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[](https://github.com/JohannesDeml/UnityWebGL-LoadingTest/releases)[](https://unity3d.com/get-unity/download/archive)
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[](https://github.com/JohannesDeml/UnityWebGL-LoadingTest/releases)[](https://unity3d.com/get-unity/download/archive)
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*Testing Unity's WebGL size and loading time for different versions and platforms*
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[Unity Forum Thread](https://forum.unity.com/threads/webgl-builds-for-mobile.545877/).
* With Unity 2021.3 the URP WebGL 1 build results in shader compile errors
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```
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Shader error in 'Hidden/Universal/CoreBlit': invalid subscript 'positionCS' at /Data/Documents/Unity/Own/UnityWebGL-LoadingTest/Library/PackageCache/com.unity.render-pipelines.core@12.1.6/Runtime/Utilities/Blit.hlsl(92) (on gles)
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Compiling Subshader: 0, Pass: , Vertex program with DISABLE_TEXTURE2D_X_ARRAY
* URP on mobile runs a lot better with WebGL 2 than WebGL 1 on iOS. For example compare [2021.3.6f1 URP WebGL1](https://deml.io/experiments/unity-webgl/2021.3.6f1-urp) with [2021.3.6f1 URP WebGL2](https://deml.io/experiments/unity-webgl/2021.3.6f1-urp-webgl2) on your iPhone.
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