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MIR v1.6
Updated for 1.12 Iberian Twilight
1 parent 03b1bfa commit 848641e

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Industries Rework - Military/.metadata/metadata.json

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"Economy And Buildings",
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"Gameplay",
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"Warfare",
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"1.9",
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"1.10"
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"1.12"
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],
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"relationships" : [],
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"game_custom_data" : {

Industries Rework - Military/STEAM_PAGE.bbcode

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[img]https://i.imgur.com/7xuCZqW.png[/img]
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[img]https://img.shields.io/badge/Supports_Game_Version-1.10.3-blue[/img] (and onwards)
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[img]https://img.shields.io/badge/Supports_Game_Version-1.12-blue[/img] (and onwards)
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[url=https://github.com/MasterOfGrey/Grey-Victoria3-Reworks][img]https://img.shields.io/github/v/tag/MasterOfGrey/Grey-Victoria3-Reworks?sort=date&filter=*MIR-*&label=Mod%20Tag%20%26%20Version&color=7700CF[/img][/url][url=https://discord.gg/SnUghEkQQz][img]https://img.shields.io/discord/1377452253715107912?&label=Discord&color=7700CF[/img][/url]
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Please consider rating this if you like it! It really helps out. [img]https://i.imgur.com/tE28cZ7.gif[/img]
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[spoiler]Originally made for: Version 1.7.6[/spoiler]
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[*]Tanks and Planes have an Overtime production level for maximum war machine output - but this requires being on Triple Shifts.
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[/list]
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[h3]Military Shipyard:[/h3]
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[list][*]To minimise compatibility concerns, this is the same size, but still with double and triple shifts producing (almost) double and triple as much for the same building level!
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[*]This means that a single level of Military Shipyard can be *huge*. Make sure you build it somewhere with plenty of workforce!
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[*]Drawing on the above note from the automotive industry changes; producing steam warships now consumes some "automobiles" in place of a few engines.
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[*]-> This is all specially designed to be [u]compatible with Timber to Steel![/u]
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[list][*] [u]Features disabled until compatibility with Timber to Steel becomes possible.[/u]
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[/list]
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[h1]Secondary Changes:[/h1]

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