Skip to content

Why is this doing? #3

@jacwilso

Description

@jacwilso

if (numberOfFrames > 2) mainC.RemoveCommandBuffer(CameraEvent.AfterDepthTexture, cb_markingIlsdands);

I'm confused about what is actually happening here, you add the command buffer on start then remove it after the 2nd frame. Why?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions