Hello there,
We are using Unity 6000.1.15f1 and wanted to investigate huge amount of unbound memory (over 4GB).
Sadly, Unity is settings debug resource names multiple times. Once it's a generic name of the resource type and function creating it and later it's setting user friendly name like the texture or mesh name. RMV is registering just the first one:
If I comment out the generic setting, it looks better:
Could RMV remember the last name set to resources?
Regards,
Tomas
RDP Version: Radeon Developer Panel v3.3.1.29
RDP build Date: 06/23/2025
Operating System Name: Windows 11 Pro
Operating System Description: 26100.1.amd64fre.ge_release.240331-1435
GPU AMD Radeon RX 9070
Driver Version: 25.10.25.01-250724a-417878C-AMD-Software-Adrenalin-Edition