diff --git a/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json b/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json index 650bd9b36306..db678540dbb7 100644 --- a/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json +++ b/projects/1.21/assets/ars-elemental/ars_elemental/lang/en_us.json @@ -76,15 +76,19 @@ "ars_elemental.glyph_desc.glyph_aquatic_filter": "Stops the spell from resolving if target an aquatic creature", "ars_elemental.glyph_desc.glyph_arc_projectile": "This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.", "ars_elemental.glyph_desc.glyph_bubble_shield": "Creates a protective coating that consumes mana to reduce incoming damage. This shielding bubble might also prevent debuff to affect the entity and will dissipate if the mana exhausts while defending. The effect will also shield from magic fire.", + "ars_elemental.glyph_desc.glyph_carian_phalanx": "Summons floating magical projectiles that orbit around you. When an enemy gets close, they automatically launch and home in on the target. You can have up to 5 projectiles orbiting at once - casting more will dismiss the oldest ones. Additional projectiles, their speed, radius, duration, and homing capability can be augmented. ", + "ars_elemental.glyph_desc.glyph_cavitate": "Makes the target's bubble implode from rapid changes in pressure, causing a violent shockwave that causes damage in an area and soaks the targets.", "ars_elemental.glyph_desc.glyph_charm": "Try to dominate the mind of enemy, making them fight for you as a temporary ally, a tamable mob, to tame it, or a wild animal, to make it fall in love. Each Amplify and damage dealt raises the chance of successfully charming the target, as stronger mobs will have higher resistance to your control.", "ars_elemental.glyph_desc.glyph_conflagrate": "When it hits a target on fire, it causes a detonation that deals damage to all entities in range and sets them on fire. That explosion might spread explosive powder on them, causing them to explode after a while.", "ars_elemental.glyph_desc.glyph_conjure_terrain": "Places Dirt or other terrain blocks. Can be augmented with AoE and Pierce to place more blocks, one Amplify to place cobblestone, two for cobbled deepslate, or one of the following combinations: Followed by ConjureWater, it will place Mud. If augmented with Amplify(s) and followed by Smelt, it will place Stone or Deepslate. If followed by Crush it will place Sand or, if amplified, Sandstone.", "ars_elemental.glyph_desc.glyph_discharge": "Discharge an entity affected by static charge or shocked, damaging it and shocking surrounding enemies. If the damage was triggered by static charge, it will be empowered. If the main target had energy-based armors, some of the energy in it will be absorbed to boost damage.", "ars_elemental.glyph_desc.glyph_envenom": "Poisons the target, dealing damage over time. If the target is already poisoned, the poison will become a more deadly venom. An envenomed target takes more damage from poison spores.", "ars_elemental.glyph_desc.glyph_fiery_filter": "Stops the spell from resolving if target a fire immune or fiery creature", + "ars_elemental.glyph_desc.glyph_geyser": "Creates a Geyser on the spot that soaks and propels entities upwards for a small time. Height controlled by Amplify, size controlled by AoE, can be horizontal if Sensitive. If combined with a fire focus, it will set on fire the entities too", "ars_elemental.glyph_desc.glyph_homing_projectile": "This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will be targeted only if augmented by Sensitive.", "ars_elemental.glyph_desc.glyph_insect_filter": "Stops the spell from resolving if target an arthropod creature", "ars_elemental.glyph_desc.glyph_life_link": "You create a link between your life force and the target's. Any damage dealt to you will be shared with the target and any healing of the target will be shared with you equally. Using sensitive reverses the direction of the link. Cut can sever the life link, ending the effect on both sides.", + "ars_elemental.glyph_desc.glyph_mist": "Conjures a lingering cloud of mist that obscures vision for anyone inside and cause mobs to lose their target.", "ars_elemental.glyph_desc.glyph_not_aerial_filter": "Stops the spell from resolving unless target an aerial creature", "ars_elemental.glyph_desc.glyph_not_aquatic_filter": "Stops the spell from resolving unless target an aquatic creature", "ars_elemental.glyph_desc.glyph_not_fiery_filter": "Stops the spell from resolving unless target a fire immune or fiery creature", @@ -92,28 +96,37 @@ "ars_elemental.glyph_desc.glyph_not_summon_filter": "Stops the spell from resolving unless target a summoned creature", "ars_elemental.glyph_desc.glyph_not_undead_filter": "Stops the spell from resolving unless target an undead creature", "ars_elemental.glyph_desc.glyph_nullify_defense": "Nullifies the target's innate immunity after taking damage, making it vulnerable to damage again.", + "ars_elemental.glyph_desc.glyph_oxidize": "Oxidizes the target's armor, temporarily reducing its armor value. If used on blocks it might speed up the oxidation process.", "ars_elemental.glyph_desc.glyph_phantom_grasp": "Heals a small amount of health to undead. When used on living beings, the spell will deal an equal amount of magic and exhaustion damage, depleting their saturation or hunger.", "ars_elemental.glyph_desc.glyph_poison_spores": "A fog of poison spores erupts from the target, damaging it and causing poison and hunger to spread to nearby entities. It can only damage mobs poisoned or afflicted by hunger.", "ars_elemental.glyph_desc.glyph_propagator_arc": "Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.", "ars_elemental.glyph_desc.glyph_propagator_homing": "Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands, oriented toward the caster's look.", + "ars_elemental.glyph_desc.glyph_slip_feet": "Applies the Slippery Feet status, making the target slide as if on ice on any surface.", "ars_elemental.glyph_desc.glyph_spark": "Damages the target with a spark of static energy and shocks it. Deals more damage to wet entities", "ars_elemental.glyph_desc.glyph_spike": "Creates a spike of dripstone that will damage entities that touch it. Can be augmented with AoE and Pierce to make it wider or taller, with ExtendTime to make it last longer or with Amplify to make it deal more damage. If a spike can't be placed, a falling spike will be summoned instead, which only can be augmented with Amplify to increase the damage it deals based on the height it falls from.", + "ars_elemental.glyph_desc.glyph_summon_bee": "Summons three bees that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.", "ars_elemental.glyph_desc.glyph_summon_filter": "Stops the spell from resolving if target a summoned creature", + "ars_elemental.glyph_desc.glyph_summon_slime": "Summons three slimes that will fight with you. Extend Time will increase the amount of time on the summons. Applies Summoning Sickness to the caster, preventing other summoning magic.", "ars_elemental.glyph_desc.glyph_undead_filter": "Stops the spell from resolving if target an undead creature", + "ars_elemental.glyph_desc.glyph_water_jet": "Creates a high pressure water jet that pierce trough the closest target, ignoring armor, after few seconds. Split can be used to spawn multiple at the same time, using randomize on top will make each jet target a different entity if possible.", "ars_elemental.glyph_desc.glyph_watery_grave": "Dooms a creature to drown. Reduces the target air supply and causes drowning damage when depleted. When augmented with Extend Time, they will be dragged down and unable to swim up for a short period.", "ars_elemental.glyph_name.glyph_aerial_filter": "Filter:Aerial", "ars_elemental.glyph_name.glyph_aquatic_filter": "Filter:Aquatic", "ars_elemental.glyph_name.glyph_arc_projectile": "Arc Projectile", "ars_elemental.glyph_name.glyph_bubble_shield": "Bubble Shield", + "ars_elemental.glyph_name.glyph_carian_phalanx": "Carian Phalanx", + "ars_elemental.glyph_name.glyph_cavitate": "Cavitate", "ars_elemental.glyph_name.glyph_charm": "Charm", "ars_elemental.glyph_name.glyph_conflagrate": "Conflagrate", "ars_elemental.glyph_name.glyph_conjure_terrain": "Conjure Terrain", "ars_elemental.glyph_name.glyph_discharge": "Discharge", "ars_elemental.glyph_name.glyph_envenom": "Envenom", "ars_elemental.glyph_name.glyph_fiery_filter": "Filter:Fiery", + "ars_elemental.glyph_name.glyph_geyser": "Create Geyser", "ars_elemental.glyph_name.glyph_homing_projectile": "Homing Projectile", "ars_elemental.glyph_name.glyph_insect_filter": "Filter:Insect", "ars_elemental.glyph_name.glyph_life_link": "Life Link", + "ars_elemental.glyph_name.glyph_mist": "Mist Cloud", "ars_elemental.glyph_name.glyph_not_aerial_filter": "Filter:Not Aerial", "ars_elemental.glyph_name.glyph_not_aquatic_filter": "Filter:Not Aquatic", "ars_elemental.glyph_name.glyph_not_fiery_filter": "Filter:Not Fiery", @@ -121,14 +134,19 @@ "ars_elemental.glyph_name.glyph_not_summon_filter": "Filter:Not Summon", "ars_elemental.glyph_name.glyph_not_undead_filter": "Filter:Not Undead", "ars_elemental.glyph_name.glyph_nullify_defense": "Nullify Defense", + "ars_elemental.glyph_name.glyph_oxidize": "Oxidize", "ars_elemental.glyph_name.glyph_phantom_grasp": "Phantom Grasp", "ars_elemental.glyph_name.glyph_poison_spores": "Poison Spores", "ars_elemental.glyph_name.glyph_propagator_arc": "Propagate Arc", "ars_elemental.glyph_name.glyph_propagator_homing": "Propagate Homing", + "ars_elemental.glyph_name.glyph_slip_feet": "Sliding", "ars_elemental.glyph_name.glyph_spark": "Spark", "ars_elemental.glyph_name.glyph_spike": "Spike", + "ars_elemental.glyph_name.glyph_summon_bee": "Summon Bee", "ars_elemental.glyph_name.glyph_summon_filter": "Filter:Summon", + "ars_elemental.glyph_name.glyph_summon_slime": "Summon Slime", "ars_elemental.glyph_name.glyph_undead_filter": "Filter:Undead", + "ars_elemental.glyph_name.glyph_water_jet": "Water Jet", "ars_elemental.glyph_name.glyph_watery_grave": "Watery Grave", "ars_elemental.lens.acceleration": "Increase the speed of the redirected projectile.", "ars_elemental.lens.arc": "Convert the redirected projectile in an Arc Projectile.", @@ -151,6 +169,7 @@ "ars_elemental.page.curio_bag": "All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed.", "ars_elemental.page.cut": "Cut can sever Life Links. While wearing an Air Focus, Cut will have chances to behead the target if it deals the killing blow. Up to 4 Luck augments can be used to boost the chances.", "ars_elemental.page.earth_bangle": "This bangle will boost the damage of your Earth spells. Plants blossom on your arms, inflicting snare to enemies hit and granting the wearer immunity to cactus and berry bushes and knockback resistance.", + "ars_elemental.page.elemental_relays": "Elemental Relays", "ars_elemental.page.elemental_turrets": "Elemental Infused Turrets", "ars_elemental.page.elemental_tweaks": "As long as Ars Elemental is installed, these tweaks will be active:$(br)Enchanter's Shield can trigger reactive on block.$(br)Summoned Lightnings won't destroy items.$(br)Crush can process items if augmented with Sensitive.$(br)Cold Snap deals more damage to mobs that are freezing.$(br)Ignite melts ice blocks into water.", "ars_elemental.page.everfull_urn": "This magic urn converts Source into water. Link a cauldron or an Apothecary to the urn using a dominion wand and it will be refilled for a cheap amount of source.", @@ -174,23 +193,25 @@ "ars_elemental.page1.base_bangle": "This magic accessory has a chance to boost the damage of your spells. Its magic is unstable but perhaps attuning it to a school can stabilize its abilities.", "ars_elemental.page1.curio_bag": "All those magical trinkets can easily clutter your inventory, but fear not! Using some magebloom fiber you can make a magic pouch to store items. You can also open it with $(k:ars_elemental.open_pouch) while in the hotbar or in a curio slot. You can further upgrade it into the Spellcaster bag, which is larger and can be dyed.", "ars_elemental.page1.earth_focus": "This spell focus is attuned to the school of Earth. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus also grants Mana Regen I while the wearer stand under Y 0.", + "ars_elemental.page1.elemental_relays": "Source Relays can be improved in terms of internal capacity and transfer rate by infusing them with their respective element. Warper Relays upgraded this way don't lose source over long distances.", "ars_elemental.page1.elemental_turrets": "Enchanted Turrets can be imbued with the power of an elemental focus to gift them a fractions of its abilities. Spells shot by these turrets will trigger the combos of the corresponding focus and will be discounted by 65 %% if the spell contains a glyph of the matching elemental school.", "ars_elemental.page1.fire_focus": "This spell focus is attuned to the school of Fire. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Spell Damage II while the wearer is on fire or in lava.", "ars_elemental.page1.fire_golem": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.", "ars_elemental.page1.firenando_charm": "The Flarecannon can be used as a wandering sentry, like the weald walkers. It will shoot flare homing projectiles at enemies and patrol around the area assigned using the dominion wand. Soul Sand and Magma blocks can be used to change appearance. If defeated, it can be reactivated with blaze powder or magma cream. Friends call it Firenando.", "ars_elemental.page1.flashing_archwood": "This golden tree has an affinity with the sky. Just like the other archwood trees it can be found anywhere and in their biome. It can be used to make ritual tablets or as a dim light source. The corresponding Weald Walker launches enemies in the air and wind shear them.", - "ars_elemental.page1.flashjack_charm": "Flashjacks are usually found in archwood forests, hiding among the trees, or in high mountainous peaks. You can befriend a wild flashjack by giving them a flashpine. In the current version, they don't have a fully implemented job yet but try to link them to a turret loaded with an attack spell in front of an horde, if you are curious.", + "ars_elemental.page1.flashjack_charm": "Flashjacks are usually found in archwood forests, hiding among the trees, or in high mountainous peaks. You can befriend a wild flashjack by giving them a flashpine. Their job is tied to base defense, but in a different way than Flarecannons and Weald Walkers, acting as a scout in its home area.", "ars_elemental.page1.mark_of_mastery": "Elemental Armor Sets are attuned to the four elemental schools of magic. Each piece of armor will amplify glyphs of its school, make them cheaper, and reduce damage related to its element. When all pieces are equipped, the chunk of damage reduced is converted into mana and a special effect may trigger.", "ars_elemental.page1.mermaid": "Sirens are found in warmer seas, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals.", "ars_elemental.page1.necrotic_focus": "Summoned Wolves, Undead and Vexes seems unchanged at first, but if they die while the summoner wear this focus they will rise from death once, filled with blood lust. These undead summons will cast Homing spells when you do and heal you every time they kill an enemy.", "ars_elemental.page1.siren_charm": "Sirens are usually found near coral formations, jumping out of the water or following boats. You can befriend a wild mermaid by giving them a sea pickle, they will jump and leave behind few tokens. The siren charm can be used to summon a Siren and if used on Prismarine it will transform in a Siren Shrine. Tamed sirens can change colors if you give them kelp or corals.", "ars_elemental.page1.upstream_blocks": "Upstream blocks generate currents that let entities float upwards, or slowly descend while sneaking. You can stack multiple elevator blocks to increase the vertical range. The slipstream will need source to work, giving levitation or slowfall. The magmatic only works on entities in lava, while giving fire resistance, while the bubble will only work in water while restoring air.", "ars_elemental.page1.water_focus": "This spell focus is attuned to the school of Water. While equipped, the glyphs of this school will be amplified and discounted. The lesser focus, as a drawback, will weaken glyphs of the other elemental schools. The major focus will also grant Mana Regen I while the wearer is wet or Mana Regen II and Dolphin Grace while swimming.", - "ars_elemental.page2.advanced_prism": "A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Rainbow lens randomize the