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| 1 | +from src.interfaces.IAgent import IAgent |
| 2 | +from service_pb2 import * |
| 3 | +from pyrusgeom.vector_2d import Vector2D |
| 4 | +#from src.setplay.BhvSetPlay import BhvSetPlay |
| 5 | +from src.behaviors.bhv_starter_clearball import BhvStarterClearBall |
| 6 | +from src.utils.tools import Tools |
| 7 | +from src.behaviors.bhv_starter_kick_planner import BhvStarterKickPlanner |
| 8 | +from src.behaviors.bhv_starter_pass import BhvStarterPass |
| 9 | +from src.strategy.starter_strategy import StarterStrategy |
| 10 | +from src.behaviors.bhv_starter_clearball import BhvStarterClearBall |
| 11 | +from src.utils.convertor import Convertor |
| 12 | + |
| 13 | +class BhvStarterSetPlayGoalKick: |
| 14 | + def __init__(): |
| 15 | + pass |
| 16 | + |
| 17 | + def execute(agent:IAgent): |
| 18 | + from src.behaviors.starter_setplay.bhv_starter_setplay import BhvStarterSetPlay |
| 19 | + if BhvStarterSetPlay.is_kicker(agent): |
| 20 | + return BhvStarterSetPlayGoalKick.do_kick(agent) |
| 21 | + else: |
| 22 | + return BhvStarterSetPlayGoalKick.do_move(agent) |
| 23 | + |
| 24 | + def do_kick(agent: IAgent): |
| 25 | + from src.behaviors.starter_setplay.bhv_starter_go_to_placed_ball import BhvStarterGoToPlacedBall |
| 26 | + |
| 27 | + actions = [] |
| 28 | + actions += BhvStarterSetPlayGoalKick.do_second_kick(agent) |
| 29 | + |
| 30 | + actions += BhvStarterGoToPlacedBall(0.0).execute(agent) |
| 31 | + |
| 32 | + wait = BhvStarterSetPlayGoalKick.do_kick_wait(agent) |
| 33 | + if wait != []: |
| 34 | + actions += wait |
| 35 | + return actions |
| 36 | + |
| 37 | + actions += BhvStarterSetPlayGoalKick.do_pass(agent) |
| 38 | + |
| 39 | + actions += BhvStarterSetPlayGoalKick.do_kick_to_far_side(agent) |
| 40 | + |
| 41 | + wm = agent.wm |
| 42 | + real_set_play_count = wm.cycle - agent.wm.last_set_play_start_time |
| 43 | + if real_set_play_count <= agent.server_params.drop_ball_time - 10: |
| 44 | + actions.append(PlayerAction(body_turn_to_ball=Body_TurnToBall(cycle=1))) |
| 45 | + return actions |
| 46 | + actions.append(BhvStarterClearBall.execute(agent)) |
| 47 | + return actions |
| 48 | + |
| 49 | + def do_second_kick(agent:IAgent): |
| 50 | + wm = agent.wm |
| 51 | + actions = [] |
| 52 | + ball_position = Vector2D(wm.ball.position.x, wm.ball.position.y) |
| 53 | + ball_velocity = Vector2D(wm.ball.velocity.x, wm.ball.velocity.y) |
| 54 | + if wm.ball.position.x < -agent.server_params.pitch_half_length + agent.server_params.goal_area_length + 1.0 and abs(wm.ball.position.y) < agent.server_params.goal_width * 0.5 + 1.0: |
| 55 | + return [] |
| 56 | + |
| 57 | + if wm.self.is_kickable: |
| 58 | + actions += BhvStarterSetPlayGoalKick.do_pass(agent) |
| 59 | + actions += BhvStarterClearBall.execute(agent) |
| 60 | + |
| 61 | + actions += BhvStarterSetPlayGoalKick.do_intercept(agent) |
| 62 | + |
| 63 | + ball_final = Tools.BallInertiaFinalPoint(ball_position, ball_velocity, agent.server_params.ball_decay) |
| 64 | + |
| 65 | + actions.append(PlayerAction(body_go_to_point=Body_GoToPoint(target_point=Convertor.convert_vector2d_to_rpc_vector2d(ball_final), distance_threshold=2.0, max_dash_power=agent.server_params.max_dash_power))) |
| 66 | + |
| 67 | + actions.append(PlayerAction(body_turn_to_point=Body_TurnToPoint(target_point=RpcVector2D(0, 0), cycle=2))) |
