Commit 098ffcd
Romain Guy
Don't call saveLayer() when it's not required
Bug #5435653
saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.
Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e1 parent 589b0bb commit 098ffcd
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