Skip to content

Commit 9148657

Browse files
committed
Update README.md
1 parent f0be092 commit 9148657

File tree

3 files changed

+3
-0
lines changed

3 files changed

+3
-0
lines changed

Assets/_PackageRoot/Documentation~/README.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,7 @@
11
# Unity Image Loader
22

33
![npm](https://img.shields.io/npm/v/extensions.unity.imageloader) [![openupm](https://img.shields.io/npm/v/extensions.unity.imageloader?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/extensions.unity.imageloader/) ![License](https://img.shields.io/github/license/IvanMurzak/Unity-ImageLoader) [![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/badges/StandWithUkraine.svg)](https://stand-with-ukraine.pp.ua)
4+
45
![2019.4.40f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2019.4.40f1_editor.yml?label=2019.4.40f1-Editor) ![2020.3.40f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2020.3.40f1_editor.yml?label=2020.3.40f1-Editor) ![2021.3.45f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2021.3.45f1_editor.yml?label=2021.3.45f1-Editor) ![2022.3.57f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2022.3.57f1_editor.yml?label=2022.3.57f1-Editor) ![2023.1.20f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2023.1.20f1_editor.yml?label=2023.1.20f1-Editor) ![2023.2.20f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2023.2.20f1_editor.yml?label=2023.2.20f1-Editor) ![6000.0.37f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/6000.0.37f1_editor.yml?label=6000.0.37f1-Editor)
56

67
Async image loader with two caching layers for Unity. It supports loading images from web or local paths and provides memory and disk caching to optimize performance. The package includes features for automatic image setting, cancellation handling, error handling, and lifecycle management.

Assets/_PackageRoot/README.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,7 @@
11
# Unity Image Loader
22

33
![npm](https://img.shields.io/npm/v/extensions.unity.imageloader) [![openupm](https://img.shields.io/npm/v/extensions.unity.imageloader?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/extensions.unity.imageloader/) ![License](https://img.shields.io/github/license/IvanMurzak/Unity-ImageLoader) [![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/badges/StandWithUkraine.svg)](https://stand-with-ukraine.pp.ua)
4+
45
![2019.4.40f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2019.4.40f1_editor.yml?label=2019.4.40f1-Editor) ![2020.3.40f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2020.3.40f1_editor.yml?label=2020.3.40f1-Editor) ![2021.3.45f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2021.3.45f1_editor.yml?label=2021.3.45f1-Editor) ![2022.3.57f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2022.3.57f1_editor.yml?label=2022.3.57f1-Editor) ![2023.1.20f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2023.1.20f1_editor.yml?label=2023.1.20f1-Editor) ![2023.2.20f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2023.2.20f1_editor.yml?label=2023.2.20f1-Editor) ![6000.0.37f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/6000.0.37f1_editor.yml?label=6000.0.37f1-Editor)
56

67
Async image loader with two caching layers for Unity. It supports loading images from web or local paths and provides memory and disk caching to optimize performance. The package includes features for automatic image setting, cancellation handling, error handling, and lifecycle management.

README.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,7 @@
11
# Unity Image Loader
22

33
![npm](https://img.shields.io/npm/v/extensions.unity.imageloader) [![openupm](https://img.shields.io/npm/v/extensions.unity.imageloader?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/extensions.unity.imageloader/) ![License](https://img.shields.io/github/license/IvanMurzak/Unity-ImageLoader) [![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/badges/StandWithUkraine.svg)](https://stand-with-ukraine.pp.ua)
4+
45
![2019.4.40f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2019.4.40f1_editor.yml?label=2019.4.40f1-Editor) ![2020.3.40f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2020.3.40f1_editor.yml?label=2020.3.40f1-Editor) ![2021.3.45f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2021.3.45f1_editor.yml?label=2021.3.45f1-Editor) ![2022.3.57f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2022.3.57f1_editor.yml?label=2022.3.57f1-Editor) ![2023.1.20f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2023.1.20f1_editor.yml?label=2023.1.20f1-Editor) ![2023.2.20f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/2023.2.20f1_editor.yml?label=2023.2.20f1-Editor) ![6000.0.37f1](https://img.shields.io/github/actions/workflow/status/IvanMurzak/Unity-ImageLoader/6000.0.37f1_editor.yml?label=6000.0.37f1-Editor)
56

67
Async image loader with two caching layers for Unity. It supports loading images from web or local paths and provides memory and disk caching to optimize performance. The package includes features for automatic image setting, cancellation handling, error handling, and lifecycle management.

0 commit comments

Comments
 (0)