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lines changed Original file line number Diff line number Diff line change @@ -119,7 +119,7 @@ You can also use the **Resources > Materials > HISPlayerDefaultMaterial.mat** we
119119
120120<p align =" center " >
121121<img width =37% alt =" image " src =" https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/eacab2a8-7cee-4218-add9-98672f250540 " >
122- <img width =45% alt =" image " src =" https://github.com/HISPlayer/UnityWebGL-SDK /assets/47497948/ffe0ea80-d66b-4fac-beb0-01152bce200e " >
122+ <img width =45% alt =" image " src =" https://github.com/user-attachments /assets/e334db64-fa93-45d7-944b-27f98cb5599a " / >
123123</p >
124124
125125### <ins >Raw Image</ins >
@@ -128,7 +128,7 @@ This action will be related to Unity’s Canvas. If there is not a Canvas create
128128For the creation, select ** GameObject > UI > Raw Image** . Once it is created, attach it to the stream controller component
129129
130130<p align =" center " >
131- <img width =" 816 " height =" 597 " alt =" image " src =" https://github.com/user-attachments/assets/7a2f6b4d-832b-43ff-97e8-2203e9d5b74b " />
131+ <img width =" 819 " height =" 597 " alt =" image " src =" https://github.com/user-attachments/assets/fda93ea3-72a7-4142-ad81-f93f0ce002a7 " />
132132</p >
133133
134134### <ins >RenderTexture</ins >
@@ -139,7 +139,7 @@ For creating it from zero, select **Assets > Create > Render Texutre** and then
139139Once all this process it’s done, associate the ** RenderTexture** to the script component.
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141141<p align =" center " >
142- <img src =" https://github.com/HISPlayer/UnityiOS-SDK /assets/47497948/a0f26bc1-c7b1-432e-ad87-1a2d203d32c8 " >
142+ <img width = " 824 " height = " 596 " alt = " image " src =" https://github.com/user-attachments /assets/41154693-08aa-4d74-8a70-c5a587723d37 " / >
143143</p >
144144
145145## 2.3 Configure HISPlayer Properties
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