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DIS - add kate's abandoned Break Truce action
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# Adopted from Kate the Sibyl's "Break Truce" mod [ABANDONED]
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break_truce = {
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groups = {
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general
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}
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show_confirmation_box = yes
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potential = {
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is_diplomatic_play_committed_participant = no
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is_revolutionary = no
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has_truce_with = scope:target_country
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aggressive_diplomatic_plays_permitted = yes
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}
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accept_effect = {
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hidden_effect = {
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end_truce = scope:target_country
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}
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custom_tooltip = {
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text = break_truce_custom_tooltip
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subject = scope:target_country
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}
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root = {
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create_incident = {
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country = scope:target_country
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value = break_truce_cost
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}
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}
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}
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ai = {
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will_propose = { always = no }
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}
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is_hostile = yes
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}
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# Adopted from Kate the Sibyl's "Break Truce" mod [ABANDONED]
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break_truce_cost = {
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add = scope:target_country.total_population
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divide = 1000000
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min = 5
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max = infamy_threshold:infamous
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multiply = {
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add = 1
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add = modifier:country_infamy_generation_mult
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}
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}
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l_english:
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break_truce.tt:0 "Break the truce with [SCOPE.sCountry('target_country_scope').GetName]"
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break_truce:0 "Break Truce"
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break_truce_action_name:0 "Break Truce"
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break_truce_desc:0 "This [concept_diplomatic_action] allows the initiator to break a truce, causing a [concept_diplomatic_incident]."
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break_truce_action_notification_name:0 "[INITIATOR_COUNTRY.GetAdjective] Breaks Truce"
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break_truce_action_notification_desc:0 "[INITIATOR_COUNTRY.GetName] has broken their truce with us."
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break_truce_action_notification_third_party_name:0 "[INITIATOR_COUNTRY.GetAdjective] Breaks Truce"
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break_truce_action_notification_third_party_desc:0 "[INITIATOR_COUNTRY.GetName] has broken their truce with [TARGET_COUNTRY.GetName]."
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break_truce_custom_tooltip:0 "[SCOPE.sCountry('actor').GetName] breaks their truce with [SCOPE.sCountry('target_country').GetName]."

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