From 54b3e202f5d77dfaba9b843a36922368d61cb5cf Mon Sep 17 00:00:00 2001 From: Terry Hearst Date: Wed, 27 Apr 2022 01:48:22 -0400 Subject: [PATCH] Adjust the MultiplayerReturnToSize variable when manually scaling --- PracticeModManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/PracticeModManager.cs b/PracticeModManager.cs index d79140f..c95bca0 100644 --- a/PracticeModManager.cs +++ b/PracticeModManager.cs @@ -428,7 +428,9 @@ public void Scale(float newScale) if (GameManager.GM.player != null && newScale > 0.0001f) { playerMotor.transform.localScale = new Vector3(newScale, newScale, newScale); - GameManager.GM.player.GetComponent().Poke(); + PlayerResizer playerResizer = GameManager.GM.player.GetComponent(); + playerResizer.MultiplayerReturnToSize = newScale; + playerResizer.Poke(); } }