color of the projectile, while Acceleration and Deceleration lenses allow to adjust the speed.", + "ars_elemental.page2.advanced_prism": "A Prism Lens can be applied to this advanced prisms to customize how the prism redirects projectiles. Arc and Homing lenses change the projectile to be an arc or homing projectile. Acceleration and Deceleration lenses allow to adjust the speed.", "ars_elemental.page2.air_focus": "This focus empowers Launch, changing it to apply Levitate when augmented with ExtendTime. It also empower Cut, giving chances to drop an head or skull if it deals the killing blow.", "ars_elemental.page2.earth_focus": "This focus empowers Poison Spores and Grow, dealing damage to undead with a chance of spawning a spore blossom, and Gravity, when augmented with Sensitive, changing it to create a gravity field that pull entities towards its center (filter-compatible), also offers knockback resistance and boosts natural and instant healing by 1.5.", "ars_elemental.page2.fire_focus": "This focus empowers Ignite to inflict Magic Burn. This effect allows flare to inflict damage and spread even on fire resistant mobs and let magic pierce through part of the enemy armor, but will also make earth damage less effective. Summon Steed will be changed to summon a rideable Strider. Ignite + Evaporate combo will sublimate Ice.", "ars_elemental.page2.flashing_archwood": "A fruit with a shocking flavour used to brew Static Charge Potions, causing a lightning to fall on the entity when the duration ends or allowing Discharge to hit. The energy stored in the fruit may cause whoever eats it to glow, get night vision, be shocked or charged with static energy.", + "ars_elemental.page2.flashjack_charm": "You can link the bird to a set of adjustable or elemental turrets and it will be able to hijack them to aim and shoot at its target, it will also highlight its target and warn nearby weald walkers. Mob types can be excluded by its targeting using the dominion wand.", "ars_elemental.page2.mermaid": "The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score].", "ars_elemental.page2.necrotic_focus": "By imbuing the Focus of Summoning with evil energies, you can corrupt its powers towards Necromancy. Glyphs of the Anima school will get two free ExtendTime, Heal gets two amplify and Charm has way more chance to affect undead mobs. Summon Steed will change in Summon Skeletal Steed, which is able to walk and breathe underwater.", "ars_elemental.page2.siren_charm": "The Shrine will slowly generate fishing loot items over time, asking for source after each cycle. The number of items and chance of getting a treasure will increase if many different water animals and plants are near the Shrine. You should build an aquarium or pond around the Shrine, to let your sirens have fun. [Note: it will take some time to update the score].", @@ -222,6 +243,14 @@ "ars_nouveau.augment_desc.glyph_bubble_shield_glyph_amplify": "Increases the level of the effect.", "ars_nouveau.augment_desc.glyph_bubble_shield_glyph_duration_down": "Reduces the duration of the effect.", "ars_nouveau.augment_desc.glyph_bubble_shield_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_carian_phalanx_glyph_split": "Summons one additional phalanx projectile.", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_aoe": "Increases the range of the shockwave", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_randomize": "Randomizes the damage dealt.", "ars_nouveau.augment_desc.glyph_charm_glyph_amplify": "Increases the level of the effect.", "ars_nouveau.augment_desc.glyph_charm_glyph_duration_down": "Reduces the duration of the effect.", "ars_nouveau.augment_desc.glyph_charm_glyph_extend_time": "Extends the duration of the effect.", @@ -249,6 +278,12 @@ "ars_nouveau.augment_desc.glyph_envenom_glyph_extend_time": "Extends the duration of the effect.", "ars_nouveau.augment_desc.glyph_envenom_glyph_fortune": "Applies looting when killing a mob.", "ars_nouveau.augment_desc.glyph_envenom_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_geyser_glyph_amplify": "Increases the height of the Geyser", + "ars_nouveau.augment_desc.glyph_geyser_glyph_aoe": "Increases the size of the Geyser.", + "ars_nouveau.augment_desc.glyph_geyser_glyph_dampen": "Decreases the height of the Geyser", + "ars_nouveau.augment_desc.glyph_geyser_glyph_duration_down": "Reduces the lifetime of the Geyser.", + "ars_nouveau.augment_desc.glyph_geyser_glyph_extend_time": "Extends the lifetime of the Geyser.", + "ars_nouveau.augment_desc.glyph_geyser_glyph_sensitive": "Allows horizontal streams.", "ars_nouveau.augment_desc.glyph_gravity_glyph_sensitive": "Change effects wearing an Earth Focus, creates a gravity well that pull entities towards its center.", "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_accelerate": "Projectiles will move faster.", "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_dampen": "Projectiles will be affected by gravity.", @@ -262,6 +297,17 @@ "ars_nouveau.augment_desc.glyph_life_link_glyph_duration_down": "Reduces the duration of the effect.", "ars_nouveau.augment_desc.glyph_life_link_glyph_extend_time": "Extends the duration of the effect.", "ars_nouveau.augment_desc.glyph_life_link_glyph_sensitive": "Inverts the direction of the link, sharing your healing with the target and receiving half of their damage.", + "ars_nouveau.augment_desc.glyph_mist_glyph_aoe": "Increases the size of the Mist Cloud.", + "ars_nouveau.augment_desc.glyph_mist_glyph_duration_down": "Reduces the lifetime of the Mist Cloud.", + "ars_nouveau.augment_desc.glyph_mist_glyph_extend_time": "Extends the lifetime of the Mist Cloud.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_aoe": "Increases the radius of targeted blocks.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_extend_time": "Extends the duration of the effect.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_extract": "Applies silk touch when breaking a block.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_fortune": "Applies fortune when breaking a block.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_pierce": "Increases the depth of targeted blocks.", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_randomize": "Adds a chance to not target a block.", "ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_amplify": "Increases damage dealt.", "ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_dampen": "Reduces damage dealt.", "ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_fortune": "Applies looting when killing a mob.", @@ -286,6 +332,9 @@ "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_pierce": "Projectiles will pierce through enemies and blocks an additional time.", "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_sensitive": "Projectiles will also target players.", "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_split": "Creates multiple projectiles.", + "ars_nouveau.augment_desc.glyph_slip_feet_glyph_amplify": "Increases the level of the effect.", + "ars_nouveau.augment_desc.glyph_slip_feet_glyph_duration_down": "Reduces the duration of the effect.", + "ars_nouveau.augment_desc.glyph_slip_feet_glyph_extend_time": "Extends the duration of the effect.", "ars_nouveau.augment_desc.glyph_spark_glyph_amplify": "Increases damage dealt.", "ars_nouveau.augment_desc.glyph_spark_glyph_dampen": "Reduces damage dealt.", "ars_nouveau.augment_desc.glyph_spark_glyph_duration_down": "Reduces the duration of the effect.", @@ -299,6 +348,17 @@ "ars_nouveau.augment_desc.glyph_spike_glyph_fortune": "Applies looting when killing a mob.", "ars_nouveau.augment_desc.glyph_spike_glyph_pierce": "Increases the height of the spike", "ars_nouveau.augment_desc.glyph_spike_glyph_randomize": "Randomizes the damage dealt.", + "ars_nouveau.augment_desc.glyph_summon_bee_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_bee_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_bee_glyph_split": "Increase the number of summoned bees", + "ars_nouveau.augment_desc.glyph_summon_slime_glyph_duration_down": "Reduces the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_slime_glyph_extend_time": "Extends the duration of the summon.", + "ars_nouveau.augment_desc.glyph_summon_slime_glyph_split": "Increase the number of summoned slimes.", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_amplify": "Increases