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vis2k
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README.md

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# kcp2k
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C# [kcp](https://github.com/skywind3000/kcp) for Unity, with MMOs in mind.
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C# [kcp](https://github.com/skywind3000/kcp) for Unity.
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* Kcp.cs based on kcp.c v1.7, line-by-line translation to C#
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* Fixed [WND_RCV bug](https://github.com/skywind3000/kcp/pull/291) from original kcp
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* Optional high level C# code for client/server connection handling
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* Optional high level Unreliable channel added
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* Optional [where-allocation](https://github.com/vis2k/where-allocation) KcpClient/Server/Connection **NonAlloc** versions
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* Unreliable channel added
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Pull requests for bug fixes & tests welcome.

kcp2k/Assets/kcp2k/VERSION

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V1.13 [2021-11-28]
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- fix: perf: uncork max message size from 144 KB to as much as we want based on
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receive window size.
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fixes https://github.com/vis2k/kcp2k/issues/22
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fixes https://github.com/skywind3000/kcp/pull/291
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- feature: OnData now includes channel it was received on
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V1.12 [2021-07-16]
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- Tests: don't depend on Unity anymore
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- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls

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