From 3fffc45fa9bb67651074925484c5857131eee68c Mon Sep 17 00:00:00 2001 From: Nietod Date: Wed, 27 Aug 2025 22:21:20 +0200 Subject: [PATCH] Changed GameObject Reference Link Previously the link referenced to the normal GameObject page and not the expected section below. Changed so the reference is to the section below. --- manual/guides/data-types.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/guides/data-types.md b/manual/guides/data-types.md index c3774ab..4f56d8d 100644 --- a/manual/guides/data-types.md +++ b/manual/guides/data-types.md @@ -12,7 +12,7 @@ Mirror supports a number of data types you can use with these, including: * **These should not be used in SyncVars or Sync\* Collections or Rpc's because they'll be null on the client if the corresponding object hasn't already been spawned.** * Game object with a `NetworkIdentity` component that have been network spawned * **Not** prefabs! - * See important details in [GameObjects](gameobjects/) section below. + * See important details in [GameObjects](data-types.md#game-objects/) section below. * Structures with any of the above * You must replace the whole struct value, not just change its properties * It's recommended to implement IEquatable to avoid boxing, and to have the struct readonly because modifying one of properties does **not** cause a resync