damage dealt.", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_dampen": "Reduces damage dealt.", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_fortune": "Applies looting when killing a mob.", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_randomize": "If used in combination with Split, the different jets will try to hit different targets.", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_split": "Fire one additional water jet.", "ars_nouveau.augment_desc.glyph_watery_grave_glyph_amplify": "Increases damage dealt.", "ars_nouveau.augment_desc.glyph_watery_grave_glyph_dampen": "Reduces damage dealt.", "ars_nouveau.augment_desc.glyph_watery_grave_glyph_duration_down": "Reduces the duration of the effect.", @@ -328,10 +388,13 @@ "biome.ars_elemental.vexing_caves": "Vexing Caves", "biome.ars_elemental.vexing_caves.desc": "Dangerous caves where the source overflows and where, between the source vines and the vexing trees, the wilden dwells.", "block.ars_elemental.advanced_prism": "Advanced Spell Prism", + "block.ars_elemental.air_relay": "Wind Warper Relay", "block.ars_elemental.air_turret": "Air Infused Turret", "block.ars_elemental.air_upstream": "Slipstream Current Elevator", + "block.ars_elemental.earth_relay": "Deep Depositor Relay", "block.ars_elemental.earth_turret": "Earth Infused Turret", "block.ars_elemental.everfull_urn": "Urn of Endless Waters", + "block.ars_elemental.fire_relay": "Fiery Collector Relay", "block.ars_elemental.fire_turret": "Fire Infused Turret", "block.ars_elemental.flashpine_pod": "Flashpine", "block.ars_elemental.magma_upstream": "Magmatic Current Elevator", @@ -342,6 +405,7 @@ "block.ars_elemental.spore_blossom_up": "Spore Blossom (ground)", "block.ars_elemental.stripped_yellow_archwood": "Stripped Flashing Archwood Wood", "block.ars_elemental.stripped_yellow_archwood_log": "Stripped Flashing Archwood Log", + "block.ars_elemental.water_relay": "Flow Splitter Relay", "block.ars_elemental.water_turret": "Water Infused Turret", "block.ars_elemental.water_upstream": "Bubble Current Elevator", "block.ars_elemental.yellow_archwood": "Flashing Archwood Wood", @@ -350,6 +414,8 @@ "block.ars_elemental.yellow_archwood_sapling": "Flashing Archwood Sapling", "death.attack.beheading": "%1$s was cut into pieces", "death.attack.beheading.item": "%1$s was cut to shreds by %2$s using %3$s", + "death.attack.cavitation": "%1$s was ruptured by a hydrostatic implosion", + "death.attack.cavitation.item": "%1$s popped in a violent cavitation shockwave caused by %2$s using %3$s", "death.attack.hellflare": "%1$s was burned by magic flames", "death.attack.hellflare.item": "%1$s was burned by %2$s with the magic flames of %3$s", "death.attack.magic.item": "%1$s was killed by %2$s using %3$s", @@ -358,6 +424,8 @@ "death.attack.spark": "%1$s experienced a short circuit", "death.attack.spark.item": "%1$s was shocked to death by %2$s using %3$s", "death.attack.stalactite.item": "%1$s was impaled by falling spikes summoned by %2$s using %3$s", + "death.attack.water_jet": "%1$s was pierced by a high-pressure water stream", + "death.attack.water_jet.item": "%1$s was cut down by pressurized water from %2$s using %3$s", "effect.ars_elemental.enderference": "Enderference", "effect.ars_elemental.enderference.description": "Makes the target unable to teleport or be teleported.", "effect.ars_elemental.enthralled": "Enthralled", @@ -372,8 +440,14 @@ "effect.ars_elemental.life_link.description": "Caster will split incoming damage with the target and the target will split incoming healing with the caster. Using Cut will dispel the effect on both sides.", "effect.ars_elemental.mana_shield": "Mana Shield", "effect.ars_elemental.mana_shield.description": "Use mana to mitigate damage taken and add a chance to not suffer from negative effects.", + "effect.ars_elemental.mist": "Mist", + "effect.ars_elemental.mist.description": "Similar to blindness, mist reduces the field of vision of mobs and players", "effect.ars_elemental.repel": "Repelled", "effect.ars_elemental.repel.description": "The target is repelled from one or more places by a magic force.", + "effect.ars_elemental.rust": "Rust", + "effect.ars_elemental.rust.description": "Makes the entity armor rust temporarily, dropping its armor points.", + "effect.ars_elemental.slip_feet": "Slippery Feet", + "effect.ars_elemental.slip_feet.description": "Makes the entity slide as if on ice while on normal blocks, increased slipperiness on ice blocks.", "effect.ars_elemental.static_charged": "Static Charged", "effect.ars_elemental.static_charged.description": "Calls a lightning to hit the afflicted when the duration ends.", "effect.ars_elemental.venom": "Envenomed", @@ -395,18 +469,25 @@ "entity.ars_elemental.flashing_weald_walker": "Flashing Weald Walker", "entity.ars_elemental.flashjack_entity": "Flashjack", "entity.ars_elemental.flashjack_familiar": "Flashjack Familiar", + "entity.ars_elemental.geyser": "Geyser", "entity.ars_elemental.ice_spike": "Ice Spike", + "entity.ars_elemental.lava_geyser": "Lava Geyser", "entity.ars_elemental.lerp": "Interpolated Source Effect", "entity.ars_elemental.linger_magnet": "Gravity Well", + "entity.ars_elemental.mist_cloud": "Mist Cloud", + "entity.ars_elemental.phalanx_projectile": "Carian Phalanx Projectile", "entity.ars_elemental.siren_entity": "Siren", "entity.ars_elemental.siren_familiar": "Siren Familiar", + "entity.ars_elemental.summon_bee": "Summoned Bee", "entity.ars_elemental.summon_camel": "Summoned Camel", "entity.ars_elemental.summon_direwolf": "Summoned Direwolf", "entity.ars_elemental.summon_dolphin": "Summoned Dolphin", "entity.ars_elemental.summon_skelehorse": "Summoned Skeletal Steed", + "entity.ars_elemental.summon_slime": "Summoned Slime", "entity.ars_elemental.summon_strider": "Summoned Strider", "entity.ars_elemental.summon_vhex": "Summoned Vhex", "entity.ars_elemental.summon_wskeleton": "Summoned Revenant", + "entity.ars_elemental.water_jet": "Water Jet Origin", "entity.ars_elemental.water_mage": "Rogue Water Mage", "entity.ars_nouveau.firenando_familiar": "Flarecannon Familiar", "entity.ars_nouveau.flashjack_familiar": "Flashjack Familiar", @@ -494,7 +575,7 @@ "item.ars_elemental.mark_of_mastery": "Mark of Mastery", "item.ars_elemental.necrotic_focus": "Focus of Necromancy", "item.ars_elemental.piercing_prism_lens": "Piercing Prism Lens", - "item.ars_elemental.rainbow_prism_lens": "Rainbow Prism Lens", + "item.ars_elemental.rainbow_prism_lens": "Rainbow Prism Lens [REMOVED]", "item.ars_elemental.ritual_archwood_forest": "Conjure Island: Archwood Forest", "item.ars_elemental.ritual_archwood_forestation": "Forestation - Archwood", "item.ars_elemental.ritual_attraction": "Attraction", diff --git a/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json b/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json index 9872971f6cf2..e87330b2dc3c 100644 --- a/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json +++ b/projects/1.21/assets/ars-elemental/ars_elemental/lang/zh_cn.json @@ -76,15 +76,19 @@ "ars_elemental.glyph_desc.glyph_aquatic_filter": "若法术目标不是水生生物,则停止施放。", "ars_elemental.glyph_desc.glyph_arc_projectile": "此弹射物受重力影响。每一个“穿透”增强构件均可使其着陆后多弹起一次。", "ars_elemental.glyph_desc.glyph_bubble_shield": "制造一面全方位防御性护盾,消耗魔力以减少伤害。可抵挡负面效果。魔力耗尽时护盾即会消散。泡泡还能抵御魔法烧灼。", + "ars_elemental.glyph_desc.glyph_carian_phalanx": "召唤出环绕你运动的魔法悬浮弹射物。敌人接近时,这些弹射物会自动飞出并追踪目标。同一时间最多可拥有5个弹射物,继续召唤会导致最先召唤的弹射物消散。弹射物的数量、速度、存在时间、追踪能力均可被增强。", + "ars_elemental.glyph_desc.glyph_cavitate": "使得目标的泡泡因压力突变而内爆,产生猛烈的冲击波,对一定范围内所有目标造成伤害,同时浸湿目标。", "ars_elemental.glyph_desc.glyph_charm": "支配敌人的意识,强令它们暂时与你结盟,为你作战;对可驯服的生物使用时,驯服它们;对野生动物使用时,令其开始繁衍。每用“强化”增强一次,或每造成一次伤害,均会增加成功迷住目标的概率。强大目标对“迷咒”的抗性也更强。", "ars_elemental.glyph_desc.glyph_conflagrate": "击中着火的目标时产生爆炸,对范围内所有实体造成伤害并点燃受影响实体。这些实体可能会粘上易爆的粉末,短时间后也会爆炸。", "ars_elemental.glyph_desc.glyph_conjure_terrain": "放置泥土或其他地层方块。以“扩散”及“穿透”增强时可放置更多方块,“强化”增强一次改为放置圆石,增强两次改为放置深板岩圆石。以“强化”增强相应次数后再跟随“烧炼”,则改为放置石头或深板岩。跟随“构筑水”时改为放置泥巴。跟随“粉碎”时改为放置沙子,“强化”后再跟随“粉碎”改为放置砂岩。", "ars_elemental.glyph_desc.glyph_discharge": "为拥有静电或触电效果的实体放电,对其造成伤害,并电击周围敌人。静电效果造成的伤害更多。若目标穿戴有能量驱动的盔甲,则会抽取其中一部分能量用于增加伤害。", "ars_elemental.glyph_desc.glyph_envenom": "令目标中毒,不断造成伤害。若目标已经中毒,则将毒性加深到可致死。“毒性孢子”能对受毒侵的实体造成更多伤害。", "ars_elemental.glyph_desc.glyph_fiery_filter": "若法术目标不免疫火焰且不为火焰生物,则停止施放。", + "ars_elemental.glyph_desc.glyph_geyser": "在落地制造一个涌泉,打湿实体,并令其向上飞起较短时间。