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| 1 | +/* |
| 2 | + * Copyright (C) 2012 The Android Open Source Project |
| 3 | + * |
| 4 | + * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | + * you may not use this file except in compliance with the License. |
| 6 | + * You may obtain a copy of the License at |
| 7 | + * |
| 8 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | + * |
| 10 | + * Unless required by applicable law or agreed to in writing, software |
| 11 | + * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | + * See the License for the specific language governing permissions and |
| 14 | + * limitations under the License. |
| 15 | + */ |
| 16 | +package android.webkit; |
| 17 | + |
| 18 | +import android.graphics.PointF; |
| 19 | + |
| 20 | +/** |
| 21 | + * A quadrilateral, determined by four points, clockwise order. Typically |
| 22 | + * p1 is "top-left" and p4 is "bottom-left" following webkit's rectangle-to- |
| 23 | + * FloatQuad conversion. |
| 24 | + */ |
| 25 | +class QuadF { |
| 26 | + public PointF p1; |
| 27 | + public PointF p2; |
| 28 | + public PointF p3; |
| 29 | + public PointF p4; |
| 30 | + |
| 31 | + public QuadF() { |
| 32 | + p1 = new PointF(); |
| 33 | + p2 = new PointF(); |
| 34 | + p3 = new PointF(); |
| 35 | + p4 = new PointF(); |
| 36 | + } |
| 37 | + |
| 38 | + public void offset(float dx, float dy) { |
| 39 | + p1.offset(dx, dy); |
| 40 | + p2.offset(dx, dy); |
| 41 | + p3.offset(dx, dy); |
| 42 | + p4.offset(dx, dy); |
| 43 | + } |
| 44 | + |
| 45 | + /** |
| 46 | + * Determines if the quadrilateral contains the given point. This does |
| 47 | + * not work if the quadrilateral is self-intersecting or if any inner |
| 48 | + * angle is reflex (greater than 180 degrees). |
| 49 | + */ |
| 50 | + public boolean containsPoint(float x, float y) { |
| 51 | + return isPointInTriangle(x, y, p1, p2, p3) || |
| 52 | + isPointInTriangle(x, y, p1, p3, p4); |
| 53 | + } |
| 54 | + |
| 55 | + @Override |
| 56 | + public String toString() { |
| 57 | + StringBuilder s = new StringBuilder("QuadF("); |
| 58 | + s.append(p1.x).append(",").append(p1.y); |
| 59 | + s.append(" - "); |
| 60 | + s.append(p2.x).append(",").append(p2.y); |
| 61 | + s.append(" - "); |
| 62 | + s.append(p3.x).append(",").append(p3.y); |
| 63 | + s.append(" - "); |
| 64 | + s.append(p4.x).append(",").append(p4.y); |
| 65 | + s.append(")"); |
| 66 | + return s.toString(); |
| 67 | + } |
| 68 | + |
| 69 | + private static boolean isPointInTriangle(float x0, float y0, |
| 70 | + PointF r1, PointF r2, PointF r3) { |
| 71 | + // Use the barycentric technique |
| 72 | + float x13 = r1.x - r3.x; |
| 73 | + float y13 = r1.y - r3.y; |
| 74 | + float x23 = r2.x - r3.x; |
| 75 | + float y23 = r2.y - r3.y; |
| 76 | + float x03 = x0 - r3.x; |
| 77 | + float y03 = y0 - r3.y; |
| 78 | + |
| 79 | + float determinant = (y23 * x13) - (x23 * y13); |
| 80 | + float lambda1 = ((y23 * x03) - (x23 * y03))/determinant; |
| 81 | + float lambda2 = ((x13 * y03) - (y13 * x03))/determinant; |
| 82 | + float lambda3 = 1 - lambda1 - lambda2; |
| 83 | + return lambda1 >= 0.0f && lambda2 >= 0.0f && lambda3 >= 0.0f; |
| 84 | + } |
| 85 | +} |
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