Prebuild Assemblies And Reference Them For Documentation Builds #414
pullrequest.yml
on: pull_request
Test Build
1m 53s
Test completion task
2s
Annotations
10 warnings
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Test Build:
external/MonoGame/MonoGame.Framework/Platform/Graphics/Texture2D.OpenGL.cs#L145
'ReflectionHelpers.SizeOf<T>' is obsolete: 'This should be made private and use FastSizeOf<T>() below instead!'
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Test Build:
external/MonoGame/MonoGame.Framework/Platform/Graphics/Texture2D.OpenGL.cs#L92
'ReflectionHelpers.SizeOf<T>' is obsolete: 'This should be made private and use FastSizeOf<T>() below instead!'
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Test Build:
external/MonoGame/MonoGame.Framework/Platform/Graphics/TextureCube.OpenGL.cs#L161
'ReflectionHelpers.SizeOf<T>' is obsolete: 'This should be made private and use FastSizeOf<T>() below instead!'
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Test Build:
external/MonoGame/MonoGame.Framework/Platform/Graphics/TextureCube.OpenGL.cs#L113
'ReflectionHelpers.SizeOf<T>' is obsolete: 'This should be made private and use FastSizeOf<T>() below instead!'
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Test Build:
external/MonoGame/MonoGame.Framework/Graphics/Vertices/IndexBuffer.cs#L161
'ReflectionHelpers.ManagedSizeOf(Type)' is obsolete: 'This shouldn't be used because it is not PublishAot-compliant (but we're only using it in WindowsDX code, which isn't AOT-compatible, so it's fine for the time being)'
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Test Build:
external/MonoGame/MonoGame.Framework/Content/ContentTypeReaderManager.cs#L179
The variable 'e' is declared but never used
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Test Build:
external/MonoGame/MonoGame.Framework/Content/ContentReaders/ModelReader.cs#L129
'ModelMeshPart.ModelMeshPart()' is obsolete: 'This constructor is deprecated and will be made internal in a future release.'
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Test Build:
external/MonoGame/MonoGame.Framework/Utilities/ReflectionHelpers.cs#L183
'ReflectionHelpers.SizeOf<T>' is obsolete: 'This should be made private and use FastSizeOf<T>() below instead!'
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Test Build:
external/MonoGame/MonoGame.Framework/Platform/Graphics/OpenGL.cs#L1585
'RuntimeHelpers.OffsetToStringData' is obsolete: 'OffsetToStringData has been deprecated. Use string.GetPinnableReference() instead.'
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Test Build:
external/MonoGame/MonoGame.Framework/Platform/Threading.cs#L209
Unreachable code detected
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