Skip to content

Many known problems I want to address about the randomizer plugin #126

@Sonic5435325

Description

@Sonic5435325

On UGC's x10 randomizer 2Fort server, there are a lot of problems that I want to address:

  1. Is there a way to turn off the cosmetic randomizer? Randomizer has always been about randomizing the weapons and the class, I don't want my class having hats that don't fit their head correctly (Somehow, even cosmetics like the Bill's Hat, which is an all class hat, will show incorrectly on the given class). Seems like going into spectator and joining a team also removes all of your cosmetics for the current life until you die.

  2. Übercharge/Phlogistinator charge sometimes is infinite, often causing the charge for them to never deplete unless you swap off of it as your active weapon. This causes some pretty chaotic games where you basically win if you have one person with the stock Medi Gun.

  3. x10 weapons aren't actually x10 unless you literally equip the weapon, which causes me to spend time equipping the item in my loadout slot, then going into spectator, and going back into my team every single time that I want my weapon to have a x10 effect. If we're going to go to an approach where we can select what items we want to have the x10 effect, then it should be a manual option. (This is especially a problem for the Construction PDA. I own a Strange Construction PDA, and if I want to have more health and Dispenser range on my buildings, then I literally need to go and unequip it.)

  4. Often times, when spawning in (Especially while trying to switch classes/loadouts from the class selection menu, or a loadout bind) will cause your primary/secondary to show as "Out of ammo". This is especially a problem when you have a Dalokoh's Bar and a Sandman/Wrap Assassin, sometimes requiring you to swap to your melee before you can eat the Dalokoh's Bar.

  5. There's a speed bug on the server where sometimes a class, especially the Scout, will run slower than he normally is intended to (Sometimes, classes will even run faster as well). This seems to only be fixed by restarting Steam, and I haven't had this bug on any other server.

  6. Going into spectator and picking a team again usually breaks viewmodels unless you swap your active weapon. Also a related problem, but some of the viewmodels will break when inspecting your weapon until the character is done inspecting the item.

  7. Where is the Army of One and other custom weapons? Those were one of the most fun parts of Randomizer. I don't see them on any of the Randomizer servers anymore.

  8. Touching a resupply cabinet doesn't reload your clip size like it should (Such as for a Rocket Launcher), so if you die and you had one rocket left in the clip, you'd have to reload it once you respawn. Additionally, Spy's disguise will go away when he touches a resupply cabinet.

  9. As mentioned before in a previous issue, some weapons will cause voice lines from other classes to be played, such as hurting yourself with a rocket for a rocket jump, or eating a Heavy secondary like a Sandvich.

  10. Sometimes, when on Spy, it'll change the button which causes you to cloak to not interfere with items that require a right click to work. There have been times where it's bugged out and I can't use the right click to cloak while having a weapon active that I would normally have as a Spy, like a Sapper.

  11. While having a shield, particularly the Tide Turner, on classes that normally can't have it, never recharges once you charge with it a single time.

  12. The Dragon's Fury's firing speed doesn't increase when getting a hit on a player with the fireball.

  13. Baby Face's Blaster boost meter does nothing, it doesn't make you go any faster. So you're basically stuck with a 10% slower movement speed while you have it.

  14. The resupply locker sometimes causes weapon's clip size to increase by a lot. This makes weapons like the Family Business and Liberty Launcher pretty overpowered. You can get up to about 200 ammo in a clip with these weapons.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions