@@ -129462,8 +129462,8 @@
129462129462 Author: fancyfurret
129463129463 Description: 120+ FPS in Celeste without breaking physics!
129464129464 Likes: 23
129465- Views: 29551
129466- Downloads: 8241
129465+ Views: 29602
129466+ Downloads: 8266
129467129467 Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
129468129468 \ above 60,\_<i>without</i>\_breaking physics. It works by keeping the physics\
129469129469 \ update at a fixed 60 FPS and smoothing the entity/camera/etc positions during\
@@ -129502,47 +129502,45 @@
129502129502 \ when moving the camera. This isn't the end of the world, but it's recommended\
129503129503 \ to use the Hires mode instead when possible.<br></li>\r\n <li><b>Off</b>:\_\
129504129504 This smoothing can also be disabled.</li>\r\n</ul><br>Current known incompatible\
129505- \ mods:<br><ul><li>Spirialis Helper: used to render stopped-time entities in Lunar\
129506- \ Pagoda in SJ; incompatible with all camera smoothing.<br></li><li>Extended Camera\
129507- \ Dynamics: enables zooming out the camera; incompatible with Highest Quality.<br></li></ul><br><h2>Smooth\
129508- \ Background</h2>\r\nWhen Smooth Camera is set to Highest Quality, the background\
129509- \ can also be rendered at 6x internal resolution. This allows parallax backgrounds\
129510- \ to be rendered with smooth detail, and it also fixes occasional slight color\
129511- \ issues that occur with a particular kind of parallax background (for example\
129512- \ in the final checkpoints of Farewell). On by default, and the performance impact\
129513- \ on top of the hires renderer should be minimal.<br><br>\r\n\r\n<h2>Render Madeline\
129514- \ with Subpixel Precision</h2>\r\nThis setting rewrites the gameplay renderer\
129515- \ to draw Madeline at her exact subpixel-precise position while moving. She is\
129516- \ drawn snapped to the pixel grid when not moving, both to avoid visual oddities\
129517- \ and so that information about subpixel position cannot be gleaned. Like the\
129518- \ previous setting, this is only possible when Smooth Camera is set to\_Highest\
129519- \ Quality. This effect is surprisingly striking, and Madeline's sprite is much\
129520- \ more clear and smooth when this is enabled. On by default, and the performance\
129521- \ impact on top of the hires renderer should be minimal.<br><br>\r\n\r\nIn general,\
129522- \ we recommend turning on as many of the smoothing options as possible without\
129523- \ interfering with the map you're playing, the performance of the game, and your\
129524- \ personal preference!\_<br><br><h2>Smoothing Modes</h2>\r\nSeparate from camera\
129525- \ smoothing, objects themselves have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:\_\
129526- <span class=\"GreenColor\">[Recommended]</span>\_This mode predicts object\r\n\
129527- \ positions based on previous updates. It feels very similar to vanilla,\
129528- \ but it can introduce very brief (visual only) weirdness when changing quickly\
129529- \ from a high speed to a low one (for example, buffering a vertical dash out of\
129530- \ a dream block).<br></li>\r\n <li><b>Interpolate</b>: This mode interpolates\
129531- \ object positions between the last two physics updates. This mode\r\n \
129532- \ is more technically correct, but it adds an extra 1–2 frames of input delay.\r\
129533- \n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\nFor this mod to work,\
129534- \ we need to somehow get the game to draw above 60FPS, but keep the physics updates\
129535- \ at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_<span class=\"GreenColor\"\
129536- >[Recommended]\_</span>Has the best compatibility, but\r\n restricts your\
129537- \ FPS to increments of 60. For a 144hz monitor, you could try 120 or 180 and see\
129538- \ which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows\
129539- \ you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
129540- \n It's rare, but if a mod tries to hook the main XNA Tick method, then\
129541- \ one of the mods might not work\r\n properly. (Breaks TAS Recorder, and\
129542- \ maybe others).\_\r\n </li>\r\n</ul>"
129505+ \ mods:<br><ul><li class=\"SelectedElement\">auspicioushelper: incompatible with\
