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Commit 35b4e40

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Remove stale horizon input variable
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-3
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2 files changed

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site/opengl_visualization/main.qmd

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@@ -180,7 +180,7 @@ Next we need to set up OpenGL rendering for this window.
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::: {.printedClojure}
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```clojure
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#object[org.lwjgl.opengl.GLCapabilities 0x688b081a "org.lwjgl.opengl.GLCapabilities@688b081a"]
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#object[org.lwjgl.opengl.GLCapabilities 0x16809640 "org.lwjgl.opengl.GLCapabilities@16809640"]
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```
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:::
@@ -1740,7 +1740,6 @@ uniform float resolution;
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uniform sampler2D moon;
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uniform sampler2D ldem;
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in vec3 vpoint;
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in mat3 horizon;
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out vec4 fragColor;
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vec3 orthogonal_vector(vec3 n)

src/opengl_visualization/main.clj

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@@ -718,7 +718,6 @@ uniform float resolution;
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uniform sampler2D moon;
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uniform sampler2D ldem;
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in vec3 vpoint;
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in mat3 horizon;
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out vec4 fragColor;
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vec3 orthogonal_vector(vec3 n)

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