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Merge branch 'master' into 2022.3
# Conflicts: # Packages/manifest.json # Packages/packages-lock.json
2 parents c1f2176 + c6d145c commit ac7671a

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16 files changed

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-54
lines changed

16 files changed

+242
-54
lines changed

Assets/Plugins/WebGL/WebBridge/CommonCommands.cs

Lines changed: 11 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -382,6 +382,17 @@ public void CheckOnlineStatus()
382382
Debug.Log($"<color=#4D65A4>Online Status:</color> {(isOnline ? "<color=#3bb508>Connected</color>" : "<color=#b50808>Disconnected</color>")}");
383383
}
384384

385+
/// <summary>
386+
/// Sets the CSS cursor style for the Unity canvas element.
387+
/// Browser Usage: <code>unityGame.SendMessage("WebGL", "SetCursor", "pointer");</code>
388+
/// </summary>
389+
/// <param name="cursorName">CSS cursor value (e.g., "default", "pointer", "grab", "crosshair", "text")</param>
390+
[WebCommand(Description = "Set the CSS cursor style")]
391+
public void SetCursor(string cursorName)
392+
{
393+
WebToolPlugins.SetCursor(cursorName);
394+
}
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385396
/// <summary>
386397
/// Captures the current screen and saves it as a PNG file.
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/// </summary>

Assets/Plugins/WebGL/WebTools/EventListeners/WebEventListeners.cs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,6 +10,7 @@
1010

1111
using System;
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using System.Collections.Generic;
13+
using System.Diagnostics;
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using System.Runtime.InteropServices;
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using UnityEngine;
1516

@@ -36,6 +37,7 @@ private static void OnBeforeSceneLoadRuntimeMethod()
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}
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#endif
3839

40+
[Conditional("UNITY_WEBGL")]
3941
public static void AddEventListener(string eventName, Action callback)
4042
{
4143
instance.AddEventListenerInternal(eventName, callback);
@@ -59,7 +61,7 @@ private void AddEventListenerInternal(string eventName, Action callback)
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// Add event listener on javascript side
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_AddJsEventListener(eventName);
6163
#elif UNITY_EDITOR && WEBTOOLS_LOG_CALLS
62-
Debug.Log($"<color=#00CCCC>{nameof(WebEventListeners)}.{nameof(AddEventListenerInternal)} add callback for {eventName}</color>");
64+
UnityEngine.Debug.Log($"<color=#00CCCC>{nameof(WebEventListeners)}.{nameof(AddEventListenerInternal)} add callback for {eventName}</color>");
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#endif
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}
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}

Assets/Plugins/WebGL/WebTools/WebToolPlugins.cs

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Original file line numberDiff line numberDiff line change
@@ -44,6 +44,8 @@ public static class WebToolPlugins
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private static extern void _DownloadFile(string filename, string content);
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[DllImport("__Internal")]
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private static extern void _DownloadBlob(string filename, byte[] byteArray, int byteLength, string mimeType);
47+
[DllImport("__Internal")]
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private static extern void _SetCursor(string cursorName);
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4850
#endif
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@@ -305,5 +307,28 @@ public static void DownloadBinaryFile(string filename, byte[] data, string mimeT
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Debug.Log($"{nameof(WebToolPlugins)}.{nameof(DownloadBinaryFile)} called with filename: {filename}");
306308
#endif
307309
}
310+
311+
/// <summary>
312+
/// Sets the CSS cursor style for the Unity canvas element.
313+
/// <see href="https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/cursor"/>
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/// </summary>
315+
/// <param name="cursorName">The CSS cursor value (e.g., "pointer", "grab", "crosshair", "text", "default")</param>
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/// <example>
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/// <code>
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/// // Example: Change cursor to pointer on hover
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/// WebToolPlugins.SetCursor("pointer");
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///
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/// // Example: Reset to default cursor
322+
/// WebToolPlugins.SetCursor("default");
323+
/// </code>
324+
/// </example>
325+
public static void SetCursor(string cursorName)
326+
{
327+
#if UNITY_WEBGL && !UNITY_EDITOR
328+
_SetCursor(cursorName);
329+
#elif UNITY_EDITOR && WEBTOOLS_LOG_CALLS
330+
Debug.Log($"{nameof(WebToolPlugins)}.{nameof(SetCursor)} called with cursor: {cursorName}");
331+
#endif
332+
}
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}
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}

