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Description
A todo list, to review each article and just make sure it's up to date with the current modding environment or there isn't any glaring problems.
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Beginners Guide to Dota Scripting
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Getting Started With Dota 2 Modding
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Useful Console Commands
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Setting Up Your Addon With GitHub
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Modding Introduction
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Video Tutorials
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Custom Mana System
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DataDriven Items
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DataDriven Ability Breakdown - Documentation
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DataDriven Ability Events & Modifiers
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Passing AbilitySpecial values into Lua
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The importance of AbilitySpecial values
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Item Restrictions & Requirements
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AbilityDuration tooltips
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Invisibility Ability Example
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Calling Spells with SetCursor
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Illusion Ability Example
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Particle Attachment
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Apply Hero and Creep modifier durations
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Creating units with a duration
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Channeling Animations
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Reutilizing Built-In Modifiers
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All about the Target
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Rotate Ability Example
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Point Channeling AoE Ability Example
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Physics Ability Example - Exorcism
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Precache, Fixing and avoiding issues
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Unit producing buildings
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Datadriven Units
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Scripted Shop Spawning
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Item Drop System
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Simple Custom Ability
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Adding a Very Simple AI to Units
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Lua Item Tutorial
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[Tutorial] Lava damage
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Create Creature AttachWearable blocks directly from the keyvalues
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Making a "rpg-like" looting chest
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Making any ability use charges
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Combining KV files using #base
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Using the order filter and other filters
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[Lua Modifiers I]: Extending Hero/NPC API with lua modifiers
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[Lua Modifiers II]: Linken's Sphere & Lotus Orb
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[Lua Modifiers III]: Transformations
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[Lua Modifiers IV]: Enchanting Trees
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Creating innate (available from level 1) abilities
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Writing a simple AI for neutrals
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Hiding HUD with SetHUDVisible
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Custom Keybindings in panorama
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Custom Minimap Icons
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Panorama - Custom DOTAScenePanel
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Introduction to Panorama UI with Typescript
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Extracting and Compiling VTEX files
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Importing custom model into the map without any cosmetics
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Particles Creation Series - Chaos Wave
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Particles Creation Series - Falling cherry blossom petal for spring mood
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Particles Creation Series: Particle Basics
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Volcano Particle Creation
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Adding and playing Custom Sounds
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Asset File Type Reference
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MDL to VMDL Conversion
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[Hammer] Making skip/clip blocks out of models
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Adding Hitbox to Models without a Bone
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Guide on creating/modifying Status Effects (with Template)
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Example Tutorial
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NEW API Wiki Pages