As given in this blog: https://gpuopen.com/learn/rga-2-9-1-single-d3d12-shader-compilation/
I am using the following command to compile a ps shader without a vs counterpart:
rga-windows-x64-2.9.1\rga.exe -s dx12 -c gfx1100 --ps "classic_ps.hlsl" --ps-entry "PsMain" --all-model 6_0 --autogen-dir "D:\IndividualWorkspaces\dhriti\TryingNewRGA\Generated" --isa "Out.isa"
What I get as an output is a vertex shader asm, but the pixel shader disassembly is missing. Is there something I am missing?