.tuning_fork_tinkers": "调谐音叉:校准", + "malum.subtitle.tyrving_slashes_twice": "提尔锋:二次挥砍", + "malum.subtitle.varnished_terracotta_bricks_break": "方块:被破坏", + "malum.subtitle.varnished_terracotta_bricks_fall": "某物:摔落到漆魂陶瓦砖上", + "malum.subtitle.varnished_terracotta_bricks_hit": "方块:损坏中", + "malum.subtitle.varnished_terracotta_bricks_place": "方块:被放置", + "malum.subtitle.varnished_terracotta_bricks_step": "脚步声", + "malum.subtitle.void_eats_gunk": "虚空:吸收腐枯物质", + "malum.subtitle.void_rune_equipped": "虚空符文:装备", + "malum.subtitle.void_transmutation": "虚空嬗变", + "malum.subtitle.void_trinket_equipped": "虚空护符:装备", + "malum.subtitle.voracious_ring_feeds": "渴求贪食戒指:进食", + "malum.subtitle.warping_engine_reverberates": "扭曲引擎:共振", + "malum.subtitle.wavebanker_releases": "信波暂流器:释放", + "malum.subtitle.wavebanker_stores": "信波暂流器:暂存", + "malum.subtitle.wavebreaker_releases": "信波中断器:释放", + "malum.subtitle.wavebreaker_stores": "信波中断器:暂存", + "malum.subtitle.wavecharger_charges": "信波充续器:充能", + "malum.subtitle.wavecharger_releases": "信波充续器:释放", + "malum.subtitle.wavemaker_pulses": "信波制造器:脉冲", + "malum.subtitle.weavers_workbench_weaves": "织物工作台:编织", + "malum.subtitle.weight_of_worlds_cuts": "宙界重斧:挥砍", + "malum.subtitle.wicked_energy_bursts_forward": "邪恶奥能:喷涌", + "malum.subtitle.wrathful_energy_surges": "暴怒威能:涌动", + "malum.subtitle.wyrd_reconstruction_reconstructs_body": "命运重构:重塑形体", + "malum.waveform_artifice.guide.0": "释放右键以确认", + "malum.waveform_artifice.guide.1": "使用左键修改单位", + "malum.waveform_artifice.guide.2": "滚动滚轮以微调值", + "malum.waveform_artifice.gust_igniter": "强风力度", + "malum.waveform_artifice.gust_igniter.alt": "强风托挽", + "malum.waveform_artifice.gust_igniter.default": "强风升腾", + "malum.waveform_artifice.minute": "分钟", + "malum.waveform_artifice.minute_plural": "分钟", + "malum.waveform_artifice.redstone_tick": "红石刻", + "malum.waveform_artifice.redstone_tick_plural": "红石刻", + "malum.waveform_artifice.second": "秒", + "malum.waveform_artifice.second_plural": "秒", + "malum.waveform_artifice.value_display": ":%1$s%2$s", + "malum.waveform_artifice.wavebanker": "红石脉冲持续时间", + "malum.waveform_artifice.wavebreaker": "红石脉冲延迟", + "malum.waveform_artifice.wavecharger": "红石阶变持续时间", + "malum.waveform_artifice.wavemaker": "红石脉冲间隔", + "malum.waveform_artifice.wind_tunnel": "风柱长度", + "malum.waveform_artifice.wind_tunnel.alt": "向内吹拂", + "malum.waveform_artifice.wind_tunnel.default": "向外吹拂", + "tetra.improvement.malum.soul_strike.description": "制造物品所用的材料让物品能够击碎灵魂", + "tetra.improvement.malum.soul_strike.name": "灵魂重击", + "tetra.material.hallowed_gold": "神圣金", + "tetra.material.hallowed_gold.prefix": "神圣金", + "tetra.material.malignant_pewter": "恶念白镴", + "tetra.material.malignant_pewter.prefix": "恶念白镴", + "tetra.material.runewood": "符文木", + "tetra.material.runewood.prefix": "符文木", + "tetra.material.soul_stained_steel": "魂染钢", + "tetra.material.soul_stained_steel.prefix": "魂染钢", + "tetra.material.soulwood": "灵魂木", + "tetra.material.soulwood.prefix": "灵魂木", + "tetra.material.soulwoven_silk": "魂织绸缎", + "tetra.material.soulwoven_silk.prefix": "魂织绸缎", + "tetra.material.tainted_rock": "污秽石", + "tetra.material.tainted_rock.prefix": "污秽石", + "tetra.material.twisted_rock": "扭曲石", + "tetra.material.twisted_rock.prefix": "扭曲石", + + + "malum.gui.book.entry.page.info.spirit_infusion": "向精魂祭坛放入触发物品和精魂奥能\n在附近的物品台座上放置附加物品", + "malum.gui.book.entry.page.info.spirit_infusion.headline": "精魂灌注", + "malum.gui.book.entry.page.info.spirit_focusing": "向坩埚放入催化剂和精魂奥能\n每次聚焦循环会消耗触媒的一部分", + "malum.gui.book.entry.page.info.spirit_focusing.headline": "精魂聚焦", + "malum.gui.book.entry.page.info.spirit_repair": "向修复基柱放入修复用材料和精魂奥能\n受损物品需放置在附近的物品台座中", + "malum.gui.book.entry.page.info.spirit_repair.headline": "精魂修复", + "malum.gui.book.entry.page.info.soul_binding": "向魂缚火盆放入触发物品、精魂奥能及其他物品\n以灵火启动献祭", + "malum.gui.book.entry.page.info.soul_binding.headline": "灵魂缚约", + "malum.gui.book.entry.page.info.runeworking": "向符文工作台放入一块符板\n使用精魂奥能在符板上誊刻符文", + "malum.gui.book.entry.page.info.runeworking.headline": "符文工艺", + "malum.gui.book.entry.page.info.unchained_transmutation": "借助仪式位点,在释缚仪式的作用下转化方块\n位点须用腐枯物质引导", + "malum.gui.book.entry.page.info.unchained_transmutation.headline": "释缚嬗变", + "malum.gui.book.entry.page.info.unchained_transmutation_tree": "借助仪式位点,在释缚仪式的作用下转化方块\n位点须用腐枯物质引导\n嬗变过程会遵循所展示的嬗变树\n可从树中的任意节点开始嬗变", + "malum.gui.book.entry.page.info.unchained_transmutation_tree.headline": "释缚嬗变", + + + "malum.gui.book.entry.introduction": "介绍", + "malum.gui.book.entry.introduction.description": "论灵魂的本质", + "malum.gui.book.entry.page.headline.introduction": "介绍", + "malum.gui.book.entry.page.text.introduction.1": "“世上所有的生物都有灵魂。灵 魂是意识,是形体的动力,也是 物质与魔法的交汇。形体和灵魂 代表我们的存在,灵魂之于奥法 领域,正如形体之于物理世界。”", + "malum.gui.book.entry.page.text.introduction.2": "我貌似发现了某种怪异的事物: 一种迄今未有记载的魔法形式。 若是放弃学习魔法的机会,便不 能称自己为魔法师。在此手札 ——《奥术全典》之中,我会记 录我对这种力量的研究,希冀于 详尽记载所有相关知识。", + "malum.gui.book.entry.page.text.introduction.3": "这一神秘学派操纵的能量似乎植 根于灵魂。更确切地说,是灵魂 的能量,是构成我们每一个人的 意愿与脉动。", + "malum.gui.book.entry.page.text.introduction.4": "到目前为止,我所描述的还只是 基础。但我发现了某种方法,能 将灵魂的脉动分离出来,并凝聚 为物质;我称这些物质为“精魂 晶体”。这便是我研究的基石。", + "malum.gui.book.entry.page.text.introduction.5": "被凝聚的灵魂的本质会影响晶体 的性质。每个灵魂都独一无二, 形成的晶体也种类各异。我相信 这种晶体就是研究的突破。", + + "malum.gui.book.entry.spirit_crystals": "精魂晶体", + "malum.gui.book.entry.spirit_crystals.description": "物质与魔法", + "malum.gui.book.entry.page.headline.spirit_crystals": "精魂晶体", + "malum.gui.book.entry.page.text.spirit_crystals.1": "灵魂因其难以捉摸而出名。证明 它的存在颇为困难,就连最为渊 博的神秘使都要阅读文献才能稍 有了解。这也正是精魂魔法的独 特之处:不需要藉由宏伟巨大的 构件和深奥隐秘的技艺去实际看 到灵魂,只要把它摧毁掉就够了。", + "malum.gui.book.entry.page.text.spirit_crystals.2": "有种材料是摧毁灵魂的必需之 物,我命名为“灵魂石”。在精 制之前,它的表现相对平庸;但 剥除其中杂质之后,它似乎就 ……和世界相异。凭借以其为核 心的刀,我就应该能抢在灵魂消 散之前击毁形体,同时也将灵魂 击碎为能量。", + "malum.gui.book.entry.page.text.spirit_crystals.3": "正如前文所说,这些能量的某种 “频率”各不相同。若生物燃烧 发光,其灵魂则会反映那种光耀; 若生物适应力强,其灵魂也会与 其一般易适。有时,这种能量不 会表现出任何倾向性,而只余造 物本身的脉动。这种晶体仍待深 入研究学习。", + + "malum.gui.book.entry.runewood": "符文树", + "malum.gui.book.entry.runewood.description": "奥术橡树", + "malum.gui.book.entry.page.headline.runewood": "符文树", + "malum.gui.book.entry.page.text.runewood.1": "符文树是魔法与自然的奇异结合 体,且相当常见。它十分美观, 但我更重视其实用性。符文树为 魔法所浸润,也因此可作为奥法 的基础材料。", + "malum.gui.book.entry.page.text.runewood.2": "这种树主要出现于宽阔的平原, 森林中也有它们的身影。这种树 最显著的特征便是其树叶,它们 的颜色是明快的橙黄色。", + "malum.gui.book.entry.page.headline.runewood.arcane_charcoal": "奥术木炭", + "malum.gui.book.entry.page.text.runewood.arcane_charcoal.1": "正如其为魔法所融注,符文木烧 成的木炭因其奥术层面的炽热而 比普通木炭燃烧得更持久。这也 使其在烧炼方面相当有用。", + "malum.gui.book.entry.page.headline.runewood.runic_sap": "神圣树脂", + "malum.gui.book.entry.page.text.runewood.runic_sap.1": "符文树常会在其树干外沿内积累 黏性树脂。此时剥去其树皮就可 瓶装这种树脂,从而制成具有再 生效果的饮品。", + "malum.gui.book.entry.page.text.runewood.runic_sap.2": "它的味道有些像蜂蜜,也带有泥 土的芬芳。它的后调相当特别 ——随着它治疗你的伤口,舌尖 品尝到的是纯粹的活力感。", + "malum.gui.book.entry.page.text.runewood.runic_sap.3": "这种树脂也可制成树脂球,产物 在大多数配方中是黏液球的平替。 也可将其制成具有相当黏性的方 块。", + + "malum.gui.book.entry.natural_quartz": "天然石英", + "malum.gui.book.entry.natural_quartz.description": "深岩之下", + "malum.gui.book.entry.page.headline.natural_quartz": "天然石英", + "malum.gui.book.entry.page.text.natural_quartz.1": "天然石英,恰如其名,是天然形 成的下界石英等价物质。它的用 途大多与下界石英相同。它十分 稀有,可在地底深处发现,常会 形成晶洞。", + + "malum.gui.book.entry.blazing_quartz": "烈焰石英", + "malum.gui.book.entry.blazing_quartz.description": "引燃", + "malum.gui.book.entry.page.headline.blazing_quartz": "烈焰石英", + "malum.gui.book.entry.page.text.blazing_quartz.1": "于常理而言,形如下界的地方必 有可燃物质,而烈焰石英就是这 种物质。它和煤炭类似,甚至也 能用来制造火把。尽管它相对平 凡,它的用处也不算少。", + + "malum.gui.book.entry.brilliance": "经验晶", + "malum.gui.book.entry.brilliance.description": "经验物质", + "malum.gui.book.entry.page.headline.brilliance": "经验晶", + "malum.gui.book.entry.page.text.brilliance.1": "我常听到“才智”这一术语,指 的是其他人口中的经验。它与灵 魂的链接并不牢固,但它是灵魂 的一部分,且可收集起来并重新 利用于附魔和修复。", + "malum.gui.book.entry.page.text.brilliance.2": "大部分人不知道的是,它也能 凝聚出物理形态。我曾听过流言 称它们会从矿石中掉出来,但最 可靠的来源是灵魂消散处的小型 矿石簇,灵魂遗留的经验会刻于 岩石之上。", + "malum.gui.book.entry.spirit_minerals.reexamination": "再次审视:灵魂石与经验晶", + "malum.gui.book.entry.spirit_minerals.reexamination.description": "不只是奥术能量", + "malum.gui.book.entry.page.headline.spirit_minerals.reexamination": "再次审视:精魂矿物", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.1": "我现在已经知晓奥术能量具有有 意义的物理性质。我可用其制造 法杖,也许还能造出更多事物。 但是灵魂石和经验晶……据我所 知,除去符文木,其他所有我接 触过的奥能相关基础材料,其结 构中要么有精魂晶体融注,要么 就有精魂晶体排列结构。", + "malum.gui.book.entry.page.text.spirit_minerals.reexamination.2": "虚无板石的物理性质与灵魂石完 全一致,这一事实意味着更为深 奥的法则的存在。我假定灵魂石 和经验晶在奥术能量谐振的方面 上类似,它们内在能量的构造精 度远超我的测量极限。也就是说, 物品与奥术能量的交互行为只 是……物体形态的特异表现?我 不知道如何自行制造这些材料, 但要是可以的话……", + + "malum.gui.book.entry.cthonic_gold": "深岩珍金", + "malum.gui.book.entry.cthonic_gold.description": "融以奥能", + "malum.gui.book.entry.page.headline.cthonic_gold": "深岩珍金", + "malum.gui.book.entry.page.text.cthonic_gold.1": "深岩珍金是一种奇异而非常有用 的金属。它的物理外观与金无二, 但性质却大相径庭。这种矿石可 在地下的深板岩岩层中寻得,它 埋藏于满是金矿石的矿脉之中。", + "malum.gui.book.entry.page.text.cthonic_gold.2": "深岩珍金的外形与黄铁矿十分相 似,但密度与黄金一致。大地和 狱火奥术能量以难以想象的方式 与物理结构相互结合,这种奇怪 合金的独特性质也就由此而来。 此时奥术能量和金属通常不会相 互反应,至少我在实验中完全没 见过反应现象。", + "malum.gui.book.entry.page.text.cthonic_gold.3": "作为物质与非物质的融合产物, 这种材料便可以说是两大领域之 间的桥梁与门径。也许也可以是 这道门径的守卫?它的存在完全 是物质的,但奥术能量也接纳了 它。", + "malum.gui.book.entry.page.text.cthonic_gold.4": "我目前还不太清楚这种金属有何 用处,但谁又能说性质如此异常 的材料没有用途呢?", + "malum.gui.book.entry.cthonic_gold.reexamination": "再次审视:深岩珍金", + "malum.gui.book.entry.cthonic_gold.reexamination.description": "旧物质的新法则", + "malum.gui.book.entry.page.headline.cthonic_gold.reexamination": "再次审视:深岩珍金", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.1": "我现在知道我为何无法制成深岩 珍金了:我不理解它背后的法则。 精魂晶体融入物质并非仅有深岩 珍金一例。也许我能强令精魂晶 体进入并构成物体的内部结构, 由此可造出类似的“天然”奥术 能量合金。", + "malum.gui.book.entry.page.text.cthonic_gold.reexamination.2": "我需要找到能让精魂晶体穿过固 态物质的方法;或者要在空气之 外的介质中,大致复刻精魂罐中 晶体形成的过程。这两种方法都 有可能造出深岩珍金,也许还能 造出更多东西。很多、很多新东 西。", + + "malum.gui.book.entry.soulstone": "灵魂石", + "malum.gui.book.entry.soulstone.description": "异相", + "malum.gui.book.entry.page.headline.soulstone": "灵魂石", + "malum.gui.book.entry.page.text.soulstone.1": "有时,物质也会被充入灵魂的能 量,虽然物质本身没有灵魂。", + "malum.gui.book.entry.page.text.soulstone.2": "这正是精魂魔法的基础——为无 魂之物附魂。灵魂石是一种奥法 性质超越物理性质的矿物,精制 后在我研究的魔法中用途很多。 它会强烈辐射出魔法能量。", + + "malum.gui.book.entry.scythes": "镰刀", + "malum.gui.book.entry.scythes.description": "收获", + "malum.gui.book.entry.page.headline.scythes": "镰刀", + "malum.gui.book.entry.page.text.scythes.1": "在多次尝试失败之后,我成功将 灵魂石嵌入了武器,并能稳定地 收割精魂晶体了。它修长的刀刃 为重击灵魂前形体的死亡留足了 时间,也给予了它大范围横扫攻 击的能力。它不如剑那样锋利, 但就我的需求来说足够优秀。", + "malum.gui.book.entry.page.text.scythes.2": "从前要谨慎劳苦的实验才能做到 的事,镰刀只需几秒就能完成。 我击杀的怪物的灵魂应击破碎, 也将些许色泽浓郁的物质——精 魂晶体——送到了我的手上。终 于,我的研究可以正式开始了。", + + "malum.gui.book.entry.scythes.enchanting": "为镰刀附魔", + "malum.gui.book.entry.scythes.enchanting.description": "剥开灵魂皮囊的两种方式", + "malum.gui.book.entry.page.headline.scythes.enchanting": "为镰刀附魔", + "malum.gui.book.entry.page.text.scythes.enchanting.1": "附魔镰刀的基础操作和其他我用 过的武器工具没有不同。而因其 性质有所差别,它自然也拥有独 属于自身的一套魔咒,对耐久等 其他魔咒的接受度则和剑一致。", + "malum.gui.book.entry.page.headline.scythes.enchanting.haunted": "缚灵", + "malum.gui.book.entry.page.text.scythes.enchanting.haunted.1": "显然,灵魂石会与灵魂产生反 应。其用途中最粗狂最简单的, 即是暴力:和打碎玻璃板一样击 碎灵魂。若是将灵魂石的奥术能 量凝聚起来,镰刀对灵魂的挥砍 便能更加有力,甚至在斩击之余 还能损伤形体。", + "malum.gui.book.entry.page.headline.scythes.enchanting.rebound": "回旋", + "malum.gui.book.entry.page.text.scythes.enchanting.rebound.1": "镰刀的本职是收割。这是它存在 的目的,也就可以利用。它的斩 击真的需要我亲自挥出吗?若是 妥善使用其锋刃作为武器的目的, 即能让其在某种意义上自行挥砍, 就和扔出回旋镖差不多。魔咒越 强,可再次抛出前的等待时间就 越短。", + "malum.gui.book.entry.page.headline.scythes.enchanting.spirit_plunder": "精魂劫掠", + "malum.gui.book.entry.page.text.scythes.enchanting.spirit_plunder.1": "镰刀并不完美。镰刃击杀和灵魂 石起效时刻之间总会有部分灵魂 消散。但只要给镰刃附魔,就可 减少这种损耗,从而凝聚更多灵 魂。不过,这一过程也会损伤灵 魂石,并导致镰刀耐久度下降。", + "malum.gui.book.entry.page.headline.scythes.enchanting.ascension": "飞腾", + "malum.gui.book.entry.page.text.scythes.enchanting.ascension.1": "在象征学说中有一个象征义颇为 有趣:工具能够“养育”和“升 举”人类。文明的基石是食物, 食物又需要镰刀收割。若是利用 镰刀作为工具的一面,我就能 ……呃,“升举”我自己。对敌 人来说,我用来维持自身飞腾的 风和刀刃一样锋利。此魔咒与回 旋相斥,两者的作用可以说是完 全相悖。", + "malum.gui.book.entry.page.headline.scythes.enchanting.animated": "舞刃", + "malum.gui.book.entry.page.text.scythes.enchanting.animated.1": "能量若可被聚焦,则也可被分 散。有趣的是,若是将本应聚焦 起来供给缚灵魔咒的能量分散到 整个镰刀,那么武器的所有部位 都会获得某种“轻盈”的概念, 其斩击速度也会得到提升。", + + "malum.gui.book.entry.spirit_infusion": "精魂灌注", + "malum.gui.book.entry.spirit_infusion.description": "奇迹造物", + "malum.gui.book.entry.page.headline.spirit_infusion": "精魂灌注", + "malum.gui.book.entry.page.text.spirit_infusion.1": "我以将符文木的自然魔法作为基 底,设计了一座用于法术研究基 础的祭坛——精魂祭坛。它是等 式的另一端,是奥术能量的用途。 只需将奥术能量融入物品,再用 这种能量影响其他灌注过程,就 是研究的起点了。", + "malum.gui.book.entry.page.text.spirit_infusion.2": "使用祭坛时,需要将被灌注的物 品置于其上,同时放入合适的奥 术能量。如果灌注中要用到其他 物品,则需将其置于某种符文木 物品台座上。物品台座需在祭坛 四格之内才能正常工作。", + "malum.gui.book.entry.page.text.spirit_infusion.3": "所有奥术能量就位之后,晶体内 的能量就会开始流入中央的物品 内。其他要融合的物品也会在这 一过程中被拉入其中。待所有吸 收过程结束,灌注的产物便会成 型。不过,这一过程$i确实/$相当缓 慢……", + "malum.gui.book.entry.spirit_infusion.hex_ash": "咒灰", + "malum.gui.book.entry.spirit_infusion.hex_ash.description": "惯用的魔法粉末", + "malum.gui.book.entry.page.headline.spirit_infusion.hex_ash": "咒灰", + "malum.gui.book.entry.page.text.spirit_infusion.hex_ash.1": "灌注所得的第一种产物是一种粉 末,我以其颜色称其“咒灰”。 它是一种简单而有用的砂粉,其 中硝石和硫磺大都被原始奥术能 量嬗变殆尽,余下的是碳和反应 物的混合品。", + "malum.gui.book.entry.spirit_infusion.living_flesh": "鲜活血肉", + "malum.gui.book.entry.spirit_infusion.living_flesh.description": "请勿食用", + "malum.gui.book.entry.page.headline.spirit_infusion.living_flesh": "鲜活血肉", + "malum.gui.book.entry.spirit_infusion.alchemical_calx": "炼金矿尘", + "malum.gui.book.entry.spirit_infusion.alchemical_calx.description": "黏土二号", + "malum.gui.book.entry.page.text.spirit_infusion.living_flesh.1": "第二种产物,为了理解精魂奥术 能量如何作用于活体物质,我制 成了……$i一些东西/$,我现在称其 为“鲜活血肉”。它是一种令人 反胃的肉质碎块,完全不适合人 类食用。它的用途也犹未可知。", + "malum.gui.book.entry.page.headline.spirit_infusion.alchemical_calx": "炼金矿尘", + "malum.gui.book.entry.page.text.spirit_infusion.alchemical_calx.1": "最后,我制成了一种实验性底 物,称作“炼金矿尘”。其质地 在普通情况下接近固态动物油脂, 但只需施加少量力,它就会显露 出强大的可塑性。这必然是一种 有用的材料。", + + "malum.gui.book.entry.esoteric_reaping": "隐秘收割", + "malum.gui.book.entry.esoteric_reaping.description": "残漏的魔法", + "malum.gui.book.entry.page.headline.esoteric_reaping": "隐秘收割", + "malum.gui.book.entry.page.text.esoteric_reaping.1": "生物死亡时,其灵魂便会消散。 这是个基础理论,且迄今已有大 量实例证明其正确。不过,当灵 魂被击碎时,其中的一部分能量 会自我献祭。此现象导致灵魂的 一部分会与生物死亡留下的遗骸 融合,从而形成新物品。", + "malum.gui.book.entry.page.text.esoteric_reaping.2": "但如今,有手中镰刀的协助,证 明这点非常容易。灵魂破碎时, 其能量会与残存的形体躯壳碰撞, 哪怕两者接触时间极为短暂也是 如此。这种碰撞能制造出全新的 反应物,只是摧毁形体则无法产 出。这一现象似乎会催动强大的 反应,并导致某种变化的发生。", + "malum.gui.book.entry.page.text.esoteric_reaping.3": "我目前已发现四种由此过程诞生 的反应物,下文对它们进行了详 细记述。总括一下,僵尸之肉凝 结为腐朽精华,骷髅之骨晶化为 阴冷骨石,幻翼之翅绕转为诡奇 织物,末影人之魔法固化为扭曲 能流。", + "malum.gui.book.entry.esoteric_reaping.rotting_essence": "腐朽精华", + "malum.gui.book.entry.esoteric_reaping.rotting_essence.description": "好恶心!", + "malum.gui.book.entry.page.headline.esoteric_reaping.rotting_essence": "腐朽精华", + "malum.gui.book.entry.page.text.esoteric_reaping.rotting_essence.1": "在灵魂能量的作用下,亡灵的血 肉会凝结为腐朽精华。这是一种 剧毒且污秽的物质,散发着死亡 的气息。", + "malum.gui.book.entry.page.text.esoteric_reaping.rotting_essence.2": "它确实……$i有/$营养价值——但和 腐肉一样,除非万不得已,否则 不建议食用。", + "malum.gui.book.entry.esoteric_reaping.grim_talc": "阴冷骨石", + "malum.gui.book.entry.esoteric_reaping.grim_talc.description": "好尖锐!", + "malum.gui.book.entry.page.headline.esoteric_reaping.grim_talc": "阴冷骨石", + "malum.gui.book.entry.page.text.esoteric_reaping.grim_talc.1": "受灵魂能量影响,骨头会晶化为 阴冷骨石。这是一种用途较多的 伪矿物质,且也可捣碎为骨粉。", + "malum.gui.book.entry.esoteric_reaping.eerie_weave": "诡奇织物", + "malum.gui.book.entry.esoteric_reaping.eerie_weave.description": "好漂亮!", + "malum.gui.book.entry.page.headline.esoteric_reaping.eerie_weave": "诡奇织物", + "malum.gui.book.entry.page.text.esoteric_reaping.eerie_weave.1": "幻翼的翅膜会因接触其灵魂的能 量而绕转为诡奇织物。