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updatermirror/everest_update.yaml

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@@ -39010,14 +39010,14 @@ WaterMountain:
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URL: https://gamebanana.com/mmdl/1065778
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MotionSmoothing:
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GameBananaType: Mod
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Version: 1.3.1
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LastUpdate: 1766614342
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Size: 71407
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Version: 1.3.2
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LastUpdate: 1767228468
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Size: 70097
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GameBananaId: 514173
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GameBananaFileId: 1587250
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GameBananaFileId: 1592635
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xxHash:
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- 5ddaea65cb4f3199
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URL: https://gamebanana.com/mmdl/1587250
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- ca31244f23c1bfbd
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URL: https://gamebanana.com/mmdl/1592635
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FCEmoji:
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GameBananaType: Mod
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Version: 1.0.0

updatermirror/mod_dependency_graph.yaml

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@@ -84124,12 +84124,18 @@ MotionSmoothing:
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Version: 1.2.0
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- Name: SpeedrunTool
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Version: 3.22.0
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- Name: ExtendedVariantMode
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Version: 0.47.6
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- Name: ExtendedCameraDynamics
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Version: 1.1.2
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- Name: SpirialisHelper
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Version: 1.0.8
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Dependencies:
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- Name: DisplayMessageCommand
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Version: 1.0.4
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- Name: EverestCore
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Version: 1.4673.0
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URL: https://gamebanana.com/mmdl/1587250
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URL: https://gamebanana.com/mmdl/1592635
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FCEmoji:
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OptionalDependencies: []
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Dependencies:

updatermirror/mod_search_database.yaml

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@@ -129462,8 +129462,8 @@
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Author: fancyfurret
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Description: 120+ FPS in Celeste without breaking physics!
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Likes: 23
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Views: 29551
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Downloads: 8241
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Views: 29602
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Downloads: 8266
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Text: "<h1>Celeste Motion Smoothing</h1>\r\nA mod for Celeste that raises the FPS\
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\ above 60,\_<i>without</i>\_breaking physics. It works by keeping the physics\
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\ update at a fixed 60 FPS and smoothing the entity/camera/etc positions during\
@@ -129502,47 +129502,45 @@
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\ when moving the camera. This isn't the end of the world, but it's recommended\
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\ to use the Hires mode instead when possible.<br></li>\r\n <li><b>Off</b>:\_\
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This smoothing can also be disabled.</li>\r\n</ul><br>Current known incompatible\
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\ mods:<br><ul><li>Spirialis Helper: used to render stopped-time entities in Lunar\
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\ Pagoda in SJ; incompatible with all camera smoothing.<br></li><li>Extended Camera\
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\ Dynamics: enables zooming out the camera; incompatible with Highest Quality.<br></li></ul><br><h2>Smooth\
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\ Background</h2>\r\nWhen Smooth Camera is set to Highest Quality, the background\
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\ can also be rendered at 6x internal resolution. This allows parallax backgrounds\
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\ to be rendered with smooth detail, and it also fixes occasional slight color\
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\ issues that occur with a particular kind of parallax background (for example\
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\ in the final checkpoints of Farewell). On by default, and the performance impact\
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\ on top of the hires renderer should be minimal.<br><br>\r\n\r\n<h2>Render Madeline\
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\ with Subpixel Precision</h2>\r\nThis setting rewrites the gameplay renderer\
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\ to draw Madeline at her exact subpixel-precise position while moving. She is\
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\ drawn snapped to the pixel grid when not moving, both to avoid visual oddities\
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\ and so that information about subpixel position cannot be gleaned. Like the\
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\ previous setting, this is only possible when Smooth Camera is set to\_Highest\
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\ Quality. This effect is surprisingly striking, and Madeline's sprite is much\
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\ more clear and smooth when this is enabled. On by default, and the performance\
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\ impact on top of the hires renderer should be minimal.<br><br>\r\n\r\nIn general,\
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\ we recommend turning on as many of the smoothing options as possible without\
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\ interfering with the map you're playing, the performance of the game, and your\
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\ personal preference!\_<br><br><h2>Smoothing Modes</h2>\r\nSeparate from camera\
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\ smoothing, objects themselves have their position smoothed.\r\n<ul>\r\n <li><b>Extrapolate</b>:\_\
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<span class=\"GreenColor\">[Recommended]</span>\_This mode predicts object\r\n\
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\ positions based on previous updates. It feels very similar to vanilla,\
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\ but it can introduce very brief (visual only) weirdness when changing quickly\
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\ from a high speed to a low one (for example, buffering a vertical dash out of\
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\ a dream block).<br></li>\r\n <li><b>Interpolate</b>: This mode interpolates\
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\ object positions between the last two physics updates. This mode\r\n \
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\ is more technically correct, but it adds an extra 1–2 frames of input delay.\r\
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\n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\nFor this mod to work,\
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\ we need to somehow get the game to draw above 60FPS, but keep the physics updates\
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\ at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_<span class=\"GreenColor\"\
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>[Recommended]\_</span>Has the best compatibility, but\r\n restricts your\
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\ FPS to increments of 60. For a 144hz monitor, you could try 120 or 180 and see\
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\ which looks the\r\n best.\r\n </li>\r\n <li><b>Dynamic</b>: Allows\
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\ you to select any number for FPS (like 144) but at the cost of mod compatibility.\r\
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\n It's rare, but if a mod tries to hook the main XNA Tick method, then\
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\ one of the mods might not work\r\n properly. (Breaks TAS Recorder, and\
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\ maybe others).\_\r\n </li>\r\n</ul>"
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\ mods:<br><ul><li class=\"SelectedElement\">auspicioushelper: incompatible with\
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\ subpixel precision</li></ul><br><h2>Smooth Background</h2>\r\nWhen Smooth Camera\
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\ is set to Highest Quality, the background can also be rendered at 6x internal\
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\ resolution. This allows parallax backgrounds to be rendered with smooth detail,\
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\ and it also fixes occasional slight color issues that occur with a particular\
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\ kind of parallax background (for example in the final checkpoints of Farewell).\
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\ On by default, and the performance impact on top of the hires renderer should\
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\ be minimal.<br><br>\r\n\r\n<h2>Render Madeline with Subpixel Precision</h2>\r\
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\nThis setting rewrites the gameplay renderer to draw Madeline at her exact subpixel-precise\
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\ position while moving. She is drawn snapped to the pixel grid when not moving,\
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\ both to avoid visual oddities and so that information about subpixel position\
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\ cannot be gleaned. Like the previous setting, this is only possible when Smooth\
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\ Camera is set to\_Highest Quality. This effect is surprisingly striking, and\
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\ Madeline's sprite is much more clear and smooth when this is enabled. On by\
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\ default, and the performance impact on top of the hires renderer should be minimal.<br><br>\r\
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\n\r\nIn general, we recommend turning on as many of the smoothing options as\
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\ possible without interfering with the map you're playing, the performance of\
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\ the game, and your personal preference!\_<br><br><h2>Smoothing Modes</h2>\r\n\
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Separate from camera smoothing, objects themselves have their position smoothed.\r\
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\n<ul>\r\n <li><b>Extrapolate</b>:\_<span class=\"GreenColor\">[Recommended]</span>\_\
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This mode predicts object\r\n positions based on previous updates. It feels\
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\ very similar to vanilla, but it can introduce very brief (visual only) weirdness\
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\ when changing quickly from a high speed to a low one (for example, buffering\
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\ a vertical dash out of a dream block).<br></li>\r\n <li><b>Interpolate</b>:\
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\ This mode interpolates object positions between the last two physics updates.\
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\ This mode\r\n is more technically correct, but it adds an extra 1–2 frames\
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\ of input delay.\r\n </li>\r\n</ul>\r\n<br>\r\n\r\n<h2>Update Mode</h2>\r\n\
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For this mod to work, we need to somehow get the game to draw above 60FPS, but\
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\ keep the physics updates at 60FPS.<br>\r\n<ul>\r\n <li><b>Interval</b>:\_\
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<span class=\"GreenColor\">[Recommended]\_</span>Has the best compatibility, but\r\
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\n restricts your FPS to increments of 60. For a 144hz monitor, you could\
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\ try 120 or 180 and see which looks the\r\n best.\r\n </li>\r\n \
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\ <li><b>Dynamic</b>: Allows you to select any number for FPS (like 144) but at\
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\ the cost of mod compatibility.\r\n It's rare, but if a mod tries to hook\
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\ the main XNA Tick method, then one of the mods might not work\r\n properly.\
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\ (Breaks TAS Recorder, and maybe others).\_\r\n </li>\r\n</ul>"
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CreatedDate: 1716069297
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ModifiedDate: 1766616730
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UpdatedDate: 1766614792
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ModifiedDate: 1767228780
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UpdatedDate: 1767228764
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/66491f59cb21f.jpg
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- https://images.gamebanana.com/img/ss/mods/664916980f89e.jpg
@@ -129551,11 +129549,18 @@
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_66491f59cb21f.png
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- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_664916980f89e.png
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Files:
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- Description: v1.3.2
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HasEverestYaml: true
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Size: 70097
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CreatedDate: 1767228468
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Downloads: 0
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URL: https://gamebanana.com/dl/1592635
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Name: motionsmoothing-v132.zip
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- Description: v1.3.1
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HasEverestYaml: true
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Size: 71407
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CreatedDate: 1766614342
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Downloads: 560
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Downloads: 590
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URL: https://gamebanana.com/dl/1587250
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Name: motionsmoothing-v131.zip
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- Description: v1.3.0

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