“强化”控制上升高度,“扩散”控制涌泉尺寸。“敏感”可让其朝水平方向喷发。与火之核心配合可同时让目标着火。", "ars_elemental.glyph_desc.glyph_homing_projectile": "此弹射物会搜寻并追踪最近的实体,若无有效目标则与经典的弹射物无异。以“敏感”增强后才可搜寻玩家。", "ars_elemental.glyph_desc.glyph_insect_filter": "若法术目标不是节肢生物,则停止施放。", "ars_elemental.glyph_desc.glyph_life_link": "在施法者和法术目标间制造一条生命链接。对施法者造成的伤害会与目标均分,目标受到的治疗会与施法者均分。“敏感”可反转链接的方向。“剪切”可以切断生命链接,终止链接两端实体的效果。", + "ars_elemental.glyph_desc.glyph_mist": "构筑一片迷雾,遮蔽其中所有事物的视野,令生物放弃追击。", "ars_elemental.glyph_desc.glyph_not_aerial_filter": "若法术目标是飞行生物,则停止施放。", "ars_elemental.glyph_desc.glyph_not_aquatic_filter": "若法术目标是水生生物,则停止施放。", "ars_elemental.glyph_desc.glyph_not_fiery_filter": "若法术目标免疫火焰或为火焰生物,则停止施放。", @@ -92,28 +96,37 @@ "ars_elemental.glyph_desc.glyph_not_summon_filter": "若法术目标是被召唤的生物,则停止施放。", "ars_elemental.glyph_desc.glyph_not_undead_filter": "若法术目标是亡灵生物,则停止施放。", "ars_elemental.glyph_desc.glyph_nullify_defense": "清除目标在受伤后自带的无敌时间,即让其在受伤后迅速变得脆弱。", + "ars_elemental.glyph_desc.glyph_oxidize": "氧化目标的盔甲,短暂降低其护甲值。对方块使用有概率推进氧化进度。", "ars_elemental.glyph_desc.glyph_phantom_grasp": "小幅治疗亡灵生物。对其他活物使用时,则会造成等量的魔法伤害,并给予等量的消耗度,消耗其饱和度或饥饿值。", "ars_elemental.glyph_desc.glyph_poison_spores": "令目标身上爆发出有毒的孢子雾,对其造成伤害,并将中毒和饥饿效果传播给附近实体。只会对拥有中毒或饥饿效果的生物造成伤害。", "ars_elemental.glyph_desc.glyph_propagator_arc": "将法术的剩余部分换为“弧线弹射物”形态,从命中的位置发射。", "ars_elemental.glyph_desc.glyph_propagator_homing": "将法术的剩余部分换为“追踪弹射物”形态,从命中的位置沿施法者的视线方向发射。", + "ars_elemental.glyph_desc.glyph_slip_feet": "给予脚滑效果,令目标在任何表面上滑动,如同在冰上一样。", "ars_elemental.glyph_desc.glyph_spark": "用静电火花对目标造成伤害。对潮湿实体造成的伤害更多。", "ars_elemental.glyph_desc.glyph_spike": "制造一束滴水石尖刺,对触碰到它的实体造成伤害。可由“扩散”和“穿透”增强,以增加其宽度或高度;以“延长时效”增强可延长其存在的时间;以“强化”增强可令其造成更多伤害。如果无法放置尖刺,则会转而制造出坠落的尖刺,此时只可使用“强化”以增加伤害;该伤害受尖刺坠落的高度影响。", + "ars_elemental.glyph_desc.glyph_summon_bee": "召唤三只蜜蜂,它们会协助你作战。“延长时效”可延长其存在时间。会给予施法者召唤失调,阻止施法者使用召唤类魔法。", "ars_elemental.glyph_desc.glyph_summon_filter": "若法术目标不是被召唤的生物,则停止施放。", + "ars_elemental.glyph_desc.glyph_summon_slime": "召唤三只史莱姆,它们会协助你作战。“延长时效”可延长其存在时间。会给予施法者召唤失调,阻止施法者使用召唤类魔法。", "ars_elemental.glyph_desc.glyph_undead_filter": "若法术目标不是亡灵生物,则停止施放。", + "ars_elemental.glyph_desc.glyph_water_jet": "制造一道高压水射流,它能在几秒后穿透距离最近的目标,无视其盔甲。“分裂”可让其同时产生多道射流,再叠加“随机化”可让各道射流尝试瞄准不同的实体。", "ars_elemental.glyph_desc.glyph_watery_grave": "强令生物溺水。减少目标的氧气补给速度,增加耗尽氧气时产生的溺水伤害。以“延长时效”增强后,所影响的目标会沉入水中,且短时间内无法上浮。", "ars_elemental.glyph_name.glyph_aerial_filter": "过滤飞行", "ars_elemental.glyph_name.glyph_aquatic_filter": "过滤水生", "ars_elemental.glyph_name.glyph_arc_projectile": "弧线弹射物", "ars_elemental.glyph_name.glyph_bubble_shield": "泡泡护盾", + "ars_elemental.glyph_name.glyph_carian_phalanx": "卡利亚圆阵", + "ars_elemental.glyph_name.glyph_cavitate": "空蚀", "ars_elemental.glyph_name.glyph_charm": "迷咒", "ars_elemental.glyph_name.glyph_conflagrate": "炸燃", "ars_elemental.glyph_name.glyph_conjure_terrain": "构筑地层", "ars_elemental.glyph_name.glyph_discharge": "放电", "ars_elemental.glyph_name.glyph_envenom": "毒侵", "ars_elemental.glyph_name.glyph_fiery_filter": "过滤防火", + "ars_elemental.glyph_name.glyph_geyser": "制造涌泉", "ars_elemental.glyph_name.glyph_homing_projectile": "追踪弹射物", "ars_elemental.glyph_name.glyph_insect_filter": "过滤昆虫", "ars_elemental.glyph_name.glyph_life_link": "生命链接", + "ars_elemental.glyph_name.glyph_mist": "雾云", "ars_elemental.glyph_name.glyph_not_aerial_filter": "过滤非飞行", "ars_elemental.glyph_name.glyph_not_aquatic_filter": "过滤非水生", "ars_elemental.glyph_name.glyph_not_fiery_filter": "过滤不防火", @@ -121,14 +134,19 @@ "ars_elemental.glyph_name.glyph_not_summon_filter": "过滤非召唤生物", "ars_elemental.glyph_name.glyph_not_undead_filter": "过滤非亡灵", "ars_elemental.glyph_name.glyph_nullify_defense": "清除防御", + "ars_elemental.glyph_name.glyph_oxidize": "氧化", "ars_elemental.glyph_name.glyph_phantom_grasp": "幻翼之握", "ars_elemental.glyph_name.glyph_poison_spores": "毒性孢子", "ars_elemental.glyph_name.glyph_propagator_arc": "弧线调态", "ars_elemental.glyph_name.glyph_propagator_homing": "追踪调态", + "ars_elemental.glyph_name.glyph_slip_feet": "滑步", "ars_elemental.glyph_name.glyph_spark": "电火花", "ars_elemental.glyph_name.glyph_spike": "尖刺", + "ars_elemental.glyph_name.glyph_summon_bee": "召唤蜜蜂", "ars_elemental.glyph_name.glyph_summon_filter": "过滤召唤生物", + "ars_elemental.glyph_name.glyph_summon_slime": "召唤史莱姆", "ars_elemental.glyph_name.glyph_undead_filter": "过滤亡灵", + "ars_elemental.glyph_name.glyph_water_jet": "水射流", "ars_elemental.glyph_name.glyph_watery_grave": "沉重之水", "ars_elemental.lens.acceleration": "增加重新导向的弹射物的速度。", "ars_elemental.lens.arc": "将重新导向的弹射物变为弧线弹射物。", @@ -151,6 +169,7 @@ "ars_elemental.page.curio_bag": "各式各样的魔法饰品能轻松塞满物品栏,但无需担忧!你可以用法师之花纤维编织一个便携魔法口袋用来装物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键位打开。也可以进一步将其升级为施法者提包,加大空间,还可染色。", "ars_elemental.page.cut": "“剪切”可以切断“生命链接”。佩戴气之核心时,以“剪切”击杀目标时有概率切下其头颅。最多可用“幸运”增强4次以增加概率。", "ars_elemental.page.earth_bangle": "此手环能提高土元素法术的伤害。你的手臂爬满艳丽的花藤,能禁锢击中的敌人,还将让你免疫仙人掌和甜浆果丛,并给予击退抗性。", + "ars_elemental.page.elemental_relays": "元素中转器", "ars_elemental.page.elemental_turrets": "元素灌注炮塔", "ars_elemental.page.elemental_tweaks": "安装元素魔艺后,如下特性会生效:$(br)巫师之盾格挡时可触发反应魔咒。$(br)召唤的闪电不会摧毁物品。$(br)以“敏感”增强的“粉碎”可以加工物品。$(br)“寒流”能对冰冻的生物造成更多伤害。$(br)“点燃”会将冰融化成水。", "ars_elemental.page.everfull_urn": "这个魔法瓮能将魔源转换成水。使用支配之杖将其与炼药锅或花药台连接,消耗少量魔源即可注水。", @@ -174,23 +193,25 @@ "ars_elemental.page1.base_bangle": "此魔法饰品有概率提高法术的伤害。它的魔力不太稳定,也许与某个学派校准就能让它稳定下来。", "ars_elemental.page1.curio_bag": "各式各样的魔法饰品能轻松塞满物品栏,但无需担忧!你可以用法师之花纤维编织一个便携魔法口袋用来装物品。其位于快捷栏或饰品栏时还可通过$(k:ars_elemental.open_pouch)键位打开。也可以进一步将其升级为施法者提包,加大空间,还可染色。", "ars_elemental.page1.earth_focus": "这枚核心与土元素学派校准,佩戴时会强化土元素学派的魔符,并降低其消耗。初等元素核心有一个缺陷:佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处Y坐标低于0的位置时,会获得魔力再生 I效果。", + "ars_elemental.page1.elemental_relays": "为魔源中转器灌注相应的元素力量,即可增强其容量和传输率。经此处理的折跃型中转器不会再在长距离传输中丢失魔源。", "ars_elemental.page1.elemental_turrets": "附魔法术炮塔可以灌注入元素核心的力量,以赋予其一部分核心的能力。此类炮塔发射的法术会具有对应核心的增强效果;法术中若有一个对应学派的魔符,则消耗会降低65%%。", "ars_elemental.page1.fire_focus": "这枚法术核心与火元素学派校准,佩戴时会强化火元素学派的魔符,并降低其消耗。初等元素核心有一个缺陷:佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者身处火焰或熔岩中时,会获得法术伤害提升 II效果。", "ars_elemental.page1.fire_golem": "烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。", "ars_elemental.page1.firenando_charm": "烈焰加农就像林地行者那样,是个四处游荡的哨兵。它能发射火热的追踪弹射物攻击敌人,用支配之杖分配任务后还会在区域内巡逻。可以用灵魂沙和岩浆块更改其外形。就算被击倒,也可以用烈焰粉或岩浆膏重新激活。大家都叫它“烈焰炮仔”。", "ars_elemental.page1.flashing_archwood": "这种金色的树木亲近天空。和其他至高木树一样,这种树会出现在世界各处,以及至高木森林中。它的木材可以制造仪式之板,也可用作较暗的光源。闪耀林地行者会将敌人抛向天空,并对敌人进行“风切”。", - "ars_elemental.page1.flashjack_charm": "闪电鸦通常出现于至高木森林,它们躲藏在树木之间,或居住于高山之巅。向其赠送闪电菠萝即可交上朋友。在当前版本中,闪电鸦还没有已完全实装的任务功能,但如果实在想试试看,可以把它们连接到对着一群生物、抄有攻击法术的炮塔。", + "ars_elemental.page1.flashjack_charm": "闪电鸦通常出现于至高木森林,它们躲藏在树木之间,或居住于高山之巅。向其赠送闪电菠萝即可交上朋友。它们的任务与基地防御相关,但形式和烈焰加农还有林地行者有所不同:它们更类似于侦察兵。", "ars_elemental.page1.mark_of_mastery": "元素套装与四种元素魔法学派校准。每一件盔甲穿戴后都能强化其所属学派的魔符,减少它们的消耗,并降低所受与该元素有关的伤害。穿戴完整套装时,所减少的伤害会转变为魔力,且能够触发特殊效果。", "ars_elemental.page1.mermaid": "塞壬通常出现于珊瑚周围,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干信物。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。", "ars_elemental.page1.necrotic_focus": "佩戴后,召唤出的狼、亡灵生物、恼鬼初看可能没有什么变化,但它们死后即会复活,且满是嗜血的念头。当你施放“追踪弹射物”法术时,这些亡灵召唤物会和你一齐施放;它们每次击杀敌人时还会治疗你。", "ars_elemental.page1.siren_charm": "塞壬出现于温暖的海域,会跃出水面,也会跟着船只游泳。向她们赠送海泡菜就可以交上朋友,她们收到后会高兴地跳起,并留下若干信物。持有塞壬护符对海晶石使用,即可召唤塞壬,并将海晶石变为塞壬神坛。给予驯服的塞壬海带和珊瑚后,她们会变换颜色。", "ars_elemental.page1.upstream_blocks": "涌腾器生成的涌流能让实体向上浮起,潜行时则会缓慢下降。可以放置多个以增加涌流的纵向范围。流风涌腾器的运作需要魔源,给予飘浮或缓降。岩浆涌腾器只对身处熔岩的实体起效,给予抗火。气泡涌腾器则只会在水中运作,能恢复氧气值。", "ars_elemental.page1.water_focus": "这枚法术核心与水元素学派校准,佩戴时会强化水元素学派的魔符,并降低其消耗。初等元素核心有一个缺陷:佩戴时会抑制其他元素学派魔符的效果。更高级核心的佩戴者被水打湿时,会获得魔力再生 II;游泳时会获得魔力再生 II和海豚的恩惠。", - "ars_elemental.page2.advanced_prism": "高等法术棱镜接受棱镜透镜,以更改棱镜重新导向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物。虹彩透镜会随机变动弹射物的颜色,加速和减速透镜可以更改弹射物的速度。", + "ars_elemental.page2.advanced_prism": "高等法术棱镜接受棱镜透镜,以更改棱镜重新导向的方式。弧线透镜和追踪透镜分别可让弹射物变为弧线或追踪弹射物,加速和减速透镜可以更改弹射物的速度。", "ars_elemental.page2.air_focus": "此核心会增强“发射”,以“延长时效”增强时可给予飘浮效果。此核心也会增强“剪切”,以它击杀生物时有概率掉落头颅。", "ars_elemental.page2.earth_focus": "此核心会增强“毒性孢子”和“生长”,对亡灵生物造成伤害时有概率生成一朵孢子花;以“敏感”增强“重力”时会制造一个引力井,将实体拖向其中心(支持过滤)。此核心也能增加击退抗性,并让自然生命恢复和瞬间恢复的效力变为1.5倍。", "ars_elemental.page2.fire_focus": "此核心能让“点燃”给予魔法烧灼效果。该效果可配合“爆燃”造成伤害,能传播到天生抗火的生物身上,也可令一部分魔法伤害穿透受影响者的盔甲,但同时会降低土元素伤害的效力。“召唤骏马”会生成可骑乘的炽足兽。“点燃”与“蒸发”配合可令冰升华。", "ars_elemental.page2.flashing_archwood": "味道和闪电一样刺激的果实。