@@ -153906,18 +153906,17 @@
153906153906 Stuff:</b><br><ul><li><span class="GreenColor"><b>Custom Water</b></span><b>(Entity):</b>
153907153907 You can do simple DIY with water like gravity, speed or fraction of player.</li></ul><ul><li><b><span
153908153908 class="GreenColor">Death Count Text</span>(Entity): </b>Show how many death you
153909- cost to pass a room</li></ul><ul class="SelectedElement"><li><b><span class="GreenColor">Timer
153910- Text(</span>Entity): </b>Show how much time you cost to pass a room</li><li><b><span
153911- class="GreenColor">Custom Gondola</span>(Entity):</b> You can do simple control
153912- with gondola now</li><li><b><span class="GreenColor">Arbitrary Shape Conquest
153913- Area</span>(Entity): </b>You can do simple DIY with conquest area
153914- now(I borrowed some code of Frost Helper, which reduced lots of work! Thanks a
153915- lot!)</li><li><b><span class="GreenColor">Dream Zone</span>(Entity):</b> A
153916- Hollow DreamBlock</li><li><b><span class="GreenColor">Enable Player Falling Through
153917- JumpThru</span>(Settings):</b> When crouch and press the specified button, you
153918- can fall through the JumpThru</li><li><b><span class="GreenColor">Light Source
153919- Adjust</span>(Trigger): </b>It can adjust the specific entity''s light''s alpha
153920- and radius<br></li><li><b><span class="GreenColor">Decal With Combined Registry</span>(Entity):</b>
153909+ cost to pass a room</li></ul><ul><li><b><span class="GreenColor">Timer Text(</span>Entity): </b>Show
153910+ how much time you cost to pass a room</li><li><b><span class="GreenColor">Custom
153911+ Gondola</span>(Entity):</b> You can do simple control with gondola now</li><li><b><span
153912+ class="GreenColor">Arbitrary Shape Conquest Area</span>(Entity): </b>You
153913+ can do simple DIY with conquest area now(I borrowed some code of Frost
153914+ Helper, which reduced lots of work! Thanks a lot!)</li><li><b><span class="GreenColor">Dream
153915+ Zone</span>(Entity):</b> A Hollow DreamBlock</li><li><b><span class="GreenColor">Enable
153916+ Player Falling Through JumpThru</span>(Settings):</b> When crouch and press the
153917+ specified button, you can fall through the JumpThru</li><li><b><span class="GreenColor">Light
153918+ Source Adjust</span>(Trigger): </b>It can adjust the specific entity''s light''s
153919+ alpha and radius<br></li><li><b><span class="GreenColor">Decal With Combined Registry</span>(Entity):</b>
153921153920 You can combine different registries to one decal now</li><li><b><span class="GreenColor">TalkComponent
153922153921 Controller</span>(Trigger)</b>: You can control a TalkComponent to show/hide by
153923153922 flag</li><li><b><span class="GreenColor">Overlap Pair Set Flag</span>(Trigger)</b>:
@@ -153946,20 +153945,23 @@
153946153945 Set flags orderly</li><li><b><span class="GreenColor">ToggleOrbitContainer</span>(Entity):</b>
153947153946 Moves entities along a circle or sector. Movement can be automatic or controlled
153948153947 via a flag, and can also be influenced by wind.</li><li><b><span class="GreenColor">CameraUpdateHelper</span>(Trigger):</b>
153949- Control camera''s movement in certain situation</li><li><b><span class="GreenColor">PlayerInvincibleController(Trigger): </span></b>
153948+ Control camera''s movement in certain situation</li><li><b><span class="GreenColor">PlayerInvincibleController</span>(Trigger): </b>
153950153949 Set the player to be invincible under certain conditions, for example, not dying
153951- when dashing at the moment of touching spikes.</li><li><b><span class="GreenColor">MenuButtonController(Entity):</span></b>
153952- Use flag to disable the certain button in pause menu</li><li><b><span class="GreenColor">MoveContainer(Entity):</span></b>
153953- More advanced flag mover(maybe</li><li><b><span class="GreenColor">QuantumContainer(Entity):</span></b>
153954- Something like ow''s quantum shards</li><li><b><span class="GreenColor">Ball(Entity):</span></b>
153955- A holdable ball</li><li><b><span class="GreenColor">AtlasPathReplacer(Entity):
153956- </span></b>You can replace some hardcoded image/sprite path in game</li></ul><br><b>GhostTranspose</b><br><ul><li><span
153950+ when dashing at the moment of touching spikes.</li><li class="SelectedElement"><b><span
153951+ class="GreenColor">MenuButtonController</span>(Entity):</b> Use flag to disable
153952+ the certain button in pause menu</li><li><b><span class="GreenColor">MoveContainer</span>(Entity):</b>
153953+ More advanced flag mover(maybe</li><li><b><span class="GreenColor">QuantumContainer</span>(Entity):</b>
153954+ Something like ow''s quantum shards</li><li><b><span class="GreenColor">Ball</span>(Entity):</b>
153955+ A holdable ball</li><li><b><span class="GreenColor">AtlasPathReplacer</span>(Entity):</b>
153956+ You can replace some hardcoded image/sprite path in game</li></ul><br><b>GhostTranspose</b><br><ul><li><span
153957153957 class="GreenColor"><b><span class="GreenColor">Ghost Tranpose</span></b></span>(Trigger):<b> </b>You
153958153958 can cast a ghost to teleport to the certain point like nang s9</li><li><span class="GreenColor"><b>Ghost
153959153959 Transpose Barrier</b></span>(Entity): Blocks ghost but don''t block player</li><li><b><span
153960- class="GreenColor">KillGhost</span></b>(Trigger)</li><li><b><span class="GreenColor">ghost</span></b>(Decal)</li></ul><br><b>LootSpeedrun</b><br>This
153961- is a mini game about looting loots spread among the rooms in limited time, when
153962- time is over, you''ll be killed and respawn in the hub(where the ''LootSpeedrunController''
153960+ class="GreenColor">KillGhost</span></b>(Trigger)</li><li><b><span class="GreenColor">ghost</span></b>(Decal)</li></ul><br><br><b>Scripts(Loenn
153961+ Scripts)</b><br><ul><li><b><span class="GreenColor">flip room:</span></b> you
153962+ can flip all stuff in room</li></ul><br><br><b>LootSpeedrun</b><br>This is a mini
153963+ game about looting loots spread among the rooms in limited time, when time is
153964+ over, you''ll be killed and respawn in the hub(where the ''LootSpeedrunController''
153963153965 is placed), To use these stuff, here''s instruction:<br><br>You have to create
153964153966 a room as hub, put ''LootSpeedrunController'' in the hub to set basic params about
153965153967 the mini game, then move it close to a respawnPoint(Player), which will be regarded
@@ -153981,7 +153983,7 @@
153981153983 , you gain some value, when value is equal or greater than the threshold, the
153982153984 flag will be set</li></ul>'
153983153985 CreatedDate: 1730901178
153984- ModifiedDate: 1767514979
153986+ ModifiedDate: 1767515259
153985153987 UpdatedDate: 1733103483
153986153988 Screenshots:
153987153989 - https://images.gamebanana.com/img/ss/mods/67604e4ecbee2.jpg
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