这是一种 神秘的布匹,具有“束缚”奥能 流动的奇异奥术性质。", + "malum.gui.book.entry.page.text.esoteric_reaping.eerie_weave.2": "这种束缚效应的确切性质以及可 能的用途还需进一步研究。但不 管怎么说,它也是相当柔顺的布 匹。", + "malum.gui.book.entry.esoteric_reaping.warp_flux": "扭曲能流", + "malum.gui.book.entry.esoteric_reaping.warp_flux.description": "有点怪。", + "malum.gui.book.entry.page.headline.esoteric_reaping.warp_flux": "扭曲能流", + "malum.gui.book.entry.page.text.esoteric_reaping.warp_flux.1": "包裹着末影人的魔法固结为扭曲 能流。这是一种奇怪的精华,似 乎具有扭曲自然法则的能力。", + "malum.gui.book.entry.esoteric_reaping.core_keeping": "护核组构", + "malum.gui.book.entry.esoteric_reaping.core_keeping.description": "古老的组构体", + "malum.gui.book.entry.page.headline.esoteric_reaping.core_keeping": "护核组构", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.1": "在历史学家研究过的各种生物之 中,旋风人和烈焰人身上的谜团 最为难解。它们是古老的人造组 构体,由奥术能量所驱动,具有 极其简单的智能。它们为人所知 的唯一意志,似乎就是守卫它们 的领地。", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.2": "我在击倒它们后研究了它们的灵 魂,最终得出了十分神奇的结论。 组构体的灵魂被击碎后会留下一 枚核心——凝核。它由奥术构造 交织而成,相当于组构体的心脏。 凝核上的纹路决定了灵魂的属性, 这一点需要再继续研究。", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.3": "凝核的存在证实了这些组构体的 意图是由外界赋予的,仅这一点 就让其变得极为有趣。凝核中的 纹路相当……复杂,甚至有些过 于复杂了,但并非无法破译。蚀 刻的符文字样并不属于任何一种 已知语言,不过奥能的基础知识 仍是大体一致的。", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.4": "最后,虽然凝核的获取方式与其 他隐秘收割产物类似,但凝核是 稳定的奥术物质,已存在于组构 体之内,而非灵魂能量与物理遗 骸碰撞产出的反应物。", + "malum.gui.book.entry.page.headline.esoteric_reaping.core_keeping.pyre_nucleus": "烈火凝核", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.pyre_nucleus.1": "烈焰人的核心,摸上去有些温 暖,其上的符文纹路能吸引附近 的热量与灰烬。这些纹路互相交 织,纷繁复杂;只要一次刺激, 整枚核心就会爆炸。很有用,大 概吧。", + "malum.gui.book.entry.page.headline.esoteric_reaping.core_keeping.wind_nucleus": "疾风凝核", + "malum.gui.book.entry.page.text.esoteric_reaping.core_keeping.wind_nucleus.1": "旋风人的核心,状态良好,其上 的符文纹路似乎能操控其周围风 的走向。若确有必要,这些纹路 可释放出强风,推走附近的生物。", + + "malum.gui.book.entry.primary_arcana": "基础奥术能量", + "malum.gui.book.entry.primary_arcana.description": "魔法的构件", + "malum.gui.book.entry.page.headline.primary_arcana.sacred": "神圣精魂", + "malum.gui.book.entry.page.text.primary_arcana.sacred.1": "神圣奥术能量对任何促进生命的 魔法都至关重要。它可被看作神 圣事物,格外有活力的生命的能 量,甚至是青春的单纯。它纯净 而未经污染,也因此十分有用。", + "malum.gui.book.entry.page.text.primary_arcana.sacred.2": "它是纯净的脉动,是对乐观的渴 望。它可在友善的、单纯的、起 源神圣的事物中寻得。", + "malum.gui.book.entry.page.headline.primary_arcana.wicked": "邪恶精魂", + "malum.gui.book.entry.page.text.primary_arcana.wicked.1": "邪恶奥术能量对生命有害。它追 求死亡与绝望,并会将生命扭曲 为其他形态。就连触碰这种晶体 都会让我的灵魂因疼痛而颤栗。", + "malum.gui.book.entry.page.text.primary_arcana.wicked.2": "它是腐化的脉动,是对苦痛的渴 望。它可在缺失生命的,或是为 恶意所扭曲的事物中寻得。", + "malum.gui.book.entry.page.headline.primary_arcana.arcane": "奥术精魂", + "malum.gui.book.entry.page.text.primary_arcana.arcane.1": "其他奥术能量都是灵魂的脉动, 但奥术精魂准确来说是奥能自身 的脉动。这种$b原始奥术能量/$没有 独特属性,而只是无向的精神力 量。", + "malum.gui.book.entry.page.text.primary_arcana.arcane.2": "它是创造的脉动,是所有事物的 最初法则。它可在将自身灵魂对 力量开放的,或是起源于那种力 量的事物中寻得。", + "malum.gui.book.entry.page.text.primary_arcana.arcane.3": "我推测这种奥术能量与其他能量 不同,会经时间融入灵魂。灵魂 的许多方面先天就已决定,独属 于你的脉动自初便与你同在。但 这种能量缺失脉动,也许它就是 与其他能量有所不同。毕竟,女 巫不是生来就是女巫。", + + "malum.gui.book.entry.elemental_arcana": "元素奥术能量", + "malum.gui.book.entry.elemental_arcana.description": "聚焦的魔法", + "malum.gui.book.entry.page.headline.elemental_arcana": "元素奥术能量", + "malum.gui.book.entry.page.headline.elemental_arcana.aerial": "澄空精魂", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.1": "澄空奥术能量是所有元素能量中 最简单的。也正是其简单性赋予 了其实用性。我听过魔法师翱翔 于风,遨游于天的故事。若有奥 术能量能将这些故事化为现实, 澄空奥术能量当仁不让。", + "malum.gui.book.entry.page.text.elemental_arcana.aerial.2": "它是速度的脉动,是对奔跑翱翔 的渴望。它可在所有格外敏捷灵 活的事物中寻得。", + "malum.gui.book.entry.page.headline.elemental_arcana.earthen": "大地精魂", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.1": "大地奥术能量也相对较为简单。 它适宜于力量,交融于自然和生 命力。若我希望增强自身,或是 重塑世界,大地奥术能量即为良 方。", + "malum.gui.book.entry.page.text.elemental_arcana.earthen.2": "它是稳定的脉动,是对不屈坚忍 的渴望。它可在所有不为外界改 变所动的事物中寻得。", + "malum.gui.book.entry.page.headline.elemental_arcana.infernal": "狱火精魂", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.1": "狱火奥术能量较为复杂,但绝不 如它看上去那样邪恶。火焰确实 危险,但它也是光热之源。它能 轻易燃尽事物,一如它能轻松融 合事物。", + "malum.gui.book.entry.page.text.elemental_arcana.infernal.2": "它是光亮的脉动,是对燃烧的渴 望。它可在所有明亮闪耀的,和 大部分居于下界的事物中寻得。", + "malum.gui.book.entry.page.headline.elemental_arcana.aqueous": "碧水精魂", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.1": "最后一种,碧水奥术能量,它称 得上奇异。它适应性强,但仅凭 自身无法完成太多事。它给予对 海洋的亲和力,但除此之外的效 果则相对隐秘。", + "malum.gui.book.entry.page.text.elemental_arcana.aqueous.2": "它是变化的脉动,是对适应的渴 望。它可在所有展现这种适应性 的,和所有居于水中的事物中寻 得。", + + "malum.gui.book.entry.eldritch_arcana": "邪术奥术能量", + "malum.gui.book.entry.eldritch_arcana.description": "有其作用力,必有其反作用力", + "malum.gui.book.entry.page.headline.eldritch_arcana": "邪术精魂", + "malum.gui.book.entry.page.text.eldritch_arcana.1": "邪术奥术能量对我来说是个谜。 它没有脉动,至少没有我能理解 的。而且,它的表现也与原始奥 术能量不同。它会改变,会激励, 会启迪……原始奥术能量仅能增 幅。这种……东西则能转化。", + "malum.gui.book.entry.page.text.eldritch_arcana.2": "我不理解是何种脉动产生的这种 奥术能量。我只在少数几种生物 中发现这种能量,而且能找到的 几种生物也都违背了常理。假如 一定要和原始奥术能量作比较, 就会推出邪术奥术能量是终结的 脉动,是所有事物的$i最终/$法则。\n\n我很讨厌这种念头。", + + "malum.gui.book.entry.altar_acceleration": "祭坛加速", + "malum.gui.book.entry.altar_acceleration.description": "方尖碑", + "malum.gui.book.entry.page.headline.altar_acceleration.runewood_obelisk": "符文木方尖碑", + "malum.gui.book.entry.page.text.altar_acceleration.runewood_obelisk.1": "精魂灌注,其必要性和累人性都 与日俱增,简单如制作一堆咒灰 都要耗上几分钟。而加速的方法 就藏在神圣金之中。将最多四座 由其制作的方尖碑放在祭坛周围, 就能以每座四分之一的比例加快 此过程的速度了。", + "malum.gui.book.entry.page.headline.altar_acceleration.brilliant_obelisk": "经验晶方尖碑", + "malum.gui.book.entry.page.text.altar_acceleration.brilliant_obelisk.1": "尽管其本身对灌注过程没有大 用,方尖碑的构造还可再加利用。 将神圣金换为经验晶,方尖碑便 会与附魔的才智谐和,从而提供 大量附魔力量,一座就可与五个 书架等同。", + + + "malum.gui.book.entry.spirit_metals.soul_stained_steel": "魂染钢", + "malum.gui.book.entry.spirit_metals.soul_stained_steel.description": "熔铸现实", + "malum.gui.book.entry.page.headline.spirit_metals.soul_stained_steel": "魂染钢", + "malum.gui.book.entry.page.text.spirit_metals.soul_stained_steel.1": "简而言之,铁很平凡。以灵魂石 调谐铁,就能制成一种$i同时/$与世 界同相又与世界异相的钢材。", + "malum.gui.book.entry.page.text.spirit_metals.soul_stained_steel.2": "任何由魂染钢制成的事物都天生 具有击碎灵魂的能力,不需要镰 刀那样的精密加工技艺辅助。但 直接穿上只用魂染钢制成的盔甲 相当危险,因为我的灵魂也会受 其影响。需要有一种反制措施。", + + "malum.gui.book.entry.spirit_metals.hallowed_gold": "神圣金", + "malum.gui.book.entry.spirit_metals.hallowed_gold.description": "合乎节律", + "malum.gui.book.entry.page.headline.spirit_metals.hallowed_gold": "神圣金", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.1": "人们常以金作为神秘研究的基 底,其天然的魔法传导性使其相 当有用。精魂奥术能量也不例外。 而只要使用神圣奥能,就能增强 金的魔法传导性。", + "malum.gui.book.entry.page.text.spirit_metals.hallowed_gold.2": "神圣金的物理性质和金类似。将 本质单纯的奥术能量融入合金, 就能使其他奥术能量传导平稳, 有此性质的神圣金也正是我的研 究需要的绝佳导体。它还能用来 制造几种时尚的物品座。", + + "malum.gui.book.entry.spirit_metals.reexamination": "再次审视:精魂金属", + "malum.gui.book.entry.spirit_metals.reexamination.description": "异类法则", + "malum.gui.book.entry.page.headline.spirit_metals.reexamination": "再次审视:精魂金属", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.1": "精魂金属中完全不存在奥术能量 的内在结构,但它们仍以同样的 方式与奥术能量交互。也许其中 有类似的构造,但如果真的存在, 我现有的仪器几乎没有一件能达 到如此精度。为何它会与我研究 过的石材完全不同,甚至连魂染 钢与灵魂石的结构都大相径庭?", + "malum.gui.book.entry.page.text.spirit_metals.reexamination.2": "这也许能解释深岩珍金中奥术能 量的由来,和精魂金属不同—— 深岩珍金可能是另一种现象的产 物。一种是与奥术能量“调谐” 的金属,另一种是物理上与之产 生的合金。我在想能否以相似手 段调谐其他金属……", + + "malum.gui.book.entry.spirit_jar": "精魂存储", + "malum.gui.book.entry.spirit_jar.description": "奥术档案馆", + "malum.gui.book.entry.page.headline.spirit_jar": "精魂罐", + "malum.gui.book.entry.page.text.spirit_jar.1": "神圣金的一种简单应用是精魂 罐。精魂的原始形态并无质量, 而将其锁存在神圣金下则是无视 物理限制存储的好方法。这种罐 子的容量近乎无限,但它们只能 存储单种精魂。", + + "malum.gui.book.entry.soulstained_scythe": "魂染钢镰刀", + "malum.gui.book.entry.soulstained_scythe.description": "收割", + "malum.gui.book.entry.page.headline.soulstained_scythe": "魂染钢镰刀", + "malum.gui.book.entry.page.text.soulstained_scythe.1": "若论收获精魂,曾经我制造的镰 刀相当有用,但也只是曾经。尽 管如此,它的实用性还是非常不 错的,与其全盘否定不如再加改 进。有了魂染钢的帮助,我就能 造出更为有效又保留镰刀优点的 武器了。", + + "malum.gui.book.entry.soulstained_armor": "魂染钢盔甲", + "malum.gui.book.entry.soulstained_armor.description": "精魂保护", + "malum.gui.book.entry.page.headline.soulstained_armor": "魂染钢盔甲", + "malum.gui.book.entry.page.text.soulstained_armor.1": "和魂染钢镰刀类似,我成功将普 通的铁盔甲改进为了魂染钢盔甲。 为避免直接接触这种金属导致的 灵魂损伤,我在金属内部安上了 扭曲石制成的衬板。", + "malum.gui.book.entry.page.text.soulstained_armor.2": "因其同时存在于物理和奥术领 域,魂染钢展现出了惊人的防御 属性。它能挡住来自两个领域的 攻击,我称这种效果为“灵魂护 盾”。效果受到干扰后的恢复需 要时间。其表现为额外的护甲值, 这种护甲值能完全吸收魔法伤害 并减弱物理伤害。", + "malum.gui.book.entry.page.text.soulstained_armor.3": "这种效果在本质上似乎与其他我 研究过的事物颇为相似,例如往 盔甲上刻符文,或是召来黑阳当 空。尽管形式上有所不同,但此 效果$i表面上/$似乎没有相应代价。 灵魂护盾的能量究竟是哪里来的?", + + "malum.gui.book.entry.spirit_trinkets": "精魂护符", + "malum.gui.book.entry.spirit_trinkets.description": "佩符戴饰", + "malum.gui.book.entry.page.headline.spirit_trinkets": "精魂护符", + "malum.gui.book.entry.page.text.spirit_trinkets.1": "许多魔法学派和平凡技艺流派都 会制造实用的护符。也有人称这 些物件为“饰品”(bauble)和 “奇异品”(curios)。我熔得 的金属本身便有实用属性,也因 此能支持更高级的设计。", + "malum.gui.book.entry.page.text.spirit_trinkets.2": "最简单的神圣金护符会保护佩戴 者,如同他们穿着薄甲一般;最 简单的魂染钢护符则会增加身上 盔甲的韧性。", + + "malum.gui.book.entry.reactive_trinkets": "反应护符", + "malum.gui.book.entry.reactive_trinkets.description": "利用收获", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_alchemical_mastery": "炼金纯熟戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_alchemical_mastery.1": "通过某种炼金技巧,这枚戒指能 够操纵我血液中流动的药水。每 当收集到奥术能量时,戒指会滤 出部分负面效果,并延长正面效 果的持续时间。", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_curative_talent": "疗愈魔能戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_curative_talent.1": "收获到精魂晶体时,此处记载的 护符便会起效,吸收残余的能量。 例如,在收获到奥术能量时,这 枚回复护符便会为我恢复一部分 生命。", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_manaweaving": "织魔戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_manaweaving.1": "灵魂护盾相当强大,但在当前的 状态下还难称尽善尽美。显著缺 陷之一便是恢复用时过长。为改 进这一点,我制成了一枚戒指, 收获到精魂奥术能量就能加速灵 魂护盾的恢复。", + "malum.gui.book.entry.page.headline.reactive_trinkets.ring_of_prowess": "奥术才智戒指", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.1": "才智附于灵魂,又不似奥术能量 那样的脉动。它是随灵魂不断积 累的学识,也因此并非灵魂与生 俱来之物。就算是不伤及灵魂的 重击也能将其解离。", + "malum.gui.book.entry.page.text.reactive_trinkets.ring_of_prowess.2": "我也通过凝结出的经验晶制造出 了一枚戒指,它能将经验晶从我 收获的奥术能量中滤出,每当收 获到奥术能量便会给我一次经验 才智的爆发。", + + "malum.gui.book.entry.ring_of_esoteric_spoils": "隐秘掠夺戒指", + "malum.gui.book.entry.ring_of_esoteric_spoils.description": "生养众多", + "malum.gui.book.entry.page.headline.ring_of_esoteric_spoils": "隐秘掠夺戒指", + "malum.gui.book.entry.page.text.ring_of_esoteric_spoils.1": "收集大量奥术能量供给研究确实 会很累人。这枚戒指就能增加收 获的效率,每次击杀灵魂都能额 外收割一个精魂。但是,从某种 角度来说,“效率”一词有点站 不住脚。灵魂本身能量有限,我 是怎么收集到比那还多的能量的?", + + "malum.gui.book.entry.belt_of_the_starved": "饥馁者腰带", + "malum.gui.book.entry.belt_of_the_starved.description": "引导贪食", + "malum.gui.book.entry.page.headline.belt_of_the_starved": "饥馁者腰带", + "malum.gui.book.entry.page.text.belt_of_the_starved.1": "有时,收集得的奥术能量中会有 几缕残存的愿望与欲望。而再看 我平时所收割事物的本质,这种 思维情绪便通常会表现为饥饿、 淫欲,或者琐碎的忿恨。上述所 有杂质都可被催化为暴食——能 叠加的、强化魔法伤害的效果。", + "malum.gui.book.entry.page.text.belt_of_the_starved.2": "这么利用魔法力量也许会导致可 预见的饥饿感增幅,并在过程中 迅速消耗饥饿值。如此带来的魔 法熟练度增幅相当可观,但是 ……方法本身确实相当令人反胃。", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity": "渴求贪食戒指", + "malum.gui.book.entry.belt_of_the_starved.ring_of_desperate_voracity.description": "扩大通路", + "malum.gui.book.entry.page.headline.belt_of_the_starved.ring_of_desperate_voracity": "渴求贪食戒指", + "malum.gui.book.entry.page.text.belt_of_the_starved.ring_of_desperate_voracity.1": "此戒指能稍微提高我对腐烂食物 的忍耐度,以从这些另类餐品中 搜刮出更多饥饿值和饱和度。通 常情况下,任何人都不会想吃这 些东西,但这枚戒指能够以此延 长饥馁者腰带给予的暴食效果。", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony": "暴食聚液", + "malum.gui.book.entry.belt_of_the_starved.concentrated_gluttony.description": "绕过限制", + "malum.gui.book.entry.page.headline.belt_of_the_starved.concentrated_gluttony": "暴食聚液", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.1": "这些腐烂的食物远无法称得上美 味,我也越发感到厌烦。经由萃 炼精制,就能将腐烂味道在嘴里 停留的时间缩到最短,并给予我 暴食效果;每佩戴一件腐朽护符, 效果都会更强。完全消化依然还 要耗去几秒钟,但比起味道来说, 那可真是太好接受了。", + "malum.gui.book.entry.page.text.belt_of_the_starved.concentrated_gluttony.2": "这种物质长得像药水,也因此和 药水一样,我做出了它的喷溅版 本。在击中目标后,瓶中的腐朽 物质会散布到附近,范围内所有 生物都能感受到它的好处。", + + "malum.gui.book.entry.necklace_of_the_narrow_edge": "精准镰刃项链", + "malum.gui.book.entry.necklace_of_the_narrow_edge.description": "精准而锋利", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge": "精准镰刃项链", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.1": "镰刀的横扫攻击是其亮点,取首 级如刈麦的能力更是无价,但这 也导致镰刀的单体伤害较低。此 项链会以神秘手段将攻击锋刃聚 合汇集,所有能量都导向至单个 目标,大大提升攻击伤害。", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_rising_edge": "升腾锋刃戒指", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_rising_edge.description": "A键只有按与不按", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge.ring_of_the_rising_edge": "升腾锋刃", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_rising_edge.1": "就分类来说,回旋和飞腾都是很 奇特的魔咒。这两者都与风毫无 干系,但它们具有的奥术能量却 是澄空无疑。在研究它们的过程 中,我成功用一种效果改变了飞 腾的功能,我称之为“升腾锋 刃”。", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_rising_edge.2": "风弹可能并非自然形成,但具体 是谁制造的、怎么制造的,仍不 得而知。借用这层联系,再以降 低伤害为代价,升腾锋刃效果与 飞腾魔咒合力的挥砍即能击飞目 标。很适合群体控制之类的东西; 精准镰刃会影响镰刀自身的挥砍, 也同样会影响此效果。", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_rising_edge.3": "同时佩戴精准镰刃项链和升腾锋 刃戒指时,汇集的挥砍刃风能以 极大力度击飞事物,可借此将敌 人抛过头顶。", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom": "怒啸涡流戒指", + "malum.gui.book.entry.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.description": "有30%的概率造成畏缩", + "malum.gui.book.entry.page.headline.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom": "怒啸涡流", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.1": "就分类来说,回旋和飞腾都是很 奇特的魔咒。这两者都与风毫无 干系,但它们具有的奥术能量却 是澄空无疑。在研究它们的过程 中,我成功用一种效果改变了回 旋的功能,我称之为“怒啸涡 流”。", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.2": "回旋即是收割,而风弹正是收割 而来的。借用这层联系,这枚戒 指便能让镰刀飞旋时挥出的风在 其周围环绕,并对周围事物造成 伤害,但此后的冷却会因此变长。", + "malum.gui.book.entry.page.text.necklace_of_the_narrow_edge.ring_of_the_howling_maelstrom.3": "同时佩戴精准镰刃项链和怒啸涡 流戒指时,汇集的风气涡流便只 会在镰刀命中时显露,并于命中 处产生旋风,持续大约两秒。", + + "malum.gui.book.entry.belt_of_the_prospector": "勘探工腰带", + "malum.gui.book.entry.belt_of_the_prospector.description": "大地之宝", + "malum.gui.book.entry.page.headline.belt_of_the_prospector": "勘探工腰带", + "malum.gui.book.entry.page.text.belt_of_the_prospector.1": "为进行各种魔法实验并达成目 标,我常需要岩层中的各种宝藏。 这个需求可通过附魔达成,而精 魂奥能同样能做到。", + "malum.gui.book.entry.page.text.belt_of_the_prospector.2": "若贪婪所流过工具上的时运魔咒 未达满级,即会给予该工具以增 益,相当于令其达到满级时运。 与之类似,勘探工腰带会祝福$i我/$ $i亲自/$引发的爆炸,给予其时运 III,并同时附带贪婪的增益。", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder": "囤积者戒指", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_hoarder.description": "直入血脉", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_hoarder": "囤积者戒指", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_hoarder.1": "爆炸的本质是混乱。如若希望以 此收集资源,但前去取回物品又 太过劳累,这种混乱便不成问题。 这枚戒指会将爆炸与我的灵魂纠 缠,炸出的碎屑和战利品即能直 接出现在我的位置。", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist": "爆破师戒指", + "malum.gui.book.entry.belt_of_the_prospector.ring_of_the_demolitionist.description": "$b火力不足恐惧症/$", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.ring_of_the_demolitionist": "爆破师戒指", + "malum.gui.book.entry.page.text.belt_of_the_prospector.ring_of_the_demolitionist.1": "如果普通的爆炸能量感觉不太 够,那就是你没有用出全力。这 枚戒指会增强爆炸,能有效解决 这一问题。", + "malum.gui.book.entry.page.headline.belt_of_the_prospector.avarice": "贪婪", + "malum.gui.book.entry.page.text.belt_of_the_prospector.avarice.1": "佩戴勘探工腰带时,我提取得到 的所有珍贵资源都会携带着某种 意图,充斥着贪婪。收获到此类 意图之时,其所具有的贪婪会短 暂刻入我的灵魂。每一段强度的 贪婪都会有十分之一的概率在破 坏方块时追加一级时运的效力。", + + "malum.gui.book.entry.necklace_of_blissful_harmony": "福乐和谐项链", + "malum.gui.book.entry.necklace_of_blissful_harmony.description": "黎明遥遥无期", + "malum.gui.book.entry.page.headline.necklace_of_blissful_harmony": "福乐和谐项链", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.1": "为专注于魔法技艺,我常需要平 和清明的心态。因此我设计了一 件工具,以有效引开他人的注意。 戴上此饰品后,我的行迹就将从 周围敌人的感知中隐去,从而降 低它们注意到我的概率。", + "malum.gui.book.entry.page.text.necklace_of_blissful_harmony.2": "进一步研究表明,这枚新护符似 乎对含有邪恶精魂的灵魂$i极为/$有 效。", + + "malum.gui.book.entry.spellweaving_axe": "织法斧", + "malum.gui.book.entry.spellweaving_axe.description": "收获于自然", + "malum.gui.book.entry.page.headline.spellweaving_axe": "织法斧", + "malum.gui.book.entry.page.text.spellweaving_axe.1": "一把工具,一位姊妹。织法斧是 使用深岩珍金锻造而成的复杂工 具,灌注有碧水奥能。简单调整 谐振即可激活工具;此后,只要 破坏方块,即会产生出几枚简单 的位点。它们会飞向远处,破坏 与原有方块匹配的方块。每一次 破坏都会产生四枚位点。", + + "malum.gui.book.entry.spellweaving_pickaxe": "织法镐", + "malum.gui.book.entry.spellweaving_pickaxe.description": "收获于深岩", + "malum.gui.book.entry.page.headline.spellweaving_pickaxe": "织法镐", + "malum.gui.book.entry.page.text.spellweaving_pickaxe.1": "一把工具,一位兄弟。织法镐是 使用深岩珍金锻造而成的复杂工 具,灌注有大地奥能。简单调整 谐振即可激活工具;此后,只要 破坏方块,即会产生出几枚简单 的位点。它们会飞向远处,破坏 与原有方块匹配的方块。每一次 破坏都会产生四枚位点。", + + "malum.gui.book.entry.spellweaving_tools.enchanting": "为织法工具附魔", + "malum.gui.book.entry.spellweaving_tools.enchanting.description": "增强位点", + "malum.gui.book.entry.page.headline.spellweaving_tools.enchanting": "为织法工具附魔", + "malum.gui.book.entry.page.headline.spellweaving_tools.enchanting.weavers_haste": "织法急迫", + "malum.gui.book.entry.page.text.spellweaving_tools.enchanting.weavers_haste.1": "向编织出的位点灌注澄空奥能, 可加快它们的速度。而倘若将这 种性质汇聚为魔咒,那么它所在 工具所产生每个位点的移动速度 都会大幅增加。与织法繁衍互斥。", + "malum.gui.book.entry.page.headline.spellweaving_tools.enchanting.weavers_propagation": "织法繁衍", + "malum.gui.book.entry.page.text.spellweaving_tools.enchanting.weavers_propagation.1": "向编织出的位点灌注邪术奥能, 可令其繁衍复制。而倘若将这种 性质汇集为魔咒,那么它所在工 具每一次激活都会额外产生位点, 每一级魔咒等级额外产生一个。 与织法急迫互斥。", + + + "malum.gui.book.entry.spirit_stones": "精魂石材", + "malum.gui.book.entry.spirit_stones.description": "奥能充盈", + "malum.gui.book.entry.page.headline.spirit_stones.tainted_rock": "污秽石", + "malum.gui.book.entry.page.text.spirit_stones.tainted_rock.1": "石头抗拒变化,但释缚灵魂的能 量亦无可抵挡。以原始奥术能量 强制使其产生变化,即可制成具 有实用魔法属性的石材。若用神 圣奥术能量为催化剂,则会形成 污秽石,一种能消解周围魔法的 石材。", + "malum.gui.book.entry.page.headline.spirit_stones.twisted_rock": "扭曲石", + "malum.gui.book.entry.page.text.spirit_stones.twisted_rock.1": "邪恶奥术能量的本质与神圣奥能 迥异,其制成的石材亦是如此。 扭曲石大部分性质与污秽石相同, 不过它不会消解魔法,而只是将 其推离。这两种石材都能雕琢为 物品台座,就和和符文木一样。", + "malum.gui.book.entry.spirit_stones.reexamination": "再次审视:精魂石材", + "malum.gui.book.entry.spirit_stones.reexamination.description": "晶体结构的密铺", + "malum.gui.book.entry.page.headline.spirit_stones.reexamination": "再次审视:精魂石材", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.1": "似乎精魂晶体结构可以无限密 铺,至少邪恶和神圣晶体可以, 因为我拆解分析扭曲石和污秽石 样本后得出的结论就是这样。其 他精魂石材——换言之,密铺方 式——或许真的存在?很有可能。", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.2": "那些石材的性质又会是怎样?神 圣和邪恶能制得接受和排斥魔法 的石材……澄空和大地就能造出 移动和锁定魔法的石材?但这些 功能神圣金早已具备……狱火大 概能用来加速,碧水则可用于改 变,这两种石材也许会有用处。", + "malum.gui.book.entry.page.text.spirit_stones.reexamination.3": "我应当还不具备剖析奥术、邪 术、幽影所成石材的能力。我仍 然没有理解它们所代表事物的完 全图景,因为目前我还无法对幽 影奥术能量进行破坏性测试。但 是,考虑到基岩位于虚空旁侧 ……也许基岩的不可破坏性就是 幽影石材的特性?", + + "malum.gui.book.entry.ether": "灵火", + "malum.gui.book.entry.ether.description": "风之色彩", + "malum.gui.book.entry.page.headline.ether": "灵火", + "malum.gui.book.entry.page.text.ether.1": "魔法师学徒的常见任务之一是制 造无需热源和燃料的火焰。这是 种测试魔法掌控力的方法,也常 用来检测规避自然现象的能力。 精魂魔法也当然能制造这种奇迹。", + "malum.gui.book.entry.page.text.ether.2": "灵火火焰的特殊之处就在于其与 颜色的相性。就如同给皮革染色, 我同样也能为灵火染色。它是种 光源,因此染上深色会降低其明 度,而非改变火焰的颜色。", + "malum.gui.book.entry.page.headline.ether.iridescent": "虹彩灵火", + "malum.gui.book.entry.page.text.ether.iridescent.1": "我并未止步于制成灵火,而是找 到了给灵火浸入第二种颜色的方 式,也由此创造出了虹彩灵火。 初制成时,这种灵火的基础颜色 便会锁死,也同时能染上$i第二种/$ 颜色。光则会在火焰尖端附近慢 慢由原有颜色变为新添的颜色。", + "malum.gui.book.entry.page.text.ether.iridescent.2": "不过,想给它染上合适的颜色可 是个难题。正如前文所言,灵火 变为虹彩灵火之后,其原有的颜 色就不可再次修改。尽管通常遇 不到这种问题,但给火焰染色时 还是注意小心为好。", + + "malum.gui.book.entry.basic_artifice": "信波匠作", + "malum.gui.book.entry.basic_artifice.description": "信号调制", + "malum.gui.book.entry.page.headline.basic_artifice": "信波匠作", + "malum.gui.book.entry.page.text.basic_artifice.1": "无论你从事何种职业,为何种目 标而奋斗,红石都是必不可少的 助力。搭建活塞门并非工程师的 专利。如今我也为红石的发展献 出了一份力:精魂二极管。将元 素精魂的脉动刻入经由灵火处理 的铜基质,即可制造出四种有趣 的红石设备。", + "malum.gui.book.entry.page.text.basic_artifice.2": "这些二极管能将红石信号转化为 奥术的倾向,让精魂依其性质塑 造结果,再转换回红石信号。灵 火是传递的介质,而铜是机器与 逻辑的概念锚点。", + "malum.gui.book.entry.page.headline.basic_artifice.wavebanker": "信波暂流器", + "malum.gui.book.entry.page.text.basic_artifice.wavebanker.1": "碧水精魂追求变化,追求适应。 若是传入信号,暂流器即会传递 出去,但会有些“粘滞”效应: 在撤走输入后仍会继续发出信号 一段时间。", + "malum.gui.book.entry.page.headline.basic_artifice.wavebreaker": "信波中断器", + "malum.gui.book.entry.page.text.basic_artifice.wavebreaker.1": "狱火精魂追求燃烧,追求光耀。 若是传入信号,中断器即会传递 出去,但会有些“缓慢”效应: 二极管会定住信号,仔细“端 详”,过一段时间再释放出去。", + "malum.gui.book.entry.page.headline.basic_artifice.wavecharger": "信波充续器", + "malum.gui.book.entry.page.text.basic_artifice.wavecharger.1": "澄空精魂追求翱翔,追求飞腾。 若是传入信号,充续器即会传递 出去,但在那之前需“暖机”: 输出信号的强度会缓慢增加至输 入信号。若是撤去输入,或是传 入较弱的信号,则充续器会以类 似方式渐渐减弱输出信号。", + "malum.gui.book.entry.page.headline.basic_artifice.wavemaker": "信波制造器", + "malum.gui.book.entry.page.text.basic_artifice.wavemaker.1": "大地精魂追求坚守,追求稳定。 无论传入还是不传入信号,制造 器都类似时钟发生器,会以稳定 的节奏时不时反转输入信号,其 他时刻则直通输出。", + "malum.gui.book.entry.basic_artifice.artificers_claw": "匠师弯爪", + "malum.gui.book.entry.basic_artifice.artificers_claw.description": "名字叫“爪”,但完全不尖利", + "malum.gui.book.entry.page.headline.basic_artifice.artificers_claw": "匠师弯爪", + "malum.gui.book.entry.page.text.basic_artifice.artificers_claw.1": "我还设计制造了一件工具,用来 微调这些二极管的时序。用它上 面的凸起挪动铜基质上的部件, 就可延长或缩短二极管的时延, 低限为一个红石刻。", + + "malum.gui.book.entry.windweaving": "疾风编织", + "malum.gui.book.entry.windweaving.description": "催发气流", + "malum.gui.book.entry.page.headline.windweaving": "疾风编织", + "malum.gui.book.entry.page.text.windweaving.1": "在各地搜寻奥术能量的踪迹时, 最常找到的是澄空奥能。一切天 气现象中都带有澄空奥能的微弱 印记;但本质上说来,它们并不 具有精魂的形态,而只是其对世 界造成的影响的残余记忆。它们 的影响力已经消散,但只要花一 点点工夫就可恢复。", + "malum.gui.book.entry.page.text.windweaving.2": "各处都留有这些疾风的记忆,它 们失去了疾风的力量,仅能四处 飘动。不过,只要向其灌注澄空 奥能,即可用奥术能量的流动重 新编织这些记忆,将其恢复如初; 它们从而再次能对世界施加影响。 以已有的用途为基础,借助风弹 和疾风凝核,我找出了这一效应 的两种新用途。", + "malum.gui.book.entry.page.headline.windweaving.gust_igniter": "强风激发器", + "malum.gui.book.entry.page.text.windweaving.gust_igniter.1": "风弹带有喷散的记忆。它具有混 沌的性质,因此在受到撞击时即 会释放。以红石激活时,强风激 发器会编织出一阵强风,将风中 的所有事物向外推开。匠师弯爪 可以配置该效果的强度和具体形 态。", + "malum.gui.book.entry.page.headline.windweaving.wind_tunnel": "风洞仪", + "malum.gui.book.entry.page.text.windweaving.wind_tunnel.1": "疾风凝核由强风捕获而来,它更 加强大,且具有方向。以相连的 强风激发器激活时,风洞仪会持 续性编织出向上吹拂的风柱,能 吹动大多数物体和生物。匠师弯 爪可以配置该效果的距离和方向。", + + "malum.gui.book.entry.soulwoven_silk": "魂织绸缎", + "malum.gui.book.entry.soulwoven_silk.description": "编织虚幻", + "malum.gui.book.entry.page.headline.soulwoven_silk": "魂织绸缎", + "malum.gui.book.entry.page.text.soulwoven_silk.1": "魂织绸缎是一种轻盈而坚韧的材 料,其中满是灵魂之类的东西。 和形体一样,它天生就能阻断奥 术能量。尽管其他材料也有此功 效,魂织绸缎更易加工,起码比 石头要好多了。", + "malum.gui.book.entry.page.text.soulwoven_silk.soulwoven_banner.1": "灵魂的碎片能够发光,灵魂自然 也能发光。为何不让绸缎中的灵 魂散发出光芒呢?我制造了若干 旗帜以测试效果,并借用了多种 反应物和精魂以设计图案。融入 能量时,它们会发出暗淡的光; 再融入一个精魂,就能让其耀眼 夺目。", + + "malum.gui.book.entry.soulwoven_pouch": "魂织布袋", + "malum.gui.book.entry.soulwoven_pouch.description": "沿袭传统,再加创新", + "malum.gui.book.entry.page.headline.soulwoven_pouch": "魂织布袋", + "malum.gui.book.entry.page.text.soulwoven_pouch.1": "精魂奥能总是会堆满我的物品 栏。为何不用魔法方案解决魔法 问题呢?这个布袋和收纳袋差不 多,却能在收获奥能时自动将其 装入内部。它的物理容量和收纳 袋差不多,但其中的精魂会稍稍 脱离现实,从而减少它们占用的 空间。", + "malum.gui.book.entry.soulwoven_pouch.ravenous_pouch": "饥馑布袋", + "malum.gui.book.entry.soulwoven_pouch.ravenous_pouch.description": "最后让它饥饿", + "malum.gui.book.entry.page.headline.soulwoven_pouch.ravenous_pouch": "饥馑布袋", + "malum.gui.book.entry.page.text.soulwoven_pouch.ravenous_pouch.1": "虽然精魂奥能是物品栏变杂乱的 元凶,但并不是只有它在堵塞我 的口袋。将腐朽与布袋融合,布 袋就会长出牙齿,变成饥馑布袋。 这个饥饿的布袋是暴食中美食这 一侧面的化身,它会主动拿走我 身上符合它内在物品口味的物品。", + + "malum.gui.book.entry.soulhunter_armor": "灵魂猎手盔甲", + "malum.gui.book.entry.soulhunter_armor.description": "形如玻璃", + "malum.gui.book.entry.page.headline.soulhunter_armor": "灵魂猎手盔甲", + "malum.gui.book.entry.page.text.soulhunter_armor.1": "魂织绸缎能隔绝精魂能量,但也 不代表它只能用于阻隔魔法。这 套盔甲的设计就能聚焦魔法,从 而高效提升穿戴者的奥术能力。 然而,这种材料本身并不结实, 它的保护能力只与皮革衣物相当。", + + "malum.gui.book.entry.spirit_focusing": "精魂聚焦", + "malum.gui.book.entry.spirit_focusing.description": "神秘复制", + "malum.gui.book.entry.page.headline.spirit_focusing": "精魂聚焦", + "malum.gui.book.entry.page.text.spirit_focusing.1": "利用扭曲石和污秽石迥异的属 性,我创造了一个可汲取并聚焦 奥术能量的装置。此时若放入其 兼容的底物,就可用此过程产生 新事物。", + "malum.gui.book.entry.page.text.spirit_focusing.2": "最为基础的底物是炼金促符,和 我过去所见的某种物件非常相似。 只要往里注入奥术能量,再加上 少许矿灰,即可将其嬗变为全新 物质,但这一过程也会损伤促符。", + + "malum.gui.book.entry.focus_ashes": "尘灰生发", + "malum.gui.book.entry.focus_ashes.description": "制造粉状反应物", + "malum.gui.book.entry.page.headline.focus_ashes": "尘灰生发", + "malum.gui.book.entry.page.text.focus_ashes.1": "只要给炼金促符注入不同种的奥 术能量,就能制成各种粉状物质。 是简单而好用的奥术配方。", + + "malum.gui.book.entry.focus_metals": "金属魔艺", + "malum.gui.book.entry.focus_metals.description": "制造条状晶体", + "malum.gui.book.entry.page.headline.focus_metals": "金属魔艺", + "malum.gui.book.entry.page.text.focus_metals.1": "以硝石、硫磺、深岩珍金改变炼 金促符的组分,就可将其改造, 使其能形成纯度极高的金属结点。", + "malum.gui.book.entry.page.text.focus_metals.2": "这种方法的效率和速度都不算最 快,但肯定比全手动挖矿要好得 多。所有种类的金属结点都可在 任意熔炉内烧炼为金属粒,每个 结点相当于三分之二个锭。", + + "malum.gui.book.entry.focus_crystals": "晶体创造", + "malum.gui.book.entry.focus_crystals.description": "制造不规则晶体", + "malum.gui.book.entry.page.headline.focus_crystals": "晶体创造", + "malum.gui.book.entry.page.text.focus_crystals.1": "只要给炼金促符注入不同种的奥 术能量,就能制成更多种平凡晶 体。", + + "malum.gui.book.entry.focus_elemental": "遗骸再造", + "malum.gui.book.entry.focus_elemental.description": "制造组构核心", + "malum.gui.book.entry.page.headline.focus_elemental": "遗骸再造", + "malum.gui.book.entry.page.text.focus_elemental.1": "在经过大量研究之后,我设计出 了复现组构体核心的方法。将炼 金促符与对应凝核融合,再使用 沉重核心进行强化,即能制成复 现对应过程所需的物件。", + "malum.gui.book.entry.page.text.focus_elemental.2": "然而,这只是一种复刻,不是创 造。而考虑到复刻需要用到凝核, 其原始样本自然不会是这样制成 的,但我对它们人造本质的了解 不够深入,无法再进一步了。", + "malum.gui.book.entry.focus_elemental.ifrit_impetus": "火灵促符", + "malum.gui.book.entry.focus_elemental.ifrit_impetus.description": "燃火于微末", + "malum.gui.book.entry.page.headline.focus_elemental.ifrit_impetus": "火灵促符", + "malum.gui.book.entry.page.text.focus_elemental.ifrit_impetus.1": "破坏力是烈焰人的标志,它们基 本上就是火焰的化身。和它们的 旋风同类不一样的是,除去进攻 性之外,它们似乎就没有什么别 的了。下界真是个危险的地方。", + "malum.gui.book.entry.page.text.focus_elemental.ifrit_impetus.2": "复现烈焰粉相对来说较为容易, 它只是一种基础的物质,因此只 需要使用标准流程。再造烈火凝 核就没有那么容易了,制作过程 在需要维持奥能的精确平衡,也 要极为重视蚀刻的顺序,不然就 会导致爆炸。", + "malum.gui.book.entry.page.text.focus_elemental.ifrit_impetus.3": "曾有之物,今必再有;搭配正确 的促符即可。沉重核心和烈火凝 核可造出火灵促符,但由其复杂 度所致,再造耗费的时间极其漫 长。", + "malum.gui.book.entry.focus_elemental.zephyr_impetus": "西风促符", + "malum.gui.book.entry.focus_elemental.zephyr_impetus.description": "再拂新风", + "malum.gui.book.entry.page.headline.focus_elemental.zephyr_impetus": "西风促符", + "malum.gui.book.entry.page.text.focus_elemental.zephyr_impetus.1": "风弹的存在令人着迷。旋风人使 用它们时通常会选择暴力手段, 但换成人类使用,那它们带来的 就是温柔而安全的降落。也许这 些组构体的最初意志不是战斗, 而是在协助旅者跨越悬崖峭壁。", + "malum.gui.book.entry.page.text.focus_elemental.zephyr_impetus.2": "复现前文所提的风弹相对来说较 为容易,它们不过是压缩后的空 气。再造疾风凝核则需要对澄空 奥能有透彻的理解,蚀刻过程也 必须保持慢速,以避免过程中风 能泄露。", + "malum.gui.book.entry.page.text.focus_elemental.zephyr_impetus.3": "曾有之物,今必再有;搭配正确 的促符即可。沉重核心和疾风凝 核可造出西风促符,但由其复杂 度所致,再造耗费的时间极其漫 长。", + + "malum.gui.book.entry.crucible_acceleration": "坩埚加速", + "malum.gui.book.entry.crucible_acceleration.description": "加温加热", + "malum.gui.book.entry.page.headline.crucible_acceleration": "坩埚加速", + "malum.gui.book.entry.page.text.crucible_acceleration.1": "精魂坩埚有其短处:速度较慢。 将奥术能量聚集至中央物品需要 时间。这也并非毫无理由,大多 数物质承受不了那么快的能流, 过载催化剂也容易导致其破损。", + "malum.gui.book.entry.page.text.crucible_acceleration.2": "然而,若以神秘方式加热催化 剂,就可以减轻这种排斥现象, 同时加快聚集的速度。这正是精 魂催化器的用途。但这也并不是 完美方案,不稳定性常会使催化 剂产生非必要的损伤。", + "malum.gui.book.entry.page.text.crucible_acceleration.3": "坩埚周围每座启动的催化器均会 加快聚集的速度,最多接受八座。 不过,失稳风险也会与催化器数 成比例增加,可能导致催化剂受 到额外非必要的损伤。", + + "malum.gui.book.entry.arcane_restoration": "奥术复原", + "malum.gui.book.entry.arcane_restoration.description": "神秘修复", + "malum.gui.book.entry.page.headline.arcane_restoration": "奥术复原", + "malum.gui.book.entry.page.text.arcane_restoration.1": "精魂坩埚有一个怪癖比较烦人 ——它会破坏与其交互的工具。 就算使用坩埚时代价不可避免, 我也宁可选择分期支付。我设计 了这座叫“修复基柱”的仪器, 以在工具损坏时修复它们。", + "malum.gui.book.entry.page.text.arcane_restoration.2": "修复基柱的运作需要大量奥术能 量,以及可用来修复的合适材料。 备齐物品之后,基柱会搜索附近 物品台、物品基座、精魂坩埚中 受损的物品。理论上来说,应该 可以$i只/$使用奥术能量修复物品…… 但目前也只是理论。", + "malum.gui.book.entry.arcane_restoration.tool_repair": "修复工具", + "malum.gui.book.entry.arcane_restoration.tool_repair.description": "钢铁的修复", + "malum.gui.book.entry.page.headline.arcane_restoration.tool_repair": "修复工具", + "malum.gui.book.entry.page.text.arcane_restoration.tool_repair.1": "修复基柱不只能修复促符。许多 平凡的工具——甚至魔法的也行 ——都可借此修复,无需消耗经 验,将催动修复的事物由才智换 成精魂就好。当然,这一过程仍 需供给修复用的材料,并会恢复 大约一半的耐久度。", + "malum.gui.book.entry.page.text.arcane_restoration.tool_repair.2": "若是装备的材料能与精魂共振 ——无非是直接或间接牵扯到精 魂——那么此类修复手段的修复 效率便会更高。本书中记录的绝 大多数工具和盔甲都可恢复四分 之三的耐久度,而非一半。", + + + "malum.gui.book.entry.mote_making": "奥能聚块的制作", + "malum.gui.book.entry.mote_making.description": "崇拜立方体", + "malum.gui.book.entry.page.headline.mote_making": "奥能聚块的制作", + "malum.gui.book.entry.page.text.mote_making.1": "精魂晶体发出的微光奇异而神 秘,增强这种辉光又会怎么样呢? 明灯夹钳就很适合这件事,一手 持夹钳,另一手持精魂晶体,即 可制造一个“奥能聚块”。", + "malum.gui.book.entry.page.text.mote_making.2": "这些奥能聚块是纯净的奥术能量 的凝聚体,外部有一小层守护魔 法,用以防止外溢。它在魔法中 近乎无用,但当作灯来看非常美 观。", + + "malum.gui.book.entry.spirited_glass": "融魂玻璃", + "malum.gui.book.entry.spirited_glass.description": "不太适合当镜片", + "malum.gui.book.entry.page.headline.spirited_glass": "融魂玻璃", + "malum.gui.book.entry.page.text.spirited_glass.1": "我设计了一套简单而美观的玻 璃,由奥术能量染色,再镶入铁 制的框架。融入其中的力量“规 整”了组成玻璃的粒子;而原始 和邪术奥术能量没有倾向,它们 和产物都带有混沌的意味。但不 管怎么说,这些玻璃看上去都很 有意思。", + "malum.gui.book.entry.spirited_glass.null": "仿制第九种奥能", + "malum.gui.book.entry.spirited_glass.null.description": "仿造的空无", + "malum.gui.book.entry.page.headline.spirited_glass.null": "仿制第九种奥能", + "malum.gui.book.entry.page.text.spirited_glass.null.1": "我设计融魂玻璃时只参照了$i八/$种 奥术能量……补完所有奥能是不 可能的,我手头仅有一枚第九种 奥能的晶体。若是用到虚无板石, 就应该能制成合格的仿造品。", + + "malum.gui.book.entry.varnished_terracotta": "漆魂陶瓦", + "malum.gui.book.entry.varnished_terracotta.description": "漂亮的图案", + "malum.gui.book.entry.page.headline.varnished_terracotta": "漆魂陶瓦", + "malum.gui.book.entry.page.text.varnished_terracotta.1": "在烧制带釉陶瓦时,只要精准控 制熔炉进行加热,就能形成美丽 的图案。而向若是陶瓦灌注炼金 矿尘,然后灌注奥术能量,同样 能达成类似的效果。和融魂玻璃 一样,漆魂陶瓦的图案的确相当 好看。", + "malum.gui.book.entry.varnished_terracotta.null": "仿制第九种奥能", + "malum.gui.book.entry.varnished_terracotta.null.description": "仿造的万物", + "malum.gui.book.entry.page.headline.varnished_terracotta.null": "仿制第九种奥能", + "malum.gui.book.entry.page.text.varnished_terracotta.null.1": "我设计漆魂陶瓦时只参照了$i八/$种 奥术能量,和玻璃一样……补完 所有奥能同样是不可能的,我手 头仅有一枚第九种奥能的晶体。 若是用到虚无板石,就应该能制 成合格的仿造品。", + + + "malum.gui.book.entry.crucible_augmentation": "坩埚增强", + "malum.gui.book.entry.crucible_augmentation.description": "调整调谐器", + "malum.gui.book.entry.page.headline.crucible_augmentation": "坩埚增强", + "malum.gui.book.entry.page.text.crucible_augmentation.1": "精魂坩埚具有深厚的潜能,但大 部分都没能发挥出来。炼金矿尘 制成的各种核心就能激发出它的 潜能,我将这种过程称作“增 强”。", + "malum.gui.book.entry.page.text.crucible_augmentation.2": "每种增强件都有独特效果,放入 精魂催化器,或在精魂坩埚中放 最多四个即可生效。使用多个同 种增强件即可叠加效果。", + "malum.gui.book.entry.page.text.crucible_augmentation.3": "为方便增强过程的实操,我特地 改造了一件音叉。手持调谐音叉 就可查看独属坩埚的回响和其上 的各增强件。不仅如此,对坩埚 使用调谐音叉时,还可选择一种 属性进行提升,但同时其他属性 会略有下降。", + + "malum.gui.book.entry.sympathy_drive": "共情驱动器", + "malum.gui.book.entry.sympathy_drive.description": "接纳恨意", + "malum.gui.book.entry.page.headline.sympathy_drive": "共情驱动器", + "malum.gui.book.entry.page.text.sympathy_drive.1": "邪恶和神圣是对立的力量,为什 么不两者结合呢?