可以用来酿造静电药水,对应效果结束后会在受影响实体处落一道雷,也能让“放电”造成伤害。食用果实的人会受到其中能量的激发,随机获得发光、夜视、触电、静电效果。", + "ars_elemental.page2.flashjack_charm": "可以将闪电鸦和一组可调或元素炮塔相连,闪电鸦会操控它们瞄准和射击目标。闪电鸦还会高亮其目标,并警告附近的林地行者。使用支配之杖可让闪电鸦不再侦察指定种类的生物。", "ars_elemental.page2.mermaid": "塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。", "ars_elemental.page2.necrotic_focus": "向召唤之核心中灌注邪恶能量,可将其力量腐化为死灵术。佩戴后,灵魂学派的魔符会获得两个“延长时效”,“治疗”会获得两个“强化”,“迷咒”影响亡灵生物的概率会大幅上升。“召唤骏马”的召唤物变为骷髅马,它能在水下行走和呼吸。", "ars_elemental.page2.siren_charm": "塞壬神坛会随时间产出渔获,每次产出后需供给魔源。产品的数量,以及获得宝藏的概率,都会因神坛旁有多种水生动植物而增加。你可以在神坛旁建一座水族馆,或打理出一片池塘,让塞壬们尽情生活。[注意:更新分数需要一定时间]。", @@ -222,6 +243,14 @@ "ars_nouveau.augment_desc.glyph_bubble_shield_glyph_amplify": "增加效果等级。", "ars_nouveau.augment_desc.glyph_bubble_shield_glyph_duration_down": "缩短效果持续时间。", "ars_nouveau.augment_desc.glyph_bubble_shield_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_carian_phalanx_glyph_split": "允许额外召唤一个圆阵弹射物。", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_aoe": "增加冲击波的范围。", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_duration_down": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_cavitate_glyph_randomize": "改为造成随机量的伤害。", "ars_nouveau.augment_desc.glyph_charm_glyph_amplify": "增加效果等级。", "ars_nouveau.augment_desc.glyph_charm_glyph_duration_down": "缩短效果持续时间。", "ars_nouveau.augment_desc.glyph_charm_glyph_extend_time": "延长效果持续时间。", @@ -249,6 +278,12 @@ "ars_nouveau.augment_desc.glyph_envenom_glyph_extend_time": "延长效果持续时间。", "ars_nouveau.augment_desc.glyph_envenom_glyph_fortune": "击杀生物时附带抢夺。", "ars_nouveau.augment_desc.glyph_envenom_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_geyser_glyph_amplify": "增加涌泉的高度。", + "ars_nouveau.augment_desc.glyph_geyser_glyph_aoe": "增加涌泉的尺寸。", + "ars_nouveau.augment_desc.glyph_geyser_glyph_dampen": "减少涌泉的高度。", + "ars_nouveau.augment_desc.glyph_geyser_glyph_duration_down": "缩短涌泉的存在时间。", + "ars_nouveau.augment_desc.glyph_geyser_glyph_extend_time": "延长涌泉的存在时间。", + "ars_nouveau.augment_desc.glyph_geyser_glyph_sensitive": "让涌泉朝水平方向喷发。", "ars_nouveau.augment_desc.glyph_gravity_glyph_sensitive": "佩戴土之核心时效果变动,转而制造引力井,其会将实体拉向其中心。", "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_accelerate": "加快弹射物移动速度。", "ars_nouveau.augment_desc.glyph_homing_projectile_glyph_dampen": "弹射物会受重力影响。", @@ -262,6 +297,17 @@ "ars_nouveau.augment_desc.glyph_life_link_glyph_duration_down": "缩短效果持续时间。", "ars_nouveau.augment_desc.glyph_life_link_glyph_extend_time": "延长效果持续时间。", "ars_nouveau.augment_desc.glyph_life_link_glyph_sensitive": "反转链接的方向,将你所受治疗分享给目标,并承受目标所受伤害的一半。", + "ars_nouveau.augment_desc.glyph_mist_glyph_aoe": "增加雾云的尺寸。", + "ars_nouveau.augment_desc.glyph_mist_glyph_duration_down": "缩短雾云的存在时间。", + "ars_nouveau.augment_desc.glyph_mist_glyph_extend_time": "延长雾云的存在时间。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_aoe": "增加目标方块的判定范围。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_duration_down": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_extend_time": "延长效果持续时间。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_extract": "破坏方块时附带精准采集。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_fortune": "破坏方块时附带时运。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_pierce": "增加目标方块的判定深度。", + "ars_nouveau.augment_desc.glyph_oxidize_glyph_randomize": "有概率不将某方块选作目标。", "ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_amplify": "增加造成的伤害。", "ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_dampen": "减少造成的伤害。", "ars_nouveau.augment_desc.glyph_phantom_grasp_glyph_fortune": "击杀生物时附带抢夺。", @@ -286,6 +332,9 @@ "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_pierce": "弹射物能多穿透敌人和方块一次。", "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_sensitive": "弹射物能以玩家为目标。", "ars_nouveau.augment_desc.glyph_propagator_homing_glyph_split": "产生多个弹射物。", + "ars_nouveau.augment_desc.glyph_slip_feet_glyph_amplify": "增加效果等级。", + "ars_nouveau.augment_desc.glyph_slip_feet_glyph_duration_down": "缩短效果持续时间。", + "ars_nouveau.augment_desc.glyph_slip_feet_glyph_extend_time": "延长效果持续时间。", "ars_nouveau.augment_desc.glyph_spark_glyph_amplify": "增加造成的伤害。", "ars_nouveau.augment_desc.glyph_spark_glyph_dampen": "减少造成的伤害。", "ars_nouveau.augment_desc.glyph_spark_glyph_duration_down": "缩短效果持续时间。", @@ -299,6 +348,17 @@ "ars_nouveau.augment_desc.glyph_spike_glyph_fortune": "击杀生物时附带抢夺。", "ars_nouveau.augment_desc.glyph_spike_glyph_pierce": "增加尖刺的高度。", "ars_nouveau.augment_desc.glyph_spike_glyph_randomize": "改为造成随机量的伤害。", + "ars_nouveau.augment_desc.glyph_summon_bee_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_bee_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_bee_glyph_split": "增加所召唤蜜蜂的数量。", + "ars_nouveau.augment_desc.glyph_summon_slime_glyph_duration_down": "缩短召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_slime_glyph_extend_time": "延长召唤的持续时间。", + "ars_nouveau.augment_desc.glyph_summon_slime_glyph_split": "增加所召唤史莱姆的数量。", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_amplify": "增加造成的伤害。", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_dampen": "减少造成的伤害。", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_fortune": "击杀生物时附带抢夺。", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_randomize": "若与“分裂”组合使用,则各束水射流会尝试攻击不同的目标。", + "ars_nouveau.augment_desc.glyph_water_jet_glyph_split": "额外发射一道水射流。", "ars_nouveau.augment_desc.glyph_watery_grave_glyph_amplify": "增加造成的伤害。", "ars_nouveau.augment_desc.glyph_watery_grave_glyph_dampen": "减少造成的伤害。", "ars_nouveau.augment_desc.glyph_watery_grave_glyph_duration_down": "缩短效果持续时间。", @@ -328,10 +388,13 @@ "biome.ars_elemental.vexing_caves": "恼人洞穴", "biome.ars_elemental.vexing_caves.desc": "满溢着魔源的危险洞穴;洞中长有魔源藤蔓与恼人树,荒野族裔就栖居在其间。", "block.ars_elemental.advanced_prism": "高等法术棱镜", + "block.ars_elemental.air_relay": "风卷魔源中转器:折跃型", "block.ars_elemental.air_turret": "气之灌注炮塔", "block.ars_elemental.air_upstream": "流风涌腾器", + "block.ars_elemental.earth_relay": "地渊魔源中转器:存放型", "block.ars_elemental.earth_turret": "土之灌注炮塔", "block.ars_elemental.everfull_urn": "无底水瓮", + "block.ars_elemental.fire_relay": "火燃魔源中转器:收集型", "block.ars_elemental.fire_turret": "火之灌注炮塔", "block.ars_elemental.flashpine_pod": "闪电菠萝", "block.ars_elemental.magma_upstream": "岩浆涌腾器", @@ -342,6 +405,7 @@ "block.ars_elemental.spore_blossom_up": "孢子花(地面)", "block.ars_elemental.stripped_yellow_archwood": "去皮闪耀至高木", "block.ars_elemental.stripped_yellow_archwood_log": "去皮闪耀至高木原木", + "block.ars_elemental.water_relay": "水流魔源中转器:分流型", "block.ars_elemental.water_turret": "水之灌注炮塔", "block.ars_elemental.water_upstream": "气泡涌腾器", "block.ars_elemental.yellow_archwood": "闪耀至高木", @@ -350,6 +414,8 @@ "block.ars_elemental.yellow_archwood_sapling": "闪耀至高木树苗", "death.attack.beheading": "%1$s被切成了碎片", "death.attack.beheading.item": "%1$s被%2$s用%3$s切成了碎片", + "death.attack.cavitation": "%1$s被流体静力学导致的内爆撕碎了", + "death.attack.cavitation.item": "%1$s被%2$s用%3$s产生的猛烈空穴冲击波炸碎了", "death.attack.hellflare": "%1$s被魔法火焰焚烧殆尽了", "death.attack.hellflare.item": "%1$s被%2$s用%3$s产生的魔法火焰焚烧殆尽了", "death.attack.magic.item": "%1$s被%2$s用%3$s魔法杀死了", @@ -358,6 +424,8 @@ "death.attack.spark": "%1$s经历了一次短路般的电击", "death.attack.spark.item": "%1$s被%2$s用%3$s电击至死", "death.attack.stalactite.item": "%1$s被%2$s用%3$s召唤的下落尖刺刺穿了", + "death.attack.water_jet": "%1$s被高压水流击穿了", + "death.attack.water_jet.item": "%1$s被%2$s用%3$s发射的高压水流切碎了", "effect.ars_elemental.enderference": "抑影", "effect.ars_elemental.enderference.description": "阻止受影响实体主动或被动传送。", "effect.ars_elemental.enthralled": "魂不着体", @@ -372,8 +440,14 @@ "effect.ars_elemental.life_link.description": "施法者所受的伤害会与受影响实体分享,受影响实体所治疗的生命值会与施法者分享。