diff --git a/src/main/resources/assets/integratedcrafting/lang/en_us.json b/src/main/resources/assets/integratedcrafting/lang/en_us.json index 560c08de..6a6ca54e 100644 --- a/src/main/resources/assets/integratedcrafting/lang/en_us.json +++ b/src/main/resources/assets/integratedcrafting/lang/en_us.json @@ -87,7 +87,7 @@ "info_book.integratedcrafting.crafting_interface.crafting": "Crafting Process", "info_book.integratedcrafting.crafting_interface.crafting.text1": "This section will explain how the crafting process is being handled by &lCrafting Interfaces&r. This information is essential to get the most out of this mod, and to debug any issues you may encounter.", "info_book.integratedcrafting.crafting_interface.crafting.text2": "When a crafting job is started (for example with the &lCrafting Writer&r), one (or more) &lCrafting Interface(s)&r will be used that have a recipe corresponding to the given job. All ingredients that are necessary for the recipes will be pulled from the network and held within the crafting jobs in the &lCrafting Interface(s)&r, to avoid ingredients being used elsewhere before the crafting jobs are completed. The &lCrafting Interface&r is responsible for inserting all inputs of the recipe into the bound machine. It will do this based on the storage network contents, as provided by &lIntegrated Tunnels interfaces&r.", - "info_book.integratedcrafting.crafting_interface.crafting.text3": "A &lCrafting Interface&r will however &lnot&r import the crafting results from the bound machine. The player is responsible for making sure that the crafting results end up back into the network. The Crafting Table is an exception for this, only a &lCrafting Interface&r is required to craft with this. The &lCrafting Interface&r will track changes in the storage network, and it will only mark the crafting job as completed once the expected outputs are present in the storage network. This can be achieved by either placing an active &lIntegrated Tunnels importer&r onto the machine, or by letting the machine automatically output into the &lCrafting Interface&r. Everything (items, fluids, energy) that is inserted into the &lCrafting Interface&r will be inserted into the storage network for the configured channel.", + "info_book.integratedcrafting.crafting_interface.crafting.text3": "A &lCrafting Interface&r will however &lnot&r import the crafting results from the bound machine. The player is responsible for making sure that the crafting results end up back into the network. The Crafting Table is an exception to this, only a &lCrafting Interface&r is required to craft with this. The &lCrafting Interface&r will track changes in the storage network, and it will only mark the crafting job as completed once the expected outputs are present in the storage network. This can be achieved by either placing an active &lIntegrated Tunnels importer&r onto the machine, or by letting the machine automatically output into the &lCrafting Interface&r. Everything (items, fluids, energy) that is inserted into the &lCrafting Interface&r will be inserted into the storage network for the configured channel.", "info_book.integratedcrafting.crafting_interface.crafting.text4": "The following figures show examples of valid minimal setups for autocrafting with a Crafting Table and Furnace.", "info_book.integratedcrafting.crafting_interface.configuration": "Configuration",