| 68 | + |
| 69 | + return actions |
| 70 | + |
| 71 | + def do_kick_wait(agent:IAgent): |
| 72 | + wm = agent.wm |
| 73 | + actions = [] |
| 74 | + real_set_play_count = wm.cycle - wm.last_set_play_start_time |
| 75 | + |
| 76 | + if real_set_play_count >= agent.server_params.drop_ball_time - 10: |
| 77 | + return [] |
| 78 | + from src.behaviors.starter_setplay.bhv_starter_setplay import BhvStarterSetPlay |
| 79 | + if BhvStarterSetPlay.is_delaying_tactics_situation(agent): |
| 80 | + actions.append(PlayerAction(body_turn_to_ball=Body_TurnToBall(cycle=1))) |
| 81 | + return actions |
| 82 | + |
| 83 | + if abs(wm.ball.angle_from_self - wm.self.body_direction) > 3.0: |
| 84 | + actions.append(PlayerAction(body_turn_to_ball=Body_TurnToBall(cycle=1))) |
| 85 | + return actions |
| 86 | + |
| 87 | + if wm.set_play_count <= 6: |
| 88 | + actions.append(PlayerAction(body_turn_to_ball=Body_TurnToBall(cycle=1))) |
| 89 | + return actions |
| 90 | + |
| 91 | + if wm.set_play_count <= 30 and len(Tools.TeammatesFromSelf(agent)) == 0: |
| 92 | + actions.append(PlayerAction(body_turn_to_ball=Body_TurnToBall(cycle=1))) |
| 93 | + return actions |
| 94 | + |
| 95 | + if wm.set_play_count >= 15 and wm.see_time == wm.cycle and wm.self.stamina > agent.server_params.stamina_max: |
| 96 | + return [] |
| 97 | + |
| 98 | + if wm.set_play_count <= 3 or wm.see_time != wm.cycle or wm.self.stamina < agent.server_params.stamina_max * 0.9: |
| 99 | + actions.append(PlayerAction(body_turn_to_ball=Body_TurnToBall(cycle=1))) |
| 100 | + return actions |
| 101 | + |
| 102 | + return [] |
| 103 | + |
| 104 | + def do_pass(agent:IAgent): |
| 105 | + return [BhvStarterPass.execute(agent)] |
| 106 | + |
| 107 | + def do_intercept(agent:IAgent): |
| 108 | + wm = agent.wm |
| 109 | + actions = [] |
| 110 | + |
| 111 | + if wm.ball.position.x < -agent.server_params.pitch_half_length + agent.server_params.goal_area_length + 1.0 and abs(wm.ball.position.y) < agent.server_params.goal_area_width * 0.5 + 1.0: |
| 112 | + return [] |
| 113 | + |
| 114 | + if wm.self.is_kickable: |
| 115 | + return [] |
| 116 | + |
| 117 | + self_min = wm.intercept_table.self_reach_steps |
| 118 | + mate_min = wm.intercept_table.first_teammate_reach_steps |
| 119 | + if self_min > mate_min: |
| 120 | + return [] |
| 121 | + |
| 122 | + ball_position = Vector2D(wm.ball.position.x, wm.ball.position.y) |
| 123 | + ball_velocity = Vector2D(wm.ball.velocity.x, wm.ball.velocity.y) |
| 124 | + trap_pos = Tools.inertia_point(ball_position, ball_velocity, self_min, agent.server_params.ball_decay) |
| 125 | + if (trap_pos.x() > agent.server_params.our_penalty_area_line_x - 8.0 and abs(trap_pos.y()) > agent.server_params.penalty_area_half_width - 5.0) or ball_velocity.r2() < 0.25: |
| 126 | + actions.append(PlayerAction(body_intercept=Body_Intercept())) |
| 127 | + |
| 128 | + return actions |
| 129 | + |
| 130 | + def do_move(agent:IAgent): |
| 131 | + actions = [] |
| 132 | + actions += BhvStarterSetPlayGoalKick.do_intercept(agent) |
| 133 | + from src.behaviors.starter_setplay.bhv_starter_setplay import BhvStarterSetPlay |
| 134 | + wm = agent.wm |
| 135 | + ball_position = Vector2D(wm.ball.position.x, wm.ball.position.y) |
| 136 | + dash_power = BhvStarterSetPlay.get_set_play_dash_power(agent) |
