-
Performance Preamble
- Limiting framerate is very important for overall stability, as it
smooths out framepacing, which is the most important thing for the overall feel of fluidity.
-
-
- More advanced limiters can also
reduce latency or CPU power consumption (it's difficult to have both at the same time).
-
-
- For a limiter to do anything, you want to set it to
a framerate you can actually achieve regularly enough. This will prevent the GPU load from maxing out and further reduce latency, while reducing power usage, often considerably.
-
-
Setup
-
- - Make sure V-Sync[1] is enabled, you can do this through BethINI Pie. Your driver settings shouldn't override this[2].
- - If your monitor supports it, enable Variable Refresh Rate[3].
-
-
- Do not disable V-Sync when using VRR! The latter expects the former[4].
-
-
- - In Fallout 4, specifically, do not use any external limiter. The steps below will use High FPS Physics Fix to configure one. This exception is born from Fallout 4's loading speed being tied to framerate, meaning that an external limiter cannot dynamically switch value, missing out on the speed-up.
-
-
-
-
-
Details
-

-
-
-
-
-
- -
- V-Sync will prevent tearing as result of syncing the monitor's VBLANK to the GPU output. This will limit your framerate from going over the refresh rate.
-
-
-
- Even though it acts as one, V-Sync on its own is NOT a limiter. Using it without a dedicated limiter will result in a massive latency penalty.
-
-
-
- -
- Generally, default settings for both the Nvidia Control Panel and AMD's Adrenalin will work. Reset them if you're unsure and don't change settings unless you are sure of what they do.
-
- -
- You can enable VRR by going to the Nvidia Control Panel if you're on Nvidia or Adrenalin's Display Settings if you're on AMD. If the setting isn't there, your display doesn't support the feature or it's not enabled in its OSD.
-
-
-
- Nvidia users need to make sure that G-Sync is set to Fullscreen and that Display Specific settings are enabled, the Windowed option is problematic due to it being a hacky method.
-
- Both of the settings are wrongly named! They do not actually directly refer to the display method.
-
-
-
- -
- Despite popular misinformation, VRR alone doesn't get rid of tearing. It can minimize the rolling tear however, but that varies between displays. Additionally, the latency reduction applies only at framerates below the display's refresh rate.
-
-
- Once the framerate reaches refresh rate, VRR will engage V-Sync emulation. To account for this, VRR users should configure their limiter with a slight bias below refresh rate (to cover spikes).
-
-
- This section is purely informative, the calculator below will take all of this information into consideration.
-
-
-
-
-
-
All-in-one solution for smooth FPS-unlocked gameplay, mitigates stutter and
reduces loading times massively.
Installation instructions
From 3a7c16dd57208648b2aa8ee7ed0aaffc89ecd8c8 Mon Sep 17 00:00:00 2001
From: Michael
Date: Sun, 30 Nov 2025 09:58:41 -0500
Subject: [PATCH 3/9] Fix Escape Freeze NG title
---
utilities.html | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/utilities.html b/utilities.html
index c9f8e64..0a96846 100644
--- a/utilities.html
+++ b/utilities.html
@@ -497,7 +497,7 @@ Installation instructions
-