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setup-guide.md

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@@ -119,7 +119,7 @@ You can also use the **Resources > Materials > HISPlayerDefaultMaterial.mat** we
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<p align="center">
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<img width=37% alt="image" src="https://github.com/HISPlayer/UnityAndroid-SDK/assets/47497948/eacab2a8-7cee-4218-add9-98672f250540">
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<img width=45% alt="image" src="https://github.com/HISPlayer/UnityWebGL-SDK/assets/47497948/ffe0ea80-d66b-4fac-beb0-01152bce200e">
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<img width=45% alt="image" src="https://github.com/user-attachments/assets/e334db64-fa93-45d7-944b-27f98cb5599a" />
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</p>
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### <ins>Raw Image</ins>
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For the creation, select **GameObject > UI > Raw Image**. Once it is created, attach it to the stream controller component
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<p align="center">
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<img width="816" height="597" alt="image" src="https://github.com/user-attachments/assets/7a2f6b4d-832b-43ff-97e8-2203e9d5b74b" />
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<img width="819" height="597" alt="image" src="https://github.com/user-attachments/assets/fda93ea3-72a7-4142-ad81-f93f0ce002a7" />
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</p>
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### <ins>RenderTexture</ins>
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Once all this process it’s done, associate the **RenderTexture** to the script component.
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<p align="center">
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<img src="https://github.com/HISPlayer/UnityiOS-SDK/assets/47497948/a0f26bc1-c7b1-432e-ad87-1a2d203d32c8">
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<img width="824" height="596" alt="image" src="https://github.com/user-attachments/assets/41154693-08aa-4d74-8a70-c5a587723d37" />
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</p>
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## 2.3 Configure HISPlayer Properties

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