You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/src/pages/main.md
+7-7Lines changed: 7 additions & 7 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -20,9 +20,9 @@ For quick preview and inspection, [`USDView`](https://graphics.pixar.com/usd/doc
20
20
21
21
# Documentation
22
22
23
-
-[Documentation](ALab/documentation) - File structure layout and asset documentation.
24
-
-[AL-specific content](ALab/alSpecific) - Animal Logic specific concepts, which we love, but had to remove from ALab to ensure ease of use and compatibility.
25
-
-[Changelog](ALab/changelog) - List of all the updates from the latest versions of ALab.
23
+
-[Documentation](./documentation) - File structure layout and asset documentation.
24
+
-[AL-specific content](./alSpecific) - Animal Logic specific concepts, which we love, but had to remove from ALab to ensure ease of use and compatibility.
25
+
-[Changelog](./changelog) - List of all the updates from the latest versions of ALab.
26
26
27
27
# About ALab
28
28
@@ -80,7 +80,7 @@ Since there are no geometry, shaders or lights in this pacakge, nothing will be
80
80
## Techvar Assets
81
81
- Geometry, shaders, rigs, lights & 1k textures.
82
82
83
-
This will allow you to render the ALab *without* fur & cloth.
83
+
This will allow you to render the ALab *without* fur & cloth.
84
84
85
85
Unzip and merge the `fragment` folder from this package onto the `ALab/fragment` folder of the `Asset Structure` package overriding all existing files.
86
86
@@ -90,21 +90,21 @@ You can also view through the shot camera on `prim` path: `/root/camera01/GEO/re
For more information on "techvar" and other asset-related terminology, check-out the full [documentation](ALab/documentation).
93
+
For more information on "techvar" and other asset-related terminology, check-out the full [documentation](./documentation).
94
94
95
95
## Baked Procedurals
96
96
97
97
- Baked procedurals (mainly in the form of `BasisCurves`) for the fur & cloth of the characters.
98
98
99
-
Internally we use custom schemas which allow procedural expansion of fur & cloth at render time. Since we can not ship these schemas as they are bound to our internal renderer, we provide their "expanded form as USD caches" separately.
99
+
Internally we use custom schemas which allow procedural expansion of fur & cloth at render time. Since we can not ship these schemas as they are bound to our internal renderer, we provide their "expanded form as USD caches" separately.
100
100
101
101
Unzip the contents on top of the default ALab package to merge the `baked_procedurals` folder, overriding the previously empty `baked_procedurals/main.usda` file.
102
102
103
103
After merging, your contents from the `baked_procedurals` folder should look like below:
0 commit comments