坩埚加装共情 驱动器后,邪恶精魂会记住促符 受到的损伤。而在修补弥散器进 行修复后,神圣精魂便会“原谅” 这种损伤,进一步修复促符,并 使得后续三次聚焦循环的所有属 性获得提升。", + + "malum.gui.book.entry.caustic_catalyst": "苛性催化器", + "malum.gui.book.entry.caustic_catalyst.description": "失稳燃炎", + "malum.gui.book.entry.page.headline.caustic_catalyst": "苛性催化器", + "malum.gui.book.entry.page.text.caustic_catalyst.1": "狱火和碧水会剧烈结合,这种结 合通常会催动变化和毁灭。苛性 催化器会在坩埚系统的失稳风险 上涨时增加调谐强度,也即,用 欲发的猛烈反应换来强大力量。", + + "malum.gui.book.entry.resonance_tuner": "谐振调谐器", + "malum.gui.book.entry.resonance_tuner.description": "失谐缓和", + "malum.gui.book.entry.page.headline.resonance_tuner": "谐振调谐器", + "malum.gui.book.entry.page.text.resonance_tuner.1": "澄空与大地通常不会相互反应, 这种不反应也有其用武之地。谐 振调谐器会缓和坩埚中不同力量 的交互,以减缓加工速度的方法 大幅降低,甚至完全去除失稳风 险。", + + "malum.gui.book.entry.suspicious_device": "可疑装置", + "malum.gui.book.entry.suspicious_device.description": "一则警示故事", + "malum.gui.book.entry.page.headline.suspicious_device": "可疑装置", + "malum.gui.book.entry.page.text.suspicious_device.1": "奥术和邪术确实对立,也$i确实可/$ $i以/$用它们制造对立增强件。然而, 在奥术向邪术之终结如洪流般的 涌动中,产生的只会是混沌,结 果则是……腐蚀万物的爆炸,及 其带来的腐枯。这则条目谨作警 告,不作推荐。", + + "malum.gui.book.entry.mending_diffuser": "修补弥散器", + "malum.gui.book.entry.mending_diffuser.description": "已死的疤痕组织", + "malum.gui.book.entry.page.headline.mending_diffuser": "修补弥散器", + "malum.gui.book.entry.page.text.mending_diffuser.1": "修补弥散器,以鲜活血肉作为自 然生命恢复的通感锚点。在完成 一次聚焦循环后,加装有它的坩 埚有概率少量修复任意促符。但 它无法挽救已经碎裂的促符。", + + "malum.gui.book.entry.impurity_stabilizer": "杂质稳定器", + "malum.gui.book.entry.impurity_stabilizer.description": "由弱生强", + "malum.gui.book.entry.page.headline.impurity_stabilizer": "杂质稳定器", + "malum.gui.book.entry.page.text.impurity_stabilizer.1": "邪恶精魂会主动接近弱点与弱 者,渴求屠戮。杂质稳定器便利 用了这一性质,除燃料使用速率 和失稳风险外,为坩埚最弱的属 性提供了大量百分比调谐增幅。 不过,这确实会有副作用,会给 标准的调谐流程加上些许负担。", + + "malum.gui.book.entry.accelerating_inlay": "加速衬层", + "malum.gui.book.entry.accelerating_inlay.description": "双倍下注", + "malum.gui.book.entry.page.headline.accelerating_inlay": "加速衬层", + "malum.gui.book.entry.page.text.accelerating_inlay.1": "加速衬层,利用了诡奇织物中导 魔性优良的成分,能大幅提升坩 埚的聚焦速度,且没有任何负面 副作用。", + + "malum.gui.book.entry.blazing_diode": "烈焰二极管", + "malum.gui.book.entry.blazing_diode.description": "至强之力", + "malum.gui.book.entry.page.headline.blazing_diode": "烈焰二极管", + "malum.gui.book.entry.page.text.blazing_diode.1": "烈焰二极管借用了如火般热烈的 灵魂的强大力量,降低坩埚周围 催化器的燃料需求,同时略微加 快了聚焦过程。", + + "malum.gui.book.entry.prismatic_focus_lens": "海晶聚焦透镜", + "malum.gui.book.entry.prismatic_focus_lens.description": "稳定下来", + "malum.gui.book.entry.page.headline.prismatic_focus_lens": "海晶聚焦透镜", + "malum.gui.book.entry.page.text.prismatic_focus_lens.1": "某些时候,简洁即是答案。海晶 聚焦透镜折射的并非光线,而是 奥术能量,以此大幅降低了精魂 聚焦过程的失稳风险。但有一点 需要注意,稳定度只能避免促符 受到$i额外/$损耗。", + + "malum.gui.book.entry.intricate_assembly": "繁复组件", + "malum.gui.book.entry.intricate_assembly.description": "丰饶富裕", + "malum.gui.book.entry.page.headline.intricate_assembly": "繁复组件", + "malum.gui.book.entry.page.text.intricate_assembly.1": "繁复组件,从其如同分形般混沌 的繁复本质中获取力量,正如其 名。装载后对燃料的依赖会上升, 聚焦速度会下降,但坩埚有可能 在单次聚焦循环中产出双倍产物。", + + "malum.gui.book.entry.shielding_apparatus": "盾御器件", + "malum.gui.book.entry.shielding_apparatus.description": "直面风暴", + "malum.gui.book.entry.page.headline.shielding_apparatus": "盾御器件", + "malum.gui.book.entry.page.text.shielding_apparatus.1": "借用魂染钢的多相叠加性质,盾 御器件有概率$i完全/$吸收促符受到 的损耗,同时略微稳定聚焦过程。 不过它确实会减缓聚焦速度。", + + "malum.gui.book.entry.warping_engine": "扭曲引擎", + "malum.gui.book.entry.warping_engine.description": "脱离线性时间", + "malum.gui.book.entry.page.headline.warping_engine": "扭曲引擎", + "malum.gui.book.entry.page.text.warping_engine.1": "扭曲引擎违反了自然定律,实际 应用也无不需要万分小心。扭曲 引擎排斥因果律,偶尔会在聚焦 循环正常结束后,在下一次循环 开始前不久时,瞬间完成那次循 环。", + "malum.gui.book.entry.page.text.warping_engine.2": "此外,扭曲引擎的连锁激活会给 予$i所有/$其他属性可叠加的增益。 但大概也算明显的是,这种操作 会显著增加燃料消耗。最后,它 还会少量增加标准调谐过程的调 谐负担。", + + + "malum.gui.book.entry.geas_magic": "誓令,及其他誓约", + "malum.gui.book.entry.geas_magic.description": "代价换力量", + "malum.gui.book.entry.page.headline.geas_magic": "誓令,及其他誓约", + "malum.gui.book.entry.page.text.geas_magic.1": "誓约和牺牲具有力量。以胸针为 例,它即是一物换一物。传说中 亦常有自愿牺牲者获得力量的故 事。我设计了一套方案,可通过 魂缚火盆半永久性地为灵魂设下 此类条约,或称$b誓令/$。", + "malum.gui.book.entry.page.text.geas_magic.2": "火盆本身比起机器设备来说更像 是导能核心——它会借助神圣金 内衬和深岩珍金嵌晶来引导灵魂。 材料备齐之后,需用灵火点燃火 盆。", + "malum.gui.book.entry.page.text.geas_magic.3": "每一则誓令都需要祭品——核心 物品、附加原材料、维持誓令所 需的奥术能量——且均应直接放 入火盆;与火盆交互即可。点燃 火盆后,必须以自身血液封结誓 约。献出血液的人数没有限制, 只要自愿即可。", + "malum.gui.book.entry.page.text.geas_magic.4": "誓令甚至可施加于简单的灵魂, 不过它们不一定知道如何善加利 用。在点燃火盆前令生物虚弱, 即可让它加入誓令。", + "malum.gui.book.entry.page.text.geas_magic.5": "灵魂似乎最多只能同时持有两则 誓令,多出的不会起效。此处有 必要再提:誓令与灵魂本身绑定, 因此不借助强力手段无法撤回。", + "malum.gui.book.entry.undoing_geas_bindings": "收回誓令", + "malum.gui.book.entry.undoing_geas_bindings.description": "代价太高昂", + "malum.gui.book.entry.page.headline.undoing_geas_bindings": "收回誓令", + "malum.gui.book.entry.page.text.undoing_geas_bindings.1": "的确,永久性的誓令同时是沉重 的负担。誓令确实强大,但它们 的负面作用也如影随形。誓令可 在火盆处收回,可借此选择付出 何种代价。", + "malum.gui.book.entry.page.text.undoing_geas_bindings.2": "为收回誓令,需先在火盆处预备 好宣告时的材料,点燃则换用违 因火焰。如此操作会$i撤销/$而非宣 告誓令。其他的流程与宣告一致, 收回简单灵魂的誓令也需在点燃 前令其虚弱。", + + "malum.gui.book.entry.pacts_of_an_uneven_conscience": "失衡意识的条约", + "malum.gui.book.entry.pacts_of_an_uneven_conscience.description": "在混沌的世界中力争规则", + "malum.gui.book.entry.page.headline.pacts_of_an_uneven_conscience": "失衡意识的条约", + + "malum.gui.book.entry.pacts_of_an_inward_soul": "内省灵魂的条约", + "malum.gui.book.entry.pacts_of_an_inward_soul.description": "重塑基本之要素", + "malum.gui.book.entry.page.headline.pacts_of_an_inward_soul": "内省灵魂的条约", + + "malum.gui.book.entry.pacts_of_an_unbound_wayfarer": "无羁行旅者的条约", + "malum.gui.book.entry.pacts_of_an_unbound_wayfarer.description": "航过风暴与海潮", + "malum.gui.book.entry.page.headline.pacts_of_an_unbound_wayfarer": "无羁行旅者的条约", + + "malum.gui.book.entry.pacts_of_an_igneous_shaper": "火炎塑地师的条约", + "malum.gui.book.entry.pacts_of_an_igneous_shaper.description": "约束原初的地幔", + "malum.gui.book.entry.page.headline.pacts_of_an_igneous_shaper": "火炎塑地师的条约", + + "malum.gui.book.entry.pact_of_defiance": "违抗条约", + "malum.gui.book.entry.pact_of_defiance.description": "违抗局限", + "malum.gui.book.entry.page.headline.pact_of_defiance": "违抗条约", + "malum.gui.geas.pact_of_defiance.cons": "魔法转变了你对死亡的认知:伤害 愈加痛苦。\n -最大生命值降低五分之一", + "malum.gui.geas.pact_of_defiance.pros": "形体中融注了不自然的恢复能力: 永远生长的欲望。\n -饱和度所致的生命值恢复速度变 为两倍,将近死亡时变为三倍\n -所受治疗增加十分之四", + + "malum.gui.book.entry.pact_of_the_parasite": "寄生条约", + "malum.gui.book.entry.pact_of_the_parasite.description": "盗盾自支", + "malum.gui.book.entry.page.headline.pact_of_the_parasite": "寄生条约", + "malum.gui.geas.pact_of_the_parasite.cons": "你的脆弱之处依然不可忽视。\n -所受治疗降低十分之四", + "malum.gui.geas.pact_of_the_parasite.pros": "盈余的自信融入了意识,痛苦不再 重要。\n -收获精魂时给予伤害吸收", + + "malum.gui.book.entry.pact_of_the_warlock": "恶巫条约", + "malum.gui.book.entry.pact_of_the_warlock.description": "战斗不息", + "malum.gui.book.entry.page.headline.pact_of_the_warlock": "恶巫条约", + "malum.gui.geas.pact_of_the_warlock.cons": "感受愤怒,也唤起愤怒。\n -敌人能在两倍远的位置察觉到你", + "malum.gui.geas.pact_of_the_warlock.pros": "专擅融愤怒于痛苦的条约。\n -对敌人的第一击附带邪恶奥能轰 击", + + "malum.gui.book.entry.pact_of_the_reaper": "收割者条约", + "malum.gui.book.entry.pact_of_the_reaper.description": "掌控镰刃", + "malum.gui.book.entry.page.headline.pact_of_the_reaper": "收割者条约", + "malum.gui.geas.pact_of_the_reaper.cons": "打破纽带即陷困境。\n -誓令所不许的武器伤害降低十分 之九\n -誓令所不许的武器在使用时迅速 毁坏", + "malum.gui.geas.pact_of_the_reaper.pros": "灵魂与镰刀签下条约,奥能的锁链 让两者紧密连接。\n -镰刀攻击有概率触发连斩", + + "malum.gui.book.entry.pact_of_the_fortress": "垒塞条约", + "malum.gui.book.entry.pact_of_the_fortress.description": "挺立抵御", + "malum.gui.book.entry.page.headline.pact_of_the_fortress": "垒塞条约", + "malum.gui.geas.pact_of_the_fortress.cons": "宏伟的外在与倦怠的本性不可分 离。\n -灵魂护盾恢复速率减半", + "malum.gui.geas.pact_of_the_fortress.pros": "压缩形态的灵魂护盾,宏伟而精 密。\n -增加灵魂护盾容量\n -灵魂护盾稳固度增加一半", + + "malum.gui.book.entry.pact_of_the_shield": "坚盾条约", + "malum.gui.book.entry.pact_of_the_shield.description": "行事警觉", + "malum.gui.book.entry.page.headline.pact_of_the_shield": "坚盾条约", + "malum.gui.geas.pact_of_the_shield.cons": "加速的外在与易碎的本性不可分 离。\n -灵魂护盾稳固度减半", + "malum.gui.geas.pact_of_the_shield.pros": "加速形态的灵魂护盾,如及时雨般 化险为夷。\n -增加灵魂护盾容量\n -灵魂护盾恢复速率翻倍", + + "malum.gui.book.entry.pact_of_the_shattering_addict": "破念瘾君条约", + "malum.gui.book.entry.pact_of_the_shattering_addict.description": "破念复破念", + "malum.gui.book.entry.page.headline.pact_of_the_shattering_addict": "破念瘾君条约", + "malum.gui.geas.pact_of_the_shattering_addict.cons": "咒语带来的负面影响不容小觑。\n -每有一天未收割精魂会导致戒断 反应叠加,不断消耗更多饥饿值, 直至渴望得以满足", + "malum.gui.geas.pact_of_the_shattering_addict.pros": "强加于意识的咒语——对奥术能量 永无停歇的渴望。\n -击碎灵魂产出额外奥术能量\n -连续击碎产出更多", + + "malum.gui.book.entry.pact_of_the_arcanaphage": "噬魔条约", + "malum.gui.book.entry.pact_of_the_arcanaphage.description": "脱离自身", + "malum.gui.book.entry.page.headline.pact_of_the_arcanaphage": "噬魔条约", + "malum.gui.geas.pact_of_the_arcanaphage.cons": "灵魂居于形体之内,是有原因的。\n -所受的所有伤害均变为魔法伤害\n -灵魂护盾稳固度减半", + "malum.gui.geas.pact_of_the_arcanaphage.pros": "你灵魂的一部分逸散到体外,用以 吸引奥术能量。\n -击碎灵魂产出额外奥术能量\n -收获精魂能提升大多数魔法属性", + + "malum.gui.book.entry.pact_of_self_care": "自我养护条约", + "malum.gui.book.entry.pact_of_self_care.description": "养护自身", + "malum.gui.book.entry.page.headline.pact_of_self_care": "自我养护条约", + "malum.gui.geas.pact_of_self_care.cons": "饥饿即是遗失自我。\n -低饥饿值时生命值下降速度大幅 加快", + "malum.gui.geas.pact_of_self_care.pros": "狂欢作乐,享受美食,荡涤灵魂。\n -食物能恢复更多饱和度\n -食用食物可清除负面效果", + + "malum.gui.book.entry.pact_of_the_high_priest": "祭司长条约", + "malum.gui.book.entry.pact_of_the_high_priest.description": "展薄自身", + "malum.gui.book.entry.page.headline.pact_of_the_high_priest": "祭司长条约", + "malum.gui.geas.pact_of_the_high_priest.cons": "侵占性极强的掌控力会带来伤害。\n -受击后交互距离增益进入冷却\n -增益冷却时移动速度降低", + "malum.gui.geas.pact_of_the_high_priest.pros": "整个世界都是你的。\n -方块交互距离增加五分之一,实 体交互距离增加十分之一", + + "malum.gui.book.entry.pact_of_the_windswept": "风拂条约", + "malum.gui.book.entry.pact_of_the_windswept.description": "与风合一", + "malum.gui.book.entry.page.headline.pact_of_the_windswept": "风拂条约", + "malum.gui.geas.pact_of_the_windswept.cons": "风亦拂面。\n -动量越大,所受击退就越强", + "malum.gui.geas.pact_of_the_windswept.pros": "协风奔走。\n -疾跑会积攒动量", + + "malum.gui.book.entry.pact_of_the_continuing_shot": "接续射击条约", + "malum.gui.book.entry.pact_of_the_continuing_shot.description": "成为箭镞", + "malum.gui.book.entry.page.headline.pact_of_the_continuing_shot": "接续射击条约", + "malum.gui.geas.pact_of_the_continuing_shot.cons": "你无法佯装百发百中。\n -射箭失手会消除所有拉弦速度增 益,反而降低此属性", + "malum.gui.geas.pact_of_the_continuing_shot.pros": "精准度即是关键。\n -造成远程伤害可加快多数远程武 器的拉弦速度", + + "malum.gui.book.entry.pact_of_contentedness": "完满条约", + "malum.gui.book.entry.pact_of_contentedness.description": "追求满足", + "malum.gui.book.entry.page.headline.pact_of_contentedness": "完满条约", + "malum.gui.geas.pact_of_contentedness.cons": "饱满需健康。\n -接近饥饿时护甲值与盔甲韧性减 半", + "malum.gui.geas.pact_of_contentedness.pros": "完整即饱满。\n -接近完全饱足时护甲值与盔甲韧 性增加五分之一", + + "malum.gui.book.entry.pact_of_the_lone_druid": "孤身德鲁伊条约", + "malum.gui.book.entry.pact_of_the_lone_druid.description": "逃避外物", + "malum.gui.book.entry.page.headline.pact_of_the_lone_druid": "孤身德鲁伊条约", + "malum.gui.geas.pact_of_the_lone_druid.cons": "无拘即解甲。\n -受伤后,盔甲会拖累你,会长出 荆棘来损害你的灵魂", + "malum.gui.geas.pact_of_the_lone_druid.pros": "完整即无拘。\n -每个空盔甲槽给予五点护甲值和 两点盔甲韧性\n -每个空盔甲槽令所受治疗增加四 分之一", + + "malum.gui.book.entry.pact_of_the_prospector": "勘探工条约", + "malum.gui.book.entry.pact_of_the_prospector.description": "增长财富", + "malum.gui.book.entry.page.headline.pact_of_the_prospector": "勘探工条约", + "malum.gui.geas.pact_of_the_prospector.cons": "贪火焚身。\n -带有贪婪时受击会导致自燃", + "malum.gui.geas.pact_of_the_prospector.pros": "狂烈与贪婪充斥灵魂。\n -拾起珍贵矿物会给予贪婪\n -贪婪会逐渐增加时运概率\n -获得贪婪时,额外恢复一颗心的 已损失生命值", + + "malum.gui.book.entry.pact_of_combustion": "燃焰条约", + "malum.gui.book.entry.pact_of_combustion.description": "添柴助火", + "malum.gui.book.entry.page.headline.pact_of_combustion": "燃焰条约", + "malum.gui.geas.pact_of_combustion.cons": "火焰的本性不可否认。\n -强行灭火后,自身会受到狱火奥 能冲击", + "malum.gui.geas.pact_of_combustion.pros": "无物可敌烈火。\n -对敌人造成的火焰效果更加强力", + + "malum.gui.book.entry.pact_of_the_lifeweaver": "织命者条约", + "malum.gui.book.entry.pact_of_the_lifeweaver.description": "布施万物", + "malum.gui.book.entry.page.headline.pact_of_the_lifeweaver": "织命者条约", + "malum.gui.geas.pact_of_the_lifeweaver.cons": "所有生物都理应得到关怀。\n -治疗光环一视同仁,不分敌我", + "malum.gui.geas.pact_of_the_lifeweaver.pros": "鲜见此等慷慨:你将发肤意志分与 他人。\n -常态恢复生命值\n -治疗会分享给附近生物", + + "malum.gui.book.entry.pact_of_the_berserker": "狂战士条约", + "malum.gui.book.entry.pact_of_the_berserker.description": "以牙还牙", + "malum.gui.book.entry.page.headline.pact_of_the_berserker": "狂战士条约", + "malum.gui.geas.pact_of_the_berserker.cons": "伤害自己,也伤害他人。\n -暴怒随时间平息\n -所受伤害翻倍", + "malum.gui.geas.pact_of_the_berserker.pros": "无尽的暴怒,永恒的狂怒;苦痛带 来暴怒,暴怒即是力量。\n -受到的伤害变为暴怒\n -造成伤害时会凭借暴怒不断向敌 人发射邪恶奥能轰击", + + "malum.gui.book.entry.pact_of_the_skybreaker": "裂天者条约", + "malum.gui.book.entry.pact_of_the_skybreaker.description": "击落万物", + "malum.gui.book.entry.page.headline.pact_of_the_skybreaker": "裂天者条约", + "malum.gui.geas.pact_of_the_skybreaker.cons": "滴血之仇,当以毁灭报之。\n -所受击退翻倍", + "malum.gui.geas.pact_of_the_skybreaker.pros": "引力——强加于他人的最强力。\n -受到摔落伤害自动攻击附近生物\n -造成摔落伤害时无视距离攻击目 标", + + "malum.gui.book.entry.pact_of_the_cloudskipper": "云跃者条约", + "malum.gui.book.entry.pact_of_the_cloudskipper.description": "飞临万物", + "malum.gui.book.entry.page.headline.pact_of_the_cloudskipper": "云跃者条约", + "malum.gui.geas.pact_of_the_cloudskipper.cons": "你所依赖的终将摧毁你。\n -摔落伤害翻倍", + "malum.gui.geas.pact_of_the_cloudskipper.pros": "引力——最难以违抗的力。\n -强风带来的推进力增加,且会给 予升腾\n -升腾状态能增强空中行动能力", + + "malum.gui.book.entry.pact_of_tidal_affinity": "潮汐亲和条约", + "malum.gui.book.entry.pact_of_tidal_affinity.description": "与海同一", + "malum.gui.book.entry.page.headline.pact_of_tidal_affinity": "潮汐亲和条约", + "malum.gui.geas.pact_of_tidal_affinity.cons": "海洋的锁链紧紧束缚着你的心脏。\n -脱离水体即无法受到治疗", + "malum.gui.geas.pact_of_tidal_affinity.pros": "将自身禁锢于海洋,谨记潮涌的吟 唱呼唤。\n -身处水下时增加移动速度、攻击 速度、挖掘速度、伤害抗性\n -潮涌能量会增强上述效果,同时 让你常态恢复生命值", + + "malum.gui.book.entry.pact_of_patience_repaid": "耐心回报条约", + "malum.gui.book.entry.pact_of_patience_repaid.description": "稀释苦痛", + "malum.gui.book.entry.page.headline.pact_of_patience_repaid": "耐心回报条约", + "malum.gui.geas.pact_of_patience_repaid.cons": "长痛不如短痛。\n -缓冲的伤害变为魔法伤害,且释 放时强度增加五分之一", + "malum.gui.geas.pact_of_patience_repaid.pros": "分散冲击,减缓伤害。\n -缓冲所受伤害的一半,并转换成 随时间造成伤害\n -被缓冲的伤害不会导致死亡", + + "malum.gui.book.entry.pact_of_reciprocation": "反照条约", + "malum.gui.book.entry.pact_of_reciprocation.description": "加倍奉还", + "malum.gui.book.entry.page.headline.pact_of_reciprocation": "反照条约", + "malum.gui.geas.pact_of_reciprocation.cons": "你的内心仅余斗争。\n -禁用灵魂护盾自然恢复", + "malum.gui.geas.pact_of_reciprocation.pros": "一次蜕变,一种全新的驳斥机制。\n -造成魔法伤害恢复灵魂护盾\n -大幅增加灵魂护盾容量\n -灵魂护盾恢复量翻倍", + + "malum.gui.book.entry.pact_of_rune_exploitation": "符文竭耗条约", + "malum.gui.book.entry.pact_of_rune_exploitation.description": "遵守古约", + "malum.gui.book.entry.page.headline.pact_of_rune_exploitation": "符文竭耗条约", + "malum.gui.geas.pact_of_rune_exploitation.cons": "你的灵魂有其承载极限。\n -每装备一枚符文均令所受治疗、 护甲值、盔甲韧性、魔法抗性降低 二十分之一", + "malum.gui.geas.pact_of_rune_exploitation.pros": "你灵魂的一部分变为了符文嵌槽。\n -给予两个符文槽", + + "malum.gui.book.entry.pact_of_the_profane_ascetic": "腐烂苦修条约", + "malum.gui.book.entry.pact_of_the_profane_ascetic.description": "求美于糟粕", + "malum.gui.book.entry.page.headline.pact_of_the_profane_ascetic": "腐烂苦修条约", + "malum.gui.geas.pact_of_the_profane_ascetic.cons": "你对腐败的忠诚摧残了你的形体。