| 137 | + dist_thr = max(wm.ball.dist_from_self * 0.07, 1.0) |
| 138 | + |
| 139 | + target_rpc = StarterStrategy.get_position(agent, wm.self.uniform_number) |
| 140 | + target_point = Vector2D(target_rpc.x, target_rpc.y) |
| 141 | + target_point.set_y(target_point.y() + wm.ball.position.y * 0.5) |
| 142 | + |
| 143 | + if abs(target_point.y()) > agent.server_params.pitch_half_width - 1.0: |
| 144 | + target_point.set_y((target_point.y() / abs(target_point.y())) * (agent.server_params.pitch_half_width - 1.0)) |
| 145 | + |
| 146 | + if wm.self.stamina > agent.server_params.stamina_max * 0.9: |
| 147 | + |
| 148 | + nearest_opp = Tools.GetOpponentNearestToSelf(agent) |
| 149 | + if nearest_opp and nearest_opp.dist_from_self < 3.0: |
| 150 | + add_vec = ball_position - target_point |
| 151 | + add_vec.set_length(3.0) |
| 152 | + |
| 153 | + time_val = wm.cycle % 60 |
| 154 | + if time_val < 20: |
| 155 | + pass |
| 156 | + elif time_val < 40: |
| 157 | + target_point += add_vec.rotated_vector(90.0) |
| 158 | + else: |
| 159 | + target_point += add_vec.rotated_vector(-90.0) |
| 160 | + |
| 161 | + target_point.set_x(min(max(-agent.server_params.pitch_half_length, target_point.x()), agent.server_params.pitch_half_length)) |
| 162 | + target_point.set_y(min(max(-agent.server_params.pitch_half_width, target_point.y()), agent.server_params.pitch_half_width)) |
| 163 | + |
| 164 | + actions.append(PlayerAction(body_go_to_point=Body_GoToPoint(target_point=Convertor.convert_vector2d_to_rpc_vector2d(target_point), distance_threshold=dist_thr, max_dash_power=dash_power))) |
| 165 | + actions.append(PlayerAction(body_turn_to_ball=Body_TurnToBall(cycle=1))) |
| 166 | + |
| 167 | + self_position = Vector2D(wm.self.position.x, wm.self.position.y) |
| 168 | + if (self_position.dist(target_point) > ball_position.dist(target_point) * 0.2 + 6.0 or wm.self.stamina < agent.server_params.stamina_max * 0.7): |
| 169 | + if not wm.self.stamina_capacity == 0: #TODO |
| 170 | + pass |
| 171 | + |
| 172 | + return actions |
| 173 | + |
| 174 | + def do_kick_to_far_side(agent:IAgent): |
| 175 | + wm = agent.wm |
| 176 | + actions = [] |
| 177 | + target_point = Vector2D(agent.server_params.our_penalty_area_line_x - 5.0, agent.server_params.penalty_area_half_width) |
| 178 | + if wm.ball.position.y > 0.0: |
| 179 | + target_point.set_y( target_point.y() * -1.0) |
| 180 | + ball_position = Vector2D(wm.ball.position.x, wm.ball.position.y) |
| 181 | + ball_move_dist = ball_position.dist(target_point) |
| 182 | + ball_first_speed = Tools.calc_first_term_geom_series_last(0.7, ball_move_dist, agent.server_params.ball_decay) |
| 183 | + ball_first_speed = min(agent.server_params.ball_speed_max, ball_first_speed) |
| 184 | + ball_first_speed = min(wm.self.kick_rate * agent.server_params.max_power, ball_first_speed) |
| 185 | + |
| 186 | + accel = target_point - ball_position |
| 187 | + accel.set_length(ball_first_speed) |
| 188 | + |
| 189 | + kick_power = min(agent.server_params.max_power, accel.r() / wm.self.kick_rate) |
| 190 | + kick_angle = accel.th() |
| 191 | + actions.append(PlayerAction(kick=Kick(power=kick_power, relative_direction=kick_angle.degree() - wm.self.body_direction))) |
| 192 | + return actions |
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