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Assets/Scripts/Editor/BuildScript.cs

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@@ -23,8 +23,8 @@ namespace UnityBuilderAction
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/// <summary>
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/// Used for building the project through continuous integration (CI) or semi-automated through menu items
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/// Supports logging in the editor and highly configurable WebGL
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/// Modified version of <see href="https://github.com/game-ci/documentation/blob/main/example/BuildScript.cs">
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/// Tailored to the needs for <see href="https://github.com/JohannesDeml/UnityWebGL-LoadingTest">
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/// Modified version of <see href="https://github.com/game-ci/documentation/blob/main/example/BuildScript.cs" />
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/// Tailored to the needs for <see href="https://github.com/JohannesDeml/UnityWebGL-LoadingTest" />
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/// </summary>
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public static class BuildScript
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{

Assets/WebGLTemplates/Develop/debug-console.js

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/// Processes all unity log messages and converts unity rich text to css styled console messages & adds a debug html debug console
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/// from https://github.com/JohannesDeml/UnityWebGL-LoadingTest
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let consoleDiv;
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let debugToggle;
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let logCounterDivs = {};

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