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setup-guide.md

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@@ -110,7 +110,7 @@ This action will be related to Unity’s Canvas. If there is not a Canvas create
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For the creation, select **GameObject > UI > Raw Image**. Once it is created, attach it to the stream controller component
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<p align="center">
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<img width="819" height="597" alt="image" src="https://github.com/user-attachments/assets/fda93ea3-72a7-4142-ad81-f93f0ce002a7" />
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<img width="60%" height="60%" alt="image" src="https://github.com/user-attachments/assets/fda93ea3-72a7-4142-ad81-f93f0ce002a7" />
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</p>
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### <ins>RenderTexture</ins>
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Once all this process it’s done, associate the **RenderTexture** to the script component.
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<p align="center">
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<img width="824" height="596" alt="image" src="https://github.com/user-attachments/assets/41154693-08aa-4d74-8a70-c5a587723d37" />
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<img width="60%" height="60%" alt="image" src="https://github.com/user-attachments/assets/41154693-08aa-4d74-8a70-c5a587723d37" />
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</p>
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## 2.3 Configure HISPlayer Properties
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* <span style="color:blue">**Resolution Min Size**</span>: Limits the tracks by minimum resolution. X = Min width (px), Y = Min height (px).
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<p align="center">
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<img width="776" height="748" alt="image" src="https://github.com/user-attachments/assets/429d95d0-bd09-4759-b9e0-7f217d3c7247" />
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<img width="60%" height="60%" alt="image" src="https://github.com/user-attachments/assets/429d95d0-bd09-4759-b9e0-7f217d3c7247" />
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</p>
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## 2.4 Build and Run

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