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_Target Nearest
Steven edited this page Apr 24, 2016
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1 revision
Applies child elements to all targets in a radius around the current location(s), prioritizing closer targets in the case of the max target amount being reached.
| Name | YAML Key | Type | Description |
|---|---|---|---|
| Radius | radius | Scaling Number | How large of a radius (in blocks) to affect |
| Group | group | Dropdown | The type of targets to affect between allies, enemies, or both |
| Through Wall | wall | Boolean | Whether or not to grab targets through blocks |
| Include Caster | caster | Boolean | Whether or not the caster should also be targeted |
| Max Targets | max | Scaling Number | How many targets are allowed to be affected |
- Works almost the same as the Area target, just prioritizing closer targets
- If it's a child of another AOE target:
- The child will apply for every target of the parent one
- Overlapping targets will be affected multiple times
-- To be added --