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| 1 | +<?xml version="1.0"?> |
| 2 | + |
| 3 | +<extension href="WEBGL_multisampled_render_to_texture/"> |
| 4 | + <name>WEBGL_multisampled_render_to_texture</name> |
| 5 | + <contact> |
| 6 | + <a href="https://www.khronos.org/webgl/public-mailing-list/">WebGL working group</a> (public_webgl 'at' khronos.org) |
| 7 | + </contact> |
| 8 | + <contributors> |
| 9 | + <contributor>Rik Cabanier, Facebook</contributor> |
| 10 | + </contributors> |
| 11 | + <number>??</number> |
| 12 | + <depends> |
| 13 | + <api version="1.0"/> |
| 14 | + </depends> |
| 15 | + <overview> |
| 16 | + <mirrors href="https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture2.txt" name="EXT_multisampled_render_to_texture2"> |
| 17 | + </mirrors> |
| 18 | + <features> |
| 19 | + <feature> |
| 20 | + Adds support for rendering multisampled to a color renderable texture, without requiring an explicit resolve of multisample data. |
| 21 | + </feature> |
| 22 | + </features> |
| 23 | + </overview> |
| 24 | + <idl xml:space="preserve"> |
| 25 | +[Exposed=(Window,Worker), LegacyNoInterfaceObject] |
| 26 | +interface WEBGL_multisampled_render_to_texture { |
| 27 | + const GLenum RENDERBUFFER_SAMPLES_EXT = 0x8CAB; |
| 28 | + const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56; |
| 29 | + const GLenum MAX_SAMPLES_EXT = 0x8D57; |
| 30 | + const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C; |
| 31 | + |
| 32 | + undefined renderbufferStorageMultisampleEXT( |
| 33 | + GLenum target, GLsizei samples, |
| 34 | + GLenum internalformat, |
| 35 | + GLsizei width, GLsizei height); |
| 36 | + |
| 37 | + undefined framebufferTexture2DMultisampleEXT( |
| 38 | + GLenum target, GLenum attachment, |
| 39 | + GLenum textarget, WebGLTexture? texture, |
| 40 | + GLint level, GLsizei samples); |
| 41 | +}; |
| 42 | + </idl> |
| 43 | + <newfun> |
| 44 | + <function name="renderbufferStorageMultisampleEXT" type="undefined"> |
| 45 | + <param name="target" type="GLenum"/> |
| 46 | + <param name="samples" type="GLsizei"/> |
| 47 | + <param name="internalformat" type="GLenum"/> |
| 48 | + <param name="width" type="GLsizei"/> |
| 49 | + <param name="height" type="GLsizei"/> |
| 50 | + </function> |
| 51 | + </newfun> |
| 52 | + <newfun> |
| 53 | + <function name="framebufferTexture2DMultisampleEXT" type="undefined"> |
| 54 | + <param name="target" type="GLenum"/> |
| 55 | + <param name="attachment" type="GLenum"/> |
| 56 | + <param name="textarget" type="GLenum"/> |
| 57 | + <param name="texture" type="GLuint"/> |
| 58 | + <param name="level" type="GLint"/> |
| 59 | + <param name="samples" type="GLsizei"/> |
| 60 | + </function> |
| 61 | + </newfun> |
| 62 | + <newtok> |
| 63 | + <function name="GetRenderbufferParameter" type="any"> |
| 64 | + <param name="target" type="GLenum"/> |
| 65 | + <param name="pname" type="GLenum"/> |
| 66 | + Calling with the <code>pname</code> set to <code>RENDERBUFFER_SAMPLES_EXT</code> returns the number of samples. |
| 67 | + <br/> |
| 68 | +<!-- |
| 69 | + If <code>renderbufferStorageMultisampleEXT</code> is called with <code>samples</code> is zero, then <code>RENDERBUFFER_SAMPLES_EXT</code> is set to zero. |
| 70 | + Otherwise <code>samples</code> represents a request for a desired minimum number |
| 71 | + of samples. Since different implementations may support different |
| 72 | + sample counts for multisampled rendering, the actual number of samples |
| 73 | + allocated for the renderbuffer image is implementation-dependent. |
| 74 | + However, the resulting value for <code>RENDERBUFFER_SAMPLES_EXT</code> is |
| 75 | + guaranteed to be greater than or equal to samples and no more than the |
| 76 | + next larger sample count supported by the implementation. |
| 77 | + <br/> |
| 78 | +--> |
| 79 | + The return type depends on the parameter queried: |
| 80 | + <table width="30%"> |
| 81 | + <tr><th>pname</th><th>returned type</th></tr> |
| 82 | + <tr><td>RENDERBUFFER_SAMPLES_EXT</td><td>GLint</td></tr> |
| 83 | + </table> |
| 84 | + </function> |
| 85 | + <function name="checkFramebufferStatus" type="GLenum"> |
| 86 | + <param name="target" type="GLenum"/> |
| 87 | + </function> |
| 88 | + <function name="getParameter" type="any"> |
| 89 | + <param name="pname" type="GLenum"/> |
| 90 | + Calling with the <code>pname</code> set to <code>MAX_SAMPLES_EXT</code> returns the maximum number of samples. |
