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Check all Articles and Make Sure they are Up to date #28

@darklordabc

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@darklordabc

A todo list, to review each article and just make sure it's up to date with the current modding environment or there isn't any glaring problems.

  • Beginners Guide to Dota Scripting

  • Getting Started With Dota 2 Modding

  • Useful Console Commands

  • Setting Up Your Addon With GitHub

  • Modding Introduction

  • Video Tutorials

  • Custom Mana System

  • DataDriven Items

  • DataDriven Ability Breakdown - Documentation

  • DataDriven Ability Events & Modifiers

  • Passing AbilitySpecial values into Lua

  • The importance of AbilitySpecial values

  • Item Restrictions & Requirements

  • AbilityDuration tooltips

  • Invisibility Ability Example

  • Calling Spells with SetCursor

  • Illusion Ability Example

  • Particle Attachment

  • Apply Hero and Creep modifier durations

  • Creating units with a duration

  • Channeling Animations

  • Reutilizing Built-In Modifiers

  • All about the Target

  • Rotate Ability Example

  • Point Channeling AoE Ability Example

  • Physics Ability Example - Exorcism

  • Precache, Fixing and avoiding issues

  • Unit producing buildings

  • Datadriven Units

  • Scripted Shop Spawning

  • Item Drop System

  • Simple Custom Ability

  • Adding a Very Simple AI to Units

  • Lua Item Tutorial

  • [Tutorial] Lava damage

  • Create Creature AttachWearable blocks directly from the keyvalues

  • Making a "rpg-like" looting chest

  • Making any ability use charges

  • Combining KV files using #base

  • Using the order filter and other filters

  • [Lua Modifiers I]: Extending Hero/NPC API with lua modifiers

  • [Lua Modifiers II]: Linken's Sphere & Lotus Orb

  • [Lua Modifiers III]: Transformations

  • [Lua Modifiers IV]: Enchanting Trees

  • Creating innate (available from level 1) abilities

  • Writing a simple AI for neutrals

  • Hiding HUD with SetHUDVisible

  • Custom Keybindings in panorama

  • Custom Minimap Icons

  • Panorama - Custom DOTAScenePanel

  • Introduction to Panorama UI with Typescript

  • Extracting and Compiling VTEX files

  • Importing custom model into the map without any cosmetics

  • Particles Creation Series - Chaos Wave

  • Particles Creation Series - Falling cherry blossom petal for spring mood

  • Particles Creation Series: Particle Basics

  • Volcano Particle Creation

  • Adding and playing Custom Sounds

  • Asset File Type Reference

  • MDL to VMDL Conversion

  • [Hammer] Making skip/clip blocks out of models

  • Adding Hitbox to Models without a Bone

  • Guide on creating/modifying Status Effects (with Template)

  • Example Tutorial

  • NEW API Wiki Pages

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