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Fixed player_cam_y not resetting when you exit a level or die
uhhob
1 parent dcc93c7 commit f037dc0

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src/main.rs

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -838,6 +838,7 @@ async fn main() {
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movement_speed.0.set(default_movement_speed.0.get());
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gravity.0.set(default_gravity.0.get());
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jump_force.0.set(default_jump_force.0.get());
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player_cam_y = 0.0;
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kill_player = false;
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player_trail.clear();
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restart_audio(&sink);
@@ -870,6 +871,7 @@ async fn main() {
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gravity.0.set(default_gravity.0.get());
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jump_force.0.set(default_jump_force.0.get());
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level_mode = 1;
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player_cam_y = 0.0;
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stop_audio(&sink);
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play_audio_path("Resources/Music/menu-music.mp3", master_volume, true, &sink);
@@ -1088,6 +1090,7 @@ async fn main() {
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gravity.0.set(default_gravity.0.get());
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jump_force.0.set(default_jump_force.0.get());
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level_mode = 1;
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player_cam_y = 0.0;
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player_trail.clear();
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stop_audio(&sink);

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