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Add command to change the cursor with css
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3 files changed

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3 files changed

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lines changed

Assets/Plugins/WebGL/WebBridge/CommonCommands.cs

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@@ -382,6 +382,17 @@ public void CheckOnlineStatus()
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Debug.Log($"<color=#4D65A4>Online Status:</color> {(isOnline ? "<color=#3bb508>Connected</color>" : "<color=#b50808>Disconnected</color>")}");
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}
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/// <summary>
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/// Sets the CSS cursor style for the Unity canvas element.
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/// Browser Usage: <code>unityGame.SendMessage("WebGL", "SetCursor", "pointer");</code>
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/// </summary>
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/// <param name="cursorName">CSS cursor value (e.g., "default", "pointer", "grab", "crosshair", "text")</param>
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[WebCommand(Description = "Set the CSS cursor style")]
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public void SetCursor(string cursorName)
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{
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WebToolPlugins.SetCursor(cursorName);
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}
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/// <summary>
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/// Captures the current screen and saves it as a PNG file.
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/// </summary>

Assets/Plugins/WebGL/WebTools/WebToolPlugins.cs

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@@ -44,6 +44,8 @@ public static class WebToolPlugins
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private static extern void _DownloadFile(string filename, string content);
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[DllImport("__Internal")]
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private static extern void _DownloadBlob(string filename, byte[] byteArray, int byteLength, string mimeType);
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[DllImport("__Internal")]
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private static extern void _SetCursor(string cursorName);
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#endif
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@@ -305,5 +307,27 @@ public static void DownloadBinaryFile(string filename, byte[] data, string mimeT
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Debug.Log($"{nameof(WebToolPlugins)}.{nameof(DownloadBinaryFile)} called with filename: {filename}");
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#endif
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}
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/// <summary>
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/// Sets the CSS cursor style for the Unity canvas element.
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/// </summary>
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/// <param name="cursorName">The CSS cursor value (e.g., "pointer", "grab", "crosshair", "text", "default")</param>
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/// <example>
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/// <code>
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/// // Example: Change cursor to pointer on hover
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/// WebToolPlugins.SetCursor("pointer");
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///
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/// // Example: Reset to default cursor
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/// WebToolPlugins.SetCursor("default");
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/// </code>
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/// </example>
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public static void SetCursor(string cursorName)
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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_SetCursor(cursorName);
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#elif UNITY_EDITOR && WEBTOOLS_LOG_CALLS
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Debug.Log($"{nameof(WebToolPlugins)}.{nameof(SetCursor)} called with cursor: {cursorName}");
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#endif
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}
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}
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}

Assets/Plugins/WebGL/WebTools/WebToolPlugins.jslib

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@@ -154,6 +154,21 @@ var WebGlPlugins =
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element.click();
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document.body.removeChild(element);
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URL.revokeObjectURL(url);
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},
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_SetCursor: function(cursorName) {
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var cursorStr = UTF8ToString(cursorName);
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// Check if canvas variable exists from the Unity template
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var canvasElement = (typeof canvas !== 'undefined') ? canvas : null;
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if (!canvasElement) {
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canvasElement = document.getElementById('unity-canvas');
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}
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if (!canvasElement) {
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canvasElement = document.querySelector('canvas');
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}
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if (canvasElement) {
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canvasElement.style.cursor = cursorStr;
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}
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}
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};
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