Assets/Plugins/WebGL/WebTools/WebToolPlugins.jslib

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Original file line numberDiff line numberDiff line change
@@ -154,6 +154,21 @@ var WebGlPlugins =
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element.click();
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document.body.removeChild(element);
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URL.revokeObjectURL(url);
157+
},
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159+
_SetCursor: function(cursorName) {
160+
var cursorStr = UTF8ToString(cursorName);
161+
// Check if canvas variable exists from the Unity template
162+
var canvasElement = (typeof canvas !== 'undefined') ? canvas : null;
163+
if (!canvasElement) {
164+
canvasElement = document.getElementById('unity-canvas');
165+
}
166+
if (!canvasElement) {
167+
canvasElement = document.querySelector('canvas');
168+
}
169+
if (canvasElement) {
170+
canvasElement.style.cursor = cursorStr;
171+
}
157172
}
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};
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Assets/Prefabs/RigidbodyCube.prefab

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Original file line numberDiff line numberDiff line change
@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 23875290202771946}
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- component: {fileID: 65366149667932608}
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- component: {fileID: 54003196623453922}
16+
- component: {fileID: 265791508532593724}
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m_Layer: 0
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m_Name: RigidbodyCube
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m_TagString: Untagged
@@ -136,3 +137,17 @@ Rigidbody:
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 1
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--- !u!114 &265791508532593724
141+
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1293945906612296}
147+
m_Enabled: 1
148+
m_EditorHideFlags: 0
149+
m_Script: {fileID: 11500000, guid: 7cd0ca8b7204d4214b198040d886c542, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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CursorEnteredName: pointer
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CursorExitedName: default