129506+ \ subpixel precision</li></ul><br><h2>Smooth Background</h2>\r\nWhen Smooth Camera\
129507+ \ is set to Highest Quality, the background can also be rendered at 6x internal\
129508+ \ resolution. This allows parallax backgrounds to be rendered with smooth detail,\
129509+ \ and it also fixes occasional slight color issues that occur with a particular\
129510+ \ kind of parallax background (for example in the final checkpoints of Farewell).\
129511+ \ On by default, and the performance impact on top of the hires renderer should\
129512+ \ be minimal.<br><br>\r\n\r\n<h2>Render Madeline with Subpixel Precision</h2>\r\
129513+ \nThis setting rewrites the gameplay renderer to draw Madeline at her exact subpixel-precise\
129514+ \ position while moving. She is drawn snapped to the pixel grid when not moving,\
129515+ \ both to avoid visual oddities and so that information about subpixel position\
129516+ \ cannot be gleaned. Like the previous setting, this is only possible when Smooth\
129517+ \ Camera is set to\_Highest Quality. This effect is surprisingly striking, and\
129518+ \ Madeline's sprite is much more clear and smooth when this is enabled. On by\
129519+ \ default, and the performance impact on top of the hires renderer should be minimal.<br><br>\r\
129520+ \n\r\nIn general, we recommend turning on as many of the smoothing options as\
129521+ \ possible without interfering with the map you're playing, the performance of\
129522+ \ the game, and your personal preference!\_<br><br><h2>Smoothing Modes</h2>\r\n\
129523+ Separate from camera smoothing, objects themselves have their position smoothed.\r\
129524+ \n<ul>\r\n <li><b>Extrapolate</b>:\_<span class=\"GreenColor\">[Recommended]</span>\_\
129525+ This mode predicts object\r\n positions based on previous updates. It feels\
129526+ \ very similar to vanilla, but it can introduce very brief (visual only) weirdness\
129527+ \ when changing quickly from a high speed to a low one (for example, buffering\
129528+ \ a vertical dash out of a dream block).<br></li>\r\n <li><b>Interpolate</b>:\
129529+ \ This mode interpolates object positions between the last two physics updates.\
129530+ \ This mode\r\n is more technically correct, but it adds an extra 1–2 frames\
129531+ \ of input delay.\r\n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\n\
129532+ For this mod to work, we need to somehow get the game to draw above 60FPS, but\
129533+ \ keep the physics updates at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_\
129534+ <span class=\"GreenColor\">[Recommended]\_</span>Has the best compatibility, but\r\
129535+ \n restricts your FPS to increments of 60. For a 144hz monitor, you could\
129536+ \ try 120 or 180 and see which looks the\r\n best.\r\n </li>\r\n \
129537+ \ <li><b>Dynamic</b>: Allows you to select any number for FPS (like 144) but at\
129538+ \ the cost of mod compatibility.\r\n It's rare, but if a mod tries to hook\
129539+ \ the main XNA Tick method, then one of the mods might not work\r\n properly.\
129540+ \ (Breaks TAS Recorder, and maybe others).\_\r\n </li>\r\n</ul>"
129543129541 CreatedDate: 1716069297
129544- ModifiedDate: 1766616730
129545- UpdatedDate: 1766614792
129542+ ModifiedDate: 1767228780
129543+ UpdatedDate: 1767228764
129546129544 Screenshots:
129547129545 - https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
129548129546 - https://images.gamebanana.com/img/ss/mods/664916980f89e.jpg
@@ -129551,11 +129549,18 @@
129551129549 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
129552129550 - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
129553129551 Files:
129552+ - Description: v1.3.2
129553+ HasEverestYaml: true
129554+ Size: 70097
129555+ CreatedDate: 1767228468
129556+ Downloads: 0
129557+ URL: https://gamebanana.com/dl/1592635
129558+ Name: motionsmoothing-v132.zip
129554129559 - Description: v1.3.1
129555129560 HasEverestYaml: true
129556129561 Size: 71407
129557129562 CreatedDate: 1766614342
129558- Downloads: 560
129563+ Downloads: 590
129559129564 URL: https://gamebanana.com/dl/1587250
129560129565 Name: motionsmoothing-v131.zip
129561129566 - Description: v1.3.0
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