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Alex SakhartchoukAndroid (Google) Code Review
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Merge "Removing changes not meant for MR1" into ics-mr1
2 parents b4529b0 + d97fd1d commit 66ce1fc

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libs/rs/scriptc/rs_graphics.rsh

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@@ -22,56 +22,6 @@
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*/
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#ifndef __RS_GRAPHICS_RSH__
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#define __RS_GRAPHICS_RSH__
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// These are API 15 once it get official
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typedef enum {
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RS_DEPTH_FUNC_ALWAYS,
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RS_DEPTH_FUNC_LESS,
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RS_DEPTH_FUNC_LEQUAL,
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RS_DEPTH_FUNC_GREATER,
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RS_DEPTH_FUNC_GEQUAL,
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RS_DEPTH_FUNC_EQUAL,
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RS_DEPTH_FUNC_NOTEQUAL
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} rs_depth_func;
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typedef enum {
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RS_BLEND_SRC_ZERO, // 0
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RS_BLEND_SRC_ONE, // 1
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RS_BLEND_SRC_DST_COLOR, // 2
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RS_BLEND_SRC_ONE_MINUS_DST_COLOR, // 3
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RS_BLEND_SRC_SRC_ALPHA, // 4
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RS_BLEND_SRC_ONE_MINUS_SRC_ALPHA, // 5
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RS_BLEND_SRC_DST_ALPHA, // 6
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RS_BLEND_SRC_ONE_MINUS_DST_ALPHA, // 7
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RS_BLEND_SRC_SRC_ALPHA_SATURATE // 8
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} rs_blend_src_func;
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typedef enum {
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RS_BLEND_DST_ZERO, // 0
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RS_BLEND_DST_ONE, // 1
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RS_BLEND_DST_SRC_COLOR, // 2
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RS_BLEND_DST_ONE_MINUS_SRC_COLOR, // 3
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RS_BLEND_DST_SRC_ALPHA, // 4
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RS_BLEND_DST_ONE_MINUS_SRC_ALPHA, // 5
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RS_BLEND_DST_DST_ALPHA, // 6
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RS_BLEND_DST_ONE_MINUS_DST_ALPHA // 7
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} rs_blend_dst_func;
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typedef enum {
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RS_CULL_BACK,
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RS_CULL_FRONT,
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RS_CULL_NONE
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} rs_cull_mode;
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typedef enum {
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RS_SAMPLER_NEAREST,
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RS_SAMPLER_LINEAR,
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RS_SAMPLER_LINEAR_MIP_LINEAR,
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RS_SAMPLER_WRAP,
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RS_SAMPLER_CLAMP,
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RS_SAMPLER_LINEAR_MIP_NEAREST,
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} rs_sampler_value;
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#if (defined(RS_VERSION) && (RS_VERSION >= 14))
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/**
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* Set the color target used for all subsequent rendering calls
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extern void __attribute__((overloadable))
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rsgBindProgramStore(rs_program_store ps);
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/**
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* @hide
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* Get program store depth function
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*
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* @param ps
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*/
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extern rs_depth_func __attribute__((overloadable))
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rsgProgramStoreGetDepthFunc(rs_program_store ps);
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/**
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* @hide
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* Get program store depth mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsgProgramStoreGetDepthMask(rs_program_store ps);
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/**
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* @hide
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* Get program store red component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsgProgramStoreGetColorMaskR(rs_program_store ps);
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/**
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* @hide
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* Get program store green component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsgProgramStoreGetColorMaskG(rs_program_store ps);
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/**
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* @hide
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* Get program store blur component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsgProgramStoreGetColorMaskB(rs_program_store ps);
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/**
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* @hide
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* Get program store alpha component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsgProgramStoreGetColorMaskA(rs_program_store ps);
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/**
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* @hide
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* Get program store blend source function
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*
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* @param ps
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*/
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extern rs_blend_src_func __attribute__((overloadable))
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rsgProgramStoreGetBlendSrcFunc(rs_program_store ps);
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/**
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* @hide
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* Get program store blend destination function
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*
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* @param ps
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*/
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extern rs_blend_dst_func __attribute__((overloadable))
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rsgProgramStoreGetBlendDstFunc(rs_program_store ps);
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/**
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* @hide
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* Get program store dither state
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsgProgramStoreGetDitherEnabled(rs_program_store ps);
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/**
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* Bind a new ProgramVertex to the rendering context.
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*
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extern void __attribute__((overloadable))
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rsgBindProgramRaster(rs_program_raster pr);
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/**
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* @hide
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* Get program raster point sprite state
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*
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* @param pr
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*/
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extern bool __attribute__((overloadable))
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rsgProgramRasterGetPointSpriteEnabled(rs_program_raster pr);
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/**
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* @hide
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* Get program raster cull mode
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*
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* @param pr
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*/
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extern rs_cull_mode __attribute__((overloadable))
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rsgProgramRasterGetCullMode(rs_program_raster pr);
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/**
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* Bind a new Sampler object to a ProgramFragment. The sampler will
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* operate on the texture bound at the matching slot.
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extern void __attribute__((overloadable))
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rsgBindSampler(rs_program_fragment, uint slot, rs_sampler);
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/**
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* @hide
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* Get sampler minification value
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*
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* @param pr
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*/
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extern rs_sampler_value __attribute__((overloadable))
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rsgSamplerGetMinification(rs_sampler s);
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/**
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* @hide
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* Get sampler magnification value
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*
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* @param pr
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*/
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extern rs_sampler_value __attribute__((overloadable))
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rsgSamplerGetMagnification(rs_sampler s);
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/**
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* @hide
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* Get sampler wrap S value
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*
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* @param pr
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*/
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extern rs_sampler_value __attribute__((overloadable))
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rsgSamplerGetWrapS(rs_sampler s);
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/**
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* @hide
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* Get sampler wrap T value
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*
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* @param pr
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*/
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extern rs_sampler_value __attribute__((overloadable))
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rsgSamplerGetWrapT(rs_sampler s);
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/**
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* @hide
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* Get sampler anisotropy
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*
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* @param pr
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*/
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extern float __attribute__((overloadable))
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rsgSamplerGetAnisotropy(rs_sampler s);
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/**
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* Bind a new Allocation object to a ProgramFragment. The
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* Allocation must be a valid texture for the Program. The sampling

tests/RenderScriptTests/tests/src/com/android/rs/test/RSTestCore.java

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@@ -64,9 +64,6 @@ public void init(RenderScriptGL rs, Resources res, int width, int height) {
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unitTests = new ArrayList<UnitTest>();
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unitTests.add(new UT_sampler(this, mRes, mCtx));
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unitTests.add(new UT_program_store(this, mRes, mCtx));
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unitTests.add(new UT_program_raster(this, mRes, mCtx));
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unitTests.add(new UT_primitives(this, mRes, mCtx));
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unitTests.add(new UT_vector(this, mRes, mCtx));
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unitTests.add(new UT_rsdebug(this, mRes, mCtx));

tests/RenderScriptTests/tests/src/com/android/rs/test/UT_program_raster.java

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