Assets/Scenes/Main.unity

Lines changed: 46 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
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--- !u!104 &2
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RenderSettings:
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m_ObjectHideFlags: 0
16-
serializedVersion: 9
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serializedVersion: 10
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 12
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m_GIWorkflowMode: 0
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serializedVersion: 13
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m_BakeOnSceneLoad: 0
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m_GISettings:
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serializedVersion: 2
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m_BounceScale: 1
@@ -67,9 +66,6 @@ LightmapSettings:
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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m_TextureCompression: 1
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m_FinalGather: 0
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m_FinalGatherFiltering: 1
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m_FinalGatherRayCount: 256
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 1
@@ -198,9 +194,8 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 170076733}
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m_Enabled: 1
201-
serializedVersion: 10
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serializedVersion: 11
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 0.99215686, g: 0.96962065, b: 0.85490197, a: 1}
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m_Intensity: 0.7
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m_Range: 10
@@ -250,8 +245,12 @@ Light:
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ForceVisible: 0
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_LightUnit: 1
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m_LuxAtDistance: 1
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m_EnableSpotReflector: 1
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--- !u!4 &170076735
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Transform:
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m_ObjectHideFlags: 0
@@ -371,6 +370,7 @@ GameObject:
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- component: {fileID: 624999761}
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- component: {fileID: 624999760}
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- component: {fileID: 624999759}
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- component: {fileID: 624999763}
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m_Layer: 0
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m_Name: GroundPlane
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m_TagString: Untagged
@@ -417,6 +417,9 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 4294967295
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m_RendererPriority: 0
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m_Materials:
@@ -465,6 +468,21 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &624999763
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 624999758}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7cd0ca8b7204d4214b198040d886c542, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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CursorEnteredName: grab
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CursorExitedName: default
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DestroyOnClick: 0
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--- !u!1 &1116415927
469487
GameObject:
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m_ObjectHideFlags: 0
@@ -871,6 +889,7 @@ GameObject:
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- component: {fileID: 2066011077}
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- component: {fileID: 2066011076}
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- component: {fileID: 2066011080}
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- component: {fileID: 2066011081}
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m_Layer: 0
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m_Name: RotatingCube
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m_TagString: Untagged
@@ -916,6 +935,9 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 4294967295
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m_RendererPriority: 0
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m_Materials:
@@ -980,6 +1002,21 @@ MonoBehaviour:
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rotationAxis: {x: 0, y: 1, z: 0}
9811003
degreePerSecond: 90
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updateType: 0
1005+
--- !u!114 &2066011081
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2066011075}
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m_Enabled: 1
1013+
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7cd0ca8b7204d4214b198040d886c542, type: 3}
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m_Name:
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m_EditorClassIdentifier:
1017+
CursorEnteredName: pointer
1018+
CursorExitedName: default
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DestroyOnClick: 1
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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Original file line numberDiff line numberDiff line change
@@ -0,0 +1,44 @@
1+
// --------------------------------------------------------------------------------------------------------------------
2+
// <copyright file="ChangeCursorExample.cs">
3+
// Copyright (c) 2025 Johannes Deml. All rights reserved.
4+
// </copyright>
5+
// <author>
6+
// Johannes Deml
7+
// public@deml.io
8+
// </author>
9+
// --------------------------------------------------------------------------------------------------------------------
10+
11+
using UnityEngine;
12+
13+
namespace Supyrb
14+
{
15+
public class ChangeCursorExample : MonoBehaviour
16+
{
17+
public string CursorEnteredName = "pointer";
18+
public string CursorExitedName = "default";
19+
public bool DestroyOnClick = true;
20+
21+
private void OnMouseEnter()
22+
{
23+
WebToolPlugins.SetCursor(CursorEnteredName);
24+
if(Input.GetMouseButton(0))
25+
{
26+
// Entered with the mouse already down
27+
OnMouseDown();
28+
}
29+
}
30+
31+
private void OnMouseExit()
32+
{
33+
WebToolPlugins.SetCursor(CursorExitedName);
34+
}
35+
36+
private void OnMouseDown()
37+
{
38+
if(DestroyOnClick)
39+
{
40+
Destroy(gameObject);
41+
}
42+
}
43+
}
44+
}

Assets/Scripts/ChangeCursorExample.cs.meta

Lines changed: 2 additions & 0 deletions
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Assets/Scripts/Editor/BuildScript.cs

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Original file line numberDiff line numberDiff line change
@@ -34,20 +34,20 @@ public static class BuildScript
3434
private static bool LogVerboseBatchMode = true;
3535
private static bool LogVerboseInEditor = false;
3636
private static readonly string CodeOptimizationSpeed =
37-
#if UNITY_2021_3_OR_NEWER
37+
#if UNITY_2022_3_OR_NEWER
3838
CodeOptimizationWebGL.RuntimeSpeedLTO.ToString();
3939
#else
4040
"speed";
4141
#endif
4242
private static readonly string CodeOptimizationSize =
43-
#if UNITY_2021_3_OR_NEWER
43+
#if UNITY_2022_3_OR_NEWER
4444
CodeOptimizationWebGL.DiskSizeLTO.ToString();
4545
#else
4646
"size";
4747
#endif
4848

4949
private static readonly string CodeOptimizationBuildTimes =
50-
#if UNITY_2021_3_OR_NEWER
50+
#if UNITY_2022_3_OR_NEWER
5151
CodeOptimizationWebGL.BuildTimes.ToString();
5252
#else
5353
"size";
@@ -106,7 +106,11 @@ public static void Build(string[] args)
106106
break;
107107
}
108108
case BuildTarget.StandaloneOSX:
109+
#if UNITY_2021_3_OR_NEWER
110+
PlayerSettings.SetScriptingBackend(NamedBuildTarget.Standalone, ScriptingImplementation.Mono2x);
111+
#else
109112
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
113+
#endif
110114
break;
111115
case BuildTarget.WebGL:
112116
#if UNITY_2021_2_OR_NEWER

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