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# Unity-Set-Global-UI-Text-Font
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<p align="center">
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<b><br>
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<img src="https://github.com/GlassToeStudio/Unity-Set-Global-UI-Text-Font/blob/master/Images/Promo.PNG">
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</p>
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This package will allow one to select a default global font for Unity UI Text.
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The Global Font can be selected from a custom editor window.
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When a new UI Text (even if the Text is a Child, ex: Button) it will have the font that was set by the user, and not the default Arial font.
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## Getting Started
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* Select a Font that is in your project to be the Global Font.
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* This can be set from **Font/Select Global Font**
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* This can be set from **"Global Font/Settings"**
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* Now, when a UI Text is added, it will have this font.
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**Additional Options**
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* Button to *Reset* global font to default (Arial)
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* Button to Change the font of all UI Text in the scene at once
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*Useful if you already have a bunch of Text in a scene, and decide to use a new font*
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*Useful if you already have a bunch of Text in a scene, and decide to use a new font*
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<p align="center">
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<b>Add New Text With Your Font:</b><br>
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<br>
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</p>
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![CreateNewText.gif](https://github.com/GlassToeStudio/Unity-Set-Global-UI-Text-Font/blob/master/Images/CreateNewText.gif)
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<p align="center">
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<b>Update All Text</b><br>
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<br>
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</p>
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![ChangeAllFontsInScene.gif](https://github.com/GlassToeStudio/Unity-Set-Global-UI-Text-Font/blob/master/Images/ChangeAllFontsInScene.gif)
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### Prerequisites
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Must have [Unity](https://unity3d.com/) installed.
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*Tested with the June 15th release of `Unity 2018.1.5f1`*
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*Tested with the 5.6*
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If contributing, be sure to have `git` installed.
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