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Jeshurun Hembd
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Update CHANGES.md, re-run prettier
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CHANGES.md

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- Prevent runtime errors for certain forms of invalid PNTS files [#12872](https://github.com/CesiumGS/cesium/issues/12872)
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- Improved performance of clamped labels. [#12905](https://github.com/CesiumGS/cesium/pull/12905)
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- Fixes issue where multiple instances of a Gaussian splat tileset would transform tile positions incorrectly and render out of position. [#12795](https://github.com/CesiumGS/cesium/issues/12795)
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- Converted voxel raymarching to eye coordinates to fix precision issues in large datasets. [#12061](https://github.com/CesiumGS/cesium/issues/12061)
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#### Additions :tada:
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packages/engine/Source/Scene/VoxelCylinderShape.js

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@@ -489,7 +489,7 @@ VoxelCylinderShape.prototype.updateViewTransforms = function (frameState) {
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const transformPositionViewToLocal = Matrix4.multiplyTransformation(
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transformPositionWorldToLocal,
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transformPositionViewToWorld,
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scratchTransformPositionViewToLocal
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scratchTransformPositionViewToLocal,
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);
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const transformDirectionViewToLocal = Matrix4.getMatrix3(
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transformPositionViewToLocal,

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