使用“剪切”会清除链接两端实体的效果。", "effect.ars_elemental.mana_shield": "魔力护盾", "effect.ars_elemental.mana_shield.description": "使用魔力阻挡所受的伤害,且有概率免疫负面效果。", + "effect.ars_elemental.mist": "迷雾", + "effect.ars_elemental.mist.description": "与失明类似,迷雾会缩减生物与玩家的视野。", "effect.ars_elemental.repel": "排斥", "effect.ars_elemental.repel.description": "魔法力量会将受影响实体推离一个或多个地点。", + "effect.ars_elemental.rust": "锈蚀", + "effect.ars_elemental.rust.description": "使得受影响实体的盔甲短暂锈蚀,降低其护甲值。", + "effect.ars_elemental.slip_feet": "脚滑", + "effect.ars_elemental.slip_feet.description": "使得受影响实体在普通方块上滑动,如同在冰上一样,同时增加冰类方块的滑度。", "effect.ars_elemental.static_charged": "静电", "effect.ars_elemental.static_charged.description": "效果结束时,召唤一道闪电击中受影响实体。", "effect.ars_elemental.venom": "毒侵", @@ -395,18 +469,25 @@ "entity.ars_elemental.flashing_weald_walker": "闪耀林地行者", "entity.ars_elemental.flashjack_entity": "闪电鸦", "entity.ars_elemental.flashjack_familiar": "闪电鸦使魔", + "entity.ars_elemental.geyser": "涌泉", "entity.ars_elemental.ice_spike": "冰质尖刺", + "entity.ars_elemental.lava_geyser": "熔岩涌泉", "entity.ars_elemental.lerp": "插值魔源效果", "entity.ars_elemental.linger_magnet": "引力井", + "entity.ars_elemental.mist_cloud": "雾云", + "entity.ars_elemental.phalanx_projectile": "卡利亚圆阵弹射物", "entity.ars_elemental.siren_entity": "塞壬", "entity.ars_elemental.siren_familiar": "塞壬使魔", + "entity.ars_elemental.summon_bee": "被召唤的蜜蜂", "entity.ars_elemental.summon_camel": "被召唤的骆驼", "entity.ars_elemental.summon_direwolf": "被召唤的恶狼", "entity.ars_elemental.summon_dolphin": "被召唤的海豚", "entity.ars_elemental.summon_skelehorse": "被召唤的骷髅马", + "entity.ars_elemental.summon_slime": "被召唤的史莱姆", "entity.ars_elemental.summon_strider": "被召唤的炽足兽", "entity.ars_elemental.summon_vhex": "被召唤的邪恶恼鬼", "entity.ars_elemental.summon_wskeleton": "被召唤的复仇者", + "entity.ars_elemental.water_jet": "水射流源", "entity.ars_elemental.water_mage": "游掠水之法师", "entity.ars_nouveau.firenando_familiar": "烈焰加农使魔", "entity.ars_nouveau.flashjack_familiar": "闪电鸦使魔", @@ -494,7 +575,7 @@ "item.ars_elemental.mark_of_mastery": "精通之印", "item.ars_elemental.necrotic_focus": "腐坏之核心", "item.ars_elemental.piercing_prism_lens": "穿透棱镜透镜", - "item.ars_elemental.rainbow_prism_lens": "虹彩棱镜透镜", + "item.ars_elemental.rainbow_prism_lens": "虹彩棱镜透镜 [已移除]", "item.ars_elemental.ritual_archwood_forest": "至高木森林岛屿构筑", "item.ars_elemental.ritual_archwood_forestation": "至高木森林造林", "item.ars_elemental.ritual_attraction": "吸引", diff --git a/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/en_us.json b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/en_us.json index 967f40f6de0c..d5bfaadf78d6 100644 --- a/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/en_us.json +++ b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/en_us.json @@ -506,10 +506,12 @@ "ars_nouveau.connected_search_result": "%s (%s)", "ars_nouveau.connection.range": "Can only connect within %s blocks.", "ars_nouveau.connections.cleared": "Connections cleared.", + "ars_nouveau.connections.dimension_mismatch": "Can't connect to a different dimension.", "ars_nouveau.connections.fail": "Too far away.", "ars_nouveau.connections.remove": "Connection removed.", "ars_nouveau.connections.send": "Relay set to send to %s", "ars_nouveau.connections.take": "Relay set to take from %s", + "ars_nouveau.connections.turret.take_from": "Turret set to take from %s", "ars_nouveau.consumed_codex": "You consume to codex to learn %s glyphs.", "ars_nouveau.contains_glyphs": "Contains %s glyphs.", "ars_nouveau.crafting": "Crafting: %s", @@ -583,6 +585,7 @@ "ars_nouveau.getting_started_desc": "An introduction to Ars Nouveau. It is recommended to follow each section in order.", "ars_nouveau.global_position": "X: %1$d Y: %2$d Z: %3$d in %4$s", "ars_nouveau.glyph_crafting": "Glyph Crafting", + "ars_nouveau.glyph_desc.dynamic.starter_spell": "A spell you start with.", "ars_nouveau.glyph_desc.glyph_accelerate": "Increases the speed of projectile spells.", "ars_nouveau.glyph_desc.glyph_amplify": "Additively increases the power of most spell effects. Can increase the harvest level of Break and increases the damage of spells.", "ars_nouveau.glyph_desc.glyph_animate_block": "Animates a block to fight for you. The animated block will convert to a falling block when it dies. Costs a large amount of mana, but does not grant Summoning Sickness", @@ -618,7 +621,7 @@ "ars_nouveau.glyph_desc.glyph_gravity": "Causes blocks and entities to fall. When augmented with Extend Time, players will have their flight disabled and will obtain the Gravity effect. While afflicted with Gravity, entities will rapidly fall and take double falling damage.", "ars_nouveau.glyph_desc.glyph_grow": "Causes plants to accelerate in growth as if they were bonemealed.", "ars_nouveau.glyph_desc.glyph_gust": "Knocks a target or block away a short distance from the caster. Sensitive will stop this spell from launching blocks.", - "ars_nouveau.glyph_desc.glyph_harm": "A spell you start with. Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit.", + "ars_nouveau.glyph_desc.glyph_harm": "Damages a target. May be increased by Amplify, or applies the Poison debuff when using Extend Time. Note, multiple Harms without a delay will not apply due to invincibility on hit.", "ars_nouveau.glyph_desc.glyph_harvest": "When used on grown crops, this spell will obtain the fully grown product without destroying the plant.", "ars_nouveau.glyph_desc.glyph_heal": "Heals a small amount of health and consumes hunger from the caster. When used on Undead, the spell will deal an equal amount of magic damage.", "ars_nouveau.glyph_desc.glyph_hex": "Applies the Hex effect. Hex increases any damage taken by a small amount while the user is afflicted by poison, wither, fire, or when frozen. Additionally, Hex cuts the rate of Mana Regeneration and healing in half.", @@ -640,13 +643,13 @@ "ars_nouveau.glyph_desc.glyph_pierce": "When applied to the Projectile spell, projectiles may continue through their path an additional time after hitting a mob or block. Causes certain effects to also target the block behind them, like Break. Combines with AOE to provide depth.", "ars_nouveau.glyph_desc.glyph_place_block": "Places blocks from the casters inventory. If cast by a player, this spell will place blocks from the hot bar first. Casting on an entity will place the blocks beneath the entity in the up direction. Sensitive causes the block to be placed in the caster's facing direction, two Sensitives will place it in the opposite direction.", "ars_nouveau.glyph_desc.glyph_prestidigitation": "Places an invisible temporary block that emits particles. Amplify will make this block permanent. Particles can be configured from the Spell Style menu in the spellbook. Targeting an entity will emit particles centered on them instead.", - "ars_nouveau.glyph_desc.glyph_projectile": "A spell you start with. Summons a projectile that applies spell effects when this projectile hits a target or block. Sensitive will allow Projectiles to break plants or other materials that do not block motion.", + "ars_nouveau.glyph_desc.glyph_projectile": "Summons a projectile that applies spell effects when this projectile hits a target or block. Sensitive will allow Projectiles to break plants or other materials that do not block motion.", "ars_nouveau.glyph_desc.glyph_pull": "Pulls the target closer to the caster. When used on blocks, they become falling blocks with motion towards the side of the block that was hit. Sensitive will stop this spell from pulling blocks.", "ars_nouveau.glyph_desc.glyph_randomize": "Randomize the behavior of some glyphs. If used with spells like Place Block and Exchange, it will randomize the block that is placed between the blocks in your hotbar.", "ars_nouveau.glyph_desc.glyph_redstone_signal": "Places a temporary block of redstone with configurable power and duration. Augment with Sensitive to set the target block as a power source for itself and surrounding blocks. Dampen and Amplify will adjust the power from the base value of 10.", "ars_nouveau.glyph_desc.glyph_rotate": "Rotates a block or an entity clockwise. If augmented with sensitive it will change the axis of the block (if possible) or force the entity to turn their look. Dampen will rotate counter-clockwise.", "ars_nouveau.glyph_desc.glyph_rune": "Places a rune on the ground that will cast the spell on targets that touch the rune. Unlike runes placed by Runic Chalk, these runes are temporary and cannot be recharged. When using Item Pickup, items are deposited into adjacent inventories. Sensitive will cause the rune to use the Owner's inventory for pickup and usage instead. Players with Magic Find will be able to read spells inscribed on runes.", - "ars_nouveau.glyph_desc.glyph_self": "A spell you start with. Applies spells on the caster.", + "ars_nouveau.glyph_desc.glyph_self": "Applies spells on the caster.", "ars_nouveau.glyph_desc.glyph_sense_magic": "Applies Magic Find to the target, causing magical mobs to glow within 75 blocks of them. Magic Find also reveals spells on Runes.", "ars_nouveau.glyph_desc.glyph_sensitive": "Causes forms to target blocks they normally cannot target. Projectile and Orbit will target grass, and Touch will