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Change log level from Debug to Trace for memory release logging in FutureSprite and FutureTexture
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2 files changed

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-2
lines changed

2 files changed

+2
-2
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Assets/_PackageRoot/Runtime/Future/Types/FutureSprite.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -76,7 +76,7 @@ public static void ReleaseMemorySprite(Sprite obj, DebugLevel logLevel = DebugLe
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{
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if (!ReferenceEquals(obj, null) && obj != null) // double check after async delay
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{
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if (logLevel.IsActive(DebugLevel.Log))
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if (logLevel.IsActive(DebugLevel.Trace))
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Debug.Log($"[ImageLoader] Release memory Sprite->Texture2D");
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FutureTexture.ReleaseMemoryTexture(obj.texture, logLevel);
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}

Assets/_PackageRoot/Runtime/Future/Types/FutureTexture.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ public static void ReleaseMemoryTexture(Texture2D obj, DebugLevel logLevel = Deb
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{
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if (!ReferenceEquals(obj, null) && obj != null) // double check after async delay
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{
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if (logLevel.IsActive(DebugLevel.Log))
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if (logLevel.IsActive(DebugLevel.Trace))
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Debug.Log($"[ImageLoader] Release memory Texture2D");
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FutureTexture.ReleaseMemoryTexture(obj, logLevel);
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}

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