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14 | 14 | * limitations under the License. |
15 | 15 | */ |
16 | 16 |
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| 17 | +/*! \mainpage notitle |
| 18 | + * |
| 19 | + * Renderscript is a high-performance runtime that provides graphics rendering and |
| 20 | + * compute operations at the native level. Renderscript code is compiled on devices |
| 21 | + * at runtime to allow platform-independence as well. |
| 22 | + * This reference documentation describes the Renderscript runtime APIs, which you |
| 23 | + * can utilize to write Renderscript code in C99. The Renderscript header |
| 24 | + * files are automatically included for you, except for the rs_graphics.rsh header. If |
| 25 | + * you are doing graphics rendering, include the graphics header file like this: |
| 26 | + * |
| 27 | + * <code>#include "rs_graphics.rsh"</code> |
| 28 | + * |
| 29 | + * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here |
| 30 | + * as well as the Android framework APIs for Renderscript. |
| 31 | + * For documentation on the Android framework APIs, see the <a href= |
| 32 | + * "http://developer.android.com/reference/android/renderscript/package-summary.html"> |
| 33 | + * android.renderscript</a> package reference. |
| 34 | + * For more information on how to develop with Renderscript and how the runtime and |
| 35 | + * Android framework APIs interact, see the <a href= |
| 36 | + * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript |
| 37 | + * developer guide</a> and the <a href= |
| 38 | + * "http://developer.android.com/resources/samples/RenderScript/index.html"> |
| 39 | + * Renderscript samples</a>. |
| 40 | + */ |
| 41 | + |
17 | 42 | /** @file rs_allocation.rsh |
18 | 43 | * \brief Allocation routines |
19 | 44 | * |
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