|
13 | 13 | "title": "Livestream starts" |
14 | 14 | }, |
15 | 15 | { |
16 | | - "time": "", |
17 | | - "title": "Timer starts" |
18 | | - }, |
19 | | - { |
20 | | - "time": "", |
| 16 | + "time": "0:31:21", |
21 | 17 | "title": "Genuary 1 - Vertical or horizontal lines only" |
22 | 18 | }, |
23 | 19 | { |
24 | | - "time": "", |
| 20 | + "time": "0:39:54", |
25 | 21 | "title": "Genuary 2 - Layers upon layers upon layers" |
26 | 22 | }, |
27 | 23 | { |
28 | | - "time": "", |
| 24 | + "time": "0:49:52", |
29 | 25 | "title": "Genuary 3 - Exactly 42 lines of code" |
30 | 26 | }, |
31 | 27 | { |
32 | | - "time": "", |
| 28 | + "time": "0:53:42", |
33 | 29 | "title": "Genuary 4 - Black on black" |
34 | 30 | }, |
35 | 31 | { |
36 | | - "time": "", |
| 32 | + "time": "0:58:20", |
37 | 33 | "title": "Genuary 5 - Isometric Art (No vanishing points)" |
38 | 34 | }, |
39 | 35 | { |
40 | | - "time": "", |
| 36 | + "time": "1:03:00", |
41 | 37 | "title": "Genuary 6 - Make a landscape using only primitive shapes" |
42 | 38 | }, |
43 | 39 | { |
44 | | - "time": "", |
| 40 | + "time": "1:06:59", |
45 | 41 | "title": "Genuary 7 - Use software that is not intended to create art or images" |
46 | 42 | }, |
47 | 43 | { |
48 | | - "time": "", |
| 44 | + "time": "1:10:01", |
49 | 45 | "title": "Genuary 8 - Draw one million of something" |
50 | 46 | }, |
51 | 47 | { |
52 | | - "time": "", |
| 48 | + "time": "1:17:12", |
53 | 49 | "title": "Genuary 9 - The textile design patterns of public transport seating" |
54 | 50 | }, |
55 | 51 | { |
56 | | - "time": "1:16:01", |
| 52 | + "time": "1:25:07", |
57 | 53 | "title": "Genuary 10 - You can only use TAU in your code, no other number allowed" |
58 | 54 | }, |
59 | 55 | { |
60 | | - "time": "", |
| 56 | + "time": "1:26:28", |
61 | 57 | "title": "Genuary 11 - Impossible day" |
62 | 58 | }, |
63 | 59 | { |
64 | | - "time": "1:33:30", |
| 60 | + "time": "1:30:58", |
65 | 61 | "title": "Genuary 12 - Subdivision" |
66 | 62 | }, |
67 | 63 | { |
68 | | - "time": "", |
| 64 | + "time": "1:39:14", |
69 | 65 | "title": "Genuary 13 - Triangles and nothing else" |
70 | 66 | }, |
71 | 67 | { |
72 | | - "time": "", |
| 68 | + "time": "1:35:15", |
73 | 69 | "title": "Genuary 14 - Pure black and white. No gray" |
74 | 70 | }, |
75 | 71 | { |
76 | | - "time": "", |
| 72 | + "time": "1:48:59", |
77 | 73 | "title": "Genuary 15 - Design a rug" |
78 | 74 | }, |
79 | 75 | { |
80 | | - "time": "", |
| 76 | + "time": "1:56:36", |
81 | 77 | "title": "Genuary 16 - Generative palette" |
82 | 78 | }, |
83 | 79 | { |
84 | | - "time": "", |
| 80 | + "time": "2:01:52", |
85 | 81 | "title": "Genuary 17 - What happens if pi=4?" |
86 | 82 | }, |
87 | 83 | { |
88 | | - "time": "", |
| 84 | + "time": "2:23:42", |
89 | 85 | "title": "Genuary 18 - What does wind look like?" |
90 | 86 | }, |
91 | 87 | { |
92 | | - "time": "", |
| 88 | + "time": "2:29:09", |
93 | 89 | "title": "Genuary 19 - Op Art" |
94 | 90 | }, |
95 | 91 | { |
96 | | - "time": "", |
| 92 | + "time": "2:31:46", |
97 | 93 | "title": "Genuary 20 - Generative Architecture" |
98 | 94 | }, |
99 | 95 | { |
100 | | - "time": "", |
| 96 | + "time": "2:36:25", |
101 | 97 | "title": "Genuary 21 - Create a collision detection system (no libraries allowed)" |
102 | 98 | }, |
103 | 99 | { |
104 | | - "time": "", |
| 100 | + "time": "2:40:19", |
105 | 101 | "title": "Genuary 22 - Gradients only" |
106 | 102 | }, |
107 | 103 | { |
108 | | - "time": "", |
| 104 | + "time": "2:43:33", |
109 | 105 | "title": "Genuary 23 - Inspired by brutalism" |
110 | 106 | }, |
111 | 107 | { |
112 | | - "time": "", |
113 | | - "title": "Genuary 24 - Geometric art - pick either a circle, rectangle, or triangle" |
| 108 | + "time": "2:48:12", |
| 109 | + "title": "Genuary 24 - Geometric art - use either a circle, rectangle, or triangle" |
114 | 110 | }, |
115 | 111 | { |
116 | | - "time": "", |
| 112 | + "time": "2:52:27", |
117 | 113 | "title": "Genuary 25 - One line that may or may not intersect itself" |
118 | 114 | }, |
119 | 115 | { |
120 | | - "time": "", |
| 116 | + "time": "2:54:58", |
121 | 117 | "title": "Genuary 26 - Symmetry" |
122 | 118 | }, |
123 | 119 | { |
124 | | - "time": "", |
| 120 | + "time": "2:58:48", |
125 | 121 | "title": "Genuary 27 - Make something interesting with no randomness or noise or trig " |
126 | 122 | }, |
127 | 123 | { |
128 | | - "time": "", |
| 124 | + "time": "3:02:59", |
129 | 125 | "title": "Genuary 28 - Infinite Scroll" |
130 | 126 | }, |
131 | 127 | { |
132 | | - "time": "", |
| 128 | + "time": "3:07:00", |
133 | 129 | "title": "Genuary 29 - Grid-based graphic design" |
134 | 130 | }, |
135 | 131 | { |
136 | | - "time": "", |
| 132 | + "time": "3:10:25", |
137 | 133 | "title": "Genuary 30 - Abstract map" |
138 | 134 | }, |
139 | 135 | { |
140 | | - "time": "", |
| 136 | + "time": "3:14:11", |
141 | 137 | "title": "Genuary 31 - Pixel sorting" |
142 | 138 | } |
143 | 139 | ], |
|
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