diff --git a/manual/guides/data-types.md b/manual/guides/data-types.md index c3774ab..4f56d8d 100644 --- a/manual/guides/data-types.md +++ b/manual/guides/data-types.md @@ -12,7 +12,7 @@ Mirror supports a number of data types you can use with these, including: * **These should not be used in SyncVars or Sync\* Collections or Rpc's because they'll be null on the client if the corresponding object hasn't already been spawned.** * Game object with a `NetworkIdentity` component that have been network spawned * **Not** prefabs! - * See important details in [GameObjects](gameobjects/) section below. + * See important details in [GameObjects](data-types.md#game-objects/) section below. * Structures with any of the above * You must replace the whole struct value, not just change its properties * It's recommended to implement IEquatable to avoid boxing, and to have the struct readonly because modifying one of properties does **not** cause a resync