target fluids and air. Changes targeting rules of certain effects.", "ars_nouveau.glyph_desc.glyph_slowfall": "Applies the Slow Fall buff.", @@ -929,7 +932,7 @@ "ars_nouveau.page1.archwood_grate": "Liquids placed on top of them will be transported below, waterlogging the below block if possible. Interacting with the grate will also act as if you are interacting with the block below it, allowing you to bucket liquids below. Additionally, items and projectiles will pass through it. Can be placed in any direction.", "ars_nouveau.page1.armor": "Magical robes will increase the wearers mana regen and can be upgraded with special abilities using Threads. The Sorceror's set provides the lowest defence, but provides the most powerful set of slots for Threads. The Arcanist's and Battlemage's sets provide increasingly more defence, but fewer and less powerful Thread Slots. For more information on Threads, see the section on Armor and Perks.", "ars_nouveau.page1.armor_upgrading": "Magical armor can be upgraded with Threads to provide additional effects. Each type of armor has a different number of slots, and those slots vary in size. Larger slots will increase the power of threads, and some threads require a slot of a certain size or larger. To apply threads, see the section on the Alteration Table.", - "ars_nouveau.page1.basic_spell_turret": "Turrets can be used to cast spells when given a redstone signal, functioning like a dispenser. Turrets will accept spells that use Touch and Projectile. Spells may be set using an inscribed piece of Spell Parchment. In order to cast spells, turrets will draw source from nearby Source Jars. Turrets may use Item Pickup and Place Block as long as an inventory is placed adjacent to this block.", + "ars_nouveau.page1.basic_spell_turret": "Turrets can be used to cast spells when given a redstone signal, functioning like a dispenser. Turrets will accept spells that use Touch and Projectile. Spells may be set using an inscribed piece of Spell Parchment. To cast spells, turrets will draw source from linked or nearby Source Jars. Turrets may use Item Pickup and Place Block as long as an inventory is placed adjacent to this block.", "ars_nouveau.page1.bookwyrm_charm": "Bookwyrm Charms can be used on a Storage Lectern to increase the number of accessible inventories. Augment a Ritual of Awakening with Book and Quills in order to obtain charms. Bookwyrms can be dyed using white, black, blue, green, red, or purple dye.", "ars_nouveau.page1.decorative": "Purely decorative blocks. To see the full list, place Arcane Stone in a Stonecutter.", "ars_nouveau.page1.deny_scroll": "Provides a list of items to automation related entities. To inscribe an item, place on the Scribes Table and use blocks and items on the table while sneaking. When given to a Starbuncle, the Starbuncle will pickup and take any item that is NOT on this scroll.", @@ -1567,6 +1570,7 @@ "ars_nouveau.spell_tier.2": "TWO", "ars_nouveau.spell_tier.3": "THREE", "ars_nouveau.spell_turret.casting": "Casting: ", + "ars_nouveau.spell_turret.linked_source_provider": "Taking source from %s.", "ars_nouveau.spell_write.book_desc": "Accepts Reactive Items", "ars_nouveau.starbuncle.blacklist": "Ignoring: ", "ars_nouveau.starbuncle.cleared": "Tasks cleared.", diff --git a/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json index 358e8b1c06e5..db12f075202e 100644 --- a/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json +++ b/projects/1.21/assets/ars-nouveau/ars_nouveau/lang/zh_cn.json @@ -506,10 +506,12 @@ "ars_nouveau.connected_search_result": "%s(%s)", "ars_nouveau.connection.range": "最多只能连接相距%s格的事物。", "ars_nouveau.connections.cleared": "连接已清除。", + "ars_nouveau.connections.dimension_mismatch": "无法连接至其他维度。", "ars_nouveau.connections.fail": "距离过远。", "ars_nouveau.connections.remove": "连接已移除。", "ars_nouveau.connections.send": "中转器已设置为输送至%s", "ars_nouveau.connections.take": "中转器已设置为抽取自%s", + "ars_nouveau.connections.turret.take_from": "炮塔已设置为抽取自%s", "ars_nouveau.consumed_codex": "你从手抄本里学到了%s个魔符。", "ars_nouveau.contains_glyphs": "包含%s个魔符。", "ars_nouveau.crafting": "正在合成:%s", @@ -583,6 +585,7 @@ "ars_nouveau.getting_started_desc": "新生魔艺的入门介绍。推荐按照默认顺序阅读。", "ars_nouveau.global_position": "%4$s中X:%1$d Y:%2$d Z:%3$d", "ars_nouveau.glyph_crafting": "魔符合成", + "ars_nouveau.glyph_desc.dynamic.starter_spell": "你的初始法术构件。", "ars_nouveau.glyph_desc.glyph_accelerate": "增加弹射物法术的飞行速度。", "ars_nouveau.glyph_desc.glyph_amplify": "增加大多数法术效果的强度,各构件加算。可增加“破坏”的挖掘等级,增加法术的伤害。", "ars_nouveau.glyph_desc.glyph_animate_block": "向方块注入生命,让其为你而战。活化的方块在死亡时会变为下落的方块。此法术会消耗巨量魔力,但不会导致召唤失调。", @@ -618,7 +621,7 @@ "ars_nouveau.glyph_desc.glyph_gravity": "使得方块和实体下落。以“延长时效”修饰时,击中的玩家不可飞行,并获得重力效果。携带重力效果的实体会迅速下落,并受双倍摔落伤害。", "ars_nouveau.glyph_desc.glyph_grow": "使得植物加速生长,如同被施加骨粉一样。", "ars_nouveau.glyph_desc.glyph_gust": "将目标或方块短距离推离施法者。以“敏感”修饰即不会推离方块。", - "ars_nouveau.glyph_desc.glyph_harm": "你的初始法术构件。对目标造成伤害。“强化”可增加伤害量,“延长时效”可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。", + "ars_nouveau.glyph_desc.glyph_harm": "对目标造成伤害。“强化”可增加伤害量,“延长时效”可改为给予中毒效果。需注意,由于实体受伤后存在无懈可击时间,不加延迟的多个“伤害”实际不会起效。", "ars_nouveau.glyph_desc.glyph_harvest": "对成熟的农作物使用时,此法术构件会收获植株长成时的产出,且不会摧毁植株本身。", "ars_nouveau.glyph_desc.glyph_heal": "进行少量治疗,消耗施法者的饥饿值。对亡灵生物使用时,此法术构件会造成等量的魔法伤害。", "ars_nouveau.glyph_desc.glyph_hex": "给予脆弱诅咒效果。受影响实体若携带中毒效果、或携带凋零效果、或处于着火状态、或处于冰冻状态时,所受的任意伤害均会少量增加。此外,脆弱诅咒效果还会令魔力恢复速度和自然生命恢复速度减半。", @@ -640,13 +643,13 @@ "ars_nouveau.glyph_desc.glyph_pierce": "对弹射物法术使用时,弹射物会在命中后沿原有路径继续移动,增加一次可命中的次数。“破坏”等法术构件可借此将命中方块后面的方块也纳入法术目标。“扩散”可增加穿透数。", "ars_nouveau.glyph_desc.glyph_place_block": "将施法者物品栏中的方块放置出来。由玩家施放时,会优先选取快捷栏的方块。对实体施放时,会将方块朝上放置在实体脚下。“敏感”会将方块朝向施法者面向的方向放置,两个“敏感”则朝向背向方向。", "ars_nouveau.glyph_desc.glyph_prestidigitation": "放置一个短暂存在的隐形方块,该方块会产生粒子。“强化”可让方块永久存在。可在法术书的法术样式菜单配置粒子。以实体为目标时会以其身体为中心发出粒子。", - "ars_nouveau.glyph_desc.glyph_projectile": "你的初始法术构件。召唤一个弹射物,击中目标或方块时对其产生法术效果。“敏感”可让弹射物破坏植物等不阻挡移动的事物。", + "ars_nouveau.glyph_desc.glyph_projectile": "召唤一个弹射物,击中目标或方块时对其产生法术效果。“敏感”可让弹射物破坏植物等不阻挡移动的事物。", "ars_nouveau.glyph_desc.glyph_pull": "将目标拉向施法者。对方块施放时,该方块会变为下落的方块,且具有朝向法术所命中侧面的动量。“敏感”可阻止法术拉动方块。", "ars_nouveau.glyph_desc.glyph_randomize": "随机化部分魔符的行为。修饰“放置方块”“交换”之类法术构件时,会随机选取快捷栏内方块进行放置等操作。", "ars_nouveau.glyph_desc.glyph_redstone_signal": "放置一个短暂存在的红石块,其信号强度和存在时间均可调。“敏感”可将目标方块设为信号源,且此信号可激活其周围的方块。红石信号强度的基础值为10,“抑制”和“强化”会据此上下调整。", "ars_nouveau.glyph_desc.glyph_rotate": "顺时针旋转方块或实体。如可行,“敏感”会改变旋转操作的旋转轴,或会强制实体旋转其头部。“抑制”会按逆时针旋转。", "ars_nouveau.glyph_desc.glyph_rune": "在地上放置一个符文,其会对触碰到它的目标施放法术。与符文粉笔放置的符文不同,这些符文是一次性的,且不可充能。使用“拾取”等法术构件时,物品会存入相邻的容器。“敏感”可改为向符文所有者的物品栏存放或从中取用。携带探测魔法效果的玩家可以读出符文中的法术。", - "ars_nouveau.glyph_desc.glyph_self": "你的初始法术构件。对施法者产生法术效果。", + "ars_nouveau.glyph_desc.glyph_self": "对施法者产生法术效果。", "ars_nouveau.glyph_desc.glyph_sense_magic": "给予目标探测魔法效果,可让距其75格之内的魔法生物发光。探测魔法效果也会揭示符文中的法术。", "ars_nouveau.glyph_desc.glyph_sensitive": "使得形态构件能选定原本无法作为目标的事物。“弹射物”和“环绕之球”可以击中矮草丛,“触摸”可选定流体和空气。会改变部分效果的目标选定规则。", "ars_nouveau.glyph_desc.glyph_slowfall": "给予缓降效果。", @@ -929,7 +932,7 @@ "ars_nouveau.page1.archwood_grate": "栅板上方的流体会向下渗漏,如可行还会使其下方的方块含水。与栅板交互即是与其下方的方块交互,可借此装起其下方块的流体。物品和弹射物会直接穿过栅板。可向任意方向放置。", "ars_nouveau.page1.armor": "魔法衣物能增加穿戴者的魔力恢复速度,且可借助纤维获得特殊能力。术士套装的防御能力最低,但它拥有最强力的纤维槽组。秘术师和战法师套装的防御能力均较高,但它们的纤维槽较少且较弱。更多与纤维有关的信息请参阅盔甲与能力的有关条目。", "ars_nouveau.page1.armor_upgrading": "魔法盔甲可使用纤维升级,以获得额外效果。每种盔甲的纤维槽数目不同,纤维槽的等级也不同。槽位的等级越高,纤维的能力就越强,部分纤维更是要求有最低等级需求。纤维的编织方法请参阅改衣台条目。", - "ars_nouveau.page1.basic_spell_turret": "给予炮塔红石信号可让其施法,和发射器类似。炮塔接受使用“触摸”或“弹射物”的法术。使用抄有法术的法术羊皮纸可设置法术。炮塔的施法需要从附近魔源罐抽取魔源。若炮塔有容器相邻,则其可使用“拾取”和“放置方块”。", + "ars_nouveau.page1.basic_spell_turret": "给予炮塔红石信号可让其施法,和发射器类似。炮塔接受使用“触摸”或“弹射物”的法术。使用抄有法术的法术羊皮纸可设置法术。炮塔的施法需要从附近或相连的魔源罐抽取魔源。若炮塔有容器相邻,则其可使用“拾取”和“放置方块”。", "ars_nouveau.page1.bookwyrm_charm": "书龙护符可对存储讲台使用,以增加其可用容器上限。以书与笔增强启蒙仪式即可获得护符。书龙可以染成白色、黑色、蓝色、绿色、红色、紫色。", "ars_nouveau.page1.decorative": "纯粹的装饰性方块。可向切石机放入魔源石以查看完整列表。", "ars_nouveau.page1.deny_scroll": "可为自动化相关实体提供物品列表。将其放置抄写台上,再潜行对其使用物品或方块,即可将该物品或方块抄入卷轴。将卷轴交予星宝石兽,它就只会捡起或拿取不在卷轴中的物品。", @@ -1567,6 +1570,7 @@ "ars_nouveau.spell_tier.2": "二", "ars_nouveau.spell_tier.3": "三", "ars_nouveau.spell_turret.casting": "当前法术:", + "ars_nouveau.spell_turret.linked_source_provider": "正在从%s抽取魔源。", "ars_nouveau.spell_write.book_desc": "接受带有反应魔咒的物品", "ars_nouveau.starbuncle.blacklist": "黑名单:", "ars_nouveau.starbuncle.cleared": "任务已清除。",