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[L4D2] vscript class not registered on load #7

@ProjectSky

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@ProjectSky

Indeed that L4D2 load classes differently to CSGO and TF2, as it only registers it when actually needed. So plugin will have a harder time trying to get all classes, needing to rely on existing entities in map to collect it. I'm not sure if there is a way to automatically collect all of it, would love to hear it.

This causes some issues, need to find some solution

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