@@ -9,10 +9,26 @@ parent.link=index.html
99
1010 <ol>
1111 <li>
12- <a href="#developing">Developing a RenderScript application</a>
13-
12+ <a href="#creating-graphics-rs">Creating a Graphics Renderscript</a>
13+ <ol>
14+ <li><a href="#creating-native">Creating the native Renderscript file</a></li>
15+ <li><a href="#creating-entry">Creating the Renderscript entry point class</a></li>
16+ <li><a href="#creating-view">Creating the surface view</a></li>
17+ <li><a href="#creating-activity">Creating the activity</a></li>
18+ </ol>
19+ </li>
20+ <li>
21+ <a href="#drawing">Drawing</a>
1422 <ol>
15- <li><a href="#hello-graphics">The Hello Graphics application</a></li>
23+ <li><a href="#drawing-rsg">Drawing using the rsgDraw functions</a></li>
24+ <li><a href="#drawing-mesh">Drawing with a mesh</a></li>
25+ </ol>
26+ </li>
27+ <li>
28+ <a href="#shaders">Shaders</a>
29+ <ol>
30+ <li><a href="#shader-bindings">Shader bindings</a></li>
31+ <li><a href="#shader-sampler">Defining a sampler</a></li>
1632 </ol>
1733 </li>
1834 </ol>
@@ -40,7 +56,7 @@ parent.link=index.html
4056 will need to be familiar with APIs to appropriately render 3D graphics on an Android-powered
4157 device.</p>
4258
43- <h2>Creating a Graphics RenderScript</h2>
59+ <h2 id="creating-graphics-rs" >Creating a Graphics RenderScript</h2>
4460
4561 <p>Because of the various layers of code when writing a RenderScript application, it is useful to
4662 create the following files for a scene that you want to render:</p>
@@ -73,7 +89,7 @@ parent.link=index.html
7389 RenderScript sample that is provided in the SDK as a guide (some code has been modified from its
7490 original form for simplicity).</p>
7591
76- <h3>Creating the native RenderScript file</h3>
92+ <h3 id="creating-native" >Creating the native RenderScript file</h3>
7793
7894 <p>Your native RenderScript code resides in a <code>.rs</code> file in the
7995 <code><project_root>/src/</code> directory. You can also define <code>.rsh</code> header
@@ -102,8 +118,8 @@ parent.link=index.html
102118 enough or more resources to do so, and renders as fast as it can if it does not.</p>
103119
104120 <p>For more
105- information on using the RenderScript graphics functions, see <a href=
106- "using-graphics-api">Using the Graphics APIs </a>.</p>
121+ information on using the RenderScript graphics functions, see the <a href=
122+ "#drawing">Drawing </a> section .</p>
107123 </li>
108124
109125 <li>An <code>init()</code> function. This allows you to do any initialization of your
@@ -153,7 +169,7 @@ int root(int launchID) {
153169}
154170</pre>
155171
156- <h3>Creating the RenderScript entry point class</h3>
172+ <h3 id="creating-entry" >Creating the RenderScript entry point class</h3>
157173
158174 <p>When you create a RenderScript (<code>.rs</code>) file, it is helpful to create a
159175 corresponding Android framework class that is an entry point into the <code>.rs</code> file. In
@@ -218,7 +234,7 @@ public class HelloWorldRS {
218234
219235</pre>
220236
221- <h3>Creating the surface view</h3>
237+ <h3 id="creating-view" >Creating the surface view</h3>
222238
223239 <p>To create a surface view to render graphics on, create a class that extends {@link
224240 android.renderscript.RSSurfaceView}. This class also creates a RenderScript context object
@@ -293,7 +309,7 @@ public class HelloWorldView extends RSSurfaceView {
293309
294310</pre>
295311
296- <h3>Creating the Activity</h3>
312+ <h3 id="creating-activity" >Creating the Activity</h3>
297313
298314 <p>Applications that use RenderScript still adhere to activity lifecyle, and are part of the same
299315 view hierarchy as traditional Android applications, which is handled by the Android VM. This
@@ -329,9 +345,9 @@ public class HelloWorldActivity extends Activity {
329345}
330346</pre>
331347
332- <h2>Drawing</h2>
333-
334- <h3>Drawing using the rsgDraw functions</h3>
348+ <h2 id="drawing" >Drawing</h2>
349+ <p>The following sections describe how to use the graphics functions to draw with Renderscript.</p>
350+ <h3 id="drawing-rsg" >Drawing using the rsgDraw functions</h3>
335351
336352 <p>The native RenderScript APIs provide a few convenient functions to easily draw a polygon to
337353 the screen. You call these in your <code>root()</code> function to have them render to the
@@ -348,7 +364,7 @@ public class HelloWorldActivity extends Activity {
348364 the screen.</li>
349365 </ul>
350366
351- <h3>Drawing with a mesh</h3>
367+ <h3 id="drawing-mesh" >Drawing with a mesh</h3>
352368
353369 <p>When you want to draw complex shapes and textures to the screen, instantiate a {@link
354370 android.renderscript.Mesh} and draw it to the screen with <code>rsgDrawMesh()</code>. A {@link
@@ -559,7 +575,7 @@ return 0; //specify a non zero, positive integer to specify the frame refresh.
559575 "{@docRoot}resources/samples/RenderScript/MiscSamples/src/com/example/android/rs/miscsamples/RsRenderStatesRS.html">
560576 RsRenderStatesRS</a> sample has many examples on how to create a shader without writing GLSL.</p>
561577
562- <h3>Shader bindings</h3>
578+ <h3 id="shader-bindings" >Shader bindings</h3>
563579
564580 <p>You can also set four pragmas that control the shaders' default bindings to the {@link
565581 android.renderscript.RenderScriptGL} context when the script is executing:</p>
@@ -599,7 +615,7 @@ return 0; //specify a non zero, positive integer to specify the frame refresh.
599615#pragma stateStore(parent)
600616</pre>
601617
602- <h3>Defining a sampler</h3>
618+ <h3 id="shader-sampler" >Defining a sampler</h3>
603619
604620 <p>A {@link android.renderscript.Sampler} object defines how data is extracted from textures.
605621 Samplers are bound to Program objects (currently only a Fragment Program) alongside the texture
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