\n -饱和度与饥饿值无法恢复生命值\n -食用誓令所不许的食物会带来毁 灭", + "malum.gui.geas.pact_of_the_profane_ascetic.pros": "腐败会成为你最好的朋友。\n -暴食变为信仰考验,增加所受治 疗\n -信仰考验的持续时间显著较长, 且强度上限更高\n -食用腐败食物即会治疗,无需考 虑食欲", + + "malum.gui.book.entry.pact_of_the_profane_glutton": "腐烂暴食条约", + "malum.gui.book.entry.pact_of_the_profane_glutton.description": "进食", + "malum.gui.book.entry.page.headline.pact_of_the_profane_glutton": "腐烂暴食条约", + "malum.gui.geas.pact_of_the_profane_glutton.cons": "腐败终将吞噬你。\n -迫切渴望降低护甲值、魔法抗 性\n -饥饿伤害会令你中毒\n -中毒的敌人会将剧毒传递给你", + "malum.gui.geas.pact_of_the_profane_glutton.pros": "腐败会成为你最强的武器。\n -暴食变为迫切渴望,增加镰刀熟 练度\n -迫切渴望的强度增长速度显著加 快,且强度上限更高\n -拥有迫切渴望时镰刀会额外进行 一次剧毒挥砍", + + "malum.gui.book.entry.pact_of_wyrd_reconstruction": "命运重构条约", + "malum.gui.book.entry.pact_of_wyrd_reconstruction.description": "欺骗命运", + "malum.gui.book.entry.page.headline.pact_of_wyrd_reconstruction": "命运重构条约", + "malum.gui.geas.pact_of_wyrd_reconstruction.cons": "燃烧着的星星令你衰颓。\n -命运重构冷却极长\n -冷却时奥术谐振减半\n -收获精魂时消耗饥饿值", + "malum.gui.geas.pact_of_wyrd_reconstruction.pros": "死神本尊带来的无束伟力。\n -命运重构可避免死亡\n -命运重构附带短时无懈可击,且 会迅速触发收获精魂时效果", + + "malum.gui.book.entry.pact_of_the_blastweaver": "爆炸编织者条约", + "malum.gui.book.entry.pact_of_the_blastweaver.description": "收割废墟", + "malum.gui.book.entry.page.headline.pact_of_the_blastweaver": "爆炸编织者条约", + "malum.gui.geas.pact_of_the_blastweaver.cons": "你的贪婪引你走向自己造就的废 墟。\n -贪婪会增加所受爆炸伤害", + "malum.gui.geas.pact_of_the_blastweaver.pros": "贪婪与急迫,荣于动能冲击。\n -大幅增强爆炸,引爆时给予贪婪\n -贪婪增加时运概率\n -贪婪额外增强爆炸", + + + "malum.gui.book.entry.totem_magic": "图腾魔法", + "malum.gui.book.entry.totem_magic.description": "奇迹现于世", + "malum.gui.book.entry.page.headline.totem_magic": "图腾魔法", + "malum.gui.book.entry.page.text.totem_magic.1": "在此之前,我仅将精魂魔法限制 于提升自身和制造材料。但现在, 我将影响世界。", + "malum.gui.book.entry.page.text.totem_magic.2": "为启动图腾魔法,我需要将精魂 奥术能量刻至符文原木之中,形 成代表该能量的符记。如不需要 某个符记,可用斧将其去除。我 脑中已有构想,先准备一符文木 图腾基座,再往其上图腾柱刻入 特定的符记组合,就可以启动精 魂仪式了。", + "malum.gui.book.entry.page.text.totem_magic.3": "各种仪式的功能各有不同,但其 仍有规律可循,仍能归为若干类。 精魂仪式或会影响附近生物的灵 魂,或会影响周围物质世界的奥 能构造。这两种展现精魂奥能之 力量的方式都会用到某种“仪式 位点”,也即,由图腾编织出的、 受引导的能量火花。", + "malum.gui.book.entry.totem_magic.waveform_totemancy": "信波图腾操控", + "malum.gui.book.entry.totem_magic.waveform_totemancy.description": "仪式先后", + "malum.gui.book.entry.page.headline.totem_magic.waveform_totemancy": "信波图腾操控", + "malum.gui.book.entry.page.text.totem_magic.waveform_totemancy.1": "图腾的本性决定了它们的混沌, 多个仪式同时存在时,其每次产 生效果的先后顺序极难保持一致。 而受研究信波匠作的启发,我设 计出了一种解决方案。", + "malum.gui.book.entry.page.text.totem_magic.waveform_totemancy.2": "正常情况下,只有在从世界内自 发的奥能流动中收集到足量能量 后,精魂仪式才会启动。而对信 波图腾基座而言,在其接收到红 石脉冲前,这股能量都会处于某 种“珍藏”状态。在组织多个仪 式时,可用红石侦测器找出精魂 仪式可启动的确切时间点。", + "malum.gui.book.entry.page.text.totem_magic.waveform_totemancy.3": "向信波图腾基座发送脉冲的时机 可能会很难把握。要注意,持续 的信号并非必须,基座内部的回 路只会识别信号开始时的脉冲。", + + "malum.gui.book.entry.rune_of_burning_fervor": "烧灼狂烈符文", + "malum.gui.book.entry.rune_of_burning_fervor.description": "打磨脉动", + "malum.gui.book.entry.page.headline.rune_of_burning_fervor": "烧灼狂烈符文", + "malum.gui.book.entry.page.text.rune_of_burning_fervor.1": "烧灼狂烈符文的能力与同名仪式 类似,会给予佩戴者效力减半的 烧灼狂烈效果,略微加快攻击和 挖掘速度。", + + "malum.gui.book.entry.rune_of_fiery_embrace": "火焰之拥符文", + "malum.gui.book.entry.rune_of_fiery_embrace.description": "熄灭脉动", + "malum.gui.book.entry.page.headline.rune_of_fiery_embrace": "火焰之拥符文", + "malum.gui.book.entry.page.text.rune_of_fiery_embrace.1": "火焰之拥符文的能力与同名仪式 类似,会给予着火的佩戴者效力 减半的火焰之拥效果,熄灭火焰 并提供常态治疗。", + + "malum.gui.book.entry.rune_of_flowing_grasp": "浪流之握符文", + "malum.gui.book.entry.rune_of_flowing_grasp.description": "延展脉动", + "malum.gui.book.entry.page.headline.rune_of_flowing_grasp": "浪流之握符文", + "malum.gui.book.entry.page.text.rune_of_flowing_grasp.1": "浪流之握符文的能力与同名仪式 类似,会给予佩戴者效力减半的 浪流之握效果,略微延展方块交 互距离和物品拾取距离。", + + "malum.gui.book.entry.rune_of_good_tides": "渔获之潮符文", + "malum.gui.book.entry.rune_of_good_tides.description": "祝福脉动", + "malum.gui.book.entry.page.headline.rune_of_good_tides": "渔获之潮符文", + "malum.gui.book.entry.page.text.rune_of_good_tides.1": "渔获之潮符文的能力与同名仪式 类似,会给予佩戴者效力减半的 渔获之潮效果,带来的增益相当 于追加一级饵钓魔咒。", + + "malum.gui.book.entry.rune_of_howling_gale": "咆哮之风符文", + "malum.gui.book.entry.rune_of_howling_gale.description": "疾发脉动", + "malum.gui.book.entry.page.headline.rune_of_howling_gale": "咆哮之风符文", + "malum.gui.book.entry.page.text.rune_of_howling_gale.1": "咆哮之风符文的能力与同名仪式 类似,会给予佩戴者效力减半的 咆哮之风效果,加快移动速度和 攻击速度。", + + "malum.gui.book.entry.rune_of_sky_tether": "空之系索符文", + "malum.gui.book.entry.rune_of_sky_tether.description": "升举脉动", + "malum.gui.book.entry.page.headline.rune_of_sky_tether": "空之系索符文", + "malum.gui.book.entry.page.text.rune_of_sky_tether.1": "空之系索符文的能力与同名仪式 类似,会给予佩戴者效力减半的 空之系索效果,增加跳跃高度, 略微减少重力对其的影响,同时 极少量减少摔落伤害。", + + "malum.gui.book.entry.rune_of_stone_ward": "巨岩之护符文", + "malum.gui.book.entry.rune_of_stone_ward.description": "护卫脉动", + "malum.gui.book.entry.page.headline.rune_of_stone_ward": "巨岩之护符文", + "malum.gui.book.entry.page.text.rune_of_stone_ward.1": "巨岩之护符文的能力与同名仪式 类似,会给予佩戴者效力减半的 巨岩之护效果,略微减少所受伤 害,且未着甲时效果增强。", + + "malum.gui.book.entry.rune_of_oaken_might": "橡林之威符文", + "malum.gui.book.entry.rune_of_oaken_might.description": "强化脉动", + "malum.gui.book.entry.page.headline.rune_of_oaken_might": "橡林之威符文", + "malum.gui.book.entry.page.text.rune_of_oaken_might.1": "橡林之威符文的能力与同名仪式 类似,会给予佩戴者效力减半的 橡林之威效果,提供固定量的伤 害提升,空手时效果增强。", + + "malum.gui.book.entry.managing_totems": "图腾谐振", + "malum.gui.book.entry.managing_totems.description": "洞察仪式", + "malum.gui.book.entry.page.headline.managing_totems": "图腾谐振", + "malum.gui.book.entry.page.text.managing_totems.1": "精魂仪式复杂而又简单,这种矛 盾自有其理。简单而固定的效果, 却根植于奥术能量的流动——仪 式范围的判断也因此相当困难。", + "malum.gui.book.entry.page.text.managing_totems.2": "我制成了一支法杖,用作仪式能 量的“调谐音叉”。手持着它就 能与世界中奥术能量的流动谐振, 从而可以直接看见图腾的影响范 围。", + "malum.gui.book.entry.page.text.managing_totems.3": "有趣的是,这支法杖同样能将符 记“校准”为活跃状态,甚至连 不在图腾中的符记都行,手持法 杖交互即可。据我目前所知而言, 这一效应仅存在于视觉层面。但 就算没有太大用处,它们也足够 美观。", + + "malum.gui.book.entry.sacred_rites": "神圣仪式", + "malum.gui.book.entry.sacred_rites.description": "治愈之图腾魔艺", + "malum.gui.book.entry.page.headline.sacred_rites": "神圣仪式", + "malum.gui.book.entry.rite_of_healing": "治疗仪式", + "malum.gui.book.entry.rite_of_healing.description": "弥合伤口", + "malum.gui.book.entry.page.text.rite_of_healing": "简单仪式,启动时会缓慢治疗周 围生物的伤痕。", + "malum.gui.book.entry.rite_of_nourishment": "滋养仪式", + "malum.gui.book.entry.rite_of_nourishment.description": "滋养形体", + "malum.gui.book.entry.page.text.rite_of_nourishment": "简单仪式,启动时会常态恢复周 围玩家失去的耐力,让饥饿值延 续更久。", + "malum.gui.book.entry.rite_of_nurturing": "催长仪式", + "malum.gui.book.entry.rite_of_nurturing.description": "催长幼畜", + "malum.gui.book.entry.page.text.rite_of_nurturing": "高级仪式,启动时会给予周围动 物某种精魂催长效果,使得它们 成长更快,并加速各种生化过程。", + "malum.gui.book.entry.rite_of_lust": "淫欲仪式", + "malum.gui.book.entry.rite_of_lust.description": "", + "malum.gui.book.entry.page.text.rite_of_lust": "高级仪式,启动时……周围的动 物会更为……$i精力充沛/$,就好像 我给它们喂了饲料一样。", + + "malum.gui.book.entry.wicked_rites": "邪恶仪式", + "malum.gui.book.entry.wicked_rites.description": "伤害之图腾魔艺", + "malum.gui.book.entry.page.headline.wicked_rites": "邪恶仪式", + "malum.gui.book.entry.rite_of_harming": "伤害仪式", + "malum.gui.book.entry.rite_of_harming.description": "加深创口", + "malum.gui.book.entry.page.text.rite_of_harming": "简单仪式,启动时会缓慢伤害周 围生物的灵魂。", + "malum.gui.book.entry.rite_of_empowerment": "赋能仪式", + "malum.gui.book.entry.rite_of_empowerment.description": "锻造力量", + "malum.gui.book.entry.page.text.rite_of_empowerment": "简单仪式,启动时会增强周围敌 对生物的灵魂。", + "malum.gui.book.entry.rite_of_culling": "屠戮仪式", + "malum.gui.book.entry.rite_of_culling.description": "屠戮畜群", + "malum.gui.book.entry.page.text.rite_of_culling": "高级仪式,启动时会宰杀周围过 量的牲畜。", + "malum.gui.book.entry.rite_of_rending": "裂体仪式", + "malum.gui.book.entry.rite_of_rending.description": "钉死棺材", + "malum.gui.book.entry.page.text.rite_of_rending": "高级仪式,启动时会攻击虚弱的 怪物,对其形体与灵魂造成致命 伤害。", + + "malum.gui.book.entry.aerial_rites": "澄空仪式", + "malum.gui.book.entry.aerial_rites.description": "翱翔之图腾魔艺", + "malum.gui.book.entry.page.headline.aerial_rites": "澄空仪式", + "malum.gui.book.entry.rite_of_the_howling_gale": "咆哮之风仪式", + "malum.gui.book.entry.rite_of_the_howling_gale.description": "疾发精魂", + "malum.gui.book.entry.page.text.rite_of_the_howling_gale": "简单仪式,启动时会给予周围生 物咆哮之风效果,增加移动速度 和攻击速度。", + "malum.gui.book.entry.rite_of_the_sky_tether": "空之系索仪式", + "malum.gui.book.entry.rite_of_the_sky_tether.description": "减轻重力", + "malum.gui.book.entry.page.text.rite_of_the_sky_tether": "简单仪式,启动时会给予周围生 物空之系索效果,增加跳跃高度, 减轻其所受重力,并小幅减免摔 落伤害。", + "malum.gui.book.entry.rite_of_gravity": "重力仪式", + "malum.gui.book.entry.rite_of_gravity.description": "融注重量", + "malum.gui.book.entry.page.text.rite_of_gravity": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过方块时会 对其施加重力效果,让其下落。", + "malum.gui.book.entry.rite_of_ascension": "飞腾仪式", + "malum.gui.book.entry.rite_of_ascension.description": "反转定律", + "malum.gui.book.entry.page.text.rite_of_ascension": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过方块时会 对其施加反重力效果,让其抬升 最多十六格高度。", + + "malum.gui.book.entry.aqueous_rites": "碧水仪式", + "malum.gui.book.entry.aqueous_rites.description": "流涌之图腾魔艺", + "malum.gui.book.entry.page.headline.aqueous_rites": "碧水仪式", + "malum.gui.book.entry.rite_of_the_flowing_grasp": "浪流之握仪式", + "malum.gui.book.entry.rite_of_the_flowing_grasp.description": "延展臂膀", + "malum.gui.book.entry.page.text.rite_of_the_flowing_grasp": "简单仪式,启动时会给予周围生 物浪流之握效果,增加方块交互 距离和物品拾取距离。", + "malum.gui.book.entry.rite_of_the_good_tides": "渔获之潮仪式", + "malum.gui.book.entry.rite_of_the_good_tides.description": "祝福多得", + "malum.gui.book.entry.page.text.rite_of_the_good_tides": "简单仪式,启动时会给予周围生 物渔获之潮效果,给予的增益相 当于各追加一级饵钓和海之眷 顾魔咒。", + "malum.gui.book.entry.rite_of_soaking": "浸水仪式", + "malum.gui.book.entry.rite_of_soaking.description": "激发生长", + "malum.gui.book.entry.page.text.rite_of_soaking": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过方块时会 施加催生催长效果,类似于播撒 骨粉,或类似于加速时间的流动。", + "malum.gui.book.entry.rite_of_sapping": "抽液仪式", + "malum.gui.book.entry.rite_of_sapping.description": "积累岩华", + "malum.gui.book.entry.page.text.rite_of_sapping": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过炼药锅时 会大幅加快流体积累速度,对其 上方任意位置处的滴水石锥都有 效。", + + "malum.gui.book.entry.earthen_rites": "大地仪式", + "malum.gui.book.entry.earthen_rites.description": "塑形之图腾魔艺", + "malum.gui.book.entry.page.headline.earthen_rites": "大地仪式", + "malum.gui.book.entry.rite_of_the_stone_ward": "巨岩之护仪式", + "malum.gui.book.entry.rite_of_the_stone_ward.description": "加固血肉", + "malum.gui.book.entry.page.text.rite_of_the_stone_ward": "简单仪式,启动时会给予周围生 物巨岩之护效果,减少所受伤害, 未着甲时效果增强。", + "malum.gui.book.entry.rite_of_the_oaken_might": "橡林之威仪式", + "malum.gui.book.entry.rite_of_the_oaken_might.description": "加强骨掌", + "malum.gui.book.entry.page.text.rite_of_the_oaken_might": "简单仪式,启动时会给予周围生 物橡林之威效果,提供固定量的 伤害提升,空手时效果增强。", + "malum.gui.book.entry.rite_of_creation": "造岩仪式", + "malum.gui.book.entry.rite_of_creation.description": "点气成形", + "malum.gui.book.entry.page.text.rite_of_creation": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过未被占据 的空间时会将空气中的分子嬗变 为岩土,从而形成圆石。", + "malum.gui.book.entry.rite_of_destruction": "摧毁仪式", + "malum.gui.book.entry.rite_of_destruction.description": "摧毁万物", + "malum.gui.book.entry.page.text.rite_of_destruction": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过方块时会 尝试破坏它们。", + + "malum.gui.book.entry.infernal_rites": "狱火仪式", + "malum.gui.book.entry.infernal_rites.description": "烧灼之图腾魔艺", + "malum.gui.book.entry.page.headline.infernal_rites": "狱火仪式", + "malum.gui.book.entry.rite_of_the_burning_fervor": "烧灼狂烈仪式", + "malum.gui.book.entry.rite_of_the_burning_fervor.description": "点燃精魂", + "malum.gui.book.entry.page.text.rite_of_the_burning_fervor": "简单仪式,启动时会给予周围生 物烧灼狂烈效果,增加攻击速度 和挖掘速度。", + "malum.gui.book.entry.rite_of_the_fiery_embrace": "火焰之拥仪式", + "malum.gui.book.entry.rite_of_the_fiery_embrace.description": "安抚火焰", + "malum.gui.book.entry.page.text.rite_of_the_fiery_embrace": "简单仪式,启动时会扑灭周围生 物身上的火焰,而后给予火焰之 拥效果,常态进行治疗。", + "malum.gui.book.entry.rite_of_smelting": "烧炼仪式", + "malum.gui.book.entry.rite_of_smelting.description": "生而熟,粗而精", + "malum.gui.book.entry.page.text.rite_of_smelting": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过方块时会 向其灌注烈火,可瞬时烧炼它们, 就像在熔炉中一样。", + "malum.gui.book.entry.rite_of_quickening": "加速仪式", + "malum.gui.book.entry.rite_of_quickening.description": "加快处理", + "malum.gui.book.entry.page.text.rite_of_quickening": "高级仪式,启动时会形成一枚固 形仪式位点。位点经过任意种类 的熔炉时会大幅加速烧炼速度。", + + "malum.gui.book.entry.undirected_rite": "无向的仪式", + "malum.gui.book.entry.undirected_rite.description": "失控的造物", + "malum.gui.book.entry.page.headline.undirected_rite": "无向的仪式", + "malum.gui.book.entry.page.text.undirected_rite.1": "原始奥术能量是所有仪式的基 石,无能量则无效果。这也自然 而然引人思考:将其作为仪式核 心会怎样?其答案复杂而凶险。", + "malum.gui.book.entry.page.text.undirected_rite.2": "令此仪式产生实质效果的要求远 超其他仪式,需要用到整整五个 符记才可激活,就好像试图抵达 并突破某种阈限一样。突破之后 ……其动量仍会保留。", + "malum.gui.book.entry.page.text.undirected_rite": "这个……混沌到不知道还能不能 被称为仪式的仪式,会腐化烧蚀 图腾本身,转化其最基本的本质, 并将周围世界嬗变为某种模糊的 腐枯物质。", + + "malum.gui.book.entry.unchained_rite": "释缚的仪式", + "malum.gui.book.entry.unchained_rite.description": "失控的造物", + "malum.gui.book.entry.page.headline.unchained_rite": "释缚的仪式", + "malum.gui.book.entry.page.text.unchained_rite.1": "奥术能量在图腾中不断累积,但 仍缺乏方向,最终会弥散出去。 确实混沌,但合乎其符记结构的 预期效果。无向仪式会为图腾带 去猛烈的变化。我称所得木材为 “灵魂木”,其上留有其残暴的 形成过程余下的伤疤。这些伤疤 扭曲了魔法,转化了木材的本性。", + "malum.gui.book.entry.page.text.unchained_rite.2": "任何在灵魂木图腾上启动的仪 式,其效果均与在符文木上的迥 然不同。参照这一思路,无向仪 式本身应该也会被灵魂木的构造 扭曲变化……", + "malum.gui.book.entry.page.text.unchained_rite": "如今其已添疤痕,能量便从图腾 中渗流而出,形成与腐枯绑定的 仪式位点。此位点经过腐枯物质 时,即会令其上方的方块发生嬗 变。", + "malum.gui.book.entry.page.headline.unchained_rite.soulwood": "灵魂木嬗变", + "malum.gui.book.entry.page.text.unchained_rite.soulwood.1": "到目前为止,我发现的释缚嬗变 的直接应用之一,是将符文木方 块转化成相应的灵魂木方块。对 所有木质方块都有效,甚至包括 了符文树苗。", + "malum.gui.book.entry.page.text.unchained_rite.soulwood.2": "当然,在精魂灌注中将符文木替 换为符文木,也同样能造出灵魂 木图腾基座。", + + "malum.gui.book.entry.blight": "关于腐枯的研究", + "malum.gui.book.entry.blight.description": "是什么、为什么、怎么样", + "malum.gui.book.entry.page.headline.blight.intro": "关于腐枯的研究", + "malum.gui.book.entry.page.text.blight.intro.1": "腐枯,$i能够破坏和损毁的事物/$。 无向仪式的造物有很多奇怪属性, 我想试着给它们归类。", + "malum.gui.book.entry.page.text.blight.intro.2": "一种简单解释是,它只是侵染世 界的另一种能量形式,但这种解 释显然不正确。腐枯是无害的, 至少其本身无害。它只是一种 ……$i物质/$。", + "malum.gui.book.entry.page.headline.blight.composition": "腐枯研究:物质", + "malum.gui.book.entry.page.text.blight.composition.1": "无向仪式,顾名思义,是个随机 过程。它会嬗变物质,但嬗变产 物变幻无常。所以它随机产出的 粉末,就是些毫不相干的物质碎 块乱堆在一块儿,而且相当难闻。 不推荐食用该粉末或用于种植, 但除此之外没什么有害的地方。", + "malum.gui.book.entry.page.headline.blight.flora": "腐枯研究:植被", + "malum.gui.book.entry.page.text.blight.flora.1": "在测试腐枯和骨粉的交互反应 时,我观察到有两种植物会经常 出现——腐枯根索和腐枯珠簇。 它们都没什么用处,但它们似乎 不需要水和光照就能在腐枯上生 长。有意思。", + "malum.gui.book.entry.page.headline.blight.spread": "腐枯研究:扩散", + "malum.gui.book.entry.page.text.blight.spread.1": "腐枯不会自行扩散,毕竟它只是 随机产生的物质。但它有一种精 魂记忆,一种可复现的模式。若 给予奥术能量或有效肥料,腐枯 则会随机在周围区域复现这一模 式。", + "malum.gui.book.entry.page.headline.blight.arcane_rite": "腐枯研究:谐振", + "malum.gui.book.entry.page.text.blight.arcane_rite.1": "这种复现也正是其对释缚仪式极 为重要的原因。释缚仪式记忆着 它被创造过程的残暴,并会与腐 枯中的记忆谐振,从而将其能量 注入腐枯上方的事物。", + + "malum.gui.book.entry.soulwood": "关于灵魂树的研究", + "malum.gui.book.entry.soulwood.description": "扭曲的树种", + "malum.gui.book.entry.page.headline.soulwood": "关于灵魂树的研究", + "malum.gui.book.entry.page.text.soulwood.1": "在进一步研究之后,我发现释缚 仪式产生的灵魂树已经变成了另 一个物种,和原先的符文树完全 不同。它生长的过程不同,各性 状也不同……", + "malum.gui.book.entry.page.text.soulwood.2": "似乎缔造它的精魂伤疤不只停留 在颜色和魔法属性的层面。最为 显著的不同点是形态和树叶颜色。 灵魂树比符文树更细长、更瘦弱。 与符文树鲜艳的橙黄色树叶不同, 其树叶的颜色为病态的紫红色。 