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clean building a bit
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static/assets/pages/building.md

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## Booth Guidelines
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As a general expectation of the showcase, booths should:
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- Show off your mod by distributing and/or explaining its content
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- Be roughly the size it takes to demonstrate your mod (no time-wasting!).
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- Have an easily-visible entrance sign separating its entrance from the path
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- **Not** contain wings with vanilla / non-mod content e.g. mazes, bow shooting galleries, parkour courses
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We also recommend you:
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- Have an intended path for tourists to take through the booth so they don't get lost
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- Make your booth a real place in your chosen part of the world! Whether that's a house, a shop, a workshop, a shelter, a spooky cave, a campsite, a caravan... Add lore, add NPCs, do whatever you like!
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Update your progress (screenshot, shards, tour time) any time via `/submission build [submission]`.
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---
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## Booth Contents
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**Booths** are themed builds that tourists can explore, that also showcase a modding project!<br/>
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Your average booth showcases a mod, and contains:
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- An entrance along a tourist path with a large sign displaying the name of the mod.
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- Up to 3 collectible **Bonus Shards** that require interacting with the mod's mechanics to obtain. Walk-through booths may have just one of these shards at their exit instead.
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- Credits for mod/booth creators, and a **Hyperlink Block** ([Glowcase](https://modrinth.com/mod/glowcase)) to the mod page.
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Generally, booths should:
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- Be roughly the size it takes to demonstrate your mod (no time-wasting!).
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- Have an intended path for tourists to take through the booth so they don't get lost
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- Feel like a real place in the setting of the world! a house, a shop, a spooky cave, a factory, a campsite... add lore and NPCs to your taste.
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- **Not** contain wings with vanilla / non-mod content e.g. mazes, bow shooting galleries, parkour courses
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Update your progress (screenshot, shards, tour time) any time via `/submission build [submission]`.
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## Booth Toolkit

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