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updatermirror/mod_search_database.yaml

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@@ -153906,18 +153906,17 @@
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Stuff:</b><br><ul><li><span class="GreenColor"><b>Custom Water</b></span><b>(Entity):</b>
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You can do simple DIY with water like gravity, speed or fraction of player.</li></ul><ul><li><b><span
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class="GreenColor">Death Count Text</span>(Entity): </b>Show how many death you
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cost to pass a room</li></ul><ul class="SelectedElement"><li><b><span class="GreenColor">Timer
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Text(</span>Entity):&nbsp;</b>Show how much time you cost to pass a room</li><li><b><span
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class="GreenColor">Custom Gondola</span>(Entity):</b>&nbsp;You can do simple control
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with gondola now</li><li><b><span class="GreenColor">Arbitrary Shape Conquest
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Area</span>(Entity):&nbsp;</b>You can do simple DIY with&nbsp;conquest&nbsp;area
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now(I borrowed some code of Frost Helper, which reduced lots of work! Thanks a
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lot!)</li><li><b><span class="GreenColor">Dream Zone</span>(Entity):</b>&nbsp;A
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Hollow DreamBlock</li><li><b><span class="GreenColor">Enable Player Falling Through
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JumpThru</span>(Settings):</b> When crouch and press the specified button, you
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can fall through the JumpThru</li><li><b><span class="GreenColor">Light Source
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Adjust</span>(Trigger): </b>It can adjust the specific entity''s light''s alpha
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and radius<br></li><li><b><span class="GreenColor">Decal With Combined Registry</span>(Entity):</b>
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cost to pass a room</li></ul><ul><li><b><span class="GreenColor">Timer Text(</span>Entity):&nbsp;</b>Show
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how much time you cost to pass a room</li><li><b><span class="GreenColor">Custom
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Gondola</span>(Entity):</b>&nbsp;You can do simple control with gondola now</li><li><b><span
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class="GreenColor">Arbitrary Shape Conquest Area</span>(Entity):&nbsp;</b>You
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can do simple DIY with&nbsp;conquest&nbsp;area now(I borrowed some code of Frost
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Helper, which reduced lots of work! Thanks a lot!)</li><li><b><span class="GreenColor">Dream
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Zone</span>(Entity):</b>&nbsp;A Hollow DreamBlock</li><li><b><span class="GreenColor">Enable
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Player Falling Through JumpThru</span>(Settings):</b> When crouch and press the
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specified button, you can fall through the JumpThru</li><li><b><span class="GreenColor">Light
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Source Adjust</span>(Trigger): </b>It can adjust the specific entity''s light''s
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alpha and radius<br></li><li><b><span class="GreenColor">Decal With Combined Registry</span>(Entity):</b>
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You can combine different registries to one decal now</li><li><b><span class="GreenColor">TalkComponent
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Controller</span>(Trigger)</b>: You can control a TalkComponent to show/hide by
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flag</li><li><b><span class="GreenColor">Overlap Pair Set Flag</span>(Trigger)</b>:
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Set flags orderly</li><li><b><span class="GreenColor">ToggleOrbitContainer</span>(Entity):</b>&nbsp;
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Moves entities along a circle or sector. Movement can be automatic or controlled
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via a flag, and can also be influenced by wind.</li><li><b><span class="GreenColor">CameraUpdateHelper</span>(Trigger):</b>
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Control camera''s movement in certain situation</li><li><b><span class="GreenColor">PlayerInvincibleController(Trigger):</span></b>
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Control camera''s movement in certain situation</li><li><b><span class="GreenColor">PlayerInvincibleController</span>(Trigger):</b>
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Set the player to be invincible under certain conditions, for example, not dying
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when dashing at the moment of touching spikes.</li><li><b><span class="GreenColor">MenuButtonController(Entity):</span></b>
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Use flag to disable the certain button in pause menu</li><li><b><span class="GreenColor">MoveContainer(Entity):</span></b>
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More advanced flag mover(maybe</li><li><b><span class="GreenColor">QuantumContainer(Entity):</span></b>
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Something like ow''s quantum shards</li><li><b><span class="GreenColor">Ball(Entity):</span></b>
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A holdable ball</li><li><b><span class="GreenColor">AtlasPathReplacer(Entity):
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</span></b>You can replace some hardcoded image/sprite path in game</li></ul><br><b>GhostTranspose</b><br><ul><li><span
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when dashing at the moment of touching spikes.</li><li class="SelectedElement"><b><span
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class="GreenColor">MenuButtonController</span>(Entity):</b> Use flag to disable
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the certain button in pause menu</li><li><b><span class="GreenColor">MoveContainer</span>(Entity):</b>
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More advanced flag mover(maybe</li><li><b><span class="GreenColor">QuantumContainer</span>(Entity):</b>
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Something like ow''s quantum shards</li><li><b><span class="GreenColor">Ball</span>(Entity):</b>
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A holdable ball</li><li><b><span class="GreenColor">AtlasPathReplacer</span>(Entity):</b>
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You can replace some hardcoded image/sprite path in game</li></ul><br><b>GhostTranspose</b><br><ul><li><span
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class="GreenColor"><b><span class="GreenColor">Ghost Tranpose</span></b></span>(Trigger):<b>&nbsp;</b>You
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can cast a ghost to teleport to the certain point like nang s9</li><li><span class="GreenColor"><b>Ghost
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Transpose Barrier</b></span>(Entity): Blocks ghost but don''t block player</li><li><b><span
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class="GreenColor">KillGhost</span></b>(Trigger)</li><li><b><span class="GreenColor">ghost</span></b>(Decal)</li></ul><br><b>LootSpeedrun</b><br>This
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is a mini game about looting loots spread among the rooms in limited time, when
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time is over, you''ll be killed and respawn in the hub(where the ''LootSpeedrunController''
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class="GreenColor">KillGhost</span></b>(Trigger)</li><li><b><span class="GreenColor">ghost</span></b>(Decal)</li></ul><br><br><b>Scripts(Loenn
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Scripts)</b><br><ul><li><b><span class="GreenColor">flip room:</span></b> you
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can flip all stuff in room</li></ul><br><br><b>LootSpeedrun</b><br>This is a mini
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game about looting loots spread among the rooms in limited time, when time is
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over, you''ll be killed and respawn in the hub(where the ''LootSpeedrunController''
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is placed), To use these stuff, here''s instruction:<br><br>You have to create
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a room as hub, put ''LootSpeedrunController'' in the hub to set basic params about
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the mini game, then move it close to a respawnPoint(Player), which will be regarded&nbsp;
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, you gain some value, when value is equal or greater than the threshold, the
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flag will be set</li></ul>'
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CreatedDate: 1730901178
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ModifiedDate: 1767514979
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ModifiedDate: 1767515259
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UpdatedDate: 1733103483
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Screenshots:
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- https://images.gamebanana.com/img/ss/mods/67604e4ecbee2.jpg

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