不过它们的用途还是大致相同的。", + "malum.gui.book.entry.page.headline.soulwood.bonemeal": "灵魂树研究:生长", + "malum.gui.book.entry.page.text.soulwood.bonemeal.1": "与腐枯类似,它的树苗也接受精 魂奥术能量和骨粉一类的常见肥 料,两者的结果大致相似。", + "malum.gui.book.entry.page.headline.soulwood.blight": "灵魂树研究:腐枯", + "malum.gui.book.entry.page.text.soulwood.blight.1": "另一显著的不同是其对周围事物 的影响。比如,它会以其生长的 能量复现无向仪式,并将周围事 物嬗变为腐枯。如果要种植这种 树,最好还是专门划一块安全可 控的区域。", + "malum.gui.book.entry.page.headline.soulwood.cursed_sap": "灵魂树研究:树脂", + "malum.gui.book.entry.page.text.soulwood.cursed_sap.1": "灵魂树的黏稠浆脉似乎比符文树 更容易聚集盈满。所得树脂的效 果也同样有所腐化。诅咒树脂不 会恢复我的活力,而是会增强之, 增加我的攻击力度并提供伤害抗 性。", + + "malum.gui.book.entry.scarstone": "关于疮疤石的研究", + "malum.gui.book.entry.scarstone.description": "扭曲的岩石", + "malum.gui.book.entry.page.headline.scarstone": "关于疮疤石的研究", + "malum.gui.book.entry.page.text.scarstone.1": "在观察腐枯扩散的过程中(当 然,是在可控环境下),我注意 到这种形而上学的伤害偶尔能强 大到在石头上留下疮疤——因此, 我将其命名为“疮疤石”。", + "malum.gui.book.entry.page.headline.scarstone.material": "疮疤石研究:质地", + "malum.gui.book.entry.page.text.scarstone.material.1": "疮疤石是一种奇怪的岩石,从某 种意义上说,和腐枯有些类似。 我在其中检测到了花岗岩、黑曜 石、闪长岩、安山岩的碎屑,也 有不少普通的石头;这些碎屑只 是杂乱地散在其中,毫无规律可 言。它也不会回应释缚仪式。", + "malum.gui.book.entry.page.headline.scarstone.creation": "疮疤石研究:制造", + "malum.gui.book.entry.page.text.scarstone.creation.1": "这种石材的出现貌似纯属随机, 我还未验明具体的引发条件。但 大约每十次腐枯蔓延,这种残暴 的嬗变即会刻出一处疮疤石团。", + "malum.gui.book.entry.page.headline.scarstone.strange_crystal": "疮疤石研究:怪异晶体", + "malum.gui.book.entry.page.text.scarstone.strange_crystal.1": "虽然它对释缚仪式没有反应,但 它好像有种奇怪的……增生物? 这种增生物本身是晶体,却表现 得像是植物。我不清楚它有什么 用途。如果我是生物法师的话, 这项发现大概算得上一生难遇。", + "malum.gui.book.entry.page.headline.strange_crystal.material": "怪异晶体研究:质地", + "malum.gui.book.entry.page.text.strange_crystal.material.1": "这种怪异晶体很坚硬,又很柔 韧。它上面的纹路很美观,而且 似乎记录了……什么东西,我不 清楚。", + "malum.gui.book.entry.page.headline.strange_crystal.purpose": "怪异晶体研究:意图", + "malum.gui.book.entry.page.text.strange_crystal.purpose.1": "这种材料对奥术能量保持惰性 ——更奇怪了。我想不出它的用 途,不过这也许是因为我不是生 物学家。怪异晶体虽然很怪异, 和腐枯一样怪异,却只是……平 凡的材料。", + "malum.gui.book.entry.page.text.strange_crystal.purpose.2": "看着它倒是很养眼睛,也能拿它 当作假山怪石。一种……植物? 腐枯所致的、自行生发的、不像 灵魂树那样有符文树打底的植物。 很有趣,但我还是没有找到它的 用途。", + "malum.gui.book.entry.strange_crystal.reexamination": "再次审视:怪异晶体", + "malum.gui.book.entry.strange_crystal.reexamination.description": "如出一辙", + "malum.gui.book.entry.page.headline.strange_crystal.reexamination": "再次审视:怪异晶体", + "malum.gui.book.entry.page.text.strange_crystal.reexamination.1": "忆念质。忆念质和怪异晶体如出 一辙,虽然两者之间毫无关联。 我不清楚这之中的意义。", + "malum.gui.book.entry.strange_crystal.revelation": "本质发掘:怪异晶体", + "malum.gui.book.entry.strange_crystal.revelation.description": "怪异的生命", + "malum.gui.book.entry.page.headline.strange_crystal.revelation": "本质发掘:怪异晶体", + "malum.gui.book.entry.page.text.strange_crystal.revelation.1": "啊哈。这种晶体……确实具有深 层意义,只是它自身并无价值。 它带有融合意识一般的异质印记。 它不是意识,而是一种奇怪、不 可能存在的生命。也许那些纹路 就是它生命的物理表现……", + + "malum.gui.book.entry.unchained_transmutation": "释缚嬗变", + "malum.gui.book.entry.unchained_transmutation.description": "不稳定反应", + "malum.gui.book.entry.page.headline.unchained_transmutation": "释缚嬗变", + "malum.gui.book.entry.page.text.unchained_transmutation.intro.1": "释缚仪式的回响不只会给符文木 留下疤痕。影响的模式看似随意, 但腐枯正是一种随意随机的物质。 经不断试错总结,我成功分辨出 了多个类别,也可以叫作嬗变过 程树。", + "malum.gui.book.entry.page.text.unchained_transmutation.intro.2": "疤痕产生的效果因其起始材料不 同而不同。仪式每次的悸动脉冲 都会将任何方块在嬗变树中推进 一次;只要时间足够,所有物质 都将化作腐枯。", + "malum.gui.book.entry.page.headline.unchained_transmutation.dirt": "无种之芽", + "malum.gui.book.entry.page.text.unchained_transmutation.dirt.1": "对于泥土,仪式不会播撒种子, 却能令其长出萌芽。泥土中会首 先出现木质的根茎,然后神奇地 变为草。这种机制由概念促动, 下一阶段就能证明这一点——苔 藓覆盖了泥土,乃至直接完全替 代了它。这一阶段之后,生长便 失去了方向,因此其会随机进发, 变为腐枯。", + "malum.gui.book.entry.page.headline.unchained_transmutation.stone": "无痛粉碎", + "malum.gui.book.entry.page.text.unchained_transmutation.stone.1": "对于未经加工的石头,仪式会一 点一点地粉碎。这一过程会迅速 加快:石头变成圆石,再变成沙 砾,再变成沙子。这之后,所得 的事物无法再分成更精细的物质, 试图粉碎的操作本身产生了不良 反应,产生腐枯。", + "malum.gui.book.entry.page.headline.unchained_transmutation.basalt": "无热焚化", + "malum.gui.book.entry.page.text.unchained_transmutation.basalt.1": "对于玄武岩,仪式似乎会模仿普 通石头的粉碎过程,但路径中的 步骤则换成了下界的物质。玄武 岩变成岩浆块,再碎裂冷却成肉 状的下界疣,然后腐烂为灵魂沙。 沙中的灵魂对仪式保持一定惰性, 最终的产物则是腐枯。", + "malum.gui.book.entry.page.headline.unchained_transmutation.mud": "无液融注", + "malum.gui.book.entry.page.text.unchained_transmutation.mud.1": "对于泥巴,仪式会向其结构中融 注入水的概念。和直接跟水混在 一起一样,泥巴会首先变成黏土; 但之后黏土会晶化成海晶石,然 后便完全向水屈服,变成了冰。 冰本身就是固态的水,也就没办 法变得再像水了,于是变成腐枯。", + "malum.gui.book.entry.page.headline.unchained_transmutation.packed_mud": "橙色石材", + "malum.gui.book.entry.page.text.unchained_transmutation.packed_mud.1": "三条疑似与颜色有关的序列之 一。泥砖似乎有条件变成滴水石 ——原理不明,然后滴水石降解 为花岗岩。此后便汇合到一般石 材的嬗变序列。", + "malum.gui.book.entry.page.headline.unchained_transmutation.snow": "白色石材", + "malum.gui.book.entry.page.text.unchained_transmutation.snow.1": "三条疑似与颜色有关的序列之 一。不知为何,雪会变成方解石, 然后方解石降解为闪长岩。此后 便汇合到一般石材的嬗变序列。", + "malum.gui.book.entry.page.headline.unchained_transmutation.deepslate": "灰色石材", + "malum.gui.book.entry.page.text.unchained_transmutation.deepslate.1": "三条疑似与颜色有关的序列之 一。这一条还算符合逻辑——深 板岩会变成凝灰岩,然后凝灰岩 降解为安山岩。此后便汇合到一 般石材的嬗变序列。", + + "malum.gui.book.entry.aura_empowerment": "灵气增强", + "malum.gui.book.entry.aura_empowerment.description": "高等方尖碑", + "malum.gui.book.entry.page.headline.aura_empowerment": "灵气增强", + "malum.gui.book.entry.page.text.aura_empowerment.1": "奥能基柱在制造过程中结合使用 了灵魂木和符文木,使得它极擅 长引导精魂奥能。向其供应精魂, 即可释放精魂存储的能量。", + "malum.gui.book.entry.page.text.aura_empowerment.2": "图腾的设计即是为避免常态消耗 精魂。仪式激活时必然会形成回 响,其序列与构成图腾的精魂顺 序相符;此性质只会带来近乎于 无的极少量负担。这对被动效果 来说还能接受,但它确实会严重 限制效果的强度。奥能基柱则能 减弱这种限制,可让图腾魔法发 挥出全力。", + "malum.gui.book.entry.page.headline.aura_empowerment.elemental": "灵气增强", + "malum.gui.book.entry.page.text.aura_empowerment.elemental.1": "元素奥能可让基柱变成图腾增强 器。基柱会编织出一枚仪式位点, 其会在接触符文和图腾产生的同 元素灵气效果时增强它们。一个 精魂约可激活四次。", + "malum.gui.book.entry.aura_empowerment.other_pylon_applications": "基柱的其他应用", + "malum.gui.book.entry.aura_empowerment.other_pylon_applications.description": "引导基础精魂", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications": "基柱的其他应用", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.sacred": "神圣", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.sacred.1": "神圣", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.wicked": "邪恶", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.wicked.1": "邪恶", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.arcane": "高等祭坛加速", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.arcane.1": "原始奥能可让基柱的功能与符文 木方尖碑靠拢。每个基柱都会令 附近某个祭坛加快百分之五十, 最多接受四个基柱。一个精魂约 可加速十六次灌注循环。", + "malum.gui.book.entry.page.headline.aura_empowerment.other_pylon_applications.eldritch": "邪术", + "malum.gui.book.entry.page.text.aura_empowerment.other_pylon_applications.eldritch.1": "邪术", + + "malum.gui.book.entry.locus_management": "位点管理", + "malum.gui.book.entry.locus_management.description": "运动的奥能", + "malum.gui.book.entry.page.headline.locus_management": "位点管理", + "malum.gui.book.entry.page.text.locus_management.1": "精魂仪式大多都有相同点。简单 仪式通过寻索仪式位点展现效果, 而更复杂的仪式——追求影响世 界而无具体目标的仪式——的效 果则通过固形仪式位点展现。", + "malum.gui.book.entry.page.text.locus_management.2": "固形仪式位点成形时会向图腾指 示的方向游走。我测得其移动速 度为精确的四格每秒,其在消散 前能激活八次其携带的效果。", + "malum.gui.book.entry.page.text.locus_management.3": "污秽石会对魔法产生独特的负面 效应。它会干扰奥能的流动,最 终完全拆散奥能。而要是没有什 么特别的外形构造,唯一需要注 意的就只是干扰性质了。仪式位 点飞过污秽石时不会激活效果, 也因此不会消散。", + "malum.gui.book.entry.page.text.locus_management.4": "最后,仪式位点无法触碰,它也 因此没有质量,不受重力影响, 且可穿过任意固体物质。", + "malum.gui.book.entry.page.text.locus_management.5": "仪式锚是能引导和增强游走仪式 位点的仪器。向其中嵌入精魂奥 能,即会建立一道飞行路向,从 而影响飞过的所有位点。路向所 用的奥能蚀刻技术天性敏感,因 此仪式锚在受到红石影响时无法 工作。", + "malum.gui.book.entry.page.headline.locus_management.aerial": "位点的速度", + "malum.gui.book.entry.page.text.locus_management.aerial.1": "向仪式锚嵌入澄空奥能,位点即 会获得速度提升增益,加快其在 世界中移动的速度。每个位点可 接受两次此效果,每次都会令速 度翻倍。", + "malum.gui.book.entry.page.headline.locus_management.aqueous": "位点的强度", + "malum.gui.book.entry.page.text.locus_management.aqueous.1": "向仪式锚嵌入碧水奥能,位点即 会获得强度提升增益,增强其与 某些仪式锚蚀刻纹路交互的效能。 每个位点可接受两次此效果,每 次都会令强度翻倍。", + "malum.gui.book.entry.page.headline.locus_management.earthen": "位点的效应", + "malum.gui.book.entry.page.text.locus_management.earthen.1": "向仪式锚嵌入大地奥能,位点即 会获得效应提升增益,增强每次 激活所产生效果的强度。每个位 点可接受两次此效果,每次都会 令效应翻倍。", + "malum.gui.book.entry.page.headline.locus_management.infernal": "位点的行程", + "malum.gui.book.entry.page.text.locus_management.infernal.1": "向仪式锚嵌入狱火奥能,位点即 会获得行程提升增益,在消散前 可以抵达更远的位置。每个位点 可接受两次此效果,每次都会令 行程翻倍。", + "malum.gui.book.entry.page.headline.locus_management.sacred": "修复位点", + "malum.gui.book.entry.page.text.locus_management.sacred.1": "向仪式锚嵌入神圣奥能,位点即 会不断修复自身,延长自身的存 在时间,从而抵达更远的位置。 每个位点可接受四次此效果。", + "malum.gui.book.entry.page.headline.locus_management.wicked": "复活位点", + "malum.gui.book.entry.page.text.locus_management.wicked.1": "向仪式锚嵌入邪恶奥能,位点会 牺牲已有的元素增益来立即修复 自身。次数限制与神圣奥能的一 致。", + "malum.gui.book.entry.page.headline.locus_management.arcane": "导向位点", + "malum.gui.book.entry.page.text.locus_management.arcane.1": "向仪式锚嵌入原始奥能,位点会 更改其飞行路向,不会产生消耗, 也没有副作用。原始奥能是没有 指向的纯粹能量,它产生的效果 自然相对平凡,但也恰如其分。", + "malum.gui.book.entry.page.headline.locus_management.eldritch": "分裂位点", + "malum.gui.book.entry.page.text.locus_management.eldritch.1": "向仪式锚嵌入邪术奥能,位点即 会分裂,成为两个无关联但功能 一致的位点。每个位点可接受四 次此效果。复制得到的位点仅有 单色,且无法再复制。", + "malum.gui.book.entry.page.headline.locus_management.elemental_boons": "仪式研究:元素增益", + "malum.gui.book.entry.page.text.locus_management.elemental_boons.1": "位点是一种原始的奥能构造体, 它没有专长之处,因此功能相当 有限。借助仪式锚传递元素奥能, 即可解决这一问题,不过我还需 要详细记述具体的功能。", + "malum.gui.book.entry.page.text.locus_management.elemental_boons.2": "仪式位点飞过嵌有澄空、碧水、 大地、狱火纹路的仪式锚时,其 会接受到一项元素增益。同组别 内仅有头两次接受会生效。同时, 因为位点本身构造简单,所以它 最多只能接受四次增益。", + "malum.gui.book.entry.page.headline.locus_management.wicked_order": "仪式研究:位点复活", + "malum.gui.book.entry.page.text.locus_management.wicked_order.1": "位点是一种原始的奥能构造体, 我设计的原型只要求蚀刻有效果, 且具备移动能力。后来,关键功 能里新增了一项自我维持。不能 说是和活物一样的自行恢复,但 总归还算是可以自我维持。", + "malum.gui.book.entry.page.text.locus_management.wicked_order.2": "在接受到邪恶奥能的命令时,位 点会强制自我牺牲。它会放弃已 有的全部元素增益。速度最不重 要,因此会最先放弃速度增益。 其次是强度增益,而后是效应增 益。行程增益最重要,只会在没 有其他增益时才放弃。", + + + "malum.gui.book.entry.runeworking": "符文工艺", + "malum.gui.book.entry.runeworking.description": "会心之针", + "malum.gui.book.entry.page.headline.runeworking": "符文工艺", + "malum.gui.book.entry.page.text.runeworking.1": "到目前为止,我制造的每一件护 符都已得到了实际运用。随之而 来的自然还有副作用,我不得不 在挑选合适的护符上费掉许多时 间。不过,这些护符肯定可以单 独剥离出某些效果。", + "malum.gui.book.entry.page.text.runeworking.2": "符文工艺就此起始,具体使用的 器具则是胸针和符文。胸针仅作 为基底核心存在,它的佩戴位置 贴近心脏,象征着符文力量中内 禀的苦痛代价。", + "malum.gui.book.entry.page.text.runeworking.3": "符文工艺起步于誊刻符文,这种 操作需在符文工作台上完成,应 当先造出一张。最简单的入门胸 针是符文胸针,可以用它佩戴我 造出的符文。", + + "malum.gui.book.entry.runic_brooch": "符文胸针", + "malum.gui.book.entry.runic_brooch.description": "掌心的力量", + "malum.gui.book.entry.page.headline.runic_brooch": "符文胸针", + "malum.gui.book.entry.page.text.runic_brooch.1": "符文胸针是最简单朴素的胸针。 它象征着附加代价的力量,或是 鲜血淋漓的双手持握着满是荆棘 的启迪。佩戴时,它会移除我手 中一个为戒指力量留出的空位, 并给予我在双手掌心分别誊刻一 枚符文的能力。", + + "malum.gui.book.entry.elaborate_brooch": "精致胸针", + "malum.gui.book.entry.elaborate_brooch.description": "谨慎交易", + "malum.gui.book.entry.page.headline.elaborate_brooch": "精致胸针", + "malum.gui.book.entry.page.text.elaborate_brooch.1": "胸针象征着牺牲。但若要论及他 人眼光,这种牺牲可能会有些抽 象含混,甚至显得荒诞滑稽。项 链的形态与腰带没有太大区别, 若是剥夺去$i时尚/$和得体的概念, 我便能在脖颈上戴上一份腰带的 力量。", + + "malum.gui.book.entry.glass_brooch": "玻璃胸针", + "malum.gui.book.entry.glass_brooch.description": "易碎的力量", + "malum.gui.book.entry.page.headline.glass_brooch": "玻璃胸针", + "malum.gui.book.entry.page.text.glass_brooch.1": "符文胸针功效不错,不过力量的 象征性容器不只有双手。我还可 以通过玻璃胸针将其导向我的血 液,以剥夺一部分生命力为代价, 换来在胸口誊刻两枚符文的能力。", + + "malum.gui.book.entry.gluttonous_brooch": "暴食胸针", + "malum.gui.book.entry.gluttonous_brooch.description": "无尽的饥饿", + "malum.gui.book.entry.page.headline.gluttonous_brooch": "暴食胸针", + "malum.gui.book.entry.page.text.gluttonous_brooch.1": "牺牲不止于物理层面,精神上的 牺牲也是牺牲。暴食胸针会剥夺 饱足感,以致我在进食充分后仍 会不断想吃东西。作为交换,我 干瘪的腹部多出了一件腰带的位 置。", + + "malum.gui.book.entry.rune_of_ailment_cleansing": "病痛祓除符文", + "malum.gui.book.entry.rune_of_ailment_cleansing.description": "促进处理的脉动", + "malum.gui.book.entry.page.headline.rune_of_ailment_cleansing": "病痛祓除符文", + "malum.gui.book.entry.page.text.rune_of_ailment_cleansing.1": "病痛祓除符文促使形体催化、转 化和改变物质,以期加快处理和 消解负面效果的速度,而以超越 寻常的速度战胜它们。", + + "malum.gui.book.entry.rune_of_culling": "屠戮符文", + "malum.gui.book.entry.rune_of_culling.description": "促进破坏的脉动", + "malum.gui.book.entry.page.headline.rune_of_culling": "屠戮符文", + "malum.gui.book.entry.page.text.rune_of_culling.1": "屠戮符文促使意识追求毁灭,并 提升佩戴者对受伤目标的镰刀熟 练度。符文似乎会对生命值小于 等于一半的目标起效,并令镰刀 对其造成的伤害升高大约五分之 二。", + + "malum.gui.book.entry.rune_of_dexterity": "敏捷符文", + "malum.gui.book.entry.rune_of_dexterity.description": "促进奔逃的脉动", + "malum.gui.book.entry.page.headline.rune_of_dexterity": "敏捷符文", + "malum.gui.book.entry.page.text.rune_of_dexterity.1": "敏捷符文促使意识在危险时刻移 动求变,提升移动速度,提升的 量会随佩戴者生命力的消散而增 加,最高可令移速变为两倍。", + + "malum.gui.book.entry.rune_of_scorching": "灼烈符文", + "malum.gui.book.entry.rune_of_scorching.description": "促进燃烧的脉动", + "malum.gui.book.entry.page.headline.rune_of_scorching": "灼烈符文", + "malum.gui.book.entry.page.text.rune_of_scorching.1": "灼烈符文促使意识将其光辉与周 遭事物分享,但后果如何不在考 虑范围内;能将佩戴者造成的火 焰伤害翻倍。", + + "malum.gui.book.entry.rune_of_vitality": "活力符文", + "malum.gui.book.entry.rune_of_vitality.description": "促进修补的脉动", + "malum.gui.book.entry.page.headline.rune_of_vitality": "活力符文", + "malum.gui.book.entry.page.text.rune_of_vitality.1": "活力符文促使形体治疗自身,让 佩戴者所受所有治疗提升大约五 分之一。", + + "malum.gui.book.entry.rune_of_protection": "防御符文", + "malum.gui.book.entry.rune_of_protection.description": "促进坚守的脉动", + "malum.gui.book.entry.page.headline.rune_of_protection": "防御符文", + "malum.gui.book.entry.page.text.rune_of_protection.1": "防御符文促使形体坚守自身,令 佩戴者的护甲值提升大约五分之 一。", + + "malum.gui.book.entry.rune_of_reinforcement": "灵固符文", + "malum.gui.book.entry.rune_of_reinforcement.description": "促进制造的脉动", + "malum.gui.book.entry.page.headline.rune_of_reinforcement": "灵固符文", + "malum.gui.book.entry.page.text.rune_of_reinforcement.1": "灵固符文不会促进形体的能力, 而只是向其奥术存在施加压力, 增加灵魂护盾的容量和稳固度。", + + "malum.gui.book.entry.rune_of_volatile_distortion": "扭曲无常符文", + "malum.gui.book.entry.rune_of_volatile_distortion.description": "促进腐化的脉动", + "malum.gui.book.entry.page.headline.rune_of_volatile_distortion": "扭曲无常符文", + "malum.gui.book.entry.page.text.rune_of_volatile_distortion.1": "扭曲无常符文不会促进意识的能 力,而是会随机扭曲它的行为, 以致佩戴者攻击的伤害随机变 动——某些时候会正好碰上敌方 弱点,此时攻击伤害会翻倍。", + + + "malum.gui.book.entry.chronicles_of_the_void": "虚空通史", + "malum.gui.book.entry.chronicles_of_the_void.description": "疯狂的魔法", + "malum.gui.book.entry.page.headline.chronicles_of_the_void": "虚空通史", + + "malum.gui.book.entry.ritual_magic": "灵仪魔法", + "malum.gui.book.entry.ritual_magic.description": "宏伟的魔法", + "malum.gui.book.entry.page.headline.ritual_magic": "灵仪魔法", + "malum.gui.book.entry.page.text.ritual_magic.1": "未来深藏诸多奥秘……", + + "malum.gui.book.entry.necklace_of_the_mystic_mirror": "神秘透镜项链", + "malum.gui.book.entry.necklace_of_the_mystic_mirror.description": "如其在内,如其在外", + "malum.gui.book.entry.page.headline.necklace_of_the_mystic_mirror": "神秘透镜项链", + "malum.gui.book.entry.page.text.necklace_of_the_mystic_mirror.1": "我又设计了一种收集散在精魂损 失的能量的方式。嵌入其中的透 镜能够聚焦魔法,即能在收集到 奥术能量时多收集一些。这些能 量会被重新分配给我身上所有其 他护符,从而在收获精魂时增强 它们的效果。", + + "malum.gui.book.entry.mirror_magic": "镜面魔法", + "malum.gui.book.entry.mirror_magic.description": "魔法溜槽", + "malum.gui.book.entry.page.headline.mirror_magic": "镜面魔法", + "malum.gui.book.entry.page.text.mirror_magic.1": "灵灾中的镜面魔法是围绕运输物 品与精魂展开的系统。镜面魔法 会分成两大类别,其一专注于管 理精魂奥能,其二则是模块化的 物品溜槽。可用此类设备将精魂 罐连接到祭坛和坩埚,然后让它 自动补货。", + "malum.gui.book.entry.page.text.mirror_magic.2": "对于普通物品的运输,镜面魔法 会制造一种传送门风格的引力通 道——脉线。脉线能够取出和传 递物品。脉线的属性随使用的透 镜不同而变。