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feat: [WTT-631] revert the links
Signed-off-by: Dmytro Svystun <dmytro.svystun@dreamworks.com>
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docs/src/layouts/BaseLayout.astro

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<html lang="en">
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<head>
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<base href={import.meta.env.BASE_URL} />
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<!-- <base href={import.meta.env.BASE_URL} /> -->
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<meta charset="utf-8" />
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<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
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<meta name="viewport" content="width=device-width" />

docs/src/pages/main.md

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# Documentation
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- [Documentation](ALab/documentation) - File structure layout and asset documentation.
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- [AL-specific content](ALab/alSpecific) - Animal Logic specific concepts, which we love, but had to remove from ALab to ensure ease of use and compatibility.
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- [Changelog](ALab/changelog) - List of all the updates from the latest versions of ALab.
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- [Documentation](./documentation) - File structure layout and asset documentation.
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- [AL-specific content](./alSpecific) - Animal Logic specific concepts, which we love, but had to remove from ALab to ensure ease of use and compatibility.
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- [Changelog](./changelog) - List of all the updates from the latest versions of ALab.
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# About ALab
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## Techvar Assets
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- Geometry, shaders, rigs, lights & 1k textures.
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This will allow you to render the ALab *without* fur & cloth.
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This will allow you to render the ALab *without* fur & cloth.
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Unzip and merge the `fragment` folder from this package onto the `ALab/fragment` folder of the `Asset Structure` package overriding all existing files.
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![techvar_assets](../../public/techvar_assets.png)
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For more information on "techvar" and other asset-related terminology, check-out the full [documentation](ALab/documentation).
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For more information on "techvar" and other asset-related terminology, check-out the full [documentation](./documentation).
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## Baked Procedurals
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- Baked procedurals (mainly in the form of `BasisCurves`) for the fur & cloth of the characters.
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Internally we use custom schemas which allow procedural expansion of fur & cloth at render time. Since we can not ship these schemas as they are bound to our internal renderer, we provide their "expanded form as USD caches" separately.
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Internally we use custom schemas which allow procedural expansion of fur & cloth at render time. Since we can not ship these schemas as they are bound to our internal renderer, we provide their "expanded form as USD caches" separately.
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Unzip the contents on top of the default ALab package to merge the `baked_procedurals` folder, overriding the previously empty `baked_procedurals/main.usda` file.
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After merging, your contents from the `baked_procedurals` folder should look like below:
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![replace_texture_pack](../../public/baked_procedurals.jpg)
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Refer to the `Render Procedurals` section from [AL-specific content](ALab/alSpecific) for more details on this.
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Refer to the `Render Procedurals` section from [AL-specific content](./alSpecific) for more details on this.
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## Texture Pack
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