| 91 | + <br/> |
| 92 | + |
| 93 | + The return type depends on the parameter queried: |
| 94 | + <table width="30%"> |
| 95 | + <tr><th>pname</th><th>returned type</th></tr> |
| 96 | + <tr><td>MAX_SAMPLES_EXT</td><td>GLint</td></tr> |
| 97 | + </table> |
| 98 | + </function> |
| 99 | + <function name="getFramebufferAttachmentParameter" type="any"> |
| 100 | + <param name="target" type="GLenum"/> |
| 101 | + <param name="attachment" type="GLenum"/> |
| 102 | + <param name="pname" type="GLenum"/> |
| 103 | + Calling with the <code>pname</code> set to <code>FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT</code> returns the number of samples in the multisampled texture. |
| 104 | + <br/> |
| 105 | + The return type depends on the parameter queried: |
| 106 | + <table width="30%"> |
| 107 | + <tr><th>pname</th><th>returned type</th></tr> |
| 108 | + <tr><td>MAX_SAMPLES_EXT</td><td>GLint</td></tr> |
| 109 | + </table> |
| 110 | + </function> |
| 111 | + </newtok> |
| 112 | + <errors> |
| 113 | + <error> |
| 114 | + The error <code>OUT_OF_MEMORY</code> is generated when <code>RenderbufferStorageMultisampleEXT</code> cannot create storage of the specified size. |
| 115 | + </error> |
| 116 | + <error> |
| 117 | + If <code>RenderbufferStorageMultisampleEXT</code> is called with a value of <code>samples</code> that is greater than <code>MAX_SAMPLES_EXT</code>, then the error <code>INVALID_VALUE</code> is generated. |
| 118 | + </error> |
| 119 | + <error> |
| 120 | + The error <code>INVALID_ENUM</code> is generated if<code> FramebufferTexture2DMultisampleEXT</code> is called with a target that is not <code>FRAMEBUFFER</code>, <code>DRAW_FRAMEBUFFER</code>, or <code>READ_FRAMEBUFFER</code>. |
| 121 | + </error> |
| 122 | + <error> |
| 123 | + The error <code>INVALID_ENUM</code> is generated if <code>FramebufferTexture2DMultisampleEXT</code> is called with an <code>attachment</code> that is not <code>COLOR_ATTACHMENT0</code>. |
| 124 | + </error> |
| 125 | + <error> |
| 126 | + The error <code>INVALID_ENUM</code> is generated if <code>FramebufferTexture2DMultisampleEXT</code> is called with a textarget that is not <code>TEXTURE_2D</code>, <code>TEXTURE_CUBE_MAP_POSITIVE_X</code>, <code>TEXTURE_CUBE_MAP_POSITIVE_Y</code>, <code>TEXTURE_CUBE_MAP_POSITIVE_Z</code>, <code>TEXTURE_CUBE_MAP_NEGATIVE_X</code>, <code>TEXTURE_CUBE_MAP_NEGATIVE_Y</code>, or <code>TEXTURE_CUBE_MAP_NEGATIVE_Z</code>. |
| 127 | + </error> |
| 128 | + <error> |
| 129 | + The error <code>INVALID_OPERATION</code> is generated if <code>FramebufferTexture2DMultisampleEXT</code> is called with samples greater than the maximum number of samples supported for target and its internalformat. |
| 130 | + </error> |
| 131 | + </errors> |
| 132 | + <samplecode xml:space="preserve"> |
| 133 | + <pre> |
| 134 | + var gl = document.createElement('canvas').getContext('webgl2'); |
| 135 | + var ext = gl.getExtension('WEBGL_multisampled_render_to_texture'); |
| 136 | + var samples = gl.getParameter(ext.MAX_SAMPLES_EXT); |
| 137 | + var fb = gl.createFramebuffer(); |
| 138 | + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, fb); |
| 139 | + |
| 140 | + // Create color texture and storage. |
| 141 | + var colorTex = gl.createTexture(); |
| 142 | + gl.bindTexture(gl.TEXTURE_2D, colorTex); |
| 143 | + gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, 512, 512); |
| 144 | + ext.framebufferTexture2DMultisampleEXT(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, colorTex, 0, samples); |
| 145 | + |
| 146 | + // Create depth texture and storage. |
| 147 | + var depthStencilTex = gl.createTexture(); |
| 148 | + gl.bindTexture(gl.TEXTURE_2D, depthStencilTex); |
| 149 | + ext.renderbufferStorageMultisampleEXT(gl.RENDER_BUFFER, samples, gl.DEPTH32F_STENCIL8, 512, 512); |
| 150 | + ext.framebufferTexture2DMultisampleEXT(gl.DRAW_FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, depthStencilTex, 0, samples); |
| 151 | + |
| 152 | + gl.drawElements(...); // Draw will be done with multisampling and flushed to the non-multisample texture. |
| 153 | + </pre> |
| 154 | + </samplecode> |
| 155 | + <history> |
| 156 | + <revision date="2021/10/09"> |
| 157 | + <change>Initial revision.</change> |
| 158 | + </revision> |
| 159 | + </history> |
| 160 | +</extension> |
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