下一次发布中,镜 面魔法和巫毒魔法中之一会实装。", + + "malum.gui.book.entry.voodoo_magic": "巫毒魔法", + "malum.gui.book.entry.voodoo_magic.description": "人偶制造", + "malum.gui.book.entry.page.headline.voodoo_magic": "巫毒魔法", + "malum.gui.book.entry.page.text.voodoo_magic.1": "灵灾中的巫毒魔法是围绕指挥和 命令巫毒人偶这堆小家伙展开的 系统。巫毒魔法会分成两大类别 ——战斗和实用。可以想象你指 挥一整支战斗人偶军队为你作战, 而你则稳坐军中帐。", + "malum.gui.book.entry.page.text.voodoo_magic.2": "实用用途的人偶可以执行简单任 务——收集物品,把物品放到箱 子里,给绵羊剪毛,收割农作物, 诸如此类。下一次发布中,镜面 魔法和巫毒魔法中之一会实装。", + + "malum.gui.book.entry.belt_of_the_magebane": "巫灾腰带", + "malum.gui.book.entry.belt_of_the_magebane.description": "旧墟新现", + "malum.gui.book.entry.page.headline.belt_of_the_magebane": "巫灾腰带", + "malum.gui.book.entry.page.text.belt_of_the_magebane.1": "巫灾腰带是我的偏门发明之一, 结构简明易懂。正常情况下,被 击中后灵魂护盾要过好一会才开 始恢复。经多次实践证明,这一 失效期相当致命。但如今,灾厄 不再。", + "malum.gui.book.entry.page.text.belt_of_the_magebane.2": "穿戴此类腰带时,灵魂护盾的修 复速度会大幅增加,容量也小有 提升。且当穿戴者被魔法攻击击 中时,此腰带会吸收其产生的散 在奥术能量,并再利用于紧急修 复灵魂护盾。", + + "malum.gui.book.entry.tyrving": "提尔锋", + "malum.gui.book.entry.tyrving.description": "远古遗物", + "malum.gui.book.entry.page.headline.tyrving": "提尔锋", + "malum.gui.book.entry.page.text.tyrving.1": "我最初制造的镰刀若要击碎灵 魂,需先损伤身体,再损伤灵魂。 虽然我现在已经不需再严格按此 步骤执行,为此而生的提尔锋也 依然可借此伤害敌人。", + "malum.gui.book.entry.page.text.tyrving.2": "击中灵魂时,扭曲石中会流过违 因火焰,由此诱其扭曲并造成魔 法伤害;灵魂越复杂,魔法伤害 便随之正比增加。这种扭曲还会 有“回弹”,即在一段时间后, 灵魂猛地恢复原有状态,由此造 成更多伤害。", + "malum.gui.book.entry.page.text.tyrving.3": "这把剑有一项局限较为独特:它 无法横扫,也不会接受横扫之刃 魔咒。", + "malum.gui.book.entry.page.text.tyrving.4": "这种武器还和锐利的火山玻璃有 着奇异的亲和性,在精魂坩埚中 使用黑曜石即可修复,不用耗费 任何更为昂贵的材料。", + + "malum.gui.book.entry.the_device": "神秘装置", + "malum.gui.book.entry.the_device.description": "放微波炉里充能", + "malum.gui.book.entry.page.headline.the_device": "神秘装置", + "malum.gui.book.entry.page.text.the_device.1": "掰弯了照样能用", + + + "malum.gui.book.entry.chronicles_of_the_soul": "灵魂通史", + "malum.gui.book.entry.chronicles_of_the_soul.description": "奇迹的魔法", + "malum.gui.book.entry.page.headline.chronicles_of_the_soul": "灵魂通史", + + "malum.gui.book.entry.void.the_weeping_well": "哭泣之井", + "malum.gui.book.entry.void.the_weeping_well.description": "通往未知的门", + "malum.gui.book.entry.page.headline.void.the_weeping_well": "哭泣之井", + "malum.gui.book.entry.page.text.void.the_weeping_well.1": "我发现了一个……结构。它的意 味比我先前找到的几乎所有事物 都要深远,它的存在即是已有人 踏入过奥法研究的实证。", + "malum.gui.book.entry.page.text.void.the_weeping_well.2": "我称这口井为“哭泣之井”,原 因是它一直散发出哀伤的气息, 井内有一小池……物质。我不太 能确定那是什么物质,它虽然看 上去不像液体,但物理性质上来 说肯定也不是固体。", + "malum.gui.book.entry.page.text.void.the_weeping_well.3": "实证的“实”来自结构的构成材 料,似乎是污秽石,就好像在阻 止其中物质向外扩张。虽然说是 污秽石,但这结构的核心比我造 出的石材要坚硬许多,硬度甚至 接近基岩。", + "malum.gui.book.entry.page.text.void.the_weeping_well.4": "我的第一想法是往里面扔块石 头,现在看来大概不算什么好决 定。井本身应该足够稳定,如果 它真的存在了很长时间的话…… 好在没发生危险的事,算是松了 口气。那块石头几秒后就飞了出 来,同时还有一阵类似打嗝的声 音,附带少量浓度低至无害的井 内物质。", + "malum.gui.book.entry.page.text.void.the_weeping_well.5": "我身上还有些挖矿收集到的物 品,其中有一些经验晶和一块深 岩珍金,我待在井旁时它们便好 像要飞出我的口袋。我不清楚这 意味着什么,不过,扔进去的石 头会反弹出来,那么也许可以把 它们也扔进去试试。", + "malum.gui.book.entry.page.text.void.the_weeping_well.6": "这么做了之后,投进去的材料在 反弹回的那一刻发生了变化 ——有趣的是,石头和这些材料 的反弹方向都是正南方。或许我 可借此造出新材料、新造物?而 且,仅是受到吸引的材料都与奥 能相关这一点,就极具探索价值。", + "malum.gui.book.entry.page.text.void.the_weeping_well.7": "我并非历史学家,不会去探究那 些延申而来的文化内涵,但有一 点,至少就我目前所知如此,那 就是污秽石只可通过精魂灌注制 成。这意味着曾有文明触及过奥 术能量,并且……试图控制它? 曾畏惧过它?曾利用过它?这个 文明是否与深埋地下的其他结构 有关?我不清楚,但我希望我能 找到答案。", + + "malum.gui.book.entry.void.material_study_soulstone": "材料研究:灵魂石", + "malum.gui.book.entry.void.material_study_soulstone.description": "一位老朋友", + "malum.gui.book.entry.page.headline.void.material_study_soulstone": "研究:灵魂石", + "malum.gui.book.entry.page.text.void.material_study_soulstone.1": "当然,灵魂石本身没什么新东 西。它是精魂魔法的基石。然而, 大多数粗金属穿过哭泣之井后, 便会变成粗灵魂石。", + "malum.gui.book.entry.page.text.void.material_study_soulstone.2": "这是否意味着灵魂石本身类似金 属?或许吧。但这肯定能解释它 为何能轻松调谐铁。这当然也代 表着,灵魂石本身以某种方式与 井的真实存在相连。也许井是现 实中充斥着灵魂的区域?还是一 种收纳灵魂的方式?这两种说法 都不太站得住脚,但我目前还无 法直接推倒这些理论,不管看上 去有多站不住脚。", + + "malum.gui.book.entry.void.material_study_null_slate": "材料研究:精炼灵魂石", + "malum.gui.book.entry.void.material_study_null_slate.description": "空白的板石,也许是某物的前身", + "malum.gui.book.entry.page.headline.void.material_study_null_slate": "研究:虚无板石", + "malum.gui.book.entry.page.text.void.material_study_null_slate.1": "穿过哭泣之井后,灵魂石变成了 我称为“虚无板石”的物质。虽 然物理性质与灵魂石相似,但它 貌似缺失了灵魂……它与奥术能 量交互的方式,却仍与灵魂石无 二。", + "malum.gui.book.entry.page.text.void.material_study_null_slate.2": "也许这就是灵魂石获得灵魂能量 前的状态?我无法确定它与灵魂 交互的模式,也同样无法像制造 魂染钢那样,转移这一性质。我 仅有的理论就是,完全缺失奥术 能量,乃至一丝一毫都不存在的 状态,不知怎的,具有其独特的 奥术能量。这种能量又会是什么?", + "malum.gui.book.entry.void.material_study_null_slate.reexamination": "再次审视:虚无板石", + "malum.gui.book.entry.void.material_study_null_slate.reexamination.description": "与幽影调谐", + "malum.gui.book.entry.page.headline.void.material_study_null_slate.reexamination": "再次审视:虚无板石", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.1": "奥术能量的完全缺失也有其效。 虚无板石的本质应已再清晰不过 ——灵魂石;与虚空,而非与奥 术能量调谐的灵魂石。", + "malum.gui.book.entry.page.text.void.material_study_null_slate.reexamination.2": "它或许仍是灵魂石的前身,但两 者有可能以其他方式互相关联 ……它的物理外显性质与灵魂石 一致。相异的性质完全是由石材 交互对象的不同所致。", + + "malum.gui.book.entry.void.material_study_mnemonic_fragment": "材料研究:凝聚经验晶", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.description": "不是经验,而是记忆", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment": "研究:忆念质", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.1": "穿过哭泣之井后,经验晶变成了 我称作“忆念质”的物质。这些 忆念残片从物理表现来说似乎就 是经验晶,但其中能量更为凝聚, 更为细致。", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.2": "我拿着它时的感受,不再是简单 的经验,而更像是拿着一整段记 忆,前因后果、细枝末节,一应 俱全。\n这是否代表着哭泣之井是个活体, 我手里的是它的记忆?还是它收 集了产生经验晶的灵魂的记忆, 再汇聚成这种致密的物质?而且 为什么只是拿着石头就能感受到 某种印象?", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination": "再次审视:忆念质", + "malum.gui.book.entry.void.material_study_mnemonic_fragment.reexamination.description": "一以贯之的结构", + "malum.gui.book.entry.page.headline.void.material_study_mnemonic_fragment.reexamination": "再次审视:忆念质", + "malum.gui.book.entry.page.text.void.material_study_mnemonic_fragment.reexamination.1": "忆念质的内部构造与经验晶几乎 一致,但规模更加微观精细。推 测这就是它性质的由来。", + + "malum.gui.book.entry.void.material_study_void_salts": "材料研究:净化灰烬", + "malum.gui.book.entry.void.material_study_void_salts.description": "灵魂本质的线索", + "malum.gui.book.entry.page.headline.void.material_study_void_salts": "研究:虚空盐", + "malum.gui.book.entry.page.text.void.material_study_void_salts.1": "穿过哭泣之井后,咒灰变化为了 我称作“虚空盐”的物质。这种 暗色的粉末在化学性质上与咒灰 相似,但其中并无碳成分,也就 不能再称之为“灰”。", + "malum.gui.book.entry.page.text.void.material_study_void_salts.2": "它似乎由一种未知的不稳定金属 构成,又与某种我无法辨别的苛 性物质键合。它在物理层面之外 也相当令人困惑。碳是生命的基 础,但是去除了碳的这种物质 ……好像在动?我未能在实验中 证实这一点,但我几乎可以确定 这种物质具有某种生命,而且还 会移动。", + "malum.gui.book.entry.void.material_study_void_salts.reexamination": "再次审视:虚空盐", + "malum.gui.book.entry.void.material_study_void_salts.reexamination.description": "引人担忧", + "malum.gui.book.entry.page.headline.void.material_study_void_salts.reexamination": "再次审视:虚空盐", + "malum.gui.book.entry.page.text.void.material_study_void_salts.reexamination.1": "$i不存在/$中产生了$i存在/$,就是幽影 奥术能量存在的表现。它或许$i真/$ $i的/$活着……但它的生命由虚无定 义,而非物质的存在。再推而广 之,虚空中或许还有更为复杂的 生命?", + + "malum.gui.book.entry.void.material_study_malignant_lead": "材料研究:腐化黄金", + "malum.gui.book.entry.void.material_study_malignant_lead.description": "化神奇为腐朽", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead": "研究:恶念之铅", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.1": "穿过哭泣之井后,深岩珍金会转 换成恶念之铅。与金绑定的各种 奥术能量大多转变成了邪恶奥术 能量,这种金属也因此自炼金师 的神坛跌落,变成了最为低等的 材料。", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.2": "金属中的奥术能量也大致变为了 原本的一半。是因为被井剥去了, 还是变化成了我仍未分离辨识的 事物?两种说法都可能成立。这 点有可能和虚无板石展现出来的 奥术交互能力有关……", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination": "再次审视:恶念之铅", + "malum.gui.book.entry.void.material_study_malignant_lead.reexamination.description": "邪恶与幽影", + "malum.gui.book.entry.page.headline.void.material_study_malignant_lead.reexamination": "再次审视:恶念之铅", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.1": "我目前只有恶念之铅这一种方法 考察幽影晶体的物理形态——恰 好失去了一半的奥术质量,哪还 可能是其他原因所致?", + "malum.gui.book.entry.page.text.void.material_study_malignant_lead.reexamination.2": "分离深岩珍金中的微晶,分离恶 念之铅中的邪恶晶体,这两者仍 未取得成果。但在我能获得更多 材料之前,这么做就是研究幽影 奥术能量构造的最佳途径。", + + "malum.gui.book.entry.void.material_study_auric_embers": "材料研究:烈焰升华", + "malum.gui.book.entry.void.material_study_auric_embers.description": "演进的精华", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers": "研究:灵气余焰", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.1": "穿过哭泣之井后,烈焰粉变成了 我称作“灵气余焰”的物质。缥 缈的金色火焰,同时也是坚实可 触的物体。它的燃烧形同木炭, 但它的火焰与燃烧过程无关。", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.2": "尽管如此明艳的物质在所有自井 内取得的材料中堪称鹤立鸡群, 它也依然遵守相似的模式。井剥 去了投入材料的某些成分,杂质、 物质成分、某些更为隐秘的事物, 这些都有可能。在这种情况中, 剥去的似乎是除纯粹的火焰外的 一切事物,产出的则是变化的化 身。", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination": "再次审视:灵气余焰", + "malum.gui.book.entry.void.material_study_auric_embers.reexamination.description": "并非剥去,而是逆转", + "malum.gui.book.entry.page.headline.void.material_study_auric_embers.reexamination": "再次审视:灵气余焰", + "malum.gui.book.entry.page.text.void.material_study_auric_embers.reexamination.1": "和我之前的构想不一样,井并不 会剥去事物。而是会逆转它们, 替换成类虚空的相似物质。灵气 余焰大概就是其中最纯粹的例子: 所有不属于演进精华的事物都蒙 上了一层虚无暗影,产生的材料 $i远/$比“适合于某一用途”要完美。", + + "malum.gui.book.entry.void.catalyst_lobber": "促焰投具", + "malum.gui.book.entry.void.catalyst_lobber.description": "演进超越一切", + "malum.gui.book.entry.page.headline.void.catalyst_lobber": "促焰投具", + "malum.gui.book.entry.page.text.void.catalyst_lobber.1": "演进之火极为强烈,它会为自身 的演进与蔓延摧毁路上的一切事 物。因此必然存在以其为基础的 毁灭性武器,事实上也真的存在。", + "malum.gui.book.entry.page.text.void.catalyst_lobber.2": "我使用一对明灯夹钳造成了这件 “促焰投具”。它会重新校准灵 气余焰以“解锁”它们,令它们 那温和的火焰转变为爆炸性的烈 焰,并在准备发射之前控制住它 们。", + "malum.gui.book.entry.page.text.void.catalyst_lobber.3": "我还加了一层安全措施,因为 ……我不想再建一遍实验室了。 这些火焰极其易爆。当然,黑曜 石等基础的防爆措施能挡住它们。", + + "malum.gui.book.entry.void.black_crystal": "漆黑的晶体", + "malum.gui.book.entry.void.black_crystal.description": "是错误,还是祝福?", + "malum.gui.book.entry.page.headline.void.black_crystal": "漆黑的晶体", + "malum.gui.book.entry.page.text.void.black_crystal.1": "我现在应当已经知道活物进入井 内会发生什么,至少是知道有智 慧的活物进去的后果了。", + "malum.gui.book.entry.page.text.void.black_crystal.2": "我在实验中太过粗心,然后在地 上的试剂烧瓶上跌了一跤……直 接跌进了井内的漆黑物质。我现 在还能写下这些,很明显代表着 我生还了……不过我大概不会再 想来一次这种测试了。", + "malum.gui.book.entry.page.text.void.black_crystal.3": "我被现证实为液体的东西吐了出 来,就和那些我投进去的物品一 样。之后我又用怪物和牛犊做了 测试,它们$i并没有/$反弹回来,只 是消失在了井中,我也没有再浪 费资源劳心测试的理由。而且, 我的注意力现在已全部落到了随 我一同返回的东西上。", + "malum.gui.book.entry.page.text.void.black_crystal.4": "就好像我击碎了一个灵魂;我的 灵魂又是当时唯一在场的。这种 想法有点吓人,不过我身体机能 的所有数据都仍在可接受范围内。 同我一起返回的还有一个黑色的 精魂晶体,我也收集到了。这是 否是第九种奥术能量的先兆?如 果属实,它代表的是什么形式的 脉动?还需要进一步研究。", + "malum.gui.book.entry.fragment.void.black_crystal": "胡乱涂写的笔记", + "malum.gui.book.entry.fragment.void.black_crystal.description": "无法理解", + "malum.gui.book.entry.page.headline.fragment.void.black_crystal": "胡乱涂写的笔记", + "malum.gui.book.entry.page.text.fragment.void.black_crystal.1": "$i你尝试阅读这篇条目,但文字似/$ $i乎从眼边溜走了,每次捕捉到它/$ $i们的同时就又遗失了它们。你仍/$ $i记得的只言片语在你脑内留下了/$ $i这样一种印象:除去投入井中的/$ $i材料外,好像还存在着些什么……/$", + + "malum.gui.book.entry.void.umbral_arcana": "幽影奥术能量", + "malum.gui.book.entry.void.umbral_arcana.description": "完全不可能", + "malum.gui.book.entry.page.headline.void.umbral_arcana": "幽影奥术能量", + "malum.gui.book.entry.page.text.void.umbral_arcana.1": "我无法理解这种奥术能量。它究 竟是什么?它和我所知的八种奥 术能量不同,自己也不怎么像是 一种奥术能量……但它确实形成 了精魂晶体。它可以和其他精魂 一样放进精魂罐,许多性质也都 一致……但在本质层面上,两者 有一点不同。", + "malum.gui.book.entry.page.text.void.umbral_arcana.2": "这种晶体$i不存在/$。这并不是说没 法获取、触及、看见它。它所在 之处没有物质。这种……$i幽影/$奥 术能量是一片虚空。它是否同时 是奥术和邪术的反面?这两种奥 术能量都缺失脉动的方向,也都 是纯粹的能量。因此,幽影奥术 能量是能量的缺失,脉动也就不 再重要。", + "malum.gui.book.entry.page.text.void.umbral_arcana.3": "我认为,有可能存在两种类型的 此类奥术能量。其一为虚无的脉 动,对应奥术;其二为完整的脉 动,对应邪术。如若这两种奥术 能量都真实存在,则机能上应当 无法区分它们。它们$i必然/$有相同 的表现。能量缺失,脉动便失去 意义。", + "malum.gui.book.entry.page.text.void.umbral_arcana.4": "但就算它是虚空,它也依旧是一 种能量。能量缺失产生的压力差 也有可能?我无法确定。但不论 其本质是什么,它都可被利用。 理论上来说,甚至还能用于灌注, 尽管很难理解究竟发生了什么。 它的表现就是物质,但它不是物 质。它是能量,也是能量的缺失。", + "malum.gui.book.entry.page.text.void.umbral_arcana.5": "针对这种奥术能量的研究必须继 续。无可避免。倘若有事物隐藏 着触及奇术顶点的奥秘,必是这 种悖论般的虚空无疑。我将全力 以赴。", + "malum.gui.book.entry.fragment.void.umbral_arcana": "奇怪的等式", + "malum.gui.book.entry.fragment.void.umbral_arcana.description": "假定存在“存在的缺失”……", + "malum.gui.book.entry.page.headline.fragment.void.umbral_arcana": "奇怪的等式", + + "malum.gui.book.entry.void.inverse_and_hybrid_arcana": "逆奥术能量与混合奥术能量?", + "malum.gui.book.entry.void.inverse_and_hybrid_arcana.description": "失败的理论", + "malum.gui.book.entry.page.headline.void.inverse_and_hybrid_arcana": "理论中的奥术能量", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.1": "如果奥术和邪术有其反面,那么 其他精魂晶体也应当有对应的反 面:比如,火的完全缺失即是狱 火的反面。从精魂罐中取出精魂 能量是形成晶体的手段之一。理 论上,再现类似环境就可以形成 另一种类型的晶体。", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.2": "精确放置精魂晶体,再配以灵魂 木仪式,理论中能够形成六种基 础奥术能量反面晶体的环境就此 落成……但什么都没有发生。要 是能找到适用于幽影奥术能量的 类似环境,那用处就会多出许多, 但目前我未能想出移除区域内$i所/$ $i有/$奥术能量的方法。", + "malum.gui.book.entry.page.text.void.inverse_and_hybrid_arcana.3": "与之类似,无论以何种奥术能量 组合精校环境,都无法形成超出 六种基础晶体之外的晶体。也就 是说,混合奥术能量不存在,至 少不以同种方式存在;奥术能量 的稳定态只有有限个。但奥术能 量可以以其他方式结合……", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana": "一次失败的实验", + "malum.gui.book.entry.fragment.void.inverse_and_hybrid_arcana.description": "试图创造全新事物?", + + "malum.gui.book.entry.void.material_study_arcana": "材料研究:奥术能量", + "malum.gui.book.entry.void.material_study_arcana.description": "旧井新渊", + "malum.gui.book.entry.page.headline.void.material_study_arcana": "研究:精魂晶体", + "malum.gui.book.entry.page.text.void.material_study_arcana.1": "在此之前,我还没将精魂晶体物 理性质的研究推进到如此地步。 这当然也有借口,我主要关注的 是它们的魔法性质,物理性质居 于其次……并非只有幽影精魂有 奇怪的特性。所有晶体都有。", + "malum.gui.book.entry.page.text.void.material_study_arcana.2": "首先,单个种类精魂晶体的各个 样本——幽影精魂也许也一样, 但我只有一枚晶体样本——在物 理层面上完全一致,我现在的探 测精度还没法把它们区分开。这 种“一致”不只停留在“类似” 上,而是$i完全/$地、$i精确/$地相同, 到百万分之一格的数量级都是这 样。这自然也引出了一个问题: 能否雕琢或破坏晶体的一小部分?", + "malum.gui.book.entry.page.text.void.material_study_arcana.3": "经过测试——当然没有非常$i全/$ $i面/$,我没有测试过幽影晶体—— 似乎这种外形就是晶体能稳定存 在的唯一外形。试图移除或损坏 哪怕很小一部分都完全不可行, 晶体的物理外形完全不会受损, 直至受到足够的力而整个破碎。", + "malum.gui.book.entry.page.text.void.material_study_arcana.4": "更为有意思的是,精魂晶体的物 理强度不算很高,但化学上则表 现出完全的惰性,我甚至试了很 多很多种反应物。它们真的是传 统意义上的物质吗?假如不是, 那幽影晶体又是什么呢?", + "malum.gui.book.entry.page.text.void.material_study_arcana.5": "我不确定这些物理性质背后的象 征意味,但考虑到幽影晶体的奇 异性,奥术能量平凡一面的深奥 远超我的预想。", + + "malum.gui.book.entry.void.staves_as_foci": "以法杖为核心", + "malum.gui.book.entry.void.staves_as_foci.description": "模仿奥术能量", + "malum.gui.book.entry.page.headline.void.staves_as_foci": "以法杖为核心", + "malum.gui.book.entry.page.text.void.staves_as_foci.1": "仔细思索我在精魂晶体中观察到 的性质后,我不禁认为结构本身 也有其重要性。而为测试这一结 论,我造出了一件忆念质仿制品, 用于仿造邪恶奥术能量;凝聚的 灵魂记忆是我能想到的最接近的 物质了。它能达到几十万分之一 格的精度。", + "malum.gui.book.entry.page.text.void.staves_as_foci.2": "我没想到它会在我眼前爆炸。\n\n但是爆炸也很有用,前提是能够 掌控。所以我又做了一件样品, 但这次我为伪晶体设计了一副用 以运转的结构——灵魂木和魂染 钢制成的嵌座,以将能量向外传 递。将法术聚焦于法杖时,它就 像是微缩版的仪式,不过产生的 效果不太一样。", + "malum.gui.book.entry.page.text.void.staves_as_foci.3": "近战攻击中的法杖……堪堪足 用。我大概会将镰刀作为首选, 但法杖的功效也不错了。它们通 常会着重增强魔法伤害,物理伤 害则不那么看重,有些时候也很 有用。它们真正的特殊之处展现 于我$i使用/$它们时。", + "malum.gui.book.entry.page.text.void.staves_as_foci.4": "忆念咒术法杖将液态的邪恶奥术 能量凝聚成球状发射出去,让人 想起女巫的咒术。激活它要花一 段时间,而且貌似也不能短时间 内多次连续发射,不过每次发射 都能对目标造成大额伤害。法杖 需借用我的灵魂来充能,也正因 此,我身上所有法杖的弹数会统 一计算。", + "malum.gui.book.entry.page.text.void.staves_as_foci.5": "这种制造仿造奥术能量的方式在 其他能量处都碰了壁,也许是材 料的缘故。忆念质与邪恶奥能的 谐振,或许只是来源于制造经验 晶所需的死亡。", + "malum.gui.book.entry.void.staves_as_foci.enchanting": "为法杖附魔", + "malum.gui.book.entry.void.staves_as_foci.enchanting.description": "模仿效能", + "malum.gui.book.entry.page.headline.void.staves_as_foci.enchanting.capacitor": "容弹", + "malum.gui.book.entry.page.text.void.staves_as_foci.enchanting.capacitor.1": "据我所知,精魂晶体含有的能量 是有限的……但这只对奥术能量 的奇特非物理物质成立。容弹魔 咒能让法杖在同样的物理空间内 积累更多能量,每等级足够多存 大约一颗法术弹。带有此魔咒的 法杖无法再接受速续魔咒。", + "malum.gui.book.entry.page.headline.void.staves_as_foci.enchanting.replenishing": "速续", + "malum.gui.book.entry.page.text.void.staves_as_foci.enchanting.replenishing.1": "法杖能够接引有物理形态的魔 法。显然,魔法可以流出也可以 流入,有意识地让其流动也并非 不可能。近战使用带有速续魔咒 的法杖时,有一定概率填补法杖 的能量库,大约能填回相当于一 颗法术弹的能量。带有此魔咒的 法杖无法再接受容弹魔咒。", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well": "无底渊井戒指", + "malum.gui.book.entry.void.staves_as_foci.ring_of_the_endless_well.description": "存储法术弹", + "malum.gui.book.entry.page.headline.void.staves_as_foci.ring_of_the_endless_well": "无底渊井戒指", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.1": "我成功仿制出了奥术精魂。忆念 质核心放入虚无板石嵌座后,似 乎就能抵消忆念质的邪恶奥能调 谐性,留下原始的奥术能量,正 如它所模仿的模式。伪奥术精魂 能够保持一枚法术弹,与法杖邪 恶晶体中的法术弹相似度惊人。", + "malum.gui.book.entry.page.text.void.staves_as_foci.ring_of_the_endless_well.2": "我造出了一枚戒指——无底渊 井,嵌座上就放有这种伪晶体。 此戒指会集中我的法术聚焦,以 此保留暂存法术弹。戒指本身的 充能较慢,因为它不是法杖那样 的$i聚焦/$象征,不过它能保留三个 法术弹,以备快速使用之需。", + + "malum.gui.book.entry.oath_of_the_overeager_fist": "鲁莽重拳誓约", + "malum.gui.book.entry.oath_of_the_overeager_fist.description": "永不迟疑", + "malum.gui.book.entry.page.headline.oath_of_the_overeager_fist": "鲁莽重拳誓约", + "malum.gui.geas.oath_of_the_overeager_fist.cons": "灵魂中的冲动令你不假思索。\n -法术弹会在充能完毕后立刻射出", + "malum.gui.geas.oath_of_the_overeager_fist.pros": "融入形体与灵魂的冲动。\n -法术充能时间减半", + + "malum.gui.book.entry.oath_of_the_overkeen_eye": "犀利锐眼誓约", + "malum.gui.book.entry.oath_of_the_overkeen_eye.description": "百步穿杨", + "malum.gui.book.entry.page.headline.oath_of_the_overkeen_eye": "犀利锐眼誓约", + "malum.gui.geas.oath_of_the_overkeen_eye.cons": "灵魂中的感知力令你未雨绸缪。\n -法术弹恢复速率减半", + "malum.gui.geas.oath_of_the_overkeen_eye.pros": "融于灵魂的奥能追寻之眼。\n -法杖弹射物会追踪目标", + + "malum.gui.book.entry.oath_of_the_overburdened_mind": "重负意识誓约", + "malum.gui.book.entry.oath_of_the_overburdened_mind.description": "万钧重担", + "malum.gui.book.entry.page.headline.oath_of_the_overburdened_mind": "重负意识誓约", + "malum.gui.geas.oath_of_the_overburdened_mind.cons": "所获的知识要求你谨慎考虑。\n -法术充能时间增加四分之一", + "malum.gui.geas.oath_of_the_overburdened_mind.pros": "融于意识的奥术知识容身之所。\n -法术弹容量翻倍", + + "malum.gui.book.entry.oath_of_the_undiscerned_maw": "无恕渊喉誓约", + "malum.gui.book.entry.oath_of_the_undiscerned_maw.description": "吞噬万物", + "malum.gui.book.entry.page.headline.oath_of_the_undiscerned_maw": "无恕渊喉誓约", + "malum.gui.geas.oath_of_the_undiscerned_maw.cons": "吞噬的精华自恶念而来,也就嗜求 销蚀。\n -滥用会缓慢衰减所受所有治疗", + "malum.gui.geas.oath_of_the_undiscerned_maw.pros": "刻入恶念挽魂的蚀纹。\n -恶念暴击会吞噬受影响生物的生 命精华\n -吞噬的精华会依照伤害量治疗你", + + "malum.gui.book.entry.oath_of_unsighted_resistance": "虚形抗性誓约", + "malum.gui.book.entry.oath_of_unsighted_resistance.description": "囿于屠戮", + "malum.gui.book.entry.page.headline.oath_of_unsighted_resistance": "虚形抗性誓约", + "malum.gui.geas.oath_of_unsighted_resistance.cons": "誓约钝化了恶念斩击的刃锋。\n -恢复恶念庇护时降低恶念暴击伤 害", + "malum.gui.geas.oath_of_unsighted_resistance.pros": "刻入恶念挽魂的蚀纹。\n -恶念暴击会为恶念庇护充能", + + "malum.gui.book.entry.oath_of_unmakers_disdain": "毁存鄙夷誓约", + "malum.gui.book.entry.oath_of_unmakers_disdain.description": "凌驾万物", + "malum.gui.book.entry.page.headline.oath_of_unmakers_disdain": "毁存鄙夷誓约", + "malum.gui.geas.oath_of_unmakers_disdain.cons": "誓约与恶念庇护共生,其力量亦遭 其削弱。\n -降低恶念庇护容量", + "malum.gui.geas.oath_of_unmakers_disdain.pros": "刻入恶念挽魂的蚀纹。\n -恶念暴击会对目标触发连续斩击\n -恶念转化会让附带斩击的次数增 多,力量增强", + + "malum.gui.book.entry.authority_of_the_gleeful_target": "欢愉目标权能", + "malum.gui.book.entry.authority_of_the_gleeful_target.description": "世间最幸福", + "malum.gui.book.entry.page.headline.authority_of_the_gleeful_target": "欢愉目标权能", + "malum.gui.geas.authority_of_the_gleeful_target.cons": "你的形体静滞于时间,是脱离世界 之异常。形体不会衰老,也无法感 知外界。\n -所受所有治疗降至四分之一", + "malum.gui.geas.authority_of_the_gleeful_target.pros": "权能——你的形体与世界本尊的条 约。\n -受击时形体进入静滞状态\n -静滞状态下,所有药水效果计时 暂停,且不会消散\n -生命恢复、中毒等需时间流动的 效果失效,不受静滞影响的仍有效", + + "malum.gui.book.entry.authority_of_the_inverted_heart": "逆反之心权能", + "malum.gui.book.entry.authority_of_the_inverted_heart.description": "铸众心为一", + "malum.gui.book.entry.page.headline.authority_of_the_inverted_heart": "逆反之心权能", + "malum.gui.geas.authority_of_the_inverted_heart.cons": "你的灵魂即世界的灵魂。你的心脏 即世界之心脏。敞开心扉,为众人 窥探,亦为众人所掌控。\n -所受魔法伤害变为四倍", + "malum.gui.geas.authority_of_the_inverted_heart.pros": "权能——你的形体与世界本尊的条 约。\n -你的灵魂向世界开放;其他灵魂 若见到你的灵魂,两者即建立联系\n -你所受和造成的伤害会与其分享", + + "malum.gui.book.entry.authority_of_crushing_melancholy": "压抑忧郁权能", + "malum.gui.book.entry.authority_of_crushing_melancholy.description": "镇自身精魂", + "malum.gui.book.entry.page.headline.authority_of_crushing_melancholy": "压抑忧郁权能", + + "malum.gui.book.entry.void.ring_of_growing_flesh": "增生血肉戒指", + "malum.gui.book.entry.void.ring_of_growing_flesh.description": "匍匐爬行", + "malum.gui.book.entry.page.headline.void.ring_of_growing_flesh": "增生血肉戒指", + "malum.gui.book.entry.page.text.void.ring_of_growing_flesh.1": "我超频了疗愈魔能戒指,造出的 戒指不只会治疗伤害,还能超量 治疗。它在收获到精魂晶体时给 予额外生命值,但不会提供生命 恢复效果。", + + "malum.gui.book.entry.void.ring_of_echoing_arcana": "奥能回响戒指", + "malum.gui.book.entry.void.ring_of_echoing_arcana.description": "我能看看见见未来$i未来未来/$", + "malum.gui.book.entry.page.headline.void.ring_of_echoing_arcana": "奥能回响戒指", + "malum.gui.book.entry.page.text.void.ring_of_echoing_arcana.1": "将疗愈魔能戒指超频过后得到的 戒指很有用,所以我又在织魔戒 指上重复了一遍,让它不只会绑 定,而也会制造出魔法层面的回 响。奥能回响戒指在收获到精魂 晶体时会给予奥术回响效果,以 此增强所有其他收获精魂时触发 的效果。", + + "malum.gui.book.entry.void.ring_of_gruesome_concentration": "腐躯聚集戒指", + "malum.gui.book.entry.void.ring_of_gruesome_concentration.description": "摄取并同化", + "malum.gui.book.entry.page.headline.void.ring_of_gruesome_concentration": "腐躯聚集戒指", + "malum.gui.book.entry.page.text.void.ring_of_gruesome_concentration.1": "为何暴食要受限于收获精魂?食 用腐败的食物就可让自己更为饥 饿,残余的事物便会由此得到培 育和集聚,就算饥饿也可增强魔 法能力。", + + "malum.gui.book.entry.void.necklace_of_the_watcher": "监视者项链", + "malum.gui.book.entry.void.necklace_of_the_watcher.description": "它回望着", + "malum.gui.book.entry.page.headline.void.necklace_of_the_watcher": "监视者项链", + "malum.gui.book.entry.page.text.void.necklace_of_the_watcher.1": "除在被击碎时外,灵魂在受到伤 害时也会放出能量。此项链即可 利用这种能量,平常只在收获精 魂时触发的效果同时也可在击中 满生命值的敌人时触发。", + + "malum.gui.book.entry.void.necklace_of_the_hidden_blade": "隐藏锋刃项链", + "malum.gui.book.entry.void.necklace_of_the_hidden_blade.description": "刺向背后的锋刃", + "malum.gui.book.entry.page.headline.void.necklace_of_the_hidden_blade": "隐藏锋刃项链", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.1": "精准镰刃项链能聚焦镰刀的锋 刃,隐藏锋刃项链则更进一步, 逆转锋刃并令其饥馁。镰刀不再 能进行横扫攻击,但在我受伤时, 镰刃便会饮下我的痛楚,它借此 挥出的重砍和斩击在平常几近无 法达成。", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.2": "激活时,此项链会在十秒内保持 惰性,只有保持静止、集中思绪 才能激发出它的潜能。在此状态 下进行攻击会延长其惰性时间。", + "malum.gui.book.entry.page.text.void.necklace_of_the_hidden_blade.3": "这种反击的本质较为奇异,我未 能完全辨识。就好像锋刃扭曲了 现实,以在同一时刻出现在多个 位置。", + + "malum.gui.book.entry.void.malignant_pewter": "恶念白镴", + "malum.gui.book.entry.void.malignant_pewter.description": "演进不再", + "malum.gui.book.entry.page.headline.void.malignant_pewter": "恶念白镴", + "malum.gui.book.entry.page.text.void.malignant_pewter.1": "我已能分辨出恶念之铅的组成, 更方便了用途的设计。正如幽影 奥能的奇异,其与金属制成的合 金也有特殊的性质。深岩珍金化 为低贱,由此产生恶念之铅,这 种白镴则渴求着对外作用。它渴 求侵蚀、拆解、消除人类的发展。", + "malum.gui.book.entry.page.text.void.malignant_pewter.2": "这一性质确有其平凡用处——当 作武器进一步损伤盔甲,同时伤 害并击碎灵魂;它的神秘学用途 也不容小觑。恶念白镴在魔法层 面上并非惰性,也不会吸收魔法。 而是魔法似乎根本就无法在其周 围$i形成/$,也象征着对知识的追求 的消退。", + "malum.gui.book.entry.page.text.void.malignant_pewter.3": "这种金属相当坚韧,也相当锋 利,但穿戴反魔法套装肯定会产 生问题……也会带来全新的能力。 我已有用它制作盔甲套装的大致 想法,这一套装能运用金属的能 力,应当极为强大。", + + "malum.gui.book.entry.void.erosion_scepter": "侵蚀权杖", + "malum.gui.book.entry.void.erosion_scepter.description": "愿魔法师畏惧我的威能", + "malum.gui.book.entry.page.headline.void.erosion_scepter": "侵蚀权杖", + "malum.gui.book.entry.page.text.void.erosion_scepter.1": "我新制成了一种仿制奥术能量, 借由恶念白镴作为核心。在它那 腐蚀性的逆转能力中,金属本身 即会呼唤混乱熵增;因此邪术奥 能回应了这一呼唤。和这种金属 的其他用途一样,自虚空盐悬液 中产出的晶体同样渴求消解人类 的成就。", + "malum.gui.book.entry.page.text.void.erosion_scepter.2": "侵蚀权杖的制造使用了这种伪晶 体,它能发射一束束近乎匍匐的 腐蚀性物质,与腐枯物质和制造 其的虚空盐极其类似。每次充能 都会发射两发法术弹,每枚弹又 分出四束。这些物质束会蚕食所 命中事物的灵魂,并在一段时间 内阻止其运用魔法,也许算是使 用它的好处。", + "malum.gui.book.entry.page.text.void.erosion_scepter.3": "每一束物质都会额外叠上一层效 果,令魔法能力和灵魂力降低十 分之一。当然,这种效果可以叠 到完全封印目标的能力,而且每 次命中都会增强并延长封印。", + "malum.gui.book.entry.page.text.void.erosion_scepter.4": "直接用法杖敲打敌人即会施加两 次侵蚀,很有用处,它也不再只 是到了近身格斗的窘迫时刻才掏 出的武器了。并非所有魔法都要 求一个稳定的灵魂,对自我消解 的恐惧也应当能驱动魔法。", + + "malum.gui.book.entry.void.weight_of_worlds": "宙界重斧", + "malum.gui.book.entry.void.weight_of_worlds.description": "实物化的存在性重负", + "malum.gui.book.entry.page.headline.void.weight_of_worlds": "宙界重斧", + "malum.gui.book.entry.page.text.void.weight_of_worlds.1": "利用恶念白镴的现实侵蚀性质相 对来说比较简单。一把粗制的武 器,除此之外又有什么更能代表 演进的终止呢?这把斧,我称作 “宙界重斧”,以凸显恼怒情绪 之重。它很缓慢,它很笨拙,它 的攻击仅限物理……同时它也$i强/$ $i大/$到远超构想。", + "malum.gui.book.entry.page.text.void.weight_of_worlds.2": "某些时候,宙界重斧似会认可我 的屠戮,并令我的攻击力变为双 倍,这种增幅完全没有可溯来源。 我坚信屠戮即是关键,因在取走 性命时我能感受到某种谐振;这 种谐振似乎会在我下一次挥砍时 消散,并必定使得攻击力度翻倍。", + + "malum.gui.book.entry.void.edge_of_deliverance": "挽魂锋镰", + "malum.gui.book.entry.void.edge_of_deliverance.description": "疯狂尖啸之人的歌谣", + "malum.gui.book.entry.page.headline.void.edge_of_deliverance": "挽魂锋镰", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.1": "演进可被抵消:粗野即可压过宏 伟,终止演进。但演进是否也可 由演进抵消呢?那是当然。一把 镰刀,能让你感到熟悉的镰刀, 与斧截然不同的镰刀,我称作 “挽魂锋镰”。它就是斧的对立 面;宙界重斧锋利而沉重,挽魂 锋镰则纤细而蜿蜒。", + "malum.gui.book.entry.page.text.void.edge_of_deliverance.2": "正是这一特征加强了宙界重斧那 变化无常的力量;它也会寻求杀 戮,希冀于以血洗刃。与斧不同 的是,它若是在单次挥砍中品尝 到了血液的味道,其能力便得到 增强;由此,其攻击力度会交替 变动。", + + "malum.gui.book.entry.void.malignant_stronghold_armor": "恶念要塞盔甲", + "malum.gui.book.entry.void.malignant_stronghold_armor.description": "抵御必然之险", + "malum.gui.book.entry.page.headline.void.malignant_stronghold_armor": "恶念要塞盔甲", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.1": "恶念白镴会排斥魔法,因此从魔 法师的角度看来,把它穿在身上 实在是个奇怪的做法。但是,我 $i也是/$个魔法师,我造出的要塞盔 甲却强大无比。", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.2": "恶念白镴衬板下方的盔甲与魂染 钢盔甲相反——我的灵魂没有受 到保护,而是奥能的流动被这种 金属毁坏了。它会将奥能扭曲为 向外流动,由此扰乱将要到来的 伤害。在穿戴整套要塞盔甲时, 我的灵魂最终受到的伤害会减弱 至原本的一半。", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.3": "这套盔甲影响的不只是飞来的魔 法。穿戴者自己的奥能回路也会 受其影响。它们原先走向灵魂的 轨迹被打乱、被偷窃、被加工扭 转。而在奥能的消解之中,能量 依然留存。盔甲会对这股能量产 生反应,并随之增强。", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.4": "此效应中有两个重点。首先,盔 甲的魔法吸收过程应当称作“恶 念转化”。它是对流向灵魂之奥 能的拦截与对所得能量的吸收过 程。其次,盔甲会编织偷来的能 量,赋予其全新的形态和意图。 这一过程的效果应当被命名为 “恶念庇护”。", + "malum.gui.book.entry.page.text.void.malignant_stronghold_armor.5": "恶念庇护实际相当于一面强大的 护盾,能直接抵消几乎所有种类 的伤害。在盔甲不断吸收魔法的 过程中,恶念庇护的容量,乃至 恢复速率和恢复增益也会增长, 具体因吸收的属性不同而不同。 到目前的研究为止,恶念要塞盔 甲最强大的能力非其莫属。", + + "malum.gui.book.entry.void.runes": "虚空符文工艺", + "malum.gui.book.entry.void.runes.description": "横竖撇捺,换了形态", + "malum.gui.book.entry.page.headline.void.runes": "虚空符文工艺", + "malum.gui.book.entry.page.text.void.runes.1": "向虚无板石制成的符板上誊刻符 文,产生的效果便更为狂烈扭曲, 追求虚空而非创造。这其中的所 有符文都有某种自毁象征,随之 而来的则是自相矛盾又引人入胜 的作用与效果。我会在附加的条 目中详细记录。", + + "malum.gui.book.entry.void.rune_of_bolstering": "强心符文", + "malum.gui.book.entry.void.rune_of_bolstering.description": "治疗完整之物", + "malum.gui.book.entry.page.headline.void.rune_of_bolstering": "强心符文", + "malum.gui.book.entry.page.text.void.rune_of_bolstering.1": "强心符文不像同类符文那样提供 治疗,而是会强令形体超限愈疗, 给予少量额外生命值。", + + "malum.gui.book.entry.void.rune_of_igneous_solace": "火炎慰藉符文", + "malum.gui.book.entry.void.rune_of_igneous_solace.description": "助长燃烧之物", + "malum.gui.book.entry.page.headline.void.rune_of_igneous_solace": "火炎慰藉符文", + "malum.gui.book.entry.page.text.void.rune_of_igneous_solace.1": "火炎慰藉符文会在佩戴者着火时 增韧肌肤,给予一定量对所受各 类伤害的抗性。不过,它并不会 对正在燃烧的火焰做任何事。", + + "malum.gui.book.entry.void.rune_of_radial_empowerment": "镰刃威能符文", + "malum.gui.book.entry.void.rune_of_radial_empowerment.description": "破坏碎裂之物", + "malum.gui.book.entry.page.headline.void.rune_of_radial_empowerment": "镰刃威能符文", + "malum.gui.book.entry.page.text.void.rune_of_radial_empowerment.1": "镰刃威能符文以镰刀所夺灵魂为 代价,给予佩戴者力量。一定时 间内,每次击杀都使得手中的武 器愈发强大。", + + "malum.gui.book.entry.void.rune_of_spell_mastery": "法术精通符文", + "malum.gui.book.entry.void.rune_of_spell_mastery.description": "创造毁灭之物", + "malum.gui.book.entry.page.headline.void.rune_of_spell_mastery": "法术精通符文", + "malum.gui.book.entry.page.text.void.rune_of_spell_mastery.1": "法术精通符文会反照仿制的奥术 能量,使我能以两倍速度为法杖 充能。", + + "malum.gui.book.entry.void.rune_of_heresy": "异端符文", + "malum.gui.book.entry.void.rune_of_heresy.description": "毁灭创造之物", + "malum.gui.book.entry.page.headline.void.rune_of_heresy": "异端符文", + "malum.gui.book.entry.page.text.void.rune_of_heresy.1": "异端符文会拆解魔法,以此静默 敌人,与侵蚀权杖类似。这种效 果会削弱它们的精魂魔法,效果 本身也可叠加至完全压制对手的 魔法能力。", + + "malum.gui.book.entry.void.rune_of_indomitability": "不屈符文", + "malum.gui.book.entry.void.rune_of_indomitability.description": "抵挡难当之物", + "malum.gui.book.entry.page.headline.void.rune_of_indomitability": "不屈符文", + "malum.gui.book.entry.page.text.void.rune_of_indomitability.1": "不屈符文能稳固佩戴者的姿态, 抵消全部击退。", + + "malum.gui.book.entry.void.rune_of_twinned_duration": "效期倍增符文", + "malum.gui.book.entry.void.rune_of_twinned_duration.description": "静滞演进之物", + "malum.gui.book.entry.page.headline.void.rune_of_twinned_duration": "效期倍增符文", + "malum.gui.book.entry.page.text.void.rune_of_twinned_duration.1": "效期倍增符文会抑制形体分解物 质的过程,以此延长形体中正面 效果的持续时间。", + + "malum.gui.book.entry.void.rune_of_unnatural_stamina": "反常耐力符文", + "malum.gui.book.entry.void.rune_of_unnatural_stamina.description": "逃离追寻之物", + "malum.gui.book.entry.page.headline.void.rune_of_unnatural_stamina": "反常耐力符文", + "malum.gui.book.entry.page.text.void.rune_of_unnatural_stamina.1": "反常耐力符文给予佩戴者歇斯底 里般的速度,他们将永远能疾速 运动,甚至在饥饿值低到无法疾 跑时仍能疾跑。", + + "malum.gui.book.entry.void.fused_consciousness": "融合意识", + "malum.gui.book.entry.void.fused_consciousness.description": "过去与未来一切的蓝图", + "malum.gui.book.entry.page.headline.void.fused_consciousness": "融合意识", + "malum.gui.book.entry.page.text.void.fused_consciousness.1": "未来深藏诸多奥秘……但你可以 预先得知一部分。\n向哭泣之井投入铁块可制造异常 构造件。向哭泣之井投入完整构 造件可制造融合意识。", + + "malum.gui.book.entry.void.sundering_anchor": "裂斩锚刃", + "malum.gui.book.entry.void.sundering_anchor.description": "我恨之物,其恨深甚", + "malum.gui.book.entry.page.headline.void.sundering_anchor": "裂斩锚刃", + "malum.gui.book.entry.page.text.void.sundering_anchor.1": "能思考、能感受、能憎恨的刀。 锋镰和重斧都只是简单的事物, 只是普通的工具。锚刃在它们之 上。它知晓自己的敌人,憎恨自 己的敌人,因它们犯下了存在于 世的罪孽。", + "malum.gui.book.entry.page.text.void.sundering_anchor.2": "它会和我一同斩击,其魔法伤害 能对灵魂留下疮疤,并将其仇恨 强加于敌人一段时间,期间不断 强制造成的消退和恶念盔甲对待 人类发展那样无二。", + "malum.gui.book.entry.page.text.void.sundering_anchor.3": "锚刃也可以类似回旋的方式扔 出。它会向箭一样飞行,以不可 阻挡的急切追索附近的目标,甚 至于会在空中急转弯。锚刃会给 予仇恨效果,效果层数越高,造 成的额外伤害越多。如果周围有 许多敌人都具此仇恨,锚刃便会 一一命中,一个都不会落下。", + + "malum.gui.book.entry.void.unwinding_chaos": "混沌四侵", + "malum.gui.book.entry.void.unwinding_chaos.description": "残亡真相的匍匐", + "malum.gui.book.entry.page.headline.void.unwinding_chaos": "混沌四侵", + "malum.gui.book.entry.page.text.void.unwinding_chaos.1": "融合意识能为动作赋予思想,所 成的意识会向世界施行其意志。 而这柄法杖,这种毁灭的力量, 真可谓是混沌四侵啊。", + "malum.gui.book.entry.page.text.void.unwinding_chaos.2": "它会通过某种神秘的手段轰击敌 人,也可充能以齐射。这种攻击 的本质不是狱火而是邪术,但造 成的灼伤都是一样的,指向的也 都是极度混沌的邪祟真相与其带 来的必然之终结。", + "malum.gui.book.entry.page.text.void.unwinding_chaos.3": "这柄法杖会欣然饮下火焰中的痛 楚与燃烧带来的死亡,由此加快 自身的充能速度,以将循环向它 乐见的方向推进。", + + "malum.gui.book.entry.void.belt_of_the_limitless": "界限无存腰带", + "malum.gui.book.entry.void.belt_of_the_limitless.description": "深不见底的爱", + "malum.gui.book.entry.page.headline.void.belt_of_the_limitless": "界限无存腰带", + "malum.gui.book.entry.page.text.void.belt_of_the_limitless.1": "爱。爱难以界定,但界限无存腰 带的爱没有界限,也没有条件。 它看得见你的本质、你的为人, 但不变的是爱。我不敢说我没有 不适,但我也无法忽略它的效用。", + "malum.gui.book.entry.page.text.void.belt_of_the_limitless.2": "这份腰带会将它的灵魂护盾加至 佩戴者,令佩戴者的护盾容量翻 倍。这种叠加也使得灵魂护盾能 吸收$i全部/$伤害,而不仅仅是大部 分。护盾变弱时其稳固度会上升, 真是雪中送炭。", + "malum.gui.book.entry.page.text.void.belt_of_the_limitless.3": "不幸的是,它不只有益处。交融 两个意识间的障壁是项沉重的负 担,灵魂护盾也因此恢复缓慢。 但我认为值得。" +}